Key items:Third Generation PetPalm-sized Ruby
Buster Effect: N/A
Normal Attack: (5 + 2 x 5) Damage x (2 Hit) = 15x2 Hits
Half Charge Attack: (5 + 2 x 5) x (2) x 2 = 60 Elec Damage
Full Charge Attack: (5 + 2 x 5) x (2) x 4 = 120 Elec Damage
Signature Attack: [Zap Slash] - [Melee Type] 90 Elec Damage + Slashing + Stun1 [3 TCD] Accuracy: B(C + Sword Mastery). (90 + Free + 30 = 120). He grabs the Blade handle and slashes at the opponent in vertical motion, on contact the enemy is stunned by the shocking power of the attack.
[Fire Doju Slash] - [Melee Type] 70 Fire Damage + Slashing + Feint [3 TCD] Accuracy: B(C + Sword Mastery). (70 + 20 + Free + 30 = 120) Sparks feints one way, then slashes from another with his blade of fire.
[God Speed] - [Teleport] [2 TCD] (80) Sparks uses a burst of speed that can carry him anywhere with in his sight of vision in an instant, as if he had teleported there.
[God Speed Zap Slash] - [Teleport] + [Melee Type] Teleport + 90 Elec Damage + Slashing + Stun1 [5 TCD] Accuracy: B(C + Sword Mastery). (80 + 90 + 30 = 200) Sparks uses a burst of speed that can carry him anywhere with in his sight of vision in an instant, as if he had teleported there, then he grabs the blade handle and slashes at the opponent in vertical motion, on contact the enemy is stunned by the shocking power of the attack.
[Samurai Spirit] - [20 HP Barrier + Take Aim + Imbue Elec] + [Stun1 + Nova4][5 TCD] ((20 + 10 + 20) + (30 x 4) = 170) Sparks powers up with a 20 HP Barrier, takes aim for his next attack, stocks an Imbued Elec. At the same time his spirit explodes through the surrounding area, stunning anything it touches.
[RiverWalk] - [Decoy] [3 TCD] (20 x 2 x 3 = 120) Sparks combines decoys that follow him on either side very closely, with a consistent way of movement making it seem it harder to trade his actual movements.
[HeavenBolt] - [30 HP Healing + 40 Strengthen] [2 TCD] ACC: S/A (40 + 40 = 80) A bolt of lighting falls from above, healing and strengthening what ever it touches.
[Static Barrier] - [3 Hit Shield + trigger + counter + Stun1] [3 TCD] (20(3) + Free + Free + 30) Electricity forms a 3 hit shield around Sparks, the enemy that breaks the final shield will trigger the stun.
Bonuses: +15 to all chips of the Null element
Passive: Scramble: After a successful Dodge, gain 1 Movement as a free action for the next turn. After a failed Dodge, gain 1 Feint as a free action for the next turn.
Active: Afterburner: Sacrifice 1 action from the next turn to add 1 additional action to this turn. Sacrificed action carries over between battles. Can't be used on subsequent turns. (Once Per Turn)
1. Dragon's Protection: Summons 40HP barrier, and heals 30HP simultaneously. 40 + 40 = 80 sig point 2(TCD)
2. Dragon's Wings: Passive movement. The Navi moves as if there were wings on his back driving him forward. Whether he actually had wings or not. (20 x 4) = 80
Cosmetic Changes: His navi suit is replaced with a dark, cloudy grey chain link suit. His chest armor is now replaced with a dark green tabbard, that bears the navi emblem of a stone tower that carries a small lighting bolt engraving. The armor covering his shoulders, and legs are replaced with a more European style of armor with dragonic accents, much like the navi this cross is from. The kabuto is replaced with a dark grey open faced knights helmet, with similar accents as the shoulder/legs. A dark brown leather belt holds his new weapon of choice, a classical steel double sided knights sword, sheathed in a black scabbard at his left side. The cape is now dual colored, split vertically in half. Dark green on the left, Dark Grey on the right, with the new navi emblem centered in black, between the split colors.
Bonuses: +10 to all chips of the Fire element
Passive: Resilient: Nullifies the effect of Pull and Knockback, halves the effect of Microburst and Gravity, and you are more resistant to being knocked down.
Active: Intimidation: As a free action, unleash a Stun with an area of effect of Nova 1 + (Level/20) with base B accuracy. This effect caps at Nova 4. (Once Per Turn)
1. [Double Flame Lunge] - [Melee Type] 40 Fire Damage x 2[2 TCD](40 x 2) = 80. Accuracy: B. He attempts to stab the enemy two times with his newly wielded halberd, when using this attack the blade is bathed in a mystical flame.
Cosmetic Changes: His hair changes from blond to black. Sparks navi suit changes to black, and loses it's sleeves showing a more muscular physique on his arms. A pair of light red, with black trimming samurai gauntlets cover his hands up to right below his elbows. His helmet remains mostly the same, except the color flashes over to light red, while the lighting bolt aesthetics turn into an oranges flame design. Instead of the armor that covered much of his upperbody, now he was left with a sleeveless breast plate, with shoulder pads. The color was a matching light red. The armor that covered the samurai's legs was now gone, being replaced by a pair of cloth light red hakama pants that stopped just at his feet to show some plain wheat colored straw sandals. His lighting katana was now replaced by a tremendous, red-poled halberd.
Hp Memory x14
NC Expansion v3
Process upgrade V29
Power up x3
Lucky Signature Attacks
[Metalic Flame Burst] - [Large Metal Terrain Change] Lucky shoots a silver colered ball of fire that magically changes the terrain to metal spreading out to 2/3's of the battlefield. [1 TCD](40 pts)
[Flame Burst] - [Shot Type] 60 Dmg + Fire. + Break. [2TCD] Acc: A.(60 + Free + 20). Lucky shoots a small ball of fire towards an enemy. Accuracy: A.
[Double Flame Blast] - [Shot Type/Multi-Target x 2] [(40 Dmg + Fire) x 2 enemies]. [2 TCD] Acc: A. ((40 + Free) x 2 = 80). Lucky spits two fireballs, one each at two separate enemies.
[Puppy Protection] - [20 HP Barrier + 20 HP Casing] [1 TCD] (20 + 20 = 40) Lucky protects himself wi the a 20 hp barrier on top of a 20 hp casing.
[Puppy Love] - [15 HP Healing] [1 TCD] Acc:S/A (20). Lucky licks the target slightly healing them.