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    Rogan

    Rogan

    @Rogan

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    Rogan Follow
    Rogan and Lyntael.exe (Zenny: 32835, BugFrags: 941, Active Bounty: Shellnerd (Rogue)(6))
    Operator: Rogan O'Conaill
    Rogan O'Conaill
    Rogan's Email
    Subchip List
    2 x MiniEnergy
    Physical Key Items
    Rogan's PET
    PET Upgrades
    Hp memories: 0
    Process upgrades: 38
    Buster upgrades: 12 (5/5/5), Disarm Shot
    NaviCust Expansions: 25
    Spare Chips (34)
    All Chips for Sale At Discount Prices!
    Current Inventory:
    ElecAura2Protection: Any Non-Wood attack lower than 80 HP
    Accuracy: S
    Description: Negates any Non-Wood attack less than 80HP
    Duration: Three turns, or until destroyed
    Element: Elec
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: B

    FireAura2Protection: Any Non-Aqua attack lower than 80 HP
    Accuracy: S
    Description: Negates any Non-Aqua attack less than 80HP
    Duration: Three turns, or until destroyed
    Element: Fire
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: B

    CyberRoarEffect: Fear + ConeAttack
    Accuracy: S
    Description: Instill fear with a savage roar.
    Duration: Once
    Element: Null
    Special: Fear: Targets affected by this suffer from Freeze and gain Haste1.
    Trader Rank: C

    Drain2Damage: Drain 70
    Accuracy: C
    Description: Summons a cloud of Skeeto viruses, and sends them flying at one enemy. They surround the target, proceed to drain HP from it, and send the stolen energy back to their summoner before vanishing. This attack has a slow travel speed.
    Duration: Once
    Element: Null
    Trader Rank: C

    StarArrow2Damage: 100 + Carry
    Accuracy: B
    Description: Fires an arrow that hovers still in the air for a moment before rocketing forward. If anyone grabs the arrow at any point before it hits something, they are sent flying along with the arrow.
    Duration: Once
    Element: Null
    Special: Carry: If anyone, user, ally, or foe, grabs the arrow at any point before it hits something, they are pulled along by it until it either hits something or they let go. This does not affect the arrow in any way.
    Trader Rank: C

    ElementLeafDamage: 40 + Line Attack(3) + Wood Terrain Boost 60
    Accuracy: B
    Description: Shoots a wave of plant energy along a straight line, and grows stronger when on earthy terrain.
    Duration: Once
    Element: Wood
    Special: If the user is on Grass, Soil, or Mud terrain, this attack's power is increased by 60, and acquires unlimited Line Attack for the duration of the attack.
    Special: StageReset: If the Wood Terrain Boost for this attack is triggered, a zone of Normal panels is created around the user.
    Trader Rank: C

    BlackCapsuleEffect: Add Blind
    Accuracy: S
    Description: Grants one damaging chip attack the ability to blind on-hit. Rare
    Duration: Once
    Element: Null
    Trader Rank: C

    WideSwordDamage: 80 + Slashing + Wide Attack
    Accuracy: B
    Description: Creates a sword made of solidified energy, with a thick blade perfect for wide slashes. Can hit up to 3 targets per slash with good RP.
    Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
    Element: Null
    Trader Rank: C

    FireSwordDamage: 80 + Slashing + Wide Attack
    Accuracy: B
    Description: Creates a sword imbued with flame energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
    Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
    Element: Fire
    Trader Rank: C

    IceSlasher1Damage: 100 + Slashing
    Accuracy: B
    Description: Shoots a short ranged ice blade at an enemy.
    Duration: Once
    Element: Aqua
    Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
    Trader Rank: D

    AquaLineDamage: 180 + Knockback
    Accuracy: B
    Description: Creates a swift current that strikes a single enemy. Rare
    Duration: Once
    Element: Aqua
    Trader Rank: C

    IceWave1Damage: 80 + Freeze
    Accuracy: A
    Description: Sends a wave of ice at one enemy
    Duration: Once
    Element: Aqua
    Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
    Trader Rank: D

    SummonBlack2Damage: 200 + Slashing + Wide Attack
    Accuracy: A
    Description: Can only be activated if there is a broken or missing panel on the field. Summons one Blackmare virus to teleport up and slash an enemy. Can hit up to two additional nearby enemies.
    Duration: Once
    Element: Null
    Trader Rank: C

    Shake2Damage: 110 + Wide Attack + Break
    Accuracy: C
    Description: Throws a dumbbell that slides through enemy lines for two turns. Can hit up to three enemies twice, second time having a 50% chance of hitting.
    Duration: Two turns
    Element: Null
    Trader Rank: C

    Asteroid1Damage: 40 x 4 + Drop Attack + Blast Zone
    Accuracy: D
    Description: The user selects a target, then flaming meteors crash down onto and around them.
    Duration: Once
    Element: Fire
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Special: Blast Zone: The area this chip can target in is the equivalent of a Blast 3 area, centered on the chosen target. It will randomly target anything within this area, including the user if they are in that area. Mass Destruction does not affect Blast Zone's size.
    Trader Rank: D

    InterruptEffect: Add Silence 1
    Accuracy: S
    Description: Grants one damaging chip attack the ability to silence on-hit.
    Duration: Once
    Element: Null
    Trader Rank: C

    HoleMeteorHP: 100
    Properties: Anchored
    Object damage: 10 Fire
    Damage method: Telekinesis
    Attack Damage: 90 Fire + Blast 2 + Medium Area Cracked Terrain + Drop Attack
    Accuracy: C
    Description: Summons a staff that floats in place. Drops an explosive meteor that also damages the ground for 3 turns.
    Duration: 3 turns or Until destroyed
    Element: Fire
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: C

    MachineGun2Damage: (50 x 9 Shots) + Spray Fire
    Accuracy: D
    Description: Creates a machine gun that fires 9 shots at a single enemy. While inaccurate, its missed shots are capable of hitting others.
    Duration: Once
    Element: Null
    Special: Spray Fire: If a shot from this attack misses its primary target, it has a chance to hit something near the enemy instead of completely missing. Good RP increases the chance of triggering this effect.
    Trader Rank: C

    Attack+20Status: Attack UP 20, Stackable
    Accuracy: S
    Description: Adds 20 Damage to all hits of a selected attack chip, before any external environment-related or target-related damage modifiers apply.
    Duration: Once
    Element: Null
    Trader Rank: C

    CoalZoneEffect: Large Coal Terrain Change
    Accuracy: S
    Description: Creates a large zone of Coal Terrain, centered on you.
    Duration: Once
    Element: Fire
    Trader Rank: D

    MudFlop1Damage: 60 + Impact + Slow + Medium Mud Terrain
    Accuracy: B
    Description: The user strikes at a target with their whole body, blasting them with mud.
    Duration: Once
    Element: Wood
    Trader Rank: D

    3-WayEffect: Splits buster shot in 3
    Accuracy: S
    Description: Allows the user to attack three different enemies with their buster attack at once. Does not work on Charged Shots.
    Duration: 6 uses
    Element: Null
    Special: Overrides buster. Disables Charged Shot.
    Trader Rank: C

    MoonBlade3Damage: 150 + Slashing + Spin Attack
    Accuracy: Depends on number of targets.
    Description: Executes a spin cut with a Kunai.
    Duration: Once.
    Element: Null
    Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.
    Trader Rank: B

    MoonBlade2Damage: 120 + Slashing + Spin Attack
    Accuracy: Depends on number of targets.
    Description: Executes a spin cut with a Kunai.
    Duration: Once.
    Element: Null
    Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.
    Trader Rank: C

    MoonRay2Damage: 110 + Lunar Drain
    Accuracy: A
    Description: Fires a ray of lunar energy at an enemy.
    Duration: Once
    Element: Null
    Special: Lunar Drain: Removes the target's outermost defense layer, even if it wouldn't normally be removed by this attack. Nullifies any counterattacks from that defense. Still triggers other defenses' counterattacks, if applicable.
    Trader Rank: C

    EchoLocationEffect: Nullifies Invis on all Enemies and Objects, and dispels illusion effects.
    Accuracy: S
    Description: Sends out a sonic wave to bounce off of objects, revealing hidden things and illusory targets as what they truly are.
    Duration: Once
    Element: Null
    Trader Rank: C

    HiGuardEffect: (1 Hit Shield) + (Reflect(70 + Piercing + Line Attack + Ground Attack + Microburst): On Hit)
    Accuracy: S
    Description: Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a shock wave that sends things rocketing backwards.
    Duration: Until broken or overridden.
    Element: Null
    Special: Negated by Break. Ignores Impact.
    Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: C

    AirHockey2Damage: 60 + Break + Ground Attack + Rebound(5)
    Accuracy: B
    Description: Throws a hockey puck at the enemy. The puck will bounce off of anything it hits (objects, viruses, Navis, etc.) in the field, dealing damage to them, up to 6 times. The attack stops immediately if it encounters a broken or missing panel, or the initial attack misses.
    Duration: Once
    Element: Null
    Special: Rebound(5): This effect allows an attack to ricochet around the field. It will attempt to bounce off of enemies or objects until it has attacked five additional times, with the damage of the chip reducing by 10 for each attempted attack. Each attack against a given target lowers the chip's accuracy by 2 ranks against that target.
    Trader Rank: C

    BreakSwordDamage: 100 + Break + Slashing + Wide Attack
    Accuracy: C
    Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
    Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
    Element: Null
    Trader Rank: C

    BreakSwordDamage: 100 + Break + Slashing + Wide Attack
    Accuracy: C
    Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
    Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
    Element: Null
    Trader Rank: C

    AquaDragon2Damage: 150 + Ground Attack + Medium Area Sea Terrain Change + Terrain Changer
    Accuracy: C
    Description: Summons a WaterDragon that attacks enemies as it glides across the ground. Changes terrain to Sea as it passes.
    Duration: Once
    Element: Aqua
    Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
    Trader Rank: C

    TrainArrow2Effect: Adds +40 Aqua to Buster Shot Attack
    Accuracy: Buster Accuracy = A
    Description: Allows the user to fire Aqua Spears from buster.
    Duration: 6 Uses.
    Element: Aqua
    Special: Overrides Buster. Disables Charged Shot.
    Trader Rank: C

    MetaGel2Damage: 130 + Slow + Drop Attack x 3 Targets
    Accuracy: B
    Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.
    Duration: Once
    Element: Aqua
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: C

    HiGuardEffect: (1 Hit Shield) + (Reflect(70 + Piercing + Line Attack + Ground Attack + Microburst): On Hit)
    Accuracy: S
    Description: Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a shock wave that sends things rocketing backwards.
    Duration: Until broken or overridden.
    Element: Null
    Special: Negated by Break. Ignores Impact.
    Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: C
    Navigator: Lyntael.exe
    Lyntael.exe
    Lyntael's Home Page
    Stats
    Level: 38
    Element: Electric
    Subtype: Wind (Gust: Knockback and Pull are strengthened, attacks containing Knockback, Pull, Micro or Gravity gain Wind type)(Turbulence: Layer 5 hands-free defence, deflect Shot and Lobbed)
    HP: 350
    Buster: (5/5/5) (30 x5 Hit/300/600) (Disarm Shot) (Overcharge +8 for Full-Charge, +4 for Half-Charge)
    NaviCust Points: 110/165 Used
    Signature Pool: 1580/1600 Used
    Navi Customiser
    Points: 110/165
    Undershirt (10)
    HP +50 (10)
    HP +200 (20)
    First Armour x2 (10)
    Fast Armour (15)
    SetSea (15)
    Millions (10)
    BugStopper (20)
    Lyntael's Folder (0/30)
    Rogan does not give Lyntael Chips
    Digital Key Items and Keepsakes
    Bandcoon's Gift
    Vaccine Antiviral business card
    Dragonier's Messenger Bag
    Custom Navisuit Beta Protoype
    Signature Abilities
    Pool Total: 1580/1600 Used
    My Pain is Real; it lingers after
    Counter (On Hit): (10Elec Nova2, Knockback, Time Delay (Start of next turn): Counter (On Hit): (10Elec Nova2, Knockback)), 15Hp Sacrifice, 2CD (Overcharge +1 per Counter Triggered)
    My Fear Swells, but I hold tight
    Dodge, 20Elec Nova2, Knockback, Charge-Burner, 3CD (Overcharge +1)
    My Vision Alters, yet I see through
    Buster Charge, Dodge, Invisibility (1 Target, 1 Round), Off-Target (1 Rank, 1 Round), 3CD (Overcharge -2)
    My Soul Screams, and yet I fight
    ShotBase(50)Elec Nova2, Knockback, Charge-Burner, 3CD (Overcharge +2)
    My Faith Can Heal, with time for laughter
    Buster Charge, Feint, Movement, 10Elec Nova2, Knockback, Self-Slow (1 Rank, 1 round), 3CD (Overcharge -2)
    My Torment Rebels; I will not break
    ShotBase(50)Elec, Break, Impact, Slashing, Knockback, Charge-Burner, 3CD (Overcharge +3)
    My Heart Falters, yet beats anew
    Buster Charge, 80Hp Elec Barrier, Off-Target (1 Rank, 1 Round), 3CD (Overcharge -3)
    I Slip to Dreams, until I wake
    Shadow (1 Target, 1 Round), 10Elec Nova4, Self-Slow (1 Rank, 1 Round), 3CD (Overcharge +3)

    My Fear Rejected, with hopeful stride
    Take Aim, ShotBase(50)Elec Spread2, Break, Knockback, Self-Slow (1 Rank, 1 Round), 3CD (Overcharge +4)
    My Thoughts Collected, no more to hide
    Take Aim, ShotBase(50)Elec Spread2, Impact, Knockback, Self-Slow (1 Rank, 1 Round), 3CD (Overcharge +4)
    My Anger Directed, 'gainst violent threat
    ShotBase(50)Elec Break, Impact, Slashing, Knockback, Buster Shot (30null, Disarm x 5 hits) , Off-Target (1 Rank, 1 Round), 3CD (Overcharge +6)
    As I Look to the Sky, and my wounds bleed wet
    Stage Chance (Sea; as torrential rain), 10Elec Nova4, Knockback, 15Hp Sacrifice, Recovery Time (1 Action), 4CD (Overcharge -4)

    A Manifest Spirit, and eyes that dance
    10Elec Nova2, Take Aim, Dodge, Movement, Off-Target (1 Rank, 1 Round), 3CD (Overcharge -1)
    A Loving Heart, and a second chance
    SupportBase(20) x4 Instances, 15Hp Sacrifice, 2CD (Overcharge -1 per instance effectively used)
    A Scarred Soul, with love to give
    Damage Reduction (10, 1 Round), 40Hp Casing, Stun (1 Action), Self-Slow (1 Rank, 1 Round), 3CD (Overcharge -2)
    A Fresh Start, and the will to live
    Status Cure, SupportBase(20), Feint, 15Hp Sacrifice, 2CD (Overcharge -2)

    A Burning Ache, for the laughter recalled
    Buster Charge, 40Hp Barrier, SupportBase(20), Counter(On Hit): (20Elec Nova2, Knockback), 15Hp Sacrifice, Off-Target (1 Rank, 1 Round), 4CD (Overcharge -1)
    A Single Ember, for the life once stalled
    Buster Charge, Status Cure, SupportBase(20), 10Elec Nova2, Knockback, Self-Slow (1 Rank, 1 Round), 3CD (Overcharge -1)
    My Heart May Break, but I live on yet
    40Hp Barrier, SupportBase(20), Time Delay (Per Turn, 2 Turns): (40Hp Barrier, SupportBase(20)), Charge-Burner (1 charge), Charge Time (1 Action), 5CD (Overcharge -1 initially, -1 per pulse)
    it hurts to remember, But I Will Not Forget
    Half-Charge Shot, (Buster Charge + Half-Charge Shot) x 2 Instances, Half-Charge Shot, Folder Lock, 6CD (Overcharge +16)
    GMO Data
    Snowy Weather Outfit
    Summer Dress
    Night Clothes
    Neo-Shogunate Uniform
    FXP
    Faction: Neo Shogunate (20FP)
    Faction FXP: (25/60/120/210/320)
    DragonierMan - 103 FXP
    Nightshade - 14
    Yasu - 2 FXP

    Other FXP: (30/70/150/250/400)
    Eternalis - 444 Fxp
    Martia - 93 Fxp
    DiDiver - 32 Fxp
    Bombie - 19 Fxp
    Holly - 13 Fxp
    BeastKnight - 12 Fxp
    Power - 10 Fxp
    Cutlass - 10 Fxp
    Tango - 15 Fxp
    ConMan - 8 Fxp
    ChronicleMan - 8 FXP
    Sign - 8 FXP
    Twin - 6 Fxp
    Chef - 6 Fxp
    MiracleMan - 5 Fxp
    MerchMan - 4 FXP
    Raptor - 4 FXP
    Memora - 4 FXP
    Jolly - 2 Fxp
    Bomba - 2 Fxp
    Crosses
    DragonierCross (Lvl 2): Normal/Wind
    Cross Description
    +20Hp, +1 Speed (Cap 6)
    Rp Overcharge Effect: Overcharge Dampener:
    - Charge Buster no longer adds Expend
    - All Elemental Expends capped at +1
    - Electrical Cool-off effects no longer decrease Overcharge
    - Overcharge Cools-off passively -1 per turn
    - Active Overcharge is treated as Overcharge – Cross Level

    Signatures:
    A Knight's Ward: 40Hp Casing, 2-Hit Shield, 2CD
    A Knight's Valour: Buster Strike (30null, Disarm x 5 hits), Knockback (Wind-Type, Double Strength), Buster Strike (30null, Disarm x 5 hits), Knockback (Wind-Type, Double Strength), 2CD (Overcharge +1)
    MartiaCross (Lvl 2): Normal/Melee
    Cross Description
    +20Hp, +1 Speed (Cap 6)
    Rp Overcharge Effect: Overcharge Dampener:
    - Charge Buster no longer adds Expend
    - All Elemental Expends capped at +1
    - Electrical Cool-off effects no longer decrease Overcharge
    - Overcharge Cools-off passively -1 per turn
    - Active Overcharge is treated as Overcharge – Cross Level

    Signatures:
    A Determined Flurry: Dodge, Take Aim, Buster Strike (30null, Disarm x5 hits), 2CD
    A Solid Strike: ShotBase x2 (100)Null, Break, Impact, Self-Slow1, 3CD (Overcharge +1)
    EternalAuroraCross (Lvl 3): Aqua/Recovery
    Cross Description
    +40Hp, +1 Speed (Cap 7)
    Rp Overcharge Effect: Overcharge Shift:
    - Aqua attacks (including Charge Buster) add Expend
    - Non-Aqua Expends capped at +1
    - Electrical Cool-off effects no longer decrease Overcharge
    - Healing creates Cool-off

    Signatures:
    A Steady Support (2 Instances): Multi-Stage: First (8(9) Healing), Then (Time Delayed: (5(6)Healing, Per Action, for 20 additional actions))) 3CD (Overcharge -1 per 7 pulses)
    DiverCross (Lvl 1): Aqua/Variable
    Cross Description
    +10 to Aqua Chips
    Rp Overcharge Effect: Overcharge Shift:
    - Aqua attacks (including Charge Buster) add Expend
    - Non-Aqua Expends capped at +1
    - Electrical Cool-off effects no longer decrease Overcharge
    - Standard Actions have a 50% chance of creating Cool-off

    Signatures:
    A Crash of Waves: Multi-Target, (20Aqua, Blast2) x2 Targets, 2CD (Overcharge +2)
    Mikhail and Pirouette.exe (Zenny: 160, BugFrags: 202)
    Operator: Mikhail Norano
    Mikhail Norano
    Subchip List
    2 x MiniEnergy
    Physical Key Items
    Mikhail's PET
    PET Upgrades
    Hp memories: 0
    Process upgrades: 11
    Buster upgrades: 0
    NaviCust Expansions: 10
    Navigator: Pirouette.exe
    Pirouette.exe
    Pirouette's Home Page
    Stats
    Level: 12
    Element: Normal
    Subtype: Recovery (Medical Mastery: Healing +20%)(Panacea: Status Cure)
    HP: 100
    Buster: (1/1/1)
    NaviCust Points: 90/90 Used
    Signature Pool: 520/520 Used
    Navi Customiser
    Points: 90/90
    Undershirt (10)
    SetGlass (15)
    ShadowShoes (5)
    FloatShoes (30)
    AirShoes (30)
    Active Custom Advance: Omnishoes (AirShoes + FloatShoes)
    Basic Graces (14/30)
    RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
    Accuracy: B / B then B
    Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
    Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
    Element: Null
    Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
    Trader Rank: D

    RedWave1Damage: 50 + Ground Attack + To-All-Clause (Others) + Lava Terrain Boost 50
    Accuracy: B
    Description: Creates a wave of lava to burn everything and everyone other than the user, even their allies. Can be jumped over, but requires perfect timing. More effective if there is lava in the vicinity to fuel it.
    Duration: Once
    Element: Fire
    Trader Rank: D

    DBLBeam1Damage: Special
    Accuracy: S
    Description: Summons a DoubleCube that fires either a Red Beam or a Blue Beam, then vanishes.
    Duration: Once
    Element: Null
    Special: Randomly uses one of the below effects...
    - 40 Null to all Enemies (Red Beam)
    - 30 Heal to all Allies. Random (Blue Beam)
    Trader Rank: D

    Guard1Effect: (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit)
    Accuracy: S
    Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
    Duration: Until broken or overridden.
    Element: Null
    Special: Negated by Break. Ignores Impact.
    Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: E

    RiskyHoney2Damage: (1-Hit Wood Element Shield) + (Elemental Counter(20 damage x 5 hits + Homing): On Hit)
    Accuracy: A
    Description: Block with Hive & Bees swarm the enemy.
    Duration: Once
    Element: Wood
    Special: Element Defense: In addition to the defense's normal weakness, it is also weak against an Element. If struck by this element, the defense is instantly destroyed, and the user sustains double or more the elemental damage of the attack. In this case, the weakness is Fire.
    Special: Elemental Counter: Counter attack is launched if the parent defense was not hit with an effect it is weak against. In this case, Fire and Break are weaknesses.
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: C

    TyphoonDamage: 30 x 3 Hits
    Accuracy: (Special)
    Description: Drops a tornado upon the target.
    Duration: Once
    Element: Null
    Special: The accuracy of this attack is entirely dependent upon RP quality and current battle conditions, and it cannot be affected by stats boosts and nerfs.
    Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
    Trader Rank: D

    Dynamite1HP: 100
    Properties: Light
    Object Damage: 100 Null + Blast2
    Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
    Attack Damage: 100 Null + Blast2 + Line Attack + Seeking
    Accuracy: D (thrown) / A (trigger)
    Description: Sets a lightweight laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. It can see through Invisibility. This weapon is very dangerous to use, caution is advised.
    Duration: Until destroyed or until it attacks.
    Element: Null
    Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.
    Trader Rank: D

    ColorPointStatus: Attack +10 / Enemy Accuracy +1 (Max 3)
    Accuracy: S / S
    Description: Adds 10 Damage to all hits of a selected attack chip per rank of accuracy granted to all opponents, before any external environment-related or target-related damage modifiers apply. Opponents retain their rank boosts until they are all expended or the battle ends. 1 Accuracy Rank Boost is used per enemy attack.
    Duration: Once
    Element: Null
    Trader Rank: D

    HolyPanelEffect: Small Holy Terrain Change
    Accuracy: S
    Description: Creates a small area of Holy Terrain beneath you.
    Duration: Once
    Element: Null
    Trader Rank: C

    GutPunchDamage: 70 + Impact + Knockback
    Accuracy: A
    Description: Creates a large fist for the user to punch with. Anything it hits is knocked back a sizable distance, even objects.
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Null
    Trader Rank: D

    RedFruit1Recovery: 80 HP
    Accuracy: S
    Description: Places a large red apple at a random spot on the field. The first person to attack the apple (enemy or ally) will recover 80 HP.
    Duration: Once
    Element: Null
    Trader Rank: D

    Hi-CannonDamage: 120 + Knockback
    Accuracy: A
    Description: A decent sized cannon with a single shot.
    Duration: Once
    Element: Null
    Trader Rank: C

    MoonBlade1Damage: 90 + Slashing + Spin Attack
    Accuracy: Depends on number of targets.
    Description: Executes a spin cut with a Kunai.
    Duration: Once.
    Element: Null
    Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.
    Trader Rank: D

    GigasArm1Damage: 90 + Break + Impact + Knockback + Gigas Charge 90
    Accuracy: B
    Description: Grants the user the strength of the Gigas to smash their foes with an iron fist. Charge up to unleash incredible power. Rare
    Duration: Once
    Element: Null
    Special: Gigas Charge 90: Expend one action to increase this chip's damage by 90 and upgrade Knockback to Microburst. Buster Charges do not work as a substitute.
    Trader Rank: C

    Signature Abilities
    Pool Total: 520/520 Used
    The First Spring
    Dodge, 20 Nova2, 2TCD
    Deep Breath
    Dodge, Strengthen 40, 2TCD
    Measured Pace (2 Instances)
    (Multi-Stage: First (45Hp Sacrifice, 10(12)Healing), Then (Time Delayed (10(12)Healing, Per Action, for 11 additional actions)
    Summer Night
    (Multi-Stage: First (Sleep), Then (Time Delayed(Stun1, 1 Turn Delay), 2TCD
    GMO Data
    PoliceGirl.GMO
    Yokai.GMO
    FXP
    Faction: NetPolice (32FP)
    Faction FXP: (25/60/120/210/320)
    Bayonet: 25 FXP
    Late: 19 FXP
    HoundMan: 14 FXP
    GangsaMan: 13 FXP
    Cabal: 6 FXP
    Garde: 5 FXP
    TrailingMan: 3 FXP
    Syne: 2 FXP
    WedgeMan: 2 FXP

    Other FXP: (30/70/150/250/400)
    Divina: 36 FXP
    Kabuki 30 FXP
    Phero 8 FXP
    Glow 12 FXP
    Crosses
    KabukiCross (Lvl 1): Fire/Wind
    Cross Description
    +10 to Fire Chips
    Pool: 80/80
    Signatures:
    Seigi no Sutansu: Movement, Medium Area Coal, 40Hp Planar Casing, 2TCD
    DivinaCross (Lvl 1): Null/Recover
    Cross Description
    +10 to Null Chips
    Pool: 80/80
    Signatures:
    White-light Warding: 2-Hit Shield, x2, 2TCD
    BayonetCross (Lvl 1): Null/Cursor
    Cross Description
    +10 to Null Chips
    Pool: 80/80
    Signatures:
    Cease and Desist: Freeze, Stun, Shot-Type, 2TCD
    Jenny and Courseman.exe (Zenny: 3670, BugFrags: 170, Active Bounty: Buffy (Rogue)(5))
    Operator: Jenny Sutherland
    Jenny Sutherland
    Jenny's Home
    Subchip List
    1x MiniEnergy
    Physical Key Items
    Jenny's PET
    PET Upgrades
    Hp memories: 0
    Process upgrades: 25 (of 25 available)
    Buster upgrades: 0, Nullify Shot
    NaviCust Expansions: 24
    Spare Chips (15)
    FireAura1Protection: Any Non-Aqua attack lower than 40 HP
    Accuracy: S
    Description: Negates any Non-Aqua attack less than 40HP
    Duration: Three turns, or until destroyed
    Element: Fire
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: C

    FireAura1Protection: Any Non-Aqua attack lower than 40 HP
    Accuracy: S
    Description: Negates any Non-Aqua attack less than 40HP
    Duration: Three turns, or until destroyed
    Element: Fire
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: C

    ElecAura1Protection: Any Non-Wood attack lower than 40 HP
    Accuracy: S
    Description: Negates any Non-Wood attack less than 40HP
    Duration: Three turns, or until destroyed
    Element: Elec
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: C

    Blizzard1Damage: 70 + Medium Ice Terrain Change + Cone Attack
    Accuracy: C
    Description: Blast up to 4 enemies with a cone of freezing breath. Changes terrain to Ice and has an increased chance to Freeze targets on all forms of Aqua Terrain.
    Duration: Once
    Element: Aqua.
    Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
    Trader Rank: D

    ElecShock1Damage: 70 + Medium Solar Terrain Change + Stun + Cone Attack
    Accuracy: C
    Description: Blast up to 4 enemies with a cone of lightning breath that stuns. Changes terrain to Solar.
    Duration: Once
    Element: Elec
    Trader Rank: D

    WoodPowder1Damage: 60 + Medium Grass Terrain Change + Confusion + Cone Attack
    Accuracy: C
    Description: Blast up to 4 enemies with a cone of miasma breath. Changes terrain to Grass and causes confusion on contact.
    Duration: Once
    Element: Wood
    Trader Rank: D

    HeatSpreader1Damage: 30 + Spread 8
    Accuracy: A
    Description: Shoots a fireball that explodes on impact to hit nearby enemies.
    Duration: Once
    Element: Fire
    Trader Rank: D

    Pulsar1Damage: 70 + Object Triggered Blast 2
    Accuracy: A (Primary) / B (Blast)
    Description: Fires a sound wave. If it hits an object, its range is amplified, hitting anything near that object in a blast of noise.
    Duration: Once
    Element: Null
    Special: Object Triggered Blast: Blast effect that only works if the attack hits an Object, such as a RockCube.
    Trader Rank: D

    SwordDamage: 80 + Slashing
    Accuracy: B
    Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Null
    Trader Rank: D

    HawkCut1Damage: 30 + Consecutive Strike + Slashing x 3 hits
    Accuracy: B
    Description: Performs a flashy 3-hit sword strike. Gets stronger with each hit, but it's very easy for the timing to be thrown off and fail.
    Duration: Once
    Element: Null
    Special: Consecutive Strike: This attack's power increases by 10 with each consecutive successful hit. This stacks with other HawkCut series chips, including DeltaRayEdge. This chip immediately ends upon missing, and the power boost is reset to 0.
    Trader Rank: D

    Kunai1Damage: 30 + Slashing x 3 Kunai + Variable Targeting
    Accuracy: B
    Description: Summons 3 Kunai to throw at selected targets.
    Duration: Once.
    Element: Null
    Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
    Trader Rank: D

    TripleNeedleDamage: 50 x 3 Shots
    Accuracy: B
    Description: Fires three sharp spears at the same target.
    Duration: Once
    Element: Null
    Trader Rank: C

    RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
    Accuracy: B / B then B
    Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
    Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
    Element: Null
    Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
    Trader Rank: D

    CatcherEffect: Catcher
    Accuracy: B
    Description: Against navis: Sends a UFO to steal the first chip the enemy would use this round. Against viruses: Sends a UFO to copy the enemys attack for this round, and allows you to use it once next turn. The UFO remains in the air until it is given the opportunity to steal data from the enemy, or until the end of the turn it was summoned, whichever comes first.
    Duration: Once
    Element: Null
    Trader Rank: C

    StoneBodyEffect: StoneBody
    Accuracy: S
    Description: Turns the user to Stone, which reduces Non-Break damage to 1 point per hit, but also prevents them from Dodging.
    Duration: 2 turns
    Element: Null
    Trader Rank: B

    Navigator: CourseMan.exe
    CourseMan.exe
    Stats
    Level: 25
    Element: Aqua
    Subtype: Shadow (Trap Master, Free Self-Decoy)
    HP: 100
    Buster: (1/1/1)(ElementShot(Aqua))(Nullify Shot)
    NaviCust Points: 125/130 Used
    Signature Pool: 1080/1080 Used
    Navi Customiser
    Points: 125/130
    Undershirt (10)
    Shield x3 (45)
    First Barrier x4 (20)
    Fast Barrier (15)
    First Armour x4 (20)
    Fast Armour (15)

    Uninstalled:
    I'm Fish! (20)
    Digital Key Items
    Digital Key to Hevari's Lab (Rogue and Normal Net Valid)
    Digital Link to Penelope/ElDorado/BabaYaga's Unoperated Navi Sanctuary
    Courser's Default (30/30)
    BoyBomb1HP: 100
    Properties: Normal
    Object Damage: 220 + Blast3
    Damage Method: Throw, Knockback, Microburst, Pull, Gravity, Telekinesis
    Attack Damage: 220 + Blast3
    Accuracy: Not Applicable
    Description: Creates a BoyBomb1 on the field directly before you. The bomb may be pushed around until the end of the turn. The bomb will explode at the beginning of the following turn, dealing extremely heavy damage to anything nearby. Be somewhere else when that happens....
    Duration: Until destroyed or the beginning of next turn.
    Element: Null
    Special: If enough damage is dealt to this object to destroy it, it will immediately explode instead.
    Trader Rank: D

    TimeBomb1HP: 100
    Properties: Anchored
    Object Damage: 50 + Impact
    Damage Method: Telekinesis
    Attack Damage: 100 + To-All-Clause (Enemies)
    Accuracy: S
    Description: Places a bomb on the field that will explode after two turns, damaging all enemies.
    Duration: 2 turns or until destroyed.
    Element: Null
    Trader Rank: D

    Dynamite1HP: 100
    Properties: Light
    Object Damage: 100 Null + Blast2
    Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
    Attack Damage: 100 Null + Blast2 + Line Attack + Seeking
    Accuracy: D (thrown) / A (trigger)
    Description: Sets a lightweight laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. It can see through Invisibility. This weapon is very dangerous to use, caution is advised.
    Duration: Until destroyed or until it attacks.
    Element: Null
    Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.
    Trader Rank: D

    IceWave2Damage: 100 + Freeze
    Accuracy: A
    Description: Sends a wave of ice at one enemy
    Duration: Once
    Element: Aqua
    Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
    Trader Rank: C

    Magnum1Damage: 120 + Break + Panel Break x 3 Targets
    Accuracy: A
    Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
    Duration: Once
    Element: Fire
    Trader Rank: C

    Magnum1Damage: 120 + Break + Panel Break x 3 Targets
    Accuracy: A
    Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
    Duration: Once
    Element: Fire
    Trader Rank: C

    TankCannon1Damage: 80 / 80 + Blast 2
    Accuracy: A / C
    Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
    Duration: Once
    Element: Null
    Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
    Trader Rank: D

    Pulsar1Damage: 70 + Object Triggered Blast 2
    Accuracy: A (Primary) / B (Blast)
    Description: Fires a sound wave. If it hits an object, its range is amplified, hitting anything near that object in a blast of noise.
    Duration: Once
    Element: Null
    Special: Object Triggered Blast: Blast effect that only works if the attack hits an Object, such as a RockCube.
    Trader Rank: D

    HeatSpreader2Damage: 60 + Spread 8
    Accuracy: A
    Description: Shoots a fireball that explodes on impact to hit nearby enemies.
    Duration: Once
    Element: Fire
    Trader Rank: C

    FireBurner1Damage: 50 + Line Attack(3)
    Accuracy: A
    Description: Looses a stream of fire that can penetrate enemies and keep going.
    Duration: Once
    Element: Fire
    Special: Line Attack(3): Attacks up to 3 targets in a straight line.
    Trader Rank: D

    ShotgunDamage: 50 + Spread 1
    Accuracy: A
    Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
    Duration: Once
    Element: Null
    Trader Rank: E

    LightningDamage: 180 + Seeking + Drop Attack
    Accuracy: B
    Description: Utilizing a target as a lightning rod, the user drops a powerful thunderbolt on it. Rare
    Duration: Once
    Element: Elec
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: C

    MetaGel1Damage: 90 + Slow + Drop Attack x 3 Targets
    Accuracy: B
    Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.
    Duration: Once
    Element: Aqua
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: D

    AquaNeedle2Damage: 30 x 3 Needles + Variable Targeting + Drop Attack
    Accuracy: B
    Description: Three needles drop on enemies
    Duration: Once
    Element: Aqua
    Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: C

    AquaNeedle1Damage: 20 x 3 Needles + Variable Targeting + Drop Attack
    Accuracy: B
    Description: Three needles drop on enemies
    Duration: Once
    Element: Aqua
    Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: D

    BigHammer1Damage: 160 + Impact + Break
    Accuracy: B
    Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
    Duration: Once
    Element: Null
    Trader Rank: D

    PanelShotDamage: 100 + Small Broken Terrain Change + Terrain Effect Bonus
    Accuracy: B
    Description: Rips up 1 panel and sends it flying at the designated target.
    Duration: Once
    Element: Depends on Terrain
    Special: Terrain Effect Bonus: Adds an additional effect to an attack where applicable, depending on the type of terrain used.
    Trader Rank: D

    ColdPunchDamage: 70 + Impact + Knockback
    Accuracy: B
    Description: Creates a large icy fist for the user to punch with. Anything it hits is knocked back a sizable distance, even objects.
    Duration: Until Overridden/Broken. Breaks after 6 swings.
    Element: Aqua
    Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
    Trader Rank: D

    AquaKnifeDamage: 60 + Slashing
    Accuracy: B
    Description: Creates a sword imbued with water energy, with a blade comparible to a large knife. Hits one target per slash.
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Aqua
    Trader Rank: D

    Katana1Damage: (60 + Slashing + Wide Attack) Then (60 + Slashing + Long Attack)
    Accuracy: B
    Description: Creates a long metal blade with exceptional cutting speed. Hits with a wide slash, then a long slash in the span of a single action, hitting 3 and 2 targets, respectively. Only one target can be hit with both slashes. Rare
    Duration: Until Overridden/Broken. Breaks automatically after 2 uses.
    Element: Null
    Trader Rank: C

    RemotePlug2Damage: 110 + Homing + Phasing
    Accuracy: C
    Description: Fires an obstacle penetrating plug that moves forward. Its path can be adjusted by the user.
    Duration: Once
    Element: Elec
    Trader Rank: C

    GolemHit1Damage: 140 + Break + Panel Crack + Wide Attack
    Accuracy: C
    Description: A fist of stone falls from the sky to smash an enemy, and create a shock wave that hits two nearby enemies. The area affected by the fist becomes Cracked terrain.
    Duration: Once
    Element: Null
    Trader Rank: D

    WhirlpoolDamage: 10 + Blast 1 + Gravity Crush 100 + Object Erasure
    Accuracy: C
    Description: Throws a gravity bomb that crushes weak enemies, and deals a small amount of damage to stronger enemies. Rare
    Duration: Once
    Element: Aqua
    Special: Gravity Crush: Instantly defeats any target with HP at or below the numeric value. Undershirt will not prevent this effect from working. If the target would survive Gravity Crush damage, they instead only take the base 10 Aqua damage.
    Special: Object Erasure: Instantly destroys Objects on contact.
    Trader Rank: C

    SeaSeedDamage: 10 + Small Sea Terrain Change / Medium Sea Terrain Change
    Accuracy: A
    Description: Lob a seed that create a medium Sea area. Only a small area if it hits an opponent.
    Duration: Once
    Element: Aqua
    Special: Creates Onsen terrain instead of Sea if used in YokaNet.
    Trader Rank: E

    Counter1Damage: (1-Hit I-Field) + (Counter(70 + Impact + Break): On-Hit)
    Accuracy: S Block, A Return
    Description: Defends against one attack, teleports to enemy, and strikes with Gutpunch. Impacting. Breaking.
    Duration: Once
    Element: Null
    Special: I-Field is pierced by Impact, Counter is negated by Impact.
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: D

    Totem3HP: 100
    Properties: Anchored, Element Shift
    Object Damage: 100 + Impact
    Damage Method: Telekinesis
    Attack Damage: 180 Fire + Line Attack (3) / Healing 90
    Accuracy: A / S
    Description: Summons a Totem to breath fire and heal you. Attacks once per turn, and switches faces when hit.
    Duration: 3 turns, or until destroyed.
    Element: Fire / Wood
    Special: Element Shift: This Object alternates between Fire element when Attacking and Wood element when Healing.
    Trader Rank: B

    Needler2HP: 80
    Properties: Normal, Mobile
    Object Damage: 80 Null + Impact + Break
    Damage Method: Ramming attack, Telekinesis, Throw
    Attack Damage: 40 Null x 2 hits x 3 Targets
    Accuracy: A
    Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
    Duration: Until destroyed.
    Element: Null
    Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
    - This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
    - This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
    Trader Rank: C

    MomograHP: 60
    Damage: 15 + Backstab
    Accuracy: B
    Description: Creats a Momogra virus to aid you. Attacks with a shovel from behind, and has a constant Mole status that ignores terrain solidness when not attacking (unless the panel currently does not exist). Still affected by other effects of panels.
    Element: Null
    Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
    Trader Rank: C

    Recover50Recovery: 50 HP
    Accuracy: S
    Description: Heals 50 HP.
    Duration: Once
    Element: Null
    Trader Rank: D

    Fire+30Status: Fire Element UP 30, Stackable
    Accuracy: S
    Description: Adds 30 Damage to all hits of a Fire Element attack chip, before any external environment-related or target-related damage modifiers apply.
    Duration: Once
    Element: Fire
    Trader Rank: C

    Signature Abilities
    Pool Total: 1080/1080 Used
    Forked Streams
    Trap(Incoming Attack against CourseMan): Multi-Stage: First (Dodge + Decoy(1 round)), Then (10Aqua, Shot-Type x2 Hits). 2TCD
    Mist and Shadow
    Trap(Incoming Attack against CourseMan): Multi-Stage: First (Teleport + Decoy(1 round)), Then ((Aqua)LifeDrain 10, Shot-Type), Then (Self-Slow). 3TCD
    Solo Teamwork
    (15Aqua, x 4 Hits, x 4 Targets, Shot-Type). 6TCD
    No Peeking!
    Counter(Nullify or Seeking Attack directed against CourseMan or any of his decoys): (First: (Blind + Disarm, Shot-Type), Then (Decoy(1 round)). 3TCD
    Murky Deception
    (Shadow, Self, 2 Rounds, Self-Slow2 (1 round, 2 instances)). 2TCD
    River's Silver
    (Steelbody, Self, 2 Rounds, Self-Slow2 (1 round, 2 instances)). 2TCD
    Wave Refresh
    (30 Healing). 1TCD
    Delta Flood
    (90 Healing). 3TCD
    Ebb and Flow
    (First: Status Cure, Strengthen 10, 5 Healing)(Then: 5 Healing per action, five additional actions). 2TCD
    GMO Data
    Cassonova.GMO, Joke Gift from Mime
    FXP
    Faction: NetMafia (20FP)
    Faction FXP: (25/60/120/210/320)
    35 JailBird FXP
    24 TaxidermyMan FXP
    16 Kismet FXP
    12 TriangleMan FXP
    10 Gala FXP

    Other FXP: (30/70/150/250/400)
    57 Mime FXP
    47 MeleeMan FXP
    41 Wand FXP
    37 Twig FXP
    30 Hevari FXP
    27 Trace FXP
    10 Jury FXP
    10 Penelope FXP
    10 BabaYaga FXP
    10 ElDorado FXP
    8 Shok FXP
    1 BlessMan FXP
    Crosses
    MeleeCross (Lvl 1): Fire/Melee
    Cross Description
    +10 to Fire Chips
    Pool: 80/80
    Signatures:
    Burning Reaver: Multi-Stage, First (Feint, Take Aim), Then (Multi-Strike(10Fire, Nova2) x2 Hits), 2TCD
    MimeCross (Lvl 1): Null/Shield
    Cross Description
    +10 to Null Chips
    Pool: 80/80
    Signatures:
    What's That!?: Microburst, 1TCD
    No Sale!: Trap (An Attack Hits Courser): (3-Hit Shield, RecoveryTime1 (Contributing only 20 points)), 2TCD
    JailbirdCross (Lvl 1): Null/Melee
    Cross Description
    +10 to Null Chips
    Pool: 80/80
    Signatures:
    Prison Shiv: (20 x2Hits, Break, Nullify, Melee-Type), 2TCD
    WandCross (Lvl 1): Fire/Shadow
    Cross Description
    +10 to Fire Chips
    Pool: 80/80
    Signatures:
    Star Field: (20Fire, Nova4), 2TCD
    TwigCross (Lvl 1): Wood/Shadow
    Cross Description
    +10 to Wood Chips
    Pool: 80/80
    Signatures:
    Leaf Ward: (80Hp Barrier), 2TCD
    SquallOUT (BeastOUT): Aqua
    BeastOUT Description
    Engage with 260 BSP
    Signatures:
    Raging Torrent: (Element Boost 20) (200BSP)
    Swelling Tide: (Random BusterBoost x2) (200BSP)
    Ocean Grave: (Sea Stage, Planar Body (1 round), 60Hp Planar Casing) (200BSP)

    Posts made by Rogan

    RE: Network Hike
    With the dark tree no longer clinging to the shadows, Delta was increasingly hemmed in by foes – though it seemed as though the collection of ancient beehives remained inert for now, each with a swarm of skeeters already buzzing above them. The tree itself rattled its branches and the moaning wind through the wood became a roaring wail of sound amidst the rustle of boughs and the fiercely whipping winds. Exposed to it a second time, Delta might notice that the blast of air that rushed through the clearing crackled with viral code, enough to interfere with any fields or barriers he might be using – fortunate for Delta then, that he wasn't in the habit of utilising that sort of defence.

    He struck out with his blade, removing another of the dark tree's possible duplicates then turned his attention on the skeeters and their hives... but a grave miscalculation of past experiences seemed to have led the navi astray at a tactical moment. Even as he began making his flurry of swift buster shots at the smaller targets the tree's long scything branches continued to lash out at him, largely unhindered by its iron-bark defence. The tree certainly seemed to be rooted to the spot and immobile, but perhaps this wasn't a condition too unfamiliar to trees in general. It definitely didn't seem to be inhibiting it from attacking him and its branches had Delta well within reach. A storm of rapid shots and swings ensued from both sides of the battle as each tried to assail the other.

    Delta's first two shots swiftly eliminated one of the skeeter swarms before it could react, but in turn GloomScythe swung two strikes in his direction, landing one scoring blow on the navi in the process. Amidst the rapid movements the long shadows played in the candle's flickering light and the dark tree seemed to take note of the way the flame was healing its prey and its attention began to split between delta and his summon. It aimed one scythe at each the navi and the candle, but was clearly becoming more focused on the troublesome light – the scythe aimed at Delta missed, while the other bit into the wax and made the flame waver for a moment.

    Delta, meanwhile took another pair of shots at one of the hives, destroying it and preventing any further summons from that particular source, while the second swarm of skeeters rushed him, missing by a hair. Not far away, the third skeeter swarm followed suit, this group succeeding at finding exposed points on Delta's body and hungrily draining data from him. Fully distracted for the moment, the tree continued to slash at the cursed light, sending globs of wax flying left and right across the clearing and making the shadows warp and twist while Delta handily eliminated another swarm of insects with another pair of quick shots. If nothing else he was getting good bounty credit here...

    The light from the candle continued to flow, healing both Delta and the candle itself, and as the navi continued to destroy bugs and hives, the tree's attention seemed to begin turning back towards the more obvious threat. It struck the candle one more time, but still failed to destroy it, before sweeping its scythes back in Delta's direction – another half-distracted miss, fortunately.

    Harried by the attacks, Delta's next target only received one of his buster shots, the other going slightly wide, and so the second beehive remained; damaged and dripping from its ancient combs, but still intact. A final pair of strikes from both the navi and the tree saw Delta take a last pair of slicing blade strikes even as he successfully destroyed the third skeeter swarm.

    The deluge of rapid assaults seemed to let up for a moment as the tree's hardened defence faded and the darkness drew in around it again. It was still looking worse for wear and that aggressive assault seemed to have taken some energy for the twisted entity to exert in is damaged condition. Maybe now Delta would have an opportunity to finish it off.

    -=Hive-Hoarder=-
    GloomScythe.Tree: 80Hp [Directly North of Delta, at the edge of the clearing][Soil]

    SkeeterSkeeter (Skeeter)

    Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

    HP: 30
    Primary Attack Damage/Effect: 30 Drain (Null)
    Primary Attack Accuracy: B
    Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
    Element: None
    Possible Rewards (Per Virus): Drain1, Zenny
    Special: Omnishoes
    A: DELETED
    SkeeterSkeeter (Skeeter)

    Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

    HP: 30
    Primary Attack Damage/Effect: 30 Drain (Null)
    Primary Attack Accuracy: B
    Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
    Element: None
    Possible Rewards (Per Virus): Drain1, Zenny
    Special: Omnishoes
    B: DELETED
    SkeeterSkeeter (Skeeter)

    Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

    HP: 30
    Primary Attack Damage/Effect: 30 Drain (Null)
    Primary Attack Accuracy: B
    Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
    Element: None
    Possible Rewards (Per Virus): Drain1, Zenny
    Special: Omnishoes
    A2: DELETED
    SkeeterSkeeter (Skeeter)

    Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

    HP: 30
    Primary Attack Damage/Effect: 30 Drain (Null)
    Primary Attack Accuracy: B
    Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
    Element: None
    Possible Rewards (Per Virus): Drain1, Zenny
    Special: Omnishoes
    B2: DELETED
    SkeeterSkeeter (Skeeter)

    Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

    HP: 30
    Primary Attack Damage/Effect: 30 Drain (Null)
    Primary Attack Accuracy: B
    Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
    Element: None
    Possible Rewards (Per Virus): Drain1, Zenny
    Special: Omnishoes
    C: DELETED

    -=Bee-Seeker=-
    Delta.EXE: 125Hp [In the middle of the clearing][Grass][Regen: 5Hp per action while Candle lasts][Sword: 2/6]

    Candle: 60Hp [Behind Delta][Grass][Regen: 5Hp per action (it counts as taking a single action each round, refreshing the regen)][1 Round]

    -=Terrain=-
    (Terrain is mostly grass in the middle of the clearing, with soil around the edges)
    40% Soil
    • Wood Elementals get +10% Evasion.
    • Wood attacks: +100% Source Damage, change terrain hit to Grass.
    • 100 Damage Aqua attacks: Change terrain hit to Mud.
    • 100 Damage Fire attacks: change terrain hit to Coal.
    • PanelShot: Imbue Wood.

    60% Grass
    • Wood Elementals get +5 HP/action.
    • Fire attacks: +100% Source Damage, change terrain hit to Soil.
    • PanelShot: Imbue Wood.


    -=Objects=-
    Twisted Tree North-East: DELETED
    Twisted Tree East: DELETED
    Twisted Tree South-East: 60Hp [Woodbody][Soil]
    Twisted Tree South: IMMOLATED
    Twisted Tree South-West: 60Hp [Woodbody][Soil]
    Twisted Tree West: DESTROYED
    Twisted Tree North-West: 60Hp [Woodbody][Soil]

    Ancient Beehive A: DELETED
    Ancient Beehive B: 10Hp [Woodbody][Grass]
    Ancient Beehive C: 30Hp [Woodbody][Grass]
    posted in Okuden Net •
    RE: Suburban Surfing
    Capitalising on the momentary hesitation of her foes, Seafoam manoeuvred swiftly to line up the two remaining bats as they each swooped upward to take cover amongst the hanging stalactites. Her shotgun rang out, buckshot scattering across the jagged rock of the ceiling as the main burst of the shot eliminated one of the two bats before it could get out of the way. The piercing round blasted through more of the stalactites but amongst them the second bat wove away from the blast, avoiding it.

    With the remaining bat lurking up high, Seafoam attempted to reach it with a swing from her newly formed claws, but her opponent was just too high to reach for now. Two more pickaxes flew up towards the target from her allies, followed by annoyed 'Meep's as they deflected off the hanging stalactites. No luck for now, but as the PulseBat emerged from the higher sections of the cave and prepared to swoop down again it seemed that Seafoam would get another chance to nail the irksome virus.

    -=Cavern Cravens=-
    PulseBatPulseBat (PulseBat)

    Area: ACDC, Okuden Valley, Kotobuki Town, Sharo, NetVegas

    HP: 80
    Attack Damage/Effect: 30 + Seeking
    Attack Accuracy: A
    Attack Description: Uses a sonic screech to damage its opponents.
    Secondary Attack Effect: EchoLocation
    Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
    Element: None
    Possible Rewards (Per Virus): Pulsar1, EchoLocation, Zenny.
    Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.
    A: DELETED
    PulseBatPulseBat (PulseBat)

    Area: ACDC, Okuden Valley, Kotobuki Town, Sharo, NetVegas

    HP: 80
    Attack Damage/Effect: 30 + Seeking
    Attack Accuracy: A
    Attack Description: Uses a sonic screech to damage its opponents.
    Secondary Attack Effect: EchoLocation
    Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
    Element: None
    Possible Rewards (Per Virus): Pulsar1, EchoLocation, Zenny.
    Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.
    B: DELETED
    PulseBatPulseBat (PulseBat)

    Area: ACDC, Okuden Valley, Kotobuki Town, Sharo, NetVegas

    HP: 80
    Attack Damage/Effect: 30 + Seeking
    Attack Accuracy: A
    Attack Description: Uses a sonic screech to damage its opponents.
    Secondary Attack Effect: EchoLocation
    Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
    Element: None
    Possible Rewards (Per Virus): Pulsar1, EchoLocation, Zenny.
    Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.
    C: 70Hp [High Altitude]

    -=Hopefully Home=-
    Map-Wielding Metool: 40Hp [Normal] [Cover behind a stalagmite, checking his map]
    Sculptor Metool: 40Hp [Normal] [Cover behind a stalagmite, mining gently at it]
    Substantially-Less-Nervous Metool: 40Hp [Guarding] [Beside Seafoam, on her right]

    -=Met Protector=-
    Seafoam.Exe: 80Hp [Normal][RageClaw: 5/6]

    -=Are we back in Kansas now? =-
    100% Normal
    • No effects.
    posted in ACDC Net •
    RE: [QUESTION] -- Sig Concepts
    The main reasoning that I've always been given (it's no oversight - I've campaigned for it multiple times and been shot down by other mod staff) is that chips are meant to have things you can't access any other way and are meant to be better. These reasons never felt very satisfying to me, personally, but it is what it is... Like you say, there are ways around it that come at the sacrifice of other things.

    Although, considering it... Our signature system used to have the option of passives, wherein you could pay 4x the signature cost, and (provided it was still under your individual sig limit), have the effect as a passive constantly. It eventually got a bit out of hand, because it threw the action economy out of balance and there was no way to rein it in outside of changing a lot of other things that didn't otherwise need changing... Now, at the value point the statusguard effect would have been, it would have been possible to make it a passive to any navis over level 20-ish... But, passives aren't a thing any more, so that 'risk' isn't really a danger now, so perhaps it might be worth looking into again, who knows ^.^
    posted in Suggestions and Questions •
    RE: [QUESTION] -- Sig Concepts
    There are a lot of ways in which the Signature system has gotten the raw end of the stick compared to the Chip system; the system was designed after the games and focused heavily around the assumption that using battlechips would be your bread and butter the vast majority of the time... My Lyntael is actually a very extreme outlier in her non-use of chips at all. (My biggest gripe with it is that ALL chip defences have StatusGuard baked in... and we have NO way at all to get StatusGuard with signatures)

    You're not incorrect that attributing a signature as Melee, and then giving it Slashing gives you a default accuracy as C... but if you're a navi that specialises in neither Melee nor Swords, then it kind of makes a certain amount of sense that they might not be as proficient as they'd like with that combination... or at least you could look at it that way.

    Here's what I can say: You don't, technically, have to attribute your signature to Melee if you don't want to; by default signatures are treated as having A rank accuracy in lieu of having a nominated range attribution, and you can stick with that, play the signature as you describe and register it, and no-one will complain. You won't get the perks of having it attributed to melee (such as getting effectively a free movement to target), that's all.
    posted in Suggestions and Questions •
    RE: [QUESTION] -- Sig Concepts
    Remember also that what actual effects the illusion ha is ultimately up to moderator discretion - you can make an illusion with the intent and hope that it might make things harder for your foes, but you can't say that it gives an accuracy penalty because that's up to moderation. As a general rule, if you sell it well and don't try to over-reach, you're more likely to get what you're trying for.

    Most sword chips are B accuracy, while basic buster work is A. Buster chips that make your buster into a slashing sword (not to be confused with Sword battlechips...) enforce that accuracy drop as well, if I recall correctly. Sword subtype navis can negate this with their passive that grants an additional accuracy rank to all sword chips they use, and lets that accuracy surpass A rank if appropriate.

    (Edit: compare your Shotgun, Cannon and FireHit with your RageClaw and Sword chips - the adjustment is built in.)
    posted in Suggestions and Questions •
    RE: [QUESTION] -- Sig Concepts
    So, we have three types of illusion that cover different types of functions and, more specifically, different modes of application.
    The key points to your question would be:

    - Yes, an illusion can obstruct vision. The illusion of a solid brick wall cannot be seen through except by creatures unaffected by illusion.

    - You cannot make an illusion 'selective' in any way beyond the modes described in the three different types: Hallucinating illusions, for example, are selective in that they only affect the targeted creature, and no-one who isn't specifically targeted sees (or hears) anything at all. A Small Area illusion, is a stand-alone illusion that everyone sees equally because it is what it is, and it's not in the scope of the illusion to look different to different targets.

    - If the illusion filled a certain amount of space, you could design a Small Area illusion to have an internal visual different from its external visual, but it would still be the same for everyone, friend or foe.

    Lastly, Illusions are intangible, and they are not affected by external effects - so, they cannot interact with real gusts of wind or other phenomena.

    You *Might* be able to write a signature that conjures an illusion, and that also has a Counter trigger that you can reasonably describe that will end the illusion by directing a small amount of seeking damage at it when the effect that you want to cancel the illusion occurs in its space; it would need to be a counter since they are what respond to effects, and you could flavour and aesthetic it as the effect ending the illusion, but mechanically, under the hood, it wold be your navi delivering the counter to end the illusion, and they'd need to obey counter rules to do it. So, you might be able to do it, but it may feel messy and unsatisfying.

    (And yes, I believe there is a long history of navis adding a cheeky Take Aim to sigs that they have added slashing to)
    posted in Suggestions and Questions •
    RE: Coastal Paths

    Amidst the ebb and flow of her charge Lyntael wove between the various attacks of the viruses surrounding her and guided the air currents in small ways that moved with and complimented the delicate steps and turns that she made. As one of the Shellnerd's spears passed through her barrier, the motion of it spun her partially around with a tugging that lacked any power to injure but still made the girl start slightly. She spared a glance for where it had scraped cross her side and blinked away a surprised thought when there was no clear damage to her new suit, and no inappropriately exposed skin to be seen. She shouldn't be surprised by that... but she was.

    She hadn't had much hope that her words would find traction with the group that had tried to ambush her, but it was still sad that they weren't listening. She could leave, it was true... just push forward and let them be, but... even these lower nets weren't as deserted of other navis as she'd first thought, and if she didn't stop them from threatening her, then they would almost certainly go on to threaten someone else later. She caught her balance, pulling the circling winds around her body again and focused her resolve as the charge under her skin flared to continued readiness. If it must be done, then do it swiftly.

    “Lyntael. In case you are hesitating, the... instrument... is no less a threat. It is a debilitator virus, and will hinder you, according to this reading.” Rogan's voice was calm and only mildly engaged, by the sound of it. Lyntael nodded her head and murmured a short acknowledgement as she assessed the scene.

    Her eyes darted around to the viruses that had succumbed to the trials of the mud all around them, then focused forward instead to the more dangerous threats. With a short breath, Lyntael dashed forward a few steps, the winds around her body lightening her steps across the mud until she let one foot land firmly, crouching and drawing the press of her charge up to her chest and then out in a fluid sweeping kick that lifted her body upward and over into a graceful backward flip. Lightning crackled from her leading striker and tore free into a thundering wave of electricity that coursed outward towards the sealed-up shell virus with shattering, disintegrating force.

    The force wave split into arcing lines as it reached the shellnerd, passing forward beyond the virus and on towards the beefier Aquagear behind it while other trails of electricity blasted back along the recoil, flaring back down the line it had already travelled and beyond. The returning arc seared beneath Lyntael's body as she let the wind guide her aerial twist, turning over to land back where she had come from on nimble toes as sparks rolled off her in waves that kept the pulsing beat of her energy stable. The sparks still danced beneath her skin, ready to lash out at anything nearby trying to strike her, but Lyntael's focus was still forward. As she landed, she let herself step back, bracing her slight weight more firmly and reaching out to embrace the cycle of her charge as it swelled in response to the first expenditure. Now she drew it deliberately, urging the build up and letting it flow until it filled her. Her arms lifted, wrists snapping together in front of her as her strikers sang with an electrical hum.

    The bolt lit up the mud pit in a flare of bright light as it arced across the battlefield, once more dwarfing her small form with the force of its magnitude. Errant sparks arced and twisted from the main blast as it hammered towards the far off Aquagear in a succession of searing pulses.

    Lyntael felt the blast steal her breath with it, the void opening up in her chest at the empty sensation, but she drew a breath: a moment of stillness between one heartbeat and the next, and then the power came roaring back again. The flood filled her and Lyntael let her body rise from its braced pose, limbs tingling with warmth and static. She looked up and out; the wind was there, caressing her senses, and with it... She reached.

    Clouds formed, slowly at first and then swifter into a rolling grey storm that rumbled once then cracked with a flash of lightning in response to her call. Rain began to fall, pattering in the mud and filling in the divots caused by their conflict until it had drenched everything. Lyntael stood still in the centre of the battle shifting to avoid threats only absently, her body crackling and glowing as winds curled around her limbs and the viruses around her seeming to fading into the background for just a moment as she let herself experience the falling rain.

    “Last chance...” Her voice murmured quietly towards whichever viruses remained on the field. “You can leave; I won't stop you.” She could feel her limbs flooded with electricity, burning in her muscles and glowing around her strikers ready to burst, but the warmth was still a comfortable tingle – a buzz that wasn't even close tot he pain she was used to feeling under stress. She could control this.

    Summary

    L*) Turbulence (Auto-deflect all hits of one shot or lobbed attack)
    L*) Gust (Knock Back effects are Double Strength, and attacks with them gain Wind type)
    L*) My Pain is Real (Start of Turn, Counter Refreshes: (On Hit): (10Elec Nova2, Knockback))
    L1) My Fear Rejected, with hopeful stride (Take Aim, ShotBase(50)Elec Spread2, Break, Knockback, A) (Self-Slow (1 Rank, 1 Round)), 3CD (Overcharge +4) (To the Shellnerd, Spreading onward towards the Aquagear, and back in the opposite direction (might line up with Tuby or Fishy but maybe not, your call)
    L2) A Manifest Spirit, and eyes that dance (Dodge, Movement, 10Elec Nova2, Take Aim) (Off-Target (1 Rank, 1 Round)), 3CD (Overcharge -1) (Movement takes her back to centre, between Tuby and Fishy, Take Aim comes after the pulse, for the next attack)
    L3) My Anger Directed, 'gainst violent threat (ShotBase(50)Elec Break, Impact, Slashing, Knockback, Buster Shot (30null, Disarm x 5 hits) (Take aim cancels off-target for the main bolt)) (Off-Target (1 Rank, 1 Round)), 3CD (Overcharge +6) (To Aquagear)
    L*) Fast Armour: 20Hp Casing Refresh
    L4) As I Look To The Sky, and my wounds bleed wet (Stage Chance (Sea; as torrential rain), 10Elec Nova4, Knockback, 15Hp Sacrifice, Recovery Time (1 Action), 4CD (Overcharge -4)
    L5) Action Precluded: Recovery Time
    L6) A Fresh Start, and the will to live (Status Cure, SupportBase(20), Feint) (15Hp Sacrifice), 2CD (Overcharge -2) (Status Cure pre-emptively clearing the Confusion before it takes effect, presuming it landed at some point during the turn)

    Cooldowns and Overcharge

    My Pain is Real; it lingers after (1TCD)
    My Soul Scream, and yet I fight (2TCD)
    My Faith Can Heal, with time for laughter (2TCD)
    My Heart Falters, and beats anew (2TCD)
    My Fear Rejected, with hopeful stride (3TCD)
    My Anger Directed, 'gaint violent threat (3TCD)
    As I Look To The Sky, and my wounds bleed wet (4TCD)
    A Manifest Spirit, and eyes that dance (3TCD)
    A Loving Heart, and a second chance (1TCD)
    A Fresh Start, and the will to live (2TCD)

    Overcharge: Begin: +0, My Pain is Real (+1 if triggered), My Fear Rejected (+4), A Manifest Spirit (-1), My Anger Directed (+6), As I Look To The Sky (-4), A Fresh Start (-2), End: +0
    posted in Beach Rogue Net •
    RE: Suburban Surfing
    On surer footing, Seafoam led off the assault with a rising wave as she attempted to douse the nearest bat. Despite the difficulty of lifting her wave up high enough to reach the airborne foe, she was still able to push the attack to crash over her target before it could escape any higher. Sodden and disoriented, the PulseBat twisted in the air, seeking upwards towards the sheltering spikes of the ceiling, but Seafoam's cannon shot chased it and connected with enough impact to remove the foe from competition.

    As she dealt with the first aggressor, the other two bats swooped down, each releasing sonic blasts from their mouths loud enough to make the rocky structures in the cave shudder and crack. Seafoam was able to throw herself to one side in time to avoid one of the blasts, but the other clipped her and sent a heavy, uncomfortable vibration through her body. Even so, the navi was able to focus on charging up a stronger attack and returned fire, striking one of the two remaining bats with her harpoon and damaging it badly.

    “Meep!” Beside Seafoam, one of her small metool charges had stepped forward – while the map-wielding met had taken cover behind one of the stalagmites to examine his chart for a moment, and the more artistically inclined of the trio had started to chip away at another spire of stone, the formerly more nervous of the three took the opportunity to arc a pickaxe up towards the other bat that had struck Seafoam, winging it. It ducked under its helmet after confirming the throw, hiding from any potential retaliation. The two remaining Pulsebats seemed shaken by the strong response to their attacks and seemed like they might retreat to the upper reaches of the cavern, at least for a moment or two.

    -=Cavern Cravens=-
    PulseBatPulseBat (PulseBat)

    Area: ACDC, Okuden Valley, Kotobuki Town, Sharo, NetVegas

    HP: 80
    Attack Damage/Effect: 30 + Seeking
    Attack Accuracy: A
    Attack Description: Uses a sonic screech to damage its opponents.
    Secondary Attack Effect: EchoLocation
    Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
    Element: None
    Possible Rewards (Per Virus): Pulsar1, EchoLocation, Zenny.
    Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.
    A: 40Hp [Normal]
    PulseBatPulseBat (PulseBat)

    Area: ACDC, Okuden Valley, Kotobuki Town, Sharo, NetVegas

    HP: 80
    Attack Damage/Effect: 30 + Seeking
    Attack Accuracy: A
    Attack Description: Uses a sonic screech to damage its opponents.
    Secondary Attack Effect: EchoLocation
    Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
    Element: None
    Possible Rewards (Per Virus): Pulsar1, EchoLocation, Zenny.
    Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.
    B: DELETED
    PulseBatPulseBat (PulseBat)

    Area: ACDC, Okuden Valley, Kotobuki Town, Sharo, NetVegas

    HP: 80
    Attack Damage/Effect: 30 + Seeking
    Attack Accuracy: A
    Attack Description: Uses a sonic screech to damage its opponents.
    Secondary Attack Effect: EchoLocation
    Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
    Element: None
    Possible Rewards (Per Virus): Pulsar1, EchoLocation, Zenny.
    Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.
    C: 70Hp [Normal]

    -=Hopefully Home=-
    Map-Wielding Metool: 40Hp [Normal] [Cover behind a stalagmite, checking his map]
    Sculptor Metool: 40Hp [Normal] [Cover behind a stalagmite, mining gently at it]
    Substantially-Less-Nervous Metool: 40Hp [Guarding] [Beside Seafoam, on her right]

    -=Met Protector=-
    Seafoam.Exe: 80Hp [Normal]

    -=Are we back in Kansas now? =-
    100% Normal
    • No effects.
    posted in ACDC Net •
    RE: Network Hike
    The shadows lengthened, coiling around the glowing candle in the middle of the gloomy clearing as the wavering image of the dark tree stretched its branches impossibly across the space. A heavy thud and the buzz of irate insects announced it dropping yet another of its hives onto the battlefield, the white noise of the skeeter swarms becoming an unnerving static in the back of delta's senses. Even so, the navi responded with the right weapon for the job, drawing his blade and slashing at the the shadows.

    He was rewarded with a rending of the darkness as his sword cut through the murky defence and drew a brutal gash across the trunk of the tree, revealing it. With a shriek like tearing wood, the dark tree recoiled from the strike, bending back from the edge of the clearing and gnashing at Delta with the jagged split in its trunk as though it were a wood-toothed maw. One of its thick boughs responded almost instantly, slamming down at Delta with horrendous retaliatory force, but the navi dodged aside, ready for the attack and the limb slammed into the grass with enough force to leave a small crater.

    As Delta made his next strike, hoping to end the fight before his foe could recover, the wooden grove before his vision seemed to blur again for an instant and he found his blade brutally bisecting another one of the inert trees instead of his target – it had swapped itself again, but it had to run out of other trees sooner or later. Turning to locate the tree again, Delta managed to duck away from the swarming dash on the skeeter swarm as they buzzed in his direction, but he was able to see in that moment that the other two hives, new and old, had both ejected fresh swarms of their own into the air; the new swarms were still getting their bearings and turning their focus towards Delta, but they would no doubt begin harassing him soon enough.

    Delta had enough on his hands, however, dodging a flurry of furious scythe swings from the tree as it lashed out at him from its new location. It was all he could do for the moment to keep himself safe from its swings, his own sword stroke going wide in the effort of juggling offence and defence together. As the tree bore down on him, scything in a frenzy now, Delta noticed a glint in the light of his candle glow – the tree, no longer hiding in shadow, now swelled in presence and assaulted him directly, and its bark had taken on a metallic black sheen that reflected the light. He continued to evade the majority of its attacks, though the pace and amount of sweeps overwhelmed him for a moment; one blade caught on his shield, piercing it, and another grazed across his midsection before he managed to get clear and catch a breath. It was only a small scratch, fortunately – the healing energy from his candle more than outweighed it.

    -=Hive-Hoarder=-
    GloomScythe.Tree: 80Hp [Directly North of Delta, at the edge of the clearing][IronBody][Soil]

    SkeeterSkeeter (Skeeter)

    Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

    HP: 30
    Primary Attack Damage/Effect: 30 Drain (Null)
    Primary Attack Accuracy: B
    Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
    Element: None
    Possible Rewards (Per Virus): Drain1, Zenny
    Special: Omnishoes
    A: DELETED
    SkeeterSkeeter (Skeeter)

    Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

    HP: 30
    Primary Attack Damage/Effect: 30 Drain (Null)
    Primary Attack Accuracy: B
    Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
    Element: None
    Possible Rewards (Per Virus): Drain1, Zenny
    Special: Omnishoes
    B: DELETED
    SkeeterSkeeter (Skeeter)

    Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

    HP: 30
    Primary Attack Damage/Effect: 30 Drain (Null)
    Primary Attack Accuracy: B
    Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
    Element: None
    Possible Rewards (Per Virus): Drain1, Zenny
    Special: Omnishoes
    A2: 30Hp (Swarming above Beehive A)(Grass)
    SkeeterSkeeter (Skeeter)

    Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

    HP: 30
    Primary Attack Damage/Effect: 30 Drain (Null)
    Primary Attack Accuracy: B
    Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
    Element: None
    Possible Rewards (Per Virus): Drain1, Zenny
    Special: Omnishoes
    B2: 30Hp (Swarming above Beehive B)(Grass)
    SkeeterSkeeter (Skeeter)

    Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

    HP: 30
    Primary Attack Damage/Effect: 30 Drain (Null)
    Primary Attack Accuracy: B
    Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
    Element: None
    Possible Rewards (Per Virus): Drain1, Zenny
    Special: Omnishoes
    C: 30Hp (Swarming above Beehive C)(Grass)

    -=Bee-Seeker=-
    Delta.EXE: 170Hp [In the middle of the clearing][Grass][Regen: 5Hp per action while Candle lasts] [Shield Broken!][Sword: 3/6]

    Candle: 100Hp [Behind Delta][Grass] [Regen: 5Hp per action (it counts as taking a single action each round, refreshing the regen)][2 Rounds]

    -=Terrain=-
    (Terrain is mostly grass in the middle of the clearing, with soil around the edges)
    40% Soil
    • Wood Elementals get +10% Evasion.
    • Wood attacks: +100% Source Damage, change terrain hit to Grass.
    • 100 Damage Aqua attacks: Change terrain hit to Mud.
    • 100 Damage Fire attacks: change terrain hit to Coal.
    • PanelShot: Imbue Wood.

    60% Grass
    • Wood Elementals get +5 HP/action.
    • Fire attacks: +100% Source Damage, change terrain hit to Soil.
    • PanelShot: Imbue Wood.


    -=Objects=-
    Twisted Tree North-East: 60Hp [Woodbody][Soil]
    Twisted Tree East: DELETED
    Twisted Tree South-East: 60Hp [Woodbody][Soil]
    Twisted Tree South: IMMOLATED
    Twisted Tree South-West: 60Hp [Woodbody][Soil]
    Twisted Tree West: DESTROYED
    Twisted Tree North-West: 60Hp [Woodbody][Soil]

    Ancient Beehive A: 30Hp [Woodbody][Grass]
    Ancient Beehive B: 30Hp [Woodbody][Grass]
    Ancient Beehive C: 30Hp [Woodbody][Grass]
    posted in Okuden Net •
    RE: Suburban Surfing
    The tansit left Seafoam catching her bearing for a moment as she emerged into the usually much better maintained ACDC network. Due to the route she'd taken to get here, though, the navi emerged in the darkened back of what looked like some kind of craggy cave. Further ahead, between jutting stalactites and oddly shaped stalagmites, she could see the light of a bright and sunny network peeking in the cave entrance.

    It was only a few moments before the trio of following metools arrived behind her, appearing tentative and cautious at first, but rapidly perking up with excited and relieved 'meeps' as they seemed to recognise the feeling of the network as one more familiar to them. One of them began to pick at one of the nearby stalagmites with experimental curiosity.

    Before she could lead her charges out of the cave and into the sunlight, however, Seafoam's senses picked up a series of shrill, almost super-sonic squeaks of sound and the flittering of wings above. Their arrival seemed to have agitated a group of PulseBats, and unlike her met friends this trio of viruses rapidly moved to assault both Seafoam and her charges for daring to intrude upon them. The stalactites on the ceiling formed a dense obfuscation of rocks, making the bats harder to reach with weapons while they were up high, but one swooped down immediately, emitting a sonic blast that cracked a nearby stalagmite and sent shards of rock flying in every direction; it looked like it was moving to wing back up into the obscured roof area between blasts, while the other two were preparing to swoop down and make attacks of their own.

    -=Cavern Cravens=-
    PulseBatPulseBat (PulseBat)

    Area: ACDC, Okuden Valley, Kotobuki Town, Sharo, NetVegas

    HP: 80
    Attack Damage/Effect: 30 + Seeking
    Attack Accuracy: A
    Attack Description: Uses a sonic screech to damage its opponents.
    Secondary Attack Effect: EchoLocation
    Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
    Element: None
    Possible Rewards (Per Virus): Pulsar1, EchoLocation, Zenny.
    Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.
    A: 80Hp [Normal][High Altitude]
    PulseBatPulseBat (PulseBat)

    Area: ACDC, Okuden Valley, Kotobuki Town, Sharo, NetVegas

    HP: 80
    Attack Damage/Effect: 30 + Seeking
    Attack Accuracy: A
    Attack Description: Uses a sonic screech to damage its opponents.
    Secondary Attack Effect: EchoLocation
    Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
    Element: None
    Possible Rewards (Per Virus): Pulsar1, EchoLocation, Zenny.
    Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.
    B: 80Hp [Normal]
    PulseBatPulseBat (PulseBat)

    Area: ACDC, Okuden Valley, Kotobuki Town, Sharo, NetVegas

    HP: 80
    Attack Damage/Effect: 30 + Seeking
    Attack Accuracy: A
    Attack Description: Uses a sonic screech to damage its opponents.
    Secondary Attack Effect: EchoLocation
    Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
    Element: None
    Possible Rewards (Per Virus): Pulsar1, EchoLocation, Zenny.
    Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.
    C: 80Hp [Normal][High Altitude]

    -=Hopefully Home=-
    Map-Wielding Metool: 40Hp [Normal] [Just behind Seafoam]
    Sculptor Metool: 40Hp [Normal] [behind Seafoam, to her left]
    Substantially-Less-Nervous Metool: 40Hp [Normal] [behind Seafoam, to her right]

    -=Met Protector=-
    Seafoam.Exe: 110Hp [Normal]

    -=Are we back in Kansas now? =-
    100% Normal
    • No effects.


    -=Battle 1, Start!=-
    posted in ACDC Net •