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RE: Sarah and Pyro
All of it looks good now. Please post your operator and Navi in the Operator Profiles and Navi Profiles areas respectively. Set up your forum signature according to these procedures and you can then start introducing your operator/Navi pair in any Real World area.

Enjoy the RP!
posted in New Users/Rebirths
RE: Sarah and Pyro
Nerfs in signature attacks must not exceed half of actual sig points spent. The maximum nerfs allowed to be allocated to a sig that uses 40 of your actual sig points would be 20. Please also list which starting NaviCust part you're picking (SetLava, as I was told?), as well as 4th battlechip from here.

Everything else looks fine.
posted in New Users/Rebirths
RE: Monstrous Lessons
Going exactly with his operator's suspicions, Asymptote was positioned perfectly to rip through both of the viruses with a well-placed "suicide" attack, throwing a pair of bombs down at the ground. The attack resulted in a rather unnecessarily flashy explosion, with nothing but a hole in the ground left to their name.

-- Viruses --
ScarecrowScarecrow (Scarecrow)

Scarecrow attack every action, if able. Every time they attack, they recover HP equal to their attack power regardless of whether or not they hit anything. This virus type also has the rare ability to absorb Elec element damage as healing for the same amount. They are immune to any status effects associated with Elec element damage/attacks. Scarecrows are anchored to the ground, and thus enjoy the effects of SuperArmor. Scarecrow are never encountered underground or indoors.

Area: Electown, Dentech, NAXA

HP: 100
Attack Damage/Effect: 20 Elec + Piercing + Recover20
Attack Accuracy: A
Attack Description: Conducts thunder, healing itself.
Element: Elec
Possible Rewards (Per Virus): DollThunder1, Zenny
Special: Immobile.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Lightning Rod: This virus absorbs Elec attacks as Healing.
A: DELETED
NeoMetoolNeoMetool (NeoMetool)

NeoMetool not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

HP: 40
Attack Damage/Effect: 10 Null + Spread 1
Attack Accuracy: B
Attack Description: Spits out a bullet that penetrates an enemy to hit another one directly behind it.
Element: Null
Possible Rewards (Per Virus): Shotgun, ShieldGuard, Zenny
Special: Can hide in its helmet to negate damage.
Special: If hit while hiding with a non-Break attack, its next attack will do 30 damage instead of 10. This effect does not stack across multiple hits.
A: DELETED
NeoMetoolNeoMetool (NeoMetool)

NeoMetool not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

HP: 40
Attack Damage/Effect: 10 Null + Spread 1
Attack Accuracy: B
Attack Description: Spits out a bullet that penetrates an enemy to hit another one directly behind it.
Element: Null
Possible Rewards (Per Virus): Shotgun, ShieldGuard, Zenny
Special: Can hide in its helmet to negate damage.
Special: If hit while hiding with a non-Break attack, its next attack will do 30 damage instead of 10. This effect does not stack across multiple hits.
B: DELETED

ScarecrowScarecrow (Scarecrow)

Scarecrow attack every action, if able. Every time they attack, they recover HP equal to their attack power regardless of whether or not they hit anything. This virus type also has the rare ability to absorb Elec element damage as healing for the same amount. They are immune to any status effects associated with Elec element damage/attacks. Scarecrows are anchored to the ground, and thus enjoy the effects of SuperArmor. Scarecrow are never encountered underground or indoors.

Area: Electown, Dentech, NAXA

HP: 100
Attack Damage/Effect: 20 Elec + Piercing + Recover20
Attack Accuracy: A
Attack Description: Conducts thunder, healing itself.
Element: Elec
Possible Rewards (Per Virus): DollThunder1, Zenny
Special: Immobile.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Lightning Rod: This virus absorbs Elec attacks as Healing.
B: DELETED
MagTectMagTect (MagTect)

MagTect move and dodge at slightly above average speed. In spite of the fact that they have wings, and hover above the ground, they are still subject to the effects of the terrain below. Regardless, they are very dangerous thanks to their ability to exert control over enemy movements with pincer attacks and magnetic pull effects. They know how to use these effects, too. MagTects avoid liquid terrain types if at all possible, as they do not function well at all if forcibly submerged.

Area: SciLab, Electown, Netfrica, NAXA

HP: 90
Primary Attack Damage/Effect: 20 Elec + Stun 1 + Magnetic Pull
Primary Attack Accuracy: B
Primary Attack Description: Pulls opponents towards them and hits with a magnet. Stuns.
Secondary Attack Damage/Effect: 10 Elec + Seeking + Pincer Attack x 2 Missiles
Secondary Attack Accuracy: C
Secondary Attack Description: Shoots two MagnetMissiles at a target: one from each side. The missiles move as if to pass the target, then suddenly turn towards each other in a pincer attack with the target between them.
Element: Elec
Possible Rewards (Per Virus): MagBolt1, MagnetMissile1 (Rare), Zenny
Special: Pincer Attack: Attacks a single chosen target from two opposing directions at the same time.
: DELETED

TwistyTwisty (Twisty)

Area: SciLab, Electown

HP: 80
Attack: 20 Elec + Panel Break + Drop Attack
Attack Accuracy: C
Attack Description: Summons a RemoteBit to rain down lightning and break panels.
Element: Elec
Possible Rewards (Per Virus): RemoteBit1, Zenny
Special: Immobile. RemoteBit is invulnerable to all attacks and effects. Can use Blinder once.
: DELETED
BillyBilly (Billy)

Billy viruses move and dodge at average rates. They attack by shooting electricity from their lightning-rod-like arms, either in the form of a homing thunderball or a pair of lightning bolts. They cannot attack while moving.

Area: SciLab, Electown, Netopia

HP: 80
Primary Attack Damage/Effect: 15 Elec + Stun 1 + Homing
Primary Attack Accuracy: C
Primary Attack Description: Generates a Thunderball, and fires it at the enemy. The thunderball travels slowly, but it homes in on the target. Causes stun on contact
Secondary Attack Damage/Effect: 10 Elec + Seeking x 2 targets.
Secondary Accuracy: B
Secondary Description: Fires a lightning bolt from each lightning rod arm that pierces Invis. It cannot target the same enemy with both bolts.
Element: Elec
Possible Rewards (Per Virus): Thunder1, ThunderBeam1 (Rare), Zenny
: DELETED

-- Navis --
Asymptote.EXE: 175 HP [Magnet] [Middle of walkway, next to MagTect] [Barrier: 0/30] [Casing: 0/30]

-- Terrain --
20% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
, 15% Furnace
  • Fire attacks: Splash to all adjacent panels for 20% Source Damage. Does not chain across multiple Furnace panels.
  • Heat Mirage: Non-Fire Elementals get -10% Accuracy, +10% Evasion against Non-Fire Elementals.
  • Aqua attacks: Vaporize into steam, increase accuracy penalty to -20% for Non-Fire Elemental and -10% for Fire Elemental for turn after hit.
  • Changes to Metal Terrain when hit with an Aqua attack of 100 damage or greater.
  • Echolocation nullifies the effects of the steam cloud and heat mirage for the user, and Seeking just ignores it.
  • PanelShot: Imbue Fire.
[Left side of walkway]
25% Magnet
  • Non-Elec Elementals get -30% Evasion, and 50% (+/- 25% RP) chance to fail movement off the panel.
  • Only Elec Elementals can burrow.
  • Wood attacks: Change terrain hit to Normal.
  • PanelShot: Imbue Elec + Seeking.
[Long thin strips on far left, middle and far right of walkway]
5% Broken
  • Not bottomless.
  • Reverts to Normal after a time, if no one is inside.
  • Doubles dodge penalties for bad RP.
  • 1-4 Movements actions to climb back out depending on method.
[Ground in front of Asymptote]
10% Normal
  • No effects.
, 25% Grass
  • Wood Elementals get +5 HP/action.
  • Fire attacks: +100% Source Damage, change terrain hit to Soil.
  • PanelShot: Imbue Wood.
[Right side of walkway]

-- Battle 4, Victory!! --
Rewards: DollThunder1Damage: 80 + Line-Attack5
Accuracy: B
Description: Fires a powerful bolt of lightning that pierces through objects and enemies alike.
Duration: Once
Element: Elec
Trader Rank: D
Battlechip, 1260z, 27 BugFrags, +1 Billy Bounty
posted in Electown Net
RE: Special Test Room
"I think we're getting something, though not what we wanted or expected," Madness pointed to her sister, as the two watched Egomorph behind the glass. "It sounds like it may be an old-fashioned bug or programming error after all. Whatever Hex was created to do- or 'the white,' though it sounds more like he's the fallout from the failure- he's missing his end point or objective, so he just keeps on repeating without it. Endless recursion... it's one of the oldest errors in the book. The question is, why, who let it happen, and just as importantly, why didn't they step in at some point and stop it? I don't think it's his current operator either. From what I remember, Arch didn't create him-"

"How can you be talking about this right now?! The why matters a lot less than the what right now!" Method complained, leaning across the table and in front of the view-screen that her sister was using to analyze the contents of the test chamber.

Ignoring Method, Madness continued hypothesizing; perhaps she saw a glimpse into her own origins in Egomorph's ramblings. "Just imagine... listening to it, I can't help but think that it's just... feeding, as a way of taking in information, trying to break the loop? The 'resources' it's mentioning could just be data. It's just collecting everything it can, trying to find a new objective or repair the broken cycle and get back to its original instruction..." she pondered, feeling that if she could just keep putting the puzzle together, she could end the nightmare that was Hex.

Inside the room, Solvent was regarding the movements more as a challenge. "Ha ha ha... If you're going to try to crowd me in a room, you should know that in my day to day, I often am the room," the supposed doctor chuckled, beginning to match Hex's movements by spreading out her own tendrils slowly from the area of her feet. Whatever amusement she felt quickly changed to a mixture of suspicion and self-survival instinct as Hex demonstrated a skill-set she did not possess: the ability to conjure bodies out of itself. "Yours goes two ways, huh?" she quipped, but already she was hastening her expansion to grab as much of the uncovered portion of the room as she still could before Hex could reach it.

Of course, Hex knew as well as anyone what was coming next; Method was already reaching across Madness to smash the button. Heading off that anticlimax at the pass, he attacked the sprinkler system. Instantly, the machine was warped... it still seemed to function, but it rained down showers of hot sparks, spitting out each side in random pattern, instead of any helpful liquid that would assist in dispersing glitches.

Soon, Hex was beyond the point that Dr. Solvent, Method, or even Madness really cared to consider the components making him up or even try to count the individuals that composed him. "Eat or be eaten is not what I had in mind!" Solvent informed the others in a growl, as she continued to expand her body, quickly growing to fill the entirety of the room. Earlier, she'd been cognizant of Hex's position and tried to avoid touching him; now, she was fully prepared to try and dissolve him, Egomorph, and whatever one wanted to call the clown car contents of other navis that had spilled out of the white. As soon as her liquid body touched his, she could feel glitches affecting her, but all she could do was hope that the situation would be even more unpleasant for him.

To Method and Madness, it looked like they were viewing the same scene they had moments ago, albeit now underwater, with Solven't skull head floating in the sea, staring down an ever-expanding and transforming amalgamation of broken navis and programs. "I'd complain that you have me outnumbered, but it won't matter once I've dissolved them all!" she spoke, her voice warbled inside her goo.

Hex and whatever related figures would feel it as well; the solution around them was quickly breaking down everything inside it. Too long inside and they would be reduced to nothing. The chamber around them was undoubtedly only preserved as a result of pre-planning, seeing as the NP Tech operatives had known they were going to be calling her in there. In this case, it was hard to tell if it was good for her since it kept Hex concentrated inside her solvent body or if it was bad, considering she may have appreciated having the option to simply burn through the wall and escape.

If resisting being pulled inside Hex was all Solvent had to worry about, she would probably have an easy road to victory; her expansion capabilities were indeed to be lauded and even if he sucked her in, she could pull herself back out to the core of her head. With all the exposure to Hex, however, came countless numbers of glitches, which together turned her from a cocky scientist into a stuttering lunatic. "My uh my uh my uh my uh my uh..." her voice chanted on and on. Her colors began to flicker from white to black in an effect that might look like a strobe light to anyone watching her PET (if she had one, more likely she'd been disconnected). Her liquid body moved in waves, crashing against the glass repeated, while her skull tilted slowly to one side, the jaw opening and closing mechanically. Spikes formed out of her cranium, then receded, then grew back again. With a click, her jaw slowly detached, rendering her incapable of continuing the stuttering dialogue. Other minor changes could be noticed in her viscosity, her coloration, and even scent and taste.

"The anti-glitch system is out! We should purge the whole room. Hex should go back to his PET," Method advised, already moving to do that.

"What about Solvent?" Madness questioned.

"Unfortunate casualty; she knew the risk when she first defied our instructions and then came here without transference enabled," Method responded coldly, not overly concerned at this point what happened to the cocky scientist. "Remember: if this was a decent, normal navi we had in there, she could have eaten them whole."

Madness seemed like that had convinced her; she might be thinking of Ego, who she still hoped would make it through the solvent-based adventure in a large enough piece to consider a rescue target in all of this. Behind the two of them, Cuffs nodded, indicating that she saw no way to avoid this outcome. At any rate, the whole room was beginning to glow red, making Solvent's body look like a bowl of fruit punch. Method's voice came in over the speaker:

"Abandoning test procedures. Purging test chamber in 3..." she spoke over the intercom. As she did, square shaped panels on the walls flipped around... the other side looked like smooth plates, but they appeared to be heating up rapidly. With more time, perhaps Solvent could destroy them, but she didn't seem capable of doing anything crafty right now... her floating skull stared blankly, with only her thrashing, liquid body providing any indication she was still alive. Hex could potentially glitch them if there weren't so many and he wasn't fighting against her painful, acid-like body. Between that pain and the imminent danger posed by the chamber purge, the creature inside was either going to need to come up with some miracle plan, EJO to safety, or otherwise be EJO'd to safety.
posted in NetPolice HQ
RE: RERN Battle Rework 2019 Refund Thread
MachMan GET: 30000z, 300 BugFrags
KaijuMan GET: 5000z
HangMan GET: 5000z
posted in Profile Edits/Appearance Changes
RE: Precarious Poaching
While Shrike moved to deplete the field of robotic facsimiles of their opponent, the main controller bot spread its spindly arms to its sides, appearing to welcome MachMan to attack it. Shrike took the invitation by sniping the minigun-toting bot behind it with a searing hot laser, while MachMan's response to the taunt was to use his remaining good hand to slash at the bot's apparently very sturdy body. Both attacks struck true, but MachMan couldn't quite dig deep, only managing to score its chest heavily, exposing some of the machinery inside.

One prompt list of requested chips later, his thrusters began to circle about the final bot, which seemed to not be particularly worried about escaping, instead choosing to stay where it was. Then, a bolt of thunder suddenly barely grazed his side, coming from yet another remotely-controlled bit. Next to Shrike, another bot sprang up from the ground with an antenna on its head--the source of the attack.

MachMan then proceeded to grab the hapless-looking bot in his prosthetic clawed hand, following it up with a momentum-building spin and a toss far below. It crashed into one of the antenna-bearing bots, shearing off half of its body into crumpled metal. Shrike followed up with another heat ray, this time aimed at the main body. The bot's body began to glow bright red, but otherwise still remained unbreached.

Suddenly, Shrike's services were nearly cut short as a hail of bullets rained on it from above, courtesy of another freshly-summoned minigun bot flying in the skies. The bullets tore through its body with ease, but Shrike managed to sustain its integrity by a sliver. MachMan's assistance came from above with a missile that he fired down towards the ground, which deceptively landed with little fanfare, before causing the ground to erupt with immolating fire.

Unwilling to let the momentum slow down in any way, MachMan then dashed into the foray with a StepCross chip, a pair of energy sword slashes landing on the bot's back with imperceptible speed. Following up, his energy sword traced a vertical line along its spine and a diagonal one across its torso, before piercing its chest and exposing its glowing core at last, at the tip of the energy sword's blade. A staticky, robotic voice could be heard from the core.

"T-T-Terminating... broadcast..."

The swordplay was capped off as MachMan summoned the enormous head of a Megalian virus and launched it into the bot's back, finally splitting it in two along with destroying the bot's core, ending in a red-tinted explosion as the camera bot finally disintegrated. The remaining two bots then fell to the forest floor into pieces, their master controller having been put out of commission.

-- Paparazzi Posse --
Broadcast Bot Collective A: DESTROYED
Broadcast Bot Collective B [True]: DELETED
Broadcast Bot Collective C: DESTROYED
Broadcast Bot Collective D: DESTROYED
Broadcast Bot Collective E: DESTROYED
Broadcast Bot Collective F: DESTROYED
Broadcast Bot Collective G: DESTROYED
Broadcast Bot Collective H ( AirRaid3HP: 100
Properties: Normal, Omnishoes, Mobile
Object Damage: 50 + Impact
Damage Method: Telekinesis
Gun Attack Damage: 10 x 20 Shots
Accuracy: A
Description: Summons a fighter plane to strafe your enemies.
Duration: 3 turns or Until destroyed
Element: Null
Trader Rank: B
): DESTROYED
Broadcast Bot Collective I ( RemoteBit3HP: 100
Properties: Anchored
Object Damage: 100 + Impact
Damage Method: Telekinesis
Attack Damage: 160 + Panel Break + Drop Attack
Accuracy: B
Description: Summons a Control Tower in your area and a Remote Bit to rain down lightning upon the enemy.
Duration: 3 turns or Until destroyed
Element: Elec
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: B
): DESTROYED
Broadcast Bot Collective J ( Lock-On3HP: 80
Properties: Omnishoes, Mobile
Object Damage: Not Applicable
Damage Method: Not Applicable
Attack Damage: 20 Null + Lock-On x 6 shots
Accuracy: A
Description: Summons an auto-targeting satellite cannon that fires a volley of 6 shots.
Duration: Until destroyed.
Element: Null
Special: RP quality does not boost or reduce this chip's accuracy. - This chip's accuracy cannot be boosted or reduced by any means.
Trader Rank: B
): DESTROYED
Broadcast Bot Collective K ( AirRaid3HP: 100
Properties: Normal, Omnishoes, Mobile
Object Damage: 50 + Impact
Damage Method: Telekinesis
Gun Attack Damage: 10 x 20 Shots
Accuracy: A
Description: Summons a fighter plane to strafe your enemies.
Duration: 3 turns or Until destroyed
Element: Null
Trader Rank: B
): DESTROYED
Broadcast Bot Collective L ( RemoteBit3HP: 100
Properties: Anchored
Object Damage: 100 + Impact
Damage Method: Telekinesis
Attack Damage: 160 + Panel Break + Drop Attack
Accuracy: B
Description: Summons a Control Tower in your area and a Remote Bit to rain down lightning upon the enemy.
Duration: 3 turns or Until destroyed
Element: Elec
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: B
): INACTIVE
Broadcast Bot Collective M ( Lock-On3HP: 80
Properties: Omnishoes, Mobile
Object Damage: Not Applicable
Damage Method: Not Applicable
Attack Damage: 20 Null + Lock-On x 6 shots
Accuracy: A
Description: Summons an auto-targeting satellite cannon that fires a volley of 6 shots.
Duration: Until destroyed.
Element: Null
Special: RP quality does not boost or reduce this chip's accuracy. - This chip's accuracy cannot be boosted or reduced by any means.
Trader Rank: B
): INACTIVE

-- Focused Fliers --
MachMan.EXE: 610 HP (Flying over Soil, towards the right of the clearing) (Scramble: 2 Movements)
Shrike.SP: 1 HP (Flying over Soil, near MachMan)

-- Surrounding Stage --
35% Soil
  • Wood Elementals get +10% Evasion.
  • Wood attacks: +100% Source Damage, change terrain hit to Grass.
  • 100 Damage Aqua attacks: Change terrain hit to Mud.
  • 100 Damage Fire attacks: change terrain hit to Coal.
  • PanelShot: Imbue Wood.
(Clearing)
5% Broken
  • Not bottomless.
  • Reverts to Normal after a time, if no one is inside.
  • Doubles dodge penalties for bad RP.
  • 1-4 Movements actions to climb back out depending on method.
(Single panel in the middle of the clearing)
60% Grass
  • Wood Elementals get +5 HP/action.
  • Fire attacks: +100% Source Damage, change terrain hit to Soil.
  • PanelShot: Imbue Wood.
(Surrounding forested area)

-- Chaos Battle 5, Victory!! --
Rewards: RemoteBit3HP: 100
Properties: Anchored
Object Damage: 100 + Impact
Damage Method: Telekinesis
Attack Damage: 160 + Panel Break + Drop Attack
Accuracy: B
Description: Summons a Control Tower in your area and a Remote Bit to rain down lightning upon the enemy.
Duration: 3 turns or Until destroyed
Element: Elec
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: B
Lock-On3HP: 80
Properties: Omnishoes, Mobile
Object Damage: Not Applicable
Damage Method: Not Applicable
Attack Damage: 20 Null + Lock-On x 6 shots
Accuracy: A
Description: Summons an auto-targeting satellite cannon that fires a volley of 6 shots.
Duration: Until destroyed.
Element: Null
Special: RP quality does not boost or reduce this chip's accuracy. - This chip's accuracy cannot be boosted or reduced by any means.
Trader Rank: B
Battlechips, 8000z, 141 BugFrags
posted in Okuden Chaos Net
RE: RERN Battle Rework 2019 Refund Thread
Nightshade didn't list any numbers out, so he gets nothing.

Asymptote GET: 5000z
Jazz GET: 5000z
Anathema GET: 5000z
Divina GET: 5000z
HunterWoman GET: 5000z
Martia GET: 15000z
Shuri GET: 5000z
Skye GET: 5000z
SplashMan GET: 30000z, 300 BugFrags
Lyntael GET: 30000z
Pirouette GET: 5000z
CourserMan GET: 5000z
DragonierMan GET: 30000z, 900 BugFrags
Nightshade GET: 5000z
posted in Profile Edits/Appearance Changes
RERN Battle Rework 2019
After much consternation, apathy, and Rai's attempting to herd cats over the months, the overhaul of RERN's battle system is now complete and implemented! Changes included but are not limited to:

  • Removal of speed upgrades, and standardizing of Navi, SP, and virus action counts

  • Reorganized difficulty of Net Areas, such that all 5 elements now have an easy, normal, and hard Net tier

  • Standardized virus counts in battles, and introduction of different battle modes

  • New distribution models for zenny, FXP, and Bugfrags

  • Removal of passive signatures, and a buff to buster damage formulas


Peruse the rules for more thorough explanations. The removed speed upgrades for Navis and SPs will be refunded, by way of this topic.

Given the scope of the changes, it is mandatory that you apply for your refund at earliest convenience (you must be out of battle to throw away your speed upgrades, yes). A free full signature edit is also issued for all characters due to the removal of passive sigs. Battle counts will be reset due to the changes in battle progression even if you do not jack out.
posted in Announcements
RERN Battle Rework 2019 Refund Thread
Apply here for any zenny/Bugfrag refunds on speed upgrades for both Navis and SPs. Your refund is only granted after the application is approved.

Speed Upgrade 1 (Navi): 5000z
Speed Upgrade 2 (Navi): 10000z
Speed Upgrade 3 (Navi): 15000z

Speed+ V1 (SP): 100 Bugfrags
Speed+ V2 (SP): 200 Bugfrags
Speed+ V3 (SP): 300 Bugfrags
Speed+ V4 (SP): 400 Bugfrags
Speed+ V5 (SP): 500 Bugfrags

Navis will lose 2 levels for each Speed Upgrade refunded, and SPs will lose 5 levels for each Speed+ refunded.
posted in Profile Edits/Appearance Changes
RE: Monstrous Lessons
Wasting no time in getting off of the metallic part of the walkway, Asymptote managed to find the time to educate some children offscreen about the importance of Navi upgrades, while the viruses started to fire attacks in his direction. The first of the four to react were the Scarecrows, as bolts of lightning struck both of them, redirecting them towards his enormous body. Fortunately, only one of them struck as he crossed the threshold between the two halves of the walkway. (-20) He retaliated swiftly with a flamethrower that he summoned from the ground, lifting it up to spit out a gout of fire that blanketed three of the viruses to cook them to a crisp. The MagTect's horseshoe-shaped head turned his way soon after, pulling him in to contact with its electrified poles.

Thankfully, he managed to charge up his own electrical field to nullify the damage it would deal to him, though it still made his body twitch in response. (Stun!) The clay pot that sprouted in front of him soon after responded well to the attack, spawning a rather unassuming-looking drake. Its size betrayed its power, however, as it went ravaging down the metallic pathway, transforming the paneling behind it into lush grass. The attack struck two of the viruses and deleted them instantly on contact, leaving only the Scarecrow and Magtect in the middle pathway. The damage that he took earlier from the Scarecrow was also rapidly being repaired, leaving only minor scratches. (+15)

-- Viruses --
ScarecrowScarecrow (Scarecrow)

Scarecrow attack every action, if able. Every time they attack, they recover HP equal to their attack power regardless of whether or not they hit anything. This virus type also has the rare ability to absorb Elec element damage as healing for the same amount. They are immune to any status effects associated with Elec element damage/attacks. Scarecrows are anchored to the ground, and thus enjoy the effects of SuperArmor. Scarecrow are never encountered underground or indoors.

Area: Electown, Dentech, NAXA

HP: 100
Attack Damage/Effect: 20 Elec + Piercing + Recover20
Attack Accuracy: A
Attack Description: Conducts thunder, healing itself.
Element: Elec
Possible Rewards (Per Virus): DollThunder1, Zenny
Special: Immobile.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Lightning Rod: This virus absorbs Elec attacks as Healing.
A: DELETED
NeoMetoolNeoMetool (NeoMetool)

NeoMetool not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

HP: 40
Attack Damage/Effect: 10 Null + Spread 1
Attack Accuracy: B
Attack Description: Spits out a bullet that penetrates an enemy to hit another one directly behind it.
Element: Null
Possible Rewards (Per Virus): Shotgun, ShieldGuard, Zenny
Special: Can hide in its helmet to negate damage.
Special: If hit while hiding with a non-Break attack, its next attack will do 30 damage instead of 10. This effect does not stack across multiple hits.
A: DELETED
NeoMetoolNeoMetool (NeoMetool)

NeoMetool not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

HP: 40
Attack Damage/Effect: 10 Null + Spread 1
Attack Accuracy: B
Attack Description: Spits out a bullet that penetrates an enemy to hit another one directly behind it.
Element: Null
Possible Rewards (Per Virus): Shotgun, ShieldGuard, Zenny
Special: Can hide in its helmet to negate damage.
Special: If hit while hiding with a non-Break attack, its next attack will do 30 damage instead of 10. This effect does not stack across multiple hits.
B: DELETED

ScarecrowScarecrow (Scarecrow)

Scarecrow attack every action, if able. Every time they attack, they recover HP equal to their attack power regardless of whether or not they hit anything. This virus type also has the rare ability to absorb Elec element damage as healing for the same amount. They are immune to any status effects associated with Elec element damage/attacks. Scarecrows are anchored to the ground, and thus enjoy the effects of SuperArmor. Scarecrow are never encountered underground or indoors.

Area: Electown, Dentech, NAXA

HP: 100
Attack Damage/Effect: 20 Elec + Piercing + Recover20
Attack Accuracy: A
Attack Description: Conducts thunder, healing itself.
Element: Elec
Possible Rewards (Per Virus): DollThunder1, Zenny
Special: Immobile.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Lightning Rod: This virus absorbs Elec attacks as Healing.
B: 100 HP [Magnet][Middle of walkway]
MagTectMagTect (MagTect)

MagTect move and dodge at slightly above average speed. In spite of the fact that they have wings, and hover above the ground, they are still subject to the effects of the terrain below. Regardless, they are very dangerous thanks to their ability to exert control over enemy movements with pincer attacks and magnetic pull effects. They know how to use these effects, too. MagTects avoid liquid terrain types if at all possible, as they do not function well at all if forcibly submerged.

Area: SciLab, Electown, Netfrica, NAXA

HP: 90
Primary Attack Damage/Effect: 20 Elec + Stun 1 + Magnetic Pull
Primary Attack Accuracy: B
Primary Attack Description: Pulls opponents towards them and hits with a magnet. Stuns.
Secondary Attack Damage/Effect: 10 Elec + Seeking + Pincer Attack x 2 Missiles
Secondary Attack Accuracy: C
Secondary Attack Description: Shoots two MagnetMissiles at a target: one from each side. The missiles move as if to pass the target, then suddenly turn towards each other in a pincer attack with the target between them.
Element: Elec
Possible Rewards (Per Virus): MagBolt1, MagnetMissile1 (Rare), Zenny
Special: Pincer Attack: Attacks a single chosen target from two opposing directions at the same time.
: 90 HP [Magnet][Middle of walkway]

TwistyTwisty (Twisty)

Area: SciLab, Electown

HP: 80
Attack: 20 Elec + Panel Break + Drop Attack
Attack Accuracy: C
Attack Description: Summons a RemoteBit to rain down lightning and break panels.
Element: Elec
Possible Rewards (Per Virus): RemoteBit1, Zenny
Special: Immobile. RemoteBit is invulnerable to all attacks and effects. Can use Blinder once.
: DELETED
BillyBilly (Billy)

Billy viruses move and dodge at average rates. They attack by shooting electricity from their lightning-rod-like arms, either in the form of a homing thunderball or a pair of lightning bolts. They cannot attack while moving.

Area: SciLab, Electown, Netopia

HP: 80
Primary Attack Damage/Effect: 15 Elec + Stun 1 + Homing
Primary Attack Accuracy: C
Primary Attack Description: Generates a Thunderball, and fires it at the enemy. The thunderball travels slowly, but it homes in on the target. Causes stun on contact
Secondary Attack Damage/Effect: 10 Elec + Seeking x 2 targets.
Secondary Accuracy: B
Secondary Description: Fires a lightning bolt from each lightning rod arm that pierces Invis. It cannot target the same enemy with both bolts.
Element: Elec
Possible Rewards (Per Virus): Thunder1, ThunderBeam1 (Rare), Zenny
: DELETED

-- Navis --
Asymptote.EXE: 175 HP [Magnet] [Middle of walkway, next to MagTect] [Barrier: 10/30] [Stun! -1 Action]

-- Terrain --
20% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
, 15% Furnace
  • Fire attacks: Splash to all adjacent panels for 20% Source Damage. Does not chain across multiple Furnace panels.
  • Heat Mirage: Non-Fire Elementals get -10% Accuracy, +10% Evasion against Non-Fire Elementals.
  • Aqua attacks: Vaporize into steam, increase accuracy penalty to -20% for Non-Fire Elemental and -10% for Fire Elemental for turn after hit.
  • Changes to Metal Terrain when hit with an Aqua attack of 100 damage or greater.
  • Echolocation nullifies the effects of the steam cloud and heat mirage for the user, and Seeking just ignores it.
  • PanelShot: Imbue Fire.
[Left side of walkway]
30% Magnet
  • Non-Elec Elementals get -30% Evasion, and 50% (+/- 25% RP) chance to fail movement off the panel.
  • Only Elec Elementals can burrow.
  • Wood attacks: Change terrain hit to Normal.
  • PanelShot: Imbue Elec + Seeking.
[Long thin strips on far left, middle and far right of walkway]
10% Normal
  • No effects.
, 25% Grass
  • Wood Elementals get +5 HP/action.
  • Fire attacks: +100% Source Damage, change terrain hit to Soil.
  • PanelShot: Imbue Wood.
[Right side of walkway]
posted in Electown Net