As the light faded and the scorching flames and stars burned out, one courser remained in the centre, shield up and tracking with the shark. Courser himself had taken the moment to dart down the column of water and break out to one side lower in the den, letting the dark shade of his coat blend with the frigid water long enough to lose the beast's attention, or hopefully so. There were other distractions beside his main clone, as his turret continued to fire and the mole swam in again, trying to clip the shark as it circled. He continued to hide, as best the could, slowly drawing the silvered revolved from his coat as he waited for the shark to lash out at the target-rich environment above him in some way, before extending his arm up and pulling the trigger. A concussive thump kicked his arm back and he let the weapon spin about his finger from the recoil as the chamber discharged. It was a pin-point shot, compared to the size of the beast, but it had enough punch and piercing power to do significant damage, if he was able to find a decent blind spot. Two more shots followed, but Courser aimed them upwards at the edges of the den instead; if he could dislodge any larger chunks of ice or debris it might give him some more cover to make called shots from.
Still holding the weapon, he readied himself to deal with any more direct repercussions of his attack; if he got the shark's attention again, it could snap at the water – Courser planned to be elsewhere, leaving only another after image in his place to tease it.
-=Summary=-
C*) Assassin: +20% Damage on any strike that lands after an attack from Squalo that wasn't against the real Courser.
C1)
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Accuracy: A
Description: Shoots a fireball that explodes on impact to hit nearby enemies.
Duration: Once
Element: Fire
Trader Rank: D (40Fire, 8-way spread (enemies), A)
C2) Star Field: (20Fire, Nova4)
C*) Twig-Clone: Takes forward position, where Courser was before the star burst, evasive with a 'shield' up
C3) Movement (Fading back, seeking to use the after effects of the light-show to disorient and hide)
C*) Momogra: (25, Backstab, B)
C*) Needler: (40 x2 Hits, A)
C4) Ebb and Flow: (First: Status Cure, Strengthen 10, 5 Healing)(Then: 5 Healing per action, five additional actions)
C5)
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Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Trader Rank: C (160Fire (Using Fire+30), A) (+32Fire if Assassin is met) (other two shots directed towards the edges of the den arena, trying to create some more terrain debris)
C*) Fast Barrier: (30Hp Barrier)
C*) Fast Armour: (10Hp Casing)
C6) Forked Streams: Trap(Incoming Attack against CourseMan): Multi-Stage: First (Dodge + Decoy(1 round)), Then (10Aqua, Shot-Type x2 Hits)
-=Cooldowns=-
Ebb and Flow: 2 Turns
Forked Streams: 2 Turns
-=Chips Used=-
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Properties: Normal, Mobile
Object Damage: 80 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 40 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
Trader Rank: C
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Damage: 15 + Backstab
Accuracy: B
Description: Creats a Momogra virus to aid you. Attacks with a shovel from behind, and has a constant Mole status that ignores terrain solidness when not attacking (unless the panel currently does not exist). Still affected by other effects of panels.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: C
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Accuracy: A
Description: Sends a wave of ice at one enemy
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: C
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Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E
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Accuracy: B
Description: Fires three sharp spears at the same target.
Duration: Once
Element: Null
Trader Rank: C
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Accuracy: B
Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
Duration: Once
Element: Null
Trader Rank: D
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Properties: Anchored
Object Damage: 50 + Impact
Damage Method: Telekinesis
Attack Damage: 100 + To-All-Clause (Enemies)
Accuracy: S
Description: Places a bomb on the field that will explode after two turns, damaging all enemies.
Duration: 2 turns or until destroyed.
Element: Null
Trader Rank: D
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Properties: Light
Object Damage: 100 Null + Blast2
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: 100 Null + Blast2 + Line Attack + Seeking
Accuracy: D (thrown) / A (trigger)
Description: Sets a lightweight laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. It can see through Invisibility. This weapon is very dangerous to use, caution is advised.
Duration: Until destroyed or until it attacks.
Element: Null
Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.
Trader Rank: D
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Accuracy: C
Description: A fist of stone falls from the sky to smash an enemy, and create a shock wave that hits two nearby enemies. The area affected by the fist becomes Cracked terrain.
Duration: Once
Element: Null
Trader Rank: D
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Accuracy: A (Primary) / B (Blast)
Description: Fires a sound wave. If it hits an object, its range is amplified, hitting anything near that object in a blast of noise.
Duration: Once
Element: Null
Special: Object Triggered Blast: Blast effect that only works if the attack hits an Object, such as a RockCube.
Trader Rank: D
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Accuracy: A (Primary) / B (Blast)
Description: Fires a sound wave. If it hits an object, its range is amplified, hitting anything near that object in a blast of noise.
Duration: Once
Element: Null
Special: Object Triggered Blast: Blast effect that only works if the attack hits an Object, such as a RockCube.
Trader Rank: D
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Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: D
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Accuracy: B
Description: Creates a long metal blade with exceptional cutting speed. Hits with a wide slash, then a long slash in the span of a single action, hitting 3 and 2 targets, respectively. Only one target can be hit with both slashes. Rare
Duration: Until Overridden/Broken. Breaks automatically after 2 uses.
Element: Null
Trader Rank: C
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Properties: Normal
Object Damage: 220 + Blast3
Damage Method: Throw, Knockback, Microburst, Pull, Gravity, Telekinesis
Attack Damage: 220 + Blast3
Accuracy: Not Applicable
Description: Creates a BoyBomb1 on the field directly before you. The bomb may be pushed around until the end of the turn. The bomb will explode at the beginning of the following turn, dealing extremely heavy damage to anything nearby. Be somewhere else when that happens....
Duration: Until destroyed or the beginning of next turn.
Element: Null
Special: If enough damage is dealt to this object to destroy it, it will immediately explode instead.
Trader Rank: D
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Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D
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Accuracy: S Block, A Return
Description: Defends against one attack, teleports to enemy, and strikes with Gutpunch. Impacting. Breaking.
Duration: Once
Element: Null
Special: I-Field is pierced by Impact, Counter is negated by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: D
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Accuracy: S
Description: Adds 30 Damage to all hits of a Fire Element attack chip, before any external environment-related or target-related damage modifiers apply.
Duration: Once
Element: Fire
Trader Rank: C
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Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Trader Rank: C
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Accuracy: A
Description: Shoots a fireball that explodes on impact to hit nearby enemies.
Duration: Once
Element: Fire
Trader Rank: D