"This shouldn't be a problem for you, right Sylk?
"Adrian, darling, do you even need to ask?
" She grinned as she tallied up each virus that had dared to cross her path. "These numbers are hardly enough to stop me. let's go, shall we Druid?
With a snap of her fingers, the spiders familiar "aura" formed itself around her body as she began to plot and scheme the best methods for dealing with 11 foes in an instant. A twisted smile appeared on her lips as a devilish plan had formed in her head, one which she felt the need might warrant a warning to her partner.
"Druid, dear, I suggest you slowly count to 10 and then hang on for dear life. This are going to get messy. if you'd be so kind Adrian?
" As her words trailed off the spider summoned her usual clone, a look of eagerness on it's face as it rushed forward into the fray to distract Sylk's enemies for a brief time.
A request of plans popped up on the PET and Adrian felt no need to go against it. With a flick of the spiders hands the first chip formed onto the battlefield in front of her, followed by the spider taking two quick leaps back to create some distance.
" 1... 2... 3...
The spider began to count off out loud as another chip was summoned into one of her free hands, a oddly large kettle taking form as she launched it a few panels ahead near the BoyBomb3. "4
" As the kettle landed in place, Sylk's eyes darted around for a moment as if to search for something. She grinned once more as a series of webs began to weave and twist into metallic spikes around her.
The spikes began to glow with heat as the first was fired into the kettle itself.
Another creaked and groaned before being launched towards one of the FighterBombers.
The last one shot forth at a second bomber swiftly, as the spider wasted little time in moving to her next attack.
Webs began to scatter and weave all across the battle field as her fingers on each hand began to dance and sway, tugging various strings and bending them to her will.
" The excitement her her voice as she spoke the number could clearly be heard. She was anticipating this.
The webs spread to cover not only the area around her two objects, but spread themselves out to try and catch every living virus in the area she could sink her scheming claws into. She of course had made herself just out of range, and with a quick glance over to druidman's fumbling about, she was certain he would be safe as well. Her finger's curled as if grabbing the air, as she pulled each of her hands down tightening her web. An eletro-magnetic pulse filled the area, aiming to yank anything caught within to the center of the map where they would collide with her two ticking time bombs, ready to explode.
" She exclaimed with glee, ready to watch her plan (and her enemies) come together. With a satisfied whistle, she called forth a draconic pet to her aid. "My lovely pet, would you mind cleaning up any remaining stragglers~
" She chimed with a smile.
The dragon let out a roar of agreement as it went to work.
Passive: Assassin: The first attack against an enemy whose last attack wasn't against you deals 20% bonus damage. This ability can trigger again if the enemy performs another attack that does not target you.
Ability: Clone Technique: As a free action, create a Decoy of yourself. (Once Per Turn)
Web Domain (Accuracy Enhancement)
Exoskeleton - (Passive hard body)
1) Scuttlest Barrier - (200 hp Planar Barrier - 5 TCD)
Decoy: Move to center of area, draw attention
2) BoyBomb3HP: 100
Object Damage: 280 + Blast3
Damage Method: Throw, Knockback, Microburst, Pull, Gravity, Telekinesis
Attack Damage: 280 + Blast3
Accuracy: Not Applicable
Description: Creates a BoyBomb3 on the field directly before you. The bomb may be pushed around until the end of the turn. The bomb will explode at the beginning of the following turn, dealing extremely heavy damage to anything nearby. Be somewhere else when that happens....
Duration: Until destroyed or the beginning of next turn.
Special: If enough damage is dealt to this object to destroy it, it will immediately explode instead.
Trader Rank: B
Spider Reflexes 1(dodge passive)
Spider Reflexes 2(dodge passive)
3) LittleBoiler2HP: 1
Object Damage: (130 Aqua + Damage Absorbed) + Blast 3
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: (130 Aqua + Damage Absorbed) + Blast 3
Accuracy: E (thrown) / B (trigger)
Description: Throws a boiling kettle 3 panels ahead that boils over when hit once, dealing aqua damage to everything around it without regard to who or what that may be. The damage of the attack that strikes it is added to the blast.
Duration: Until destroyed.
Special: Time Delay: Upon taking damage, there is a 2 action time delay before the attack triggers.
Special: For the purposes of Elemental Bonuses, this chip is counts as Aqua Element.
Trader Rank: C
: 1HP Light Object: (130 + Damage-Absorb + Blast3 + Delay-Action(2)): On-Hit (Acc: E (thrown) / B (trigger))
4) Magnum2Damage: 150 + Break + Panel Break x 3 Targets
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Trader Rank: B
: 150 + Break + Panel Break x 3 Targets (Acc: A) @ LittleBoiler2, FighterBomberV4+5
5) Gravity Web - (Blast4 + Gravity - 4 TCD) @ Littleboiler2, Boybomb3 + as many enemies as possible, placed
out of range of sylk
6) IceDragon2Damage: 220 + Freeze + Homing x 3 Targets
Description: Summons a Bluegon from broken or missing terrain to breathe frost on up to three enemies, solidifying them with cold. Rare
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: B
@ remaining 3 highest hp enemies