Delta readied his shield again, just in time as it turned out. No sooner had he raised the defence, than the massive Spikey dug its claws in, curled up and presented its spines again, spinning into a dervish of fire and scoring spikes that blasted past and away from the navi once more, slamming him to the side and crumpling the new shield as well as leaving scorched red scratches along the length of the metal pillars in its wake. It uncurled with a leap at the far end of the row of columns, spinning to face and looked around for its target.
The moment that it held still was long enough, however, for Delta to dart around his covering pillar and line up a shot with his powerful rocket launcher. The shot streaked up the length of the are and impacted with a satisfying burst against the metavirus. A genuine sound of shock and pain was his reward, and even if it was immediately followed by a freshly infuriated growl of ire amidst the clearing smoke, at least it was proof that he was wearing the massive creature down.
Unfortunately, ill luck struck, and from his exposed position after taking his own shot, Delta found himself unable to dodge away in time to avoid a blast from the lingering catack virus – the shell itself hadn't struck him directly, but it seemed to pack a moderate blast radius, and the shrapnel from the explosion stung. Spiderweb cracks raced across the glass terrain beneath him where the shell burst, but Delta was already moving away from the damaged terrain. The sound of it collapsing behind him was just background noise.
Shaking it off, the navigator moved to close the distance between himself and the metavirus, dashing up the length of the increasingly damaged kill box. The Spikey snarled and began to launch a series of bursting fireballs in his direction one after another. Delta wove between the shots, drawing closer. One of the shots winged him as it exploded into a side-winding spread of fire, but he managed to avoid the rest as he closed to melee range and took a swipe at the virus with his freshly materialised sword. The first cut slashed deep, drawing another yelp of pain from the creature, but before he could land his seconds stroke the virus leapt back a few feet, away from the blade, before retaliating with a second volley of exploding fireballs. Its aim was more hurried this time, but still a nigh-on point blank shot; Delta managed to avoid two of the blasts, but two more scorched him as they exploded.
The Spikey growled and snarled, flame dripping from its jaws, but it was definitely damaged badly now; one more solid hit might be enough to end the fight.
-=Viruses=-
AlphaSpikey V1AlphaSpikey V1 (AlphaSpikey)
AlphaSpikeys are a combination of the Spikey, Dragrin, and Armadill viruses. They appear to be larger than normal Spikeys wreathed in flame with the ability to roll up into a ball and shred along the ground as a fireball.
Area: All
HP: 310
Element: Fire
Primary Attack Damage/Effect: 5 Fire + SeriesSpread x 4 Shots
Primary Attack Accuracy: A
Primary Attack Description: Attacks with HeatShot, then Heat-V, then HeatSide, and finally HeatCross.
Secondary Attack Damage/Effect: 20 Fire + Seeking + Nova2
Secondary Attack Accuracy: B
Secondary Attack Description: Roars, releasing a rage-driven blast of fire in all directions.
Tertiary Attack Damage/Effect: 20 Fire + Impact + Slashing + LineAttack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Curls up into a fireball, and shreds along the ground at high speed, rolling over all who stand before it until it reaches its intended target. When it does, it uncurls into a sudden pounce attack.
Special: Improved Pack Tactics: Same as Pack Tactics, but the bonuses are doubled. Works with both Spikey and AlphaSpikey viruses.
-- AlphaSpikey are immune to the attacks of Spikey and AlphaSpikey viruses.
Possible Rewards (Per Virus): Heatshot, HotBody1, IronShell1, Fire+30, Burner, Zenny: 80Hp (North-western end of the pillars, next to Delta)(Solar)
CatackCatack (Catack)
Catacks move at a slow rate and their dodges are generally bad. They can, however, attack in any direction while moving or attempting to dodge.
Area: SciLab, Electown, Dentech, Beach, Hades Isle
HP: 120
Attack Damage/Effect: 20 Null + Panel Crack + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon1, Zenny
Special: May Move/Dodge while attacking.
Special: Slow: 60Hp (South-West side of the pillars) (Metal)
GunnerGunner (Gunner)
Gunners attack every action, if able. They don't bother attacking enemies they can't hit or enemies they can't damage, but they can select Objects as targets. Their accuracy with the machinegun attack is bad because it scatters everywhere. They are aware of this. They are also aware of the fact that their Vulcan attack pierces objects.
Area: SciLab, Kotobuki Town, Dentech
HP: 60
Primary Attack Damage/Effect: 5 Null + Spay Fire x 9 Shots
Primary Attack Accuracy: E
Primary Attack Description: Targets an enemy and sprays the area with twin machineguns.
Secondary Attack Damage/Effect: 5 Null + Spread1 x 3 Shots
Secondary Attack Accuracy: A
Secondary Attack Description: Targets and enemy and attacks with Vulcan.
Element: None
Possible Rewards (Per Virus): Vulcan1, MachineGun1, Zenny
Special: Immobile.: DELETED
-=Navis=-
Delta.EXE: 60Hp (In the North-west, near Pillar C) (Solar)
-=Terrain=- (Small enough that one movement can get from one side of the field to the other)
40% Metal
35% Solar
10% Cracked
10% Glass
5% Broken
-=Objects=-
Metal Pillar A: 40 HP (MetalBody) (In the south-eastern corner of the field) (Metal)
Metal Pillar B: 40 HP (Metalbody) (In the south-western corner of the field) (Metal)
Metal Pillar C: 40 HP (Metalbody) (In the north-western corner of the field) (Solar)
Metal Pillar D: 40 HP (Metalbody) (In the north-eastern corner of the field) (Solar)
Battle Mode: ELITE
Kill the Alpha Spikey to win!
posted in SciLab Net •
The moment that it held still was long enough, however, for Delta to dart around his covering pillar and line up a shot with his powerful rocket launcher. The shot streaked up the length of the are and impacted with a satisfying burst against the metavirus. A genuine sound of shock and pain was his reward, and even if it was immediately followed by a freshly infuriated growl of ire amidst the clearing smoke, at least it was proof that he was wearing the massive creature down.
Unfortunately, ill luck struck, and from his exposed position after taking his own shot, Delta found himself unable to dodge away in time to avoid a blast from the lingering catack virus – the shell itself hadn't struck him directly, but it seemed to pack a moderate blast radius, and the shrapnel from the explosion stung. Spiderweb cracks raced across the glass terrain beneath him where the shell burst, but Delta was already moving away from the damaged terrain. The sound of it collapsing behind him was just background noise.
Shaking it off, the navigator moved to close the distance between himself and the metavirus, dashing up the length of the increasingly damaged kill box. The Spikey snarled and began to launch a series of bursting fireballs in his direction one after another. Delta wove between the shots, drawing closer. One of the shots winged him as it exploded into a side-winding spread of fire, but he managed to avoid the rest as he closed to melee range and took a swipe at the virus with his freshly materialised sword. The first cut slashed deep, drawing another yelp of pain from the creature, but before he could land his seconds stroke the virus leapt back a few feet, away from the blade, before retaliating with a second volley of exploding fireballs. Its aim was more hurried this time, but still a nigh-on point blank shot; Delta managed to avoid two of the blasts, but two more scorched him as they exploded.
The Spikey growled and snarled, flame dripping from its jaws, but it was definitely damaged badly now; one more solid hit might be enough to end the fight.
-=Viruses=-
AlphaSpikey V1AlphaSpikey V1 (AlphaSpikey)
AlphaSpikeys are a combination of the Spikey, Dragrin, and Armadill viruses. They appear to be larger than normal Spikeys wreathed in flame with the ability to roll up into a ball and shred along the ground as a fireball.
Area: All
HP: 310
Element: Fire
Primary Attack Damage/Effect: 5 Fire + SeriesSpread x 4 Shots
Primary Attack Accuracy: A
Primary Attack Description: Attacks with HeatShot, then Heat-V, then HeatSide, and finally HeatCross.
Secondary Attack Damage/Effect: 20 Fire + Seeking + Nova2
Secondary Attack Accuracy: B
Secondary Attack Description: Roars, releasing a rage-driven blast of fire in all directions.
Tertiary Attack Damage/Effect: 20 Fire + Impact + Slashing + LineAttack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Curls up into a fireball, and shreds along the ground at high speed, rolling over all who stand before it until it reaches its intended target. When it does, it uncurls into a sudden pounce attack.
Special: Improved Pack Tactics: Same as Pack Tactics, but the bonuses are doubled. Works with both Spikey and AlphaSpikey viruses.
-- AlphaSpikey are immune to the attacks of Spikey and AlphaSpikey viruses.
Possible Rewards (Per Virus): Heatshot, HotBody1, IronShell1, Fire+30, Burner, Zenny: 80Hp (North-western end of the pillars, next to Delta)(Solar)
CatackCatack (Catack)
Catacks move at a slow rate and their dodges are generally bad. They can, however, attack in any direction while moving or attempting to dodge.
Area: SciLab, Electown, Dentech, Beach, Hades Isle
HP: 120
Attack Damage/Effect: 20 Null + Panel Crack + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon1, Zenny
Special: May Move/Dodge while attacking.
Special: Slow: 60Hp (South-West side of the pillars) (Metal)
GunnerGunner (Gunner)
Gunners attack every action, if able. They don't bother attacking enemies they can't hit or enemies they can't damage, but they can select Objects as targets. Their accuracy with the machinegun attack is bad because it scatters everywhere. They are aware of this. They are also aware of the fact that their Vulcan attack pierces objects.
Area: SciLab, Kotobuki Town, Dentech
HP: 60
Primary Attack Damage/Effect: 5 Null + Spay Fire x 9 Shots
Primary Attack Accuracy: E
Primary Attack Description: Targets an enemy and sprays the area with twin machineguns.
Secondary Attack Damage/Effect: 5 Null + Spread1 x 3 Shots
Secondary Attack Accuracy: A
Secondary Attack Description: Targets and enemy and attacks with Vulcan.
Element: None
Possible Rewards (Per Virus): Vulcan1, MachineGun1, Zenny
Special: Immobile.: DELETED
-=Navis=-
Delta.EXE: 60Hp (In the North-west, near Pillar C) (Solar)
-=Terrain=- (Small enough that one movement can get from one side of the field to the other)
40% Metal
- Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
- Elec attacks: +100% Source Damage.
- 100 Damage Aqua attacks: Change terrain hit to Cracked.
- 100 Damage Fire attacks: Change terrain hit to Furnace.
- PanelShot: Imbue Elec + Break.
35% Solar
- Elec Elementals get +5 HP/action.
- Wood attacks: +100% Source Damage, change terrain hit to Cracked.
- PanelShot: Imbue Elec + Stun1.
10% Cracked
- Changes to Broken when stepped on, chance to fall in when triggered.
- Burrow: Change terrain to Broken, Null 50 to burrower.
- Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
- PanelShot: Splash1.
10% Glass
- Slip Effect: -10% Accuracy, -10% Evasion to all.
- Non-Ice Aqua attacks causes it to be Wet, doubles slip effect for Non-Aqua Elementals for 1 turn. Wet can expire early with Fire attacks. Can cause slippage for poor RP or heavy impacts on Non-Aqua Elementals, 1-2 actions to recover.
- 200 Damage attacks: Change terrain hit to Broken. Damage threshold cut in half for Ground, Break, and Impact, to a minimum threshold of 25 when all 3 are present. Null 25 + Slashing + Nova 2 per panel broken, up to 200 (8 panels).
- Burrow: Change terrain to Broken, 50 Null + Slashing to burrower, Null 25 + Slashing + Nova2 to surroundings.
- PanelShot: Spread1.
5% Broken
- Not bottomless.
- Reverts to Normal after a time, if no one is inside.
- Doubles dodge penalties for bad RP.
- 1-4 Movements actions to climb back out depending on method.
-=Objects=-
Metal Pillar A: 40 HP (MetalBody) (In the south-eastern corner of the field) (Metal)
Metal Pillar B: 40 HP (Metalbody) (In the south-western corner of the field) (Metal)
Metal Pillar C: 40 HP (Metalbody) (In the north-western corner of the field) (Solar)
Metal Pillar D: 40 HP (Metalbody) (In the north-eastern corner of the field) (Solar)
Battle Mode: ELITE
Kill the Alpha Spikey to win!