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    Rogan

    Rogan

    @Rogan

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    Rogan Follow
    Rogan and Lyntael.exe (Zenny: 46335, BugFrags: 966, Active Bounty: Shellnerd (Rogue)(7))
    Operator: Rogan O'Conaill
    Rogan O'Conaill
    Rogan's Email
    Subchip List
    2 x MiniEnergy
    Physical Key Items
    Rogan's PET
    PET Upgrades
    Hp memories: 0
    Process upgrades: 38
    Buster upgrades: 12 (5/5/5), Disarm Shot
    NaviCust Expansions: 25
    Spare Chips (34)
    All Chips for Sale At Discount Prices!
    Current Inventory:
    ElecAura2Protection: Any Non-Wood attack lower than 80 HP
    Accuracy: S
    Description: Negates any Non-Wood attack less than 80HP
    Duration: Three turns, or until destroyed
    Element: Elec
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: B

    FireAura2Protection: Any Non-Aqua attack lower than 80 HP
    Accuracy: S
    Description: Negates any Non-Aqua attack less than 80HP
    Duration: Three turns, or until destroyed
    Element: Fire
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: B

    CyberRoarEffect: Fear + ConeAttack
    Accuracy: S
    Description: Instill fear with a savage roar.
    Duration: Once
    Element: Null
    Special: Fear: Targets affected by this suffer from Freeze and gain Haste1.
    Trader Rank: C

    Drain2Damage: Drain 70
    Accuracy: C
    Description: Summons a cloud of Skeeto viruses, and sends them flying at one enemy. They surround the target, proceed to drain HP from it, and send the stolen energy back to their summoner before vanishing. This attack has a slow travel speed.
    Duration: Once
    Element: Null
    Trader Rank: C

    StarArrow2Damage: 100 + Carry
    Accuracy: B
    Description: Fires an arrow that hovers still in the air for a moment before rocketing forward. If anyone grabs the arrow at any point before it hits something, they are sent flying along with the arrow.
    Duration: Once
    Element: Null
    Special: Carry: If anyone, user, ally, or foe, grabs the arrow at any point before it hits something, they are pulled along by it until it either hits something or they let go. This does not affect the arrow in any way.
    Trader Rank: C

    ElementLeafDamage: 40 + Line Attack(3) + Wood Terrain Boost 60
    Accuracy: B
    Description: Shoots a wave of plant energy along a straight line, and grows stronger when on earthy terrain.
    Duration: Once
    Element: Wood
    Special: If the user is on Grass, Soil, or Mud terrain, this attack's power is increased by 60, and acquires unlimited Line Attack for the duration of the attack.
    Special: StageReset: If the Wood Terrain Boost for this attack is triggered, a zone of Normal panels is created around the user.
    Trader Rank: C

    BlackCapsuleEffect: Add Blind
    Accuracy: S
    Description: Grants one damaging chip attack the ability to blind on-hit. Rare
    Duration: Once
    Element: Null
    Trader Rank: C

    WideSwordDamage: 80 + Slashing + Wide Attack
    Accuracy: B
    Description: Creates a sword made of solidified energy, with a thick blade perfect for wide slashes. Can hit up to 3 targets per slash with good RP.
    Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
    Element: Null
    Trader Rank: C

    FireSwordDamage: 80 + Slashing + Wide Attack
    Accuracy: B
    Description: Creates a sword imbued with flame energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
    Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
    Element: Fire
    Trader Rank: C

    IceSlasher1Damage: 100 + Slashing
    Accuracy: B
    Description: Shoots a short ranged ice blade at an enemy.
    Duration: Once
    Element: Aqua
    Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
    Trader Rank: D

    AquaLineDamage: 180 + Knockback
    Accuracy: B
    Description: Creates a swift current that strikes a single enemy. Rare
    Duration: Once
    Element: Aqua
    Trader Rank: C

    IceWave1Damage: 80 + Freeze
    Accuracy: A
    Description: Sends a wave of ice at one enemy
    Duration: Once
    Element: Aqua
    Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
    Trader Rank: D

    SummonBlack2Damage: 200 + Slashing + Wide Attack
    Accuracy: A
    Description: Can only be activated if there is a broken or missing panel on the field. Summons one Blackmare virus to teleport up and slash an enemy. Can hit up to two additional nearby enemies.
    Duration: Once
    Element: Null
    Trader Rank: C

    Shake2Damage: 110 + Wide Attack + Break
    Accuracy: C
    Description: Throws a dumbbell that slides through enemy lines for two turns. Can hit up to three enemies twice, second time having a 50% chance of hitting.
    Duration: Two turns
    Element: Null
    Trader Rank: C

    Asteroid1Damage: 40 x 4 + Drop Attack + Blast Zone
    Accuracy: D
    Description: The user selects a target, then flaming meteors crash down onto and around them.
    Duration: Once
    Element: Fire
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Special: Blast Zone: The area this chip can target in is the equivalent of a Blast 3 area, centered on the chosen target. It will randomly target anything within this area, including the user if they are in that area. Mass Destruction does not affect Blast Zone's size.
    Trader Rank: D

    InterruptEffect: Add Silence 1
    Accuracy: S
    Description: Grants one damaging chip attack the ability to silence on-hit.
    Duration: Once
    Element: Null
    Trader Rank: C

    HoleMeteorHP: 100
    Properties: Anchored
    Object damage: 10 Fire
    Damage method: Telekinesis
    Attack Damage: 90 Fire + Blast 2 + Medium Area Cracked Terrain + Drop Attack
    Accuracy: C
    Description: Summons a staff that floats in place. Drops an explosive meteor that also damages the ground for 3 turns.
    Duration: 3 turns or Until destroyed
    Element: Fire
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: C

    MachineGun2Damage: (50 x 9 Shots) + Spray Fire
    Accuracy: D
    Description: Creates a machine gun that fires 9 shots at a single enemy. While inaccurate, its missed shots are capable of hitting others.
    Duration: Once
    Element: Null
    Special: Spray Fire: If a shot from this attack misses its primary target, it has a chance to hit something near the enemy instead of completely missing. Good RP increases the chance of triggering this effect.
    Trader Rank: C

    Attack+20Status: Attack UP 20, Stackable
    Accuracy: S
    Description: Adds 20 Damage to all hits of a selected attack chip, before any external environment-related or target-related damage modifiers apply.
    Duration: Once
    Element: Null
    Trader Rank: C

    CoalZoneEffect: Large Coal Terrain Change
    Accuracy: S
    Description: Creates a large zone of Coal Terrain, centered on you.
    Duration: Once
    Element: Fire
    Trader Rank: D

    MudFlop1Damage: 60 + Impact + Slow + Medium Mud Terrain
    Accuracy: B
    Description: The user strikes at a target with their whole body, blasting them with mud.
    Duration: Once
    Element: Wood
    Trader Rank: D

    3-WayEffect: Splits buster shot in 3
    Accuracy: S
    Description: Allows the user to attack three different enemies with their buster attack at once. Does not work on Charged Shots.
    Duration: 6 uses
    Element: Null
    Special: Overrides buster. Disables Charged Shot.
    Trader Rank: C

    MoonBlade3Damage: 150 + Slashing + Spin Attack
    Accuracy: Depends on number of targets.
    Description: Executes a spin cut with a Kunai.
    Duration: Once.
    Element: Null
    Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.
    Trader Rank: B

    MoonBlade2Damage: 120 + Slashing + Spin Attack
    Accuracy: Depends on number of targets.
    Description: Executes a spin cut with a Kunai.
    Duration: Once.
    Element: Null
    Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.
    Trader Rank: C

    MoonRay2Damage: 110 + Lunar Drain
    Accuracy: A
    Description: Fires a ray of lunar energy at an enemy.
    Duration: Once
    Element: Null
    Special: Lunar Drain: Removes the target's outermost defense layer, even if it wouldn't normally be removed by this attack. Nullifies any counterattacks from that defense. Still triggers other defenses' counterattacks, if applicable.
    Trader Rank: C

    EchoLocationEffect: Nullifies Invis on all Enemies and Objects, and dispels illusion effects.
    Accuracy: S
    Description: Sends out a sonic wave to bounce off of objects, revealing hidden things and illusory targets as what they truly are.
    Duration: Once
    Element: Null
    Trader Rank: C

    HiGuardEffect: (1 Hit Shield) + (Reflect(70 + Piercing + Line Attack + Ground Attack + Microburst): On Hit)
    Accuracy: S
    Description: Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a shock wave that sends things rocketing backwards.
    Duration: Until broken or overridden.
    Element: Null
    Special: Negated by Break. Ignores Impact.
    Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: C

    AirHockey2Damage: 60 + Break + Ground Attack + Rebound(5)
    Accuracy: B
    Description: Throws a hockey puck at the enemy. The puck will bounce off of anything it hits (objects, viruses, Navis, etc.) in the field, dealing damage to them, up to 6 times. The attack stops immediately if it encounters a broken or missing panel, or the initial attack misses.
    Duration: Once
    Element: Null
    Special: Rebound(5): This effect allows an attack to ricochet around the field. It will attempt to bounce off of enemies or objects until it has attacked five additional times, with the damage of the chip reducing by 10 for each attempted attack. Each attack against a given target lowers the chip's accuracy by 2 ranks against that target.
    Trader Rank: C

    BreakSwordDamage: 100 + Break + Slashing + Wide Attack
    Accuracy: C
    Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
    Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
    Element: Null
    Trader Rank: C

    BreakSwordDamage: 100 + Break + Slashing + Wide Attack
    Accuracy: C
    Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
    Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
    Element: Null
    Trader Rank: C

    AquaDragon2Damage: 150 + Ground Attack + Medium Area Sea Terrain Change + Terrain Changer
    Accuracy: C
    Description: Summons a WaterDragon that attacks enemies as it glides across the ground. Changes terrain to Sea as it passes.
    Duration: Once
    Element: Aqua
    Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
    Trader Rank: C

    TrainArrow2Effect: Adds +40 Aqua to Buster Shot Attack
    Accuracy: Buster Accuracy = A
    Description: Allows the user to fire Aqua Spears from buster.
    Duration: 6 Uses.
    Element: Aqua
    Special: Overrides Buster. Disables Charged Shot.
    Trader Rank: C

    MetaGel2Damage: 130 + Slow + Drop Attack x 3 Targets
    Accuracy: B
    Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.
    Duration: Once
    Element: Aqua
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: C

    HiGuardEffect: (1 Hit Shield) + (Reflect(70 + Piercing + Line Attack + Ground Attack + Microburst): On Hit)
    Accuracy: S
    Description: Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a shock wave that sends things rocketing backwards.
    Duration: Until broken or overridden.
    Element: Null
    Special: Negated by Break. Ignores Impact.
    Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: C
    Navigator: Lyntael.exe
    Lyntael.exe
    Lyntael's Home Page
    Stats
    Level: 38
    Element: Electric
    Subtype: Wind (Gust: Knockback and Pull are strengthened, attacks containing Knockback, Pull, Micro or Gravity gain Wind type)(Turbulence: Layer 5 hands-free defence, deflect Shot and Lobbed)
    HP: 350
    Buster: (5/5/5) (30 x5 Hit/300/600) (Disarm Shot) (Overcharge +8 for Full-Charge, +4 for Half-Charge)
    NaviCust Points: 110/165 Used
    Signature Pool: 1580/1600 Used
    Navi Customiser
    Points: 110/165
    Undershirt (10)
    HP +50 (10)
    HP +200 (20)
    First Armour x2 (10)
    Fast Armour (15)
    SetSea (15)
    Millions (10)
    BugStopper (20)
    Lyntael's Folder (0/30)
    Rogan does not give Lyntael Chips
    Digital Key Items and Keepsakes
    Bandcoon's Gift
    Vaccine Antiviral business card
    Dragonier's Messenger Bag
    Custom Navisuit Beta Protoype
    Signature Abilities
    Pool Total: 1580/1600 Used
    My Pain is Real; it lingers after
    Counter (On Hit): (10Elec Nova2, Knockback, Time Delay (Start of next turn): Counter (On Hit): (10Elec Nova2, Knockback)), 15Hp Sacrifice, 2CD (Overcharge +1 per Counter Triggered)
    My Fear Swells, but I hold tight
    Dodge, 20Elec Nova2, Knockback, Charge-Burner, 3CD (Overcharge +1)
    My Vision Alters, yet I see through
    Buster Charge, Dodge, Invisibility (1 Target, 1 Round), Off-Target (1 Rank, 1 Round), 3CD (Overcharge -2)
    My Soul Screams, and yet I fight
    ShotBase(50)Elec Nova2, Knockback, Charge-Burner, 3CD (Overcharge +2)
    My Faith Can Heal, with time for laughter
    Buster Charge, Feint, Movement, 10Elec Nova2, Knockback, Self-Slow (1 Rank, 1 round), 3CD (Overcharge -2)
    My Torment Rebels; I will not break
    ShotBase(50)Elec, Break, Impact, Slashing, Knockback, Charge-Burner, 3CD (Overcharge +3)
    My Heart Falters, yet beats anew
    Buster Charge, 80Hp Elec Barrier, Off-Target (1 Rank, 1 Round), 3CD (Overcharge -3)
    I Slip to Dreams, until I wake
    Shadow (1 Target, 1 Round), 10Elec Nova4, Self-Slow (1 Rank, 1 Round), 3CD (Overcharge +3)

    My Fear Rejected, with hopeful stride
    Take Aim, ShotBase(50)Elec Spread2, Break, Knockback, Self-Slow (1 Rank, 1 Round), 3CD (Overcharge +4)
    My Thoughts Collected, no more to hide
    Take Aim, ShotBase(50)Elec Spread2, Impact, Knockback, Self-Slow (1 Rank, 1 Round), 3CD (Overcharge +4)
    My Anger Directed, 'gainst violent threat
    ShotBase(50)Elec Break, Impact, Slashing, Knockback, Buster Shot (30null, Disarm x 5 hits) , Off-Target (1 Rank, 1 Round), 3CD (Overcharge +6)
    As I Look to the Sky, and my wounds bleed wet
    Stage Chance (Sea; as torrential rain), 10Elec Nova4, Knockback, 15Hp Sacrifice, Recovery Time (1 Action), 4CD (Overcharge -4)

    A Manifest Spirit, and eyes that dance
    10Elec Nova2, Take Aim, Dodge, Movement, Off-Target (1 Rank, 1 Round), 3CD (Overcharge -1)
    A Loving Heart, and a second chance
    SupportBase(20) x4 Instances, 15Hp Sacrifice, 2CD (Overcharge -1 per instance effectively used)
    A Scarred Soul, with love to give
    Damage Reduction (10, 1 Round), 40Hp Casing, Stun (1 Action), Self-Slow (1 Rank, 1 Round), 3CD (Overcharge -2)
    A Fresh Start, and the will to live
    Status Cure, SupportBase(20), Feint, 15Hp Sacrifice, 2CD (Overcharge -2)

    A Burning Ache, for the laughter recalled
    Buster Charge, 40Hp Barrier, SupportBase(20), Counter(On Hit): (20Elec Nova2, Knockback), 15Hp Sacrifice, Off-Target (1 Rank, 1 Round), 4CD (Overcharge -1)
    A Single Ember, for the life once stalled
    Buster Charge, Status Cure, SupportBase(20), 10Elec Nova2, Knockback, Self-Slow (1 Rank, 1 Round), 3CD (Overcharge -1)
    My Heart May Break, but I live on yet
    40Hp Barrier, SupportBase(20), Time Delay (Per Turn, 2 Turns): (40Hp Barrier, SupportBase(20)), Charge-Burner (1 charge), Charge Time (1 Action), 5CD (Overcharge -1 initially, -1 per pulse)
    it hurts to remember, But I Will Not Forget
    Half-Charge Shot, (Buster Charge + Half-Charge Shot) x 2 Instances, Half-Charge Shot, Folder Lock, 6CD (Overcharge +16)
    GMO Data
    Snowy Weather Outfit
    Summer Dress
    Night Clothes
    Neo-Shogunate Uniform
    FXP
    Faction: Neo Shogunate (20FP)
    Faction FXP: (25/60/120/210/320)
    DragonierMan - 103 FXP
    Nightshade - 14
    Yasu - 2 FXP

    Other FXP: (30/70/150/250/400)
    Eternalis - 444 Fxp
    Martia - 93 Fxp
    DiDiver - 32 Fxp
    Bombie - 19 Fxp
    Holly - 13 Fxp
    BeastKnight - 12 Fxp
    Power - 10 Fxp
    Cutlass - 10 Fxp
    Tango - 15 Fxp
    ConMan - 8 Fxp
    ChronicleMan - 8 FXP
    Sign - 8 FXP
    Twin - 6 Fxp
    Chef - 6 Fxp
    MiracleMan - 5 Fxp
    MerchMan - 4 FXP
    Raptor - 4 FXP
    Memora - 4 FXP
    Jolly - 2 Fxp
    Bomba - 2 Fxp
    Crosses
    DragonierCross (Lvl 2): Normal/Wind
    Cross Description
    +20Hp, +1 Speed (Cap 6)
    Rp Overcharge Effect: Overcharge Dampener:
    - Charge Buster no longer adds Expend
    - All Elemental Expends capped at +1
    - Electrical Cool-off effects no longer decrease Overcharge
    - Overcharge Cools-off passively -1 per turn
    - Active Overcharge is treated as Overcharge – Cross Level

    Signatures:
    A Knight's Ward: 40Hp Casing, 2-Hit Shield, 2CD
    A Knight's Valour: Buster Strike (30null, Disarm x 5 hits), Knockback (Wind-Type, Double Strength), Buster Strike (30null, Disarm x 5 hits), Knockback (Wind-Type, Double Strength), 2CD (Overcharge +1)
    MartiaCross (Lvl 2): Normal/Melee
    Cross Description
    +20Hp, +1 Speed (Cap 6)
    Rp Overcharge Effect: Overcharge Dampener:
    - Charge Buster no longer adds Expend
    - All Elemental Expends capped at +1
    - Electrical Cool-off effects no longer decrease Overcharge
    - Overcharge Cools-off passively -1 per turn
    - Active Overcharge is treated as Overcharge – Cross Level

    Signatures:
    A Determined Flurry: Dodge, Take Aim, Buster Strike (30null, Disarm x5 hits), 2CD
    A Solid Strike: ShotBase x2 (100)Null, Break, Impact, Self-Slow1, 3CD (Overcharge +1)
    EternalAuroraCross (Lvl 3): Aqua/Recovery
    Cross Description
    +40Hp, +1 Speed (Cap 7)
    Rp Overcharge Effect: Overcharge Shift:
    - Aqua attacks (including Charge Buster) add Expend
    - Non-Aqua Expends capped at +1
    - Electrical Cool-off effects no longer decrease Overcharge
    - Healing creates Cool-off

    Signatures:
    A Steady Support (2 Instances): Multi-Stage: First (8(9) Healing), Then (Time Delayed: (5(6)Healing, Per Action, for 20 additional actions))) 3CD (Overcharge -1 per 7 pulses)
    DiverCross (Lvl 1): Aqua/Variable
    Cross Description
    +10 to Aqua Chips
    Rp Overcharge Effect: Overcharge Shift:
    - Aqua attacks (including Charge Buster) add Expend
    - Non-Aqua Expends capped at +1
    - Electrical Cool-off effects no longer decrease Overcharge
    - Standard Actions have a 50% chance of creating Cool-off

    Signatures:
    A Crash of Waves: Multi-Target, (20Aqua, Blast2) x2 Targets, 2CD (Overcharge +2)
    Mikhail and Pirouette.exe (Zenny: 160, BugFrags: 202)
    Operator: Mikhail Norano
    Mikhail Norano
    Subchip List
    2 x MiniEnergy
    Physical Key Items
    Mikhail's PET
    PET Upgrades
    Hp memories: 0
    Process upgrades: 11
    Buster upgrades: 0
    NaviCust Expansions: 10
    Navigator: Pirouette.exe
    Pirouette.exe
    Pirouette's Home Page
    Stats
    Level: 12
    Element: Normal
    Subtype: Recovery (Medical Mastery: Healing +20%)(Panacea: Status Cure)
    HP: 100
    Buster: (1/1/1)
    NaviCust Points: 90/90 Used
    Signature Pool: 520/520 Used
    Navi Customiser
    Points: 90/90
    Undershirt (10)
    SetGlass (15)
    ShadowShoes (5)
    FloatShoes (30)
    AirShoes (30)
    Active Custom Advance: Omnishoes (AirShoes + FloatShoes)
    Basic Graces (14/30)
    RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
    Accuracy: B / B then B
    Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
    Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
    Element: Null
    Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
    Trader Rank: D

    RedWave1Damage: 50 + Ground Attack + To-All-Clause (Others) + Lava Terrain Boost 50
    Accuracy: B
    Description: Creates a wave of lava to burn everything and everyone other than the user, even their allies. Can be jumped over, but requires perfect timing. More effective if there is lava in the vicinity to fuel it.
    Duration: Once
    Element: Fire
    Trader Rank: D

    DBLBeam1Damage: Special
    Accuracy: S
    Description: Summons a DoubleCube that fires either a Red Beam or a Blue Beam, then vanishes.
    Duration: Once
    Element: Null
    Special: Randomly uses one of the below effects...
    - 40 Null to all Enemies (Red Beam)
    - 30 Heal to all Allies. Random (Blue Beam)
    Trader Rank: D

    Guard1Effect: (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit)
    Accuracy: S
    Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
    Duration: Until broken or overridden.
    Element: Null
    Special: Negated by Break. Ignores Impact.
    Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: E

    RiskyHoney2Damage: (1-Hit Wood Element Shield) + (Elemental Counter(20 damage x 5 hits + Homing): On Hit)
    Accuracy: A
    Description: Block with Hive & Bees swarm the enemy.
    Duration: Once
    Element: Wood
    Special: Element Defense: In addition to the defense's normal weakness, it is also weak against an Element. If struck by this element, the defense is instantly destroyed, and the user sustains double or more the elemental damage of the attack. In this case, the weakness is Fire.
    Special: Elemental Counter: Counter attack is launched if the parent defense was not hit with an effect it is weak against. In this case, Fire and Break are weaknesses.
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: C

    TyphoonDamage: 30 x 3 Hits
    Accuracy: (Special)
    Description: Drops a tornado upon the target.
    Duration: Once
    Element: Null
    Special: The accuracy of this attack is entirely dependent upon RP quality and current battle conditions, and it cannot be affected by stats boosts and nerfs.
    Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
    Trader Rank: D

    Dynamite1HP: 100
    Properties: Light
    Object Damage: 100 Null + Blast2
    Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
    Attack Damage: 100 Null + Blast2 + Line Attack + Seeking
    Accuracy: D (thrown) / A (trigger)
    Description: Sets a lightweight laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. It can see through Invisibility. This weapon is very dangerous to use, caution is advised.
    Duration: Until destroyed or until it attacks.
    Element: Null
    Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.
    Trader Rank: D

    ColorPointStatus: Attack +10 / Enemy Accuracy +1 (Max 3)
    Accuracy: S / S
    Description: Adds 10 Damage to all hits of a selected attack chip per rank of accuracy granted to all opponents, before any external environment-related or target-related damage modifiers apply. Opponents retain their rank boosts until they are all expended or the battle ends. 1 Accuracy Rank Boost is used per enemy attack.
    Duration: Once
    Element: Null
    Trader Rank: D

    HolyPanelEffect: Small Holy Terrain Change
    Accuracy: S
    Description: Creates a small area of Holy Terrain beneath you.
    Duration: Once
    Element: Null
    Trader Rank: C

    GutPunchDamage: 70 + Impact + Knockback
    Accuracy: A
    Description: Creates a large fist for the user to punch with. Anything it hits is knocked back a sizable distance, even objects.
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Null
    Trader Rank: D

    RedFruit1Recovery: 80 HP
    Accuracy: S
    Description: Places a large red apple at a random spot on the field. The first person to attack the apple (enemy or ally) will recover 80 HP.
    Duration: Once
    Element: Null
    Trader Rank: D

    Hi-CannonDamage: 120 + Knockback
    Accuracy: A
    Description: A decent sized cannon with a single shot.
    Duration: Once
    Element: Null
    Trader Rank: C

    MoonBlade1Damage: 90 + Slashing + Spin Attack
    Accuracy: Depends on number of targets.
    Description: Executes a spin cut with a Kunai.
    Duration: Once.
    Element: Null
    Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.
    Trader Rank: D

    GigasArm1Damage: 90 + Break + Impact + Knockback + Gigas Charge 90
    Accuracy: B
    Description: Grants the user the strength of the Gigas to smash their foes with an iron fist. Charge up to unleash incredible power. Rare
    Duration: Once
    Element: Null
    Special: Gigas Charge 90: Expend one action to increase this chip's damage by 90 and upgrade Knockback to Microburst. Buster Charges do not work as a substitute.
    Trader Rank: C

    Signature Abilities
    Pool Total: 520/520 Used
    The First Spring
    Dodge, 20 Nova2, 2TCD
    Deep Breath
    Dodge, Strengthen 40, 2TCD
    Measured Pace (2 Instances)
    (Multi-Stage: First (45Hp Sacrifice, 10(12)Healing), Then (Time Delayed (10(12)Healing, Per Action, for 11 additional actions)
    Summer Night
    (Multi-Stage: First (Sleep), Then (Time Delayed(Stun1, 1 Turn Delay), 2TCD
    GMO Data
    PoliceGirl.GMO
    Yokai.GMO
    FXP
    Faction: NetPolice (32FP)
    Faction FXP: (25/60/120/210/320)
    Bayonet: 25 FXP
    Late: 19 FXP
    HoundMan: 14 FXP
    GangsaMan: 13 FXP
    Cabal: 6 FXP
    Garde: 5 FXP
    TrailingMan: 3 FXP
    Syne: 2 FXP
    WedgeMan: 2 FXP

    Other FXP: (30/70/150/250/400)
    Divina: 36 FXP
    Kabuki 30 FXP
    Phero 8 FXP
    Glow 12 FXP
    Crosses
    KabukiCross (Lvl 1): Fire/Wind
    Cross Description
    +10 to Fire Chips
    Pool: 80/80
    Signatures:
    Seigi no Sutansu: Movement, Medium Area Coal, 40Hp Planar Casing, 2TCD
    DivinaCross (Lvl 1): Null/Recover
    Cross Description
    +10 to Null Chips
    Pool: 80/80
    Signatures:
    White-light Warding: 2-Hit Shield, x2, 2TCD
    BayonetCross (Lvl 1): Null/Cursor
    Cross Description
    +10 to Null Chips
    Pool: 80/80
    Signatures:
    Cease and Desist: Freeze, Stun, Shot-Type, 2TCD
    Jenny and Courseman.exe (Zenny: 3670, BugFrags: 170, Active Bounty: Buffy (Rogue)(5))
    Operator: Jenny Sutherland
    Jenny Sutherland
    Jenny's Home
    Subchip List
    1x MiniEnergy
    Physical Key Items
    Jenny's PET
    PET Upgrades
    Hp memories: 0
    Process upgrades: 25 (of 25 available)
    Buster upgrades: 0, Nullify Shot
    NaviCust Expansions: 24
    Spare Chips (15)
    FireAura1Protection: Any Non-Aqua attack lower than 40 HP
    Accuracy: S
    Description: Negates any Non-Aqua attack less than 40HP
    Duration: Three turns, or until destroyed
    Element: Fire
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: C

    FireAura1Protection: Any Non-Aqua attack lower than 40 HP
    Accuracy: S
    Description: Negates any Non-Aqua attack less than 40HP
    Duration: Three turns, or until destroyed
    Element: Fire
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: C

    ElecAura1Protection: Any Non-Wood attack lower than 40 HP
    Accuracy: S
    Description: Negates any Non-Wood attack less than 40HP
    Duration: Three turns, or until destroyed
    Element: Elec
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: C

    Blizzard1Damage: 70 + Medium Ice Terrain Change + Cone Attack
    Accuracy: C
    Description: Blast up to 4 enemies with a cone of freezing breath. Changes terrain to Ice and has an increased chance to Freeze targets on all forms of Aqua Terrain.
    Duration: Once
    Element: Aqua.
    Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
    Trader Rank: D

    ElecShock1Damage: 70 + Medium Solar Terrain Change + Stun + Cone Attack
    Accuracy: C
    Description: Blast up to 4 enemies with a cone of lightning breath that stuns. Changes terrain to Solar.
    Duration: Once
    Element: Elec
    Trader Rank: D

    WoodPowder1Damage: 60 + Medium Grass Terrain Change + Confusion + Cone Attack
    Accuracy: C
    Description: Blast up to 4 enemies with a cone of miasma breath. Changes terrain to Grass and causes confusion on contact.
    Duration: Once
    Element: Wood
    Trader Rank: D

    HeatSpreader1Damage: 30 + Spread 8
    Accuracy: A
    Description: Shoots a fireball that explodes on impact to hit nearby enemies.
    Duration: Once
    Element: Fire
    Trader Rank: D

    Pulsar1Damage: 70 + Object Triggered Blast 2
    Accuracy: A (Primary) / B (Blast)
    Description: Fires a sound wave. If it hits an object, its range is amplified, hitting anything near that object in a blast of noise.
    Duration: Once
    Element: Null
    Special: Object Triggered Blast: Blast effect that only works if the attack hits an Object, such as a RockCube.
    Trader Rank: D

    SwordDamage: 80 + Slashing
    Accuracy: B
    Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Null
    Trader Rank: D

    HawkCut1Damage: 30 + Consecutive Strike + Slashing x 3 hits
    Accuracy: B
    Description: Performs a flashy 3-hit sword strike. Gets stronger with each hit, but it's very easy for the timing to be thrown off and fail.
    Duration: Once
    Element: Null
    Special: Consecutive Strike: This attack's power increases by 10 with each consecutive successful hit. This stacks with other HawkCut series chips, including DeltaRayEdge. This chip immediately ends upon missing, and the power boost is reset to 0.
    Trader Rank: D

    Kunai1Damage: 30 + Slashing x 3 Kunai + Variable Targeting
    Accuracy: B
    Description: Summons 3 Kunai to throw at selected targets.
    Duration: Once.
    Element: Null
    Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
    Trader Rank: D

    TripleNeedleDamage: 50 x 3 Shots
    Accuracy: B
    Description: Fires three sharp spears at the same target.
    Duration: Once
    Element: Null
    Trader Rank: C

    RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
    Accuracy: B / B then B
    Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
    Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
    Element: Null
    Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
    Trader Rank: D

    CatcherEffect: Catcher
    Accuracy: B
    Description: Against navis: Sends a UFO to steal the first chip the enemy would use this round. Against viruses: Sends a UFO to copy the enemys attack for this round, and allows you to use it once next turn. The UFO remains in the air until it is given the opportunity to steal data from the enemy, or until the end of the turn it was summoned, whichever comes first.
    Duration: Once
    Element: Null
    Trader Rank: C

    StoneBodyEffect: StoneBody
    Accuracy: S
    Description: Turns the user to Stone, which reduces Non-Break damage to 1 point per hit, but also prevents them from Dodging.
    Duration: 2 turns
    Element: Null
    Trader Rank: B

    Navigator: CourseMan.exe
    CourseMan.exe
    Stats
    Level: 25
    Element: Aqua
    Subtype: Shadow (Trap Master, Free Self-Decoy)
    HP: 100
    Buster: (1/1/1)(ElementShot(Aqua))(Nullify Shot)
    NaviCust Points: 125/130 Used
    Signature Pool: 1080/1080 Used
    Navi Customiser
    Points: 125/130
    Undershirt (10)
    Shield x3 (45)
    First Barrier x4 (20)
    Fast Barrier (15)
    First Armour x4 (20)
    Fast Armour (15)

    Uninstalled:
    I'm Fish! (20)
    Digital Key Items
    Digital Key to Hevari's Lab (Rogue and Normal Net Valid)
    Digital Link to Penelope/ElDorado/BabaYaga's Unoperated Navi Sanctuary
    Courser's Default (30/30)
    BoyBomb1HP: 100
    Properties: Normal
    Object Damage: 220 + Blast3
    Damage Method: Throw, Knockback, Microburst, Pull, Gravity, Telekinesis
    Attack Damage: 220 + Blast3
    Accuracy: Not Applicable
    Description: Creates a BoyBomb1 on the field directly before you. The bomb may be pushed around until the end of the turn. The bomb will explode at the beginning of the following turn, dealing extremely heavy damage to anything nearby. Be somewhere else when that happens....
    Duration: Until destroyed or the beginning of next turn.
    Element: Null
    Special: If enough damage is dealt to this object to destroy it, it will immediately explode instead.
    Trader Rank: D

    TimeBomb1HP: 100
    Properties: Anchored
    Object Damage: 50 + Impact
    Damage Method: Telekinesis
    Attack Damage: 100 + To-All-Clause (Enemies)
    Accuracy: S
    Description: Places a bomb on the field that will explode after two turns, damaging all enemies.
    Duration: 2 turns or until destroyed.
    Element: Null
    Trader Rank: D

    Dynamite1HP: 100
    Properties: Light
    Object Damage: 100 Null + Blast2
    Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
    Attack Damage: 100 Null + Blast2 + Line Attack + Seeking
    Accuracy: D (thrown) / A (trigger)
    Description: Sets a lightweight laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. It can see through Invisibility. This weapon is very dangerous to use, caution is advised.
    Duration: Until destroyed or until it attacks.
    Element: Null
    Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.
    Trader Rank: D

    IceWave2Damage: 100 + Freeze
    Accuracy: A
    Description: Sends a wave of ice at one enemy
    Duration: Once
    Element: Aqua
    Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
    Trader Rank: C

    Magnum1Damage: 120 + Break + Panel Break x 3 Targets
    Accuracy: A
    Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
    Duration: Once
    Element: Fire
    Trader Rank: C

    Magnum1Damage: 120 + Break + Panel Break x 3 Targets
    Accuracy: A
    Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
    Duration: Once
    Element: Fire
    Trader Rank: C

    TankCannon1Damage: 80 / 80 + Blast 2
    Accuracy: A / C
    Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
    Duration: Once
    Element: Null
    Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
    Trader Rank: D

    Pulsar1Damage: 70 + Object Triggered Blast 2
    Accuracy: A (Primary) / B (Blast)
    Description: Fires a sound wave. If it hits an object, its range is amplified, hitting anything near that object in a blast of noise.
    Duration: Once
    Element: Null
    Special: Object Triggered Blast: Blast effect that only works if the attack hits an Object, such as a RockCube.
    Trader Rank: D

    HeatSpreader2Damage: 60 + Spread 8
    Accuracy: A
    Description: Shoots a fireball that explodes on impact to hit nearby enemies.
    Duration: Once
    Element: Fire
    Trader Rank: C

    FireBurner1Damage: 50 + Line Attack(3)
    Accuracy: A
    Description: Looses a stream of fire that can penetrate enemies and keep going.
    Duration: Once
    Element: Fire
    Special: Line Attack(3): Attacks up to 3 targets in a straight line.
    Trader Rank: D

    ShotgunDamage: 50 + Spread 1
    Accuracy: A
    Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
    Duration: Once
    Element: Null
    Trader Rank: E

    LightningDamage: 180 + Seeking + Drop Attack
    Accuracy: B
    Description: Utilizing a target as a lightning rod, the user drops a powerful thunderbolt on it. Rare
    Duration: Once
    Element: Elec
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: C

    MetaGel1Damage: 90 + Slow + Drop Attack x 3 Targets
    Accuracy: B
    Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.
    Duration: Once
    Element: Aqua
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: D

    AquaNeedle2Damage: 30 x 3 Needles + Variable Targeting + Drop Attack
    Accuracy: B
    Description: Three needles drop on enemies
    Duration: Once
    Element: Aqua
    Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: C

    AquaNeedle1Damage: 20 x 3 Needles + Variable Targeting + Drop Attack
    Accuracy: B
    Description: Three needles drop on enemies
    Duration: Once
    Element: Aqua
    Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: D

    BigHammer1Damage: 160 + Impact + Break
    Accuracy: B
    Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
    Duration: Once
    Element: Null
    Trader Rank: D

    PanelShotDamage: 100 + Small Broken Terrain Change + Terrain Effect Bonus
    Accuracy: B
    Description: Rips up 1 panel and sends it flying at the designated target.
    Duration: Once
    Element: Depends on Terrain
    Special: Terrain Effect Bonus: Adds an additional effect to an attack where applicable, depending on the type of terrain used.
    Trader Rank: D

    ColdPunchDamage: 70 + Impact + Knockback
    Accuracy: B
    Description: Creates a large icy fist for the user to punch with. Anything it hits is knocked back a sizable distance, even objects.
    Duration: Until Overridden/Broken. Breaks after 6 swings.
    Element: Aqua
    Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
    Trader Rank: D

    AquaKnifeDamage: 60 + Slashing
    Accuracy: B
    Description: Creates a sword imbued with water energy, with a blade comparible to a large knife. Hits one target per slash.
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Aqua
    Trader Rank: D

    Katana1Damage: (60 + Slashing + Wide Attack) Then (60 + Slashing + Long Attack)
    Accuracy: B
    Description: Creates a long metal blade with exceptional cutting speed. Hits with a wide slash, then a long slash in the span of a single action, hitting 3 and 2 targets, respectively. Only one target can be hit with both slashes. Rare
    Duration: Until Overridden/Broken. Breaks automatically after 2 uses.
    Element: Null
    Trader Rank: C

    RemotePlug2Damage: 110 + Homing + Phasing
    Accuracy: C
    Description: Fires an obstacle penetrating plug that moves forward. Its path can be adjusted by the user.
    Duration: Once
    Element: Elec
    Trader Rank: C

    GolemHit1Damage: 140 + Break + Panel Crack + Wide Attack
    Accuracy: C
    Description: A fist of stone falls from the sky to smash an enemy, and create a shock wave that hits two nearby enemies. The area affected by the fist becomes Cracked terrain.
    Duration: Once
    Element: Null
    Trader Rank: D

    WhirlpoolDamage: 10 + Blast 1 + Gravity Crush 100 + Object Erasure
    Accuracy: C
    Description: Throws a gravity bomb that crushes weak enemies, and deals a small amount of damage to stronger enemies. Rare
    Duration: Once
    Element: Aqua
    Special: Gravity Crush: Instantly defeats any target with HP at or below the numeric value. Undershirt will not prevent this effect from working. If the target would survive Gravity Crush damage, they instead only take the base 10 Aqua damage.
    Special: Object Erasure: Instantly destroys Objects on contact.
    Trader Rank: C

    SeaSeedDamage: 10 + Small Sea Terrain Change / Medium Sea Terrain Change
    Accuracy: A
    Description: Lob a seed that create a medium Sea area. Only a small area if it hits an opponent.
    Duration: Once
    Element: Aqua
    Special: Creates Onsen terrain instead of Sea if used in YokaNet.
    Trader Rank: E

    Counter1Damage: (1-Hit I-Field) + (Counter(70 + Impact + Break): On-Hit)
    Accuracy: S Block, A Return
    Description: Defends against one attack, teleports to enemy, and strikes with Gutpunch. Impacting. Breaking.
    Duration: Once
    Element: Null
    Special: I-Field is pierced by Impact, Counter is negated by Impact.
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: D

    Totem3HP: 100
    Properties: Anchored, Element Shift
    Object Damage: 100 + Impact
    Damage Method: Telekinesis
    Attack Damage: 180 Fire + Line Attack (3) / Healing 90
    Accuracy: A / S
    Description: Summons a Totem to breath fire and heal you. Attacks once per turn, and switches faces when hit.
    Duration: 3 turns, or until destroyed.
    Element: Fire / Wood
    Special: Element Shift: This Object alternates between Fire element when Attacking and Wood element when Healing.
    Trader Rank: B

    Needler2HP: 80
    Properties: Normal, Mobile
    Object Damage: 80 Null + Impact + Break
    Damage Method: Ramming attack, Telekinesis, Throw
    Attack Damage: 40 Null x 2 hits x 3 Targets
    Accuracy: A
    Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
    Duration: Until destroyed.
    Element: Null
    Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
    - This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
    - This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
    Trader Rank: C

    MomograHP: 60
    Damage: 15 + Backstab
    Accuracy: B
    Description: Creats a Momogra virus to aid you. Attacks with a shovel from behind, and has a constant Mole status that ignores terrain solidness when not attacking (unless the panel currently does not exist). Still affected by other effects of panels.
    Element: Null
    Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
    Trader Rank: C

    Recover50Recovery: 50 HP
    Accuracy: S
    Description: Heals 50 HP.
    Duration: Once
    Element: Null
    Trader Rank: D

    Fire+30Status: Fire Element UP 30, Stackable
    Accuracy: S
    Description: Adds 30 Damage to all hits of a Fire Element attack chip, before any external environment-related or target-related damage modifiers apply.
    Duration: Once
    Element: Fire
    Trader Rank: C

    Signature Abilities
    Pool Total: 1080/1080 Used
    Forked Streams
    Trap(Incoming Attack against CourseMan): Multi-Stage: First (Dodge + Decoy(1 round)), Then (10Aqua, Shot-Type x2 Hits). 2TCD
    Mist and Shadow
    Trap(Incoming Attack against CourseMan): Multi-Stage: First (Teleport + Decoy(1 round)), Then ((Aqua)LifeDrain 10, Shot-Type), Then (Self-Slow). 3TCD
    Solo Teamwork
    (15Aqua, x 4 Hits, x 4 Targets, Shot-Type). 6TCD
    No Peeking!
    Counter(Nullify or Seeking Attack directed against CourseMan or any of his decoys): (First: (Blind + Disarm, Shot-Type), Then (Decoy(1 round)). 3TCD
    Murky Deception
    (Shadow, Self, 2 Rounds, Self-Slow2 (1 round, 2 instances)). 2TCD
    River's Silver
    (Steelbody, Self, 2 Rounds, Self-Slow2 (1 round, 2 instances)). 2TCD
    Wave Refresh
    (30 Healing). 1TCD
    Delta Flood
    (90 Healing). 3TCD
    Ebb and Flow
    (First: Status Cure, Strengthen 10, 5 Healing)(Then: 5 Healing per action, five additional actions). 2TCD
    GMO Data
    Cassonova.GMO, Joke Gift from Mime
    FXP
    Faction: NetMafia (20FP)
    Faction FXP: (25/60/120/210/320)
    35 JailBird FXP
    24 TaxidermyMan FXP
    16 Kismet FXP
    12 TriangleMan FXP
    10 Gala FXP

    Other FXP: (30/70/150/250/400)
    57 Mime FXP
    47 MeleeMan FXP
    41 Wand FXP
    37 Twig FXP
    30 Hevari FXP
    27 Trace FXP
    10 Jury FXP
    10 Penelope FXP
    10 BabaYaga FXP
    10 ElDorado FXP
    8 Shok FXP
    1 BlessMan FXP
    Crosses
    MeleeCross (Lvl 1): Fire/Melee
    Cross Description
    +10 to Fire Chips
    Pool: 80/80
    Signatures:
    Burning Reaver: Multi-Stage, First (Feint, Take Aim), Then (Multi-Strike(10Fire, Nova2) x2 Hits), 2TCD
    MimeCross (Lvl 1): Null/Shield
    Cross Description
    +10 to Null Chips
    Pool: 80/80
    Signatures:
    What's That!?: Microburst, 1TCD
    No Sale!: Trap (An Attack Hits Courser): (3-Hit Shield, RecoveryTime1 (Contributing only 20 points)), 2TCD
    JailbirdCross (Lvl 1): Null/Melee
    Cross Description
    +10 to Null Chips
    Pool: 80/80
    Signatures:
    Prison Shiv: (20 x2Hits, Break, Nullify, Melee-Type), 2TCD
    WandCross (Lvl 1): Fire/Shadow
    Cross Description
    +10 to Fire Chips
    Pool: 80/80
    Signatures:
    Star Field: (20Fire, Nova4), 2TCD
    TwigCross (Lvl 1): Wood/Shadow
    Cross Description
    +10 to Wood Chips
    Pool: 80/80
    Signatures:
    Leaf Ward: (80Hp Barrier), 2TCD
    SquallOUT (BeastOUT): Aqua
    BeastOUT Description
    Engage with 260 BSP
    Signatures:
    Raging Torrent: (Element Boost 20) (200BSP)
    Swelling Tide: (Random BusterBoost x2) (200BSP)
    Ocean Grave: (Sea Stage, Planar Body (1 round), 60Hp Planar Casing) (200BSP)

    Posts made by Rogan

    RE: Suburban Surfing
    Seafoam returned fire at the aggressive Bunny while she requested her chips, but just as the virus' own ring attack had missed her initially, so Sefoam's retaliatory wave wasn't swift enough to prevent the Bunny hopping out of the way before it was hit.

    The chips arrived moments later and her shockwave thundered across the ground, tearing up the bush that one of the shrubby viruses was hiding behind and battering the creature itself as it passed. In startled hast,e the virus drew itself up and spat a wide rolling log of wood towards Seafoam, covering its trail as it then dashed away to hide behind one of the narrow trees instead. The log missed its target, halting with a dull thud against a different tree while Seafoam herself was forced to dodge away from another shocking electrical ring launched from the bunny's ears.

    Her shotgun blast managed to rip apart the second bush and eliminate the Second shrubby as well, just before it could teleport out to attack her, leaving just two targets on the field arrayed against her.

    -=Woodland Critters =-
    BunnyBunny (Bunny)

    Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.

    Area: ACDC, SciLab, Electown, Dentech

    HP: 50
    Attack Damage/Effect: 10 Elec + Stun1
    Attack Accuracy: A
    Attack Description: Hops around randomly before lining up a shot and firing.
    Element: Elec
    Possible Rewards (Per Virus): ZapRing1, Zenny
    Special: Slightly better dodges.
    : 50Hp [Normal][About a movement ahead of Seafoam directly ahead]
    ShrubbyShrubby (Shrubby)

    Shrubby viruses take cover when they are not attacking. Shrubby viruses teleport from behind cover when attacking, but never at any other time. If there is nothing on the field to use as cover against an enemy, and the only other viruses on the field are Shrubbies or viruses that cannot provide cover against attacks, they will stop attacking and attempt to flee starting next turn. Later versions of the Shrubby virus carry rockcube chip data, and will use that to make new cover when none is available.

    Area: ACDC, Okuden Valley, Dentech

    HP: 50
    Attack Damage/Effect: 10 Wood + Ground Attack + Attack Target Pair
    Attack Accuracy: C
    Attack Description: Rolls a 10 HP log at opponent. The log is 2 panels wide, and can cross broken or missing terrain if only one of the two panels it crosses is broken or missing. This attack can hit up to two side-by-side targets, and can stop direct incoming attacks, but is stopped by objects.
    Element: Wood
    Possible Rewards (Per Virus): RollingLog1, Zenny
    Special: If the Ring Log falls into Sea Terrain, it will remain there and float as a 10 HP Wood Element object that covers two panels.
    Special: If the Ring Log strikes an object, it will remain there as a 10 HP Wood Element object that covers 2 panels.
    Special: If the Ring Log crosses a Lava Panel, it will burst into flame.
    A: 10Hp [Grass][Behind Narrow Tree A]
    ShrubbyShrubby (Shrubby)

    Shrubby viruses take cover when they are not attacking. Shrubby viruses teleport from behind cover when attacking, but never at any other time. If there is nothing on the field to use as cover against an enemy, and the only other viruses on the field are Shrubbies or viruses that cannot provide cover against attacks, they will stop attacking and attempt to flee starting next turn. Later versions of the Shrubby virus carry rockcube chip data, and will use that to make new cover when none is available.

    Area: ACDC, Okuden Valley, Dentech

    HP: 50
    Attack Damage/Effect: 10 Wood + Ground Attack + Attack Target Pair
    Attack Accuracy: C
    Attack Description: Rolls a 10 HP log at opponent. The log is 2 panels wide, and can cross broken or missing terrain if only one of the two panels it crosses is broken or missing. This attack can hit up to two side-by-side targets, and can stop direct incoming attacks, but is stopped by objects.
    Element: Wood
    Possible Rewards (Per Virus): RollingLog1, Zenny
    Special: If the Ring Log falls into Sea Terrain, it will remain there and float as a 10 HP Wood Element object that covers two panels.
    Special: If the Ring Log strikes an object, it will remain there as a 10 HP Wood Element object that covers 2 panels.
    Special: If the Ring Log crosses a Lava Panel, it will burst into flame.
    B: DELETED

    -=ACDC Ranger =-
    Seafoam.Exe: 110Hp [Normal]

    -=Wooded Outskirts =-
    60% Normal
    • No effects.
    Most of the area
    40% Grass
    • Wood Elementals get +5 HP/action.
    • Fire attacks: +100% Source Damage, change terrain hit to Soil.
    • PanelShot: Imbue Wood.
    Much to the side to Seafoam's Left

    -=Objects=-
    Narrow Tree A: 40Hp [WoodBody] Directly left of Seafoam
    Narrow Tree B: 40Hp [WoodBody] Forward and right of Seafoam, near the Bunny
    Shrub A: DELETED
    Shrub B: DELETED
    GMD: 15Hp [Glittering faintly in the branches of Narrow Tree A]
    posted in ACDC Net •
    RE: The WineGlass Private Beach Resort
    At the sound of Delta's voice talking to his operator, he might notice one of the other navi's lapin ears twitch slightly, though the rest of her posture remained unchanged. It wasn't until he deliberately spoke up and called out that the smaller navi twisted around on her bar stool and appraised Delta with a grin.

    “Heya!” Her head tilted slightly as she looked him up and down with a quick glance then waved for him to come over and take a seat at her table. “Delta, right? Come on over, sit down. Have a drink, it's on me. They've got all sorts of things here, even ones that can simulate real alcohol for navis! Though maybe stay away from those if we're going to be working. I think I waaaaant...” Her finger traced over the digital menu on the table and something seemed to complain with a mild code-static protest as she selected a different brightly coloured fruit drink. Her voice certainly sounded like a match for the mission brief he'd received, which she confirmed a moment later.

    “I'm Prosopopoeia... but folks who think I'm cute call me Prose.” Here she winked at him with a small giggle, then clapped as her drink appeared on the table in front of her with a small digital flourish. If Delta chose to look at the drink on offer at the bar, he'd find all manner of traditional beach-side affair – cocktails and mocktails, fruit drinks, harder drinks, all the way through to the always appropriate 'drink-served-in-coconut-with-umbella'. Whatever he picked, if he picked anything, would arrive a few moments later, just as Prose's drink had.

    “So!” The bunny girl sipped her drink then stretched her arms above her head as though she were maybe thinking about getting to business. “You're after a support core, right? I can whip you up one of those no problem, but rules are rules, and I'm going to have to get your help with some stuff first. There're things I need to look into here and sort out, but there's a bunch of ancillary elements to it all, and you can help out in a bunch of different ways. Really just depends on the kind of work you're looking to do.” She took another sip of her drink and smirked again “And no, skiving off on the beach and chatting up cute navis up at the CO end of the resort isn't really an option.” She arched an eyebrow briefly. “Though if that's your thing we might have options. I'm guessing not though...” Her amused expression settle back to a relaxed calm. “So, what kind of mission were you hoping to do?”

    The cafe they were in still remained devoid of morning drinkers, but the sounds of various other resort-goers enjoying the other facilities further along the beach was really enough to make work feel unappealing... Alas, Delta was still here to earn a reward after all. Maybe there would be some time for resort-side relaxing along the way.

    ==

    ((Basically, feel free to let me know the kind of mission you'd like to do – if you want a more roleplay focused mission, dealing with NPCs socially, solving problems and the like, that's an option, as is a more combat or conflict focused one where you'll need to fight. It also doesn't need to be all one or the other; whatever inspires you and you think you'll find fun ^.^ ))
    posted in Beach Net •
    RE: Coastal Paths
    Lyntael stood amidst the falling rain and felt the charge thrumming beneath her skin, straining to be used and setting her body alight with warmth and pressure, but as she felt the storm rumble overhead and the wind curling about her form at the centre of it, the sense of calm remained. She looked around, almost dreamlike for a moment, as the remaining viruses fled and let a ripple of stabilising sparks scatter from her gently. The strain of her charge faded as she let them go and Lyntael turned her head towards the clouds, eyes closed and feeling the rain on her face. It was strange, in a way; now, as she had never really understood before, she could feel the serenity in the storm as well as its force and violence. With another long breath in and out again, she let the feeling go. Far above, the rain slowed and stopped then a break formed in the clouds to let fresh sunlight fall across her. Swiftly then, the clouds began to break away and before long the whole event seemed to be returning to the network's normal weather patterns.

    The girl inclined her head and stretched slowly with fluid, graceful motions as she enjoyed the sunlight as much as she had appreciated the rain. It would feel better if she wasn't wearing a full body suit like she was, and the urge to feel the warmth of the sun across more of her skin swelled in her mind, but Lyntael relaxed all the same and began gathering the retrievable date over another few careful moments.

    It didn't take long before she had gathered what she could, converting it to a slim green string of data that twisted up around her arm then faded from sight as she sent it across the link back to Rogan's PET. The thought gave her pause for a moment. A shift in her thinking and feeling... The device was Rogan's, really – it was how he communicated with her and how they exchanged data, but... As she sent off the last of the data, Lyntael glanced down at the centre of her own chest. The emblem she had once borne, an integral part of her being and the core element that represented so much about who she had been... was gone now. Shattered and destroyed, but yet she wasn't any less for it. If anything she was more herself now than she had ever been.

    As she began to walk forward from the battle site, picking her steps in small skipping jumps between the lingering puddles, Lyntael let her thoughts explore what she was feeling. The PET was where her home was, but it was just that; a place she lived and space she'd made herself comfortable in... important to her, but no intrinsic part of her. She really did think of the device as Rogan's rather than hers, now. It was a peculiar realisation.

    “Are we close to the target location, Rogan? I think I can see where I might be trying to get to, now, if that's where the co-ordinates are leading.” She hoped the rocky outcrop she'd been steadily heading towards was indeed their final destination for today. As much as she had protected herself well, Lyntael could still feel the strain and fatigue of the day's trek building up on her. Minor scrapes and bruises were starting to ache beneath her new suit and even refreshed by the rain and the wind and the sun that gave her joy, she was definitely feeling tired now. A cup of tea, something to eat, and a chance to curl up in her bed with something to read were all sounding like extremely appealing prospects... and that was without the time she knew she ought to take to really process through some of the other events of the day, and the feelings about those that she was putting to the back of her mind for now. Rogan's voice answered back after only a short moment.

    “Not too far now, Lyntael. If you continue at your current pace, you should reach the supposed co-ordinates in another few minutes or so.” She nodded at his assessment, then murmured a small affirmation to him as she pressed on along the coastline. It might have been mostly a day of sorting herself out mentally, but it had definitely been a long day of physical testing as well, intended or not.

    ((Ready for Battle 14))
    posted in Beach Rogue Net •
    RE: Delta.exe signature attacks.
    Looks good, you're approved. Make sure to add it to your signature and update your sig point pool accordingly ^.^
    posted in Signature Attack Registration •
    RE: Suburban Surfing
    Upon opening the map, Seafoam found that it wasn't simply a site-map of the local ACDC area, but rather a catalogue of the peculiar and strange adventure that the group of metools had been on, the many distant places they had wandered, and the frightening and sometimes baffling trials they had overcome on their trek. Each little mark on the map seemed to contain the idea of a place, and a log of script beside, though it was all in unintelligible viral garble, to Seafoam. Even so, it seemed as though the little trio of mets had been wandering for a long time before they had happened upon Seafoam on their way back home. It felt almost like... if she tried, she might be able to experience some of the other legs of their journey, if she connected with the code of the map itself...

    Before she could reach any kind of decision on this score, the navi was forced to tuck the thought away for later as a crackling electric ring sizzled across the space of her peripheral and gave her just enough time to jump back from the stunning blast before it hit her. The trio of metools were beginning to wander away with enthusiastic waves and happy 'meeps', now that they were in their home territory – though she could probably still catch up with them if she wanted to say more... but first, Seafoam would have to deal with some far less friendly viral entities in the small stretch of wooded greenery she'd wandered into while glancing at the map. Not far from her, a wide-eyed bunny virus hopped back and forth, trying to line up another shot while the metal prongs of its ears crackled with fresh sparks. The surrounding space had a few trees, and a number of low bushes making cover for one... no two shrubby viruses that peeked out from the ground cover with similarly aggressive intent.

    -=Woodland Critters =-
    BunnyBunny (Bunny)

    Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.

    Area: ACDC, SciLab, Electown, Dentech

    HP: 50
    Attack Damage/Effect: 10 Elec + Stun1
    Attack Accuracy: A
    Attack Description: Hops around randomly before lining up a shot and firing.
    Element: Elec
    Possible Rewards (Per Virus): ZapRing1, Zenny
    Special: Slightly better dodges.
    : 50Hp [Normal][About a movement ahead of Seafoam and to her right]
    ShrubbyShrubby (Shrubby)

    Shrubby viruses take cover when they are not attacking. Shrubby viruses teleport from behind cover when attacking, but never at any other time. If there is nothing on the field to use as cover against an enemy, and the only other viruses on the field are Shrubbies or viruses that cannot provide cover against attacks, they will stop attacking and attempt to flee starting next turn. Later versions of the Shrubby virus carry rockcube chip data, and will use that to make new cover when none is available.

    Area: ACDC, Okuden Valley, Dentech

    HP: 50
    Attack Damage/Effect: 10 Wood + Ground Attack + Attack Target Pair
    Attack Accuracy: C
    Attack Description: Rolls a 10 HP log at opponent. The log is 2 panels wide, and can cross broken or missing terrain if only one of the two panels it crosses is broken or missing. This attack can hit up to two side-by-side targets, and can stop direct incoming attacks, but is stopped by objects.
    Element: Wood
    Possible Rewards (Per Virus): RollingLog1, Zenny
    Special: If the Ring Log falls into Sea Terrain, it will remain there and float as a 10 HP Wood Element object that covers two panels.
    Special: If the Ring Log strikes an object, it will remain there as a 10 HP Wood Element object that covers 2 panels.
    Special: If the Ring Log crosses a Lava Panel, it will burst into flame.
    A: 50Hp [Grass][Behind Shrub A, Ahead and left of Seafoam by a short distance]
    ShrubbyShrubby (Shrubby)

    Shrubby viruses take cover when they are not attacking. Shrubby viruses teleport from behind cover when attacking, but never at any other time. If there is nothing on the field to use as cover against an enemy, and the only other viruses on the field are Shrubbies or viruses that cannot provide cover against attacks, they will stop attacking and attempt to flee starting next turn. Later versions of the Shrubby virus carry rockcube chip data, and will use that to make new cover when none is available.

    Area: ACDC, Okuden Valley, Dentech

    HP: 50
    Attack Damage/Effect: 10 Wood + Ground Attack + Attack Target Pair
    Attack Accuracy: C
    Attack Description: Rolls a 10 HP log at opponent. The log is 2 panels wide, and can cross broken or missing terrain if only one of the two panels it crosses is broken or missing. This attack can hit up to two side-by-side targets, and can stop direct incoming attacks, but is stopped by objects.
    Element: Wood
    Possible Rewards (Per Virus): RollingLog1, Zenny
    Special: If the Ring Log falls into Sea Terrain, it will remain there and float as a 10 HP Wood Element object that covers two panels.
    Special: If the Ring Log strikes an object, it will remain there as a 10 HP Wood Element object that covers 2 panels.
    Special: If the Ring Log crosses a Lava Panel, it will burst into flame.
    B: 50Hp [Grass][Behind Shrub B, Behind and left of Seafoam by a short distance]

    -=ACDC Ranger =-
    Seafoam.Exe: 110Hp [Normal]

    -=Wooded Outskirts =-
    60% Normal
    • No effects.
    Most of the area
    40% Grass
    • Wood Elementals get +5 HP/action.
    • Fire attacks: +100% Source Damage, change terrain hit to Soil.
    • PanelShot: Imbue Wood.
    Much to the side to Seafoam's Left

    -=Objects=-
    Narrow Tree A: 40Hp [WoodBody] Directly left of Seafoam
    Narrow Tree B: 40Hp [WoodBody] Forward and right of Seafoam, near the Bunny
    Shrub A: 20Hp [WoodBody] Ahead and left of Seafoam by a short distance
    Shrub B: 20Hp [WoodBody] Behind and left of Seafoam by a short distance
    GMD: 15Hp [Glittering faintly in the branches of Narrow Tree A]

    -=Battle 2, Start!=-
    posted in ACDC Net •
    RE: Suburban Surfing
    Emerging from the dark cave and into the broad, clear sunlight of the well-kept ACDC network, Seafoam and her troupe were greeted with a setting that seemed calm and safe by comparison to their other encounters so far today. The cave itself was tucked away by a blind rocky outcrop on the shaded side of a low hill, one of several small rises dotted about a space that looked like mostly flat parkland. The ground had the look and feel of short, soft grass, though a quick inspection showed that this was purely cosmetic; the panels underneath remained a stable, neutral 'normal'. Trees poked up from the landscape here and there, most of them in small ringed beds as though they'd been placed deliberately as part of some wider beautification project. In the distance to one side, a narrow river seemed to run between well-formed banks.

    Here and there were signs of the network's welcoming and quaint design - a bench by the river, a walking trail between the trees, and far off in the distance from where she emerged, Seafoam could make out the signs of more structured civilisation beginning to take shape in the form of more regimented paths and lots. One way or another, they had definitely made it safely to the ACDC network - not too close to established network paths, so her entourage was probably safe for now.

    Behind her, there was a small scattering of excited 'Meep's as the met trio edged out into the light and looked around, clearly relieved to see a network they recognised. The group seemed like they were about to wander off, now that they were as close to 'home' as a metool virus could get, but the map-wielding met stepped up close to Seafoam and she felt a small tug to get her attention. It held its map up towards her in a neatly rolled bundle and gave a bright 'Meep!' as it tried to give the rolled map to her, its eyes making small happy arches as it did.
    posted in ACDC Net •
    The WineGlass Private Beach Resort
    The WineGlass private beach resort stretched along a gently arcing curve of beach that made a sheltered bay in a secluded area of the beach net. Sparkling blue waters met glittering white sands that in turn transitioned into shady tropical trees that gave the hinted suggestion of hidden lagoons and beautiful natural walking trails.

    The resort itself nestled in the central section of the bay's curve, a scattering of various amenities, cafes, restaurants, shops and other beach-side comforts, while it rose to luxurious private accommodations amidst the trees further inland. Between the main resort buildings and the beach itself, a sheltered area also housed several pools and spas set up to give good view of the beach and the bay without the worry of sand or tides.

    Out on the bay, a number of small pleasure-craft drifted or sailed back and forth, chartered by vacationing navis while the beach itself was strewn with beach umbrellas, lounges, volleyball nets and marked areas for other beach games. There was a partition part way down the beach, with some signage on it that seemed to divide one area of relaxation from another, though one would need to get closer to read what the division was all about.

    The resort was modestly busy with various navis enjoying the space, and the sun was out and shining bright on the mid-morning setting while a gentle breeze drifted from one end of the cove to another, just enough to refresh and rustle the leaves on the trees.

    Delta would arrive at the designated co-ordinates on the southern end of the beach just at the edge of the resort grounds, directly by the entrance to one of the open-air cafes that the complex housed - the cafe looked to be unstaffed – likely menu purchases were delivered automatically and charged to resort customer accounts. This one appeared to be empty of morning guests, save for a single other navi quietly sipping a fruity-coloured drink as she looked out at the shoreline with her back to where Delta would arrive.

    At first it might be easy to mistake her for a child navi – her form was slight and small, and her feet clearly didn't reach anywhere close to the ground from the high stool she was perched on; if she were standing, she'd be maybe three feet tall at best, barely reaching Delta's hip. Long rabbit-like ears that lay back in a relaxed state gave her a few more inches, if one were feeling generous. Height aside, she was covered in a very short, soft coat of pure white fur and a glance at her profile showed her face to bear other similarly lapin features. She was wearing a dark red swim-suit made of a side-hitch bikini bottom with a tailored back clasp for what looked very much like a small tufted rabbit tail, and a narrow chest band up top that, given her build, didn't have much it needed to support and was just there for modesty. A small pair of stylised wings were picked out in silver thread against the red fabric on either side of the back-hitch.

    Given that the navi seemed to be the only person present at this particular cafe, and the likelihood that her small frame might match the voice he'd heard in the mission brief, it seemed reasonable to guess that this navi was probably Delta's client, though she didn't seem to have noticed him yet if he wanted to slip away and do any other recon before engaging with her.
    posted in Beach Net •
    RE: Suburban Surfing
    With just one foe remaining for now, Seafoam launched an attack that took advantage of her target's heightened elevation, striking it from above with a barrage of aqua needles while its attention was still focused downwards. With less time to react to the unexpected attack, the bat was pummelled into submission before it could drop back down, leaving Seafoam and her charges free to continue their exit from the cave.

    Beside her the formerly-fearful metool seemed to let out a breath and relax again before wandering back to convene with the other two. The map-wielding met took the lead once more, falling in line behind Seafoam while the sculptor gave a few more careful chisels on his its project – a stalagmite now artfully turned into what looked like a metool wearing a pointed safety cone instead of its normal helmet – and trailed along behind the others.

    -=Cavern Cravens=-
    PulseBatPulseBat (PulseBat)

    Area: ACDC, Okuden Valley, Kotobuki Town, Sharo, NetVegas

    HP: 80
    Attack Damage/Effect: 30 + Seeking
    Attack Accuracy: A
    Attack Description: Uses a sonic screech to damage its opponents.
    Secondary Attack Effect: EchoLocation
    Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
    Element: None
    Possible Rewards (Per Virus): Pulsar1, EchoLocation, Zenny.
    Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.
    A: DELETED
    PulseBatPulseBat (PulseBat)

    Area: ACDC, Okuden Valley, Kotobuki Town, Sharo, NetVegas

    HP: 80
    Attack Damage/Effect: 30 + Seeking
    Attack Accuracy: A
    Attack Description: Uses a sonic screech to damage its opponents.
    Secondary Attack Effect: EchoLocation
    Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
    Element: None
    Possible Rewards (Per Virus): Pulsar1, EchoLocation, Zenny.
    Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.
    B: DELETED
    PulseBatPulseBat (PulseBat)

    Area: ACDC, Okuden Valley, Kotobuki Town, Sharo, NetVegas

    HP: 80
    Attack Damage/Effect: 30 + Seeking
    Attack Accuracy: A
    Attack Description: Uses a sonic screech to damage its opponents.
    Secondary Attack Effect: EchoLocation
    Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
    Element: None
    Possible Rewards (Per Virus): Pulsar1, EchoLocation, Zenny.
    Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.
    C: DELETED

    -=Hopefully Home=-
    Map-Wielding Metool: 40Hp [Normal] [Behind Seafoam]
    Sculptor Metool: 40Hp [Normal] [Behind Seafoam]
    Substantially-Less-Nervous Metool: 40Hp [Behind Seafoam]

    -=Met Protector=-
    Seafoam.Exe: 80Hp [Normal][RageClaw: 5/6]

    -=Are we back in Kansas now? =-
    100% Normal
    • No effects.


    -=Battle 1, Victory!=-
    Spoils: 450z
    posted in ACDC Net •
    RE: Network Hike
    All around him, the incessant buzzing of the hives grated as the two on the ground gave rise to fresh swarms of bugs, but Delta was ready to be done with this encounter and focused his attention solely on the shadow-cloaked tree. North of him, the tree seemed to loom tall and foreboding, despite its torn and rent trunk, sinking into the depths of the gloom once more, but Delta was ready for its trickery this time. His first lunging slash cleaved through to shadows of the corrupted entity, revealing yet another inert tree in its place, but Delta was already moving with his follow up. He turned and struck a second time, this time connecting with the tree itself before it could strike at him.

    His blade dug into the already damaged trunk of the tree and cleaved the wood apart, drawing a last howling shriek of tearing timer from the virus, caught out at last and its tricks spent. It seemed to rear up, only tenuously connected to the baste of its trunk, then fell towards Delta in its death throes in a last attempt to crush the navi with its final fall. Even this Delta was prepared for, however - his freshly reformed shield caught the weight of the dying virus and let him shove its bulk to the side even as the force of its fall shattered his shield again.

    With the tree fallen, a quick salvo of shots swiftly deleted the loose hives as well, and the still-forming swarms of skeeters above them dissipated into the surrounding forest, fleeing the scene. With a last pulse of glowing energy, his candle healed its last and faded away, leaving Delta standing in the dark again, but the victor of the clearing all the same.

    -=Hive-Hoarder=-
    GloomScythe.Tree: DELETED

    SkeeterSkeeter (Skeeter)

    Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

    HP: 30
    Primary Attack Damage/Effect: 30 Drain (Null)
    Primary Attack Accuracy: B
    Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
    Element: None
    Possible Rewards (Per Virus): Drain1, Zenny
    Special: Omnishoes
    A: DELETED
    SkeeterSkeeter (Skeeter)

    Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

    HP: 30
    Primary Attack Damage/Effect: 30 Drain (Null)
    Primary Attack Accuracy: B
    Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
    Element: None
    Possible Rewards (Per Virus): Drain1, Zenny
    Special: Omnishoes
    B: DELETED
    SkeeterSkeeter (Skeeter)

    Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

    HP: 30
    Primary Attack Damage/Effect: 30 Drain (Null)
    Primary Attack Accuracy: B
    Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
    Element: None
    Possible Rewards (Per Virus): Drain1, Zenny
    Special: Omnishoes
    A2: DELETED
    SkeeterSkeeter (Skeeter)

    Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

    HP: 30
    Primary Attack Damage/Effect: 30 Drain (Null)
    Primary Attack Accuracy: B
    Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
    Element: None
    Possible Rewards (Per Virus): Drain1, Zenny
    Special: Omnishoes
    B2: DELETED
    SkeeterSkeeter (Skeeter)

    Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

    HP: 30
    Primary Attack Damage/Effect: 30 Drain (Null)
    Primary Attack Accuracy: B
    Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
    Element: None
    Possible Rewards (Per Virus): Drain1, Zenny
    Special: Omnishoes
    C: DELETED
    SkeeterSkeeter (Skeeter)

    Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

    HP: 30
    Primary Attack Damage/Effect: 30 Drain (Null)
    Primary Attack Accuracy: B
    Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
    Element: None
    Possible Rewards (Per Virus): Drain1, Zenny
    Special: Omnishoes
    B3: ESCAPED
    SkeeterSkeeter (Skeeter)

    Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

    HP: 30
    Primary Attack Damage/Effect: 30 Drain (Null)
    Primary Attack Accuracy: B
    Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
    Element: None
    Possible Rewards (Per Virus): Drain1, Zenny
    Special: Omnishoes
    C2: ESCAPED

    -=Bee-Seeker=-
    Delta.EXE: 155Hp [In the middle of the clearing][Grass]
    Candle: EXPIRED

    -=Terrain=-
    (Terrain is mostly grass in the middle of the clearing, with soil around the edges)
    40% Soil
    • Wood Elementals get +10% Evasion.
    • Wood attacks: +100% Source Damage, change terrain hit to Grass.
    • 100 Damage Aqua attacks: Change terrain hit to Mud.
    • 100 Damage Fire attacks: change terrain hit to Coal.
    • PanelShot: Imbue Wood.

    60% Grass
    • Wood Elementals get +5 HP/action.
    • Fire attacks: +100% Source Damage, change terrain hit to Soil.
    • PanelShot: Imbue Wood.


    -=Objects=-
    Twisted Tree North: SLICED
    Twisted Tree North-East: DELETED
    Twisted Tree East: DELETED
    Twisted Tree South-East: 60Hp [Woodbody][Soil]
    Twisted Tree South: IMMOLATED
    Twisted Tree West: DESTROYED
    Twisted Tree North-West: 60Hp [Woodbody][Soil]

    Ancient Beehive A: DELETED
    Ancient Beehive B: DELETED
    Ancient Beehive C: DELETED

    -=Battle 5, Victory!=-
    Spoils: 1100z, 15 BugFrags, Shadow1Effect: Shadow
    Accuracy: S
    Description: Grants the user Shadow. This reduces all incoming non-Slashing attacks to 0 damage, and reduces accuracy on ranged attacks by 20%.
    Duration: One turn
    Element: Null
    Trader Rank: D
    , Skeeter Bounty +5

    ((As an aside, for clarity - Many viruses do have a behaviour pattern that involves putting up an iron- or metal- body defence and not attacking, but it's not a feature of the defence, just the pattern for those viruses. If there was anything on the site that led you, as a player, to believing that the defence worked that way, let me know, and I can check it out and see if we need to clarify something))
    posted in Okuden Net •
    RE: Network Hike
    With the dark tree no longer clinging to the shadows, Delta was increasingly hemmed in by foes – though it seemed as though the collection of ancient beehives remained inert for now, each with a swarm of skeeters already buzzing above them. The tree itself rattled its branches and the moaning wind through the wood became a roaring wail of sound amidst the rustle of boughs and the fiercely whipping winds. Exposed to it a second time, Delta might notice that the blast of air that rushed through the clearing crackled with viral code, enough to interfere with any fields or barriers he might be using – fortunate for Delta then, that he wasn't in the habit of utilising that sort of defence.

    He struck out with his blade, removing another of the dark tree's possible duplicates then turned his attention on the skeeters and their hives... but a grave miscalculation of past experiences seemed to have led the navi astray at a tactical moment. Even as he began making his flurry of swift buster shots at the smaller targets the tree's long scything branches continued to lash out at him, largely unhindered by its iron-bark defence. The tree certainly seemed to be rooted to the spot and immobile, but perhaps this wasn't a condition too unfamiliar to trees in general. It definitely didn't seem to be inhibiting it from attacking him and its branches had Delta well within reach. A storm of rapid shots and swings ensued from both sides of the battle as each tried to assail the other.

    Delta's first two shots swiftly eliminated one of the skeeter swarms before it could react, but in turn GloomScythe swung two strikes in his direction, landing one scoring blow on the navi in the process. Amidst the rapid movements the long shadows played in the candle's flickering light and the dark tree seemed to take note of the way the flame was healing its prey and its attention began to split between delta and his summon. It aimed one scythe at each the navi and the candle, but was clearly becoming more focused on the troublesome light – the scythe aimed at Delta missed, while the other bit into the wax and made the flame waver for a moment.

    Delta, meanwhile took another pair of shots at one of the hives, destroying it and preventing any further summons from that particular source, while the second swarm of skeeters rushed him, missing by a hair. Not far away, the third skeeter swarm followed suit, this group succeeding at finding exposed points on Delta's body and hungrily draining data from him. Fully distracted for the moment, the tree continued to slash at the cursed light, sending globs of wax flying left and right across the clearing and making the shadows warp and twist while Delta handily eliminated another swarm of insects with another pair of quick shots. If nothing else he was getting good bounty credit here...

    The light from the candle continued to flow, healing both Delta and the candle itself, and as the navi continued to destroy bugs and hives, the tree's attention seemed to begin turning back towards the more obvious threat. It struck the candle one more time, but still failed to destroy it, before sweeping its scythes back in Delta's direction – another half-distracted miss, fortunately.

    Harried by the attacks, Delta's next target only received one of his buster shots, the other going slightly wide, and so the second beehive remained; damaged and dripping from its ancient combs, but still intact. A final pair of strikes from both the navi and the tree saw Delta take a last pair of slicing blade strikes even as he successfully destroyed the third skeeter swarm.

    The deluge of rapid assaults seemed to let up for a moment as the tree's hardened defence faded and the darkness drew in around it again. It was still looking worse for wear and that aggressive assault seemed to have taken some energy for the twisted entity to exert in is damaged condition. Maybe now Delta would have an opportunity to finish it off.

    -=Hive-Hoarder=-
    GloomScythe.Tree: 80Hp [Directly North of Delta, at the edge of the clearing][Soil]

    SkeeterSkeeter (Skeeter)

    Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

    HP: 30
    Primary Attack Damage/Effect: 30 Drain (Null)
    Primary Attack Accuracy: B
    Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
    Element: None
    Possible Rewards (Per Virus): Drain1, Zenny
    Special: Omnishoes
    A: DELETED
    SkeeterSkeeter (Skeeter)

    Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

    HP: 30
    Primary Attack Damage/Effect: 30 Drain (Null)
    Primary Attack Accuracy: B
    Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
    Element: None
    Possible Rewards (Per Virus): Drain1, Zenny
    Special: Omnishoes
    B: DELETED
    SkeeterSkeeter (Skeeter)

    Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

    HP: 30
    Primary Attack Damage/Effect: 30 Drain (Null)
    Primary Attack Accuracy: B
    Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
    Element: None
    Possible Rewards (Per Virus): Drain1, Zenny
    Special: Omnishoes
    A2: DELETED
    SkeeterSkeeter (Skeeter)

    Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

    HP: 30
    Primary Attack Damage/Effect: 30 Drain (Null)
    Primary Attack Accuracy: B
    Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
    Element: None
    Possible Rewards (Per Virus): Drain1, Zenny
    Special: Omnishoes
    B2: DELETED
    SkeeterSkeeter (Skeeter)

    Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

    HP: 30
    Primary Attack Damage/Effect: 30 Drain (Null)
    Primary Attack Accuracy: B
    Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
    Element: None
    Possible Rewards (Per Virus): Drain1, Zenny
    Special: Omnishoes
    C: DELETED

    -=Bee-Seeker=-
    Delta.EXE: 125Hp [In the middle of the clearing][Grass][Regen: 5Hp per action while Candle lasts][Sword: 2/6]

    Candle: 60Hp [Behind Delta][Grass][Regen: 5Hp per action (it counts as taking a single action each round, refreshing the regen)][1 Round]

    -=Terrain=-
    (Terrain is mostly grass in the middle of the clearing, with soil around the edges)
    40% Soil
    • Wood Elementals get +10% Evasion.
    • Wood attacks: +100% Source Damage, change terrain hit to Grass.
    • 100 Damage Aqua attacks: Change terrain hit to Mud.
    • 100 Damage Fire attacks: change terrain hit to Coal.
    • PanelShot: Imbue Wood.

    60% Grass
    • Wood Elementals get +5 HP/action.
    • Fire attacks: +100% Source Damage, change terrain hit to Soil.
    • PanelShot: Imbue Wood.


    -=Objects=-
    Twisted Tree North-East: DELETED
    Twisted Tree East: DELETED
    Twisted Tree South-East: 60Hp [Woodbody][Soil]
    Twisted Tree South: IMMOLATED
    Twisted Tree South-West: 60Hp [Woodbody][Soil]
    Twisted Tree West: DESTROYED
    Twisted Tree North-West: 60Hp [Woodbody][Soil]

    Ancient Beehive A: DELETED
    Ancient Beehive B: 10Hp [Woodbody][Grass]
    Ancient Beehive C: 30Hp [Woodbody][Grass]
    posted in Okuden Net •