It felt like an eternity as the four warriors drifted through the dark and spooky woods with Prose, continuing to answer her questions. "It would be impossible to clear viruses from any Net," DragonierMan informed Prose. "And not all viruses are hostile anyways. So, we are constructing sanctuaries in defensible areas of the Net."
More movement caught their eyes, and Prose gave warning. She moved away to a better viewpoint, as the battlers stepped forward. Their wings extended as they got ready for another fight.
"I'll take the first shot. Magistrate, you deal with the ForestDragon3. Suzume and Aya deal with the Sniper towers. Then go after targets of opportunity," Drago commanded his forces.
All four vanished and tried to appear above the metal roof, wings beating to keep them aloft once materialized. Their armored scales hardened and shimmering barriers appeared around them. Drago was directly center of the battlefield, making him a prime target in the vision of everyone there. The other three were spread around, and attempted to be above their primary targets.
"Go great dragon of thunder! Make this field of iron into their tomb!" Drago said as a giant ornate pot appeared in his hands. He then dropped it onto the metal roof and caused it to spill out as a dangerous serpent beast of crackling electricity. Lightning ripped from its jowls as it slithered across the roof, chomping on whatever was in its path. It made a beeline first to the loud and very visible Gabyoall3, roaring all the while as it closed in on it like a hungry crocodile.
"Commencing attack," Magi said as she brought out the heavy ordinance and began blasting down at the ForestDragon3 and its pot. The kickback and autotargeting of her Magnum2 caused her second and third shot to veer offcourse and go after Sniper A and Sniper B. Red-hot shells clanking on the Metal flooring of the Roof as she blasted away at the three viruses, their heavy bullets rocketing towards their immobile enemies.
"Hey those are our prey!" Suzu shouted at Magi as crackling energy welled within her gauntleted hands. "If that is how we're playing this, Aya full spread!" she called out as she unleashed her own attacks. Lightning blasted across the sky and towards the Metal Roof as Suzu unleashed booming beams of thunderous might at her Sniper A target, as well as both Aya's Sniper B target and Magi's ForestDragon3. The ThunderBeam3 ripped across the battlefield, jagged and twisting this way and that, seeking out its targets. The Metal Roof would conduct hundreds, if not thousands of volts from this thunderstorm.
"Right behind you!" Aya shouted out into the once stillness of the quiet forest, but now a loud and raucous battle. With the thunderstorm came rain. And with the rain came hail. And with the hail came huge dropplets of gooey MetaGel2. They fell upon the Snipers and ForestDragon, trying to chill them to the core, and gum them up with their sticky slime residue.
The four Dragoniers then took on defensive flight paths as they scanned the battlefield for counter attacks. Weaving through the thunderstorm above the Metal Roof. And trying not to be struck by bullets, bombs, whirlwinds, and colliding viruses.
posted in Dentech Chaos Net •
More movement caught their eyes, and Prose gave warning. She moved away to a better viewpoint, as the battlers stepped forward. Their wings extended as they got ready for another fight.
"I'll take the first shot. Magistrate, you deal with the ForestDragon3. Suzume and Aya deal with the Sniper towers. Then go after targets of opportunity," Drago commanded his forces.
All four vanished and tried to appear above the metal roof, wings beating to keep them aloft once materialized. Their armored scales hardened and shimmering barriers appeared around them. Drago was directly center of the battlefield, making him a prime target in the vision of everyone there. The other three were spread around, and attempted to be above their primary targets.
"Go great dragon of thunder! Make this field of iron into their tomb!" Drago said as a giant ornate pot appeared in his hands. He then dropped it onto the metal roof and caused it to spill out as a dangerous serpent beast of crackling electricity. Lightning ripped from its jowls as it slithered across the roof, chomping on whatever was in its path. It made a beeline first to the loud and very visible Gabyoall3, roaring all the while as it closed in on it like a hungry crocodile.
"Commencing attack," Magi said as she brought out the heavy ordinance and began blasting down at the ForestDragon3 and its pot. The kickback and autotargeting of her Magnum2 caused her second and third shot to veer offcourse and go after Sniper A and Sniper B. Red-hot shells clanking on the Metal flooring of the Roof as she blasted away at the three viruses, their heavy bullets rocketing towards their immobile enemies.
"Hey those are our prey!" Suzu shouted at Magi as crackling energy welled within her gauntleted hands. "If that is how we're playing this, Aya full spread!" she called out as she unleashed her own attacks. Lightning blasted across the sky and towards the Metal Roof as Suzu unleashed booming beams of thunderous might at her Sniper A target, as well as both Aya's Sniper B target and Magi's ForestDragon3. The ThunderBeam3 ripped across the battlefield, jagged and twisting this way and that, seeking out its targets. The Metal Roof would conduct hundreds, if not thousands of volts from this thunderstorm.
"Right behind you!" Aya shouted out into the once stillness of the quiet forest, but now a loud and raucous battle. With the thunderstorm came rain. And with the rain came hail. And with the hail came huge dropplets of gooey MetaGel2. They fell upon the Snipers and ForestDragon, trying to chill them to the core, and gum them up with their sticky slime residue.
The four Dragoniers then took on defensive flight paths as they scanned the battlefield for counter attacks. Weaving through the thunderstorm above the Metal Roof. And trying not to be struck by bullets, bombs, whirlwinds, and colliding viruses.
Summary (Turn 1)
Actions
Action Count 1
D1: DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Above the center of the Metal Roof .
M1:Magistrate's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Above ForestDragon3 on Metal Roof.
S1: Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Above Sniper A turret on Metal Roof.
A1: Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Above Sniper B turret on Metal Roof.
Action Count 2
D2: ElecDragon3Damage: 200 + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a ThunderDragon that attacks enemies as it glides across the ground. Changes terrain to Magnet as it passes.
Duration: Once
Element: Elec
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: B: 200 + Ground Attack + 25% Magnet Terrain Change + Terrain Changer (Acc: C) Target: Anything on the Metal Terrain it can reach, starting with the Gabyoall3.
M2: All for One: Magnum2Damage: 150 + Break + Panel Break x 3 Targets
Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Trader Rank: B: 150 + Break + Panel Break x 3 Targets (Acc: A) Target: ForestDragon3, Sniper A, and Sniper B.
S2: All for One: ThunderBeam3Damage: 120 + Seeking x 3 Targets
Accuracy: A
Description: Shoots three beams of electricity at three different enemies. Pierces Invis.
Duration: Once
Element: Elec
Trader Rank: B: 120 + Seeking x 3 Targets (Acc: A) Target: Sniper A, Sniper B, and ForestDragon3.
A2: All for One: MetaGel2Damage: 130 + Slow + Drop Attack x 3 Targets
Accuracy: B
Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.
Duration: Once
Element: Aqua
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: C: 130 + Slow + Drop Attack x 3 Targets (Acc: B) Target: Sniper B, Sniper A, and ForestDragon3.
(If any targets are eliminated before attack, retarget to Magnoid, and Gabyoall3 in that order.)
Action Count 3
D3: Dodge.
( D4: --> ) M3: Dodge.
( D5: --> ) S3: Dodge.
( D6: --> ) A3: Dodge.
Action Count 4
[N/A]
Action Count 5
[N/A]
Action Count 6
[N/A]
Action Count 1
D1: DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Above the center of the Metal Roof .
M1:Magistrate's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Above ForestDragon3 on Metal Roof.
S1: Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Above Sniper A turret on Metal Roof.
A1: Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Above Sniper B turret on Metal Roof.
Action Count 2
D2: ElecDragon3Damage: 200 + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a ThunderDragon that attacks enemies as it glides across the ground. Changes terrain to Magnet as it passes.
Duration: Once
Element: Elec
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: B: 200 + Ground Attack + 25% Magnet Terrain Change + Terrain Changer (Acc: C) Target: Anything on the Metal Terrain it can reach, starting with the Gabyoall3.
M2: All for One: Magnum2Damage: 150 + Break + Panel Break x 3 Targets
Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Trader Rank: B: 150 + Break + Panel Break x 3 Targets (Acc: A) Target: ForestDragon3, Sniper A, and Sniper B.
S2: All for One: ThunderBeam3Damage: 120 + Seeking x 3 Targets
Accuracy: A
Description: Shoots three beams of electricity at three different enemies. Pierces Invis.
Duration: Once
Element: Elec
Trader Rank: B: 120 + Seeking x 3 Targets (Acc: A) Target: Sniper A, Sniper B, and ForestDragon3.
A2: All for One: MetaGel2Damage: 130 + Slow + Drop Attack x 3 Targets
Accuracy: B
Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.
Duration: Once
Element: Aqua
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: C: 130 + Slow + Drop Attack x 3 Targets (Acc: B) Target: Sniper B, Sniper A, and ForestDragon3.
(If any targets are eliminated before attack, retarget to Magnoid, and Gabyoall3 in that order.)
Action Count 3
D3: Dodge.
( D4: --> ) M3: Dodge.
( D5: --> ) S3: Dodge.
( D6: --> ) A3: Dodge.
Action Count 4
[N/A]
Action Count 5
[N/A]
Action Count 6
[N/A]
Other Effects
DragonierMan
Null/Speed
HP: 600/600
1. DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Magistrate
Null/Team
HP: 150/150
1. Magistrate's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #1.
Suzume
Null/Team
HP: 150/150
1. Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #2.
Aya
Null/Team
HP: 150/150
1. Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #3.
Null/Speed
HP: 600/600
1. DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Magistrate
Null/Team
HP: 150/150
1. Magistrate's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #1.
Suzume
Null/Team
HP: 150/150
1. Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #2.
Aya
Null/Team
HP: 150/150
1. Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #3.