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    Kemix1006

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    Joseph Sine and Asymptote.exe 465z 206 BF, 0 Viruses Deleted

    Joseph Sine
    Asymptote.exe
    Joseph and Symp's stuff

    Key Items
    PET

    Sub Chips
    Mini energyx4, smallEnergypackx4, Sneakrunx0, escapex0, untrapx1, unlockerx0, Process Editx0


    Asymptote.exe Folder (30+ Chips total, 6 levels)

    Normal Chips
    StaticDamage: 20 x 8 Hits + Bug Spreader
    Accuracy: (Special)
    Description: Attacks the enemy with a whirlwind of noise. Its range is improved by glitches. Rare
    Duration: Once
    Element: Null
    Special: The accuracy of this attack is entirely dependent upon RP quality and current batle conditions, and it cannot be affected by stats boosts and nerfs.
    Special: Bug Spreader: The number of targets this attack hits is increased by 1 for each bug or glitch the user has.
    Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
    Trader Rank: S

    AirShot1Damage: 40 + Microburst
    Accuracy: A
    Description: A buster-like gun that shoots a bullet of compressed air, sending whatever it hits flying.
    Duration: Once
    Element: Null
    Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
    Trader Rank: D

    MeteorKnuckle1Damage: 30 + Impact + Break + Knockback + Variable Targeting x 3 Fists
    Accuracy: B
    Description: Launches a triple rocket punch. Each fist targets separately.
    Duration: Once
    Element: Null
    Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
    Trader Rank: D

    CrackerBombDamage: 70 + Panel Crack + Blast 2
    Accuracy: C
    Description: Throw a bomb that damages or breaks panels in a small area.
    Duration: Once
    Element: Null
    Trader Rank: D
    x2
    Guard1Effect: (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit)
    Accuracy: S
    Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
    Duration: Until broken or overridden.
    Element: Null
    Special: Negated by Break. Ignores Impact.
    Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: E

    GutPunchDamage: 70 + Impact + Knockback
    Accuracy: A
    Description: Creates a large fist for the user to punch with. Anything it hits is knocked back a sizable distance, even objects.
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Null
    Trader Rank: D

    GunDelSol1Damage: 10 + 2x Exponential Boost + Beam Attack + Object Erasure + Cone Attack
    Accuracy: A
    Description: Fires a powerful short-ranged solar spray beam that erases objects and damages, breaches, and/or nullifies all defenses on contact. The beam quickly gets stronger as you focus on using it, but it also dies out if you take any other action. Rare
    Duration: Until you stop using it.
    Element: Null
    Special: Attribute Lock: This battlechip cannot be imbued with an element or extra damage.
    Special: Object Erasure: Instantly deletes objects in the attack's path on-contact.
    Special: Beam Attack: An unholy combination of Slashing, Break, Seeking, Impact, and Piercing.
    Special: Cone Attack: Attacks in a cone shape, hitting 1 panel ahead, then 3 panels wide after that. This attack does not reach further than 2 panels ahead.
    Special: 2x Exponential Boost: Damage is doubled from its previous amount for every action in battle that has passed since this chip has been activated, stacking. Attack ends as soon as any other action is taken.
    Trader Rank: C

    MiniBombDamage: 90 + Blast1
    Accuracy: C
    Description: A Multi-use bomb.
    Duration: Once
    Element: Null
    Trader Rank: E

    DashAttack1Damage: 90 + Impact + LineAttack(5) + Movement
    Accuracy: C
    Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
    Duration: Once
    Element: Null
    Special: Direction of travel may be altered with chip, terrain, and sig use.
    Trader Rank: D


    Fire Chips
    FireBurner2Damage: 90 + Line Attack(3)
    Accuracy: A
    Description: Looses a stream of fire that can penetrate enemies and keep going.
    Duration: Once
    Element: Fire
    Special: Line Attack(3): Attacks up to 3 targets in a straight line.
    Trader Rank: C


    Elec Chips
    DollThunder1Damage: 80 + Line-Attack5
    Accuracy: B
    Description: Fires a powerful bolt of lightning that pierces through objects and enemies alike.
    Duration: Once
    Element: Elec
    Trader Rank: D

    Arrow1Damage: 100 + Homing
    Accuracy: B
    Description: Summons an Elebee virus, and sends it flying at an enemy. The Elebee is tenacious, and will hunt down its prey. It vanishes after stinging it's target, or after two turns.
    Duration: Once
    Element: Elec
    Trader Rank: D

    MagBolt1Damage: 90 + Stun + Magnetic Pull
    Accuracy: B
    Description: Uses an electromagnet to pull the target into range, then stuns them with a close range electrical shock.
    Duration: Once
    Element: Elec
    Special: Magnetic Pull: A stronger version of the Pull effect that either pulls the target towards you, or you towards the target over a greater distance than normal.
    Trader Rank: D

    MagBolt1Damage: 90 + Stun + Magnetic Pull
    Accuracy: B
    Description: Uses an electromagnet to pull the target into range, then stuns them with a close range electrical shock.
    Duration: Once
    Element: Elec
    Special: Magnetic Pull: A stronger version of the Pull effect that either pulls the target towards you, or you towards the target over a greater distance than normal.
    Trader Rank: D

    ThunderBeam1Damage: 60 + Seeking x 3 Targets
    Accuracy: A
    Description: Shoots three beams of electricity at three different enemies. Pierces Invis.
    Duration: Once
    Element: Elec
    Trader Rank: D

    Satellite1Damage: 60 + Impact + Object Orbit
    Accuracy: B
    Description: Summons a Sparky virus and sends it across the field on a hard-to-avoid zig-zagging path. If it hits an enemy, it explodes into a ball of plasma. If it hits an object, it begins circling around the object and can damage near by enemies repeatedly.
    Duration: Once, or up to 2 turns, if orbiting.
    Element: Elec
    Special: Object Orbit: The Satellite will orbit any object it comes into contact with. This chip cannot damage Objects, including Casings.
    Trader Rank: D

    RemotePlug2Damage: 110 + Homing + Phasing
    Accuracy: C
    Description: Fires an obstacle penetrating plug that moves forward. Its path can be adjusted by the user.
    Duration: Once
    Element: Elec
    Trader Rank: C

    RemoteBit1HP: 100
    Properties: Anchored
    Object Damage: 100 + Impact
    Damage Method: Telekinesis
    Attack Damage: 80 + Panel Break + Drop Attack
    Accuracy: B
    Description: Summons a Control Tower in your area and a Remote Bit to rain down lightning upon the enemy.
    Duration: 3 turns or Until destroyed
    Element: Elec
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: D

    ElecReel1Damage: 80 + Spread 3 (Side + Behind)
    Accuracy: B
    Description: A small bolt of lightning that spreads sideways and behind the target upon impact.
    Duration: Once
    Element: Elec
    Trader Rank: D

    RingZap1Damage: 30
    Accuracy: B
    Description: Two sparks spin around the user, which damages anything foolish enough to draw near.
    Duration: One turn
    Element: Elec
    Special: Damages anyone that gets within melee range of the user, regardless of why they're that close.
    Special: This chip automatically attacks every action, starting with the action the user first uses it.
    Trader Rank: D

    ClusterShot1Damage: 10 x 4 Shots + Variable Targeting
    Accuracy: B
    Description: Launches a volley of four plasma spheres at targets designated by the user.
    Duration: Once
    Element: Elec
    Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
    Trader Rank: D


    Wood Chips
    WoodDragon2Damage: 150 + Ground Attack + Medium Area Grass Terrain Change + Terrain Changer
    Accuracy: C
    Description: Summons a WoodDragon that attacks enemies as it glides across the ground. Changes terrain to Grass as it passes.
    Duration: Once
    Element: Wood
    Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
    Trader Rank: C

    WoodDragon1Damage: 100 + Ground Attack + Medium Area Grass Terrain Change + Terrain Changer
    Accuracy: C
    Description: Summons a WoodDragon that attacks enemies as it glides across the ground. Changes terrain to Grass as it passes.
    Duration: Once
    Element: Wood
    Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
    Trader Rank: D

    CornShot1Damage: 50 + Trick-Shot Spread 1
    Accuracy: A / A
    Description: Fires a smart-bomb tipped bullet that explodes and fires a second shot that auto-targets the nearest enemy.
    Duration: Once
    Element: Wood
    Special: Trick Shot Spread: Automatically aims and spreads damage at one enemy nearest the point of impact. Can shoot around corners and bank off walls, floors, etc.
    Trader Rank: D


    Aqua Chips
    ColdPunchDamage: 70 + Impact + Knockback
    Accuracy: B
    Description: Creates a large icy fist for the user to punch with. Anything it hits is knocked back a sizable distance, even objects.
    Duration: Until Overridden/Broken. Breaks after 6 swings.
    Element: Aqua
    Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
    Trader Rank: D

    AquaKnifeDamage: 60 + Slashing
    Accuracy: B
    Description: Creates a sword imbued with water energy, with a blade comparible to a large knife. Hits one target per slash.
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Aqua
    Trader Rank: D


    Support/Healing chips
    Fire+20Status: Fire Element UP 20, Stackable
    Accuracy: S
    Description: Adds 20 Damage to all hits of a Fire Element attack chip, before any external environment-related or target-related damage modifiers apply.
    Duration: Once
    Element: Fire
    Trader Rank: D

    Recover120Recovery: 120 HP
    Accuracy: S
    Description: Heals 120 HP.
    Duration: Once
    Element: Null
    Trader Rank: C

    ComingRoadEffect: Medium ComingRoad Terrain Change
    Accuracy: S
    Description: Creates a line of special panels from the user forward that cause all who step on them to move uncontrollably forward until they either step off or reach the end. Counts as a Medium terrain change.
    Duration: Once
    Element: Null
    Trader Rank: D



    Asymptote Spare Chips

    Arsenal1Damage: (40 Elec damage) + (10 Elec damage x 4 hits)
    Accuracy: A
    Description: Fires a large laser beam encircled by four smaller beams.
    Duration: Once
    Element: Elec
    Trader Rank: D

    LittleBoiler1HP: 1
    Properties: Light
    Object Damage: (100 Aqua + Damage Absorbed) + Blast 3
    Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
    Attack Damage: (100 Aqua + Damage Absorbed) + Blast 3
    Accuracy: E (thrown) / B (trigger)
    Description: Throws a boiling kettle 3 panels ahead that boils over when hit once, dealing aqua damage to everything around it without regard to who or what that may be. The damage of the attack that strikes it is added to the blast.
    Duration: Until destroyed.
    Element: Wood
    Special: Time Delay: Upon taking damage, there is a 2 action time delay before the attack triggers.
    Special: For the purposes of Elemental Bonuses, this chip is counts as Aqua Element.
    Trader Rank: D

    SolarStageEffect: Full Stage Solar Terrain Change
    Accuracy: S
    Description: Changes the entire battlefield to Solar Terrain.
    Duration: Once
    Element: Elec
    Trader Rank: C

    RingZap1Damage: 30
    Accuracy: B
    Description: Two sparks spin around the user, which damages anything foolish enough to draw near.
    Duration: One turn
    Element: Elec
    Special: Damages anyone that gets within melee range of the user, regardless of why they're that close.
    Special: This chip automatically attacks every action, starting with the action the user first uses it.
    Trader Rank: D


    Asymptote.exe Stats

    Elec/Variable
    Active: Buff (Add 10+Level to one chip attack/SP Attack per turn)
    Passive: Debuff (Support chips with a + in name, Strengthen or Buff can be used to debuff one enemy. Buff reduces damage equal to the amount, Strengthen reduces damage to one attack and Support reduces for entire battle)
    +15 Single, +10 Multi-Target to Elec
    Level: 14 (+6 from chips, +4 from HP, +1 Buster Effect, +3 from Buster UPs)
    HP: 180 (230 with HP+50)
    Buster Stats (15x3/30/60)
    Attack: 2/5
    Rapid: 3/5
    Charge: 1/5
    Buster Element: None
    Buster Effect: Glitch Shot

    Upgrades Gained

    Processor Increases: 14/Level, HP: 4, NC: 0 Sub Chip Capacity:0/3, Buster Upgrade: 3/12

    Asymptote.exe Navicustom
    10/40 Points Available
    Used: Undershirt (10, Survive with 1 HP on Lethal Hit), HP+50 (10, +50 Max HP), Millions (10, Zenny from MDs)

    Asymptote Sig Attacks

    Signature Points: 640/640
    Field Galvanization (Large Metal Terrain Change, 1 TCD)
    Glitch (2 instances of glitch, 1TCD)
    Overcharge (4 instances of Elec Imbue, 2TCD)
    Quick Med (Heal60, 2TCD)
    Murderous Intent (1 turn Accuracy Enhancement+40 Strengthen)
    Thunder Shot (60 Elec+Seeking, 2TCD)
    Spectral Shield (4 hit Planar Shield, 2TCD)
    Super Barrier (80 HP Barrier, 2TCD)
    Dual-Defense (50 HP Barrier+50 HP Casing, 2 turns Buster Lock (20 Cooldown/20 Power), 2TCD)

    Asymptote FXP

    CourseMan: 9
    Erysichthon: 40 (Cross Level 1 possible)
    Pantheonman: 12
    Spartoi: 23
    Philanthropy: 2
    Achilles: 2
    Vigil: 57 (Cross Level 1 possible)

    Asymptote Crosses

    Erisichthon Cross
    Cross level: 1
    Element: Fire
    Type: Glitch (Floating Point Error (2% base evasion on attacks per glitch, up to 10%)/Hack (One instance of glitch per turn)
    Advantages: +10 to Fire chips
    Cross Signature (80/80): All Consuming Glitch (Medium Normal Terrain Change, then 3 instances of Glitch, 2TCD)
    ErisCross/AsymptoteCross

    VigilCross
    Cross Level: 1
    Element: Normal
    Type: Summon (Masterwork (20+Level to summoned Objects)/Self-Destruct (Max HP/2 damage in a Nova2 radius upon object destruction)
    Advantages: +10 to Neutral chips
    Signature (80/80): All Seeing Monster (2 Hit Shield, 1 instance of Accuracy Enhancement, 2TCD)
    VigilCross/AsymptoteCross

    Asymptote GMOs
    BASIC EDITS POSSIBLE!
    Aquarius GMO (Aqua Elemental GMO)
    Emerald GMO (Wood Elemental GMO)

    Asymptote Bounties
    Asymptote Hunts thread
    -Current Target: Typhoon



    Stephine Magi and Jazz.exe 100z, 391 BF, 5 Viruses Deleted

    Stephine Magi
    Jazz.exe
    Stephine and Jazz's stuff

    Key Items
    key Items: PET, Rogue Net Access Permit

    Sub Chips
    Minienergyx2, smallEnergyx4, Energypackx0, LargeEnergyx0, FullEnergyx0 Sneakrunx0 escapex1, untrapx4, SPRevivex0, Bookmarkx0


    Jazz Folder 30 chips, +6 levels, 44 chips total

    Normal Element
    Shake1Damage: 90 + Wide Attack + Break
    Accuracy: C
    Description: Throws a dumbbell that slides through enemy lines for two turns. Can hit up to three enemies twice, second time having a 50% chance of hitting.
    Duration: Two turns
    Element: Null
    Trader Rank: D

    Pillow3Damage: 90 + Sleep
    Accuracy: B
    Description: A fluffy pillow that will make anyone drowsy when it hits.
    Duration: Until Overridden/Broken. Breaks after 3 swings.
    Element: Null
    Trader Rank: B

    GigasArm3Damage: 150 + Break + Impact + Knockback + Gigas Charge 150
    Accuracy: B
    Description: Grants the user the strength of the Gigas to smash their foes with an iron fist. Charge up to unleash incredible power. Rare
    Duration: Once
    Element: Null
    Special: Gigas Charge 150: Expend one action to increase this chip's damage by 120 and upgrade Knockback to Microburst. Buster Charges do not work as a substitute.
    Trader Rank: A

    SwordDamage: 80 + Slashing
    Accuracy: B
    Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Null
    Trader Rank: D

    RageClaw2Damage: 70 + Slashing (Attack) OR 35 + Impacting (Throw)
    Accuracy: B / B then B
    Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
    Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
    Element: Null
    Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
    Trader Rank: C

    Needler1HP: 60
    Properties: Normal, Mobile
    Object Damage: 60 Null + Impact + Break
    Damage Method: Ramming attack, Telekinesis, Throw
    Attack Damage: 30 Null x 2 hits x 3 Targets
    Accuracy: A
    Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
    Duration: Until destroyed.
    Element: Null
    Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
    - This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
    - This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
    Trader Rank: D

    CircleGun1Damage: 100 + Seeking
    Accuracy: A
    Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
    Duration: 4 Uses
    Element: Null
    Trader Rank: C

    DashAttack1Damage: 90 + Impact + LineAttack(5) + Movement
    Accuracy: C
    Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
    Duration: Once
    Element: Null
    Special: Direction of travel may be altered with chip, terrain, and sig use.
    Trader Rank: D

    WideSwordDamage: 80 + Slashing + Wide Attack
    Accuracy: B
    Description: Creates a sword made of solidified energy, with a thick blade perfect for wide slashes. Can hit up to 3 targets per slash with good RP.
    Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
    Element: Null
    Trader Rank: C

    Guard1Effect: (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit)
    Accuracy: S
    Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
    Duration: Until broken or overridden.
    Element: Null
    Special: Negated by Break. Ignores Impact.
    Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: E

    CrackerBombDamage: 70 + Panel Crack + Blast 2
    Accuracy: C
    Description: Throw a bomb that damages or breaks panels in a small area.
    Duration: Once
    Element: Null
    Trader Rank: D

    MachineGun1Damage: (30 x 9 Shots) + Spray Fire
    Accuracy: D
    Description: Creates a machine gun that fires 9 shots at a single enemy. While inaccurate, its missed shots are capable of hitting others.
    Duration: Once
    Element: Null
    Special: Spray Fire: If a shot from this attack misses its primary target, it has a chance to hit something near the enemy instead of completely missing. Good RP increases the chance of triggering this effect.
    Trader Rank: D

    SideGunDamage: 110 + Spread 2
    Accuracy: A
    Description: A gun whose shot penetrates enemies to hit an enemy on each side of it, as if forming a line shape.
    Duration: Once
    Element: Null
    Trader Rank: B

    BlueMoonDamage: 200 + Lunar Drain + Uninstall
    Accuracy: A
    Description: Fires a ray of lunar energy at an enemy, which also inhibits the NaviCust. Rare
    Duration: Once
    Element: Null
    Special: Lunar Drain: Removes the target's outermost defense layer, even if it wouldn't normally be removed by this attack. Nullifies any counterattacks from that defense. Still triggers other defenses' counterattacks, if applicable.
    Trader Rank: A

    PoisonBall2Damage: 100 + Break + Small Poison Terrain Change + Poison(15)
    Accuracy: C
    Description: A bomb that poisons all it touches, including the ground and other Navis.
    Duration: Once
    Element: Null
    Special: Poison(15): Deals 15 poison damage per action to the victim starting the turn after this attack hits. This effect stacks with other timed damage effects, including other Poison effects. Can be cured with Status Cure.
    Trader Rank: C

    NumberBall1Damage: ?? x 3 Targets
    Accuracy: C
    Description: Player rolls out three balls towards the enemies, each one with an attack power equal to the players last two HP digits when they were launched (I.E. 1940HP = 40dmg balls)
    Duration: Once
    Element: Null
    Trader Rank: D
    x3
    SonicBlade1Damage: 60 + Slashing + Piercing + Line Attack
    Accuracy: B
    Description: The user swings a special sword, producing an air shock wave that penetrates enemies and obstacles.
    Duration: Once
    Element: Null
    Trader Rank: D


    Wood
    BambooKnifeDamage: 60 + Slashing
    Accuracy: B
    Description: Creates a sword made of solid wood, with a blade comparible to a large knife. Hits one target per slash.
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Wood
    Trader Rank: D

    RollingLog1Damage: 50 + Ground Attack + Wide Attack (2) + Double Attack
    Accuracy: C
    Description: Rolls a log at enemies. Can hit up to two enemies at once per log.
    Duration: Up to 2 uses before the end of the turn.
    Element: Wood
    Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
    Note: This chip used to be known as RingLog1
    Trader Rank: D
    x2
    Boomerang1Damage: 60 + Group Attack (Arc)
    Accuracy: B
    Description: Throws a boomerang at enemies
    Duration: Once
    Element: Wood
    Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
    Trader Rank: D

    NeedleCannon2Damage: 15 x 8 Shots
    Accuracy: B
    Description: Shoots eight wooden needles at an enemy.
    Duration: Once
    Element: Wood
    Trader Rank: C

    TreeBomb3Damage: 120 / 120 + Group Attack + Ground Attack (next turn) / 120 + Group Attack + Ground Attack + Aqua Boost 30
    Accuracy: C / D / C
    Description: Throws a tree seed that powers up when hit with Aqua.
    Duration: Varies
    Element: Wood
    Special: Throws a seed at one enemy. If the seed misses, it will remain on the field until next turn. If the seed is untouched, it will execute a Wood Tower attack on a random group of enemies. If the seed is hit with an Aqua Attack, by anyone, while it is on the field, it will explode into a deadly Wood Tower attack on a random group of enemies. (Aqua Boosted damage is 150 Wood.)
    Trader Rank: B


    Fire
    FireBomb1Damage: 60 + Burn(10) + Blast2
    Accuracy: C
    Description: A bomb that bursts into intense flames on impact.
    Duration: Once
    Element: Fire
    Special: Burn(10): Deals 10 Fire damage per action to the victim starting the turn after this attack hits. This effect stacks with other timed damage effects, including other Burn effects. Can be cured with Status Cure.
    Trader Rank: D


    Water
    IceDragon1Damage: 160 + Freeze + Homing x 3 Targets
    Accuracy: B
    Description: Summons a Bluegon from broken or missing terrain to breathe frost on up to three enemies, solidifying them with cold. Rare
    Duration: Once
    Element: Aqua
    Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
    Trader Rank: C



    Electric
    None

    Support/Recovery
    CrackOutEffect: Small Broken Terrain Change
    Accuracy: S
    Description: Breaks through one small area anywhere on the battlefield, disregarding anything currently standing on the area.
    Duration: Once
    Element: Null
    Special: If someone or something is on a panel affected by this chip, that panel is instantly broken, instead of cracked.
    Trader Rank: D

    Shadow2Effect: Shadow
    Accuracy: S
    Description: Grants the user Shadow. This reduces all incoming non-Slashing attacks to 0 damage, and reduces accuracy on ranged attacks by 20%.
    Duration: 2 turns
    Element: Null
    Trader Rank: C

    MudStageEffect: Full Stage Mud Terrain Change
    Accuracy: S
    Description: Changes the entire battlefield to Mud Terrain.
    Duration: Once
    Element: Wood
    Trader Rank: C


    Summon/Object/etc
    None


    Unused Chips

    BurnSquare1Damage: 60 + Blast 2 + Ground Attack
    Accuracy: B
    Description: Creates a small, square shaped explosion of will-o-wisps that erupt from the ground, scorching the very soul of whatever is occupying that space.
    Duration: Once
    Element: Fire
    Trader Rank: D

    HeatSpreader1Damage: 30 + Spread 8
    Accuracy: A
    Description: Shoots a fireball that explodes on impact to hit nearby enemies.
    Duration: Once
    Element: Fire
    Trader Rank: D

    ElecPulse2Damage: 120 + Seeking + Glitch + Cone Attack
    Accuracy: C
    Description: Blast up to 4 enemies with a cone of electromagnetic waves that disrupts invisibility and causes glitches.
    Duration: Once
    Element: Elec
    Special: Close range only.
    Trader Rank: C

    Synapse1Damage: 80 + Piercing + Chain 2
    Accuracy: B
    Description: Produces a powerful ray through sheer force of thought, which arcs towards nearby enemies when it hits a target.
    Duration: Once
    Element: Elec
    Special: Chain 2: This attack, upon striking a target, may change directions towards a new target. This may be done up to 2 times in one attack.
    Trader Rank: D

    DollThunder1Damage: 80 + Line-Attack5
    Accuracy: B
    Description: Fires a powerful bolt of lightning that pierces through objects and enemies alike.
    Duration: Once
    Element: Elec
    Trader Rank: D

    Arsenal1Damage: (40 Elec damage) + (10 Elec damage x 4 hits)
    Accuracy: A
    Description: Fires a large laser beam encircled by four smaller beams.
    Duration: Once
    Element: Elec
    Trader Rank: D

    DrillArm1Damage: 60 + Break + Knockback + Long Attack
    Accuracy: B
    Description: A long drill is created to bore through enemies. It can hit one enemy twice, and a second enemy once.
    Duration: Once
    Element: Null
    Special: Knockback paired with Long Attack causes the drill to hit close ranged targets twice, instead of once. This is because it pushes the closest target through both hit zones. Knockback only triggers once.
    Trader Rank: D

    FireBurner1Damage: 50 + Line Attack(3)
    Accuracy: A
    Description: Looses a stream of fire that can penetrate enemies and keep going.
    Duration: Once
    Element: Fire
    Special: Line Attack(3): Attacks up to 3 targets in a straight line.
    Trader Rank: D

    Shake1Damage: 90 + Wide Attack + Break
    Accuracy: C
    Description: Throws a dumbbell that slides through enemy lines for two turns. Can hit up to three enemies twice, second time having a 50% chance of hitting.
    Duration: Two turns
    Element: Null
    Trader Rank: D

    MokoRush1Damage: 60 + Ground Attack x 3 targets
    Accuracy: C
    Description: Summons 3 Mokolo viruses to charge at the enemy. Only broken or missing terrain can stop their charge.
    Duration: Once
    Element: Null
    Trader Rank: D

    FireHit1Damage: 60 + Impact + Double Attack
    Accuracy: A
    Description: Throws a blazing punch from a distance, Hadoken style.
    Duration: Up to 2 uses before the end of the turn
    Element: Fire
    Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
    Trader Rank: D

    WhiteWeb1Damage: 40 + Snare x 3 targets
    Accuracy: C
    Description: Casts three spider webs on the ground as a snare or a net to capture, damage, or otherwise hinder your enemies. Can be destroyed with Slashing or Fire attacks, or other RP solutions. Destroying the webbing instantly ends its effects.
    Duration: One turn
    Element: Wood
    Special: Snare: A combination of Hold, Grapple, and Trap effects. However, in exchange for RP versatility, the chip can backfire depending upon RP. Nullify cancels Snare. Snared targets can be set on fire for an extra 1x base fire damage, though the target will be free of Snare the following turn.
    Trader Rank: D
    x2
    CornShot1Damage: 50 + Trick-Shot Spread 1
    Accuracy: A / A
    Description: Fires a smart-bomb tipped bullet that explodes and fires a second shot that auto-targets the nearest enemy.
    Duration: Once
    Element: Wood
    Special: Trick Shot Spread: Automatically aims and spreads damage at one enemy nearest the point of impact. Can shoot around corners and bank off walls, floors, etc.
    Trader Rank: D

    BubbleSpreader1Damage: 30 + Spread 8
    Accuracy: A
    Description: Shoots a bubble blast that explodes on impact to hit nearby enemies.
    Duration: Once
    Element: Aqua
    Trader Rank: D

    Boomerang1Damage: 60 + Group Attack (Arc)
    Accuracy: B
    Description: Throws a boomerang at enemies
    Duration: Once
    Element: Wood
    Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
    Trader Rank: D


    Navi Stats
    Wood/Break
    Active: Smash (Add Break to next action)
    Passive: Mass Destruction (Blast, Spread, Nova and Splash get +1 to their coverage)
    HP: 200
    Same Element Boost:+10 (multiple)/+20 (Single)
    Level:19 (+6 from chips, +5 from HPUs, +4 from NCEs, +3 from BUs, +1 from Buster Effect)

    Buster Stats
    Attack: 2/5
    Rapid: 3/5
    Charge: 1/5
    Buster Element: Elemental Shot (Navi Element=Element on uncharged shot)
    Buster Effect: Slashing Shot
    Uncharged Buster Damage: 15x3 Wood/Slashing

    Navicust stats
    Navicust points: 50/60 Used Parts: undershirt(10), Floathoes (30), Millions (10) Unused parts: NONE

    Upgrades Obtained
    PUs:19/Level HPUs:5 NCEs: 4 sub up:0/3 Buster UP: 3/12

    Jazz's Signature Attacks
    Points: 790/800 (180/270)
    Shadow's Shadow 1: 2 turns of Shadow to one, Self-Slow2 (1 round, 2 instances), 2TCD (160)
    Shadow's Shadow 2: 2 turns of Shadow to one, Self-Slow2 (1 round, 2 instances), 2TCD (160)
    Adrenaline Slice 1: 30 Life Drain, Wood, Melee/Slashing, 2TCD (60)
    Adrenaline Slice 2: 30 Life Drain, Wood, Melee/Slashing, 2TCD (60)
    Army of One: Multi-stage: First; Sacrifice15 (20 Counted towards lowering Cooldown) to do 15x6 Wood Shot slashing, then; Time-Delayed; Next turn, 1 Decoy for 1 turn. 3TCD (120)
    Hyper Sight: Accuracy Enhancement2 (1 turn, 2 instances, 80), Sacrifice30 (40 lowering cooldown), 1TCD (80)
    Defensive Positions!: 20 HP Barrier, 20 HP Casing and 2-Hit Shield to one, 2TCD (80)
    Imbuing Spell: 4 Wood Imbues, 2 TCD (80)


    FXP
    Dare: 9
    Prosopopoeia.LAPIN: 80
    Anathema: 44

    Crosses

    ProseCross V2

    Element/Type: Normal/Speed (High Gear (+10% to Dodge/Movement/Fient attempts)/Overclock (Upgrade movement to move farther in a straight line and increase evasion to 50%)
    Advantages: +15 to Null Chips, +20 HP, +1 Action
    Signature: Degeneration Blow: 40 Life Drain to one, 2TCD
    Slashing Winds: 40x2 Shot/Slashing to one, 2TCD

    AnathemaCross V1

    Element/Type=Normal/Variable (Buff/Debuff)
    Advantages: +10 to Normal Chips
    Signature: Life Slasher (40 Drain, Shot/Slashing, 2TCD, 80 points)


    BeastOUT

    Jazz+Riccio
    Beast: Riccio
    Element: Elec
    Beast Signatures
    1: Extreme Defenses: Movement1+Haste1+Barrier60+Casing60
    2: Battle Roar: Action Boost 1

    Jazz Bounties
    Jazz's Bounty Thread
    Current Bounty: Bluegon (Sharo)
    Previous Bounties: Puffy-F (10 kills)
    Pengi (2 kills)



    Ava Anasta and Kemix.exe 0z, 0BF, 2 Viruses deleted

    Ava Anasta
    Key Items
    key Items: PET

    Sub Chips
    Mini energyx3, smallEnergypackx0, Sneakrunx0 escapex0, untrapx2

    15 chips, +3 levels

    Normal Chips
    ColorBall1Damage: 40 + Rebound(4)
    Accuracy: C
    Description: Throws a bouncy rubber ball that can repeatedly rebound off enemies and objects.
    Duration: Once
    Element: Null
    Special: Rebound(4): This effect allows an attack to ricochet around the field. It will attempt to bounce off of enemies or objects until it has attacked four additional times, with the damage of the chip reducing by 10 for each attempted attack. Each attack against a given target lowers the chip's accuracy by 2 ranks against that target.
    Trader Rank: D
    RARE
    DBLBeam1Damage: Special
    Accuracy: S
    Description: Summons a DoubleCube that fires either a Red Beam or a Blue Beam, then vanishes.
    Duration: Once
    Element: Null
    Special: Randomly uses one of the below effects...
    - 40 Null to all Enemies (Red Beam)
    - 30 Heal to all Allies. Random (Blue Beam)
    Trader Rank: D

    ShotgunDamage: 50 + Spread 1
    Accuracy: A
    Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
    Duration: Once
    Element: Null
    Trader Rank: E

    RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
    Accuracy: B / B then B
    Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
    Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
    Element: Null
    Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
    Trader Rank: D

    TankCannon1Damage: 80 / 80 + Blast 2
    Accuracy: A / C
    Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
    Duration: Once
    Element: Null
    Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
    Trader Rank: D

    PileDriver1Damage: 40 x 2 Melee Attack + Impact + Break + Knockback + Piledriver
    Accuracy: B
    Description: The Navi summons a rapidly pumping jackhammer that occupies one of their appendages. Bearing down on an immobile target will deal greater damage.
    Duration: Once
    Element: Null
    Special: Piledriver: If the first hit connects with Knockback and the second hit also connects, the second hit deals double damage.
    Trader Rank: D

    Wood Chips
    Boomerang1Damage: 60 + Group Attack (Arc)
    Accuracy: B
    Description: Throws a boomerang at enemies
    Duration: Once
    Element: Wood
    Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
    Trader Rank: D

    Elec Chips
    RemotePlug1Damage: 80 + Homing + Phasing
    Accuracy: C
    Description: Fires an obstacle penetrating plug that moves forward. Its path can be adjusted by the user.
    Duration: Once
    Element: Elec
    Trader Rank: D

    Fire Chips
    HotBody1Effect: Adds +20 Fire and Nova3 to Charged Buster Attack
    Accuracy: Buster Accuracy = C
    Description: Blasts the surrounding area with a nova-like explosion from your Charged Buster attacks.
    Duration: 6 Uses.
    Element: Fire
    Special: Overrides Buster. Disables Buster Shot.
    Trader Rank: D

    Aqua Chips
    IcePunchDamage: 110 + Impact + Knockback
    Accuracy: B
    Description: Creates a large icy fist for the user to punch with that fires off like a rocket at the enemy. Anything it hits is knocked back a sizable distance, even objects.
    Duration: Until Overridden/Broken. Breaks after 3 swings.
    Element: Aqua
    Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
    Trader Rank: C

    WideShot1Damage: 70 + Wide Attack
    Accuracy: A
    Description: Fires a wide wave of water that can hit up to three enemies, depending on circumstances.
    Duration: Once
    Element: Aqua
    Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
    Trader Rank: D

    Support/Healing chips
    Guard1Effect: (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit)
    Accuracy: S
    Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
    Duration: Until broken or overridden.
    Element: Null
    Special: Negated by Break. Ignores Impact.
    Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: E
    [x3]
    IronShield1Effect: 2-Hit Shield
    Accuracy: S
    Description: Block 2 attacks with Tower Shield, then breaks. Break attacks destroy the Shield.
    Duration: Until broken or overridden.
    Element: Null
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: D

    Kemix.exe
    Navi Stats

    Element: Aqua
    Sub-Type: Shield
    Active: Overcoat (Level+10 to 1 Barrier/Casing made per turn)
    Passive: Sturdy Defense (All undamaged casings/barriers have undershirt, does not work with piercing/weaknesses)
    Same Element Boost:+5/+0
    Level: 5
    HP: 120

    Buster Stats

    Attack: 1
    Rapid: 1
    Charge: 1
    Effect: Knockback
    Element: None

    Navicust stats
    Navicust points: 25/40 Used Parts: undershirt(10), Set Grass(15) Unused parts: NONE

    Upgrades Obtained
    PU ups: 4
    HP ups: 1
    NC ups:0
    sub up:0/4
    Buster UP: 0/12

    Kemix's Signature Attacks
    Points:240/240
    Cooling Drink: (Imbue Aqua 4, 2TCD)
    Light Casing (60 HP Barrier, 2TCD)
    Light Barrier (60 HP Barrier, 2TCD)
    Refresh (Recover 30, 1TCD)

    FXP
    None

    Crosses
    None

    Bounties
    Kemix's Bounties
    Current Target: FirehawkPhoenix (Hades/Kotobuki)



    Total Navi levels: 34 (15 Jazz, 14 Asymptote, 5 Kemix, 0 Nikko)

    Posts made by Kemix1006

    RE: Casual busting and Catching up
    (+18 Mutual FXP)

    As the quartet made their way through whatever tunnels and passages they could, emerging, a small park of dilapidated and rusty things, maybe play-park equipment, were nestled in the ground where dirt and grass sprang up at, surrounded with asphalt and concrete surrounding it with paths leaving the area long since covered with garbage. The four looking about briefly before a snarl sounded out above, a visage of the charcoal black creature they had seen previously just before their last fight in the area...smoldering embers surrounding it as the smell of melting metal atop the mountains and mountains of trash as it brandished it's sword and shield threateningly at the quartet, before the sound of...corn kernels popping sounded out?

    Small explosions began to ring out, destroying the already dilapidated park equipment, sending shrapnel out in all directions. A quintet of viruses soon descended upon the navis and SPs, the creature deciding to leave instead as the four were distracted by a more immediate threat. A MegaCorn dropped down with a crown upon it's cobbed head, shining in gold and crimson as it barely just kept from falling over the virus' eyes, hopping about almost happily and eagerly. Twirling around in the air, a Mashy would drop down, the mushroom virus with neckerchief around it's thin throat got comfy upon the grass around it despite taking up a combative stance. A Neo-Metool would fall unceremoniously down the trash mountains, flipping over and over again before finally settling on it's feet, spitting out a green-ish liquid from it's mouth as it tried to remain composed. A Gloomer floated down from behind the Megacorn, taking up a defensive position behind the king virus at the northern parts of the field. And finally, from below, a massive stuffed teddy bear with more sharp bits than necessary for a children's toy would begin to take strides towards the navis and SPs, bearing massive bloodied claws and fangs dripping the same bloodied liquids. Soon enough, battle routines kicked in for all four and after, the tunnel behind them closed shut, making sure they couldn't escape as easily as they got in.

    -- Viruses --
    King!MegaCornMegaCorn (BombCorn)

    BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.

    Area: Okuden Valley, Dentech, Yumland

    HP: 100
    Attack Damage/Effect: 30 Wood + Blast1 x 2 Targets
    Attack Accuracy: D
    Attack Description: Launches bombs of corn at opponents
    Element: Wood
    Possible Rewards (Per Virus): CornShot2, Zenny
    : 100 HP (Soil) (Towards the upper parts of the dirt field, near a patch of Grass terrain)
    Teddy2Teddy2 (Teddy)

    Area: ACDC, Yoka, Okuden Valley, Yumland

    HP: 180
    Primary Attack Damage/Effect: 50 + Slashing
    Primary Attack Accuracy: B
    Primary Attack Description: Tears at an enemy with its claws.
    Secondary Attack Damage/Effect: 25 + Impact x 2 targets
    Secondary Attack Accuracy: B
    Secondary Attack Description: Picks up and throws one enemy at another.
    Element: Null
    Possible Rewards (Per Virus): RageClaw2, Zenny
    Special: Will only use its secondary attack if there is more than one enemy. Will only use its tertiary attack if there is an object capable of being thrown.
    : 180 HP (Grass) (Near the southern-most end, approaching the navis)
    GloomerGloomer (Boomer)

    Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.

    Area: SciLab, Okuden Valley, Dentech

    HP: 140
    Primary Attack Damage/Effect: 45 Wood + Piercing(Arc) + Group Attack
    Primary Attack Accuracy: C
    Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
    Secondary Attack Damage/Effect: 15 Wood + Slashing x3 Hits
    Secondary Attack Accuracy: B
    Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
    Element: Wood
    Possible Rewards (Per Virus): Boomerang2, QuickBoomerang2 (Rare), Zenny
    Special: AirShoes, ShadowShoes.
    Special: Rang-Guard: Blocks frontal attacks when not attacking.
    - Can use PanelGrab as a free action each time another virus is deleted.
    : 140 HP (Grass) (Behind Megacorn, near the back of the field)
    NeoMetool2NeoMetool2 (NeoMetool)

    NeoMetool not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

    Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

    HP: 100
    Attack Damage/Effect: 40 Null + Spread 2
    Attack Accuracy: B
    Attack Description: Spits out a bullet that penetrates an enemy to hit up to two other enemies behind and to the side of it, as if forming a V shape.
    Element: Null
    Possible Rewards (Per Virus): V-Gun, HiGuard, Zenny
    Special: Can hide in its helmet to negate damage.
    Special: If hit while hiding, it will counter with a Microburst effect as a free action. This does not lower its defenses.
    Special: Can use Recover50 on itself once.
    : 100 HP (Normal) (Staring daggers at the navis from about feint away from Lyntael, on the Bottom Left-most part of the field)
    MashyMashy (Mushy)

    Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.

    Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica

    HP: 140
    Attack Damage/Effect: (Teleport) then (45 Wood + Confusion + Nova2)
    Attack Accuracy: A
    Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
    Element: Wood
    Possible Rewards (Per Virus): Spice2, BadSpice2, Zenny
    Special: This virus may only move on Wood Element panels.
    Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
    Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle.
    : 140 HP (Grass) (About a feint away from the MegaCorn, near the center of the field)

    -- Navis --
    Lyntael.EXE: 350 HP (Normal) (Near where you entered on the outer ring in the south)
    Eternalis.EXE: 600 HP (Grass) (Near where you entered, near Lyntael in the south)
    Aurora.SP: 100 HP (Normal) (Next to Lyntael)
    Sparky.SP: 80 HP (Grass) (Next to Eternalis)

    -- Terrain -- (Field is surrounded by mountains of trash, but all of them seem stable)
    50% Soil
    • Wood Elementals get +10% Evasion.
    • Wood attacks: +100% Source Damage, change terrain hit to Grass.
    • 100 Damage Aqua attacks: Change terrain hit to Mud.
    • 100 Damage Fire attacks: change terrain hit to Coal.
    • PanelShot: Imbue Wood.
    (Roughly in 3-ish chunks, small 6-9 panel squares in a diagonal pattern going down the middle of the field with their top and bottom-most chunks interconnected, top and bottom of the diagonal are smaller than the middle)
    25% Grass
    • Wood Elementals get +5 HP/action.
    • Fire attacks: +100% Source Damage, change terrain hit to Soil.
    • PanelShot: Imbue Wood.
    (Interspersed through the field, small patches in the middle of each soil patch while clinging to the outside of the diagonal soil patches)
    25% Normal
    • No effects.
    (The rest of the field, making up the outside of the fields with three inner patches in the North-West, South-East and near the middle surrounded by grass, mostly enough to house one combatant each)

    Battle Mode: ASSASINATION! Kill the king virus to win! Non-King viruses killed at the end of a turn will revive at the start of the next turn, with 20% less HP, giving full Bugfrag rewards each time!

    -- Rogue Battle 4 Ready? Start!! --
    posted in Kotobuki Rogue Net •
    RE: Casual busting and Catching up
    Flying in as Lyntael and Aurora began to be completely consumed by the former's exertions, her inability to keep ip with everything as electric haze filled the area as the viruses looked on, unmoved...but smelling blood in the water so to speak, as the Swordy quickly capitalized on Lyntael's weakness, teleporting in towards her and sending a blast of fire down her body, cutting through her barrier with a longblade just missing Aurora as it was in turn blasted by her aura, sending shocks down it's spine towards the edge of the blast (15).

    Shooter and Met looking on as the met would hide within it's helmet, the Shooter would rev up it's main turrets and begin shooting out towards Lyntael and the others, but it's inaccurate firing would only strike twice, once being blocked by Aurora's shield, the other by Lyntael's casing. Lyntael, on the other hand, would wind up striking the Swordy with little trouble, sending her attacks straight into it's chest and right through it, sending the Swordy to fall into the lava as it began to disentigrate. Sparky and Eternalis getting Aurora and Lyntael ready to escape, the quartet were able to make their move towards the makeshift exit, even if the Shooter tried to send a trio of more accurate bullets through Eternalis' form, but thankfully the quartet were out of there long before the shots could connect, ending the fight as they hurried through the passage into a wider plateau they could take a breath at, overseeing smaller trash mountains and some thin footpaths they could take towards...once Lyntael could properly move again.

    -- Viruses -- (Kill Count: Spikey2, Nailer, Swordy-F2, CannonGuard2, Pulsebat2, Shooter, NeoMetool2, Swordy-N2, Blazer2(ping!), BluePhoenix)
    Swordy-F2Swordy-F2 (Swordy-F)

    Area: Kotobuki Town, Netfrica, Hades Isle

    HP: 160
    Primary Attack Damage/Effect: 45 Fire + Long Range Attack + Slashing
    Primary Attack Accuracy: B
    Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Fire Blade.
    Secondary Attack Damage/Effect: 30 Fire + Wide Range Attack + Slashing
    Secondary Attack Accuracy: B
    Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Fire Sword.
    Element: Fire
    Possible Rewards (Per Virus): FireSword, Zenny
    Special: Swordy-F's are immune to Blind Status.
    Special: Uses Area Grab to get into attack range.
    : OVERKILL
    NeoMetool2NeoMetool2 (NeoMetool)

    NeoMetool not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

    Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

    HP: 100
    Attack Damage/Effect: 40 Null + Spread 2
    Attack Accuracy: B
    Attack Description: Spits out a bullet that penetrates an enemy to hit up to two other enemies behind and to the side of it, as if forming a V shape.
    Element: Null
    Possible Rewards (Per Virus): V-Gun, HiGuard, Zenny
    Special: Can hide in its helmet to negate damage.
    Special: If hit while hiding, it will counter with a Microburst effect as a free action. This does not lower its defenses.
    Special: Can use Recover50 on itself once.
    : 100 HP (Western Quadrant) (Soil) (Hiding)
    ShooterShooter (Gunner)

    Gunners attack every action, if able. They don't bother attacking enemies they can't hit or enemies they can't damage, but they can select Objects as targets. Their accuracy with the machinegun attack is bad because it scatters everywhere. They are aware of this. They are also aware of the fact that their Vulcan attack pierces objects.

    Area: SciLab, Kotobuki Town, Dentech

    HP: 120
    Primary Attack Damage/Effect: 15 Null + Spay Fire x 9 Shots
    Primary Attack Accuracy: E
    Primary Attack Description: Targets an enemy and sprays the area with twin machineguns.
    Secondary Attack Damage/Effect: 15 Null + Spread1 x 3 Shots
    Secondary Attack Accuracy: A
    Secondary Attack Description: Targets and enemy and attacks with Vulcan.
    Element: None
    Possible Rewards (Per Virus): Vulcan2, MachineGun2, Zenny
    Special: Immobile.
    : 120 HP (Eastern Quadrant) (Normal)

    -- Navis --
    Lyntael.EXE: 350 HP (On BoulderA with Aurora) (metal) (Casing20)(ElecBarrier30)(A Manifest Spirit: 15 Elec in Nova 2 for 2 turns)(Half-charge)
    Eternalis.EXE: 600 HP (On the Northern Quadrant with Sparky) (Normal) (HA)
    Aurora.SP: 100 HP (On BoulderA with Lyntael) (Metal)(Equipped to Lyantael)(Casing20)(1-hit shield)
    Sparky.SP: 80 HP (On the Northern quadrant with Eternalis) (Normal) (Equipped to Eternalis)(HA)

    -- Terrain -- (Terrain is divided into rough quarter-ish chunks. You and your enemies are always within melee distance of attacks, if on the same chunk of land due to tight fighting conditions. May attempt to move quadrants by way of narrow ledges connecting all four, but being hit while traveling may send you into the lava and stop your movement action, jumping is not guaranteed either with a higher chance of being sent into the lava's surface)

    30% Soil
    • Wood Elementals get +10% Evasion.
    • Wood attacks: +100% Source Damage, change terrain hit to Grass.
    • 100 Damage Aqua attacks: Change terrain hit to Mud.
    • 100 Damage Fire attacks: change terrain hit to Coal.
    • PanelShot: Imbue Wood.
    (Grass that has been burned away from the Lava's heat, Northern and Western sections of the field)
    30% Normal
    • No effects.
    (Eastern and Southern quadrants of the field, lightly scorched, connects the outermost sections of the field)
    40% Lava
    • Non-Fire Elementals lose 5 HP/action standing, 10 HP/action submerged. Doubled for Wood Elementals, nullified for Fire Elementals.
    • Aqua attacks: Panel explodes, +100% Source Aqua Damage, change terrain hit to Normal.
    • PanelShot: Imbue Fire.
    (A rough X-shape across the field, dividing the field into rough quarters with the outermost edges being untouched, about two panels worth of distance separating each quadrant diagonally and about three in the middle)

    -- Objects -- (More boulders will fall at each turn, each is about the size of the two navis put together, with enough space on top to support a single entity, the tops are considered Metal terrain)

    Trash "Boulder" A: 40 HP (Submerged in lava about half-way, can be used as a stepping stone to the other quarters of the field to avoid the Lava as a "safe" alternative to jumping over the lava or using the narrow ledges to get into a different quadrant) (Heatbody) (Lava)
    Trash "Boulder" B: TRASH'D
    Trash "Boulder" C: 40 HP (Between the South and East quadrants, can use as a stepping stone to get between the two) (Heatbody) (Lava)
    Trash "Boulder" D: 40 HP (Between North and East quadrants, can be used as a stepping stone to get between the two) (Heatbody) (Lava)

    Battle 3, Escaped!

    Rewards
    3750z, 57 Bugfrags, 34 FXP (Between Lyntael and Aurora's teamwork and Eternalis and Sparky helping get Lyntael out)
    Lyntael get: EchoLocationEffect: Nullifies Invis on all Enemies and Objects, and dispels illusion effects.
    Accuracy: S
    Description: Sends out a sonic wave to bounce off of objects, revealing hidden things and illusory targets as what they truly are.
    Duration: Once
    Element: Null
    Trader Rank: C

    Eternalis get: FireSwordDamage: 80 + Slashing + Wide Attack
    Accuracy: B
    Description: Creates a sword imbued with flame energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
    Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
    Element: Fire
    Trader Rank: C
    posted in Kotobuki Rogue Net •
    RE: Casual busting and Catching up
    As Lyntael's spirit manifested, the nearby Phoenix would flap itself away out of the pulse, barely escaping the pulse as she struggled to hold the charge within her body. All the same, Eternalis would summon a helper in the form of a gooey Timpani, the viral helper quickly blasting out a deep, bass filled tone that quickly locked the viruses down, the air vibrating heavily from it's sounds. The Blazer and Phoenix trying their best to stay airborne whist the Swordy could barely keep it's arms up at the opressive noises.

    As the two navis prepared themselves for attacks, the Phoenix would make an attempt at Lyntael's life by shooting forth a blast of azure flames, attempting to roast the electrical navi...and managing to strip away most of her barrier away in the blast as well as tearing apart Aurora's in the same breath (50). But was swiftly clocked by Aurora and Lyntael in return, ripping apart the Phoenix in a one-two punch of attacks, leading to it's demise, as well as hitting the Blazer and Swordy in the process, through the latter managed to avoid getting hit by the DollThunder as it passed through the Phoenix's body, falling to ashes atop the lava. (90!)(45)(45)(190!)

    As the Timpani raged, the two living viruses tried their damnedist to try and destroy it, the Blazer raging fruitlessly around and around, flames exploding out of it's back as it was pinned down, whist the Swordy was in much the same perdicament, unable to teleport and fight where it needed to. Unfortunately for both, they were beset upon by navis and SPs, Eternalis quickly washing away the Swordy with a well placed waterline, deleting it outright (145) as Lyntael and Aurora made their way to the middle, with the latter firing off a shot towards the neutered Blazer, but her shot going wide as she took another shot and barely managing to hit (50) whilst the former sent out a massive blast of electicity around her atop the boulder, managing to send enough energy outwards to hit the Blazer as Aurora attacked it a third time, deleting it outright (45, perfect kill!) as the Phoenix's ashes were blown away in the explosion.

    With the threat seemingly neutered, the quartet had a chance to breathe...before, once more, another Trio fell from the skies, slamming down onto the ground one after the other. Another Swordy-F2, Shooter and NeoMetool landing on the field in various ways, all primed to kill the quartet. And once more on cue, a boulder fell from on high, crashing into the East wall of the gorge, a seemingly recently dug tunnel being unearthed from the force as the boulder crumbled away from the impact and scattered junk electronics and parts across the soil. If the four wished to escape, now was the time. It seemed like they could get away before the viruses recovered from their fall from on high if they went now.

    -- Viruses -- (Kill Count: Spikey2, Nailer, Swordy-F2, CannonGuard2, Pulsebat2, Shooter, NeoMetool2, Swordy-N2, Blazer2(ping!), BluePhoenix)
    Swordy-F2Swordy-F2 (Swordy-F)

    Area: Kotobuki Town, Netfrica, Hades Isle

    HP: 160
    Primary Attack Damage/Effect: 45 Fire + Long Range Attack + Slashing
    Primary Attack Accuracy: B
    Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Fire Blade.
    Secondary Attack Damage/Effect: 30 Fire + Wide Range Attack + Slashing
    Secondary Attack Accuracy: B
    Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Fire Sword.
    Element: Fire
    Possible Rewards (Per Virus): FireSword, Zenny
    Special: Swordy-F's are immune to Blind Status.
    Special: Uses Area Grab to get into attack range.
    : 160 HP (Northern Quadrant) (Normal)
    NeoMetool2NeoMetool2 (NeoMetool)

    NeoMetool not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

    Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

    HP: 100
    Attack Damage/Effect: 40 Null + Spread 2
    Attack Accuracy: B
    Attack Description: Spits out a bullet that penetrates an enemy to hit up to two other enemies behind and to the side of it, as if forming a V shape.
    Element: Null
    Possible Rewards (Per Virus): V-Gun, HiGuard, Zenny
    Special: Can hide in its helmet to negate damage.
    Special: If hit while hiding, it will counter with a Microburst effect as a free action. This does not lower its defenses.
    Special: Can use Recover50 on itself once.
    : 100 HP (Western Quadrant) (Soil)
    ShooterShooter (Gunner)

    Gunners attack every action, if able. They don't bother attacking enemies they can't hit or enemies they can't damage, but they can select Objects as targets. Their accuracy with the machinegun attack is bad because it scatters everywhere. They are aware of this. They are also aware of the fact that their Vulcan attack pierces objects.

    Area: SciLab, Kotobuki Town, Dentech

    HP: 120
    Primary Attack Damage/Effect: 15 Null + Spay Fire x 9 Shots
    Primary Attack Accuracy: E
    Primary Attack Description: Targets an enemy and sprays the area with twin machineguns.
    Secondary Attack Damage/Effect: 15 Null + Spread1 x 3 Shots
    Secondary Attack Accuracy: A
    Secondary Attack Description: Targets and enemy and attacks with Vulcan.
    Element: None
    Possible Rewards (Per Virus): Vulcan2, MachineGun2, Zenny
    Special: Immobile.
    : 120 HP (Eastern Quadrant) (Normal)

    -- Navis --
    Lyntael.EXE: 350 HP (On BoulderA with Aurora) (metal) (Casing20)(ElecBarrier30)(A Manifest Spirit: 15 Elec in Nova 2 for 2 turns)(Half-charge)
    Eternalis.EXE: 600 HP (On the Northern Quadrant with Sparky) (Normal) (HA)
    Aurora.SP: 100 HP (On BoulderA with Lyntael) (Metal)(Equipped to Lyantael)(Casing20)(1-hit shield)
    Sparky.SP: 80 HP (On the Northern quadrant with Eternalis) (Normal) (Equipped to Eternalis)(HA)

    -- Terrain -- (Terrain is divided into rough quarter-ish chunks. You and your enemies are always within melee distance of attacks, if on the same chunk of land due to tight fighting conditions. May attempt to move quadrants by way of narrow ledges connecting all four, but being hit while traveling may send you into the lava and stop your movement action, jumping is not guaranteed either with a higher chance of being sent into the lava's surface)

    30% Soil
    • Wood Elementals get +10% Evasion.
    • Wood attacks: +100% Source Damage, change terrain hit to Grass.
    • 100 Damage Aqua attacks: Change terrain hit to Mud.
    • 100 Damage Fire attacks: change terrain hit to Coal.
    • PanelShot: Imbue Wood.
    (Grass that has been burned away from the Lava's heat, Northern and Western sections of the field)
    30% Normal
    • No effects.
    (Eastern and Southern quadrants of the field, lightly scorched, connects the outermost sections of the field)
    40% Lava
    • Non-Fire Elementals lose 5 HP/action standing, 10 HP/action submerged. Doubled for Wood Elementals, nullified for Fire Elementals.
    • Aqua attacks: Panel explodes, +100% Source Aqua Damage, change terrain hit to Normal.
    • PanelShot: Imbue Fire.
    (A rough X-shape across the field, dividing the field into rough quarters with the outermost edges being untouched, about two panels worth of distance separating each quadrant diagonally and about three in the middle)

    -- Objects -- (More boulders will fall at each turn, each is about the size of the two navis put together, with enough space on top to support a single entity, the tops are considered Metal terrain)

    Trash "Boulder" A: 40 HP (Submerged in lava about half-way, can be used as a stepping stone to the other quarters of the field to avoid the Lava as a "safe" alternative to jumping over the lava or using the narrow ledges to get into a different quadrant) (Heatbody) (Lava)
    Trash "Boulder" B: TRASH'D
    Trash "Boulder" C: 40 HP (Between the South and East quadrants, can use as a stepping stone to get between the two) (Heatbody) (Lava)
    Trash "Boulder" D: 40 HP (Between North and East quadrants, can be used as a stepping stone to get between the two) (Heatbody) (Lava)

    Escape from battle avalible!

    FXP from the fight so far from virus kills: 24
    Bug Frags from the fight so far: 52
    posted in Kotobuki Rogue Net •
    RE: Casual busting and Catching up
    Battle continuing along, Lyntael was not as quick on the draw as her partner, Aurora sending off a shot of electricity at the resting Pulsebat before it could try to make a move, striking and shocking the creature (100!) as Eternalis' form slowly recooped it's mass (+40) as the viruses were firmly on the defensive against the navis. Twitching and stuttering from it hit, the Pulsebat retaliated against the navi wearing Aurora and launched a piercing shriek at the navi...which, Aurora managed to block in time with her shield, stopping the soundwave in it's tracks as the aformentioned navi finished her charge whilst Eternalis' MidCloud would drown the Spikey despite it's best efforts, breaking the flaming dog's resolve and eliminating it from the field (180!).

    Between everything, the Shooter was still hot on Eternalis' trail, taking aim at the flying blob and taking it's shot again, using it's vulcan rounds for more accurate shots as two of the three managed to pierce Eternalis' goopy body (15x2) despite Sparky's best efforts. But Lyntael would quickly lash out at the guarding Cannonguard, the beam piercing through it's entire form without a second to think, a spectacular explosion erupting from it's body (360!) as it died, leaving only a trio of viruses left on the field.

    Etarnalis would strike next, sending out an electrified blob out to hone in on the Pulsebat whilst it was still exposed, but despite his best efforts, the attack went wide and would have to try and hone in on the virus in a moment...or at least, that's what WOULD happen, if Aurora hadn't sniped it with a second well placed shot (100!), deleting the virus wholesale, as it sputtered from the electrical currents forced through it's body, falling into the lava as it broke apart. Her Spirit Manifested, Lyntael was right to set herself up, the NeoMetool would immediately take a potshot at her, not knowing what was about to happen, as it left it's defensive state...and blasted her barrier off, sending shockwaves roiling around her and countering it's attack (15) without a way to evade the explosive nova, restoring her own strength and refreshing her casing (+40).

    As the NeoMetool stumbled back from it's shock therepy, Aurora would shoot her shoot at a boulder on Eternalis' part of the field and cause the junk to disperse and fall apart, scattering bits and bobs about the area. Whilst this happened, the Shooter would take aim at Lyntael without thinking about it's ally on her part of the field, the Metool trying in vain to stop the attack already set in motion, a peppering of shots exploding outwards as it tried in vain to hit Lyntael...and whilst a few shots got through (15x3), breaking her casing and partially damaging her in the process, Lyntael exploded outwards again, causing the Metool to shriek in pain as it stumbled back (45) in pain. Whilst Lyntael let her Heart Falter, barrier restored to working order and stronger than ever, Aurora took the kill shot at the Metool with a well placed ElecReel, elimiting it and the Shooter in short order, letting Lyn take a little breather and keeping her charged.

    Of course, as per usual, another boulder fell onto the field, crashing between the north and east quadrants, another stepping stone for them to use. In addition, another trio of viruses fell from atop, looking to put an end to the quartet. Two falling gracefully on flaming wings, one being the Blazer variant of the Fishy family, the other a blue flame coated phoenix spreading it's wings widely atop the boulder in the middle of the area. Then a Swordy landed hard on it's bottom, holding it's sword aloft...even if it was barely able to move for a moment.

    -- Viruses -- (Kill Count: Spikey2, Nailer, Swordy-F2, CannonGuard2, Pulsebat2, Shooter, NeoMetool2)
    Blazer2Blazer2 (Blazer)

    Blazers are a modified strain of Fishy virus made to fully exploit their previous possession of Burner battlechip data. While they retain, for the most part, the appearance of a Fishy virus, their fins are more heavily rounded and there are a set of specialized gills on either side of their underbelly that can spew flames. In addition, all Blazers are now a stark reddish color, with the intensity varying from a charcoal-ish gray-red at the first tier to a violent intensity with the Omegas.

    Area: Kotobuki Town, Netopia, Netfrica, Hades Isle

    HP: 140
    Attack Damage/Effect: Movement + 45 Nova 2 Fire Damage
    Attack Accuracy: C
    Attack Description: Flies forward and then SPINS, unleashing a gout of flame from specialized vents on its' flanks.
    Element: Fire
    Possible Rewards (Per Virus): Burner2, Zenny
    Special: Omnishoes
    : 140 HP (Southern Quadrant) (Soil) (Omnishoes)
    Swordy-N2Swordy-N2 (Swordy-N)

    Area: ACDC, Kotobuki Town, Netopia

    HP: 120
    Primary Attack Damage/Effect: 60 Null + Long Range Attack + Slashing
    Primary Attack Accuracy: B
    Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Long Sword.
    Secondary Attack Damage/Effect: 45 Null + Wide Range Attack + Slashing
    Secondary Attack Accuracy: B
    Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Wide Sword.
    Element: Null
    Possible Rewards (Per Virus): WideSword, Zenny
    Special: Sword-N's are immune to Sleep Status.
    Special: Uses Area Grab to get into attack range.
    : 120 HP (Western Quadrant) (Normal)
    BluePhoenixBluePhoenix (FirePhoenix)

    FirePhoenixes are medium sized birds, constantly emitting fire from their body. Despite being able to fly, they lack some of the grace other flying viruses, and have only average dodging capability. Higher versions are truer to their name, and are capable of reviving themselves. However, a Wind-type attack will blow away their ashes before they can regenerate, and if they're deleted with an Aqua attack, the ashes don't form.

    Area: Hades Isle, Kotobuki Town

    HP: 180
    Attack Damage/Effect: 50 Fire + Wide Attack
    Attack Accuracy: A
    Attack Description: Launches a wide wave of fire, shaped like a bird.
    Element: Fire
    Possible Rewards (Per Virus): PhoenixShot2, Zenny
    Special: OmniShoes
    Special: Rebirth: When this virus is deleted by a non-Aqua attack, it fades to ashes, then rises from them at the end of the turn at 70 HP. This effect only works once per virus. Does not trigger if the virus was deleted by a Wind-type attack, or if a Wind-type attack is used on the ashes prior to revival.
    Special: Can use FireAura1 once.
    : 180 HP (Atop Boulder A) (Metal) (Omnishoes)

    -- Navis --
    Lyntael.EXE: 350 HP (On the Eastern quadrant with Aurora) (Soil)(ElecBarrier80) (Self-Slow1)(Off-Target1)(A Manifest Spirit: 15 Elec in Nova 2 for 3 turns) (My Thoughts Collected unused, Half-Charge not used)
    Eternalis.EXE: 600 HP (On the Northern Quadrant with Sparky) (Normal) (HA)(Influx Aegis, Part 3, 3 action left before trigger)
    Aurora.SP: 100 HP (On the Eastern quadrant with Lyantel) (Soil) (Equipped to Lyantael)(Casing20)(Barrier20)(1-hit shield)
    Sparky.SP: 80 HP (On the Northern quadrant with Eternalis) (Normal) (Equipped to Eternalis)(HA)

    -- Terrain -- (Terrain is divided into rough quarter-ish chunks. You and your enemies are always within melee distance of attacks, if on the same chunk of land due to tight fighting conditions. May attempt to move quadrants by way of narrow ledges connecting all four, but being hit while traveling may send you into the lava and stop your movement action, jumping is not guaranteed either with a higher chance of being sent into the lava's surface)

    30% Soil
    • Wood Elementals get +10% Evasion.
    • Wood attacks: +100% Source Damage, change terrain hit to Grass.
    • 100 Damage Aqua attacks: Change terrain hit to Mud.
    • 100 Damage Fire attacks: change terrain hit to Coal.
    • PanelShot: Imbue Wood.
    (Grass that has been burned away from the Lava's heat, Northern and Western sections of the field)
    30% Normal
    • No effects.
    (Eastern and Southern quadrants of the field, lightly scorched, connects the outermost sections of the field)
    40% Lava
    • Non-Fire Elementals lose 5 HP/action standing, 10 HP/action submerged. Doubled for Wood Elementals, nullified for Fire Elementals.
    • Aqua attacks: Panel explodes, +100% Source Aqua Damage, change terrain hit to Normal.
    • PanelShot: Imbue Fire.
    (A rough X-shape across the field, dividing the field into rough quarters with the outermost edges being untouched, about two panels worth of distance separating each quadrant diagonally and about three in the middle)

    -- Objects -- (More boulders will fall at each turn, each is about the size of the two navis put together, with enough space on top to support a single entity, the tops are considered Metal terrain)

    Trash "Boulder" A: 40 HP (Submerged in lava about half-way, can be used as a stepping stone to the other quarters of the field to avoid the Lava as a "safe" alternative to jumping over the lava or using the narrow ledges to get into a different quadrant) (Heatbody) (Lava)
    Trash "Boulder" B: TRASH'D
    Trash "Boulder" C: 40 HP (Between the South and East quadrants, can use as a stepping stone to get between the two) (Heatbody) (Lava)
    Trash "Boulder" D: 40 HP (Between North and East quadrants, can be used as a stepping stone to get between the two) (Heatbody) (Lava)

    Survival Turn 3, survive for a voluntary escape from battle!
    posted in Kotobuki Rogue Net •
    RE: Casual busting and Catching up
    The two navis and SPs would be quick to ready themselves as their foes came raining down upon them, the Shooter adjusting it's aim at Eternalis as Sparky equipped himself onto his owner, whilst Aurora would take a secondary role in the fight this time as she wrapped around the electric navi's hands. Crackling with electricity, whilst Eternalis took aim, Lyantel was soon assaulted by the Spikey from the south, a blast of fire sending the navi reeling as she was struck on her side, stripping away her First Casing, only for her electricity to lash about in retaliation (45), causing the Nailer to be forcibly reeled back and, unfortunately for it, into the molten lava with a light splash. As this happened, the Nailer began to flail about in pain as it was quickly burning away within, causing it to give up it's original plan and instead quickly leaping from the lava onto the quadrant with the Swordy for the time being.

    As this happened, Aurora was quick to launch some balls of lightning out towards the various viruses, two hits on the Nailer, two on the Spikey and one on the Swordy to help soften the targets up (50, 50, 25) as the Shooter finally took it's shot. A hail of bullets raining down upon Sparky and Eternalis as they began to ascend up to high altitude, several of the smaller shots managing to smack against Etrnalis unfortunately (60), as inaccurate as they were. But Etarnalis would make sure to rain upon the viruses parade as he sent out a cloud of heavy rain in turn, sending both Spikey and Swordy into a tizzy at the sight of water as well as the Nailer by accident due to it's close proximity with the Swordy, drowning both Swordy and Nailer in the rains as the Spikey quickly dodged away before the rains could put a damper on it, poor thing just didn't want a bath now did it? But as Eternalis made his way to higher altitudes, he could see traces of what seemed to be the charcoal burquete that was their assailant headed off towards the east, leaving behind melted slag wherever it had landed, making for an easy enough trail to follow when they could escape.

    As things continued, Lyantael would make sure to refresh her defenses, fienting towards the edge of her quadrant as her intended target was torn apart by heavy rains on Eternalis' part, she was quick to strike out at the Spikey in turn, causing the dog-like virus to howl in pain as it was quickly struck in the side by the rejection of her fears, with some splashback smacking the Shooter in turn, knocking it off it's perch and tumble down behind the boulder of metal (45, 45). The Spikey would growl in turn as it launched another ball of fire at Lyntael, leading to her evading the attack deftly and causing the hound of hell to howl in anger at the navi. Whilst the Shooter took another potshot at Eternalis, using the more accurate Vulcan ammo this time, but fortunately for the blob, only one hit struck (15) as the battle slowed down briefly, Eternalis, Lyntael and the SPs taking a chance to patch themselves up. Eternalis' form slowly rehealing itself (+40) as Aurora would send the same kind of healing into Lyntael, allowing for both navis to stay healthy for the next wave...as Lyntael's original target had already been destroyed, she retained her charges for the time being, full and ready to strike at a moment's notice.

    And then, as they took a breather and a chance to servey the field, the quartet would feel a loud rumbling, from on high another boulder worth of trash would begin to fall into their field...just between both the Southern and Eastern quadrants, lava spewing upwards and to the sides briefly as it rolled in, another figure from above could be seen towards the south, but it wasn't remotely close to the first figure, even at a brief glance. But that wasn't all, as another trio of viruses rained down upon them. A charcoal-black Pulsebat landing atop the boulder in the middle of the area, ready to strike, a firey colored Metool rolling down ass over teakettle and landing in front of the charged up Lyntael and Aurora, quickly making sure to hide within it's helmet...and a bog standard CannonGuard would land base down next to the Spikey, shuttering it's cannon quickly as it waited to strike in turn.

    -- Viruses --
    Spikey2Spikey2 (Spikey)

    Spikey viruses are a little faster than the average virus, allowing them to cover more ground than normal with movements and dodges. They may attack while moving, but as normal, they cannot attack while dodging without expending a second action to do so. Spikey viruses are also able to use something called 'pack tactics' when 3 or more of them are present. Simply put, the Spikey viruses attack and dodge as a wolf pack. In addition, they are treated as having a reduced power Haste and Accuracy Enhancement effect which grants them a +5% bonus to evasion and accuracy while this effect is active. The effect is passive, and only expires when their numbers drop below 3.

    Area: ACDC, Kotobuki Town, Yumland, Netfrica, Hades Isle

    HP: 190
    Attack Damage/Effect: 45 Fire + Spread 2
    Attack Accuracy: A
    Attack Description - Fires Heat-V
    Element: Fire
    Possible Rewards (Per Virus): Heat-V, Zenny
    Special: Uses pack tactics when with at least 2 other Spikeys
    : 95 HP (Southern quadrant) (Normal) (Mid-Cloud attacking next turn)
    NailerNailer (Needler)

    Needlers only attack forward, left and right. They cannot attack targets above and below their position, nor can they shoot backwards. Needlers do not move (aside from aiming) aside from their secondary attack, though they will use it to reposition themselves if they find it necessary.

    Area: Okuden Valley, Kotobuki Town

    HP: 170
    Primary Attack Damage/Effect: 15 Null x 2 Shots x 3 Targets
    Primary Attack Accuracy: A
    Primary Attack Description: Fires needles in 3 directions.
    Secondary Attack Damage/Effect: 30 Null + Movement + Impact + Knockback / 15 Null x 3 targets
    Secondary Attack Accuracy: C / A
    Secondary Attack Description: Rams forward with surprising speed, then fires a burst of needles while the enemy is still startled.
    Tertiary Attack Damage/Effect: 6 Wood x 8 Shots
    Tertiary Attack Accuracy: C
    Tertiary Attack Description: Shoots a storm of wooden needles at a single enemy.
    Element: None
    Possible Rewards (Per Virus): Needler2, NeedleCannon2 (Rare), Zenny
    : UNFORTUNATE ACCIDENTAL KILL! FOR IT!
    Swordy-F2Swordy-F2 (Swordy-F)

    Area: Kotobuki Town, Netfrica, Hades Isle

    HP: 160
    Primary Attack Damage/Effect: 45 Fire + Long Range Attack + Slashing
    Primary Attack Accuracy: B
    Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Fire Blade.
    Secondary Attack Damage/Effect: 30 Fire + Wide Range Attack + Slashing
    Secondary Attack Accuracy: B
    Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Fire Sword.
    Element: Fire
    Possible Rewards (Per Virus): FireSword, Zenny
    Special: Swordy-F's are immune to Blind Status.
    Special: Uses Area Grab to get into attack range.
    : RAIN'D!
    ShooterShooter (Gunner)

    Gunners attack every action, if able. They don't bother attacking enemies they can't hit or enemies they can't damage, but they can select Objects as targets. Their accuracy with the machinegun attack is bad because it scatters everywhere. They are aware of this. They are also aware of the fact that their Vulcan attack pierces objects.

    Area: SciLab, Kotobuki Town, Dentech

    HP: 120
    Primary Attack Damage/Effect: 15 Null + Spay Fire x 9 Shots
    Primary Attack Accuracy: E
    Primary Attack Description: Targets an enemy and sprays the area with twin machineguns.
    Secondary Attack Damage/Effect: 15 Null + Spread1 x 3 Shots
    Secondary Attack Accuracy: A
    Secondary Attack Description: Targets and enemy and attacks with Vulcan.
    Element: None
    Possible Rewards (Per Virus): Vulcan2, MachineGun2, Zenny
    Special: Immobile.
    : 30 HP (Northern quadrant, behind boulder) (Soil)
    CannonGuard2CannonGuard2 (CannonGuard)

    CannonGuards are automatically in guard mode unless they are attacking. When guarding, the turret is protected by a shutter that will stop any and all non-breaking attacks from the front. This shutter cannot be destroyed, even by a breaking attack, so long as the virus exists. The shutter does not protect the turret portion of the virus against attacks from the back or sides. The base of the virus is also immune to non-breaking damage.

    Area: SciLab, Kotobuki Town, Netopia, NAXA

    HP: 150
    Attack Damage/Effect: 45 Null + Lockon
    Accuracy: A
    Attack Description: Locks on and attacks
    Element: None
    Possible Rewards (Per Virus): MarkCannon2, Zenny
    Special: Immobile.
    Special: Target's evasion counts less against this virus.
    Special: Can guard against attacks.
    : 150 HP (Southern Quadrant, near Spikey) (Normal)
    NeoMetool2NeoMetool2 (NeoMetool)

    NeoMetool not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

    Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

    HP: 100
    Attack Damage/Effect: 40 Null + Spread 2
    Attack Accuracy: B
    Attack Description: Spits out a bullet that penetrates an enemy to hit up to two other enemies behind and to the side of it, as if forming a V shape.
    Element: Null
    Possible Rewards (Per Virus): V-Gun, HiGuard, Zenny
    Special: Can hide in its helmet to negate damage.
    Special: If hit while hiding, it will counter with a Microburst effect as a free action. This does not lower its defenses.
    Special: Can use Recover50 on itself once.
    : 100 HP (Next to Lyntael) (Soil) (Hiding)
    PulseBat2PulseBat2 (PulseBat)

    Area: ACDC, Okuden Valley, Kotobuki Town, Sharo, NetVegas

    HP: 160
    Attack Damage/Effect: 70 + Seeking
    Attack Accuracy: A
    Attack Description: Uses a sonic screech to damage its opponents.
    Secondary Attack Effect: EchoLocation
    Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
    Element: None
    Possible Rewards (Per Virus): Pulsar2, EchoLocation, Zenny.
    Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.
    : 160 HP (On top of Trash "Boulder" A) (Metal)

    -- Navis --
    Lyantel.EXE: 330 HP (On the Eastern quadrant with Aurora) (Soil) (Casing20)(ElecBarrier40) (Self-Slow2)(Off-target1)(Target destroyed before charge attack, half-charge retained) (Influx Aegis, Part 2, 3 actions left before trigger)
    Eternalis.EXE: 565 HP (On the Northern Quadrant with Sparky) (Normal) (HA)(Influx Aegis, Part 2, 1 action left before trigger)
    Aurora.SP: 100 HP (On the Eastern quadrant with Lyantel) (Soil) (Equipped to Lyantael)(Casing20)(Barrier20)(1-hit shield)
    Sparky.SP: 80 HP (On the Northern quadrant with Eternalis) (Normal) (Equipped to Eternalis)(HA)

    -- Terrain -- (Terrain is divided into rough quarter-ish chunks. You and your enemies are always within melee distance of attacks, if on the same chunk of land due to tight fighting conditions. May attempt to move quadrants by way of narrow ledges connecting all four, but being hit while traveling may send you into the lava and stop your movement action, jumping is not guaranteed either with a higher chance of being sent into the lava's surface)

    30% Soil
    • Wood Elementals get +10% Evasion.
    • Wood attacks: +100% Source Damage, change terrain hit to Grass.
    • 100 Damage Aqua attacks: Change terrain hit to Mud.
    • 100 Damage Fire attacks: change terrain hit to Coal.
    • PanelShot: Imbue Wood.
    (Grass that has been burned away from the Lava's heat, Northern and Western sections of the field)
    30% Normal
    • No effects.
    (Eastern and Southern quadrants of the field, lightly scorched, connects the outermost sections of the field)
    40% Lava
    • Non-Fire Elementals lose 5 HP/action standing, 10 HP/action submerged. Doubled for Wood Elementals, nullified for Fire Elementals.
    • Aqua attacks: Panel explodes, +100% Source Aqua Damage, change terrain hit to Normal.
    • PanelShot: Imbue Fire.
    (A rough X-shape across the field, dividing the field into rough quarters with the outermost edges being untouched, about two panels worth of distance separating each quadrant diagonally and about three in the middle)

    -- Objects -- (More boulders will fall at each turn, each is about the size of the two navis put together, with enough space on top to support a single entity, the tops are considered Metal terrain)

    Trash "Boulder" A: 40 HP (Submerged in lava about half-way, can be used as a stepping stone to the other quarters of the field to avoid the Lava as a "safe" alternative to jumping over the lava or using the narrow ledges to get into a different quadrant) (Heatbody) (Lava)
    Trash "Boulder" B: 40 HP (Situated on the Northern quadrant, roughly in the middle making tight quarters even tighter) (Soil)
    Trash "Boulder" C: 40 HP (Between the South and East quadrants, can use as a stepping stone to get between the two) (Heatbody) (Lava)
    posted in Kotobuki Rogue Net •
    RE: Casual busting and Catching up
    (+14 FXP)

    Whilst the navis and SPs were chatting and pattering about the wreckage of the amusement park, a loud guttural growl escaped into the air around them. Amongst the heaps of trash, broken, battered and mostly gone rides and attractions they had made their way to, the quartet would find themselves in the middle of a long, loud rumble in the area, trash and scrap. Atop a massive pile of metal scraps and amusement park attractions, a singular bipedal figure stood there, an upper "human" body with the lower body of what looked to be a Spikey, a rough amalgamation of various viruses as it stared down at the navis.

    A hood wreathed in flames with eyes glowing with red and orange like charcoal, a flaming sword in one hand and a shield in the other (looking like it had ripped the former off one of the local Swordy viruses and the latter a blackened and burnt Metool helm) as the lower extremities were much the same as it's eyes, a pale red and orange glow pulsating and flickering atop the trash mountain, as the quartet would manage to make out, before a howl echoed around them in the area, leading to a soft rumbling...that steadily grew to an intense one, cracks pouring about the area in the shape of an X as the figure leapt away deeper into the area.

    Before navi and SP could make after the figure, the cracks poured forth as molten magma from deep within seeped out and sent bits and broke away bits and pieces, sending paneling down into the molten waters as it filled in the area with dangerously hot liquids. Navis and SPs managing to scramble to safe land, but managing to wind up on opposite areas in panic or some sort of impromptu system, separated into pairs, with Eternalis and Aurora on the Northern quadrant, while Lyantel and Sparky wound up on the Eastern quadrant. Though getting back together in a single area wouldn't be impossible, it would take time on a fairly narrow walkway at the ends of every area...or they could always risk jumping to one another if they wanted to expedite getting back to each other.

    OF COURSE, this was not without a viral presence making itself known, as a quartet would jump their way down from on high, landing in various ways and areas. A flaming sword wielding Swordy would wind up alone in the west, with a similar charcoal paint scheme to the mystery creature from on high. A Nailer, the more powerful sibling of the Needler family would wind up on the east with Aurora and Lyntael, seemingly blocking their safe way back to Eternalis and Sparky. All the while, a Spikey bearing coal-like markings would wind up in the south, a baneful howl coming from the flaming wolf. And if that wasn't bad enough, a pair of metallic boulders would wind up crashing upon the field, one right in the middle of the lava, splashing just a little onto each quadrant, whilst the second right behind Eternalis and Sparky, shrinking their already cramped area...and unfortunately, a Shooter would wind up landing right on top of the boulder, as if to spite the Spikey's unfortunate positioning. Battle Routines flared up...as well as premonitions of more viruses ready to make a splash in the meantime. All the quartet could do? Survive until an opening could be found for escape.

    -- Viruses --
    Spikey2Spikey2 (Spikey)

    Spikey viruses are a little faster than the average virus, allowing them to cover more ground than normal with movements and dodges. They may attack while moving, but as normal, they cannot attack while dodging without expending a second action to do so. Spikey viruses are also able to use something called 'pack tactics' when 3 or more of them are present. Simply put, the Spikey viruses attack and dodge as a wolf pack. In addition, they are treated as having a reduced power Haste and Accuracy Enhancement effect which grants them a +5% bonus to evasion and accuracy while this effect is active. The effect is passive, and only expires when their numbers drop below 3.

    Area: ACDC, Kotobuki Town, Yumland, Netfrica, Hades Isle

    HP: 190
    Attack Damage/Effect: 45 Fire + Spread 2
    Attack Accuracy: A
    Attack Description - Fires Heat-V
    Element: Fire
    Possible Rewards (Per Virus): Heat-V, Zenny
    Special: Uses pack tactics when with at least 2 other Spikeys
    : 190 HP (Southern quadrant) (Normal)
    NailerNailer (Needler)

    Needlers only attack forward, left and right. They cannot attack targets above and below their position, nor can they shoot backwards. Needlers do not move (aside from aiming) aside from their secondary attack, though they will use it to reposition themselves if they find it necessary.

    Area: Okuden Valley, Kotobuki Town

    HP: 170
    Primary Attack Damage/Effect: 15 Null x 2 Shots x 3 Targets
    Primary Attack Accuracy: A
    Primary Attack Description: Fires needles in 3 directions.
    Secondary Attack Damage/Effect: 30 Null + Movement + Impact + Knockback / 15 Null x 3 targets
    Secondary Attack Accuracy: C / A
    Secondary Attack Description: Rams forward with surprising speed, then fires a burst of needles while the enemy is still startled.
    Tertiary Attack Damage/Effect: 6 Wood x 8 Shots
    Tertiary Attack Accuracy: C
    Tertiary Attack Description: Shoots a storm of wooden needles at a single enemy.
    Element: None
    Possible Rewards (Per Virus): Needler2, NeedleCannon2 (Rare), Zenny
    : 170 HP (Eastern quadrant) (Normal)
    Swordy-F2Swordy-F2 (Swordy-F)

    Area: Kotobuki Town, Netfrica, Hades Isle

    HP: 160
    Primary Attack Damage/Effect: 45 Fire + Long Range Attack + Slashing
    Primary Attack Accuracy: B
    Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Fire Blade.
    Secondary Attack Damage/Effect: 30 Fire + Wide Range Attack + Slashing
    Secondary Attack Accuracy: B
    Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Fire Sword.
    Element: Fire
    Possible Rewards (Per Virus): FireSword, Zenny
    Special: Swordy-F's are immune to Blind Status.
    Special: Uses Area Grab to get into attack range.
    : 160 HP (Western quadrant) (Soil)
    ShooterShooter (Gunner)

    Gunners attack every action, if able. They don't bother attacking enemies they can't hit or enemies they can't damage, but they can select Objects as targets. Their accuracy with the machinegun attack is bad because it scatters everywhere. They are aware of this. They are also aware of the fact that their Vulcan attack pierces objects.

    Area: SciLab, Kotobuki Town, Dentech

    HP: 120
    Primary Attack Damage/Effect: 15 Null + Spay Fire x 9 Shots
    Primary Attack Accuracy: E
    Primary Attack Description: Targets an enemy and sprays the area with twin machineguns.
    Secondary Attack Damage/Effect: 15 Null + Spread1 x 3 Shots
    Secondary Attack Accuracy: A
    Secondary Attack Description: Targets and enemy and attacks with Vulcan.
    Element: None
    Possible Rewards (Per Virus): Vulcan2, MachineGun2, Zenny
    Special: Immobile.
    : 120 HP (Northern quadrant, atop the boulder) (Metal)

    -- Navis --
    Lyantel.EXE: 330 HP (On the Eastern quadrant with Aurora) (Soil)
    Eternalis.EXE: 600 HP (On the Northern Quadrant with Sparky) (Normal)
    Aurora.SP: 100 HP (On the Eastern quadrant with Lyantel) (Soil) (Semi-Equipped to Lyantael, but needs to spend an action to stay equipped)
    Sparky.SP: 80 HP (On the Northern quadrant with Eternalis) (Normal)

    -- Terrain -- (Terrain is divided into rough quarter-ish chunks. You and your enemies are always within melee distance of attacks, if on the same chunk of land due to tight fighting conditions. May attempt to move quadrants by way of narrow ledges connecting all four, but being hit while traveling may send you into the lava and stop your movement action, jumping is not guaranteed either with a higher chance of being sent into the lava's surface)

    30% Soil
    • Wood Elementals get +10% Evasion.
    • Wood attacks: +100% Source Damage, change terrain hit to Grass.
    • 100 Damage Aqua attacks: Change terrain hit to Mud.
    • 100 Damage Fire attacks: change terrain hit to Coal.
    • PanelShot: Imbue Wood.
    (Grass that has been burned away from the Lava's heat, Northern and Western sections of the field)
    30% Normal
    • No effects.
    (Eastern and Southern quadrants of the field, lightly scorched, connects the outermost sections of the field)
    40% Lava
    • Non-Fire Elementals lose 5 HP/action standing, 10 HP/action submerged. Doubled for Wood Elementals, nullified for Fire Elementals.
    • Aqua attacks: Panel explodes, +100% Source Aqua Damage, change terrain hit to Normal.
    • PanelShot: Imbue Fire.
    (A rough X-shape across the field, dividing the field into rough quarters with the outermost edges being untouched, about two panels worth of distance separating each quadrant diagonally and about three in the middle)

    -- Objects -- (More boulders will fall at each turn, each is about the size of the two navis put together, with enough space on top to support a single entity, the tops are considered Metal terrain)

    Trash "Boulder" A: 40 HP (Submerged in lava about half-way, can be used as a stepping stone to the other quarters of the field to avoid the Lava as a "safe" alternative to jumping over the lava or using the narrow ledges to get into a different quadrant) (Heatbody) (Lava)
    Trash "Boulder" B: 40 HP (Situated on the Northern quadrant, roughly in the middle making tight quarters even tighter) (Soil)

    Battle Mode: Survival
    Survive 3 turns! Automatic, voluntary, escape for all PCs once Turn 3 ends and 4 begins.
    +3 viruses per turn! A max of 7 on any given turn!
    Unkilled viruses when escaping WILL NOT grant their rewards or chance at their chips

    -- Rogue Battle 3 Ready? Start!! --
    Survival turn 1, begins!
    posted in Kotobuki Rogue Net •
    RE: From Beyond {lurking;grasping}
    Like a horror movie, the blob of data known as Hexadecimal would quickly ready itself for attacks, the Prog glitching and twitching as the being encroached upon it, ready to strike. The Champu duo, however, watched and acted accordingly as they would quickly double-team the white, a flurry of four punches in total lead in on the creature with deadly percision, but The White's form was able to evade three of the four blows, the last scratching against it's outer armor, probably a blessing in disguise for it's prisoner, it's puppet, as the damage was less than the sum of it's parts due in part to the Champu family's combo game and their inability to do more than scratch damage individually (5, 5).

    Lashing out, The White quickly hit the Prog before it could do much more than babble to itself, being absorbed upon it's form being struck by it's attack, the prog's form losing all coloring, ready for absorption as data surged to Hex's form to parse through later, apparently it's function was to keep the lighting of the solar panels going strong...ironic. (60, perfect kill!) As The White continued it's calculated rampage through the area, the Miner quickly dipped beneath the paneling with a dopey grin on it's face, as if oblivious to what's happening, the afterimage of a mine quickly blowing through the area as it did, obvious to Ego and Hex. As this happened, the Megalian would be quick to rush at the navi and puppet in tow, head thrown forward at the two as if attempting to erase it's presence on the network as quickly as possible, knowing full well what would happen to it and the rest if not nipped in the bud...but unfortunately, even as it passed by the two, it had missed entirely against White and Puppet.

    As if that wasn't bad enough, The White managed to clasp onto the head with it's attack, it's form quickly falling to the floor without a second to think. All the while, The White had it's enemy in it's grasp like the preditory monster it was, it quickly stripped the aura away from the Megalian and quickly devoured it's prey with brutal efficacy (80, 80), stone cracking beneath it's mandibles and weaponry as the virus' form was completely erased and absorbed into the creature known as Hexadecimal. The two champies looked on with horrified faces, as Hex finished it's meal of aura and stone, knowing they were likely next. Rushing forward, the two Champy viruses attacked again...and unfortunately, The White and it's Puppet were quickly assulted, three of the four hits connecting even in their fear and haste, leaving the two lightly toasted from the attacks (15, 15) as the miner brought down another set of mines on the field as Hex waited...looking for another opportunity as the two Champu viruses returned to their positions on the field.

    -- Viruses --
    ChampuChampu (Champy)

    Champy viruses teleport when they attack.

    Area: ACDC, SciLab, Electown, Kotobuki Town, Hades Isle

    HP: 60
    Attack Damage/Effect: 10 Fire + Impact x 2 Punches
    Attack Accuracy: B
    Attack Description: Punches twice with fire.
    Element: Fire
    Possible Rewards (Per Virus): FireHit1, Zenny
    A: 60 HP (Metal) (Between the Northern quadrants of metal, roughly more towards the middle of the field)
    ChampuChampu (Champy)

    Champy viruses teleport when they attack.

    Area: ACDC, SciLab, Electown, Kotobuki Town, Hades Isle

    HP: 60
    Attack Damage/Effect: 10 Fire + Impact x 2 Punches
    Attack Accuracy: B
    Attack Description: Punches twice with fire.
    Element: Fire
    Possible Rewards (Per Virus): FireHit1, Zenny
    B: 60 HP (Metal) (To the north of Hex, staring daggers at the two)
    Megalian-EMegalian-E (Megalian-E)

    All Megalian-E viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).

    Area: NAXA, SciLab

    HP: 130
    Attack Damage/Effect: 40 Elec + Break + Piercing + Group attack.
    Attack Accuracy: B (special)
    Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
    Element: Elec
    Possible Rewards (Per Virus): AuraHead1, Barrier, Zenny
    Special: Omnishoes: capable of free flight.
    - Dodges every other Action. Attacks when not dodging.
    - Has a 10HP Elec Aura (Pierced and destroyed by Wood attacks).
    - Can be attacked while head is extended.
    : RIPPED AND TORN
    MinerMiner (Miner)

    Area: SciLab, Hades Isle

    HP: 100
    Attack Damage/Effect: 50 Null + Ground (Trap)
    Attack Accuracy: -- (See Description)
    Attack Description: The virus dispenses a stack of mines, sinks into the ground, and randomly places them within various panels all across the field. Every time a stack of mines is placed, it covers 5% of the field. When stepped upon, they explode, and 5% of the field is freed up again.
    Element: None
    Possible Rewards (Per Virus): Mine1, Zenny
    Special: Immobile
    - This virus may dodge by ducking an attack while placing a mine.
    - Trap [Movement Triggered]: Whenever a Player Navi or allied character Dodges or Moves, there is a chance they will trigger the mines. Mods will roll 1d20 for every move action made by allied characters. A roll of 1 is always a hit, with the threat range increased by 1 for every 5% of the field covered in mines. The max coverage of the field is 90%. Characters with Omnishoes who are flying at High Altitude can ignore this effect entirely.
    - Panel Breaking can destroy mines.
    : 100 HP (Solar) (To Hex and Ego's left in the South-Western quadrant)
    DarkProgDarkProg (DarkProg)

    DarkProgs are Mr. Progs cruelly corrupted and warped to become expendable soldiers. They appear mostly as normal Mr. Progs, but their face is much more darkly colored, and have glowing white eyes, as well as missing their left arm. They attack by emitting static around themselves. While they are fairly strong attackers, especially in groups, they have poor endurance, which is only exacerbated by the fact their attacks harm themselves. They very rarely dodge, but will often try to move close to the enemy before attacking.

    Area: SciLab, Netopia, NAXA

    HP: 60
    Primary Attack Damage/Effect: 20 Elec + Nova 2
    Primary Attack Accuracy: C
    Primary Attack Description: Emits some of its life energy as a static field.
    Secondary Attack Damage/Effect: Damage x 2, Self-Sacrifice x 2
    Secondary Attack Accuracy: S
    Secondary Attack Description: Charges up energy within itself. On its next turn, all of this virus's attacks deal +100% Source Damage, and deal twice as much damage to itself. This effect does not stack with itself.
    Element: Elec
    Possible Rewards (Per Virus): RingZap1 (Rare), Zenny
    Special: ElecBody: This virus takes no damage from Elec elemental attacks.
    Special: Self-Sacrifice: Every time this virus uses its Primary Attack, it loses 5 HP.
    Special: Can use PanelGrab once.
    : READY FOR ASSIMILATION (ping)

    -- Navis -- (Roughly near the border of the south-east and north-east)
    Hexadecimal.EXE: 180 HP (Solar) (Casing20) (Self-slow1) (Half-charge)
    Ego.SP: 70 HP (Solar)

    -- Terrain --
    80% Solar
    • Elec Elementals get +5 HP/action.
    • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
    • PanelShot: Imbue Elec + Stun1.
    (A quartet of smallish squares in the area)
    20% Metal
    • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
    • Elec attacks: +100% Source Damage.
    • 100 Damage Aqua attacks: Change terrain hit to Cracked.
    • 100 Damage Fire attacks: Change terrain hit to Furnace.
    • PanelShot: Imbue Elec + Break.
    (Between the squares as a sort of divider for "quadrants" of metal panels)
    10% Mined (10% chance of being hit with 50 null damage, per movement)

    -- Objects --
    GMD: 25 HP (Glass) (Damn near middle of the field)
    posted in SciLab Net •
    RE: Students Questionable Activities Breed Violence
    A harsh screech from within cried out as the untrap was used, forcing the viral data within to disappear in short order. Within, a chache of zenny poured out onto floor, covering the navi's feet and lowest parts of his legs in a deluge of zenny.

    PMD: 21,000z
    posted in Dentech Chaos Net •
    RE: Students Questionable Activities Breed Violence
    The Gigacorn would quickly launch off a big kernel of corn towards the group in a last dich attempt to damage and destroy the navis in it's confused haze, though unfortunately for it, their teleports went off well before the blast could connect with the quintet. Within moments, the SP Trio would descend upon the poor Gigacorn to hack and slash it to it's eventual death, attempting to evade the strikes as three of the four sword strikes connected, sending it to the digital grave as it was stabbed and stabbed like in some sort of horror movie, the corpse masticated beyond comprehension before disappearing. Meanwhile, the Potdragon stayed in it's hole, swirling around within it's pot slowly in a confused haze...and was promptly murdered in much the same fashion...Dragonier's fists of steel crushing the dragon's skull inwards as the rest utterly destroyed the pot, shards just barely not harming him as he continued to destroy it in no uncertain fashion. All the while, long after the battle finished, their rewards would be scattered about, ready for packing into the PET...and the obvious glowing purple cube in the room.

    -=Viruses=-
    GigaCornGigaCorn (BombCorn)

    BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.

    Area: Okuden Valley, Dentech, Yumland

    HP: 240
    Attack Damage/Effect: 50 Wood + Blast1 x 2 Targets
    Attack Accuracy: D
    Attack Description: Launches bombs of corn at opponents
    Element: Wood
    Possible Rewards (Per Virus): CornShot3, Zenny
    Special: Can use AreaGrab.
    A: DELETED
    GigaCornGigaCorn (BombCorn)

    BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.

    Area: Okuden Valley, Dentech, Yumland

    HP: 240
    Attack Damage/Effect: 50 Wood + Blast1 x 2 Targets
    Attack Accuracy: D
    Attack Description: Launches bombs of corn at opponents
    Element: Wood
    Possible Rewards (Per Virus): CornShot3, Zenny
    Special: Can use AreaGrab.
    B: CHILDREN OF THE CORN
    Trumpy3Trumpy3 (Trumpy)

    Area: Dentech

    HP: 210
    Attack: Invincibility + To-All-Clause (Allies)
    Attack Accuracy: S
    Attack Description: Plays a tune that grants invulnerability to all of its allies, except other Trumpy. Does not affect itself.
    Element: Null
    Possible Rewards (Per Virus): Fanfare (Uncommon), Zenny
    Special: Attacks every other turn.
    : DELETED
    Swordy-W3Swordy-W3 (Swordy-W)

    Area: Okuden Valley, Dentech, Yumland

    HP: 240
    Primary Attack Damage/Effect: 75 Wood + Long Range Attack + Slashing
    Primary Attack Accuracy: B
    Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Bamboo Blade.
    Secondary Attack Damage/Effect: 50 Wood + Wide Range Attack + Slashing
    Secondary Attack Accuracy: B
    Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Bamboo Sword.
    Element: Wood
    Possible Rewards (Per Virus): BambooBlade, Zenny
    Special: Swordy-W's are immune to Confusion Status.
    Special: Uses Area Grab to get into attack range.
    Special: Can use the MindBender battlechip attack at will instead of attacking normally.
    A: DELETED
    Swordy-W3Swordy-W3 (Swordy-W)

    Area: Okuden Valley, Dentech, Yumland

    HP: 240
    Primary Attack Damage/Effect: 75 Wood + Long Range Attack + Slashing
    Primary Attack Accuracy: B
    Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Bamboo Blade.
    Secondary Attack Damage/Effect: 50 Wood + Wide Range Attack + Slashing
    Secondary Attack Accuracy: B
    Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Bamboo Sword.
    Element: Wood
    Possible Rewards (Per Virus): BambooBlade, Zenny
    Special: Swordy-W's are immune to Confusion Status.
    Special: Uses Area Grab to get into attack range.
    Special: Can use the MindBender battlechip attack at will instead of attacking normally.
    B: DELETED
    ForestDragon3ForestDragon3 (ForestDragon)

    This high tier virus is only encountered after battle 5. A PotDragon's pot is stationary during battle, as it remains above the panel the virus appeared on until battle is over or the virus is deleted, and will not fall even if the panel below it should be destroyed. PotDragons have two main attacks, each geared towards either ground or aerial targets. When executed, the pot tilts or falls over, and the dragon charges at the enemy before looping back and returning to the pot. When threatened, they will duck into the pot, which is both indestructible and capable of shielding them from all damage and effects except those that manage to fly into the mouth of the pot. Even Beam Attacks and Blast damage won't leave a mark.

    Area: Dentech, Yumland

    HP: 300
    Primary Attack Damage/Effect: 150 Wood + Ground Attack + Medium Area Mud Terrain Change + Terrain Changer
    Primary Attack Accuracy: C
    Primary Attack Description: Charges from its pot at high speed to attack ground-based enemies whilst leaving a trail of Mud in its wake.
    Secondary Attack Damage/Effect: 150 Wood + Impact + Group Attack (Arc)
    Secondary Attack Accuracy: C
    Secondary Attack Description: Flies from its pot at high speed to attack airborne enemies.
    Tertiary Attack Damage/Effect: Invulnerability to Non-Drop Attacks/attacks from above.
    Tertiary Attack Accuracy: S
    Tertiary Attack Description: PotDragons hide in their pots instead of dodging. Doing this protects them from attacks from every direction but up, which is where the opening of the pot is.
    Element: Wood
    Possible Rewards (Per Virus): WoodDragon3, Zenny
    : Looks like ded

    -=Navis=-
    Dragonierman.Exe: 600Hp [Casing: 20/20Hp][Barrier: 20/20Hp][Mud][Near the Robust Tree]
    Magistrate.SP: 150Hp [Casing: 20/20Hp][Barrier: 20/20Hp][Normal][Side of clearing]
    Suzume.SP: 150Hp [Casing: 20/20Hp][Barrier: 20/20Hp][Normal][Side of clearing]
    Aya.SP: 150Hp [Casing: 20/20Hp][Barrier: 20/20Hp][Normal][Side of clearing]

    Swordy3: 180Hp [Mud][Near broken dragon hole]

    -=Terrain=-
    30% Mud
    • Non-Wood Elementals get -10% Evasion penalty and reduced movement speed, 25% (+/-25% RP) chance to fall or get stuck (1 action to get free).
    • Automatically triggers Aqua Boost for appropriate chip attacks.
    • Wood attacks: Change terrain hit to Soil.
    • PanelShot: Imbue Wood + Slow1.
    [Most of the central clearing]
    25% Cracked
    • Changes to Broken when stepped on, chance to fall in when triggered.
    • Burrow: Change terrain to Broken, Null 50 to burrower.
    • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
    • PanelShot: Splash1.
    [Scattered sections]
    15% Normal
    • No effects.
    [Remaining ground; perches on trees count, most are broken though]
    10% Broken
    • Not bottomless.
    • Reverts to Normal after a time, if no one is inside.
    • Doubles dodge penalties for bad RP.
    • 1-4 Movements actions to climb back out depending on method.
    [Hole near robust Tree, has dragon]
    10% Cursed
    • Doubles Final Damage.
    • Cannot be in Sigs.
    • PanelShot: Converts attack to Self-Damage.
    [Sections around the base of the Gnarled and Crooked Trees]
    10% Magnet
    • Non-Elec Elementals get -30% Evasion, and 50% (+/- 25% RP) chance to fail movement off the panel.
    • Only Elec Elementals can burrow.
    • Wood attacks: Change terrain hit to Normal.
    • PanelShot: Imbue Elec + Seeking.
    [Section directly behind the Robust Tree]

    -=Objects=-
    PMD: 20Hp [Ground beside Dragon Pot][Mud]
    Gnarled Tree: 140Hp [Directly left of the group]
    Twisted Tree: 140Hp [Directly right of the group]
    Crooked Tree: 140Hp [Directly behind the group]
    Robust Tree: 90Hp [Directly in front of the group]

    Chaos Battle 1, WIN!
    5400z, 42 BF, +1 ForestDragon kill, BambooBladeDamage: 100 + Slashing + Long Attack
    Accuracy: B
    Description: Creates a twin bladed sword imbued with a calming, earthly aura, long enough to effectively use long slashes. Can hit up to 2 targets per slash with good RP.
    Duration: Until Overridden/Broken. Breaks after 2 swings.
    Element: Wood
    Trader Rank: B

    Open PMD?
    posted in Dentech Chaos Net •
    RE: Bus-cle Muscle
    When MidKnight accessed the bus route map, as a navi came rushing past her, screaming something about viruses and the bus route. Turning around to roughly where the navi had come from, MidKnight could see a bus stop sign nearby, with another trio of viruses all but surrounding it. A grassy bush with logs for eyes was vomiting up logs at the nearby sign, denting it's base inwards, whilst a Metool with a finned helmet and what looked to be carrying a small shotgun underneath it's helmet...with a flappy little virus with a perpetual smile on it's face was crushing up the local area by jumping high into the air, turning into a giant weight and smashing the local area with it's weight.

    Trundling up towards them, the Powie (Or Flappy in some circles) would make notice of the navi and quickly alert it's fellow viruses. The Metool quickly hiding under it's finned helmet, whilst the bush virus quickly hid behind the lightly screwed up sign as it tried to repair itself. Battle Routines flared up for MidKnight and she was quickly thrust into battle, with a nice surprise showing up nearby...a green data cube slowly rising up from the ground, spinning counterclockwise and giving an inviting feeling to the navi when she looked upon it. Whatever it was, she could gather it up after the fighting was done, the viruses seemed to be paying no heed to it for the time being.

    -- Bus Stop Meddlers --
    ShrubbyShrubby (Shrubby)

    Shrubby viruses take cover when they are not attacking. Shrubby viruses teleport from behind cover when attacking, but never at any other time. If there is nothing on the field to use as cover against an enemy, and the only other viruses on the field are Shrubbies or viruses that cannot provide cover against attacks, they will stop attacking and attempt to flee starting next turn. Later versions of the Shrubby virus carry rockcube chip data, and will use that to make new cover when none is available.

    Area: ACDC, Okuden Valley, Dentech

    HP: 50
    Attack Damage/Effect: 10 Wood + Ground Attack + Attack Target Pair
    Attack Accuracy: C
    Attack Description: Rolls a 10 HP log at opponent. The log is 2 panels wide, and can cross broken or missing terrain if only one of the two panels it crosses is broken or missing. This attack can hit up to two side-by-side targets, and can stop direct incoming attacks, but is stopped by objects.
    Element: Wood
    Possible Rewards (Per Virus): RollingLog1, Zenny
    Special: If the Ring Log falls into Sea Terrain, it will remain there and float as a 10 HP Wood Element object that covers two panels.
    Special: If the Ring Log strikes an object, it will remain there as a 10 HP Wood Element object that covers 2 panels.
    Special: If the Ring Log crosses a Lava Panel, it will burst into flame.
    : 50 HP (Behind BusStop.Sign, facing MidKnight) (Normal)
    PowiePowie (Powie)

    Powies are never encountered in confined spaces, like a low ceilinged cave and such (for obvious reasons). Powies also never intentionally jump to broken or missing terrain. They will, however, attempt attacks over broken or missing terrain if they see an enemy there. Powies will not attempt to attack the same target on two consecutive actions.

    Area: ACDC, Electown, Netopia, Beach

    HP: 60
    Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (20 + Break + PanelCrack + Nova1)
    Attack Accuracy: C
    Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
    Element: None
    Possible Rewards (Per Virus): Quake1, Zenny
    Special: AirShoes.
    Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.
    : 60 HP (A little ways away, to the back and left of the sign, facing MidKnight) (Cracked)
    NeoMetoolNeoMetool (NeoMetool)

    NeoMetool not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

    Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

    HP: 40
    Attack Damage/Effect: 10 Null + Spread 1
    Attack Accuracy: B
    Attack Description: Spits out a bullet that penetrates an enemy to hit another one directly behind it.
    Element: Null
    Possible Rewards (Per Virus): Shotgun, ShieldGuard, Zenny
    Special: Can hide in its helmet to negate damage.
    Special: If hit while hiding with a non-Break attack, its next attack will do 30 damage instead of 10. This effect does not stack across multiple hits.
    : 40 HP (In front of the sign, back turned to MidKnight) (Cracked) (Guarding)

    -- Just wants a bus already! --
    MidKnight.EXE: 150 HP (Situated on the south-western-ish corner of the field, within distance of any virus) (Normal)

    -- Terrain --
    25% Cracked
    • Changes to Broken when stepped on, chance to fall in when triggered.
    • Burrow: Change terrain to Broken, Null 50 to burrower.
    • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
    • PanelShot: Splash1.
    (Mostly singular panels with a small patch in the middle)
    75% Normal
    • No effects.
    (Most of the field)

    -- Objects --
    BusStop.Sign: 40 HP (Chipped and fractured, towards the middle of the field)
    GMD: 15 HP (Off to the left of the sign, about a feint away)

    -- Battle 2 Ready? Start!! --
    posted in ACDC Net •