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    Kemix1006

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    Joseph Sine and Asymptote.exe 465z 206 BF, 0 Viruses Deleted

    Joseph Sine
    Asymptote.exe
    Joseph and Symp's stuff

    Key Items
    PET

    Sub Chips
    Mini energyx4, smallEnergypackx4, Sneakrunx0, escapex0, untrapx1, unlockerx0, Process Editx0


    Asymptote.exe Folder (30+ Chips total, 6 levels)

    Normal Chips
    StaticDamage: 20 x 8 Hits + Bug Spreader
    Accuracy: (Special)
    Description: Attacks the enemy with a whirlwind of noise. Its range is improved by glitches. Rare
    Duration: Once
    Element: Null
    Special: The accuracy of this attack is entirely dependent upon RP quality and current batle conditions, and it cannot be affected by stats boosts and nerfs.
    Special: Bug Spreader: The number of targets this attack hits is increased by 1 for each bug or glitch the user has.
    Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
    Trader Rank: S

    AirShot1Damage: 40 + Microburst
    Accuracy: A
    Description: A buster-like gun that shoots a bullet of compressed air, sending whatever it hits flying.
    Duration: Once
    Element: Null
    Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
    Trader Rank: D

    MeteorKnuckle1Damage: 30 + Impact + Break + Knockback + Variable Targeting x 3 Fists
    Accuracy: B
    Description: Launches a triple rocket punch. Each fist targets separately.
    Duration: Once
    Element: Null
    Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
    Trader Rank: D

    CrackerBombDamage: 70 + Panel Crack + Blast 2
    Accuracy: C
    Description: Throw a bomb that damages or breaks panels in a small area.
    Duration: Once
    Element: Null
    Trader Rank: D
    x2
    Guard1Effect: (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit)
    Accuracy: S
    Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
    Duration: Until broken or overridden.
    Element: Null
    Special: Negated by Break. Ignores Impact.
    Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: E

    GutPunchDamage: 70 + Impact + Knockback
    Accuracy: A
    Description: Creates a large fist for the user to punch with. Anything it hits is knocked back a sizable distance, even objects.
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Null
    Trader Rank: D

    GunDelSol1Damage: 10 + 2x Exponential Boost + Beam Attack + Object Erasure + Cone Attack
    Accuracy: A
    Description: Fires a powerful short-ranged solar spray beam that erases objects and damages, breaches, and/or nullifies all defenses on contact. The beam quickly gets stronger as you focus on using it, but it also dies out if you take any other action. Rare
    Duration: Until you stop using it.
    Element: Null
    Special: Attribute Lock: This battlechip cannot be imbued with an element or extra damage.
    Special: Object Erasure: Instantly deletes objects in the attack's path on-contact.
    Special: Beam Attack: An unholy combination of Slashing, Break, Seeking, Impact, and Piercing.
    Special: Cone Attack: Attacks in a cone shape, hitting 1 panel ahead, then 3 panels wide after that. This attack does not reach further than 2 panels ahead.
    Special: 2x Exponential Boost: Damage is doubled from its previous amount for every action in battle that has passed since this chip has been activated, stacking. Attack ends as soon as any other action is taken.
    Trader Rank: C

    MiniBombDamage: 90 + Blast1
    Accuracy: C
    Description: A Multi-use bomb.
    Duration: Once
    Element: Null
    Trader Rank: E

    DashAttack1Damage: 90 + Impact + LineAttack(5) + Movement
    Accuracy: C
    Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
    Duration: Once
    Element: Null
    Special: Direction of travel may be altered with chip, terrain, and sig use.
    Trader Rank: D


    Fire Chips
    FireBurner2Damage: 90 + Line Attack(3)
    Accuracy: A
    Description: Looses a stream of fire that can penetrate enemies and keep going.
    Duration: Once
    Element: Fire
    Special: Line Attack(3): Attacks up to 3 targets in a straight line.
    Trader Rank: C


    Elec Chips
    DollThunder1Damage: 80 + Line-Attack5
    Accuracy: B
    Description: Fires a powerful bolt of lightning that pierces through objects and enemies alike.
    Duration: Once
    Element: Elec
    Trader Rank: D

    Arrow1Damage: 100 + Homing
    Accuracy: B
    Description: Summons an Elebee virus, and sends it flying at an enemy. The Elebee is tenacious, and will hunt down its prey. It vanishes after stinging it's target, or after two turns.
    Duration: Once
    Element: Elec
    Trader Rank: D

    MagBolt1Damage: 90 + Stun + Magnetic Pull
    Accuracy: B
    Description: Uses an electromagnet to pull the target into range, then stuns them with a close range electrical shock.
    Duration: Once
    Element: Elec
    Special: Magnetic Pull: A stronger version of the Pull effect that either pulls the target towards you, or you towards the target over a greater distance than normal.
    Trader Rank: D

    MagBolt1Damage: 90 + Stun + Magnetic Pull
    Accuracy: B
    Description: Uses an electromagnet to pull the target into range, then stuns them with a close range electrical shock.
    Duration: Once
    Element: Elec
    Special: Magnetic Pull: A stronger version of the Pull effect that either pulls the target towards you, or you towards the target over a greater distance than normal.
    Trader Rank: D

    ThunderBeam1Damage: 60 + Seeking x 3 Targets
    Accuracy: A
    Description: Shoots three beams of electricity at three different enemies. Pierces Invis.
    Duration: Once
    Element: Elec
    Trader Rank: D

    Satellite1Damage: 60 + Impact + Object Orbit
    Accuracy: B
    Description: Summons a Sparky virus and sends it across the field on a hard-to-avoid zig-zagging path. If it hits an enemy, it explodes into a ball of plasma. If it hits an object, it begins circling around the object and can damage near by enemies repeatedly.
    Duration: Once, or up to 2 turns, if orbiting.
    Element: Elec
    Special: Object Orbit: The Satellite will orbit any object it comes into contact with. This chip cannot damage Objects, including Casings.
    Trader Rank: D

    RemotePlug2Damage: 110 + Homing + Phasing
    Accuracy: C
    Description: Fires an obstacle penetrating plug that moves forward. Its path can be adjusted by the user.
    Duration: Once
    Element: Elec
    Trader Rank: C

    RemoteBit1HP: 100
    Properties: Anchored
    Object Damage: 100 + Impact
    Damage Method: Telekinesis
    Attack Damage: 80 + Panel Break + Drop Attack
    Accuracy: B
    Description: Summons a Control Tower in your area and a Remote Bit to rain down lightning upon the enemy.
    Duration: 3 turns or Until destroyed
    Element: Elec
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: D

    ElecReel1Damage: 80 + Spread 3 (Side + Behind)
    Accuracy: B
    Description: A small bolt of lightning that spreads sideways and behind the target upon impact.
    Duration: Once
    Element: Elec
    Trader Rank: D

    RingZap1Damage: 30
    Accuracy: B
    Description: Two sparks spin around the user, which damages anything foolish enough to draw near.
    Duration: One turn
    Element: Elec
    Special: Damages anyone that gets within melee range of the user, regardless of why they're that close.
    Special: This chip automatically attacks every action, starting with the action the user first uses it.
    Trader Rank: D

    ClusterShot1Damage: 10 x 4 Shots + Variable Targeting
    Accuracy: B
    Description: Launches a volley of four plasma spheres at targets designated by the user.
    Duration: Once
    Element: Elec
    Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
    Trader Rank: D


    Wood Chips
    WoodDragon2Damage: 150 + Ground Attack + Medium Area Grass Terrain Change + Terrain Changer
    Accuracy: C
    Description: Summons a WoodDragon that attacks enemies as it glides across the ground. Changes terrain to Grass as it passes.
    Duration: Once
    Element: Wood
    Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
    Trader Rank: C

    WoodDragon1Damage: 100 + Ground Attack + Medium Area Grass Terrain Change + Terrain Changer
    Accuracy: C
    Description: Summons a WoodDragon that attacks enemies as it glides across the ground. Changes terrain to Grass as it passes.
    Duration: Once
    Element: Wood
    Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
    Trader Rank: D

    CornShot1Damage: 50 + Trick-Shot Spread 1
    Accuracy: A / A
    Description: Fires a smart-bomb tipped bullet that explodes and fires a second shot that auto-targets the nearest enemy.
    Duration: Once
    Element: Wood
    Special: Trick Shot Spread: Automatically aims and spreads damage at one enemy nearest the point of impact. Can shoot around corners and bank off walls, floors, etc.
    Trader Rank: D


    Aqua Chips
    ColdPunchDamage: 70 + Impact + Knockback
    Accuracy: B
    Description: Creates a large icy fist for the user to punch with. Anything it hits is knocked back a sizable distance, even objects.
    Duration: Until Overridden/Broken. Breaks after 6 swings.
    Element: Aqua
    Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
    Trader Rank: D

    AquaKnifeDamage: 60 + Slashing
    Accuracy: B
    Description: Creates a sword imbued with water energy, with a blade comparible to a large knife. Hits one target per slash.
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Aqua
    Trader Rank: D


    Support/Healing chips
    Fire+20Status: Fire Element UP 20, Stackable
    Accuracy: S
    Description: Adds 20 Damage to all hits of a Fire Element attack chip, before any external environment-related or target-related damage modifiers apply.
    Duration: Once
    Element: Fire
    Trader Rank: D

    Recover120Recovery: 120 HP
    Accuracy: S
    Description: Heals 120 HP.
    Duration: Once
    Element: Null
    Trader Rank: C

    ComingRoadEffect: Medium ComingRoad Terrain Change
    Accuracy: S
    Description: Creates a line of special panels from the user forward that cause all who step on them to move uncontrollably forward until they either step off or reach the end. Counts as a Medium terrain change.
    Duration: Once
    Element: Null
    Trader Rank: D



    Asymptote Spare Chips

    Arsenal1Damage: (40 Elec damage) + (10 Elec damage x 4 hits)
    Accuracy: A
    Description: Fires a large laser beam encircled by four smaller beams.
    Duration: Once
    Element: Elec
    Trader Rank: D

    LittleBoiler1HP: 1
    Properties: Light
    Object Damage: (100 Aqua + Damage Absorbed) + Blast 3
    Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
    Attack Damage: (100 Aqua + Damage Absorbed) + Blast 3
    Accuracy: E (thrown) / B (trigger)
    Description: Throws a boiling kettle 3 panels ahead that boils over when hit once, dealing aqua damage to everything around it without regard to who or what that may be. The damage of the attack that strikes it is added to the blast.
    Duration: Until destroyed.
    Element: Wood
    Special: Time Delay: Upon taking damage, there is a 2 action time delay before the attack triggers.
    Special: For the purposes of Elemental Bonuses, this chip is counts as Aqua Element.
    Trader Rank: D

    SolarStageEffect: Full Stage Solar Terrain Change
    Accuracy: S
    Description: Changes the entire battlefield to Solar Terrain.
    Duration: Once
    Element: Elec
    Trader Rank: C

    RingZap1Damage: 30
    Accuracy: B
    Description: Two sparks spin around the user, which damages anything foolish enough to draw near.
    Duration: One turn
    Element: Elec
    Special: Damages anyone that gets within melee range of the user, regardless of why they're that close.
    Special: This chip automatically attacks every action, starting with the action the user first uses it.
    Trader Rank: D


    Asymptote.exe Stats

    Elec/Variable
    Active: Buff (Add 10+Level to one chip attack/SP Attack per turn)
    Passive: Debuff (Support chips with a + in name, Strengthen or Buff can be used to debuff one enemy. Buff reduces damage equal to the amount, Strengthen reduces damage to one attack and Support reduces for entire battle)
    +15 Single, +10 Multi-Target to Elec
    Level: 14 (+6 from chips, +4 from HP, +1 Buster Effect, +3 from Buster UPs)
    HP: 180 (230 with HP+50)
    Buster Stats (15x3/30/60)
    Attack: 2/5
    Rapid: 3/5
    Charge: 1/5
    Buster Element: None
    Buster Effect: Glitch Shot

    Upgrades Gained

    Processor Increases: 14/Level, HP: 4, NC: 0 Sub Chip Capacity:0/3, Buster Upgrade: 3/12

    Asymptote.exe Navicustom
    10/40 Points Available
    Used: Undershirt (10, Survive with 1 HP on Lethal Hit), HP+50 (10, +50 Max HP), Millions (10, Zenny from MDs)

    Asymptote Sig Attacks

    Signature Points: 640/640
    Field Galvanization (Large Metal Terrain Change, 1 TCD)
    Glitch (2 instances of glitch, 1TCD)
    Overcharge (4 instances of Elec Imbue, 2TCD)
    Quick Med (Heal60, 2TCD)
    Murderous Intent (1 turn Accuracy Enhancement+40 Strengthen)
    Thunder Shot (60 Elec+Seeking, 2TCD)
    Spectral Shield (4 hit Planar Shield, 2TCD)
    Super Barrier (80 HP Barrier, 2TCD)
    Dual-Defense (50 HP Barrier+50 HP Casing, 2 turns Buster Lock (20 Cooldown/20 Power), 2TCD)

    Asymptote FXP

    CourseMan: 9
    Erysichthon: 40 (Cross Level 1 possible)
    Pantheonman: 12
    Spartoi: 23
    Philanthropy: 2
    Achilles: 2
    Vigil: 57 (Cross Level 1 possible)

    Asymptote Crosses

    Erisichthon Cross
    Cross level: 1
    Element: Fire
    Type: Glitch (Floating Point Error (2% base evasion on attacks per glitch, up to 10%)/Hack (One instance of glitch per turn)
    Advantages: +10 to Fire chips
    Cross Signature (80/80): All Consuming Glitch (Medium Normal Terrain Change, then 3 instances of Glitch, 2TCD)
    ErisCross/AsymptoteCross

    VigilCross
    Cross Level: 1
    Element: Normal
    Type: Summon (Masterwork (20+Level to summoned Objects)/Self-Destruct (Max HP/2 damage in a Nova2 radius upon object destruction)
    Advantages: +10 to Neutral chips
    Signature (80/80): All Seeing Monster (2 Hit Shield, 1 instance of Accuracy Enhancement, 2TCD)
    VigilCross/AsymptoteCross

    Asymptote GMOs
    BASIC EDITS POSSIBLE!
    Aquarius GMO (Aqua Elemental GMO)
    Emerald GMO (Wood Elemental GMO)

    Asymptote Bounties
    Asymptote Hunts thread
    -Current Target: Typhoon



    Stephine Magi and Jazz.exe 18430z, 438 BF, 2 Viruses Deleted

    Stephine Magi
    Jazz.exe
    Stephine and Jazz's stuff

    Key Items
    key Items: PET, Rogue Net Access Permit

    Sub Chips
    Minienergyx2, smallEnergyx4, Energypackx0, LargeEnergyx0, FullEnergyx0 Sneakrunx0 escapex1, untrapx4, SPRevivex0, Bookmarkx0


    Jazz Folder 30 chips, +6 levels

    Normal Element
    Shake1Damage: 90 + Wide Attack + Break
    Accuracy: C
    Description: Throws a dumbbell that slides through enemy lines for two turns. Can hit up to three enemies twice, second time having a 50% chance of hitting.
    Duration: Two turns
    Element: Null
    Trader Rank: D

    Pillow3Damage: 90 + Sleep
    Accuracy: B
    Description: A fluffy pillow that will make anyone drowsy when it hits.
    Duration: Until Overridden/Broken. Breaks after 3 swings.
    Element: Null
    Trader Rank: B

    GigasArm3Damage: 150 + Break + Impact + Knockback + Gigas Charge 150
    Accuracy: B
    Description: Grants the user the strength of the Gigas to smash their foes with an iron fist. Charge up to unleash incredible power. Rare
    Duration: Once
    Element: Null
    Special: Gigas Charge 150: Expend one action to increase this chip's damage by 120 and upgrade Knockback to Microburst. Buster Charges do not work as a substitute.
    Trader Rank: A

    SwordDamage: 80 + Slashing
    Accuracy: B
    Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Null
    Trader Rank: D

    RageClaw2Damage: 70 + Slashing (Attack) OR 35 + Impacting (Throw)
    Accuracy: B / B then B
    Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
    Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
    Element: Null
    Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
    Trader Rank: C

    Needler1HP: 60
    Properties: Normal, Mobile
    Object Damage: 60 Null + Impact + Break
    Damage Method: Ramming attack, Telekinesis, Throw
    Attack Damage: 30 Null x 2 hits x 3 Targets
    Accuracy: A
    Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
    Duration: Until destroyed.
    Element: Null
    Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
    - This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
    - This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
    Trader Rank: D

    CircleGun1Damage: 100 + Seeking
    Accuracy: A
    Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
    Duration: 4 Uses
    Element: Null
    Trader Rank: C

    DashAttack1Damage: 90 + Impact + LineAttack(5) + Movement
    Accuracy: C
    Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
    Duration: Once
    Element: Null
    Special: Direction of travel may be altered with chip, terrain, and sig use.
    Trader Rank: D

    WideSwordDamage: 80 + Slashing + Wide Attack
    Accuracy: B
    Description: Creates a sword made of solidified energy, with a thick blade perfect for wide slashes. Can hit up to 3 targets per slash with good RP.
    Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
    Element: Null
    Trader Rank: C

    Guard1Effect: (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit)
    Accuracy: S
    Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
    Duration: Until broken or overridden.
    Element: Null
    Special: Negated by Break. Ignores Impact.
    Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: E

    CrackerBombDamage: 70 + Panel Crack + Blast 2
    Accuracy: C
    Description: Throw a bomb that damages or breaks panels in a small area.
    Duration: Once
    Element: Null
    Trader Rank: D

    MachineGun1Damage: (30 x 9 Shots) + Spray Fire
    Accuracy: D
    Description: Creates a machine gun that fires 9 shots at a single enemy. While inaccurate, its missed shots are capable of hitting others.
    Duration: Once
    Element: Null
    Special: Spray Fire: If a shot from this attack misses its primary target, it has a chance to hit something near the enemy instead of completely missing. Good RP increases the chance of triggering this effect.
    Trader Rank: D

    SideGunDamage: 110 + Spread 2
    Accuracy: A
    Description: A gun whose shot penetrates enemies to hit an enemy on each side of it, as if forming a line shape.
    Duration: Once
    Element: Null
    Trader Rank: B

    BlueMoonDamage: 200 + Lunar Drain + Uninstall
    Accuracy: A
    Description: Fires a ray of lunar energy at an enemy, which also inhibits the NaviCust. Rare
    Duration: Once
    Element: Null
    Special: Lunar Drain: Removes the target's outermost defense layer, even if it wouldn't normally be removed by this attack. Nullifies any counterattacks from that defense. Still triggers other defenses' counterattacks, if applicable.
    Trader Rank: A

    PoisonBall2Damage: 100 + Break + Small Poison Terrain Change + Poison(15)
    Accuracy: C
    Description: A bomb that poisons all it touches, including the ground and other Navis.
    Duration: Once
    Element: Null
    Special: Poison(15): Deals 15 poison damage per action to the victim starting the turn after this attack hits. This effect stacks with other timed damage effects, including other Poison effects. Can be cured with Status Cure.
    Trader Rank: C

    SonicBlade1Damage: 60 + Slashing + Piercing + Line Attack
    Accuracy: B
    Description: The user swings a special sword, producing an air shock wave that penetrates enemies and obstacles.
    Duration: Once
    Element: Null
    Trader Rank: D


    Wood
    BambooKnifeDamage: 60 + Slashing
    Accuracy: B
    Description: Creates a sword made of solid wood, with a blade comparible to a large knife. Hits one target per slash.
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Wood
    Trader Rank: D

    Boomerang1Damage: 60 + Group Attack (Arc)
    Accuracy: B
    Description: Throws a boomerang at enemies
    Duration: Once
    Element: Wood
    Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
    Trader Rank: D

    NeedleCannon2Damage: 15 x 8 Shots
    Accuracy: B
    Description: Shoots eight wooden needles at an enemy.
    Duration: Once
    Element: Wood
    Trader Rank: C

    TreeBomb3Damage: 120 / 120 + Group Attack + Ground Attack (next turn) / 120 + Group Attack + Ground Attack + Aqua Boost 30
    Accuracy: C / D / C
    Description: Throws a tree seed that powers up when hit with Aqua.
    Duration: Varies
    Element: Wood
    Special: Throws a seed at one enemy. If the seed misses, it will remain on the field until next turn. If the seed is untouched, it will execute a Wood Tower attack on a random group of enemies. If the seed is hit with an Aqua Attack, by anyone, while it is on the field, it will explode into a deadly Wood Tower attack on a random group of enemies. (Aqua Boosted damage is 150 Wood.)
    Trader Rank: B


    Fire
    FireHit2Damage: 90 + Impact + Double Attack
    Accuracy: A
    Description: Throws a blazing punch from a distance, Hadoken style.
    Duration: Up to 2 uses before the end of the turn
    Element: Fire
    Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
    Trader Rank: C


    Water
    IceDragon1Damage: 160 + Freeze + Homing x 3 Targets
    Accuracy: B
    Description: Summons a Bluegon from broken or missing terrain to breathe frost on up to three enemies, solidifying them with cold. Rare
    Duration: Once
    Element: Aqua
    Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
    Trader Rank: C

    BubbleSpreader1Damage: 30 + Spread 8
    Accuracy: A
    Description: Shoots a bubble blast that explodes on impact to hit nearby enemies.
    Duration: Once
    Element: Aqua
    Trader Rank: D



    Electric
    ElecPulse2Damage: 120 + Seeking + Glitch + Cone Attack
    Accuracy: C
    Description: Blast up to 4 enemies with a cone of electromagnetic waves that disrupts invisibility and causes glitches.
    Duration: Once
    Element: Elec
    Special: Close range only.
    Trader Rank: C

    Synapse1Damage: 80 + Piercing + Chain 2
    Accuracy: B
    Description: Produces a powerful ray through sheer force of thought, which arcs towards nearby enemies when it hits a target.
    Duration: Once
    Element: Elec
    Special: Chain 2: This attack, upon striking a target, may change directions towards a new target. This may be done up to 2 times in one attack.
    Trader Rank: D

    DollThunder1Damage: 80 + Line-Attack5
    Accuracy: B
    Description: Fires a powerful bolt of lightning that pierces through objects and enemies alike.
    Duration: Once
    Element: Elec
    Trader Rank: D



    Support/Recovery
    FlameScales2Effect: 10 HP Fire Element StoneBody Casing, Slow + Mobility Down.
    Accuracy: S.
    Description: Armors the user in a layer of diamond-hard Salamander's scales. The scales sustain only 1 damage per hit from non-aqua/non-break attacks, but their extreme weight decreases evasion capability by 1 rank and reduces overall movement ability while worn.
    Duration: Until destroyed.
    Element: Fire.
    Special: Status Guard: This chip blocks debuffs.
    Special: Casing is instantly destroyed by Aqua and/or Break attacks.
    Trader Rank: C

    CrackOutEffect: Small Broken Terrain Change
    Accuracy: S
    Description: Breaks through one small area anywhere on the battlefield, disregarding anything currently standing on the area.
    Duration: Once
    Element: Null
    Special: If someone or something is on a panel affected by this chip, that panel is instantly broken, instead of cracked.
    Trader Rank: D

    Shadow2Effect: Shadow
    Accuracy: S
    Description: Grants the user Shadow. This reduces all incoming non-Slashing attacks to 0 damage, and reduces accuracy on ranged attacks by 20%.
    Duration: 2 turns
    Element: Null
    Trader Rank: C

    MudStageEffect: Full Stage Mud Terrain Change
    Accuracy: S
    Description: Changes the entire battlefield to Mud Terrain.
    Duration: Once
    Element: Wood
    Trader Rank: C


    Summon/Object/etc
    None


    Unused Chips

    Arsenal1Damage: (40 Elec damage) + (10 Elec damage x 4 hits)
    Accuracy: A
    Description: Fires a large laser beam encircled by four smaller beams.
    Duration: Once
    Element: Elec
    Trader Rank: D

    BurnSquare1Damage: 60 + Blast 2 + Ground Attack
    Accuracy: B
    Description: Creates a small, square shaped explosion of will-o-wisps that erupt from the ground, scorching the very soul of whatever is occupying that space.
    Duration: Once
    Element: Fire
    Trader Rank: D

    HeatSpreader1Damage: 30 + Spread 8
    Accuracy: A
    Description: Shoots a fireball that explodes on impact to hit nearby enemies.
    Duration: Once
    Element: Fire
    Trader Rank: D

    DrillArm1Damage: 60 + Break + Knockback + Long Attack
    Accuracy: B
    Description: A long drill is created to bore through enemies. It can hit one enemy twice, and a second enemy once.
    Duration: Once
    Element: Null
    Special: Knockback paired with Long Attack causes the drill to hit close ranged targets twice, instead of once. This is because it pushes the closest target through both hit zones. Knockback only triggers once.
    Trader Rank: D

    FireBurner1Damage: 50 + Line Attack(3)
    Accuracy: A
    Description: Looses a stream of fire that can penetrate enemies and keep going.
    Duration: Once
    Element: Fire
    Special: Line Attack(3): Attacks up to 3 targets in a straight line.
    Trader Rank: D

    Shake1Damage: 90 + Wide Attack + Break
    Accuracy: C
    Description: Throws a dumbbell that slides through enemy lines for two turns. Can hit up to three enemies twice, second time having a 50% chance of hitting.
    Duration: Two turns
    Element: Null
    Trader Rank: D

    MokoRush1Damage: 60 + Ground Attack x 3 targets
    Accuracy: C
    Description: Summons 3 Mokolo viruses to charge at the enemy. Only broken or missing terrain can stop their charge.
    Duration: Once
    Element: Null
    Trader Rank: D

    FireHit1Damage: 60 + Impact + Double Attack
    Accuracy: A
    Description: Throws a blazing punch from a distance, Hadoken style.
    Duration: Up to 2 uses before the end of the turn
    Element: Fire
    Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
    Trader Rank: D

    WhiteWeb1Damage: 40 + Snare x 3 targets
    Accuracy: C
    Description: Casts three spider webs on the ground as a snare or a net to capture, damage, or otherwise hinder your enemies. Can be destroyed with Slashing or Fire attacks, or other RP solutions. Destroying the webbing instantly ends its effects.
    Duration: One turn
    Element: Wood
    Special: Snare: A combination of Hold, Grapple, and Trap effects. However, in exchange for RP versatility, the chip can backfire depending upon RP. Nullify cancels Snare. Snared targets can be set on fire for an extra 1x base fire damage, though the target will be free of Snare the following turn.
    Trader Rank: D
    x2
    CornShot1Damage: 50 + Trick-Shot Spread 1
    Accuracy: A / A
    Description: Fires a smart-bomb tipped bullet that explodes and fires a second shot that auto-targets the nearest enemy.
    Duration: Once
    Element: Wood
    Special: Trick Shot Spread: Automatically aims and spreads damage at one enemy nearest the point of impact. Can shoot around corners and bank off walls, floors, etc.
    Trader Rank: D

    Boomerang1Damage: 60 + Group Attack (Arc)
    Accuracy: B
    Description: Throws a boomerang at enemies
    Duration: Once
    Element: Wood
    Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
    Trader Rank: D

    RollingLog1Damage: 50 + Ground Attack + Wide Attack (2) + Double Attack
    Accuracy: C
    Description: Rolls a log at enemies. Can hit up to two enemies at once per log.
    Duration: Up to 2 uses before the end of the turn.
    Element: Wood
    Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
    Note: This chip used to be known as RingLog1
    Trader Rank: D
    x2
    FireBomb1Damage: 60 + Burn(10) + Blast2
    Accuracy: C
    Description: A bomb that bursts into intense flames on impact.
    Duration: Once
    Element: Fire
    Special: Burn(10): Deals 10 Fire damage per action to the victim starting the turn after this attack hits. This effect stacks with other timed damage effects, including other Burn effects. Can be cured with Status Cure.
    Trader Rank: D

    NumberBall1Damage: ?? x 3 Targets
    Accuracy: C
    Description: Player rolls out three balls towards the enemies, each one with an attack power equal to the players last two HP digits when they were launched (I.E. 1940HP = 40dmg balls)
    Duration: Once
    Element: Null
    Trader Rank: D
    x3

    Navi Stats
    Wood/Variable
    Active: Buff (Level+10 to one attack once per turn)
    Passive: Debuff (Buff: Reduce damage by Buff amount, Strengthen: Reduce damage from one attack by Strengthen Amount, Support chips: Reduce all damage for the battle)
    HP: 200
    Same Element Boost:+10 (multiple)/+20 (Single)
    Level:19 (+6 from chips, +5 from HPUs, +4 from NCEs, +3 from BUs, +1 from Buster Effect)

    Buster Stats
    Attack: 2/5
    Rapid: 3/5
    Charge: 1/5
    Buster Element: Aqua Shot (Buster=Aqua)
    Buster Effect: Slashing Shot
    Uncharged Buster Damage: 15x3 Wood/Slashing

    Navicust stats
    Navicust points: 50/60 Used Parts: undershirt(10), Floathoes (30), Millions (10) Unused parts: NONE

    Upgrades Obtained
    PUs:19/Level HPUs:5 NCEs: 4 sub up:0/3 Buster UP: 3/12

    Jazz's Signature Attacks
    Points: 800/800 (180/270)
    Army of One: Multistage: First; Sacrifice30, then 20x6 Wood Shot Slashing to one enemy, then; Time-Delayed, Next Turn; 1 Decoy for 1 turn (5TCD)
    Raiden Kick: Movement towards target, then, 100 Elec Melee Break+Impact, then; Dodge1. Sacrifice30 and Recovery Time1 (7TCD)
    Stimpack: Heal 60, then; Heal 60 3 own actions later (4TCD)
    Defensive Positions: 20 HP Barrier, 20 HP Casing and 2-hit shield; then, time delay, start of next turn; 20 HP Barrier, 20 HP Casing and 2-Hit Shield (4TCD)
    Undyne's Trickstab: Movement Toward target, then; 80 Water Slashing to 1, then; Dodge1 (4TCD)
    Disarmament and Battery: Movement towards Target, then; Disarm1+20 Melee Wood damage (2TCD)


    FXP
    Dare: 9
    Prosopopoeia.LAPIN: 80
    Anathema: 44

    Crosses

    ProseCross V2

    Element/Type: Normal/Speed (High Gear (+10% to Dodge/Movement/Fient attempts)/Overclock (Upgrade movement to move farther in a straight line and increase evasion to 50%)
    Advantages: +15 to Null Chips, +20 HP, +1 Action
    Signature: Disintegration Fist: 120 Melee Slashing Break and Impact to 1 target (4 TCD)

    AnathemaCross V1

    Element/Type=Normal/Variable (Buff/Debuff)
    Advantages: +10 to Normal Chips
    Signature: Bottoms Up: Random80, Roll 1D4 for effect. 2TCD
    1: 80 Strengthen
    2: Recover30+Strengethen40
    3: 40 Fire Shot+Strengthen20
    4: Large Lava Change (descression up to mod)+Strengthen40


    BeastOUT

    Jazz+Riccio
    Beast: Riccio
    Element: Elec
    Beast Signatures
    1: Extreme Defenses: Movement1+Haste1+Barrier60+Casing60 (180 BSP)
    2: Battle Roar: Action Boost 1 (300 BSP)

    Jazz Bounties
    Jazz's Bounty Thread
    Current Bounty: Swordy-F2 (Kotobuki, Hades, Netfrica)
    Previous Bounties: Puffy-F (10 kills)
    Pengi (2 kills)
    Bluegon (5 kills)



    Ava Anasta and Kemix.exe 0z, 0BF, 2 Viruses deleted

    Ava Anasta
    Key Items
    key Items: PET

    Sub Chips
    Mini energyx3, smallEnergypackx0, Sneakrunx0 escapex0, untrapx2

    15 chips, +3 levels

    Normal Chips
    ColorBall1Damage: 40 + Rebound(4)
    Accuracy: C
    Description: Throws a bouncy rubber ball that can repeatedly rebound off enemies and objects.
    Duration: Once
    Element: Null
    Special: Rebound(4): This effect allows an attack to ricochet around the field. It will attempt to bounce off of enemies or objects until it has attacked four additional times, with the damage of the chip reducing by 10 for each attempted attack. Each attack against a given target lowers the chip's accuracy by 2 ranks against that target.
    Trader Rank: D
    RARE
    DBLBeam1Damage: Special
    Accuracy: S
    Description: Summons a DoubleCube that fires either a Red Beam or a Blue Beam, then vanishes.
    Duration: Once
    Element: Null
    Special: Randomly uses one of the below effects...
    - 40 Null to all Enemies (Red Beam)
    - 30 Heal to all Allies. Random (Blue Beam)
    Trader Rank: D

    ShotgunDamage: 50 + Spread 1
    Accuracy: A
    Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
    Duration: Once
    Element: Null
    Trader Rank: E

    RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
    Accuracy: B / B then B
    Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
    Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
    Element: Null
    Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
    Trader Rank: D

    TankCannon1Damage: 80 / 80 + Blast 2
    Accuracy: A / C
    Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
    Duration: Once
    Element: Null
    Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
    Trader Rank: D

    PileDriver1Damage: 40 x 2 Melee Attack + Impact + Break + Knockback + Piledriver
    Accuracy: B
    Description: The Navi summons a rapidly pumping jackhammer that occupies one of their appendages. Bearing down on an immobile target will deal greater damage.
    Duration: Once
    Element: Null
    Special: Piledriver: If the first hit connects with Knockback and the second hit also connects, the second hit deals double damage.
    Trader Rank: D

    Wood Chips
    Boomerang1Damage: 60 + Group Attack (Arc)
    Accuracy: B
    Description: Throws a boomerang at enemies
    Duration: Once
    Element: Wood
    Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
    Trader Rank: D

    Elec Chips
    RemotePlug1Damage: 80 + Homing + Phasing
    Accuracy: C
    Description: Fires an obstacle penetrating plug that moves forward. Its path can be adjusted by the user.
    Duration: Once
    Element: Elec
    Trader Rank: D

    Fire Chips
    HotBody1Effect: Adds +20 Fire and Nova3 to Charged Buster Attack
    Accuracy: Buster Accuracy = C
    Description: Blasts the surrounding area with a nova-like explosion from your Charged Buster attacks.
    Duration: 6 Uses.
    Element: Fire
    Special: Overrides Buster. Disables Buster Shot.
    Trader Rank: D

    Aqua Chips
    IcePunchDamage: 110 + Impact + Knockback
    Accuracy: B
    Description: Creates a large icy fist for the user to punch with that fires off like a rocket at the enemy. Anything it hits is knocked back a sizable distance, even objects.
    Duration: Until Overridden/Broken. Breaks after 3 swings.
    Element: Aqua
    Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
    Trader Rank: C

    WideShot1Damage: 70 + Wide Attack
    Accuracy: A
    Description: Fires a wide wave of water that can hit up to three enemies, depending on circumstances.
    Duration: Once
    Element: Aqua
    Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
    Trader Rank: D

    Support/Healing chips
    Guard1Effect: (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit)
    Accuracy: S
    Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
    Duration: Until broken or overridden.
    Element: Null
    Special: Negated by Break. Ignores Impact.
    Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: E
    [x3]
    IronShield1Effect: 2-Hit Shield
    Accuracy: S
    Description: Block 2 attacks with Tower Shield, then breaks. Break attacks destroy the Shield.
    Duration: Until broken or overridden.
    Element: Null
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: D

    Kemix.exe
    Navi Stats

    Element: Aqua
    Sub-Type: Shield
    Active: Overcoat (Level+10 to 1 Barrier/Casing made per turn)
    Passive: Sturdy Defense (All undamaged casings/barriers have undershirt, does not work with piercing/weaknesses)
    Same Element Boost:+5/+0
    Level: 5
    HP: 120

    Buster Stats

    Attack: 1
    Rapid: 1
    Charge: 1
    Effect: Knockback
    Element: None

    Navicust stats
    Navicust points: 25/40 Used Parts: undershirt(10), Set Grass(15) Unused parts: NONE

    Upgrades Obtained
    PU ups: 4
    HP ups: 1
    NC ups:0
    sub up:0/4
    Buster UP: 0/12

    Kemix's Signature Attacks
    Points:240/240
    Cooling Drink: (Imbue Aqua 4, 2TCD)
    Light Casing (60 HP Barrier, 2TCD)
    Light Barrier (60 HP Barrier, 2TCD)
    Refresh (Recover 30, 1TCD)

    FXP
    None

    Crosses
    None

    Bounties
    Kemix's Bounties
    Current Target: FirehawkPhoenix (Hades/Kotobuki)



    Total Navi levels: 34 (15 Jazz, 14 Asymptote, 5 Kemix, 0 Nikko)

    Posts made by Kemix1006

    RE: Coastal Paths
    Moving towards her target, Lyntael would let out a devistating flashkick that would tear through the Shellnerd with little effort, a sicking crack would cry out between the thundering sounds across the field, deleting the Shellnerd within it's own shell, whilst the disentigrating force would fly out towards other directions, just barely missing the Aquagear as it moved just in time and clipping the Tubby as it continued to prepare to blast it's musics, whilst the Fishy was busying itself with escaping the mud, popping out just in time to watch the instrument get blasted, this did not stop it from beginning to sing however, an annoyingly off-pitched tune escaping from the living instrument, grating HEAVILY on Lyn's mental stability, if not stopped before long she'd likely go insane!...or the closest analgue for her at the very least.

    Her movement back towards the center of the area would be met with the Aquiagear unloading a torrential blast of water again in turn right under her feet, managing to finally strip away the barrier (60) from her form, but causing a ripple effect that would damage the two she was between with a dual blast of electiricity, sending the Tubby head over ass into the mud, head first, causing it to stand perfectly upright whilst the Fishy was pushed back into the mud, but it would get back up almost immediately this time. All the while the met that could would FINALLY manage to right itself...and watching as Lyn would begin moving against the Aquagear in that moment...it decided immediately to peace the hell out, running from the battle as fast as it's stubby legs could allow.

    With her movement against the Aquagear, it tried in vein to avoid her attacks, the first striking clear as day, both typing and it's own conductive lake would GREATLY do it's job, it's internal structure flashing for a brief moment upon it's strike and, moreso there, enough of her strikes landing true to finally remove the annoyance, it's metal body crumpling beneath her strikes before the body sunk beneath the waves, never to be seen again. All the while, her core would bring forth the stormclouds above, rain coming quick and hard, every muddy patch and even the grassy ones, would begin to disappear beneath the waves, as lightning flickered between Fishy and Tuby, the latter disageed with this however...before turning to a blackened ash, dead in a moment. Her words came as the Fishy looked about...and took it's immediate leave, flying off into the distance, knowing full well only an idiot wouldn't take this.

    Data scoured the now water logged battlefield and, with it, data Rogan would be happy to take along most likely.

    -- Viruses --
    Aquagear EXAquagear EX (Raingear)

    This virus family is positively deadly when fighting on Ice Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally

    Area: Yoka, Beach, Sharo

    HP: 200
    Primary Attack Damage/Effect: 60 Aqua + Wide Attack + Ground Attack
    Primary Attack Accuracy: B
    Primary Attack Description: Blasts enemy with a geyser that bursts suddenly from the ground.
    Secondary Attack Damage/Effect: 80 Aqua + Group Attack + Ground Attack
    Secondary Attack Accuracy: D
    Secondary Attack Description: Blasts the enemy with a marching line of geysers.
    Element: Aqua
    Possible Rewards (Per Virus): WaterLine2, AquaTower2, Zenny
    Special: This virus' attacks will freeze the target solid on ice terrain.
    : DEAD
    Tuby2Tuby2 (Tuby)

    Area: Beach

    HP: 150
    Attack: Confusion + To-All-Clause (Enemies)
    Attack Accuracy: S
    Attack Description: Plays a tune that confuses its enemies.
    Element: Null
    Possible Rewards (Per Virus): Discord (Rare), Zenny
    Special: Attacks every other turn.
    : TOASTY
    Fishy2Fishy2 (Fishy)

    Area: ACDC, Okuden Valley, Dentech, Beach, NetVegas

    HP: 150
    Attack Damage/Effect: 45 + Stun 1 + Line Attack(5) + Impact + Piercing
    Attack Accuracy: C
    Attack Description: Flies into a group of enemies, and stuns them.
    Element: Normal
    Possible Rewards (Per Virus): DashAttack2, Zenny
    Special: Omnishoes
    : RUNNING VERY FAST (Ran)
    Metool2Metool2 (Metool)

    Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

    Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

    HP: 100
    Primary Attack Damage/Effect: 50 Null + Piercing + Ground Attack
    Primary Attack Accuracy: C
    Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
    Secondary Attack Damage/Effect: 50 Null
    Secondary Attack Accuracy: B
    Secondary Attack Description: Throws a mattock at an enemy.
    Element: Null
    Possible Rewards (Per Virus): Guard2, SonicWave, Zenny
    Special: Can hide in its helmet to negate damage.
    Special: Can use Recover150 on self once.
    : PEACE OUT BABY! (Ran)
    Shellnerd EXShellnerd EX (ShellGeek)

    Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.

    Area: Yoka, Sharo, Beach, Okuden Valley

    HP: 160
    Primary Attack Damage/Effects: 25 Null x 2 Spears
    Primary Attack Accuracy: B
    Primary Attack Description: Fires two spears at one target.
    Secondary Attack Damage/Effects: 50 Null
    Secondary Attack Accuracy: B
    Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
    Element: Aqua
    Possible Rewards (Per Virus): TripleNeedle, StarArrow2 (Rare), Zenny
    Special: Attacks every other action. IronBody when not attacking.
    : DELETED

    -- Navis --
    Lyntael.EXE: 340 HP (Sea) (Self-Slow1) (Off-Target1) (Charge2) (Casing20) (ElecBarrier30)

    -- Terrain --
    100% Sea
    • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
    • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
    • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
    • Elec attacks: +100% Source Damage.
    • PanelShot: Imbue Aqua.
    (Waterlogged and rainy field anyone?)

    Battle 13 Victory!
    13,500z, 25 Bugfrags
    posted in Beach Rogue Net •
    RE: Coastal Paths
    Adopting her defensive stance, barrier coming alive as she spoke towards the viruses, the viruses somewhat confusedly looking at one another as those words came forth. Though it wouldn't stand for long as the Fishy would fly towards her for a head-on collision with her, just missing as she moved out of it's path, whilst the Met would move just a bit forward and strike at her with it's pickaxe, but just barely missing it's tip on her flesh.

    Her flesh rippling with electrical charge, the Shellnerd would make its attempt to attack, coming out of it's shell to spit a pair of spears right at the navi and unfortunately for her, one spear would find purchase in her barrier (50) whilst the other would be deflected by her turbulant currents...right into the eye of the Metool (50) whilst her currents would immediately shock and send it flying to her left, as well as catching the Tuby in it's radius, making it's landing with a resounding SPLAT in the mud (10)...upside down on it's helmet, wriggling it's little feet in defiance of this fact. Whilst the Tuby would be sent off towards her east, with another resounding splat of mud.

    The viruses, despite her cries to stop this fight, were entirely ready to fight to the death despite the unintentional friendly fire. The Aquagear opening up wide with a growl and sending a massive blast of water into the area, a loud rumble followed by a massive geyser of water...where Lyntael WAS at. The Shellnerd immediately shuttering itself partly out of it's defensive nature and it's blunder against the Met. The Fishy would immediately divebomb her again as she moved, but before it could finish its divebomb, the navi would manage to shock it mid-flight as it got into her area, just barely knocked off course in it's attack and sending itself face first into the muddy landscape (50).

    Whilst the Tuby would also suffer from the electrical blast, though it was certainly not being blasted off again being more than a little stuck in the mud as it began to clear itself of it's muddy tomb (50). The Aquagear would take another jab at attacking Lyntael, another Geyser of water exploding out from beneath the paneling...and STILL somehow missing being a good several feet away from her. Though at the end of the day, this wouldn't help much for Lyntael as she patched herself up (+80)...the Tuby would finally get a chance to start inhaling deeply, Rogan's PET pinpointing it as a troublesome target as "Confusion Risk" would flash in a corner of the screen.

    -- Viruses --
    Aquagear EXAquagear EX (Raingear)

    This virus family is positively deadly when fighting on Ice Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally

    Area: Yoka, Beach, Sharo

    HP: 200
    Primary Attack Damage/Effect: 60 Aqua + Wide Attack + Ground Attack
    Primary Attack Accuracy: B
    Primary Attack Description: Blasts enemy with a geyser that bursts suddenly from the ground.
    Secondary Attack Damage/Effect: 80 Aqua + Group Attack + Ground Attack
    Secondary Attack Accuracy: D
    Secondary Attack Description: Blasts the enemy with a marching line of geysers.
    Element: Aqua
    Possible Rewards (Per Virus): WaterLine2, AquaTower2, Zenny
    Special: This virus' attacks will freeze the target solid on ice terrain.
    : 200 HP (Threatening Lyntael in the North-East, about a movement away) (Sea)
    Tuby2Tuby2 (Tuby)

    Area: Beach

    HP: 150
    Attack: Confusion + To-All-Clause (Enemies)
    Attack Accuracy: S
    Attack Description: Plays a tune that confuses its enemies.
    Element: Null
    Possible Rewards (Per Virus): Discord (Rare), Zenny
    Special: Attacks every other turn.
    : 90 HP (Sent into the mud from her knockback, still on her right) (Mud) (Singing next turn)
    Fishy2Fishy2 (Fishy)

    Area: ACDC, Okuden Valley, Dentech, Beach, NetVegas

    HP: 150
    Attack Damage/Effect: 45 + Stun 1 + Line Attack(5) + Impact + Piercing
    Attack Accuracy: C
    Attack Description: Flies into a group of enemies, and stuns them.
    Element: Normal
    Possible Rewards (Per Virus): DashAttack2, Zenny
    Special: Omnishoes
    : 100 HP (Crash-landed into the Mud, just behind and to Lyntael's left) (Omnishoes)
    Metool2Metool2 (Metool)

    Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

    Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

    HP: 100
    Primary Attack Damage/Effect: 50 Null + Piercing + Ground Attack
    Primary Attack Accuracy: C
    Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
    Secondary Attack Damage/Effect: 50 Null
    Secondary Attack Accuracy: B
    Secondary Attack Description: Throws a mattock at an enemy.
    Element: Null
    Possible Rewards (Per Virus): Guard2, SonicWave, Zenny
    Special: Can hide in its helmet to negate damage.
    Special: Can use Recover150 on self once.
    : 40 HP (On Lyntael's left, faaaaaaar off towards the edge of the field and roughly a movement away) (Mud) (Attempting to guard, it's kinda on it's helmet and wriggling it's feet in defiance) (Eye gouged by a Shellnerd spear)
    Shellnerd EXShellnerd EX (ShellGeek)

    Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.

    Area: Yoka, Sharo, Beach, Okuden Valley

    HP: 160
    Primary Attack Damage/Effects: 25 Null x 2 Spears
    Primary Attack Accuracy: B
    Primary Attack Description: Fires two spears at one target.
    Secondary Attack Damage/Effects: 50 Null
    Secondary Attack Accuracy: B
    Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
    Element: Aqua
    Possible Rewards (Per Virus): TripleNeedle, StarArrow2 (Rare), Zenny
    Special: Attacks every other action. IronBody when not attacking.
    : 160 HP (Off towards the far North-East of the area, roughly a movement away) (Mud) (Guarding)

    -- Navis --
    Lyntael.EXE: 350 HP (Mud) (Self-Slow1) (Off-Target1) (Charge2) (Casing20) (ElecBarrier30)

    -- Terrain --
    65% Mud
    • Non-Wood Elementals get -10% Evasion penalty and reduced movement speed, 25% (+/-25% RP) chance to fall or get stuck (1 action to get free).
    • Automatically triggers Aqua Boost for appropriate chip attacks.
    • Wood attacks: Change terrain hit to Soil.
    • PanelShot: Imbue Wood + Slow1.
    (Majority of the area, mostly in the area near/around Lyntael)
    25% Grass
    • Wood Elementals get +5 HP/action.
    • Fire attacks: +100% Source Damage, change terrain hit to Soil.
    • PanelShot: Imbue Wood.
    (Scattered about in small 1x1 panel layouts, mostly all are a movement away from each other)
    10% Sea
    • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
    • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
    • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
    • Elec attacks: +100% Source Damage.
    • PanelShot: Imbue Aqua.
    (One pool of salty water near the edge of the field opposite Lyntael, roughly wide enough for a trio or quartet to fit on)
    posted in Beach Rogue Net •
    RE: Coastal Paths
    Continuing through the area, Lyntael would hear the waves moving slowly, calmly, despite her proximity from the main beachline the sea was as clear as ever if a bit quieter. The winds comfortably blowing into her face as her travels continued, a mountainous rocky outcropping in the sea coming more and more into view with every step, a likely repository for the viral outbreak.

    Unfortunately, she'd be forced to stop dead in her tracks as something swooped by, nearly clipping the dancer's nose in the process. Though seeing the overbearing shadow nearby, a simple tilt of her head would find the culprit, a Fishy virus. Immediately, however, she could tell this one was hostile as it began to move about a marshy area, mud just about everywhere as pockets of grass poked up around in small areas of relative stability, with a pooling of water in the back of the area, likely the remnants of a high wave or even a tsunami from before.

    Dropping about the area from the virus' back, a Metool to her side, a Tubby on the other as both were trying to get used to the slippery mud. And in the back, splashing into the pool of water, an Aquagear with a deeper blue paint job than the others she's likely seen. Oh, and a Shellnerd would hop in near the far corner of the area. All together, a Quintet of viruses, and more than likely, this was their attempt to jump the electric dancer. Battle routines flared up, Rogan's PET scanned the quintet and at the end of it all, it was another battle for Lyn to face...and none of the targets looked all too happy to see her in what she could only assume to be their territory.

    -- Viruses --
    Aquagear EXAquagear EX (Raingear)

    This virus family is positively deadly when fighting on Ice Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally

    Area: Yoka, Beach, Sharo

    HP: 200
    Primary Attack Damage/Effect: 60 Aqua + Wide Attack + Ground Attack
    Primary Attack Accuracy: B
    Primary Attack Description: Blasts enemy with a geyser that bursts suddenly from the ground.
    Secondary Attack Damage/Effect: 80 Aqua + Group Attack + Ground Attack
    Secondary Attack Accuracy: D
    Secondary Attack Description: Blasts the enemy with a marching line of geysers.
    Element: Aqua
    Possible Rewards (Per Virus): WaterLine2, AquaTower2, Zenny
    Special: This virus' attacks will freeze the target solid on ice terrain.
    : 200 HP (Threatening Lyntael in the North-East, about a movement away) (Sea)
    Tuby2Tuby2 (Tuby)

    Area: Beach

    HP: 150
    Attack: Confusion + To-All-Clause (Enemies)
    Attack Accuracy: S
    Attack Description: Plays a tune that confuses its enemies.
    Element: Null
    Possible Rewards (Per Virus): Discord (Rare), Zenny
    Special: Attacks every other turn.
    : 150 HP (Hopping about to Lyntael's right, not far from her starting position) (Mud)
    Fishy2Fishy2 (Fishy)

    Area: ACDC, Okuden Valley, Dentech, Beach, NetVegas

    HP: 150
    Attack Damage/Effect: 45 + Stun 1 + Line Attack(5) + Impact + Piercing
    Attack Accuracy: C
    Attack Description: Flies into a group of enemies, and stuns them.
    Element: Normal
    Possible Rewards (Per Virus): DashAttack2, Zenny
    Special: Omnishoes
    : 150 HP (Flying above Lyntael's head, roughly North-West) (Omnishoes) (Airborne, can use a movement to get near, jump and Melee it)
    Metool2Metool2 (Metool)

    Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

    Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

    HP: 100
    Primary Attack Damage/Effect: 50 Null + Piercing + Ground Attack
    Primary Attack Accuracy: C
    Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
    Secondary Attack Damage/Effect: 50 Null
    Secondary Attack Accuracy: B
    Secondary Attack Description: Throws a mattock at an enemy.
    Element: Null
    Possible Rewards (Per Virus): Guard2, SonicWave, Zenny
    Special: Can hide in its helmet to negate damage.
    Special: Can use Recover150 on self once.
    : 100 HP (On Lyntael's left, easily within reach) (Grass)
    Shellnerd EXShellnerd EX (ShellGeek)

    Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.

    Area: Yoka, Sharo, Beach, Okuden Valley

    HP: 160
    Primary Attack Damage/Effects: 25 Null x 2 Spears
    Primary Attack Accuracy: B
    Primary Attack Description: Fires two spears at one target.
    Secondary Attack Damage/Effects: 50 Null
    Secondary Attack Accuracy: B
    Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
    Element: Aqua
    Possible Rewards (Per Virus): TripleNeedle, StarArrow2 (Rare), Zenny
    Special: Attacks every other action. IronBody when not attacking.
    : 160 HP (Off towards the far North-East of the area, roughly a movement away) (Mud)

    -- Navis --
    Lyntael.EXE: 290 HP (Mud)

    -- Terrain --
    65% Mud
    • Non-Wood Elementals get -10% Evasion penalty and reduced movement speed, 25% (+/-25% RP) chance to fall or get stuck (1 action to get free).
    • Automatically triggers Aqua Boost for appropriate chip attacks.
    • Wood attacks: Change terrain hit to Soil.
    • PanelShot: Imbue Wood + Slow1.
    (Majority of the area, mostly in the area near/around Lyntael)
    25% Grass
    • Wood Elementals get +5 HP/action.
    • Fire attacks: +100% Source Damage, change terrain hit to Soil.
    • PanelShot: Imbue Wood.
    (Scattered about in small 1x1 panel layouts, mostly all are a movement away from each other)
    10% Sea
    • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
    • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
    • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
    • Elec attacks: +100% Source Damage.
    • PanelShot: Imbue Aqua.
    (One pool of salty water near the edge of the field opposite Lyntael, roughly wide enough for a trio or quartet to fit on)

    -- Rogue Battle 13 Ready? Start!! --
    posted in Beach Rogue Net •
    RE: Coastal Paths
    Touching the PMD in front of her, the crystalized data would begin to unfurl and open up widely for her, a massive amount of workable data flooding out of the top towards her feet, quickly covering her ankles in usable zenny.

    PMD reward: 18,000z
    posted in Beach Rogue Net •
    RE: Coastal Paths
    As Lyntael began to make her move, the two viruses on the edge of the field opened up from listening to her footsteps, the Bark looking slightly shocked at her sudden movements away into the center of the field. Her steps over the sand brushing the grains aside as she continued towards her target, whilst the Shellnerd would open up for an attack upon the encroaching navi, one spear off to the side, whist the other would be brushed aside from her torrential winds.

    The metool would open up in turn as well, sending out a blast of energy at the encroaching navi as she made it to her target, the barrier absorbing the shot and brushing aside the damage entirely, as she unloaded upon the metavirus, pushing it back into the sand almost immediately after starting her assault and, while a couple attacks would go wide, she would find purchase with the others...but underneath the attacks, the final one would seal the deal, sending half it's body flying off into the distance...while the other half, drained of integrity, would indeed fall over into the twisting sands, dead. The trio of viruses remaining would watch in horror as the big virus they followed fell over dead, the lark immediately floating over to the Shellnerd and grasping it firmly in it's mouth, as the Met would waddle over and jump onto it's back, before the three would leave without further confrontation. Battle Routines faltered and ended immediately afterwards. Little remained of the virus in front of her, but...at least it's remains would make for good chip data at least.

    -- Viruses --
    Shellnerd EXShellnerd EX (ShellGeek)

    Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.

    Area: Yoka, Sharo, Beach, Okuden Valley

    HP: 160
    Primary Attack Damage/Effects: 25 Null x 2 Spears
    Primary Attack Accuracy: B
    Primary Attack Description: Fires two spears at one target.
    Secondary Attack Damage/Effects: 50 Null
    Secondary Attack Accuracy: B
    Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
    Element: Aqua
    Possible Rewards (Per Virus): TripleNeedle, StarArrow2 (Rare), Zenny
    Special: Attacks every other action. IronBody when not attacking.
    : RUNNING
    Bark EXBark EX (Lark)

    Area: Electown, Yoka, Beach

    HP: 250
    Attack Damage/Effect: 60 Aqua + Wide Attack
    Attack Accuracy: A
    Attack Description: Fires wideshot.
    Element: Aqua
    Possible Rewards (Per Virus): WideShot2, Zenny
    Special: Omnishoes
    Special: Can blind one enemy once instead of attacking.
    : RUNNING
    RapidFire V4RapidFire V4 (RapidFire)

    RapidFires are a combination of the Megalian-F, Cirkill, and OldStove viruses. They look like a Cirkill painted red with two arms instead of one. The virus is orbited by four flaming red option bits that assist it in attacking. The virus itself attacks close range opponents with flamethrowers, while the option bits launch volleys of fireballs at more distant targets or dash at enemies.... sometimes both.

    Area: All

    HP: 620
    Element: Fire

    Primary Attack Damage/Effect: 20 Fire + Seeking x 4 Shots
    Primary Attack Accuracy: B
    Primary Attack Description: Bits launch a volley of fireballs at the enemy.

    Secondary Attack Damage/Effect: 80 Fire + Break + Piercing
    Secondary Attack Accuracy: B
    Secondary Attack Description: Sends a flaming Bit flying ahead in a line. The bit may be attacked to damage the virus when executing this attack.

    Tertiary Attack Damage/Effect: 60 Fire + Line Attack(3) + Panel Cracking
    Tertiary Attack Accuracy: B
    Tertiary Attack Description: Use Flamethrower on enemies that get too close.

    Special: This virus has a 100 HP FireAura that regenerates at the end of every turn.
    Special: This virus may attack while moving or dodging.

    Possible Rewards (Per Virus): CircleGun2, FireAura2, Barrier100, FireBurn2, AuraHead2, Zenny
    : FINISHED IT
    NeoMetool2NeoMetool2 (NeoMetool)

    NeoMetool not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

    Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

    HP: 100
    Attack Damage/Effect: 40 Null + Spread 2
    Attack Accuracy: B
    Attack Description: Spits out a bullet that penetrates an enemy to hit up to two other enemies behind and to the side of it, as if forming a V shape.
    Element: Null
    Possible Rewards (Per Virus): V-Gun, HiGuard, Zenny
    Special: Can hide in its helmet to negate damage.
    Special: If hit while hiding, it will counter with a Microburst effect as a free action. This does not lower its defenses.
    Special: Can use Recover50 on itself once.
    : RUNNING

    -- Navis --
    Lyntael.EXE: 290 HP (Behind the Metal Pillar, from the perspective of the Rapidfire) (Grass) (Charge1)(20HP Casing)(20HP ElecBarrier)(OffTarget1 next turn)

    -- Terrain --
    30% Normal
    • No effects.
    (Lightly scattered about, roughly a feint away from one another and in a 1x2 formation each inner field. with a larger 3x3 square towards the center)
    25% Grass
    • Wood Elementals get +5 HP/action.
    • Fire attacks: +100% Source Damage, change terrain hit to Soil.
    • PanelShot: Imbue Wood.
    (Roughly in large chunks circling the outside of the sandy inner-fields)
    5% Soil
    • Wood Elementals get +10% Evasion.
    • Wood attacks: +100% Source Damage, change terrain hit to Grass.
    • 100 Damage Aqua attacks: Change terrain hit to Mud.
    • 100 Damage Fire attacks: change terrain hit to Coal.
    • PanelShot: Imbue Wood.
    (Where the Rapidfire attacked at, in a straight line from it's position)
    25% Sand
    • -20% Evasion and reduced movement speed to all.
    • Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
    • Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
    • Fire attacks: Change terrain hit to Glass.
    • Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
    • PanelShot: Blind1.
    (Mostly inner-field, mostly in one-chunk interspersed with the Normal within and bleeding into the outer circle of grass)
    5% Glass
    • Slip Effect: -10% Accuracy, -10% Evasion to all.
    • Non-Ice Aqua attacks causes it to be Wet, doubles slip effect for Non-Aqua Elementals for 1 turn. Wet can expire early with Fire attacks. Can cause slippage for poor RP or heavy impacts on Non-Aqua Elementals, 1-2 actions to recover.
    • 200 Damage attacks: Change terrain hit to Broken. Damage threshold cut in half for Ground, Break, and Impact, to a minimum threshold of 25 when all 3 are present. Null 25 + Slashing + Nova 2 per panel broken, up to 200 (8 panels).
    • Burrow: Change terrain to Broken, 50 Null + Slashing to burrower, Null 25 + Slashing + Nova2 to surroundings.
    • PanelShot: Spread1.
    (Where the Rapidfire attacked in a straight line leading from it)
    10% Broken
    • Not bottomless.
    • Reverts to Normal after a time, if no one is inside.
    • Doubles dodge penalties for bad RP.
    • 1-4 Movements actions to climb back out depending on method.
    Where the RapidFire and the other viruses have broken the paneling

    -- Objects --
    PMD: 20 HP (Spinning behind the Neometool2) (Normal)
    Stone Pillar: 40 HP (Half burried in the sand, to the Northwest, about a movement away) (Hardbody)
    Metal Pillar: 39 HP (Standing tall, about 2 "normal" navis tall, extremely sturdy, near Lyn's position) (Metalbody)

    BATTLE 12 WIN
    12,600z, 30 bugfrags, FireAura2Protection: Any Non-Aqua attack lower than 80 HP
    Accuracy: S
    Description: Negates any Non-Aqua attack less than 80HP
    Duration: Three turns, or until destroyed
    Element: Fire
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: B
    posted in Beach Rogue Net •
    RE: Coastal Paths
    As the viruses stared at Lyntael as she began her usual preperations, a soft breeze surrounding her, a casing wrapping around her body in preperation for attacks that the viruses could barely see...her words...falling on deaf ears as the Bark began to move inwards, slowly floating over the terrain as it got closer to the dancer, closer and closer it floated, slowly making it's way onto the grassy areas on the outer field and roughly a few meters away as it had circled around to her right.

    The barrier went up and the Rapidfire, however, would immediately open up and send one of it's orbitals down the line, attempting to scorch Lyntael as the dancer darted behind the nearby metallic pillar, barely avoiding being scorched as her new suit warmed up almost immediately, not unpleasant, but would have been worse had she not moved as grass withered and burned away leaving the fertile soil unerneath and sand superheated into a rough glassy terrain, a little uneaven, but still unmistakably fragile, while it's Option unit would return with an audiable click. At that point the Bark would then open fire on the moving navi attempting to use the pillar as cover, while it would hit the pillar and the navi next to it, while her barrier stood against the threatening high pressure water wave, it was barely holding on as rivulets of water fell from her body.

    Wet but undeterred, Lyntael would make her chance to heal up with a nice, deep breath...even if it took a bit of energy for a net positive. The NeoMet would take this lull in combat to hide away inside it's helmet and, with it, potential invincibility. The Shellnerd would stay clasped up in the same vein as it couldn't hit Lyn from where it was at just yet, her cover too much to pierce through with a couple needles.

    -- Viruses --
    Shellnerd EXShellnerd EX (ShellGeek)

    Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.

    Area: Yoka, Sharo, Beach, Okuden Valley

    HP: 160
    Primary Attack Damage/Effects: 25 Null x 2 Spears
    Primary Attack Accuracy: B
    Primary Attack Description: Fires two spears at one target.
    Secondary Attack Damage/Effects: 50 Null
    Secondary Attack Accuracy: B
    Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
    Element: Aqua
    Possible Rewards (Per Virus): TripleNeedle, StarArrow2 (Rare), Zenny
    Special: Attacks every other action. IronBody when not attacking.
    : 160 HP (Shielded) (In the west, about a movement away) (Grass) (2 Actions)
    Bark EXBark EX (Lark)

    Area: Electown, Yoka, Beach

    HP: 250
    Attack Damage/Effect: 60 Aqua + Wide Attack
    Attack Accuracy: A
    Attack Description: Fires wideshot.
    Element: Aqua
    Possible Rewards (Per Virus): WideShot2, Zenny
    Special: Omnishoes
    Special: Can blind one enemy once instead of attacking.
    : 250 HP (Floating within a couple arms lengths away from Lyntael on the right of her) (Grass) (0 Actions)
    RapidFire V4RapidFire V4 (RapidFire)

    RapidFires are a combination of the Megalian-F, Cirkill, and OldStove viruses. They look like a Cirkill painted red with two arms instead of one. The virus is orbited by four flaming red option bits that assist it in attacking. The virus itself attacks close range opponents with flamethrowers, while the option bits launch volleys of fireballs at more distant targets or dash at enemies.... sometimes both.

    Area: All

    HP: 620
    Element: Fire

    Primary Attack Damage/Effect: 20 Fire + Seeking x 4 Shots
    Primary Attack Accuracy: B
    Primary Attack Description: Bits launch a volley of fireballs at the enemy.

    Secondary Attack Damage/Effect: 80 Fire + Break + Piercing
    Secondary Attack Accuracy: B
    Secondary Attack Description: Sends a flaming Bit flying ahead in a line. The bit may be attacked to damage the virus when executing this attack.

    Tertiary Attack Damage/Effect: 60 Fire + Line Attack(3) + Panel Cracking
    Tertiary Attack Accuracy: B
    Tertiary Attack Description: Use Flamethrower on enemies that get too close.

    Special: This virus has a 100 HP FireAura that regenerates at the end of every turn.
    Special: This virus may attack while moving or dodging.

    Possible Rewards (Per Virus): CircleGun2, FireAura2, Barrier100, FireBurn2, AuraHead2, Zenny
    : 620 HP (Expressing it's superiority in the rough center of the area, through high grade firepower) (Normal) (2 Actions)
    NeoMetool2NeoMetool2 (NeoMetool)

    NeoMetool not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

    Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

    HP: 100
    Attack Damage/Effect: 40 Null + Spread 2
    Attack Accuracy: B
    Attack Description: Spits out a bullet that penetrates an enemy to hit up to two other enemies behind and to the side of it, as if forming a V shape.
    Element: Null
    Possible Rewards (Per Virus): V-Gun, HiGuard, Zenny
    Special: Can hide in its helmet to negate damage.
    Special: If hit while hiding, it will counter with a Microburst effect as a free action. This does not lower its defenses.
    Special: Can use Recover50 on itself once.
    : 100 HP (About mid-field, towards the western part of the sands) (Guarding) (Normal) (1 action)

    -- Navis --
    Lyntael.EXE: 290 HP (Behind the Metal Pillar, from the perspective of the Rapidfire) (Grass) (Charge1)(20HP Casing)(20HP ElecBarrier)(OffTarget1 next turn)

    -- Terrain --
    30% Normal
    • No effects.
    (Lightly scattered about, roughly a feint away from one another and in a 1x2 formation each inner field. with a larger 3x3 square towards the center)
    25% Grass
    • Wood Elementals get +5 HP/action.
    • Fire attacks: +100% Source Damage, change terrain hit to Soil.
    • PanelShot: Imbue Wood.
    (Roughly in large chunks circling the outside of the sandy inner-fields)
    5% Soil
    • Wood Elementals get +10% Evasion.
    • Wood attacks: +100% Source Damage, change terrain hit to Grass.
    • 100 Damage Aqua attacks: Change terrain hit to Mud.
    • 100 Damage Fire attacks: change terrain hit to Coal.
    • PanelShot: Imbue Wood.
    (Where the Rapidfire attacked at, in a straight line from it's position)
    25% Sand
    • -20% Evasion and reduced movement speed to all.
    • Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
    • Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
    • Fire attacks: Change terrain hit to Glass.
    • Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
    • PanelShot: Blind1.
    (Mostly inner-field, mostly in one-chunk interspersed with the Normal within and bleeding into the outer circle of grass)
    5% Glass
    • Slip Effect: -10% Accuracy, -10% Evasion to all.
    • Non-Ice Aqua attacks causes it to be Wet, doubles slip effect for Non-Aqua Elementals for 1 turn. Wet can expire early with Fire attacks. Can cause slippage for poor RP or heavy impacts on Non-Aqua Elementals, 1-2 actions to recover.
    • 200 Damage attacks: Change terrain hit to Broken. Damage threshold cut in half for Ground, Break, and Impact, to a minimum threshold of 25 when all 3 are present. Null 25 + Slashing + Nova 2 per panel broken, up to 200 (8 panels).
    • Burrow: Change terrain to Broken, 50 Null + Slashing to burrower, Null 25 + Slashing + Nova2 to surroundings.
    • PanelShot: Spread1.
    (Where the Rapidfire attacked in a straight line leading from it)
    10% Broken
    • Not bottomless.
    • Reverts to Normal after a time, if no one is inside.
    • Doubles dodge penalties for bad RP.
    • 1-4 Movements actions to climb back out depending on method.
    Where the RapidFire and the other viruses have broken the paneling

    -- Objects --
    PMD: 20 HP (Spinning behind the Neometool2) (Normal)
    Stone Pillar: 40 HP (Half burried in the sand, to the Northwest, about a movement away) (Hardbody)
    Metal Pillar: 39 HP (Standing tall, about 2 "normal" navis tall, extremely sturdy, near Lyn's position) (Metalbody)
    posted in Beach Rogue Net •
    RE: Coastal Paths
    Continuing through the area, past the forest and moving more into a small desert-y area, grass underfoot as a small circular desert was in front of her, a quartet of pillars within including a massive metal pillar near her, the other three being made of a smooth (if weathered) marble-like texture in a dull eggshell white after what looked to be years of exposure to the beach winds and sands. Unfortunately, a loud explosion came out from the west from another forested area, breaking the calm that Lyntael had been enjoying for the moment.

    A large bright red Cirkill virus was thrown from the wooded area into where Lyntael had been standing, shaking it's head as it picked itself up from being thrown so far away. It wasn't long before Lyntael was spotted, the virus rearing up and pointing it's two large cannons at her, a quartet of flaming "option" units flaring up and unloading into the area with a viral screech, taking two pillars down in the hail of gunfire and explosions, causing rubble to fall and send debree all about, creating more sturdy platforms for others to stand on as, amazingly, Lyntael was completely untouched in the hail of explosions and bullets. The terrain, and two of the pillars however, were not nearly as lucky as cracks where sand had been opened up and drained away some of the sandy terrain into the network below.

    This, of course, prompted a trio of viruses to come in after the commotion, a Shellnerd EX jumping down from a floating Bark EX onto a grassy area in the west of Lyn, while a NeoMet2 would jump down in the sandy area, landing on pieces of the destroyed pillars while it had haulled in a purple data cashe behind it. All while the Bark took a position to Lyn's east. Battle Routines set in for Lyn, and for Rogan, the blips on his PET all showed hostile viral entities hellbent on making Lyntael into a statistic.

    -- Viruses --
    Shellnerd EXShellnerd EX (ShellGeek)

    Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.

    Area: Yoka, Sharo, Beach, Okuden Valley

    HP: 160
    Primary Attack Damage/Effects: 25 Null x 2 Spears
    Primary Attack Accuracy: B
    Primary Attack Description: Fires two spears at one target.
    Secondary Attack Damage/Effects: 50 Null
    Secondary Attack Accuracy: B
    Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
    Element: Aqua
    Possible Rewards (Per Virus): TripleNeedle, StarArrow2 (Rare), Zenny
    Special: Attacks every other action. IronBody when not attacking.
    : 160 HP (Shielded) (In the west, about a movement away) (Grass)
    Bark EXBark EX (Lark)

    Area: Electown, Yoka, Beach

    HP: 250
    Attack Damage/Effect: 60 Aqua + Wide Attack
    Attack Accuracy: A
    Attack Description: Fires wideshot.
    Element: Aqua
    Possible Rewards (Per Virus): WideShot2, Zenny
    Special: Omnishoes
    Special: Can blind one enemy once instead of attacking.
    : 250 HP (Floating about a fient away from Lyntael, in the north-east) (Sand)
    RapidFire V4RapidFire V4 (RapidFire)

    RapidFires are a combination of the Megalian-F, Cirkill, and OldStove viruses. They look like a Cirkill painted red with two arms instead of one. The virus is orbited by four flaming red option bits that assist it in attacking. The virus itself attacks close range opponents with flamethrowers, while the option bits launch volleys of fireballs at more distant targets or dash at enemies.... sometimes both.

    Area: All

    HP: 620
    Element: Fire

    Primary Attack Damage/Effect: 20 Fire + Seeking x 4 Shots
    Primary Attack Accuracy: B
    Primary Attack Description: Bits launch a volley of fireballs at the enemy.

    Secondary Attack Damage/Effect: 80 Fire + Break + Piercing
    Secondary Attack Accuracy: B
    Secondary Attack Description: Sends a flaming Bit flying ahead in a line. The bit may be attacked to damage the virus when executing this attack.

    Tertiary Attack Damage/Effect: 60 Fire + Line Attack(3) + Panel Cracking
    Tertiary Attack Accuracy: B
    Tertiary Attack Description: Use Flamethrower on enemies that get too close.

    Special: This virus has a 100 HP FireAura that regenerates at the end of every turn.
    Special: This virus may attack while moving or dodging.

    Possible Rewards (Per Virus): CircleGun2, FireAura2, Barrier100, FireBurn2, AuraHead2, Zenny
    : 620 HP (Expressing it's superiority in the rough center of the area, through high grade firepower) (Normal)
    NeoMetool2NeoMetool2 (NeoMetool)

    NeoMetool not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

    Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

    HP: 100
    Attack Damage/Effect: 40 Null + Spread 2
    Attack Accuracy: B
    Attack Description: Spits out a bullet that penetrates an enemy to hit up to two other enemies behind and to the side of it, as if forming a V shape.
    Element: Null
    Possible Rewards (Per Virus): V-Gun, HiGuard, Zenny
    Special: Can hide in its helmet to negate damage.
    Special: If hit while hiding, it will counter with a Microburst effect as a free action. This does not lower its defenses.
    Special: Can use Recover50 on itself once.
    : 100 HP (About mid-field, towards the western part of the sands) (Normal)

    -- Navis --
    Lyntael.EXE: 225 HP (On the outer ring of the field, in the south, perspectively) (Grass)

    -- Terrain --
    30% Normal
    • No effects.
    (Lightly scattered about, roughly a feint away from one another and in a 1x2 formation each inner field. with a larger 3x3 square towards the center)
    30% Grass
    • Wood Elementals get +5 HP/action.
    • Fire attacks: +100% Source Damage, change terrain hit to Soil.
    • PanelShot: Imbue Wood.
    (Roughly in large chunks circling the outside of the sandy inner-fields)
    30% Sand
    • -20% Evasion and reduced movement speed to all.
    • Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
    • Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
    • Fire attacks: Change terrain hit to Glass.
    • Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
    • PanelShot: Blind1.
    (Mostly inner-field, mostly in one-chunk interspersed with the Normal within and bleeding into the outer circle of grass)
    10% Broken
    • Not bottomless.
    • Reverts to Normal after a time, if no one is inside.
    • Doubles dodge penalties for bad RP.
    • 1-4 Movements actions to climb back out depending on method.
    Where the Sledge and the other viruses have broken the paneling

    -- Objects --
    PMD: 20 HP (Spinning behind the Neometool2) (Normal)
    Stone Pillar: 40 HP (Half burried in the sand, to the Northwest, about a movement away) (Hardbody)
    Metal Pillar: 40 HP (Standing tall, about 2 "normal" navis tall, extremely sturdy, near Lyn's position) (Metalbody)

    Battle mode: Elite! Kill the metavirus to win! Killing the other viruses adds to the reward pool!

    -- Rogue Battle 12 Ready? Start!! --
    posted in Beach Rogue Net •
    RE: Learning as a gradual process
    CHARACTER EVOLUTION, HO! Approved, looks good, looks fine
    posted in Signature Attack Registration •
    RE: Coastal Paths
    As a pregnant pause hung in the air, Lyntael could feel electricity crackling around the Fishy. It seemed to be chargung up for another attack against the electric dancer, despite the Metool at her leg looking at it with a bit of a glare, as wqell as the Shellnerd doing much the same in turn.

    But, before it dashed, it took another moment to think on her words...and, with a viral sigh and dipping motion towards the ground, the Fishy would relent, the hostile signature on Rogan's screem turning to that of a neutral party and would glide over to Lyntael and gently pick up the Metool, before moving it and itself towards the Skeeto swarm, shaking its head back and forth as if to say "live and let live".

    It would take another moment as the swarm would "converse" amongst itself before finally, on Rogan's screen, the insectoid horde would become neutral in turn. The battle would conclude without bloodshed, thanks to some "reinforcement" on the viruses side. Rogan would find a small bounty of rewards being downloaded to his PET and, more importantly, a "by" through the battle. The Metool would give Lyntael a happy wave as it was carried off by the Fishy, the swarm slowly picking up the Shellnerd in turn as the Feesh would begin flopping towards the others, leaving a wake of mud behind it. The quintet soon disappearing into the distance.

    -- Viruses --
    NeoMetool2NeoMetool2 (NeoMetool)

    NeoMetool not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

    Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

    HP: 100
    Attack Damage/Effect: 40 Null + Spread 2
    Attack Accuracy: B
    Attack Description: Spits out a bullet that penetrates an enemy to hit up to two other enemies behind and to the side of it, as if forming a V shape.
    Element: Null
    Possible Rewards (Per Virus): V-Gun, HiGuard, Zenny
    Special: Can hide in its helmet to negate damage.
    Special: If hit while hiding, it will counter with a Microburst effect as a free action. This does not lower its defenses.
    Special: Can use Recover50 on itself once.
    : 100 HP (Grass) (Moved towards Lyntael, giving her leg a bit of a hug in it's own way) (Cautious, but friendly towards Lyn)
    Fishy2 EXFishy2 EX (Fishy)

    Area: ACDC, Okuden Valley, Dentech, Beach, NetVegas

    HP: 180
    Attack Damage/Effect: 60 + Stun 1 + Line Attack(5) + Impact + Piercing
    Attack Accuracy: C
    Attack Description: Flies into a group of enemies and stuns them.
    Element: Normal
    Possible Rewards (Per Virus): DashAttack2, Zenny
    Special: Omnishoes
    : 180 HP (Above grass) (Near Lyntrael on her left) (Previously attacked, but standing it's ground and staring intently at the Shellnerd)
    Skeeto EXSkeeto EX (Skeeter)

    Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

    HP: 120
    Primary Attack Damage/Effect: 120 Drain (Null)
    Primary Attack Accuracy: B
    Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
    Element: None
    Possible Rewards (Per Virus): Drain2, Zenny
    Special: Omnishoes
    : 120 HP (Above Grass) (Near the mudhole)(Angry at Shellnerd, not trusting of Lyntael)
    Shellnerd EXShellnerd EX (ShellGeek)

    Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.

    Area: Yoka, Sharo, Beach, Okuden Valley

    HP: 160
    Primary Attack Damage/Effects: 25 Null x 2 Spears
    Primary Attack Accuracy: B
    Primary Attack Description: Fires two spears at one target.
    Secondary Attack Damage/Effects: 50 Null
    Secondary Attack Accuracy: B
    Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
    Element: Aqua
    Possible Rewards (Per Virus): TripleNeedle, StarArrow2 (Rare), Zenny
    Special: Attacks every other action. IronBody when not attacking.
    : 160 HP (Guarding) (Grass) (Off to the west) (Angry at Skeeto, but curious and accepting about Lyntael's intentions)
    MuckfeeshMuckfeesh (Mudfeesh)

    This virus looks like a sausage shaped fish with a brown underbelly, a blue/green/red/black back (depending on the version) with a wavy dorsal fin, a mouth that constantly gasps for air, beady little eyes and a large flat tail that it uses to propel itself. It moves by flopping around very erratically, granting the family a passive dodge effect.

    Area: Yoka, Okuden Valley, Beach, Yumland

    HP: 100
    Attack Damage/Effect: 45 Wood + Impact + Blind
    Attack Accuracy: B
    Attack Description: It leaps at its target, attempting to slam into it with its slimy belly.
    Element: Wood
    Possible Rewards (Per Virus): MudFlop2, Zenny
    Special: One passive dodge per turn.
    -Creates mud terrain where it moves.
    : 100 HP (Mud) (Rolling and flopping around the small mudhole) (Curious and happy, but giving Lyn her space)

    -- Navis --
    Lyntael.EXE: 225 HP (casing20) (Grass) (Around the South-East of the area)

    -- Terrain --
    35% Sand
    • -20% Evasion and reduced movement speed to all.
    • Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
    • Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
    • Fire attacks: Change terrain hit to Glass.
    • Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
    • PanelShot: Blind1.
    (Scattered about, by the edge of the field on the east and near Lyntael)
    60% Grass
    • Wood Elementals get +5 HP/action.
    • Fire attacks: +100% Source Damage, change terrain hit to Soil.
    • PanelShot: Imbue Wood.
    (Majority of the area)
    5% Mud
    • Non-Wood Elementals get -10% Evasion penalty and reduced movement speed, 25% (+/-25% RP) chance to fall or get stuck (1 action to get free).
    • Automatically triggers Aqua Boost for appropriate chip attacks.
    • Wood attacks: Change terrain hit to Soil.
    • PanelShot: Imbue Wood + Slow1.
    (About the middle-ish)

    -- Objects --
    Damaged Rockcube: 40 HP (Grass) (Near Lyntael, about arms length away from her)
    Damaged Stone Pillar: 40 HP (Sand) (Hardbody) (Roughly in the

    BATTLE 11 VICTORY!
    11,700z. HiGuardEffect: (1 Hit Shield) + (Reflect(70 + Piercing + Line Attack + Ground Attack + Microburst): On Hit)
    Accuracy: S
    Description: Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a shock wave that sends things rocketing backwards.
    Duration: Until broken or overridden.
    Element: Null
    Special: Negated by Break. Ignores Impact.
    Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: C
    posted in Beach Rogue Net •
    RE: Coastal Paths
    The quintet of viruses watched the navi making her movements, watching her intently, the Muckfeesh would slowly bound to and fro, curious of the navi in her skintight attire. But kept a healthy distance all the same as the Met would curiously peer out from underneath it's helmet, gently shaking, but otherwise curious as well. A pregnant pause in the air as little more than the buzzing of the Skeeto swarm and the waves crashing in the distance could be heard whilst she prepared her defenses in the chance of an attack.

    Unfortunately, the Fishy wasn't having it. The creature would make an attempt on Lyntael as it flew by like a rocket and a crackle could be heard, as Lyntrael just barely evaded it's strike, static crackling and dancing across her skin as it turned around mid-flight and screeched to a halt and turned to her with murderious intent. The Metool would turn to it, discarding it's defenses and began to walk up towards Lyntael, the Skeeto swarm immediately buzzing louder before trhe Shellnerd opened up it's shell, spitting a spear that barely missed it in turn.

    Lyntael could see a disapproving glare on the virus' face, albeit barely before it turned back to her and the Met, giving a nod at the two. It clearly had no intentions of fighting, likely having heard through the grapevine about a navi with her build. The Fishy expressing annoyance at it's own ally being trusting of Lyntael, but would only be further annoyed as the Metool had waddled up to Lyn, staring up at the petite navi and, shockingly enough, reaching around her ankle with black blobby hands and giving her a little hug of appreciation, likely a "family member" from the Met she had encountered earlier. She could feel a glare from the Fishy and the Skeeto, Rogan could see three of the viruses no longer being "tagged" as dangerous entities, but it was clear the other two needed some more convincing...and were definitely at odds with the other three right now.

    -- Viruses --
    NeoMetool2NeoMetool2 (NeoMetool)

    NeoMetool not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

    Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

    HP: 100
    Attack Damage/Effect: 40 Null + Spread 2
    Attack Accuracy: B
    Attack Description: Spits out a bullet that penetrates an enemy to hit up to two other enemies behind and to the side of it, as if forming a V shape.
    Element: Null
    Possible Rewards (Per Virus): V-Gun, HiGuard, Zenny
    Special: Can hide in its helmet to negate damage.
    Special: If hit while hiding, it will counter with a Microburst effect as a free action. This does not lower its defenses.
    Special: Can use Recover50 on itself once.
    : 100 HP (Grass) (Moved towards Lyntael, giving her leg a bit of a hug in it's own way) (Cautious, but friendly towards Lyn)
    Fishy2 EXFishy2 EX (Fishy)

    Area: ACDC, Okuden Valley, Dentech, Beach, NetVegas

    HP: 180
    Attack Damage/Effect: 60 + Stun 1 + Line Attack(5) + Impact + Piercing
    Attack Accuracy: C
    Attack Description: Flies into a group of enemies and stuns them.
    Element: Normal
    Possible Rewards (Per Virus): DashAttack2, Zenny
    Special: Omnishoes
    : 180 HP (Above grass) (Near Lyntrael on her left) (Previously attacked, but standing it's ground and staring intently at the Shellnerd)
    Skeeto EXSkeeto EX (Skeeter)

    Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

    HP: 120
    Primary Attack Damage/Effect: 120 Drain (Null)
    Primary Attack Accuracy: B
    Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
    Element: None
    Possible Rewards (Per Virus): Drain2, Zenny
    Special: Omnishoes
    : 120 HP (Above Grass) (Near the mudhole)(Angry at Shellnerd, not trusting of Lyntael)
    Shellnerd EXShellnerd EX (ShellGeek)

    Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.

    Area: Yoka, Sharo, Beach, Okuden Valley

    HP: 160
    Primary Attack Damage/Effects: 25 Null x 2 Spears
    Primary Attack Accuracy: B
    Primary Attack Description: Fires two spears at one target.
    Secondary Attack Damage/Effects: 50 Null
    Secondary Attack Accuracy: B
    Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
    Element: Aqua
    Possible Rewards (Per Virus): TripleNeedle, StarArrow2 (Rare), Zenny
    Special: Attacks every other action. IronBody when not attacking.
    : 160 HP (Guarding) (Grass) (Off to the west) (Angry at Skeeto, but curious and accepting about Lyntael's intentions)
    MuckfeeshMuckfeesh (Mudfeesh)

    This virus looks like a sausage shaped fish with a brown underbelly, a blue/green/red/black back (depending on the version) with a wavy dorsal fin, a mouth that constantly gasps for air, beady little eyes and a large flat tail that it uses to propel itself. It moves by flopping around very erratically, granting the family a passive dodge effect.

    Area: Yoka, Okuden Valley, Beach, Yumland

    HP: 100
    Attack Damage/Effect: 45 Wood + Impact + Blind
    Attack Accuracy: B
    Attack Description: It leaps at its target, attempting to slam into it with its slimy belly.
    Element: Wood
    Possible Rewards (Per Virus): MudFlop2, Zenny
    Special: One passive dodge per turn.
    -Creates mud terrain where it moves.
    : 100 HP (Mud) (Rolling and flopping around the small mudhole) (Curious and happy, but giving Lyn her space)

    -- Navis --
    Lyntael.EXE: 225 HP (casing20) (Grass) (Around the South-East of the area)

    -- Terrain --
    35% Sand
    • -20% Evasion and reduced movement speed to all.
    • Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
    • Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
    • Fire attacks: Change terrain hit to Glass.
    • Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
    • PanelShot: Blind1.
    (Scattered about, by the edge of the field on the east and near Lyntael)
    60% Grass
    • Wood Elementals get +5 HP/action.
    • Fire attacks: +100% Source Damage, change terrain hit to Soil.
    • PanelShot: Imbue Wood.
    (Majority of the area)
    5% Mud
    • Non-Wood Elementals get -10% Evasion penalty and reduced movement speed, 25% (+/-25% RP) chance to fall or get stuck (1 action to get free).
    • Automatically triggers Aqua Boost for appropriate chip attacks.
    • Wood attacks: Change terrain hit to Soil.
    • PanelShot: Imbue Wood + Slow1.
    (About the middle-ish)

    -- Objects --
    Damaged Rockcube: 40 HP (Grass) (Near Lyntael, about arms length away from her)
    Damaged Stone Pillar: 40 HP (Sand) (Hardbody) (Roughly in the
    posted in Beach Rogue Net •