RE: Chip Calibration
Delta readied his shield again, just in time as it turned out. No sooner had he raised the defence, than the massive Spikey dug its claws in, curled up and presented its spines again, spinning into a dervish of fire and scoring spikes that blasted past and away from the navi once more, slamming him to the side and crumpling the new shield as well as leaving scorched red scratches along the length of the metal pillars in its wake. It uncurled with a leap at the far end of the row of columns, spinning to face and looked around for its target.

The moment that it held still was long enough, however, for Delta to dart around his covering pillar and line up a shot with his powerful rocket launcher. The shot streaked up the length of the are and impacted with a satisfying burst against the metavirus. A genuine sound of shock and pain was his reward, and even if it was immediately followed by a freshly infuriated growl of ire amidst the clearing smoke, at least it was proof that he was wearing the massive creature down.

Unfortunately, ill luck struck, and from his exposed position after taking his own shot, Delta found himself unable to dodge away in time to avoid a blast from the lingering catack virus – the shell itself hadn't struck him directly, but it seemed to pack a moderate blast radius, and the shrapnel from the explosion stung. Spiderweb cracks raced across the glass terrain beneath him where the shell burst, but Delta was already moving away from the damaged terrain. The sound of it collapsing behind him was just background noise.

Shaking it off, the navigator moved to close the distance between himself and the metavirus, dashing up the length of the increasingly damaged kill box. The Spikey snarled and began to launch a series of bursting fireballs in his direction one after another. Delta wove between the shots, drawing closer. One of the shots winged him as it exploded into a side-winding spread of fire, but he managed to avoid the rest as he closed to melee range and took a swipe at the virus with his freshly materialised sword. The first cut slashed deep, drawing another yelp of pain from the creature, but before he could land his seconds stroke the virus leapt back a few feet, away from the blade, before retaliating with a second volley of exploding fireballs. Its aim was more hurried this time, but still a nigh-on point blank shot; Delta managed to avoid two of the blasts, but two more scorched him as they exploded.

The Spikey growled and snarled, flame dripping from its jaws, but it was definitely damaged badly now; one more solid hit might be enough to end the fight.

-=Viruses=-
AlphaSpikey V1AlphaSpikey V1 (AlphaSpikey)

AlphaSpikeys are a combination of the Spikey, Dragrin, and Armadill viruses. They appear to be larger than normal Spikeys wreathed in flame with the ability to roll up into a ball and shred along the ground as a fireball.

Area: All

HP: 310
Element: Fire

Primary Attack Damage/Effect: 5 Fire + SeriesSpread x 4 Shots
Primary Attack Accuracy: A
Primary Attack Description: Attacks with HeatShot, then Heat-V, then HeatSide, and finally HeatCross.

Secondary Attack Damage/Effect: 20 Fire + Seeking + Nova2
Secondary Attack Accuracy: B
Secondary Attack Description: Roars, releasing a rage-driven blast of fire in all directions.

Tertiary Attack Damage/Effect: 20 Fire + Impact + Slashing + LineAttack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Curls up into a fireball, and shreds along the ground at high speed, rolling over all who stand before it until it reaches its intended target. When it does, it uncurls into a sudden pounce attack.

Special: Improved Pack Tactics: Same as Pack Tactics, but the bonuses are doubled. Works with both Spikey and AlphaSpikey viruses.
-- AlphaSpikey are immune to the attacks of Spikey and AlphaSpikey viruses.

Possible Rewards (Per Virus): Heatshot, HotBody1, IronShell1, Fire+30, Burner, Zenny
: 80Hp (North-western end of the pillars, next to Delta)(Solar)
CatackCatack (Catack)

Catacks move at a slow rate and their dodges are generally bad. They can, however, attack in any direction while moving or attempting to dodge.

Area: SciLab, Electown, Dentech, Beach, Hades Isle

HP: 120
Attack Damage/Effect: 20 Null + Panel Crack + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon1, Zenny
Special: May Move/Dodge while attacking.
Special: Slow
: 60Hp (South-West side of the pillars) (Metal)
GunnerGunner (Gunner)

Gunners attack every action, if able. They don't bother attacking enemies they can't hit or enemies they can't damage, but they can select Objects as targets. Their accuracy with the machinegun attack is bad because it scatters everywhere. They are aware of this. They are also aware of the fact that their Vulcan attack pierces objects.

Area: SciLab, Kotobuki Town, Dentech

HP: 60
Primary Attack Damage/Effect: 5 Null + Spay Fire x 9 Shots
Primary Attack Accuracy: E
Primary Attack Description: Targets an enemy and sprays the area with twin machineguns.
Secondary Attack Damage/Effect: 5 Null + Spread1 x 3 Shots
Secondary Attack Accuracy: A
Secondary Attack Description: Targets and enemy and attacks with Vulcan.
Element: None
Possible Rewards (Per Virus): Vulcan1, MachineGun1, Zenny
Special: Immobile.
: DELETED

-=Navis=-
Delta.EXE: 60Hp (In the North-west, near Pillar C) (Solar)

-=Terrain=- (Small enough that one movement can get from one side of the field to the other)
40% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
(The Southern half of the field)
35% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
(The Northern half of the field)
10% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
(behind Delta, where the Catack blast hit)
10% Glass
  • Slip Effect: -10% Accuracy, -10% Evasion to all.
  • Non-Ice Aqua attacks causes it to be Wet, doubles slip effect for Non-Aqua Elementals for 1 turn. Wet can expire early with Fire attacks. Can cause slippage for poor RP or heavy impacts on Non-Aqua Elementals, 1-2 actions to recover.
  • 200 Damage attacks: Change terrain hit to Broken. Damage threshold cut in half for Ground, Break, and Impact, to a minimum threshold of 25 when all 3 are present. Null 25 + Slashing + Nova 2 per panel broken, up to 200 (8 panels).
  • Burrow: Change terrain to Broken, 50 Null + Slashing to burrower, Null 25 + Slashing + Nova2 to surroundings.
  • PanelShot: Spread1.
(As a "killzone" between the two halves of the field)
5% Broken
  • Not bottomless.
  • Reverts to Normal after a time, if no one is inside.
  • Doubles dodge penalties for bad RP.
  • 1-4 Movements actions to climb back out depending on method.
(A section of the cracked terrain that fell in after delta crossed it)

-=Objects=-
Metal Pillar A: 40 HP (MetalBody) (In the south-eastern corner of the field) (Metal)
Metal Pillar B: 40 HP (Metalbody) (In the south-western corner of the field) (Metal)
Metal Pillar C: 40 HP (Metalbody) (In the north-western corner of the field) (Solar)
Metal Pillar D: 40 HP (Metalbody) (In the north-eastern corner of the field) (Solar)

Battle Mode: ELITE

Kill the Alpha Spikey to win!
posted in SciLab Net
RE: Shakedown One
With a more curious approach than some navis might have taken, Sefoam approached the group. As she drew nearer, the urgent and frustrated 'meeps' of the met that had noticed her increased. It ran back and forth between its two colleagues, complaining and frequently gesturing in Seafoam's direction with its pickaxed. Every so often it glanced back towards her as well, though it didn't make eye contact for long.

The metool by the sculpture only spared its friend a cursory look before trying to wave it off. It contemplated the art pieces, then swiped its pick again, slicing off another small chunk. Whatever it had originally looked like, it now seemed to be taking on a rounder, shorter shape... something of a rough dome on top, maybe a round body, some kind of possibly pickaxe-like extension on one side and... a cape, perhaps? The data crystal had been allowed to retain pride of place, in the middle of the sculpture's 'helmet', a green glowing diamond in the place where the cross would be on a normal met's helm.

The urgent metool gave up and dashed back to the one with the map, calling out repeatedly, and almost jumping up and down in its antsy desperation, but the one poring over the unfolded document only glanced at it before returning to its consternation.

The plaintive 'meeps' continue to grow more hurried until Seafoam arrived at the other side of the spread out map, and was able to look down at it. Across from her, the metool attempting to read it glanced up when her shadow fell over it. The mettool lifted its pickaxe and waved briefly, then looked back down at the map. Beside it, the other metool trailed off into defeated silence, and for a virus without shoulders, they certainly seemed to slump. It turned to wander a few paces away, dragging its pickaxe behind it, before plopping down, mostly turned away from Seafoam and the map-met... it seemed pretty dejected for some reason.

The map itself, which Seafoam could now see more clearly, was a fold out location connectivity map – somewhat like a real-world road map – for the ACDC network, and it was upside-down. The metool attempting to read it continued to look between the map and their surroundings but, understandably now, was not making any headway. It might possibly occur to either Coral or Seafoam, that while metools were a common virus that proliferated across much of the net, Netopia was, in fact, one of the places where they did not occur naturally... these guys were a long way from home.

-=Out of Place Tourists=-
MetoolMetool (Metool)

Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage.
: 40Hp [Normal] (At the base of the sculpture, surrounded by cracked, still working away)
MetoolMetool (Metool)

Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage.
: 40Hp [Holy] (Clearly very lost)
MetoolMetool (Metool)

Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage.
: 40Hp [Normal] (Sulking and upset a few feet away)

-=Fresh to the Scene=-
Seafoam.Exe: 150Hp [Normal] (by the map)

-=Public Park=-
70% Normal
  • No effects.
(Majority of the field)
20% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
(Around the base of the sculpture)
10% Holy
  • Halves Final Damage.
  • Cannot be in Sigs.
  • PanelShot: Converts attack to Life Drain.
(Small patch off to the left)

-=Strange Installation=-
Modern Art???: 20Hp [Centre of the area] (Starting to look more like a crudely carved caped metool now)
GMD: 15Hp (Embedded in the centre helm of the sculpture)
posted in Netopia Net
RE: From Beyond {lurking;grasping}
The white felt no pain. A noxious fog of static drifted from the holes in Hex's pool, the only sign any damage had been dealt as more bodies crawled themselves up into another heap. The Egomorph's body hung half-splattered, head lolling obscenely by a thin vein of neck left. Jerking erratically, they slithered into the husk-pile, oozing piles melding together with a disgusting slurp. Red light shone bloody through the buzzing grey fog. [COMMAND: REPLICATE] came a voice from below, a tortured approximation of speech that seemed to grind from the Net itself. The haze of static slowed as the holes in the white closed themselves.

Red light flared ever brighter. [COMMAND: REPLICATE] came the awful voice again, as though the Net were being forced to translate the white's intent, and suffering for it. The exotic matter of the white was fed into the Conduit where it hung at Egomorph's back, foreign energy flooding the Net until the intrusive light took root and sprouted a fruiting body. All the while, the pool flowed in a sickening jerk off the metal terrain. The white felt no pain, but as long as the red light of its brain shone, it could think.

A surge rose from below. Bubbling, writhing coils crawled from rents in the husk-body, bloating the skin from beneath, fingers cracking as they were made to grasp and flex. Like flowers to the sun, the hands turned to the Sledge where it stood lone, defiant before the onslaught. Like flowers to the sun, they bloomed, fingers unfurling into petals of tongues and teeth. The white frothed and churned in anticipation.

Like flowers to the sun, they feasted. The light of the Sledge's aura could be torn into and digested as easily as bones and meat, and the white was eager for a taste. A braided coil of arms was brought to bear, split all along its length with slavering maws. It chewed as it lashed, lashed as it chewed, seeking not just an opening, but to inspire the fear of an encroaching predator. Why did it seek out the fear? It was impossible to say.

Still the static seeped, grey and noxious. From a rent the Sledge's hammer had managed to smash open, a man's head spurted free. Fog spewed freely from its gaping mouth, which gnashed until its teeth were jagged splinters. As the braided coil receded, the toxic flail was whipped at the Sledge on a long, oozing neck, looking to bite and spread its gaseous venom further.

Hex receded, leaving the head hollow and dead to be smashed like brittle china. The white tide writhed and surged, growing yet larger, yet deeper.

*SetArmour [40 HP Casing, Hex]
1. Equip Egomorph [Encase]
E1. Command: Replicate [30 HP Healing: Hex, Egomorph; 2TCD]
E2. Command: Activate [Random Effect; 1TCD]
Possible Activations
1 - Hollow bodies rise from the pool, to be grifted on as disposable armour.
Effects: 2-Hit Shield (random ally)

2 - A cloud of crackling static bursts from the pool and settles over its creator.
Effects: 40 HP Barrier (random ally)

3 - Hex's pool is churned and agitated, seething with aggression.
Effects: Sig Chill (random ally)

4 - The pool directs its code to gather, corrupt, and rupture into a toxic haze of static that befouls all it settles over - even Hex itself.
Effects: Glitch 2 (indiscriminate target)

5 - Ego is pulled under. The pool lurks underfoot, feeling out its next target.
Effects: Burrow, Take Aim (Egomorph only)

6 - Hex or Ego begin moving erratically.
Effects: Haste (random ally)

7 - Tentacles rise from the pool, sensing, reaching out from every angle.
Effects: Accuracy Enhancement (random ally)

8 - A misshapen pile of sewn-together bodies is raised for cover. Upon its destruction, it bursts into a noxious slurry of energized matter, which is consumed by the white as fuel.
Effects: Summon 20 HP CorpseHeap (in front of random ally), Trap (When Destroyed): (15 Healing, random ally)

9 - The pool reaches out to eat at the terrain, growing stronger for the added mass.
Effects: Medium Cracked Terrain (random location), Strengthen 20 (random ally)

10 - Red light bleeds from the Conduit and surrounds Ego in a searing aura, damaging her but increasing her strength several-fold.
Effects: 60 Strengthen, Sacrifice 15 (Egomorph only)

2. Dodge onto Normal
3. Buster Charge
4. Half Charge Shot: Sledge [60 Null {A}]
5. Entry: Sledge [80 Null {A}, Break, Glitch; 3TCD]
6. Buster Charge
posted in SciLab Net
RE: Chip Calibration
Delta barely had a moment to take in the situation before the gunner virus began to open fire at him, scattering a hectic spray of bullets between the pillars. Though Delta was prepared to take some cover and duck behind on of the obstacles, the hailstorm of fire proved intimidating, but less than accurate. None of the shots managed to find their way to their actual target.

A moment later, however, it became clear that this may have just been a tactic to pin the navigator down as the massive Spikey followed suite with a far more accurate blast of fire from its jaws. The fireball ripped down the line of pillars before exploding. Delta managed to dodge and cover, for the most part, though the initial blast was followed by three more stages of fire blast with increasing spread and coverage. Two, Delta managed to dodge, and one of the blasts burst in space he had already left, but one of them did manage to singe him; it wasn't a lot of damage, but it seemed like the massive virus was only warming up.

Not far from where Delta's quick dodging had let him take cover, another concussive explosion echoed between the metal pillars, buffeting him with a small shockwave; it had missed, but further out, it looked like the tank virus was beginning to trundle in closer to take a better shot.

In the moment that followed, Delta took his opportunity to release a spiralling twin fang back at his attackers. Both shots struck their targets precisely. The gunner, in the process of changing over to its piercing vulcan cannon, was deleted before it could cause further problems, but the fang that struck the Spikey only seemed to enrage it further as it took the damage. It locked eyes with Delta, then lunged forward. Its body curled up and the whole virus shifted into a blazing, fire-wreathed roll, shredding at the ground and columns with its spined hide as it came barrelling towards him with furious speed. At the last moment, the metavirus uncurled, and with a bestial growl slashed and bit at Delta with all of its sudden momentum.

The blow drove him back a foot, but Delta managed to catch the fierce strike on his shield just in time. Flecks of burning saliva scattered past the defence at him, but though the shield itself crumpled under the assault, Delta himself was spared from harm.

Still trying to handle the supporting viruses, Delta manged to find a moment to take two quick cannon shots at the approaching tank as well; the first went wide as the virus rolled closer, but the second impacted solidly, shuddering the tank and sending it up on one tread for a moment before it resumed its advance. The Spikey, unwilling to be ignored, threw back its head and released a baleful, near deafening howl while its body burst into renewed flames and seared at the space around it. Delta was able, just in time, to duck around the other side of the nearest pillar, and dodge away from the rolling wave of fire. It was an intimidating creature, but at least he seemed to be holding his own well enough for now.


-=Viruses=-
AlphaSpikey V1AlphaSpikey V1 (AlphaSpikey)

AlphaSpikeys are a combination of the Spikey, Dragrin, and Armadill viruses. They appear to be larger than normal Spikeys wreathed in flame with the ability to roll up into a ball and shred along the ground as a fireball.

Area: All

HP: 310
Element: Fire

Primary Attack Damage/Effect: 5 Fire + SeriesSpread x 4 Shots
Primary Attack Accuracy: A
Primary Attack Description: Attacks with HeatShot, then Heat-V, then HeatSide, and finally HeatCross.

Secondary Attack Damage/Effect: 20 Fire + Seeking + Nova2
Secondary Attack Accuracy: B
Secondary Attack Description: Roars, releasing a rage-driven blast of fire in all directions.

Tertiary Attack Damage/Effect: 20 Fire + Impact + Slashing + LineAttack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Curls up into a fireball, and shreds along the ground at high speed, rolling over all who stand before it until it reaches its intended target. When it does, it uncurls into a sudden pounce attack.

Special: Improved Pack Tactics: Same as Pack Tactics, but the bonuses are doubled. Works with both Spikey and AlphaSpikey viruses.
-- AlphaSpikey are immune to the attacks of Spikey and AlphaSpikey viruses.

Possible Rewards (Per Virus): Heatshot, HotBody1, IronShell1, Fire+30, Burner, Zenny
: 260Hp (South-eastern end of the pillars, near Delta)(Glass)
CatackCatack (Catack)

Catacks move at a slow rate and their dodges are generally bad. They can, however, attack in any direction while moving or attempting to dodge.

Area: SciLab, Electown, Dentech, Beach, Hades Isle

HP: 120
Attack Damage/Effect: 20 Null + Panel Crack + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon1, Zenny
Special: May Move/Dodge while attacking.
Special: Slow
: 60Hp (North-West side of the pillars) (Solar)
GunnerGunner (Gunner)

Gunners attack every action, if able. They don't bother attacking enemies they can't hit or enemies they can't damage, but they can select Objects as targets. Their accuracy with the machinegun attack is bad because it scatters everywhere. They are aware of this. They are also aware of the fact that their Vulcan attack pierces objects.

Area: SciLab, Kotobuki Town, Dentech

HP: 60
Primary Attack Damage/Effect: 5 Null + Spay Fire x 9 Shots
Primary Attack Accuracy: E
Primary Attack Description: Targets an enemy and sprays the area with twin machineguns.
Secondary Attack Damage/Effect: 5 Null + Spread1 x 3 Shots
Secondary Attack Accuracy: A
Secondary Attack Description: Targets and enemy and attacks with Vulcan.
Element: None
Possible Rewards (Per Virus): Vulcan1, MachineGun1, Zenny
Special: Immobile.
: DELETED

-=Navis=-
Delta.EXE: 95Hp (In the South, near Pillar A) (Metal)

-=Terrain=- (Small enough that one movement can get from one side of the field to the other)
40% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
(The Southern half of the field)
40% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
(The Northern half of the field)
20% Glass
  • Slip Effect: -10% Accuracy, -10% Evasion to all.
  • Non-Ice Aqua attacks causes it to be Wet, doubles slip effect for Non-Aqua Elementals for 1 turn. Wet can expire early with Fire attacks. Can cause slippage for poor RP or heavy impacts on Non-Aqua Elementals, 1-2 actions to recover.
  • 200 Damage attacks: Change terrain hit to Broken. Damage threshold cut in half for Ground, Break, and Impact, to a minimum threshold of 25 when all 3 are present. Null 25 + Slashing + Nova 2 per panel broken, up to 200 (8 panels).
  • Burrow: Change terrain to Broken, 50 Null + Slashing to burrower, Null 25 + Slashing + Nova2 to surroundings.
  • PanelShot: Spread1.
(As a "killzone" between the two halves of the field)

-=Objects=-
Metal Pillar A: 40 HP (MetalBody) (In the south-eastern corner of the field) (Metal)
Metal Pillar B: 40 HP (Metalbody) (In the south-western corner of the field) (Metal)
Metal Pillar C: 40 HP (Metalbody) (In the north-western corner of the field) (Solar)
Metal Pillar D: 40 HP (Metalbody) (In the north-eastern corner of the field) (Solar)

Battle Mode: ELITE

Kill the Alpha Spikey to win!
posted in SciLab Net
RE: Making the Grade
Dignity's virus alarm had several levels of urgency, increasing threats corresponding to increasingly clamorous claxons in the cockpit. Electric viruses threw the rating up several notches automatically, to say nothing of the immediate threat of the Mimic and the sudden relocation it triggered: Phase's yell of consternation was almost wholly drowned out in noise. Vincent was able to make out, "What the HELL, VINCENT?" alongside several curses he'd definitely never used around her. Dignity nonetheless lurched into a rushed sidestep, engine revving with a wild howling of steam. As the claxon finally died off, the clamour shifted into the clanging percussion of hammering piston legs.

Mindful of the Scarecrow more than anything, Phase cranked the temperature gauge to its lowest point and turned on the ice machine. She was careful to keep the flow contained to Dignity's chassis, as any overspill onto the ground would only increase the danger of a potential electric shock. Icicles jingled where they hung from her brassy limbs, the iceover thick enough to repel a blow, but defence alone wasn't going to be enough. Thankfully Vincent was at least proving up to the task, as three chips loaded rapid-fire into Dignity. At least he was learning, she thought privately, and leaned into her targeting grip.

Dignity's shoulder cannon swivelled in its socket, feathering left and right in sync with flicks of Phase's right wrist. The AquaNeedles made for a simple projectile for Dignity's system; no modification was necessary to create the needles. The skyward cannon barked once with its muzzle pointed almost vertically, then dropped its barrel as Phase jinked the target marker back to the Scarecrow, and sounded off twice more. A threefold salvo of water pressurized into needle-thin bullets shot high, and whistled high as they plummeted towards the most immediate threats.

Again the colossal steam engine revved its gears. Sweat ran down Phase's forehead; it was getting hotter in the cockpit. Fast as she dared, she guided Dignity through another sidestep, the brass colossus pivoting a full ninety degrees to place its far foot behind it, arms wheeling wide to keep balanced. While the other foot swung to return Dignity to approximately where she'd started, Phase prepped another chip, this time priming the main gun to fire. The Shotgun needed a moment for the barrel to reconfigure, but aiming was a simpler matter of holding the cannon low to the ground with Dignity's massive reach, lining the viruses up and jamming the trigger. As massive as it was, the gun's report sent enough recoil up Dignity's arm to throw Phase hard in her harness, a storm of buckshot exploding from the initial round upon impact.

All at once Phase became aware of a pain in her jaw; her teeth were grit tight enough to hurt. Growling with unspent frustration, she forced her jaw to slack and rolled her neck. The last chip was familiar, and while Vincent hadn't named a target, with one glance at the readout the choice seemed clear. Dignity's torso swivelled at the waist into the farther reaches of its flexibility, gun arm still slung low at virus-plinking height. The Piranha was far from the most threatening, but the fewer viruses chipping away at Dignity's defences, the better. Her cannon loomed before the fishlike virus, wide enough to swim straight up - and so, too, was the ensuing cannonball large enough to bowl the Piranha over completely.


-Turn Summary-
1. Dodge sideways
2. Phase Engine: Solid [62 HP Casing; 1TCD]
3. AquaNeedle1Damage: 20 x 3 Needles + Variable Targeting + Drop Attack
Accuracy: B
Description: Three needles drop on enemies
Duration: Once
Element: Aqua
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: D
: Mimic [25 Aqua {B}, Drop Attack], Scarecrow [25 Aqua {B} x 2 hits, Drop Attack]
4. Dodge back to initial starting point
5. ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E
: Mimic [50 Null {A}, Spread1 to Scarecrow]
6. CannonDamage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: E
: Piranha [60 Null {A}, Knockback]
posted in Yumland Net
RE: Shakedown One
Eager to explore a new setting Seafoam began a somewhat pleasant trek through the local Netopian net; it was a nice day for it – a light breeze, moderate cloud cover, an idyllic public park full of metools over there.... Wait. Was that normal?

The area was a large, broad section of open space, with a couple of benches at the edges to give the impression of a closed area for picnics and play, though right now it was deserted of other navigators. Instead, Seafoam could see a trio of metools occupying the space. On of them was standing at the base of what looked like some kind of art sculpture... maybe... the virus was peering at it and tilting its head back and forth, before swinging its pick to add grooves or subtract pieces of stone. It seemed to be considering each stroke carefully, though, rather than wantonly breaking it. Still, it probably wasn't meant to be doing that.

Not too far away, resting on a small section of glowing white panels, a second metool had a large fold-out map spread out in front of it, and was peering at it with a look of concentration and confusion, in between glancing around at the group's surroundings. It probably didn't help that the map was the wrong way up.

The third met in the area seemed like it had been napping up until now, but roused itself as Seafoam drew close and seemed to hurriedly blink off sleep and shake itself out.

“Meep!” Its call mostly seem to go unheeded by the other two, and it glanced hurriedly between them and Seafoam. After another moment of uncertainty, it hurriedly seemed to first wave a greeting towards her with its pickaxe, then slam the weapon down to send a shockwave in her vague direction, though it was a long way off course. It waved again, its helmet tilting in a vaguely apologetic shrug, then turned and darted a few steps closer to the other two, calling out in a series of increasingly agitated 'meeps' at its friends. It seemed to be having a hard time getting their attention.

-=Out of Place Tourists=-
MetoolMetool (Metool)

Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage.
: 40Hp [Normal] (At the base of the sculpture, surrounded by cracked, Making art? Destroying art? Hard to tell...)
MetoolMetool (Metool)

Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage.
: 40Hp [Holy] (Fussing over a large map. It's upside down.)
MetoolMetool (Metool)

Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage.
: 40Hp [Normal] (forward and right, trying to get the others' attention)

-=Fresh to the Scene=-
Seafoam.Exe: 150Hp [Normal]

-=Public Park=-
70% Normal
  • No effects.
(Majority of the field)
20% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
(Around the base of the sculpture)
10% Holy
  • Halves Final Damage.
  • Cannot be in Sigs.
  • PanelShot: Converts attack to Life Drain.
(Small patch off to the left)

-=Strange Installation=-
Modern Art???: 40Hp [Centre of the area]
GMD: 15Hp [Embedded in the centre of the sculpture]

-=Battle 1, Start!=-
posted in Netopia Net
RE: Coastal Paths
At the sound of something approaching, Lyntael cracked an eyelid carefully to see what it was, but the figure wasn't that of another navigator at all. Instead, the shape turned out to be the outline of a metool, stopping just shy of her. She gave it another moment, but when the virus made no hostile move to attack, the girl let her eyes open properly and sat up, crossing her legs and straightening her skirt decently as she did. She tilted her head, looking at the virus; there weren't any immediately defining features, but its reaction made her smile.

“Hi there...” At the creature's familiar little wave, she felt more confident in her guess. “It's you, from before, right? I thought I felt someone watching... thought it might be some of the other navigators I'm following. Guess not though. Can't hear where they went either, so I should probably get moving again. I don't want—” Another errant shot striking out towards them from long range cut her off as Lyntael skipped back an extra step, her charge sparking and faint lights electricity jumping to life in her hair. Her expression drew into a frown as she scanned the direction, trying to track where the attack came from. That way... Were they trying to take pot shots at her just for following behind?

“Hey, I'm probably going to be going into danger, little guy, Are you sure you want—” Once more, she trailed off without finishing the question, though this time it was because the metool with her had already popped up and began making motions towards the source of the attack. Well, if the little met wanted a piece of the action, she wasn't going to stop it. “Well alright then... Be careful though, okay? And try not to get too close to me, if fighting starts, alright? I... I can be a bit dangerous, without meaning to, sometimes.” She paused to crouch, hands about her knees, and look at the metool more closely, scanning its features for recognition. “You understand? If I look like I'm getting really sparky, and it's going to burst everywhere, you take cover, okay?” With another nod she stood up again, then turned back towards the direction the shot had come from, and returned to her pursuit. Time to find some answers, hopefully.

((Rogan is 'back' now, and no battle has started yet, so I'll say Battle Ready now))
posted in Beach Rogue Net
RE: Coral Bowgren & Seafoam.exe
That all looks good, registration approved!

Make sure to add them to your signature, and we'll look forward to meeting the new pair soon ^.^
posted in New Users/Rebirths
RE: Coastal Paths
Lyntael would begin to lay in the grass, the feeling of wind kissing her face and body as more and more she could hear things happening around her...footsteps coming from the front slowly descending on her...before stopping just short of the navi. When she would look up, she would see the..."face"...of the Metool from the group she had befriended from before. The mauve colored Met giving her the approximation of a smile from under the helm, it seemed to have followed her from the beach to look after her after the group had given her more or less free passage.

It swung it's pick in happiness at having caught up, seemingly wanting to join her for when she found these supposedly dangerous navis. It wasn't too much longer before something happened though, a shot ringing out from above the two, the Met immediately dropping it's helm and blocking the shot with little worry of it's own safety, the shot having rang out far enough away she couldn't pinpoint exactly where it had come, but the general direction seemingly was off roughly towards the east, there being a path leading off to it. Even though the Met had a near-death experience, it had already left it's helm's defenses and was swinging it's pick, ready to follow Lyn where she may go.
posted in Beach Rogue Net