APPROVAL
posted in Cross Registration •
3714
Posts
1594
Profile views
0
Followers
0
Following
Operator: Destin Obscura
Bio and Chip List
Homepage
Email
Destin's Chips
Destin's BugFrag Trade
Items
Key
Destin's PET
MetCape
NeoShogunBanner.dat
MetCape
NeoShogunBanner.dat
Subchip
[x4] BookMarks
[x4] Escapes
[x4] MiniEnergyPack [50 HP]
[x3] SmallEnergyPacks [100 HP]
[x4] EnergyPacks [250 HP]
[x4] LargeEnergyPacks [500 HP]
[x4] SPRevive
[x3] Untraps
[x4] Escapes
[x4] MiniEnergyPack [50 HP]
[x3] SmallEnergyPacks [100 HP]
[x4] EnergyPacks [250 HP]
[x4] LargeEnergyPacks [500 HP]
[x4] SPRevive
[x3] Untraps
Unused Subchip
[-]
DragonierMan.EXE
Navi Link
DragonierMan.EXE: 600 HP [Null/Speed: High Gear/Overclock; OmniShoes/Millions/Undershirt]
DragonierMan.EXE: 600 HP [Null/Speed: High Gear/Overclock; OmniShoes/Millions/Undershirt]
Signatures 2400/2480
.GMO
Friendships and Crosses
Magistrate.SP, Suzume.SP, and Aya.SP
SP Link
Magistrate.SP: 150 HP [Null/Team: Tag Along/All for One; Chip Preset/Fly/Second Chance]
Suzume.SP: 150 HP [Null/Team: Tag Along/All for One; Chip Preset/Fly/Second Chance]
Aya.SP: 150 HP [Null/Team: Tag Along/All for One; Chip Preset/Fly/Second Chance]
Magistrate.SP: 150 HP [Null/Team: Tag Along/All for One; Chip Preset/Fly/Second Chance]
Suzume.SP: 150 HP [Null/Team: Tag Along/All for One; Chip Preset/Fly/Second Chance]
Aya.SP: 150 HP [Null/Team: Tag Along/All for One; Chip Preset/Fly/Second Chance]
Chip Folder 30/30
Chip Folder Link
Null
[x1]
Barrier100Protection: Combined Damage of 100 HP
Accuracy: S
Description: Defensive field that prevents damage up to 100HP.
Duration: Until Destroyed
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C [Acc: S; Protection: Combined Damage of 100 HP.]
[x2]
BigHammer1Damage: 160 + Impact + Break
Accuracy: B
Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
Duration: Once
Element: Null
Trader Rank: D [Acc: B; 160 Null Damage + Impact + Break.]
[x1]
BlinderEffect: Blind 1 + To-All-Clause
Accuracy: S
Description: A flash of light blinds all, even you. This reduces all affected character's accuracy by 50%.
Duration: Once
Element: Null
Special: Affects entire field.
Trader Rank: C [Acc: S; Blind1 + To-All-Clause.]
[x3]
BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C [Acc: C; 100 Null Damage + Break + Slashing + Wide Attack; Until Overridden/Broken. Breaks after 2 swings.]
[x1]
CircleGun2Damage: 120 + Seeking
Accuracy: A
Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
Duration: 4 Uses
Element: Null
Trader Rank: B [Acc: A; 120 Null Damage + Seeking; Until Overridden/Broken. Breaks after 4 uses.]
[x1]
DashAttack2Damage: 120 + Impact + LineAttack(5) + Movement
Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.
Trader Rank: C [Acc: C; 120 Null Damage + Impact + LineAttack(5) + Movement.]
[x1]
GoldFistDamage: 180 + Impact + Knockback
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Use four actions to charge to send an entire three punch combo of rocket punches at three separate enemies. Rare
Duration: Until Overridden/Broken. Breaks after 2 swings.
Element: Null
Trader Rank: A [Acc: B; 180 Null Damage + Impact + Knockback. Use 4 actions to charge to send x 3 Fists at x 3 Targets; Until Overridden/Broken. Breaks after 2 uses.]
[x1]
GutImpactDamage: 160 + Impact + Knockback + Break
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B [Acc: B; 160 Null Damage + Impact + Knockback + Break; Until Overridden/Broken. Breaks after 3 uses.]
[x1]
MeteorKnuckle3Damage: 50 + Impact + Break + Knockback + Variable Targeting x 3 Fists
Accuracy: B
Description: Launches a triple rocket punch. Each fist targets separately.
Duration: Once
Element: Null
Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Trader Rank: B [Acc: B; 50 Null Damage + Impact + Break + Knockback + Variable Targeting x 3 Fists.]
[x1]
RageClaw3Damage: 100 + Slashing (Attack) OR 50 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: B [Acc: B / B; 100 Null Damage + Slashing (Attack) OR 50 Null Damage + Impacting (Throw). Until Overridden/Broken. Breaks after 6 uses.]
[x1]
Recover80Recovery: 80 HP
Accuracy: S
Description: Heals 80 HP.
Duration: Once
Element: Null
Trader Rank: C [Acc: S; Recovery 80 HP.]
[x1]
Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A [HP: 180; Acc: B; 100 Null Damage + Long Attack + Slashing / 75 Null Damage + Wide Attack + Slashing.]
[x2]
TankCannon2Damage: 120 / 120 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: C [Acc: A / C; 120 Null Damage / 120 Null Damage + Blast2.]
Aqua
[x1]
AquaDragon2Damage: 150 + Ground Attack + Medium Area Sea Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a WaterDragon that attacks enemies as it glides across the ground. Changes terrain to Sea as it passes.
Duration: Once
Element: Aqua
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C [Acc: C; 150 Aqua Damage + Ground Attack + Medium Area Sea Terrain Change + Terrain Changer.]
[x1]
Blizzard2Damage: 100 + Medium Ice Terrain Change + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of freezing breath. Changes terrain to Ice and has an increased chance to Freeze targets on all forms of Aqua Terrain.
Duration: Once
Element: Aqua.
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: C [Acc: C; 100 Aqua Damage + Ice Panel Change + Cone Attack.]
[x1]
MetaGel2Damage: 130 + Slow + Drop Attack x 3 Targets
Accuracy: B
Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.
Duration: Once
Element: Aqua
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: C [Acc: B; 130 Aqua Damage + Slow + Drop Attack x 3 Targets.]
Fire
[x1]
AtomicHeatBreathDamage: 170 + Large Lava Terrain Change + Extended Cone Attack
Accuracy: C
Description: Blast up to 9 enemies with a cone of fiery breath. Changes terrain to Lava. Rare
Duration: Once
Element: Fire
Trader Rank: A [Acc: C; 170 Fire Damage + Medium Lava Terrain Change + Extended Cone Attack.]
[x1]
HeatDragon2Damage: 150 + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer
Accuracy: C
Description: Summons an EarthDragon that attacks enemies as it glides across the ground. Changes terrain to Lava as it passes.
Duration: Once
Element: Fire
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C [Acc: C; 150 Fire Damage + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer.]
[x1]
Magnum2Damage: 150 + Break + Panel Break x 3 Targets
Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Trader Rank: B [Acc: A; 150 Fire Damage + Break + Panel Break x 3 Targets.]
Wood
[x1]
Boomerang2Damage: 90 + Group Attack (Arc)
Accuracy: B
Description: Throws a boomerang at enemies
Duration: Once
Element: Wood
Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
Trader Rank: C [Acc: B; 90 Wood Damage + Group Attack(Arc).]
[x1]
GaiaBladeDamage: 300 + Slashing
Accuracy: B
Description: Creates a blade of earth energy to cut an enemy. Rare
Duration: Once
Element: Wood
Trader Rank: A [Acc: B; 300 Wood Damage + Slashing.]
[x1]
WoodDragon3Damage: 200 + Ground Attack + Medium Area Grass Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a WoodDragon that attacks enemies as it glides across the ground. Changes terrain to Grass as it passes.
Duration: Once
Element: Wood
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: B [Acc: C; 200 Wood Damage + Ground Attack + Medium Area Grass Terrain Change + Terrain Changer.]
[x1]
WoodPowder2Damage: 90 + Medium Grass Terrain Change + Confusion + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of miasma breath. Changes terrain to Grass and causes confusion on contact.
Duration: Once
Element: Wood
Trader Rank: C [Acc: C; 90 Wood Damage + Grass Terrain Change + Confusion + Cone Attack.]
Elec
[x1]
ElecDragon3Damage: 200 + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a ThunderDragon that attacks enemies as it glides across the ground. Changes terrain to Magnet as it passes.
Duration: Once
Element: Elec
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: B [Acc: C; 200 Elec Damage + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer.]
[x1]
ElecShock2Damage: 100 + Medium Solar Terrain Change + Stun + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of lightning breath that stuns. Changes terrain to Solar.
Duration: Once
Element: Elec
Trader Rank: C [Acc: C; 100 Elec Damage + Solar Panel Change + Stun + Cone Attack.]
[x1]
ThunderBeam3Damage: 120 + Seeking x 3 Targets
Accuracy: A
Description: Shoots three beams of electricity at three different enemies. Pierces Invis.
Duration: Once
Element: Elec
Trader Rank: B [Acc: A; 120 Elec Damage + Seeking x 3 Targets.]
Null
[x1]

Accuracy: S
Description: Defensive field that prevents damage up to 100HP.
Duration: Until Destroyed
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C [Acc: S; Protection: Combined Damage of 100 HP.]
[x2]

Accuracy: B
Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
Duration: Once
Element: Null
Trader Rank: D [Acc: B; 160 Null Damage + Impact + Break.]
[x1]

Accuracy: S
Description: A flash of light blinds all, even you. This reduces all affected character's accuracy by 50%.
Duration: Once
Element: Null
Special: Affects entire field.
Trader Rank: C [Acc: S; Blind1 + To-All-Clause.]
[x3]

Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C [Acc: C; 100 Null Damage + Break + Slashing + Wide Attack; Until Overridden/Broken. Breaks after 2 swings.]
[x1]

Accuracy: A
Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
Duration: 4 Uses
Element: Null
Trader Rank: B [Acc: A; 120 Null Damage + Seeking; Until Overridden/Broken. Breaks after 4 uses.]
[x1]

Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.
Trader Rank: C [Acc: C; 120 Null Damage + Impact + LineAttack(5) + Movement.]
[x1]

Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Use four actions to charge to send an entire three punch combo of rocket punches at three separate enemies. Rare
Duration: Until Overridden/Broken. Breaks after 2 swings.
Element: Null
Trader Rank: A [Acc: B; 180 Null Damage + Impact + Knockback. Use 4 actions to charge to send x 3 Fists at x 3 Targets; Until Overridden/Broken. Breaks after 2 uses.]
[x1]

Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B [Acc: B; 160 Null Damage + Impact + Knockback + Break; Until Overridden/Broken. Breaks after 3 uses.]
[x1]

Accuracy: B
Description: Launches a triple rocket punch. Each fist targets separately.
Duration: Once
Element: Null
Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Trader Rank: B [Acc: B; 50 Null Damage + Impact + Break + Knockback + Variable Targeting x 3 Fists.]
[x1]

Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: B [Acc: B / B; 100 Null Damage + Slashing (Attack) OR 50 Null Damage + Impacting (Throw). Until Overridden/Broken. Breaks after 6 uses.]
[x1]

Accuracy: S
Description: Heals 80 HP.
Duration: Once
Element: Null
Trader Rank: C [Acc: S; Recovery 80 HP.]
[x1]

Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A [HP: 180; Acc: B; 100 Null Damage + Long Attack + Slashing / 75 Null Damage + Wide Attack + Slashing.]
[x2]

Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: C [Acc: A / C; 120 Null Damage / 120 Null Damage + Blast2.]
Aqua
[x1]

Accuracy: C
Description: Summons a WaterDragon that attacks enemies as it glides across the ground. Changes terrain to Sea as it passes.
Duration: Once
Element: Aqua
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C [Acc: C; 150 Aqua Damage + Ground Attack + Medium Area Sea Terrain Change + Terrain Changer.]
[x1]

Accuracy: C
Description: Blast up to 4 enemies with a cone of freezing breath. Changes terrain to Ice and has an increased chance to Freeze targets on all forms of Aqua Terrain.
Duration: Once
Element: Aqua.
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: C [Acc: C; 100 Aqua Damage + Ice Panel Change + Cone Attack.]
[x1]

Accuracy: B
Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.
Duration: Once
Element: Aqua
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: C [Acc: B; 130 Aqua Damage + Slow + Drop Attack x 3 Targets.]
Fire
[x1]

Accuracy: C
Description: Blast up to 9 enemies with a cone of fiery breath. Changes terrain to Lava. Rare
Duration: Once
Element: Fire
Trader Rank: A [Acc: C; 170 Fire Damage + Medium Lava Terrain Change + Extended Cone Attack.]
[x1]

Accuracy: C
Description: Summons an EarthDragon that attacks enemies as it glides across the ground. Changes terrain to Lava as it passes.
Duration: Once
Element: Fire
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C [Acc: C; 150 Fire Damage + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer.]
[x1]

Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Trader Rank: B [Acc: A; 150 Fire Damage + Break + Panel Break x 3 Targets.]
Wood
[x1]

Accuracy: B
Description: Throws a boomerang at enemies
Duration: Once
Element: Wood
Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
Trader Rank: C [Acc: B; 90 Wood Damage + Group Attack(Arc).]
[x1]

Accuracy: B
Description: Creates a blade of earth energy to cut an enemy. Rare
Duration: Once
Element: Wood
Trader Rank: A [Acc: B; 300 Wood Damage + Slashing.]
[x1]

Accuracy: C
Description: Summons a WoodDragon that attacks enemies as it glides across the ground. Changes terrain to Grass as it passes.
Duration: Once
Element: Wood
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: B [Acc: C; 200 Wood Damage + Ground Attack + Medium Area Grass Terrain Change + Terrain Changer.]
[x1]

Accuracy: C
Description: Blast up to 4 enemies with a cone of miasma breath. Changes terrain to Grass and causes confusion on contact.
Duration: Once
Element: Wood
Trader Rank: C [Acc: C; 90 Wood Damage + Grass Terrain Change + Confusion + Cone Attack.]
Elec
[x1]

Accuracy: C
Description: Summons a ThunderDragon that attacks enemies as it glides across the ground. Changes terrain to Magnet as it passes.
Duration: Once
Element: Elec
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: B [Acc: C; 200 Elec Damage + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer.]
[x1]

Accuracy: C
Description: Blast up to 4 enemies with a cone of lightning breath that stuns. Changes terrain to Solar.
Duration: Once
Element: Elec
Trader Rank: C [Acc: C; 100 Elec Damage + Solar Panel Change + Stun + Cone Attack.]
[x1]

Accuracy: A
Description: Shoots three beams of electricity at three different enemies. Pierces Invis.
Duration: Once
Element: Elec
Trader Rank: B [Acc: A; 120 Elec Damage + Seeking x 3 Targets.]
Storage
[x1]
AirRaid3HP: 100
Properties: Normal, Omnishoes, Mobile
Object Damage: 50 + Impact
Damage Method: Telekinesis
Gun Attack Damage: 10 x 20 Shots
Accuracy: A
Description: Summons a fighter plane to strafe your enemies.
Duration: 3 turns or Until destroyed
Element: Null
Trader Rank: B [HP: 100; Acc: A; 10 Null Damage x 20 Shots; 3 Turns or until destroyed.]
[x1]
Asteroid3Damage: 40 x 6 + Drop Attack + Blast Zone
Accuracy: D
Description: The user selects a target, then flaming meteors crash down onto and around them.
Duration: Once
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Special: Blast Zone: The area this chip can target in is the equivalent of a Blast 3 area, centered on the chosen target. It will randomly target anything within this area, including the user if they are in that area. Mass Destruction does not affect Blast Zone's size.
Trader Rank: B [Acc: D; 40 Fire Damage x 6 Attacks + Drop Attack + Blast Zone.]
[x1]
BambooBladeDamage: 100 + Slashing + Long Attack
Accuracy: B
Description: Creates a twin bladed sword imbued with a calming, earthly aura, long enough to effectively use long slashes. Can hit up to 2 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks after 2 swings.
Element: Wood
Trader Rank: B [Acc: B; 100 Wood Damage + Slashing + Long Attack; Until Overridden/Broken. Breaks after 2 swings.]
[x1]
BigCloudDamage: 110 + Wide Attack + Drop Attack
Accuracy: C
Description: Cloud moves up and down three enemies, raining on them for two turns. Enemies can move out from under it if possible.
Duration: Two turns
Element: Aqua
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: B [Acc: C; 110 Aqua Damage + Wide Attack + Drop Attack; Duration: 2 Turns.]
[x1]
BugRiseSwordEffect: Adds Slashing, Glitch, LifeSword Range to Buster Attacks
Accuracy: Buster Accuracy = B
Description: Allows the user to attack with a large, bugged sword, powered by the buster. It may be charged like a regular buster, but requires 3 uses to do so. Rare
Duration: 6 uses
Element: Null
Special: Overrides Buster.
Trader Rank: A [Acc: B; Overrides Buster: Adds Slashing, Glitch, LifeSword Range to Buster Attacks. Charging: 3 uses; Until Overridden/Broken. Breaks after 6 uses.
[x1]
ElecPlusStatus: Elec Element UP x2, Not Stackable
Accuracy: S
Description: Adds +100% Source damage to all hits of an Elec Element attack chip, before any external environment-related or target-related damage modifiers apply. Not compatible with any other source modifiers, except innate elemental bonus, which applies after the effects of this chip. Rare
Duration: Once
Element: Elec
Trader Rank: A [Acc: S; Elec Element UP x2, Not Stackable.]
[x1]
ElecPulse3Damage: 140 + Seeking + Glitch + Cone Attack'
Accuracy: C
Description: Blast up to 4 enemies with a cone of electromagnetic waves that disrupts invisibility and causes glitches.
Duration: Once
Element: Elec
Special: Close range only.
Trader Rank: B [Acc: C; 140 Elec Damage + Seeking + Glitch + Cone Attack.]
[x1]
GigaEnergyBombDamage: 80 x 3 + Blast1
Accuracy: C
Description: A powerful bomb that hits three times
Duration: Once
Element: Null
Trader Rank: B [Acc: C; 80 Null Damage x 3 Hits + Blast1.]
[x1]
MoonRay3Damage: 140 + Lunar Drain
Accuracy: A
Description: Fires a ray of lunar energy at an enemy.
Duration: Once
Element: Null
Special: Lunar Drain: Removes the target's outermost defense layer, even if it wouldn't normally be removed by this attack. Nullifies any counterattacks from that defense. Still triggers other defenses' counterattacks, if applicable.
Trader Rank: B [Acc: A; 140 Null Damage + Lunar Drain.]
[x1]
Navi+30Status: Buster Attack +30
Accuracy: S
Description: Adds 30 Damage to all Buster Shots for 1 use, and 120 to all Charged Shots for 3 uses.
Duration: 18 Uses or until overridden.
Element: Null
Trader Rank: B [Acc: S; Status: Buster Attack +30. Until Overridden/Broken. Breaks after 18 uses.]
[x1]
RedFruit3Recovery: 200 HP
Accuracy: S
Description: Places a large red apple at a random spot on the field. The first person to attack the apple (Enemy or ally) will recover 200 HP.
Duration: Once
Element: Null
Trader Rank: B [Acc: S; Places a large red apple at a random spot on the field. The first person to attack the apple (Enemy or ally) will recover 200 HP.]

Properties: Normal, Omnishoes, Mobile
Object Damage: 50 + Impact
Damage Method: Telekinesis
Gun Attack Damage: 10 x 20 Shots
Accuracy: A
Description: Summons a fighter plane to strafe your enemies.
Duration: 3 turns or Until destroyed
Element: Null
Trader Rank: B [HP: 100; Acc: A; 10 Null Damage x 20 Shots; 3 Turns or until destroyed.]
[x1]

Accuracy: D
Description: The user selects a target, then flaming meteors crash down onto and around them.
Duration: Once
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Special: Blast Zone: The area this chip can target in is the equivalent of a Blast 3 area, centered on the chosen target. It will randomly target anything within this area, including the user if they are in that area. Mass Destruction does not affect Blast Zone's size.
Trader Rank: B [Acc: D; 40 Fire Damage x 6 Attacks + Drop Attack + Blast Zone.]
[x1]

Accuracy: B
Description: Creates a twin bladed sword imbued with a calming, earthly aura, long enough to effectively use long slashes. Can hit up to 2 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks after 2 swings.
Element: Wood
Trader Rank: B [Acc: B; 100 Wood Damage + Slashing + Long Attack; Until Overridden/Broken. Breaks after 2 swings.]
[x1]

Accuracy: C
Description: Cloud moves up and down three enemies, raining on them for two turns. Enemies can move out from under it if possible.
Duration: Two turns
Element: Aqua
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: B [Acc: C; 110 Aqua Damage + Wide Attack + Drop Attack; Duration: 2 Turns.]
[x1]

Accuracy: Buster Accuracy = B
Description: Allows the user to attack with a large, bugged sword, powered by the buster. It may be charged like a regular buster, but requires 3 uses to do so. Rare
Duration: 6 uses
Element: Null
Special: Overrides Buster.
Trader Rank: A [Acc: B; Overrides Buster: Adds Slashing, Glitch, LifeSword Range to Buster Attacks. Charging: 3 uses; Until Overridden/Broken. Breaks after 6 uses.
[x1]

Accuracy: S
Description: Adds +100% Source damage to all hits of an Elec Element attack chip, before any external environment-related or target-related damage modifiers apply. Not compatible with any other source modifiers, except innate elemental bonus, which applies after the effects of this chip. Rare
Duration: Once
Element: Elec
Trader Rank: A [Acc: S; Elec Element UP x2, Not Stackable.]
[x1]

Accuracy: C
Description: Blast up to 4 enemies with a cone of electromagnetic waves that disrupts invisibility and causes glitches.
Duration: Once
Element: Elec
Special: Close range only.
Trader Rank: B [Acc: C; 140 Elec Damage + Seeking + Glitch + Cone Attack.]
[x1]

Accuracy: C
Description: A powerful bomb that hits three times
Duration: Once
Element: Null
Trader Rank: B [Acc: C; 80 Null Damage x 3 Hits + Blast1.]
[x1]

Accuracy: A
Description: Fires a ray of lunar energy at an enemy.
Duration: Once
Element: Null
Special: Lunar Drain: Removes the target's outermost defense layer, even if it wouldn't normally be removed by this attack. Nullifies any counterattacks from that defense. Still triggers other defenses' counterattacks, if applicable.
Trader Rank: B [Acc: A; 140 Null Damage + Lunar Drain.]
[x1]

Accuracy: S
Description: Adds 30 Damage to all Buster Shots for 1 use, and 120 to all Charged Shots for 3 uses.
Duration: 18 Uses or until overridden.
Element: Null
Trader Rank: B [Acc: S; Status: Buster Attack +30. Until Overridden/Broken. Breaks after 18 uses.]
[x1]

Accuracy: S
Description: Places a large red apple at a random spot on the field. The first person to attack the apple (Enemy or ally) will recover 200 HP.
Duration: Once
Element: Null
Trader Rank: B [Acc: S; Places a large red apple at a random spot on the field. The first person to attack the apple (Enemy or ally) will recover 200 HP.]
Unused Chip Folder 40
Bugfrags: 193 BF
Faction Points: 90 FP
Zenny: 67,040z
Bounty:ForestDragon3 (ForestDragon) - 4 Kills
Posts made by Azureink
RE: Students Questionable Activities Breed Violence
Zenny: 49,040z + 18,000z = 67,040z
DragonierMan listened attentively as Prose laid out her deal, though keeping it vague enough for security sake. He nodded along, understanding the gist of the situation, but not planning on diving deeper than she was comfortable. He was just having a friendly conversation and wasn't here to interrogate her after all.
When she turned the conversation from herself to the dragoniers, Drago sat up a little. "As you are no doubt aware, we are members of the Neo-Shogunate faction. My Lord Operator wishes us to eventually create a stable and threat-free area for all Navis, operated or no, to be able to live in peace. Right now we are gathering resources to upgrade ourselves to be stronger for when the next mission comes. If our efforts here happen to remove future threats, than we get two birds with one stone."
He then swung his legs down from the log, stood up, and stretched a little. There was a little creak and pop from his back and he sighed in relief as he worked out the stress. The then turned to Prose. "Thank you for the gift and entertainment. Take a moment to rest while we guard you. Once you are ready to go on your way, we'll also head out."
The dragoniers would wait around, checking themselves and their equipment, and making any further small-talk with Prose, before heading out for more fighting. Assuming fighting didn't bring themselves to their corner of the woods.
Status
DragonierMan.EXE: 600/600 HP [Null/Speed: High Gear/Overclock; OmniShoes/Millions/Undershirt.]
Magistrate.SP: 150/150 HP [Null/Team: Tag Along/All for One; Fly/Second Chance/Chip Preset:
BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #1.]
Suzume.SP: 150/150 HP [Null/Team: Tag Along/All for One; Fly/Second Chance/Chip Preset:
BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #2.]
Aya.SP: 150/150 HP [Null/Team: Tag Along/All for One; Fly/Second Chance/Chip Preset:
BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #3.]
[Bounty: ForestDragon3 (ForestDragon): 4 Kills.]
[Requesting Battle 4.]
posted in Dentech Chaos Net •
DragonierMan listened attentively as Prose laid out her deal, though keeping it vague enough for security sake. He nodded along, understanding the gist of the situation, but not planning on diving deeper than she was comfortable. He was just having a friendly conversation and wasn't here to interrogate her after all.
When she turned the conversation from herself to the dragoniers, Drago sat up a little. "As you are no doubt aware, we are members of the Neo-Shogunate faction. My Lord Operator wishes us to eventually create a stable and threat-free area for all Navis, operated or no, to be able to live in peace. Right now we are gathering resources to upgrade ourselves to be stronger for when the next mission comes. If our efforts here happen to remove future threats, than we get two birds with one stone."
He then swung his legs down from the log, stood up, and stretched a little. There was a little creak and pop from his back and he sighed in relief as he worked out the stress. The then turned to Prose. "Thank you for the gift and entertainment. Take a moment to rest while we guard you. Once you are ready to go on your way, we'll also head out."
The dragoniers would wait around, checking themselves and their equipment, and making any further small-talk with Prose, before heading out for more fighting. Assuming fighting didn't bring themselves to their corner of the woods.
Status
DragonierMan.EXE: 600/600 HP [Null/Speed: High Gear/Overclock; OmniShoes/Millions/Undershirt.]
Magistrate.SP: 150/150 HP [Null/Team: Tag Along/All for One; Fly/Second Chance/Chip Preset:

Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #1.]
Suzume.SP: 150/150 HP [Null/Team: Tag Along/All for One; Fly/Second Chance/Chip Preset:

Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #2.]
Aya.SP: 150/150 HP [Null/Team: Tag Along/All for One; Fly/Second Chance/Chip Preset:

Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #3.]
[Bounty: ForestDragon3 (ForestDragon): 4 Kills.]
[Requesting Battle 4.]
RE: Students Questionable Activities Breed Violence
Bugfrags: 156 BF + 37 BF = 193 BF
Faction Points: 90 FP
Zenny: 40,040z + 9,000z = 49,040z
Bounty:ForestDragon3 (ForestDragon) - 3 Kills + 1 Kills = 4 Kills
Receive Battlechip:
GigaEnergyBombDamage: 80 x 3 + Blast1
Accuracy: C
Description: A powerful bomb that hits three times
Duration: Once
Element: Null
Trader Rank: B.
---
Bugfrags: 193 BF
Faction Points: 90 FP
Zenny: 49,040z
Bounty:ForestDragon3 (ForestDragon) - 4 Kills
Battlechip:
GigaEnergyBombDamage: 80 x 3 + Blast1
Accuracy: C
Description: A powerful bomb that hits three times
Duration: Once
Element: Null
Trader Rank: B.
As Prose commented on DragonierMan's interior nice-guyness under his not-nice-guyness exterior, he snorted a cloud of steam from his nostrils. He also stood a little taller and puffed out his chest. Clearly he was just trying to keep up the act. The big softy.
The gang watched as Prose hopped around and "fed" the various viruses Easter treats. The fact that she seemed to know where she was cramming those treats was a little disconcerting. Not only that, but her fear of the viruses, even this deep, was almost non-existent. She was also able to "cloak" Mystery Datas. It just raised further questions about where she came from and who she was working for. GNA probably.
But those questions could wait, as there was a battle to wage... after the viruses were ready that is.
~One Battle Later.~
The battle seemed like a sugar-crazy dream. The viruses were all gummed up and off their game as they were quickly, efficiently, and luckily swept aside in a matter of moments by the dragoniers' teamwork. As Prose came off her perch at the end to compliment on the battle, Aya tried to look aloof and cool. She swept a bang away from with her hand and smirked, then stretched out that hand, palm up, and leaned towards Prose to accept the chocolate reward. "Yeah, that was no big deal. We are professionals after all."
Suzume rolled her eyes and took the little chocolate rabbit in a fancy waistcoat. "Aww, how cute! He's all dressed up for the holidays. Be a shame to ruin such a handsome visage," she cooed over the chocolate figurine as she began to unwrap the foil with a hungry look in her eyes and a little drool coming out of the corner of her mouth.
Magistrate accepted the chocolate treat and immediately digitized the thing into a chip, which she stored up her sleeve. She had a "daughter" who might like it. Drago noticed this and handed his over to Magi. "For the kids." Magi nodded and stored the second one in her sleeves.
Drago then turned to Prose. "Stay and chat a little. Please. We don't get much interaction with Navis on the battlefield." He walked over to one of the nearby trees, drawing his big sword, and quickly struck the tree down with his blade. It fell into the clearing and crashed nearby where they stood, so they could go and sit on it.
"So, Prose was it? Do you work for the GNA or some other connected company? We don't see many people with your set of skills out here," he asked matter-of-factly as he took a seat on the felled log. As Suzume and Aya had their mouths full enjoying their snacks and were unable to comment. Magi sighed and produced a large rucksack to clean up the battlefield. She glided along silently as she placed the rewards in her bag, opening up the untrapped PMD.
[NC Program: Millions]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
posted in Dentech Chaos Net •
Faction Points: 90 FP
Zenny: 40,040z + 9,000z = 49,040z
Bounty:ForestDragon3 (ForestDragon) - 3 Kills + 1 Kills = 4 Kills
Receive Battlechip:

Accuracy: C
Description: A powerful bomb that hits three times
Duration: Once
Element: Null
Trader Rank: B.
---
Bugfrags: 193 BF
Faction Points: 90 FP
Zenny: 49,040z
Bounty:ForestDragon3 (ForestDragon) - 4 Kills
Battlechip:

Accuracy: C
Description: A powerful bomb that hits three times
Duration: Once
Element: Null
Trader Rank: B.
As Prose commented on DragonierMan's interior nice-guyness under his not-nice-guyness exterior, he snorted a cloud of steam from his nostrils. He also stood a little taller and puffed out his chest. Clearly he was just trying to keep up the act. The big softy.
The gang watched as Prose hopped around and "fed" the various viruses Easter treats. The fact that she seemed to know where she was cramming those treats was a little disconcerting. Not only that, but her fear of the viruses, even this deep, was almost non-existent. She was also able to "cloak" Mystery Datas. It just raised further questions about where she came from and who she was working for. GNA probably.
But those questions could wait, as there was a battle to wage... after the viruses were ready that is.
~One Battle Later.~
The battle seemed like a sugar-crazy dream. The viruses were all gummed up and off their game as they were quickly, efficiently, and luckily swept aside in a matter of moments by the dragoniers' teamwork. As Prose came off her perch at the end to compliment on the battle, Aya tried to look aloof and cool. She swept a bang away from with her hand and smirked, then stretched out that hand, palm up, and leaned towards Prose to accept the chocolate reward. "Yeah, that was no big deal. We are professionals after all."
Suzume rolled her eyes and took the little chocolate rabbit in a fancy waistcoat. "Aww, how cute! He's all dressed up for the holidays. Be a shame to ruin such a handsome visage," she cooed over the chocolate figurine as she began to unwrap the foil with a hungry look in her eyes and a little drool coming out of the corner of her mouth.
Magistrate accepted the chocolate treat and immediately digitized the thing into a chip, which she stored up her sleeve. She had a "daughter" who might like it. Drago noticed this and handed his over to Magi. "For the kids." Magi nodded and stored the second one in her sleeves.
Drago then turned to Prose. "Stay and chat a little. Please. We don't get much interaction with Navis on the battlefield." He walked over to one of the nearby trees, drawing his big sword, and quickly struck the tree down with his blade. It fell into the clearing and crashed nearby where they stood, so they could go and sit on it.
"So, Prose was it? Do you work for the GNA or some other connected company? We don't see many people with your set of skills out here," he asked matter-of-factly as he took a seat on the felled log. As Suzume and Aya had their mouths full enjoying their snacks and were unable to comment. Magi sighed and produced a large rucksack to clean up the battlefield. She glided along silently as she placed the rewards in her bag, opening up the untrapped PMD.
[NC Program: Millions]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
RE: Students Questionable Activities Breed Violence
The four warriors drifted through the dark and spooky woods for a spell, before movement caught at the corners of their eyes. With practiced restraint, they didn't immediately jerk their heads to face the potential threat. Like trained hunters, they didn't want to give away that they noticed anything immediately. However, their eyes did try to follow the movement without moving their heads too much. Their eyes also darted around every few moments to quickly scan for anything else, before attempting to travel back to the one they were following, but sometimes losing track of the movement. Whatever it was, it was moving along an encircling intercept course.
And it looked like they would meet that creature in a clearing, as the woods parted to reveal a blasted hellscape. The trees and ground in the area were broken, scorched, and corrupted, as if a malicious force had descended upon the forest and destroyed it - not unlike what happens when the dragoniers leave a battlefield.
And their next victims would be another group of viruses, clustered in a battered and weathered rocky formation of jagged, highly-magnetic stones. However, this group was actually kind of interesting. The wind demons and the shielded turrets had counters to the preferred opening salvo that the dragoniers had become accustomed to using: bombarding ground targets from High Altitude. The Tempests could better avoid longer ranged attacks with their wind storms and the IronWalls could angle their heavy iron shields towards the sky. Also they had lots of area-affecting attacks. The dragoniers might need to split up and attack from odd angles to get the advantage.
As they were quickly exchanging strategies over their internal communications as they readied for battle, a new wrinkle entered the scene: Prose, the Delivery Bunny, had suddenly appeared! Was that the flittering shadow in the forest that they had tracking?
The diminutive woman skidded to a halt between the two opposing sides, brandishing her Easter basket and her spunky attitude. She temporarily halted the battle before it had a chance to start, so she could dispense her gifts, and then move to a safer spot to watch the battle. The dragoniers glanced for a moment at the ghostly, painted Purple Mystery Data, and then back at Prose as she talked. Yes, they could enjoy chocolate. But what about the viruses?
"Yeah, no one tagging along today. And yes, we can enjoy chocolate. Although unlike some navis we don't NEED to eat," Aya commented to Prose. Suzume nodded. "You should offer some to those viruses over there too," she said, pointing out the group of viruses. "We can wait for them to enjoy a festive treat before we get to fighting." DragonierMan frowned for a moment at this comment, before crossing his arms and giving a nod. He would be thoughtful for the holidays and let them enjoy a Last Meal before they were locked in combat.
Assuming the viruses took the offer, the dragoniers would wait for Prose to dispense chocolate to everyone, and then enjoy a few minutes of peace with the holiday treat. Once everyone was done ready, the two sides would square off again.
Drago summoned his own PotDragon in front of him, placed both of his hands against the urn, and pushed. The intricately-carved ceramic vase tipped over and thudded onto the blackened soil, releasing the creature inside. A powerful ForestDragon roared as it slithered out of its home and charged the viruses grouped up upon the craggy outcrop of magnetic stones. The smell of wet earth and dried leaves filled the air as a field of grass flowed out around the dragon like water with each step it took. It trailed all the way over to the outcropping and crashed into the bedrock like a wave of green, chomping and thrashing like some great crocodile breaching out of a river to snag its prey in its massive jaws.
Magistrate, Suzume, and Aya took the chance from the opening distraction to raise their defenses and teleport away. Magistrate appeared high above the ground, hefting a huge triple-barreled gun, and aiming down at the enemies below. She didn't want to get her hands dirty in the brawl that would follow, and she had a plan to deal with some of them. Her wings shimmered, like the air around her, in a multi-colored hue as her armor and barrier were covered in a rainbow of defenses. Her wings counterbalanced the heft of her weapon, keeping her steady as she marked the two IronWalls and the ForestDragon3 for deletion.
Suzu and Aya had taken to either cardinal point at the extreme left and extreme right of the battlefield respectively. Their forms shimmered similarly to Magi as they slowly materialized into view. As they became more solid, they each were holding a long-barreled cannon. They shouldered their weapons and each took aim towards the Tempest on their side. The idea was to split them up so they could only focus on one of them at a time. Baiting them with a weapon that they were most likely to dodge, even as they switched to single-shot, high-accuracy mode.
Drago took the time to disappear just as the three others opened fired on their chosen targets. Smoke and flame belched from the barrels of Magi's gun as white-hot shells bursted forth and screamed down upon the heaviest viruses from above. The shells seared through the space the viruses occupied, piercing through and cratering the ground beneath. Similarly, the twins' cannons roared with their own ardor as they discharged their payload, detonating outward in a raucous display of power. Their shots tearing through the air toward their foes.
The three then dropped their firearms onto the ground, spent, and drew their swords. They raised their blades in a guarded stance, their wings spreading out to give them access to a quick burst of evasion when needed, to help them change direction on a dime when the enemy retaliated.
Meanwhile, Drago had reappeared behind the outcropping of rock, the opposite direction from where his PotDragon had charged from. His body vibrated and heated the air, shimmering like a desert mirage, as he partially solidified. However, that was short lived, as he quickly charged directly into the back of the virus horde (assuming anyone was still there). His body went into Overclock as he plowed right through the enemy lines, creating a mach cone of solid energy in front of him like a battering ram. He flew across the field and into the forest, causing more wanton destruction.
posted in Dentech Chaos Net •
And it looked like they would meet that creature in a clearing, as the woods parted to reveal a blasted hellscape. The trees and ground in the area were broken, scorched, and corrupted, as if a malicious force had descended upon the forest and destroyed it - not unlike what happens when the dragoniers leave a battlefield.
And their next victims would be another group of viruses, clustered in a battered and weathered rocky formation of jagged, highly-magnetic stones. However, this group was actually kind of interesting. The wind demons and the shielded turrets had counters to the preferred opening salvo that the dragoniers had become accustomed to using: bombarding ground targets from High Altitude. The Tempests could better avoid longer ranged attacks with their wind storms and the IronWalls could angle their heavy iron shields towards the sky. Also they had lots of area-affecting attacks. The dragoniers might need to split up and attack from odd angles to get the advantage.
As they were quickly exchanging strategies over their internal communications as they readied for battle, a new wrinkle entered the scene: Prose, the Delivery Bunny, had suddenly appeared! Was that the flittering shadow in the forest that they had tracking?
The diminutive woman skidded to a halt between the two opposing sides, brandishing her Easter basket and her spunky attitude. She temporarily halted the battle before it had a chance to start, so she could dispense her gifts, and then move to a safer spot to watch the battle. The dragoniers glanced for a moment at the ghostly, painted Purple Mystery Data, and then back at Prose as she talked. Yes, they could enjoy chocolate. But what about the viruses?
"Yeah, no one tagging along today. And yes, we can enjoy chocolate. Although unlike some navis we don't NEED to eat," Aya commented to Prose. Suzume nodded. "You should offer some to those viruses over there too," she said, pointing out the group of viruses. "We can wait for them to enjoy a festive treat before we get to fighting." DragonierMan frowned for a moment at this comment, before crossing his arms and giving a nod. He would be thoughtful for the holidays and let them enjoy a Last Meal before they were locked in combat.
Assuming the viruses took the offer, the dragoniers would wait for Prose to dispense chocolate to everyone, and then enjoy a few minutes of peace with the holiday treat. Once everyone was done ready, the two sides would square off again.
Drago summoned his own PotDragon in front of him, placed both of his hands against the urn, and pushed. The intricately-carved ceramic vase tipped over and thudded onto the blackened soil, releasing the creature inside. A powerful ForestDragon roared as it slithered out of its home and charged the viruses grouped up upon the craggy outcrop of magnetic stones. The smell of wet earth and dried leaves filled the air as a field of grass flowed out around the dragon like water with each step it took. It trailed all the way over to the outcropping and crashed into the bedrock like a wave of green, chomping and thrashing like some great crocodile breaching out of a river to snag its prey in its massive jaws.
Magistrate, Suzume, and Aya took the chance from the opening distraction to raise their defenses and teleport away. Magistrate appeared high above the ground, hefting a huge triple-barreled gun, and aiming down at the enemies below. She didn't want to get her hands dirty in the brawl that would follow, and she had a plan to deal with some of them. Her wings shimmered, like the air around her, in a multi-colored hue as her armor and barrier were covered in a rainbow of defenses. Her wings counterbalanced the heft of her weapon, keeping her steady as she marked the two IronWalls and the ForestDragon3 for deletion.
Suzu and Aya had taken to either cardinal point at the extreme left and extreme right of the battlefield respectively. Their forms shimmered similarly to Magi as they slowly materialized into view. As they became more solid, they each were holding a long-barreled cannon. They shouldered their weapons and each took aim towards the Tempest on their side. The idea was to split them up so they could only focus on one of them at a time. Baiting them with a weapon that they were most likely to dodge, even as they switched to single-shot, high-accuracy mode.
Drago took the time to disappear just as the three others opened fired on their chosen targets. Smoke and flame belched from the barrels of Magi's gun as white-hot shells bursted forth and screamed down upon the heaviest viruses from above. The shells seared through the space the viruses occupied, piercing through and cratering the ground beneath. Similarly, the twins' cannons roared with their own ardor as they discharged their payload, detonating outward in a raucous display of power. Their shots tearing through the air toward their foes.
The three then dropped their firearms onto the ground, spent, and drew their swords. They raised their blades in a guarded stance, their wings spreading out to give them access to a quick burst of evasion when needed, to help them change direction on a dime when the enemy retaliated.
Meanwhile, Drago had reappeared behind the outcropping of rock, the opposite direction from where his PotDragon had charged from. His body vibrated and heated the air, shimmering like a desert mirage, as he partially solidified. However, that was short lived, as he quickly charged directly into the back of the virus horde (assuming anyone was still there). His body went into Overclock as he plowed right through the enemy lines, creating a mach cone of solid energy in front of him like a battering ram. He flew across the field and into the forest, causing more wanton destruction.
Summary (Turn 1)
Actions
Action Count 1
D1:
WoodDragon3Damage: 200 + Ground Attack + Medium Area Grass Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a WoodDragon that attacks enemies as it glides across the ground. Changes terrain to Grass as it passes.
Duration: Once
Element: Wood
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: B: 200 + Ground Attack + 25% Grass Terrain Change + Terrain Changer (Acc: C) Target: IronWall A, IronWall B, and any other enemies nearby.
M1:Magistrate's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Center - High Altitude.
S1: Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Extreme Left of Battlefield.
A1: Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Extreme Right of Battlefield.
Action Count 2
D2: DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Behind the Back of the Stone area.
M2: All for One:
Magnum2Damage: 150 + Break + Panel Break x 3 Targets
Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Trader Rank: B: 150 + Break + Panel Break x 3 Targets (Acc: A) Target: IronWall A, IronWall B, and ForestDragon3.
S2: All for One:
TankCannon2Damage: 120 / 120 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: C: 120 / 120 + Blast 2 (Acc: A / C) #1. [Acc: A Mode]. Target: Tempest A.
A2: All for One:
TankCannon2Damage: 120 / 120 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: C: 120 / 120 + Blast 2 (Acc: A / C) #2. [Acc: A Mode]. Target: Tempest B.
Action Count 3
D3:
DashAttack2Damage: 120 + Impact + LineAttack(5) + Movement
Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.
Trader Rank: C: 120 + Impact + LineAttack(5) + Movement (Acc: C) Target: IronWall A, IronWall B, ForestDragon3, and anyone else in the line. +High Gear +Overclock.
( D4: --> ) M3: Dodge.
( D5: --> ) S3: Dodge.
( D6: --> ) A3: Dodge.
Action Count 4
[N/A]
Action Count 5
[N/A]
Action Count 6
[N/A]
Action Count 1
D1:

Accuracy: C
Description: Summons a WoodDragon that attacks enemies as it glides across the ground. Changes terrain to Grass as it passes.
Duration: Once
Element: Wood
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: B: 200 + Ground Attack + 25% Grass Terrain Change + Terrain Changer (Acc: C) Target: IronWall A, IronWall B, and any other enemies nearby.
M1:Magistrate's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Center - High Altitude.
S1: Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Extreme Left of Battlefield.
A1: Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Extreme Right of Battlefield.
Action Count 2
D2: DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Behind the Back of the Stone area.
M2: All for One:

Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Trader Rank: B: 150 + Break + Panel Break x 3 Targets (Acc: A) Target: IronWall A, IronWall B, and ForestDragon3.
S2: All for One:

Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: C: 120 / 120 + Blast 2 (Acc: A / C) #1. [Acc: A Mode]. Target: Tempest A.
A2: All for One:

Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: C: 120 / 120 + Blast 2 (Acc: A / C) #2. [Acc: A Mode]. Target: Tempest B.
Action Count 3
D3:

Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.
Trader Rank: C: 120 + Impact + LineAttack(5) + Movement (Acc: C) Target: IronWall A, IronWall B, ForestDragon3, and anyone else in the line. +High Gear +Overclock.
( D4: --> ) M3: Dodge.
( D5: --> ) S3: Dodge.
( D6: --> ) A3: Dodge.
Action Count 4
[N/A]
Action Count 5
[N/A]
Action Count 6
[N/A]
Other Effects
DragonierMan
Null/Speed
HP: 600/600
1. DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Magistrate
Null/Team
HP: 150/150
1. Magistrate's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip:
BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #1.
Suzume
Null/Team
HP: 150/150
1. Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip:
BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #2.
Aya
Null/Team
HP: 150/150
1. Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip:
BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #3.
Null/Speed
HP: 600/600
1. DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Magistrate
Null/Team
HP: 150/150
1. Magistrate's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip:

Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #1.
Suzume
Null/Team
HP: 150/150
1. Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip:

Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #2.
Aya
Null/Team
HP: 150/150
1. Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip:

Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #3.
RE: Students Questionable Activities Breed Violence
Bugfrags: 114 BF + 42 BF = 156 BF
Faction Points: 90 FP
Zenny: 32,840z + 7,200z = 40,040z
Bounty:ForestDragon3 (ForestDragon) - 2 Kills + 1 Kills = 3 Kills
Receive Battlechip:
RedFruit3Recovery: 200 HP
Accuracy: S
Description: Places a large red apple at a random spot on the field. The first person to attack the apple (Enemy or ally) will recover 200 HP.
Duration: Once
Element: Null
Trader Rank: B.
---
Bugfrags: 156 BF
Faction Points: 90 FP
Zenny: 40,040z
Bounty:ForestDragon3 (ForestDragon) - 3 Kills
Battlechip:
RedFruit3Recovery: 200 HP
Accuracy: S
Description: Places a large red apple at a random spot on the field. The first person to attack the apple (Enemy or ally) will recover 200 HP.
Duration: Once
Element: Null
Trader Rank: B
The dragoniers waved to the Swordy3 as it faded away with a warrior's salute. They then took a moment to scoop up the rewards into sacks, keeping an eye on the treeline as they went. Eventually they were ready to continue, gliding silently into the dark and spooky forest for another hunt.
Status
DragonierMan.EXE: 600/600 HP [Null/Speed: High Gear/Overclock; OmniShoes/Millions/Undershirt.]
Magistrate.SP: 150/150 HP [Null/Team: Tag Along/All for One; Fly/Second Chance/Chip Preset:
BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #1.]
Suzume.SP: 150/150 HP [Null/Team: Tag Along/All for One; Fly/Second Chance/Chip Preset:
BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #2.]
Aya.SP: 150/150 HP [Null/Team: Tag Along/All for One; Fly/Second Chance/Chip Preset:
BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #3.]
[Bounty: ForestDragon3 (ForestDragon): 3 Kills.]
[Requesting Battle 3.]
posted in Dentech Chaos Net •
Faction Points: 90 FP
Zenny: 32,840z + 7,200z = 40,040z
Bounty:ForestDragon3 (ForestDragon) - 2 Kills + 1 Kills = 3 Kills
Receive Battlechip:

Accuracy: S
Description: Places a large red apple at a random spot on the field. The first person to attack the apple (Enemy or ally) will recover 200 HP.
Duration: Once
Element: Null
Trader Rank: B.
---
Bugfrags: 156 BF
Faction Points: 90 FP
Zenny: 40,040z
Bounty:ForestDragon3 (ForestDragon) - 3 Kills
Battlechip:

Accuracy: S
Description: Places a large red apple at a random spot on the field. The first person to attack the apple (Enemy or ally) will recover 200 HP.
Duration: Once
Element: Null
Trader Rank: B
The dragoniers waved to the Swordy3 as it faded away with a warrior's salute. They then took a moment to scoop up the rewards into sacks, keeping an eye on the treeline as they went. Eventually they were ready to continue, gliding silently into the dark and spooky forest for another hunt.
Status
DragonierMan.EXE: 600/600 HP [Null/Speed: High Gear/Overclock; OmniShoes/Millions/Undershirt.]
Magistrate.SP: 150/150 HP [Null/Team: Tag Along/All for One; Fly/Second Chance/Chip Preset:

Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #1.]
Suzume.SP: 150/150 HP [Null/Team: Tag Along/All for One; Fly/Second Chance/Chip Preset:

Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #2.]
Aya.SP: 150/150 HP [Null/Team: Tag Along/All for One; Fly/Second Chance/Chip Preset:

Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #3.]
[Bounty: ForestDragon3 (ForestDragon): 3 Kills.]
[Requesting Battle 3.]
RE: Students Questionable Activities Breed Violence
"Leave the Armadill to run. Go after that Kilbo! I will finish the Apple," DragonierMan commanded as he teleported into melee with the AppleSamu. His defenses refreshed with a flash of light, and he raised his fists. The energy pooled up from his emblem, spread through his arms, and moved into his fists. His gauntlets expanded and glowed gold. He got ready to punch the heck out of the Applesamu.
The Swordy3, Magistrate, Suzume, and Aya all teleported/flew towards the hiding Kilbo, swords gleaming. And they began to chase the Kilbo around the battlefield, slashing and stabbing and attempting to bludgeon the virus as it popped in and out of the forest. They tried to use their numbers, like a pack of hounds, to surround the Kilbo. They split up multiple times and tried to out-flank the slippery enemy. Somewhere along the line the three dragoniers left their broken swords embeddened in the ground or in the foliage and equipped hammers. Swinging and slamming them into various locations.
Drago began throwing hands at the AppleSamu. His fists, shining gold, thrusted into the enemy zone again and again. Giving the virus the one-two punch. He gave a quick jab to the center to pop up the head, then tried to uppercut the bulb of the flower. He stepped around his opponent, trying to keep his opponent hedged in, and paying attention entirely to him.
posted in Dentech Chaos Net •
The Swordy3, Magistrate, Suzume, and Aya all teleported/flew towards the hiding Kilbo, swords gleaming. And they began to chase the Kilbo around the battlefield, slashing and stabbing and attempting to bludgeon the virus as it popped in and out of the forest. They tried to use their numbers, like a pack of hounds, to surround the Kilbo. They split up multiple times and tried to out-flank the slippery enemy. Somewhere along the line the three dragoniers left their broken swords embeddened in the ground or in the foliage and equipped hammers. Swinging and slamming them into various locations.
Drago began throwing hands at the AppleSamu. His fists, shining gold, thrusted into the enemy zone again and again. Giving the virus the one-two punch. He gave a quick jab to the center to pop up the head, then tried to uppercut the bulb of the flower. He stepped around his opponent, trying to keep his opponent hedged in, and paying attention entirely to him.
Summary (Turn 3)
Actions
Action Count 1
D1: DragonierMan's Aegis 3 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Into melee range of AppleSamu.
Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A 1: *Free Action Teleport: Target: Self. Teleport to within LongSword distance of Kilbo.
Attack: LongSword (Acc: B; 100 Null Damage + Long Attack + Slashing). Target: Kilbo.
M1:Magistrate's Aegis 3 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Into melee range of Kilbo.
S1: Suzume's Aegis 3 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Into melee range of Kilbo.
A1: Aya's Aegis 3 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Into melee range of Kilbo.
Action Count 2
D2:
GoldFistDamage: 180 + Impact + Knockback
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Use four actions to charge to send an entire three punch combo of rocket punches at three separate enemies. Rare
Duration: Until Overridden/Broken. Breaks after 2 swings.
Element: Null
Trader Rank: A: 180 + Impact + Knockback (Acc: B) Target: AppleSamu. 1/2 Uses Remaining.
Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A 2: Attack: LongSword (Acc: B; 100 Null Damage + Long Attack + Slashing). Target: Kilbo.
M2: Chip Preset [SP]:
BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C: 100 + Break + Slashing + Wide Attack (Acc: B) #1. Target: AppleSamu3. 0/2 Uses Remaining. Broken!
S2: Chip Preset [SP]:
BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C: 100 + Break + Slashing + Wide Attack (Acc: B) #2. Target: AppleSamu3. 0/2 Uses Remaining. Broken!
A2: Chip Preset [SP]:
BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C: 100 + Break + Slashing + Wide Attack (Acc: B) #3. Target: AppleSamu3. 0/2 Uses Remaining. Broken!
Action Count 3
D3:
GoldFistDamage: 180 + Impact + Knockback
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Use four actions to charge to send an entire three punch combo of rocket punches at three separate enemies. Rare
Duration: Until Overridden/Broken. Breaks after 2 swings.
Element: Null
Trader Rank: A: 180 + Impact + Knockback (Acc: B) Target: AppleSamu. 0/2 Uses Remaining. Broken!
( D4: --> ) M3: All for One:
GutImpactDamage: 160 + Impact + Knockback + Break
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B: 160 + Impact + Knockback + Break (Acc: B) Target: Kilbo. 2/3 Uses Remaining.
( D5: --> ) S3: All for One:
BigHammer1Damage: 160 + Impact + Break
Accuracy: B
Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
Duration: Once
Element: Null
Trader Rank: D: 160 + Impact + Break (Acc: B) #1 Target: Kilbo.
( D6: --> ) A3: All for One:
BigHammer1Damage: 160 + Impact + Break
Accuracy: B
Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
Duration: Once
Element: Null
Trader Rank: D: 160 + Impact + Break (Acc: B) #2 Target: Kilbo.
Action Count 4
[N/A]
Action Count 5
[N/A]
Action Count 6
[N/A]
Action Count 1
D1: DragonierMan's Aegis 3 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Into melee range of AppleSamu.

Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A 1: *Free Action Teleport: Target: Self. Teleport to within LongSword distance of Kilbo.
Attack: LongSword (Acc: B; 100 Null Damage + Long Attack + Slashing). Target: Kilbo.
M1:Magistrate's Aegis 3 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Into melee range of Kilbo.
S1: Suzume's Aegis 3 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Into melee range of Kilbo.
A1: Aya's Aegis 3 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Into melee range of Kilbo.
Action Count 2
D2:

Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Use four actions to charge to send an entire three punch combo of rocket punches at three separate enemies. Rare
Duration: Until Overridden/Broken. Breaks after 2 swings.
Element: Null
Trader Rank: A: 180 + Impact + Knockback (Acc: B) Target: AppleSamu. 1/2 Uses Remaining.

Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A 2: Attack: LongSword (Acc: B; 100 Null Damage + Long Attack + Slashing). Target: Kilbo.
M2: Chip Preset [SP]:

Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C: 100 + Break + Slashing + Wide Attack (Acc: B) #1. Target: AppleSamu3. 0/2 Uses Remaining. Broken!
S2: Chip Preset [SP]:

Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C: 100 + Break + Slashing + Wide Attack (Acc: B) #2. Target: AppleSamu3. 0/2 Uses Remaining. Broken!
A2: Chip Preset [SP]:

Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C: 100 + Break + Slashing + Wide Attack (Acc: B) #3. Target: AppleSamu3. 0/2 Uses Remaining. Broken!
Action Count 3
D3:

Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Use four actions to charge to send an entire three punch combo of rocket punches at three separate enemies. Rare
Duration: Until Overridden/Broken. Breaks after 2 swings.
Element: Null
Trader Rank: A: 180 + Impact + Knockback (Acc: B) Target: AppleSamu. 0/2 Uses Remaining. Broken!
( D4: --> ) M3: All for One:

Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B: 160 + Impact + Knockback + Break (Acc: B) Target: Kilbo. 2/3 Uses Remaining.
( D5: --> ) S3: All for One:

Accuracy: B
Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
Duration: Once
Element: Null
Trader Rank: D: 160 + Impact + Break (Acc: B) #1 Target: Kilbo.
( D6: --> ) A3: All for One:

Accuracy: B
Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
Duration: Once
Element: Null
Trader Rank: D: 160 + Impact + Break (Acc: B) #2 Target: Kilbo.
Action Count 4
[N/A]
Action Count 5
[N/A]
Action Count 6
[N/A]
Other Effects
DragonierMan
Null/Speed
HP: 600/600
1. DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [1 TCD].
2. DragonierMan's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [2 TCD].
3. DragonierMan's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A
HP: 180/180
Magistrate
Null/Team
HP: 150/150
1. Magistrate's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [1 TCD].
2. Magistrate's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [2 TCD].
3. Chip Preset [SP]:
BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C: 100 + Break + Slashing + Wide Attack (Acc: B) #1. 1/2 Uses Remaining.
4. Magistrate's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
5.
GutImpactDamage: 160 + Impact + Knockback + Break
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B. 2/3 Uses Remaing.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip:
BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #1.
Suzume
Null/Team
HP: 150/150
1. Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [1 TCD].
2. Suzume's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [2 TCD].
3. Chip Preset [SP]:
BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C: 100 + Break + Slashing + Wide Attack (Acc: B) #2. 1/2 Uses Remaining.
4. Suzume's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip:
BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #2.
Aya
Null/Team
HP: 150/150
1. Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [1 TCD].
2. Aya's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [2 TCD].
3. Chip Preset [SP]:
BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C: 100 + Break + Slashing + Wide Attack (Acc: B) #3. 1/2 Uses Remaining.
4. Aya's Aegis 3 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip:
BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #3.
Null/Speed
HP: 600/600
1. DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [1 TCD].
2. DragonierMan's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [2 TCD].
3. DragonierMan's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A
HP: 180/180
Magistrate
Null/Team
HP: 150/150
1. Magistrate's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [1 TCD].
2. Magistrate's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [2 TCD].
3. Chip Preset [SP]:

Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C: 100 + Break + Slashing + Wide Attack (Acc: B) #1. 1/2 Uses Remaining.
4. Magistrate's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
5.

Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B. 2/3 Uses Remaing.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip:

Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #1.
Suzume
Null/Team
HP: 150/150
1. Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [1 TCD].
2. Suzume's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [2 TCD].
3. Chip Preset [SP]:

Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C: 100 + Break + Slashing + Wide Attack (Acc: B) #2. 1/2 Uses Remaining.
4. Suzume's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip:

Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #2.
Aya
Null/Team
HP: 150/150
1. Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [1 TCD].
2. Aya's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [2 TCD].
3. Chip Preset [SP]:

Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C: 100 + Break + Slashing + Wide Attack (Acc: B) #3. 1/2 Uses Remaining.
4. Aya's Aegis 3 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip:

Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #3.
RE: Students Questionable Activities Breed Violence
"I got the Armadill and the Dragon, go after the Apple," DragonierMan stated to his fellow warriors. "And watch out for the trees." The Kilbo was still lurking below.
In a few wavy shimmers of energy, the four dragoniers appeared near the ground. Floating above the messed-up forest floor. Drago was near the upended Armadill, and the other three got into melee range of the closed-up AppleSamu3, heavy swords drawn.
Drago lined himself up with the ForestDragon3 and then plowed through the area that the Armadill inhabited with a blast of energy. He was like a cannonball crashing through trees and viruses alike, encased in a ball of solid energy. He Overclocked his wings and zoomed off into the forest, smashing through anything in his way.
Magistrate, Suzume, and Aya raised their swords above their heads and then brought them down in great axe-swings. They were chopping wood. Wood viruses.
They then shifted to defensive stances and looked to see if enemies would come from the trees. Trying to dodge away from any enemy attacks that came their way. It is possible that the AppleSamu3 survived, so they would also need to pay attention to its attacks.
Drago then summoned a helper in the form of a teleporting, sword-wielding knight. The dragonslayer went directly after the ForestDragon3 with its longsword. It stabbed at the heart of evil again and again.
posted in Dentech Chaos Net •
In a few wavy shimmers of energy, the four dragoniers appeared near the ground. Floating above the messed-up forest floor. Drago was near the upended Armadill, and the other three got into melee range of the closed-up AppleSamu3, heavy swords drawn.
Drago lined himself up with the ForestDragon3 and then plowed through the area that the Armadill inhabited with a blast of energy. He was like a cannonball crashing through trees and viruses alike, encased in a ball of solid energy. He Overclocked his wings and zoomed off into the forest, smashing through anything in his way.
Magistrate, Suzume, and Aya raised their swords above their heads and then brought them down in great axe-swings. They were chopping wood. Wood viruses.
They then shifted to defensive stances and looked to see if enemies would come from the trees. Trying to dodge away from any enemy attacks that came their way. It is possible that the AppleSamu3 survived, so they would also need to pay attention to its attacks.
Drago then summoned a helper in the form of a teleporting, sword-wielding knight. The dragonslayer went directly after the ForestDragon3 with its longsword. It stabbed at the heart of evil again and again.
Summary (Turn 2)
Actions
Action Count 1
D1: DragonierMan's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: To the side of Armadill3, lining up with the ForestDragon3.
M1:Magistrate's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: In melee with AppleSamu3.
S1: Suzume's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: In melee with AppleSamu3.
A1: Aya's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: In melee with AppleSamu3.
Action Count 2
D2:
DashAttack2Damage: 120 + Impact + LineAttack(5) + Movement
Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.
Trader Rank: C: 120 + Impact + LineAttack(5) + Movement (Acc: C) Target: Armadill3, ForestDragon3, and anyone else in the line. +High Gear +Overclock.
M2: Chip Preset [SP]:
BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C: 100 + Break + Slashing + Wide Attack (Acc: B) #1. Target: AppleSamu3. 1/2 Uses Remaining.
S2: Chip Preset [SP]:
BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C: 100 + Break + Slashing + Wide Attack (Acc: B) #2. Target: AppleSamu3. 1/2 Uses Remaining.
A2: Chip Preset [SP]:
BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C: 100 + Break + Slashing + Wide Attack (Acc: B) #3. Target: AppleSamu3. 1/2 Uses Remaining.
Action Count 3
D3:
Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A: 180HP Virus: 100 + Long + Slash, 75 + Wide + Slash / 3 Action (Acc: B)
Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A 1: *Free Action Teleport: Target: Self. Teleport to within LongSword distance of ForestDragon3.
Attack: LongSword (Acc: B; 100 Null Damage + Long Attack + Slashing). Target: ForestDragon3.
( D4: --> ) M3: Dodge.
( D5: --> ) S3: Dodge.
( D6: --> ) A3: Dodge.
Action Count 4
Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A 2: Attack: LongSword (Acc: B; 100 Null Damage + Long Attack + Slashing). Target: ForestDragon3.
Action Count 5
[N/A]
Action Count 6
[N/A]
Action Count 1
D1: DragonierMan's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: To the side of Armadill3, lining up with the ForestDragon3.
M1:Magistrate's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: In melee with AppleSamu3.
S1: Suzume's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: In melee with AppleSamu3.
A1: Aya's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: In melee with AppleSamu3.
Action Count 2
D2:

Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.
Trader Rank: C: 120 + Impact + LineAttack(5) + Movement (Acc: C) Target: Armadill3, ForestDragon3, and anyone else in the line. +High Gear +Overclock.
M2: Chip Preset [SP]:

Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C: 100 + Break + Slashing + Wide Attack (Acc: B) #1. Target: AppleSamu3. 1/2 Uses Remaining.
S2: Chip Preset [SP]:

Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C: 100 + Break + Slashing + Wide Attack (Acc: B) #2. Target: AppleSamu3. 1/2 Uses Remaining.
A2: Chip Preset [SP]:

Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C: 100 + Break + Slashing + Wide Attack (Acc: B) #3. Target: AppleSamu3. 1/2 Uses Remaining.
Action Count 3
D3:

Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A: 180HP Virus: 100 + Long + Slash, 75 + Wide + Slash / 3 Action (Acc: B)

Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A 1: *Free Action Teleport: Target: Self. Teleport to within LongSword distance of ForestDragon3.
Attack: LongSword (Acc: B; 100 Null Damage + Long Attack + Slashing). Target: ForestDragon3.
( D4: --> ) M3: Dodge.
( D5: --> ) S3: Dodge.
( D6: --> ) A3: Dodge.
Action Count 4

Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A 2: Attack: LongSword (Acc: B; 100 Null Damage + Long Attack + Slashing). Target: ForestDragon3.
Action Count 5
[N/A]
Action Count 6
[N/A]
Other Effects
DragonierMan
Null/Speed
HP: 600/600
1. DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [2 TCD].
2. DragonierMan's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A
HP: 180/180
Magistrate
Null/Team
HP: 150/150
1. Magistrate's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [2 TCD].
2. Magistrate's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
3. Chip Preset [SP]:
BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C: 100 + Break + Slashing + Wide Attack (Acc: B) #1. 1/2 Uses Remaining.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip:
BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #1.
Suzume
Null/Team
HP: 150/150
1. Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [2 TCD].
2. Suzume's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
3. Chip Preset [SP]:
BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C: 100 + Break + Slashing + Wide Attack (Acc: B) #2. 1/2 Uses Remaining.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip:
BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #2.
Aya
Null/Team
HP: 150/150
1. Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [2 TCD].
2. Aya's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
3. Chip Preset [SP]:
BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C: 100 + Break + Slashing + Wide Attack (Acc: B) #3. 1/2 Uses Remaining.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip:
BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #3.
Null/Speed
HP: 600/600
1. DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [2 TCD].
2. DragonierMan's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A
HP: 180/180
Magistrate
Null/Team
HP: 150/150
1. Magistrate's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [2 TCD].
2. Magistrate's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
3. Chip Preset [SP]:

Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C: 100 + Break + Slashing + Wide Attack (Acc: B) #1. 1/2 Uses Remaining.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip:

Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #1.
Suzume
Null/Team
HP: 150/150
1. Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [2 TCD].
2. Suzume's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
3. Chip Preset [SP]:

Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C: 100 + Break + Slashing + Wide Attack (Acc: B) #2. 1/2 Uses Remaining.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip:

Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #2.
Aya
Null/Team
HP: 150/150
1. Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [2 TCD].
2. Aya's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
3. Chip Preset [SP]:

Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C: 100 + Break + Slashing + Wide Attack (Acc: B) #3. 1/2 Uses Remaining.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip:

Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #3.
RE: Students Questionable Activities Breed Violence
"They look like mostly grounders. Let's take to the air thin their numbers from above. Target the Kilbo and the two MegaBunnys first. I'll go after the Armadill or AppleSamu. Whichever one gives me an opening," DragonierMan stated to the group, after everyone gave each other a once over. He then folded his wings around himself, vanishing as if he stepped through a hidden doorway in the forest, and appeared again high above the canopy. An icy sheen crackled over Magistrate's hands as she disappeared in a cloud of watery mist, appearing high above the battlefield with wings spread wide. Suzume caught on fire and seemed to burn up and disappear in front of the enemy, air-bursting into the sky far above with a loud boom. Aya looked like she got struck by an errant lightning bolt, before appearing in a sparkling static field well above the enemy. Everyone clad in heavy shimmering fields that bent light, and layered in dragon scales.
Drago waited and watched from above, waiting for the Armadill3 or AppleSamu3 to clad themselves in a protective IronBody, before unleashing a rain of rocket fists upon one of them. It was like his armored gauntlets disconnected from his body and rocketed down on jet engines, before his bare hands regrew the gauntlets as if being dipped in liquid metal. The rocket gauntlets formed into mighty fists as they approached, ready to pummel the defenses of the virus of choice into smithereens.
Meanwhile ice-blue blobs of gelatin, red-hot high-caliber missiles, and yellow-white jagged lightning bolts rained down from the trio of dragoniers flying high above. Everything was aimed at the bushy Kilbo and the two giant MegaBunnys as they teleported and hopped around. They were very evasive targets, so the dragoniers were taking a saturation-level-bombardment approach, blanketing the battlefield with miniature explosions and pock marks.
Then the four flapped their wings and began to evade in their own zig-zagging flight pattern. Dodging and weaving through the air as the enemies below would look to the sky and try to knock them down. Flying in circles above them.
posted in Dentech Chaos Net •
Drago waited and watched from above, waiting for the Armadill3 or AppleSamu3 to clad themselves in a protective IronBody, before unleashing a rain of rocket fists upon one of them. It was like his armored gauntlets disconnected from his body and rocketed down on jet engines, before his bare hands regrew the gauntlets as if being dipped in liquid metal. The rocket gauntlets formed into mighty fists as they approached, ready to pummel the defenses of the virus of choice into smithereens.
Meanwhile ice-blue blobs of gelatin, red-hot high-caliber missiles, and yellow-white jagged lightning bolts rained down from the trio of dragoniers flying high above. Everything was aimed at the bushy Kilbo and the two giant MegaBunnys as they teleported and hopped around. They were very evasive targets, so the dragoniers were taking a saturation-level-bombardment approach, blanketing the battlefield with miniature explosions and pock marks.
Then the four flapped their wings and began to evade in their own zig-zagging flight pattern. Dodging and weaving through the air as the enemies below would look to the sky and try to knock them down. Flying in circles above them.
Summary (Turn 1)
Actions
Action Count 1
D1: DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: High Altitude.
M1:Magistrate's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: High Altitude.
S1: Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: High Altitude.
A1: Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: High Altitude.
Action Count 2
D2:
MeteorKnuckle3Damage: 50 + Impact + Break + Knockback + Variable Targeting x 3 Fists
Accuracy: B
Description: Launches a triple rocket punch. Each fist targets separately.
Duration: Once
Element: Null
Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Trader Rank: B: 50 + Impact + Break + Knockback + Variable Targeting x 3 Fists (Acc: B) Target: All three Fists to Armadill3 if attacking OR AppleSamu3 if not attacking.
M2: All for One:
MetaGel2Damage: 130 + Slow + Drop Attack x 3 Targets
Accuracy: B
Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.
Duration: Once
Element: Aqua
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: C: 130 + Slow + Drop Attack x 3 Targets (Acc: B) Target: Kilbo, MegaBunny A, MegaBunny B.
S2: All for One:
Magnum2Damage: 150 + Break + Panel Break x 3 Targets
Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Trader Rank: B: 150 + Break + Panel Break x 3 Targets (Acc: A) Target: Kilbo, MegaBunny A, MegaBunny B.
A2: All for One:
ThunderBeam3Damage: 120 + Seeking x 3 Targets
Accuracy: A
Description: Shoots three beams of electricity at three different enemies. Pierces Invis.
Duration: Once
Element: Elec
Trader Rank: B: 120 + Seeking x 3 Targets (Acc: A) Target: Kilbo, MegaBunny A, MegaBunny B.
Action Count 3
D3: Dodge.
( D4: --> ) M3: Dodge.
( D5: --> ) S3: Dodge.
( D6: --> ) A3: Dodge.
Action Count 4
[N/A]
Action Count 5
[N/A]
Action Count 6
[N/A]
Action Count 1
D1: DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: High Altitude.
M1:Magistrate's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: High Altitude.
S1: Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: High Altitude.
A1: Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: High Altitude.
Action Count 2
D2:

Accuracy: B
Description: Launches a triple rocket punch. Each fist targets separately.
Duration: Once
Element: Null
Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Trader Rank: B: 50 + Impact + Break + Knockback + Variable Targeting x 3 Fists (Acc: B) Target: All three Fists to Armadill3 if attacking OR AppleSamu3 if not attacking.
M2: All for One:

Accuracy: B
Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.
Duration: Once
Element: Aqua
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: C: 130 + Slow + Drop Attack x 3 Targets (Acc: B) Target: Kilbo, MegaBunny A, MegaBunny B.
S2: All for One:

Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Trader Rank: B: 150 + Break + Panel Break x 3 Targets (Acc: A) Target: Kilbo, MegaBunny A, MegaBunny B.
A2: All for One:

Accuracy: A
Description: Shoots three beams of electricity at three different enemies. Pierces Invis.
Duration: Once
Element: Elec
Trader Rank: B: 120 + Seeking x 3 Targets (Acc: A) Target: Kilbo, MegaBunny A, MegaBunny B.
Action Count 3
D3: Dodge.
( D4: --> ) M3: Dodge.
( D5: --> ) S3: Dodge.
( D6: --> ) A3: Dodge.
Action Count 4
[N/A]
Action Count 5
[N/A]
Action Count 6
[N/A]
Other Effects
DragonierMan
Null/Speed
HP: 600/600
1. DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Magistrate
Null/Team
HP: 150/150
1. Magistrate's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip:
BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #1.
Suzume
Null/Team
HP: 150/150
1. Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip:
BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #2.
Aya
Null/Team
HP: 150/150
1. Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip:
BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #3.
Null/Speed
HP: 600/600
1. DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Magistrate
Null/Team
HP: 150/150
1. Magistrate's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip:

Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #1.
Suzume
Null/Team
HP: 150/150
1. Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip:

Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #2.
Aya
Null/Team
HP: 150/150
1. Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip:

Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #3.
RE: Students Questionable Activities Breed Violence
Zenny: 11,840z+ 21,000z = 32,840z
The dragoniers took the time to scoop up the zenny into sacks. The damaged spooky terrain around them currently free of danger for the moment. When they had finished, they would move on.
Status
DragonierMan.EXE: 600/600 HP [Null/Speed: High Gear/Overclock; OmniShoes/Millions/Undershirt.]
Magistrate.SP: 150/150 HP [Null/Team: Tag Along/All for One; Fly/Second Chance/Chip Preset:
BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #1.]
Suzume.SP: 150/150 HP [Null/Team: Tag Along/All for One; Fly/Second Chance/Chip Preset:
BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #2.]
Aya.SP: 150/150 HP [Null/Team: Tag Along/All for One; Fly/Second Chance/Chip Preset:
BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #3.]
[Bounty: ForestDragon3 (ForestDragon): 2 Kills.]
[Requesting Battle 2.]
posted in Dentech Chaos Net •
The dragoniers took the time to scoop up the zenny into sacks. The damaged spooky terrain around them currently free of danger for the moment. When they had finished, they would move on.
Status
DragonierMan.EXE: 600/600 HP [Null/Speed: High Gear/Overclock; OmniShoes/Millions/Undershirt.]
Magistrate.SP: 150/150 HP [Null/Team: Tag Along/All for One; Fly/Second Chance/Chip Preset:

Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #1.]
Suzume.SP: 150/150 HP [Null/Team: Tag Along/All for One; Fly/Second Chance/Chip Preset:

Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #2.]
Aya.SP: 150/150 HP [Null/Team: Tag Along/All for One; Fly/Second Chance/Chip Preset:

Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #3.]
[Bounty: ForestDragon3 (ForestDragon): 2 Kills.]
[Requesting Battle 2.]
RE: Students Questionable Activities Breed Violence
Bugfrags: 72 + 42 = 114 BF
Zenny: 6,440z + 5,400z = 11,840z
Bounty: ForestDragon3 (ForestDragon) - 1 Kills + 1 = 2 Kills
As the dragoniers gathered up the rewards, DragonierMan brought forward a key ring and used one of his keys to Untrap and open the PMD.
[Subchip Folder: [x3] Untraps.]
[NC Programs: Millions - Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.]
[Use Untrap on PMD and open it.]
[Subchip Folder: [x2] Untraps.]
posted in Dentech Chaos Net •
Zenny: 6,440
Bounty: ForestDragon3 (ForestDragon) - 1 Kills + 1 = 2 Kills
As the dragoniers gathered up the rewards, DragonierMan brought forward a key ring and used one of his keys to Untrap and open the PMD.
[Subchip Folder: [x3] Untraps.]
[NC Programs: Millions - Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.]
[Use Untrap on PMD and open it.]
[Subchip Folder: [x2] Untraps.]