RE: DragonierMan's Virus Hunt
DragonierMan took a moment to look over the listings before pointing to a name. "I'll take the ForestDragon3. I'm getting lucky that those I intend to hunt are available," he smugly said.

[Requesting ForestDragon3 (ForestDragon) Bounty.]
posted in Bounty Shop
RE: DragonierMan's Virus Hunt
DragonierMan opened up a sack and slid the rewards into the bag.

"Give me another Chaos NET bounty. I feel like I can go another round."

[Requesting Bounty List for Chaos NET.]
posted in Bounty Shop
RE: Casual busting and Catching up
(+2 FXP)

The slowly turning cache would quickly pop open, revealing it's contents at being touched, showing to Eternalis a decent sized gun with four orbiting electrical spheres crackling around it. Meanwhile, a brief visage of a seahorse virus eternally ablaze would cross Lyntael's vision before a small flood of golden zenny flooded out of the BMD for her to accrue.

Eternalis get: Arsenal2Damage: (60 Elec damage) + (15 Elec damage x 4 hits)
Accuracy: A
Description: Fires a large laser beam encircled by four smaller beams.
Duration: Once
Element: Elec
Trader Rank: C

Lyntael get: 15000z
posted in Kotobuki Rogue Net
RE: Casual busting and Catching up
Another ripples of cascading sparks flowed softly off Lyntael's form as she turned about one more time, checking the dark corners nearby for any further danger. After another moment she let herself relax, breathing deeply and letting the pulse of her charge settle back again gradually. She had to stifle a small giggle as Sparky was interrupted from his antics by a reappearing Aurora, but gave herself another few moments apart before rejoining the others.

Instead, she wandered around some of the nearby displays, deformed and melted as they were now. That hadn't been too bad; the fear hadn't come, for some reason. Maybe she really was just getting use to it after all? Her steps lingered briefly in front of a disfigured shape as she looked at it. It was a spooky ghost girl – grey tones, but about her own height, dressed in a ragged Electoptian school uniform. Fire from the viruses has burned parts of the figure, ruining its hands and feet as it reach out towards viewers. Lyntael's eyes lingered as she thought about the fight, tracing across the damaged model, and tracing the bloody wounds that had been drawn onto the ghostly shape. Something about it unnerved her, and after a moment she tore her eyes away and turned to face Aurora instead as the other woman spoke up.

Lyntael flinched at the words, and a thought in her mind wondered briefly why before it was replaced by the increasingly familiar threads of frustration Not them too, surely? She shook her head, pulling back a half step and waving one hand.

“What? No, I'm fine. I'm just the same as always. Why is everyone acting like I'm some kind of fragile doll all of a sudden?” The brief flash of irritation made it into her voice, though Lyntael herself didn't notice it as she rolled her shoulders. “I'm fine. I thought I did really well there!” She glanced up to Eternalis instead, seeking support. “I did, right? I even kept up with you, didn't I? Almost, I mean, and that's without any operator or safety net or anything.” She shook her head again and walked back over to the crystal, arms crossed as she waited for it to unpack, and trying to take her mid of the sudden return of her background annoyances.

“No... it was all on Rogan's side, really. Well, the first bit was.” She swayed slightly, the gruff cross of her arms sliding down to a softer, more withdrawn pose, one hand holding the other elbow as she looked around the spooky chamber.

“We were... Well, it all started when we had to go and infiltrate this... I mean, I shouldn't say, but... it was a mafia base, hidden up deep in the Sharo woodlands. I mean... We didn't have to, not exactly, but Rogan needed to, so he could learn the things he needed to, to keep himself safe, you know? But...” Her voice trailed off as she watched the blue crystal and looked for the words to describe what had happened at the facility.

[Open BMD: Y]
posted in Kotobuki Rogue Net
RE: DragonierMan's Virus Hunt
DragonierMan stepped through a portal, walked up to the bounty clerk desk, and placed his bounty sheet on the table. Five dragon heads stamped on the bill. "We have slain a quintet of dangerous ThunderDragons. They were worthy foes, who gave a good showing, and fought like real dragons." He paused in reflection and remembrance to fallen kin. "So I am here for my payment. Please add the ElecDragon3Damage: 200 + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a ThunderDragon that attacks enemies as it glides across the ground. Changes terrain to Magnet as it passes.
Duration: Once
Element: Elec
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: B
chip for the five-kill tier, to add to 3,360z I get for turning in a completed bounty."


[Bounty: ThunderDragon3 (ThunderDragon) - 5 Kills: 3360z + ElecDragon3Damage: 200 + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a ThunderDragon that attacks enemies as it glides across the ground. Changes terrain to Magnet as it passes.
Duration: Once
Element: Elec
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: B
.]
posted in Bounty Shop
RE: Escaping to the One Place That Hasn't Been Corrupted
Having added five bounties to their WANTED papers. The dragoniers had completed their hunt. They would gather their well-earned treasure and head back to the bounty office.

[DRAGONIERMAN LOGGED OUT!!!]
posted in NAXA Chaos Net
RE: Escaping to the One Place That Hasn't Been Corrupted
Between the quartet's efforts and the PotDragon attempting to slink back within it's shell, well, to say this was a massacre wouldn't be incorrect. The dragon was dead within moments before it could try anything...and well...lets say Galligar would be impressed at the mess the dragon made with Dragonier's hammer. Data splattered and fragmented everywhere, they had plenty of rewards to pick up.

-=Viruses=-
CrazyRazy3CrazyRazy3 (CrazyRazy)

Unlike the original, this form of CrazyRazy completely forgoes legs, existing solely as its top half. It is capable of carrying one other virus on top of itself without penalty, aside from either it or the other virus using an action to board it.

Area: Okuden Valley, Kotobuki Town, Yumland, NAXA

HP: 200
Primary Attack Damage/Effect: 50 Null x 3 targets
Primary Attack Accuracy: B
Primary Attack Description: Shoots a 3-Way from its arm at enemies.
Secondary Attack Damage/Effect: 50 Strengthen x 3 targets
Secondary Attack Accuracy: S
Secondary Attack Description: Fires energy spheres from its arms at allies to give them a boost.
Element: Null
Possible Rewards (Per Virus): 3-Way, Navi+30 (Rare), Zenny
Special: OmniShoes
Special: Lift: This virus is capable of carrying one passenger without problem or penalty. It may begin the battle in this state, or it may pick up an ally at the cost of one action from either this virus, or the desired passenger.
: DELETED
DarkProg3DarkProg3 (DarkProg)

DarkProgs are Mr. Progs cruelly corrupted and warped to become expendable soldiers. They appear mostly as normal Mr. Progs, but their face is much more darkly colored, and have glowing white eyes, as well as missing their left arm. They attack by emitting static around themselves. While they are fairly strong attackers, especially in groups, they have poor endurance, which is only exacerbated by the fact their attacks harm themselves. They very rarely dodge, but will often try to move close to the enemy before attacking.

Area: SciLab, Netopia, NAXA

HP: 180
Primary Attack Damage/Effect: 80 Elec + Nova 2
Primary Attack Accuracy: C
Primary Attack Description: Emits some of its life energy as a static field.
Secondary Attack Damage/Effect: Damage x 2, Self-Sacrifice x 2
Secondary Attack Accuracy: S
Secondary Attack Description: Charges up energy within itself. On its next turn, all of this virus's attacks deal +100% Source Damage, and deal twice as much damage to itself. This effect does not stack with itself.
Element: Elec
Possible Rewards (Per Virus): RingZap3 (Rare), Zenny
Special: ElecBody: This virus takes no damage from Elec elemental attacks.
Special: Self-Sacrifice: Every time this virus uses its Primary Attack, it loses 15 HP.
Special: Can use AreaGrab twice.
A: DELETED
DarkProg3DarkProg3 (DarkProg)

DarkProgs are Mr. Progs cruelly corrupted and warped to become expendable soldiers. They appear mostly as normal Mr. Progs, but their face is much more darkly colored, and have glowing white eyes, as well as missing their left arm. They attack by emitting static around themselves. While they are fairly strong attackers, especially in groups, they have poor endurance, which is only exacerbated by the fact their attacks harm themselves. They very rarely dodge, but will often try to move close to the enemy before attacking.

Area: SciLab, Netopia, NAXA

HP: 180
Primary Attack Damage/Effect: 80 Elec + Nova 2
Primary Attack Accuracy: C
Primary Attack Description: Emits some of its life energy as a static field.
Secondary Attack Damage/Effect: Damage x 2, Self-Sacrifice x 2
Secondary Attack Accuracy: S
Secondary Attack Description: Charges up energy within itself. On its next turn, all of this virus's attacks deal +100% Source Damage, and deal twice as much damage to itself. This effect does not stack with itself.
Element: Elec
Possible Rewards (Per Virus): RingZap3 (Rare), Zenny
Special: ElecBody: This virus takes no damage from Elec elemental attacks.
Special: Self-Sacrifice: Every time this virus uses its Primary Attack, it loses 15 HP.
Special: Can use AreaGrab twice.
B: DELETED
ThunderDragon3 EXThunderDragon3 EX (ThunderDragon)

This high tier virus is only encountered after battle 5. A PotDragon's pot is stationary during battle, as it remains above the panel the virus appeared on until battle is over or the virus is deleted, and will not fall even if the panel below it should be destroyed. PotDragons have two main attacks, each geared towards either ground or aerial targets. When executed, the pot tilts or falls over, and the dragon charges at the enemy before looping back and returning to the pot. When threatened, they will duck into the pot, which is both indestructible and capable of shielding them from all damage and effects except those that manage to fly into the mouth of the pot. Even Beam Attacks and Blast damage won't leave a mark.

Area: NAXA

HP: 320
Primary Attack Damage/Effect: 180 Elec + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer
Primary Attack Accuracy: C
Primary Attack Description: Charges from its pot at high speed to attack ground-based enemies whilst leaving a trail of Magnet in its wake.
Secondary Attack Damage/Effect: 180 Elec + Impact + Group Attack (Arc)
Secondary Attack Accuracy: C
Secondary Attack Description: Flies from its pot at high speed to attack airborne enemies.
Tertiary Attack Damage/Effect: Invulnerability to Non-Drop Attacks/attacks from above.
Tertiary Attack Accuracy: S
Tertiary Attack Description: PotDragons hide in their pots instead of dodging. Doing this protects them from attacks from every direction but up, which is where the opening of the pot is.
Element: Elec
Possible Rewards (Per Virus): ElecDragon3, Zenny
: OH GOD IT'S EVERYWHERE!

-=Navis=-
DragonierMan.Exe: 400Hp [Missing][Casing: 20/20Hp][Barrier: 20/20Hp]
Magistrate.SP: 150Hp [Missing][Casing: 20/20Hp][Barrier: 20/20Hp][BreakSword: 2/2]
Suzume.SP: 150Hp [Missing][BreakSword: 2/2]
Aya.SP: 150Hp [Missing][Casing: 20/20Hp][Barrier: 20/20Hp][BreakSword: 2/2]

-=Terrain=-
25% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Most of the station remain]
5% Furnace
  • Fire attacks: Splash to all adjacent panels for 20% Source Damage. Does not chain across multiple Furnace panels.
  • Heat Mirage: Non-Fire Elementals get -10% Accuracy, +10% Evasion against Non-Fire Elementals.
  • Aqua attacks: Vaporize into steam, increase accuracy penalty to -20% for Non-Fire Elemental and -10% for Fire Elemental for turn after hit.
  • Changes to Metal Terrain when hit with an Aqua attack of 100 damage or greater.
  • Echolocation nullifies the effects of the steam cloud and heat mirage for the user, and Seeking just ignores it.
  • PanelShot: Imbue Fire.
[Here lies CrazyRazy3]
10% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
[A couple of intact solar panels on the mid outside section]
30% Magnet
  • Non-Elec Elementals get -30% Evasion, and 50% (+/- 25% RP) chance to fail movement off the panel.
  • Only Elec Elementals can burrow.
  • Wood attacks: Change terrain hit to Normal.
  • PanelShot: Imbue Elec + Seeking.
[Much of the rest that isn't normal metal]
30% Missing
  • Permanent bottomless hole.
  • Doubles dodge penalties for bad RP.
  • EJO if you fall in.
[Spaaaaace: Missing just counts as HA, in this zero gravity setting]

Battle 1 victory!
6300z, 28 Bugfrags, +1 bounty, Navi+30Status: Buster Attack +30
Accuracy: S
Description: Adds 30 Damage to all Buster Shots for 1 use, and 120 to all Charged Shots for 3 uses.
Duration: 18 Uses or until overridden.
Element: Null
Trader Rank: B
posted in NAXA Chaos Net
RE: Escaping to the One Place That Hasn't Been Corrupted
Well this was familiar...

The four dragoniers once more cleaned the clock of the four viruses in a rousing game of "Shoot-Em Up (tm)". Pound for pound, the navis came out on top time and again. Seeing the end of the battle in sight, and another wounded dragon hiding in its pot, the four warriors each reached to their hips and drew out heavy, blunt swords from their scabbards. Ready to put an end to its misery and secure the win for the "Good Guys (tm)". Once again, Good banished Evil from existence.

Their forms shimmered against the void as they all gathered around the top rim of the DragonPot. Its intricately carved body creaked under the sudden weight of four sets of booted feet, and the heavily armed and armored warriors that went with them, as they appeared as if by magic. Grasping the hilts of their swords, the four raised their weapons high, before plunging the blades deep within the bowls of the stone coffin. Again and again their blades fell upon the wounded dragon, who had nowhere to go. The haunting light of the stars above gleamed sickly off the stoic, deathly pale, silver wraiths who silently brought swift and brutal judgment down upon another tortured soul.


Summary (Turn 2)
Actions

Action Count 1
D1: DragonierMan's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Above ThunderDragon3 EX.
M1: Magistrate's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Above ThunderDragon3 EX.
S1: Suzume's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Above ThunderDragon3 EX.
A1: Aya's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Above ThunderDragon3 EX.


Action Count 2
D2: BigHammer1Damage: 160 + Impact + Break
Accuracy: B
Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
Duration: Once
Element: Null
Trader Rank: D
: 160 + Impact + Break (Acc: B) #1. Target: ThunderDragon3 EX.
M2: Chip Preset: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
: 100 + Break + Slashing + Wide Attack (Acc: B) #1, 1/2 uses remaining. Target: ThunderDragon3 EX.
S2: Chip Preset: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
: 100 + Break + Slashing + Wide Attack (Acc: B) #2, 1/2 uses remaining. Target: ThunderDragon3 EX.
A2: Chip Preset: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
: 100 + Break + Slashing + Wide Attack (Acc: B) #3, 1/2 uses remaining. Target: ThunderDragon3 EX.


Action Count 3
D3: BigHammer1Damage: 160 + Impact + Break
Accuracy: B
Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
Duration: Once
Element: Null
Trader Rank: D
: 160 + Impact + Break (Acc: B) #2. Target: ThunderDragon3 EX.
( D4: --> ) M2: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
: 100 + Break + Slashing + Wide Attack (Acc: B) #1, 0/2 Broken!. Target: ThunderDragon3 EX.
( D5: --> ) S3: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
: 100 + Break + Slashing + Wide Attack (Acc: B) #2, 0/2 Broken!. Target: ThunderDragon3 EX.
( D6: --> ) A3: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
: 100 + Break + Slashing + Wide Attack (Acc: B) #3, 0/2 Broken!. Target: ThunderDragon3 EX.


Action Count 4
[N/A]


Action Count 5
[N/A]


Action Count 6
[N/A]


Other Effects
DragonierMan
Null/Speed
HP: 400/400
1. DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [2 TCD].
2. DragonierMan's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Magistrate
Null/Team
HP: 150/150
1. Magistrate's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [2 TCD].
2. Magistrate's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
3. BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#1: 0/2 Broken!
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#1.

Suzume
Null/Team
HP: 150/150
1. Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [2 TCD].
2. Suzume's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
3. BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#2: 0/2 Broken!
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#2.

Aya
Null/Team
HP: 150/150
1. Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [2 TCD].
2. Aya's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
3. BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#3: 0/2 Broken!
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#3.





posted in NAXA Chaos Net
RE: Casual busting and Catching up
Continuing along the flow of battle, Lyntael would quickly erase the Blazer's existence with a few well placed attacks, sending it flying away, data scattering to the winds before it could get electrocuted even further. Meanwhile, Eternalis was busy reforming his body (+40)(+40) as his SP summoned forth a KillerEye, the Spikey attempting to evade the forthcoming beam...being struck by it immediately and with it, cut apart the poor feral doggo before it could get another attempt on their lives. Continuing to heal (+40)(+40)(+40) as Lyntael destroyed the Heater with one final attack. As rewards began to appear for their work, the BMD spun about slowly, ready to be collected in the dank and broken down haunted house.

-- Viruses --
Spikey2Spikey2 (Spikey)

Spikey viruses are a little faster than the average virus, allowing them to cover more ground than normal with movements and dodges. They may attack while moving, but as normal, they cannot attack while dodging without expending a second action to do so. Spikey viruses are also able to use something called 'pack tactics' when 3 or more of them are present. Simply put, the Spikey viruses attack and dodge as a wolf pack. In addition, they are treated as having a reduced power Haste and Accuracy Enhancement effect which grants them a +5% bonus to evasion and accuracy while this effect is active. The effect is passive, and only expires when their numbers drop below 3.

Area: ACDC, Kotobuki Town, Yumland, Netfrica, Hades Isle

HP: 190
Attack Damage/Effect: 45 Fire + Spread 2
Attack Accuracy: A
Attack Description - Fires Heat-V
Element: Fire
Possible Rewards (Per Virus): Heat-V, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
: DEADER
OldHeaterOldHeater (Oldstove)

Oldstove viruses move and dodge at a very slow pace.

Area: ACDC, Kotobuki Town, Netfrica, Hades Isle

HP: 130
Attack Damage/Effect: 45 Fire + Line Attack(3) + Panel Crack
Attack Accuracy: B
Attack Description: Flamethrower to one enemy.
Element: Fire
Possible Rewards (Per Virus): FireBurner2, Zenny
Special: Slow Movement. Cracks Terrain.
: DELETED
HotHead2HotHead2 (HotHead)

HotHeads alternate actions between attacking and guarding. These are the only actions HotHeads may perform, and the first action of every battle is always guarding. HotHeads will not break from this pattern unless forced to by status effects. HotHeads cannot be lifted or thrown, even with Rageclaw.

Area: Netopia, Hades Isle, Kotobuki Town

HP: 120
Attack Damage/Effect: 90 Fire + Break + Small Lava Terrain Change
Attack Accuracy: C
Attack Description: Fires Cannonball. Breaking. Creates Lava Terrain.
Element: Fire
Possible Rewards (Per Virus): LavaBall2, Zenny
Special: Immobile.
- Iron Body when not attacking.
: OVERKILL!
Blazer2Blazer2 (Blazer)

Blazers are a modified strain of Fishy virus made to fully exploit their previous possession of Burner battlechip data. While they retain, for the most part, the appearance of a Fishy virus, their fins are more heavily rounded and there are a set of specialized gills on either side of their underbelly that can spew flames. In addition, all Blazers are now a stark reddish color, with the intensity varying from a charcoal-ish gray-red at the first tier to a violent intensity with the Omegas.

Area: Kotobuki Town, Netopia, Netfrica, Hades Isle

HP: 140
Attack Damage/Effect: Movement + 45 Nova 2 Fire Damage
Attack Accuracy: C
Attack Description: Flies forward and then SPINS, unleashing a gout of flame from specialized vents on its' flanks.
Element: Fire
Possible Rewards (Per Virus): Burner2, Zenny
Special: Omnishoes
: DED
ChumpuChumpu (Champy)

Champy viruses teleport when they attack.

Area: ACDC, SciLab, Electown, Kotobuki Town, Hades Isle

HP: 150
Attack Damage/Effect: 30 Fire + Impact x 2 Punches
Attack Accuracy: B
Attack Description: Punches twice with fire.
Element: Fire
Possible Rewards (Per Virus): FireHit2, Zenny
: DELETED! (Ping!)

-- Navis --
You are mostly in the middle of the field, bunched up in a rough diamond-shape
Lyantel.EXE: 350 HP (ElecBarrier:40)(Casing20)(Slow)(Manifest Spirit: 3 turns)(Counter:My Pain is Real) (About where the OldHeater was at) (Normal)
Eternalis.EXE: 600 HP (Influx Agis: +40 3 actions from now, +40 6 actions from now)(Edged towards the North-East) (Grass)
Aurora.SP: 100 HP (Flanking Eternalis' Left) (Grass)
Sparky.SP: 80 HP (Equipped to Eternalis' legs/feet) (+10% Evasion to Eternalis) (Grass)

-- Terrain --
20% Furnace
  • Fire attacks: Splash to all adjacent panels for 20% Source Damage. Does not chain across multiple Furnace panels.
  • Heat Mirage: Non-Fire Elementals get -10% Accuracy, +10% Evasion against Non-Fire Elementals.
  • Aqua attacks: Vaporize into steam, increase accuracy penalty to -20% for Non-Fire Elemental and -10% for Fire Elemental for turn after hit.
  • Changes to Metal Terrain when hit with an Aqua attack of 100 damage or greater.
  • Echolocation nullifies the effects of the steam cloud and heat mirage for the user, and Seeking just ignores it.
  • PanelShot: Imbue Fire.
(Small patch centered around the Heater in the East)
20% Normal
  • No effects.
(Two very tiny patches to the north and east, and where the Lava maker was at)
15% Grass
  • Wood Elementals get +5 HP/action.
  • Fire attacks: +100% Source Damage, change terrain hit to Soil.
  • PanelShot: Imbue Wood.
(The rest of the field)
25% Lava
  • Non-Fire Elementals lose 5 HP/action standing, 10 HP/action submerged. Doubled for Wood Elementals, nullified for Fire Elementals.
  • Aqua attacks: Panel explodes, +100% Source Aqua Damage, change terrain hit to Normal.
  • PanelShot: Imbue Fire.
(Towards the North of the field, mostly converged on the Lava Maker, one small panel underneath Eternalis)
20% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
(Towards Eternalis' left, in a straight line and where Eternalis' GolemHit struck)

-- Objects --
BMD: 25 HP (Behind Heater) (Furnace)
Heater: DELETED
Lava Maker: DELETED

Battle 1 Win!
Lyntael and Eternalis get: 2250z, 28 Bugfrags, 3 FXP base, 2 FXP for interactions between one another
Eternalis also get: Burner2Damage: 130 + Nova 2
Accuracy: B
Description: The area around the user spontaneously combusts, causing anything nearby to be scorched with fire.
Duration: Once
Element: Fire
Trader Rank: C


Open BMD?
posted in Kotobuki Rogue Net
RE: Escaping to the One Place That Hasn't Been Corrupted
The party moved into a good vantage position as they raised their usual defences, while below them the broken down lab behaviour continued as it had – the spinning virus sent out three bolts of light, seeking out the other entities in the lab. Two seemed to further energies the damaged programs, while the third sunk into the rent panelling – though a brief flicker of electricity seemed to indicate that the lurking dragon knew about the virus' proclivities and was benefiting from them as well. One of the programs paused, crackled briefly, then released a wave of bursting static that likely would have destroyed the three consoles it was moving between, if they hadn't already been broken. The other one glowed brightly, energy crackling across its broken sections as its pace increased – to no effect as it continued to get stuck in the same loop.

Drago was the first to break the calm, striking at the viruses and damaged programs from above. All three fists connected, knocking the creatures around briefly while Suzume fired her far more destructive weaponry. As it rained into the station, however the lurking dragon roared its offence at this assault upon its unwitting minions and the invasion of its domain. In a burst of light and moment, it leapt from its pot, arcing up towards the dragoniers, who each swerved away from its efforts easily enough – with the poor exception of Suzume, still finishing off her own firing run. The blindside from the dragon held staggering force – enough to crush her protective bubble and strip away her casing besides, though it lacked the punch to continue past that, to her good fortune. Nevertheless, Suzume's ordinance was enough to firestorm the other viruses and programs from the station in a clean sweep, leaving only the dragon itself.

Magistrate, with nothing else left and the perfect weapon to hand regardless, was able to send at leas one of the hazardous slimes into the dragon's pot, coating it as it tried to retreat and slowing its movements. Amidst the sudden and destructive assault, the dragon opted to retreat fully, ducking away out of sight for now, and though Aya's volley of lightning blasts hammered around it, they didn't manage to find the right angle to harry the hiding virus properly. Still, it would likely only mean a few more seconds to clean up, for the dragoniers – just one target remaining, and it being hurt and slow besides, the mop up was mostly a formality at this point.

-=Viruses=-
CrazyRazy3CrazyRazy3 (CrazyRazy)

Unlike the original, this form of CrazyRazy completely forgoes legs, existing solely as its top half. It is capable of carrying one other virus on top of itself without penalty, aside from either it or the other virus using an action to board it.

Area: Okuden Valley, Kotobuki Town, Yumland, NAXA

HP: 200
Primary Attack Damage/Effect: 50 Null x 3 targets
Primary Attack Accuracy: B
Primary Attack Description: Shoots a 3-Way from its arm at enemies.
Secondary Attack Damage/Effect: 50 Strengthen x 3 targets
Secondary Attack Accuracy: S
Secondary Attack Description: Fires energy spheres from its arms at allies to give them a boost.
Element: Null
Possible Rewards (Per Virus): 3-Way, Navi+30 (Rare), Zenny
Special: OmniShoes
Special: Lift: This virus is capable of carrying one passenger without problem or penalty. It may begin the battle in this state, or it may pick up an ally at the cost of one action from either this virus, or the desired passenger.
: DELETED
DarkProg3DarkProg3 (DarkProg)

DarkProgs are Mr. Progs cruelly corrupted and warped to become expendable soldiers. They appear mostly as normal Mr. Progs, but their face is much more darkly colored, and have glowing white eyes, as well as missing their left arm. They attack by emitting static around themselves. While they are fairly strong attackers, especially in groups, they have poor endurance, which is only exacerbated by the fact their attacks harm themselves. They very rarely dodge, but will often try to move close to the enemy before attacking.

Area: SciLab, Netopia, NAXA

HP: 180
Primary Attack Damage/Effect: 80 Elec + Nova 2
Primary Attack Accuracy: C
Primary Attack Description: Emits some of its life energy as a static field.
Secondary Attack Damage/Effect: Damage x 2, Self-Sacrifice x 2
Secondary Attack Accuracy: S
Secondary Attack Description: Charges up energy within itself. On its next turn, all of this virus's attacks deal +100% Source Damage, and deal twice as much damage to itself. This effect does not stack with itself.
Element: Elec
Possible Rewards (Per Virus): RingZap3 (Rare), Zenny
Special: ElecBody: This virus takes no damage from Elec elemental attacks.
Special: Self-Sacrifice: Every time this virus uses its Primary Attack, it loses 15 HP.
Special: Can use AreaGrab twice.
A: DELETED
DarkProg3DarkProg3 (DarkProg)

DarkProgs are Mr. Progs cruelly corrupted and warped to become expendable soldiers. They appear mostly as normal Mr. Progs, but their face is much more darkly colored, and have glowing white eyes, as well as missing their left arm. They attack by emitting static around themselves. While they are fairly strong attackers, especially in groups, they have poor endurance, which is only exacerbated by the fact their attacks harm themselves. They very rarely dodge, but will often try to move close to the enemy before attacking.

Area: SciLab, Netopia, NAXA

HP: 180
Primary Attack Damage/Effect: 80 Elec + Nova 2
Primary Attack Accuracy: C
Primary Attack Description: Emits some of its life energy as a static field.
Secondary Attack Damage/Effect: Damage x 2, Self-Sacrifice x 2
Secondary Attack Accuracy: S
Secondary Attack Description: Charges up energy within itself. On its next turn, all of this virus's attacks deal +100% Source Damage, and deal twice as much damage to itself. This effect does not stack with itself.
Element: Elec
Possible Rewards (Per Virus): RingZap3 (Rare), Zenny
Special: ElecBody: This virus takes no damage from Elec elemental attacks.
Special: Self-Sacrifice: Every time this virus uses its Primary Attack, it loses 15 HP.
Special: Can use AreaGrab twice.
B: DELETED
ThunderDragon3 EXThunderDragon3 EX (ThunderDragon)

This high tier virus is only encountered after battle 5. A PotDragon's pot is stationary during battle, as it remains above the panel the virus appeared on until battle is over or the virus is deleted, and will not fall even if the panel below it should be destroyed. PotDragons have two main attacks, each geared towards either ground or aerial targets. When executed, the pot tilts or falls over, and the dragon charges at the enemy before looping back and returning to the pot. When threatened, they will duck into the pot, which is both indestructible and capable of shielding them from all damage and effects except those that manage to fly into the mouth of the pot. Even Beam Attacks and Blast damage won't leave a mark.

Area: NAXA

HP: 320
Primary Attack Damage/Effect: 180 Elec + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer
Primary Attack Accuracy: C
Primary Attack Description: Charges from its pot at high speed to attack ground-based enemies whilst leaving a trail of Magnet in its wake.
Secondary Attack Damage/Effect: 180 Elec + Impact + Group Attack (Arc)
Secondary Attack Accuracy: C
Secondary Attack Description: Flies from its pot at high speed to attack airborne enemies.
Tertiary Attack Damage/Effect: Invulnerability to Non-Drop Attacks/attacks from above.
Tertiary Attack Accuracy: S
Tertiary Attack Description: PotDragons hide in their pots instead of dodging. Doing this protects them from attacks from every direction but up, which is where the opening of the pot is.
Element: Elec
Possible Rewards (Per Virus): ElecDragon3, Zenny
: 190Hp [Solar][Lurking on one of the few intact outer solar panels of the ruined station, about mid-field][Hiding][Slow]

-=Navis=-
DragonierMan.Exe: 400Hp [Missing][Casing: 20/20Hp][Barrier: 20/20Hp]
Magistrate.SP: 150Hp [Missing][Casing: 20/20Hp][Barrier: 20/20Hp][BreakSword: 2/2]
Suzume.SP: 150Hp [Missing][BreakSword: 2/2]
Aya.SP: 150Hp [Missing][Casing: 20/20Hp][Barrier: 20/20Hp][BreakSword: 2/2]

-=Terrain=-
25% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Most of the station remain]
5% Furnace
  • Fire attacks: Splash to all adjacent panels for 20% Source Damage. Does not chain across multiple Furnace panels.
  • Heat Mirage: Non-Fire Elementals get -10% Accuracy, +10% Evasion against Non-Fire Elementals.
  • Aqua attacks: Vaporize into steam, increase accuracy penalty to -20% for Non-Fire Elemental and -10% for Fire Elemental for turn after hit.
  • Changes to Metal Terrain when hit with an Aqua attack of 100 damage or greater.
  • Echolocation nullifies the effects of the steam cloud and heat mirage for the user, and Seeking just ignores it.
  • PanelShot: Imbue Fire.
[Here lies CrazyRazy3]
10% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
[A couple of intact solar panels on the mid outside section]
30% Magnet
  • Non-Elec Elementals get -30% Evasion, and 50% (+/- 25% RP) chance to fail movement off the panel.
  • Only Elec Elementals can burrow.
  • Wood attacks: Change terrain hit to Normal.
  • PanelShot: Imbue Elec + Seeking.
[Much of the rest that isn't normal metal]
30% Missing
  • Permanent bottomless hole.
  • Doubles dodge penalties for bad RP.
  • EJO if you fall in.
[Spaaaaace: Missing just counts as HA, in this zero gravity setting]
posted in NAXA Chaos Net