(+18 Mutual FXP)
As the quartet made their way through whatever tunnels and passages they could, emerging, a small park of dilapidated and rusty things, maybe play-park equipment, were nestled in the ground where dirt and grass sprang up at, surrounded with asphalt and concrete surrounding it with paths leaving the area long since covered with garbage. The four looking about briefly before a snarl sounded out above, a visage of the charcoal black creature they had seen previously just before their last fight in the area...smoldering embers surrounding it as the smell of melting metal atop the mountains and mountains of trash as it brandished it's sword and shield threateningly at the quartet, before the sound of...corn kernels popping sounded out?
Small explosions began to ring out, destroying the already dilapidated park equipment, sending shrapnel out in all directions. A quintet of viruses soon descended upon the navis and SPs, the creature deciding to leave instead as the four were distracted by a more immediate threat. A MegaCorn dropped down with a crown upon it's cobbed head, shining in gold and crimson as it barely just kept from falling over the virus' eyes, hopping about almost happily and eagerly. Twirling around in the air, a Mashy would drop down, the mushroom virus with neckerchief around it's thin throat got comfy upon the grass around it despite taking up a combative stance. A Neo-Metool would fall unceremoniously down the trash mountains, flipping over and over again before finally settling on it's feet, spitting out a green-ish liquid from it's mouth as it tried to remain composed. A Gloomer floated down from behind the Megacorn, taking up a defensive position behind the king virus at the northern parts of the field. And finally, from below, a massive stuffed teddy bear with more sharp bits than necessary for a children's toy would begin to take strides towards the navis and SPs, bearing massive bloodied claws and fangs dripping the same bloodied liquids. Soon enough, battle routines kicked in for all four and after, the tunnel behind them closed shut, making sure they couldn't escape as easily as they got in.
-- Viruses --
King!MegaCornMegaCorn (BombCorn)
BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.
Area: Okuden Valley, Dentech, Yumland
HP: 100
Attack Damage/Effect: 30 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot2, Zenny: 100 HP (Soil) (Towards the upper parts of the dirt field, near a patch of Grass terrain)
Teddy2Teddy2 (Teddy)
Area: ACDC, Yoka, Okuden Valley, Yumland
HP: 180
Primary Attack Damage/Effect: 50 + Slashing
Primary Attack Accuracy: B
Primary Attack Description: Tears at an enemy with its claws.
Secondary Attack Damage/Effect: 25 + Impact x 2 targets
Secondary Attack Accuracy: B
Secondary Attack Description: Picks up and throws one enemy at another.
Element: Null
Possible Rewards (Per Virus): RageClaw2, Zenny
Special: Will only use its secondary attack if there is more than one enemy. Will only use its tertiary attack if there is an object capable of being thrown.: 180 HP (Grass) (Near the southern-most end, approaching the navis)
GloomerGloomer (Boomer)
Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.
Area: SciLab, Okuden Valley, Dentech
HP: 140
Primary Attack Damage/Effect: 45 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 15 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang2, QuickBoomerang2 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking.
- Can use PanelGrab as a free action each time another virus is deleted.: 140 HP (Grass) (Behind Megacorn, near the back of the field)
NeoMetool2NeoMetool2 (NeoMetool)
NeoMetool not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.
Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach
HP: 100
Attack Damage/Effect: 40 Null + Spread 2
Attack Accuracy: B
Attack Description: Spits out a bullet that penetrates an enemy to hit up to two other enemies behind and to the side of it, as if forming a V shape.
Element: Null
Possible Rewards (Per Virus): V-Gun, HiGuard, Zenny
Special: Can hide in its helmet to negate damage.
Special: If hit while hiding, it will counter with a Microburst effect as a free action. This does not lower its defenses.
Special: Can use Recover50 on itself once.: 100 HP (Normal) (Staring daggers at the navis from about feint away from Lyntael, on the Bottom Left-most part of the field)
MashyMashy (Mushy)
Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.
Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica
HP: 140
Attack Damage/Effect: (Teleport) then (45 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice2, BadSpice2, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle.: 140 HP (Grass) (About a feint away from the MegaCorn, near the center of the field)
-- Navis --
Lyntael.EXE: 350 HP (Normal) (Near where you entered on the outer ring in the south)
Eternalis.EXE: 600 HP (Grass) (Near where you entered, near Lyntael in the south)
Aurora.SP: 100 HP (Normal) (Next to Lyntael)
Sparky.SP: 80 HP (Grass) (Next to Eternalis)
-- Terrain -- (Field is surrounded by mountains of trash, but all of them seem stable)
50% Soil
25% Grass
25% Normal
Battle Mode: ASSASINATION! Kill the king virus to win! Non-King viruses killed at the end of a turn will revive at the start of the next turn, with 20% less HP, giving full Bugfrag rewards each time!
-- Rogue Battle 4 Ready? Start!! --
posted in Kotobuki Rogue Net •
As the quartet made their way through whatever tunnels and passages they could, emerging, a small park of dilapidated and rusty things, maybe play-park equipment, were nestled in the ground where dirt and grass sprang up at, surrounded with asphalt and concrete surrounding it with paths leaving the area long since covered with garbage. The four looking about briefly before a snarl sounded out above, a visage of the charcoal black creature they had seen previously just before their last fight in the area...smoldering embers surrounding it as the smell of melting metal atop the mountains and mountains of trash as it brandished it's sword and shield threateningly at the quartet, before the sound of...corn kernels popping sounded out?
Small explosions began to ring out, destroying the already dilapidated park equipment, sending shrapnel out in all directions. A quintet of viruses soon descended upon the navis and SPs, the creature deciding to leave instead as the four were distracted by a more immediate threat. A MegaCorn dropped down with a crown upon it's cobbed head, shining in gold and crimson as it barely just kept from falling over the virus' eyes, hopping about almost happily and eagerly. Twirling around in the air, a Mashy would drop down, the mushroom virus with neckerchief around it's thin throat got comfy upon the grass around it despite taking up a combative stance. A Neo-Metool would fall unceremoniously down the trash mountains, flipping over and over again before finally settling on it's feet, spitting out a green-ish liquid from it's mouth as it tried to remain composed. A Gloomer floated down from behind the Megacorn, taking up a defensive position behind the king virus at the northern parts of the field. And finally, from below, a massive stuffed teddy bear with more sharp bits than necessary for a children's toy would begin to take strides towards the navis and SPs, bearing massive bloodied claws and fangs dripping the same bloodied liquids. Soon enough, battle routines kicked in for all four and after, the tunnel behind them closed shut, making sure they couldn't escape as easily as they got in.
-- Viruses --
King!MegaCornMegaCorn (BombCorn)
BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.
Area: Okuden Valley, Dentech, Yumland
HP: 100
Attack Damage/Effect: 30 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot2, Zenny: 100 HP (Soil) (Towards the upper parts of the dirt field, near a patch of Grass terrain)
Teddy2Teddy2 (Teddy)
Area: ACDC, Yoka, Okuden Valley, Yumland
HP: 180
Primary Attack Damage/Effect: 50 + Slashing
Primary Attack Accuracy: B
Primary Attack Description: Tears at an enemy with its claws.
Secondary Attack Damage/Effect: 25 + Impact x 2 targets
Secondary Attack Accuracy: B
Secondary Attack Description: Picks up and throws one enemy at another.
Element: Null
Possible Rewards (Per Virus): RageClaw2, Zenny
Special: Will only use its secondary attack if there is more than one enemy. Will only use its tertiary attack if there is an object capable of being thrown.: 180 HP (Grass) (Near the southern-most end, approaching the navis)
GloomerGloomer (Boomer)
Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.
Area: SciLab, Okuden Valley, Dentech
HP: 140
Primary Attack Damage/Effect: 45 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 15 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang2, QuickBoomerang2 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking.
- Can use PanelGrab as a free action each time another virus is deleted.: 140 HP (Grass) (Behind Megacorn, near the back of the field)
NeoMetool2NeoMetool2 (NeoMetool)
NeoMetool not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.
Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach
HP: 100
Attack Damage/Effect: 40 Null + Spread 2
Attack Accuracy: B
Attack Description: Spits out a bullet that penetrates an enemy to hit up to two other enemies behind and to the side of it, as if forming a V shape.
Element: Null
Possible Rewards (Per Virus): V-Gun, HiGuard, Zenny
Special: Can hide in its helmet to negate damage.
Special: If hit while hiding, it will counter with a Microburst effect as a free action. This does not lower its defenses.
Special: Can use Recover50 on itself once.: 100 HP (Normal) (Staring daggers at the navis from about feint away from Lyntael, on the Bottom Left-most part of the field)
MashyMashy (Mushy)
Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.
Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica
HP: 140
Attack Damage/Effect: (Teleport) then (45 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice2, BadSpice2, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle.: 140 HP (Grass) (About a feint away from the MegaCorn, near the center of the field)
-- Navis --
Lyntael.EXE: 350 HP (Normal) (Near where you entered on the outer ring in the south)
Eternalis.EXE: 600 HP (Grass) (Near where you entered, near Lyntael in the south)
Aurora.SP: 100 HP (Normal) (Next to Lyntael)
Sparky.SP: 80 HP (Grass) (Next to Eternalis)
-- Terrain -- (Field is surrounded by mountains of trash, but all of them seem stable)
50% Soil
- Wood Elementals get +10% Evasion.
- Wood attacks: +100% Source Damage, change terrain hit to Grass.
- 100 Damage Aqua attacks: Change terrain hit to Mud.
- 100 Damage Fire attacks: change terrain hit to Coal.
- PanelShot: Imbue Wood.
25% Grass
- Wood Elementals get +5 HP/action.
- Fire attacks: +100% Source Damage, change terrain hit to Soil.
- PanelShot: Imbue Wood.
25% Normal
- No effects.
Battle Mode: ASSASINATION! Kill the king virus to win! Non-King viruses killed at the end of a turn will revive at the start of the next turn, with 20% less HP, giving full Bugfrag rewards each time!
-- Rogue Battle 4 Ready? Start!! --