Kt's Shelving area

This flew under the radar for now, but please be mindful of the following rule: You must wait a week following a shelving before you can swap a pair between the shelf and active slots again.
Okay my apologies... I could never find any rule stating that. I sent many feelers out in the chat amongst multiple people, and didn't really receive any negativity in return so I thought it'd be fine to switch since I was modlocke, and knew the moderator was gonna be gone for a few days.
Operator
Name: Julius Ramon
Age: 26
Gender: Male
Appearance: A tan skinned male, with Netopian features. Long platinum hair that falls to his shoulders, a few bangs cover his forehead as his hair parts in the middle. Can usually be caught sporting a simple but short grey beard that he keeps neatly trimmed daily. Eyes are a deep olive green color. He's tall roughly 6'3, with a slender athletic body carrying a fairly muscular physic weighing around 180 lbs.

Personality: A very straight forward individual. A calm and collected business man, that values money, power, and women. Always focused on his next move, and how much he can benefit from it. Can be selfish, but not always. Has a soft spot for those closest to him.

Backstory: Coming later.

PET Modifications: One of the newest simple models, in a white with gold trim colorway.

NetNavi
Name: GigaMan.EXE
Gender: Male
Element: Null
Subtype: Variable
Passive: Adaptive: Each of your GMOs can be given an element, set at registration. While an elemental GMO is equipped, you can interact with terrain like you were that element in addition to your original element. This ability does not confer additional elemental weaknesses related to the GMO equipped, only how you interact with terrain types.
Active: Buff: Add (Level + 10) damage to any one chip attack or SP's regular attack as a free action. (Once Per Turn)

Appearance: Originally just a plain Normal Net Navi that came in the mostly white with gold trimming instead of the usually green and yellow. However after coming into contact with the mysterious lost junk data of a powerful super virus from the past, the navi's body has become slightly altered. The navi suit, as well as any armor kept its white with gold color, but his breastplate is a little wider with a large golden glass like spheres serve as shoulder joints that now separate his new large round shoulders from the body. Two big golden spikes protrude from each shoulder. The Navi's hands get almost five times bigger, and instead of fingers he now has four huge white and gold claws. Two circular cannon blaster can be seen centered on the inside of each palm. The Navi's legs are mostly intact except the boots are a little luxurious looking. A big change comes to his helmet, as it stretches out behind him a little longer with a few spikes on top. A black visor covers his face in entirety, only his glowing gold eyes can be seen behind it. A red wine colored upside down triangle serves as his Navi crest and is placed neatly above the visor, a matching wine colored belt rest around his waist ae well as a royal cape of the same color drops behind him from his shoulders.


Personality: Obsessed with Power, and competition he's always looking for more. It's like a hunger that eats away at him. Can be malicious and viscous at times due to the nature of his creation. Somewhat of a split personality, sometimes nice sometimes mean.

Custom Weapon: Uncharged shots take the form of a small white energy ball, fired from either hand. Charged shots Send a large golden energy beam toward an enemy. Shot type chips are fired from his hand cannons.

Signature Attacks:
Points: 80/80

Used:20/80
[GigaBarrier] - [HP Barrier] 20 HP Barrier. (20:20) = 20 points. ACC: S
Generates a HP Barrier.

Used:60/80
[GigaBlast] - [Shot Type] (30 Null)Blast2. (30)(2) = 60 points. ACC: A
GigaMan fires a large golden energy ball at an enemy that explodes into a 3x3 area of damage.

Everyone starts off with:
0 zenny.
2 MiniEnergy Subchips.
100 HP
3 Actions
1/1/1 Buster Stats
A basic set of Battlechips consisting of a Cannon, a Shotgun, RageClaw1, Recover30
80 Signature Points.
40 NaviCust Points.
Undershirt, SetLava

Julius Ramon & GigaMan.exe - zenny:0
Net Op
Name:Julius Ramon
Email:Juliu$MoneyBags@Netopia.Net
Key items:Sixth Generation Pet
Navi
Name:GigaMan.EXE
Element:Null
Subtype:Variable
Passive:Adaptive
Active: Buff
HP:100
Level:0
Buster Element:null
Buster Effect: N/A
Attack:1
Charge:1
Rapid:1
Normal Attack: (1 + 1) x 5 = 10 Null Damage
Half Charge Attack: (1 + 1) x 10 = 20 Null Damage
Full Charge Attack: (1 + 1) x 20 = 40 Null Damage
Speed:3 Actions
Signature Attacks
Points:80/80

Used80/80
[GigaBarrier] - [HP Barrier] 20 HP Barrier. (20:20) = 20 points. ACC: S
Generates a HP Barrier.

[GigaBlast] - [Shot Type] (30 Null)Blast2. (30)(2) = 60 points. ACC: A
GigaMan fires a large golden energy ball at an enemy that explodes into a 3x3 area of damage.
FXP
N/A
Crosses
N/A
GMO
N/A
Upgrades

Julius' Chip Folder 3/30
[1] RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D

[1] ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E

[1] Recover30Recovery: 30 HP
Accuracy: S
Description: Heals 30 HP.
Duration: Once
Element: Null
Trader Rank: D

[1] TwinFang1Damage: 70 x 2 targets
Accuracy: A
Description: Launches two fangs. Hits cannot be stacked on one opponent.
Duration: Once
Element: Null
Trader Rank: D

Julius' chip pack
N/A
Support Programs
N/A
Navi Customizer
Points:25/40
Undershirt:10
Set Lava: 15
Subchips
[2]minienergy

Looks fine. Have fun on the shelf.
I have reached the total level 20 milestone and would like to take Julius Ramon/Gigaman.EXE off of the shelve please.
Approved.
I will be putting Katomie/Frio, and Ramon/GigaMan on the shelf for the forseen future. Just gonna copy and paste the signature data here, and maybe one day if I ever feel like fixing it, I'll pick them back up.

Layla Mercedes & Frio.exe - zenny:600, Bounty:BombCorn - 1 kills
Net Op
Name:Layla Mercedes
Email:LaylaMercedes@Sharo.Net
Key items:Sixth Generation Pet, Stop-Go Snow-Globe
Navi
Frio.exe

Signature Attacks
Points:200/200

Used: 100/200
[Icicle punch] - [Melee type] 60 aqua damage + Ice + Break (60 + 20 + 20 = 100). [2 TCD] Accuracy: B
An Icicle covers his closed fist as he punches at an enemy that will cause freeze effects on ice and snow terrain, and will change sea to ice, and freeze things underwater.

Used: 40/200
[Ice body] - [40 HP Casing] (40:40 = 40). [1 TCD] Accuracy: S
Frio surrounds himself in a thin layer of ice, that protects him till destroyed.

Used: 60/200
[Tundra Spikes] -[Ground Type] 40 aqua damage + Ice (40 + 20 = 60). [1 TCD] Accuracy: B(Standing)/D or lower(Flying)
Frio uses his ability to bring forth a few thin frozen spikes from underneath an enemy, that will cause freeze effects on ice and snow terrain, and will change sea to ice, and freeze things underwater.
FXP
WarriorMan:31
Crosses
N/A
GMO
N/A
Upgrades
HP Memory v1
Process Upgrade v3
Power Up v1
Layla's Chip Folder 17/30
[1] Wave1Damage: 50 + Ground Attack + To-All(Others) + Sea/Onsen Terrain Boost 50
Accuracy: B
Description: Creates a tsunami to drown everything and everyone other than the user, even their allies. Can be jumped over, but requires perfect timing. More effective if there is already water in the vicinity to fuel it.
Duration: Once
Element: Aqua
Trader Rank: D

[1] ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E

[1] CannonDamage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: E

[1] ShockWaveDamage: 40 + Line Attack + Ground Attack
Accuracy: C
Description: Sends a narrow, but long, shock wave rolling in front of an enemy. Slow, but difficult to jump over due to its length.
Duration: Once
Element: Null
Trader Rank: E

[2] Guard1Effect: (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit)
Accuracy: S
Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
Duration: Until broken or overridden.
Element: Null
Special: Negated by Break. Ignores Impact.
Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: E

[1] Varitails1Damage: 10 x 9 hits + Slashing
Accuracy: D
Description: Summons a complex whip-like weapon to attack enemies with.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Special: Has multiple applications.
Trader Rank: D

[1] Recover30Recovery: 30 HP
Accuracy: S
Description: Heals 30 HP.
Duration: Once
Element: Null
Trader Rank: D

[1] UnderGuard1Protection: Damage Reduction 20
Accuracy: S
Description: Reduces the damage of all non-Impact attacks taken by 20. Impact ignores the effect and deals double damage.
Duration: 2 turns
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: D

[1] PileDriver1Damage: 40 x 2 Melee Attack + Impact + Break + Knockback + Piledriver
Accuracy: B
Description: The Navi summons a rapidly pumping jackhammer that occupies one of their appendages. Bearing down on an immobile target will deal greater damage.
Duration: Once
Element: Null
Special: Piledriver: If the first hit connects with Knockback and the second hit also connects, the second hit deals double damage.
Trader Rank: D

[1] BarrierProtection: Combined Damage up to 10HP
Accuracy: S
Description: Defensive field that prevents damage up to 10HP.
Duration: Until Destroyed
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: E

[1] FireBurner1Damage: 50 + Line Attack(3)
Accuracy: A
Description: Looses a stream of fire that can penetrate enemies and keep going.
Duration: Once
Element: Fire
Special: Line Attack(3): Attacks up to 3 targets in a straight line.
Trader Rank: D

[1] BubblerDamage: 40 + Spread 1
Accuracy: A
Description: Shoots a bubble blast whose explosion penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Aqua
Trader Rank: D

[1] ElecKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword made of electrical energy, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Elec
Trader Rank: D

[1] AquaDragon1Damage: 100 + Ground Attack + Medium Area Sea Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a WaterDragon that attacks enemies as it glides across the ground. Changes terrain to Sea as it passes.
Duration: Once
Element: Aqua
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: D

[1] IceBall1Damage: 120 + Break + Small Ice Terrain Change
Accuracy: C
Description: A bomb that changes the ground it lands on to Ice
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: D

[1] HammerToss1Damage: 40 + Break + Spin Attack / 80 + Break
Accuracy: Depends on number of targets. / C
Description: The user swings a track and field hammer around, then throws it at an enemy.
Duration: Once
Element: Null
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.
Trader Rank: D

Layla's chip pack
N/A
Support Programs
N/A
Navi Customizer
Points:25/40
Undershirt:10
Set Ice: 15
Subchips
[3]minienergy

Julius Ramon & GigaMan.exe - zenny: 2875 - BugFrags:0 - FP:0 - Bounty:Shrimpy - 6 kills
Net Op
Name:Julius Ramon
Email:Juliu$MoneyBags@Netopia.Net
Key items:Sixth Generation Pet
Navi
GigaMan.EXE
Signature Attacks
Points:200/200
[GigaBarrier] - [HP Barrier] 40 HP Barrier. (40:40) = 40 points. ACC: S [1 TCD]
Generates a HP Barrier.

[GigaBlast] - [Shot Type] (30 Null)Blast2. (30)(2) = 60 points. ACC: A [2 TCD]
GigaMan fires a large golden energy ball at an enemy that explodes into a 3x3 area of damage.

[High Focus] - [Passive Take Aim] (10 x 4) = 40 points.
GigaMan achieves a state of mental focus that raises the accuracy of his next attack.

[Viral Roar] - [Shot Type] [Stun1 + Nova2] (30)(2) = 60 Points ACC: A [2 TCD]
GigaMan releases a loud roar that strikes fear into his surrounding enemies.

FXP
N/A
Crosses
N/A
GMO
Upgrades
HP Memory v1
Process Upgrade v3
Julius' Chip Folder 22/30
[1] RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D

[1] ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E

[2] Recover30Recovery: 30 HP
Accuracy: S
Description: Heals 30 HP.
Duration: Once
Element: Null
Trader Rank: D

[1] TwinFang1Damage: 70 x 2 targets
Accuracy: A
Description: Launches two fangs. Hits cannot be stacked on one opponent.
Duration: Once
Element: Null
Trader Rank: D

[1] Boomerang2Damage: 90 + Group Attack (Arc)
Accuracy: B
Description: Throws a boomerang at enemies
Duration: Once
Element: Wood
Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
Trader Rank: C

[1] RollingLog1Damage: 50 + Ground Attack + Wide Attack (2) + Double Attack
Accuracy: C
Description: Rolls a log at enemies. Can hit up to two enemies at once per log.
Duration: Up to 2 uses before the end of the turn.
Element: Wood
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Note: This chip used to be known as RingLog1
Trader Rank: D

[1] TwinFang2Damage: 100 x 2 targets
Accuracy: A
Description: Launches two fangs. Hits cannot be stacked on one opponent.
Duration: Once
Element: Null
Trader Rank: C

[2] EnergyBombDamage: 40 x 3 + Blast1
Accuracy: C
Description: A powerful bomb that hits three times.
Duration: Once
Element: Null
Trader Rank: D

[1] MachineGun1Damage: (30 x 9 Shots) + Spray Fire
Accuracy: D
Description: Creates a machine gun that fires 9 shots at a single enemy. While inaccurate, its missed shots are capable of hitting others.
Duration: Once
Element: Null
Special: Spray Fire: If a shot from this attack misses its primary target, it has a chance to hit something near the enemy instead of completely missing. Good RP increases the chance of triggering this effect.
Trader Rank: D

[1] CactusBall1Damage: 30 x 4 Hits + Ground Attack
Accuracy: C
Description: Rolls a spiked ball at an enemy, but if it ceases hitting its target, it will harmlessly roll off into the distance.
Duration: Once
Element: Wood
Special: Attacks the same target up to four times, but the attack will end immediately if it misses at any point.
Trader Rank: D

[1] FireBurner1Damage: 50 + Line Attack(3)
Accuracy: A
Description: Looses a stream of fire that can penetrate enemies and keep going.
Duration: Once
Element: Fire
Special: Line Attack(3): Attacks up to 3 targets in a straight line.
Trader Rank: D

[1] DoubleNeedleDamage: 50 x 2 Shots
Accuracy: B
Description: Fires two sharp spears at the same target.
Duration: Once
Element: Null
Trader Rank: D

[1] AirShot1Damage: 40 + Microburst
Accuracy: A
Description: A buster-like gun that shoots a bullet of compressed air, sending whatever it hits flying.
Duration: Once
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: D

[1] TriArrowDamage: 10 x 3 shots x 3 targets
Accuracy: B
Description: Launches volleys of three steel needles at up to three targets.
Duration: Once
Element: Null
Trader Rank: D

[1] BubblerDamage: 40 + Spread 1
Accuracy: A
Description: Shoots a bubble blast whose explosion penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Aqua
Trader Rank: D

[1] AirStorm1Damage: 50 x3 shots + Variable Targeting
Accuracy: B
Description: Pulls three enemies towards user, than fires three tornadoes at them, may be divided however user wants.
Duration: Once
Element: Null
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Special: Pull: Brings a target one movement space closer to the source. Use of this effect on anchored objects may move the user instead of the target.
Trader Rank: D

[1] MetalStageEffect: Full Stage Metal Terrain Change
Effect: Full Stage Metal Terrain Change
Accuracy: S
Description: Changes the entire battlefield to Metal Terrain.
Duration: Once
Element: Elec
Trader Rank: C

[1] ElecKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword made of electrical energy, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Elec
Trader Rank: D

[1] SummonBlack2Damage: 200 + Slashing + Wide Attack
Accuracy: A
Description: Can only be activated if there is a broken or missing panel on the field. Summons one Blackmare virus to teleport up and slash an enemy. Can hit up to two additional nearby enemies.
Duration: Once
Element: Null
Trader Rank: C

[1] AquaTower1Damage: 100 + Piercing + Ground Attack + Line-Chain
Accuracy: D
Description: Geysers of water march across the field.
Duration: Once
Element: Aqua
Special: Line-Chain: This attack moves forward in a rough line, but may shift side to side slightly as it advances to engage more targets in its general path. The attack cannot ever stray more than 45 degrees from its original path, and cannot make greater than a 45 degree turn at any given time.
Trader Rank: D

Julius' chip pack
N/A
Support Programs
N/A
Navi Customizer
Points:25/40
Undershirt:10
Set Lava: 15
Subchips
[4] MiniEnergy
[1] Untrap
[1] Escape

Alrighty then, shelving approved
Alrighty then, shelving approved
I apologize, I think I want to keep GigaMan in the running, so I wish to unshelve him once more...
Shelve-unshelve is goooooo!