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RE: NP Holding Cells with Disappearance and HoundMan
"A tad late for that, I fear," the senior officer responded in regards to the cancer metaphor, scowling darkly down into her tea. As if to make a show of not rushing, she took a sip. "I don't think the scope of the conspiracy can grow much grander, but those behind it can do much to shore their defenses and cover their tracks. Therefore, I see the wisdom in your words. We just have to make sure we avoid whatever traps the hidden agents-- or AppraisalMan-- have prepared for us. Easier said than done."

"You have the right of it. This may be the last time we meet like this, until the work is mostly done. What some saw as my brazen witch hunt offers us now at least one advantage: their eyes will all be on me, allowing you the leeway to operate. You'll be forced to make some tough judgment calls, I'm sure." Her cold blue eyes looked especially cold now, as she wrestled with the difficult situation she was placing a very new officer into. "At least no impulse you act upon could be any worse than what my other so-called allies have already decided to allow," she scoffed by way of a joke, but it felt too grim to call it that.

The question of Patrolman actually brought a smirk to her face. "He is not a hard man to watch, especially considering his unprofessional interest in me. If he is part of the conspirators' plan, I see two likelihood. The first and better: that he is being left clueless and will fall off like spoiled fruit with the rest of the branch. The second and worse: that our enemies expect us to go after him as the low-hanging fruit and will rally against us when we do. They must know that his incomprehensible corruption sticks out like a sore thumb."

One eyebrow raised sharply as Pirouette reacted to another unseen message. She began to ask her subordinate to share, given the danger of secrets in the present situation, but backed off for the sake of decorum once she realized how Pirouette had been affected. Still, she offered unsolicited advice: "do not get distracted. Now is the time in which vulnerabilities will be exploited." She closed her eyes, sighed, and took another sip of tea. To hear it told by gossips, she was pretty prickly about office romance, even during the best of times.

The next part was a sore point for Bayonet. "FashionMan is as twisted as his eye for fashion. GolfMan has been a blind spot for me, but his frequent association with FashionMan makes it easy to believe. AlchemyMan? A mad hatter whose usefulness propels him to heights that his personality ought to prevent him from reaching. In hindsight, he and FashionMan both have that in common... I should have linked the two earlier," she growled, seeming tense enough to break her tea cup. Rare pain showed on her face as she squinted her eyes, then averted them from the tea meaningfully. "But Aroma? I've worked closely with her all this time. She has contributed much in terms of not only finances, but even work in the field against the mafia, before my very eyes...! It's as though her name was put in with the others just to wound me, or to make me doubt the validity of the whole gift, part and parcel. I hardly know how I will treat her when next we meet... I suppose the topic must be investigated as discretely as possible. But would that I could simply ask her!"

Her expression continued to look stormy as Pirouette spoke; she sat forward in her chair with her shoulders hunched. It seemed as though she was battling between two answers. "You are right, of course. A body of NetPolice as corrupt as we currently find ourselves is as unreliable as a disbanded one. However, be mindful of your own safety. If we still have allies, then all well and good, but if those names you mentioned are with our enemies and they were to find out, there would be little I could do to protect you. You cannot imagine how much stronger they are than a lower ranked number such as myself," she winced, sinking backwards into her chair as though finally reckoning with the possibility. "Of course, I am a firm believer that the proper strategy can thwart any foe... But still. Let us pray it never comes to that."

Again, the grim smirk came to her face. "I wonder what body of judgment we will present AppraisalMan to in order to put him in those chains," she murmured. "A council consisting of the four from this room, perhaps? I intend no mockery, but I do hope an organization remains to pass judgment after all of this is over."

Bayonet nodded to dismiss Pirouette, with an expression as though all of this was giving her a headache and she couldn't afford to devote anything extra to the interpersonal issues Disappearance was experiencing. "We will handle the matter of your payment. I will simply distribute it to your email. Expect a generous one, so that at least our resources will go to some cause of tangible good," she finished with a slight smile.

Once Pirouette broke free from that conversation, she found herself met with a disappointing lack of engagement from her coworker.

Quote (Disappearance)

"There is nothing to make right. My [REDACTED] will go away with time and I can handle it myself. You seem like you have plenty on your plate already. Let me handle this, at least."


It seemed Pirouette wouldn't get the face-to-face she wanted, at least not today. The woman's insistence on the matter was just as obtrusive as her mask.
posted in NetPolice HQ
RE: Imaginary Space
With the immense beast before Terra nearly on its last legs, perhaps quite literally, its static-ridden roar filled her ears. Its breaths intermittent and strained, like the low voltage of an aging battery. Having jumped back up from the hole that it fell into, the beast's desperate attempts to retaliate were denied again and again. Every time, inches away from landing a hit, Terra anticipated each swipe and smash with almost precognitive accuracy. At first, her limbs were being moved entirely out of her control, but as she became more aware of it, it felt more and more guided, rather than forced. The sudden rush of tranquility was still there, but what she felt before was like an opaque fog in her mental space was gradually clearing up, sharpening into a resolute point.

"Okay! Okay, that went better than I thought. Okay, gotta focus, shields, gotta get shields..."

Carbide's panicking was still at the back of her mind, but she was still evidently making the best of the situation. Terra saw her defenses rebooting, making use of the leaking magnetic fields from Riccio's wounded body to facilitate a properly element-aligned set. The light armor and shield clicked into place with a brief crackle as the yellow energy field surrounded her. Standing up against Riccio, she tested her limbs, this time with slow, deliberate intent, rather than fighting against it. It was almost like wading through molasses at first, but almost immediately, she felt the resistance part into smooth, firm movements. Whatever was controlling her now seemed to be working more and more with her, becoming a compatible whole.

"Whoa, what happened there? Feels like something... something really big touched down. Wait, lemme see..."

Even Carbide seemed to be aware of it now, as internally, she felt the SP's control over her defenses strengthened, and it no longer felt like she was dividing up control. Instead, it was as if something took hold of Terra and Carbide's hands and linked them together. Suddenly, Carbide felt like she was in her own body again, and Terra felt her hand holding up the tower shield gripping it with an emboldened strength. "That's more like it!" she exclaimed. "That's how we do it!"

Terra nodded. "I'll be relying on you, then," she said.
"You got it!"

Almost like a choreographed dance, Terra moved now across the surface of the asteroid, weaving in and out of attacks with clear intent. In her mind, an image was forming, of a dark city of windowless skyscrapers stretching into the sky, taunting a thunder-streaked sky with their lightning rods. The steel spires' shapes began to blur into a single mass, and the lightning died down, until it all became a single mountain. The image solidified in her mind as she moved, until she dug her boots into the ground, staining them with the black and gold of Riccio's blood. The yellow circuitry around her feet sparked and hissed defiantly just as Riccio did, until she silenced it with a wave of her hand.

All at once, the circuitry reorganized itself into a circular shape radiating outwards, with glowing pulses being sucked in towards Terra, building up her energy. The conductive radial lines rapidly lost their light towards her, until all around her was pitch black. Then, the circuitry tore itself out of the ground all at once like snaking tendrils, little sparks escaping from their ends, swirling and coalescing into two enormous forms. As the tangles of wiring shot themselves continually upwards, it spread out like tree branches, though bare and leafless. Faster and faster the wires extended, until they resembled gnarled tree trunks. The ground around Terra was now completely void of the circuitry, and the "trees" had grown up to almost Riccio's height. Towering over the Navi in comparison, they creaked and lumbered and bent slowly backwards, before returning course. Increasing speed with a steady acceleration, into a crushing blow that seemed inevitable, like the fists of a lumbering giant upon the earth.

// Summary (Field Effect: +10% Evasion)
[Te.1] Sig: Terraskill (Archiver): Persistence of Will: Planar Barrier(30) + Planar Casing(30) + Planar Shield(1) (Magnet: Elec)
[Te.2] Act: Buster Charge
[Te.3] Sig: Terraskill (Archiver): Vigilance of Will: Haste 2 + Dodge (Haste2+FieldEffect: Evasion+30%)
[Te.4] Act: Buster Charge
[Te.5] Act: Evade incoming attacks: Dodge (Haste2+FieldEffect: Evasion+30%)
[Te.6] Act: Charged Buster: Wood 600 @ Riccio (Element Weakness: +100% Source)
posted in NAXA Net
RE: Jazz Signature updates
Should be just 790/800 points used. Looks correct otherwise, approved.
posted in Signature Attack Registration
RE: Imaginary Space
As the cavern wall blew apart to reveal the massive crater towards the outer surface of the asteroid, Terra first felt the impact ripple through the space rock, spreading numerous faults throughout. Her feet were still firmly planted on solid ground, however, even as the mud slurry that she had summoned lurched about in the cavern, mixing and scattering about with the discolored rock from the asteroid itself. The wild electrical discharge began to die down in the thin atmosphere around her, and she got a view of star-speckled sky. The view was partially obscured by another strange sight; the enormous beast of metal and iron that she had been fighting was scrambling up through the breach.

"Is it... is it running away?"

The surprise was evident in Carbide's exclamation even within Terra's mental space, as they both witnessed their foe that had just looked so calamitous moments before, teetering out of the lip of the crater. Out of the corner of her eye, she also saw some greenery start to bloom inside the cavern from her sudden introduction of lively energy into the barren asteroid. As if by instinct, she directed the flow of vitality into herself, its warmth filling her up as it patched up some damage. The artificial calm slowly released itself, replaced by a feeling of tenseness.

"Yeah! Eat shit! We're the strongest!" Without a physical body, Carbide wasn't quite able to pump her fist into the air, but the sentiment was there all the same. "Man, wonder what was it doing here, though? Maybe it's related to the one we found in the Okuden network," mused Carbide. "What do you think, Terra?" Carbide's query was greeted by silence, as Terra simply watched Riccio clamber out of the hole that their battle had created, with the erratic sound of its scrap iron body scratching against the rock. The little Support Program felt a pang of suspicion come up. Nothing from what she could perceive from inside Terra's internal space seemed off, but of course she had no frame of reference either.

"Terra? Is it that thing from earlier that was controlling you?"

"... It might be, I'm not sure now myself," replied Terra. Even though she had felt more certain that she had navigated the situation, and whatever was controlling her earlier seemed to have let her go. Was it perhaps trying to protect her by taking control, releasing its hold once the danger passed? Terra wasn't sure how she felt about it if her deduction was true. The strength of the attacks at which she saw herself using was definitely not something she was able to produce before. Could she reproduce it?

Recalling what she saw earlier, she extended her hand out. The mud around her agitated as it rose up in front of her, taking the shape of the huge faux tree trunk. She clicked her tongue. It wasn't quite the same. It was still much more than her usual strength, but she wasn't able to replicate what she saw herself doing before. Looking up at Riccio's battered figure, she made a decision.

"I'm chasing after it."

"Huh, w-what?" blurted out Carbide, before Terra vanished into thin air, reappearing outside on the surface of the asteroid, face-to-face with the beast she had just been fighting. The artificial tree trunk that she produced earlier was hovering above her, and she sent it crashing down with as much force as she could muster. Immediately, she felt the foreign influence creep in suddenly again, wresting control of her body. This time, however, it was only to put some distance between her and the metal monster, anticipating its retaliation.

"I take it back! I take it back! Why do we keep doing this?!"

// Summary (Field Effect: +10% Evasion)
[Te.1] Sig: Terraforce (Archiver): Restoration of Disaster: Heal 60 @ Self
[Te.2] Act: Buster Charge
[Te.3] Sig: Terraforce (Archiver): Spirit of Disaster: Teleport @ In front of Riccio (FieldEffect: Evasion+10%)
[Te.4] Act: Half-charged Buster: Wood 300 @ Riccio (Teleport: Acc+, Element Weakness: +100% Source)
[Te.5] Sig: Terraskill (Archiver): Vigilance of Will: Haste 2 + Dodge (Haste2+FieldEffect: Evasion+30%)
[Te.6] Act: Evade incoming attacks: Dodge (Haste2+FieldEffect: Evasion+30%)
posted in NAXA Net
RE: NP Holding Cells with Disappearance and HoundMan
By the time they reached the office, HoundMan appeared to be satisfied. For whatever reason, Disappearance remained either sullen or at the very least quiet-- it was hard to tell given the mask covering her face and her silence. The only thing for now was to assume she was slowly writing a heavily considered message in response to Pirouette's concern. Pirouette would realize that she probably wasn't going to receive the response until the meeting was already underway.

On the other hand, Bayonet was quick to respond in the affirmative.

Quote (Bayonet)

Very well. I'll ask you to hold on after the meeting.


Once they reached the office, Bayonet appeared to take an unbiased pleasure in having her tea accepted by at least one of the mission participants. She lifted the teacup opposite hers to decanter, while Pirouette began. She nearly lost her composure at the news that AppraisalMan had not only broken his silence, but had also agreed to fully furnish the information he'd been withholding. "I'm surprised to hear that he's not tied up with the Mafia-- at least not yet, that we can prove. Still, I suppose there are criminals everywhere, even outside that organization," she sighed, not realizing how appropriate her words would turn out to be once more information was presented.

Clearly, of greatest interest to Bayonet was the idea that AppraisalMan was actively financing people within their own organization, to the point that she quickly wished to return to that point, rather than dwelling on AppraisalMan's techniques. Disappearance, on the other hand, was affected by the information. "I really should have put that together. Well, on some level, I knew it. But I guess after all of that time I sunk in on my assignment, I wanted to think it was a puzzle with an answer," the masked woman muttered, clutching one hand to her mask irritably.

"NightMan and Bank were under his thumb? That's Internal Affairs and one of our chief handlers of finances, all in his pocket," Bayonet clicked her teeth, completely forgetting the tea as she adopted a sour expression. It was no secret that she'd been on the hunt for traitors within their organization for a long time. "We've been made to look like absolute fools. The very core of our organization has been corrupted. Even those not in the know have been relying on the fruits of that dark deal," she growled, narrowing her eyes. "I'm being too hasty... Please, continue. I'll try not to draw any conclusions until you finish."

The corners of her eyes twitched with greater irritation as she attempted to calm herself with a sip of her drink; hearing that NightMan had been moonlighting as an adult actress clearly didn't sit well with her either. "Well, there seems to be an epidemic of unfavorable adult situations that we aren't proud of ripping through the Netpolice as of late. Those we can manipulate to our advantage. Would that his doubling as an adult actress was the worst of his crimes, this would be a much easier matter to resolve," she spoke quietly after setting down her cup.

Pirouette ended by placing the data packet onto the table and explaining its origins. "Yes, let us open it. There is virtually no one I trust in this organization now more than those assembled in this room, until I can put my finger on everyone that AppraisalMan's got dancing on his strings," the commanding officer spoke grimly, allowing Pirouette to open the packet. The files that stacked onto the table were nothing more than AppraisalMan's own writing, done up in flowery cursive, outlining the current going on in more specifics than had perhaps been clear to this point:

Quote

NightMan-- or Lady of the Night-- is set up to take the fall as the one person inside the NetPolice with connections to me. He does this for the perceived good of preserving the entire structure of the Netpolice. With his suspicion and imprisonment, he wishes to draw suspicion from others within the group who have been accepting my loans with the questionable terms I set.

Several big names-- which I may or may not have supplied to you already-- are poised to fall if you blow the lid on my scheme, which could conceivably send half the house of cards that is the NetPolice tumbling in on itself. The domino effect will be splendid and glorious! I will perceive as much of it as I can.

In particular, Bank is well-informed and supports the plan to have NightMan take the fall. Her hope is that you have gathered enough evidence to support that outcome and that I have guided you there as well. It is unlikely she suspects that I have a greater plan in all of my reckless financing. My strong belief is that she thinks I'm driven by money and although I have my thumb on the detonator of a metaphorical bomb, I have no reason to push down on the trigger. By this point, you may know that I am positively giddy for the opportunity to press that button! Her incorrect assumption is going to cost her everything.

Go ahead and throw the two of them-- my Lady and Miss Bank, that is-- in the slammer together! I'm always giving you folks nice gifts. Consider this just another on top of the pile.


Bayonet grimaced even harder and clutched one hand to the armrest of her chair. "This insufferable lout realizes exactly the position he's put us in. He's talking like he's a chum of ours in this message, but in reality, he's forced us into a terrifying position: he's saying we can either leave cancerous tumors inside of our organization and live comfortably on a deadly timer, or we can excise them and suffer. In NightMan's case, his long absence was an inconvenience in the grand scheme of things-- a drain on resources, but one easily managed. If Bank were to take the fall along with him... we would lose proprietary knowledge and experience, not to mention the faith and loyalty of Internal Affairs agents who have worked with her for a long time."

"I don't get it. This means she's a criminal, right? It sounds like the right solution is to take her in, aroo," HoundMan pointed out, looking at things through a simpler lens.

"It's not that easy. We're already suffering through various hits to our reputation as of late. He was right to state it as though it's a house of cards. If new recruits begin to doubt our virtue... If long-time members begin suspecting all of their allies as I have of late, allowing it to consume all of my waking hours... If other beneficiaries of those same funds begin to scramble away from the NetPolice or covering their tracks in a discrete manner...!"

"You're saying we have to let Bank get away with it..." Disappearance spelled out, sounding displeased.

"It's a tough choice, at least until we have the names of all of the other major actors in this plan," Bayonet admitted. "I want justice dispensed more than anyone, but it's clear that this is just another of AppraisalMan's tricks. He's given us information we can't actually act on without doing irreparable damage to our own organization. Damn it..." Her brow knit in consternation. "I can already guess how far it goes. My own close friend, Aroma, must be in his snare as well. Blast! The amount we stand to lose if we take her out of the field and out of finances...!"

"I understand your position. However, after looking into the situation for all of this time and being manipulated by Bank, who knew what was happening all along, I'm not going to report back to work under that [REDACTED] [REDACTED]. At the very least, Bank has to go down now. She looked me in the eyes and told me to debase myself for that [REDACTED] for months..." Disappearance argued back. Her face was hidden behind her mask, but her voice stern.

"You're right, of course. Yes. We will take Bank into confinement-- discretely-- and pump her for information. We'll also extract what we need to have someone take over her role in an official capacity. How would you feel, Disappearance, about slotting into that role? This is not a bribe-- it is simply that I have no one else I can trust there at the moment. You've been an assistant to Bank for quite a while, haven't you?" Bayonet offered.

"Yes... I wasn't expecting a promotion, but I'd be happy to take it, just to make sure nobody else just as bad gets slotted in there," she agreed.

"Congratulations!" HoundMan piped up, clapping his hands in a tone-deaf expression of pleasure that didn't acknowledge the dismal attitudes of everyone else in the room.

"Pirouette, it goes without saying that I'm thankful for this information, but it's more than that. I must ask you to be my right hand going forward. Everyone inside the organization already knows I'm on the hunt for traitors and the cockroaches will begin to scurry once they notice Bank and NightMan are both in lockup. You may be my best weapon for continuing to handle the situation," Bayonet explained, leaning forward with her gloves folded beneath her chin. "I may not be able to directly order you to look into the matter going forward-- not without rousing more suspicion-- but I ask that you keep wary and vigilant in all of your actions. Report anything that seems suspect, no matter how small. I'm asking Disappearance and HoundMan to do the same."

"Yes ma'am," HoundMan agreed, though if anyone was lacking the eye for picking up sensitive tells from suspicious people, it was probably him.

Disappearance nodded as well.

"You two are dismissed. Pirouette, please stay behind. I'd like to discuss the matter of what to do with Bank a little more, before we part," Bayonet spoke evenly. Her face, all business, made it look as though she probably would have wanted to speak with Pirouette further, even if she hadn't been instructed to.

HoundMan snapped a salute, then smiled gratefully towards Pirouette. "Even if things are getting confusing, I'm glad I can still trust you, ma'am! I'll be looking forward to working with you again in the future! Or going out like you talked about! Either way, respectfully!" he finished, stumbling over his words a bit at the end. With a chipper attitude that didn't match the rest of the setting, he left first.

As usual, Disappearance was slower to move. She nodded towards Pirouette, indicating she trusted her to handle the rest of the matter, then walked to the door. As she opened it and moved her caped form outside, she also shot Pirouette the message she'd been composing:

Quote (Disappearance)

I'm sorry if I seem despondent. I was mistaken about the relationship that I'd formed with HoundMan over the last few months. It was probably just the situation we were both trapped in that made me think things were more intimate than they were. You and I both have too much on our plates for me to compete with you and I think I already lost, anyway. Please don't worry yourself over it.
posted in NetPolice HQ
RE: Netbattles and Chill
Emboldened by his invulnerability, Courser began to heckle his adversaries, or more accurately, his doppelganger did, throwing banter at the viruses. This drew their attention quite successfully, with the Slimey bouncing over to him, while the real one made his move. Needles and lances made of liquid were loosed through the air from both Courser and a triple-barreled Needler chip. As such, most of them received a few holes in their carapace. However, his AquaNeedle attack wasn't quite as accurate as the Needler, due to his murky form obscuring his aim despite his best efforts, and only the Slimey received enough damage to be deleted. Afterwards, he drew his water onto his fist to freeze it into an icy bludgeon, which was used to great effect as it punched through both the Satellite and the BombBoy.

Left without its original owner, the BombBoy's bomb wound down, rendered inert. It might be possible to repurpose it into battlechip data...

-- Viruses --
Satellite EXSatellite EX (Satellite)

Area: Netopia, Sharo, NAXA

HP: 150
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (6 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On1, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.
: DELETED
BombBoy EXBombBoy EX (BombLab)

BombLab viruses attack by summoning a huge cube-shaped explosive, called a BoyBomb. They push this bomb towards their enemies, using it as cover against incoming fire as they do so. It takes a BombLab virus an action to summon a BoyBomb, and another 2 to push it into attack range of the enemy. Once the explosive is in range, it will explode the very next turn. BoyBombs have StoneBody, and can be moved with special abilities, such as Knockback, Microburst, Pull, Gravity, and Telekinesis. BoyBombs will explode if physically picked up, however (EX: Rageclaw or similar means). Bomb Lab viruses jump, not teleport, back to their starting position after setting the BoyBomb.

Area: Netopia, Sharo, NAXA

HP: 130
Attack Damage/Effect: 60 Null + Blast 3
Attack Accuracy: S
Attack Description: Summons a 10 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
Element: None
Possible Rewards (Per virus): BoyBomb1, Zenny
Special: This virus is immune to the effects of BoyBombs, including damage.
: DELETED
Slimey EXSlimey EX (Slimey)

Slimey viruses were produced to be sources of major traffic lag. While a Slimey virus is on the battlefield, all Navis and SPs suffer from a passive Slow-like effect that imposes a -10% Evasion AND Movement Speed penalty. This effect is not a status ailment, and cannot be cured. This effect does not stack with itself if more than one Slimey is on the field at once. As this does not count as a true Slow effect, up to two instances of Slow may stack on top of this effect for a total penalty of -30% Evasion/Movement Speed. This effect expires when all Slimey viruses on the field are deleted or flee. Slimey viruses are very slow to move and dodge, but every move they make that is not a dodge counts as an attack. Slimeys deal damage by touching an opponent, thus touching a Slimey directly results in damage to any non-Slimey the virus considers hostile.

Area: Sharo, NetVegas, Beach

HP: 120
Attack Damage/Effect: 30 Aqua + Slow
Attack Accuracy: A
Attack Description: Body slams its foes. Any foes hit are slowed the following turn. Must be within melee range to attack a foe.
Element: Aqua
Possible Rewards (Per Virus): MetaGel1, Zenny
Special: While this enemy is on the field, dodge effectiveness is reduced by 1 Rank.
: DELETED
BasherBasher (Basher)

Basher viruses are the top-tier of the stationary gunnery viruses with an unmatched single-shot damage output among the normal viruses. They are also the rarest of their class, and appear only after battle 5. They also never appear in large numbers in a normal battle, meaning the ratio of total viruses to Bashers should be at least 4 to 1. The attack cycle of Bashers is 2 actions long, regardless of which attack they use. The first attack requires one action to charge before firing, and the second attack executes twice in succession. If they are stunned, they resume their attack cycle where it was halted once the stun wears off. They don't move, and don't dodge.

Area: Sharo

HP: 120
Primary Attack Damage/Effect: 60 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Primary Attack Accuracy: A
Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot, usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Secondary Attack Damage/Effect: 10 Fire x3 Targets + Double Attack
Secondary Attack Accuracy: A
Secondary Attack Description: Fires a 3-shot spread from the left arm cannon, then follows up with an identical attack from the right arm cannon just after. Each cannon shot requires an action, and both attacks must occur one after the other.
Element: Fire
Possible Rewards (Per Virus): Magnum1 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.
A: DELETED
BasherBasher (Basher)

Basher viruses are the top-tier of the stationary gunnery viruses with an unmatched single-shot damage output among the normal viruses. They are also the rarest of their class, and appear only after battle 5. They also never appear in large numbers in a normal battle, meaning the ratio of total viruses to Bashers should be at least 4 to 1. The attack cycle of Bashers is 2 actions long, regardless of which attack they use. The first attack requires one action to charge before firing, and the second attack executes twice in succession. If they are stunned, they resume their attack cycle where it was halted once the stun wears off. They don't move, and don't dodge.

Area: Sharo

HP: 120
Primary Attack Damage/Effect: 60 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Primary Attack Accuracy: A
Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot, usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Secondary Attack Damage/Effect: 10 Fire x3 Targets + Double Attack
Secondary Attack Accuracy: A
Secondary Attack Description: Fires a 3-shot spread from the left arm cannon, then follows up with an identical attack from the right arm cannon just after. Each cannon shot requires an action, and both attacks must occur one after the other.
Element: Fire
Possible Rewards (Per Virus): Magnum1 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.
B: DELETED

-- Navis --
Courser.EXE: 100 HP (Snow, middle of area) (Barrier: 40) (Casing: 10)

-- Terrain --
35% Snow
  • Non-Aqua Elementals get -10% Evasion and reduced movement speed.
  • Wind attacks: +100% Source Damage. Imbue Aqua if Null. Change terrain hit to Ice for 1 turn after turn hit, then back to Snow.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Fire attacks: Change terrain hit to Ice, generate Frosty Mist: -10% Accuracy for Non-Aqua Elementals, +10% evasion against Non-Aqua Elementals, Freeze1 effect for any Aqua or Wind attacks.
  • PanelShot: Imbue Aqua + Freeze1.

5% Ice
  • +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Elec attacks: +100% Source Damage.
  • Fire attacks: Change terrain hit to Sea.
  • PanelShot: Imbue Aqua + Freeze1.
(A patch towards the left, with frosty mist hanging above it)
20% Normal
  • No effects.
(A tiny winding path moving around two of the sinkholes, patch under Needler2)
40% Missing
  • Permanent bottomless hole.
  • Doubles dodge penalties for bad RP.
  • EJO if you fall in.
(5% large sinkholes dispersed throughout the snow)

-- Object --
BoyBomb: 10 HP (Left alone on the field)
Needler2HP: 80
Properties: Normal, Mobile
Object Damage: 80 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 40 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
Trader Rank: C
: 80 HP (Normal, to the left) (Barrier: 40)

-- Battle 11, Victory!! -
Rewards: BoyBomb1HP: 100
Properties: Normal
Object Damage: 220 + Blast3
Damage Method: Throw, Knockback, Microburst, Pull, Gravity, Telekinesis
Attack Damage: 220 + Blast3
Accuracy: Not Applicable
Description: Creates a BoyBomb1 on the field directly before you. The bomb may be pushed around until the end of the turn. The bomb will explode at the beginning of the following turn, dealing extremely heavy damage to anything nearby. Be somewhere else when that happens....
Duration: Until destroyed or the beginning of next turn.
Element: Null
Special: If enough damage is dealt to this object to destroy it, it will immediately explode instead.
Trader Rank: D
Battlechip, 4550z, 15 BugFrags, +2 Basher Bounty
posted in Sharo Net
RE: NP Holding Cells with Disappearance and HoundMan
"I'm glad as well. All that you've asked, I shall provide to you," AppraisalMan returned her smirk; his smile cut a long, thin line across his crystalline face. "You're getting this favor for much, much less than my going rate, you know?" he added with a chuckle, leaning back in his chair slightly and raising the slight protrusions where eyebrows would be on an ordinary human face. As she adopted her chosen expression and drilled him again on the authenticity of the information, he narrowed his eyes, but kept his expression the same otherwise. "'Da,' it's very good. There's no one better suited to give you this information, because I'm the one that engineered each of the deals. These sums were large enough to warrant rigorous record-keeping and you must understand that all of my amusement was tied into how they used them; as such, I demanded very thorough reports and checked every last zenny, hm hm hm..."

His gaze remained bright but unfeeling as her hand reached towards his face; he didn't flinch, nor did he seem to get a rise. He did respond, while closing his blue eyes with a smile that was nearly sympathetic. "You're quite right. Neither one of them ever tried this," he confirmed, then opened his eyes a half-shade to study the private area he'd been offered a view of. "If you're acting, you're doing a very good job, Pirouette. I'd rate it... a solid 51," he shrugged. "Are you classically trained?"

His jokes were more callous than legitimately worrying, in the face of Pirouette's other concerns. "Oh, it gets better. You know how to use just the type of dirty talk I like. Let's bump it up to... 55, since I'm feeling generous," he cackled, showing the tips of his diamond teeth as Pirouette continued the strip-show, showing discomfort at every step of the way. The man's crystalline hands were undesirably sharp-edged and cold as Pirouette grabbed hold of them and lifted him into place. One of his eyes was still covered by an appraiser's monocular lens, which extended back and forth for an uncomfortable degree of close inspection. "Not a lot of folks present themselves to me so fully for my appraisal. I suppose that the low opening score scares them off."

He clicked his tongue lightly inside his mouth while exploring Pirouette's body with surprising delicacy, perhaps a necessity given the jagged edges covering his hands. Each minute motion threatened to cover her pale and delicate skin in red cuts. "Truth be told, I'm fine that way. I told you that my appraisals are low as a matter of course-- I pulled back the curtain on that little fact earlier-- but the other side of it is that I really do find most people's appearances absolutely revolting. Especially without clothing. If you were to ask me my type, I'd say, 'I'll tell you when I find it,'" he rambled on, while flipping his hand to begin running the flat, cool surface of the back of his pointer finger around the exposed area. "But this sort of emotion you're showing me... scared, vulnerable, and repulsed with both me and yourself... I like that quite a lot. Even if it's all an act, I like having the scenario in hand to think back to whenever I encounter you in the future. I--!"

His words stopped short as Pirouette finally rejected her own performance, pushing off from him and shoving his hand down onto the table with a clatter of gems against metal. "Oooh! You might expect you'd lose some points for that sort of behavior, but that's actually just what I was looking for. And look! You've summoned him!"

Before Pirouette even had a chance to make it to the back room, HoundMan was perched in the frame of the window into the next room, wearing an uncharacteristic expression with his lips peeled all the way back from his jagged teeth. His behavior was more Hound than Man, as his ordinarily green visor lit up red and he threatened to pounce into the prisoner's interrogation room. When she ran past and for the door, his protective nature won out over his vengeful one, and he ended up chasing after her on all fours.

"'Da,' yes! I'll be looking forward to how you've thought to improve your evaluation by another 2 or 3 points in our next encounter!" AppraisalMan cackled after her, now wearing a face a bit reminiscent of when he'd barely resisted the urge to masturbate to his own ingenious manipulation of NightMan earlier.

-----------------------

HoundMan was back in his armor, a stark contrast to Pirouette, who was in only a marginally less dire state of wardrobe distress than she had been while entertaining AppraisalMan. The dog-like man stood up straight like a statue, while listening to the newly smiling Pirouette unconvincingly reassuring him that nothing had occurred worthy of a violent reaction. "You really got him to agree, huh? He did a complete 180," HoundMan grumbled, looking like he was half disappointed that he hadn't gotten the go-ahead to execute the guy. At her reassurance, the green lights showing at the ends of his goggles half-shaded; he still seemed worried, like a child (or a pet) having a hard time absorbing a lesson. "He's the one you're giving the act, not me, right?" he questioned, while keeping his posture straight and wearing a despondent frown.

He managed to turn his mood upside down, although not his frown-- even at the best of times, he wore a kind of alert, bated-breath frown, one step away from panting excitedly. "O-Oh, you've got no responsibility to show me-- or the right man-- anything, ma'am! Unless you want to! Respectfully, ma'am!" he snapped his salute once more. Once she was decent again, he nodded eagerly. "Let's go get Disappearance now!"

-------------------------

Disappearance was eager to leave the room with NightMan; the latter went wholly silent and didn't encourage any of them to speak to him any further. Disappearance seemed like she had just about worn herself out trying to pump some kind of new information out of him. "I hope you two found something more than I did. Nightman has clammed up like a [REDACTED]-- well... you know," she murmured behind her blank mask.

"I think Pirouette got something pretty good! I'm going to let her handle the talking, though," HoundMan reassured her.

Disappearance seemed to calm down; she might even be smiling behind her mask. "Well... Are we reporting to Bank?"

"No, Bayonet, aroo!"

At that, she didn't seem quite so excited. Bayonet might be higher ranked than Bank, but Disappearance was still Bank's direct underling. She was probably worried about what sort of sensitive topics they might get in to that Bank would later rant about being kept out of the loop on. "Should I send Bank a direct message...?"

"... I wouldn't," HoundMan answered her with a tight frown, seeming to sense that the information Pirouette had garnered might be meant only for very particular ears. "On that note, we better hurry while we still have the first say in this story, aroo."

With that, the three made their way back to Bayonet's office.

------------------------

When Pirouette arrived, leading the group with the others close behind her, Bayonet was in the middle of a call with an unseen net-navi. "Yes, well, if there's nothing further you need from me in regards to fund-raising efforts, I'll leave you to handle the rest," she finished. "I have a pressing appointment." The steely-faced woman nodded into her view-screen, then dismissed it with a flick of the wrist. At this point, she rose to her feet, then gestured to a low coffee table with, conveniently, four seats surrounding it. "Please, give me your report and any data you've collected immediately. I'll prepare tea and coffee for those of you who wish to partake."

"Just water for me," HoundMan responded. "Ma'am!" He added a salute.

"... I'm fine," Disappearance spoke up.

At this point, Pirouette would likely remember the data packet she'd accepted earlier. It was up to her to decide whether to hand that, unopened, over to the bigwig herself, to analyze it herself first, or to simply keep it as a trump card of her own.
posted in NetPolice HQ
RE: Netbattles and Chill
Contemplating the what-ifs with his own decoy was one of the ways CourseMan passed the time along the way, and the viruses they came across in the valley was another. Afterwards, the two moved into action, with a misty breeze kicking up to inconspicuously protect them with a defensive field. Starting out, the two spread a small storm of snow to shred at the area, with everyone but the BombBoy receiving minor lacerations. In addition, one of the Bashers found its barrel started to frost over heavily from the attack. The BombBoy chose to summon its cube-shaped explosive to try and protect itself, while the Slimey employed evasive maneuvers by way of rushing towards one of the two. Unfortunately, it chose to rush after Courser's doppelganger, and found that it was deceived as it plopped onto empty snow.

The Bashers moved next, their machinery whirring up to charge a shot while they swiveled towards Courser's body, one of them fighting against the quickening ice. The Navi had a countermeasure already lined up, however, as his body faded into the snow itself. Shortly after, the frozen Basher would find itself cleaved in half, while the other shot its charge into the snow. The snow erupted into the air, leaving a sheet of ice underneath, and a mist of frost hanging in the air. The other Basher met its end quickly in the same way, while Courser cleanly avoided a confused Slimey's bounces. The BombBoy started to push its charge through the snow, and the Satellite swept its sensors across the area, both oblivious as to where Courser actually was.

-- Viruses --
Satellite EXSatellite EX (Satellite)

Area: Netopia, Sharo, NAXA

HP: 150
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (6 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On1, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.
: 140 HP (Snow, behind BombBoy)
BombBoy EXBombBoy EX (BombLab)

BombLab viruses attack by summoning a huge cube-shaped explosive, called a BoyBomb. They push this bomb towards their enemies, using it as cover against incoming fire as they do so. It takes a BombLab virus an action to summon a BoyBomb, and another 2 to push it into attack range of the enemy. Once the explosive is in range, it will explode the very next turn. BoyBombs have StoneBody, and can be moved with special abilities, such as Knockback, Microburst, Pull, Gravity, and Telekinesis. BoyBombs will explode if physically picked up, however (EX: Rageclaw or similar means). Bomb Lab viruses jump, not teleport, back to their starting position after setting the BoyBomb.

Area: Netopia, Sharo, NAXA

HP: 130
Attack Damage/Effect: 60 Null + Blast 3
Attack Accuracy: S
Attack Description: Summons a 10 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
Element: None
Possible Rewards (Per virus): BoyBomb1, Zenny
Special: This virus is immune to the effects of BoyBombs, including damage.
: 130 HP (Normal, middle of area)
Slimey EXSlimey EX (Slimey)

Slimey viruses were produced to be sources of major traffic lag. While a Slimey virus is on the battlefield, all Navis and SPs suffer from a passive Slow-like effect that imposes a -10% Evasion AND Movement Speed penalty. This effect is not a status ailment, and cannot be cured. This effect does not stack with itself if more than one Slimey is on the field at once. As this does not count as a true Slow effect, up to two instances of Slow may stack on top of this effect for a total penalty of -30% Evasion/Movement Speed. This effect expires when all Slimey viruses on the field are deleted or flee. Slimey viruses are very slow to move and dodge, but every move they make that is not a dodge counts as an attack. Slimeys deal damage by touching an opponent, thus touching a Slimey directly results in damage to any non-Slimey the virus considers hostile.

Area: Sharo, NetVegas, Beach

HP: 120
Attack Damage/Effect: 30 Aqua + Slow
Attack Accuracy: A
Attack Description: Body slams its foes. Any foes hit are slowed the following turn. Must be within melee range to attack a foe.
Element: Aqua
Possible Rewards (Per Virus): MetaGel1, Zenny
Special: While this enemy is on the field, dodge effectiveness is reduced by 1 Rank.
: 100 HP (Snow, behind BombBoy)
BasherBasher (Basher)

Basher viruses are the top-tier of the stationary gunnery viruses with an unmatched single-shot damage output among the normal viruses. They are also the rarest of their class, and appear only after battle 5. They also never appear in large numbers in a normal battle, meaning the ratio of total viruses to Bashers should be at least 4 to 1. The attack cycle of Bashers is 2 actions long, regardless of which attack they use. The first attack requires one action to charge before firing, and the second attack executes twice in succession. If they are stunned, they resume their attack cycle where it was halted once the stun wears off. They don't move, and don't dodge.

Area: Sharo

HP: 120
Primary Attack Damage/Effect: 60 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Primary Attack Accuracy: A
Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot, usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Secondary Attack Damage/Effect: 10 Fire x3 Targets + Double Attack
Secondary Attack Accuracy: A
Secondary Attack Description: Fires a 3-shot spread from the left arm cannon, then follows up with an identical attack from the right arm cannon just after. Each cannon shot requires an action, and both attacks must occur one after the other.
Element: Fire
Possible Rewards (Per Virus): Magnum1 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.
A: DELETED
BasherBasher (Basher)

Basher viruses are the top-tier of the stationary gunnery viruses with an unmatched single-shot damage output among the normal viruses. They are also the rarest of their class, and appear only after battle 5. They also never appear in large numbers in a normal battle, meaning the ratio of total viruses to Bashers should be at least 4 to 1. The attack cycle of Bashers is 2 actions long, regardless of which attack they use. The first attack requires one action to charge before firing, and the second attack executes twice in succession. If they are stunned, they resume their attack cycle where it was halted once the stun wears off. They don't move, and don't dodge.

Area: Sharo

HP: 120
Primary Attack Damage/Effect: 60 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Primary Attack Accuracy: A
Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot, usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Secondary Attack Damage/Effect: 10 Fire x3 Targets + Double Attack
Secondary Attack Accuracy: A
Secondary Attack Description: Fires a 3-shot spread from the left arm cannon, then follows up with an identical attack from the right arm cannon just after. Each cannon shot requires an action, and both attacks must occur one after the other.
Element: Fire
Possible Rewards (Per Virus): Magnum1 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.
B: DELETED

-- Navis --
Courser.EXE: 100 HP (Snow, middle of area) (Barrier: 40) (Casing: 10) (Shadow: 1 Turn) (Self-Slow2: 1 Turn)

-- Terrain --
35% Snow
  • Non-Aqua Elementals get -10% Evasion and reduced movement speed.
  • Wind attacks: +100% Source Damage. Imbue Aqua if Null. Change terrain hit to Ice for 1 turn after turn hit, then back to Snow.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Fire attacks: Change terrain hit to Ice, generate Frosty Mist: -10% Accuracy for Non-Aqua Elementals, +10% evasion against Non-Aqua Elementals, Freeze1 effect for any Aqua or Wind attacks.
  • PanelShot: Imbue Aqua + Freeze1.

5% Ice
  • +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Elec attacks: +100% Source Damage.
  • Fire attacks: Change terrain hit to Sea.
  • PanelShot: Imbue Aqua + Freeze1.
(A patch towards the left, with frosty mist hanging above it)
20% Normal
  • No effects.
(A tiny winding path moving around two of the sinkholes, patch under Basher A)
40% Missing
  • Permanent bottomless hole.
  • Doubles dodge penalties for bad RP.
  • EJO if you fall in.
(5% large sinkholes dispersed throughout the snow)

-- Object --
BoyBomb: 10 HP (Being pushed by BombBoy EX)

-- Field Effects --
Slimey EX Slow Field: -10% Evasion Rate
posted in Sharo Net
RE: Mission: Sharo Military Facility
"It's hard to keep in touch, right," nodded Ema slowly, swirling the drink in her glass around. Her eyes glanced to the side at Karen, who was now face down on the table, murmuring out an inaudible mess. She listened to Suien muse about his inability to keep a connection to people; shortly after he drew back from his short complaints, she giggled. "Isn't pouring out these kinds of worries the point of drinking? Don't hold back on my account."

She sighed. "Fulfillment, huh..."

"I mean, it's something I get to do at least somewhat well, and I've got the good fortune of riding on my dad's coattails, so I get the luxury of being able to research as a living... Nothing I've really worked that hard to get, so I sort of feel like I don't really deserve it sometimes. Especially trying to live up to my dad's legacy," she said, taking a sip of the whiskey at the end.

Ema looked over at the enormous server racks that they had just been working on with a wistful expression. "It's funny how connected we are thanks to all this technology, and it feels like we're getting more isolated instead. It's been some time since I've even met anyone in the same field since... college? Man, it's really been that long."

A moment of silence passed. "Ah, I guess I'm keeping the conversation down too now, haha. Let's switch tracks; you've got any stories doing work out in the field? I'll bet there's got to have been at least one," she smiled.
posted in Sharo
RE: Netbattles and Chill
Having taken care of the immediate threat that was ThermalMan, there was still the issue of the gurgling pool of lava. Subtle tremors started to rumble under Courser's feet; the whole deal seemed ready to blow over into a full volcanic eruption at any time. The water that he produced to cap over the area into cooled rock did seem to slightly slow the tremors down, but only in tempo. It remained to be seen whether his stop-gap solution would be enough before anyone else came along to fix the situation.

Meanwhile, he and his clone turned his attention to the beaten-up Basher virus shells that had strangely not yet disintegrated. Whatever modifications had been done to them was making them continue to persist in the area after having their HP count depleted. Taking a few swipes at the broken shells got them to dissipate eventually, though whether it was of any use would be up to the mysterious cowboy-hatted Prog later on. [Bounty: +2 Basher]

After contemplating their earlier snap decision on ThermalMan and their short-lived acquaintance, Courser left the scene and went back down the mountain. Passing by the bridge that the Prog had put down earlier, it seemed to have been covered in a bit of snowfall, making it stand out less in the natural landscape. The hardhat-wearing Prog itself was long gone, and tracking back through the path he went through earlier led him to a smaller side path that he had passed over.

His exploration led him to a tiny winding path through a slightly hilly area in the snow. It appeared to have been carved out by something being pushed or dragged through the snow, moving around large sinkholes randomly dispersed throughout the area. One glance forward showed the perpetrator; a BombBoy had been pushing its cube-shaped charge through the snow for whatever reason, while a bouncing Slimey virus trailed behind it as it did so. Above the BombBoy, a Satellite hovered in the air unmoving.

To Courser's left and right, he could see the reason why the sinkholes had been there as well. A pair of Bashers were firing their salvos up into the air and letting them crash into the snow. The firing pattern was seemingly at random, though they managed to keep a wide berth from the BombBoy, so it was likely at least somewhat directed.

Then, Courser heard a shrill beep from high above the sky: the Satellite had emitted the sound and was landing in the snow. At the same time, the Bashers swiveled their barrels from pointing up to pointing at him -- he'd been spotted!

-- Viruses --
Satellite EXSatellite EX (Satellite)

Area: Netopia, Sharo, NAXA

HP: 150
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (6 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On1, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.
: 150 HP (Snow, directly next to BombBoy)
BombBoy EXBombBoy EX (BombLab)

BombLab viruses attack by summoning a huge cube-shaped explosive, called a BoyBomb. They push this bomb towards their enemies, using it as cover against incoming fire as they do so. It takes a BombLab virus an action to summon a BoyBomb, and another 2 to push it into attack range of the enemy. Once the explosive is in range, it will explode the very next turn. BoyBombs have StoneBody, and can be moved with special abilities, such as Knockback, Microburst, Pull, Gravity, and Telekinesis. BoyBombs will explode if physically picked up, however (EX: Rageclaw or similar means). Bomb Lab viruses jump, not teleport, back to their starting position after setting the BoyBomb.

Area: Netopia, Sharo, NAXA

HP: 130
Attack Damage/Effect: 60 Null + Blast 3
Attack Accuracy: S
Attack Description: Summons a 10 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
Element: None
Possible Rewards (Per virus): BoyBomb1, Zenny
Special: This virus is immune to the effects of BoyBombs, including damage.
: 130 HP (Normal, end of path)
Slimey EXSlimey EX (Slimey)

Slimey viruses were produced to be sources of major traffic lag. While a Slimey virus is on the battlefield, all Navis and SPs suffer from a passive Slow-like effect that imposes a -10% Evasion AND Movement Speed penalty. This effect is not a status ailment, and cannot be cured. This effect does not stack with itself if more than one Slimey is on the field at once. As this does not count as a true Slow effect, up to two instances of Slow may stack on top of this effect for a total penalty of -30% Evasion/Movement Speed. This effect expires when all Slimey viruses on the field are deleted or flee. Slimey viruses are very slow to move and dodge, but every move they make that is not a dodge counts as an attack. Slimeys deal damage by touching an opponent, thus touching a Slimey directly results in damage to any non-Slimey the virus considers hostile.

Area: Sharo, NetVegas, Beach

HP: 120
Attack Damage/Effect: 30 Aqua + Slow
Attack Accuracy: A
Attack Description: Body slams its foes. Any foes hit are slowed the following turn. Must be within melee range to attack a foe.
Element: Aqua
Possible Rewards (Per Virus): MetaGel1, Zenny
Special: While this enemy is on the field, dodge effectiveness is reduced by 1 Rank.
: 120 HP (Snow, directly next to BombBoy)
BasherBasher (Basher)

Basher viruses are the top-tier of the stationary gunnery viruses with an unmatched single-shot damage output among the normal viruses. They are also the rarest of their class, and appear only after battle 5. They also never appear in large numbers in a normal battle, meaning the ratio of total viruses to Bashers should be at least 4 to 1. The attack cycle of Bashers is 2 actions long, regardless of which attack they use. The first attack requires one action to charge before firing, and the second attack executes twice in succession. If they are stunned, they resume their attack cycle where it was halted once the stun wears off. They don't move, and don't dodge.

Area: Sharo

HP: 120
Primary Attack Damage/Effect: 60 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Primary Attack Accuracy: A
Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot, usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Secondary Attack Damage/Effect: 10 Fire x3 Targets + Double Attack
Secondary Attack Accuracy: A
Secondary Attack Description: Fires a 3-shot spread from the left arm cannon, then follows up with an identical attack from the right arm cannon just after. Each cannon shot requires an action, and both attacks must occur one after the other.
Element: Fire
Possible Rewards (Per Virus): Magnum1 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.
A: 120 HP (Snow, to the left)
BasherBasher (Basher)

Basher viruses are the top-tier of the stationary gunnery viruses with an unmatched single-shot damage output among the normal viruses. They are also the rarest of their class, and appear only after battle 5. They also never appear in large numbers in a normal battle, meaning the ratio of total viruses to Bashers should be at least 4 to 1. The attack cycle of Bashers is 2 actions long, regardless of which attack they use. The first attack requires one action to charge before firing, and the second attack executes twice in succession. If they are stunned, they resume their attack cycle where it was halted once the stun wears off. They don't move, and don't dodge.

Area: Sharo

HP: 120
Primary Attack Damage/Effect: 60 Fire + Break + Panel Break x3 Targets, 1 Action Charge
Primary Attack Accuracy: A
Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot, usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
Secondary Attack Damage/Effect: 10 Fire x3 Targets + Double Attack
Secondary Attack Accuracy: A
Secondary Attack Description: Fires a 3-shot spread from the left arm cannon, then follows up with an identical attack from the right arm cannon just after. Each cannon shot requires an action, and both attacks must occur one after the other.
Element: Fire
Possible Rewards (Per Virus): Magnum1 (Rare), Zenny
Special: Immobile
- Main attack destroys panels, reducing enemy evasion by 1 Rank.
B: 120 HP (Snow, to the right)

-- Navis --
Courser.EXE: 100 HP (Normal, start of path)

-- Terrain --
45% Snow
  • Non-Aqua Elementals get -10% Evasion and reduced movement speed.
  • Wind attacks: +100% Source Damage. Imbue Aqua if Null. Change terrain hit to Ice for 1 turn after turn hit, then back to Snow.
  • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
  • Fire attacks: Change terrain hit to Ice, generate Frosty Mist: -10% Accuracy for Non-Aqua Elementals, +10% evasion against Non-Aqua Elementals, Freeze1 effect for any Aqua or Wind attacks.
  • PanelShot: Imbue Aqua + Freeze1.

15% Normal
  • No effects.
(A tiny winding path moving around two of the sinkholes)
40% Missing
  • Permanent bottomless hole.
  • Doubles dodge penalties for bad RP.
  • EJO if you fall in.
(5% large sinkholes dispersed throughout the snow)

-- Victory Condition: Exterminate --
-- Battle 11 Ready? Start!! --
posted in Sharo Net