Asymptote goes hunting!
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The lumbering hulk of a navi walked on towards the Bounty Shop, his feet causing the ground to shake lightly with every step he took. A blank paper in hand, he would gently place it down on the desk of the shop and leaned forwards to speak eye to eye with the Mr. Prog. List for...Normal Networks, please. He carefully spoke, giving the prog a nod.
(List request for Normal Net viruses)
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"Didn't I get you one already, pard'ner?" Mr. Wrangler tilts his plug-shaped head. "Oh, nevermind. Here ya go, 'pal!" Before Asymptote can see how, he slides a sheet of paper onto the counter, using his...
...
Do Mr. Progs even have hands?
Bagworm (Bagworm)
Beetank (Beetank)
Brushman (Brushman)
Anaconda-F (Anaconda-F)
Gabyoall (Gabyoall)
Tuby (Tuby)
Champu (Champy)
Shadow (Shadow)
Dominerd (Dominerd)
WaterDragon (WaterDragon)
Powie (Powie)
Volgear (Volgear)
...
Do Mr. Progs even have hands?
Bagworm (Bagworm)
Beetank (Beetank)
Brushman (Brushman)
Anaconda-F (Anaconda-F)
Gabyoall (Gabyoall)
Tuby (Tuby)
Champu (Champy)
Shadow (Shadow)
Dominerd (Dominerd)
WaterDragon (WaterDragon)
Powie (Powie)
Volgear (Volgear)
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Asymptote, rubbing his metallic chin and tapping at it, producing a light clanking sound as he did, would gently point down at the name of the "Beetank" virus. Take this one. He said as he nodded. Two for Base Reward...Fifty for big...pay day...right?
(Beetank Hunt taken)
(Beetank Hunt taken)
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"You got it, Pardner! Here's the full list." Wrangler smacked his face against the counter, and when he lifted his head a second list sat next to the first.
Area: ACDC, SciLab, Kotobuki Town, Netopia, Yumland, NetVegas
2 kills: 240z, turn-in available
5 kills: Your choice of: MiniBomb, LilBomb, CrackBomb; OR 600z
10 kills: 960z
15 kills: 1440z
20 kills: Your choice of: CrossBomb, ParalyzeBomb; OR Your choice of: MiniBomb, LilBomb, CrackBomb + 1800z; OR 2400z
30 kills: 3000z
50 kills: Your choice of: CrossBomb, ParalyzeBomb + 1800z; OR Your choice of: MiniBomb, LilBomb, CrackBomb + 2400z; OR 4200z
Area: ACDC, SciLab, Kotobuki Town, Netopia, Yumland, NetVegas
2 kills: 240z, turn-in available
5 kills: Your choice of: MiniBomb, LilBomb, CrackBomb; OR 600z
10 kills: 960z
15 kills: 1440z
20 kills: Your choice of: CrossBomb, ParalyzeBomb; OR Your choice of: MiniBomb, LilBomb, CrackBomb + 1800z; OR 2400z
30 kills: 3000z
50 kills: Your choice of: CrossBomb, ParalyzeBomb + 1800z; OR Your choice of: MiniBomb, LilBomb, CrackBomb + 2400z; OR 4200z
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The navi would nod as he carefully picked up the slip of paper that held the contents of what he was hunting, a big blue tank with eyes and balls for feet, alongside what he could get after his kills. Good to me. See you around. He said, getting up to his full height and slowly walking away from the prog.
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(From: Asymptote's Hunting)
Groaning as he came back to the bounty handler, he rotated his shoulders as pain spread through his body, beaten, but not broken for the moment. Lumbering over towards the wrangler's booth, he squatted down to get to eye-level with the prog. Hey again. Got seven kills to turn in for the cash reward, should total...840z, right? I'd also like a new list of Normal Net targets.
(Taking Zenny bounty for 2 and 5 kills respectively, as well as requesting new Normal Net hunt target)
Groaning as he came back to the bounty handler, he rotated his shoulders as pain spread through his body, beaten, but not broken for the moment. Lumbering over towards the wrangler's booth, he squatted down to get to eye-level with the prog. Hey again. Got seven kills to turn in for the cash reward, should total...840z, right? I'd also like a new list of Normal Net targets.
(Taking Zenny bounty for 2 and 5 kills respectively, as well as requesting new Normal Net hunt target)
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"Hey ho! That's a fair bit of bombers you got there! Lemme just get that for you, then," said Wrangler, twirling around before bending down under the booth itself. While the Prog was under the booth, a small printout appeared from the booth's slot in front of him, which detailed the next few targets that would be available. It didn't take long for Wrangler's head to reappear, though it didn't seem like it brought anything with it. Then, a small data sphere popped up in the middle of the booth--decrypting itself to a cache of zenny!
Asymptote GET: 840z
"There ya go! Anything spark yer fancy just lemme know."
Ninetails (Ninetails) - Varitails1Damage: 10 x 9 hits + Slashing
Accuracy: D
Description: Summons a complex whip-like weapon to attack enemies with.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Special: Has multiple applications.
Trader Rank: D
DBLCUBE (DBLCUBE) - DBLBeam1Damage: Special
Accuracy: S
Description: Summons a DoubleCube that fires either a Red Beam or a Blue Beam, then vanishes.
Duration: Once
Element: Null
Special: Randomly uses one of the below effects...
- 40 Null to all Enemies (Red Beam)
- 30 Heal to all Allies. Random (Blue Beam)
Trader Rank: D
Dragrin (Dragrin) - HotBody1Effect: Adds +20 Fire and Nova3 to Charged Buster Attack
Accuracy: Buster Accuracy = C
Description: Blasts the surrounding area with a nova-like explosion from your Charged Buster attacks.
Duration: 6 Uses.
Element: Fire
Special: Overrides Buster. Disables Buster Shot.
Trader Rank: D
Maru-01 (Maru) - MaruBlaster1Damage: 60 + Glitch
Accuracy: B (Special)
Description: A taser shot that bugs the enemy's coding.
Duration: Once
Element: Elec
Special: If the user used a Melee or Sword chip immediately prior to MaruBlaster, this attack's accuracy is raised to A.
Trader Rank: D
Spooky (Spooky) - Recover10Recovery: 10 HP
Accuracy: S
Description: Heals 10 HP.
Duration: Once
Element: Null
Trader Rank: E, Recover30Recovery: 30 HP
Accuracy: S
Description: Heals 30 HP.
Duration: Once
Element: Null
Trader Rank: D (Rare), Invis1Effect: Invisibility
Accuracy: S
Description: Grants the user invisibility. This reduces the chance of being hit by non-Seeking attacks by 50%, but the user will also be susceptible to Area of Effect attacks.
Duration: One turn
Element: Null
Trader Rank: D (Rare)
BigBang (BigBang) - G-Force1Damage: (Gravity + Blast 3) + (40 damage + Microburst + Blast 1)
Accuracy: C
Description: A bomb that pulls everything into range before exploding violently.
Duration: Once
Element: Null
Trader Rank: D
MagTect (MagTect) - MagBolt1Damage: 90 + Stun + Magnetic Pull
Accuracy: B
Description: Uses an electromagnet to pull the target into range, then stuns them with a close range electrical shock.
Duration: Once
Element: Elec
Special: Magnetic Pull: A stronger version of the Pull effect that either pulls the target towards you, or you towards the target over a greater distance than normal.
Trader Rank: D, MagnetMissile1Damage: 20 + Seeking + Pincer Attack x 2 Missiles
Accuracy: B
Description: Launches North and South magnetic homing missiles that converge on one target.
Duration: Once
Element: Elec
Special: Pincer Attack: Attacks a single chosen target from two opposing directions at the same time.
Trader Rank: D (Rare)
Lark (Lark) - WideShot1Damage: 70 + Wide Attack
Accuracy: A
Description: Fires a wide wave of water that can hit up to three enemies, depending on circumstances.
Duration: Once
Element: Aqua
Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
Trader Rank: D
Null (Null&Void) - GravityHold1Damage: 50 + Piercing + Altitude Change
Accuracy: D
Description: Creates a gravity well that penetrates obstacles. There is no limit to how many enemies this attack can hit, but as it moves very slowly and in a straight line, it is easily dodged.
Duration: Once
Element: Null
Special: Altitude Change: Forces all battle participants out of High Altitude or Submerged status, regardless of whether or not it hits them. This effect cannot be avoided.
Trader Rank: D, WhirlpoolDamage: 10 + Blast 1 + Gravity Crush 100 + Object Erasure
Accuracy: C
Description: Throws a gravity bomb that crushes weak enemies, and deals a small amount of damage to stronger enemies. Rare
Duration: Once
Element: Aqua
Special: Gravity Crush: Instantly defeats any target with HP at or below the numeric value. Undershirt will not prevent this effect from working. If the target would survive Gravity Crush damage, they instead only take the base 10 Aqua damage.
Special: Object Erasure: Instantly destroys Objects on contact.
Trader Rank: C (Rare)
Blazer (Blazer) - Burner1Damage: 110 + Nova 2
Accuracy: B
Description: The area around the user spontaneously combusts, causing anything nearby to be scorched with fire.
Duration: Once
Element: Fire
Trader Rank: D
Yellowgon (Yellowgon) - LightningDamage: 180 + Seeking + Drop Attack
Accuracy: B
Description: Utilizing a target as a lightning rod, the user drops a powerful thunderbolt on it. Rare
Duration: Once
Element: Elec
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: C (Rare), ThunderDragon1Damage: 160 + Blind + Homing x 3 Targets
Accuracy: B
Description: Summons a Yellowgon from broken or missing terrain to breathe electricity on up to three enemies, blinding them with light. Rare
Duration: Once
Element: Elec
Trader Rank: C (Rare)
SnakeArm (SnakeArm) - SandWorm1Damage: 80 + Impact + Ground Attack + LineAttack3 + Back-Stab + Sand Boost
Accuracy: B
Description: Summons a SnakeArm virus to slam into the backs of enemies from underground. After leaping in an arc to attack, it burrows back into the ground and vanishes.
Duration: Once
Element: Null
Special: Sand Boost: +50 Attack Damage against targets on Sand.
Special: Back-Stab: Renders Dodges half as effective against this attack only.
Trader Rank: D
Asymptote GET: 840z
"There ya go! Anything spark yer fancy just lemme know."
Ninetails (Ninetails) - Varitails1Damage: 10 x 9 hits + Slashing
Accuracy: D
Description: Summons a complex whip-like weapon to attack enemies with.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Special: Has multiple applications.
Trader Rank: D
DBLCUBE (DBLCUBE) - DBLBeam1Damage: Special
Accuracy: S
Description: Summons a DoubleCube that fires either a Red Beam or a Blue Beam, then vanishes.
Duration: Once
Element: Null
Special: Randomly uses one of the below effects...
- 40 Null to all Enemies (Red Beam)
- 30 Heal to all Allies. Random (Blue Beam)
Trader Rank: D
Dragrin (Dragrin) - HotBody1Effect: Adds +20 Fire and Nova3 to Charged Buster Attack
Accuracy: Buster Accuracy = C
Description: Blasts the surrounding area with a nova-like explosion from your Charged Buster attacks.
Duration: 6 Uses.
Element: Fire
Special: Overrides Buster. Disables Buster Shot.
Trader Rank: D
Maru-01 (Maru) - MaruBlaster1Damage: 60 + Glitch
Accuracy: B (Special)
Description: A taser shot that bugs the enemy's coding.
Duration: Once
Element: Elec
Special: If the user used a Melee or Sword chip immediately prior to MaruBlaster, this attack's accuracy is raised to A.
Trader Rank: D
Spooky (Spooky) - Recover10Recovery: 10 HP
Accuracy: S
Description: Heals 10 HP.
Duration: Once
Element: Null
Trader Rank: E, Recover30Recovery: 30 HP
Accuracy: S
Description: Heals 30 HP.
Duration: Once
Element: Null
Trader Rank: D (Rare), Invis1Effect: Invisibility
Accuracy: S
Description: Grants the user invisibility. This reduces the chance of being hit by non-Seeking attacks by 50%, but the user will also be susceptible to Area of Effect attacks.
Duration: One turn
Element: Null
Trader Rank: D (Rare)
BigBang (BigBang) - G-Force1Damage: (Gravity + Blast 3) + (40 damage + Microburst + Blast 1)
Accuracy: C
Description: A bomb that pulls everything into range before exploding violently.
Duration: Once
Element: Null
Trader Rank: D
MagTect (MagTect) - MagBolt1Damage: 90 + Stun + Magnetic Pull
Accuracy: B
Description: Uses an electromagnet to pull the target into range, then stuns them with a close range electrical shock.
Duration: Once
Element: Elec
Special: Magnetic Pull: A stronger version of the Pull effect that either pulls the target towards you, or you towards the target over a greater distance than normal.
Trader Rank: D, MagnetMissile1Damage: 20 + Seeking + Pincer Attack x 2 Missiles
Accuracy: B
Description: Launches North and South magnetic homing missiles that converge on one target.
Duration: Once
Element: Elec
Special: Pincer Attack: Attacks a single chosen target from two opposing directions at the same time.
Trader Rank: D (Rare)
Lark (Lark) - WideShot1Damage: 70 + Wide Attack
Accuracy: A
Description: Fires a wide wave of water that can hit up to three enemies, depending on circumstances.
Duration: Once
Element: Aqua
Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
Trader Rank: D
Null (Null&Void) - GravityHold1Damage: 50 + Piercing + Altitude Change
Accuracy: D
Description: Creates a gravity well that penetrates obstacles. There is no limit to how many enemies this attack can hit, but as it moves very slowly and in a straight line, it is easily dodged.
Duration: Once
Element: Null
Special: Altitude Change: Forces all battle participants out of High Altitude or Submerged status, regardless of whether or not it hits them. This effect cannot be avoided.
Trader Rank: D, WhirlpoolDamage: 10 + Blast 1 + Gravity Crush 100 + Object Erasure
Accuracy: C
Description: Throws a gravity bomb that crushes weak enemies, and deals a small amount of damage to stronger enemies. Rare
Duration: Once
Element: Aqua
Special: Gravity Crush: Instantly defeats any target with HP at or below the numeric value. Undershirt will not prevent this effect from working. If the target would survive Gravity Crush damage, they instead only take the base 10 Aqua damage.
Special: Object Erasure: Instantly destroys Objects on contact.
Trader Rank: C (Rare)
Blazer (Blazer) - Burner1Damage: 110 + Nova 2
Accuracy: B
Description: The area around the user spontaneously combusts, causing anything nearby to be scorched with fire.
Duration: Once
Element: Fire
Trader Rank: D
Yellowgon (Yellowgon) - LightningDamage: 180 + Seeking + Drop Attack
Accuracy: B
Description: Utilizing a target as a lightning rod, the user drops a powerful thunderbolt on it. Rare
Duration: Once
Element: Elec
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: C (Rare), ThunderDragon1Damage: 160 + Blind + Homing x 3 Targets
Accuracy: B
Description: Summons a Yellowgon from broken or missing terrain to breathe electricity on up to three enemies, blinding them with light. Rare
Duration: Once
Element: Elec
Trader Rank: C (Rare)
SnakeArm (SnakeArm) - SandWorm1Damage: 80 + Impact + Ground Attack + LineAttack3 + Back-Stab + Sand Boost
Accuracy: B
Description: Summons a SnakeArm virus to slam into the backs of enemies from underground. After leaping in an arc to attack, it burrows back into the ground and vanishes.
Duration: Once
Element: Null
Special: Sand Boost: +50 Attack Damage against targets on Sand.
Special: Back-Stab: Renders Dodges half as effective against this attack only.
Trader Rank: D
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Asymptote looked down at the paper as he grabbed the data from the table, downloading it into his bank account, which gave him and Joseph just enough for a speed upgrade in the end. Hmmmm...this "Maru" virus...I'm intrigued by the name. I'll take that hunt.
(Taking Maru-01 Virusgenocide run murder spree)
(Taking Maru-01 Virus
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"All righty!" exclaimed Wrangler, as another printout ejected itself from the paper slot, detailing the reward structure for the hunting target that he had chosen. "Them's the breaks, son. You get goin' and shoot down those lil' fireflies and we'll be right happy to make yer day. Have fun!"
Bounty Reward for Maru-01 (Maru)
Area: Netopia, NAXA
2 kills: 400z, turn-in available
5 kills: MaruBlaster1Damage: 60 + Glitch
Accuracy: B (Special)
Description: A taser shot that bugs the enemy's coding.
Duration: Once
Element: Elec
Special: If the user used a Melee or Sword chip immediately prior to MaruBlaster, this attack's accuracy is raised to A.
Trader Rank: D; OR 1000z
10 kills: 1600z
15 kills: 2400z
20 kills: MaruBlaster2Damage: 100 + Glitch
Accuracy: B (Special)
Description: A taser shot that bugs the enemy's coding.
Duration: Once
Element: Elec
Special: If the user used a Melee or Sword chip immediately prior to MaruBlaster, this attack's accuracy is raised to A.
Trader Rank: C; OR MaruBlaster1Damage: 60 + Glitch
Accuracy: B (Special)
Description: A taser shot that bugs the enemy's coding.
Duration: Once
Element: Elec
Special: If the user used a Melee or Sword chip immediately prior to MaruBlaster, this attack's accuracy is raised to A.
Trader Rank: D + 3000z; OR 4000z
30 kills: 5000z
50 kills: MaruBlaster2Damage: 100 + Glitch
Accuracy: B (Special)
Description: A taser shot that bugs the enemy's coding.
Duration: Once
Element: Elec
Special: If the user used a Melee or Sword chip immediately prior to MaruBlaster, this attack's accuracy is raised to A.
Trader Rank: C + 3000z; OR MaruBlaster1Damage: 60 + Glitch
Accuracy: B (Special)
Description: A taser shot that bugs the enemy's coding.
Duration: Once
Element: Elec
Special: If the user used a Melee or Sword chip immediately prior to MaruBlaster, this attack's accuracy is raised to A.
Trader Rank: D + 4000z; OR 7000z
Bounty Reward for Maru-01 (Maru)
Area: Netopia, NAXA
2 kills: 400z, turn-in available
5 kills: MaruBlaster1Damage: 60 + Glitch
Accuracy: B (Special)
Description: A taser shot that bugs the enemy's coding.
Duration: Once
Element: Elec
Special: If the user used a Melee or Sword chip immediately prior to MaruBlaster, this attack's accuracy is raised to A.
Trader Rank: D; OR 1000z
10 kills: 1600z
15 kills: 2400z
20 kills: MaruBlaster2Damage: 100 + Glitch
Accuracy: B (Special)
Description: A taser shot that bugs the enemy's coding.
Duration: Once
Element: Elec
Special: If the user used a Melee or Sword chip immediately prior to MaruBlaster, this attack's accuracy is raised to A.
Trader Rank: C; OR MaruBlaster1Damage: 60 + Glitch
Accuracy: B (Special)
Description: A taser shot that bugs the enemy's coding.
Duration: Once
Element: Elec
Special: If the user used a Melee or Sword chip immediately prior to MaruBlaster, this attack's accuracy is raised to A.
Trader Rank: D + 3000z; OR 4000z
30 kills: 5000z
50 kills: MaruBlaster2Damage: 100 + Glitch
Accuracy: B (Special)
Description: A taser shot that bugs the enemy's coding.
Duration: Once
Element: Elec
Special: If the user used a Melee or Sword chip immediately prior to MaruBlaster, this attack's accuracy is raised to A.
Trader Rank: C + 3000z; OR MaruBlaster1Damage: 60 + Glitch
Accuracy: B (Special)
Description: A taser shot that bugs the enemy's coding.
Duration: Once
Element: Elec
Special: If the user used a Melee or Sword chip immediately prior to MaruBlaster, this attack's accuracy is raised to A.
Trader Rank: D + 4000z; OR 7000z
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Asympote gently took the paper from the prog as he looked it over, nodding to himself as he gave the prog a thumbs up. Oooh, this chip will be nice to have...yea, I'll be happy to do this. I'll be back later. Have fun. He said, standing back up before logging out for the moment and going back to Joseph.
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Asymptote arrived and nodded towards the program. Hey pardner. Got eight kills on the Maru menace. Going busting with a partner, so I figured I'd turn in and get a new Normal Net bounty, hopefully something in ElecTown.
(Turning in 8 Maru-01 kills for 400z and a MaruBlaster1 chip, also need a new Normal Net bounty)
(Turning in 8 Maru-01 kills for 400z and a MaruBlaster1 chip, also need a new Normal Net bounty)
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"Welcome back!" Wrangler popped up from behind his stand. "Hmmm seems right, so here ya go." The prog turned over the Navi's rewards, before dropping back below the stand again. Almost immidiatly he popped back up, and said, "Oh yea, almost fergot'... you wanted new prey... well here ya go."
Lavagon (Lavagon) - StandOutDamage: 180 + Impact
Accuracy: B
Description: Launches a powerful fiery tackle at a single enemy. Rare
Duration: Once
Element: Fire
Trader Rank: C (Rare), LavaDragon1Damage: 160 + Slow + Homing x 3 Targets
Accuracy: B
Description: Summons a Lavagon from broken or missing terrain to breathe fire on up to three enemies, weakening them from heat. Rare
Duration: Once
Element: Fire
Trader Rank: C (Rare)
Elemperor (Elmperor) - ElementFlareDamage: 40 + Line Attack(3) + Fire Terrain Boost 60
Accuracy: B
Description: Shoots a wave of fire energy along a straight line, and grows stronger when on blazing terrain.
Duration: Once
Element: Fire
Special: If the user is on Lava, Coal, or Furnace terrain, this attack's power is increased by 60, and acquires unlimited Line Attack for the duration of the attack.
Special: StageReset: If the Fire Terrain Boost for this attack is triggered, a zone of Normal panels is created around the user.
Trader Rank: D, ElementalRage1Damage: 60 + LineAttack3
Accuracy: A
Description: Fires a ray of energy in front of the player. If the user is standing on an elemental terrain, the blast gains that power. Can target up to three enemies.
Duration: Once
Element: Depends on Terrain
Trader Rank: D (Rare)
Bluegon (Bluegon) - AquaLineDamage: 180 + Knockback
Accuracy: B
Description: Creates a swift current that strikes a single enemy. Rare
Duration: Once
Element: Aqua
Trader Rank: C (Rare), IceDragon1Damage: 160 + Freeze + Homing x 3 Targets
Accuracy: B
Description: Summons a Bluegon from broken or missing terrain to breathe frost on up to three enemies, solidifying them with cold. Rare
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: C (Rare)
Gabyoall (Gabyoall) - UnderGuard1Protection: Damage Reduction 20
Accuracy: S
Description: Reduces the damage of all non-Impact attacks taken by 20. Impact ignores the effect and deals double damage.
Duration: 2 turns
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: D, AirSpin1HP: 100
Properties: Heavy
Object Damage: 100 Null + Impact
Damage Method: Throw, Telekinesis
Attack Damage: (10 Null + Impact + Slashing + Blast 3) x 3 Hits
Accuracy: B
Description: Slides a turbofan across the ground. The turbofan comes to a stop when it touches a Navi, Object, or Virus, or when the next panel it would cross is Broken or Missing. At the end of the following turn, the turbine spools up and shreds everything around it with a giant slashing vortex. If the turbofan is hit with a tornado type chip attack before the attack triggers, it adds the tornado chip's hit count to the number of times the vortex attacks. Rare
Duration: 2 turns or Until destroyed / triggered.
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: C (Rare)
Billy (Billy) - Thunder1Damage: 40 + Stun 1 + Homing
Accuracy: C
Description: Shoots a slow moving ball of electricity that homes in on its target.
Duration: Once
Element: Elec
Trader Rank: D, ThunderBeam1Damage: 60 + Seeking x 3 Targets
Accuracy: A
Description: Shoots three beams of electricity at three different enemies. Pierces Invis.
Duration: Once
Element: Elec
Trader Rank: D (Rare)
Spikey (Spikey) - HeatShotDamage: 40 + Spread 1
Accuracy: A
Description: Shoots a fireball whose explosion penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Fire
Trader Rank: D
Oldstove (Oldstove) - FireBurner1Damage: 50 + Line Attack(3)
Accuracy: A
Description: Looses a stream of fire that can penetrate enemies and keep going.
Duration: Once
Element: Fire
Special: Line Attack(3): Attacks up to 3 targets in a straight line.
Trader Rank: D
Wonder (Wonder) - WoodPowder1Damage: 60 + Medium Grass Terrain Change + Confusion + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of miasma breath. Changes terrain to Grass and causes confusion on contact.
Duration: Once
Element: Wood
Trader Rank: D
Blazer (Blazer) - Burner1Damage: 110 + Nova 2
Accuracy: B
Description: The area around the user spontaneously combusts, causing anything nearby to be scorched with fire.
Duration: Once
Element: Fire
Trader Rank: D
ColdBear (ColdBear) - IceCubeHP: 100
Properties: Normal, AquaBody, Buoyant
Object Damage: 100 + Impact
Damage Method: Telekinesis, knockback, Throw
Accuracy: Special
Description: Summons a large ice cube.
Duration: Until destroyed.
Element: Aqua
Special: AquaBody: Immune to Aqua damage.
Special: Buoyant: Object floats on liquid terrain.
Special: Ice Property: This object is weak against Fire instead of Elec.
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: D, BlizzardBall1Damage: 40 + Line Attack + Ground Attack + Object Absorption
Accuracy: C
Description: Rolls a giant snowball at enemies that absorbs obstacles. Rare
Duration: Once
Element: Aqua
Special: Object Absorption: If this attack hits an object, it adds half of that object's HP to its damage.
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: C (Rare)
Swordy-W (Swordy-W) - BambooKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword made of solid wood, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Wood
Trader Rank: D
Metrid (Metrid) - RandomMeteorHP: 100
Properties: Anchored
Object damage: 10 Fire
Damage method: Telekinesis
Attack Damage: 80 Fire + Blast 2 + Drop Attack
Accuracy: E
Description: Summons a staff that floats in place. Drops an explosive meteor that's hard to aim for 3 turns.
Duration: 3 turns or Until destroyed
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: D, ShootingStar1Damage: 40 x 5 + Drop Attack
Accuracy: E
Description: Fires 5 extremely inaccurate meteors at a single enemy.
Duration: Once
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: D
Joseph gets: 400z, and MaruBlaster1Damage: 60 + Glitch
Accuracy: B (Special)
Description: A taser shot that bugs the enemy's coding.
Duration: Once
Element: Elec
Special: If the user used a Melee or Sword chip immediately prior to MaruBlaster, this attack's accuracy is raised to A.
Trader Rank: D, reset bounty count.
Lavagon (Lavagon) - StandOutDamage: 180 + Impact
Accuracy: B
Description: Launches a powerful fiery tackle at a single enemy. Rare
Duration: Once
Element: Fire
Trader Rank: C (Rare), LavaDragon1Damage: 160 + Slow + Homing x 3 Targets
Accuracy: B
Description: Summons a Lavagon from broken or missing terrain to breathe fire on up to three enemies, weakening them from heat. Rare
Duration: Once
Element: Fire
Trader Rank: C (Rare)
Elemperor (Elmperor) - ElementFlareDamage: 40 + Line Attack(3) + Fire Terrain Boost 60
Accuracy: B
Description: Shoots a wave of fire energy along a straight line, and grows stronger when on blazing terrain.
Duration: Once
Element: Fire
Special: If the user is on Lava, Coal, or Furnace terrain, this attack's power is increased by 60, and acquires unlimited Line Attack for the duration of the attack.
Special: StageReset: If the Fire Terrain Boost for this attack is triggered, a zone of Normal panels is created around the user.
Trader Rank: D, ElementalRage1Damage: 60 + LineAttack3
Accuracy: A
Description: Fires a ray of energy in front of the player. If the user is standing on an elemental terrain, the blast gains that power. Can target up to three enemies.
Duration: Once
Element: Depends on Terrain
Trader Rank: D (Rare)
Bluegon (Bluegon) - AquaLineDamage: 180 + Knockback
Accuracy: B
Description: Creates a swift current that strikes a single enemy. Rare
Duration: Once
Element: Aqua
Trader Rank: C (Rare), IceDragon1Damage: 160 + Freeze + Homing x 3 Targets
Accuracy: B
Description: Summons a Bluegon from broken or missing terrain to breathe frost on up to three enemies, solidifying them with cold. Rare
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: C (Rare)
Gabyoall (Gabyoall) - UnderGuard1Protection: Damage Reduction 20
Accuracy: S
Description: Reduces the damage of all non-Impact attacks taken by 20. Impact ignores the effect and deals double damage.
Duration: 2 turns
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: D, AirSpin1HP: 100
Properties: Heavy
Object Damage: 100 Null + Impact
Damage Method: Throw, Telekinesis
Attack Damage: (10 Null + Impact + Slashing + Blast 3) x 3 Hits
Accuracy: B
Description: Slides a turbofan across the ground. The turbofan comes to a stop when it touches a Navi, Object, or Virus, or when the next panel it would cross is Broken or Missing. At the end of the following turn, the turbine spools up and shreds everything around it with a giant slashing vortex. If the turbofan is hit with a tornado type chip attack before the attack triggers, it adds the tornado chip's hit count to the number of times the vortex attacks. Rare
Duration: 2 turns or Until destroyed / triggered.
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: C (Rare)
Billy (Billy) - Thunder1Damage: 40 + Stun 1 + Homing
Accuracy: C
Description: Shoots a slow moving ball of electricity that homes in on its target.
Duration: Once
Element: Elec
Trader Rank: D, ThunderBeam1Damage: 60 + Seeking x 3 Targets
Accuracy: A
Description: Shoots three beams of electricity at three different enemies. Pierces Invis.
Duration: Once
Element: Elec
Trader Rank: D (Rare)
Spikey (Spikey) - HeatShotDamage: 40 + Spread 1
Accuracy: A
Description: Shoots a fireball whose explosion penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Fire
Trader Rank: D
Oldstove (Oldstove) - FireBurner1Damage: 50 + Line Attack(3)
Accuracy: A
Description: Looses a stream of fire that can penetrate enemies and keep going.
Duration: Once
Element: Fire
Special: Line Attack(3): Attacks up to 3 targets in a straight line.
Trader Rank: D
Wonder (Wonder) - WoodPowder1Damage: 60 + Medium Grass Terrain Change + Confusion + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of miasma breath. Changes terrain to Grass and causes confusion on contact.
Duration: Once
Element: Wood
Trader Rank: D
Blazer (Blazer) - Burner1Damage: 110 + Nova 2
Accuracy: B
Description: The area around the user spontaneously combusts, causing anything nearby to be scorched with fire.
Duration: Once
Element: Fire
Trader Rank: D
ColdBear (ColdBear) - IceCubeHP: 100
Properties: Normal, AquaBody, Buoyant
Object Damage: 100 + Impact
Damage Method: Telekinesis, knockback, Throw
Accuracy: Special
Description: Summons a large ice cube.
Duration: Until destroyed.
Element: Aqua
Special: AquaBody: Immune to Aqua damage.
Special: Buoyant: Object floats on liquid terrain.
Special: Ice Property: This object is weak against Fire instead of Elec.
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: D, BlizzardBall1Damage: 40 + Line Attack + Ground Attack + Object Absorption
Accuracy: C
Description: Rolls a giant snowball at enemies that absorbs obstacles. Rare
Duration: Once
Element: Aqua
Special: Object Absorption: If this attack hits an object, it adds half of that object's HP to its damage.
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: C (Rare)
Swordy-W (Swordy-W) - BambooKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword made of solid wood, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Wood
Trader Rank: D
Metrid (Metrid) - RandomMeteorHP: 100
Properties: Anchored
Object damage: 10 Fire
Damage method: Telekinesis
Attack Damage: 80 Fire + Blast 2 + Drop Attack
Accuracy: E
Description: Summons a staff that floats in place. Drops an explosive meteor that's hard to aim for 3 turns.
Duration: 3 turns or Until destroyed
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: D, ShootingStar1Damage: 40 x 5 + Drop Attack
Accuracy: E
Description: Fires 5 extremely inaccurate meteors at a single enemy.
Duration: Once
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: D
Joseph gets: 400z, and MaruBlaster1Damage: 60 + Glitch
Accuracy: B (Special)
Description: A taser shot that bugs the enemy's coding.
Duration: Once
Element: Elec
Special: If the user used a Melee or Sword chip immediately prior to MaruBlaster, this attack's accuracy is raised to A.
Trader Rank: D, reset bounty count.
last edited by
Asymptote hummed for a moment before pointing at the Billy on the paper. This one. It should be in ElecTown, so kill two birds with one stone.
(Billy Bounty chosen)
(Billy Bounty chosen)
last edited by
"Good luck with ya hunting ya hear?" Wrangler showed the large Navi a second paper listing his possible rewards. "Now if you don't mind, ima get to nappin!"
Bounty Reward for Billy (Billy)
Area: SciLab, Electown, Netopia
2 kills: 320z, turn-in available
5 kills: Thunder1Damage: 40 + Stun 1 + Homing
Accuracy: C
Description: Shoots a slow moving ball of electricity that homes in on its target.
Duration: Once
Element: Elec
Trader Rank: D; OR 800z
10 kills: 1280z
15 kills: 1920z
20 kills: Thunder2Damage: 80 + Stun 1 + Homing
Accuracy: C
Description: Shoots a slow moving ball of electricity that homes in on its target.
Duration: Once
Element: Elec
Trader Rank: C; OR Thunder1Damage: 40 + Stun 1 + Homing
Accuracy: C
Description: Shoots a slow moving ball of electricity that homes in on its target.
Duration: Once
Element: Elec
Trader Rank: D + 2400z; OR 3200z
30 kills: 4000z
50 kills: ThunderBeam1Damage: 60 + Seeking x 3 Targets
Accuracy: A
Description: Shoots three beams of electricity at three different enemies. Pierces Invis.
Duration: Once
Element: Elec
Trader Rank: D; OR Thunder2Damage: 80 + Stun 1 + Homing
Accuracy: C
Description: Shoots a slow moving ball of electricity that homes in on its target.
Duration: Once
Element: Elec
Trader Rank: C + 2400z; OR Thunder1Damage: 40 + Stun 1 + Homing
Accuracy: C
Description: Shoots a slow moving ball of electricity that homes in on its target.
Duration: Once
Element: Elec
Trader Rank: D + 3200z; OR 5600z
Bounty Reward for Billy (Billy)
Area: SciLab, Electown, Netopia
2 kills: 320z, turn-in available
5 kills: Thunder1Damage: 40 + Stun 1 + Homing
Accuracy: C
Description: Shoots a slow moving ball of electricity that homes in on its target.
Duration: Once
Element: Elec
Trader Rank: D; OR 800z
10 kills: 1280z
15 kills: 1920z
20 kills: Thunder2Damage: 80 + Stun 1 + Homing
Accuracy: C
Description: Shoots a slow moving ball of electricity that homes in on its target.
Duration: Once
Element: Elec
Trader Rank: C; OR Thunder1Damage: 40 + Stun 1 + Homing
Accuracy: C
Description: Shoots a slow moving ball of electricity that homes in on its target.
Duration: Once
Element: Elec
Trader Rank: D + 2400z; OR 3200z
30 kills: 4000z
50 kills: ThunderBeam1Damage: 60 + Seeking x 3 Targets
Accuracy: A
Description: Shoots three beams of electricity at three different enemies. Pierces Invis.
Duration: Once
Element: Elec
Trader Rank: D; OR Thunder2Damage: 80 + Stun 1 + Homing
Accuracy: C
Description: Shoots a slow moving ball of electricity that homes in on its target.
Duration: Once
Element: Elec
Trader Rank: C + 2400z; OR Thunder1Damage: 40 + Stun 1 + Homing
Accuracy: C
Description: Shoots a slow moving ball of electricity that homes in on its target.
Duration: Once
Element: Elec
Trader Rank: D + 3200z; OR 5600z
last edited by
Asymptote looked over the paper and gave him a thumbs up before heading out and heading towards ElecTown to meet with his friend.
last edited by
Walking back up to the wrangler's booth, Asymptote would gently knock on the booth. Excuse me. I have 16 billy kills to turn in, I'll take it all in zenny. As well, I'd like a new normal net bounty. He'd speak simply.
(Turning in 16 kills for 1920+1280+800+320=4320z and a new Normal Net bounty)
(Turning in 16 kills for 1920+1280+800+320=4320z and a new Normal Net bounty)
last edited by Wrangler
The Wrangler was waiting at his counter when Asymptote approached. He seemed to be going through a large pile of identical-looking lassos, taking from one pile, spinning it above his head for a few moments, before tossing it into a growing second pile with a dissatisfied frown.
"Darnit, none ah these has the right feel to 'em..." the prog looked up and stopped what it was doing when the hulking navi spoke up. His features seemed to brighten.
"Well, sure as spit if this don't brighten up my day, partner. That's one heck of a haul you've brought in!" the counter shook for a moment, followed by the whole stall shuddering, before several sacks of zenny were ejected up from a hatch to land on the boards in front of Asymptote. "Some might fine wranglin' there, friend! Now, to see what needs huntin' next!" A new listed emerged from under Wangler's hat with an ancient printing sound, before drifting down onto the top of pile of zenny.
((Asymptote Gets 4320z, Billy Bounty Removed))
ArmadillArmadill (Armadill)
Armadills require two actions to execute each attack. The first action is always a movement to line up with the target, and the second action is the actual attack. Unlike the games, Armadills do not roll back to where they started after each attack. Instead, they may uncurl at another location on the field.
Area: Electown, Okuden Valley, Dentech
HP: 100
Attack Damage/Effect: 20 Null + Group Attack + Breaking + Impact
Attack Accuracy: B
Attack Description: Attacks by rolling. Breaking.
Element: None.
Possible Rewards (Per Virus): IronShell1, Zenny
Special: MetalBody when attacking.
Note: MetalBody is identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double. (Armadill) - IronShell1Damage: 70 x 1-2 + Break
Accuracy: C
Description: IronShell hits up to four enemies, three once and the last one twice at max, and blocks frontal projectile attacks. User is immobile during usage and lowers their dodge for the turn. This chip counts as a Melee Chip.
Duration: Once
Element: Null
Special: Accuracy drops 1 rank for each enemy hit, making it harder to strike larger groups.
Special: IronShell can be destroyed by Break attacks with 40 or greater power.
Special: If two IronShells collide with each other, both are destroyed at the same time.
Trader Rank: D
Megalian-FMegalian-F (Megalian-F)
All Megalian-F viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).
Area: Netfrica, Hades Isle
HP: 130
Attack Damage/Effect: 40 Fire + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Fire
Possible Rewards (Per Virus): AuraHead1, Barrier, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 10HP Fire Aura (Pierced and destroyed by Aqua attacks).
- Can be attacked while head is extended. (Megalian-F) - AuraHead1Damage: 90 + Break + Line Attack3 + Aura Boost
Accuracy: B / C / D
Description: Launches a Megallian Aura Head that smashes through up to 3 targets/objects in a straight line. Accuracy decreases with each hit.
Duration: Once
Element: Null
Special: Aura Boost: +20 Attack Damage when user of this chip is protected by a Barrier. +50 Attack Damage when user of this chip is protected by an Aura.
Trader Rank: D, BarrierProtection: Combined Damage up to 10HP
Accuracy: S
Description: Defensive field that prevents damage up to 10HP.
Duration: Until Destroyed
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: E
WallaWalla (Walla)
TwinFangs can actually block attacks. This is very useful to the Walla, as they do not move or dodge once battle begins.
Area: Yoka, Beach, Sharo
HP: 100
Attack Damage/Effect: 20 Null x 2 Targets
Attack Accuracy: A
Attack Description: Opens mouth to launch a pair of steel spikes at the enemy. The spikes can block or deflect incoming attacks, and they cannot strike the same target twice.
Element: None
Possible Rewards (Per Virus): TwinFang1, Zenny (Walla) - TwinFang1Damage: 70 x 2 targets
Accuracy: A
Description: Launches two fangs. Hits cannot be stacked on one opponent.
Duration: Once
Element: Null
Trader Rank: D
Megalian-EMegalian-E (Megalian-E)
All Megalian-E viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).
Area: NAXA, SciLab
HP: 130
Attack Damage/Effect: 40 Elec + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Elec
Possible Rewards (Per Virus): AuraHead1, Barrier, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 10HP Elec Aura (Pierced and destroyed by Wood attacks).
- Can be attacked while head is extended. (Megalian-E) - AuraHead1Damage: 90 + Break + Line Attack3 + Aura Boost
Accuracy: B / C / D
Description: Launches a Megallian Aura Head that smashes through up to 3 targets/objects in a straight line. Accuracy decreases with each hit.
Duration: Once
Element: Null
Special: Aura Boost: +20 Attack Damage when user of this chip is protected by a Barrier. +50 Attack Damage when user of this chip is protected by an Aura.
Trader Rank: D, BarrierProtection: Combined Damage up to 10HP
Accuracy: S
Description: Defensive field that prevents damage up to 10HP.
Duration: Until Destroyed
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: E
Swordy-NSwordy-N (Swordy-N)
Area: ACDC, Kotobuki Town, Netopia
HP: 60
Primary Attack Damage/Effect: 20 Null + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Long Sword.
Secondary Attack Damage/Effect: 15 Null + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Wide Sword.
Element: Null
Possible Rewards (Per Virus): Sword, Zenny
Special: Sword-N's are immune to Sleep Status.
Special: Uses Area Grab to get into attack range. (Swordy-N) - SwordDamage: 80 + Slashing
Accuracy: B
Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
Trader Rank: D
N.O-1N.O-1 (N.O.)
N.O. viruses are top-tier in combat, and will never appear in a thread before battle 6. N.O. viruses move and dodge at average speed. Unlike their battlechip, N.O. viruses DO NOT require an object to exist behind them in order to attack. All N.O. viruses regenerate 30 HP per action (of the virus) after taking damage. They do this at all times as a passive ability. N.O. have OmniShoes, and prefer to attack from the air.
Area: Netopia, Sharo, NAXA, NetVegas
HP: 90
Attack Damage/Effect: 20 Null + Beam Attack
Attack Accuracy: A
Attack Description: Fires N.O. beam.
Element: None
Possible Rewards (Per Virus): NOBeam1 (Rare), Zenny
Special: OmniShoes
Special: Regen(30) (N.O.) - NOBeam1Damage: 200 + Beam Attack
Accuracy: A
Description: Shoots a powerful laser at an enemy, but only if there is an obstacle behind the user. Rare
Duration: Once
Element: Null
Special: Beam Attack: An unholy combination of Slashing, Break, Seeking, Impact, and Piercing.
Trader Rank: C (Rare)
FishyFishy (Fishy)
Area: ACDC, Okuden Valley, Dentech, Beach, NetVegas
HP: 90
Attack Damage/Effect: 15 + Line Attack(5) + Impact + Piercing
Attack Accuracy: C
Attack Description: Flies into a group of enemies.
Element: Normal
Possible Rewards (Per Virus): DashAttack1, Zenny
Special: Omnishoes (Fishy) - DashAttack1Damage: 90 + Impact + LineAttack(5) + Movement
Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.
Trader Rank: D
ElemperorElemperor (Elmperor)
Elemperor viruses are Planeswalker viruses: their attacks and abilities all depend on the terrain they stand upon. Pay attention to the special sections of their stat sheets, as those will tell you what types of terrain must be present for an Elemperor to appear (this terrain requirement naturally overrides the Network's terrain selection). All Elemperor are immune to any adverse terrain effects... except damage multiplication, of course. They attack every action they are able to.
Area: Beach, Sharo, Yumland, Netfrica, NetVegas
HP: 100
Attack Damage/Effect: 15 (Elemental Rage) + Small Rage Terrain Change + Ground Attack
Attack Accuracy: A
Attack Description: Fires a magic flare that changes the ground beneath the enemy's feet.
Element: Null
Possible Rewards (Per Virus): ElementFlare, ElementalRage1 (Rare), Zenny
Special: Immobile.
- Always appears on Lava Terrain.
- Gains Regen 50 when on any terrain but Normal.
- If this virus is on Normal Terrain, its attack power is halved.
- Attacks assume the element of the terrain this virus sits on, and attacks create more terrain of the same type. (Elmperor) - ElementFlareDamage: 40 + Line Attack(3) + Fire Terrain Boost 60
Accuracy: B
Description: Shoots a wave of fire energy along a straight line, and grows stronger when on blazing terrain.
Duration: Once
Element: Fire
Special: If the user is on Lava, Coal, or Furnace terrain, this attack's power is increased by 60, and acquires unlimited Line Attack for the duration of the attack.
Special: StageReset: If the Fire Terrain Boost for this attack is triggered, a zone of Normal panels is created around the user.
Trader Rank: D, ElementalRage1Damage: 60 + LineAttack3
Accuracy: A
Description: Fires a ray of energy in front of the player. If the user is standing on an elemental terrain, the blast gains that power. Can target up to three enemies.
Duration: Once
Element: Depends on Terrain
Trader Rank: D (Rare)
SlimeySlimey (Slimey)
Slimey viruses were produced to be sources of major traffic lag. While a Slimey virus is on the battlefield, all Navis and SPs suffer from a passive Slow-like effect that imposes a -10% Evasion AND Movement Speed penalty. This effect is not a status ailment, and cannot be cured. This effect does not stack with itself if more than one Slimey is on the field at once. As this does not count as a true Slow effect, up to two instances of Slow may stack on top of this effect for a total penalty of -30% Evasion/Movement Speed. This effect expires when all Slimey viruses on the field are deleted or flee. Slimey viruses are very slow to move and dodge, but every move they make that is not a dodge counts as an attack. Slimeys deal damage by touching an opponent, thus touching a Slimey directly results in damage to any non-Slimey the virus considers hostile.
Area: Sharo, NetVegas, Beach
HP: 90
Attack Damage/Effect: 15 Aqua + Slow
Attack Accuracy: A
Attack Description: Body slams its foes. Any foes hit are slowed the following turn. Must be within melee range to attack a foe.
Element: Aqua
Possible Rewards (Per Virus): MetaGel1, Zenny
Special: While this enemy is on the field, dodge effectiveness is reduced by 1 Rank. (Slimey) - MetaGel1Damage: 90 + Slow + Drop Attack x 3 Targets
Accuracy: B
Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.
Duration: Once
Element: Aqua
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: D
MolokoMoloko (Moloko)
Moloko are simple... They charge at the enemy, and don't bother dodging the attacks of their target. Moloko are protected by a fleece that is essentially a regenerating defence. They avoid broken, missing, and liquid terrain types, but otherwise charge their enemies with supreme confidence in their invincibility.
Area: Netopia
HP: 60
Attack Damage/Effect: 20 Null + Impact + Ground Attack
Attack Accuracy: C
Attack Description: Charges at Enemy. 'Nuff said.
Element: None
Possible Rewards (Per Virus): MokoRush1, Zenny
Special: 10 HP Fleece prevents damage. Fleece regens every turn. Slashing attacks deal double damage to the Fleece, and may break through to deal damage if it is destroyed. (Moloko) - MokoRush1Damage: 60 + Ground Attack x 3 targets
Accuracy: C
Description: Summons 3 Mokolo viruses to charge at the enemy. Only broken or missing terrain can stop their charge.
Duration: Once
Element: Null
Trader Rank: D
TyphoonTyphoon (Typhoon)
This family is an upgrade to the viruses found in MMBN. Unlike their game version counterparts, these roll around on four wheels. They are thus able to move and dodge. All of their attacks have the Wind Type attribute, and thus deal extra damage and other added effects when used on Sand and Snow terrain. The viruses themselves are not able to summon this terrain, however. Their secondary attack is mainly used to counter Object chips or creatures that are closing in to attack them.
Area: SciLab, Yoka, Sharo, Netfrica
HP: 100
Primary Attack Damage/Effect: (10 Null x 3 Hits) + Homing
Primary Attack Accuracy: C
Primary Attack Description: Creates a tornado that chases the target. This attack is Wind Type.
Secondary Attack Damage/Effect: 10 Null + Microburst
Secondary Attack Accuracy: A
Secondary Attack Description: Shoots a single target with a concentrated blast of air that is virtually guaranteed to send them flying. This attack is Wind Type.
Element: Null
Possible Rewards (Per Virus): Typhoon, AirShot1, Zenny
Special: Wind Type: This Attack counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain. (Typhoon) - TyphoonDamage: 30 x 3 Hits
Accuracy: (Special)
Description: Drops a tornado upon the target.
Duration: Once
Element: Null
Special: The accuracy of this attack is entirely dependent upon RP quality and current battle conditions, and it cannot be affected by stats boosts and nerfs.
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: D, AirShot1Damage: 40 + Microburst
Accuracy: A
Description: A buster-like gun that shoots a bullet of compressed air, sending whatever it hits flying.
Duration: Once
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: D
ShellgeekShellgeek (ShellGeek)
Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.
Area: Yoka, Sharo, Beach, Okuden Valley
HP: 100
Primary Attack Damage/Effects: 10 Null x 2 Spears
Primary Attack Accuracy: B
Primary Attack Description: Fires two spears at one target.
Secondary Attack Damage/Effects: 20 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
Element: Aqua
Possible Rewards (Per Virus): DoubleNeedle, StarArrow1 (Rare), Zenny
Special: Attacks every other action. IronBody when not attacking. (ShellGeek) - DoubleNeedleDamage: 50 x 2 Shots
Accuracy: B
Description: Fires two sharp spears at the same target.
Duration: Once
Element: Null
Trader Rank: D, StarArrow1Damage: 50 + Carry
Accuracy: B
Description: Fires an arrow that hovers still in the air for a moment before rocketing forward. If anyone grabs the arrow at any point before it hits something, they are sent flying along with the arrow.
Duration: Once
Element: Null
Special: Carry: If anyone, user, ally, or foe, grabs the arrow at any point before it hits something, they are pulled along by it until it either hits something or they let go. This does not affect the arrow in any way.
Trader Rank: D (Rare)
"Darnit, none ah these has the right feel to 'em..." the prog looked up and stopped what it was doing when the hulking navi spoke up. His features seemed to brighten.
"Well, sure as spit if this don't brighten up my day, partner. That's one heck of a haul you've brought in!" the counter shook for a moment, followed by the whole stall shuddering, before several sacks of zenny were ejected up from a hatch to land on the boards in front of Asymptote. "Some might fine wranglin' there, friend! Now, to see what needs huntin' next!" A new listed emerged from under Wangler's hat with an ancient printing sound, before drifting down onto the top of pile of zenny.
((Asymptote Gets 4320
ArmadillArmadill (Armadill)
Armadills require two actions to execute each attack. The first action is always a movement to line up with the target, and the second action is the actual attack. Unlike the games, Armadills do not roll back to where they started after each attack. Instead, they may uncurl at another location on the field.
Area: Electown, Okuden Valley, Dentech
HP: 100
Attack Damage/Effect: 20 Null + Group Attack + Breaking + Impact
Attack Accuracy: B
Attack Description: Attacks by rolling. Breaking.
Element: None.
Possible Rewards (Per Virus): IronShell1, Zenny
Special: MetalBody when attacking.
Note: MetalBody is identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double. (Armadill) - IronShell1Damage: 70 x 1-2 + Break
Accuracy: C
Description: IronShell hits up to four enemies, three once and the last one twice at max, and blocks frontal projectile attacks. User is immobile during usage and lowers their dodge for the turn. This chip counts as a Melee Chip.
Duration: Once
Element: Null
Special: Accuracy drops 1 rank for each enemy hit, making it harder to strike larger groups.
Special: IronShell can be destroyed by Break attacks with 40 or greater power.
Special: If two IronShells collide with each other, both are destroyed at the same time.
Trader Rank: D
Megalian-FMegalian-F (Megalian-F)
All Megalian-F viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).
Area: Netfrica, Hades Isle
HP: 130
Attack Damage/Effect: 40 Fire + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Fire
Possible Rewards (Per Virus): AuraHead1, Barrier, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 10HP Fire Aura (Pierced and destroyed by Aqua attacks).
- Can be attacked while head is extended. (Megalian-F) - AuraHead1Damage: 90 + Break + Line Attack3 + Aura Boost
Accuracy: B / C / D
Description: Launches a Megallian Aura Head that smashes through up to 3 targets/objects in a straight line. Accuracy decreases with each hit.
Duration: Once
Element: Null
Special: Aura Boost: +20 Attack Damage when user of this chip is protected by a Barrier. +50 Attack Damage when user of this chip is protected by an Aura.
Trader Rank: D, BarrierProtection: Combined Damage up to 10HP
Accuracy: S
Description: Defensive field that prevents damage up to 10HP.
Duration: Until Destroyed
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: E
WallaWalla (Walla)
TwinFangs can actually block attacks. This is very useful to the Walla, as they do not move or dodge once battle begins.
Area: Yoka, Beach, Sharo
HP: 100
Attack Damage/Effect: 20 Null x 2 Targets
Attack Accuracy: A
Attack Description: Opens mouth to launch a pair of steel spikes at the enemy. The spikes can block or deflect incoming attacks, and they cannot strike the same target twice.
Element: None
Possible Rewards (Per Virus): TwinFang1, Zenny (Walla) - TwinFang1Damage: 70 x 2 targets
Accuracy: A
Description: Launches two fangs. Hits cannot be stacked on one opponent.
Duration: Once
Element: Null
Trader Rank: D
Megalian-EMegalian-E (Megalian-E)
All Megalian-E viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).
Area: NAXA, SciLab
HP: 130
Attack Damage/Effect: 40 Elec + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Elec
Possible Rewards (Per Virus): AuraHead1, Barrier, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 10HP Elec Aura (Pierced and destroyed by Wood attacks).
- Can be attacked while head is extended. (Megalian-E) - AuraHead1Damage: 90 + Break + Line Attack3 + Aura Boost
Accuracy: B / C / D
Description: Launches a Megallian Aura Head that smashes through up to 3 targets/objects in a straight line. Accuracy decreases with each hit.
Duration: Once
Element: Null
Special: Aura Boost: +20 Attack Damage when user of this chip is protected by a Barrier. +50 Attack Damage when user of this chip is protected by an Aura.
Trader Rank: D, BarrierProtection: Combined Damage up to 10HP
Accuracy: S
Description: Defensive field that prevents damage up to 10HP.
Duration: Until Destroyed
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: E
Swordy-NSwordy-N (Swordy-N)
Area: ACDC, Kotobuki Town, Netopia
HP: 60
Primary Attack Damage/Effect: 20 Null + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Long Sword.
Secondary Attack Damage/Effect: 15 Null + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Wide Sword.
Element: Null
Possible Rewards (Per Virus): Sword, Zenny
Special: Sword-N's are immune to Sleep Status.
Special: Uses Area Grab to get into attack range. (Swordy-N) - SwordDamage: 80 + Slashing
Accuracy: B
Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
Trader Rank: D
N.O-1N.O-1 (N.O.)
N.O. viruses are top-tier in combat, and will never appear in a thread before battle 6. N.O. viruses move and dodge at average speed. Unlike their battlechip, N.O. viruses DO NOT require an object to exist behind them in order to attack. All N.O. viruses regenerate 30 HP per action (of the virus) after taking damage. They do this at all times as a passive ability. N.O. have OmniShoes, and prefer to attack from the air.
Area: Netopia, Sharo, NAXA, NetVegas
HP: 90
Attack Damage/Effect: 20 Null + Beam Attack
Attack Accuracy: A
Attack Description: Fires N.O. beam.
Element: None
Possible Rewards (Per Virus): NOBeam1 (Rare), Zenny
Special: OmniShoes
Special: Regen(30) (N.O.) - NOBeam1Damage: 200 + Beam Attack
Accuracy: A
Description: Shoots a powerful laser at an enemy, but only if there is an obstacle behind the user. Rare
Duration: Once
Element: Null
Special: Beam Attack: An unholy combination of Slashing, Break, Seeking, Impact, and Piercing.
Trader Rank: C (Rare)
FishyFishy (Fishy)
Area: ACDC, Okuden Valley, Dentech, Beach, NetVegas
HP: 90
Attack Damage/Effect: 15 + Line Attack(5) + Impact + Piercing
Attack Accuracy: C
Attack Description: Flies into a group of enemies.
Element: Normal
Possible Rewards (Per Virus): DashAttack1, Zenny
Special: Omnishoes (Fishy) - DashAttack1Damage: 90 + Impact + LineAttack(5) + Movement
Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.
Trader Rank: D
ElemperorElemperor (Elmperor)
Elemperor viruses are Planeswalker viruses: their attacks and abilities all depend on the terrain they stand upon. Pay attention to the special sections of their stat sheets, as those will tell you what types of terrain must be present for an Elemperor to appear (this terrain requirement naturally overrides the Network's terrain selection). All Elemperor are immune to any adverse terrain effects... except damage multiplication, of course. They attack every action they are able to.
Area: Beach, Sharo, Yumland, Netfrica, NetVegas
HP: 100
Attack Damage/Effect: 15 (Elemental Rage) + Small Rage Terrain Change + Ground Attack
Attack Accuracy: A
Attack Description: Fires a magic flare that changes the ground beneath the enemy's feet.
Element: Null
Possible Rewards (Per Virus): ElementFlare, ElementalRage1 (Rare), Zenny
Special: Immobile.
- Always appears on Lava Terrain.
- Gains Regen 50 when on any terrain but Normal.
- If this virus is on Normal Terrain, its attack power is halved.
- Attacks assume the element of the terrain this virus sits on, and attacks create more terrain of the same type. (Elmperor) - ElementFlareDamage: 40 + Line Attack(3) + Fire Terrain Boost 60
Accuracy: B
Description: Shoots a wave of fire energy along a straight line, and grows stronger when on blazing terrain.
Duration: Once
Element: Fire
Special: If the user is on Lava, Coal, or Furnace terrain, this attack's power is increased by 60, and acquires unlimited Line Attack for the duration of the attack.
Special: StageReset: If the Fire Terrain Boost for this attack is triggered, a zone of Normal panels is created around the user.
Trader Rank: D, ElementalRage1Damage: 60 + LineAttack3
Accuracy: A
Description: Fires a ray of energy in front of the player. If the user is standing on an elemental terrain, the blast gains that power. Can target up to three enemies.
Duration: Once
Element: Depends on Terrain
Trader Rank: D (Rare)
SlimeySlimey (Slimey)
Slimey viruses were produced to be sources of major traffic lag. While a Slimey virus is on the battlefield, all Navis and SPs suffer from a passive Slow-like effect that imposes a -10% Evasion AND Movement Speed penalty. This effect is not a status ailment, and cannot be cured. This effect does not stack with itself if more than one Slimey is on the field at once. As this does not count as a true Slow effect, up to two instances of Slow may stack on top of this effect for a total penalty of -30% Evasion/Movement Speed. This effect expires when all Slimey viruses on the field are deleted or flee. Slimey viruses are very slow to move and dodge, but every move they make that is not a dodge counts as an attack. Slimeys deal damage by touching an opponent, thus touching a Slimey directly results in damage to any non-Slimey the virus considers hostile.
Area: Sharo, NetVegas, Beach
HP: 90
Attack Damage/Effect: 15 Aqua + Slow
Attack Accuracy: A
Attack Description: Body slams its foes. Any foes hit are slowed the following turn. Must be within melee range to attack a foe.
Element: Aqua
Possible Rewards (Per Virus): MetaGel1, Zenny
Special: While this enemy is on the field, dodge effectiveness is reduced by 1 Rank. (Slimey) - MetaGel1Damage: 90 + Slow + Drop Attack x 3 Targets
Accuracy: B
Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.
Duration: Once
Element: Aqua
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: D
MolokoMoloko (Moloko)
Moloko are simple... They charge at the enemy, and don't bother dodging the attacks of their target. Moloko are protected by a fleece that is essentially a regenerating defence. They avoid broken, missing, and liquid terrain types, but otherwise charge their enemies with supreme confidence in their invincibility.
Area: Netopia
HP: 60
Attack Damage/Effect: 20 Null + Impact + Ground Attack
Attack Accuracy: C
Attack Description: Charges at Enemy. 'Nuff said.
Element: None
Possible Rewards (Per Virus): MokoRush1, Zenny
Special: 10 HP Fleece prevents damage. Fleece regens every turn. Slashing attacks deal double damage to the Fleece, and may break through to deal damage if it is destroyed. (Moloko) - MokoRush1Damage: 60 + Ground Attack x 3 targets
Accuracy: C
Description: Summons 3 Mokolo viruses to charge at the enemy. Only broken or missing terrain can stop their charge.
Duration: Once
Element: Null
Trader Rank: D
TyphoonTyphoon (Typhoon)
This family is an upgrade to the viruses found in MMBN. Unlike their game version counterparts, these roll around on four wheels. They are thus able to move and dodge. All of their attacks have the Wind Type attribute, and thus deal extra damage and other added effects when used on Sand and Snow terrain. The viruses themselves are not able to summon this terrain, however. Their secondary attack is mainly used to counter Object chips or creatures that are closing in to attack them.
Area: SciLab, Yoka, Sharo, Netfrica
HP: 100
Primary Attack Damage/Effect: (10 Null x 3 Hits) + Homing
Primary Attack Accuracy: C
Primary Attack Description: Creates a tornado that chases the target. This attack is Wind Type.
Secondary Attack Damage/Effect: 10 Null + Microburst
Secondary Attack Accuracy: A
Secondary Attack Description: Shoots a single target with a concentrated blast of air that is virtually guaranteed to send them flying. This attack is Wind Type.
Element: Null
Possible Rewards (Per Virus): Typhoon, AirShot1, Zenny
Special: Wind Type: This Attack counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain. (Typhoon) - TyphoonDamage: 30 x 3 Hits
Accuracy: (Special)
Description: Drops a tornado upon the target.
Duration: Once
Element: Null
Special: The accuracy of this attack is entirely dependent upon RP quality and current battle conditions, and it cannot be affected by stats boosts and nerfs.
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: D, AirShot1Damage: 40 + Microburst
Accuracy: A
Description: A buster-like gun that shoots a bullet of compressed air, sending whatever it hits flying.
Duration: Once
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: D
ShellgeekShellgeek (ShellGeek)
Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.
Area: Yoka, Sharo, Beach, Okuden Valley
HP: 100
Primary Attack Damage/Effects: 10 Null x 2 Spears
Primary Attack Accuracy: B
Primary Attack Description: Fires two spears at one target.
Secondary Attack Damage/Effects: 20 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
Element: Aqua
Possible Rewards (Per Virus): DoubleNeedle, StarArrow1 (Rare), Zenny
Special: Attacks every other action. IronBody when not attacking. (ShellGeek) - DoubleNeedleDamage: 50 x 2 Shots
Accuracy: B
Description: Fires two sharp spears at the same target.
Duration: Once
Element: Null
Trader Rank: D, StarArrow1Damage: 50 + Carry
Accuracy: B
Description: Fires an arrow that hovers still in the air for a moment before rocketing forward. If anyone grabs the arrow at any point before it hits something, they are sent flying along with the arrow.
Duration: Once
Element: Null
Special: Carry: If anyone, user, ally, or foe, grabs the arrow at any point before it hits something, they are pulled along by it until it either hits something or they let go. This does not affect the arrow in any way.
Trader Rank: D (Rare)
last edited by
Thinking for a few moments, Asymptote would poke at the Typhoon virus' name. I'll hunt these Typhoons I suppose. Never hurts to have more air in the arsenal.
(Taking Typhoon bounty)
(Taking Typhoon bounty)
last edited by
The wrangler tipped his poorly graphiced hat and gave Asymptote a broad, vacant smile.
"Right you are, here's the grit on 'em..." A second data sheet joined the first. "Good luck bringin' them no good critters to heel, partner!"
Bounty Reward for Typhoon (Typhoon)
Area: SciLab, Yoka, Sharo, Netfrica
2 kills: 400z, turn-in available
5 kills: TyphoonDamage: 30 x 3 Hits
Accuracy: (Special)
Description: Drops a tornado upon the target.
Duration: Once
Element: Null
Special: The accuracy of this attack is entirely dependent upon RP quality and current battle conditions, and it cannot be affected by stats boosts and nerfs.
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: D; OR AirShot1Damage: 40 + Microburst
Accuracy: A
Description: A buster-like gun that shoots a bullet of compressed air, sending whatever it hits flying.
Duration: Once
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: D; OR 1000z
10 kills: 1600z
15 kills: 2400z
20 kills: HurricaneDamage: 30 x 5 Hits
Accuracy: (Special)
Description: Drops a tornado upon the target.
Duration: Once
Element: Null
Special: The accuracy of this attack is entirely dependent upon RP quality and current battle conditions, and it cannot be affected by stats boosts and nerfs.
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: C; OR AirShot2Damage: 80 + Microburst
Accuracy: A
Description: A buster-like gun that shoots a bullet of compressed air, sending whatever it hits flying.
Duration: Once
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: C; OR TyphoonDamage: 30 x 3 Hits
Accuracy: (Special)
Description: Drops a tornado upon the target.
Duration: Once
Element: Null
Special: The accuracy of this attack is entirely dependent upon RP quality and current battle conditions, and it cannot be affected by stats boosts and nerfs.
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: D + 3000z; OR AirShot1Damage: 40 + Microburst
Accuracy: A
Description: A buster-like gun that shoots a bullet of compressed air, sending whatever it hits flying.
Duration: Once
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: D + 3000z; OR 4000z
30 kills: 5000z
50 kills: HurricaneDamage: 30 x 5 Hits
Accuracy: (Special)
Description: Drops a tornado upon the target.
Duration: Once
Element: Null
Special: The accuracy of this attack is entirely dependent upon RP quality and current battle conditions, and it cannot be affected by stats boosts and nerfs.
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: C + 3000z; OR AirShot2Damage: 80 + Microburst
Accuracy: A
Description: A buster-like gun that shoots a bullet of compressed air, sending whatever it hits flying.
Duration: Once
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: C + 3000z; OR TyphoonDamage: 30 x 3 Hits
Accuracy: (Special)
Description: Drops a tornado upon the target.
Duration: Once
Element: Null
Special: The accuracy of this attack is entirely dependent upon RP quality and current battle conditions, and it cannot be affected by stats boosts and nerfs.
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: D + 4000z; OR AirShot1Damage: 40 + Microburst
Accuracy: A
Description: A buster-like gun that shoots a bullet of compressed air, sending whatever it hits flying.
Duration: Once
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: D + 4000z; OR 7000z
"Right you are, here's the grit on 'em..." A second data sheet joined the first. "Good luck bringin' them no good critters to heel, partner!"
Bounty Reward for Typhoon (Typhoon)
Area: SciLab, Yoka, Sharo, Netfrica
2 kills: 400z, turn-in available
5 kills: TyphoonDamage: 30 x 3 Hits
Accuracy: (Special)
Description: Drops a tornado upon the target.
Duration: Once
Element: Null
Special: The accuracy of this attack is entirely dependent upon RP quality and current battle conditions, and it cannot be affected by stats boosts and nerfs.
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: D; OR AirShot1Damage: 40 + Microburst
Accuracy: A
Description: A buster-like gun that shoots a bullet of compressed air, sending whatever it hits flying.
Duration: Once
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: D; OR 1000z
10 kills: 1600z
15 kills: 2400z
20 kills: HurricaneDamage: 30 x 5 Hits
Accuracy: (Special)
Description: Drops a tornado upon the target.
Duration: Once
Element: Null
Special: The accuracy of this attack is entirely dependent upon RP quality and current battle conditions, and it cannot be affected by stats boosts and nerfs.
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: C; OR AirShot2Damage: 80 + Microburst
Accuracy: A
Description: A buster-like gun that shoots a bullet of compressed air, sending whatever it hits flying.
Duration: Once
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: C; OR TyphoonDamage: 30 x 3 Hits
Accuracy: (Special)
Description: Drops a tornado upon the target.
Duration: Once
Element: Null
Special: The accuracy of this attack is entirely dependent upon RP quality and current battle conditions, and it cannot be affected by stats boosts and nerfs.
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: D + 3000z; OR AirShot1Damage: 40 + Microburst
Accuracy: A
Description: A buster-like gun that shoots a bullet of compressed air, sending whatever it hits flying.
Duration: Once
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: D + 3000z; OR 4000z
30 kills: 5000z
50 kills: HurricaneDamage: 30 x 5 Hits
Accuracy: (Special)
Description: Drops a tornado upon the target.
Duration: Once
Element: Null
Special: The accuracy of this attack is entirely dependent upon RP quality and current battle conditions, and it cannot be affected by stats boosts and nerfs.
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: C + 3000z; OR AirShot2Damage: 80 + Microburst
Accuracy: A
Description: A buster-like gun that shoots a bullet of compressed air, sending whatever it hits flying.
Duration: Once
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: C + 3000z; OR TyphoonDamage: 30 x 3 Hits
Accuracy: (Special)
Description: Drops a tornado upon the target.
Duration: Once
Element: Null
Special: The accuracy of this attack is entirely dependent upon RP quality and current battle conditions, and it cannot be affected by stats boosts and nerfs.
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: D + 4000z; OR AirShot1Damage: 40 + Microburst
Accuracy: A
Description: A buster-like gun that shoots a bullet of compressed air, sending whatever it hits flying.
Duration: Once
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: D + 4000z; OR 7000z