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    Wrangler

    Wrangler

    @Wrangler

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    Posts made by Wrangler

    RE: Rass Bounties
    At the scolding, Wrangler only bobbed in place, still smiling. He watched Tem retrieved and red the paper while, beside himself, the affable prog began to nimbly spin a rope lasso with casual and dexterous ease, which, it had to be said, was remarkable given the limited nature of his hands.

    "An' perhaps if ye saved some o' that there venom fer the viruses, you'd be gettin' paid already, missy!" He was still smiling, but as he spoke, the prog switched the lasso to the other side, passing his body through the loop in the process. Once Tem had selected her virus, the lasso cracked out to the side, though it seemed to disappear from sight as it passed the edge of the wooden stall. It came back looped improbably around a fresh sheet of paper which was deposited on the counter in front of Tem with another flick of the lasso.


    Bounty Reward for Dynamite1 (Dynamite)

    Area: Netopia, Beach

    2 kills: 480z, turn-in available
    5 kills: Dynamite1HP: 100
    Properties: Light
    Object Damage: 100 Null + Blast2
    Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
    Attack Damage: 100 Null + Blast2 + Line Attack + Seeking
    Accuracy: D (thrown) / A (trigger)
    Description: Sets a lightweight laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. It can see through Invisibility. This weapon is very dangerous to use, caution is advised.
    Duration: Until destroyed or until it attacks.
    Element: Null
    Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.
    Trader Rank: D
    ; OR 1200z
    10 kills: 1920z
    15 kills: 2880z
    20 kills: Dynamite2HP: 100
    Properties: Light
    Object Damage: 150 Null + Blast2
    Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
    Attack Damage: 150 Null + Blast2 + Line Attack + Seeking
    Accuracy: D (thrown) / A (trigger)
    Description: Sets a lightweight laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. It can see through Invisibility. This weapon is very dangerous to use, caution is advised.
    Duration: Until destroyed or until it attacks.
    Element: Null
    Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.
    Trader Rank: C
    ; OR Dynamite1HP: 100
    Properties: Light
    Object Damage: 100 Null + Blast2
    Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
    Attack Damage: 100 Null + Blast2 + Line Attack + Seeking
    Accuracy: D (thrown) / A (trigger)
    Description: Sets a lightweight laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. It can see through Invisibility. This weapon is very dangerous to use, caution is advised.
    Duration: Until destroyed or until it attacks.
    Element: Null
    Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.
    Trader Rank: D
    + 3600z; OR 4800z
    30 kills: 6000z
    50 kills: Dynamite2HP: 100
    Properties: Light
    Object Damage: 150 Null + Blast2
    Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
    Attack Damage: 150 Null + Blast2 + Line Attack + Seeking
    Accuracy: D (thrown) / A (trigger)
    Description: Sets a lightweight laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. It can see through Invisibility. This weapon is very dangerous to use, caution is advised.
    Duration: Until destroyed or until it attacks.
    Element: Null
    Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.
    Trader Rank: C
    + 3600z; OR Dynamite1HP: 100
    Properties: Light
    Object Damage: 100 Null + Blast2
    Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
    Attack Damage: 100 Null + Blast2 + Line Attack + Seeking
    Accuracy: D (thrown) / A (trigger)
    Description: Sets a lightweight laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. It can see through Invisibility. This weapon is very dangerous to use, caution is advised.
    Duration: Until destroyed or until it attacks.
    Element: Null
    Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.
    Trader Rank: D
    + 4800z; OR 8400z

    "Dynamites! Careful with those ones, ye hear? They can catch ye unawares an' then it's gold rush time again. Meaning, everything gettin' blown sky high fer no good reason. Good luck, missy!"
    posted in Bounty Shop •
    RE: Rass Bounties
    As Tem approached the counter, the Wrangler popped up from behind the flimsy-looking wooded structure with a wide ,vacant grin and a badly clipped cowboy hat.

    "Well howdy there, little miss! Ready to get to some wranglin', are ye? Let's take a li'l look and see what critter need their numbers roped in today!" The sound of over-taxed system fans whirred up for a moment, before quieting again and the prog's hat lifted up, allowing a slip of paper to slide out and drift onto the counter in front of Tem.

    Puffy-APuffy-A (Puffy-A)

    Area: Yoka, Beach, Sharo

    HP: 100
    Attack Damage/Effect: 10 Aqua + Spread(8) + Homing + Ground Attack
    Attack Accuracy: C
    Attack Description: Fires a 10 HP bouncing bubble which explodes after hitting an object or enemy or being destroyed.
    Element: Aqua
    Possible Rewards (Per Virus): Spreader1, BubbleSpreader1 (Rare), Zenny
    Special: Immobile.
    (Puffy-A)
    - Spreader1Damage: 40 + Spread 8
    Accuracy: A
    Description: A gun whose shot explodes on impact to hit nearby enemies.
    Duration: Once
    Element: Null
    Trader Rank: D
    , BubbleSpreader1Damage: 30 + Spread 8
    Accuracy: A
    Description: Shoots a bubble blast that explodes on impact to hit nearby enemies.
    Duration: Once
    Element: Aqua
    Trader Rank: D
    (Rare)
    NightmareNightmare (Nightmare)

    Nightmare viruses only appear in battle when Missing Terrain is present, and only one Nightmare may appear per panel of Missing Terrain. Nightmares do not dodge, and they only move by teleporting before and after attacking an enemy. Nightmares have permanent Shadow, unless they are attacking. Teleporting before and after their attacks does not require an action. They will always end a turn while floating over Missing or Hole Terrain. If the Hole terrain is altered in any way, they will instantly teleport to unoccupied Missing Terrain. Nightmares cannot share ownership of a Missing Panel with other viruses that require Missing Terrain to be on the field. If for any reason there is not enough Missing Terrain to accommodate a Nightmare at the end of a turn, the Nightmare will Escape from the battle immediately.

    Area: Sharo, Hades Isle, NAXA, NetVegas

    HP: 100
    Attack Damage/Effect: 20 Null + Wide Attack + Slashing
    Attack Accuracy: B
    Attack Description: Attacks at close range with black sword.
    Element: None
    Possible Rewards (Per Virus): SummonBlack1, Zenny
    Special: Permanent Shadow status, except when attacking. Not even being hit by Slashing or Beam attacks causes this virus to lose this effect.
    Special: Moves by Teleporting. This is not treated as a formal Teleport, and does not confer any bonuses.
    (Nightmare)
    - SummonBlack1Damage: 160 + Slashing + Wide Attack
    Accuracy: A
    Description: Can only be activated if there is a broken or missing panel on the field. Summons one Nightmare virus to teleport up and slash an enemy. Can hit up to two additional nearby enemies.
    Duration: Once
    Element: Null
    Trader Rank: D

    Maru-01Maru-01 (Maru)

    Maru are rather small floating spheres of electricity, with two beady black eyes. They never appear solo, and will always have at least one other Maru at their side. While they're exactly as sturdy as one would expect from a ball of electrical energy, they can inflict bugs with their electric shocks. Maru are highly intelligent for being what they are, and love to combine tactics with others of their kind to make sure they each get to shock the enemy at maximum efficiency. Their small size and ability to move in any direction makes them extremely hard to hit.

    Area: Netopia, NAXA

    HP: 40
    Attack Damage/Effect: 15 Elec + Glitch
    Attack Accuracy: B (special)
    Attack Description: Fires a small bolt of electricity that corrupts the data of whatever it hits.
    Type: Elec
    Possible Rewards (Per Virus): MaruBlaster1, Zenny
    Special: OmniShoes
    Special: Taser: If this virus is within Melee range of an enemy, its attack's accuracy is A. If an enemy uses a close range chip, they may counterattack immediately following that attack as a free action. Multi-hit close range chips only trigger one counterattack.
    Special: All attacks that target this virus are treated as being two accuracy ranks lower (i.e. A is treated as C) against that virus.
    (Maru)
    - MaruBlaster1Damage: 60 + Glitch
    Accuracy: B (Special)
    Description: A taser shot that bugs the enemy's coding.
    Duration: Once
    Element: Elec
    Special: If the user used a Melee or Sword chip immediately prior to MaruBlaster, this attack's accuracy is raised to A.
    Trader Rank: D

    SenbonSenbon (Senbon)

    Area: Yoka, Beach

    HP: 80
    Attack Damage/Effect: 5 Aqua x 3 Attacks
    Attack Accuracy: B
    Attack Description: Launches three Aquaneedles in an arc to strike targets from above.
    Element: Aqua
    Possible Rewards (Per Virus): AquaNeedle1, Zenny
    (Senbon)
    - AquaNeedle1Damage: 20 x 3 Needles + Variable Targeting + Drop Attack
    Accuracy: B
    Description: Three needles drop on enemies
    Duration: Once
    Element: Aqua
    Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: D

    CactyCacty (Cacty)

    When a Cacty virus attacks, it creates two damage zones: the body and the head. Touching either the body or the head will cause damage to the player, but only the head is used as an actual attack. Cacty virus bodies are 50% resistant to all forms of damage except Fire. There is no defense piercing that bypasses this effect except the Fire Element. This effect applies only to the body of the virus, as the head of the virus sustains full damage as normal.

    Area: ACDC, Electown, Okuden Valley

    HP: 70
    Attack Damage/Effect: 10 Wood per hit + Act-Shot + Ground Attack
    Attack Accuracy: C
    Attack Description: Throws its head at opponents. When it hits something, it bounces backwards one space, then tried to bounce forward again. When the cactus ball reaches the edge of the field, it appears again on the virus. This attack is stopped by objects.
    Element: Wood
    Possible Rewards (Per Virus): CactusBall1, Zenny
    Special: Act-Shot: This attack may hit each target a number of times equal to the virus' max actions per turn, but the virus may only attack once per turn.
    Special: Divided: This virus has two Hit Zones when attacking. Both may sustain damage from a single attack as if they were separate targets. Damage is cumulative.
    (Cacty)
    - CactusBall1Damage: 30 x 4 Hits + Ground Attack
    Accuracy: C
    Description: Rolls a spiked ball at an enemy, but if it ceases hitting its target, it will harmlessly roll off into the distance.
    Duration: Once
    Element: Wood
    Special: Attacks the same target up to four times, but the attack will end immediately if it misses at any point.
    Trader Rank: D

    OldstoveOldstove (Oldstove)

    Oldstove viruses move and dodge at a very slow pace.

    Area: ACDC, Kotobuki Town, Netfrica, Hades Isle

    HP: 50
    Attack Damage/Effect: 15 Fire + Line Attack(3) + Panel Crack
    Attack Accuracy: B
    Attack Description: Flamethrower to one enemy.
    Element: Fire
    Possible Rewards (Per Virus): FireBurner1, Zenny
    Special: Slow Movement. Cracks Terrain.
    (Oldstove)
    - FireBurner1Damage: 50 + Line Attack(3)
    Accuracy: A
    Description: Looses a stream of fire that can penetrate enemies and keep going.
    Duration: Once
    Element: Fire
    Special: Line Attack(3): Attacks up to 3 targets in a straight line.
    Trader Rank: D

    SkarabSkarab (Skullavia)

    Area: Netfrica, Hades Isle, NetVegas

    HP: 120
    Attack Damage/Effect: 20 Null + Confusion + Homing
    Attack Accuracy: C
    Attack Description: Throws a bone that homes in on it's target.
    Element: Null
    Possible Rewards (Per Virus): Skully1, Zenny
    Special: Collapses into a pile of bones when hit by non-buster attacks for one turn.
    - Invincible while collapsed.
    (Skullavia)
    - Skully1Damage: 100 + Homing + Confusion
    Accuracy: C
    Description: Throws a spinning bone at an enemy, if it misses it will swing back around. Confuses enemy on contact.
    Duration: Once
    Element: Null
    Trader Rank: D

    BrushmanBrushman (Brushman)

    Area: Netopia, Dentech, NetVegas

    HP: 100
    Attack Damage/Effect: Small Holy Terrain Change under one ally virus
    Attack Accuracy: S
    Attack Description: Dabs its brush on the net floor to change the terrain type.
    Element: None
    Possible Rewards (Per Virus): HolyPanel, Zenny
    Special: Can use effect multiple times a turn. One free dodge.
    (Brushman)
    - HolyPanelEffect: Small Holy Terrain Change
    Accuracy: S
    Description: Creates a small area of Holy Terrain beneath you.
    Duration: Once
    Element: Null
    Trader Rank: C

    AppleSamuAppleSamu (AppleSamu)

    More likely to use Primary Attack when accompanied by Fire Elementals or very little Grass is present. More likely to use Secondary Attack if target is on Grass or a lot of Grass is already present.

    Area: Dentech, Yumland

    HP: 70
    Primary Damage/Effect: 15 Wood + Small Area Grass Terrain Change
    Primary Attack Accuracy: A
    Primary Attack Description: Pops out of fruit shell, and spits a cluster of grass seeds.
    Element: Wood
    Possible Rewards (Per Virus): RedFruit1, Zenny
    Special: Attacks every other turn.
    - IronBody when not attacking.
    - When this virus's HP is reduced to zero or lower, this virus will return another one virus still alive to full HP. AppleSamu is then deleted as normal.
    (AppleSamu)
    - RedFruit1Recovery: 80 HP
    Accuracy: S
    Description: Places a large red apple at a random spot on the field. The first person to attack the apple (enemy or ally) will recover 80 HP.
    Duration: Once
    Element: Null
    Trader Rank: D

    MelodyMelody (Melody)

    Melody viruses move, dodge, and attack by jumping. There is no distinction between these 3 actions.

    Area: ACDC, Kotobuki Town, Netopia, Dentech

    HP: 80
    Primary Attack Damage/Effect: 20 Null
    Primary Attack Accuracy: C
    Primary Attack Description: Jumps on the enemy.
    Secondary Attack Damage/Effect: 10 Null x 3 attacks
    Secondary Attack Accuracy: E
    Secondary Attack Description: Bounces around with complete disregard for whoever or whatever is in the area. Can hit obstacles as well as enemies.
    Element: None
    Possible Rewards (Per Virus): Binder1, ColorBall1 (Rare), Zenny
    Special: Increased evasion.
    (Melody)
    - Binder1Damage: 60 x 4 possible hits.
    Accuracy: D
    Description: Summons a Melody virus to stomp on random enemies. After the first target is attacked, the virus will bounce around the field randomly, possibly hitting other enemies or the same enemy again, up to 4 times total.
    Duration: Once
    Element: Null
    Special: Though the user has no control over the virus beyond the first attack, this chip cannot harm the user.
    Trader Rank: D
    , ColorBall1Damage: 40 + Rebound(4)
    Accuracy: C
    Description: Throws a bouncy rubber ball that can repeatedly rebound off enemies and objects.
    Duration: Once
    Element: Null
    Special: Rebound(4): This effect allows an attack to ricochet around the field. It will attempt to bounce off of enemies or objects until it has attacked four additional times, with the damage of the chip reducing by 10 for each attempted attack. Each attack against a given target lowers the chip's accuracy by 2 ranks against that target.
    Trader Rank: D
    (Rare)
    Dynamite1Dynamite1 (Dynamite)

    Area: Netopia, Beach

    HP: 100
    Attack Damage/Effect: 50 Null + Line attack
    Attack Accuracy: A
    Attack Description: Sets a 30 HP laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. The beam can see through Invisibility.
    Element: None
    Possible Rewards (Per Virus): Dynamite1, Zenny
    Special: Objects and creatures that cross the sensor beam after it is set will trigger the bomb.
    - Immobile objects and creatures that are in-line with the bomb's sensor beam when it is first set will not trigger the bomb.
    - Dynamite viruses cannot set off the laser trip bombs of other Dynamite viruses.
    (Dynamite)
    - Dynamite1HP: 100
    Properties: Light
    Object Damage: 100 Null + Blast2
    Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
    Attack Damage: 100 Null + Blast2 + Line Attack + Seeking
    Accuracy: D (thrown) / A (trigger)
    Description: Sets a lightweight laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. It can see through Invisibility. This weapon is very dangerous to use, caution is advised.
    Duration: Until destroyed or until it attacks.
    Element: Null
    Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.
    Trader Rank: D

    CannonGuardCannonGuard (CannonGuard)

    CannonGuards are automatically in guard mode unless they are attacking. When guarding, the turret is protected by a shutter that will stop any and all non-breaking attacks from the front. This shutter cannot be destroyed, even by a breaking attack, so long as the virus exists. The shutter does not protect the turret portion of the virus against attacks from the back or sides. The base of the virus is also immune to non-breaking damage.

    Area: SciLab, Kotobuki Town, Netopia, NAXA

    HP: 60
    Attack Damage/Effect: 15 Null + Lockon
    Accuracy: A
    Attack Description: Locks on and attacks
    Element: None
    Possible Rewards (Per Virus): MarkCannon1, Zenny
    Special: Immobile.
    Special: Target's evasion counts less against this virus.
    Special: Can guard against attacks.
    (CannonGuard)
    - MarkCannon1Damage: 70 + Seeking + Lock-on
    Accuracy: A
    Description: A highly accurate cannon whose automatic aiming system locks onto heat signatures and fires.
    Duration: Once
    Element: Null
    Special: Lock-on: Same effect as an automatic Take Aim.
    Trader Rank: D



    "Any of these blighters grabbin' yer fancy there? Just let me know which one ye want to tangle with, and I'll get ye signed on and ready to wrangle!"
    posted in Bounty Shop •
    RE: DragonierMan's Virus Hunt
    "Alrighty partners!" The Wrangler would happily pipe up as he brought up a pair of brown paper bags for both Dragonier and Nightshade, the paper bags full of zenny for the two to take. "Come back soon, we always need more varmants cleaned up and you two are good hunters!"

    Dragonierman Get: 3000z
    Nightshade Get: 3000z
    posted in Bounty Shop •
    RE: A regular bounty hunter
    As soon as the navi made his choice, the quiet printing noise started again, and a second sheet printed out to join the first. the wrangler smiled up at Kemix... it wasn't really any different from any of his other expressions.

    "Bounty Info:

    Bounty Reward for FirePhoenix (FirePhoenix)

    Area: Hades Isle, Kotobuki Town

    2 kills: 400z, turn-in available
    5 kills: PhoenixShot1Damage: 70 + Wide Attack
    Accuracy: A
    Description: Fires a wide wave of fire resembling a phoenix that can hit up to three enemies, depending on circumstances.
    Duration: Once
    Element: Fire
    Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
    Trader Rank: D
    ; OR 1000z
    10 kills: 1600z
    15 kills: 2400z
    20 kills: PhoenixShot2Damage: 90 + Wide Attack
    Accuracy: A
    Description: Fires a wide wave of fire resembling a phoenix that can hit up to three enemies, depending on circumstances.
    Duration: Once
    Element: Fire
    Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
    Trader Rank: C
    ; OR PhoenixShot1Damage: 70 + Wide Attack
    Accuracy: A
    Description: Fires a wide wave of fire resembling a phoenix that can hit up to three enemies, depending on circumstances.
    Duration: Once
    Element: Fire
    Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
    Trader Rank: D
    + 3000z; OR 4000z
    30 kills: 5000z
    50 kills: PhoenixShot2Damage: 90 + Wide Attack
    Accuracy: A
    Description: Fires a wide wave of fire resembling a phoenix that can hit up to three enemies, depending on circumstances.
    Duration: Once
    Element: Fire
    Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
    Trader Rank: C
    + 3000z; OR PhoenixShot1Damage: 70 + Wide Attack
    Accuracy: A
    Description: Fires a wide wave of fire resembling a phoenix that can hit up to three enemies, depending on circumstances.
    Duration: Once
    Element: Fire
    Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
    Trader Rank: D
    + 4000z; OR 7000z"

    "Now you can hang onter that one there if you like, but don't you go stressin' about it if you don't want to. I can tell just by lookin' atcha how many you done wrangled. I can tell. I can see it on ya, you here? The Wrangler knows... He knows..." the prog slowly and ominously descended below the counter, mostly disappearing from sight as his friendly dialogue took on a more menacing tone. The effect was largely spoiled by the lowness of the counter, and the prominence of the prog's cowboy hat, which never quite disappeared. After a second or two, the prog popped up again.

    "And when yer done huntin' all you like, just come on back and Wrangler'll give you all they payout you've earned!"
    posted in Bounty Shop •
    RE: A regular bounty hunter
    The Wrangler bobbed behind the counter with his usual chipper grin, looking up at the figure that approached.

    “Well ain't you a big fella. Don't you worry about a thing, partner, I'm sure wranglin' those critters'll come natural as spit to ya! Have a lookee here'n see if any o'these varmints grab yer int'rest!”

    With a quiet printing sound, a sheet of paper slipped out form under the prog's hat and drifted to the counter top in front of Kemix.


    ShrimpyShrimpy (Shrimpy)

    Shrimpy viruses are able to move between attacks as a free action, however dodging still costs them an action. They must pause movement to attack. Shrimpy viruses may move over fragile panel types without damaging them, such as moving over Cracked panels without breaking them. Shrimpy viruses cannot be forcibly submerged or smashed through fragile panels, even if thrown. They can submerge of their own free will, however.

    Area: Yoka, Beach, Sharo

    HP: 100
    Attack Damage/Effect: 15 Aqua + Spread 1
    Attack Accuracy: A
    Attack Description: Bubbler
    Element: Aqua
    Possible Rewards (Per Virus): Bubbler, Zenny
    Special: ShadowShoes
    (Shrimpy)
    - BubblerDamage: 40 + Spread 1
    Accuracy: A
    Description: Shoots a bubble blast whose explosion penetrates an enemy to hit another one directly behind it.
    Duration: Once
    Element: Aqua
    Trader Rank: D

    PulseBatPulseBat (PulseBat)

    Area: ACDC, Okuden Valley, Kotobuki Town, Sharo, NetVegas

    HP: 80
    Attack Damage/Effect: 30 + Seeking
    Attack Accuracy: A
    Attack Description: Uses a sonic screech to damage its opponents.
    Secondary Attack Effect: EchoLocation
    Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
    Element: None
    Possible Rewards (Per Virus): Pulsar1, EchoLocation, Zenny.
    Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.
    (PulseBat)
    - Pulsar1Damage: 70 + Object Triggered Blast 2
    Accuracy: A (Primary) / B (Blast)
    Description: Fires a sound wave. If it hits an object, its range is amplified, hitting anything near that object in a blast of noise.
    Duration: Once
    Element: Null
    Special: Object Triggered Blast: Blast effect that only works if the attack hits an Object, such as a RockCube.
    Trader Rank: D
    , EchoLocationEffect: Nullifies Invis on all Enemies and Objects, and dispels illusion effects.
    Accuracy: S
    Description: Sends out a sonic wave to bounce off of objects, revealing hidden things and illusory targets as what they truly are.
    Duration: Once
    Element: Null
    Trader Rank: C

    Super-X1Super-X1 (Super-X)

    The Super-X series of viruses are miniature super robots, all generally humanoid in appearance, but not reaching any higher than 3 feet tall or so. A Super's armor plating is fairly complete, with the only gaps being at the joints to allow for mobility. The inner machinery that can be seen at the joints is a dark gray, while the armor color is dependent on the version. Super-1 is the standard model with white armor, while Super-2 is the speedy model with blue, lightweight armor and Super-3 is the strong model with red, heavyweight armor. Super-Omega is the same as Super-1 in terms of design, but its armor is pure black. All Supers have yellow, opaque visors for eyes, secured by a finned crest that reaches around their heads. Supers don't have any immediately visible weapons, but that is a mere formality because a full arsenal of beam weaponry is stored within their bodies.

    Area: NAXA, Electown

    HP: 100
    Primary Attack Damage/Effect: 30 Elec + Break + Impact
    Primary Attack Accuracy: C
    Primary Attack Description: Fires a large laser beam from the main chest cannon.
    Secondary Attack Damage/Effect: 15 Elec x 2 hits
    Secondary Attack Accuracy: B
    Secondary Attack Description: Fires an array of lasers from various points on its' body.
    Tertiary Attack Damage/Effect: 10 Elec x 5 Targets
    Tertiary Attack Accuracy: B
    Tertiary Attack Description: Fires a spread of energy bolts from its hand.
    Element: Elec
    Possible Rewards (Per Virus): Arsenal1, ClusterShot1, Zenny
    (Super-X)
    - Arsenal1Damage: (40 Elec damage) + (10 Elec damage x 4 hits)
    Accuracy: A
    Description: Fires a large laser beam encircled by four smaller beams.
    Duration: Once
    Element: Elec
    Trader Rank: D
    , ClusterShot1Damage: 10 x 4 Shots + Variable Targeting
    Accuracy: B
    Description: Launches a volley of four plasma spheres at targets designated by the user.
    Duration: Once
    Element: Elec
    Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
    Trader Rank: D

    BombCornBombCorn (BombCorn)

    BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.

    Area: Okuden Valley, Dentech, Yumland

    HP: 70
    Attack Damage/Effect: 10 Wood + Blast1 x 2 Targets
    Attack Accuracy: D
    Attack Description: Launches bombs of corn at opponents
    Element: Wood
    Possible Rewards (Per Virus): CornShot1, Zenny
    (BombCorn)
    - CornShot1Damage: 50 + Trick-Shot Spread 1
    Accuracy: A / A
    Description: Fires a smart-bomb tipped bullet that explodes and fires a second shot that auto-targets the nearest enemy.
    Duration: Once
    Element: Wood
    Special: Trick Shot Spread: Automatically aims and spreads damage at one enemy nearest the point of impact. Can shoot around corners and bank off walls, floors, etc.
    Trader Rank: D

    DarkProgDarkProg (DarkProg)

    DarkProgs are Mr. Progs cruelly corrupted and warped to become expendable soldiers. They appear mostly as normal Mr. Progs, but their face is much more darkly colored, and have glowing white eyes, as well as missing their left arm. They attack by emitting static around themselves. While they are fairly strong attackers, especially in groups, they have poor endurance, which is only exacerbated by the fact their attacks harm themselves. They very rarely dodge, but will often try to move close to the enemy before attacking.

    Area: SciLab, Netopia, NAXA

    HP: 60
    Primary Attack Damage/Effect: 20 Elec + Nova 2
    Primary Attack Accuracy: C
    Primary Attack Description: Emits some of its life energy as a static field.
    Secondary Attack Damage/Effect: Damage x 2, Self-Sacrifice x 2
    Secondary Attack Accuracy: S
    Secondary Attack Description: Charges up energy within itself. On its next turn, all of this virus's attacks deal +100% Source Damage, and deal twice as much damage to itself. This effect does not stack with itself.
    Element: Elec
    Possible Rewards (Per Virus): RingZap1 (Rare), Zenny
    Special: ElecBody: This virus takes no damage from Elec elemental attacks.
    Special: Self-Sacrifice: Every time this virus uses its Primary Attack, it loses 5 HP.
    Special: Can use PanelGrab once.
    (DarkProg)
    - RingZap1Damage: 30
    Accuracy: B
    Description: Two sparks spin around the user, which damages anything foolish enough to draw near.
    Duration: One turn
    Element: Elec
    Special: Damages anyone that gets within melee range of the user, regardless of why they're that close.
    Special: This chip automatically attacks every action, starting with the action the user first uses it.
    Trader Rank: D
    (Rare)
    FirePhoenixFirePhoenix (FirePhoenix)

    FirePhoenixes are medium sized birds, constantly emitting fire from their body. Despite being able to fly, they lack some of the grace other flying viruses, and have only average dodging capability. Higher versions are truer to their name, and are capable of reviving themselves. However, a Wind-type attack will blow away their ashes before they can regenerate, and if they're deleted with an Aqua attack, the ashes don't form.

    Area: Hades Isle, Kotobuki Town

    HP: 110
    Attack Damage/Effect: 20 Fire + Wide Attack
    Attack Accuracy: A
    Attack Description: Launches a wide wave of fire, shaped like a bird.
    Element: Fire
    Possible Rewards (Per Virus): PhoenixShot1, Zenny
    Special: OmniShoes
    Special: Rebirth: When this virus is deleted by a non-Aqua attack, it fades to ashes, then rises from them at the end of the turn at 30 HP. This effect only works once per virus. Does not trigger if the virus was deleted by a Wind-type attack, or if a Wind-type attack is used on the ashes prior to revival.
    (FirePhoenix)
    - PhoenixShot1Damage: 70 + Wide Attack
    Accuracy: A
    Description: Fires a wide wave of fire resembling a phoenix that can hit up to three enemies, depending on circumstances.
    Duration: Once
    Element: Fire
    Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
    Trader Rank: D

    TeddyTeddy (Teddy)

    Area: ACDC, Yoka, Okuden Valley, Yumland

    HP: 100
    Primary Attack Damage/Effect: 20 + Slashing
    Primary Attack Accuracy: B
    Primary Attack Description: Tears at an enemy with its claws.
    Secondary Attack Damage/Effect: 10 + Impact x 2 targets
    Secondary Attack Accuracy: B
    Secondary Attack Description: Picks up and throws one enemy at another.
    Tertiary Attack Damage/Effect: (Varies) + Impact
    Tertiary Attack Accuracy: B
    Tertiary Attack Description: Picks up and throws an object at an enemy.
    Element: Null
    Possible Rewards (Per Virus): RageClaw1, Zenny
    Special: Will only use its secondary attack if there is more than one enemy. Will only use its tertiary attack if there is an object capable of being thrown.
    (Teddy)
    - RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
    Accuracy: B / B then B
    Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
    Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
    Element: Null
    Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
    Trader Rank: D

    SnowloSnowlo (Snowlo)

    A snowman with a top hat, a carrot nose, coal eyes, three coal buttons and monstrously large wooden stumps for arms.

    Area: Sharo

    HP: 90
    Attack Damage/Effect: 20 wood + impact / (10 aqua + small ice terrain) x 3 targets
    Attack Accuracy: B / D
    Attack Description: Slams fists downwards in a hammerblow. If it misses, 3 clumps of snow will fall from above randomly and turn into ice panels.
    Element: Wood
    Possible Rewards (Per Virus): Avalanche1, Zenny
    Special: If tricked into attacking a cracked / broken / missing panel, it will fall in and convert it into an ice panel. This counts as a deletion.
    (Snowlo)
    - Avalanche1Damage: 50 x 3 Targets + Drop Attack + Freeze 10%
    Accuracy: C
    Description: The navi slams their fists together to make a loud noise. A shower of snow drops down on up to 3 targets. There's normally a 10% chance of freezing a target on-hit, but a guarantee if the target is on Snow Terrain.
    Duration: Once
    Element: Aqua
    Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: D

    PulseBulbPulseBulb (PulseBulb)

    PulseBulbs move and dodge at an average rate. They get one free movement every turn, and they must drop their MetalBody defense in order to attack. These viruses are able to see through Invis.

    Area: NAXA

    HP: 120
    Attack Damage/Effect: 15 Elec + Stun + Seeking + Cone Attack
    Attack Accuracy: B
    Attack Description: Dashes up to an enemy, opens, and attacks using a sonar device.
    Element: Elec
    Possible Rewards (Per Virus): ElecPulse1, Zenny
    Special: Omnishoes.
    Special: MetalBody: An effect identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
    Special: This virus must drop its MetalBody defense in order to attack. MetalBody is restored afterwards.
    (PulseBulb)
    - ElecPulse1Damage: 100 + Seeking + Glitch + Cone Attack
    Accuracy: C
    Description: Blast up to 4 enemies with a cone of electromagnetic waves that disrupts invisibility and causes glitches.
    Duration: Once
    Element: Elec
    Special: Close range only.
    Trader Rank: D

    SpidySpidy (Spider)

    Spider viruses attack by setting webs on panels, objects, and other handy surfaces. The webs may even be strung between surfaces, such as blocking doorways. Anything that touches the webs triggers them detaching from whatever surface they were attached to and wrapping around the target. The webs cause a slow effect, as well as dealing damage for every action the target uses to dodge the following turn unless the webs are burned off, cut off, or removed by some other means. Status cure will not remove the webs, or the slow effect they generate. Spiders do not attack directly, and they may lay one panel's worth of webbing each turn for every action they possess. They may lay webs while moving. Spiders are immune to the effects of ANY WhiteWeb attacks, be they generated by Spider viruses or from battlechips. Webbing causes the target to become weak to fire, thus the next fire attack will deal double damage if the webs have not been removed first.

    Area: Okuden Valley, Dentech, Yumland, Netfrica, NetVegas

    HP: 80
    Attack Damage/Effect: 20 Wood + Slow (Web) / 5 Wood (Dodge w/ Web)
    Attack Accuracy: C / S
    Attack Description: Teleport to enemy and creates spider webs
    Element: Wood
    Possible Rewards (Per Virus): WhiteWeb1, Zenny
    Special: Webs cause damage when player dodges.
    (Spider)
    - WhiteWeb1Damage: 40 + Snare x 3 targets
    Accuracy: C
    Description: Casts three spider webs on the ground as a snare or a net to capture, damage, or otherwise hinder your enemies. Can be destroyed with Slashing or Fire attacks, or other RP solutions. Destroying the webbing instantly ends its effects.
    Duration: One turn
    Element: Wood
    Special: Snare: A combination of Hold, Grapple, and Trap effects. However, in exchange for RP versatility, the chip can backfire depending upon RP. Nullify cancels Snare. Snared targets can be set on fire for an extra 1x base fire damage, though the target will be free of Snare the following turn.
    Trader Rank: D

    Swordy-ESwordy-E (Swordy-E)

    Area: SciLab, Electown, NAXA

    HP: 80
    Primary Attack Damage/Effect: 15 Elec + Long Range Attack + Slashing
    Primary Attack Accuracy: B
    Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Elec Blade.
    Secondary Attack Damage/Effect: 10 Elec + Wide Range Attack + Slashing
    Secondary Attack Accuracy: B
    Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Elec Sword.
    Element: Elec
    Possible Rewards (Per Virus): ElecKnife, Zenny
    Special: Swordy-E's are immune to Stun Status.
    Special: Uses Area Grab to get into attack range.
    (Swordy-E)
    - ElecKnifeDamage: 60 + Slashing
    Accuracy: B
    Description: Creates a sword made of electrical energy, with a blade comparible to a large knife. Hits one target per slash.
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Elec
    Trader Rank: D

    ElemperorElemperor (Elmperor)

    Elemperor viruses are Planeswalker viruses: their attacks and abilities all depend on the terrain they stand upon. Pay attention to the special sections of their stat sheets, as those will tell you what types of terrain must be present for an Elemperor to appear (this terrain requirement naturally overrides the Network's terrain selection). All Elemperor are immune to any adverse terrain effects... except damage multiplication, of course. They attack every action they are able to.

    Area: Beach, Sharo, Yumland, Netfrica, NetVegas

    HP: 100
    Attack Damage/Effect: 15 (Elemental Rage) + Small Rage Terrain Change + Ground Attack
    Attack Accuracy: A
    Attack Description: Fires a magic flare that changes the ground beneath the enemy's feet.
    Element: Null
    Possible Rewards (Per Virus): ElementFlare, ElementalRage1 (Rare), Zenny
    Special: Immobile.
    - Always appears on Lava Terrain.
    - Gains Regen 50 when on any terrain but Normal.
    - If this virus is on Normal Terrain, its attack power is halved.
    - Attacks assume the element of the terrain this virus sits on, and attacks create more terrain of the same type.
    (Elmperor)
    - ElementFlareDamage: 40 + Line Attack(3) + Fire Terrain Boost 60
    Accuracy: B
    Description: Shoots a wave of fire energy along a straight line, and grows stronger when on blazing terrain.
    Duration: Once
    Element: Fire
    Special: If the user is on Lava, Coal, or Furnace terrain, this attack's power is increased by 60, and acquires unlimited Line Attack for the duration of the attack.
    Special: StageReset: If the Fire Terrain Boost for this attack is triggered, a zone of Normal panels is created around the user.
    Trader Rank: D
    , ElementalRage1Damage: 60 + LineAttack3
    Accuracy: A
    Description: Fires a ray of energy in front of the player. If the user is standing on an elemental terrain, the blast gains that power. Can target up to three enemies.
    Duration: Once
    Element: Depends on Terrain
    Trader Rank: D
    (Rare)
    posted in Bounty Shop •
    RE: Asymptote goes hunting!
    The wrangler tipped his poorly graphiced hat and gave Asymptote a broad, vacant smile.
    "Right you are, here's the grit on 'em..." A second data sheet joined the first. "Good luck bringin' them no good critters to heel, partner!"


    Bounty Reward for Typhoon (Typhoon)

    Area: SciLab, Yoka, Sharo, Netfrica

    2 kills: 400z, turn-in available
    5 kills: TyphoonDamage: 30 x 3 Hits
    Accuracy: (Special)
    Description: Drops a tornado upon the target.
    Duration: Once
    Element: Null
    Special: The accuracy of this attack is entirely dependent upon RP quality and current battle conditions, and it cannot be affected by stats boosts and nerfs.
    Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
    Trader Rank: D
    ; OR AirShot1Damage: 40 + Microburst
    Accuracy: A
    Description: A buster-like gun that shoots a bullet of compressed air, sending whatever it hits flying.
    Duration: Once
    Element: Null
    Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
    Trader Rank: D
    ; OR 1000z
    10 kills: 1600z
    15 kills: 2400z
    20 kills: HurricaneDamage: 30 x 5 Hits
    Accuracy: (Special)
    Description: Drops a tornado upon the target.
    Duration: Once
    Element: Null
    Special: The accuracy of this attack is entirely dependent upon RP quality and current battle conditions, and it cannot be affected by stats boosts and nerfs.
    Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
    Trader Rank: C
    ; OR AirShot2Damage: 80 + Microburst
    Accuracy: A
    Description: A buster-like gun that shoots a bullet of compressed air, sending whatever it hits flying.
    Duration: Once
    Element: Null
    Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
    Trader Rank: C
    ; OR TyphoonDamage: 30 x 3 Hits
    Accuracy: (Special)
    Description: Drops a tornado upon the target.
    Duration: Once
    Element: Null
    Special: The accuracy of this attack is entirely dependent upon RP quality and current battle conditions, and it cannot be affected by stats boosts and nerfs.
    Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
    Trader Rank: D
    + 3000z; OR AirShot1Damage: 40 + Microburst
    Accuracy: A
    Description: A buster-like gun that shoots a bullet of compressed air, sending whatever it hits flying.
    Duration: Once
    Element: Null
    Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
    Trader Rank: D
    + 3000z; OR 4000z
    30 kills: 5000z
    50 kills: HurricaneDamage: 30 x 5 Hits
    Accuracy: (Special)
    Description: Drops a tornado upon the target.
    Duration: Once
    Element: Null
    Special: The accuracy of this attack is entirely dependent upon RP quality and current battle conditions, and it cannot be affected by stats boosts and nerfs.
    Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
    Trader Rank: C
    + 3000z; OR AirShot2Damage: 80 + Microburst
    Accuracy: A
    Description: A buster-like gun that shoots a bullet of compressed air, sending whatever it hits flying.
    Duration: Once
    Element: Null
    Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
    Trader Rank: C
    + 3000z; OR TyphoonDamage: 30 x 3 Hits
    Accuracy: (Special)
    Description: Drops a tornado upon the target.
    Duration: Once
    Element: Null
    Special: The accuracy of this attack is entirely dependent upon RP quality and current battle conditions, and it cannot be affected by stats boosts and nerfs.
    Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
    Trader Rank: D
    + 4000z; OR AirShot1Damage: 40 + Microburst
    Accuracy: A
    Description: A buster-like gun that shoots a bullet of compressed air, sending whatever it hits flying.
    Duration: Once
    Element: Null
    Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
    Trader Rank: D
    + 4000z; OR 7000z
    posted in Bounty Shop •
    RE: Asymptote goes hunting!
    The Wrangler was waiting at his counter when Asymptote approached. He seemed to be going through a large pile of identical-looking lassos, taking from one pile, spinning it above his head for a few moments, before tossing it into a growing second pile with a dissatisfied frown.

    "Darnit, none ah these has the right feel to 'em..." the prog looked up and stopped what it was doing when the hulking navi spoke up. His features seemed to brighten.

    "Well, sure as spit if this don't brighten up my day, partner. That's one heck of a haul you've brought in!" the counter shook for a moment, followed by the whole stall shuddering, before several sacks of zenny were ejected up from a hatch to land on the boards in front of Asymptote. "Some might fine wranglin' there, friend! Now, to see what needs huntin' next!" A new listed emerged from under Wangler's hat with an ancient printing sound, before drifting down onto the top of pile of zenny.

    ((Asymptote Gets 4320z, Billy Bounty Removed))

    ArmadillArmadill (Armadill)

    Armadills require two actions to execute each attack. The first action is always a movement to line up with the target, and the second action is the actual attack. Unlike the games, Armadills do not roll back to where they started after each attack. Instead, they may uncurl at another location on the field.

    Area: Electown, Okuden Valley, Dentech

    HP: 100
    Attack Damage/Effect: 20 Null + Group Attack + Breaking + Impact
    Attack Accuracy: B
    Attack Description: Attacks by rolling. Breaking.
    Element: None.
    Possible Rewards (Per Virus): IronShell1, Zenny
    Special: MetalBody when attacking.
    Note: MetalBody is identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
    (Armadill)
    - IronShell1Damage: 70 x 1-2 + Break
    Accuracy: C
    Description: IronShell hits up to four enemies, three once and the last one twice at max, and blocks frontal projectile attacks. User is immobile during usage and lowers their dodge for the turn. This chip counts as a Melee Chip.
    Duration: Once
    Element: Null
    Special: Accuracy drops 1 rank for each enemy hit, making it harder to strike larger groups.
    Special: IronShell can be destroyed by Break attacks with 40 or greater power.
    Special: If two IronShells collide with each other, both are destroyed at the same time.
    Trader Rank: D

    Megalian-FMegalian-F (Megalian-F)

    All Megalian-F viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).

    Area: Netfrica, Hades Isle

    HP: 130
    Attack Damage/Effect: 40 Fire + Break + Piercing + Group attack.
    Attack Accuracy: B (special)
    Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
    Element: Fire
    Possible Rewards (Per Virus): AuraHead1, Barrier, Zenny
    Special: Omnishoes: capable of free flight.
    - Dodges every other Action. Attacks when not dodging.
    - Has a 10HP Fire Aura (Pierced and destroyed by Aqua attacks).
    - Can be attacked while head is extended.
    (Megalian-F)
    - AuraHead1Damage: 90 + Break + Line Attack3 + Aura Boost
    Accuracy: B / C / D
    Description: Launches a Megallian Aura Head that smashes through up to 3 targets/objects in a straight line. Accuracy decreases with each hit.
    Duration: Once
    Element: Null
    Special: Aura Boost: +20 Attack Damage when user of this chip is protected by a Barrier. +50 Attack Damage when user of this chip is protected by an Aura.
    Trader Rank: D
    , BarrierProtection: Combined Damage up to 10HP
    Accuracy: S
    Description: Defensive field that prevents damage up to 10HP.
    Duration: Until Destroyed
    Element: Null
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: E

    WallaWalla (Walla)

    TwinFangs can actually block attacks. This is very useful to the Walla, as they do not move or dodge once battle begins.

    Area: Yoka, Beach, Sharo

    HP: 100
    Attack Damage/Effect: 20 Null x 2 Targets
    Attack Accuracy: A
    Attack Description: Opens mouth to launch a pair of steel spikes at the enemy. The spikes can block or deflect incoming attacks, and they cannot strike the same target twice.
    Element: None
    Possible Rewards (Per Virus): TwinFang1, Zenny
    (Walla)
    - TwinFang1Damage: 70 x 2 targets
    Accuracy: A
    Description: Launches two fangs. Hits cannot be stacked on one opponent.
    Duration: Once
    Element: Null
    Trader Rank: D

    Megalian-EMegalian-E (Megalian-E)

    All Megalian-E viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).

    Area: NAXA, SciLab

    HP: 130
    Attack Damage/Effect: 40 Elec + Break + Piercing + Group attack.
    Attack Accuracy: B (special)
    Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
    Element: Elec
    Possible Rewards (Per Virus): AuraHead1, Barrier, Zenny
    Special: Omnishoes: capable of free flight.
    - Dodges every other Action. Attacks when not dodging.
    - Has a 10HP Elec Aura (Pierced and destroyed by Wood attacks).
    - Can be attacked while head is extended.
    (Megalian-E)
    - AuraHead1Damage: 90 + Break + Line Attack3 + Aura Boost
    Accuracy: B / C / D
    Description: Launches a Megallian Aura Head that smashes through up to 3 targets/objects in a straight line. Accuracy decreases with each hit.
    Duration: Once
    Element: Null
    Special: Aura Boost: +20 Attack Damage when user of this chip is protected by a Barrier. +50 Attack Damage when user of this chip is protected by an Aura.
    Trader Rank: D
    , BarrierProtection: Combined Damage up to 10HP
    Accuracy: S
    Description: Defensive field that prevents damage up to 10HP.
    Duration: Until Destroyed
    Element: Null
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: E

    Swordy-NSwordy-N (Swordy-N)

    Area: ACDC, Kotobuki Town, Netopia

    HP: 60
    Primary Attack Damage/Effect: 20 Null + Long Range Attack + Slashing
    Primary Attack Accuracy: B
    Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Long Sword.
    Secondary Attack Damage/Effect: 15 Null + Wide Range Attack + Slashing
    Secondary Attack Accuracy: B
    Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Wide Sword.
    Element: Null
    Possible Rewards (Per Virus): Sword, Zenny
    Special: Sword-N's are immune to Sleep Status.
    Special: Uses Area Grab to get into attack range.
    (Swordy-N)
    - SwordDamage: 80 + Slashing
    Accuracy: B
    Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Null
    Trader Rank: D

    N.O-1N.O-1 (N.O.)

    N.O. viruses are top-tier in combat, and will never appear in a thread before battle 6. N.O. viruses move and dodge at average speed. Unlike their battlechip, N.O. viruses DO NOT require an object to exist behind them in order to attack. All N.O. viruses regenerate 30 HP per action (of the virus) after taking damage. They do this at all times as a passive ability. N.O. have OmniShoes, and prefer to attack from the air.

    Area: Netopia, Sharo, NAXA, NetVegas

    HP: 90
    Attack Damage/Effect: 20 Null + Beam Attack
    Attack Accuracy: A
    Attack Description: Fires N.O. beam.
    Element: None
    Possible Rewards (Per Virus): NOBeam1 (Rare), Zenny
    Special: OmniShoes
    Special: Regen(30)
    (N.O.)
    - NOBeam1Damage: 200 + Beam Attack
    Accuracy: A
    Description: Shoots a powerful laser at an enemy, but only if there is an obstacle behind the user. Rare
    Duration: Once
    Element: Null
    Special: Beam Attack: An unholy combination of Slashing, Break, Seeking, Impact, and Piercing.
    Trader Rank: C
    (Rare)
    FishyFishy (Fishy)

    Area: ACDC, Okuden Valley, Dentech, Beach, NetVegas

    HP: 90
    Attack Damage/Effect: 15 + Line Attack(5) + Impact + Piercing
    Attack Accuracy: C
    Attack Description: Flies into a group of enemies.
    Element: Normal
    Possible Rewards (Per Virus): DashAttack1, Zenny
    Special: Omnishoes
    (Fishy)
    - DashAttack1Damage: 90 + Impact + LineAttack(5) + Movement
    Accuracy: C
    Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
    Duration: Once
    Element: Null
    Special: Direction of travel may be altered with chip, terrain, and sig use.
    Trader Rank: D

    ElemperorElemperor (Elmperor)

    Elemperor viruses are Planeswalker viruses: their attacks and abilities all depend on the terrain they stand upon. Pay attention to the special sections of their stat sheets, as those will tell you what types of terrain must be present for an Elemperor to appear (this terrain requirement naturally overrides the Network's terrain selection). All Elemperor are immune to any adverse terrain effects... except damage multiplication, of course. They attack every action they are able to.

    Area: Beach, Sharo, Yumland, Netfrica, NetVegas

    HP: 100
    Attack Damage/Effect: 15 (Elemental Rage) + Small Rage Terrain Change + Ground Attack
    Attack Accuracy: A
    Attack Description: Fires a magic flare that changes the ground beneath the enemy's feet.
    Element: Null
    Possible Rewards (Per Virus): ElementFlare, ElementalRage1 (Rare), Zenny
    Special: Immobile.
    - Always appears on Lava Terrain.
    - Gains Regen 50 when on any terrain but Normal.
    - If this virus is on Normal Terrain, its attack power is halved.
    - Attacks assume the element of the terrain this virus sits on, and attacks create more terrain of the same type.
    (Elmperor)
    - ElementFlareDamage: 40 + Line Attack(3) + Fire Terrain Boost 60
    Accuracy: B
    Description: Shoots a wave of fire energy along a straight line, and grows stronger when on blazing terrain.
    Duration: Once
    Element: Fire
    Special: If the user is on Lava, Coal, or Furnace terrain, this attack's power is increased by 60, and acquires unlimited Line Attack for the duration of the attack.
    Special: StageReset: If the Fire Terrain Boost for this attack is triggered, a zone of Normal panels is created around the user.
    Trader Rank: D
    , ElementalRage1Damage: 60 + LineAttack3
    Accuracy: A
    Description: Fires a ray of energy in front of the player. If the user is standing on an elemental terrain, the blast gains that power. Can target up to three enemies.
    Duration: Once
    Element: Depends on Terrain
    Trader Rank: D
    (Rare)
    SlimeySlimey (Slimey)

    Slimey viruses were produced to be sources of major traffic lag. While a Slimey virus is on the battlefield, all Navis and SPs suffer from a passive Slow-like effect that imposes a -10% Evasion AND Movement Speed penalty. This effect is not a status ailment, and cannot be cured. This effect does not stack with itself if more than one Slimey is on the field at once. As this does not count as a true Slow effect, up to two instances of Slow may stack on top of this effect for a total penalty of -30% Evasion/Movement Speed. This effect expires when all Slimey viruses on the field are deleted or flee. Slimey viruses are very slow to move and dodge, but every move they make that is not a dodge counts as an attack. Slimeys deal damage by touching an opponent, thus touching a Slimey directly results in damage to any non-Slimey the virus considers hostile.

    Area: Sharo, NetVegas, Beach

    HP: 90
    Attack Damage/Effect: 15 Aqua + Slow
    Attack Accuracy: A
    Attack Description: Body slams its foes. Any foes hit are slowed the following turn. Must be within melee range to attack a foe.
    Element: Aqua
    Possible Rewards (Per Virus): MetaGel1, Zenny
    Special: While this enemy is on the field, dodge effectiveness is reduced by 1 Rank.
    (Slimey)
    - MetaGel1Damage: 90 + Slow + Drop Attack x 3 Targets
    Accuracy: B
    Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.
    Duration: Once
    Element: Aqua
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: D

    MolokoMoloko (Moloko)

    Moloko are simple... They charge at the enemy, and don't bother dodging the attacks of their target. Moloko are protected by a fleece that is essentially a regenerating defence. They avoid broken, missing, and liquid terrain types, but otherwise charge their enemies with supreme confidence in their invincibility.

    Area: Netopia

    HP: 60
    Attack Damage/Effect: 20 Null + Impact + Ground Attack
    Attack Accuracy: C
    Attack Description: Charges at Enemy. 'Nuff said.
    Element: None
    Possible Rewards (Per Virus): MokoRush1, Zenny
    Special: 10 HP Fleece prevents damage. Fleece regens every turn. Slashing attacks deal double damage to the Fleece, and may break through to deal damage if it is destroyed.
    (Moloko)
    - MokoRush1Damage: 60 + Ground Attack x 3 targets
    Accuracy: C
    Description: Summons 3 Mokolo viruses to charge at the enemy. Only broken or missing terrain can stop their charge.
    Duration: Once
    Element: Null
    Trader Rank: D

    TyphoonTyphoon (Typhoon)

    This family is an upgrade to the viruses found in MMBN. Unlike their game version counterparts, these roll around on four wheels. They are thus able to move and dodge. All of their attacks have the Wind Type attribute, and thus deal extra damage and other added effects when used on Sand and Snow terrain. The viruses themselves are not able to summon this terrain, however. Their secondary attack is mainly used to counter Object chips or creatures that are closing in to attack them.

    Area: SciLab, Yoka, Sharo, Netfrica

    HP: 100
    Primary Attack Damage/Effect: (10 Null x 3 Hits) + Homing
    Primary Attack Accuracy: C
    Primary Attack Description: Creates a tornado that chases the target. This attack is Wind Type.
    Secondary Attack Damage/Effect: 10 Null + Microburst
    Secondary Attack Accuracy: A
    Secondary Attack Description: Shoots a single target with a concentrated blast of air that is virtually guaranteed to send them flying. This attack is Wind Type.
    Element: Null
    Possible Rewards (Per Virus): Typhoon, AirShot1, Zenny
    Special: Wind Type: This Attack counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
    (Typhoon)
    - TyphoonDamage: 30 x 3 Hits
    Accuracy: (Special)
    Description: Drops a tornado upon the target.
    Duration: Once
    Element: Null
    Special: The accuracy of this attack is entirely dependent upon RP quality and current battle conditions, and it cannot be affected by stats boosts and nerfs.
    Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
    Trader Rank: D
    , AirShot1Damage: 40 + Microburst
    Accuracy: A
    Description: A buster-like gun that shoots a bullet of compressed air, sending whatever it hits flying.
    Duration: Once
    Element: Null
    Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
    Trader Rank: D

    ShellgeekShellgeek (ShellGeek)

    Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.

    Area: Yoka, Sharo, Beach, Okuden Valley

    HP: 100
    Primary Attack Damage/Effects: 10 Null x 2 Spears
    Primary Attack Accuracy: B
    Primary Attack Description: Fires two spears at one target.
    Secondary Attack Damage/Effects: 20 Null
    Secondary Attack Accuracy: B
    Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
    Element: Aqua
    Possible Rewards (Per Virus): DoubleNeedle, StarArrow1 (Rare), Zenny
    Special: Attacks every other action. IronBody when not attacking.
    (ShellGeek)
    - DoubleNeedleDamage: 50 x 2 Shots
    Accuracy: B
    Description: Fires two sharp spears at the same target.
    Duration: Once
    Element: Null
    Trader Rank: D
    , StarArrow1Damage: 50 + Carry
    Accuracy: B
    Description: Fires an arrow that hovers still in the air for a moment before rocketing forward. If anyone grabs the arrow at any point before it hits something, they are sent flying along with the arrow.
    Duration: Once
    Element: Null
    Special: Carry: If anyone, user, ally, or foe, grabs the arrow at any point before it hits something, they are pulled along by it until it either hits something or they let go. This does not affect the arrow in any way.
    Trader Rank: D
    (Rare)
    posted in Bounty Shop •
    RE: SECRET SANTA: 20XX (2019)
    Elsewhere...

    Sitting in his Bounty Booth, Wrangler.PROG watched the entire video feed with great interest. He nodded along with Epoch's speech, smiling as the video finally finished, and then looked up at the Netfrica Net wallpaper-sky. "Yew really did it, pardner. Ya showed 'em all what they could do if'n they got offa their varmint backsides an' tried. You and... wait."

    Wrangler's smile twisted into a frown. "I gave ya'll my favorite Lasso! Ya'll said you'd bring it back afterwards! How're ya'll supposed to bring it back if'n yer ex-fo-li-atin' in the digital clouds!?"

    "LAAAAAAAAAAAAAAAAAASSOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!"
    posted in Current Events BBS •
    RE: SECRET SANTA: 20XX (2019)
    Whut in tarnation? Goshdagnabbit, yew varmints! I DID sanction and endorse this here giveaway! Don't you tarnish my good name by claiming otherwise, I reckon, or you'll have to deal with my lasso!

    -Wrangler.PROG
    posted in Current Events BBS •
    RE: Something to Do
    Wrangler hoped in place and spun around, its cowboy hat twirling in the air before landing on its head backwards. "Alright! Big, heavy loads! Go 'n get 'em, boys!" said Wrangler, as the slot in the sign above the counter spat out another, shorter list, this time already detached as if flew in front of CourseMan's face, ready to be grabbed to go.

    Bounty Reward for Basher (Basher)

    Area: Sharo

    2 kills: 560z, turn-in available
    5 kills: 1400z
    10 kills: 2240z
    15 kills: 3360z
    20 kills: 5600z
    30 kills: 7000z
    50 kills: Magnum1Damage: 120 + Break + Panel Break x 3 Targets
    Accuracy: A
    Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
    Duration: Once
    Element: Fire
    Trader Rank: C
    ; OR 9800z
    posted in Bounty Shop •