RE: Navi Net-Shop
Jazz nodded at Tempoman as he gathered up his buster upgrades, slipping his Floatshoes on almost immediately afterwards. Slowly floating away, Jazz gave a hearty goodbye before disappearing from Tempoman's shop
posted in Commercial Area
RE: Inside the shop
Joseph picked up his stuff from his transaction with a smile and nodded. "Thank you, Suitachi. Enjloy your book." He spoke simply before heading off
posted in Navi Shop
RE: The Phoenix Rising: New Beginnings (Net)
(Please make sure you indicate you are wanting a fight with a (Battle X, XXXX HP) at the bottom of your post when you're ready next time)

As Pyro began to wonder about the areas of ACDC Net that she had not been in...soon enough, a simple trio of metools would waddle up to her, swinging their picks from side to side, seemingly happy that there was a new navi to harass and potentially murder the hell out of. Oh the poor, poor fools. Incidentally, their helmets seemed...singed, beaten up, scratched, dented, among other battle damage...could they be the same three metools that have come to harass newly starting navis each and every time? Curiouser and curiouser. Either way, Pyro's data indicated the three as a threat to her well being, so it was combat routine! Set! EXECUTE! Using this chance, the Metools would take up positions around Pyro, one to either side of her and one in front...as well, there was...this green glittering cube behind the one in front of her, spinning slowly a good deal of way away from Pyro.

-- Welcoming Party(?) --
MetoolMetool (Metool)

Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage.
A: 40 HP (Flanking to the left)
MetoolMetool (Metool)

Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage.
B: 40 HP (Flanking to the Right)
MetoolMetool (Metool)

Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage.
C: 40 HP (Within spitting distance of Pyro directly in front)

-- Pyromaniac Lady --
Pyro.EXE: 100 HP

-- Yup, it's ACDC.Net alright --
100% Normal
  • No effects.


-- Glittering Green Cube --
Green Mystery Data: 15 HP (About one movement away, roughly behind Metool C)

-- Battle 1 Ready? Start!! --

-- Combat Mode: EXTERMINATE! EXTERMINATE! DELETE ALL VIRUSES TO WIN! --
posted in ACDC Net
RE: Inside the shop
Walking through the shop's doors in a hurry, Joseph would smile at Suitachi. Excuse me, can I please get...HP upgrades 3 and 4 for my navi, as well as the Millions Navi Customization Part and the Glitch Shot buster upgrade, please. That should...completely wipe out what I got.

Want
HPU 3: 1500z
HPU 4: 1750z
Millions NCP: 2500z
Glitch Shot: 1000z

Total: 6750z
On hand: 6785z
After: 135z
posted in Navi Shop
RE: Teacher's Lesson
And that's the end of class today. Please make sure to do your homework and please, please, make your own forays into the net. Next time I do this, we will go somewhere different, perhaps in Netvegas or off-country, such as Netopia, please do also buy subchips if you can, we didn't need any of the recovery subchips this time due to my navi's abilities, but it's always good to keep a couple mini-energy packs on you at the very least. Joseph spoke as his class began to leave from his classroom, his students speaking to one another as they did. Seemed Asymptote, despite his...appearance...was a bit of a hit with the students, at the very least. Though going forward he would have need to deal with Asymptote's outbursts more readily...that ending is making him scratch his head. He never does such things...perhaps the glitches in his coding, among the locks and forced features on Asymptote's body could be causing this erratic behavior? Well, this is a thing for later he needs to address. His bank account had gotten that refund he wanted, seemed a few PET upgrades had been either obsoleted or they were working at a better capacity these days. Either way, time to spend that money down at Suitachi's while Asymptote was resting in his PET.
posted in ACDC Town
RE: Monstrous Lessons
The dust finally settled as Asymptote came into sight, no viruses around and amazingly, he was completely and totally unharmed. His defenses absorbed the blasts and he had not a scratch on his body. Joseph sighed as he rubbed his temples, immediately jacking his navi out and gathering up the "rewards" that had been scattered about before his navi could object. He needed a LONG talking to, and gods know what would happen afterwards when the faculty got hold of his busting tape.
posted in Electown Net
RE: Aeronautics
Following the signal they were after, Skye and Ray found it leading them through areas of SciLab that swiftly grew to alarming levels of virus infestation, with their pathway leading through the thick of it. The surrounding area was only dimply lit, and was dotted with large, wide-based spires that crackled with faint electrical pulses. The ground itself was mostly even, but at sporadic intervals it stepped down or up, creating an intricate tessellation of different levels, most of which the duo were able to fly comfortably over without worrying about nay irksome climbing – there certainly didn't look to be a normal pathway.

The signs of viral movement encroaching on them reached a peak when the sounds of heavy cannon fire started to burst from the ground below, and shots cracked in the air above and to either side of the two. Ahead and right, a single cannon, occasionally twitching with an electronic crackle was aiming up towards them, which just behind where they'd flown over, a more advanced weapon turret had lifted up from a malfunctioning panel.

Other viruses were arrayed on the uneven ground nearby – a Billy, standing up on a section of metal plating that rose above three lower segments of regular panels, ahead and to their right, as well as a boomer, peeking out form behind one of the large spires, directly to their left. Further ahead, on more direct line, a large cube flashing between blue and red lights hovered and spun slowly. these were the closest viruses to clock the pair's radar, but from the sounds they could hear in the nerby network, more were being drawn to their location, and quickly.

-=Viruses=-
CannonDumbCannonDumb (CannonDumb)

CannonDumb viruses attack any targets in sight every action they are able to. They can and will attack objects, but only objects they can damage. They will not waste cannon fire on IronBody, Shadow, or Invisible targets. The exception is Canodumb DS, which will fire at anything with its DarkCannon's beam blasts. All CannonDumb viruses may opt to spend one action prior to attacking marking their opponent with target lock. They gain the 10% accuracy benefit of Take Aim against this opponent for any and all follow-on attacks until they lose sight of the target, or switch targets.

Area: ACDC, SciLab, Electown, Yoka

HP: 50
Primary Attack Damage/Effect: 20 Null
Primary Attack Accuracy: A
Primary Attack Description: Fires its cannon after aiming.
Secondary Attack Damage/Effect: Mark Target
Secondary Attack Accuracy: S
Secondary Attack Description: Marks an enemy within line of sight with a target lock that raises the accuracy of this virus by +1 Rank (10%) until the virus is forced to switch targets or loses sight of the marked target (they take cover).
Element: None
Possible Rewards (Per Virus): Cannon, Zenny
Special: Immobile
: 50Hp [Normal][Ahead and left]
DBLCUBEDBLCUBE (DBLCUBE)

This virus is essentially a flying, color changing RockCube. It flips between Red (attack mode) and blue (recovery mode) every time it takes a hit.

Area: SciLab, NAXA

HP: 100
Primary Attack Damage/Effect: 20 Null x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: The virus turns red, and fires red colored energy beams at three enemies that inflict damage.
Secondary Attack Damage/Effect: 15 Healing x 3 Targets
Secondary Attack Accuracy: S
Secondary Attack Description: The virus turns blue, and fires blue colored energy beams at three allies that recover HP.
Element: Null
Possible Rewards (Per Virus): DBLBeam1, Zenny
Special: Getting hit changes it's color.
Special: Omnishoes
: 100Hp [Glass][Further ahead, centre]
GunnerGunner (Gunner)

Gunners attack every action, if able. They don't bother attacking enemies they can't hit or enemies they can't damage, but they can select Objects as targets. Their accuracy with the machinegun attack is bad because it scatters everywhere. They are aware of this. They are also aware of the fact that their Vulcan attack pierces objects.

Area: SciLab, Kotobuki Town, Dentech

HP: 60
Primary Attack Damage/Effect: 5 Null + Spay Fire x 9 Shots
Primary Attack Accuracy: E
Primary Attack Description: Targets an enemy and sprays the area with twin machineguns.
Secondary Attack Damage/Effect: 5 Null + Spread1 x 3 Shots
Secondary Attack Accuracy: A
Secondary Attack Description: Targets and enemy and attacks with Vulcan.
Element: None
Possible Rewards (Per Virus): Vulcan1, MachineGun1, Zenny
Special: Immobile.
: 60Hp [Metal][Just behind, central]
BillyBilly (Billy)

Billy viruses move and dodge at average rates. They attack by shooting electricity from their lightning-rod-like arms, either in the form of a homing thunderball or a pair of lightning bolts. They cannot attack while moving.

Area: SciLab, Electown, Netopia

HP: 80
Primary Attack Damage/Effect: 15 Elec + Stun 1 + Homing
Primary Attack Accuracy: C
Primary Attack Description: Generates a Thunderball, and fires it at the enemy. The thunderball travels slowly, but it homes in on the target. Causes stun on contact
Secondary Attack Damage/Effect: 10 Elec + Seeking x 2 targets.
Secondary Accuracy: B
Secondary Description: Fires a lightning bolt from each lightning rod arm that pierces Invis. It cannot target the same enemy with both bolts.
Element: Elec
Possible Rewards (Per Virus): Thunder1, ThunderBeam1 (Rare), Zenny
: 80Hp [Metal][Ahead and right]
BoomerBoomer (Boomer)

Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.

Area: SciLab, Okuden Valley, Dentech

HP: 60
Primary Attack Damage/Effect: 15 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 5 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang1, QuickBoomerang1 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking.
: 60Hp [Normal][Directly left]

-=Navi=-
Skye'n'Ray: 100Hp [Above Normal]

-=Terrain=-
20% Glass
  • Slip Effect: -10% Accuracy, -10% Evasion to all.
  • Non-Ice Aqua attacks causes it to be Wet, doubles slip effect for Non-Aqua Elementals for 1 turn. Wet can expire early with Fire attacks. Can cause slippage for poor RP or heavy impacts on Non-Aqua Elementals, 1-2 actions to recover.
  • 200 Damage attacks: Change terrain hit to Broken. Damage threshold cut in half for Ground, Break, and Impact, to a minimum threshold of 25 when all 3 are present. Null 25 + Slashing + Nova 2 per panel broken, up to 200 (8 panels).
  • Burrow: Change terrain to Broken, 50 Null + Slashing to burrower, Null 25 + Slashing + Nova2 to surroundings.
  • PanelShot: Spread1.

55% Normal
  • No effects.

25% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.


-=Battle Mode=-
Type: Survival
Win Condition: Endure for 3 full turns
Additional Failure Condition: None

- 3 Additional viruses will join each turn, to a max of 7.
- All deletions will count for full rewards, but navis may automatically escape for victory after 3 turns.

-=Battle 1, Start!=-
posted in SciLab Net