Sylk watched as her plans fell into disarray thanks to the retaliations of the fighter plan, her eyes twitched as they glared intensely at the viruses remaining. The spider knew not everything goes according to plan. It was a normalcy in these situations. That did not mean, however, she would not seek vengeance for making her look the fool.
Sylk summoned another likeness over top her own position, and the two broke to either side simultaneously in hopes of confusing any would-be attackers as she prepared her next strike.
"
How about a little bit of turbulence for the plane, would you be so kind Adrian?" The spider requested, the plan already coming together.
"
No problem." Adrian responded in kind.
A moment later a chip was slotted in, and the spider grinned menacingly as she snapped her fingers. A cold wind swept into the valley, though it did not seem to pass by. It began to twist and circle the area. The wind had become violent, kicking up snow into the air. Three massive pillars of wind were whipped into a frenzy, aiming to wreak havoc on the viruses that remained.
This was just the start.
With another snap, Sylk called forth one of her many minions from the depths of the broken terrain. With a quick gesture she signalled towards the fighter plane. Without a sound her precious helper vanished without a trace only to reappear with a slashing strike at the planes location.
it was at this point she heard Druidmans words. "
Hmm?" She looked over quizzically, only to scoff. "
Oh , did I impress you so much that you've decided to copy my style now?"
As the Spikey came to her aid, the spider rolled her eyes with a sigh. "
While I appreciate the sentiment, I don't exactly need to be protected you know." Snapping her fingers once more, Sylk called up her own trusty defences to her aid. In her hands, buzzing could be heard as she guarded herself with a massive hive full of her loyal subjects. She was no bee, but she was certainly their queen. Her already sturdy body began to heat up, chitin turning to scales as the spider's exoskeleton shifted to a slightly more fearsome look. One more resembling her draconian minions.
"
Now then, let me show you how it's done."
An ear-splitting whistle echoed through the valley as Sylk called in more minions to her aid. At first, it seemed like there was no response. No new help emerged from the surrounding fields, or the holes in the terrain. It was a few moments more, before multiple creatures descended from the sky. A volley of blob-like masses hurtled down towards the remaining enemies, aiming to crush them all with their gelatinous bodies.
As the slime rained down, another fighter plane could be seen on the horizon but this one was significantly smaller than the others they were fighting. It darted onto the scene and instead of heading for the navi, it moved in right behind the Fighter Bomber and let loose a barrage of shots on it's tail aiming to take it down.
Sylk looked on with a satisfied smile, giving a slight glance back over to Druid.
Summary
Subtype
1: Passive - Assassin: The first attack against an enemy whose last attack wasn't against you deals 20% bonus damage. This ability can trigger again if the enemy performs another attack that does not target you.
2: Ability -Clone Technique: As a free action, create a Decoy of yourself. (Once Per Turn)
Passives
1: Spider Reflexes 1(dodge passive)
2: Spider Reflexes 2(dodge passive)
3: Web Domain (Accuracy Enhancement)
4: Exoskeleton - (Passive hard body)
Actions
*: Use Spider Reflexes 1 & 2 to dodge to the right
Clone Technique: Copy Sylk's movements but in opposite direction
1:
AirStorm3Damage: 70 x3 shots + Variable Targeting
Accuracy: B
Description: Pulls three enemies towards user, than fires three tornadoes at them, may be divided however user wants.
Duration: Once
Element: Null
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Special: Pull: Brings a target one movement space closer to the source. Use of this effect on anchored objects may move the user instead of the target.
Trader Rank: B: 70 x3 shots + + Pull Variable Targeting + Wind Type (Acc: B) @ 2x Lunaroid2, Fighter Bomber v4
2:
SummonBlack2Damage: 200 + Slashing + Wide Attack
Accuracy: A
Description: Can only be activated if there is a broken or missing panel on the field. Summons one Blackmare virus to teleport up and slash an enemy. Can hit up to two additional nearby enemies.
Duration: Once
Element: Null
Trader Rank: C: 200 + Slashing + Wide Attack (Acc: A) @ Fighter Bomber v4
3:
RiskyHoney2Damage: (1-Hit Wood Element Shield) + (Elemental Counter(20 damage x 5 hits + Homing): On Hit)
Accuracy: A
Description: Block with Hive & Bees swarm the enemy.
Duration: Once
Element: Wood
Special: Element Defense: In addition to the defense's normal weakness, it is also weak against an Element. If struck by this element, the defense is instantly destroyed, and the user sustains double or more the elemental damage of the attack. In this case, the weakness is Fire.
Special: Elemental Counter: Counter attack is launched if the parent defense was not hit with an effect it is weak against. In this case, Fire and Break are weaknesses.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C: (1-Hit Wood Element Shield) + (Elemental Counter(20 damage x 5 hits + Homing): On Hit) (Acc: A)
4:
FlameScales2Effect: 10 HP Fire Element StoneBody Casing, Slow + Mobility Down.
Accuracy: S.
Description: Armors the user in a layer of diamond-hard Salamander's scales. The scales sustain only 1 damage per hit from non-aqua/non-break attacks, but their extreme weight decreases evasion capability by 1 rank and reduces overall movement ability while worn.
Duration: Until destroyed.
Element: Fire.
Special: Status Guard: This chip blocks debuffs.
Special: Casing is instantly destroyed by Aqua and/or Break attacks.
Trader Rank: C: 10 HP Fire Element StoneBody Casing + Status, Slow + Mobility Down. (Acc: S.) overwriting passive hardbody
5:
MetaGel2Damage: 130 + Slow + Drop Attack x 3 Targets
Accuracy: B
Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.
Duration: Once
Element: Aqua
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: C: 130 + Slow + Drop Attack x 3 Targets (Acc: B) @ Fighter Bomber v4, Lunaroid2
6:
AirRaid1HP: 100
Properties: Normal, Omnishoes, Mobile
Object Damage: 50 + Impact
Damage Method: Telekinesis
Gun Attack Damage: 10 x 10 Shots
Accuracy: A
Description: Summons a fighter plane to strafe your enemies.
Duration: 3 turns or Until destroyed
Element: Null
Trader Rank: D: 100HP Mobile Flying Object, 3-Turn: 10 x 10 Shots (Acc: A) @ Fighter Bomber v4