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    Ktbandit

    Ktbandit

    @Ktbandit

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    Location South Carolina Age 34

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    Joseph Akers & Sparks.exe - zenny:910 - BugFrags:49 - FP:20 - Bounty:SwordyA-2 - 4 kills
    Net Op
    Name:Joseph Akers
    Email: JAkers@YokaInn.Net
    Key items:Third Generation Pet
    Palm-sized Ruby
    .SP Core
    Navi
    Sparks.EXE
    Element:Elec
    Subtype:Sword
    Passive:Sword Mastery
    Active:Swordplay
    HP:380+50=430
    Level:30
    Buster Element:N/A
    Buster Effect: N/A
    Attack:2
    Charge:2
    Rapid:2
    Normal Attack: (5 + 2 x 5) Damage x (2 Hit) = 15x2 Hits
    Half Charge Attack: (5 + 2 x 5) x (2) x 2 = 60 Elec Damage
    Full Charge Attack: (5 + 2 x 5) x (2) x 4 = 120 Elec Damage
    Signature Attacks
    Points used:1240/1240

    Signature Attack: [Zap Slash] - [Melee Type] 90 Elec Damage + Slashing + Stun1 [3 TCD] Accuracy: B(C + Sword Mastery). (90 + Free + 30 = 120). He grabs the Blade handle and slashes at the opponent in vertical motion, on contact the enemy is stunned by the shocking power of the attack.

    [Fire Doju Slash] - [Melee Type] 70 Fire Damage + Slashing + Feint [3 TCD] Accuracy: B(C + Sword Mastery). (70 + 20 + Free + 30 = 120) Sparks feints one way, then slashes from another with his blade of fire.

    [God Speed] - [Teleport] [2 TCD] (80) Sparks uses a burst of speed that can carry him anywhere with in his sight of vision in an instant, as if he had teleported there.

    [God Speed Zap Slash] - [Teleport] + [Melee Type] Teleport + 90 Elec Damage + Slashing + Stun1 [5 TCD] Accuracy: B(C + Sword Mastery). (80 + 90 + 30 = 200) Sparks uses a burst of speed that can carry him anywhere with in his sight of vision in an instant, as if he had teleported there, then he grabs the blade handle and slashes at the opponent in vertical motion, on contact the enemy is stunned by the shocking power of the attack.

    [Samurai Spirit] - [20 HP Barrier + Take Aim + Imbue Elec] + [Stun1 + Nova4][5 TCD] ((20 + 10 + 20) + (30 x 4) = 170) Sparks powers up with a 20 HP Barrier, takes aim for his next attack, stocks an Imbued Elec. At the same time his spirit explodes through the surrounding area, stunning anything it touches.

    [RiverWalk] - [Decoy] [3 TCD] (20 x 2 x 3 = 120) Sparks combines decoys that follow him on either side very closely, with a consistent way of movement making it seem it harder to trade his actual movements.

    [HeavenBolt] - [30 HP Healing + 40 Strengthen] [2 TCD] ACC: S/A (40 + 40 = 80) A bolt of lighting falls from above, healing and strengthening what ever it touches.

    [Static Barrier] - [3 Hit Shield + trigger + counter + Stun1] [3 TCD] (20(3) + Free + Free + 30) Electricity forms a 3 hit shield around Sparks, the enemy that breaks the final shield will trigger the stun.
    FXP
    DragonierMan:176
    Lee:26
    Sake:21
    Vee:15
    ReservoirMan:5
    Blazeman:5
    Kama:4
    Yasu:2
    Crosses
    Drago Cross
    DragoCross v2
    Element: Null
    Subtype: Speed
    Bonuses: +15 to all chips of the Null element
    Passive: Scramble: After a successful Dodge, gain 1 Movement as a free action for the next turn. After a failed Dodge, gain 1 Feint as a free action for the next turn.
    Active: Afterburner: Sacrifice 1 action from the next turn to add 1 additional action to this turn. Sacrificed action carries over between battles. Can't be used on subsequent turns. (Once Per Turn)

    Signatures:
    1. Dragon's Protection: Summons 40HP barrier, and heals 30HP simultaneously. 40 + 40 = 80 sig point 2(TCD)
    2. Dragon's Wings: Passive movement. The Navi moves as if there were wings on his back driving him forward. Whether he actually had wings or not. (20 x 4) = 80

    Cosmetic Changes: His navi suit is replaced with a dark, cloudy grey chain link suit. His chest armor is now replaced with a dark green tabbard, that bears the navi emblem of a stone tower that carries a small lighting bolt engraving. The armor covering his shoulders, and legs are replaced with a more European style of armor with dragonic accents, much like the navi this cross is from. The kabuto is replaced with a dark grey open faced knights helmet, with similar accents as the shoulder/legs. A dark brown leather belt holds his new weapon of choice, a classical steel double sided knights sword, sheathed in a black scabbard at his left side. The cape is now dual colored, split vertically in half. Dark green on the left, Dark Grey on the right, with the new navi emblem centered in black, between the split colors.
    Lee Cross
    LeeCross
    Element: Fire
    Subtype: Guts
    Bonuses: +10 to all chips of the Fire element
    Passive: Resilient: Nullifies the effect of Pull and Knockback, halves the effect of Microburst and Gravity, and you are more resistant to being knocked down.
    Active: Intimidation: As a free action, unleash a Stun with an area of effect of Nova 1 + (Level/20) with base B accuracy. This effect caps at Nova 4. (Once Per Turn)

    Signatures:
    1. [Double Flame Lunge] - [Melee Type] 40 Fire Damage x 2[2 TCD](40 x 2) = 80. Accuracy: B. He attempts to stab the enemy two times with his newly wielded halberd, when using this attack the blade is bathed in a mystical flame.

    Cosmetic Changes: His hair changes from blond to black. Sparks navi suit changes to black, and loses it's sleeves showing a more muscular physique on his arms. A pair of light red, with black trimming samurai gauntlets cover his hands up to right below his elbows. His helmet remains mostly the same, except the color flashes over to light red, while the lighting bolt aesthetics turn into an oranges flame design. Instead of the armor that covered much of his upperbody, now he was left with a sleeveless breast plate, with shoulder pads. The color was a matching light red. The armor that covered the samurai's legs was now gone, being replaced by a pair of cloth light red hakama pants that stopped just at his feet to show some plain wheat colored straw sandals. His lighting katana was now replaced by a tremendous, red-poled halberd.
    GMO
    Sparks.EXE .GMO Files.
    Upgrades
    Hp Memory x14
    NC Expansion v3
    Process upgrade V29
    Power up x3
    Joseph's Chip Folder -30/30
    [1] ElecShock2Damage: 100 + Medium Solar Terrain Change + Stun + Cone Attack
    Accuracy: C
    Description: Blast up to 4 enemies with a cone of lightning breath that stuns. Changes terrain to Solar.
    Duration: Once
    Element: Elec
    Trader Rank: C

    [1] ElecDragon1Damage: 100 + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer
    Accuracy: C
    Description: Summons a ThunderDragon that attacks enemies as it glides across the ground. Changes terrain to Magnet as it passes.
    Duration: Once
    Element: Elec
    Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
    Trader Rank: D

    [1] Arsenal2Damage: (60 Elec damage) + (15 Elec damage x 4 hits)
    Accuracy: A
    Description: Fires a large laser beam encircled by four smaller beams.
    Duration: Once
    Element: Elec
    Trader Rank: C

    [1] Arrow2Damage: 130 + Homing
    Accuracy: B
    Description: Summons an Elewasp virus, and sends it flying at an enemy. The Elewasp is tenacious, and will hunt down its prey. It vanishes after stinging it's target, or after two turns.
    Duration: Once
    Element: Elec
    Trader Rank: C

    [1] ZapRing1Damage: 40 + Stun 1
    Accuracy: A
    Description: Shoots electricity in a ring shape to stun an enemy in their tracks.
    Duration: Once
    Element: Elec
    Trader Rank: D

    [1] SwordDamage: 80 + Slashing
    Accuracy: B
    Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Null
    Trader Rank: D

    [1] PhoenixShot1Damage: 70 + Wide Attack
    Accuracy: A
    Description: Fires a wide wave of fire resembling a phoenix that can hit up to three enemies, depending on circumstances.
    Duration: Once
    Element: Fire
    Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
    Trader Rank: D

    [1] DollThunder2Damage: 100 + Line-Attack5
    Accuracy: B
    Description: Fires a powerful bolt of lightning that pierces through objects and enemies alike.
    Duration: Once
    Element: Elec
    Trader Rank: C

    [1] BubbleStar1Damage: 20 + Bubble Trap x 3 targets
    Accuracy: D
    Description: Three Bubbles trap enemies
    Duration: Once, Trap for 1 turn
    Element: Aqua
    Special: Bubble Trap: Encases the target in a bubble for 1 turn that makes them vulnerable to Elec Damage. Trapped targets suffer from Hold, and their attacks cannot penetrate the bubble from the inside. Any attack that hits the bubble from the outside instantly breaks it, freeing the victim.
    Trader Rank: D

    [1] BambooSwordDamage: 80 + Slashing + Wide Attack
    Accuracy: B
    Description: Creates a sword made of solid wood, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
    Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
    Element: Wood
    Trader Rank: C

    [1] PickpocketDamage: 0
    Accuracy: B
    Description: Summons a Bandcoon to steal from opponents before vanishing.
    Duration: Once
    Element: Null
    Special: Success and quality of theft affected by RP quality and luck.
    Trader Rank: C

    [1] Magnum1Damage: 120 + Break + Panel Break x 3 Targets
    Accuracy: A
    Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
    Duration: Once
    Element: Fire
    Trader Rank: C

    [1] ElecSwordDamage: 80 + Slashing + Wide Attack
    Accuracy: B
    Description: Creates a sword made of electrical energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
    Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
    Element: Elec
    Trader Rank: C

    [1] DrillArm1Damage: 60 + Break + Knockback + Long Attack
    Accuracy: B
    Description: A long drill is created to bore through enemies. It can hit one enemy twice, and a second enemy once.
    Duration: Once
    Element: Null
    Special: Knockback paired with Long Attack causes the drill to hit close ranged targets twice, instead of once. This is because it pushes the closest target through both hit zones. Knockback only triggers once.
    Trader Rank: D

    [1] RedWave1Damage: 50 + Ground Attack + To-All-Clause (Others) + Lava Terrain Boost 50
    Accuracy: B
    Description: Creates a wave of lava to burn everything and everyone other than the user, even their allies. Can be jumped over, but requires perfect timing. More effective if there is lava in the vicinity to fuel it.
    Duration: Once
    Element: Fire
    Trader Rank: D

    [1] MaruBlaster1Damage: 60 + Glitch
    Accuracy: B (Special)
    Description: A taser shot that bugs the enemy's coding.
    Duration: Once
    Element: Elec
    Special: If the user used a Melee or Sword chip immediately prior to MaruBlaster, this attack's accuracy is raised to A.
    Trader Rank: D

    [1] RandomMeteorHP: 100
    Properties: Anchored
    Object damage: 10 Fire
    Damage method: Telekinesis
    Attack Damage: 80 Fire + Blast 2 + Drop Attack
    Accuracy: E
    Description: Summons a staff that floats in place. Drops an explosive meteor that's hard to aim for 3 turns.
    Duration: 3 turns or Until destroyed
    Element: Fire
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: D

    [1] LineOut2Damage: 80 + Break + Medium Broken Terrain Change + Line Attack
    Accuracy: C
    Description: Summons a Flamey to smash panels in a line, and anything on them.
    Duration: Once
    Element: Fire
    Trader Rank: C

    [1] FireHit2Damage: 90 + Impact + Double Attack
    Accuracy: A
    Description: Throws a blazing punch from a distance, Hadoken style.
    Duration: Up to 2 uses before the end of the turn
    Element: Fire
    Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
    Trader Rank: C

    [1] BigHammer1Damage: 160 + Impact + Break
    Accuracy: B
    Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
    Duration: Once
    Element: Null
    Trader Rank: D

    [1] HeatDragon1Damage: 100 + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer
    Accuracy: C
    Description: Summons an EarthDragon that attacks enemies as it glides across the ground. Changes terrain to Lava as it passes.
    Duration: Once
    Element: Fire
    Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
    Trader Rank: D

    [1] Gaia1Damage: 100 + Ground Attack + To-All-Clause (Others)
    Accuracy: C
    Description: Creates a massive shock wave that devastates all battle participants except the user, including their own allies. Due to its lack of width, it can be leaped over with great timing. Rare
    Duration: Once
    Element: Null
    Trader Rank: C

    [1] MarkCannon1Damage: 70 + Seeking + Lock-on
    Accuracy: A
    Description: A highly accurate cannon whose automatic aiming system locks onto heat signatures and fires.
    Duration: Once
    Element: Null
    Special: Lock-on: Same effect as an automatic Take Aim.
    Trader Rank: D

    [1] FireTower1Damage: 100 + Piercing + Ground Attack + Line-Chain
    Accuracy: D
    Description: Pillars of fire march across the field.
    Duration: Once
    Element: Fire
    Special: Line-Chain: This attack moves forward in a rough line, but may shift side to side slightly as it advances to engage more targets in its general path. The attack cannot ever stray more than 45 degrees from its original path, and cannot make greater than a 45 degree turn at any given time.
    Trader Rank: D

    [1] Katana1Damage: (60 + Slashing + Wide Attack) Then (60 + Slashing + Long Attack)
    Accuracy: B
    Description: Creates a long metal blade with exceptional cutting speed. Hits with a wide slash, then a long slash in the span of a single action, hitting 3 and 2 targets, respectively. Only one target can be hit with both slashes. Rare
    Duration: Until Overridden/Broken. Breaks automatically after 2 uses.
    Element: Null
    Trader Rank: C

    [1] Shadow1Effect: Shadow
    Accuracy: S
    Description: Grants the user Shadow. This reduces all incoming non-Slashing attacks to 0 damage, and reduces accuracy on ranged attacks by 20%.
    Duration: One turn
    Element: Null
    Trader Rank: D

    [1] MeteorKnuckle1Damage: 30 + Impact + Break + Knockback + Variable Targeting x 3 Fists
    Accuracy: B
    Description: Launches a triple rocket punch. Each fist targets separately.
    Duration: Once
    Element: Null
    Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
    Trader Rank: D

    [1] StandOutDamage: 180 + Impact
    Accuracy: B
    Description: Launches a powerful fiery tackle at a single enemy. Rare
    Duration: Once
    Element: Fire
    Trader Rank: C

    [1] FireSwordDamage: 80 + Slashing + Wide Attack
    Accuracy: B
    Description: Creates a sword imbued with flame energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
    Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
    Element: Fire
    Trader Rank: C

    [1] Barrier100Protection: Combined Damage of 100 HP
    Accuracy: S
    Description: Defensive field that prevents damage up to 100HP.
    Duration: Until Destroyed
    Element: Null
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: C

    Joseph's chip pack 16

    [1] MediumCloud
    [1] Hurricane
    [1] EchoLocation
    [1] Cannon
    [1] MachineGun1
    [1] Mindbender
    [1] HotBody1
    [1] AuraHead1
    [1] AirShot1
    [1] Guard1
    [1] MaruBlaster
    [1] SideBubble1
    [1] ShootingStar1
    [1] Rageclaw1
    [1] Shotgun
    [1] BambooKnife
    [P1] Pillow2
    Support Programs
    Lucky.SP
    Lucky.SP
    Lucky Signature Attacks
    [Metalic Flame Burst] - [Large Metal Terrain Change] Lucky shoots a silver colered ball of fire that magically changes the terrain to metal spreading out to 2/3's of the battlefield. [1 TCD](40 pts)

    [Flame Burst] - [Shot Type] 60 Dmg + Fire. + Break. [2TCD] Acc: A.(60 + Free + 20). Lucky shoots a small ball of fire towards an enemy. Accuracy: A.

    [Double Flame Blast] - [Shot Type/Multi-Target x 2] [(40 Dmg + Fire) x 2 enemies]. [2 TCD] Acc: A. ((40 + Free) x 2 = 80). Lucky spits two fireballs, one each at two separate enemies.

    [Puppy Protection] - [20 HP Barrier + 20 HP Casing] [1 TCD] (20 + 20 = 40) Lucky protects himself wi the a 20 hp barrier on top of a 20 hp casing.

    [Puppy Love] - [15 HP Healing] [1 TCD] Acc:S/A (20). Lucky licks the target slightly healing them.

    Navi Customizer
    Points:20/55
    Hp+50:10
    Undershirt:10
    Subchips
    [1] Untrap

    Julius Ramon & GigaMan.exe - zenny: 765 - BugFrags:0 - FP:0 - Bounty:Shrimpy - 6 kills
    Net Op
    Name:Julius Ramon
    Email:Juliu$MoneyBags@Netopia.Net
    Key items:Sixth Generation Pet
    Navi
    GigaMan.EXE
    Element: Null
    Subtype: Variable
    Passive: Adaptive: Each of your GMOs can be given an element, set at registration. While an elemental GMO is equipped, you can interact with terrain like you were that element in addition to your original element. This ability does not confer additional elemental weaknesses related to the GMO equipped, only how you interact with terrain types.
    Active: Buff: Add (Level + 10) damage to any one chip attack or SP's regular attack as a free action. (Once Per Turn)
    HP:140
    Level:6
    Buster Element:null
    Buster Effect: N/A
    Attack:1
    Charge:1
    Rapid:1
    Normal Attack: (5 + 1 x 5) Damage x (1 Hit)
    Half Charge Attack: (5 + 1 x 5) x (1) x 2 = 20 Null Damage
    Full Charge Attack: (5 + 1 x 5) x (1) x 4 = 40 Null Damage
    Signature Attacks
    Points:320/320
    [GigaBarrier] - [HP Barrier + Take Aim] 30 HP Barrier. ACC: S [1 TCD] ((30 +10) = 40)
    Generates a 30 HP Barrier, and takes aim for next action.

    [GigaBlast] - [Shot Type] ((40 Null)Blast2)) ACC: A [2 TCD] ((40(2) = 80)).
    GigaMan fires a large golden energy ball at an enemy that explodes into a 3x3 area of damage.

    [GigaLaser] - [Shot Type] ((60 Null + Break)) ACC: A [2 TCD] ((60 + 20) = 80)

    [Viral Roar] - [Shot Type] [Strengthen20 + Stun1 + Nova2] ACC: A [2 TCD] ((20 + (30x2) = 80))
    GigaMan releases a loud roar that boost his next attack, and strikes fear(stun1) into his surrounding enemies.

    [Viral Repair] - [30 HP Healing] ACC: S/A [1 TCD] ((30:40)=40) GigaMan heals the target by 30 HP.
    FXP
    Nightshade.Rx: 12
    Regalia.Exe: 12
    DayBreak.Exe: 12
    Crosses
    N/A
    GMO
    FireWalker.GMO(Fire)
    Upgrades
    HP Memory v2
    Process Upgrade v6
    Julius' Chip Folder 23/30
    [1] RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
    Accuracy: B / B then B
    Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
    Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
    Element: Null
    Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
    Trader Rank: D

    [1] ShotgunDamage: 50 + Spread 1
    Accuracy: A
    Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
    Duration: Once
    Element: Null
    Trader Rank: E

    [2] Recover30Recovery: 30 HP
    Accuracy: S
    Description: Heals 30 HP.
    Duration: Once
    Element: Null
    Trader Rank: D

    [1] TwinFang1Damage: 70 x 2 targets
    Accuracy: A
    Description: Launches two fangs. Hits cannot be stacked on one opponent.
    Duration: Once
    Element: Null
    Trader Rank: D

    [1] Boomerang2Damage: 90 + Group Attack (Arc)
    Accuracy: B
    Description: Throws a boomerang at enemies
    Duration: Once
    Element: Wood
    Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
    Trader Rank: C

    [1] RollingLog1Damage: 50 + Ground Attack + Wide Attack (2) + Double Attack
    Accuracy: C
    Description: Rolls a log at enemies. Can hit up to two enemies at once per log.
    Duration: Up to 2 uses before the end of the turn.
    Element: Wood
    Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
    Note: This chip used to be known as RingLog1
    Trader Rank: D

    [1] TwinFang2Damage: 100 x 2 targets
    Accuracy: A
    Description: Launches two fangs. Hits cannot be stacked on one opponent.
    Duration: Once
    Element: Null
    Trader Rank: C

    [2] EnergyBombDamage: 40 x 3 + Blast1
    Accuracy: C
    Description: A powerful bomb that hits three times.
    Duration: Once
    Element: Null
    Trader Rank: D

    [1] MachineGun1Damage: (30 x 9 Shots) + Spray Fire
    Accuracy: D
    Description: Creates a machine gun that fires 9 shots at a single enemy. While inaccurate, its missed shots are capable of hitting others.
    Duration: Once
    Element: Null
    Special: Spray Fire: If a shot from this attack misses its primary target, it has a chance to hit something near the enemy instead of completely missing. Good RP increases the chance of triggering this effect.
    Trader Rank: D

    [1] CactusBall1Damage: 30 x 4 Hits + Ground Attack
    Accuracy: C
    Description: Rolls a spiked ball at an enemy, but if it ceases hitting its target, it will harmlessly roll off into the distance.
    Duration: Once
    Element: Wood
    Special: Attacks the same target up to four times, but the attack will end immediately if it misses at any point.
    Trader Rank: D

    [1] FireBurner1Damage: 50 + Line Attack(3)
    Accuracy: A
    Description: Looses a stream of fire that can penetrate enemies and keep going.
    Duration: Once
    Element: Fire
    Special: Line Attack(3): Attacks up to 3 targets in a straight line.
    Trader Rank: D

    [1] DoubleNeedleDamage: 50 x 2 Shots
    Accuracy: B
    Description: Fires two sharp spears at the same target.
    Duration: Once
    Element: Null
    Trader Rank: D

    [1] AirShot1Damage: 40 + Microburst
    Accuracy: A
    Description: A buster-like gun that shoots a bullet of compressed air, sending whatever it hits flying.
    Duration: Once
    Element: Null
    Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
    Trader Rank: D

    [1] TriArrowDamage: 10 x 3 shots x 3 targets
    Accuracy: B
    Description: Launches volleys of three steel needles at up to three targets.
    Duration: Once
    Element: Null
    Trader Rank: D

    [1] BubblerDamage: 40 + Spread 1
    Accuracy: A
    Description: Shoots a bubble blast whose explosion penetrates an enemy to hit another one directly behind it.
    Duration: Once
    Element: Aqua
    Trader Rank: D

    [1] AirStorm1Damage: 50 x3 shots + Variable Targeting
    Accuracy: B
    Description: Pulls three enemies towards user, than fires three tornadoes at them, may be divided however user wants.
    Duration: Once
    Element: Null
    Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
    Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
    Special: Pull: Brings a target one movement space closer to the source. Use of this effect on anchored objects may move the user instead of the target.
    Trader Rank: D

    [1] MetalStageEffect: Full Stage Metal Terrain Change
    Effect: Full Stage Metal Terrain Change
    Accuracy: S
    Description: Changes the entire battlefield to Metal Terrain.
    Duration: Once
    Element: Elec
    Trader Rank: C

    [1] ElecKnifeDamage: 60 + Slashing
    Accuracy: B
    Description: Creates a sword made of electrical energy, with a blade comparible to a large knife. Hits one target per slash.
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Elec
    Trader Rank: D

    [1] SummonBlack2Damage: 200 + Slashing + Wide Attack
    Accuracy: A
    Description: Can only be activated if there is a broken or missing panel on the field. Summons one Blackmare virus to teleport up and slash an enemy. Can hit up to two additional nearby enemies.
    Duration: Once
    Element: Null
    Trader Rank: C

    [1] AquaTower1Damage: 100 + Piercing + Ground Attack + Line-Chain
    Accuracy: D
    Description: Geysers of water march across the field.
    Duration: Once
    Element: Aqua
    Special: Line-Chain: This attack moves forward in a rough line, but may shift side to side slightly as it advances to engage more targets in its general path. The attack cannot ever stray more than 45 degrees from its original path, and cannot make greater than a 45 degree turn at any given time.
    Trader Rank: D

    [1] Burner1Damage: 110 + Nova 2
    Accuracy: B
    Description: The area around the user spontaneously combusts, causing anything nearby to be scorched with fire.
    Duration: Once
    Element: Fire
    Trader Rank: D

    Julius' chip pack
    N/A
    Support Programs
    N/A
    Navi Customizer
    Points:25/40
    Undershirt:10
    Set Lava: 15
    Subchips
    [4] MiniEnergy
    [1] Escape


    Posts made by Ktbandit

    RE: Party at The Rozalin Famiy Estate.
    Joseph attempted to position the PET on the far edge of the tub so that everyone could get a good look at the screen if they chose to watch. His folder was carefully laid out right beside the device. He then placed himself off to the right just enough to still see the screen, and still be able to slot in chips when necessary. “Ah don’t let this battle take your attention off what’s important. I wanna get to know the ladies” He said this kind of half heartedly, because his adrenaline was pumping with excitement from the new battle. It was hard switching his gaze from the screen, back to the girls, and vice versa.

    “It’s just like when I met you at the cafe.” Birdy giggled. “You can’t hide your love for virus busting. I think it’s kind of cute.” She was as close to him, the same way the other two girls were clinging to Destin.

    “Hmmm we do a little virus busting in ACDC from time to time, but our Navi’s arnt powerful like yours, so we mostly just use surf the peaceful parts of the net as another way to hang out with each other.” Taja grabbed her PET from a small purse that was sitting with in reach outside of the water, and showed Destin the screen. It showed a basic female normal Navi in a lime green, with yellow trim color pallet. “Meet Limon.”

    “I’ll show you mine to!” Bianca turned around to grab her PET as well, but it was a little further off. She bent over, her behind sticking up high, in front of Destin’s face as she tried stretching her arm out to grab it. “Destin do you mind? I can’t quite get to it without getting out.”
    posted in ACDC Town •
    RE: Sparks.EXE cross registration page
    Sparks, DragoCrossV3 changes were never approved, but I just edited the signatures to remove passives.
    posted in Cross Registration •
    RE: Party at The Rozalin Famiy Estate.
    “Ohhhh, why you so secretive.” Taja picked at him. “We won’t tell anybody Mr. DragonMan.”

    “Uhhh I think he said his name was DragoneirMan Taja, don’t be rude.” Birdy snapped.

    “We’re both doing well. Sparks, and Lucky seem to have stumbled into a wild situation. They are battling a giant dragon in Sharo Rouge Net.” Joseph explained while he slotted in a chip, before turning the device around so the rest of the group could see what was happening on the screen.

    “Yea, my Navi wouldn’t stand a chance against that thing.” Bianca added, “But it looks like your Navi is facing it head on.”

    “That’s the only way to do it in my opinion. Virus busting, and Net Battling are so fun, it’s all about finding, and overcoming new challenges.”
    posted in ACDC Town •
    RE: Sparks becomes a DragonSlayer!
    The sight of the massive dragon, Lucky howled, and immediately formed his double layered defense. While Sparks remained calm, and confident at the sight of their new opponent. Not wanting to back down, he released his spirit, sending his own invisible force through the surrounding area. “It’s no fun if you stay up there.” Sparks challenged, as a magical floating staff appeared in front of him.

    The staffs power activated, and a flaming meteor appeared high above the clouds, and started falling towards the dragon, and battle field below. The samurai, and dog didn’t want to get caught standing around, waiting for their enemies unknown retaliation. Instead they each took evasive movements in opposite directions, not wanting to both get caught by the same attack.
    ———————————
    Summary

    L1: [Puppy Protection] - [20 HP Barrier + 20 HP Casing] [1 TCD]
    S1: [Samurai Spirit] - [20 HP Barrier + Take Aim + Imbue Elec] + [Stun1 + Nova4][5 TCD]
    S2: RandomMeteorHP: 100
    Properties: Anchored
    Object damage: 10 Fire
    Damage method: Telekinesis
    Attack Damage: 80 Fire + Blast 2 + Drop Attack
    Accuracy: E
    Description: Summons a staff that floats in place. Drops an explosive meteor that's hard to aim for 3 turns.
    Duration: 3 turns or Until destroyed
    Element: Fire
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: D
    : 100HP Anchored Object, 3-Turn: 80 + Blast2 + Drop Attack (Acc: E) @ Rajin.???, +Accuracy due to Take Aim, and High Altitude.
    S3: Dodge
    L2. Dodge

    [Samurai Spirit][5 TCD]
    [Puppy Protection][1 TCD]
    posted in Sharo Rogue Net •
    RE: Party at The Rozalin Famiy Estate.
    Both Bianca, and Taja were as close to Destin as they could be, without basically being completely on top of him. “Maybe we could take you up on that one day, as long as you promise your DragonierMan will protect our navis.” Taja responded to Destin’s invite to join the NeoShogunate.

    “Sparks recently enlisted himself, and we’ve made a bunch of cool friends already.” Joseph added. The waters warmth was beginning to make him sweat, but he refused to get out. He was enjoying meeting Destin, and hanging out with the pretty young women.

    “What kind of missions have y’all went on?” Birdy seemed genuinely interested to hear more about the NS experience.

    “We’ve fought viruses together, and even saved a giant ninja Navi from being stuck in a dam! Some nasty looking pirates showed up, and we decided to get out of there though.” Joseph explained.
    posted in ACDC Town •
    RE: Revamping GigaMan.EXE
    I want to make these changes.

    Points used:320/320


    [GigaBarrier] - [HP Barrier + Take Aim] 30 HP Barrier. ACC: S [1 TCD] ((30 +10) = 40)
    Generates a 30 HP Barrier, and takes aim for next action.

    [GigaBlast] - [Shot Type] ((40 Null)Blast2)) ACC: A [2 TCD] ((40(2) = 80)).
    GigaMan fires a large golden energy ball at an enemy that explodes into a 3x3 area of damage.

    [GigaLaser] - [Shot Type] ((60 Null + Break)) ACC: A [2 TCD] ((60 + 20) = 80)

    [Viral Roar] - [Shot Type] [Strengthen20 + Stun1 + Nova2] ACC: A [2 TCD] ((20 + (30x2) = 80))
    GigaMan releases a loud roar that boost his next attack, and strikes fear(stun1) into his surrounding enemies.

    [Viral Repair] - [30 HP Healing] ACC: S/A [1 TCD] ((30:40)=40) GigaMan heals the target by 30 HP.
    posted in Signature Attack Registration •
    RE: Inside the shop
    This is where Julius came from.

    Julius kicked the door open, and hurriedly made his way to the counter. Without getting the attendants attention, he blurted out, “Yea, I’d like to get a Hp Memory, and three process upgrades please.”

    Julius: 3515 Zenny
    Hp memory #2: 1250z, process upgrades #4-6 1500z
    Remainder: 765 Zenny.
    posted in Navi Shop •
    RE: You're New Favorite Bar!
    This is where GigaMan jacked out from.

    “We made some progress today. Let’s head to the shop, and make you even stronger.” Julius said.

    GigaMan was unhappy that the virus busting had ended so soon, but just like last time, the mention of becoming stronger lured him in. “Maybe this body, and your operating will be beneficial after all human.”

    “Whatever you say. Let’s get some upgrades and get back to making money.” Julius chuckled a little bit, grabbed his things and headed to the Navi shop.

    This is where Julius went.
    posted in NetVegas •
    RE: Fishing for Zennies
    GigaMan watched as the other three temporary comrades had jacked out. His thirst for deletion hadn’t quite finished up yet, but I was time for him to log off also.

    “GigaMan, jack out for now, I got some stuff I need to take care of.” Julius commanded, pulling the cable, immediately returning GigaMan back to his PET.
    posted in Yoka Net •
    RE: Kt's Shelving area
    I apologize, I think I want to keep GigaMan in the running, so I wish to unshelve him once more...
    posted in Shelving/Extra Pairs Registration •