The beams would continue to hone in on Lyntael as she got her wind back, zig-zag patterns as they stopped and moved mid-air, before darting at her again whilst she twisted in the air, blade brandished as the lasers passed by her on either side as the hands raised up defensively in preperation...whilst her crackling body would manage to spread an electrical pulse through both hands, the tendrils immediately snapping as the hands fell uselessly to the ground again with a massive thud, the central core buzzing furiously as the head would growl loudly in return whist stuck in the thick mud, the lasers passing by both navi and creature into nothingness.
Whilst the head shook angrily, the Core would begin to charge up itself in turn, leading to Lyn's sword strikes to fly through the air, managing to strike true twice more (100, 100) before shattering down into pieces, hilt crumbling to dust shortly after and freeing up Lyntael's hand. Unfortunately for her, the core would let out a blast of energy, pushing Lyn back shortly. Whist the head would finally shake it's way out of the mud, coming back home to the core and with it, a creepy grin filled it's face as it's eyes gleemed ominously. A flash of blinding lights would flood the battlefield, and unfortunately for Lyn she would be caught within the ominous flash of light.
And as soon as the lights faded, neumerous hands burst out from the mud, slimey, broken, boney hands bleached white grabbing the dancer by her legs and waist like crushing pythons and bleached white skulls with cores embedded within seemingly began to rise from the muck. Whilst she managed to get her words out, a primal fear began to form in the back of her mind as voices began to call out to the dancer in the back of her head, as if ghostly spirits of the desceased were trying to ask for someone to save them from their fates.
Rogan could not hear them, but, they were certainly as real to Lyntael as the abomination in front of her...towering over her as she was helpless to move as it's hands reattached a second time, tendrils wavering as another "finger" would come back upon each. And whilst all this was going on, the core was floating there, still as it could be...bobbing slower than before as Lyn was captivated by the illusion.
-- Viruses --
Abominavi: Legion (All on Mud, to Lyntael's North, all close enough for Melee, constantly turning to meet with Lyntael)
Head: ??? HP (Middle of the creature's form, between the two arms)
Left Arm: ??? HP (1 digit remains) (Detatched twice) (Slow1)
Right Arm: ??? HP (1 digit remains) (Detatched twice) (Slow1)
Core: 470 HP (Pulsating brightly, behind it's arms, concentrating on maintaining the illusion)
Arms Of The Legion: ??? (Holding Lyntael, very real and beginning to squeeze)
-- Navis --
Lyntael.EXE: 355 HP (Mud) (Barrier40)(Casing40) (My Heart May Break, But I Live On: 2 turns) (DR10, 1 round) (Stun1) (Hold1, ends next turn if not broken) (Hallucinating Illusion1, hearing the cries of the seemingly countless unfortunate victims pleading for help...) (Slow1)(Off-Target1)
-- Terrain --
Mud
Sand
Sea
-No new chips observed to be unearthed this turn
-The arms are clearly intent on protecting the core, acting like X-Hit shields, reforming a little every turn on both hands at the end of Lyn's turns. The act of protecting the core from AoE effects does use up an action from the beast's total.
-The head is mostly for show, but, will act on it's own independently and attack at random, at the cost of an action.
-Core is capable of dodging, but it's dodges are slower in comparison to most viruses and navis due to it needing to keep connected to it's limbs
-Has it's own attacks, some effects are random
-Various chip data on the ground include the following list
3 Hi-Cannons scattered about in the west, each seemingly fully intact
WideSword behind the beast, a little chipped on the handle and blade
There are likely more in the bog/sand, the beast's attacks do kick up a lot of mud in the area
All can be picked up as a free action when moving/dodging near them or when near them in general, the number of uses on the multi-use weapons is unsure, or their quality and usability
-The limbs seem to have Superarmor to prevent knockback/microburst, Core can be knocked around with knockback
-Creature turns to meet with Lyn passively in an attempt to not get blindsided, but has a slower turn speed than her dodge and movement speeds.
-The head itself lacks any defense breaking properties if it hits, but will knockback it's target.
-the creature itself lacks any elemental alignment, if it has a secondary alignment, it's still up in the air.
-If the hands run out of digits, they will go inert for the turn, their future connections to the core will be weakened subsequently, leading to Slowed actions, if they can repair connections it's unsure to remove the aforementioned Slow
-The Core RESISTS Knockback/Microburst, but does not Nullify it. Multiple Knockbacks or Microbursts will very likely cause it to go flying, and therein, lose connection with it's parts. Weather there are any defenses or changes thereafter is still up in the air.
-When in Melee range, the core can let loose a blast of air to push back attackers, somewhere between a powered up knockback and a weak microburst, pushing enemies out to about mid-range.
-Core is capable of making buster charges as it sees fit, at cost of an action.
-Buster Charges can be held as per any other navi, but, the creature uses them to fuel more powerful attacks or utility instead of just using them as buster shots.
posted in Beach Rogue Net •
Whilst the head shook angrily, the Core would begin to charge up itself in turn, leading to Lyn's sword strikes to fly through the air, managing to strike true twice more (100, 100) before shattering down into pieces, hilt crumbling to dust shortly after and freeing up Lyntael's hand. Unfortunately for her, the core would let out a blast of energy, pushing Lyn back shortly. Whist the head would finally shake it's way out of the mud, coming back home to the core and with it, a creepy grin filled it's face as it's eyes gleemed ominously. A flash of blinding lights would flood the battlefield, and unfortunately for Lyn she would be caught within the ominous flash of light.
And as soon as the lights faded, neumerous hands burst out from the mud, slimey, broken, boney hands bleached white grabbing the dancer by her legs and waist like crushing pythons and bleached white skulls with cores embedded within seemingly began to rise from the muck. Whilst she managed to get her words out, a primal fear began to form in the back of her mind as voices began to call out to the dancer in the back of her head, as if ghostly spirits of the desceased were trying to ask for someone to save them from their fates.
Rogan could not hear them, but, they were certainly as real to Lyntael as the abomination in front of her...towering over her as she was helpless to move as it's hands reattached a second time, tendrils wavering as another "finger" would come back upon each. And whilst all this was going on, the core was floating there, still as it could be...bobbing slower than before as Lyn was captivated by the illusion.
-- Viruses --
Abominavi: Legion (All on Mud, to Lyntael's North, all close enough for Melee, constantly turning to meet with Lyntael)
Head: ??? HP (Middle of the creature's form, between the two arms)
Left Arm: ??? HP (1 digit remains) (Detatched twice) (Slow1)
Right Arm: ??? HP (1 digit remains) (Detatched twice) (Slow1)
Core: 470 HP (Pulsating brightly, behind it's arms, concentrating on maintaining the illusion)
Arms Of The Legion: ??? (Holding Lyntael, very real and beginning to squeeze)
-- Navis --
Lyntael.EXE: 355 HP (Mud) (Barrier40)(Casing40) (My Heart May Break, But I Live On: 2 turns) (DR10, 1 round) (Stun1) (Hold1, ends next turn if not broken) (Hallucinating Illusion1, hearing the cries of the seemingly countless unfortunate victims pleading for help...) (Slow1)(Off-Target1)
-- Terrain --
Mud
- Non-Wood Elementals get -10% Evasion penalty and reduced movement speed, 25% (+/-25% RP) chance to fall or get stuck (1 action to get free).
- Automatically triggers Aqua Boost for appropriate chip attacks.
- Wood attacks: Change terrain hit to Soil.
- PanelShot: Imbue Wood + Slow1.
Sand
- -20% Evasion and reduced movement speed to all.
- Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
- Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
- Fire attacks: Change terrain hit to Glass.
- Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
- PanelShot: Blind1.
Sea
- Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
- Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
- Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
- Elec attacks: +100% Source Damage.
- PanelShot: Imbue Aqua.
Observations
-No new chips observed to be unearthed this turn
-The arms are clearly intent on protecting the core, acting like X-Hit shields, reforming a little every turn on both hands at the end of Lyn's turns. The act of protecting the core from AoE effects does use up an action from the beast's total.
-The head is mostly for show, but, will act on it's own independently and attack at random, at the cost of an action.
-Core is capable of dodging, but it's dodges are slower in comparison to most viruses and navis due to it needing to keep connected to it's limbs
-Has it's own attacks, some effects are random
-Various chip data on the ground include the following list
3 Hi-Cannons scattered about in the west, each seemingly fully intact
WideSword behind the beast, a little chipped on the handle and blade
There are likely more in the bog/sand, the beast's attacks do kick up a lot of mud in the area
All can be picked up as a free action when moving/dodging near them or when near them in general, the number of uses on the multi-use weapons is unsure, or their quality and usability
-The limbs seem to have Superarmor to prevent knockback/microburst, Core can be knocked around with knockback
-Creature turns to meet with Lyn passively in an attempt to not get blindsided, but has a slower turn speed than her dodge and movement speeds.
-The head itself lacks any defense breaking properties if it hits, but will knockback it's target.
-the creature itself lacks any elemental alignment, if it has a secondary alignment, it's still up in the air.
-If the hands run out of digits, they will go inert for the turn, their future connections to the core will be weakened subsequently, leading to Slowed actions, if they can repair connections it's unsure to remove the aforementioned Slow
-The Core RESISTS Knockback/Microburst, but does not Nullify it. Multiple Knockbacks or Microbursts will very likely cause it to go flying, and therein, lose connection with it's parts. Weather there are any defenses or changes thereafter is still up in the air.
-When in Melee range, the core can let loose a blast of air to push back attackers, somewhere between a powered up knockback and a weak microburst, pushing enemies out to about mid-range.
-Core is capable of making buster charges as it sees fit, at cost of an action.
-Buster Charges can be held as per any other navi, but, the creature uses them to fuel more powerful attacks or utility instead of just using them as buster shots.