Shooter and Met looking on as the met would hide within it's helmet, the Shooter would rev up it's main turrets and begin shooting out towards Lyntael and the others, but it's inaccurate firing would only strike twice, once being blocked by Aurora's shield, the other by Lyntael's casing. Lyntael, on the other hand, would wind up striking the Swordy with little trouble, sending her attacks straight into it's chest and right through it, sending the Swordy to fall into the lava as it began to disentigrate. Sparky and Eternalis getting Aurora and Lyntael ready to escape, the quartet were able to make their move towards the makeshift exit, even if the Shooter tried to send a trio of more accurate bullets through Eternalis' form, but thankfully the quartet were out of there long before the shots could connect, ending the fight as they hurried through the passage into a wider plateau they could take a breath at, overseeing smaller trash mountains and some thin footpaths they could take towards...once Lyntael could properly move again.
-- Viruses -- (Kill Count: Spikey2, Nailer, Swordy-F2, CannonGuard2, Pulsebat2, Shooter, NeoMetool2, Swordy-N2, Blazer2(ping!), BluePhoenix)
Swordy-F2Swordy-F2 (Swordy-F)
Area: Kotobuki Town, Netfrica, Hades Isle
HP: 160
Primary Attack Damage/Effect: 45 Fire + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Fire Blade.
Secondary Attack Damage/Effect: 30 Fire + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Fire Sword.
Element: Fire
Possible Rewards (Per Virus): FireSword, Zenny
Special: Swordy-F's are immune to Blind Status.
Special: Uses Area Grab to get into attack range.: OVERKILL
NeoMetool2NeoMetool2 (NeoMetool)
NeoMetool not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.
Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach
HP: 100
Attack Damage/Effect: 40 Null + Spread 2
Attack Accuracy: B
Attack Description: Spits out a bullet that penetrates an enemy to hit up to two other enemies behind and to the side of it, as if forming a V shape.
Element: Null
Possible Rewards (Per Virus): V-Gun, HiGuard, Zenny
Special: Can hide in its helmet to negate damage.
Special: If hit while hiding, it will counter with a Microburst effect as a free action. This does not lower its defenses.
Special: Can use Recover50 on itself once.: 100 HP (Western Quadrant) (Soil) (Hiding)
ShooterShooter (Gunner)
Gunners attack every action, if able. They don't bother attacking enemies they can't hit or enemies they can't damage, but they can select Objects as targets. Their accuracy with the machinegun attack is bad because it scatters everywhere. They are aware of this. They are also aware of the fact that their Vulcan attack pierces objects.
Area: SciLab, Kotobuki Town, Dentech
HP: 120
Primary Attack Damage/Effect: 15 Null + Spay Fire x 9 Shots
Primary Attack Accuracy: E
Primary Attack Description: Targets an enemy and sprays the area with twin machineguns.
Secondary Attack Damage/Effect: 15 Null + Spread1 x 3 Shots
Secondary Attack Accuracy: A
Secondary Attack Description: Targets and enemy and attacks with Vulcan.
Element: None
Possible Rewards (Per Virus): Vulcan2, MachineGun2, Zenny
Special: Immobile.: 120 HP (Eastern Quadrant) (Normal)
-- Navis --
Lyntael.EXE: 350 HP (On BoulderA with Aurora) (metal) (Casing20)(ElecBarrier30)(A Manifest Spirit: 15 Elec in Nova 2 for 2 turns)(Half-charge)
Eternalis.EXE: 600 HP (On the Northern Quadrant with Sparky) (Normal) (HA)
Aurora.SP: 100 HP (On BoulderA with Lyntael) (Metal)(Equipped to Lyantael)(Casing20)(1-hit shield)
Sparky.SP: 80 HP (On the Northern quadrant with Eternalis) (Normal) (Equipped to Eternalis)(HA)
-- Terrain -- (Terrain is divided into rough quarter-ish chunks. You and your enemies are always within melee distance of attacks, if on the same chunk of land due to tight fighting conditions. May attempt to move quadrants by way of narrow ledges connecting all four, but being hit while traveling may send you into the lava and stop your movement action, jumping is not guaranteed either with a higher chance of being sent into the lava's surface)
30% Soil
- Wood Elementals get +10% Evasion.
- Wood attacks: +100% Source Damage, change terrain hit to Grass.
- 100 Damage Aqua attacks: Change terrain hit to Mud.
- 100 Damage Fire attacks: change terrain hit to Coal.
- PanelShot: Imbue Wood.
30% Normal
- No effects.
40% Lava
- Non-Fire Elementals lose 5 HP/action standing, 10 HP/action submerged. Doubled for Wood Elementals, nullified for Fire Elementals.
- Aqua attacks: Panel explodes, +100% Source Aqua Damage, change terrain hit to Normal.
- PanelShot: Imbue Fire.
-- Objects -- (More boulders will fall at each turn, each is about the size of the two navis put together, with enough space on top to support a single entity, the tops are considered Metal terrain)
Trash "Boulder" A: 40 HP (Submerged in lava about half-way, can be used as a stepping stone to the other quarters of the field to avoid the Lava as a "safe" alternative to jumping over the lava or using the narrow ledges to get into a different quadrant) (Heatbody) (Lava)
Trash "Boulder" B: TRASH'D
Trash "Boulder" C: 40 HP (Between the South and East quadrants, can use as a stepping stone to get between the two) (Heatbody) (Lava)
Trash "Boulder" D: 40 HP (Between North and East quadrants, can be used as a stepping stone to get between the two) (Heatbody) (Lava)
Battle 3, Escaped!
Rewards
3750z, 57 Bugfrags, 34 FXP (Between Lyntael and Aurora's teamwork and Eternalis and Sparky helping get Lyntael out)
Lyntael get: EchoLocationEffect: Nullifies Invis on all Enemies and Objects, and dispels illusion effects.
Accuracy: S
Description: Sends out a sonic wave to bounce off of objects, revealing hidden things and illusory targets as what they truly are.
Duration: Once
Element: Null
Trader Rank: C
Eternalis get: FireSwordDamage: 80 + Slashing + Wide Attack
Accuracy: B
Description: Creates a sword imbued with flame energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Fire
Trader Rank: C