RE: Inside the shop
((From -> Mikhail's Home))
----

Rather than carry the bulking speaker order around with him, Mikhail opted to stop by the navi shop first, and was humming the tune of his troupe's current piece to himself as he made his way in through the navi shop doors. He moved to the catalogue, while Pirouette appeared as her smaller hologram on the edge of the display, looking at her options. The ballet instructor gave a polite greeting to Suitachi as he arrived, but it was still a minute or two before the pair had finally worked out what Pirouette was putting the greatest priority on. Eventually Mikhail stepped across to the counter.

“Good morning. A few more upgrades this time than last, I believe. Let me see... We would like Customiser Expansions, versions five through ten, please, and also process upgrades, versions nine, ten and eleven.” He produced his card and held it across the counter as he spoke.

--
Buying:

NC Expansion V5, 6, 7, 8, 9 and 10: (2000+2250+2500+2750+3000+3250 = 15750z)
Process Upgrade V9, 10 and 11: (900+1000+1100 = 3000z)

Total: 18750z
Funds Remaining: 160z
posted in Navi Shop
RE: Graceful Days
((Branch from -> The Swan Theatre))

Several busy days passed, turning eventually into a busy week of teaching, watching, grading and helping, before Mikhail and Pirouette again had something approaching a morning free. Pirouette was idly stretching in the middle of the living area while Mikhail skimmed a newspaper and sipped his tea. She finished the last extensions of the set and turned to face her operator, raising and lowering herself on her toe points in a thoughtful way.

“Mikhail... we have no plans until later, yes? I was thinking, I should like to check in with the Net Police again, and do some more work there.” Across from her, Mikhail set his paper down and glanced at her, nodding slowly.

“Indeed, my dear. I had thought you might wish to return soon. You wish to impress though, so I might make a suggestion.” He was grinning and Pirouette darted across the room to sit beside him on her turned-out chair, leaning in in interest. Her operator chuckled.

“I was meaning to head to SciLab later, and pick up a new pair of speaker boxes for the the sound stage. The order came in for collection yesterday. If we head out now, perhaps I could visit master Suitachi's business as well, no? I know your interest in his little upgrades has not waned yet.” He laughed again as Pirouette fought to suppress an eager squeak and clapped her hands.

----
((To -> The Navi Shop))
posted in Dentech University
RE: The Swan Theatre
((Pirouette, from -> Syne's Office))

Upon returning to her own home, Pirouette pushed into her dressing room and threw herself with a surprising lack of grace onto her bed, face down in her pillow. After a minute or two, she shifted, sitting up again and stretching, before moving across to her costume screen and restoring her default attire instead of her police uniform.

Frustrated thoughts warred back and forth. Every step she took was going to be battle, and she knew that going in. Even the honest members of the organisation seemed to employ practices that ranged from lax, to dubious, to completely unacceptable for someone expecting the trust and confidence of civilian navis. She looked at herself in the mirror, straightening and flexing her wings for a few moments, the returned to lie on her bed again, pressing one cheek into her pillow as she brooded.

Syne was a good officer, and honest, of that much she felt sure... but she didn't seem to understand that her methods were as like to drive a good person away from the organisation purely because they wanted justice and fairness. A certain element of clandestine activity was necessary, especially in something like Internal Affairs, she suppose... she shouldn't be getting annoyed over it. Hadn't she herself tactfully deceived a superior officer in order to get him to incriminate himself?

She rolled over onto her other side, sliding her feet back and forth against the covers. It wasn't the same; she'd worked against the man directly, and hadn't involved anyone else. Syne had misled and lied to an innocent officer... but it had been to test if she was... but the method was still wrong; if she was innocent, and left to the information she'd been given, then it made the department look like it was committing a grave miscarriage of justice... and wouldn't any honest net police officer object to that, and resist it?

A small chime sounded and Pirouette waved a hand in the air to open the channel. Mikhail's voice came through a moment later.

“You are back, lebedёnok, but you have been silent for several minutes. Is everything alright?” He didn't sound worried, just attentively concerned for her, and Pirouette roused herself, sitting up with a sigh.

“I am well, Mikhail. I have returned, and the mission, it went well.” She paused, shaking her head to herself. “But it is difficult, you know? Even the good officers, they are wanting. The work will be uphill all the way. It makes my mind weary.” A soft chuckle came back to her.

“Well, little one, why do you not rest a short while, and I will finish with these reviews, and then, in a few minutes, perhaps I will make fresh tea, and you can come and tell me about all of it, and I will be sure to remind you of the good that you are managing.” Though she couldn't see him, Pirouette knew Mikhail well enough that she could easily picture the amused expression he was no doubt wearing at the sound of her moaning. She smiled, despite herself.

“Da, I would like that, Mikhail. Have you reviewed the beginners' recording yet?”
“No, lebedёnok, I have saved them for you. We will look at them together in a little while... just give me a few more minutes, yes?” Pirouette nodded, before giving a verbal response, then lay back and closed her eyes again for another few minutes.

----
((Return to -> Mikhail's Home))
posted in Homepages
The Scientific Method
Two beings warped into Electown Netspace simultaneously. One was a Navi, beaming down in an unremarkable streak of turquoise and forming a girl with eyes and hair of the same shade, clad in her navy flight suit. A tremendous crash rang out as brass hooves as wide as Phase was tall struck the surface on either side of her. Twenty-seven feet high Dignity towered, settling cacophonously down in the remotest patch of Net Vincent could find. They'd learned their lesson last time: Dignity and enclosed spaces did not mix.

One looking between the mismatched silhouettes would struggle to find a single note of common ground between the two, but there was no mistaking the way the girl seemed to draw courage from the titan's presence. While she wasn't immediately scampering up the enormous leg, Phase still kept a hand on Dignity's foot for her own subconscious reassurance. Vincent hadn't opened a window yet, so she was alone for the moment.

It was strange - once she had guided the journeys here, leading the way with the sort of wild abandon that she'd have been hard-pressed to explain to a human, had they ever asked. How did she convey the feeling of being linked to the very world she lived in, that moving with the casual grace of a ballerina was as simple as breathing. No, easier - as simple as a heart beating, more a statement of fact than an act of will. She was Navi, and she moved and thought and processed as Navis did - effortlessly, intrinsically.

That was then. Now, Vincent mince-steps his way into the Net one keyboard stroke, one coded brass fisticuff at a time, and Phase has to actually think about where to place her feet in his wake. It was a dynamic they still didn't know the steps of yet, but this was why Dignity needed testing: so they would learn. Only, Dignity needed two operators to drive, one in each world...and one of them was absent.

Just where was he, anyway? For that matter, where was Phase?

<(Searching for...Vincent?)>
posted in Electown Net
RE: Miles Above the World
<(Trigger warning: non-con)>

She's not alone.

Being alone was, if not nice, at least better than the alternative. Being alone meant she could sit, and count time imperfectly in her new useless brain, and be numb. Nowhere to go. Body alive with hurt and wrongness. Just sit, and try not to think.

Try not to think about what's happening, to her, right now.

An expanse of purple scales, millimeters from your eyes. It's all there is to see. Sharp shifting shards reach out and wrap themselves around your eyes, crawling, looking for a way in to twist you, remake you,
unmake you-



Phase woke up with a scream in her throat.

Slow and controlled, she pulled her breath deep into her lungs and settled it back into its rhythm. She was in the virtual control booth of her PET, which had been altered significantly from the usual faire since...well. Since. It was comfortable enough, and kept her new body in homeostasis as long as she stayed inside it. All in all, there were worse places to wake up, but like her Operator, Phase liked open spaces.

Pulling a hologram into Vincent's apartment was still an option to her, thankfully. The extended range nodes the consummate dork had built into his apartment were the same ones he used in the classroom, giving her floating sprite extra range and field of vision. It let her patrol the room for cheating, just as it let her flit down the hall to find her Operator in the kitchen, manning a soup pot from his cooking stool. She glanced past him to the dark windows. "Did you get all the grading done?" Phase yawned.

Vincent grinned, "And then went to get some more," he quipped, and reached for his pantry, coming out with two onions, a mammoth potato, a carrot, and a head of garlic piled in one hand. He continued as he got to chopping, "You missed a day, Yu's lab was yesterday. I was starting to get a bit worried, but according to the Internet, Navis and sleep can mix in strange ways." Into the pot went the potato and carrot, while the onions and garlic were minced and tossed into an pan. "You slept well, then?"

Deciding not to poke that particular bear, Phase just hummed and watched Vincent cook, letting the time tick imperfectly on by in the sizzle of oil, in warm familiar smiles. "Kept thinking about Dignity, really," she finally decided to say, which was true enough. She settled on the man's shoulder and fiddled with the controls until the hologram naturally linked to his movement, chewing on what to say next. "It was fun and all, driving it, but..." she pursed her lips, unable to find polite words for it, "it couldn't take much, as it was. I keep wondering how you'd make code like that stronger, without just making it so heavy it's architecture."

Something dawned on Vincent's face on hearing the little sprite talk, and he laughed a little. "I happened upon, that is to say, I rather solved that problem entirely by accident yesterday, I rather did! Turns out the answer is shelling out our hard earned cash for upgrades, like a good patron of the NetBattling art. Imagine being the one who came up with that cash cow!" he chortled, merry and silly enough that Phase couldn't help joining in. "Anyhoo, I found a shop and spent a little pocket money on giving Dignity a little extra oomph. You want to test it out?"

A science-flavoured light winked on in Phase's eyes. "It -would- be worth doing a control case without another Navi around to confuse things," she mused. Vincent smirked, knowing the battle was already won. "Obviously the Internet would be the best place to look for ways to make the big girl stronger. Is Dignity alright? She was pretty beat up last time I saw her."

Vincent was already getting up, striding to his bedroom to retrieve his PET and the laptop. Both were dragged back into the kitchen and set up as he reassured his Navi in patient tones, "Everything's ready to go, the folks at Vaccine had her to rights in minutes. Now, are you ready?" He waited for Phase's hologram to wink out and an excited, 'YEAH!' before tipping his hand and beaming the little Navi in. A couple of taps on the laptop, and Dignity was primed for takeoff right behind her.

<(Jacking into Electown Net)>
posted in Electown
RE: Monsterous...Friendship?
Moving on from the odd and distinctly unsafe soccer field, Asymptote ventured further and deeper into the electown net, passing through heavily neon-advertised walk ways, and eventually further into some of the less well-travelled back alleys. the hum and snap of sign boards and the general background sounds of the busy network faded together into an unnotable white noise, and the sights were less than inspiring, until Asymptote wandered into a dimly lit plaza, spot-lit by flickering flood lights and the occasional crackling overhead neon.

Shadows moved in the dark corners, but the most obviously visible feature of the enclosed space was a bright line of glowing solar panels that marked off a rising ramp, on one side of the plaza. Beyond it, the ground was covered in magnetic circuitry, and it seemed to continue across a platform that was a decent two or three Asymptotes higher than the ground level. The bottom of the ramp was covered by a sturdy-looking barrier gate, and a second, thicker one blocked the top of hte ramp. The entire setting radiated a strong 'keep out' vibe, though there were no signs anywhere, and it didn't really look like anything official.

A low hum broke through the other background noises, as a strange sight came into view. A hovering platform, floating about seven feet off the ground, drifted to the edge of the raise section, a small spotlight scanning. It had a broad flat top, and sported a collection of vulcan cannons as mounted armaments on its sides. A heavy-looking extension hung below the main platform as well, ending in the muzzle of a very large-bore cannon. Three figures were mounted on the large machine; each looked like a small humanoid robot, maybe three feet tall, with glowing points in their palms and chests. One stood on the top of the platform, while two more hung onto handles on the side, perched securely with one foot braced against the side of the machine.

the machine turned the corner and began to patrol along the edge of the raised section, before turning sharply and beginning to scan its light across the ground below. Indignant viral chatter from Asymptote's left, accompanied by the click of metal and the crack of sparks drew the spot light suddenly to a Billy that has appeared from the dark, but as it did, the light passed over Asymptote himself. It flashed red briefly, and a small siren sounded once, before falling to silence again.

The three robot soldiers leapt free of the hovering platform, taking up positions at the top of the ramp; two of them presented their hands, palms out, at the top, on either side of the heavy gate, looking down at the area below, while the third jumped down to land in front of the top gate in a brief hero-pose, before it stood and held one hand forward as well. The hovering gun turret shimmered as a cloaking field fell over it, hiding it from sight.

-=Viruses=-
GunGeist V1GunGeist V1 (GunGeist)

GunGeists are a combination of CannonDumb, Spooky, and Needler viruses. They are quite tall, as they consist of a Needler virus with a CannonDumb hanging from the bottom, and vulcans replacing their nail guns. They float quietly in space, and activate invis once an enemy is detected. They move during battle only by teleporting just after activating invis, although they do hover around slowly outside of combat.

Area: All

HP: 150
Element: Null

Primary Attack Damage/Effect: 20 Null + Knockback
Primary Attack Accuracy: A
Primary Attack Description: Marks a target, and fires a Cannon shot.

Secondary Attack Damage/Effect: 5 Null + Spread1 x 3 Shots x 3 Targets
Secondary Attack Accuracy: A
Secondary Attack Description: Shoots 3 enemies with Vulcans.

Tertiary Attack Damage/Effect: 10 Null + Spread8
Tertiary Attack Accuracy: A
Tertiary Attack Description: Fires a Spreader.

Special: OmniShoes
Special: Cloaking: When an enemy is detected, this virus becomes invisible at all times. This effect is dispelled when the virus takes damage. The virus renews the Invis effect at the end of each turn as a free action. This virus may be hit while invisible.
Special: This virus may teleport to a new sniping position once each turn as a free action. This is always done immediately after activating Invis at the end of the turn.

Possible Rewards (Per Virus): Spreader1, Vulcan1, Cannon, AreaGrab, Invis1, Needler1, Zenny.
: 150Hp [Location Unknown][Invisible]
Super-X1Super-X1 (Super-X)

The Super-X series of viruses are miniature super robots, all generally humanoid in appearance, but not reaching any higher than 3 feet tall or so. A Super's armor plating is fairly complete, with the only gaps being at the joints to allow for mobility. The inner machinery that can be seen at the joints is a dark gray, while the armor color is dependent on the version. Super-1 is the standard model with white armor, while Super-2 is the speedy model with blue, lightweight armor and Super-3 is the strong model with red, heavyweight armor. Super-Omega is the same as Super-1 in terms of design, but its armor is pure black. All Supers have yellow, opaque visors for eyes, secured by a finned crest that reaches around their heads. Supers don't have any immediately visible weapons, but that is a mere formality because a full arsenal of beam weaponry is stored within their bodies.

Area: NAXA, Electown

HP: 100
Primary Attack Damage/Effect: 30 Elec + Break + Impact
Primary Attack Accuracy: C
Primary Attack Description: Fires a large laser beam from the main chest cannon.
Secondary Attack Damage/Effect: 15 Elec x 2 hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires an array of lasers from various points on its' body.
Tertiary Attack Damage/Effect: 10 Elec x 5 Targets
Tertiary Attack Accuracy: B
Tertiary Attack Description: Fires a spread of energy bolts from its hand.
Element: Elec
Possible Rewards (Per Virus): Arsenal1, ClusterShot1, Zenny
A: 100Hp [Magnet][Top left of the slope]
Super-X1Super-X1 (Super-X)

The Super-X series of viruses are miniature super robots, all generally humanoid in appearance, but not reaching any higher than 3 feet tall or so. A Super's armor plating is fairly complete, with the only gaps being at the joints to allow for mobility. The inner machinery that can be seen at the joints is a dark gray, while the armor color is dependent on the version. Super-1 is the standard model with white armor, while Super-2 is the speedy model with blue, lightweight armor and Super-3 is the strong model with red, heavyweight armor. Super-Omega is the same as Super-1 in terms of design, but its armor is pure black. All Supers have yellow, opaque visors for eyes, secured by a finned crest that reaches around their heads. Supers don't have any immediately visible weapons, but that is a mere formality because a full arsenal of beam weaponry is stored within their bodies.

Area: NAXA, Electown

HP: 100
Primary Attack Damage/Effect: 30 Elec + Break + Impact
Primary Attack Accuracy: C
Primary Attack Description: Fires a large laser beam from the main chest cannon.
Secondary Attack Damage/Effect: 15 Elec x 2 hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires an array of lasers from various points on its' body.
Tertiary Attack Damage/Effect: 10 Elec x 5 Targets
Tertiary Attack Accuracy: B
Tertiary Attack Description: Fires a spread of energy bolts from its hand.
Element: Elec
Possible Rewards (Per Virus): Arsenal1, ClusterShot1, Zenny
B: 100Hp [Magnet][Top centre, in front of Gate B]
Super-X1Super-X1 (Super-X)

The Super-X series of viruses are miniature super robots, all generally humanoid in appearance, but not reaching any higher than 3 feet tall or so. A Super's armor plating is fairly complete, with the only gaps being at the joints to allow for mobility. The inner machinery that can be seen at the joints is a dark gray, while the armor color is dependent on the version. Super-1 is the standard model with white armor, while Super-2 is the speedy model with blue, lightweight armor and Super-3 is the strong model with red, heavyweight armor. Super-Omega is the same as Super-1 in terms of design, but its armor is pure black. All Supers have yellow, opaque visors for eyes, secured by a finned crest that reaches around their heads. Supers don't have any immediately visible weapons, but that is a mere formality because a full arsenal of beam weaponry is stored within their bodies.

Area: NAXA, Electown

HP: 100
Primary Attack Damage/Effect: 30 Elec + Break + Impact
Primary Attack Accuracy: C
Primary Attack Description: Fires a large laser beam from the main chest cannon.
Secondary Attack Damage/Effect: 15 Elec x 2 hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires an array of lasers from various points on its' body.
Tertiary Attack Damage/Effect: 10 Elec x 5 Targets
Tertiary Attack Accuracy: B
Tertiary Attack Description: Fires a spread of energy bolts from its hand.
Element: Elec
Possible Rewards (Per Virus): Arsenal1, ClusterShot1, Zenny
C: 100Hp [Magnet][Top right of the slope]
BillyBilly (Billy)

Billy viruses move and dodge at average rates. They attack by shooting electricity from their lightning-rod-like arms, either in the form of a homing thunderball or a pair of lightning bolts. They cannot attack while moving.

Area: SciLab, Electown, Netopia

HP: 80
Primary Attack Damage/Effect: 15 Elec + Stun 1 + Homing
Primary Attack Accuracy: C
Primary Attack Description: Generates a Thunderball, and fires it at the enemy. The thunderball travels slowly, but it homes in on the target. Causes stun on contact
Secondary Attack Damage/Effect: 10 Elec + Seeking x 2 targets.
Secondary Accuracy: B
Secondary Description: Fires a lightning bolt from each lightning rod arm that pierces Invis. It cannot target the same enemy with both bolts.
Element: Elec
Possible Rewards (Per Virus): Thunder1, ThunderBeam1 (Rare), Zenny
: 80Hp [Metal][To Asymptote's left]

-=Navis=-
Asymptote.Exe: 230Hp [Metal]

-=Terrain=-
40% Magnet
  • Non-Elec Elementals get -30% Evasion, and 50% (+/- 25% RP) chance to fail movement off the panel.
  • Only Elec Elementals can burrow.
  • Wood attacks: Change terrain hit to Normal.
  • PanelShot: Imbue Elec + Seeking.
[Far side of the solar line]
40% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Near side of the solar line]
20% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
[Marking strip of panels at the bottom of the slope]

-=Objects=-
Barrier Gate A: 80Hp [Anchored][Magnet][Bottom of the ramp]
Barrier Gate B: 120Hp: [Anchored][Magnet][Halfway up the ramp]

Battle Mode=-
Elite:
- Victory Condition: Defeat the Meta-Virus
- Additional failure conditions: None

-=Battle 2, Start!=-
posted in Electown Net
RE: Monsterous...Friendship?
Happily gathering up the data he cashed out on, Asymptote sent it to his PET and began to lumber on, slowly but surely making his way deeper and deeper into the network.

(Battle 2, 230 HP, Billy Bounty)
posted in Electown Net
RE: Monsterous...Friendship?
After gathering up his rewards, and untrapping the more suspicious of the two data crystals, Asymptote opened them both and was rewarded with the data from each of them being converted into a profitable amount of zenny, and no further mishaps.

GMD(s): 5000z total.
posted in Electown Net
RE: Powie Zowie [Nightshade and DragonierMan]
Suzume smirked, "Yeah, we are pretty great. It comes with experience. I'm sure that you'll get the hang of it over time like we did," she replied to Yumi. Meanwhile, Aya pitched forward a little when Nightshade got up on the dragon's back, but was quick to stabilize herself with a flap of her wings. "Hey! Watch it kid," she snarled. "I'm not a jungle gym you can just jump up on and hang."


However, before she could continue, there was a tremor. The beach sands exploded outwards moments later as a gyser of mud erupted from the ground. The four dragoniers leaped back from the splatter as viruses started emerging from the muck. "Suzume, Aya," DragonierMan called out. "Blast them!" He had hoped to slay them in a preemptive attack before they could act.

The twins immediately moved forward and raised their hands, cupping them together as energy coalesced within. Bright shining lights danced about them as they charged their attack, glittering like ghosts. Each sister took aim to a different group of viruses, then there was a sudden thunderclap and a roar as they launched their attacks. A duet of glowing, whirling spheres spun around each other in a ballet, before splitting off and heading towards their selected enemy formation. They exploded among the virals in plumes of white-hot energy, scorching anything unlucky enough to avoid them.

As the mud continued to pour out, Drago felt something, a tingle on the back of his neck. There were more viruses coming. He might need some more help. He pulled out a small figurine of a swordsman and tossed it into the dunes before him. "We require your aid. Come forth and fight!" he commanded as the figurine sunk into the sand. Moments later a viral form arose, clad in turquoise armor, with a purple spike protruding from his helmet like a crystalized feather. It drew forth a blade that ignited in sapphire flames.

"Destroy those coming from the Mud!" Drago ordered his new warrior. The knight teleported toward the center of the large Mud pool and began hacking, slashing, and stabbing at any virus it could reach. Its blade crackled like fire and sang like a songbird as it cut through the air. Even though the Mud was all around, it could not coat the shining blade. The unearthly blaze dissolved away, almost instantly, any muck that splashed against it.

Magistrate stood back from all this carnage and watched as the enemy began to split up. She raised her hands as three globes of light shimmered into being around her head. With a flick of her wrist, she sent them lancing out like arrows loose from a master archer, slicing through the air towards the three Powies. The beams lashed out like snakes, twisting and zigzagging, and changing direction on a dime through the air as they gave chase to the pillowy viruses. They sought their targets with the same vigor as a skilled predator (or they went after whatever three enemies were left).

"Defensive maneuvers!" Drago shouted again, as if he needed to, and the four dragoniers took to the sky. They flew into the air and shimmered out of existence. They began to pile on various defenses as they teleported around seemingly at random to different areas of the battlefield. As they reemerged onto the scene, they flew towards the four cardinal directions as they got a bird's eye view of the situation.


Summary (Turn 1)
Actions

Action Count 1
S1: TankCannon2Damage: 120 / 120 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
: 120 / 120 + Blast 2 (Acc: A / C). #1. Mode: Blast2. Target(s): Powie A, Powie B, Powie C.
A1: TankCannon2Damage: 120 / 120 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
: 120 / 120 + Blast 2 (Acc: A / C). #2. Mode: Blast2. Target(s): Powie A, Powie B, Powie C.


Action Count 2
D1: Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has three actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A

* Swordy1: Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has three actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
: 180HP Virus: 100 + Long + Slash, 75 + Wide + Slash / 3 Action (Acc: B). Target(s): Mudfeesh A and Mudfeesh B (or whichever 2-3 viruses it can reach). Uses its free action Teleport to get into the Mud.
M1: ThunderBeam3Damage: 120 + Seeking x 3 Targets
Accuracy: A
Description: Shoots three beams of electricity at three different enemies. Pierces Invis.
Duration: Once
Element: Elec
: 120 + Seeking x 3 Targets (Acc: A). Targets: Powie A, Powie B, Powie C (or whichever 3 viruses are left).


Action Count 3
D2: DragonierMan's Blink 1 [Signature]: Teleport. [2 TCD]. Teleport into High Altitude.
* Swordy2: Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has three actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
: 180HP Virus: 100 + Long + Slash, 75 + Wide + Slash / 3 Action (Acc: B). Target(s): Mudfeesh A and Mudfeesh B (or whichever 2-3 viruses it can reach).
M2: Magistrate's Blink 1 [Signature]: Teleport. [2 TCD]. Teleport into High Altitude.
S2: Suzume's Blink 1 [Signature]: Teleport. [2 TCD]. Teleport into High Altitude.
A2: Aya's Blink 1 [Signature]: Teleport. [2 TCD]. Teleport into High Altitude.


Action Count 4
* Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
D1: DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Movement (Eva: 60%). [2 TCD]. Target: Self. Movement: To the North-most end of the battlefield.
* Swordy3: Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has three actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
: 180HP Virus: 100 + Long + Slash, 75 + Wide + Slash / 3 Action (Acc: B). Target(s): Mudfeesh A and Mudfeesh B (or whichever 2-3 viruses it can reach).
( D4: --> ) M3: Magistrate's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Movement. [2 TCD]. Target: Self. Movement: To the South-most end of the battlefield.
( D5: --> ) S3: Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Movement. [2 TCD]. Target: Self. Movement: To the East-most end of the battlefield.
( D6: --> ) A3:] Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Movement. [2 TCD]. Target: Self. Movement: To the West-most end of the battlefield.


Action Count 5
[N/A]


Action Count 6
[N/A]


Other Effects

DragonierMan
Null/Speed
HP: 300/300
1. DragonierMan's Blink 1 [Signature]: Teleport. [2 TCD].
2. DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Movement. [2 TCD].
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Magistrate
Null/Team
HP: 120/120
1. Magistrate's Blink 1 [Signature]: Teleport. [2 TCD].
2. Magistrate's Aegis 1 [Signature] 20HP Barrier + 20HP Casing + Movement. [2 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#1.

Suzume
Null/Team
HP: 120/120
1. Suzume's Blink 1 [Signature]: Teleport. [2 TCD].
2. Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Movement. [2 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#2.

Aya
Null/Team
HP: 120/120
1. Aya's Blink 1 [Signature]: Teleport. [2 TCD].
2. Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Movement. [2 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#3.

Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has three actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A

Null
HP: 180/180
Immune: Sleep.
Special: Can Teleport as a free action once per turn.
Special: Allied Virus: This virus has three actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.




posted in Beach Net