RE: The Wanderlust II with Lyntael and DragonierMan
Lyntael managed to perform her panicked magic trick without an audience. Regardless of how she felt about the state of the Wanderlust, she’d surely be pleased it was nearly empty for this particular purpose. When she did re-enter the hall, she might be self-consciously expecting all eyes to be on her, searching for the minute difference that would reveal she’d just done something inappropriate. If so, however, she’d find to her relief that all eyes seemed focused on the starting presentation.

That said, when Lyntael returned to Sign after her speech, the other woman’s eyes did momentarily dart behind her glasses to the smaller woman’s hip before she responded, not missing a beat. “He did, did he? Not surprising.” Her face matched her words, with a level brow and an even frown as she kept her attention on the important business of ChronicleMan’s opening. “Thanks, I’ll do so.”

After Lynn departed for Memora’s table, the woman watched Lynn introduce herself with a bemused smile, still resting her chin on the back of one hand, then chuckled. “Ha, if I hadn’t already had the cruise of a lifetime aboard the previous Wanderlust, this would rank as my most bizarre. That Tango really didn’t think about how this would come together at all, hm? Your attendant speech doesn’t go with this old crook rambling on about money, Lynn. That man you mentioned… Well, he doesn’t look bad, and if he asked you to ask me to ask you for him, tell him his invitation’s accepted. He should know, though that my ‘senses’ really need to pay attention to what ChronicleMan’s going on about.” For what it was worth, it seemed like Memora’s attention really was on the business side of this cruise.

---

Mara continued to have MerchMan’s attention as she drifted away from him, although he did give her a kind of wry smile. “Hey, hey, so that ‘emperor’s treatment’ really was getting fed grapes and stuff, huh? Well, if it’s a lady like you, I won’t say no to it. Probably the most excitement I’m gonna get on this ghost ship, anyhow.”

The odds of Takeout having any fine vegetarian dining probably seemed slim. Nonetheless, she gave a ready grin when she was asked. “Sure we do! Takeout has both veggies and fruit. Fast food is ahead of the curve these days, kehehe…” The strange young lady turned back to the freezer and pulled salads out of the back. Even before being frozen, they looked about as cheap as you’d expect a fast food salad to, and now that they’d been frozen, it wasn’t hard to see why they’d been left in the freezer during the earlier rush to get the serving line set up. “And for fruit: apple slices!” Takeout took a bunch of chilly plastic baggies of apple slices, the dried kind that were sometimes seen with kids’ meals, then tossed them Mara’s way like throwing stars. Really, scarily like throwing stars… It seemed like something she’d practiced, for whatever reason.

Needless to say, despite Takeout’s offer to “help,” Mara would probably still want to send that message for additional provisions to Yasu.

When Mara returned from doing so, MerchMan was resting with his head on the counter in front of him like a kid. He perked it back up at her approach, though, seeming eager for more conversation. “Hell, I dunno if any of them know about the merchandise. But yeah, my stuff is obviously the best on the market. Not to mention, the only legal stuff on the market, now! Hahahaaha! Oh man, those amateurs are gonna learn a tough lesson about copyright law, for sure. Anyway, forget about all those other dopes! Who knows or cares what they’ve got to say about anything? How about you and I go back to my cabin, and we talk about how I can start making my first line of Mara merch? I might need to see a bit more for reference, though… Just to make sure we’re making the best fan-goods possible, of course.” This time, he took the lead, grabbing for Mara’s hand and stroking it meaningfully (and clumsily) if she let him.

---

Quote (Yasu.EXE)

Lyntael, your advice is noted. You seem to have a handle on how to deal with them. Talking with Tango is proving to be a challenge, but I am determined to do so without resorting to dance. I will exert my influence and have this insufferable person respect my authority as a general. Continue to monitor and report the situation with the BOC.

Suzume, I believe Dee already has appropriate provisions in mind. As an aside, my understanding is you are all in disguise. I have told Dee that each of you is disguised as waitstaff, and instructed her to tell the unaffiliated help bringing the food as little as possible. They should leave swiftly after accomplishing their task.

Magistrate, thank you for the briefing. I do not believe ReservoirMan is a concern for the reasons you’ve noted. Do not take any rash action. At this time, my judgment is that even a successful covert operation of that type would have unacceptable consequences. I’m counting on you to keep that sword in its sheathe, and to be a model example for our new recruit in that matter. Keep in mind the Shogun’s order is not simply a public-facing appearance: it is intended as a directive to all of his soldiers. Violence must be a last resort for us.


---

Everyone seemed as eager to get the processions started as ChronicleMan himself, so without further ado, he cleared his throat noisily and began speaking into the microphone. “All right, ladies and gentlemen. Since the good Signatory has been kind enough to give her quaint introduction, I will keep my own introduction as succinct as possible. As the esteemed leader-“

“Boo!!” Raptor shouted rowdily from her nearby table.

“As the esteemed! Leader!” ChronicleMan raised his voice petulantly, his voice rising temporarily to a squawk. “I will present my case first. Now, the more observant among you in the audience may have noted the unfortunate limp I carry. It has been my bane and curse since the tragic and unprovoked vehicular assault by a member of the Neo-Shogun Empire at that time… who remains in that position, even to this day!” The man paused for dramatic effect, leaning forward on the podium and glancing around the room as though expecting teary eyes. “Ahem. It is no secret that the Neo-Shogun member Escort is known to wield limousines as a weapon in combat. It is my belief, backed up by witness accounts, that in the service of a secret operation, this Escort committed attempted vehicular Navi-slaughter, simply because I was in her way! Innocently minding my own business!” Looking around and seeing the room still silent, he cleared his throat yet again. “Yes, well… Raptor and TribalMan will support my account. I open the floor to any discussion.”

Sign immediately rose from her seat, adjusting her glasses before crossing her large gauntlets beneath her modest chest. “You have witnesses other than Raptor and TribalMan who will attest to that register of events?”

ChronicleMan glared at her, although he kept his grin on. “Ah… That’s necessary, is it?”

“It would be highly preferable to have the testimony of witnesses not directly affiliated with our organization or yourself, yes.”

“Aha… Well, luckily, there are many such who will provide such testimony-“

“Who haven’t been paid by you? Or, more pointedly, were not being paid by you during or since that event…?”

ChronicleMan’s wooden smile fell further as he rubbed his chin. “Well… M-most of them were only paid once, and not very handsomely-“

“Yes, well, we’re going to need their testimony to counter the other witnesses at the event, who claim they were paid to act as, quote unquote, ‘a gang of street toughs to menace civilians with numbers in a back alley outside a strip club,’ which is where you were seen to be hit… And is where you later appeared, without a limp, inside the strip club along with your cohorts. According to this testimony.”

ChronicleMan’s grin grew tight as he took his monocle from his face and polished it, obviously holding back a curse. “And you would trust the words of a self-proclaimed hired street tough over an elderly and afflicted gentleman such as myself?”

“It’s not about whether I will or not,” Sign replied with a sigh, straightening her own glasses again. “Please keep in mind I am not here for an adversarial relationship with you. Because I will be building your legal defense, I need to understand every facet of the case in total factuality to understand what can be brought against you.”

“It is just as I said,” ChronicleMan repeated, smiling sweetly. “My character is unimpeachable.”

“… Very well. Ahem, I’ll proceed with a summary of the… absent MerchMan’s case details,” she added with a weary sigh barely restrained. “In the past, when the Neo-Shogun moved to become a public-facing entity with marketable personalities, we expressed interest in claiming the copyright to the animated or drawn form of their officers in digital or print goods, sensing the reasonable business opportunity. At that time, no appropriate copyrights had been sought on any of the intellectual property of the NeoShogun army, including the name. We made several appropriate contents to contact their head of market outreach at the time… Or, rather, their highest ranking subordinate, who was handling business communications at the time. On the only successful attempt at contact, upon describing our aims, the topic of discussion was dismissed by the other party as ‘cartoons, childish nonsense unworthy of the Shogun’s time or my own.’ After many following unsuccessful attempts at contact, we sought and obtained the copyrights. Since then, a large number of legally counterfeit fan works infringing on our license have been sold and distributed, many on NeoShogunate property. Our claim will move to obtain back damages from the harm the unauthorized goods have already inflicted on our business, as well as force the immediate distribution of such goods. We will then reach out in a good faith attempt to the NeoShogun Empire to discuss an asking price by which they might claim control over our copyright… And, if we do not come to terms, at that time, we may consider appropriate alternate avenues of monetizing the animated or drawn form of NeoShogun officers. Ah, as an aside, please note that this only applies to ranked officers in the NeoShogun empire. We have no copyright on the appearances of their subordinates. Thank you.” The woman sat down and took a big sip of her water.

Memora was the one to speak up. “That’s funny… You say you don’t own the rights to their subordinates? But aren’t there quite a lot of goods MerchMan is carrying around with the faces of some of those subordinates?”
“Mm. Good question. MerchMan is not selling or distributing those goods, although he has produced them. They’re simply fan-goods for characters no one owns the copyright to. I asked him not to bring those in order to avoid confusing the case, but…” Sign gave a small smile while grinding her tightly clasped hands resting on the table. “Anyone else?”

ChronicleMan spoke with an inappropriately sweet smile from the podium. “I would just like to point out for the record how patently absurd it is that you’re poo-pooing my vehicular injury case while confidently promoting your case on the oh-so-critical concern of cartoons!”

“Anyone else?” Sign spoke again without responding.

Memora and ArmoryMan looked at each other, almost as if having a silent conversation. Finally, ArmoryMan spoke up. “Yeah… Not sure how comfortable I am speaking about all this here. Something smells wrong. Also, those two cases sound about as lucrative as pop-gun sales. I’m gonna keep my case private with you, if that’s all the same, ma’am.”

“Same here,” Memora spoke up with an apologetic shrug.

“… In that case, I suppose business will be over more quickly than expected,” Sign noted, adjusting her glasses. “I’m going to make sure MerchMan has no final comments. The rest of you, feel free to discuss as you will, but please be prepared to repeat any comments you’d prefer to be on the record upon my return.”

As soon as she was gone, ChronicleMan (notably sans-limp) clattered over to the edge of the stage and began hissing at his “subordinates” with irate whispers.

ArmoryMan rested his elbow on the table and his chin on his hand contemplatively. “Pretty damn sure we’re forgetting something…” he muttered, apparently to himself.

Memora seemed like she was willing to pay Corrin some attention now if he was still up for a little flirting, but Corrin might have something else on his mind… During the presentation, someone had suddenly tapped him on the shoulder, then retreated hastily to the exit, back into the entrance hall. If he was lucky enough to catch a glimpse of the stranger’s form from behind, he’d note her to be a woman with long, blonde hair and a familiar, pleasantly curvy body, clad in a long, blue, tropical-patterned skirt, a matching bikini top, and sandals. When the door swung open for her to leave, he’d get a glimpse at what looked like a large (two-person) serving cart with a white tablecloth draped over it to hide its contents.
posted in Beach Net
RE: Netbattles and Chill
As the smoke and debris settled, Courser found himself having to dart away from return fire anyway; a combination of a little poor luck and possibly playing his part too well. He flashes a grin for his dance partner and shrugged, hands wide to the side as his wave-whips lashed back and forth with the gesture.

“Hey, don't take it to heart, big guy. We've all got to do what we do, right? Here, have one on the house.” He winked and as he did, one of his whips curled up, creating a dense seed of water in its base, before flicking outward and launching the high-pressure bead out across the space between them. It flew direct and fast, but was a casual flick of the wrist even so; it might hit the seemingly immobile tank-man directly, but chances were just as good it would strike down next to him instead; either way, the bead of water was primed to explode into a freshly formed pool of chilled, clean water, large enough to hopefully sink the other navi.

As the pool formed, regardless of its eventual size, a mire of liquid shadows coalesced by the edge, and another image of Courser faded back into sight, crouching down resting forearms on his knees and still grinning. He looked towards ThermalMan and gave a small salute with a pair of fingers just above his eyebrows.

“Don't panic, mate. Boss man might have lost his marbles, but I said I'd stick by you, didn't I? Look, here's the trick... Look at the boss over there. See the way he splits himself up, right? Well, the trick is to be quick. When you go for 'im, he'll split, but here's the thing – boss always tends to dive to his left, see, and send his dupe to the right. That's how you nail him.” The decoy avoided looking directly across at the other Courser, but nodded his head in the right direction all the same. “Oi! And watch out for—”

The shorter shout was cut off as the jittery momogra popped up again on the opposite side, attempting to clang ThermalMan with its shovel; it seemed unlikely that its weapon would have any impact on the heavily armoured navi, but it did its best all the same.

Courser, while this was going on, kept his shield ready, but braced himself for the trickier defence move in his kit; if he was lucky, the big guy would stay wet and frozen and not give him any further trouble, but he wasn't about to rely on that alone. Just in case, he readied another deception: if ThermalMan got himself free of his predicament and decided that he was, in fact, the real Courser, rather than the one crouching by him and giving a pep talk, the attack would meet only mist and vapour, looking for all the world like another dispersed clone while courser himself warped back behind his assailant, ready to deliver a sharp countermeasure. He opted to leave his secondary duplicate behind, for this one – if it triggered, the new decoy would fade back into place, after the attack passed, reappearing exactly where the original had been standing before. It was a disorienting move, all told, but he was gradually getting used to the double switch, and the practice was important.

Whether ThermalMan had managed to push through Courser's various other defences or not, the navi didn't let his grin falter as the wave whip that had first flicked the seed now drew itself in around his hand more tightly, freezing itself into a solid, jagged gauntlet grip instead.

“You know...” He spoke just loud enough to hear and no louder, the teeth of his grin growing more visible “I'm really not the one you should be watching, friend...” In a moment his form flashed forward, long coat flaring as an eddy of water lifted his steps and carried him up and over his opponent in a roll that twisted his body and let him slam his frozen arm down at the top of the other navi's head; unless the iron giant's armour had failed it already, the blow wasn't likely to do any real harm, but it carried with it a pulse wave that Courser hoped would be enough to slam his heavy metal body down to the bottom of the newly formed pool of water, and begin freezing it over in the process.

He landed, letting the current of water beneath his feet turn him about in a small curve and keep him facing the other navi. The motion absorbed his momentum and he kicked forward again, aiming to make a second follow-up before his opponent had much chance to recover. As he darted back in, he turned his shoulder, spinning his back to ThermalMan's pool just long enough to put fresh momentum behind the swing that involved both hands this time; rather than another icy punch, he came around this time bearing a large, long block-buster mallet with an only slightly tapered steel head; if the first strike hadn't planted ThermalMan firmly on the bottom of the pool, the amount of force behind this one certainly might.

Courser released the hammer after the swing, instead skating in one swift motion around the edge of the now frozen and possibly re-shattered pool he'd made, lifting one hand as he did. The gesture was followed by a cracking, tearing sound, as remnants of whatever ice and water lingered tore themselves up and dumped themselves back over at ThermalMan with renewed violence, while a cloud of mist wrapped itself about Courser himself and refreshed his outermost layer of protection.

“Or maybe I am... honestly, it's hard for me to tell sometimes...” Courser let himself skate further around the circle, trying to stick to the edge of water and ice and avoid the irksome lava pools. Any of his remaining clones only glanced at each other, not quite making direct eye contact, and shrugged.

-=Summary=-

C1) SeaSeedDamage: 10 + Small Sea Terrain Change / Medium Sea Terrain Change
Accuracy: A
Description: Lob a seed that create a medium Sea area. Only a small area if it hits an opponent.
Duration: Once
Element: Aqua
Special: Creates Onsen terrain instead of Sea if used in YokaNet.
Trader Rank: E
10Aqua + Small Sea Terrain Change, A (Medium change if it misses him/he dodges)
C*) Shadow: Giving a pep talk?
C2) Mist and Shadow: Trap(Incoming Attack against CourseMan): Multi-Stage: First (Teleport + Decoy(1 round)), Then ((Aqua)LifeDrain 10, Shot-Type), Then (Self-Slow)
C*) Momogra backstab ThermalMan (15, Backstab, B)
C3) ColdPunchDamage: 70 + Impact + Knockback
Accuracy: B
Description: Creates a large icy fist for the user to punch with. Anything it hits is knocked back a sizable distance, even objects.
Duration: Until Overridden/Broken. Breaks after 6 swings.
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: D
70Aqua, Impact, Knockback, B (Attempting to submerge and freeze)
C4) Take Aim
C5) BigHammer1Damage: 160 + Impact + Break
Accuracy: B
Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
Duration: Once
Element: Null
Trader Rank: D
160, Impact, Break, Impact, A
C*) Fast Barrier: (40Hp Barrier)
C6) PanelShotDamage: 100 + Small Broken Terrain Change + Terrain Effect Bonus
Accuracy: B
Description: Rips up 1 panel and sends it flying at the designated target.
Duration: Once
Element: Depends on Terrain
Special: Terrain Effect Bonus: Adds an additional effect to an attack where applicable, depending on the type of terrain used.
Trader Rank: D
100Aqua, Small Broken, Freeze (if I can get ice), B
posted in Sharo Net
RE: RERN Battle Rework 2019 Refund Thread
Joseph/Sparks.EXE: +30,000z, -3 Speed upgrades, -8 levels
Lucky.SP: +300 Bugfrags, -2 speed upgrades, -10 levels

Frio.EXE, GigaMan.EXE didn't have Speed upgrades, or SP's so they are fine.
posted in Profile Edits/Appearance Changes
RE: NP Holding Cells with Disappearance and HoundMan
Pirouette's own smile grew satisfied and ferocious as her eyes remained locked on the man across from her. The rest of her expression was equally focused to give little else away besides her pleased outlook on the information AppraisalMan had decided to give her. She stood back from the table again hummed to herself, letting her hands settle behind her back while her wings rose and fell. After a moment she glanced across to her house guest, still grinning.

“Some of those name... they are on my radar already, yes. Others are new to me. This is... most interesting, no? You did not exactly tell me what was done, or is perhaps, being done... with these funds you have supplied, but the names you have given, and the proof you say you have... this is good, AppraisalMan. Very good. They will stand in, you know... good faith, let us say, yes? I am trusting in this... that the documents you provide will be good records, yes? Legitimate. That they will show the truth of what you say here, and that they will contain with them some of the smaller details you have left out in you.... eagerness.” She turned back to him and leaned onto the table again, letting her body flow with a graceful sway as she did, eyes lidded as she looked him over.

“You made a request, no? So I shall give you this, for what you provide. Good faith, you know, that your evidence will in turn be good. I will speak with Disappearance. I will be sure to record our conversation, yes? I will ask what you have suggested I should, and then, you know... I shall see that a copy finds it way into your possession, so that you may review it at some later time, whenever you feel as though you need another little thrill... you must only trust that I will do this. Good faith, no?” She smiled again, and let one eye lazily wink at him, before standing and walking part way towards the door. The ballerina stopped after a step or two and stretched in a prolonged, luxuriant manner, arching her wings and flexing her arms wide as she lifted to her toe points briefly.

“Beyond this, AppraisalMan, it seems I have little reason to detain you for much longer, no? I see no reason that we cannot allow you to return to your very important business. I will be expecting you to deliver the evidence you have promised, at your earliest convenience, you know.” She paused, mid stretch, then glanced back over her shoulder, wings rising and falling with a flow fluttering.

“Oh... you could, return to your other associates, it is true. Sell back to them, the words I have told to you... I am aware you could do this, you know. Still, I do not think you will, no? What I offer you; the success of my endeavours, yes? This is a much grander prize for you than any result of undermining my efforts, you know. Perhaps we shall make further exchanges in the future, yes? Hmmm... there is... one thing more I would ask you, AppraisalMan... One last detail, before I go...” Here, she turned back to him fully once more, folding her arms beneath her bust and tilting her head to one side.

“Perhaps you can decide if it is worth making one last immediate request of me, for the telling, yes? Before, when you spoke... You suggested that someone had been waiting to pounce upon NightMan. That someone tried to shorten our efforts and simply throw him to the wolves instead. You spoke this, as though it were a truth you knew. You asked me to 'remember' the thing you said had happened but minutes ago... at a time when all assurance is that your ability to communicate beyond this room is locked down, no? I would have you explain this last little detail to me, AppraisalMan, and leave no part of it out... What price would you have right now for this? What discomfort balances that scale for you?” Pirouette watched him, watching to see what the diamond man would say, though she had a suspicion already. It was turning into another one of those days where everyone was guilty, and everyone was a victim as well, more or less. With a few dubious exceptions.
posted in NetPolice HQ
RE: Navi Net-Shop
That, ScorchMan thought, had been remarkably painless. Even the shopkeeper's advice hadn't felt at all obsequious, for all that he usually couldn't stand unsolicited comments on his condition. "I'll keep that in mind, thank you," he said quietly, surprised that he meant it. "Could I...well, anyway, I should talk to my Operator. Have a good day."

He'd kept track of the directions the shop Navi (TempoMan?) had guided him through. When he made for the door, collecting his GuideProg on the way out, he only missed the door by a little bit, catching the frame in his hand and patting his way out. A crimson datastream announced his exit a few seconds later, along with a, "JACKING OUT, BARK BARK!"

<(To Kotobuki Fire Station)>
posted in Commercial Area
RE: ScorchMan's Arsenal
That all looks correct to me. Many and varied ways to burn things approved ^.^
posted in Signature Attack Registration
ScorchMan's Arsenal
Pool: 280 pts
Caps: 100 / 150

Conflagration (80 pts)
ScorchMan's signature move. Wrapping himself head to toe in a veil of flames, his Scorch Busters are levelled against a foe for a withering blast. The colour of the flame is dependent on ScorchMan's vitality: at full capacity, the fire will burn bright yellow and smokeless, dimming redder and sootier as his inner furnace takes damage.
Effects: 50 Fire {A}, 30 HP Barrier; 2TCD

Smokejumper (80 pts)
A reconfiguration of his furnace allows ScorchMan to create a fuel-air projectile, to be fed either through his busters, or the various vents across his boots and armour. While the fuel burns too quick to create any sort of flame, the resulting shockwave is powerful enough to send foes flying, or propel ScorchMan far enough to deliver a staggering blow himself.
Effects: Microburst, Disarm; 2TCD

Scorched Earth (60 pts)
ScorchMan has made a study of using the heat of his environment as a sensory aid. By immolating his surroundings, the radiant heat floods back into ScorchMan's furnace and warms all it washes over, steadying his arm.
Effects: Medium Coal Terrain, Imbue Fire, Take Aim x2; 2TCD

Stoke (60 pts, 30 npts [20 used])
By sacrificing the use of one buster, ScorchMan can, at need, focus and divert power to his chest-furnace, cooking off accumulated impurities and raising his temperature back towards an optimal burn. Provided he has enough fuel, excess heat will welter from his chest-vents in a cross-shaped flare, absorbing any foreign flames outright and otherwise detonating to repel an incoming blow.
Effects: 30 Healing, 1-Hit Planar Shield, Charge Burner; 1TCD
posted in Signature Attack Registration
RE: The Sagely Quarantine
-CURRENT PAIRS-

Hexadecimal - Zenny: 305 - Bugfrags: 26
Operator & Navi
Navi Name: Hexadecimal ['Hex']
Level: 13
HP: 180
Element/Subtype: Null/Bug
-Passive: Contagious
-Active: Glitch Eater
Operator Name: Archibald Voldt ['Arch']
E-mail: Arch-V@SciLabs.net
Key Items: Old PET
Subchips: Minienergy x2
Attack: 2
Charge: 2
Rapid: 1
Buster Attack: 15/60/120
Buster Upgrade: N/A
GMOs: N/A
SP - Egomorph
Name: Egomorph.SP ['Ego']
Level: 8
Element/Type: Elec/Team
-Passive: One for All
-Active: All for One
HP: 90 [V5]
Attack: 10 [V0]
SP Upgrades: Second Chance
GMOs: N/A
Upgrades and NaviCust
HP Memories: 4
NaviCust Expansions: 1
Process Upgrades: 12
PowerUPs: 2
Sub-Mem Expansions: 0
NaviCust Pts: 45/45
NaviCustomizer contents: Undershirt [10], FastArmour [15], FirstArmour x4 [20]
Unused NaviCust Programs: FirstBarrier
Battlechips
HexFolder (27/30)
Yo-Yo1Damage: 40 x 2-3 + Slashing
Accuracy: C
Description: Yo-yo hits up to three enemies, two twice and one three times at max, and blocks frontal projectile attacks. User is immobile during usage and lowers their dodge for the turn. This chip counts as a Sword Chip.
Duration: Once
Element: Null
Special: Yo-Yo can be destroyed by Break attacks with 40 or greater power.
Special: If two yo-yos collide with each other, both are destroyed at the same time.
Trader Rank: D

SwordDamage: 80 + Slashing
Accuracy: B
Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
Trader Rank: D

MachineSwordDamage: (60 + Slashing + Wide Attack) x2 Hits to each Stunned Target
Accuracy: B
Description: Summons a squad of DarkMech viruses that appear next to any stunned enemies on the field, attacks them with twin wideswords, and then vanishes. Their wide blades may hit adjacent foes as well.
Duration: Once
Element: Null
Special: Only targets enemies that are currently stunned during the action this chip is activated. Does not target enemies who have just exited the stunned state or who become stunned after the execution of this chip attack. Only targets enemies afflicted with the Stun status ailment, and only Stun. Cancels Stun on-hit.
Trader Rank: D

BigHammer3Damage: 280 + Impact + Break
Accuracy: B
Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
Duration: Once
Element: Null
Trader Rank: B

EnergyBombDamage: 40 x 3 + Blast1
Accuracy: C
Description: A powerful bomb that hits three times.
Duration: Once
Element: Null
Trader Rank: D

Quake1Damage: 100 + Impact + Medium Area Cracked Terrain
Accuracy: C
Description: Drops a ton on one enemy.
Duration: Once
Element: Null
Trader Rank: D

WreckerDamage: 80 + Break + Panel Break
Accuracy: C
Description: A bomb that breaks the ground it lands on
Duration: Once
Element: Null
Trader Rank: D

CandyBomb1Damage: 50 + Slow + Blast2 / (50 Recovery + Blast1) then (10 + Slow + Blast1)
Accuracy: C / S
Description: Creates a piece of candy with a lit fuse that can be thrown like a grenade that coats everything in super sticky sugar. When eaten, heals the user immediately for 50, then deals the user 10 damage at the end of the battle. The user starts the next battle or thread Slowed.
Duration: Once
Element: Null
Trader Rank: D

TimeBomb1HP: 100
Properties: Anchored
Object Damage: 50 + Impact
Damage Method: Telekinesis
Attack Damage: 100 + To-All-Clause (Enemies)
Accuracy: S
Description: Places a bomb on the field that will explode after two turns, damaging all enemies.
Duration: 2 turns or until destroyed.
Element: Null
Trader Rank: D

BoyBomb1HP: 100
Properties: Normal
Object Damage: 220 + Blast3
Damage Method: Throw, Knockback, Microburst, Pull, Gravity, Telekinesis
Attack Damage: 220 + Blast3
Accuracy: Not Applicable
Description: Creates a BoyBomb1 on the field directly before you. The bomb may be pushed around until the end of the turn. The bomb will explode at the beginning of the following turn, dealing extremely heavy damage to anything nearby. Be somewhere else when that happens....
Duration: Until destroyed or the beginning of next turn.
Element: Null
Special: If enough damage is dealt to this object to destroy it, it will immediately explode instead.
Trader Rank: D

DBLBeam1Damage: Special
Accuracy: S
Description: Summons a DoubleCube that fires either a Red Beam or a Blue Beam, then vanishes.
Duration: Once
Element: Null
Special: Randomly uses one of the below effects...
- 40 Null to all Enemies (Red Beam)
- 30 Heal to all Allies. Random (Blue Beam)
Trader Rank: D

DBLBeam1Damage: Special
Accuracy: S
Description: Summons a DoubleCube that fires either a Red Beam or a Blue Beam, then vanishes.
Duration: Once
Element: Null
Special: Randomly uses one of the below effects...
- 40 Null to all Enemies (Red Beam)
- 30 Heal to all Allies. Random (Blue Beam)
Trader Rank: D

PanelShotDamage: 100 + Small Broken Terrain Change + Terrain Effect Bonus
Accuracy: B
Description: Rips up 1 panel and sends it flying at the designated target.
Duration: Once
Element: Depends on Terrain
Special: Terrain Effect Bonus: Adds an additional effect to an attack where applicable, depending on the type of terrain used.
Trader Rank: D

IronShield1Effect: 2-Hit Shield
Accuracy: S
Description: Block 2 attacks with Tower Shield, then breaks. Break attacks destroy the Shield.
Duration: Until broken or overridden.
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: D

HeatShotDamage: 40 + Spread 1
Accuracy: A
Description: Shoots a fireball whose explosion penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Fire
Trader Rank: D

FireHit1Damage: 60 + Impact + Double Attack
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Trader Rank: D

IceSlasher1Damage: 100 + Slashing
Accuracy: B
Description: Shoots a short ranged ice blade at an enemy.
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: D

WideShot1Damage: 70 + Wide Attack
Accuracy: A
Description: Fires a wide wave of water that can hit up to three enemies, depending on circumstances.
Duration: Once
Element: Aqua
Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
Trader Rank: D

MetaGel1Damage: 90 + Slow + Drop Attack x 3 Targets
Accuracy: B
Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.
Duration: Once
Element: Aqua
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: D

AquaWhirl1Damage: 70 + Small Sea Terrain Change (on-hit) + Gust Guided
Accuracy: C for the first target, then Random
Description: Summons a water spout, and sends it towards the designated target. The tornado then veers towards a second random target the following turn, and yet another the turn after until it has attacked every enemy on the field, encountered an object, or been blown off of the field by a Wind effect. Beware: it can turn on you.... It leaves Sea Terrain behind whenever it strikes something.
Duration: Once
Element: Aqua
Special: Gust Guided: The accuracy and targeting parameters of this attack are affected by Wind. (Not Northwind.)
Trader Rank: D

TrainArrow1Effect: Adds +30 Aqua to Buster Shot Attack
Accuracy: Buster Accuracy = A
Description: Allows the user to fire Aqua Spears from buster.
Duration: 6 Uses.
Element: Aqua
Special: Overrides Buster. Disables Charged Shot.
Trader Rank: D

MegaBunnyHP: 200
Damage: 50 Elec + Stun 1
Accuracy: A
Description: Creates a MegaBunny virus to aid you. Attacks with ZapRing, and has Auto-Haste (+10% to dodge rate).
Duration: Until defeated
Element: Elec
Special: Allied Virus: This virus has three actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A

FlashBomb2HP: 100
Properties: Light
Object Damage: 70 + Stun
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: 70 + Seeking + Stun + Blind + Blast 4
Accuracy: D (thrown) / A (trigger)
Description: Throws a small flashbang 3 panels ahead. at the end of the second turn after it is thrown, it will detonate, dealing damage, stunning, blinding, and canceling invisibility for everything caught in the blast radius.
Duration: 2 turns or until destroyed.
Element: Elec
Trader Rank: C

ElecReel1Damage: 80 + Spread 3 (Side + Behind)
Accuracy: B
Description: A small bolt of lightning that spreads sideways and behind the target upon impact.
Duration: Once
Element: Elec
Trader Rank: D

ElecReel1Damage: 80 + Spread 3 (Side + Behind)
Accuracy: B
Description: A small bolt of lightning that spreads sideways and behind the target upon impact.
Duration: Once
Element: Elec
Trader Rank: D

CornShot1Damage: 50 + Trick-Shot Spread 1
Accuracy: A / A
Description: Fires a smart-bomb tipped bullet that explodes and fires a second shot that auto-targets the nearest enemy.
Duration: Once
Element: Wood
Special: Trick Shot Spread: Automatically aims and spreads damage at one enemy nearest the point of impact. Can shoot around corners and bank off walls, floors, etc.
Trader Rank: D

Boomerang1Damage: 60 + Group Attack (Arc)
Accuracy: B
Description: Throws a boomerang at enemies
Duration: Once
Element: Wood
Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
Trader Rank: D
Extras (0)
Empty
Signature Attacks

Signature Pool: (560/560)
Caps: 140 (210)

Extended Descriptions

Attachment (100 pts; 40 npts)
Effects: Gravity, Freeze, Turn Delay (1 Turn): Hold, Self-Slow; 4TCD

Entry (120 pts)
Effects: 80 Null {A}. Break, Glitch; 3TCD

Synthesis (140 pts; 60 npts)
Effects: Glitch 10, Charge Burner 2; 5TCD

Assembly (80 pts; 40 npts)
Effects: Large Broken Terrain, Buster Charge x2; Self Slow; 3TCD

-----------------------------------------
Ego Sigs:

Command: Replicate (80 pts)
Effects: 30 Healing, 2 Targets; 2TCD

Command: Activate (40 pts)
Effects: Random Effect (Mod rolls d10, resulting attack in table); 1TCD
Possible Activations
1 - Hollow bodies rise from the pool, to be grifted on as disposable armour.
Effects: 2-Hit Shield (random ally)

2 - A cloud of crackling static bursts from the pool and settles over its creator.
Effects: 40 HP Barrier (random ally)

3 - Hex's pool is churned and agitated, seething with aggression.
Effects: Sig Chill (random ally)

4 - The pool directs its code to gather, corrupt, and rupture into a toxic haze of static that befouls all it settles over - even Hex itself.
Effects: Glitch 2 (indiscriminate target)

5 - Ego is pulled under. The pool lurks underfoot, feeling out its next target.
Effects: Burrow, Take Aim (Egomorph only)

6 - Hex or Ego begin moving erratically.
Effects: Haste (random ally)

7 - Tentacles rise from the pool, sensing, reaching out from every angle.
Effects: Accuracy Enhancement (random ally)

8 - A misshapen pile of sewn-together bodies is raised for cover. Upon its destruction, it bursts into a noxious slurry of energized matter, which is consumed by the white as fuel.
Effects: Summon 20 HP CorpseHeap (in front of random ally), Trap (When Destroyed): (15 Healing, random ally)

9 - The pool reaches out to eat at the terrain, growing stronger for the added mass.
Effects: Medium Cracked Terrain (random location), Strengthen 20 (random ally)

10 - Red light bleeds from the Conduit and surrounds Ego in a searing aura, damaging her but increasing her strength several-fold.
Effects: 60 Strengthen, Sacrifice 15 (Egomorph only)
FXP and SoulCrosses
Method: [26/30]
Madness: [23/30]
AlchemyMan: [CONSUMED]
TrapMan: [CONSUMED]
Downpour: [CONSUMED]
ScorchMan.EXE - Zenny: 0 - Bugfrags: 0
Operator & Navi
Navi Name: ScorchMan.EXE
Level: 5
Element/Subtype: Fire/Break
-Passive: Mass Destruction
-Active: Smash
HP: 120
Operator Name: Griffin Reim
E-mail: ScorchBros@kotomail.net
Key Items: Fireproof PET
Subchips: MiniEnergyPack [X2]
Attack: 1
Charge: 1
Rapid: 2
Buster Attack: 10/20/40
Buster Upgrades: Element Shot
GMOs: ScorchLady.GMO
Upgrades and NaviCust
HP Memories: 1
Custom Expansions: 0
Process Upgrades: 5
PowerUPs: 1
Sub-Mem Expansions: 0
NaviCust Pts: 25/40
NaviCustomizer contents: Undershirt, SetLava
Battlechips
ScorchFolder (15/30)
CannonDamage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: E

ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E

HammerToss1Damage: 40 + Break + Spin Attack / 80 + Break
Accuracy: Depends on number of targets. / C
Description: The user swings a track and field hammer around, then throws it at an enemy.
Duration: Once
Element: Null
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.
Trader Rank: D

IronShell1Damage: 70 x 1-2 + Break
Accuracy: C
Description: IronShell hits up to four enemies, three once and the last one twice at max, and blocks frontal projectile attacks. User is immobile during usage and lowers their dodge for the turn. This chip counts as a Melee Chip.
Duration: Once
Element: Null
Special: Accuracy drops 1 rank for each enemy hit, making it harder to strike larger groups.
Special: IronShell can be destroyed by Break attacks with 40 or greater power.
Special: If two IronShells collide with each other, both are destroyed at the same time.
Trader Rank: D

PileDriver1Damage: 40 x 2 Melee Attack + Impact + Break + Knockback + Piledriver
Accuracy: B
Description: The Navi summons a rapidly pumping jackhammer that occupies one of their appendages. Bearing down on an immobile target will deal greater damage.
Duration: Once
Element: Null
Special: Piledriver: If the first hit connects with Knockback and the second hit also connects, the second hit deals double damage.
Trader Rank: D

RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D

Guard2Effect: (1 Hit Shield) + (Reflect(up to 120 + Piercing + Line Attack): On Hit)
Accuracy: S
Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
Duration: Until broken or overridden.
Element: Null
Special: Negated by Break. Ignores Impact.
Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C

SkyShoesEffect: High-Alt Flight
Accuracy: S
Description: Grants the user the ability to freely fly at high altitude. Initial takeoff is considered a dodge. If shot down, user may take off again until effect ends.
Duration: 1 turn
Element: Null
Special: Beware of fall damage.
Trader Rank: D

HeatShotDamage: 40 + Spread 1
Accuracy: A
Description: Shoots a fireball whose explosion penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Fire
Trader Rank: D

FireArm1Damage: 20 x 3 hits + Fighter Range
Accuracy: B
Description: Unleashes a long lasting flamethrower with decent range.
Duration: Once
Element: Fire
Trader Rank: D

FlameLine1Damage: 70 + Ground Attack + Wide Attack
Accuracy: B
Description: A wall of fire erupts from the ground, burning up to 3 targets.
Duration: Once
Element: Fire
Trader Rank: D

HeatDragon1Damage: 100 + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer
Accuracy: C
Description: Summons an EarthDragon that attacks enemies as it glides across the ground. Changes terrain to Lava as it passes.
Duration: Once
Element: Fire
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: D

Fire+20Status: Fire Element UP 20, Stackable
Accuracy: S
Description: Adds 20 Damage to all hits of a Fire Element attack chip, before any external environment-related or target-related damage modifiers apply.
Duration: Once
Element: Fire
Trader Rank: D

AquaDragon2Damage: 150 + Ground Attack + Medium Area Sea Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a WaterDragon that attacks enemies as it glides across the ground. Changes terrain to Sea as it passes.
Duration: Once
Element: Aqua
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C

DollThunder1Damage: 80 + Line-Attack5
Accuracy: B
Description: Fires a powerful bolt of lightning that pierces through objects and enemies alike.
Duration: Once
Element: Elec
Trader Rank: D
Extras (0)
Empty
Signature Attacks

Signature Pool: (60/280)
Caps: 60 (90)

Name: Conflagration [60 pts]
Effects: [40 Fire {A}, 20-HP Barrier]; 2TCD
FXP and SoulCrosses
Empty
Phase.EXE - Zenny: 0 - Bugfrags: 0
Operator & Navi

Navi Name: Phase.EXE & Dignity.CMD
Level: 2
HP: 100
Element/Subtype: Aqua/Shield
-Passive: Sturdy Defence
-Active: Overcoat
Operator Name: Vincent Miles
E-mail: VMiles@SD25.ET.net
Key Items: Steampunk PET, Gambit Games Access Card, Junk x20
Subchips: Minienergy x2
Attack: 1
Charge: 1
Rapid: 1
Buster Attack: 10/20/40
Buster Upgrade: N/A
Speed: 3
GMOs: N/A

Upgrades
HP Memories: 0
Process Upgrades: 1
Custom Expansions: 0
PowerUPs: 0
Speed Upgrades: 0
Sub-Mem Expansions: 0
NaviCust Pts: 35/40
NaviCustomizer contents: Undershirt [10], SetIce [15], Press [10]
PhaseFolder
(Chip Folder: 11/30)

CannonDamage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: E

ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E

RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D

BoyBomb1HP: 100
Properties: Normal
Object Damage: 220 + Blast3
Damage Method: Throw, Knockback, Microburst, Pull, Gravity, Telekinesis
Attack Damage: 220 + Blast3
Accuracy: Not Applicable
Description: Creates a BoyBomb1 on the field directly before you. The bomb may be pushed around until the end of the turn. The bomb will explode at the beginning of the following turn, dealing extremely heavy damage to anything nearby. Be somewhere else when that happens....
Duration: Until destroyed or the beginning of next turn.
Element: Null
Special: If enough damage is dealt to this object to destroy it, it will immediately explode instead.
Trader Rank: D

WindHP: 100
Properties: Anchored
Object Damage: 100 + Impact
Damage Method: Telekinesis
Status Effect: Wind Effect + To-All-Clause (Enemies)
Accuracy: S
Description: Creates a WindBox to push enemies back and reduce their accuracy.
Duration: 3 turns or until destroyed.
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: D

UnderGuard1Protection: Damage Reduction 20
Accuracy: S
Description: Reduces the damage of all non-Impact attacks taken by 20. Impact ignores the effect and deals double damage.
Duration: 2 turns
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: D

LavaCannon2Damage: 120 + Lava Panel Boost(+40)
Accuracy: B
Description: Fires a blast of magma from a cannon. If the user is standing on Lava terrain at the time of use, this chip's power is boosted by 40.
Duration: Once
Element: Fire
Trader Rank: C

AquaNeedle1Damage: 20 x 3 Needles + Variable Targeting + Drop Attack
Accuracy: B
Description: Three needles drop on enemies
Duration: Once
Element: Aqua
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: D

DollThunder2Damage: 100 + Line-Attack5
Accuracy: B
Description: Fires a powerful bolt of lightning that pierces through objects and enemies alike.
Duration: Once
Element: Elec
Trader Rank: C

Thunder1Damage: 40 + Stun 1 + Homing
Accuracy: C
Description: Shoots a slow moving ball of electricity that homes in on its target.
Duration: Once
Element: Elec
Trader Rank: D

Wood+20Status: Wood Element UP 20, Stackable
Accuracy: S
Description: Adds 20 Damage to all hits of a Wood Element attack chip, before any external environment-related or target-related damage modifiers apply.
Duration: Once
Element: Wood
Trader Rank: D
Signatures

Signature Pool: (120/120)
Caps: 60 (90) / 15


Phase Engine: Setup [40 pts]
Effects: [Take Aim, Strengthen 30]; 1TCD

Phase Engine: Solid [40 pts]
Effects: [40HP Casing]; 1TCD

Phase Engine: Liquid [40 pts]
Effects: [40 Aqua]; 1TCD
FXP & Crosses
Critias: [33/70 FXP]; CritCross: Level 1
SandMan.EXE - Zenny: 2100 - Bugfrags: 0
Operator & Navi
Navi Name: SandMan.EXE
Level: 1
Element/Subtype: Elec/Wind
-Passive: Gust
-Active: Turbulance
HP: 150
Operator Name: Lei Yan
E-mail: N/A
Key Items: Sleepy PET
Subchips: Minienergy x1
Attack: 1
Charge: 1
Rapid: 1
Buster Attack: 10/20/40
Buster Upgrade: N/A
Speed: 3
GMOs: N/A
Upgrades and NaviCust
HP Memories: 0
Process Upgrades: 0
Custom Expansions: 0
PowerUPs: 0
Speed Upgrades: 0
Sub-Mem Expansions: 0
NaviCust Pts: 20/40
NaviCustomizer contents: Undershirt, HP+50
SandFolder
(Chip Folder: 6/30)
CannonDamage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: E

ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E

RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D

AirShot1Damage: 40 + Microburst
Accuracy: A
Description: A buster-like gun that shoots a bullet of compressed air, sending whatever it hits flying.
Duration: Once
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: D

Meteor9HP: 100
Properties: Anchored
Object damage: 10 Fire
Damage method: Telekinesis
Attack Damage: 30 Fire x3 + Drop Attack
Accuracy: D
Description: Summons a staff that floats in place. The staff causes 3 meteors to rain from the sky each turn upon random enemies for 3 turns.
Duration: 3 turns or Until destroyed
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: D

Asteroid3Damage: 40 x 6 + Drop Attack + Blast Zone
Accuracy: D
Description: The user selects a target, then flaming meteors crash down onto and around them.
Duration: Once
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Special: Blast Zone: The area this chip can target in is the equivalent of a Blast 3 area, centered on the chosen target. It will randomly target anything within this area, including the user if they are in that area. Mass Destruction does not affect Blast Zone's size.
Trader Rank: B
Signature Attacks

Signature Pool: (80/80)
Caps: 60 (90) / 15



Name: Spillage [20 pts; 1tcd]
Effect: Medium Sand Terrain

Name: Billow [60 pts; 2tcd]
Effect: 50 Elec {A}, Knockback
FXP and SoulCrosses
PurgeMan: [11/30 FXP]


Hexadecimal: Level 13
ScorchMan.EXE: Level 5
Phase.EXE: Level 2
SandMan.EXE: Level 1

TOTAL LEVELS: 21

As follows, I'm applying for my third simultaneous pair. SandMan and Phase will remain shelved for now; stay tuned for a new pair to round off my elemental set, coming soon to New Users/Rebirths.
posted in Shelving/Extra Pairs Registration
RE: Navi Net-Shop
A Mr. Prog bobbed into the Net-Shop. In a departure from the typical design, this one was gunmetal-grey, with vaguely-canine features that mostly boiled down to two triangular points sticking from the top of its head, and a ':3' face in place of the usual wide grin. More notable was the Navi, clad in a red skinsuit and armour the same shade as the Prog, holding onto its shoulder and following it inside with unsure steps. "NOW ENTERING: TEMPOMAN'S NAVI NET SHOP, BARK BARK!" the GuideProg announced cheerfully, complete with fully voiced onomatopoeia.

"Thanks," ScorchMan replied, tinder-dry. The noise of the shop's bustle was impressive, though confusing; he kept hearing the same voice jump wildly around the store, sometimes speaking in two places at once. The store was warm with activity, rife with impressions of a tide of body heat coming and going. He suddenly realized he had no way of knowing where the front desk was, short of stumbling around feeling for something.

The thought made ScorchMan want to cringe. He edged over to the wall and listened hard, casting for anything that would give away the shopkeep's position. Maybe the register would make a noise? Could he just listen for other Navis listing their orders? There were so many voices...

To Hades with it. The blind Navi waited until he heard someone thank someone else and walked over; surely even a shelf-stocker would be able to help if he told them what he wanted, right? That part, at least, he'd done his research on. Stepping as surely as he dared, ScorchMan summoned a zenny chip and a typed list and gave his best smile, nevermind that he probably wasn't looking the right way and his helmet covered most of his face anyhow. "Hello there, I've been told this is the right place for amateur NetBattlers to purchase upgrades? I'm in need of some basics, I did the math and this should cover it." He held his hand out palm-up, gesturing for whoever he'd found to take both the list and the datachip, and perhaps kindly direct him to the actual counter.

[Purchasing:
- HP Memory x1 (1000z)
- PowerUP x1 (1000z)
- Element Shot (500z
- Process Upgrades v1-5 (1500z
- Total: 4000z]
posted in Commercial Area