Navigation

    Rockman EXE: Rogue Network
    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    1. Home
    2. Raikou
    Raikou

    Raikou

    @Raikou

    Chat Follow Unfollow
    926
    Posts
    2405
    Profile views
    0
    Followers
    0
    Following
    Joined Last Online
    Location Toronto, Ontario Age 37

    • Profile
    • More
      • Continue chat with Raikou
      • Flag Profile
      • block_user
      • Following
      • Followers
      • Topics
      • Posts
      • Groups
    Raikou Follow
    Sylk's Bounty: 9 Bluegon2
    Sylk.EXE -47787z - 539 Bug frags

    Operator: Adrian Nancy
    Adrians's Profile

    Key Items: Adrian's PET.
    e-mail link for NS Recruits

    Sub Items:
    4 x MiniEnergyPack
    3 x SmallEnergyPack
    4 x EnergyPack
    0 x bookmark
    Navigator: Sylk.EXE
    "The Venomous, Multi-Armed Predator, Arachnid Lady Sylk.EXE"
    Sylk.EXE's Profile
    Affiliation: Neo-Shogun

    Sylk's Alternate Image
    lvl: 30
    Type: Elec
    Sub type: Shadow
    HP: 500
    Attack: 5
    Speed:1
    Charge:3
    Actions: 6

    HP UP x 10
    NC UP x 1

    Buster Details: Same Element, Seeking. 30 rapid, 120 charge.

    PU's: 25 owned

    Sig Pool: 1080 (1080 used)
    Navi Customizer contents: Undershirt(10), HP+200(20), Set Metal(15)
    Navicust points available: 45/45

    Faction Points: 15

    GMO:
    Black Widow.GMO
    NS Uniform. GMO
    TechSpider.GMO
    Folder - 30/30 : Not Used - 9

    1 x RedWave2Damage: 70 + Ground Attack + To-All-Clause (Others) + Lava Terrain Boost 50
    Accuracy: B
    Description: Creates a wave of lava to burn everything and everyone other than the user, even their allies. Can be jumped over, but requires perfect timing. More effective if there is lava in the vicinity to fuel it.
    Duration: Once
    Element: Fire
    Trader Rank: C

    1 x Totem3HP: 100
    Properties: Anchored, Element Shift
    Object Damage: 100 + Impact
    Damage Method: Telekinesis
    Attack Damage: 180 Fire + Line Attack (3) / Healing 90
    Accuracy: A / S
    Description: Summons a Totem to breath fire and heal you. Attacks once per turn, and switches faces when hit.
    Duration: 3 turns, or until destroyed.
    Element: Fire / Wood
    Special: Element Shift: This Object alternates between Fire element when Attacking and Wood element when Healing.
    Trader Rank: B

    1 x FlameLine2Damage: 120 + Ground Attack + Wide Attack
    Accuracy: B
    Description: A wall of fire erupts from the ground, burning up to 3 targets.
    Duration: Once
    Element: Fire
    Trader Rank: C

    1 x FlameScales2Effect: 10 HP Fire Element StoneBody Casing, Slow + Mobility Down.
    Accuracy: S.
    Description: Armors the user in a layer of diamond-hard Salamander's scales. The scales sustain only 1 damage per hit from non-aqua/non-break attacks, but their extreme weight decreases evasion capability by 1 rank and reduces overall movement ability while worn.
    Duration: Until destroyed.
    Element: Fire.
    Special: Status Guard: This chip blocks debuffs.
    Special: Casing is instantly destroyed by Aqua and/or Break attacks.
    Trader Rank: C

    1 x Magnum2Damage: 150 + Break + Panel Break x 3 Targets
    Accuracy: A
    Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
    Duration: Once
    Element: Fire
    Trader Rank: B

    1 x AntiWoodDamage: Trap((Negate Attack) Then (200)): Damaging Wood Element Attack
    Accuracy: A
    Description: Negates one Wood-element attack and counters with a stone spire.
    Duration: One Attack
    Element: Wood
    Special: (Trap(Effect): Trigger): Trap effects are sprung when Trigger conditions are met. Traps do not trigger and cannot be triggered by other Traps. Traps are negated on contact by the Nullify effect, and do not trigger against attacks that include the Nullify effect. Traps do not trigger against Allies. Only one Trap may be set by an individual at a time, and setting a second will overwrite the first regardless of type. Traps remain in place until triggered, overwritten, or destroyed.
    Trader Rank: B

    1 x RiskyHoney2Damage: (1-Hit Wood Element Shield) + (Elemental Counter(20 damage x 5 hits + Homing): On Hit)
    Accuracy: A
    Description: Block with Hive & Bees swarm the enemy.
    Duration: Once
    Element: Wood
    Special: Element Defense: In addition to the defense's normal weakness, it is also weak against an Element. If struck by this element, the defense is instantly destroyed, and the user sustains double or more the elemental damage of the attack. In this case, the weakness is Fire.
    Special: Elemental Counter: Counter attack is launched if the parent defense was not hit with an effect it is weak against. In this case, Fire and Break are weaknesses.
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: C

    1 x LeafShieldProtection: Next non-fire attack, heal for half damage
    Accuracy: S
    Description: Leafy barrier deflects next attack and heals, destroyed by fire.
    Duration: Until destroyed or hit.
    Element: Wood
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: C

    1 x ElecReel1Damage: 80 + Spread 3 (Side + Behind)
    Accuracy: B
    Description: A small bolt of lightning that spreads sideways and behind the target upon impact.
    Duration: Once
    Element: Elec
    Trader Rank: D

    1 x ElecSwordDamage: 80 + Slashing + Wide Attack
    Accuracy: B
    Description: Creates a sword made of electrical energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
    Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
    Element: Elec
    Trader Rank: C

    1 x DollThunder2Damage: 100 + Line-Attack5
    Accuracy: B
    Description: Fires a powerful bolt of lightning that pierces through objects and enemies alike.
    Duration: Once
    Element: Elec
    Trader Rank: C

    1 x Arsenal2Damage: (60 Elec damage) + (15 Elec damage x 4 hits)
    Accuracy: A
    Description: Fires a large laser beam encircled by four smaller beams.
    Duration: Once
    Element: Elec
    Trader Rank: C

    1 x AntiElecDamage: Trap((Negate Attack) Then (200)): Damaging Elec Element Attack
    Accuracy: A
    Description: Negates one Elec-element attack and counters with a thunder bolt.
    Duration: One Attack
    Element: Elec
    Special: (Trap(Effect): Trigger): Trap effects are sprung when Trigger conditions are met. Traps do not trigger and cannot be triggered by other Traps. Traps are negated on contact by the Nullify effect, and do not trigger against attacks that include the Nullify effect. Traps do not trigger against Allies. Only one Trap may be set by an individual at a time, and setting a second will overwrite the first regardless of type. Traps remain in place until triggered, overwritten, or destroyed.
    Trader Rank: B

    1 x ClusterShot3Damage: 10 x 12 Shots + Variable Targeting
    Accuracy: B
    Description: Launches a volley of twelve plasma spheres at targets designated by the user.
    Duration: Once
    Element: Elec
    Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
    Trader Rank: B

    1 x AntiAquaDamage: Trap((Negate Attack) Then (200)): Damaging Aqua Element Attack
    Accuracy: A
    Description: Negates one Aqua-element attack and counters with a geyser.
    Duration: One Attack
    Element: Aqua
    Special: (Trap(Effect): Trigger): Trap effects are sprung when Trigger conditions are met. Traps do not trigger and cannot be triggered by other Traps. Traps are negated on contact by the Nullify effect, and do not trigger against attacks that include the Nullify effect. Traps do not trigger against Allies. Only one Trap may be set by an individual at a time, and setting a second will overwrite the first regardless of type. Traps remain in place until triggered, overwritten, or destroyed.
    Trader Rank: B

    1 x MetaGel2Damage: 130 + Slow + Drop Attack x 3 Targets
    Accuracy: B
    Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.
    Duration: Once
    Element: Aqua
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: C

    1 x LittleBoiler2HP: 1
    Properties: Light
    Object Damage: (130 Aqua + Damage Absorbed) + Blast 3
    Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
    Attack Damage: (130 Aqua + Damage Absorbed) + Blast 3
    Accuracy: E (thrown) / B (trigger)
    Description: Throws a boiling kettle 3 panels ahead that boils over when hit once, dealing aqua damage to everything around it without regard to who or what that may be. The damage of the attack that strikes it is added to the blast.
    Duration: Until destroyed.
    Element: Wood
    Special: Time Delay: Upon taking damage, there is a 2 action time delay before the attack triggers.
    Special: For the purposes of Elemental Bonuses, this chip is counts as Aqua Element.
    Trader Rank: C

    1 x BubbleWrap1Protection: 1-hit Aqua element barrier, per turn, for 3 turns
    Accuracy: S
    Description: Encases the user in a protective bubble, which can take a single hit before bursting. The bubble reforms at the beginning of each turn. Elec attacks completely destroy the bubble and damage the user.
    Duration: Until end of battle, hit with an Elec attack, or overridden.
    Element: Aqua
    Special: Status Guard: This chip blocks debuffs.
    Special: If an Elec element attack hits BubbleWrap, it is destroyed, and will no longer regenerate. The user will also take full damage from the attack.
    Special: The bubble regeneration stops after 3 turns. An existing bubble will remain in place until broken, however.
    Trader Rank: D

    1 x IceDragon2Damage: 220 + Freeze + Homing x 3 Targets
    Accuracy: B
    Description: Summons a Bluegon from broken or missing terrain to breathe frost on up to three enemies, solidifying them with cold. Rare
    Duration: Once
    Element: Aqua
    Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
    Trader Rank: B

    1 x ElementalRage2Damage: 90 + LineAttack3
    Accuracy: A
    Description: Fires a ray of energy in front of the player. If the user is standing on an elemental terrain, the blast gains that power. Can target up to three enemies.
    Duration: Once
    Element: Depends on Terrain
    Trader Rank: C

    1 x AirRaid1HP: 100
    Properties: Normal, Omnishoes, Mobile
    Object Damage: 50 + Impact
    Damage Method: Telekinesis
    Gun Attack Damage: 10 x 10 Shots
    Accuracy: A
    Description: Summons a fighter plane to strafe your enemies.
    Duration: 3 turns or Until destroyed
    Element: Null
    Trader Rank: D

    3 x PickpocketDamage: 0
    Accuracy: B
    Description: Summons a Bandcoon to steal from opponents before vanishing.
    Duration: Once
    Element: Null
    Special: Success and quality of theft affected by RP quality and luck.
    Trader Rank: C

    1 x Attack+20Status: Attack UP 20, Stackable
    Accuracy: S
    Description: Adds 20 Damage to all hits of a selected attack chip, before any external environment-related or target-related damage modifiers apply.
    Duration: Once
    Element: Null
    Trader Rank: C

    1 x BoyBomb3HP: 100
    Properties: Normal
    Object Damage: 280 + Blast3
    Damage Method: Throw, Knockback, Microburst, Pull, Gravity, Telekinesis
    Attack Damage: 280 + Blast3
    Accuracy: Not Applicable
    Description: Creates a BoyBomb3 on the field directly before you. The bomb may be pushed around until the end of the turn. The bomb will explode at the beginning of the following turn, dealing extremely heavy damage to anything nearby. Be somewhere else when that happens....
    Duration: Until destroyed or the beginning of next turn.
    Element: Null
    Special: If enough damage is dealt to this object to destroy it, it will immediately explode instead.
    Trader Rank: B

    1 x AirStorm3Damage: 70 x3 shots + Variable Targeting
    Accuracy: B
    Description: Pulls three enemies towards user, than fires three tornadoes at them, may be divided however user wants.
    Duration: Once
    Element: Null
    Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
    Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
    Special: Pull: Brings a target one movement space closer to the source. Use of this effect on anchored objects may move the user instead of the target.
    Trader Rank: B

    1 x MoonRay2Damage: 110 + Lunar Drain
    Accuracy: A
    Description: Fires a ray of lunar energy at an enemy.
    Duration: Once
    Element: Null
    Special: Lunar Drain: Removes the target's outermost defense layer, even if it wouldn't normally be removed by this attack. Nullifies any counterattacks from that defense. Still triggers other defenses' counterattacks, if applicable.
    Trader Rank: C

    1 x SummonBlack2Damage: 200 + Slashing + Wide Attack
    Accuracy: A
    Description: Can only be activated if there is a broken or missing panel on the field. Summons one Blackmare virus to teleport up and slash an enemy. Can hit up to two additional nearby enemies.
    Duration: Once
    Element: Null
    Trader Rank: C

    1 x Gaia3Damage: 160 + Ground Attack + To-All-Clause (Others)
    Accuracy: C
    Description: Creates a massive shock wave that devastates all battle participants except the user, including their own allies. Due to its lack of width, it can be leaped over with great timing. Rare
    Duration: Once
    Element: Null
    Trader Rank: A


    ------------------Not Used------------------
    1 x RedWave1Damage: 50 + Ground Attack + To-All-Clause (Others) + Lava Terrain Boost 50
    Accuracy: B
    Description: Creates a wave of lava to burn everything and everyone other than the user, even their allies. Can be jumped over, but requires perfect timing. More effective if there is lava in the vicinity to fuel it.
    Duration: Once
    Element: Fire
    Trader Rank: D

    2 x WhiteWeb1Damage: 40 + Snare x 3 targets
    Accuracy: C
    Description: Casts three spider webs on the ground as a snare or a net to capture, damage, or otherwise hinder your enemies. Can be destroyed with Slashing or Fire attacks, or other RP solutions. Destroying the webbing instantly ends its effects.
    Duration: One turn
    Element: Wood
    Special: Snare: A combination of Hold, Grapple, and Trap effects. However, in exchange for RP versatility, the chip can backfire depending upon RP. Nullify cancels Snare. Snared targets can be set on fire for an extra 1x base fire damage, though the target will be free of Snare the following turn.
    Trader Rank: D

    1 x RepairRecovery: Object Full Heal
    Accuracy: S
    Description: Completely restores a single object to pristine condition.
    Duration: Once
    Element: Null
    Trader Rank: D

    1 x Candle1HP: 100
    Properties: Anchored, HeatBody
    Object Damage: 100 Fire + Impact
    Damage Method: Telekinesis
    Healing Effect: Regen 5 + To-All-Clause (Allies)
    Accuracy: S
    Description: Creates a healing candle in your area.
    Duration: 3 turns or until destroyed.
    Element: Fire
    Special: HeatBody: Immune to Fire damage.
    Trader Rank: D

    1 x LifeAura2Protection: Any attack lower than 150 HP
    Accuracy: S
    Description: Negates any attack less than 150HP. Rare
    Duration: Three turns, or until destroyed
    Element: Null
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: S

    1 x Rope2Damage: 70 + Hold + Ground Attack
    Accuracy: A
    Description: A vine sprouts from the ground to grab and damage an enemy for three turns. Can be destroyed with Slashing or Fire attacks, or other RP-based solutions. Destroying the vine instantly ends its effects.
    Duration: Three turns
    Element: Wood
    Trader Rank: C

    1 x PoisonMaskEffect: (2-Hit Shield) + (50 Poison + Miasma(Nova2))
    Accuracy: S
    Description: Summons a PoisonMask which acts as a 2-Hit Shield. While equipped, the PoisonMask will generate a cloud of poisonous Miasma in a Nova2 area around the user that damages all who draw near, but it will cease producing the Miasma if dropped. Break attacks will instantly destroy the PoisonMask.
    Duration: Until destroyed or overwritten.
    Element: Null
    Special: Poison: Damage is considered Poison, and cannot be Imbued with an Element. Poison damage is dealt on a per-turn basis, and takes effect the turn after the target is struck with it. Poison can be cured with Status Cure.
    Special: Miasma(mod): A method of delivering poison damage. This effect generates a damage zone, and bypasses all known forms of defense without exception. The coverage varies, and is denoted by the modifier listed in parenthesis after this effect.
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: D

    1 x AntiSwordDamage: Trap((Negate Attack) Then (200 + Slashing)): Swordplay and/or Slashing
    Accuracy: A
    Description: Negates one Sword-type attack and counters with Step Sword.
    Duration: One Attack, or until overwritten or destroyed.
    Element: Null
    Special: (Trap(Effect): Trigger): Trap effects are sprung when Trigger conditions are met. Traps do not trigger and cannot be triggered by other Traps. Traps are negated on contact by the Nullify effect, and do not trigger against attacks that include the Nullify effect. Traps do not trigger against Allies. Only one Trap may be set by an individual at a time, and setting a second will overwrite the first regardless of type. Traps remain in place until triggered, overwritten, or destroyed.
    Trader Rank: B

    1 x MoonRay2Damage: 110 + Lunar Drain
    Accuracy: A
    Description: Fires a ray of lunar energy at an enemy.
    Duration: Once
    Element: Null
    Special: Lunar Drain: Removes the target's outermost defense layer, even if it wouldn't normally be removed by this attack. Nullifies any counterattacks from that defense. Still triggers other defenses' counterattacks, if applicable.
    Trader Rank: C


    Crosses/FXP
    FXP:
    Machman fxp: 122
    DruidMan: 80 FXP
    Dragonier fxp: 43
    Arachne: 28 fxp
    Rhea: 15 FXP
    Meridian: 14 FXP
    Yasu: 11 FXP
    Regalia: 10 FXP
    Lucia: 10 FXP
    Minah: 10 FXP
    Escort: 10 FXP
    Terra: 8 FXP
    Lee: 5 fxp
    Lite: 3 FXP
    Crosses:
    Mach Cross: (Level 2) (Normal/Speed, +15dmg to normal Chips, + 20HP, + 1 action, 160 sigpoints)
    Normal/Speed
    Passive: High Gear: Increases base evasion chance (Dodge, Feint, Movement) by 10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow nerf effect.
    Active: Afterburner: Sacrifice 1 action from the next turn to add 1 additional action to this turn. Sacrificed action carries over between battles. Can't be used on subsequent turns. (Once Per Turn)

    DruidCross, Wood/Ground, Level One: +10 to Wood Chips
    Passive: Preserver: All terrain changes created by you can resist one instance of being overridden, unless you allow the change. Geomancer and other effects that forcibly consume terrain may instead consume the override resistance, if you choose.
    Active: Tectonic Shift: As a free action, select two terrain types currently on the field and swap them, including positions. (Example: 5% A, 10% B becomes 5% B, 10% A) This counts as a terrain change. Restricted terrain types cannot be selected. (Once Per Turn)
    Signature Moves

    Subtype Abilities:
    Passive: Assassin: The first attack against an enemy whose last attack wasn't against you deals 20% bonus damage. This ability can trigger again if the enemy performs another attack that does not target you.

    Ability: Clone Technique: As a free action, create a Decoy of yourself. (Once Per Turn)

    Signature Moves:

    Electric Network - (Large Area terrain change - Metal, 1 TCD)

    No Escape! - (Large Area terrain change - Magnet, 1 TCD)

    Gravity Web - (Blast4 + Gravity - 4 TCD)

    Scuttlest Barrier - (200 hp Planar Barrier - 5 TCD)

    Passives

    Spider Reflexes 1(dodge passive)

    Spider Reflexes 2(dodge passive)

    Web Domain (Accuracy Enhancement)

    Exoskeleton - (Passive hard body)

    Mach Cross Sigs:
    Carapace Defense System - ( 20 hp casing + 20 hp barrier + 1 hit shield + 15 heal + take aim + self slow, 3 tcd )

    Carapace Assault System - Anax Bomber V1 - (90 dmg + Break + homing + Busterlock, 4 tcd )

    Druid Cross Sigs

    Strangling Vines - 10 wood + hold, medium grass terrain under target (80 points, 2 tcd)
    Online Battlechip Services
    Store & Stock



    Purchases


    Katran.exe - 13765z - 100 Bug Frags

    Operator: Mira Auberdeen
    Mira's Profile
    Email: OMGCatOnArm@ACDCmail.net

    Key Items: Mira's PET.

    Sub Items:2x MiniEnergy
    Navigator: Katran.EXE
    Katran.EXE's Profile

    Type:Aqua
    Subtype: Sword
    lvl: 7
    HP: 140 (190 with NCP)
    Attack: 1
    Speed:1
    Charge:1
    Actions: 6

    PU's: 6 owned
    hp upgrades: 2

    Sig Pool: 300 (300 used)
    Navi Customizer contents: Undershirt, HP+50
    Navicust points available: 20/40
    Folder - 15/30

    1 x RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
    Accuracy: B / B then B
    Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
    Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
    Element: Null
    Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
    Trader Rank: D

    1 x GutPunchDamage: 70 + Impact + Knockback
    Accuracy: A
    Description: Creates a large fist for the user to punch with. Anything it hits is knocked back a sizable distance, even objects.
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Null
    Trader Rank: D

    1 x Invis1Effect: Invisibility
    Accuracy: S
    Description: Grants the user invisibility. This reduces the chance of being hit by non-Seeking attacks by 50%, but the user will also be susceptible to Area of Effect attacks.
    Duration: One turn
    Element: Null
    Trader Rank: D

    1 x DashAttack1Damage: 90 + Impact + LineAttack(5) + Movement
    Accuracy: C
    Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
    Duration: Once
    Element: Null
    Special: Direction of travel may be altered with chip, terrain, and sig use.
    Trader Rank: D

    1 x FireKnifeDamage: 60 + Slashing
    Accuracy: B
    Description: Creates a sword imbued with flame energy, with a blade comparible to a large knife. Hits one target per slash.
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Fire
    Trader Rank: D

    1 x AquaKnifeDamage: 60 + Slashing
    Accuracy: B
    Description: Creates a sword imbued with water energy, with a blade comparible to a large knife. Hits one target per slash.
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Aqua
    Trader Rank: D

    1 x AquaNeedle1Damage: 20 x 3 Needles + Variable Targeting + Drop Attack
    Accuracy: B
    Description: Three needles drop on enemies
    Duration: Once
    Element: Aqua
    Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: D

    1 x BubbleWrap1Protection: 1-hit Aqua element barrier, per turn, for 3 turns
    Accuracy: S
    Description: Encases the user in a protective bubble, which can take a single hit before bursting. The bubble reforms at the beginning of each turn. Elec attacks completely destroy the bubble and damage the user.
    Duration: Until end of battle, hit with an Elec attack, or overridden.
    Element: Aqua
    Special: Status Guard: This chip blocks debuffs.
    Special: If an Elec element attack hits BubbleWrap, it is destroyed, and will no longer regenerate. The user will also take full damage from the attack.
    Special: The bubble regeneration stops after 3 turns. An existing bubble will remain in place until broken, however.
    Trader Rank: D

    1 x MetaGel1Damage: 90 + Slow + Drop Attack x 3 Targets
    Accuracy: B
    Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.
    Duration: Once
    Element: Aqua
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: D

    1 x MetaGel2Damage: 130 + Slow + Drop Attack x 3 Targets
    Accuracy: B
    Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.
    Duration: Once
    Element: Aqua
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: C

    1 x MistConvergence2Damage: 150 + Impact
    Accuracy: B
    Description: Summons a steaming hot hand of mist to crush an enemy.
    Duration: Once
    Element: Aqua
    Trader Rank: C

    1 x AquaDragon1Damage: 100 + Ground Attack + Medium Area Sea Terrain Change + Terrain Changer
    Accuracy: C
    Description: Summons a WaterDragon that attacks enemies as it glides across the ground. Changes terrain to Sea as it passes.
    Duration: Once
    Element: Aqua
    Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
    Trader Rank: D

    1 x IceWave1Damage: 80 + Freeze
    Accuracy: A
    Description: Sends a wave of ice at one enemy
    Duration: Once
    Element: Aqua
    Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
    Trader Rank: D

    1 x FireArm2Damage: 20 x 4 hits + Fighter Range
    Accuracy: B
    Description: Unleashes a long lasting flamethrower with decent range.
    Duration: Once
    Element: Fire
    Trader Rank: C

    1 x RedWave3Damage: 90 + Ground Attack + To-All-Clause (Others) + Lava Terrain Boost 50
    Accuracy: B
    Description: Creates a wave of lava to burn everything and everyone other than the user, even their allies. Can be jumped over, but requires perfect timing. More effective if there is lava in the vicinity to fuel it.
    Duration: Once
    Element: Fire
    Trader Rank: B



    Friends/Partners
    Ship - 55 FXP
    Riki/Raki - 32 FXP
    Dune - 13 FXP
    11 Garnish FXP
    9 RollerMan FXP
    6 VoiceMan FXP
    5 Coral FXP
    2 Showbizz FXP
    2 Escort FXP
    Cross Info.
    Riki/Raki-Cross -Type: elec/break
    level 1 Bonus: +10 elec chip damage.
    Signature Moves
    Fridgid claw - (30 aqua + Slashing) x two targets ; A accuracy, shot type - 2 TCD
    Stealthy ManeuversA - ((1 turn invis - 80 cost, 2 tcd))
    Stealthy ManeuversB - ((1 turn invis - 80 cost, 2 tcd))
    Stealthy ManeuversC - ((1 turn invis - 80 cost, 2 tcd))

    Cross Signatures
    Twin Defence A - 20 hp barrier, 20 hp Caseing - 1 TCD

    Twin Defence B - 20 hp barrier, 20 hp Caseing - 1 TCD


    Posts made by Raikou

    RE: RERN Battle Rework 2019 Refund Thread
    Sylk has 3 speed upgrades, 30k refund and -6 levels.

    Katran has 1 speed upgrade, 5k refund and -2 levels
    posted in Profile Edits/Appearance Changes •
    RE: Spider & Dragon

    Sylk watched as her plans fell into disarray thanks to the retaliations of the fighter plan, her eyes twitched as they glared intensely at the viruses remaining. The spider knew not everything goes according to plan. It was a normalcy in these situations. That did not mean, however, she would not seek vengeance for making her look the fool.

    Sylk summoned another likeness over top her own position, and the two broke to either side simultaneously in hopes of confusing any would-be attackers as she prepared her next strike.

    " How about a little bit of turbulence for the plane, would you be so kind Adrian?" The spider requested, the plan already coming together.

    " No problem." Adrian responded in kind.

    A moment later a chip was slotted in, and the spider grinned menacingly as she snapped her fingers. A cold wind swept into the valley, though it did not seem to pass by. It began to twist and circle the area. The wind had become violent, kicking up snow into the air. Three massive pillars of wind were whipped into a frenzy, aiming to wreak havoc on the viruses that remained.

    This was just the start.

    With another snap, Sylk called forth one of her many minions from the depths of the broken terrain. With a quick gesture she signalled towards the fighter plane. Without a sound her precious helper vanished without a trace only to reappear with a slashing strike at the planes location.

    it was at this point she heard Druidmans words. "Hmm?" She looked over quizzically, only to scoff. "Oh , did I impress you so much that you've decided to copy my style now?"

    As the Spikey came to her aid, the spider rolled her eyes with a sigh. " While I appreciate the sentiment, I don't exactly need to be protected you know." Snapping her fingers once more, Sylk called up her own trusty defences to her aid. In her hands, buzzing could be heard as she guarded herself with a massive hive full of her loyal subjects. She was no bee, but she was certainly their queen. Her already sturdy body began to heat up, chitin turning to scales as the spider's exoskeleton shifted to a slightly more fearsome look. One more resembling her draconian minions.

    "Now then, let me show you how it's done."

    An ear-splitting whistle echoed through the valley as Sylk called in more minions to her aid. At first, it seemed like there was no response. No new help emerged from the surrounding fields, or the holes in the terrain. It was a few moments more, before multiple creatures descended from the sky. A volley of blob-like masses hurtled down towards the remaining enemies, aiming to crush them all with their gelatinous bodies.

    As the slime rained down, another fighter plane could be seen on the horizon but this one was significantly smaller than the others they were fighting. It darted onto the scene and instead of heading for the navi, it moved in right behind the Fighter Bomber and let loose a barrage of shots on it's tail aiming to take it down.

    Sylk looked on with a satisfied smile, giving a slight glance back over to Druid.

    Summary

    Subtype
    1: Passive - Assassin: The first attack against an enemy whose last attack wasn't against you deals 20% bonus damage. This ability can trigger again if the enemy performs another attack that does not target you.

    2: Ability -Clone Technique: As a free action, create a Decoy of yourself. (Once Per Turn)

    Passives
    1: Spider Reflexes 1(dodge passive)
    2: Spider Reflexes 2(dodge passive)
    3: Web Domain (Accuracy Enhancement)
    4: Exoskeleton - (Passive hard body)

    Actions
    *: Use Spider Reflexes 1 & 2 to dodge to the right
    Clone Technique: Copy Sylk's movements but in opposite direction
    1: AirStorm3Damage: 70 x3 shots + Variable Targeting
    Accuracy: B
    Description: Pulls three enemies towards user, than fires three tornadoes at them, may be divided however user wants.
    Duration: Once
    Element: Null
    Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
    Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
    Special: Pull: Brings a target one movement space closer to the source. Use of this effect on anchored objects may move the user instead of the target.
    Trader Rank: B
    : 70 x3 shots + + Pull Variable Targeting + Wind Type (Acc: B) @ 2x Lunaroid2, Fighter Bomber v4
    2: SummonBlack2Damage: 200 + Slashing + Wide Attack
    Accuracy: A
    Description: Can only be activated if there is a broken or missing panel on the field. Summons one Blackmare virus to teleport up and slash an enemy. Can hit up to two additional nearby enemies.
    Duration: Once
    Element: Null
    Trader Rank: C
    : 200 + Slashing + Wide Attack (Acc: A) @ Fighter Bomber v4
    3: RiskyHoney2Damage: (1-Hit Wood Element Shield) + (Elemental Counter(20 damage x 5 hits + Homing): On Hit)
    Accuracy: A
    Description: Block with Hive & Bees swarm the enemy.
    Duration: Once
    Element: Wood
    Special: Element Defense: In addition to the defense's normal weakness, it is also weak against an Element. If struck by this element, the defense is instantly destroyed, and the user sustains double or more the elemental damage of the attack. In this case, the weakness is Fire.
    Special: Elemental Counter: Counter attack is launched if the parent defense was not hit with an effect it is weak against. In this case, Fire and Break are weaknesses.
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: C
    : (1-Hit Wood Element Shield) + (Elemental Counter(20 damage x 5 hits + Homing): On Hit) (Acc: A)
    4: FlameScales2Effect: 10 HP Fire Element StoneBody Casing, Slow + Mobility Down.
    Accuracy: S.
    Description: Armors the user in a layer of diamond-hard Salamander's scales. The scales sustain only 1 damage per hit from non-aqua/non-break attacks, but their extreme weight decreases evasion capability by 1 rank and reduces overall movement ability while worn.
    Duration: Until destroyed.
    Element: Fire.
    Special: Status Guard: This chip blocks debuffs.
    Special: Casing is instantly destroyed by Aqua and/or Break attacks.
    Trader Rank: C
    : 10 HP Fire Element StoneBody Casing + Status, Slow + Mobility Down. (Acc: S.) overwriting passive hardbody
    5: MetaGel2Damage: 130 + Slow + Drop Attack x 3 Targets
    Accuracy: B
    Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.
    Duration: Once
    Element: Aqua
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: C
    : 130 + Slow + Drop Attack x 3 Targets (Acc: B) @ Fighter Bomber v4, Lunaroid2
    6: AirRaid1HP: 100
    Properties: Normal, Omnishoes, Mobile
    Object Damage: 50 + Impact
    Damage Method: Telekinesis
    Gun Attack Damage: 10 x 10 Shots
    Accuracy: A
    Description: Summons a fighter plane to strafe your enemies.
    Duration: 3 turns or Until destroyed
    Element: Null
    Trader Rank: D
    : 100HP Mobile Flying Object, 3-Turn: 10 x 10 Shots (Acc: A) @ Fighter Bomber v4
    posted in Sharo Rogue Net •
    RE: 6NeoChipTrader6@SoryusChips.com
    From: Arachnids_lair@yumland.org
    To: 6NeoChipTrader5@SoryusChipShop.com
    Subject: Happy Holidays!
    Message:

    Ah yes, the yearly tradition of chip trades. maybe i'll get something to sell for ludicrous prices!
    - Sylk.exe


    ATTCH: SuperDrillDamage: 90 + Break + Knockback + Long Attack
    Accuracy: B
    Description: A long drill is created to bore through enemies. It can hit one enemy twice, and a second enemy once. Rare
    Duration: Once
    Element: Null
    Special: Knockback paired with Long Attack causes the drill to hit close ranged targets twice, instead of once. This is because it pushes the closest target through both hit zones. Knockback only triggers once.
    Trader Rank: A
    posted in E-Mail •
    RE: SECRET SANTA: 20XX (2019)
    Rewards and giveaways? As a business woman it's hard to agree with free giveaways, but i suppose there's a certain benefit to free publicity. I suppose I can take part in this festivity.

    - Sylk.exe
    posted in Current Events BBS •
    RE: Spider & Dragon
    "This shouldn't be a problem for you, right Sylk?"

    "Adrian, darling, do you even need to ask?" She grinned as she tallied up each virus that had dared to cross her path. "These numbers are hardly enough to stop me. let's go, shall we Druid?"

    With a snap of her fingers, the spiders familiar "aura" formed itself around her body as she began to plot and scheme the best methods for dealing with 11 foes in an instant. A twisted smile appeared on her lips as a devilish plan had formed in her head, one which she felt the need might warrant a warning to her partner.

    "Druid, dear, I suggest you slowly count to 10 and then hang on for dear life. This are going to get messy. if you'd be so kind Adrian?" As her words trailed off the spider summoned her usual clone, a look of eagerness on it's face as it rushed forward into the fray to distract Sylk's enemies for a brief time.

    A request of plans popped up on the PET and Adrian felt no need to go against it. With a flick of the spiders hands the first chip formed onto the battlefield in front of her, followed by the spider taking two quick leaps back to create some distance.
    " 1... 2... 3..."

    The spider began to count off out loud as another chip was summoned into one of her free hands, a oddly large kettle taking form as she launched it a few panels ahead near the BoyBomb3. "4" As the kettle landed in place, Sylk's eyes darted around for a moment as if to search for something. She grinned once more as a series of webs began to weave and twist into metallic spikes around her.
    "5"

    The spikes began to glow with heat as the first was fired into the kettle itself.

    "6"

    Another creaked and groaned before being launched towards one of the FighterBombers.

    "7"

    The last one shot forth at a second bomber swiftly, as the spider wasted little time in moving to her next attack.

    "8"

    Webs began to scatter and weave all across the battle field as her fingers on each hand began to dance and sway, tugging various strings and bending them to her will.

    "9" The excitement her her voice as she spoke the number could clearly be heard. She was anticipating this.

    The webs spread to cover not only the area around her two objects, but spread themselves out to try and catch every living virus in the area she could sink her scheming claws into. She of course had made herself just out of range, and with a quick glance over to druidman's fumbling about, she was certain he would be safe as well. Her finger's curled as if grabbing the air, as she pulled each of her hands down tightening her web. An eletro-magnetic pulse filled the area, aiming to yank anything caught within to the center of the map where they would collide with her two ticking time bombs, ready to explode.

    "10!" She exclaimed with glee, ready to watch her plan (and her enemies) come together. With a satisfied whistle, she called forth a draconic pet to her aid. "My lovely pet, would you mind cleaning up any remaining stragglers~" She chimed with a smile.

    The dragon let out a roar of agreement as it went to work.

    summary

    Passive: Assassin: The first attack against an enemy whose last attack wasn't against you deals 20% bonus damage. This ability can trigger again if the enemy performs another attack that does not target you.

    Ability: Clone Technique: As a free action, create a Decoy of yourself. (Once Per Turn)

    Passives:

    Web Domain (Accuracy Enhancement)
    Exoskeleton - (Passive hard body)

    1) Scuttlest Barrier - (200 hp Planar Barrier - 5 TCD)
    Decoy: Move to center of area, draw attention
    2) BoyBomb3HP: 100
    Properties: Normal
    Object Damage: 280 + Blast3
    Damage Method: Throw, Knockback, Microburst, Pull, Gravity, Telekinesis
    Attack Damage: 280 + Blast3
    Accuracy: Not Applicable
    Description: Creates a BoyBomb3 on the field directly before you. The bomb may be pushed around until the end of the turn. The bomb will explode at the beginning of the following turn, dealing extremely heavy damage to anything nearby. Be somewhere else when that happens....
    Duration: Until destroyed or the beginning of next turn.
    Element: Null
    Special: If enough damage is dealt to this object to destroy it, it will immediately explode instead.
    Trader Rank: B

    Spider Reflexes 1(dodge passive)
    Spider Reflexes 2(dodge passive)
    3) LittleBoiler2HP: 1
    Properties: Light
    Object Damage: (130 Aqua + Damage Absorbed) + Blast 3
    Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
    Attack Damage: (130 Aqua + Damage Absorbed) + Blast 3
    Accuracy: E (thrown) / B (trigger)
    Description: Throws a boiling kettle 3 panels ahead that boils over when hit once, dealing aqua damage to everything around it without regard to who or what that may be. The damage of the attack that strikes it is added to the blast.
    Duration: Until destroyed.
    Element: Wood
    Special: Time Delay: Upon taking damage, there is a 2 action time delay before the attack triggers.
    Special: For the purposes of Elemental Bonuses, this chip is counts as Aqua Element.
    Trader Rank: C
    : 1HP Light Object: (130 + Damage-Absorb + Blast3 + Delay-Action(2)): On-Hit (Acc: E (thrown) / B (trigger))
    4) Magnum2Damage: 150 + Break + Panel Break x 3 Targets
    Accuracy: A
    Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
    Duration: Once
    Element: Fire
    Trader Rank: B
    : 150 + Break + Panel Break x 3 Targets (Acc: A) @ LittleBoiler2, FighterBomberV4+5
    5) Gravity Web - (Blast4 + Gravity - 4 TCD) @ Littleboiler2, Boybomb3 + as many enemies as possible, placed
    out of range of sylk
    6) IceDragon2Damage: 220 + Freeze + Homing x 3 Targets
    Accuracy: B
    Description: Summons a Bluegon from broken or missing terrain to breathe frost on up to three enemies, solidifying them with cold. Rare
    Duration: Once
    Element: Aqua
    Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
    Trader Rank: B
    @ remaining 3 highest hp enemies
    posted in Sharo Rogue Net •