Chips and Candy ((2020 Event))

The broadcast opens, as usual, on a pair of newscaster navis. Once more they've donned their token effort at seasonal attire: the male navi is dressed in a sharp black suit, but tailored in a way that suggests an older era, while his skin has been powdered up to look deathly pallid. A set of fake fangs peek out from the top of his mouth, while the buttons on his white undershirt are made to look like little silver bats. Beside him, the female news anchor is wearing a distantly gothic-styled dress, with an off the shoulder design, and a pair of red fang marks, complete with small trials of blood, on her exposed neck.

The set, too has been decorated; fake cobwebs are visible at the corners of the shot, and the backdrop is of an ancient castle, beneath a full moon, rather than the usual city-scape live feed. Once again, someone seems to have gotten their wires crossed and decorated the spider webs with plastic bats by mistake. The female anchor flashes a smile.

“Greetings for the spooky season from your news server! It's that time of year again, when the young and young at heart get up to mischief and prowl the night seeking treats to sate their hunger for horror!”

“That's right, Mina, and this season, in between the spiced drinks and scary movie marathons, Soryu's Chip Shop is sponsoring another chip-trading charity event.” The male anchor took over smoothly with the barest glance at his notes. Most impressive was the delivery of his lines while fighting to prevent his plastic fangs from causing unprofessional lisps. He managed, just. “Just donate a chip to the event email address, and you'll receive a new chip in return, courtesy of Soryu.”

“It's very generous, John, isn't it?” The female anchor picked up again, with a constructed smile for her co-host. “These trades help generate donations for a number of charities and non-profit ventures, this year focusing on navigators in need. Each chip trade sponsors a matched donation! The event will be running all through the spooky season, so there's plenty of time to make your trade.”

“There certainly is, Mina, but don't delay, because the turn around from the mailing lines is prompt and you could be out there making mischief with your new chip in minutes! Details for the mailing lines will be on your screen now, and remember to play safe and stay safe these holidays.” The war against his false fangs was beginning to get the better of him, but he soldiered on bravely while his co-host took over.

“From all of us here at your News Server, have a spooky night!”

===

((This year's hallows event can be found Here! Normal trader rules for events apply, further details in the email thread.))
posted in World News
RE: Navi Net-Shop
After entering and listening for a short while, ScorchMan eventually reached out to find a shopkeeper using some fairly safe quick deduction. He was somewhere just shy of the middle area of the store, by his best guess, but the voice the responded as he made his enquiry was helpful and profession.

“Hi there, just one moment sir...” There was a pause of about a second or two, and the sense of the navi nearest him moving slightly; small sounds of small objects contacting and sliding against larger displays followed before he had the sense of the other navi giving his attention more fully to him.

“Well, as you say, this is your first last and only stop for any navigator needs. Not just new battlers, but experienced virus busters and grizzled veterans alike as well. We stock everything you could need for navis of all capabilities.” There was another pause as, presumably, the speaking navi assessed ScochMan properly; the list and chip was received and accepted out of his hand.

“That ought to be no problem at all, if you'll just step this way...” ScorchMan was able to sense the close proximity of the navi moving near him, though the shop-keeper didn't ever actually reach out or touch him directly. “Just left here sir... that's right. And here we are...” A short digital registry and transfer sound followed, before a slim data loop rested neatly over one of ScorchMan's hands; it immediately communicated itself as a short tether to a number of products whose signatures matched his requests.

“Everything is in order there. Do have a good day.” There was another short pause, but the shop navi spoke up again after clearing his through quietly. “I know this might be out of place, sir, but I feel I ought to mention it, just in case, but as well as navigator supplies we do also handle a number of deeper system processes, repairs and recovery operations for navigators who suffer long term detriments – permanent crashes of various systems, that sort of thing. Your operator would have to make a more formal appointment, of course, but there is a lot we can do. I apologise; I don't know your circumstance. Many newer navis aren't aware that we offer those services though, so I felt it was worth mentioning. Either way, good day to you, and do come again!”

==

ScorchMan GET: HPMem 1, PowerUp x1, Element Shot, PU v1-5
ScorchMan LOSe: 4000z
posted in Commercial Area
RE: Front Counter
By the time Griffin approached the counter, trailing a small space of other customers giving him a wide berth behind, Soryu looked between the man, the extended wander he'd taken about the store, and the pittance he was putting forward. A single eyebrow raised.

"Right." The response was dry and droll. With a flick of one hand, he retrieved the purchase and made the exchange. "Do be sure to comeback if you need anything else."

Griffin GET: 2x MiniEnergyPack
Griffin LOSE: 100z
posted in Chip Shop
RE: Inside the shop
As the nervous operator returned to the store, he was almost bumped into by another customer leaving at a run - a teenage girl in casual clothes who grinned and offered him an embarrassed apology and a wave before running off. The store seemed well frequented today. At the counter, Suitachi looked to the new arrival and his eyebrow quirked at the top of a wry expression.

"There some sort of busting tournament on here today that I missed? All these kids and their repeat visits all at once... Well, what can I get you this time, young sir?" He eyed Eric up and then his PET, while the boy placed his order. The corner of a knowing grin twitched at one corner of his lips as Amy filled in the extra blanks, though curiously, Suitachi had already been reaching below the counter as she spoke, almsot like he had known in advance which ones they'd need.

"Sounds about right. One second... Ah... here we are." He stood again with a neat pile of slim packages, each securely sealed, and slipped them into a larger paper bag with the store logo on it. "Enjoy your upgrades, and good luck out there. Come back if you need anything else." Payment was exchanged and the bag crossed the counter towards Eric and Amy.

Eric GET: HPMem v2&3, PU v5&6
Eric LOSE: 3850z
posted in Navi Shop
RE: Inside the shop
Suitachi looked up from carrying a box to a shelf when Jenny came in, looking slightly less out of breath than the last time she had been there. The shopkeeper smiled to himself in small amusement and slid the box into a corner next to the shelf, brushed himself off and made his way back to behind the counter. "All right, let me get those for you, then," he said, taking the card and pinging it onto the counter to scan it with one hand, while moving about behind the counter and deftly picking out the upgrades with the other. Stacked on top of each other in front of Jenny in five seconds were the upgrades she requested.

"12,950 zenny in all... Alright, that looks right. Thanks for coming! Have a nice run," he smiled.

Jenny GET: NC Expansion x2 (#7-8), [FirstArmor] NCP, [FirstBarrier] NCP, Process Upgrade x2 (#13-14)
Jenny LOSE: 12950z (13110 -> 160)
posted in Navi Shop
RE: Rass Bounties
At the scolding, Wrangler only bobbed in place, still smiling. He watched Tem retrieved and red the paper while, beside himself, the affable prog began to nimbly spin a rope lasso with casual and dexterous ease, which, it had to be said, was remarkable given the limited nature of his hands.

"An' perhaps if ye saved some o' that there venom fer the viruses, you'd be gettin' paid already, missy!" He was still smiling, but as he spoke, the prog switched the lasso to the other side, passing his body through the loop in the process. Once Tem had selected her virus, the lasso cracked out to the side, though it seemed to disappear from sight as it passed the edge of the wooden stall. It came back looped improbably around a fresh sheet of paper which was deposited on the counter in front of Tem with another flick of the lasso.


Bounty Reward for Dynamite1 (Dynamite)

Area: Netopia, Beach

2 kills: 480z, turn-in available
5 kills: Dynamite1HP: 100
Properties: Light
Object Damage: 100 Null + Blast2
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: 100 Null + Blast2 + Line Attack + Seeking
Accuracy: D (thrown) / A (trigger)
Description: Sets a lightweight laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. It can see through Invisibility. This weapon is very dangerous to use, caution is advised.
Duration: Until destroyed or until it attacks.
Element: Null
Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.
Trader Rank: D
; OR 1200z
10 kills: 1920z
15 kills: 2880z
20 kills: Dynamite2HP: 100
Properties: Light
Object Damage: 150 Null + Blast2
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: 150 Null + Blast2 + Line Attack + Seeking
Accuracy: D (thrown) / A (trigger)
Description: Sets a lightweight laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. It can see through Invisibility. This weapon is very dangerous to use, caution is advised.
Duration: Until destroyed or until it attacks.
Element: Null
Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.
Trader Rank: C
; OR Dynamite1HP: 100
Properties: Light
Object Damage: 100 Null + Blast2
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: 100 Null + Blast2 + Line Attack + Seeking
Accuracy: D (thrown) / A (trigger)
Description: Sets a lightweight laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. It can see through Invisibility. This weapon is very dangerous to use, caution is advised.
Duration: Until destroyed or until it attacks.
Element: Null
Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.
Trader Rank: D
+ 3600z; OR 4800z
30 kills: 6000z
50 kills: Dynamite2HP: 100
Properties: Light
Object Damage: 150 Null + Blast2
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: 150 Null + Blast2 + Line Attack + Seeking
Accuracy: D (thrown) / A (trigger)
Description: Sets a lightweight laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. It can see through Invisibility. This weapon is very dangerous to use, caution is advised.
Duration: Until destroyed or until it attacks.
Element: Null
Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.
Trader Rank: C
+ 3600z; OR Dynamite1HP: 100
Properties: Light
Object Damage: 100 Null + Blast2
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: 100 Null + Blast2 + Line Attack + Seeking
Accuracy: D (thrown) / A (trigger)
Description: Sets a lightweight laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. It can see through Invisibility. This weapon is very dangerous to use, caution is advised.
Duration: Until destroyed or until it attacks.
Element: Null
Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.
Trader Rank: D
+ 4800z; OR 8400z

"Dynamites! Careful with those ones, ye hear? They can catch ye unawares an' then it's gold rush time again. Meaning, everything gettin' blown sky high fer no good reason. Good luck, missy!"
posted in Bounty Shop
RE: Rass Bounties
As Tem approached the counter, the Wrangler popped up from behind the flimsy-looking wooded structure with a wide ,vacant grin and a badly clipped cowboy hat.

"Well howdy there, little miss! Ready to get to some wranglin', are ye? Let's take a li'l look and see what critter need their numbers roped in today!" The sound of over-taxed system fans whirred up for a moment, before quieting again and the prog's hat lifted up, allowing a slip of paper to slide out and drift onto the counter in front of Tem.

Puffy-APuffy-A (Puffy-A)

Area: Yoka, Beach, Sharo

HP: 100
Attack Damage/Effect: 10 Aqua + Spread(8) + Homing + Ground Attack
Attack Accuracy: C
Attack Description: Fires a 10 HP bouncing bubble which explodes after hitting an object or enemy or being destroyed.
Element: Aqua
Possible Rewards (Per Virus): Spreader1, BubbleSpreader1 (Rare), Zenny
Special: Immobile.
(Puffy-A)
- Spreader1Damage: 40 + Spread 8
Accuracy: A
Description: A gun whose shot explodes on impact to hit nearby enemies.
Duration: Once
Element: Null
Trader Rank: D
, BubbleSpreader1Damage: 30 + Spread 8
Accuracy: A
Description: Shoots a bubble blast that explodes on impact to hit nearby enemies.
Duration: Once
Element: Aqua
Trader Rank: D
(Rare)
NightmareNightmare (Nightmare)

Nightmare viruses only appear in battle when Missing Terrain is present, and only one Nightmare may appear per panel of Missing Terrain. Nightmares do not dodge, and they only move by teleporting before and after attacking an enemy. Nightmares have permanent Shadow, unless they are attacking. Teleporting before and after their attacks does not require an action. They will always end a turn while floating over Missing or Hole Terrain. If the Hole terrain is altered in any way, they will instantly teleport to unoccupied Missing Terrain. Nightmares cannot share ownership of a Missing Panel with other viruses that require Missing Terrain to be on the field. If for any reason there is not enough Missing Terrain to accommodate a Nightmare at the end of a turn, the Nightmare will Escape from the battle immediately.

Area: Sharo, Hades Isle, NAXA, NetVegas

HP: 100
Attack Damage/Effect: 20 Null + Wide Attack + Slashing
Attack Accuracy: B
Attack Description: Attacks at close range with black sword.
Element: None
Possible Rewards (Per Virus): SummonBlack1, Zenny
Special: Permanent Shadow status, except when attacking. Not even being hit by Slashing or Beam attacks causes this virus to lose this effect.
Special: Moves by Teleporting. This is not treated as a formal Teleport, and does not confer any bonuses.
(Nightmare)
- SummonBlack1Damage: 160 + Slashing + Wide Attack
Accuracy: A
Description: Can only be activated if there is a broken or missing panel on the field. Summons one Nightmare virus to teleport up and slash an enemy. Can hit up to two additional nearby enemies.
Duration: Once
Element: Null
Trader Rank: D

Maru-01Maru-01 (Maru)

Maru are rather small floating spheres of electricity, with two beady black eyes. They never appear solo, and will always have at least one other Maru at their side. While they're exactly as sturdy as one would expect from a ball of electrical energy, they can inflict bugs with their electric shocks. Maru are highly intelligent for being what they are, and love to combine tactics with others of their kind to make sure they each get to shock the enemy at maximum efficiency. Their small size and ability to move in any direction makes them extremely hard to hit.

Area: Netopia, NAXA

HP: 40
Attack Damage/Effect: 15 Elec + Glitch
Attack Accuracy: B (special)
Attack Description: Fires a small bolt of electricity that corrupts the data of whatever it hits.
Type: Elec
Possible Rewards (Per Virus): MaruBlaster1, Zenny
Special: OmniShoes
Special: Taser: If this virus is within Melee range of an enemy, its attack's accuracy is A. If an enemy uses a close range chip, they may counterattack immediately following that attack as a free action. Multi-hit close range chips only trigger one counterattack.
Special: All attacks that target this virus are treated as being two accuracy ranks lower (i.e. A is treated as C) against that virus.
(Maru)
- MaruBlaster1Damage: 60 + Glitch
Accuracy: B (Special)
Description: A taser shot that bugs the enemy's coding.
Duration: Once
Element: Elec
Special: If the user used a Melee or Sword chip immediately prior to MaruBlaster, this attack's accuracy is raised to A.
Trader Rank: D

SenbonSenbon (Senbon)

Area: Yoka, Beach

HP: 80
Attack Damage/Effect: 5 Aqua x 3 Attacks
Attack Accuracy: B
Attack Description: Launches three Aquaneedles in an arc to strike targets from above.
Element: Aqua
Possible Rewards (Per Virus): AquaNeedle1, Zenny
(Senbon)
- AquaNeedle1Damage: 20 x 3 Needles + Variable Targeting + Drop Attack
Accuracy: B
Description: Three needles drop on enemies
Duration: Once
Element: Aqua
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: D

CactyCacty (Cacty)

When a Cacty virus attacks, it creates two damage zones: the body and the head. Touching either the body or the head will cause damage to the player, but only the head is used as an actual attack. Cacty virus bodies are 50% resistant to all forms of damage except Fire. There is no defense piercing that bypasses this effect except the Fire Element. This effect applies only to the body of the virus, as the head of the virus sustains full damage as normal.

Area: ACDC, Electown, Okuden Valley

HP: 70
Attack Damage/Effect: 10 Wood per hit + Act-Shot + Ground Attack
Attack Accuracy: C
Attack Description: Throws its head at opponents. When it hits something, it bounces backwards one space, then tried to bounce forward again. When the cactus ball reaches the edge of the field, it appears again on the virus. This attack is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): CactusBall1, Zenny
Special: Act-Shot: This attack may hit each target a number of times equal to the virus' max actions per turn, but the virus may only attack once per turn.
Special: Divided: This virus has two Hit Zones when attacking. Both may sustain damage from a single attack as if they were separate targets. Damage is cumulative.
(Cacty)
- CactusBall1Damage: 30 x 4 Hits + Ground Attack
Accuracy: C
Description: Rolls a spiked ball at an enemy, but if it ceases hitting its target, it will harmlessly roll off into the distance.
Duration: Once
Element: Wood
Special: Attacks the same target up to four times, but the attack will end immediately if it misses at any point.
Trader Rank: D

OldstoveOldstove (Oldstove)

Oldstove viruses move and dodge at a very slow pace.

Area: ACDC, Kotobuki Town, Netfrica, Hades Isle

HP: 50
Attack Damage/Effect: 15 Fire + Line Attack(3) + Panel Crack
Attack Accuracy: B
Attack Description: Flamethrower to one enemy.
Element: Fire
Possible Rewards (Per Virus): FireBurner1, Zenny
Special: Slow Movement. Cracks Terrain.
(Oldstove)
- FireBurner1Damage: 50 + Line Attack(3)
Accuracy: A
Description: Looses a stream of fire that can penetrate enemies and keep going.
Duration: Once
Element: Fire
Special: Line Attack(3): Attacks up to 3 targets in a straight line.
Trader Rank: D

SkarabSkarab (Skullavia)

Area: Netfrica, Hades Isle, NetVegas

HP: 120
Attack Damage/Effect: 20 Null + Confusion + Homing
Attack Accuracy: C
Attack Description: Throws a bone that homes in on it's target.
Element: Null
Possible Rewards (Per Virus): Skully1, Zenny
Special: Collapses into a pile of bones when hit by non-buster attacks for one turn.
- Invincible while collapsed.
(Skullavia)
- Skully1Damage: 100 + Homing + Confusion
Accuracy: C
Description: Throws a spinning bone at an enemy, if it misses it will swing back around. Confuses enemy on contact.
Duration: Once
Element: Null
Trader Rank: D

BrushmanBrushman (Brushman)

Area: Netopia, Dentech, NetVegas

HP: 100
Attack Damage/Effect: Small Holy Terrain Change under one ally virus
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, Zenny
Special: Can use effect multiple times a turn. One free dodge.
(Brushman)
- HolyPanelEffect: Small Holy Terrain Change
Accuracy: S
Description: Creates a small area of Holy Terrain beneath you.
Duration: Once
Element: Null
Trader Rank: C

AppleSamuAppleSamu (AppleSamu)

More likely to use Primary Attack when accompanied by Fire Elementals or very little Grass is present. More likely to use Secondary Attack if target is on Grass or a lot of Grass is already present.

Area: Dentech, Yumland

HP: 70
Primary Damage/Effect: 15 Wood + Small Area Grass Terrain Change
Primary Attack Accuracy: A
Primary Attack Description: Pops out of fruit shell, and spits a cluster of grass seeds.
Element: Wood
Possible Rewards (Per Virus): RedFruit1, Zenny
Special: Attacks every other turn.
- IronBody when not attacking.
- When this virus's HP is reduced to zero or lower, this virus will return another one virus still alive to full HP. AppleSamu is then deleted as normal.
(AppleSamu)
- RedFruit1Recovery: 80 HP
Accuracy: S
Description: Places a large red apple at a random spot on the field. The first person to attack the apple (enemy or ally) will recover 80 HP.
Duration: Once
Element: Null
Trader Rank: D

MelodyMelody (Melody)

Melody viruses move, dodge, and attack by jumping. There is no distinction between these 3 actions.

Area: ACDC, Kotobuki Town, Netopia, Dentech

HP: 80
Primary Attack Damage/Effect: 20 Null
Primary Attack Accuracy: C
Primary Attack Description: Jumps on the enemy.
Secondary Attack Damage/Effect: 10 Null x 3 attacks
Secondary Attack Accuracy: E
Secondary Attack Description: Bounces around with complete disregard for whoever or whatever is in the area. Can hit obstacles as well as enemies.
Element: None
Possible Rewards (Per Virus): Binder1, ColorBall1 (Rare), Zenny
Special: Increased evasion.
(Melody)
- Binder1Damage: 60 x 4 possible hits.
Accuracy: D
Description: Summons a Melody virus to stomp on random enemies. After the first target is attacked, the virus will bounce around the field randomly, possibly hitting other enemies or the same enemy again, up to 4 times total.
Duration: Once
Element: Null
Special: Though the user has no control over the virus beyond the first attack, this chip cannot harm the user.
Trader Rank: D
, ColorBall1Damage: 40 + Rebound(4)
Accuracy: C
Description: Throws a bouncy rubber ball that can repeatedly rebound off enemies and objects.
Duration: Once
Element: Null
Special: Rebound(4): This effect allows an attack to ricochet around the field. It will attempt to bounce off of enemies or objects until it has attacked four additional times, with the damage of the chip reducing by 10 for each attempted attack. Each attack against a given target lowers the chip's accuracy by 2 ranks against that target.
Trader Rank: D
(Rare)
Dynamite1Dynamite1 (Dynamite)

Area: Netopia, Beach

HP: 100
Attack Damage/Effect: 50 Null + Line attack
Attack Accuracy: A
Attack Description: Sets a 30 HP laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. The beam can see through Invisibility.
Element: None
Possible Rewards (Per Virus): Dynamite1, Zenny
Special: Objects and creatures that cross the sensor beam after it is set will trigger the bomb.
- Immobile objects and creatures that are in-line with the bomb's sensor beam when it is first set will not trigger the bomb.
- Dynamite viruses cannot set off the laser trip bombs of other Dynamite viruses.
(Dynamite)
- Dynamite1HP: 100
Properties: Light
Object Damage: 100 Null + Blast2
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: 100 Null + Blast2 + Line Attack + Seeking
Accuracy: D (thrown) / A (trigger)
Description: Sets a lightweight laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. It can see through Invisibility. This weapon is very dangerous to use, caution is advised.
Duration: Until destroyed or until it attacks.
Element: Null
Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.
Trader Rank: D

CannonGuardCannonGuard (CannonGuard)

CannonGuards are automatically in guard mode unless they are attacking. When guarding, the turret is protected by a shutter that will stop any and all non-breaking attacks from the front. This shutter cannot be destroyed, even by a breaking attack, so long as the virus exists. The shutter does not protect the turret portion of the virus against attacks from the back or sides. The base of the virus is also immune to non-breaking damage.

Area: SciLab, Kotobuki Town, Netopia, NAXA

HP: 60
Attack Damage/Effect: 15 Null + Lockon
Accuracy: A
Attack Description: Locks on and attacks
Element: None
Possible Rewards (Per Virus): MarkCannon1, Zenny
Special: Immobile.
Special: Target's evasion counts less against this virus.
Special: Can guard against attacks.
(CannonGuard)
- MarkCannon1Damage: 70 + Seeking + Lock-on
Accuracy: A
Description: A highly accurate cannon whose automatic aiming system locks onto heat signatures and fires.
Duration: Once
Element: Null
Special: Lock-on: Same effect as an automatic Take Aim.
Trader Rank: D



"Any of these blighters grabbin' yer fancy there? Just let me know which one ye want to tangle with, and I'll get ye signed on and ready to wrangle!"
posted in Bounty Shop
RE: Navi Net-Shop
By the time Tem had tested out her new autonomy and made her way to the counter, TempoMan had zipped across to greet her with a smile. Despite the open field on her unintentional posing, the shop-keeper retained a professional focus on her face, except where he was obviously checking to make sure she wasn't going to fall and hurt or break anything.

"Easy there miss, welcome!" He opened his mouth as though to continue some kind of longer greeting, or maybe to ask what she needed, but Tem was quick to respond with a well ordered list of parts and with a level of clear articulation that seemed to catch the store-navi off guard, juxtaposed against her unsteady demeanour. He nodded instead.

"That won't be a problem at all. One moment." He ducked behind the counter briefly, then returned with several small data packets. "Starting from base level expansions today? What number process firmware does you navigator need? Oh, and if it's all for the same navigator, you don't need to worry about the process edit at all - one comes built into every process upgrade as standard these days, so you're already all set for that." A few other small questions followed as TempoMan discerned what version numbers of different parts Rass was up to, but after an efficient back and forth Tem was presented with the neat stack and her payment taken.

"There you go! Some hefty defence there. Good luck out there, and come again if you need anything else!"

==

Suien LOSE: 42750z ((NB: Process edit not necessary, so not deducted))

Suin GET: Buster Upgrades v7 & 8, Phasing Shot, NaviCust v1 & 2, PU v11 through 15, Fast Armour NCP, First Armour NCP x5
posted in Commercial Area
RE: SP Mission Request
The client has informed us that their request has been fulfilled successfully. Please accept the initial allotted compensation, as well as an extra gift from the client.

- GNA

[Attached: Support Program Core, 15000z, Contact Data: "Ezarith E."]
posted in Mission BBS