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    Frelia

    Frelia

    @Frelia

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    Website frelia.my Location Edge of the World, Malaysia

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    Operator: Harke Ezarith
    -- Key:
    Harke's PET
    Process Edit

    -- Subchip:
    MiniEnergyPack 2

    -- Links:
    Harke Ezarith
    Eternalis.EXE
    Aurora.EXE
    Sparky.SP

    Homepage
    Email: hsezarith@hrsharo.org

    Chip Folder (30/30)
    NetNavi: Eternalis.EXE Lv.28 / 600 HP
    -- Type: Aqua/Team
    -- Subtype: One For All / Unify
    -- Buster: Null, 1 Attack/5 Rapid/5 Charge (8)
    -- Upgrades:
    HP Memory (5)
    NaviCust Upgrade (2)
    Support Program (10)
    Process Upgrade (18)
    -- Bounty: N/A
    -- Faction: NetPolice Tech (10 FP)
    -- NC (50/50): Undershirt (10) HP+200 (20) x2
    -- GMO: BugMemory, Hell Golem, Knight of Infinity, Slimer Summer, Second Skin
    -- FXP:
    Lucia: 24
    ViralMan: 7
    Voulge: 4
    FashionMan: 3
    Soul Crosses
    [Soul Cross: Lyntael] (Level 4, 338 FXP)
    | Elec/Wind | Slipstream/Airstep | +20 Elec | +40HP | +1 Action/Cap 7 |
    [P] My Potential is Limitless | Time Delay(1 Turn): Random(Haste / Accuracy Enhancement / Strengthen 40 / Sig Chill / Glitch x2) | 40 PP/160 SP |
    [A] My Suffering Retold | Trigger(Hit by Electric): Counter(Glitch + Hold + Freeze) | Sacrifice 30 | 3 TCD | 80 SP/40 NP |
    [Soul Cross: Rhea] (Level 3, 129 FXP)
    | Null/Sword | Sword Mastery/Swordplay | +20 Null | +40HP | +1 Action/Cap 7 |
    [A] Bit Crasher | Null 60 | Break, Slashing, Impact, Seeking | Self-Slow | 3 TCD | 80 SP/40 NP |
    [A] Kinetic Generator A | Microburst | 1 TCD | 40 SP |
    [A] Kinetic Generator B | Gravity | 1 TCD | 40 SP |
    [Soul Cross: Validus] (Level 1, 56 FXP)
    | Null/Cursor | Launcher/Snipe | +10 Null |
    [P] Target Lock | Take Aim | 20 PP/80 SP (2 Instances) |
    [Soul Cross: SplashMan] (Level 1, 45 FXP)
    | Aqua/Guts | Resilient/Intimidation | +10 Aqua |
    [A] Pulse Cannon | Confusion | 2 TCD | 80 SP |
    [Soul Cross: Djinni] (Level 1, 37 FXP)
    | Fire/Shadow | Trap Mastery/Clone Technique | +10 Fire |
    [A] Absolute Territory | Spliced Large Coal/Furnace/Lava Terrain Change | 2 TCD | 80 SP |
    [Soul Cross: Broadside] (Level 1, 35 FXP)
    | Elec/Break | Mass Destruction/Smash | +10 Elec |
    [A] Towering Guard | 6-Hit Shield | Self-Slow | 3 TCD | 80 SP/40 NP |
    Signature Attacks: 800/800
    [P] Influx Aegis | Support Base (20) Heal | 20 PP/80 SP (6 Instances) |
    [P] System Proofing | NC Resistance | 20 PP/80 SP |
    [A] Rapid Sublimation | Teleport | 2 TCD | 80 SP |

    -- Aurora.EXE --
    [A] Infiltration Module | Invisibility | Self-Slow | 1 TCD | 80 SP/40 NP (2 Instances) |
    S. Program: Aurora.EXE 100HP | Sparky.SP 80 HP
    -- Aurora.EXE
    Lv.20 / 50 Atk
    -- Type: Elec / Team
    -- Subtype: Tag Along / All for One
    -- Upgrades: HP 6 / Damage 8
    -- Second Chance, Flight: Planeswalking
    -- GMO: Ouranos' Gauntlets, Frost Queen, Sage of Infinity, Borealis Bikini
    -- Sparky.SP
    Lv.13 / 10 Atk
    -- Type: Elec / Speed
    -- Subtype: High Gear / Overclock
    -- Upgrades: HP 4 / Damage 0
    -- Flight: Fly
    -- Second Chance
    -- GMO: Bloodhound, Model K-9, Adora-Fox
    Operator: Scarlet Krysarch
    -- Key:
    Scarlet's PET
    Bronze Mattock
    NeoShogun Banner
    OnlyBear's Stick-On Badge
    Rogue Net Access
    Marr~.PSF Memento

    -- Subchip:
    MiniEnergyPack

    -- Links:
    Scarlet Krysarch
    Terra.EXE
    Carbide.SP

    Email: sckrysarch@yummail.net

    Chip Folder (30/30)
    NetNavi: Terra.EXE / Lv.26 / 170 HP
    -- Type: Wood/Ground
    -- Sub. Passive: Preserver
    -- Sub. Active: Tectonic Shift
    -- NC (50/70): Undershirt (10), HP+50 (10), FloatShoes (30)
    -- Buster: Wood, 5 Attack/1 Rapid/5 Charge (8)
    -- Upgrades:
    HP Memory (1)
    NaviCust Upgrade (6)
    Process Upgrade (24)
    -- Bounty: EarthJelly2 (7)
    -- GMO: Core: Terra
    -- FXP:
    Trent: 21
    Durandal: 18
    Vee: 14
    Sylk: 8
    LinkMan: -1
    Signature Attacks: 1040/1040
    Terrascape (Archiver):
    Raging Landslide | Stage Change: Mud + Strengthen 20 | 3 TCD | 120 SP |
    Terraforce (Archiver):
    Spirit of Disaster | Teleport | 2 TCD | 80 SP |
    Force of Disaster | Microburst | 1 TCD | 40 SP |
    Restoration of Disaster | Heal 60 | 2 TCD | 80 SP |
    Terraskill (Archiver):
    Persistence of Will | 30 HP Planar Barrier + 30 HP Planar Casing + 1-Hit Planar Shield | 2 TCD | 80 SP (3 Instances)
    Vigilance of Will | Haste 2 + Dodge | 3 TCD | 120 SP (4 Instances) |
    S. Program: Carbide.SP 70 HP
    -- Carbide.SP
    Lv. 26 / 65 Atk
    -- Type: Null / Shield
    -- Subtype: Sturdy Defense / Reinforce
    -- Upgrades: HP 3 / Damage 13
    -- Chip Preset [Pickpocket]
    -- Flight: Planeswalking
    -- Second Chance
    -- Disarm Strike
    -- GMO: Core: Carbide
    Operator: Sofia Langley
    -- Key:
    Sofia's PET

    -- Subchip:
    MiniEnergyPack 2

    -- Links:
    Sofia Langley
    Scourge.EXE

    Email: reverie.langley@skymail.co.et

    Chip Folder (20/30)
    NetNavi: Scourge.EXE / Lv.5 / 170 HP
    -- Type: Null/Variable
    -- Subtype: Debuff / Buff
    -- NC (40): Undershirt (10), HP+50 (10)
    -- Buster: Null, 1 Attack/1 Rapid/1 Charge (0)
    -- Upgrades:
    HP Memory (1)
    Process Upgrade (7)
    -- Bounty: Null (0)
    -- GMO:
    Core: Scourge
    -- FXP:
    Sleuth: 7
    Critias: 6
    Soul Crosses
    [Soul Cross: Martia] (Level 2, 83 FXP)
    | Null/Melee | Iron Jaw/Bash | +15 Null | +20HP | +1 Action/Cap 6 |
    [A] Heartseeker Strike | Sig Crash 1, Melee-Type, Self-Slow | 3 TCD | 80 SP/40 NP |
    [A] Pressure Point | NC Uninstall 2, Melee-Type, Self-Slow | 3 TCD | 80 SP/40 NP |
    Signature Attacks: 360/360
    [P] Reinforced Linens | 20HP Casing | 20 PP/80 SP |
    [A] Witch's Trial | Freeze, Ground-Type, Blast2 | 3 TCD | 100 SP |
    [A] Witch's Hunt | Hold, Shot-Type, Blast2 | 3 TCD | 100 SP |
    [A] Shadowstep | Teleport | 2 TCD | 80 SP |
    S. Program: N/A
    ?
    Operator: Charles Arkour
    -- Key:
    Charles's PET

    -- Subchip:
    MiniEnergyPack 2

    -- Links:
    Charles Arkour
    Erysichthon.EXE
    Mestra.SP

    Email: arkvenant00@zeromail.net

    Chip Folder (14/30)
    NetNavi: Erysichthon.EXE / Lv.4 / 140 HP
    -- Type: Fire/Bug
    -- Subtype: Floating Point Error / Glitch Eater
    -- NC (40): Undershirt (10), SetLava (15)
    -- Buster: Null, 1 Attack/1 Rapid/1 Charge (0)
    -- Upgrades:
    HP Memory (2)
    Process Upgrade (3)
    -- Bounty (0): N/A
    -- GMO:
    Core: Erysichthon
    -- FXP:
    N/A
    Soul Crosses
    [Soul Cross: Asymptote] (Level 1, 36 FXP)
    | Null/Variable | Buff/Debuff | +10 Null |
    [A] Integer Overflow | Strengthen 120 | Off-Target | 80 SP/40 NP | 3TCD |
    Signature Attacks: 200/200
    [P] Black Residue | Glitch | 20 PP/80 SP |
    [A] Howl Impact | Microburst | 40 SP | 1 TCD |
    [A] Consume Data | Life Drain 40, Melee-Type | 80 SP | 2 TCD |
    S. Program: Mestra.SP 40 HP
    -- Mestra.SP
    Lv. 3 / 10 Atk
    -- Type: Fire / Team
    -- Subtype: Tag Along / Unite
    -- Upgrades: HP 0 / Damage 0
    -- Flight: Planeswalking
    -- GMO:
    Core: Mestra
    Ikaros

    Posts made by Frelia

    RE: Netbattles and Chill
    Emboldened by his invulnerability, Courser began to heckle his adversaries, or more accurately, his doppelganger did, throwing banter at the viruses. This drew their attention quite successfully, with the Slimey bouncing over to him, while the real one made his move. Needles and lances made of liquid were loosed through the air from both Courser and a triple-barreled Needler chip. As such, most of them received a few holes in their carapace. However, his AquaNeedle attack wasn't quite as accurate as the Needler, due to his murky form obscuring his aim despite his best efforts, and only the Slimey received enough damage to be deleted. Afterwards, he drew his water onto his fist to freeze it into an icy bludgeon, which was used to great effect as it punched through both the Satellite and the BombBoy.

    Left without its original owner, the BombBoy's bomb wound down, rendered inert. It might be possible to repurpose it into battlechip data...

    -- Viruses --
    Satellite EXSatellite EX (Satellite)

    Area: Netopia, Sharo, NAXA

    HP: 150
    Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
    Primary Attack Accuracy: C
    Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
    Secondary Attack Attack Damage/Effect: (6 Null + Seeking + Enhanced Accuracy) x 10 Shots
    Secondary Attack Attack Accuracy: A
    Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
    Element: Null
    Possible Rewards (Per Virus): Lock-On1, Zenny
    Special: Immobile outside of its primary attack.
    Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
    Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.
    : DELETED
    BombBoy EXBombBoy EX (BombLab)

    BombLab viruses attack by summoning a huge cube-shaped explosive, called a BoyBomb. They push this bomb towards their enemies, using it as cover against incoming fire as they do so. It takes a BombLab virus an action to summon a BoyBomb, and another 2 to push it into attack range of the enemy. Once the explosive is in range, it will explode the very next turn. BoyBombs have StoneBody, and can be moved with special abilities, such as Knockback, Microburst, Pull, Gravity, and Telekinesis. BoyBombs will explode if physically picked up, however (EX: Rageclaw or similar means). Bomb Lab viruses jump, not teleport, back to their starting position after setting the BoyBomb.

    Area: Netopia, Sharo, NAXA

    HP: 130
    Attack Damage/Effect: 60 Null + Blast 3
    Attack Accuracy: S
    Attack Description: Summons a 10 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
    Element: None
    Possible Rewards (Per virus): BoyBomb1, Zenny
    Special: This virus is immune to the effects of BoyBombs, including damage.
    : DELETED
    Slimey EXSlimey EX (Slimey)

    Slimey viruses were produced to be sources of major traffic lag. While a Slimey virus is on the battlefield, all Navis and SPs suffer from a passive Slow-like effect that imposes a -10% Evasion AND Movement Speed penalty. This effect is not a status ailment, and cannot be cured. This effect does not stack with itself if more than one Slimey is on the field at once. As this does not count as a true Slow effect, up to two instances of Slow may stack on top of this effect for a total penalty of -30% Evasion/Movement Speed. This effect expires when all Slimey viruses on the field are deleted or flee. Slimey viruses are very slow to move and dodge, but every move they make that is not a dodge counts as an attack. Slimeys deal damage by touching an opponent, thus touching a Slimey directly results in damage to any non-Slimey the virus considers hostile.

    Area: Sharo, NetVegas, Beach

    HP: 120
    Attack Damage/Effect: 30 Aqua + Slow
    Attack Accuracy: A
    Attack Description: Body slams its foes. Any foes hit are slowed the following turn. Must be within melee range to attack a foe.
    Element: Aqua
    Possible Rewards (Per Virus): MetaGel1, Zenny
    Special: While this enemy is on the field, dodge effectiveness is reduced by 1 Rank.
    : DELETED
    BasherBasher (Basher)

    Basher viruses are the top-tier of the stationary gunnery viruses with an unmatched single-shot damage output among the normal viruses. They are also the rarest of their class, and appear only after battle 5. They also never appear in large numbers in a normal battle, meaning the ratio of total viruses to Bashers should be at least 4 to 1. The attack cycle of Bashers is 2 actions long, regardless of which attack they use. The first attack requires one action to charge before firing, and the second attack executes twice in succession. If they are stunned, they resume their attack cycle where it was halted once the stun wears off. They don't move, and don't dodge.

    Area: Sharo

    HP: 120
    Primary Attack Damage/Effect: 60 Fire + Break + Panel Break x3 Targets, 1 Action Charge
    Primary Attack Accuracy: A
    Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot, usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
    Secondary Attack Damage/Effect: 10 Fire x3 Targets + Double Attack
    Secondary Attack Accuracy: A
    Secondary Attack Description: Fires a 3-shot spread from the left arm cannon, then follows up with an identical attack from the right arm cannon just after. Each cannon shot requires an action, and both attacks must occur one after the other.
    Element: Fire
    Possible Rewards (Per Virus): Magnum1 (Rare), Zenny
    Special: Immobile
    - Main attack destroys panels, reducing enemy evasion by 1 Rank.
    A: DELETED
    BasherBasher (Basher)

    Basher viruses are the top-tier of the stationary gunnery viruses with an unmatched single-shot damage output among the normal viruses. They are also the rarest of their class, and appear only after battle 5. They also never appear in large numbers in a normal battle, meaning the ratio of total viruses to Bashers should be at least 4 to 1. The attack cycle of Bashers is 2 actions long, regardless of which attack they use. The first attack requires one action to charge before firing, and the second attack executes twice in succession. If they are stunned, they resume their attack cycle where it was halted once the stun wears off. They don't move, and don't dodge.

    Area: Sharo

    HP: 120
    Primary Attack Damage/Effect: 60 Fire + Break + Panel Break x3 Targets, 1 Action Charge
    Primary Attack Accuracy: A
    Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot, usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
    Secondary Attack Damage/Effect: 10 Fire x3 Targets + Double Attack
    Secondary Attack Accuracy: A
    Secondary Attack Description: Fires a 3-shot spread from the left arm cannon, then follows up with an identical attack from the right arm cannon just after. Each cannon shot requires an action, and both attacks must occur one after the other.
    Element: Fire
    Possible Rewards (Per Virus): Magnum1 (Rare), Zenny
    Special: Immobile
    - Main attack destroys panels, reducing enemy evasion by 1 Rank.
    B: DELETED

    -- Navis --
    Courser.EXE: 100 HP (Snow, middle of area) (Barrier: 40) (Casing: 10)

    -- Terrain --
    35% Snow
    • Non-Aqua Elementals get -10% Evasion and reduced movement speed.
    • Wind attacks: +100% Source Damage. Imbue Aqua if Null. Change terrain hit to Ice for 1 turn after turn hit, then back to Snow.
    • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
    • Fire attacks: Change terrain hit to Ice, generate Frosty Mist: -10% Accuracy for Non-Aqua Elementals, +10% evasion against Non-Aqua Elementals, Freeze1 effect for any Aqua or Wind attacks.
    • PanelShot: Imbue Aqua + Freeze1.

    5% Ice
    • +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
    • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
    • Elec attacks: +100% Source Damage.
    • Fire attacks: Change terrain hit to Sea.
    • PanelShot: Imbue Aqua + Freeze1.
    (A patch towards the left, with frosty mist hanging above it)
    20% Normal
    • No effects.
    (A tiny winding path moving around two of the sinkholes, patch under Needler2)
    40% Missing
    • Permanent bottomless hole.
    • Doubles dodge penalties for bad RP.
    • EJO if you fall in.
    (5% large sinkholes dispersed throughout the snow)

    -- Object --
    BoyBomb: 10 HP (Left alone on the field)
    Needler2HP: 80
    Properties: Normal, Mobile
    Object Damage: 80 Null + Impact + Break
    Damage Method: Ramming attack, Telekinesis, Throw
    Attack Damage: 40 Null x 2 hits x 3 Targets
    Accuracy: A
    Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
    Duration: Until destroyed.
    Element: Null
    Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
    - This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
    - This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
    Trader Rank: C
    : 80 HP (Normal, to the left) (Barrier: 40)

    -- Battle 11, Victory!! -
    Rewards: BoyBomb1HP: 100
    Properties: Normal
    Object Damage: 220 + Blast3
    Damage Method: Throw, Knockback, Microburst, Pull, Gravity, Telekinesis
    Attack Damage: 220 + Blast3
    Accuracy: Not Applicable
    Description: Creates a BoyBomb1 on the field directly before you. The bomb may be pushed around until the end of the turn. The bomb will explode at the beginning of the following turn, dealing extremely heavy damage to anything nearby. Be somewhere else when that happens....
    Duration: Until destroyed or the beginning of next turn.
    Element: Null
    Special: If enough damage is dealt to this object to destroy it, it will immediately explode instead.
    Trader Rank: D
    Battlechip, 4550z, 15 BugFrags, +2 Basher Bounty
    posted in Sharo Net •
    RE: Netbattles and Chill
    Contemplating the what-ifs with his own decoy was one of the ways CourseMan passed the time along the way, and the viruses they came across in the valley was another. Afterwards, the two moved into action, with a misty breeze kicking up to inconspicuously protect them with a defensive field. Starting out, the two spread a small storm of snow to shred at the area, with everyone but the BombBoy receiving minor lacerations. In addition, one of the Bashers found its barrel started to frost over heavily from the attack. The BombBoy chose to summon its cube-shaped explosive to try and protect itself, while the Slimey employed evasive maneuvers by way of rushing towards one of the two. Unfortunately, it chose to rush after Courser's doppelganger, and found that it was deceived as it plopped onto empty snow.

    The Bashers moved next, their machinery whirring up to charge a shot while they swiveled towards Courser's body, one of them fighting against the quickening ice. The Navi had a countermeasure already lined up, however, as his body faded into the snow itself. Shortly after, the frozen Basher would find itself cleaved in half, while the other shot its charge into the snow. The snow erupted into the air, leaving a sheet of ice underneath, and a mist of frost hanging in the air. The other Basher met its end quickly in the same way, while Courser cleanly avoided a confused Slimey's bounces. The BombBoy started to push its charge through the snow, and the Satellite swept its sensors across the area, both oblivious as to where Courser actually was.

    -- Viruses --
    Satellite EXSatellite EX (Satellite)

    Area: Netopia, Sharo, NAXA

    HP: 150
    Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
    Primary Attack Accuracy: C
    Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
    Secondary Attack Attack Damage/Effect: (6 Null + Seeking + Enhanced Accuracy) x 10 Shots
    Secondary Attack Attack Accuracy: A
    Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
    Element: Null
    Possible Rewards (Per Virus): Lock-On1, Zenny
    Special: Immobile outside of its primary attack.
    Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
    Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.
    : 140 HP (Snow, behind BombBoy)
    BombBoy EXBombBoy EX (BombLab)

    BombLab viruses attack by summoning a huge cube-shaped explosive, called a BoyBomb. They push this bomb towards their enemies, using it as cover against incoming fire as they do so. It takes a BombLab virus an action to summon a BoyBomb, and another 2 to push it into attack range of the enemy. Once the explosive is in range, it will explode the very next turn. BoyBombs have StoneBody, and can be moved with special abilities, such as Knockback, Microburst, Pull, Gravity, and Telekinesis. BoyBombs will explode if physically picked up, however (EX: Rageclaw or similar means). Bomb Lab viruses jump, not teleport, back to their starting position after setting the BoyBomb.

    Area: Netopia, Sharo, NAXA

    HP: 130
    Attack Damage/Effect: 60 Null + Blast 3
    Attack Accuracy: S
    Attack Description: Summons a 10 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
    Element: None
    Possible Rewards (Per virus): BoyBomb1, Zenny
    Special: This virus is immune to the effects of BoyBombs, including damage.
    : 130 HP (Normal, middle of area)
    Slimey EXSlimey EX (Slimey)

    Slimey viruses were produced to be sources of major traffic lag. While a Slimey virus is on the battlefield, all Navis and SPs suffer from a passive Slow-like effect that imposes a -10% Evasion AND Movement Speed penalty. This effect is not a status ailment, and cannot be cured. This effect does not stack with itself if more than one Slimey is on the field at once. As this does not count as a true Slow effect, up to two instances of Slow may stack on top of this effect for a total penalty of -30% Evasion/Movement Speed. This effect expires when all Slimey viruses on the field are deleted or flee. Slimey viruses are very slow to move and dodge, but every move they make that is not a dodge counts as an attack. Slimeys deal damage by touching an opponent, thus touching a Slimey directly results in damage to any non-Slimey the virus considers hostile.

    Area: Sharo, NetVegas, Beach

    HP: 120
    Attack Damage/Effect: 30 Aqua + Slow
    Attack Accuracy: A
    Attack Description: Body slams its foes. Any foes hit are slowed the following turn. Must be within melee range to attack a foe.
    Element: Aqua
    Possible Rewards (Per Virus): MetaGel1, Zenny
    Special: While this enemy is on the field, dodge effectiveness is reduced by 1 Rank.
    : 100 HP (Snow, behind BombBoy)
    BasherBasher (Basher)

    Basher viruses are the top-tier of the stationary gunnery viruses with an unmatched single-shot damage output among the normal viruses. They are also the rarest of their class, and appear only after battle 5. They also never appear in large numbers in a normal battle, meaning the ratio of total viruses to Bashers should be at least 4 to 1. The attack cycle of Bashers is 2 actions long, regardless of which attack they use. The first attack requires one action to charge before firing, and the second attack executes twice in succession. If they are stunned, they resume their attack cycle where it was halted once the stun wears off. They don't move, and don't dodge.

    Area: Sharo

    HP: 120
    Primary Attack Damage/Effect: 60 Fire + Break + Panel Break x3 Targets, 1 Action Charge
    Primary Attack Accuracy: A
    Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot, usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
    Secondary Attack Damage/Effect: 10 Fire x3 Targets + Double Attack
    Secondary Attack Accuracy: A
    Secondary Attack Description: Fires a 3-shot spread from the left arm cannon, then follows up with an identical attack from the right arm cannon just after. Each cannon shot requires an action, and both attacks must occur one after the other.
    Element: Fire
    Possible Rewards (Per Virus): Magnum1 (Rare), Zenny
    Special: Immobile
    - Main attack destroys panels, reducing enemy evasion by 1 Rank.
    A: DELETED
    BasherBasher (Basher)

    Basher viruses are the top-tier of the stationary gunnery viruses with an unmatched single-shot damage output among the normal viruses. They are also the rarest of their class, and appear only after battle 5. They also never appear in large numbers in a normal battle, meaning the ratio of total viruses to Bashers should be at least 4 to 1. The attack cycle of Bashers is 2 actions long, regardless of which attack they use. The first attack requires one action to charge before firing, and the second attack executes twice in succession. If they are stunned, they resume their attack cycle where it was halted once the stun wears off. They don't move, and don't dodge.

    Area: Sharo

    HP: 120
    Primary Attack Damage/Effect: 60 Fire + Break + Panel Break x3 Targets, 1 Action Charge
    Primary Attack Accuracy: A
    Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot, usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
    Secondary Attack Damage/Effect: 10 Fire x3 Targets + Double Attack
    Secondary Attack Accuracy: A
    Secondary Attack Description: Fires a 3-shot spread from the left arm cannon, then follows up with an identical attack from the right arm cannon just after. Each cannon shot requires an action, and both attacks must occur one after the other.
    Element: Fire
    Possible Rewards (Per Virus): Magnum1 (Rare), Zenny
    Special: Immobile
    - Main attack destroys panels, reducing enemy evasion by 1 Rank.
    B: DELETED

    -- Navis --
    Courser.EXE: 100 HP (Snow, middle of area) (Barrier: 40) (Casing: 10) (Shadow: 1 Turn) (Self-Slow2: 1 Turn)

    -- Terrain --
    35% Snow
    • Non-Aqua Elementals get -10% Evasion and reduced movement speed.
    • Wind attacks: +100% Source Damage. Imbue Aqua if Null. Change terrain hit to Ice for 1 turn after turn hit, then back to Snow.
    • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
    • Fire attacks: Change terrain hit to Ice, generate Frosty Mist: -10% Accuracy for Non-Aqua Elementals, +10% evasion against Non-Aqua Elementals, Freeze1 effect for any Aqua or Wind attacks.
    • PanelShot: Imbue Aqua + Freeze1.

    5% Ice
    • +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
    • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
    • Elec attacks: +100% Source Damage.
    • Fire attacks: Change terrain hit to Sea.
    • PanelShot: Imbue Aqua + Freeze1.
    (A patch towards the left, with frosty mist hanging above it)
    20% Normal
    • No effects.
    (A tiny winding path moving around two of the sinkholes, patch under Basher A)
    40% Missing
    • Permanent bottomless hole.
    • Doubles dodge penalties for bad RP.
    • EJO if you fall in.
    (5% large sinkholes dispersed throughout the snow)

    -- Object --
    BoyBomb: 10 HP (Being pushed by BombBoy EX)

    -- Field Effects --
    Slimey EX Slow Field: -10% Evasion Rate
    posted in Sharo Net •
    RE: Mission: Sharo Military Facility
    "It's hard to keep in touch, right," nodded Ema slowly, swirling the drink in her glass around. Her eyes glanced to the side at Karen, who was now face down on the table, murmuring out an inaudible mess. She listened to Suien muse about his inability to keep a connection to people; shortly after he drew back from his short complaints, she giggled. "Isn't pouring out these kinds of worries the point of drinking? Don't hold back on my account."

    She sighed. "Fulfillment, huh..."

    "I mean, it's something I get to do at least somewhat well, and I've got the good fortune of riding on my dad's coattails, so I get the luxury of being able to research as a living... Nothing I've really worked that hard to get, so I sort of feel like I don't really deserve it sometimes. Especially trying to live up to my dad's legacy," she said, taking a sip of the whiskey at the end.

    Ema looked over at the enormous server racks that they had just been working on with a wistful expression. "It's funny how connected we are thanks to all this technology, and it feels like we're getting more isolated instead. It's been some time since I've even met anyone in the same field since... college? Man, it's really been that long."

    A moment of silence passed. "Ah, I guess I'm keeping the conversation down too now, haha. Let's switch tracks; you've got any stories doing work out in the field? I'll bet there's got to have been at least one," she smiled.
    posted in Sharo •
    RE: Netbattles and Chill
    Having taken care of the immediate threat that was ThermalMan, there was still the issue of the gurgling pool of lava. Subtle tremors started to rumble under Courser's feet; the whole deal seemed ready to blow over into a full volcanic eruption at any time. The water that he produced to cap over the area into cooled rock did seem to slightly slow the tremors down, but only in tempo. It remained to be seen whether his stop-gap solution would be enough before anyone else came along to fix the situation.

    Meanwhile, he and his clone turned his attention to the beaten-up Basher virus shells that had strangely not yet disintegrated. Whatever modifications had been done to them was making them continue to persist in the area after having their HP count depleted. Taking a few swipes at the broken shells got them to dissipate eventually, though whether it was of any use would be up to the mysterious cowboy-hatted Prog later on. [Bounty: +2 Basher]

    After contemplating their earlier snap decision on ThermalMan and their short-lived acquaintance, Courser left the scene and went back down the mountain. Passing by the bridge that the Prog had put down earlier, it seemed to have been covered in a bit of snowfall, making it stand out less in the natural landscape. The hardhat-wearing Prog itself was long gone, and tracking back through the path he went through earlier led him to a smaller side path that he had passed over.

    His exploration led him to a tiny winding path through a slightly hilly area in the snow. It appeared to have been carved out by something being pushed or dragged through the snow, moving around large sinkholes randomly dispersed throughout the area. One glance forward showed the perpetrator; a BombBoy had been pushing its cube-shaped charge through the snow for whatever reason, while a bouncing Slimey virus trailed behind it as it did so. Above the BombBoy, a Satellite hovered in the air unmoving.

    To Courser's left and right, he could see the reason why the sinkholes had been there as well. A pair of Bashers were firing their salvos up into the air and letting them crash into the snow. The firing pattern was seemingly at random, though they managed to keep a wide berth from the BombBoy, so it was likely at least somewhat directed.

    Then, Courser heard a shrill beep from high above the sky: the Satellite had emitted the sound and was landing in the snow. At the same time, the Bashers swiveled their barrels from pointing up to pointing at him -- he'd been spotted!

    -- Viruses --
    Satellite EXSatellite EX (Satellite)

    Area: Netopia, Sharo, NAXA

    HP: 150
    Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
    Primary Attack Accuracy: C
    Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
    Secondary Attack Attack Damage/Effect: (6 Null + Seeking + Enhanced Accuracy) x 10 Shots
    Secondary Attack Attack Accuracy: A
    Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
    Element: Null
    Possible Rewards (Per Virus): Lock-On1, Zenny
    Special: Immobile outside of its primary attack.
    Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
    Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.
    : 150 HP (Snow, directly next to BombBoy)
    BombBoy EXBombBoy EX (BombLab)

    BombLab viruses attack by summoning a huge cube-shaped explosive, called a BoyBomb. They push this bomb towards their enemies, using it as cover against incoming fire as they do so. It takes a BombLab virus an action to summon a BoyBomb, and another 2 to push it into attack range of the enemy. Once the explosive is in range, it will explode the very next turn. BoyBombs have StoneBody, and can be moved with special abilities, such as Knockback, Microburst, Pull, Gravity, and Telekinesis. BoyBombs will explode if physically picked up, however (EX: Rageclaw or similar means). Bomb Lab viruses jump, not teleport, back to their starting position after setting the BoyBomb.

    Area: Netopia, Sharo, NAXA

    HP: 130
    Attack Damage/Effect: 60 Null + Blast 3
    Attack Accuracy: S
    Attack Description: Summons a 10 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
    Element: None
    Possible Rewards (Per virus): BoyBomb1, Zenny
    Special: This virus is immune to the effects of BoyBombs, including damage.
    : 130 HP (Normal, end of path)
    Slimey EXSlimey EX (Slimey)

    Slimey viruses were produced to be sources of major traffic lag. While a Slimey virus is on the battlefield, all Navis and SPs suffer from a passive Slow-like effect that imposes a -10% Evasion AND Movement Speed penalty. This effect is not a status ailment, and cannot be cured. This effect does not stack with itself if more than one Slimey is on the field at once. As this does not count as a true Slow effect, up to two instances of Slow may stack on top of this effect for a total penalty of -30% Evasion/Movement Speed. This effect expires when all Slimey viruses on the field are deleted or flee. Slimey viruses are very slow to move and dodge, but every move they make that is not a dodge counts as an attack. Slimeys deal damage by touching an opponent, thus touching a Slimey directly results in damage to any non-Slimey the virus considers hostile.

    Area: Sharo, NetVegas, Beach

    HP: 120
    Attack Damage/Effect: 30 Aqua + Slow
    Attack Accuracy: A
    Attack Description: Body slams its foes. Any foes hit are slowed the following turn. Must be within melee range to attack a foe.
    Element: Aqua
    Possible Rewards (Per Virus): MetaGel1, Zenny
    Special: While this enemy is on the field, dodge effectiveness is reduced by 1 Rank.
    : 120 HP (Snow, directly next to BombBoy)
    BasherBasher (Basher)

    Basher viruses are the top-tier of the stationary gunnery viruses with an unmatched single-shot damage output among the normal viruses. They are also the rarest of their class, and appear only after battle 5. They also never appear in large numbers in a normal battle, meaning the ratio of total viruses to Bashers should be at least 4 to 1. The attack cycle of Bashers is 2 actions long, regardless of which attack they use. The first attack requires one action to charge before firing, and the second attack executes twice in succession. If they are stunned, they resume their attack cycle where it was halted once the stun wears off. They don't move, and don't dodge.

    Area: Sharo

    HP: 120
    Primary Attack Damage/Effect: 60 Fire + Break + Panel Break x3 Targets, 1 Action Charge
    Primary Attack Accuracy: A
    Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot, usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
    Secondary Attack Damage/Effect: 10 Fire x3 Targets + Double Attack
    Secondary Attack Accuracy: A
    Secondary Attack Description: Fires a 3-shot spread from the left arm cannon, then follows up with an identical attack from the right arm cannon just after. Each cannon shot requires an action, and both attacks must occur one after the other.
    Element: Fire
    Possible Rewards (Per Virus): Magnum1 (Rare), Zenny
    Special: Immobile
    - Main attack destroys panels, reducing enemy evasion by 1 Rank.
    A: 120 HP (Snow, to the left)
    BasherBasher (Basher)

    Basher viruses are the top-tier of the stationary gunnery viruses with an unmatched single-shot damage output among the normal viruses. They are also the rarest of their class, and appear only after battle 5. They also never appear in large numbers in a normal battle, meaning the ratio of total viruses to Bashers should be at least 4 to 1. The attack cycle of Bashers is 2 actions long, regardless of which attack they use. The first attack requires one action to charge before firing, and the second attack executes twice in succession. If they are stunned, they resume their attack cycle where it was halted once the stun wears off. They don't move, and don't dodge.

    Area: Sharo

    HP: 120
    Primary Attack Damage/Effect: 60 Fire + Break + Panel Break x3 Targets, 1 Action Charge
    Primary Attack Accuracy: A
    Primary Attack Description: The virus selects up to 3 targets, and spends an action charging up the main cannons. It then fires a Magnum blast that reduces most Network constructs to ashes with a single shot, usually leaving a blast crater where they once stood. It may target empty panels and objects as well as enemies.
    Secondary Attack Damage/Effect: 10 Fire x3 Targets + Double Attack
    Secondary Attack Accuracy: A
    Secondary Attack Description: Fires a 3-shot spread from the left arm cannon, then follows up with an identical attack from the right arm cannon just after. Each cannon shot requires an action, and both attacks must occur one after the other.
    Element: Fire
    Possible Rewards (Per Virus): Magnum1 (Rare), Zenny
    Special: Immobile
    - Main attack destroys panels, reducing enemy evasion by 1 Rank.
    B: 120 HP (Snow, to the right)

    -- Navis --
    Courser.EXE: 100 HP (Normal, start of path)

    -- Terrain --
    45% Snow
    • Non-Aqua Elementals get -10% Evasion and reduced movement speed.
    • Wind attacks: +100% Source Damage. Imbue Aqua if Null. Change terrain hit to Ice for 1 turn after turn hit, then back to Snow.
    • Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
    • Fire attacks: Change terrain hit to Ice, generate Frosty Mist: -10% Accuracy for Non-Aqua Elementals, +10% evasion against Non-Aqua Elementals, Freeze1 effect for any Aqua or Wind attacks.
    • PanelShot: Imbue Aqua + Freeze1.

    15% Normal
    • No effects.
    (A tiny winding path moving around two of the sinkholes)
    40% Missing
    • Permanent bottomless hole.
    • Doubles dodge penalties for bad RP.
    • EJO if you fall in.
    (5% large sinkholes dispersed throughout the snow)

    -- Victory Condition: Exterminate --
    -- Battle 11 Ready? Start!! --
    posted in Sharo Net •
    RE: WhiteSwanOfSharo@DenTech.Net
    To: Mikhail Norano (whiteswanofsharo@dentech.net)
    From: Chips & Candy
    Subject: Chip Trade Event
    Message:

    Thanks for participating in this year's seasonal charity event! Please find attached your new chip, and have a safe and spooky holiday!

    Attch: RedWave1Damage: 50 + Ground Attack + To-All-Clause (Others) + Lava Terrain Boost 50
    Accuracy: B
    Description: Creates a wave of lava to burn everything and everyone other than the user, even their allies. Can be jumped over, but requires perfect timing. More effective if there is lava in the vicinity to fuel it.
    Duration: Once
    Element: Fire
    Trader Rank: D
    posted in E-Mail •
    RE: SexyJennyDreamGirl@DCLMail.net
    To: Jenny and Courser (Jenny Sutherland)
    From: Chips & Candy
    Subject: Chip Trade Event
    Message:

    Thanks for participating in this year's seasonal charity event! Please find attached your new chip, and have a safe and spooky holiday!

    Attch: TripleNeedleDamage: 50 x 3 Shots
    Accuracy: B
    Description: Fires three sharp spears at the same target.
    Duration: Once
    Element: Null
    Trader Rank: C
    posted in E-Mail •
    RE: NomadRogan@Roaming.DGcloud.net
    To: Rogan ([ExceptionError:OriginCannotBeNull])
    From: Chips & Candy
    Subject: Chip Trade Event
    Message:

    Thanks for participating in this year's seasonal charity event! Please find attached your new chip, and have a safe and spooky holiday!

    Attch: SummonBlack2Damage: 200 + Slashing + Wide Attack
    Accuracy: A
    Description: Can only be activated if there is a broken or missing panel on the field. Summons one Blackmare virus to teleport up and slash an enemy. Can hit up to two additional nearby enemies.
    Duration: Once
    Element: Null
    Trader Rank: C
    posted in E-Mail •
    RE: Posting Delays
    Oh dear, sounds terrible. Please rest appropriately, hope she makes a good recovery.
    posted in General-la-de-da •
    RE: Netbattles and Chill
    "Dammit... I can't ignite anything!"

    Clouds of steam hissed from ThermalMan's body, along with a low whining sound. His face became increasingly redder, warped by the heat mirage wafting up from the lava going up around his legs, up to his midsection. However, the heat didn't seem to be affecting the rapidly spreading frost on his cannon arms. As if to mock his current situation, Courser flicked out a SeaSeed towards the rusty Navi, splashing against his legs. Immediately, the lava underneath ThermalMan erupted in a burst of steam, covering him in scalding water. The lava around his feet was replaced with a small pocket of warm water. From the howl that escaped his lips, it didn't sound like he was enjoying it very much, being a Fire elemental.

    The armor plating that had broken after protecting him a moment ago reappeared around his person, immediately latching around him yet again. At that point, the decoy that Courser sent out to poke fun at ThermalMan appeared next to him, while his tank treads began revving up, backing out of the pool of water towards the now very small bit of land that still remained unmolested by either lava or water. The safe haven that had been the molten rock was now not a very safe place for him at all, and his heavy body reconfiguring itself to weather blows didn't seem to work as well against CourseMan's methods.

    Still, it wasn't like ThermalMan was going to go down without a fight, starting to move erratically from side to side on the tiny outcropping of land that he still had. As such, he managed to avoid the Momogra's jittery shovel slap with a bit of luck, and the icy gauntlet that CourseMan equipped moments later to follow it up also hit nothing but air. "C'mon, c'mon, c'mon!" he could hear ThermalMan desperately repeat, heavily breathing in between words. Unfortunately, Lady Luck wasn't there to grant him a hat trick, and ThermalMan saw the raw end of CourseMan's strongest attack thus far crashing into his arm.

    The armor immediately cracked and gave way, and ThermalMan's steeled defense didn't hold against the stalwart steel of Courser's mallet, leaving the golem Navi with the tiniest protection offered by the Undershirt program. Colorful curses escaped his broken mouth, as ThermalMan's locked-up joints finally gave way, leaving him vulnerable to the last attack Courser threw his way. The chunk of water crashed against him with impunity, breaking through his last bit of resistance and triggering the Emergency Jack-Out in a beam of light.

    -- Aging and Active --
    ThermalMan.EXE: EJO'd

    Totem1HP: 100
    Properties: Anchored, Element Shift
    Object Damage: 100 + Impact
    Damage Method: Telekinesis
    Attack Damage: 100 Fire + Line Attack (3) / Healing 50
    Accuracy: A / S
    Description: Summons a Totem to breath fire and heal you. Attacks once per turn, and switches faces when hit.
    Duration: 3 turns, or until destroyed.
    Element: Fire / Wood
    Special: Element Shift: This Object alternates between Fire element when Attacking and Wood element when Healing.
    Trader Rank: D
    : DESTROYED

    -- Cool and Collected --
    CourseMan.EXE: 100 HP (Normal) (Barrier: 40) (Casing: 10) (Shield: 2)
    (Trap: Mist and Shadow)
    (Counter: No Peeking)

    MomograHP: 60
    Damage: 15 + Backstab
    Accuracy: B
    Description: Creats a Momogra virus to aid you. Attacks with a shovel from behind, and has a constant Mole status that ignores terrain solidness when not attacking (unless the panel currently does not exist). Still affected by other effects of panels.
    Element: Null
    Special: Allied Virus: This virus has one action per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
    Trader Rank: C
    : 60 HP (Normal, next to CourseMan)

    -- Terrain --
    15% Sea
    • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
    • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
    • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
    • Elec attacks: +100% Source Damage.
    • PanelShot: Imbue Aqua.
    (Small bit at the edge of lava)
    15% Normal
    • No effects.
    (Very thin bit around the lava)
    70% Lava
    • Non-Fire Elementals lose 5 HP/action standing, 10 HP/action submerged. Doubled for Wood Elementals, nullified for Fire Elementals.
    • Aqua attacks: Panel explodes, +100% Source Aqua Damage, change terrain hit to Normal.
    • PanelShot: Imbue Fire.
    (Everywhere else)

    Field Effect:
    -- Volcanic Activity: At the start of each turn following the first, the volcanic crack will burst forth with Lava, increasing the area currently covered by Lava by 15%. Any non-Fire elementals caught in the vicinity take the same damage as standing in Lava for 1 action.

    -- Battle 10, Victory!! --
    Rewards: 4500z, [GolemHit1] Battlechip

    ---

    Even with the immediate culprit out of the way, however, the volcanic spread didn't seem to be stopping. The lava continued to gurgle, and the wire fencing around the area had already succumbed to it, dripping over the sheer drop that it bordered. It seemed like ThermalMan's vision of a warmer Sharo sector was going to come to fruition after all, despite not being present for it!
    posted in Sharo Net •
    RE: Netbattles and Chill
    Scratching his metal head, ThermalMan grunted to himself in contemplation. With the reassurance from "CourseMan", the giant eyed the Navi with a sideways glance, and rolled his shoulders with a murmur. "Mmm, you're right. Screw it, if there's anything in there, I'll deal with it if it comes out. Probably drowning in the fire anyway," he mused. As he spoke, the volcanic pool gurgled with more activity, and began overflowing further outwards.

    As usual, ThermalMan only shielded himself from being splashed in the face rather than avoiding any kind of damage. While "Courser" was able to keep his distance, it was definitely getting more difficult to keep close to ThermalMan. The iron giant was now a little closer to the center of the lava pool rather than at its edge, thanks to the volcanic activity causing its expansion. "Little fella found something?" ThermalMan called out to "Riptide". Once he reported his findings, ThermalMan lumbered up into a standing pose.

    "Aaaah... I'd just gotten to relax, really. What a bother. Turrets, right? Should be fine if I suit up," he said. Lifting his fists, he punched them together, causing hefty brown metal plates to materialize in the air and fall onto his body, folding themselves around his trunk and limbs with a few noisy clanks. Afterwards, he raised his hand to his head. His expression hardened for a moment, and he gestured silently with his head to nobody in particular, before lowering his hand again.

    "Okay, let's go," said ThermalMan, moving up to the breach. As CourseMan had hoped for, the huge Navi seemed to have taken the bait somewhat, as he stepped through the breach cautiously. With a bit of hesitation, ThermalMan crossed the trip laser for the Dynamite, and it beeped briefly, causing him to instinctively jump slightly backwards. "Wh--" he blurted out, before the explosion tore open the ground in front of him in a show of pyrotechnics, leaving him unharmed save for perhaps a little ear ringing.

    However, there was yet more to come. The loud sound and copious smoke from the Dynamite charge masked the subsequent sound of a barrage of needles from the smoke. As expected, however, ThermalMan's armor deflected one of the shots, while the other whizzed over his shoulder thanks to his earlier evasive action. "Eager, aren't ya!" he exclaimed, as he raised his arm and pointed it forward, his palm rapidly opening up into the barrel of a cannon. A floating green visor appeared in front of his face, looking poised to relay some targeting data to him.

    "?! There's something under the turret?!"

    Before he could discern the second target under his original one, the "something" exploded spectacularly, this time in a particularly devastating manner. Shrapnel flew out and shredded through ThermalMan's armor in moments, though it still managed to protect him from any actual damage while he retaliated with a shot back at the Needler. The giant's cannon shot landed, destroying the Needler in one go. Before he could celebrate his accurate marksmanship, though, a sudden smack clanged against his metal body, causing him to turn around in surprise--the "little fella" he had called out about before had snuck in a hit on him!

    Before ThermalMan himself could react, a wooden pillar shot out of the ground in front of him, spinning the telltale three faces of a Totem chip towards "Riptide". However, as it spat out its plume of fire from its mouth, it was received with a quickshot of two pulses of water from the trickster's hands, while he retrieved his trusty revolver from his belt. The Magnum tore through the Totem's wooden body with ease, and ThermalMan along with it. With holes torn in both of his targets, the Totem disintegrated in blazes, while ThermalMan staggered to a standing position with a cry of indignant pain.

    "Arrrrrgh! Should've known!" he roared, trying to dash forward, only to be greeted by the wall of freezing water that had suddenly come up from behind him. The burst of ice snaked through his metal arms as he roared in pain once more. "Give me the big gun!" he bellowed out, clearly enraged enough to not care about keeping operator communications private. As he said so, ThermalMan's rusty exterior began to click and snap, as his joints fused together and forced his whole body to become rigid in a position that kept him pointing forward with both arms. At the same time, his feet spat out some treads to move around with, and his eyes were covered with a large faceplate.

    The cannon barrel that was on one of his arms was now much larger, with its barrel count now suddenly tripled in a triangle, in a configuration that would look very familiar to CourseMan. The cannon fired thrice at both of the "CourseMan" figures, as well as the Momogra. The real one managed to swerve out of the way easily, while the decoy and Momogra suffered the powerful Magnum shell head-on. Thankfully for the Momogra, it was protected by the barrier that CourseMan had the foresight to bestow on it earlier, while the decoy simply phased out. After the shot, the barrel froze over. "Ugh, really!? Cheeky bastard!" he cursed.

    -- Aging and Active --
    ThermalMan.EXE: 95 HP (Normal, next to Lava pool) (SteelBody: 1 Turn) (Frozen: 1 Turn) (Casing: 0)

    Totem1HP: 100
    Properties: Anchored, Element Shift
    Object Damage: 100 + Impact
    Damage Method: Telekinesis
    Attack Damage: 100 Fire + Line Attack (3) / Healing 50
    Accuracy: A / S
    Description: Summons a Totem to breath fire and heal you. Attacks once per turn, and switches faces when hit.
    Duration: 3 turns, or until destroyed.
    Element: Fire / Wood
    Special: Element Shift: This Object alternates between Fire element when Attacking and Wood element when Healing.
    Trader Rank: D
    : DESTROYED

    -- Cool and Collected --
    CourseMan.EXE: 100 HP (Normal) (Barrier: 40) (Casing: 10) (Shield: 2)
    (Decoy (Forked Streams): HIT)
    (Trap: Forked Streams: TRIGGERED)
    (Counter: No Peeking)

    MomograHP: 60
    Damage: 15 + Backstab
    Accuracy: B
    Description: Creats a Momogra virus to aid you. Attacks with a shovel from behind, and has a constant Mole status that ignores terrain solidness when not attacking (unless the panel currently does not exist). Still affected by other effects of panels.
    Element: Null
    Special: Allied Virus: This virus has one action per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
    Trader Rank: C
    : 60 HP (Normal, next to CourseMan) (Barrier: 0)

    -- Terrain --
    70% Lava (Around ThermalMan)
    30% Normal (Everywhere else)

    -- Objects --
    Needler2HP: 80
    Properties: Normal, Mobile
    Object Damage: 80 Null + Impact + Break
    Damage Method: Ramming attack, Telekinesis, Throw
    Attack Damage: 40 Null x 2 hits x 3 Targets
    Accuracy: A
    Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
    Duration: Until destroyed.
    Element: Null
    Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
    - This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
    - This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
    Trader Rank: C
    : DESTROYED
    Dynamite1HP: 100
    Properties: Light
    Object Damage: 100 Null + Blast2
    Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
    Attack Damage: 100 Null + Blast2 + Line Attack + Seeking
    Accuracy: D (thrown) / A (trigger)
    Description: Sets a lightweight laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. It can see through Invisibility. This weapon is very dangerous to use, caution is advised.
    Duration: Until destroyed or until it attacks.
    Element: Null
    Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.
    Trader Rank: D
    : EXPLODED
    TimeBomb1HP: 100
    Properties: Anchored
    Object Damage: 50 + Impact
    Damage Method: Telekinesis
    Attack Damage: 100 + To-All-Clause (Enemies)
    Accuracy: S
    Description: Places a bomb on the field that will explode after two turns, damaging all enemies.
    Duration: 2 turns or until destroyed.
    Element: Null
    Trader Rank: D
    : EXPLODED

    Field Effect:
    -- Volcanic Activity: At the start of each turn following the first, the volcanic crack will burst forth with Lava, increasing the area currently covered by Lava by 15%. Any non-Fire elementals caught in the vicinity take the same damage as standing in Lava for 1 action.
    posted in Sharo Net •