Name: Eternalis.EXE
Gender: Male
Element: Aqua
Type: Team
Appearance: (Link)
Eternalis stands at about 178cm (~5'10"), with a net weight of roughly 45kg (~100lbs), having lost most of the armored weight of his previous form. He has a mostly humanoid body, composed of a very thick, viscous slime material, its color being a light azure. This material is slightly translucent, and can respond to heavy force or pressure by either rapidly solidifying into a hardened material or allowing the force to pass through harmlessly, making it very resistant to damage. The material is also very malleable, allowing Eternalis to shift it into mostly any shape or size he wishes. In general, this material takes on the outline of an average humanoid body type. However, that is not to say the same for the details.
Eternalis' head trails upwards and back into a floating blob-like representation of hair, which appears to evaporate as blobs break off from it. His face consists of two bluish-white ovoids of light embedded slightly into the surface, as well as a jagged-teethed maw. This mouth opens into a black space that is not necessarily contained within the slime body; it is more of a separate space entirely.
His right arm is lightly armored with a dark bluish-grey armor, covering his shoulder and his forearm, and overall looks like a regular human arm, besides being made out of blue slime. His left arm is a lot more chaotic, having still been affected by the Momograve bug. Its composition is usually a disassembled long trail of slime that hangs from his left shoulder, with independent black eyes appearing about its length. Eternalis can retract this into a facsimile of his armored right arm with some difficulty, or morph it into different-looking grotesque creatures, based on combat input from battlechips and the like. It often appears to have a mind of its own with its morphing tendencies.
Down his legs, Eternalis wears a pair of knee-length Navi-styled bluish-grey boots, with an array of vents on the side and front that allow his bodily material to spill out onto the floor. To this effect, he can opt to have his slimy pool propel him around by undulation instead of walking. Finally, on his back, his Ezarith emblem is displayed between his "shoulderblades", depicting five blue crystals around a larger blue crystal on a bluish-grey background. All of Eternalis' external bluish-grey armor is able to be dissolved into and reformed from his body, if he wishes to undergo a more drastic form change with his slime body.
Personality:
Since the Momograve incident, Eternalis' personality has been a lot more reckless and brash. He still gets along quite well with other people, except with Aurora, whom he is markedly more subdued and reserved with. Flinging himself into harm's way is often Eternalis' preferred method of dealing with problems, but he is still capable of following orders from his operator and strategize well in battle.
Graphical Model Overrides:
Slot 1: BugMemory
Even after the Momograve bug has been purged from his systems, this graphical file remains intact in Eternalis' systems. Armor purged, the only real parts that remain of him are his Emblem, and a few blue spots within the grotesque mass of purple tendrils and organs. Five eyes have manifested to cover the two blue highlights that marked his face, along with a vulgar purple tongue. Several claws and spikes jut out from his back. A hard purple shell covers his arms to act as busters. Unlike his usual form, his fluid body constantly leaks wherever he moves, creating a slick purple-blue trail. Speech is nonexistent, save for a few gurgled groans. Unlike in the real event, however, Eternalis can manifest control over himself in this form, albeit very crudely, and attempt to communicate through means other than speech.
Slot 2: Hell Golem
What was once a glowing goo seems to darken, growing firm and solid while expanding in to fierce jagged scales, ridges and thick, fiery red hide. Armor falls away giving way to fierce, demonic hooves and large, foritifed looking horns protrude out the top of a very monstrous looking head with beady eyes and sharp fangs. [Inspiration.]
Slot 3: Knight of Infinity
This override transforms Eternalis entirely into a fair-skinned human male that appears to be in his mid-20s, with long flowing blue-colored hair that is parted down the middle. In this form, he is clad in gleaming iron plate armor. His top half is covered with a breastplate that has a modified version of the Ezarith emblem on its chest, which is a blue hollow circle with part of its bottom half missing, surrounded by five lines radiating outwards at regular intervals and a horizontal stroke inside the hollow circle. His right side is equipped with a gauntlet and pauldron, while his left side is covered by a large cream-colored cape that flows down to about his knees, with the modified Ezarith emblem on it. Under the cape, his slimy left arm is maintained in its original blue countenance.
Further below, faulds and greaves cover his waist and legs respectively. Some of the plate armor's edges, as well as his shoulder cape, are decorated with a brilliant blue trim. At his side, a blue scabbard holds a one-handed sword, its hilt shaped into a four-pointed star that closely mirrors that of his emblem, crowned with a sapphire in the middle. The blade of the sword is a translucent blue and only mimics the shape of a blade. In truth, it is part of his original slime body, and can be manipulated freely as such. Reference.
Slot 4: Slime Summer
Eternalis's body loses most of its uncontrollable attributes that usually present him as a sloppy mess, instead hardening into a body type that looks more muscular and chiseled. However, he is still able to modify his body shapes as he usually does. Losing the entirety of his armor, he gains a pair of orange swimming trunks that has a colorful fruity motif printed on them in return. On top of his head, a translucent orange sun visor frames his face well. A pair of bright orange swimming armbands ring his upper arms, though their functionality as flotation devices are usually eschewed, since Eternalis himself is able to swim; they are easily discarded at will. In this state, many of his armaments take on a beach toy-themed shape as well.
Slot 5: Second Skin
This override can only be used when equipped onto Aurora.EXE's base model, and deactivates into the base model when this condition is not met at any moment. In this form, Eternalis's body is reduced into a thin membrane that covers Aurora's entire body from the neck down, underneath her usual bodysuit. Her unstable midsection is intermingled with Eternalis's, tinting it a deep blue. His circular eyes appear on the outside of Aurora's blue visor, from which he is able to view the same things as she does, though this does not obstruct her own vision in any way.
By becoming a hidden protective layer, this form allows Eternalis to protect Aurora from any non-piercing attacks that do not target her head. The recessed cylinders that are normally inset into Aurora's back are replaced with reservoirs of blue slime, from which Eternalis's arms can sprout out, in order to provide Aurora with extra limbs for combat support. He can also augment Aurora's movement, allowing her to perform rapid movements that would normally be beyond her ability, as well as take over the movement on his own, should she become incapacitated herself. The one tradeoff is that Aurora no longer has access to her camouflage processes.
Signature Attacks:
- Passive: Influx Aegis (6 Instances)
| Support Base (20 Heal) | Aqua | 480 SP |
As Eternalis' body is made of viscous slime, his body regenerates damage done to it every once in a while, repairing itself to cope with wounds received during battle. This slime can also break off and restore damage to other entities, if he sees it fit. - Passive: System Proofing
| NC Resistance | 20 PP/80 SP |
As a unified self-repairing system, Eternalis's systems naturally protect themselves from external tampering. This protection applies to the NaviCustomizer systems. - Active: Rapid Sublimation
| Teleport | 2 TCD | 80 SP |
Eternalis' slime liquefies instantly for a brief moment, and his armor vanishes. He then rematerializes elsewhere and rapidly reassembles his armor.
Soul Crosses:
[Soul Cross: Djinni]
(Fire/Shadow, Level 1)
Appearance:
With the brief interactions they had during the battle with the Neo-Shogunate, Eternalis is imbued with Djinni's power in the form of a Soul Cross. The slime body changes drastically as it morphs into molten red magma. Almost all previous armor is lost to the winds, and its previous ambiguous-gender frame from before turns into a much more feminine form. Her head forms a delicate face topped by viscous magma hair that flows down to her back, along with a very prominent cowlick on her left side. Round yellow eyes punctuate the face, along with a nearly transparent "veil" made out of slime. Full breasts and an hourglass figure are dedicated to the midsection, along with shapely legs that end at about her knees. Below that, the chaotic abomination that once dominated her left side now pools plentifully around her legs, mostly consisting of errant tendrils and eyes that seem to have a mind of their own.
Signature Attacks:
[Cross Processor Capacity: 80/80]
- Passive: Alluring Mirage
| Spliced Large Coal/Furnace/Lava Terrain Change | 2 TCD | 80 SP |
Eternalis spreads out her arms, and the magma around her feet explode out in a large circle to form a pool of Lava terrain, expanding her area of efficiency. Beneath Eternalis' own body, a tiny patch of Coal terrain remains, circled by a ring of Furnace terrain to form a sort of island in the middle of the Lava pool.
[Soul Cross: SplashMan]
(Aqua/Guts, Level 1)
Appearance:
Having met SplashMan and forged a friendship with him, Eternalis gains this Soul Cross as proof of their bond. He shrinks down to about 152cm (~5'), and his armor changes accordingly, with his boots changing to be a bit more stocky to match SplashMan's. His humanoid appearance now looks slightly more boyish, thanks to his shrunken size, and his left side changes into an enormous cannon, with several transparent pods containing water visible around its twin barrels. The pods empty themselves whenever Eternalis uses the cannon for an attack, and refill near-instantly.
Signature Attacks:
[Cross Processor Capacity: 80/80]
- Active: Pulse Cannon
| Confusion | 2 TCD | 80 SP |
Loading up a special charge within his gigantic arm cannon, Eternalis unloads a special water pulse attack towards a target. It dissipates before it hits the target, but the splash pattern that results from the attack causes many programs to lose their bearings momentarily, which can be used to gain an advantage over them.
[Soul Cross: Validus]
(Normal/Cursor, Level 1)
Appearance:
With the bonds between Validus and Eternalis now at a higher level, their friendship is now materialized into this Soul Cross. A band of slime solidifies under the surface of his forehead to create a kind of invisible helmet piece. His right eye splits into a medium sized eye and four smaller eyes off to the side, and is dyed red. A red HUD floats in front of the split eye, providing him with wide coverage for visual feedback. His left side bulges out significantly on the shoulder to mimic Validus's shoulderguard, with Eternalis' emblem embedded into it. The rest of the arm tapers down into a grey gunmetal-colored barrel. This barrel can change its shape at will according to gun data loaded into it, similar to Validus's Morph Rifle.
Signature Attacks:
[Cross Processor Capacity: 80/80]
- Passive: Target Lock (2 Instances)
| Take Aim | 20 PP/80 SP |
Eternalis' red HUD over his right eye provides him with accurate targeting information, and amplifies his ability to hit his targets with greater success rates.
[Soul Cross: Rhea]
(Null/Sword, Level 3)
Appearance:
The friendship bond between Eternalis and Rhea is made into material form through this Soul Cross. His viscous slime, formerly blue, now changes into a light purple, and increases its density by about double its original. He gains Rhea's green earpieces, with her emblem etched into them. His head changes to look more like Rhea's, and the jagged teeth that usually line his mouth disappear. The armor that he dons on his right arm changes into a deep purple with green trim, including Rhea's green monitor display. His entire right hand is dyed an even darker purple, along with both of his boots. Meanwhile, his left side, coalesces into a larger sword generator arm, with its blade set permanently on. Unlike Rhea's purely energy-based blade, however, Eternalis' sword arm is a mix of his slime as well as the plasma-like energy.
Signature Attacks:
[Cross Processor Capacity: 160/160]
- Active: Kinetic Generator B
| Gravity | 1 TCD | 40 SP |
Using the sword generator's output, Eternalis alters the energy setting to produce a small but potent charge of directable kinetic energy from the sword arm. With a swipe of his sword, he directs this charge at a target entity or location. This is the attraction variant of the charge.
[li]Active: Bit Crasher
| Null 60 | Break, Slashing, Impact, Seeking | Self-Slow | 3 TCD | 80 SP/40 NP |
The energy sword generator changes Eternalis' sword arm into a bright red color, imbuing it with many defense-crashing properties. Designed to cut through most defensive techniques, armor- or energy-based, the Bit Crasher's powerful slash also allows the user to seek out invisible targets temporarily by way of an enhanced targeting system. However, it is not without its drawbacks, as it takes up a lot of processing power, slowing down its user's movements temporarily.
[li]Active: Kinetic Generator A
| Microburst | 1 TCD | 40 SP |
Using the sword generator's output, Eternalis alters the energy setting to produce a small but potent charge of directable kinetic energy from the sword arm. With a swipe of his sword, he directs this charge at a target entity or location. This is the repulsion variant of the charge.
[Soul Cross: Broadside]
(Elec/Break, Level 1)
Appearance:
A short bout during the battle to defend themselves from the Neo-Shogunate has created a bond between Eternalis and Broadside, with the former receiving power in the form of a Soul Cross. Eternalis' slimy form loses all pretense of trying to mimic the human form, and expands into a gigantic silver blob, almost 5 meters (~16'4") tall. The only prominent features on the enormous blob are his large round grey eyes, his very cheery-looking teethed maw, and four antennae-like growths coming from the side of it, two on either side. Two red circles end each of the antennae growths. Overall, Eternalis in this form looks like a giant disembodied head. Sandwiching this enormous blob is a large box to his left, containing various armaments that mimic Broadside's arsenal, and a thick steel shield to his right side, both of which can swivel about around his body at will, seemingly attached to nothing at all.
Signature Attacks:
[Cross Processor Capacity: 80/80]
- Active: Towering Guard
| 6-Hit Shield | Self-Slow | 3 TCD | 80 SP/40 NP |
Broadside's shield is inherited by Eternalis in this Soul Cross, allowing him to pivot it in most directions in order to stop a variety of attacks. Due to his behemoth size, however, he normally cannot point it towards the ground to protect himself from ground-based attacks.
[Soul Cross: Lyntael]
(Elec/Wind, Level 3)
Appearance:
Having taken on the burdens of a friend, Eternalis takes on Lyntael's power in this Soul Cross. However, there is a slight anomaly in this particular Cross compared to the others--a large portion of its power is built through Aurora's interactions as much as his own with Lyntael. Thus, it takes on some of Aurora's characteristics, and cannot be activated without her presence.
With their bond growing ever closer, the Soul Cross shifts into an advanced form. Eternalis's previous form in this Cross of a petite young girl evolves into a 5' (152cm) tall young woman, with a very light yellow color slime body, giving off a constant, pulsing luminescence. Her arms and legs form slender, feminine human limbs, though the trail of thin slime formed when moving around is more prominent now.
Discarding all of her previous armor, Eternalis gains a bit more back than the cross's previous levels. Her emblem piece embedded into her back changes itself slightly, with Lyntael's sunburst icon being surrounded by a quintet of evenly-spaced blue diamond shapes. The circular indents recessed into her shoulderblades are now replicated in a smaller form on the backs of her hands. Finally, a small yellow capelet is attached above her right shoulder that floats about freely, though with how short it is, it barely goes to cover anything but her collarbone area and a good bit of her upper left arm.
Her long, flowing blob-hair from before is lengthened to about the small of her back, and twirls around in a rough helix pattern to form a loose tail of sorts that freely floats behind her. Sparks can be seen to travel across the hair trails as the helix revolves.
LyntaelCross Eternalis takes on some of the original's personality, in that she presents an external presence that is more outwardly timid than Eternalis's usual when she speaks to others. In contrast, however, she is extremely decisive in the actions that she takes.
Signature Attacks:
[Cross Processor Capacity: 240/240]
- Passive: My Potential is Limitless
| Time Delay(1 Turn): Random(Haste / Accuracy Enhancement / Strengthen 40 / Sig Chill / Glitch x2) | 40 PP/160 SP |
With the electrical energy being integrated more strongly into her body, LyntaelCross Eternalis's excess internal energy reach incredible peaks that are automatically converted by her self-restoration processes into temporary augmentations that manifest after a short delay. Due to the unregulated nature of the Sunseed's influence, the nature of these augmentations are often quite random. There is a small chance that it can go a little haywire, but most of the time, the effects are positive.
-- ... ... ...
-- ... ... ...
[li]Active: My Suffering Retold
| Trigger(Hit by Electric): Counter(Glitch + Hold + Freeze) | Shot-Type | Sacrifice 30HP | 3 TCD | 80 SP/40 NP |
Taking on some of the electrical quirks of the original, LyntaelCross Eternalis isn't quite as susceptible to being inhibited by her own electrical charge. Despite this, disrupting this internal electrical flow can have disastrous consequences, as she takes extra damage from any external electrical attack. In an attempt to resolve the disruption, however, this Cross form takes the path of least resistance and traces back the path to the source of the attack to return the attack. This counterattack takes on the form of a low-energy disruptive EMP burst, which shuts down most enemies' movement briefly.
-- Her mind was completely at a wit's end as terror overtook her situation.
-- She would normally be crying, or pleading, or begging him to let her run away, now, but there was nothing. Just shallow splutters that barely counted as breathing.