RE: Netbattles and Chill
Careful to keep his footing amidst the heavy landings of the giant eye virus, Courser squinted up at it with a frown. The Sharo ice was being belligerently temperate for the moment, it seemed. He shook his head and glided back a step, shaking out his arm and refreshing the strength of water current flowing off his shield. For the time being he kept a wary eye towards the moon virus, keeping the guard directed towards it and working to let his shadowy form take anything else more directly.

“Courser! I'm back! Got everything, just... Okay, got to get these updates sorted... What is that?” Courser smirked despite himself.

“A giant eyeball. On a crushing piston. It seems to want to jump around and squash things. Beyond that, I've no idea, Jen. Welcome back. Want to help me blow it up now?” He cleared his throat and held up a finger to the massive virus, as though asking for its patience. Just behind it, on the opposite side, a fresh CourseMan slipped into view from the icy tundra.

“Alright, gather in folks, we've got a treat for you today. Step right up and test your mettle here and now. Only the strongest can hope to push the button on this plunger. Who will take the prize today, I wonder!” For some reason, the decoy had appeared with his usual long coat replaced by a short showman's jacket, and a decorated top hat. Courser, meanwhile folded his arms as a large square object took shape in front of him, between himself and the big eye, It was dressed up like waves burst upward against rocks, and topped by an impressive red button. The side of it extended for a few extra feet upwards, to a small, round bell.

Ignoring the other viruses, save only to keep his shield cautiously towards the Lunarite, Courser nodded and raised a hand, feigning to roll up his sleeves and casting a grinning expression at his gathered audience; the wispy shadows made him hard to make out, save for the toothy grin. His presenter decoy pointed back, waving him to stand up to the platform with a cheer. A long-handled block-buster mallet appeared in front of him and Courser spat on his hands, then took hold of it, hefting the weapon and sizing up his target. He paused, glancing back at the eye virus and gestured with one hand, to see if it would prefer to have a crack at the game first – but before or after the eye had a bounce – on him or the bomb – Courser winked at it, then stepped in, swinging the mallet overhead in a long arc that brought both hands down to the very and of the shaft and slamming the head of it into the button.

In the aftermath that followed, Courser paused, listening for the expected wild cheering and applause, but when it didn't come he looked round to see what the problem was.

-=Summary=-

C*) ((TrapMaster: Courser is aware of any traps present in the situation and their triggering conditions, and (until further notice) denies their ability to activate on him or his clones))
C*) Shadow: (Hype Man)
C1) Shield NCP: (2-Hit Shield) (Refresh current; held towards Lunaroid, and only Lunaroid)
C2) BoyBomb1HP: 100
Properties: Normal
Object Damage: 220 + Blast3
Damage Method: Throw, Knockback, Microburst, Pull, Gravity, Telekinesis
Attack Damage: 220 + Blast3
Accuracy: Not Applicable
Description: Creates a BoyBomb1 on the field directly before you. The bomb may be pushed around until the end of the turn. The bomb will explode at the beginning of the following turn, dealing extremely heavy damage to anything nearby. Be somewhere else when that happens....
Duration: Until destroyed or the beginning of next turn.
Element: Null
Special: If enough damage is dealt to this object to destroy it, it will immediately explode instead.
Trader Rank: D
(220, Blast3) In front of BigEye
C3) BigHammer1Damage: 160 + Impact + Break
Accuracy: B
Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
Duration: Once
Element: Null
Trader Rank: D
(160 Break, Impact) on BoyBomb

-=Turn Splice=-
posted in Sharo Net
RE: Lower Element Containment Mysteries [Network Advancement Mission for Jazz]
Jazz's backward shouts were met only with the sounds of snapping electricity and discordant, buggy crackling... though to a cynical ear it sounded almost like amused, or possibly curious, laughter. He didn't have time for more than a quip though, dashing on through the bunk rooms and keeping ahead of the on-coming swarm. Shooting on the run was something Jazz was no stranger to, and his pistol shot burst into radiant light down the hallway head of him, vaporising one of the recently turned snoozy viruses; it had tried to pull its pillow over its head, but a pillow was not met helmet. The one beside it, as the light faded, let out a barely audible squeak, flinching back, as suddenly a massive rock cube appeared in front of it, obscuring the virus from Jazz's sight.

Behind him, the swarm twisted around the corridor, sending forward-racing lines of magnetic panels arcing and looping through the mish-mash of other terrain, but the hum and crackle made an appreciate sound for Jazz's light-show. The scarecrow pulses with electricity and blasted a line towards Jazz as he approached, but the hare was faster, dodging under it as he passed the ceiling-mounted virus and keeping his shield ready for the remaining Snoozy instead. Glancing back as he passed it, the virus was forced to realise that its new rocky piece of cover was no use now that Jazz was further ahead. It tried to teleport forward as Jazz sent his own bolt of lighting back towards it, but its timing was poor, and the beam was long enough that it still caught the brunt of the blast, even as it appeared by Jazz, pillow swinging.

Smoking and barely alive, the virus struck, only for its pillow to flop softly against Jazz's waiting shield which glowed briefly before responding with a recoil of energy that obliterated the beleaguered creature. The scarecrow shot again from its anchored position, but Jazz was well past the virus now and the crackling bolt sank into the panels behind him while he prepared more defences on the fly.

In the middle of this hectic running battle, Stephine tapped the small envelope and her PET opened a window in the bottom corner. It looked like a video message. The image showed the figure of Prose, though she seemed to be falling, or perhaps simply drifting downward through black empty space, on her back, curled up slightly. Her wings gave off a soft red glow of light, but they were small again, barely visible at her back. She was holding what looked like a small red data crystal in her hands as her body floated, and the light revealed a mess of tears and wet fur on her cheeks and face. She looked up from the crystal as the message started and the focus pulled in to her face and shoulders more clearly. The bright blue of her eyes looked all the brighter in contrast with the bloodshot red soreness. She opened her mouth the speak, paused, closed it again, then started over.

“Stephine... Sorry's no use right now, I know that. You're smart... I'm... I'm a lot of things, but... but you've probably worked out one of them. I...” she paused and swallowed, struggling for breath. “I didn't want to lie. I tried hard, not to... but now that I'm here, it feels like splitting hairs. I didn't technically lie, but... so what? I still deceived you both, I put Jazz in danger, for selfish reasons. I'm even doing it now, damnit...” She stopped again for a moment and took a longer breath. Whatever black void space she was falling slowly through, dark red crackles laced through it in the background.

“I was even going to send this to you while I was till all banged up and bloodied, because I thought it might sway you... but that was dishonest too. I'm fine. I'm very hard to hurt.” She sniffed and scrubbed at her face again, rubbing her eyes; physically perhaps, but she seemed to be struggling on other levels. After a moment, squared her shoulders and shifted so it seemed like she was floating upright now.

“I'm stealing a moment now... not long, but I needed to say something. I'm going to fix this. I will. I promise you that. I know you can't trust me, but I promise, I will. All of the other stuff... your network pass, the mandated stipend, all of that, it's already done. You got it when you opened this message. It's taken care of. Please... Get Jazz out of there. I have to fix this. I can't get back right away. Asteca is in the facility somewhere, messing everything up and I can't stop her right now... she's a beast, like Cresheth... don't fight her. Don't try. Please keep Jazz safe! You have to! If he gets hurt because of me, I don't...” Her voice wavered and broke as her plea grew more and more tremulous with each word. Her body was tense and her shoulders shook, and her head dropped to hide her eyes. The black void crackled as more lances of red forked across it and a sound like rushing wind and screeching static started to creep in in the background. Prose tensed and her wings pulsed. She didn't look up any more, but her voice was hard as she spoke.

“I'm going to fix this. I'm going to make it right. When it's done... I... I don't know how to face him. Everything changes, now that you've seen. I can't undo it, or put that secret back in the bag. I know he promised, but... but it's a big secret.” Head down, away from the view, it was still clear that she was crying, despite her best efforts. “If he doesn't want to see me... it's my own fault. I know that. I understand. I couldn't ever blame him, not over this. Please keep him safe. He doesn't deserve any of this mess I've dredged up for him. Please look after him, and... even if he's angry, or... or horrified, or... just... tell him I'm sorry, for all of this.” The black void shuddered and Prose flexed her wings. As they burst into full radiance, spreading out dozens of feet in both directions, the black shattered and gave way to a discordant mass of scrambled data, light, colour and sound drawing into a perception of wild rushing that Prose herself looked towards, bloodshot eyes on a tear-streaked face and a grim expression. Her wings beat and the video cut out as her form became a crimson blur of motion, lost in the wild static.

By the time Stephine turned her focus back to the battle that Jazz was facing, he had outpaced the scarecrow, which had itself blinked out of existence on her screen, engulfed by the anomaly that she couldn't see clearly. A side notification claimed that her and Jazz's network access qualifications had been updated, as well as listing a summary reward pay out. [Stephine Received: Rogue Network Access Permit, 6000z]

Up ahead for Jazz, the hall was joined into by several others, growing into a wider thoroughfare. Just ahead, only a short way now, he could see the square-arched security checkpoint that seemed to indicate a gathering area. Three scanning devices swept the corridor ahead as it came into sight, one on either side of the arch, and one in the ceiling. An errant eleball skittered across the space from aside corridor, crossed one of the sensor beams, and was rapidly rendered down into safe data. The panels under the arch glowed like a welcome beacon, leading into the large, circular chamber beyond. To his right, the walls melted inward, distorting into a transparent slime that split and bubble,d leaving a roaring static of unformed network behind it, uninhabitable for any program, probably. More lances of magnet panelling circled and spiralled up the corridor under his feet and past him, then, with a crackling hiss, the three anti-virus sensors sparked and warped. Behind him, the swarm meandered after him, a screechy giggle echoing through its multitude of motes. The three sensors remained, continuing to sweep, but they looked different now, malformed and with extra, unnecessary pieces of metal and diode sticking out at peculiar angles.

-=In The Way-=
Satellite3Satellite3 (Satellite)

Area: Netopia, Sharo, NAXA

HP: 300
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (15 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On3, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.
A: 300Hp [Metal] [Left of Checkpoint]
Satellite3Satellite3 (Satellite)

Area: Netopia, Sharo, NAXA

HP: 300
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (15 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On3, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.
B: 300Hp [Metal] [Right of Checkpoint]
Satellite3Satellite3 (Satellite)

Area: Netopia, Sharo, NAXA

HP: 300
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (15 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On3, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.
C: 300Hp [Metal] [In ceiling above Checkpoint]

-=Getting Out of Here=-
Jazz.Exe: 200Hp [Normal][Middle of the main corridor][ProseCross][Casing: 40Hp][Barrier: 40Hp][ImbueWood x3]

-=Compromised Containment=-
40% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Around the checkpoint, ahead]
20% Normal
  • No effects.
[Corridor that Jazz is running through]
15% Magnet
  • Non-Elec Elementals get -30% Evasion, and 50% (+/- 25% RP) chance to fail movement off the panel.
  • Only Elec Elementals can burrow.
  • Wood attacks: Change terrain hit to Normal.
  • PanelShot: Imbue Elec + Seeking.
[Spiralling strips running through the other terrain]
15% Missing
  • Permanent bottomless hole.
  • Doubles dodge penalties for bad RP.
  • EJO if you fall in.
[Large chunks of the right wall and flooring]
10% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
[Panels across the checkpoint threshold]

Terrain Quick-Slip: Things mare moving quickly; terrain changes to the area will not last, as the battlefield moves past them.

-=Battle Mode=-
Chase:
- Jazz is Fleeing. Stay ahead of your pursuer for three rounds to get away.
- Dedicating actions to movement is not required, unless you're doing something that would warrant it on a stationary map; you're presumed to be moving forward to the best of your abilities as you fight.
- Each round, the present viruses will have the opportunity to attack as you pass them by, and Jazz will be able to attack them if he wishes.
- These viruses will be left behind at the end of the round, and three new viruses will join the battle instead as you move forward.
- The chase ends early if Jazz is prevented from moving forward or is caught by the pursuer.
- All deleted viruses will give full rewards at battles' end.

-=Virus Delete Count=-
DemonEye x2
Snooziest x2
posted in NAXA Net
RE: Netbattles and Chill
Slipping on his protective defenses, Courser sent his clone out to give Hevari a piece of his mind, and though she didn't turn around, she stopped dead in her tracks as the clone began to speak...and there was most certainly a harshness in her voice he had not heard before. So much so, even Cerberus stopped in his tracks, recoiling in fear at his master's darkening voice. You even go through my things, looks like my diary was left behind...oh well...no matter...I'll just crush you like the insect you are in a few moments...wouldn't want these viruses a chance to feast upon your carcass once things are said and done. Just know you brought this upon yourself, twink. Oh, and I'm getting a lot better treatment than I was in the "Family"...though, I doubt you know what they're actually capable of. Hope you "enjoy" being used like the disposable you are. She spoke, a seriousness that spread across the field. But as Cerberus was spoken to, the giant spikey began to wag it's tail, almost happily at Courser's words. But before he could do anything, he and Hevari continued onwards, if only to give herself some space from the viruses and let the navi get some lingering wounds.

But shortly after their "talk", Courser and his clone unleashed hell upon the viruses to get some chip damage in without his operator behind the PET. Both of his shots managing to ping against the Basher's metal exterior, whilst only one shot each hit the Lunar and Solaroids, one getting a slightly worse sting than the other, as they swung around another, getting into a better position for attacking Courser as the BigEye took both shots on the chin without so much as flinching, thanks to it's giant body. The BigEye responded in kind, launching itself up into the air as before, twirling around just a little bit as it made it's attack on Courser and upon falling back to the ground, nearly caught the navi beneath it's massive piston, popping his barrier like a bubble, cracking the panel it landed on as it's weight hit.

As he regained his balance, the Basher began to cock it's guns in retaliation, before sending a blast of buckshot his and his shadow's way, but thankfully for he, himself, and I, managed to get his shadow up in the nick of time, bullets passing through the new ethereal form and smacking his shadowy clone clean of the area before the Solaroid launched a trio of attacks that similarly passed through him, failing to heal any of the viruses in the process, no damage, no healing, right? And as the Solaroid began to charge up it's own beam of energy, launched a piercing beam...just as Courser managed to get his shield ready and blocked the blast like a super hero with spidery cracks across the watery implement, but it could easily deflect another shot if nothing else. As this happened, the massive creature launched itself skyward again, this time making another attempt on landing upon Courser, once more, it went sky high with the creature knocking Courser back a little bit from the pressurized air it emitted, before landing again and cracking another panel, but missing Courser by a mile, leaving the navi a little breathing room this time. And as that happened, the Basher launched another blast of buckshot...missing entirely because of the ethereal nature Courser took on.

Summoning his own trap against the viruses, waiting and ready, Courser struck out against the BigEye twice with his whips and landing both of his shots before the massive automaton launched itself again, attempting to crush Courser again...missing entirely again, as it was back where it was supposed to be again, before displacing a lot of the broken paneling across the field, once again missing Courser entirely...but a stray block of rock went flying way off into the distance, with a comical CONK, seemingly hitting Hevari in the back of the head, with a scream of echoing explitives and curses at Courser.

-- Viruses --
BigEye V2BigEye V2 (BigEye)

A large, red machine, with a single large eye in the middle. Its main form of locomotion is an equally large hydraulic press holding it up. BigEye has a very simple mission statement: jump up, and when you land, make sure there's a Navi between you and the ground. If the Navi isn't cooperating, shake the ground up so it'll work next time. Still, they have a little more variety in their attacks than one would think... This virus much prefers attacking to dodging, but if sufficiently spooked is capable of doing so as well as any other mobile virus. It will also never use its Tertiary Attack more frequently than every two actions. Due to both its size and attack patterns requiring a large amount of open space, it will never appear in a confined space.

Area: All

HP: 380
Element: Null

Primary Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then 40 Null + Break + Panel Crack + Nova 1
Primary Attack Accuracy: C
Primary Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. It will then immediately crash down. The impact of the fall creates an explosion.

Secondary Attack Damage/Effect: 30 Null + Piercing + Ground Attack + Chain(2) + Earthquake
Secondary Attack Accuracy: B
Secondary Attack Description: Jumps high into the air, then slams its press down onto the ground when it lands, making the ground shake, and forming a shock wave that zeroes in on enemies.

Tertiary Attack Damage/Effect: 50 Null + Break + Impact / 40 Null + Drop Attack
Tertiary Attack Accuracy: B / D
Tertiary Attack Description: Jumps, then lands with such force that it displaces nearby debris, which is sent flying skyward and dropped onto another enemy.

Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: AirShoes
Special: The explosion does not trigger if the BigEye attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
Special: Earthquake: Whenever this metavirus lands when using its attack, all enemies touching the ground have their evasion reduced by 1 rank until the end of the next turn. This effect does not stack with other Earthquake instances, and does not affect allies of this metavirus.
Special: Chain 2: This attack, upon striking a target, may change directions towards a new target. This may be done up to 2 times in one attack.
Special: The second part of the tertiary attack does not trigger if the metavirus's target is not grounded. It also must hit a different target from the metavirus. For clarity's sake, it may hit nothing if there are no other valid targets.
Special: Can use Recover80 once.

Possible Rewards (Per Virus): Quake1, WaveArm1, RockArm1, GodHammer1, Recover50, JumpStomp (Rare), Zenny
: 340 HP (In front of Courseman) (Snow)
Solarite EXSolarite EX (Solarite)

A reddish space rock with a diameter of around two feet, that is always giving off a soft glow. Solarite NEVER appears without an accompanying Lunaroid. Multiple Solarite may appear, but there will also be multiple Lunaroid with them. Each pair operates in a set pattern; one dodges by orbiting the other, while the other attacks, then vice versa on their next actions. Which attacks first is random, but they never deviate from the pattern.

Area: Sharo, NAXA

HP: 110
Attack Damage/Effect: 30 Null + Recover 15 x 3 Targets
Attack Accuracy: A
Attack Description: Launches solar energy at 3 targets. For every non-object target it successfully hits, it heals 15 HP.
Element: Fire
Possible Rewards (Per Virus): SunFlare1, Zenny
Special: OmniShoes
Special: Codependent: If its paired Lunaroid is deleted, it will check for any unpaired Lunaroid. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.
: 90 HP (Circling around Lunaroid, left side of BigEye, about a feint from it) (Snow)
Lunaroid EXLunaroid EX (Lunaroid)

A bluish space rock with a diameter of around two feet, that is always giving off a soft glow. Lunaroid NEVER appears without an accompanying Solarite. Multiple Lunaroid may appear, but there will also be multiple Solarite with them. Each pair operates in a set pattern; one dodges by orbiting the other, while the other attacks, then vice versa on their next actions. Which attacks first is random, but they never deviate from the pattern.

Area: Sharo, NAXA

HP: 110
Attack Damage/Effect: 30 Null + Beam Attack
Attack Accuracy: A
Attack Description: Launches lunar energy at a target with laser intensity.
Element: Aqua
Possible Rewards (Per Virus): MoonRay1, Zenny
Special: OmniShoes
Special: Codependent: If its paired Solarite is deleted, it will check for any unpaired Solarite. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.
: 100 HP (Circling around Solarite, A bit behind Solarite on it's rotation, about a feint from Big Eye) (Snow)
Basher EXBasher EX (Basher)

Basher viruses are the top-tier of the stationary gunnery viruses with an unmatched single-shot damage output among the normal viruses. They are also the rarest of their class, and appear only after battle 5. They also never appear in large numbers in a normal battle, meaning the ratio of total viruses to Bashers should be at least 4 to 1. The attack cycle of Bashers is 2 actions long, regardless of which attack they use. The first attack requires one action to charge before firing, and the second attack executes twice in succession. If they are stunned, they resume their attack cycle where it was halted once the stun wears off. They don't move, and don't dodge.

Area: Sharo

HP: 150
Primary Attack Damage/Effect: 90 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Primary Attack Accuracy: A
Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot, usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Secondary Attack Damage/Effect: 20 Fire x3 Targets + Double Attack
Secondary Attack Accuracy: A
Secondary Attack Description: Fires a 3-shot spread from the left arm cannon, then follows up with an identical attack from the right arm cannon just after. Each cannon shot requires an action, and both attacks must occur one after the other.
Element: Fire
Possible Rewards (Per Virus): Magnum1 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.
: 110 HP (To the right and behind BigEye) (Normal)

-- Navis --
Courseman.EXE: 100 HP (Snow) (In front of BigEye) (Unopped) (Barrier40)(Casing10)(Shadow1)(Slow, 1 turn, -2 evasion ranks)(Shield1)(Trap:No Peeking!)

-- Terrain --
30% Sea
  • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
  • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
  • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
  • Elec attacks: +100% Source Damage.
  • PanelShot: Imbue Aqua.
(Larger areas than normal, but otherwise very shallow pools in three different areas)
45% Snow
  • Non-Aqua Elementals get -10% Evasion and reduced movement speed.
  • Wind attacks: +100% Source Damage. Imbue Aqua if Null. Change terrain hit to Ice for 1 turn after turn hit, then back to Snow.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Fire attacks: Change terrain hit to Ice, generate Frosty Mist: -10% Accuracy for Non-Aqua Elementals, +10% evasion against Non-Aqua Elementals, Freeze1 effect for any Aqua or Wind attacks.
  • PanelShot: Imbue Aqua + Freeze1.
(In patches near everything else)
15% Normal
  • No effects.
(Small squares of rocky terrain, but still easily traversable)
10% Broken
  • Not bottomless.
  • Reverts to Normal after a time, if no one is inside.
  • Doubles dodge penalties for bad RP.
  • 1-4 Movements actions to climb back out depending on method.
(Where BigEye landed at with it's secondary attack)
posted in Sharo Net
RE: Lower Element Containment Mysteries [Network Advancement Mission for Jazz]
Breathing a sigh of relief as he managed to escape the KillerEye trap unscathed and even got two of them downed in the same breath, Jazz was quickly on his way, turning hard left down the next hallway and continuing to scramble his way through the area in an attempt to escape, but before he could get too much further through what seemed to be a living area, he was quickly met with a duo of Metools and a very angry looking Scarecrow virus...and the Metools had been zapped into the third tier of the Snoozy family, which prompted Jazz to crack a remark at this. Whatcha got against the metools, huh?!They were enough of a challenge, ya bitch! Why ya gOtta make this even harder on me!? I didn't mean to let things get this far!Less talking and more running, Jazz! I don't think whatever that is gives a flying fuck what you want!BAH! Gimmie the BlueMoon, Guard and DollThunder! If one of those Snoozies hit me, I'm gonna die in my sleep!

Letting out a sigh at her manic navi, she complied as she slotted the three chips in one after another. But before she could continue on what she was doing, she got a strange little icon on her PET amongst the static and the craziness. But before she opened it, Jazz was flying off at as high a speed as he possibly could, reaching into the jacket to pull out a futuristic looking pistol. Small, lightweight and most importantly, powerful as hell. The pistol barely fit around his finger as he pushed it through to rest firmly on the trigger and with it, took real quick aim at the snooziest in the middle of the corridor he was rocketing through and pulled the trigger. The trigger clicked before launching a thin line of energy at the opposing enemy, a pinprick if nothing else would go through his target...and then an explosive reaction as that pinprick would widen out tremendously, likely enveloping the creature and erase it off the net, leaving little to nothing that even suggested it's mere existence.

As the weapon crumbled away, Jazz quickly held his arm outwards. A small buckler-sized shield began to form outwards and curved inwards from his hand. The small shield would have to be enough as Jazz tried to prevent himself from getting hit by the Snooziest's attack, that blue blob doesn't deserve to kill him in the first place. But as he was preparing his next set, Stephine tapped on the suprise email to get some words from the rabbit-beast's mouth, if nothing else, it'll help Jazz more than her leaving it unread. Alright Prose, lets see what you've got to say here...

As she opened it up, Jazz slid himself downwards, trying to keep his momentum as much as possible to duck and slide under any incoming attacks, if nothing else, it would give the Scarecrow a run for its money on targeting him. But as he managed to get himself back up and running, Jazz turned towards the aquatic lazy bones with his hand outstretched as he let loose a torrent of lightning at the creature before it could try and evade him, strands of lightning coming out across his fingers before converging on a single point...the Snooziest's body, ready to boil and bubble it to death with a good thousand plus volts of electricity, all across it's extremely conductive body. Almost outta here...almost...outta here... Jazz breathed, heavily sucking in air to keep himself from falling over unconcious, he needed to get out, even as his body ached for rest, for a chance to loosen up...but he couldn't give in just yet...he kept running, kept moving, arm outstretched if his reflective shield was still up. All the while, his body began to be encased in a trio of effects...a barrier wrapping around the outer layer of his defenses...then a casing closing in tightly around his body, just under his shield...and finally, a bright green glow, ready to attach and launch onto whatever attacks he had to use to get out of here.

Overview
*Floatshoes: active
*ProseCross V1, +10 to Null chips, Null/Speed overwrite
*Active: Overclock: Once per turn, Imbue to a movement, movement then travels in a straight line to go as far as possible
*Passive: High Gear: All Dodges, Movements and Feints gain 10% Base evasion
1: BlueMoonDamage: 200 + Lunar Drain + Uninstall
Accuracy: A
Description: Fires a ray of lunar energy at an enemy, which also inhibits the NaviCust. Rare
Duration: Once
Element: Null
Special: Lunar Drain: Removes the target's outermost defense layer, even if it wouldn't normally be removed by this attack. Nullifies any counterattacks from that defense. Still triggers other defenses' counterattacks, if applicable.
Trader Rank: A
---SnooziestB
2: Guard1Effect: (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit)
Accuracy: S
Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
Duration: Until broken or overridden.
Element: Null
Special: Negated by Break. Ignores Impact.
Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: E
attempting to catch SnooziestA's attack
*Stephine opens the message here
3: Dodge
4: DollThunder1Damage: 80 + Line-Attack5
Accuracy: B
Description: Fires a powerful bolt of lightning that pierces through objects and enemies alike.
Duration: Once
Element: Elec
Trader Rank: D
--->SnooziestB (x2 Base damage)
5: Signature: Protection Ward to self (Barrier and Casing40 to 1, 2TCD)
6: Signature: Imbuing Spell to self (3 instances of Wood Imbue, 2TCD)

Signature Cooldowns
Protection Ward: 0/2
Imbuing Spell: 0/2
posted in NAXA Net
RE: Lower Element Containment Mysteries [Network Advancement Mission for Jazz]
With the swarming, electrical mass filling the corridor behind him and spiralling around the walls as it came on, Jazz would feel the extra speed of his sometime lover giving him the boost he needed to keep ahead of it as the containment facility tore itself apart all around him. Just ahead, one of the eyeballs blinked and laid out a pin-point laser line, partially bisecting the corridor at a steep angle, but Jazz saw it in time amidst his quick hops. With an artful spring, cleared the beam without breaking it, while behind him, a moment later, the on-rushing swarm of sparking motes interrupted the line and provoked a searing laser beam that got lost on the mass of chaos. With an audible hiss, the swarm diverted, racing into the right hand chamber while Jazz pushed ahead.

There was no time to look behind him, but the sounds of breaking and distorting equipment painted an uncomfortable soundscape for the fleeing hare. Feet barely touching the solid surfaces around him, Jazz ducked and dived past the next two laser beam; an ear just barely clipped one of them, but Jazz was already past it an instant later, the heat of it made him feel like the fur at the tips of his ears was probably curled and singed, but he was past the immediate threats. Turning and unleashing an electromagnetic wave of his own, Jazz's attack shuddered the two eyeballs into heaps of junk data and prevented them from sending any further lasers up the hall after him.

The hall branched and Jazz knew, following instinct for the right lines on the ground, that left was the right way to go; behind him, the swarm flooded out of the side room, accompanied by what sounded like distorted carnival music and a mass of lashing, watery tendrils. The panels directly under where it passed all remained highly magnetised, but it was once again briefly distracted by the piles of glitched out junk data that Jazz had left behind in the left workshop. It lasted only a precious extra few seconds before the entity turned its head back up the hall, eyes blinking open and then away again as it flowed after him once more.

Ahead, Jazz was passing into areas that bore a great many smaller doorways, some open ,msot shut. One that was open gave a brief glimpse of a fairly compact, yet cosy living space with multiple bunk beds and small furniture. A swordy virus was busy hacking at a mattress and sending fluff everywhere, too preoccupied to notice Jazz pass by.

Just ahead, however, a pair of grey-helmed metools trooped out of a bed chamber, carrying pillows proudly above their heads. They turned to look at Jazz, but before they could react further, a pulse of screeching static raced up the hallway, changing panels and making the lights burst. The two metools quaked with some kind of sudden shock, before their forms seemed to melt and sag, then soften. As the pulse cleared, it now looked like a pair of very out-of-place snoozy viruses instead, still clutching their stolen pillows tightly. One of them yawned. The corridor was a mess of different panels now, but one in the ceiling had flipped over, extending a metal scarecrow out of it which was now crackling with electricity of its own, unperturbed by its unusual angle.

While she fought to operate for Jazz, and work on the other myriad of problems assailing her in the moment, a small, unfamiliar icon blinked into existence in the bottom right corner of Stephine's PET screen. It was tiny, and looked like a little envelope, with cutely stylised red wings, and a red dot sealing the fold. That wasn't where mail notifications usually appeared, but it blinked at her, flashing slowly all the same, waiting to be selected.

-=In The Way-=
SnooziestSnooziest (Snoozy)

Snoozy are about 2 feet tall, and are shaped like a white translucent blob of goo, forming a basic head, body, and arm, with the body trailing behind. The head has an oversized nightcap covering most of it, colored dark blue, with white dots as stars. The end of the nightcap has a hanging moon from it. The lone arm carries a thick white pillow by the corner, with some down leaking out of a tear. The coloring scheme of its main body changes with its version. Snoozier are red, and Snooziest are blue. A menacing black Snoozy DS has an additional feature of serrated teeth forming a giant jaw. EX forms are darker shades of their originals. Snoozy attack by flailing their white pillows around and spreading their apparent sleepiness around. They start their attack by teleporting up to their targets. The teleport counts as a dodge if utilized correctly. They then teleport back to their original spot, and do not move otherwise. They may use their secondary full-heal at any time, though they are more likely to do so when they are injured. Snoozy viruses only appear when there is cover to hide behind, and will stay behind this cover for the entirety of the battle except to attack. They will not appear otherwise. If their cover is destroyed, they will attempt to flee starting next turn if they do not have a specified object chip to be dispensed first.

Area: Yoka, Dentech, Sharo

HP: 180
Primary Attack Damage/Effect: (Teleport) then (Aqua 55 + Sleep)
Primary Attack Accuracy: C
Primary Attack Description: Teleports near an enemy, and whacks its pillow at them. Teleports back to original position shortly after.
Secondary Attack Effect: Self Recover Max + Self Status Cure Max + Self Sleep (1)
Secondary Attack Accuracy: S
Secondary Attack Description: Goes to sleep, and recovers from all of its ailments and injuries. This attack may be used at any time, even when status effects would usually deny it, except for Sleep. This attack has a one turn cooldown after the virus wakes up.
Element: Aqua
Possible Rewards (Per Virus): Pillow3, Zenny
Special: Will not attack sleeping targets.
Special: May use RockCube at any time twice per battle as a standard action.
: 180Hp [Sand][Left side of the hall, ahead of Jazz, in front of the scarecrow]
SnooziestSnooziest (Snoozy)

Snoozy are about 2 feet tall, and are shaped like a white translucent blob of goo, forming a basic head, body, and arm, with the body trailing behind. The head has an oversized nightcap covering most of it, colored dark blue, with white dots as stars. The end of the nightcap has a hanging moon from it. The lone arm carries a thick white pillow by the corner, with some down leaking out of a tear. The coloring scheme of its main body changes with its version. Snoozier are red, and Snooziest are blue. A menacing black Snoozy DS has an additional feature of serrated teeth forming a giant jaw. EX forms are darker shades of their originals. Snoozy attack by flailing their white pillows around and spreading their apparent sleepiness around. They start their attack by teleporting up to their targets. The teleport counts as a dodge if utilized correctly. They then teleport back to their original spot, and do not move otherwise. They may use their secondary full-heal at any time, though they are more likely to do so when they are injured. Snoozy viruses only appear when there is cover to hide behind, and will stay behind this cover for the entirety of the battle except to attack. They will not appear otherwise. If their cover is destroyed, they will attempt to flee starting next turn if they do not have a specified object chip to be dispensed first.

Area: Yoka, Dentech, Sharo

HP: 180
Primary Attack Damage/Effect: (Teleport) then (Aqua 55 + Sleep)
Primary Attack Accuracy: C
Primary Attack Description: Teleports near an enemy, and whacks its pillow at them. Teleports back to original position shortly after.
Secondary Attack Effect: Self Recover Max + Self Status Cure Max + Self Sleep (1)
Secondary Attack Accuracy: S
Secondary Attack Description: Goes to sleep, and recovers from all of its ailments and injuries. This attack may be used at any time, even when status effects would usually deny it, except for Sleep. This attack has a one turn cooldown after the virus wakes up.
Element: Aqua
Possible Rewards (Per Virus): Pillow3, Zenny
Special: Will not attack sleeping targets.
Special: May use RockCube at any time twice per battle as a standard action.
: 180Hp [Grass][Middle of the hall, next to the other [s]metool[/s] Snooziest]
Scarecrow3Scarecrow3 (Scarecrow)

Scarecrow attack every action, if able. Every time they attack, they recover HP equal to their attack power regardless of whether or not they hit anything. This virus type also has the rare ability to absorb Elec element damage as healing for the same amount. They are immune to any status effects associated with Elec element damage/attacks. Scarecrows are anchored to the ground, and thus enjoy the effects of SuperArmor. Scarecrow are never encountered underground or indoors.

Area: Electown, Dentech, NAXA

HP: 260
Attack Damage/Effect: 100 Elec + Piercing + Recover100
Attack Accuracy: A
Attack Description: Conducts thunder, healing itself.
Element: Elec
Possible Rewards (Per Virus): DollThunder3, Zenny
Special: Immobile.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Lightning Rod: This virus absorbs Elec attacks as Healing.
: 260Hp [Metal][In the ceiling, directly ahead of Jazz]

-=Getting Out of Here=-
Jazz.Exe: 200Hp [Soil][Middle of the main corridor][ProseCross]

-=Compromised Containment=-
10% Sand
  • -20% Evasion and reduced movement speed to all.
  • Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
  • Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
  • Fire attacks: Change terrain hit to Glass.
  • Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
  • PanelShot: Blind1.
[A patch in the doorway the mets came from]
15% Lava
  • Non-Fire Elementals lose 5 HP/action standing, 10 HP/action submerged. Doubled for Wood Elementals, nullified for Fire Elementals.
  • Aqua attacks: Panel explodes, +100% Source Aqua Damage, change terrain hit to Normal.
  • PanelShot: Imbue Fire.
[Section in the mid right, and part of the wall, and some of the ceiling]
30% Magnet
  • Non-Elec Elementals get -30% Evasion, and 50% (+/- 25% RP) chance to fail movement off the panel.
  • Only Elec Elementals can burrow.
  • Wood attacks: Change terrain hit to Normal.
  • PanelShot: Imbue Elec + Seeking.
[Most of the space behind Jazz, and a strip leading up the left hand wall]
10% Poison
  • -10 HP/action standing, -20 HP/action submerged.
  • Zombie nullifies damage, heals 10 HP/action on contact.
  • Cannot be in Sigs.
  • PanelShot: Poison(20).
[Round puddle just past the snooziest]
5% Ice
  • +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Elec attacks: +100% Source Damage.
  • Fire attacks: Change terrain hit to Sea.
  • PanelShot: Imbue Aqua + Freeze1.
[A spot just to Jazz's right]
15% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
[Scattered chunks]
10% Grass
  • Wood Elementals get +5 HP/action.
  • Fire attacks: +100% Source Damage, change terrain hit to Soil.
  • PanelShot: Imbue Wood.
[Middle of the hall, leading to the poison beyond, and the soil nearby]
5% Soil
  • Wood Elementals get +10% Evasion.
  • Wood attacks: +100% Source Damage, change terrain hit to Grass.
  • 100 Damage Aqua attacks: Change terrain hit to Mud.
  • 100 Damage Fire attacks: change terrain hit to Coal.
  • PanelShot: Imbue Wood.
[Small patch directly under Jazz's feet]

Terrain Quick-Slip: Things mare moving quickly; terrain changes to the area will not last, as the battlefield moves past them.

-=Battle Mode=-
Chase:
- Jazz is Fleeing. Stay ahead of your pursuer for three rounds to get away.
- Dedicating actions to movement is not required, unless you're doing something that would warrant it on a stationary map; you're presumed to be moving forward to the best of your abilities as you fight.
- Each round, the present viruses will have the opportunity to attack as you pass them by, and Jazz will be able to attack them if he wishes.
- These viruses will be left behind at the end of the round, and three new viruses will join the battle instead as you move forward.
- The chase ends early if Jazz is prevented from moving forward or is caught by the pursuer.
- All deleted viruses will give full rewards at battles' end.

-=Virus Delete Count=-
DemonEye x2
posted in NAXA Net
RE: Netbattles and Chill
The giant creature sounds of something in the water drew one set of Courser's eyes as he pushed on; massive waves amidst the ice flows and craggy glaciers gave glimpses of a form thrashing and moving and Courser steeled himself. Alongside him, the clone looking out over the water whistled.

Who'd have thought we'd end up all the way out here? Sane folks know better than to come here. You know that, right?” It laughed, derisive, while Courser kept his own eyes forward, focused on following the tracks. Even so, he grimaced.

“It's a good thing Jen isn't seeing this right now, or she'd probably pull the plug before I could talk. Am I feeling up to tangling with the beast of the seas today? Really?” Alongside him as they glided forward, his clone shrugged.

“Seems that way. I guess. It's pretty dumb. You know that... but you're going to, if it comes to it... aren't you?” Courser hesitated, but only had a small nod in response. They were definitely heading towards the darkest point in the ice flows; the main lair was in that direction, there was little questioning it. What wasn't certain yet was whether Hevari was intending to go around, or through. It sounded like through, but Squalo, if that was the beast itself, didn't seem nearly as pacified as the doctor had intended.

He began to catch sight of the retreating pair as he drew closer, tailing them, ut before he could spring a proper surprise, a new challenger took note of him firs,t and the sound gave the game away. Courser looked to Hevari as she spun around, and then to the new virus.

“Go.” He uncoiled his whips and let the powder mist from the snow wrap up around his body as his decoy faded out and reemerged from the white powder not too far from Hevari's left, gliding alongside her. Courser was busy sizing up the virus that was before him, but the Decoy looked at Hevari directly as she vented her frustration.

“Sorry's not much use when you aren't, doctor. Sometimes a balance has to get paid. How's your new family treating you?” The clone smirked, tilting his head as she muttered about her limiters. “If that Leash you've got was meant to keep you hidden... it didn't work. Lots of folks don't care much for ship-jumpers, you know... Hope it was worth it for you...” The decoy turned back, stretching both arms out as its wave-whips extended back towards the collection of viruses, sending a spray of watery micro-pellets back towards the group in a hail storm just as Courser spun about once in a similar motion, bathing the field in a hail of small shots, fishing for a quick freeze on his new foes. The put its hands behind its head; it wasn't making any aggressive moves towards Hevari herself, but it glanced across to her massive Spikey-like companion as well.

“Aye, Cerb! Feeling better? That's a good boy. Maybe when this is done you'll come play with us instead? You're a good boy, aren't you? Yeah...” The decoy turned a winning grin to Hevari and winked. “Think about your options, doctor. We'll catch you up and come talk in a minute, if you're still about.” It stopped moving and let the woman go – not that it could stop her, of course, and instead focused back on the battlefield that Courser had sent it past.

Courser himself had reached out to the darkness in the water again as he sized up the new arrivals; his focus was primarily on the moon-shaped one for now; that one he knew could be problematic. The big red one, he was less sure about, but it didn't look like it would be an issue his favoured defence... probably. As she shadows took hold, he drew up on wave whip and forced the water outward into a flatter shield, water rushing out to a raised boss in the centre, and spreading sideways to form the semi-solid structure. He disregarded most of his other assailants and kept the shield directed solely toward the moon virus for now, even letting his murky form weave enough to keep the guard out of the way of any other viral attempts to strike at him.

When the moon did make its offence towards him, Courser intended to be ready; shield or not, his other arm whipped forward in response to to the virus' attack, sending a dark stream of inky water back int its direction at the same time; as long as he could ping it, the black fluid was infused with shadow just enough to blind and potentially even disable the virus, if he was lucky. The moment of disorientation, however, was also enough space for him to roll his shoulder as he struck back, spinning away from himself and leaving two Coursers in the mix, each shifting to face other viruses.

One darted towards the sun and moon, whip curling up again to strike, while the other veered back and broke towards the much larger eye virus, dark form shifting as he aimed to strike it around its piston base and hopefully freeze it to the floor with a pair of rapid lashes from his own wave whip.

-=Summary=-

C*) ((TrapMaster: Courser is aware of any traps present in the situation and their triggering conditions, and (until further notice) denies their ability to activate on him or his clones))
C*) First Barrier: (40Hp Barrier)
C*) First Armour: (10Hp Casing)
C*) Shadow: (Sent forward past the viruses to answer Hevari, before turning back towards the fight)
C1) Solo Teamwork: (10Aqua, x 2 Hits, x 4 Targets, Shot-Type, A) All targets
C2) Murky Deception: (Shadow, Self, 2 Rounds, Self-Slow2 (1 round, 2 instances))
C3) Shield NCP: (2-Hit Shield) (held towards Lunaroid, and only Lunaroid)
C4) No Peeking!: (Counter(Nullify or Seeking Attack directed against CourseMan or any of his decoys): (First: (Blind + Disarm, Shot-Type), Then (Decoy(1 round))
C*) 2nd Decoy Behaviour if triggered: Rush to assault the Lunaroid after it attacks
C*) Fast Barrier: (40Hp Barrier)
C*) Fast Armour: (10Hp Casing)
C5) BusterStrike (10Aqua, Nullify, A) BigEye
C6) BusterStrike (10Aqua, Nullify, A) BigEye
posted in Sharo Net
RE: CourseMan's Signatures
Level 21: Cap is 220 (330). Pool is 880

Unchanged: Forked Streams:

Taking a moment to scope out the situation around him and prepare for likely eventualities, CourseMan can respond with near pre-emptive alacrity to an attack directed at him. He dodges, most commonly with a dive-roll, in two opposite directions. Despite being designed without a manual dexterity preference, the real CourseMan usually (though not always) favours moving to his left, while the decoy goes right. The decoy will respond independently to CourseMan as it dodges away; if the terrain should be different, it can and will respond intelligently.

In the same moment as beginning his deception, CourseMan begins to prepare a quick-shot retaliation, charging tiny water pulses in each hand, yet, as he splits, his decoy carries one of the shots with it, safely englobed in its own wave-whip. As the navi and decoy come out of their respective evasions, they both release the tiny shots at the target that attacked them. The decoy will generally then smirk and flick his coat front with both hands or else make some manner of self-assured comment, gloating; CourseMan himself will often do the same, taunting his foe, but sometimes he'll remain quiet and simply allow the spotlight to go to his copy.

Courser has improved his response time with this trick, and is much more used to using it now, so he no longer suffers any kind of slow down post evasion, and he can make the retaliation shots just a little bit stronger than before. Even so, they're still nothing more than teasing flick.

Trap(Incoming Attack against CourseMan): Multi-Stage: First (Dodge + Decoy(1 round)), Then (10Aqua, Shot-Type x2 Hits). (Total Value: 80, Pool Points Used: 80) 2TCD

Unchanged: Mist and Shadow:

Following along with his philosophy of trying at all times to be where the damage is not, Courser has more than one trick up his sleeve for getting out of the way of harm. Not just a simple dodge, this trick sees Courseman doing a swift shadow blend that creates a double of himself rolling out of the way, while the navi himself warps quickly behind the attacking target.

The decoy will roll, then rise and taunt the target that attacked him, mockingly, while Courser will try to place a hand against the attacker directly as he comes out of his teleport, drawing off a partition of data through his wave-whip to help restore himself. Usually, when he does this, Courser is a bit slow on the recovery; he's still getting used to the disorientation of the sudden teleport, combined with the split in perspective with seeing back and forth through his clones.

Trap(Incoming Attack against CourseMan): Multi-Stage: First (Teleport + Decoy(1 round)), Then ((Aqua)LifeDrain 10, Shot-Type), Then (Self-Slow). (Total Value: 120, Pool Points Used: 80) 3 TCD

Modified: Solo Teamwork:

With both wave whips out and a wide variety of foes, Courser will sometimes gather up a large amount of miniature water pulses inside the streams, before unleashing a scattering volley of micro shots about the battlefield. Any and all clones he currently has out will participate in this activity, with the shots coming equally spread from all active clones and Courser himself. If he has no clones when he does this, then Courser will just fire the whole barrage himself, but that will look a lot more sad and lonely.

Frequent practice with this ability have helped Courser improve the density of shots spread around by his barrage, pelting his foes more thoroughly than before, although the increased effort makes him unlikely to use this trick more than once a fight.

(10Aqua, x 4 Hits, x 4 Targets, Shot-Type (Total Value: 160, Pool Points Used: 160)) 4TCD

Unchanged: No Peeking!

It takes the fun out of it if someone cheats and looks through all the deocys and illusions. That's just plain unsporting, isn't it? Courser has a special trick that lies in wait for anyone who attempts to bypass his normal games, and can release a whip shot of darkened water, either from his own whips, or blind-siding from a decoy, intended not only to temporarily blind the attacker and ruin their sight, but also to deprive them of whatever weapon they had been about to use, that would have spoiled his fun. If he's very lucky or skilled, he might even manage to take control of the attack himself, for future use, but that's not the primary intention, which is to rob his opponent of it.

Counter(Nullify or Seeking Attack directed against CourseMan or any of his decoys): (First: (Blind + Disarm, Shot-Type), Then (Decoy(1 round)) (Total Value: 120, Pool Points Used: 120) 3TCD

Unchanged: Murky Deception:

If the clones and the shielding and the fields and his general slippery nature aren't enough to keep Courser in places where the pain is not, he can, for short periods of time, create a misty, shadowed field of darkness and obscurity about himself that tricks the eye and makes him even harder to hit. The effect doesn't have any obvious visual tell, unless someone can already see through the deception; it mostly works by making it seem like he's just a bit displaced from where he actually is.

It lasts a little longer now, but delving into a shadow form for longer makes him less physically nimble while it is in effect.

(Shadow, Self, 2 Rounds, Self-Slow2 (1 round, 2 instances) (Total Value: 160, Pool Points Used: 160, Nerf as Cooldown reduction)) 2TCD

New: River's Silver:

The river flows and gives, sliding around or parting for force directed against it without being diminished. When the most tactical solution to a situation demands a forward-facing approach, or hiding and shadows aren't an option, Courser can instead focus on his more playfully mercurial aspects, quite literally. His form further embraces the waters that surround him and he becomes almost entirely made of flowing quicksilver instead; highly visible and yet nearly invulnerable to most attacks; rather than overt deflection, in this form attacks that strike Courser find no real resistance as his shape twists and parts fluidly around them, while he tends to behave with more showmanship and flair, randomly interspersed with brief flashes of unpredictable savagery in his retaliations.

(Steelbody, Self, 2 Rounds, Self-Slow2 (1 round, 2 instances) (Total Value: 160, Pool Points Used: 160, Nerf as Cooldown Reduction)) 2TCD

Unchanged: Wave Refresh:

Sometimes, no amount of trickery or deception, or clones, or decoys, or dodging, or illusions, or shields, or wave auras will be quite enough to stop the competent and suave adventurer from getting a few scrapes and bruises. Fortunately for CourseMan, just being surrounded by rushing water is enough to keep him feeling fit and fresh and ready for more. Moderately regularly, he can pull a quick wave wash over himself to freshen up and shake off his previous little mistakes.

(Healing 30 (Total Value: 40, Pool Points Used: 40)) 1TCD

Unchanged Ebb and Flow:

Small mistakes can sometimes lead to larger problems if they aren't dealt with quickly. When minor mishaps throw Courser off his game in a more pronounced way, he is able to roll with the ebb and flow of the battle, falling back with whatever affliction has landed on him, before returning to the fray with a renewing pulse and increased force.

Multi-Stage(First: Status Cure, Healing 5, Strengthen 10), (Then: Healing 5, Per Action, for 5 additional actions) (Total Value: 80, Pool Points Used: 80)) 2TCD

Total: 880/880
posted in Signature Attack Registration
RE: Inside the shop
Jenny shuffled the new parts into her pack as quickly as she could, fumbling with her purse as she put her card away and waved with one hand as she made for the door.

"Hopefully! Thanks again!" She slipped her bag back over one shoulder and darted out of the shop, taking off running again.

((Return to -> The Cafe))
posted in Navi Shop
RE: Lower Element Containment Mysteries [Network Advancement Mission for Jazz]
As Jazz continued on through the desolate halls, the hare grumbling at himself as he tried to get a better way through the halls towards a potential exit point, his feet continuing to slap heavily against the paneling beneath as he continued to hold onto the cross he had transformed into. All the while, his head turned to see the sparks, the flickers of lights and it's motes beginning to coalesce into a creature...the sounds of static beginning to magnify into clicks and snaps as he picked up his pace, continued to run faster and faster like he was in some sort of horror movie as the creature behind him began to chase him, a "head" lifting up to taunt him...remind him of Craven Head from earlier...and the sounds of an old telephone working, ringing in his ears. Oh fuck you! You're having such a lark at me, why don't you-JUST RUN! I don't know what the fuck that is, but it looks like you'd be deleted if it caught you, my PET is acting buggy and I can't get a reading on it regardless! JUST FUCKING GET OUT OF THERE OLD MAN! Jazz began to retort to the creature behind him before snapping back at Stephine's voice, inhaling and shaking his head before snapping back to the front so he could keep running without slamming into an oncoming wall.

Jazz continued to rush, his processes making sure his lover's cross was kept in tact unlike last time. His eyes quickly reading over the scrawls that he could manage reading at this point, even with the jingle of tools and parts in his pockets echoing out across the area, he managed to make his way into what was considered an R&D department of sorts, he needed to continue through his facility...his head practically swiveling to catch a glimpse of the creature behind him...it had become some sort of serpent at this point, practically swallowing the corridors behind him as it chased his bunny ass, ready to devour him if it came to that. But before he could say anything to the oncoming creature, Stephine spoke up. Viruses up ahead! DemonEyes! OF COURSE! WHY NOT PISS IN MY CEREAL SOME MORE, GOD! NOT LIKE I DON'T HAVE ENOUGH ON MY PLATE AS IS! First I get posessed by my Ego, then I fuck up keeping a cybeast contained, NOW I'M GONNA DIE! He screamed out after Stephine finished, the hare obviously getting more than a little manic at the day he's had up to this point, but otherwise, he was still running. But before long, he began to take small hops while trying to keep his momentum, his smaller hops barely bringing him up off the ground, one, two, a half dozen small hops before launching himself off the ground with a small twirl in the air to try and hopefully avoid crossing the KillerEye family's eye lines, knowing full well he'd be slowed down if he was touched by them, before sliding across the ground for a second upon his landing, before pushing himself forward some more in an attempt to potentially miss getting hit by a stray beam from the DemonEyes.

Letting out a huff, Jazz felt data entering his sytems, then turning towards the left, he took a quick second to line up the attack with the conial area of effect his next chip had, making sure to keep moving as he did. Pushing his hand out, the navi let loose a loud blast of radio wave electricity, sparks flying forwards as he attempted to clip the two DemonEye viruses in it's area of effect, sparks and trails of light flashing forward with a heavy roar of energy, enough to dicombobulate whatever was caught in it's range, panels lighting up with energy as they doubled whatever damage that would happen to hit with, before the navi continued his way forwards, kicking off from where he was and rushing to get some more distance from whatever creature he was being chased by.

Overview
*Floatshoes: active
*STAB: Wood chips get +20 Single Hit, single target, +10 AoE/Multi-Hit
*Active: Smash, add Breaking property to one attack
*Passive: Mass Destruction; All AoE chips with Blast, Spread, Nova and Splash get +1 Coverage
1: ProseCross v1: +10 to Null chips, change element to Null, change subtype to Speed with Overclock and High Gear
*Overclock: Once per turn, Imbue to a movement, movement then travels in a straight line to go as far as possible
*High Gear: All Dodges, Movements and Feints gain 10% Base evasion
2: Jump forwards over possible Sensor Beams (Movement?)
3: Dodge forwards
4: Line up next attack (Take Aim?)
5: ElecPulse2Damage: 120 + Seeking + Glitch + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of electromagnetic waves that disrupts invisibility and causes glitches.
Duration: Once
Element: Elec
Special: Close range only.
Trader Rank: C
--->Fire into the left labs (x2 Base damage due to Metal, Cone attack)
6: Movement forward to keep ahead of the wall of electricity
posted in NAXA Net