Students Questionable Activities Breed Violence

The dragoniers were saved from stumbling through the dark forest as they floated over the rough terrain. They kept their eyes watchful as they scanned the branches above their heads, below their feet, and all around them. Enemies could jump out of any nook and cranny. Pop out of any shadow. Behind any bit of dense foliage.

They came upon a large, Robust Tree, where two viruses made it their home. A Trumpy3 and their ForestDragon3 prey were up in the knots and branches. All around them other viruses began to appear. Twin sets of GigaCorns and Swordy-W3s. It was quite a showing of force.

"Target the Trumpy first," DragonierMan growled. The Trumpys of the past always were great supporters to their allies, and this one was no exception. "'ll strike the Trumpy out of the tree first. Then you will finish it. Then the Swordys. And we'll save the rest for last." The others nodded.

Drago then vanished in a twister of dust and leaves, followed by the others. They appeared all around the treetops, ready to strike down from above. Drago tried to appear behind the Trumpy, high up in the upper right branches of the Robust Tree. His fists glowed with an awesome golden power as he threw the first punch of the battle at the Trumpy's long face. The light reflected off of his shining scales and the silvery bubble that encased him in its protective aegis, as he jabbed at his opponent with enough power to knock it off its perch and send it sailing to the ground below.

He followed it down in a beam of white, as he dashed through the tree after it. Yes. He angled himself diagonally down, so that the ForestDragon3's pot and the falling Trumpy would align as best as he could (the correct timing was critical), and with a loud crack and boom he broke through the sound barrier in an instant. He attempted to plow directly through the tree and to the forest floor at almost the speed of light, striking both through the center of the tree where the dragon lay and the falling Trumpy.

As Drago attempted this latest feat of one-man destruction, the other three took up positions to rain devastation upon the virus hordes. Icicles launched from Magistrate's fingertips like tiny missiles. They arced up into the tree canopy and then lanced down through the leaves upon the Trumpy and the two Swordys like a rain of arrows. Tiny fireballs swirled out from Suzume's open palms like fireflies and made beelines for the same three viruses. They would attempt to crash into the area like solid iron cannonballs that were wrapped in searing flames, breaking and shattering and burning everything in their path. Finally the hum of throngs of electrified hummingbirds flowed through the dark forest like a river of lightning, as Aya did her best Dark Emperor impression. She cackled like an old witch hopped up on her own power as brilliant flashes and sparks discharged from her hands in webs of energy that illuminated the viruses.

With the first major assault completed, the three warriors quickly tried to evade the enemy response. They attempted to dodge and weave around the branches and canopies of the trees, trying to elude their pursuers. The trees might shelter them, just as they might shelter their opponents.


Summary (Turn 1)
Actions

Action Count 1
D1: DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: In the air, behind Trumpy3.
M1:Magistrate's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: In the high areas of the Gnarled Tree where she can still get a good angle on the Trumpy3 and both Swordy-W3s. If she can move to High Altitude, she will.
S1: Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: In the high areas of the Twisted Tree where she can still get a good angle on the Trumpy3 and both Swordy-W3s. If she can move to High Altitude, she will.
A1: Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: In the high areas of the Crooked Tree where she can still get a good angle on the Trumpy3 and both Swordy-W3s. If she can move to High Altitude, she will.


Action Count 2
D2: GoldFistDamage: 180 + Impact + Knockback
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Use four actions to charge to send an entire three punch combo of rocket punches at three separate enemies. Rare
Duration: Until Overridden/Broken. Breaks after 2 swings.
Element: Null
Trader Rank: A
: 180 + Impact + Knockback (Acc: B) Target: Trumpy3. Try to knock it out of the Robust Tree so it lands where the dragoniers started, in front of the Robust Tree. 1/2 Uses Remaining.
M2: All for One: MetaGel2Damage: 130 + Slow + Drop Attack x 3 Targets
Accuracy: B
Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.
Duration: Once
Element: Aqua
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: C
: 130 + Slow + Drop Attack x 3 Targets (Acc: B) Target: Trumpy3, Swordy-W3 A, Swordy-W3 B.
S2: All for One: Magnum2Damage: 150 + Break + Panel Break x 3 Targets
Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Trader Rank: B
: 150 + Break + Panel Break x 3 Targets (Acc: A) Target: Trumpy3, Swordy-W3 A, Swordy-W3 B.
A2: All for One: ThunderBeam3Damage: 120 + Seeking x 3 Targets
Accuracy: A
Description: Shoots three beams of electricity at three different enemies. Pierces Invis.
Duration: Once
Element: Elec
Trader Rank: B
: 120 + Seeking x 3 Targets (Acc: A) Target: Trumpy3, Swordy-W3 A, Swordy-W3 B.


Action Count 3
D3: DashAttack2Damage: 120 + Impact + LineAttack(5) + Movement
Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.
Trader Rank: C
: 120 + Impact + LineAttack(5) + Movement (Acc: C) Target: ForestDragon3, Trumpy3, and the Robust Tree (plus whatever other viruses are in the way). Movement: Travel into forest directly away from the Robust Tree [+High Gear, +Overclock].
( D4: --> ) M3: Dodge.
( D5: --> ) S3: Dodge.
( D6: --> ) A3: Dodge.


Action Count 4
[N/A]


Action Count 5
[N/A]


Action Count 6
[N/A]


Other Effects
DragonierMan
Null/Speed
HP: 600/600
1. DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
2. GoldFistDamage: 180 + Impact + Knockback
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Use four actions to charge to send an entire three punch combo of rocket punches at three separate enemies. Rare
Duration: Until Overridden/Broken. Breaks after 2 swings.
Element: Null
Trader Rank: A
[Battlechip]: 1/2 Uses Remaining.
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Magistrate
Null/Team
HP: 150/150
1. Magistrate's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#1.

Suzume
Null/Team
HP: 150/150
1. Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#2.

Aya
Null/Team
HP: 150/150
1. Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#3.





Surrounded by the motley assortment of dangerous viral foes, Drago was quick to give orders to his crew. As he spoke, the Trumpy began to play a boisterous fanfare that washed outwards and set the other viruses glowing with a faint light and so emboldened, the dragon rushed forward, diving from its pot towards the clustered dragoniers with a muddy roar.

It splattered down into the clearing, circling about, but just before ti arrived its targets had already warped away in their signature tactical manoeuvre that so effectively foiled many a virus' opening attacks. The two Swordies tracked with their foes as the other dragoniers teleported high up, above the canopy layer. Each one raised its sword towards one of the girls, but rather than teleporting after them or swinging ineffectively, as they might have expected, each Swordy seemed to grip its blade tighter, focusing, before a sudden twin burst of purple and green tendrils exploded from each sword point, snaking across the field and unerringly seeing out targets with a though-scrambling screech of angry static that clouded thought and mind.

It wasn't enough to put Drago off as he reappeared; the fanfare of the Trumpy suddenly became a panicked, faster-paced alarm noise as Drago arrived behind it, before cutting off in a metallic, honking crumple at the end of his crushing fist. The virus tumbled backwards, out of the tree and down to the ground, eliciting several more sad, broken honks as it tumbled and struck branches on the way down. It landed with a wheeze and continued to play weakly in the muddy mess that the dragon had left behind.

Above, floating over the gnarled canopy layer of branches, Magistrate made her own attack, targeting down through the obscuring branches with care. The shots were more difficult from the trees, but the icicles themselves tore through enough of the layer to make further attempts easier to line up. Two icicles shot down towards the Swordies that still clung tight to their swords in focus, but they each scattered off the protective glow about them, seemingly without effect. The Trumpy was not so lucky, and Magistrate's attack pierced it and pinned the virus to the ground with a last, final honk of sound before blessed silence followed. More or less. As the Trumpy died, the invulnerable glow surrounding the other viruses faded away, just in time for Aya and Suzume make their own assaults. Suzume was a hair faster, sending fire bolts down amongst the battlefield to seek out the Swordies and put an end to their dizzying assault: they burned violently until nothing remained. Her third shot struck towards the dragon, still returning to its pot, but managed only to strike the wooden bole of the tree, setting it ablaze instead.

As Aya followed with her own attacks, a moment behind her sister, the two large corn viruses hopped out along their branches to look up at the dragoniers above the trees. They made for perfect targets, now that the Swordies were gone, but even as Aya re-aligned to send her crackling lightning bolts to pop the corn, both viruses hopped slightly and disappeared; the bolts slammed into the wood where they had been, without landing. The two irksome viruses reappeared up above the canopy with the girls, still bearing broad, excited grins as they began to rumble with small pops, readying bombs of their own. Aya's last bolt of lightning sought out the dragon, but her luck was not in today; preparing itself for Drago's coming assault, the virus retreated inside and let the lightning skitter ineffectively around the pot's impervious exterior.

While this was happening, Drago followed up his first strike with a high-powered dive that crashed bodily through the tree in an explosive shower of wooden shrapnel. The tree itself was robust enough to withstand his passage, though the dragonier left a large hole clean through its middle. The force of the impact dethroned the dragon's pot, launching it out of the tree and down into the mud below, as well as dislodging the dragon's horded wealth, dropping the purple crystal down to the mud alongside it – the more delicate object didn't seem to appreciate the fall, but it was still intact for now.

As Drago sped off towards the other side of the clearing and away, drawing the lurking attention of the forest dragon with him, the two remaining corn viruses exploded, showering the air above the clearing with concussive bursts; it was almost like fireworks. But popcorn. Viruses were weird. Even so, Aya, Suzume and Magistrate were forced to duck and dodge quickly to avoid the pleasant-smelling incendiaries. They managed to do so unharmed – Even these powerful, veteran GigaCorn were every bit as flashy and inaccurate as their higher network relatives, it seemed. They didn't seem to care too much about missing though.

As the concussions faded away and popcorn showered the muddy ground below, a fresh wave of dizziness overtook the dragoniers, and everyone else on the field as well – purple and green lances of writhing energy snaked across their vision in confusing and misleading ways, disorienting their senses as a final legacy of the twin Swordy's attack.

-=Viruses=-
GigaCornGigaCorn (BombCorn)

BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.

Area: Okuden Valley, Dentech, Yumland

HP: 240
Attack Damage/Effect: 50 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot3, Zenny
Special: Can use AreaGrab.
A: 240Hp [Normal][Tip of Gnarled Tree, above canopy layer][Confused2]
GigaCornGigaCorn (BombCorn)

BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.

Area: Okuden Valley, Dentech, Yumland

HP: 240
Attack Damage/Effect: 50 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot3, Zenny
Special: Can use AreaGrab.
B: 240Hp [Normal][Tip of Twisted Tree, above canopy layer][Confused2]
Trumpy3Trumpy3 (Trumpy)

Area: Dentech

HP: 210
Attack: Invincibility + To-All-Clause (Allies)
Attack Accuracy: S
Attack Description: Plays a tune that grants invulnerability to all of its allies, except other Trumpy. Does not affect itself.
Element: Null
Possible Rewards (Per Virus): Fanfare (Uncommon), Zenny
Special: Attacks every other turn.
: DELETED
Swordy-W3Swordy-W3 (Swordy-W)

Area: Okuden Valley, Dentech, Yumland

HP: 240
Primary Attack Damage/Effect: 75 Wood + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Bamboo Blade.
Secondary Attack Damage/Effect: 50 Wood + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Bamboo Sword.
Element: Wood
Possible Rewards (Per Virus): BambooBlade, Zenny
Special: Swordy-W's are immune to Confusion Status.
Special: Uses Area Grab to get into attack range.
Special: Can use the MindBender battlechip attack at will instead of attacking normally.
A: DELETED
Swordy-W3Swordy-W3 (Swordy-W)

Area: Okuden Valley, Dentech, Yumland

HP: 240
Primary Attack Damage/Effect: 75 Wood + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Bamboo Blade.
Secondary Attack Damage/Effect: 50 Wood + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Bamboo Sword.
Element: Wood
Possible Rewards (Per Virus): BambooBlade, Zenny
Special: Swordy-W's are immune to Confusion Status.
Special: Uses Area Grab to get into attack range.
Special: Can use the MindBender battlechip attack at will instead of attacking normally.
B: DELETED
ForestDragon3ForestDragon3 (ForestDragon)

This high tier virus is only encountered after battle 5. A PotDragon's pot is stationary during battle, as it remains above the panel the virus appeared on until battle is over or the virus is deleted, and will not fall even if the panel below it should be destroyed. PotDragons have two main attacks, each geared towards either ground or aerial targets. When executed, the pot tilts or falls over, and the dragon charges at the enemy before looping back and returning to the pot. When threatened, they will duck into the pot, which is both indestructible and capable of shielding them from all damage and effects except those that manage to fly into the mouth of the pot. Even Beam Attacks and Blast damage won't leave a mark.

Area: Dentech, Yumland

HP: 300
Primary Attack Damage/Effect: 150 Wood + Ground Attack + Medium Area Mud Terrain Change + Terrain Changer
Primary Attack Accuracy: C
Primary Attack Description: Charges from its pot at high speed to attack ground-based enemies whilst leaving a trail of Mud in its wake.
Secondary Attack Damage/Effect: 150 Wood + Impact + Group Attack (Arc)
Secondary Attack Accuracy: C
Secondary Attack Description: Flies from its pot at high speed to attack airborne enemies.
Tertiary Attack Damage/Effect: Invulnerability to Non-Drop Attacks/attacks from above.
Tertiary Attack Accuracy: S
Tertiary Attack Description: PotDragons hide in their pots instead of dodging. Doing this protects them from attacks from every direction but up, which is where the opening of the pot is.
Element: Wood
Possible Rewards (Per Virus): WoodDragon3, Zenny
: 300Hp [Mud][Forest Floor in front of Robust Tree][Hiding][Confused2]

-=Navis=-
Dragonierman.Exe: 600Hp [Casing: 20/20Hp][Barrier: 20/20Hp][Confused! (2 turns)][Above Normal, moving away from Robust Tree]
Magistrate.SP: 150Hp [Casing: 20/20Hp][Barrier: 20/20Hp][Confused! (2 turns)][High Altitude]
Suzume.SP: 150Hp [Casing: 20/20Hp][Barrier: 20/20Hp][Confused! (2 turns)][High Altitude]
Aya.SP: 150Hp [Casing: 20/20Hp][Barrier: 20/20Hp][Confused! (2 turns)][High Altitude]

-=Terrain=-
30% Mud
  • Non-Wood Elementals get -10% Evasion penalty and reduced movement speed, 25% (+/-25% RP) chance to fall or get stuck (1 action to get free).
  • Automatically triggers Aqua Boost for appropriate chip attacks.
  • Wood attacks: Change terrain hit to Soil.
  • PanelShot: Imbue Wood + Slow1.
[Most of the central clearing]
25% Normal
  • No effects.
[Remaining ground; perches on trees count as normal as well]
25% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
[Scattered sections]
10% Cursed
  • Doubles Final Damage.
  • Cannot be in Sigs.
  • PanelShot: Converts attack to Self-Damage.
[Sections around the base of the Gnarled and Crooked Trees]
10% Magnet
  • Non-Elec Elementals get -30% Evasion, and 50% (+/- 25% RP) chance to fail movement off the panel.
  • Only Elec Elementals can burrow.
  • Wood attacks: Change terrain hit to Normal.
  • PanelShot: Imbue Elec + Seeking.
[Section directly behind the Robust Tree]

-=Objects=-
PMD: 20Hp [Ground beside Dragon Pot][Mud]
Gnarled Tree: 140Hp [Directly left of the group]
Twisted Tree: 140Hp [Directly right of the group]
Crooked Tree: 140Hp [Directly behind the group]
Robust Tree: 100Hp [Directly in front of the group]
The dragoniers swept through the opposition roughly. Enemies were scattered like leaves and the trees were damaged. As Confusion swirled through the battlefield, the four warriors reached deep in themselves to calm and clear their minds. The ground and branches beneath each of them began to rumble and break. It just so happened that while they were entering this zen-like state, they physically damaged the terrain by drawing upon its energies like a leech.

DragonierMan did a little dance of fancy foot-work. Cocking his arms like they were guns as he hyped himself up. And then took off in a flash, racing forward to punch the reeling dragon with his large, golden fist. He drew back with his muscly arm as he ran, slid to a stop right in front of the big beasty, and used the momentum to thrust his fist directly into the virus' stomach. If he managed to sock the ForestDragon3, he would cause the virus to sail back into the damaged Robust Tree, splintering it further.

Meanwhile, the three High Altitude Warriors drew their great and heavy swords from their broad sheaths. The trio raised them overhead, almost in unison, and then vanished. When they reappeared they had surrounded GigaCorn A. The three warriors dropped their arms in a mighty overhead swing. Their swords sang loudly as they followed a straight arc down, down, down into the GigaCorn's big, corn-like head. Leaves and wood chips would go flying.

Then the trio turned toward the other GigaCorn. GigaCorn B.

"Come forth great warrior!" Drago shouted as he drew his sword and threw it towards the ForestDragon3. The blade was snatched in mid-air by a ghostly warrior wearing heavy armor which appeared out of nowhere. It flickered, vanishing, and then reappearing beside the ForestDragon. It thrust its mighty LongSword at the beast's hide, its blade gleaming with phantasmal light, eager to draw blood. And then it pursued the dragon, stabbing at the virus as it went with the knight's glowing saber. Hunting it down like a dog. Like a wounded fox.


Summary (Turn 2)
Actions

Action Count 1
D1: DragonierMan's Remedy [Signature]: Small-Area Terrain Effect (Broken) + 30 Healing + Status Cure + Dodge. [3 TCD]. Status Cure the Confused Status. Dodge towards Dragon Pot [+High Gear]. If possible, excavate ground under Dragon Pot to create a Broken hole for it to fall into.
M2: Magistrate's Remedy [Signature]: Small-Area Terrain Effect (Broken) + 30 Healing + Status Cure + Dodge. [3 TCD]. Status Cure the Confused Status. Dodge in High Altitude. If possible, excavate a part of the perches on the trees under GigaCorns that are considered Normal Terrain [mod's choice] to create a Broken perch.
S1: Suzume's Remedy [Signature]: Small-Area Terrain Effect (Broken) + 30 Healing + Status Cure + Dodge. [3 TCD]. Status Cure the Confused Status. Dodge in High Altitude. If possible, excavate a part of the perches on the trees under GigaCorns that are considered Normal Terrain [mod's choice] to create a Broken perch.
A1: Aya's Remedy [Signature]: Small-Area Terrain Effect (Broken) + 30 Healing + Status Cure + Dodge. [3 TCD]. Status Cure the Confused Status. Dodge in High Altitude. If possible, excavate a part of the perches on the trees under GigaCorns that are considered Normal Terrain [mod's choice] to create a Broken perch.


Action Count 2
D2: GoldFistDamage: 180 + Impact + Knockback
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Use four actions to charge to send an entire three punch combo of rocket punches at three separate enemies. Rare
Duration: Until Overridden/Broken. Breaks after 2 swings.
Element: Null
Trader Rank: A
: 180 + Impact + Knockback (Acc: B) Target: ForestDragon3. Try to knock the virus into the Robust Tree. 0/2 Uses Remaining. Broken!
M2: Magistrate's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Within Melee Range of GigaCorn A.
S2: Suzume's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Within Melee Range of GigaCorn A.
A2: Aya's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Within Melee Range of GigaCorn A.


Action Count 3
D3: Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A
: 180HP Virus: 100 + Long + Slash, 75 + Wide + Slash / 3 Action (Acc: B).
Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A
1: *Free Action Teleport: Target: Self. Teleport to the side of ForestDragon3.
Attack: LongSword (Acc: B; 100 Null Damage + Long Attack + Slashing). Target: ForestDragon3.
( D4: --> ) M3: [Chip Preset]: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
: 100 + Break + Slashing + Wide Attack (Acc: B) #1. Target: GigaCorn A. 1/2 Uses Remaining.
( D5: --> ) S3: [Chip Preset]: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
: 100 + Break + Slashing + Wide Attack (Acc: B) #2. Target: GigaCorn A. 1/2 Uses Remaining.
( D6: --> ) A3: [Chip Preset]: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
: 100 + Break + Slashing + Wide Attack (Acc: B) #3. Target: GigaCorn A. 1/2 Uses Remaining.


Action Count 4
Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A
2: Attack: LongSword (Acc: B; 100 Null Damage + Long Attack + Slashing). Target: ForestDragon3.


Action Count 5
[N/A]


Action Count 6
[N/A]


Other Effects
DragonierMan
Null/Speed
HP: 600/600
1. DragonierMan's Aegis 1 [Signature]: [2 TCD].
2. GoldFistDamage: 180 + Impact + Knockback
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Use four actions to charge to send an entire three punch combo of rocket punches at three separate enemies. Rare
Duration: Until Overridden/Broken. Breaks after 2 swings.
Element: Null
Trader Rank: A
[Battlechip]: 0/2 Uses Remaining. Broken!
3. DragonierMan's Remedy [Signature]: [3 TCD].
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A

Null
HP: 180/180

Magistrate
Null/Team
HP: 150/150
1. Magistrate's Aegis 1 [Signature]: [2 TCD].
2. Magistrate's Remedy [Signature]: [3 TCD].
3. Magistrate's Aegis 2 [Signature]: [3 TCD].
4. [Chip Preset]: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#1. 1/2 Uses Remaining.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#1.

Suzume
Null/Team
HP: 150/150
1. Suzume's Aegis 1 [Signature]: [2 TCD].
2. Suzume's Remedy [Signature]: [3 TCD].
3. Suzume's Aegis 2 [Signature]: [3 TCD].
4. [Chip Preset]: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#2. 1/2 Uses Remaining.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#2.

Aya
Null/Team
HP: 150/150
1. Aya's Aegis 1 [Signature]: [2 TCD].
2. Aya's Remedy [Signature]: [3 TCD].
3. Aya's Aegis 2 [Signature]: [3 TCD].
4. [Chip Preset]: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#3. 1/2 Uses Remaining.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#3.





The lingering disorientation and mental disturbance caused by the Swordies was easy enough for the dragoniers to shake off – though of an irony, it seemed to be far more of a problem for the remaining viruses. As the team restored themselves, cracks opened up in the ground and branches shattered. One corn virus tumbled down to the forest floor again, landing on its head right as it tried to create more popcorn blasts – nothing came out but the faint scent of cooking grains and the sound of a couple of troublesome backfires in the mud. The other corn tumbled down as well, landing better, but by the time it had righted itself properly the ground under it caved in further, dropping the hapless virus into a pit in the middle of the field. A moment later the hole filled suddenly to the brim with fresh popcorn.

A similar fate, minus the popcorn, had befallen the dragon at the base of the robust tree; its pot dropped into darkness, leaving the head and neck of the virus to uncoil further and further as it tried to keep hits view above ground level. Its gaze weaved in a distracted way, trying to focus on the dangers surrounding it and the moment of uncertainty proved to be a bad thing for the dragon virus; Drago was there a moment later, one fist slamming into the exposed virus and throwing it bodily back against the tree with a crack of splintering wood. It slumped forward after the blow, growling and roaring in confused agitation, then cast around for the source of its suffering. In its confusion, the dragon seemed to lock its attention onto the purple crystal beside it and lunged towards it with a snap... but its efforts were more flail than fight and it found only air this time – lucky.

While Drago was dealing with the confused dragon, the three ladies warped in close to surround the broken, popcorn-filled pit. Just as they arrived, the virus itself popped up from the middle of the freshly-popped mount and blasted another round of explosives upward – it seemed to be mostly centred on itself, but despite this, the blast didn't manage to make contact with any of the dragoniers or itself – mostly they were just pelted with harmless movie snack food. A moment later they brought blades to bear and dissected the virus efficiently.

After its failed bite attempt, the forest dragon slithered back, slinking most of the way back to its pot while Drago summoned another blade-bearing ally to help them finish up; it struck at where the dragon had been, but unfortunately, by some uncanny ill-timing, managed to miss the creature's retreating form. A second later, the dragon blasted upwards again, shooting out of its pot and into the sky. It went straight up, reached the top of its dive, then came right back down again – it was hard to tell if it was even attacking anything. The summoned Swordy wasn't going to miss its second chance, however, and cut the dragon a deep blow as it dropped back into its pot, still deep in a broken hole in the ground.

Elsewhere, mostly forgotten about for now, the remaining corn virus pulled itself up out of the mud and bounced a few times in place, still disoriented. It seemed to focus on one of the few remaining high branches and the disappeared... only to reappear somewhere else entirely, high up near the canopy and decidedly not on any convenient branches. It hung in the air for a moment, glanced down, and then tumbled back to the mud with a second rough thud. These chaos tier viruses were not really living up to their reputations today.

-=Viruses=-
GigaCornGigaCorn (BombCorn)

BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.

Area: Okuden Valley, Dentech, Yumland

HP: 240
Attack Damage/Effect: 50 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot3, Zenny
Special: Can use AreaGrab.
A: DELETED
GigaCornGigaCorn (BombCorn)

BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.

Area: Okuden Valley, Dentech, Yumland

HP: 240
Attack Damage/Effect: 50 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot3, Zenny
Special: Can use AreaGrab.
B: 210Hp [Mud][upside down in the mud in the clearing][Confused]
Trumpy3Trumpy3 (Trumpy)

Area: Dentech

HP: 210
Attack: Invincibility + To-All-Clause (Allies)
Attack Accuracy: S
Attack Description: Plays a tune that grants invulnerability to all of its allies, except other Trumpy. Does not affect itself.
Element: Null
Possible Rewards (Per Virus): Fanfare (Uncommon), Zenny
Special: Attacks every other turn.
: DELETED
Swordy-W3Swordy-W3 (Swordy-W)

Area: Okuden Valley, Dentech, Yumland

HP: 240
Primary Attack Damage/Effect: 75 Wood + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Bamboo Blade.
Secondary Attack Damage/Effect: 50 Wood + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Bamboo Sword.
Element: Wood
Possible Rewards (Per Virus): BambooBlade, Zenny
Special: Swordy-W's are immune to Confusion Status.
Special: Uses Area Grab to get into attack range.
Special: Can use the MindBender battlechip attack at will instead of attacking normally.
A: DELETED
Swordy-W3Swordy-W3 (Swordy-W)

Area: Okuden Valley, Dentech, Yumland

HP: 240
Primary Attack Damage/Effect: 75 Wood + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Bamboo Blade.
Secondary Attack Damage/Effect: 50 Wood + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Bamboo Sword.
Element: Wood
Possible Rewards (Per Virus): BambooBlade, Zenny
Special: Swordy-W's are immune to Confusion Status.
Special: Uses Area Grab to get into attack range.
Special: Can use the MindBender battlechip attack at will instead of attacking normally.
B: DELETED
ForestDragon3ForestDragon3 (ForestDragon)

This high tier virus is only encountered after battle 5. A PotDragon's pot is stationary during battle, as it remains above the panel the virus appeared on until battle is over or the virus is deleted, and will not fall even if the panel below it should be destroyed. PotDragons have two main attacks, each geared towards either ground or aerial targets. When executed, the pot tilts or falls over, and the dragon charges at the enemy before looping back and returning to the pot. When threatened, they will duck into the pot, which is both indestructible and capable of shielding them from all damage and effects except those that manage to fly into the mouth of the pot. Even Beam Attacks and Blast damage won't leave a mark.

Area: Dentech, Yumland

HP: 300
Primary Attack Damage/Effect: 150 Wood + Ground Attack + Medium Area Mud Terrain Change + Terrain Changer
Primary Attack Accuracy: C
Primary Attack Description: Charges from its pot at high speed to attack ground-based enemies whilst leaving a trail of Mud in its wake.
Secondary Attack Damage/Effect: 150 Wood + Impact + Group Attack (Arc)
Secondary Attack Accuracy: C
Secondary Attack Description: Flies from its pot at high speed to attack airborne enemies.
Tertiary Attack Damage/Effect: Invulnerability to Non-Drop Attacks/attacks from above.
Tertiary Attack Accuracy: S
Tertiary Attack Description: PotDragons hide in their pots instead of dodging. Doing this protects them from attacks from every direction but up, which is where the opening of the pot is.
Element: Wood
Possible Rewards (Per Virus): WoodDragon3, Zenny
: 10Hp [Broken][In a hole][Confused]

-=Navis=-
Dragonierman.Exe: 600Hp [Casing: 20/20Hp][Barrier: 20/20Hp][Mud][Near the Robust Tree]
Magistrate.SP: 150Hp [Casing: 20/20Hp][Barrier: 20/20Hp][Normal][Side of clearing]
Suzume.SP: 150Hp [Casing: 20/20Hp][Barrier: 20/20Hp][Normal][Side of clearing]
Aya.SP: 150Hp [Casing: 20/20Hp][Barrier: 20/20Hp][Normal][Side of clearing]

Swordy3: 180Hp [Mud][Near broken dragon hole]

-=Terrain=-
30% Mud
  • Non-Wood Elementals get -10% Evasion penalty and reduced movement speed, 25% (+/-25% RP) chance to fall or get stuck (1 action to get free).
  • Automatically triggers Aqua Boost for appropriate chip attacks.
  • Wood attacks: Change terrain hit to Soil.
  • PanelShot: Imbue Wood + Slow1.
[Most of the central clearing]
25% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
[Scattered sections]
15% Normal
  • No effects.
[Remaining ground; perches on trees count, most are broken though]
10% Broken
  • Not bottomless.
  • Reverts to Normal after a time, if no one is inside.
  • Doubles dodge penalties for bad RP.
  • 1-4 Movements actions to climb back out depending on method.
[Hole near robust Tree, has dragon]
10% Cursed
  • Doubles Final Damage.
  • Cannot be in Sigs.
  • PanelShot: Converts attack to Self-Damage.
[Sections around the base of the Gnarled and Crooked Trees]
10% Magnet
  • Non-Elec Elementals get -30% Evasion, and 50% (+/- 25% RP) chance to fail movement off the panel.
  • Only Elec Elementals can burrow.
  • Wood attacks: Change terrain hit to Normal.
  • PanelShot: Imbue Elec + Seeking.
[Section directly behind the Robust Tree]

-=Objects=-
PMD: 20Hp [Ground beside Dragon Pot][Mud]
Gnarled Tree: 140Hp [Directly left of the group]
Twisted Tree: 140Hp [Directly right of the group]
Crooked Tree: 140Hp [Directly behind the group]
Robust Tree: 90Hp [Directly in front of the group]
This post is deleted!
The Chaotic dance of the Chaos-Tier Viruses were very Chaotic as they flailed around against the coordinated efforts of the dragoniers' attack. More than once the Purple Mystery Data was put in jeopardy by the Chaotic battle taking place around it, but it Chaotically survived. However, the battle was coming quickly to a close.

DragonierMan turned to his ghostly knight-buddy and pointed to the last GigaCorn. "The dragon is wounded and on death's door. Go help out the others."

And with a flash of light, the five warriors vanished and reappeared near their respective targets. Drago appeared above the ForestDragon3 deep within its pot, while the other four appeared around the GigaCorn B. The four warriors surrounded the muddy, upside-down virus and decided it needed a prune. They brought their swords down and hacked at it with their blades. When their blades shattered on its hard hide, they took the shards and continued to stab at the virus with the pointy-ends.

Drago, meanwhile, cracked his knuckles and dove into the pot with the dragon. "ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA-ORA!" came from the pot as the Navi tried to punch the hell out of the dragon.


Summary (Turn 3)
Actions

Action Count 1
D1: [b]DragonierMan's Aegis 2[/font][/color] [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Within Melee Range of ForestDragon3.
M1: Magistrate's Aegis 3 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Within Melee Range of GigaCorn B.
S1: Suzume's Aegis 3 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Within Melee Range of GigaCorn B.
A1: Aya's Aegis 3 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Within Melee Range of GigaCorn B.


Action Count 2
D2: Normal Attack [Buster]: 30 Null Damage x 5 Hits + Disarm. Target: ForestDragon3.
Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A
1: *Free Action Teleport: Target: Self. Teleport to within LongSword distance of GigaCorn B.
Attack: LongSword (Acc: B; 100 Null Damage + Long Attack + Slashing). Target: GigaCorn B.
M2: [Chip Preset]: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
: 100 + Break + Slashing + Wide Attack (Acc: B) #1. Target: GigaCorn B. 0/2 Uses Remaining. Broken!
S2: [Chip Preset]: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
: 100 + Break + Slashing + Wide Attack (Acc: B) #2. Target: GigaCorn B. 0/2 Uses Remaining. Broken!
A2: [Chip Preset]: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
: 100 + Break + Slashing + Wide Attack (Acc: B) #3. Target: GigaCorn B. 0/2 Uses Remaining. Broken!


Action Count 3
D3: Normal Attack [Buster]: 30 Null Damage x 5 Hits + Disarm. Target: ForestDragon3.
Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A
2: Attack: LongSword (Acc: B; 100 Null Damage + Long Attack + Slashing). Target: GigaCorn B.
( D4: --> ) M3: Buster Damage [Attack]: 50 Null Damage + Disarm. Target: GigaCorn B
( D5: --> ) S3: Buster Damage [Attack]: 50 Null Damage + Disarm. Target: GigaCorn B
( D6: --> ) A3: Buster Damage [Attack]: 50 Null Damage + Disarm. Target: GigaCorn B


Action Count 4
[N/A]


Action Count 5
[N/A]


Action Count 6
[N/A]


Other Effects
DragonierMan
Null/Speed
HP: 600/600
1. DragonierMan's Aegis 1 [Signature]: [1 TCD].
2. DragonierMan's Remedy [Signature]: [2 TCD].
3. DragonierMan's Aegis 2 [Signature]: [3 TCD].
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A

Null
HP: 180/180

Magistrate
Null/Team
HP: 150/150
1. Magistrate's Aegis 1 [Signature]: [1 TCD].
2. Magistrate's Remedy [Signature]: [2 TCD].
3. Magistrate's Aegis 2 [Signature]: [2 TCD].
4. [Chip Preset]: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#1. 0/2 Uses Remaining. Broken!
5. Magistrate's Aegis 3 [Signature]: [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#1.

Suzume
Null/Team
HP: 150/150
1. Suzume's Aegis 1 [Signature]: [1 TCD].
2. Suzume's Remedy [Signature]: [2 TCD].
3. Suzume's Aegis 2 [Signature]: [2 TCD].
4. [Chip Preset]: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#2. 0/2 Uses Remaining. Broken!
5. Suzume's Aegis 3 [Signature]: [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#2.

Aya
Null/Team
HP: 150/150
1. Aya's Aegis 1 [Signature]: [1 TCD].
2. Aya's Remedy [Signature]: [2 TCD].
3. Aya's Aegis 2 [Signature]: [2 TCD].
4. [Chip Preset]: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#3. 0/2 Uses Remaining. Broken!
5. Aya's Aegis 2 [Signature]: [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#3.





The Gigacorn would quickly launch off a big kernel of corn towards the group in a last dich attempt to damage and destroy the navis in it's confused haze, though unfortunately for it, their teleports went off well before the blast could connect with the quintet. Within moments, the SP Trio would descend upon the poor Gigacorn to hack and slash it to it's eventual death, attempting to evade the strikes as three of the four sword strikes connected, sending it to the digital grave as it was stabbed and stabbed like in some sort of horror movie, the corpse masticated beyond comprehension before disappearing. Meanwhile, the Potdragon stayed in it's hole, swirling around within it's pot slowly in a confused haze...and was promptly murdered in much the same fashion...Dragonier's fists of steel crushing the dragon's skull inwards as the rest utterly destroyed the pot, shards just barely not harming him as he continued to destroy it in no uncertain fashion. All the while, long after the battle finished, their rewards would be scattered about, ready for packing into the PET...and the obvious glowing purple cube in the room.

-=Viruses=-
GigaCornGigaCorn (BombCorn)

BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.

Area: Okuden Valley, Dentech, Yumland

HP: 240
Attack Damage/Effect: 50 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot3, Zenny
Special: Can use AreaGrab.
A: DELETED
GigaCornGigaCorn (BombCorn)

BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.

Area: Okuden Valley, Dentech, Yumland

HP: 240
Attack Damage/Effect: 50 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot3, Zenny
Special: Can use AreaGrab.
B: CHILDREN OF THE CORN
Trumpy3Trumpy3 (Trumpy)

Area: Dentech

HP: 210
Attack: Invincibility + To-All-Clause (Allies)
Attack Accuracy: S
Attack Description: Plays a tune that grants invulnerability to all of its allies, except other Trumpy. Does not affect itself.
Element: Null
Possible Rewards (Per Virus): Fanfare (Uncommon), Zenny
Special: Attacks every other turn.
: DELETED
Swordy-W3Swordy-W3 (Swordy-W)

Area: Okuden Valley, Dentech, Yumland

HP: 240
Primary Attack Damage/Effect: 75 Wood + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Bamboo Blade.
Secondary Attack Damage/Effect: 50 Wood + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Bamboo Sword.
Element: Wood
Possible Rewards (Per Virus): BambooBlade, Zenny
Special: Swordy-W's are immune to Confusion Status.
Special: Uses Area Grab to get into attack range.
Special: Can use the MindBender battlechip attack at will instead of attacking normally.
A: DELETED
Swordy-W3Swordy-W3 (Swordy-W)

Area: Okuden Valley, Dentech, Yumland

HP: 240
Primary Attack Damage/Effect: 75 Wood + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Bamboo Blade.
Secondary Attack Damage/Effect: 50 Wood + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Bamboo Sword.
Element: Wood
Possible Rewards (Per Virus): BambooBlade, Zenny
Special: Swordy-W's are immune to Confusion Status.
Special: Uses Area Grab to get into attack range.
Special: Can use the MindBender battlechip attack at will instead of attacking normally.
B: DELETED
ForestDragon3ForestDragon3 (ForestDragon)

This high tier virus is only encountered after battle 5. A PotDragon's pot is stationary during battle, as it remains above the panel the virus appeared on until battle is over or the virus is deleted, and will not fall even if the panel below it should be destroyed. PotDragons have two main attacks, each geared towards either ground or aerial targets. When executed, the pot tilts or falls over, and the dragon charges at the enemy before looping back and returning to the pot. When threatened, they will duck into the pot, which is both indestructible and capable of shielding them from all damage and effects except those that manage to fly into the mouth of the pot. Even Beam Attacks and Blast damage won't leave a mark.

Area: Dentech, Yumland

HP: 300
Primary Attack Damage/Effect: 150 Wood + Ground Attack + Medium Area Mud Terrain Change + Terrain Changer
Primary Attack Accuracy: C
Primary Attack Description: Charges from its pot at high speed to attack ground-based enemies whilst leaving a trail of Mud in its wake.
Secondary Attack Damage/Effect: 150 Wood + Impact + Group Attack (Arc)
Secondary Attack Accuracy: C
Secondary Attack Description: Flies from its pot at high speed to attack airborne enemies.
Tertiary Attack Damage/Effect: Invulnerability to Non-Drop Attacks/attacks from above.
Tertiary Attack Accuracy: S
Tertiary Attack Description: PotDragons hide in their pots instead of dodging. Doing this protects them from attacks from every direction but up, which is where the opening of the pot is.
Element: Wood
Possible Rewards (Per Virus): WoodDragon3, Zenny
: Looks like ded

-=Navis=-
Dragonierman.Exe: 600Hp [Casing: 20/20Hp][Barrier: 20/20Hp][Mud][Near the Robust Tree]
Magistrate.SP: 150Hp [Casing: 20/20Hp][Barrier: 20/20Hp][Normal][Side of clearing]
Suzume.SP: 150Hp [Casing: 20/20Hp][Barrier: 20/20Hp][Normal][Side of clearing]
Aya.SP: 150Hp [Casing: 20/20Hp][Barrier: 20/20Hp][Normal][Side of clearing]

Swordy3: 180Hp [Mud][Near broken dragon hole]

-=Terrain=-
30% Mud
  • Non-Wood Elementals get -10% Evasion penalty and reduced movement speed, 25% (+/-25% RP) chance to fall or get stuck (1 action to get free).
  • Automatically triggers Aqua Boost for appropriate chip attacks.
  • Wood attacks: Change terrain hit to Soil.
  • PanelShot: Imbue Wood + Slow1.
[Most of the central clearing]
25% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
[Scattered sections]
15% Normal
  • No effects.
[Remaining ground; perches on trees count, most are broken though]
10% Broken
  • Not bottomless.
  • Reverts to Normal after a time, if no one is inside.
  • Doubles dodge penalties for bad RP.
  • 1-4 Movements actions to climb back out depending on method.
[Hole near robust Tree, has dragon]
10% Cursed
  • Doubles Final Damage.
  • Cannot be in Sigs.
  • PanelShot: Converts attack to Self-Damage.
[Sections around the base of the Gnarled and Crooked Trees]
10% Magnet
  • Non-Elec Elementals get -30% Evasion, and 50% (+/- 25% RP) chance to fail movement off the panel.
  • Only Elec Elementals can burrow.
  • Wood attacks: Change terrain hit to Normal.
  • PanelShot: Imbue Elec + Seeking.
[Section directly behind the Robust Tree]

-=Objects=-
PMD: 20Hp [Ground beside Dragon Pot][Mud]
Gnarled Tree: 140Hp [Directly left of the group]
Twisted Tree: 140Hp [Directly right of the group]
Crooked Tree: 140Hp [Directly behind the group]
Robust Tree: 90Hp [Directly in front of the group]

Chaos Battle 1, WIN!
5400z, 42 BF, +1 ForestDragon kill, BambooBladeDamage: 100 + Slashing + Long Attack
Accuracy: B
Description: Creates a twin bladed sword imbued with a calming, earthly aura, long enough to effectively use long slashes. Can hit up to 2 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks after 2 swings.
Element: Wood
Trader Rank: B

Open PMD?
Bugfrags: 72 + 42 = 114 BF
Zenny: 6,440z + 5,400z = 11,840z
Bounty: ForestDragon3 (ForestDragon) - 1 Kills + 1 = 2 Kills


As the dragoniers gathered up the rewards, DragonierMan brought forward a key ring and used one of his keys to Untrap and open the PMD.

[Subchip Folder: [x3] Untraps.]

[NC Programs: Millions - Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.]

[Use Untrap on PMD and open it.]

[Subchip Folder: [x2] Untraps.]

A harsh screech from within cried out as the untrap was used, forcing the viral data within to disappear in short order. Within, a chache of zenny poured out onto floor, covering the navi's feet and lowest parts of his legs in a deluge of zenny.

PMD: 21,000z
Zenny: 11,840z+ 21,000z = 32,840z


The dragoniers took the time to scoop up the zenny into sacks. The damaged spooky terrain around them currently free of danger for the moment. When they had finished, they would move on.

Status
DragonierMan.EXE: 600/600 HP [Null/Speed: High Gear/Overclock; OmniShoes/Millions/Undershirt.]
Magistrate.SP: 150/150 HP [Null/Team: Tag Along/All for One; Fly/Second Chance/Chip Preset: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#1.]
Suzume.SP: 150/150 HP [Null/Team: Tag Along/All for One; Fly/Second Chance/Chip Preset: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#2.]
Aya.SP: 150/150 HP [Null/Team: Tag Along/All for One; Fly/Second Chance/Chip Preset: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#3.]

[Bounty: ForestDragon3 (ForestDragon): 2 Kills.]

[Requesting Battle 2.]

Moving on from the scene of devastation, the dragoniers plunged deeper into the den tech woodland, seeking more dragons to hunt. For a short time, the dark forest gave little sign of others of their bounty, but before to much longer the rumbling sound of an agitated dragon's roar caught their attention through the woods to the west.

Following the sound, the group came upon a place whee the woods thinned out into more open space, centred around a large raised structure of some kind. It was a series of steps leading up about an average navi's height, to a flat-topped platform. The steps and platform were made of a high-tech metallic circuitry that hummed with energy, while a diamond pattern in the middle glowed with an alternating green and yellow light. In the centre of the light, a large, delicious-looking green apple rested, seemingly unattended.

At the edges of the steps, a large pair of bunny had stopped in their chasing game to look across the open space, towards the source of the sound – in the back left of the open area, from where Drago and the team arrived, an old, craggy-looking Armadil had apparently crashed into the pot of another forest dragon, who had now emerged too rumble ominously at the other virus. The Armadill was taking its own time, as usual, and not paying too much heed to the agitated dragon. There was a sense of some other presence watching from between the trees, and a moment after arriving, each of the dragoniers caught sight of a pair of eyes flickering from one hiding place to another, at the edge of the clearing, watching.

-=Viruses=-
KilboKilbo (Kilby)

Kilby viruses try to stay at least 3 panels away from their enemy at all times, and dodge back and forth constantly. Kilby viruses only attack once per turn, and when they do, they teleport to a position flanking their target, and stab them with a Bamboo Lance. This lance strikes at Long Sword range, and may hit two targets at once. After attacking, they teleport back to the panel they were standing upon when they first began their attack sequence. They are mindlessly oblivious to the hazards of terrain. Kilby Omega viruses attack differently. Instead of attacking from the side, they attack 3 separate targets from behind with Bamboo Lance. They also teleport before and after the attack, just as lesser Kilby do, and only attack once per turn. They are mindlessly oblivious to the hazards of terrain.

Area: Yumland, Okuden Valley, Dentech

HP: 220
Attack Damage/Effect: 110 Wood + Long Attack
Attack Accuracy: B
Attack Description: Hits opponents from the side with a Bamboo Lance.
Element: Wood
Possible Rewards (Per Virus): SideBamboo3, Zenny
Special: Teleports when attacking.
Special: Attacks once per turn only.
: 220Hp [Normal][Right edge of the area, hiding between the trees]
Armadill3Armadill3 (Armadill)

Armadills require two actions to execute each attack. The first action is always a movement to line up with the target, and the second action is the actual attack. Unlike the games, Armadills do not roll back to where they started after each attack. Instead, they may uncurl at another location on the field.

Area: Electown, Okuden Valley, Dentech

HP: 220
Attack Damage/Effect: 100 Null + Group Attack + Breaking + Impact
Attack Accuracy: B
Attack Description: Attacks by rolling. Breaking.
Element: None.
Possible Rewards (Per Virus): IronShell3, Zenny
Special: MetalBody when attacking.
Note: MetalBody is identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
: 220Hp [Normal][Back left of the area, next to the Dragon's pot]
MegaBunnyMegaBunny (Bunny)

Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.

Area: ACDC, SciLab, Electown, Dentech

HP: 200
Attack Damage/Effect: 50 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing3, Zenny
Special: Slightly better dodges
A: 200Hp [Magnet][Near right of the area, on the front steps of the platform]
MegaBunnyMegaBunny (Bunny)

Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.

Area: ACDC, SciLab, Electown, Dentech

HP: 200
Attack Damage/Effect: 50 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing3, Zenny
Special: Slightly better dodges
B: 200Hp [Magnet][Near right of the area, on the front steps of the platform]
AppleSamu3AppleSamu3 (AppleSamu)

More likely to use Primary Attack when accompanied by Fire Elementals or very little Grass is present. More likely to use Secondary Attack if target is on Grass or a lot of Grass is already present.

Area: Dentech, Yumland

HP: 270
Primary Damage/Effect: 75 Wood + Small Area Grass Terrain Change
Primary Attack Accuracy: A
Primary Attack Description: Pops out of fruit shell, and spits a cluster of grass seeds.
Element: Wood
Possible Rewards (Per Virus): RedFruit3, Zenny
Special: Attacks every other turn.
- IronBody when not attacking.
- When this virus's HP is reduced to zero or lower, this virus will return another one virus still alive to full HP. AppleSamu is then deleted as normal.
: 270Hp [Solar][Centre of the platform][Guarding]
ForestDragon3ForestDragon3 (ForestDragon)

This high tier virus is only encountered after battle 5. A PotDragon's pot is stationary during battle, as it remains above the panel the virus appeared on until battle is over or the virus is deleted, and will not fall even if the panel below it should be destroyed. PotDragons have two main attacks, each geared towards either ground or aerial targets. When executed, the pot tilts or falls over, and the dragon charges at the enemy before looping back and returning to the pot. When threatened, they will duck into the pot, which is both indestructible and capable of shielding them from all damage and effects except those that manage to fly into the mouth of the pot. Even Beam Attacks and Blast damage won't leave a mark.

Area: Dentech, Yumland

HP: 300
Primary Attack Damage/Effect: 150 Wood + Ground Attack + Medium Area Mud Terrain Change + Terrain Changer
Primary Attack Accuracy: C
Primary Attack Description: Charges from its pot at high speed to attack ground-based enemies whilst leaving a trail of Mud in its wake.
Secondary Attack Damage/Effect: 150 Wood + Impact + Group Attack (Arc)
Secondary Attack Accuracy: C
Secondary Attack Description: Flies from its pot at high speed to attack airborne enemies.
Tertiary Attack Damage/Effect: Invulnerability to Non-Drop Attacks/attacks from above.
Tertiary Attack Accuracy: S
Tertiary Attack Description: PotDragons hide in their pots instead of dodging. Doing this protects them from attacks from every direction but up, which is where the opening of the pot is.
Element: Wood
Possible Rewards (Per Virus): WoodDragon3, Zenny
: 300Hp [Normal][Back left of the area, grumbling at the Armadill]

-=Navis=-
Dragonierman.Exe: 600Hp [Normal]
Magistrate.SP: 150Hp [Normal]
Suzume.SP: 150Hp [Normal]
Aya.SP: 150Hp [Normal]

-=Terrain=-
50% Magnet
  • Non-Elec Elementals get -30% Evasion, and 50% (+/- 25% RP) chance to fail movement off the panel.
  • Only Elec Elementals can burrow.
  • Wood attacks: Change terrain hit to Normal.
  • PanelShot: Imbue Elec + Seeking.
[raised platform and steps, centre of the space]
10% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
[centre of raised platform, fluctuating between green and yellow tones]
40% Normal
  • No effects.
[rest of the area]

-=Chaos Battle 2, Start!=-
"They look like mostly grounders. Let's take to the air thin their numbers from above. Target the Kilbo and the two MegaBunnys first. I'll go after the Armadill or AppleSamu. Whichever one gives me an opening," DragonierMan stated to the group, after everyone gave each other a once over. He then folded his wings around himself, vanishing as if he stepped through a hidden doorway in the forest, and appeared again high above the canopy. An icy sheen crackled over Magistrate's hands as she disappeared in a cloud of watery mist, appearing high above the battlefield with wings spread wide. Suzume caught on fire and seemed to burn up and disappear in front of the enemy, air-bursting into the sky far above with a loud boom. Aya looked like she got struck by an errant lightning bolt, before appearing in a sparkling static field well above the enemy. Everyone clad in heavy shimmering fields that bent light, and layered in dragon scales.

Drago waited and watched from above, waiting for the Armadill3 or AppleSamu3 to clad themselves in a protective IronBody, before unleashing a rain of rocket fists upon one of them. It was like his armored gauntlets disconnected from his body and rocketed down on jet engines, before his bare hands regrew the gauntlets as if being dipped in liquid metal. The rocket gauntlets formed into mighty fists as they approached, ready to pummel the defenses of the virus of choice into smithereens.

Meanwhile ice-blue blobs of gelatin, red-hot high-caliber missiles, and yellow-white jagged lightning bolts rained down from the trio of dragoniers flying high above. Everything was aimed at the bushy Kilbo and the two giant MegaBunnys as they teleported and hopped around. They were very evasive targets, so the dragoniers were taking a saturation-level-bombardment approach, blanketing the battlefield with miniature explosions and pock marks.

Then the four flapped their wings and began to evade in their own zig-zagging flight pattern. Dodging and weaving through the air as the enemies below would look to the sky and try to knock them down. Flying in circles above them.



Summary (Turn 1)
Actions

Action Count 1
D1: DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: High Altitude.
M1:Magistrate's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: High Altitude.
S1: Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: High Altitude.
A1: Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: High Altitude.


Action Count 2
D2: MeteorKnuckle3Damage: 50 + Impact + Break + Knockback + Variable Targeting x 3 Fists
Accuracy: B
Description: Launches a triple rocket punch. Each fist targets separately.
Duration: Once
Element: Null
Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Trader Rank: B
: 50 + Impact + Break + Knockback + Variable Targeting x 3 Fists (Acc: B) Target: All three Fists to Armadill3 if attacking OR AppleSamu3 if not attacking.
M2: All for One: MetaGel2Damage: 130 + Slow + Drop Attack x 3 Targets
Accuracy: B
Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.
Duration: Once
Element: Aqua
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: C
: 130 + Slow + Drop Attack x 3 Targets (Acc: B) Target: Kilbo, MegaBunny A, MegaBunny B.
S2: All for One: Magnum2Damage: 150 + Break + Panel Break x 3 Targets
Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Trader Rank: B
: 150 + Break + Panel Break x 3 Targets (Acc: A) Target: Kilbo, MegaBunny A, MegaBunny B.
A2: All for One: ThunderBeam3Damage: 120 + Seeking x 3 Targets
Accuracy: A
Description: Shoots three beams of electricity at three different enemies. Pierces Invis.
Duration: Once
Element: Elec
Trader Rank: B
: 120 + Seeking x 3 Targets (Acc: A) Target: Kilbo, MegaBunny A, MegaBunny B.


Action Count 3
D3: Dodge.
( D4: --> ) M3: Dodge.
( D5: --> ) S3: Dodge.
( D6: --> ) A3: Dodge.


Action Count 4
[N/A]


Action Count 5
[N/A]


Action Count 6
[N/A]


Other Effects
DragonierMan
Null/Speed
HP: 600/600
1. DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Magistrate
Null/Team
HP: 150/150
1. Magistrate's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#1.

Suzume
Null/Team
HP: 150/150
1. Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#2.

Aya
Null/Team
HP: 150/150
1. Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#3.





A quick assessment of the field let the dragoniers note the inability of several of their foes to deal with aerial targets and they quickly began to assume a skyward position above the field. Drago warped away first, any the two bunnies followed his movement, interrupting their play to look up at the figure now above them. They both crackled with energy and shot off a pair of electric rings towards him, but between a failure of targeting from one, and the distortion of his teleport for the other, both rings failed to connect with their target.

The other dragoniers followed suit a moment later, and as they each appeared in formation the dragon below gave up on scolding the Armadill and let out a roar, launching itself upwards at the cluster of clearly more pressing threats to its territory. The arcing body of the dragon soared up towards them, but it misjudged the angle it needed somewhat, between the various shimmering cloaks of energy that enshrouded the group, and did not manage to connect with any of them.

The armadill, on the other hand, recognised well enough when a fight was not going to go its way; it turned, curled up and began rolling swiftly across the field, making for the far side and potentially away from the fight – however this was the moment that Drago himself had been watching for and as it tried to get away his rocket t fists hammered down across the field on its trail, one after another. The first thudded into the ground just behind the virus, but the next two slammed in, causing the fleeing virus to topple and tumble, uncurling again as it ground across the last few panels of its run to end up badly damaged and struggling to stand upright again at the edge of the trees.

A moment later, the girls began to bombard much of the rest of the field with their own battery of assaults, aiming mostly for the bunnies and the flitting eyes between the tree. The evasive Killbo moved about from one shadow at the edge of the field too another, and despite their best efforts it didn't seem like any of their attacks managed to connect through its evasive movements – it repositioned quickly, waiting for an opportunity to strike. The bunnies, however, were not so fortunate, caught out in the open as they were, and despite rapid, panicked dodging, the two were swiftly overcome and deleted by the storm of attacks.

Throughout the brief exchange of firepower, the apple in the centre of the field remained closed up and guarding, for now, but the dragon, after returning to its pot for a moment, tried to attack the group a second time. Its second leaping assault however, went no better than the first – it missed half of the team, while those it was on track for managed to evade smoothly before it reached them. It fell back to the ground, returning to its pot with more irate growling.

-=Viruses=-
KilboKilbo (Kilby)

Kilby viruses try to stay at least 3 panels away from their enemy at all times, and dodge back and forth constantly. Kilby viruses only attack once per turn, and when they do, they teleport to a position flanking their target, and stab them with a Bamboo Lance. This lance strikes at Long Sword range, and may hit two targets at once. After attacking, they teleport back to the panel they were standing upon when they first began their attack sequence. They are mindlessly oblivious to the hazards of terrain. Kilby Omega viruses attack differently. Instead of attacking from the side, they attack 3 separate targets from behind with Bamboo Lance. They also teleport before and after the attack, just as lesser Kilby do, and only attack once per turn. They are mindlessly oblivious to the hazards of terrain.

Area: Yumland, Okuden Valley, Dentech

HP: 220
Attack Damage/Effect: 110 Wood + Long Attack
Attack Accuracy: B
Attack Description: Hits opponents from the side with a Bamboo Lance.
Element: Wood
Possible Rewards (Per Virus): SideBamboo3, Zenny
Special: Teleports when attacking.
Special: Attacks once per turn only.
: 220Hp [Normal][North edge of the area, hiding between the trees]
Armadill3Armadill3 (Armadill)

Armadills require two actions to execute each attack. The first action is always a movement to line up with the target, and the second action is the actual attack. Unlike the games, Armadills do not roll back to where they started after each attack. Instead, they may uncurl at another location on the field.

Area: Electown, Okuden Valley, Dentech

HP: 220
Attack Damage/Effect: 100 Null + Group Attack + Breaking + Impact
Attack Accuracy: B
Attack Description: Attacks by rolling. Breaking.
Element: None.
Possible Rewards (Per Virus): IronShell3, Zenny
Special: MetalBody when attacking.
Note: MetalBody is identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
: 20Hp [Normal][Back right of the area, struggling to get up]
MegaBunnyMegaBunny (Bunny)

Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.

Area: ACDC, SciLab, Electown, Dentech

HP: 200
Attack Damage/Effect: 50 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing3, Zenny
Special: Slightly better dodges
A: DELETED
MegaBunnyMegaBunny (Bunny)

Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.

Area: ACDC, SciLab, Electown, Dentech

HP: 200
Attack Damage/Effect: 50 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing3, Zenny
Special: Slightly better dodges
B: DELETED
AppleSamu3AppleSamu3 (AppleSamu)

More likely to use Primary Attack when accompanied by Fire Elementals or very little Grass is present. More likely to use Secondary Attack if target is on Grass or a lot of Grass is already present.

Area: Dentech, Yumland

HP: 270
Primary Damage/Effect: 75 Wood + Small Area Grass Terrain Change
Primary Attack Accuracy: A
Primary Attack Description: Pops out of fruit shell, and spits a cluster of grass seeds.
Element: Wood
Possible Rewards (Per Virus): RedFruit3, Zenny
Special: Attacks every other turn.
- IronBody when not attacking.
- When this virus's HP is reduced to zero or lower, this virus will return another one virus still alive to full HP. AppleSamu is then deleted as normal.
: 270Hp [Solar][Centre of the platform][Guarding]
ForestDragon3ForestDragon3 (ForestDragon)

This high tier virus is only encountered after battle 5. A PotDragon's pot is stationary during battle, as it remains above the panel the virus appeared on until battle is over or the virus is deleted, and will not fall even if the panel below it should be destroyed. PotDragons have two main attacks, each geared towards either ground or aerial targets. When executed, the pot tilts or falls over, and the dragon charges at the enemy before looping back and returning to the pot. When threatened, they will duck into the pot, which is both indestructible and capable of shielding them from all damage and effects except those that manage to fly into the mouth of the pot. Even Beam Attacks and Blast damage won't leave a mark.

Area: Dentech, Yumland

HP: 300
Primary Attack Damage/Effect: 150 Wood + Ground Attack + Medium Area Mud Terrain Change + Terrain Changer
Primary Attack Accuracy: C
Primary Attack Description: Charges from its pot at high speed to attack ground-based enemies whilst leaving a trail of Mud in its wake.
Secondary Attack Damage/Effect: 150 Wood + Impact + Group Attack (Arc)
Secondary Attack Accuracy: C
Secondary Attack Description: Flies from its pot at high speed to attack airborne enemies.
Tertiary Attack Damage/Effect: Invulnerability to Non-Drop Attacks/attacks from above.
Tertiary Attack Accuracy: S
Tertiary Attack Description: PotDragons hide in their pots instead of dodging. Doing this protects them from attacks from every direction but up, which is where the opening of the pot is.
Element: Wood
Possible Rewards (Per Virus): WoodDragon3, Zenny
: 300Hp [Normal][Back left of the area, glaring at the party]

-=Navis=-
Dragonierman.Exe: 600Hp [High Altitude][Casing: 20/20Hp][Barrier: 20/20Hp]
Magistrate.SP: 150Hp [High Altitude][Casing: 20/20Hp][Barrier: 20/20Hp]
Suzume.SP: 150Hp [High Altitude][Casing: 20/20Hp][Barrier: 20/20Hp]
Aya.SP: 150Hp [High Altitude][Casing: 20/20Hp][Barrier: 20/20Hp]

-=Terrain=-
40% Magnet
  • Non-Elec Elementals get -30% Evasion, and 50% (+/- 25% RP) chance to fail movement off the panel.
  • Only Elec Elementals can burrow.
  • Wood attacks: Change terrain hit to Normal.
  • PanelShot: Imbue Elec + Seeking.
[raised platform and steps, centre of the space]
10%Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
[Here lies Bunny A and B, blasted to smithereens]
10% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
[centre of raised platform, fluctuating between green and yellow tones]
40% Normal
  • No effects.
[rest of the area]
"I got the Armadill and the Dragon, go after the Apple," DragonierMan stated to his fellow warriors. "And watch out for the trees." The Kilbo was still lurking below.

In a few wavy shimmers of energy, the four dragoniers appeared near the ground. Floating above the messed-up forest floor. Drago was near the upended Armadill, and the other three got into melee range of the closed-up AppleSamu3, heavy swords drawn.

Drago lined himself up with the ForestDragon3 and then plowed through the area that the Armadill inhabited with a blast of energy. He was like a cannonball crashing through trees and viruses alike, encased in a ball of solid energy. He Overclocked his wings and zoomed off into the forest, smashing through anything in his way.

Magistrate, Suzume, and Aya raised their swords above their heads and then brought them down in great axe-swings. They were chopping wood. Wood viruses.

They then shifted to defensive stances and looked to see if enemies would come from the trees. Trying to dodge away from any enemy attacks that came their way. It is possible that the AppleSamu3 survived, so they would also need to pay attention to its attacks.

Drago then summoned a helper in the form of a teleporting, sword-wielding knight. The dragonslayer went directly after the ForestDragon3 with its longsword. It stabbed at the heart of evil again and again.


Summary (Turn 2)
Actions

Action Count 1
D1: DragonierMan's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: To the side of Armadill3, lining up with the ForestDragon3.
M1:Magistrate's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: In melee with AppleSamu3.
S1: Suzume's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: In melee with AppleSamu3.
A1: Aya's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: In melee with AppleSamu3.


Action Count 2
D2: DashAttack2Damage: 120 + Impact + LineAttack(5) + Movement
Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.
Trader Rank: C
: 120 + Impact + LineAttack(5) + Movement (Acc: C) Target: Armadill3, ForestDragon3, and anyone else in the line. +High Gear +Overclock.
M2: Chip Preset [SP]: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
: 100 + Break + Slashing + Wide Attack (Acc: B) #1. Target: AppleSamu3. 1/2 Uses Remaining.
S2: Chip Preset [SP]: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
: 100 + Break + Slashing + Wide Attack (Acc: B) #2. Target: AppleSamu3. 1/2 Uses Remaining.
A2: Chip Preset [SP]: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
: 100 + Break + Slashing + Wide Attack (Acc: B) #3. Target: AppleSamu3. 1/2 Uses Remaining.


Action Count 3
D3: Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A
: 180HP Virus: 100 + Long + Slash, 75 + Wide + Slash / 3 Action (Acc: B)
Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A
1: *Free Action Teleport: Target: Self. Teleport to within LongSword distance of ForestDragon3.
Attack: LongSword (Acc: B; 100 Null Damage + Long Attack + Slashing). Target: ForestDragon3.
( D4: --> ) M3: Dodge.
( D5: --> ) S3: Dodge.
( D6: --> ) A3: Dodge.


Action Count 4
Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A
2: Attack: LongSword (Acc: B; 100 Null Damage + Long Attack + Slashing). Target: ForestDragon3.


Action Count 5
[N/A]


Action Count 6
[N/A]


Other Effects
DragonierMan
Null/Speed
HP: 600/600
1. DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [2 TCD].
2. DragonierMan's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A

HP: 180/180

Magistrate
Null/Team
HP: 150/150
1. Magistrate's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [2 TCD].
2. Magistrate's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
3. Chip Preset [SP]: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
: 100 + Break + Slashing + Wide Attack (Acc: B) #1. 1/2 Uses Remaining.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#1.

Suzume
Null/Team
HP: 150/150
1. Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [2 TCD].
2. Suzume's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
3. Chip Preset [SP]: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
: 100 + Break + Slashing + Wide Attack (Acc: B) #2. 1/2 Uses Remaining.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#2.

Aya
Null/Team
HP: 150/150
1. Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [2 TCD].
2. Aya's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
3. Chip Preset [SP]: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
: 100 + Break + Slashing + Wide Attack (Acc: B) #3. 1/2 Uses Remaining.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#3.





With their targets in something approaching disarray, the dragoniers continued with a methodical and tactical approach – though no less swift. As they each warped to new positions, refreshing their defences, the dragon emerged from its pot again. This time it spied the girls clustering around the central platform as rushed at them with a renewed roar, surging across the ground and leaving a path of fresh, wed mud where it went.

It plunged through the spaces where each warrior was appearing, but the shimmer of their teleports seemed to make connecting difficult – except for Aya, who was a hair faster than the others and, to her misfortune, was already out of her shimmer by the time the dragon reach her position. Despite the bad luck, the strike from the virus passing through only stripped through her outermost layer of defence, leaving the dragonier unharmed.

Elsewhere, Drago had teleported to a different spot, showing up next to the struggling armadil, who redoubled its efforts to right itself in a state of seeing panic. A moment later, DragonierMan blasted forward aiming not only for the struggling virus, but more importantly the dragoon beyond as it carved a way back to its pot. The armadil shifted its body with a heave, and though it was an ungainly and awkward dodge it was still just enough to roll it out of the way – the dragon was the main target anyway, though, and Drago intersected with it with a satisfying crash.

In the now-muddy mess that had been the central platform, the girls drew their swords in preparation of crushing the hiding apple virus but, as they did, the eyes at the edge of the field moved in a swift blur, giving brief sight to a Kilbo virus making along thrusting stab at two of them with its lance. Maistrate and Suzume didn't quite respond in time, but again, the strike only managed to pierce one layer of their defences, allowing the pair to continue with the task they were focused on, unharried. A short moment later, it shuffled back again, hiding at the southern edge of the field and waiting for a new opportunity to strike. Aya, meanwhile, had to deal with the apple itself popping open suddenly, as if in response to their presence. The virus within flexed excessively muscled arms before blasting a spray of apple seeds in her general direction; they pinged off her armour casing in a hail of apple-scented assault, leaving the girl to splutter briefly under the indignity of it. Fortunately, only her pride (and armour) were damaged.

Recompense came swiftly, with each dragonier punishing the apple virus in turn – however, poor Aya was still getting some of the apple seeds and pulp out of her face, and her own strike was a little but too far off target to connect. Striking the virus while it was revealed didn't pack quite the same crunch as hitting its hardened outer shell might have, worse luck, and so still alive, the apple virus retreated back into its hard, compact form.

Across the field, The dragon turned back on Drago, launching itself at him directly, but thee armoured warrior was more nimble than he looked, evading cleanly as he summoned an additional sword arm to slay the dragon. The swordy, in turn, took to its task with enthusiasm, warping once and beginning to slice at the virus with heavy strikes. The first staggered it and the second slew the dragon at last. Just behind them, the injured Armadil tucked and rolled – not towards any of the dragoniers, but away from this death trap as fast as it could go. It knew which way the wind was blowing and disappeared into the trees without a backward glance.

-=Viruses=-
KilboKilbo (Kilby)

Kilby viruses try to stay at least 3 panels away from their enemy at all times, and dodge back and forth constantly. Kilby viruses only attack once per turn, and when they do, they teleport to a position flanking their target, and stab them with a Bamboo Lance. This lance strikes at Long Sword range, and may hit two targets at once. After attacking, they teleport back to the panel they were standing upon when they first began their attack sequence. They are mindlessly oblivious to the hazards of terrain. Kilby Omega viruses attack differently. Instead of attacking from the side, they attack 3 separate targets from behind with Bamboo Lance. They also teleport before and after the attack, just as lesser Kilby do, and only attack once per turn. They are mindlessly oblivious to the hazards of terrain.

Area: Yumland, Okuden Valley, Dentech

HP: 220
Attack Damage/Effect: 110 Wood + Long Attack
Attack Accuracy: B
Attack Description: Hits opponents from the side with a Bamboo Lance.
Element: Wood
Possible Rewards (Per Virus): SideBamboo3, Zenny
Special: Teleports when attacking.
Special: Attacks once per turn only.
: 220Hp [Normal][South edge of the area, hiding between the trees]
Armadill3Armadill3 (Armadill)

Armadills require two actions to execute each attack. The first action is always a movement to line up with the target, and the second action is the actual attack. Unlike the games, Armadills do not roll back to where they started after each attack. Instead, they may uncurl at another location on the field.

Area: Electown, Okuden Valley, Dentech

HP: 220
Attack Damage/Effect: 100 Null + Group Attack + Breaking + Impact
Attack Accuracy: B
Attack Description: Attacks by rolling. Breaking.
Element: None.
Possible Rewards (Per Virus): IronShell3, Zenny
Special: MetalBody when attacking.
Note: MetalBody is identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
: FLED
MegaBunnyMegaBunny (Bunny)

Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.

Area: ACDC, SciLab, Electown, Dentech

HP: 200
Attack Damage/Effect: 50 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing3, Zenny
Special: Slightly better dodges
A: DELETED
MegaBunnyMegaBunny (Bunny)

Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.

Area: ACDC, SciLab, Electown, Dentech

HP: 200
Attack Damage/Effect: 50 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing3, Zenny
Special: Slightly better dodges
B: DELETED
AppleSamu3AppleSamu3 (AppleSamu)

More likely to use Primary Attack when accompanied by Fire Elementals or very little Grass is present. More likely to use Secondary Attack if target is on Grass or a lot of Grass is already present.

Area: Dentech, Yumland

HP: 270
Primary Damage/Effect: 75 Wood + Small Area Grass Terrain Change
Primary Attack Accuracy: A
Primary Attack Description: Pops out of fruit shell, and spits a cluster of grass seeds.
Element: Wood
Possible Rewards (Per Virus): RedFruit3, Zenny
Special: Attacks every other turn.
- IronBody when not attacking.
- When this virus's HP is reduced to zero or lower, this virus will return another one virus still alive to full HP. AppleSamu is then deleted as normal.
: 75Hp [Solar][Centre of the platform][Guarding]
ForestDragon3ForestDragon3 (ForestDragon)

This high tier virus is only encountered after battle 5. A PotDragon's pot is stationary during battle, as it remains above the panel the virus appeared on until battle is over or the virus is deleted, and will not fall even if the panel below it should be destroyed. PotDragons have two main attacks, each geared towards either ground or aerial targets. When executed, the pot tilts or falls over, and the dragon charges at the enemy before looping back and returning to the pot. When threatened, they will duck into the pot, which is both indestructible and capable of shielding them from all damage and effects except those that manage to fly into the mouth of the pot. Even Beam Attacks and Blast damage won't leave a mark.

Area: Dentech, Yumland

HP: 300
Primary Attack Damage/Effect: 150 Wood + Ground Attack + Medium Area Mud Terrain Change + Terrain Changer
Primary Attack Accuracy: C
Primary Attack Description: Charges from its pot at high speed to attack ground-based enemies whilst leaving a trail of Mud in its wake.
Secondary Attack Damage/Effect: 150 Wood + Impact + Group Attack (Arc)
Secondary Attack Accuracy: C
Secondary Attack Description: Flies from its pot at high speed to attack airborne enemies.
Tertiary Attack Damage/Effect: Invulnerability to Non-Drop Attacks/attacks from above.
Tertiary Attack Accuracy: S
Tertiary Attack Description: PotDragons hide in their pots instead of dodging. Doing this protects them from attacks from every direction but up, which is where the opening of the pot is.
Element: Wood
Possible Rewards (Per Virus): WoodDragon3, Zenny
: DELETED

-=Navis=-
Dragonierman.Exe: 600Hp [Mud, near the dragon's pot][Casing: 20/20Hp][Barrier: 20/20Hp]
Magistrate.SP: 150Hp [Grass, near the centre][Casing: 20/20Hp]
Suzume.SP: 150Hp [Grass, near the centre][Casing: 20/20Hp]
Aya.SP: 150Hp [Grass, near the centre]

Swordy3: 180Hp [Mud, Near the dragon's pot]

-=Terrain=-
25% Magnet
  • Non-Elec Elementals get -30% Evasion, and 50% (+/- 25% RP) chance to fail movement off the panel.
  • Only Elec Elementals can burrow.
  • Wood attacks: Change terrain hit to Normal.
  • PanelShot: Imbue Elec + Seeking.
[Raised platform and steps, centre of the space]
10% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
[Here lies Bunny A and B, blasted to smithereens]
10% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
[Centre of raised platform, fluctuating between green and yellow tones]
25% Normal
  • No effects.
[Rest of the area]
10% Soil
  • Wood Elementals get +10% Evasion.
  • Wood attacks: +100% Source Damage, change terrain hit to Grass.
  • 100 Damage Aqua attacks: Change terrain hit to Mud.
  • 100 Damage Fire attacks: change terrain hit to Coal.
  • PanelShot: Imbue Wood.
[Beneath Aya, Suzume and Magistrate]
20% Mud
  • Non-Wood Elementals get -10% Evasion penalty and reduced movement speed, 25% (+/-25% RP) chance to fall or get stuck (1 action to get free).
  • Automatically triggers Aqua Boost for appropriate chip attacks.
  • Wood attacks: Change terrain hit to Soil.
  • PanelShot: Imbue Wood + Slow1.
[Area between the dragon's pot and the central platform]
"Leave the Armadill to run. Go after that Kilbo! I will finish the Apple," DragonierMan commanded as he teleported into melee with the AppleSamu. His defenses refreshed with a flash of light, and he raised his fists. The energy pooled up from his emblem, spread through his arms, and moved into his fists. His gauntlets expanded and glowed gold. He got ready to punch the heck out of the Applesamu.

The Swordy3, Magistrate, Suzume, and Aya all teleported/flew towards the hiding Kilbo, swords gleaming. And they began to chase the Kilbo around the battlefield, slashing and stabbing and attempting to bludgeon the virus as it popped in and out of the forest. They tried to use their numbers, like a pack of hounds, to surround the Kilbo. They split up multiple times and tried to out-flank the slippery enemy. Somewhere along the line the three dragoniers left their broken swords embeddened in the ground or in the foliage and equipped hammers. Swinging and slamming them into various locations.

Drago began throwing hands at the AppleSamu. His fists, shining gold, thrusted into the enemy zone again and again. Giving the virus the one-two punch. He gave a quick jab to the center to pop up the head, then tried to uppercut the bulb of the flower. He stepped around his opponent, trying to keep his opponent hedged in, and paying attention entirely to him.


Summary (Turn 3)
Actions

Action Count 1
D1: DragonierMan's Aegis 3 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Into melee range of AppleSamu.
Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A
1: *Free Action Teleport: Target: Self. Teleport to within LongSword distance of Kilbo.
Attack: LongSword (Acc: B; 100 Null Damage + Long Attack + Slashing). Target: Kilbo.
M1:Magistrate's Aegis 3 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Into melee range of Kilbo.
S1: Suzume's Aegis 3 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Into melee range of Kilbo.
A1: Aya's Aegis 3 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Into melee range of Kilbo.


Action Count 2
D2: GoldFistDamage: 180 + Impact + Knockback
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Use four actions to charge to send an entire three punch combo of rocket punches at three separate enemies. Rare
Duration: Until Overridden/Broken. Breaks after 2 swings.
Element: Null
Trader Rank: A
: 180 + Impact + Knockback (Acc: B) Target: AppleSamu. 1/2 Uses Remaining.
Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A
2: Attack: LongSword (Acc: B; 100 Null Damage + Long Attack + Slashing). Target: Kilbo.
M2: Chip Preset [SP]: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
: 100 + Break + Slashing + Wide Attack (Acc: B) #1. Target: AppleSamu3. 0/2 Uses Remaining. Broken!
S2: Chip Preset [SP]: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
: 100 + Break + Slashing + Wide Attack (Acc: B) #2. Target: AppleSamu3. 0/2 Uses Remaining. Broken!
A2: Chip Preset [SP]: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
: 100 + Break + Slashing + Wide Attack (Acc: B) #3. Target: AppleSamu3. 0/2 Uses Remaining. Broken!


Action Count 3
D3: GoldFistDamage: 180 + Impact + Knockback
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Use four actions to charge to send an entire three punch combo of rocket punches at three separate enemies. Rare
Duration: Until Overridden/Broken. Breaks after 2 swings.
Element: Null
Trader Rank: A
: 180 + Impact + Knockback (Acc: B) Target: AppleSamu. 0/2 Uses Remaining. Broken!
( D4: --> ) M3: All for One: GutImpactDamage: 160 + Impact + Knockback + Break
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B
: 160 + Impact + Knockback + Break (Acc: B) Target: Kilbo. 2/3 Uses Remaining.
( D5: --> ) S3: All for One: BigHammer1Damage: 160 + Impact + Break
Accuracy: B
Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
Duration: Once
Element: Null
Trader Rank: D
: 160 + Impact + Break (Acc: B) #1 Target: Kilbo.
( D6: --> ) A3: All for One: BigHammer1Damage: 160 + Impact + Break
Accuracy: B
Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
Duration: Once
Element: Null
Trader Rank: D
: 160 + Impact + Break (Acc: B) #2 Target: Kilbo.


Action Count 4
[N/A]


Action Count 5
[N/A]


Action Count 6
[N/A]


Other Effects
DragonierMan
Null/Speed
HP: 600/600
1. DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [1 TCD].
2. DragonierMan's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [2 TCD].
3. DragonierMan's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A

HP: 180/180

Magistrate
Null/Team
HP: 150/150
1. Magistrate's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [1 TCD].
2. Magistrate's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [2 TCD].
3. Chip Preset [SP]: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
: 100 + Break + Slashing + Wide Attack (Acc: B) #1. 1/2 Uses Remaining.
4. Magistrate's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
5. GutImpactDamage: 160 + Impact + Knockback + Break
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B
. 2/3 Uses Remaing.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#1.

Suzume
Null/Team
HP: 150/150
1. Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [1 TCD].
2. Suzume's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [2 TCD].
3. Chip Preset [SP]: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
: 100 + Break + Slashing + Wide Attack (Acc: B) #2. 1/2 Uses Remaining.
4. Suzume's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#2.

Aya
Null/Team
HP: 150/150
1. Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [1 TCD].
2. Aya's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [2 TCD].
3. Chip Preset [SP]: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
: 100 + Break + Slashing + Wide Attack (Acc: B) #3. 1/2 Uses Remaining.
4. Aya's Aegis 3 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#3.





Though often elusive and quick to strike while its enemies were distracted, the Killbo virus fared far more poorly when the trio of dragoniers and their summoned ally turned their focused attention on it. Though the virus tried to shift rapidly from one hiding place to another, the girls kept up with it and before long their combined efforts had outpaced its ability to dodge them and it was removed from the battle.

Towards the centre of the area, DragonierMan was busy bringing his own fists to bear on the other remaining virus; unable to defend itself, it was reduced to apple pulp the moment ti opened up to make an attack. Worse luck for the virus was to be struck down last, after all of its allies had fallen – there was no-one left for its dying gasp to heal. Instead, what remained was data that could be used to a similar effect, if the dragoniers felt like getting in some healthy snacks along with their battling.

-=Viruses=-
KilboKilbo (Kilby)

Kilby viruses try to stay at least 3 panels away from their enemy at all times, and dodge back and forth constantly. Kilby viruses only attack once per turn, and when they do, they teleport to a position flanking their target, and stab them with a Bamboo Lance. This lance strikes at Long Sword range, and may hit two targets at once. After attacking, they teleport back to the panel they were standing upon when they first began their attack sequence. They are mindlessly oblivious to the hazards of terrain. Kilby Omega viruses attack differently. Instead of attacking from the side, they attack 3 separate targets from behind with Bamboo Lance. They also teleport before and after the attack, just as lesser Kilby do, and only attack once per turn. They are mindlessly oblivious to the hazards of terrain.

Area: Yumland, Okuden Valley, Dentech

HP: 220
Attack Damage/Effect: 110 Wood + Long Attack
Attack Accuracy: B
Attack Description: Hits opponents from the side with a Bamboo Lance.
Element: Wood
Possible Rewards (Per Virus): SideBamboo3, Zenny
Special: Teleports when attacking.
Special: Attacks once per turn only.
: DELETED
Armadill3Armadill3 (Armadill)

Armadills require two actions to execute each attack. The first action is always a movement to line up with the target, and the second action is the actual attack. Unlike the games, Armadills do not roll back to where they started after each attack. Instead, they may uncurl at another location on the field.

Area: Electown, Okuden Valley, Dentech

HP: 220
Attack Damage/Effect: 100 Null + Group Attack + Breaking + Impact
Attack Accuracy: B
Attack Description: Attacks by rolling. Breaking.
Element: None.
Possible Rewards (Per Virus): IronShell3, Zenny
Special: MetalBody when attacking.
Note: MetalBody is identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
: FLED
MegaBunnyMegaBunny (Bunny)

Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.

Area: ACDC, SciLab, Electown, Dentech

HP: 200
Attack Damage/Effect: 50 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing3, Zenny
Special: Slightly better dodges
A: DELETED
MegaBunnyMegaBunny (Bunny)

Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.

Area: ACDC, SciLab, Electown, Dentech

HP: 200
Attack Damage/Effect: 50 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing3, Zenny
Special: Slightly better dodges
B: DELETED
AppleSamu3AppleSamu3 (AppleSamu)

More likely to use Primary Attack when accompanied by Fire Elementals or very little Grass is present. More likely to use Secondary Attack if target is on Grass or a lot of Grass is already present.

Area: Dentech, Yumland

HP: 270
Primary Damage/Effect: 75 Wood + Small Area Grass Terrain Change
Primary Attack Accuracy: A
Primary Attack Description: Pops out of fruit shell, and spits a cluster of grass seeds.
Element: Wood
Possible Rewards (Per Virus): RedFruit3, Zenny
Special: Attacks every other turn.
- IronBody when not attacking.
- When this virus's HP is reduced to zero or lower, this virus will return another one virus still alive to full HP. AppleSamu is then deleted as normal.
: PULPED
ForestDragon3ForestDragon3 (ForestDragon)

This high tier virus is only encountered after battle 5. A PotDragon's pot is stationary during battle, as it remains above the panel the virus appeared on until battle is over or the virus is deleted, and will not fall even if the panel below it should be destroyed. PotDragons have two main attacks, each geared towards either ground or aerial targets. When executed, the pot tilts or falls over, and the dragon charges at the enemy before looping back and returning to the pot. When threatened, they will duck into the pot, which is both indestructible and capable of shielding them from all damage and effects except those that manage to fly into the mouth of the pot. Even Beam Attacks and Blast damage won't leave a mark.

Area: Dentech, Yumland

HP: 300
Primary Attack Damage/Effect: 150 Wood + Ground Attack + Medium Area Mud Terrain Change + Terrain Changer
Primary Attack Accuracy: C
Primary Attack Description: Charges from its pot at high speed to attack ground-based enemies whilst leaving a trail of Mud in its wake.
Secondary Attack Damage/Effect: 150 Wood + Impact + Group Attack (Arc)
Secondary Attack Accuracy: C
Secondary Attack Description: Flies from its pot at high speed to attack airborne enemies.
Tertiary Attack Damage/Effect: Invulnerability to Non-Drop Attacks/attacks from above.
Tertiary Attack Accuracy: S
Tertiary Attack Description: PotDragons hide in their pots instead of dodging. Doing this protects them from attacks from every direction but up, which is where the opening of the pot is.
Element: Wood
Possible Rewards (Per Virus): WoodDragon3, Zenny
: DELETED

-=Navis=-
Dragonierman.Exe: 600Hp
Magistrate.SP: 150Hp
Suzume.SP: 150Hp
Aya.SP: 150Hp

Swordy3: 180Hp [Mud, Near the dragon's pot]

-=Terrain=-
25% Magnet
  • Non-Elec Elementals get -30% Evasion, and 50% (+/- 25% RP) chance to fail movement off the panel.
  • Only Elec Elementals can burrow.
  • Wood attacks: Change terrain hit to Normal.
  • PanelShot: Imbue Elec + Seeking.
[Raised platform and steps, centre of the space]
10% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
[Here lies Bunny A and B, blasted to smithereens]
10% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
[Centre of raised platform, fluctuating between green and yellow tones]
25% Normal
  • No effects.
[Rest of the area]
10% Soil
  • Wood Elementals get +10% Evasion.
  • Wood attacks: +100% Source Damage, change terrain hit to Grass.
  • 100 Damage Aqua attacks: Change terrain hit to Mud.
  • 100 Damage Fire attacks: change terrain hit to Coal.
  • PanelShot: Imbue Wood.
[Beneath Aya, Suzume and Magistrate]
20% Mud
  • Non-Wood Elementals get -10% Evasion penalty and reduced movement speed, 25% (+/-25% RP) chance to fall or get stuck (1 action to get free).
  • Automatically triggers Aqua Boost for appropriate chip attacks.
  • Wood attacks: Change terrain hit to Soil.
  • PanelShot: Imbue Wood + Slow1.
[Area between the dragon's pot and the central platform]

-=Chaos Battle 2, Victory!=-
Spoils: 7200z, 42 BugFrags, RedFruit3Recovery: 200 HP
Accuracy: S
Description: Places a large red apple at a random spot on the field. The first person to attack the apple (Enemy or ally) will recover 200 HP.
Duration: Once
Element: Null
Trader Rank: B
, +1 Bounty Kill
Bugfrags: 114 BF + 42 BF = 156 BF
Faction Points: 90 FP
Zenny: 32,840z + 7,200z = 40,040z
Bounty:ForestDragon3 (ForestDragon) - 2 Kills + 1 Kills = 3 Kills
Receive Battlechip: RedFruit3Recovery: 200 HP
Accuracy: S
Description: Places a large red apple at a random spot on the field. The first person to attack the apple (Enemy or ally) will recover 200 HP.
Duration: Once
Element: Null
Trader Rank: B
.
---
Bugfrags: 156 BF
Faction Points: 90 FP
Zenny: 40,040z
Bounty:ForestDragon3 (ForestDragon) - 3 Kills
Battlechip: RedFruit3Recovery: 200 HP
Accuracy: S
Description: Places a large red apple at a random spot on the field. The first person to attack the apple (Enemy or ally) will recover 200 HP.
Duration: Once
Element: Null
Trader Rank: B



The dragoniers waved to the Swordy3 as it faded away with a warrior's salute. They then took a moment to scoop up the rewards into sacks, keeping an eye on the treeline as they went. Eventually they were ready to continue, gliding silently into the dark and spooky forest for another hunt.

Status
DragonierMan.EXE: 600/600 HP [Null/Speed: High Gear/Overclock; OmniShoes/Millions/Undershirt.]
Magistrate.SP: 150/150 HP [Null/Team: Tag Along/All for One; Fly/Second Chance/Chip Preset: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#1.]
Suzume.SP: 150/150 HP [Null/Team: Tag Along/All for One; Fly/Second Chance/Chip Preset: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#2.]
Aya.SP: 150/150 HP [Null/Team: Tag Along/All for One; Fly/Second Chance/Chip Preset: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#3.]

[Bounty: ForestDragon3 (ForestDragon): 3 Kills.]

[Requesting Battle 3.]

Moving on from the battle and pressing further into the darkened woods, Dragonierman and his crew glided quietly for another minute or two in search of new dangers. They'd only been travelling a short while, however, when movement between the trees began to catch each of their attention. Something small and fast flitting through the woods and moving closer, on an intercept course with the group.

The woods around them had begun to take on a slightly blasted and scarred look – like some manner of destructive force had made this region its playground – torn wood and stripped bark, broken chunks of splinted branches, and in places the ground looked scorched or, more worryingly, corrupted.

It was less of a clearing and more a roughly elongated break in the trees that gave sight to a cluster of battered rocky formations held by an equally weathered group of viruses. On two of the raised stones, at the far end of the space, a pair of heavily reinforced ironshield viruses pivoted to face the newcomers, raising and lowering their shields with loud clinking sounds as though to taunt them. As they did, a pair of steel-hatted Tempest flew up from behind their own rocky hide-aways, stopping to hover above the prominent stones in a flurry of scoring winds. They posed for a moment, and their face-concealing metal hats tilted left and right, as though the pair were cracking their non-existent necks. One glanced to the side and spat out its bamboo shoot; truly a statement that they intended business, before the pair began to float forward towards the dragoniers.

Between several of the rocks, ahead and to their left, a dragon pot was wedged into the stone but tipped slightly to allow a green-scaled head to emerge. It looked about, blinking sleep from groggy eyes – clearly the dragon wasn't a part of this group, but it seemed to gather that a fight was in the offing and shook itself out before ducking back into its pot to get ready.

Just as everything looked like it was about to kick off, the other entity that had been tailing the group made itself known. Three feet of white fur and denim burst quickly onto the field in a dash, skidding to a halt between the two group, her attention on DragonierMan and his crew more than the viruses. It was a diminutive bunny-girl, dressed in a short denim skirt and matching chest band, with an over-sized wicker basket slung over one arm. Inside it, a variety of small, brightly coloured data crystals – mostly green, but with some blue and purple, and even a couple of red – made up what looked to be a very festive bundle. The group had met this figure before, and Prose flashed them all a bright grin and a wave with one hand.

“Wait, wait!! Delivery bunny here!” She held up her hand again to forestall any attacks, then cast a side glance back at the virus group as well. They had continued to advance menacingly and she frowned, turning more of her attention to them briefly. To them, the gently belaying hand become a scolding finger point.

“I said wait! I have business with these ones.” Perhaps surprisingly, or perhaps not, the fractious group of viruses... hesitated, then halted their advance, glancing down at the ground and then at each other, then past the tiny rabbit figure towards the navigators, then away into the trees again – the two tempests almost seemed to be pouting. Prose's stern expression returned to an amiable grin. “That's better!” She turned back to Drago and approached, rummaging in her basket of goodies as she drew close.

“Hi again! No training partners today? Ah well... Season's greetings! Thanks for getting out here and doing your part to keep the net safer and in balance. It really means a lot! Let's see what I've got for you today...” After a moment, she fished up a small purple crystal and flicked it out onto the ground between them where it rapidly expanded and unfolded into a full-sized purple data cache – it seemed to have been decorated with swirls and dots in many other colours for some reason. It also had a faintly spectral look to it, for the moment. Prose looked at it, then back to the group and winked.

“Say, do you guys eat chocolate? I have some chocolate to give out too, to navis that can enjoy it! Anyway... that one's all safe and guaranteed, but I've left it protected until you deal with your friends back there – don't want it getting damaged. It'll despectralise when the viruses are gone. Don't want to keep them waiting too long though. I'll wait over there!” she grinned at them again, then took a couple of steps back, before kicking of the ground quickly. A brief white flash of movement later and the bunny girl had landed, positioning herself in a higher branch of one of the trees at the edge of the soon-to-be battlefield, basket in her lap and legs swinging as she watched on.

“Aaaand, Go!” She lifted one hand and sliced it down again in front of her – the impatiently waiting viruses seemed to take this as their cue that they could get on with their own violence and resumed their aggressive posturing.


-=Viruses=-
TempestTempest (Storm)

Storm loosely resemble the Weather line, and may in fact be a distant off-shoot of them. They wear metal hats that loosely resemble straw hats. Their faces are mostly nondescript, aside from their always closed eyes, and beak-like nose. They have no visible mouth, though from somewhere beneath their nose, they appear to be chewing on a bamboo shoot. Their bodies appear to be simple gowns, decorated with swirls. This virus is normally no more or less aggressive than most viruses, but if the enemy is using exclusively/near exclusively Shot or Thrown type attacks, it will attack more frequently, knowing that its attack will help protect it from them.

Area: Dentech, Yumland, NAXA

HP: 230
Attack Damage/Effect: 25 Null + Nova 3 + Knockback + Wind Attack x 3 hits
Attack Accuracy: C
Attack Description: Creates a wind storm around itself, knocking enemies backward.
Element: Null
Possible Rewards (Per Virus): Squall1, Zenny
Special: High Turbulence: The accuracy of Shot and Thrown-type attacks is reduced by 3 ranks against this virus while it is attacking.
Special: FloatShoes, ShadowShoes
A: 230Hp [Cracked][In front of the front left stone]
TempestTempest (Storm)

Storm loosely resemble the Weather line, and may in fact be a distant off-shoot of them. They wear metal hats that loosely resemble straw hats. Their faces are mostly nondescript, aside from their always closed eyes, and beak-like nose. They have no visible mouth, though from somewhere beneath their nose, they appear to be chewing on a bamboo shoot. Their bodies appear to be simple gowns, decorated with swirls. This virus is normally no more or less aggressive than most viruses, but if the enemy is using exclusively/near exclusively Shot or Thrown type attacks, it will attack more frequently, knowing that its attack will help protect it from them.

Area: Dentech, Yumland, NAXA

HP: 230
Attack Damage/Effect: 25 Null + Nova 3 + Knockback + Wind Attack x 3 hits
Attack Accuracy: C
Attack Description: Creates a wind storm around itself, knocking enemies backward.
Element: Null
Possible Rewards (Per Virus): Squall1, Zenny
Special: High Turbulence: The accuracy of Shot and Thrown-type attacks is reduced by 3 ranks against this virus while it is attacking.
Special: FloatShoes, ShadowShoes
B: 230Hp [Cracked][In front of the front right stone]
IronWallIronWall (IronShield)

Area: SciLab, Dentech, Sharo, Netfrica, NetVegas

HP: 280
Primary Attack Damage/Effect: 25 Null + Blast2 x 3 Hts @ 2 Targets
Primary Attack Accuracy: C
Primary Attack Description: When the shield is lowered, it fires EnergyBombs from its twin mortars.
Secondary Attack Damage/Effect: 75 Null + Break
Secondary Attack Accuracy: B
Secondary Attack Description: When the shield is raised, it fires a wrecker from it's main gun.
Element: None
Possible Rewards (Per Virus): IronShield3, GigaEnergyBomb, Zenny
Special: IronShield can defend against all non-Break attacks from the front or above.
- The virus may turn towards an attacker to keep itself defended.
- The virus may raise its shield over it's body to ward off aerial attacks as a free action. However, once the shield is raised, it must remain raised for 1 turn.
- The virus may lower its shield from the raised position to guard against frontal attacks as a free action. However, once the shield is lowered, it must remain lowered for 1 turn.
- This virus can move, but it's size and slow pace makes dodging impossible. It can turn quickly, however.
: 280Hp [Magnet][On top of the back left stone]
IronWallIronWall (IronShield)

Area: SciLab, Dentech, Sharo, Netfrica, NetVegas

HP: 280
Primary Attack Damage/Effect: 25 Null + Blast2 x 3 Hts @ 2 Targets
Primary Attack Accuracy: C
Primary Attack Description: When the shield is lowered, it fires EnergyBombs from its twin mortars.
Secondary Attack Damage/Effect: 75 Null + Break
Secondary Attack Accuracy: B
Secondary Attack Description: When the shield is raised, it fires a wrecker from it's main gun.
Element: None
Possible Rewards (Per Virus): IronShield3, GigaEnergyBomb, Zenny
Special: IronShield can defend against all non-Break attacks from the front or above.
- The virus may turn towards an attacker to keep itself defended.
- The virus may raise its shield over it's body to ward off aerial attacks as a free action. However, once the shield is raised, it must remain raised for 1 turn.
- The virus may lower its shield from the raised position to guard against frontal attacks as a free action. However, once the shield is lowered, it must remain lowered for 1 turn.
- This virus can move, but it's size and slow pace makes dodging impossible. It can turn quickly, however.
: 280Hp [Magnet][On top of the back right stone]
ForestDragon3ForestDragon3 (ForestDragon)

This high tier virus is only encountered after battle 5. A PotDragon's pot is stationary during battle, as it remains above the panel the virus appeared on until battle is over or the virus is deleted, and will not fall even if the panel below it should be destroyed. PotDragons have two main attacks, each geared towards either ground or aerial targets. When executed, the pot tilts or falls over, and the dragon charges at the enemy before looping back and returning to the pot. When threatened, they will duck into the pot, which is both indestructible and capable of shielding them from all damage and effects except those that manage to fly into the mouth of the pot. Even Beam Attacks and Blast damage won't leave a mark.

Area: Dentech, Yumland

HP: 300
Primary Attack Damage/Effect: 150 Wood + Ground Attack + Medium Area Mud Terrain Change + Terrain Changer
Primary Attack Accuracy: C
Primary Attack Description: Charges from its pot at high speed to attack ground-based enemies whilst leaving a trail of Mud in its wake.
Secondary Attack Damage/Effect: 150 Wood + Impact + Group Attack (Arc)
Secondary Attack Accuracy: C
Secondary Attack Description: Flies from its pot at high speed to attack airborne enemies.
Tertiary Attack Damage/Effect: Invulnerability to Non-Drop Attacks/attacks from above.
Tertiary Attack Accuracy: S
Tertiary Attack Description: PotDragons hide in their pots instead of dodging. Doing this protects them from attacks from every direction but up, which is where the opening of the pot is.
Element: Wood
Possible Rewards (Per Virus): WoodDragon3, Zenny
: 300Hp [Soil][In between the front and back stones, on the left]

-=Navis=-
Dragonierman.Exe: 600Hp [Soil]
Magistrate.SP: 150Hp [Soil]
Suzume.SP: 150Hp [Soil]
Aya.SP: 150Hp [Soil]

-=Others=-
Prosopopoeia.lapin: [Masked] [In a high branch, on the right edge of the field]

-=Ojects=-
Rocky Spike A: 80Hp [HardBody][Back left]
Rocky Spike B: 80Hp [HardBody][Back right]
Rocky Spike C: 80Hp [HardBody][Near left]
Rocky Spike D: 80Hp [HardBody][Near right]

Rocks are four protrusions sticking out of the ground; the back tow are about level with on another, and fairly far apart, while the near two are also level and much closer to one another.

Easter PMD: [Spectral/Safe][Near Drago]

-=Terrain=-
25% Magnet
  • Non-Elec Elementals get -30% Evasion, and 50% (+/- 25% RP) chance to fail movement off the panel.
  • Only Elec Elementals can burrow.
  • Wood attacks: Change terrain hit to Normal.
  • PanelShot: Imbue Elec + Seeking.
[Rocky protrusions all seem to be magnetic]
40% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
[Around each of the rocky protrusions, as well as much of the area in between]
25% Cursed
  • Doubles Final Damage.
  • Cannot be in Sigs.
  • PanelShot: Converts attack to Self-Damage.
[Scattered patches at the edges of the trees]
10% Soil
  • Wood Elementals get +10% Evasion.
  • Wood attacks: +100% Source Damage, change terrain hit to Grass.
  • 100 Damage Aqua attacks: Change terrain hit to Mud.
  • 100 Damage Fire attacks: change terrain hit to Coal.
  • PanelShot: Imbue Wood.
[The near end of the area]

-=Chaos Battle 3, Start!=-
The four warriors drifted through the dark and spooky woods for a spell, before movement caught at the corners of their eyes. With practiced restraint, they didn't immediately jerk their heads to face the potential threat. Like trained hunters, they didn't want to give away that they noticed anything immediately. However, their eyes did try to follow the movement without moving their heads too much. Their eyes also darted around every few moments to quickly scan for anything else, before attempting to travel back to the one they were following, but sometimes losing track of the movement. Whatever it was, it was moving along an encircling intercept course.

And it looked like they would meet that creature in a clearing, as the woods parted to reveal a blasted hellscape. The trees and ground in the area were broken, scorched, and corrupted, as if a malicious force had descended upon the forest and destroyed it - not unlike what happens when the dragoniers leave a battlefield.

And their next victims would be another group of viruses, clustered in a battered and weathered rocky formation of jagged, highly-magnetic stones. However, this group was actually kind of interesting. The wind demons and the shielded turrets had counters to the preferred opening salvo that the dragoniers had become accustomed to using: bombarding ground targets from High Altitude. The Tempests could better avoid longer ranged attacks with their wind storms and the IronWalls could angle their heavy iron shields towards the sky. Also they had lots of area-affecting attacks. The dragoniers might need to split up and attack from odd angles to get the advantage.

As they were quickly exchanging strategies over their internal communications as they readied for battle, a new wrinkle entered the scene: Prose, the Delivery Bunny, had suddenly appeared! Was that the flittering shadow in the forest that they had tracking?

The diminutive woman skidded to a halt between the two opposing sides, brandishing her Easter basket and her spunky attitude. She temporarily halted the battle before it had a chance to start, so she could dispense her gifts, and then move to a safer spot to watch the battle. The dragoniers glanced for a moment at the ghostly, painted Purple Mystery Data, and then back at Prose as she talked. Yes, they could enjoy chocolate. But what about the viruses?

"Yeah, no one tagging along today. And yes, we can enjoy chocolate. Although unlike some navis we don't NEED to eat," Aya commented to Prose. Suzume nodded. "You should offer some to those viruses over there too," she said, pointing out the group of viruses. "We can wait for them to enjoy a festive treat before we get to fighting." DragonierMan frowned for a moment at this comment, before crossing his arms and giving a nod. He would be thoughtful for the holidays and let them enjoy a Last Meal before they were locked in combat.

Assuming the viruses took the offer, the dragoniers would wait for Prose to dispense chocolate to everyone, and then enjoy a few minutes of peace with the holiday treat. Once everyone was done ready, the two sides would square off again.

Drago summoned his own PotDragon in front of him, placed both of his hands against the urn, and pushed. The intricately-carved ceramic vase tipped over and thudded onto the blackened soil, releasing the creature inside. A powerful ForestDragon roared as it slithered out of its home and charged the viruses grouped up upon the craggy outcrop of magnetic stones. The smell of wet earth and dried leaves filled the air as a field of grass flowed out around the dragon like water with each step it took. It trailed all the way over to the outcropping and crashed into the bedrock like a wave of green, chomping and thrashing like some great crocodile breaching out of a river to snag its prey in its massive jaws.

Magistrate, Suzume, and Aya took the chance from the opening distraction to raise their defenses and teleport away. Magistrate appeared high above the ground, hefting a huge triple-barreled gun, and aiming down at the enemies below. She didn't want to get her hands dirty in the brawl that would follow, and she had a plan to deal with some of them. Her wings shimmered, like the air around her, in a multi-colored hue as her armor and barrier were covered in a rainbow of defenses. Her wings counterbalanced the heft of her weapon, keeping her steady as she marked the two IronWalls and the ForestDragon3 for deletion.

Suzu and Aya had taken to either cardinal point at the extreme left and extreme right of the battlefield respectively. Their forms shimmered similarly to Magi as they slowly materialized into view. As they became more solid, they each were holding a long-barreled cannon. They shouldered their weapons and each took aim towards the Tempest on their side. The idea was to split them up so they could only focus on one of them at a time. Baiting them with a weapon that they were most likely to dodge, even as they switched to single-shot, high-accuracy mode.

Drago took the time to disappear just as the three others opened fired on their chosen targets. Smoke and flame belched from the barrels of Magi's gun as white-hot shells bursted forth and screamed down upon the heaviest viruses from above. The shells seared through the space the viruses occupied, piercing through and cratering the ground beneath. Similarly, the twins' cannons roared with their own ardor as they discharged their payload, detonating outward in a raucous display of power. Their shots tearing through the air toward their foes.

The three then dropped their firearms onto the ground, spent, and drew their swords. They raised their blades in a guarded stance, their wings spreading out to give them access to a quick burst of evasion when needed, to help them change direction on a dime when the enemy retaliated.

Meanwhile, Drago had reappeared behind the outcropping of rock, the opposite direction from where his PotDragon had charged from. His body vibrated and heated the air, shimmering like a desert mirage, as he partially solidified. However, that was short lived, as he quickly charged directly into the back of the virus horde (assuming anyone was still there). His body went into Overclock as he plowed right through the enemy lines, creating a mach cone of solid energy in front of him like a battering ram. He flew across the field and into the forest, causing more wanton destruction.




Summary (Turn 1)
Actions

Action Count 1
D1: WoodDragon3Damage: 200 + Ground Attack + Medium Area Grass Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a WoodDragon that attacks enemies as it glides across the ground. Changes terrain to Grass as it passes.
Duration: Once
Element: Wood
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: B
: 200 + Ground Attack + 25% Grass Terrain Change + Terrain Changer (Acc: C) Target: IronWall A, IronWall B, and any other enemies nearby.
M1:Magistrate's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Center - High Altitude.
S1: Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Extreme Left of Battlefield.
A1: Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Extreme Right of Battlefield.


Action Count 2
D2: DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Behind the Back of the Stone area.
M2: All for One: Magnum2Damage: 150 + Break + Panel Break x 3 Targets
Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Trader Rank: B
: 150 + Break + Panel Break x 3 Targets (Acc: A) Target: IronWall A, IronWall B, and ForestDragon3.
S2: All for One: TankCannon2Damage: 120 / 120 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: C
: 120 / 120 + Blast 2 (Acc: A / C) #1. [Acc: A Mode]. Target: Tempest A.
A2: All for One: TankCannon2Damage: 120 / 120 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: C
: 120 / 120 + Blast 2 (Acc: A / C) #2. [Acc: A Mode]. Target: Tempest B.


Action Count 3
D3: DashAttack2Damage: 120 + Impact + LineAttack(5) + Movement
Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.
Trader Rank: C
: 120 + Impact + LineAttack(5) + Movement (Acc: C) Target: IronWall A, IronWall B, ForestDragon3, and anyone else in the line. +High Gear +Overclock.
( D4: --> ) M3: Dodge.
( D5: --> ) S3: Dodge.
( D6: --> ) A3: Dodge.


Action Count 4
[N/A]


Action Count 5
[N/A]


Action Count 6
[N/A]


Other Effects
DragonierMan
Null/Speed
HP: 600/600
1. DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Magistrate
Null/Team
HP: 150/150
1. Magistrate's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#1.

Suzume
Null/Team
HP: 150/150
1. Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#2.

Aya
Null/Team
HP: 150/150
1. Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#3.