Destin's Chips

I am willing to sell some chips for reasonable prices and chip trades. I will update the stock as I go.

In Stock (02/25/2020)


Unused Chip Folder
Total: 42


Quick Summary
Null
[x1] 3-WayEffect: Splits buster shot in 3
Accuracy: S
Description: Allows the user to attack three different enemies with their buster attack at once. Does not work on Charged Shots.
Duration: 6 uses
Element: Null
Special: Overrides buster. Disables Charged Shot.
Trader Rank: C
[Acc: S; Splits Buster shot in 3. 6 uses.]
[x1] AirHockey2Damage: 60 + Break + Ground Attack + Rebound(5)
Accuracy: B
Description: Throws a hockey puck at the enemy. The puck will bounce off of anything it hits (objects, viruses, Navis, etc.) in the field, dealing damage to them, up to 6 times. The attack stops immediately if it encounters a broken or missing panel, or the initial attack misses.
Duration: Once
Element: Null
Special: Rebound(5): This effect allows an attack to ricochet around the field. It will attempt to bounce off of enemies or objects until it has attacked five additional times, with the damage of the chip reducing by 10 for each attempted attack. Each attack against a given target lowers the chip's accuracy by 2 ranks against that target.
Trader Rank: C
[Acc: B; 60 Null Damage + Break + Ground Attack + Rebound(5).]
[x1] AirRaid1HP: 100
Properties: Normal, Omnishoes, Mobile
Object Damage: 50 + Impact
Damage Method: Telekinesis
Gun Attack Damage: 10 x 10 Shots
Accuracy: A
Description: Summons a fighter plane to strafe your enemies.
Duration: 3 turns or Until destroyed
Element: Null
Trader Rank: D
[HP: 100; Acc: A; 10 Null Damage x 10 Shots; 3 Turns or until destroyed.]
[x1] BoyBomb1HP: 100
Properties: Normal
Object Damage: 220 + Blast3
Damage Method: Throw, Knockback, Microburst, Pull, Gravity, Telekinesis
Attack Damage: 220 + Blast3
Accuracy: Not Applicable
Description: Creates a BoyBomb1 on the field directly before you. The bomb may be pushed around until the end of the turn. The bomb will explode at the beginning of the following turn, dealing extremely heavy damage to anything nearby. Be somewhere else when that happens....
Duration: Until destroyed or the beginning of next turn.
Element: Null
Special: If enough damage is dealt to this object to destroy it, it will immediately explode instead.
Trader Rank: D
[HP: 100; Acc: N/A; 220 Null Damage + Blast3.]
[x1] DashAttack1Damage: 90 + Impact + LineAttack(5) + Movement
Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.
Trader Rank: D
[Acc: C; 90 Null Damage + Impact + LineAttack(5) + Movement.]
[x1] Gaia1Damage: 100 + Ground Attack + To-All-Clause (Others)
Accuracy: C
Description: Creates a massive shock wave that devastates all battle participants except the user, including their own allies. Due to its lack of width, it can be leaped over with great timing. Rare
Duration: Once
Element: Null
Trader Rank: C
[Acc: C; 100 Null Damage + Ground Attack + To-All-Clause (Others).]
[x1] GodHammer2Damage: 140 + Break + Impact / 70 + Drop Attack
Accuracy: C / D
Description: A hammer strike with immense force, that disquiets nearby earth, sends it skyward, and down upon another target.
Duration: Once
Element: Null
Special: The second part of this attack does not trigger if the hammer's target is not grounded. It also must hit a different target from the hammer. For clarity's sake, it may hit nothing if the user chooses.
Trader Rank: C
[Acc: C / D; 140 Null Damage + Break + Impact / 70 Null Damage + Drop Attack.]
[x1] GolemHit2Damage: 190 + Break + Panel Crack + Wide Attack
Accuracy: C
Description: A fist of stone falls from the sky to smash an enemy, and create a shock wave that hits two nearby enemies. The area affected by the fist becomes Cracked terrain.
Duration: Once
Element: Null
Trader Rank: C
[Acc: C; 190 Null Damage + Break + Panel Crack + Wide Attack.]
[x1] GravityHold1Damage: 50 + Piercing + Altitude Change
Accuracy: D
Description: Creates a gravity well that penetrates obstacles. There is no limit to how many enemies this attack can hit, but as it moves very slowly and in a straight line, it is easily dodged.
Duration: Once
Element: Null
Special: Altitude Change: Forces all battle participants out of High Altitude or Submerged status, regardless of whether or not it hits them. This effect cannot be avoided.
Trader Rank: D
[Acc: D; 50 Null Damage + Piercing + Altitude Change. Altitude Change cannot be avoided.]
[x1] Guard1Effect: (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit)
Accuracy: S
Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
Duration: Until broken or overridden.
Element: Null
Special: Negated by Break. Ignores Impact.
Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: E
[Acc: S; (1-Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit).]
[x1] HammerDamage: 100 + Break
Accuracy: C
Description: Creates a powerful hammer with a large head for the user to swing and smash at will.
Duration: Until broken. Breaks automatically after 3 Swings.
Element: Null
Trader Rank: C
[Acc C; 100 [color=gray]Null[/color] Damage + Break. Until Overridden/Broken. Breaks after 3 uses.]
[x1] HammerToss1Damage: 40 + Break + Spin Attack / 80 + Break
Accuracy: Depends on number of targets. / C
Description: The user swings a track and field hammer around, then throws it at an enemy.
Duration: Once
Element: Null
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.
Trader Rank: D
[Acc: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy; 40 Null Damage + Break + Spin Attack / Acc: C; 80 Null Damage + Break.]
[x2] MarkCannon2Damage: 100 + Seeking + Lock-on
Accuracy: A
Description: A highly accurate cannon whose automatic aiming system locks onto heat signatures and fires.
Duration: Once
Element: Null
Special: Lock-on: Same effect as an automatic Take Aim.
Trader Rank: C
[Acc: A; 100 Null Damage + Seeking + Lock-on.]
[x1] MindbenderEffect: Confuse 1 + To-All-Clause
Accuracy: S
Description: A flash of light confuses all, even you.
Duration: Once
Element: Null
Special: Affects entire field.
Trader Rank: C
[Acc: S; Confuse 1 + To-All-Clause.]
[x1] MoonBlade1Damage: 90 + Slashing + Spin Attack
Accuracy: Depends on number of targets.
Description: Executes a spin cut with a Kunai.
Duration: Once.
Element: Null
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.
Trader Rank: D
[Acc: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy; 90 Null Damage + Slashing + Spin Attack.]
[x1] RageClaw2Damage: 70 + Slashing (Attack) OR 35 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: C
[Acc: B / B; 70 Null Damage + Slashing (Attack) OR 35 Null Damage + Impacting (Throw). Until Overridden/Broken. Breaks after 6 uses.]
[x1] Shadow2Effect: Shadow
Accuracy: S
Description: Grants the user Shadow. This reduces all incoming non-Slashing attacks to 0 damage, and reduces accuracy on ranged attacks by 20%.
Duration: 2 turns
Element: Null
Trader Rank: C
[Acc: S; Shadow. Duration: 2 Turns.]
[x1] SonicBlade1Damage: 60 + Slashing + Piercing + Line Attack
Accuracy: B
Description: The user swings a special sword, producing an air shock wave that penetrates enemies and obstacles.
Duration: Once
Element: Null
Trader Rank: D
[Acc: B; 60 Null Damage + Slashing + Piercing + Line Attack.]
[x1] Spreader2Damage: 70 + Spread 8
Accuracy: A
Description: A gun whose shot explodes on impact to hit nearby enemies.
Duration: Once
Element: Null
Trader Rank: C
[Acc: A; 70 Null Damage + Spread 8.]
[x1] SwordDamage: 80 + Slashing
Accuracy: B
Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
Trader Rank: D
[Acc: B; 80 Null Damage + Slashing; Until Overridden/Broken. Breaks after 6 swings.]
[x1] Varitails2Damage: 15 x 9 hits + Slashing
Accuracy: D
Description: Summons a complex whip-like weapon to attack enemies with.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Special: Has multiple applications.
Trader Rank: C
[Acc: D; 15 Null Damage x 9 Hits + Slashing.]
[x1] WideSwordDamage: 80 + Slashing + Wide Attack
Accuracy: B
Description: Creates a sword made of solidified energy, with a thick blade perfect for wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Null
Trader Rank: C
[Acc: B; 80 Null Damage + Slashing + Wide Attack; Until Overridden/Broken. Breaks after 3 swings.]
Aqua
[x1] AquaTower2Damage: 140 + Piercing + Ground Attack + Line-Chain
Accuracy: D
Description: Geysers of water march across the field.
Duration: Once
Element: Aqua
Special: Line-Chain: This attack moves forward in a rough line, but may shift side to side slightly as it advances to engage more targets in its general path. The attack cannot ever stray more than 45 degrees from its original path, and cannot make greater than a 45 degree turn at any given time.
Trader Rank: C
[Acc: D; 140 Aqua Damage + Piercing + Ground Attack + Line-Chain.]
[x1] AquaWhirl2Damage: 100 + Small Sea Terrain Change (on-hit) + Gust Guided
Accuracy: C for the first target, then Random
Description: Summons a water spout, and sends it towards the designated target. The tornado then veers towards a second random target the following turn, and yet another the turn after until it has attacked every enemy on the field, encountered an object, or been blown off of the field by a Wind effect. Beware: it can turn on you.... It leaves Sea Terrain behind whenever it strikes something.
Duration: Once
Element: Aqua
Special: Gust Guided: The accuracy and targeting parameters of this attack are affected by Wind. (Not Northwind.)
Trader Rank: C
[Acc: C / Random; 100 Aqua Damage + Small Sea Terrain Change (on-hit) + Gust Guided.]
[x1] MetaGel1Damage: 90 + Slow + Drop Attack x 3 Targets
Accuracy: B
Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.
Duration: Once
Element: Aqua
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: D
[Acc: B; 90 Aqua Damage + Slow + Drop Attack x 3 Targets.]
[x2] WideShot1Damage: 70 + Wide Attack
Accuracy: A
Description: Fires a wide wave of water that can hit up to three enemies, depending on circumstances.
Duration: Once
Element: Aqua
Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
Trader Rank: D
[Acc: A; 70 Aqua Damage + Wide Attack.]
[x1] WideShot2Damage: 90 + Wide Attack
Accuracy: A
Description: Fires a wide wave of water that can hit up to three enemies, depending on circumstances.
Duration: Once
Element: Aqua
Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
Trader Rank: C
[Acc: A; 90 Aqua Damage + Wide Attack.]
Fire
[x1] Fire+20Status: Fire Element UP 20, Stackable
Accuracy: S
Description: Adds 20 Damage to all hits of a Fire Element attack chip, before any external environment-related or target-related damage modifiers apply.
Duration: Once
Element: Fire
Trader Rank: D
[Acc: S; Fire Element UP 20, Stackable.]
[x1] FireHit2Damage: 90 + Impact + Double Attack
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Trader Rank: C
[Acc: A; 90 Fire Damage + Impact + Double Attack.]
[x1] HeatBreath2Damage: 110 + Medium Lava Terrain Change + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of fiery breath. Changes terrain to Lava.
Duration: Once
Element: Fire
Trader Rank: C
[Acc: C; 110 Fire Damage + Lava Panel Change + Cone Attack.]
[x3] HeatDragon1Damage: 100 + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer
Accuracy: C
Description: Summons an EarthDragon that attacks enemies as it glides across the ground. Changes terrain to Lava as it passes.
Duration: Once
Element: Fire
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: D
[Acc: C; 100 Fire Damage + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer.]
[x1] LavaBall1Damage: 120 + Break + Small Lava Terrain Change
Accuracy: C
Description: A bomb that changes the ground it lands on to Lava
Duration: Once
Element: Fire
Trader Rank: D
[Acc: C; 120 Fire Damage + Break + Small Lava Terrain Change.]
[x1] LineOut2Damage: 80 + Break + Medium Broken Terrain Change + Line Attack
Accuracy: C
Description: Summons a Flamey to smash panels in a line, and anything on them.
Duration: Once
Element: Fire
Trader Rank: C
[Acc: C; 80 Fire Damage + Break + Medium Broken Terrain Change + Line Attack.]
[x1] PhoenixShot2Damage: 90 + Wide Attack
Accuracy: A
Description: Fires a wide wave of fire resembling a phoenix that can hit up to three enemies, depending on circumstances.
Duration: Once
Element: Fire
Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
Trader Rank: C
[Acc: A; 90 Fire Damage + Wide Attack.]
Wood
None.
Elec
[x2] ElecReel1Damage: 80 + Spread 3 (Side + Behind)
Accuracy: B
Description: A small bolt of lightning that spreads sideways and behind the target upon impact.
Duration: Once
Element: Elec
Trader Rank: D
[Acc: B; 80 Elec Damage + Spread3 (Side + Behind).]
[x1] ElecReel2Damage: 100 + Spread 3 (Side + Behind)
Accuracy: B
Description: A small bolt of lightning that spreads sideways and behind the target upon impact.
Duration: Once
Element: Elec
Trader Rank: C
[Acc: B; 100 Elec Damage + Spread3 (Side + Behind).]
[x1] ElecShock2Damage: 100 + Medium Solar Terrain Change + Stun + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of lightning breath that stuns. Changes terrain to Solar.
Duration: Once
Element: Elec
Trader Rank: C
[Acc: C; 100 Elec Damage + Solar Panel Change + Stun + Cone Attack.]

Estimated Listing Price
Null
3-Way [1500z]
AirHockey2 [_z]
AirRaid1 [_z]
BoyBomb1 [_z]
DashAttack1 [1800z]
Gaia1 [_z]
GodHammer2 [_z]
GolemHit2 [_z]
GravityHold1 [_z]
Guard1 [900z]
Hammer [1500z]
HammerToss1 [_z]
MarkCannon2 [1500z]
Mindbender [_z]
MoonBlade1 [_z]
RageClaw2 [1500z]
Shadow2 [_z]
SonicBlade1 [_z]
Spreader2 [4100z]
Sword [900z]
Varitails2 [_z]
WideSword [1800z]
Aqua
AquaTower2 [_z]
AquaWhirl2 [_z]
MetaGel1 [_z]
WideShot1 [1500z]
WideShot2 [2900z]
Fire
Fire+20 [1500z]
FireHit2 [1800z]
HeatBreath2 [_z]
HeatDragon1 [_z]
LavaBall1 [1300z]
LineOut2 [2900z]
PhoenixShot2 [2900z]
Wood
None.
Elec
ElecReel1 [_z]
ElecReel2 [_z]
ElecShock2 [_z]

Null [Total: 23]

3-WayEffect: Splits buster shot in 3
Accuracy: S
Description: Allows the user to attack three different enemies with their buster attack at once. Does not work on Charged Shots.
Duration: 6 uses
Element: Null
Special: Overrides buster. Disables Charged Shot.
Trader Rank: C
[x1]
Effect: Splits Buster shot in 3.
Type: Buster
Accuracy: S
Description: Allows the user to attack three different enemies with their buster attack at once. Does not work on Charged Shots.
Duration: 6 uses.
Element: Null
Special: Overrides Buster. Disables Charged Shot.

AirHockey2Damage: 60 + Break + Ground Attack + Rebound(5)
Accuracy: B
Description: Throws a hockey puck at the enemy. The puck will bounce off of anything it hits (objects, viruses, Navis, etc.) in the field, dealing damage to them, up to 6 times. The attack stops immediately if it encounters a broken or missing panel, or the initial attack misses.
Duration: Once
Element: Null
Special: Rebound(5): This effect allows an attack to ricochet around the field. It will attempt to bounce off of enemies or objects until it has attacked five additional times, with the damage of the chip reducing by 10 for each attempted attack. Each attack against a given target lowers the chip's accuracy by 2 ranks against that target.
Trader Rank: C
[x1]
Damage: 60 Null Damage + Break + Ground Attack + Rebound(5).
Type: Ground
Accuracy: B
Description: Throws a hockey puck at the enemy. The puck will bounce off of anything it hits (objects, viruses, Navis, etc.) in the field, dealing damage to them, up to 6 times. The attack stops immediately if it encounters a broken or missing panel, or the initial attack misses.
Duration: Once.
Element: Null
Special: Rebound(5): This effect allows an attack to ricochet around the field. It will attempt to bounce off of enemies or objects until it has attacked five additional times, with the damage of the chip reducing by 10 for each attempted attack. Each attack against a given target lowers the chip's accuracy by 2 ranks against that target.

AirRaid1HP: 100
Properties: Normal, Omnishoes, Mobile
Object Damage: 50 + Impact
Damage Method: Telekinesis
Gun Attack Damage: 10 x 10 Shots
Accuracy: A
Description: Summons a fighter plane to strafe your enemies.
Duration: 3 turns or Until destroyed
Element: Null
Trader Rank: D
[x1]
HP: 100
Properties: Normal, Omnishoes, Mobile.
Object Damage: 50 + Impact.
Damage Method: Telekinesis
Gun Attack Damage: 10 Null Damage x 10 Shots.
Type: Object.
Accuracy: A
Description: Summons a fighter plane to strafe your enemies.
Duration: 3 Turns or until destroyed.
Element: color=gray]Null[/color]

BoyBomb1HP: 100
Properties: Normal
Object Damage: 220 + Blast3
Damage Method: Throw, Knockback, Microburst, Pull, Gravity, Telekinesis
Attack Damage: 220 + Blast3
Accuracy: Not Applicable
Description: Creates a BoyBomb1 on the field directly before you. The bomb may be pushed around until the end of the turn. The bomb will explode at the beginning of the following turn, dealing extremely heavy damage to anything nearby. Be somewhere else when that happens....
Duration: Until destroyed or the beginning of next turn.
Element: Null
Special: If enough damage is dealt to this object to destroy it, it will immediately explode instead.
Trader Rank: D
[x1]
HP: 100
Properties: Normal.
Object Damage: 220 Null Damage + Blast3.
Damage Method: Throw, Knockback, Microburst, Pull, Gravity, Telekinesis.
Attack Damage: 220 Null Damage + Blast3.
Type: Object.
Accuracy: Not Applicable.
Description: Creates a BoyBomb1 on the field directly before you. The bomb may be pushed around until the end of the turn. The bomb will explode at the beginning of the following turn, dealing extremely heavy damage to anything nearby. Be somewhere else when that happens.
Duration: Until destroyed or the beginning of next turn.
Element: Null
Special: If enough damage is dealt to this object to destroy it, it will immediately explode instead.

DashAttack1Damage: 90 + Impact + LineAttack(5) + Movement
Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.
Trader Rank: D
[x1]
Damage: 90 Null Damage + Impact + LineAttack(5) + Movement.
Type: Melee.
Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once.
Element: Null
Special: Direction of travel may be altered with chip, terrain, and signature use.

Gaia1Damage: 100 + Ground Attack + To-All-Clause (Others)
Accuracy: C
Description: Creates a massive shock wave that devastates all battle participants except the user, including their own allies. Due to its lack of width, it can be leaped over with great timing. Rare
Duration: Once
Element: Null
Trader Rank: C
[x1]
Damage: 100 Null Damage + Ground Attack + To-All-Clause (Others).
Type: Ground.
Accuracy: C
Description: Creates a massive shock wave that devastates all battle participants except the user, including their own allies. Due to its lack of width, it can be leaped over with great timing. Rare.
Duration: Once.
Element: Null

GodHammer2Damage: 140 + Break + Impact / 70 + Drop Attack
Accuracy: C / D
Description: A hammer strike with immense force, that disquiets nearby earth, sends it skyward, and down upon another target.
Duration: Once
Element: Null
Special: The second part of this attack does not trigger if the hammer's target is not grounded. It also must hit a different target from the hammer. For clarity's sake, it may hit nothing if the user chooses.
Trader Rank: C
[x1]
Damage: 140 Null Damage + Break + Impact / 70 Null Damage + Drop Attack.
Type: Melee
Accuracy: C / D
Description: A hammer strike with immense force, that disquiets nearby earth, sends it skyward, and down upon another target.
Duration: Once.
Element: Null
Special: The second part of this attack does not trigger if the hammer's target is not grounded. It also must hit a different target from the hammer. For clarity's sake, it may hit nothing if the user chooses.

GolemHit2Damage: 190 + Break + Panel Crack + Wide Attack
Accuracy: C
Description: A fist of stone falls from the sky to smash an enemy, and create a shock wave that hits two nearby enemies. The area affected by the fist becomes Cracked terrain.
Duration: Once
Element: Null
Trader Rank: C
[x1]
Damage: 190 Null Damage + Break + Panel Crack + Wide Attack.
Type: Melee
Accuracy: C
Description: A fist of stone falls from the sky to smash an enemy, and create a shock wave that hits two nearby enemies. The area affected by the fist becomes Cracked Terrain.
Duration: Once.
Element: Null

GravityHold1Damage: 50 + Piercing + Altitude Change
Accuracy: D
Description: Creates a gravity well that penetrates obstacles. There is no limit to how many enemies this attack can hit, but as it moves very slowly and in a straight line, it is easily dodged.
Duration: Once
Element: Null
Special: Altitude Change: Forces all battle participants out of High Altitude or Submerged status, regardless of whether or not it hits them. This effect cannot be avoided.
Trader Rank: D
[x1]
Damage: 50 Null Damage + Piercing + Altitude Change.
Type: Other.
Accuracy: D
Description: Creates a gravity well that penetrates obstacles. There is no limit to how many enemies this attack can hit, but as it moves very slowly and in a straight line, it is easily dodged.
Duration: Once.
Element: Null
Special: Altitude Change: Forces all battle participants out of High Altitude or Submerged status, regardless of whether or not it hits them. This effect cannot be avoided.

Guard1Effect: (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit)
Accuracy: S
Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
Duration: Until broken or overridden.
Element: Null
Special: Negated by Break. Ignores Impact.
Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: E
[x1]
Effect: (1 Hit Shield) + (Reflect(up to 60 Null Damage + Piercing + Line Attack): On Hit).
Type: Trap and Counter.
Accuracy: S
Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
Duration: Until broken or overridden.
Element: Null
Special: Negated by Break. Ignores Impact.
Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
Special: Status Guard: This chip blocks debuffs.

HammerDamage: 100 + Break
Accuracy: C
Description: Creates a powerful hammer with a large head for the user to swing and smash at will.
Duration: Until broken. Breaks automatically after 3 Swings.
Element: Null
Trader Rank: C
[x1]
Damage: 100 Null Damage + Break.
Type: Melee
Accuracy: C
Description: Creates a powerful hammer with a large head for the user to swing and smash at will.
Duration: Until Overridden/Broken. Breaks after 3 uses.
Element: Null

HammerToss1Damage: 40 + Break + Spin Attack / 80 + Break
Accuracy: Depends on number of targets. / C
Description: The user swings a track and field hammer around, then throws it at an enemy.
Duration: Once
Element: Null
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.
Trader Rank: D
[x1]
Damage: 40 Null Damage + Break + Spin Attack / 80 Null Damage + Break.
Type: Melee
Accuracy: Depends on number of targets. / C
Description: The user swings a track and field hammer around, then throws it at an enemy.
Duration: Once.
Element: Null
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.

MarkCannon2Damage: 100 + Seeking + Lock-on
Accuracy: A
Description: A highly accurate cannon whose automatic aiming system locks onto heat signatures and fires.
Duration: Once
Element: Null
Special: Lock-on: Same effect as an automatic Take Aim.
Trader Rank: C
[x2]
Damage: 100 Null Damage + Seeking + Lock-on.
Type: Gun.
Accuracy: A
Description: A highly accurate cannon whose automatic aiming system locks onto heat signatures and fires.
Duration: Once.
Element: Null

MindbenderEffect: Confuse 1 + To-All-Clause
Accuracy: S
Description: A flash of light confuses all, even you.
Duration: Once
Element: Null
Special: Affects entire field.
Trader Rank: C
[x1]
Effect: Confuse1 + To-All-Clause.
Type: Support.
Accuracy: S
Description: A flash of light confuses all, even you.
Duration: Once.
Element: Null
Special: Affects entire field.

MoonBlade1Damage: 90 + Slashing + Spin Attack
Accuracy: Depends on number of targets.
Description: Executes a spin cut with a Kunai.
Duration: Once.
Element: Null
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.
Trader Rank: D
[x1]
Damage: 90 Null Damage + Slashing + Spin Attack.
Type: Sword.
Accuracy: Depends on number of targets.
Description: Executes a spin cut with a Kunai.
Duration: Once.
Element: Null
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.

RageClaw2Damage: 70 + Slashing (Attack) OR 35 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: C
[x1]
Damage: 70 Null Damage + Slashing (Attack) OR 35 Null Damage + Impacting (Throw).
Type: Sword.
Accuracy: B / B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw deals damage to both target and thrown object/enemy. Success is entirely dependent upon RP Quality. This chip has a variety of uses.

Shadow2Effect: Shadow
Accuracy: S
Description: Grants the user Shadow. This reduces all incoming non-Slashing attacks to 0 damage, and reduces accuracy on ranged attacks by 20%.
Duration: 2 turns
Element: Null
Trader Rank: C
[x1]
Effect: Shadow.
Type: Defense.
Accuracy: S
Description: Grants the user Shadow. This reduces the chance of being hit by non-Slashing attacks by 50%.
Duration: 2 Turns.
Element: Null

SonicBlade1Damage: 60 + Slashing + Piercing + Line Attack
Accuracy: B
Description: The user swings a special sword, producing an air shock wave that penetrates enemies and obstacles.
Duration: Once
Element: Null
Trader Rank: D
[x1]
Damage: 60 Null Damage + Slashing + Piercing + Line Attack.
Type: Sword.
Accuracy: B
Description: The user swings a special sword, producing an air shock wave that penetrates enemies and obstacles.
Duration: Once.
Element: Null

Spreader2Damage: 70 + Spread 8
Accuracy: A
Description: A gun whose shot explodes on impact to hit nearby enemies.
Duration: Once
Element: Null
Trader Rank: C
[x1]
Damage: 70 Null Damage + Spread 8.
Type: Gun.
Accuracy: A
Description: A gun whose shot explodes on impact to hit nearby enemies.
Duration: Once.
Element: Null

SwordDamage: 80 + Slashing
Accuracy: B
Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
Trader Rank: D
[x1]
Damage: 80 Null Damage + Slashing.
Type: Sword.
Accuracy: B
Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null

Varitails2Damage: 15 x 9 hits + Slashing
Accuracy: D
Description: Summons a complex whip-like weapon to attack enemies with.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Special: Has multiple applications.
Trader Rank: C
[x1]
Damage: 15 Null Damage x 9 hits + Slashing.
Type: Sword
Accuracy: D
Description: Summons a complex whip-like weapon to attack enemies with.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Special: Has multiple applications.

WideSwordDamage: 80 + Slashing + Wide Attack
Accuracy: B
Description: Creates a sword made of solidified energy, with a thick blade perfect for wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Null
Trader Rank: C
[x1]
Damage: 80 Null Damage + Slashing + Wide Attack.
Type: Sword.
Accuracy: B
Description: Creates a sword made of solidified energy, with a thick blade perfect for wide slashes. Can hit up to 3 targets per slash with good RP.
Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
Element: Null

Aqua [Total: 6]

AquaTower2Damage: 140 + Piercing + Ground Attack + Line-Chain
Accuracy: D
Description: Geysers of water march across the field.
Duration: Once
Element: Aqua
Special: Line-Chain: This attack moves forward in a rough line, but may shift side to side slightly as it advances to engage more targets in its general path. The attack cannot ever stray more than 45 degrees from its original path, and cannot make greater than a 45 degree turn at any given time.
Trader Rank: C
[x1]
Damage: 140 Aqua Damage + Piercing + Ground Attack + Line-Chain.
Type: Ground.
Accuracy: D
Description: Geysers of water march across the field.
Duration: Once.
Element: Aqua
Special: Line-Chain: This attack moves forward in a rough line, but may shift side to side slightly as it advances to engage more targets in its general path. The attack cannot ever stray more than 45 degrees from its original path, and cannot make greater than a 45 degree turn at any given time.

AquaWhirl2Damage: 100 + Small Sea Terrain Change (on-hit) + Gust Guided
Accuracy: C for the first target, then Random
Description: Summons a water spout, and sends it towards the designated target. The tornado then veers towards a second random target the following turn, and yet another the turn after until it has attacked every enemy on the field, encountered an object, or been blown off of the field by a Wind effect. Beware: it can turn on you.... It leaves Sea Terrain behind whenever it strikes something.
Duration: Once
Element: Aqua
Special: Gust Guided: The accuracy and targeting parameters of this attack are affected by Wind. (Not Northwind.)
Trader Rank: C
[x1]
Damage: 100 Aqua Damage + Small Sea Terrain Change (on-hit) + Gust Guided.
Type: Other.
Accuracy: C for the first target, then Random.
Description: Summons a water spout, and sends it towards the designated target. The tornado then veers towards a second random target the following turn, and yet another the turn after until it has attacked every enemy on the field, encountered an object, or been blown off of the field by a Wind effect. Beware: it can turn on you.... It leaves Sea Terrain behind whenever it strikes something.
Duration: Once.
Element: Aqua
Special: Gust Guided: The accuracy and targeting parameters of this attack are affected by Wind (Not Northwind).

MetaGel1Damage: 90 + Slow + Drop Attack x 3 Targets
Accuracy: B
Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.
Duration: Once
Element: Aqua
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: D
[x1]
Damage: 90 Aqua Damage + Slow + Drop Attack x 3 Targets.
Type: Virus.
Accuracy: B
Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.
Duration: Once.
Element: Aqua
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.

WideShot1Damage: 70 + Wide Attack
Accuracy: A
Description: Fires a wide wave of water that can hit up to three enemies, depending on circumstances.
Duration: Once
Element: Aqua
Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
Trader Rank: D
[x2]
Damage: 70 Aqua Damage + Wide Attack.
Type: Gun.
Accuracy: A
Description: Fires a wide wave of water that can hit up to three enemies, depending on circumstances.
Duration: Once.
Element: Aqua
Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.

WideShot2Damage: 90 + Wide Attack
Accuracy: A
Description: Fires a wide wave of water that can hit up to three enemies, depending on circumstances.
Duration: Once
Element: Aqua
Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
Trader Rank: C
[x1]
Damage: 90 Aqua Damage + Wide Attack.
Type: Gun.
Accuracy: A
Description: Fires a wide wave of water that can hit up to three enemies, depending on circumstances.
Duration: Once.
Element: Aqua
Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.

Fire [Total: 9]

Fire+20Status: Fire Element UP 20, Stackable
Accuracy: S
Description: Adds 20 Damage to all hits of a Fire Element attack chip, before any external environment-related or target-related damage modifiers apply.
Duration: Once
Element: Fire
Trader Rank: D
[x1]
Status: Fire Element UP 20, Stackable.
Type: Support.
Accuracy: S
Description: Adds 20 Damage to all hits of a Fire Element attack chip, before any external environment-related or target-related damage modifiers apply.
Duration: Once.
Element: Fire

FireHit2Damage: 90 + Impact + Double Attack
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Trader Rank: C
[x1]
Damage: 90 Fire Damage + Impact + Double Attack.
Type: Melee.
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn.
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.

HeatBreath2Damage: 110 + Medium Lava Terrain Change + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of fiery breath. Changes terrain to Lava.
Duration: Once
Element: Fire
Trader Rank: C
[x1]
Damage: 110 Fire Damage + Lava Panel Change + Cone Attack.
Type: Melee.
Accuracy: C
Description: Blast up to 4 enemies with a cone of fiery breath. Changes terrain to Lava.
Duration: Once.
Element: Fire
Special: Close range only. Small Terrain Change (1-4 panels).

HeatDragon1Damage: 100 + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer
Accuracy: C
Description: Summons an EarthDragon that attacks enemies as it glides across the ground. Changes terrain to Lava as it passes.
Duration: Once
Element: Fire
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: D
[x3]
Damage: 100 Fire Damage + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer
Type: Virus.
Accuracy: C
Description: Summons an EarthDragon that attacks enemies as it glides across the ground. Changes terrain to Lava as it passes.
Duration: Once.
Element: Fire
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).

LavaBall1Damage: 120 + Break + Small Lava Terrain Change
Accuracy: C
Description: A bomb that changes the ground it lands on to Lava
Duration: Once
Element: Fire
Trader Rank: D
[x1]
Damage: 120 Fire Damage + Break + Small Lava Terrain Change.
Type: Bomb.
Accuracy: C
Description: A bomb that changes the ground it lands on to Lava.
Duration: Once.
Element: Fire

LineOut2Damage: 80 + Break + Medium Broken Terrain Change + Line Attack
Accuracy: C
Description: Summons a Flamey to smash panels in a line, and anything on them.
Duration: Once
Element: Fire
Trader Rank: C
[x1]
Damage: 80 Fire Damage + Break + Medium Broken Terrain Change + Line Attack.
Type: Virus
Accuracy: C
Description: Summons a Flamey to smash panels in a line, and anything on them.
Duration: Once.
Element: Fire

PhoenixShot2Damage: 90 + Wide Attack
Accuracy: A
Description: Fires a wide wave of fire resembling a phoenix that can hit up to three enemies, depending on circumstances.
Duration: Once
Element: Fire
Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
Trader Rank: C
[x1]
Damage: 90 Fire Damage + Wide Attack.
Type: Gun.
Accuracy: A
Description: Fires a wide wave of fire resembling a phoenix that can hit up to three enemies, depending on circumstances.
Duration: Once.
Element: Fire
Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.

Wood [Total: 0]

None.

Elec [Total: 4]

ElecReel1Damage: 80 + Spread 3 (Side + Behind)
Accuracy: B
Description: A small bolt of lightning that spreads sideways and behind the target upon impact.
Duration: Once
Element: Elec
Trader Rank: D
[x2]
Damage: 80 Elec Damage + Spread3 (Side + Behind).
Type: Other.
Accuracy: B
Description: A small bolt of lightning that spreads sideways and behind the target upon impact.
Duration: Once.
Element: Elec

ElecReel2Damage: 100 + Spread 3 (Side + Behind)
Accuracy: B
Description: A small bolt of lightning that spreads sideways and behind the target upon impact.
Duration: Once
Element: Elec
Trader Rank: C
[x1]
Damage: 100 Elec Damage + Spread3 (Side + Behind).
Type: Other.
Accuracy: B
Description: A small bolt of lightning that spreads sideways and behind the target upon impact.
Duration: Once.
Element: Elec

ElecShock2Damage: 100 + Medium Solar Terrain Change + Stun + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of lightning breath that stuns. Changes terrain to Solar.
Duration: Once
Element: Elec
Trader Rank: C
[x1]
Damage: 100 Elec Damage + Solar Panel Change + Stun + Cone Attack.
Type: Melee.
Accuracy: C
Description: Blast up to 4 enemies with a cone of lightning breath that stuns. Changes terrain to Solar.
Duration: Once.
Element: Elec
Special: Close range only. Small Terrain Change (1-4 panels).

I am in possession of multiple shotguns, however, I see only one item on your list that interests me. How does a Shotgun for a Firehit1 sound? Roughly the same damage output.

-Shigeru Yamada

Hey, I could always use a few extra Fire chips to keep the Wood element enemies away.

-Voltman
Sounds fine. Maybe add in a little zenny? Like 120z? Firehit1 is slightly stronger overall.

Not a requirement.

[Attached Firehit1.]
I'll do you a few better. 250z and the Shotgun, then.

-Shigeru Yamada

[Attached: Shotgun, 250z]
Yo. <whistles a tune>

Destin LOSE: Firehit1. GET: Shotgun + 250z.
Shigeru LOSE: Shotgun + 250z. GET: Firehit1.

-LinkMan.EXE
Pleasure doing business with you.

-- Destin.
Likewise.

(He's so much cheerier than Persephone... what a relief.)

-Shigeru Yamada
I have updated my selection a tiny bit. I am willing to sell everything on the list for cold, hard Zenny as well (at ~30% off retail or best estimate).
Since you're in the market for swords, I am willing to trade mine for your cannon and maybe that Zapring of yours.

Attatched: Folder.DAT

Just in case you have something else you have your eye on.
-Jack Magi
I got a second Sword from Mr. Yamada recently, so I have stopped looking for basic Swords at the present moment. However, I am quite interested in either the Hi-Cannon or the RageClaw2. I would be willing to trade both my Cannon and my Zapring1 for one of those two, assuming that their combined weight is enough to make the trade a good one for you.

-- Destin.
I am sorry, but no.
-Jack Magi
Well, it couldn't hurt to ask. Have a good day though.

-- Destin.
Updated with the addition of a Shadow1 battlechip. It took me a little time to try to figure out the price on this one.
I will trade you...

A DashAttack+500z
or
A Satellite1
or
A Sword+1000z
or
Any combination of 2, heatshots, bubblers, or cactball1s and 1200z
or
A reasonably priced competitive deal from you


For that Shadow1


-Chad
I would trade you a Curseshield1, with (an)other item(s) of your choice, for that Shadow1.

Failing that, take a look through my folder to see if there is something else you'd like for it.

Suffice to say, I am QUITE interested.

-Shigeru Yamada
I really need a lot of Zenny. But all current offers are quite tempting.

I am interested in the PowerShot and PowerBlast that Mr. Yamada potentially can offer. But the combination of both of them is not enough for such a powerful chip as the Shadow1. The WideSword would be a fair trade in terms of value, but I need money.

However, two HeatShots and 1200z is quite a good deal also Chad. I will trade with you.

So a Shadow1 for your two HeatShots and 1200z, deal?

[Attached Shadow1.]
done!

-Chad

Attached: Heatshotx2, 1200z
As for Shigeru, I will offer you...

A shadow1, cactball1, and a sword for

a recovery30, curseshield1, thunder1, and the Wind

deal?
Quite a few chips, but... it seems fair. I admit, I've felt slightly unsettled about trading my Sword away earlier. And I did just offer the Shadow1 for my Curseshield... but I said more would be fair. Can't say I'm crazy about Cactiball, but I might find some use for it.

You have a second deal here.

-Shigeru Yamada

[Attached: Wind, Recov30, Thunder1, Curseshield1]

And for poor Linkman, the new trade:

Chad LOSE, Destin GET: Heatshot x2, 1200z
Shigeru LOSE, Chad GET: Wind, Recov30, Thunder1, Curseshield1
Destin LOSE, Shigeru GET: Shadow1
Chad LOSE, Shigeru GET: Cactiball1, Sword
Excellent

-Chad

Attached: Cactball1, Sword