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    MagicCereal

    @MagicCereal

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    SplashMan - 700/700 HP - 5360z - 400 BugFrags

    Chips
    SplashFolder
    WideShot3Damage: 110 + Wide Attack
    Accuracy: A
    Description: Fires a wide wave of water that can hit up to three enemies, depending on circumstances.
    Duration: Once
    Element: Aqua
    Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
    Trader Rank: B

    WideShot2Damage: 90 + Wide Attack
    Accuracy: A
    Description: Fires a wide wave of water that can hit up to three enemies, depending on circumstances.
    Duration: Once
    Element: Aqua
    Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
    Trader Rank: C

    WideShot2Damage: 90 + Wide Attack
    Accuracy: A
    Description: Fires a wide wave of water that can hit up to three enemies, depending on circumstances.
    Duration: Once
    Element: Aqua
    Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
    Trader Rank: C

    AquaDragon2Damage: 150 + Ground Attack + Medium Area Sea Terrain Change + Terrain Changer
    Accuracy: C
    Description: Summons a WaterDragon that attacks enemies as it glides across the ground. Changes terrain to Sea as it passes.
    Duration: Once
    Element: Aqua
    Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
    Trader Rank: C

    AquaDragon2Damage: 150 + Ground Attack + Medium Area Sea Terrain Change + Terrain Changer
    Accuracy: C
    Description: Summons a WaterDragon that attacks enemies as it glides across the ground. Changes terrain to Sea as it passes.
    Duration: Once
    Element: Aqua
    Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
    Trader Rank: C

    MediumCloudDamage: 90 + Wide Attack + Drop Attack
    Accuracy: C
    Description: Cloud moves up and down three enemies, raining on them for two turns. Enemies can move out from under it if possible.
    Duration: Two turns
    Element: Aqua
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: C

    MediumCloudDamage: 90 + Wide Attack + Drop Attack
    Accuracy: C
    Description: Cloud moves up and down three enemies, raining on them for two turns. Enemies can move out from under it if possible.
    Duration: Two turns
    Element: Aqua
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: C

    AquaBladeDamage: 100 + Slashing + Long Attack
    Accuracy: B
    Description: Creates a twin bladed sword imbued with a storming, aquatic aura, long enough to effectively use long slashes. Can hit up to 2 targets per slash with good RP.
    Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
    Element: Aqua
    Trader Rank: B

    AquaSwordDamage: 80 + Slashing + Wide Attack
    Accuracy: B
    Description: Creates a sword imbued with water energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
    Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
    Element: Aqua
    Trader Rank: C

    MightyBlizzardDamage: 160 + Large Ice Terrain Change + Extended Cone Attack
    Accuracy: C
    Description: Blast up to 9 enemies with a cone of freezing breath. Changes terrain to Ice and has an increased chance to Freeze targets on all forms of Aqua Terrain. Rare
    Duration: Once
    Element: Aqua
    Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
    Trader Rank: A
    Rare
    MetaGel3Damage: 170 + Slow + Drop Attack x 3 Targets
    Accuracy: B
    Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.
    Duration: Once
    Element: Aqua
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: B

    WaterLine2Damage: 130 + Ground Attack + Wide Attack
    Accuracy: B
    Description: A wall of water gushes from the ground, drowning up to 3 targets.
    Duration: Once
    Element: Aqua
    Trader Rank: C

    GreatWaveDamage: 160 + Line Attack + Ground Attack
    Accuracy: C
    Description: Sends a narrow, but long, shock wave rolling in front of an enemy. Slow, but difficult to jump over due to its length. Rare
    Duration: Once
    Element: Null
    Trader Rank: A
    Rare
    HeatCrossDamage: 130 + Spread 4
    Accuracy: A
    Description: Shoots a fireball whose explosion penetrates enemies to hit up to four enemies diagonally from it, as if forming a X shape.
    Duration: Once
    Element: Fire
    Trader Rank: A

    LilBoiler3HP: 1
    Properties: Light
    Object Damage: (160 Aqua + Damage Absorbed) + Blast 3
    Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
    Attack Damage: (160 Aqua + Damage Absorbed) + Blast 3
    Accuracy: E (thrown) / B (trigger)
    Description: Throws a boiling kettle 3 panels ahead that boils over when hit once, dealing aqua damage to everything around it without regard to who or what that may be. The damage of the attack that strikes it is added to the blast.
    Duration: Until destroyed.
    Element: Wood
    Special: Time Delay: Upon taking damage, there is a 2 action time delay before the attack triggers.
    Special: For the purposes of Elemental Bonuses, this chip is counts as Aqua Element.
    Trader Rank: B

    SideBamboo3Damage: 140 + Long Attack
    Accuracy: B
    Description: Summons a Kilbo virus to the field that stabs the enemy from the side with a long lance, then silently vanishes. Can hit up to 2 targets.
    Duration: Once
    Element: Wood
    Trader Rank: B

    GutsImpactDamage: 160 + Impact + Knockback + Break
    Accuracy: B
    Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
    Duration: Until Overridden/Broken. Breaks after 3 swings.
    Element: Null
    Trader Rank: B

    QuadNeedleDamage: 50 x 4 Shots
    Accuracy: B
    Description: Fires four sharp spears at the same target.
    Duration: Once
    Element: Null
    Trader Rank: B

    TwinFang3Damage: 130 x 2 targets
    Accuracy: A
    Description: Launches two fangs. Hits cannot be stacked on one opponent.
    Duration: Once
    Element: Null
    Trader Rank: B

    Shake3Damage: 130 + Wide Attack + Break
    Accuracy: C
    Description: Throws a dumbbell that slides through enemy lines for two turns. Can hit up to three enemies twice, second time having a 50% chance of hitting.
    Duration: Two turns
    Element: Null
    Trader Rank: B

    BambooSwordDamage: 80 + Slashing + Wide Attack
    Accuracy: B
    Description: Creates a sword made of solid wood, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
    Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
    Element: Wood
    Trader Rank: C

    Boomerang2Damage: 90 + Group Attack (Arc)
    Accuracy: B
    Description: Throws a boomerang at enemies
    Duration: Once
    Element: Wood
    Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
    Trader Rank: C

    ElecSwordDamage: 80 + Slashing + Wide Attack
    Accuracy: B
    Description: Creates a sword made of electrical energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
    Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
    Element: Elec
    Trader Rank: C

    Gaia2Damage: 130 + Ground Attack + To-All-Clause (Others)
    Accuracy: C
    Description: Creates a massive shock wave that devastates all battle participants except the user, including their own allies. Due to its lack of width, it can be leaped over with great timing. Rare
    Duration: Once
    Element: Null
    Trader Rank: B
    Rare
    CircleGun2Damage: 120 + Seeking
    Accuracy: A
    Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
    Duration: 4 Uses
    Element: Null
    Trader Rank: B
    Rare
    Mine2Damage: 240 + Ground Attack
    Accuracy: S
    Description: Lays a field of small chain mines in a location, unknown to everyone, on the battlefield. The minefield covers 10% of the battlefield, giving anyone who takes a move action a 10% chance of detonating it with every move and dodge they make. The individual who set the mines cannot set them off just by walking on them. Mines cannot be placed on Broken, Trap, or Missing terrain. Up to 90% of the field may be covered in mines.
    Duration: Once
    Element: Null
    Special: +10% Mined Terrain
    Trader Rank: C

    MachineGun2Damage: (50 x 9 Shots) + Spray Fire
    Accuracy: D
    Description: Creates a machine gun that fires 9 shots at a single enemy. While inaccurate, its missed shots are capable of hitting others.
    Duration: Once
    Element: Null
    Special: Spray Fire: If a shot from this attack misses its primary target, it has a chance to hit something near the enemy instead of completely missing. Good RP increases the chance of triggering this effect.
    Trader Rank: C

    CurseShield1Damage: (1 Hit Shield) + (Counter(160): On-Hit)
    Accuracy: A
    Description: Blocks one attack, teleports to face the attacker, and then charges the target to deliver a crushing bite attack. Break attacks will pierce the defense, but only Impact will stop the Dominerd's Counter.
    Duration: Once
    Element: Null
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: D

    Recover150Recovery: 150 HP
    Accuracy: S
    Description: Heals 150 HP.
    Duration: Once
    Element: Null
    Trader Rank: B

    WindRacketDamage: 100 + Northwind (On-Hit Only) + Microburst (On-Hit Only) + Gust + Wide Attack
    Accuracy: A
    Description: Description: Creates a fan to smack enemies with the power of wind. Destroys barriers and auras and sends enemies flying on contact, or just to manipulate their position. Hits up to 3 enemies with good RP.
    Duration: Once
    Element: Null
    Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
    Trader Rank: C

    StoneBodyEffect: StoneBody
    Accuracy: S
    Description: Turns the user to Stone, which reduces Non-Break damage to 1 point per hit, but also prevents them from Dodging.
    Duration: 2 turns
    Element: Null
    Trader Rank: B

    PickpocketDamage: 0
    Accuracy: B
    Description: Summons a Bandcoon to steal from opponents before vanishing.
    Duration: Once
    Element: Null
    Special: Success and quality of theft affected by RP quality and luck.
    Trader Rank: C

    AreaGrabEffect: Teleport + Accuracy UP
    Accuracy: S
    Description: Allows the user to teleport to any spot on the field, and raises the accuracy of the next attack by 1 Rank.
    Duration: Once
    Element: Null
    Special: Accuracy UP: This effect raises the accuracy of the next attack by 10%, and is stackable with all other Accuracy buffs. In the case of AreaGrab, this replaces Teleport's RP-based accuracy bonus.
    Trader Rank: D

    Attack+20Status: Attack UP 20, Stackable
    Accuracy: S
    Description: Adds 20 Damage to all hits of a selected attack chip, before any external environment-related or target-related damage modifiers apply.
    Duration: Once
    Element: Null
    Trader Rank: C

    Folder Count: 34/34
    Extra Chips
    AnubisHP: 50
    Properties: Heavy
    Object damage: 10
    Damage method: Throw, Telekinesis
    Attack Damage: 100 Poison + To-All-Clause / turn
    Accuracy: S
    Description: Summons the avatar of the God of Death, Anubis. The statue will cause a bug-based poison miasma cloud to cover the entire battlefield, dealing unpreventable damage to all viruses, Navis, and other programs present until this object is destroyed or nothing is left alive. The poison doesn't damage objects. Rare
    Duration: Until destroyed.
    Element: Null
    Trader Rank: S
    Rare
    Aqua+20Status: Aqua Element UP 20, Stackable
    Accuracy: S
    Description: Adds 20 Damage to all hits of an Aqua Element attack chip, before any external environment-related or target-related damage modifiers apply.
    Duration: Once
    Element: Aqua
    Trader Rank: D

    BlizzardBall3Damage: 120 + Line Attack + Ground Attack + Object Absorption
    Accuracy: C
    Description: Rolls a giant snowball at enemies that absorbs obstacles. Rare
    Duration: Once
    Element: Aqua
    Special: Object Absorption: If this attack hits an object, it adds half of that object's HP to its damage.
    Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
    Trader Rank: A
    Rare
    BubbleStar1Damage: 20 + Bubble Trap x 3 targets
    Accuracy: D
    Description: Three Bubbles trap enemies
    Duration: Once, Trap for 1 turn
    Element: Aqua
    Special: Bubble Trap: Encases the target in a bubble for 1 turn that makes them vulnerable to Elec Damage. Trapped targets suffer from Hold, and their attacks cannot penetrate the bubble from the inside. Any attack that hits the bubble from the outside instantly breaks it, freeing the victim.
    Trader Rank: D

    Bubble-VDamage: 70 + Spread 2
    Accuracy: A
    Description: Shoots a bubble blast whose explosion penetrates enemies to hit up to two other enemies behind and to the side of it, as if forming a V shape.
    Duration: Once
    Element: Aqua
    Trader Rank: C

    ClusterShot1Damage: 10 x 4 Shots + Variable Targeting
    Accuracy: B
    Description: Launches a volley of four plasma spheres at targets designated by the user.
    Duration: Once
    Element: Elec
    Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
    Trader Rank: D

    ClusterShot3Damage: 10 x 12 Shots + Variable Targeting
    Accuracy: B
    Description: Launches a volley of twelve plasma spheres at targets designated by the user.
    Duration: Once
    Element: Elec
    Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
    Trader Rank: B

    ElecAura3Protection: Any Non-Wood attack lower than 120 HP
    Accuracy: S
    Description: Negates any Non-Wood attack less than 120HP
    Duration: Three turns, or until destroyed
    Element: Elec
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: A

    ElecShock1Damage: 70 + Medium Solar Terrain Change + Stun + Cone Attack
    Accuracy: C
    Description: Blast up to 4 enemies with a cone of lightning breath that stuns. Changes terrain to Solar.
    Duration: Once
    Element: Elec
    Trader Rank: D

    ElecShock2Damage: 100 + Medium Solar Terrain Change + Stun + Cone Attack
    Accuracy: C
    Description: Blast up to 4 enemies with a cone of lightning breath that stuns. Changes terrain to Solar.
    Duration: Once
    Element: Elec
    Trader Rank: C

    FireBomb1Damage: 60 + Burn(10) + Blast2
    Accuracy: C
    Description: A bomb that bursts into intense flames on impact.
    Duration: Once
    Element: Fire
    Special: Burn(10): Deals 10 Fire damage per action to the victim starting the turn after this attack hits. This effect stacks with other timed damage effects, including other Burn effects. Can be cured with Status Cure.
    Trader Rank: D

    FireBomb2Damage: 90 + Burn(10) + Blast2
    Accuracy: C
    Description: A bomb that bursts into intense flames on impact.
    Duration: Once
    Element: Fire
    Special: Burn(10): Deals 10 Fire damage per action to the victim starting the turn after this attack hits. This effect stacks with other timed damage effects, including other Burn effects. Can be cured with Status Cure.
    Trader Rank: C

    Geddon1Effect: Full Stage Cracked Terrain Change
    Accuracy: S
    Description: Cracks the field. Even Metal Terrain.
    Duration: Once
    Element: Null
    Trader Rank: C

    Guard3Effect: (1 Hit Shield) + (Reflect(up to 200 + Piercing + Line Attack): On Hit)
    Accuracy: S
    Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
    Duration: Until broken or overridden.
    Element: Null
    Special: Negated by Break. Ignores Impact.
    Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: B

    HardBodyEffect: HardBody
    Accuracy: S
    Description: Toughens the user to withstand damage. Reduces all Non-Break damage by half.
    Duration: 2 turns
    Element: Null
    Trader Rank: B

    HeatBreath1Damage: 80 + Medium Lava Terrain Change + Cone Attack
    Accuracy: C
    Description: Blast up to 4 enemies with a cone of fiery breath. Changes terrain to Lava.
    Duration: Once
    Element: Fire
    Trader Rank: D

    HotBody1Effect: Adds +20 Fire and Nova3 to Charged Buster Attack
    Accuracy: Buster Accuracy = C
    Description: Blasts the surrounding area with a nova-like explosion from your Charged Buster attacks.
    Duration: 6 Uses.
    Element: Fire
    Special: Overrides Buster. Disables Buster Shot.
    Trader Rank: D

    IceBall2Damage: 160 + Break + Small Ice Terrain Change
    Accuracy: C
    Description: A bomb that changes the ground it lands on to Ice
    Duration: Once
    Element: Aqua
    Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
    Trader Rank: C

    JealousyEffect: Chips used this turn x 50
    Accuracy: A
    Description: Add up the number of chips used by your enemies in one turn, and deal 50 times that much damage to a single foe in one angst-filled blast. Rare
    Duration: Once
    Element: Null
    Special: The resulting attack must target an enemy capable of using Battlechips (meaning it will not work on Objects, for example).
    Trader Rank: A

    LavaCannon2Damage: 120 + Lava Panel Boost(+40)
    Accuracy: B
    Description: Fires a blast of magma from a cannon. If the user is standing on Lava terrain at the time of use, this chip's power is boosted by 40.
    Duration: Once
    Element: Fire
    Trader Rank: C

    LilBoiler1HP: 1
    Properties: Light
    Object Damage: (100 Aqua + Damage Absorbed) + Blast 3
    Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
    Attack Damage: (100 Aqua + Damage Absorbed) + Blast 3
    Accuracy: E (thrown) / B (trigger)
    Description: Throws a boiling kettle 3 panels ahead that boils over when hit once, dealing aqua damage to everything around it without regard to who or what that may be. The damage of the attack that strikes it is added to the blast.
    Duration: Until destroyed.
    Element: Wood
    Special: Time Delay: Upon taking damage, there is a 2 action time delay before the attack triggers.
    Special: For the purposes of Elemental Bonuses, this chip is counts as Aqua Element.
    Trader Rank: D

    LilCloudDamage: 70 + Wide Attack + Drop Attack
    Accuracy: C
    Description: Cloud moves up and down three enemies, raining on them for two turns. Enemies can move out from under it if possible.
    Duration: Two turns
    Element: Aqua
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: D

    MetaGel1Damage: 90 + Slow + Drop Attack x 3 Targets
    Accuracy: B
    Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.
    Duration: Once
    Element: Aqua
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: D

    Needler1HP: 60
    Properties: Normal, Mobile
    Object Damage: 60 Null + Impact + Break
    Damage Method: Ramming attack, Telekinesis, Throw
    Attack Damage: 30 Null x 2 hits x 3 Targets
    Accuracy: A
    Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
    Duration: Until destroyed.
    Element: Null
    Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
    - This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
    - This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
    Trader Rank: D

    PileDriver1Damage: 40 x 2 Melee Attack + Impact + Break + Knockback + Piledriver
    Accuracy: B
    Description: The Navi summons a rapidly pumping jackhammer that occupies one of their appendages. Bearing down on an immobile target will deal greater damage.
    Duration: Once
    Element: Null
    Special: Piledriver: If the first hit connects with Knockback and the second hit also connects, the second hit deals double damage.
    Trader Rank: D

    RockArm2HP: 75
    Properties: Normal, Mobile
    Damage: 150 + Stun
    Accuracy: C
    Description: Summons a Crasher to the field. The following turn, it will leap and crash, causing a massive stunning earthquake for all ground-bound enemies, and send a shockwave towards a line of targets.
    Duration: Two turns
    Element: Null
    Special: Attacks the turn after summoning only.
    Trader Rank: C

    Rope2Damage: 70 + Hold + Ground Attack
    Accuracy: A
    Description: A vine sprouts from the ground to grab and damage an enemy for three turns. Can be destroyed with Slashing or Fire attacks, or other RP-based solutions. Destroying the vine instantly ends its effects.
    Duration: Three turns
    Element: Wood
    Trader Rank: C

    Satellite1Damage: 60 + Impact + Object Orbit
    Accuracy: B
    Description: Summons a Sparky virus and sends it across the field on a hard-to-avoid zig-zagging path. If it hits an enemy, it explodes into a ball of plasma. If it hits an object, it begins circling around the object and can damage near by enemies repeatedly.
    Duration: Once, or up to 2 turns, if orbiting.
    Element: Elec
    Special: Object Orbit: The Satellite will orbit any object it comes into contact with. This chip cannot damage Objects, including Casings.
    Trader Rank: D

    SeekerBomb1Damage: 80 + Seeking + Homing + Blast 1
    Accuracy: C
    Description: Throws a grenade that automatically seeks out the enemy it's intended for.
    Duration: Once
    Element: Null
    Trader Rank: D

    Sensor2HP: 100
    Properties: Anchored, ElecBody
    Object Damage: 100 + Impact
    Damage Method: Telekinesis
    Attack Damage: 130 Elec + Beam Attack + Stun 1
    Accuracy: S
    Description: Summons a Killereye to search for enemies. Fires an eye-beam when it detects them. It can see through invisibility.
    Duration: Until destroyed or until it attacks.
    Element: Elec
    Special: ElecBody: Immune to Elec damage. Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.
    Trader Rank: C

    StarArrow1Damage: 50 + Carry
    Accuracy: B
    Description: Fires an arrow that hovers still in the air for a moment before rocketing forward. If anyone grabs the arrow at any point before it hits something, they are sent flying along with the arrow.
    Duration: Once
    Element: Null
    Special: Carry: If anyone, user, ally, or foe, grabs the arrow at any point before it hits something, they are pulled along by it until it either hits something or they let go. This does not affect the arrow in any way.
    Trader Rank: D

    StarArrow1Damage: 50 + Carry
    Accuracy: B
    Description: Fires an arrow that hovers still in the air for a moment before rocketing forward. If anyone grabs the arrow at any point before it hits something, they are sent flying along with the arrow.
    Duration: Once
    Element: Null
    Special: Carry: If anyone, user, ally, or foe, grabs the arrow at any point before it hits something, they are pulled along by it until it either hits something or they let go. This does not affect the arrow in any way.
    Trader Rank: D

    Synapse3Damage: 160 + Piercing + Chain 2
    Accuracy: B
    Description: Produces a powerful ray through sheer force of thought, which arcs towards nearby enemies when it hits a target.
    Duration: Once
    Element: Elec
    Special: Chain 2: This attack, upon striking a target, may change directions towards a new target. This may be done up to 2 times in one attack.
    Trader Rank: B

    Team1HP: 200
    Properties: Light
    Object damage: 10
    Damage method: Telekinesis
    Attack Damage: 10 + Seeking
    Accuracy: A
    Description: Summons a Twin virus, that shoots a strange ball at an enemy each time the user is hit by an enemy.
    Duration: 3 turns or Until destroyed
    Element: Null
    Trader Rank: D

    Wave1Damage: 50 + Ground Attack + To-All(Others) + Sea/Onsen Terrain Boost 50
    Accuracy: B
    Description: Creates a tsunami to drown everything and everyone other than the user, even their allies. Can be jumped over, but requires perfect timing. More effective if there is already water in the vicinity to fuel it.
    Duration: Once
    Element: Aqua
    Trader Rank: D

    Yo-Yo1Damage: 40 x 2-3 + Slashing
    Accuracy: C
    Description: Yo-yo hits up to three enemies, two twice and one three times at max, and blocks frontal projectile attacks. User is immobile during usage and lowers their dodge for the turn. This chip counts as a Sword Chip.
    Duration: Once
    Element: Null
    Special: Yo-Yo can be destroyed by Break attacks with 40 or greater power.
    Special: If two yo-yos collide with each other, both are destroyed at the same time.
    Trader Rank: D

    SubChips
    - MiniEnergyPack: 4/5
    - SmallEnergyPack: 5/5
    - EnergyPack: 5/5
    - LargeEnergyPack: 0/5
    - FullEnergyPack: 0/5
    - SneakRun: 0/5
    - Escape: 1/5
    - Untrap: 4/5
    - Bookmark: 2/5
    - SPRevive: 0/5

    = Active Bookmark: Hades Isle (Normal), Battle 10 Clear
    Library
    3-WayEffect: Splits buster shot in 3
    Accuracy: S
    Description: Allows the user to attack three different enemies with their buster attack at once. Does not work on Charged Shots.
    Duration: 6 uses
    Element: Null
    Special: Overrides buster. Disables Charged Shot.
    Trader Rank: C

    AirHockey1Damage: 50 + Break + Ground Attack + Rebound(4)
    Accuracy: B
    Description: Throws a hockey puck at the enemy. The puck will bounce off of anything it hits (objects, viruses, Navis, etc.) in the field, dealing damage to them, up to 5 times. The attack stops immediately if it encounters a broken or missing panel, or the initial attack misses.
    Duration: Once
    Element: Null
    Special: Rebound(4): This effect allows an attack to ricochet around the field. It will attempt to bounce off of enemies or objects until it has attacked four additional times, with the damage of the chip reducing by 10 for each attempted attack. Each attack against a given target lowers the chip's accuracy by 2 ranks against that target.
    Trader Rank: D
    AirHockey2Damage: 60 + Break + Ground Attack + Rebound(5)
    Accuracy: B
    Description: Throws a hockey puck at the enemy. The puck will bounce off of anything it hits (objects, viruses, Navis, etc.) in the field, dealing damage to them, up to 6 times. The attack stops immediately if it encounters a broken or missing panel, or the initial attack misses.
    Duration: Once
    Element: Null
    Special: Rebound(5): This effect allows an attack to ricochet around the field. It will attempt to bounce off of enemies or objects until it has attacked five additional times, with the damage of the chip reducing by 10 for each attempted attack. Each attack against a given target lowers the chip's accuracy by 2 ranks against that target.
    Trader Rank: C
    []
    [] [] []
    AirShot1Damage: 40 + Microburst
    Accuracy: A
    Description: A buster-like gun that shoots a bullet of compressed air, sending whatever it hits flying.
    Duration: Once
    Element: Null
    Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
    Trader Rank: D
    [] []
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    []
    AntiFireDamage: Trap((Negate Attack) Then (200)): Damaging Fire Element Attack
    Accuracy: A
    Description: Negates one Fire-element attack and counters with a Fire blast.
    Duration: One Attack
    Element: Fire
    Special: (Trap(Effect): Trigger): Trap effects are sprung when Trigger conditions are met. Traps do not trigger and cannot be triggered by other Traps. Traps are negated on contact by the Nullify effect, and do not trigger against attacks that include the Nullify effect. Traps do not trigger against Allies. Only one Trap may be set by an individual at a time, and setting a second will overwrite the first regardless of type. Traps remain in place until triggered, overwritten, or destroyed.
    Trader Rank: B
    [] [] AntiWoodDamage: Trap((Negate Attack) Then (200)): Damaging Wood Element Attack
    Accuracy: A
    Description: Negates one Wood-element attack and counters with a stone spire.
    Duration: One Attack
    Element: Wood
    Special: (Trap(Effect): Trigger): Trap effects are sprung when Trigger conditions are met. Traps do not trigger and cannot be triggered by other Traps. Traps are negated on contact by the Nullify effect, and do not trigger against attacks that include the Nullify effect. Traps do not trigger against Allies. Only one Trap may be set by an individual at a time, and setting a second will overwrite the first regardless of type. Traps remain in place until triggered, overwritten, or destroyed.
    Trader Rank: B

    [] [] AntiBreakDamage: Trap((Negate Attack) Then (200 + Break)): Break, Blast, Nova, Spread, Splash, Cracked Terrain Change, Broken Terrain Change, Chip Break, and/or Object Erasure
    Accuracy: A
    Description: Negates one Break-type attack and counters with God Stone.
    Duration: One Attack, or until overwritten or destroyed.
    Element: Null
    Special: (Trap(Effect): Trigger): Trap effects are sprung when Trigger conditions are met. Traps do not trigger and cannot be triggered by other Traps. Traps are negated on contact by the Nullify effect, and do not trigger against attacks that include the Nullify effect. Traps do not trigger against Allies. Only one Trap may be set by an individual at a time, and setting a second will overwrite the first regardless of type. Traps remain in place until triggered, overwritten, or destroyed.
    Trader Rank: B
    [] [] [] [] []
    AnubisHP: 50
    Properties: Heavy
    Object damage: 10
    Damage method: Throw, Telekinesis
    Attack Damage: 100 Poison + To-All-Clause / turn
    Accuracy: S
    Description: Summons the avatar of the God of Death, Anubis. The statue will cause a bug-based poison miasma cloud to cover the entire battlefield, dealing unpreventable damage to all viruses, Navis, and other programs present until this object is destroyed or nothing is left alive. The poison doesn't damage objects. Rare
    Duration: Until destroyed.
    Element: Null
    Trader Rank: S

    Aqua+20Status: Aqua Element UP 20, Stackable
    Accuracy: S
    Description: Adds 20 Damage to all hits of an Aqua Element attack chip, before any external environment-related or target-related damage modifiers apply.
    Duration: Once
    Element: Aqua
    Trader Rank: D
    [] [] []
    [] [] []
    [] AquaDragon2Damage: 150 + Ground Attack + Medium Area Sea Terrain Change + Terrain Changer
    Accuracy: C
    Description: Summons a WaterDragon that attacks enemies as it glides across the ground. Changes terrain to Sea as it passes.
    Duration: Once
    Element: Aqua
    Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
    Trader Rank: C
    []
    AquaNeedle1Damage: 20 x 3 Needles + Variable Targeting + Drop Attack
    Accuracy: B
    Description: Three needles drop on enemies
    Duration: Once
    Element: Aqua
    Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: D
    AquaNeedle2Damage: 30 x 3 Needles + Variable Targeting + Drop Attack
    Accuracy: B
    Description: Three needles drop on enemies
    Duration: Once
    Element: Aqua
    Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: C
    []
    AquaKnifeDamage: 60 + Slashing
    Accuracy: B
    Description: Creates a sword imbued with water energy, with a blade comparible to a large knife. Hits one target per slash.
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Aqua
    Trader Rank: D
    AquaSwordDamage: 80 + Slashing + Wide Attack
    Accuracy: B
    Description: Creates a sword imbued with water energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
    Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
    Element: Aqua
    Trader Rank: C
    AquaBladeDamage: 100 + Slashing + Long Attack
    Accuracy: B
    Description: Creates a twin bladed sword imbued with a storming, aquatic aura, long enough to effectively use long slashes. Can hit up to 2 targets per slash with good RP.
    Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
    Element: Aqua
    Trader Rank: B

    AquaTower1Damage: 100 + Piercing + Ground Attack + Line-Chain
    Accuracy: D
    Description: Geysers of water march across the field.
    Duration: Once
    Element: Aqua
    Special: Line-Chain: This attack moves forward in a rough line, but may shift side to side slightly as it advances to engage more targets in its general path. The attack cannot ever stray more than 45 degrees from its original path, and cannot make greater than a 45 degree turn at any given time.
    Trader Rank: D
    AquaTower2Damage: 140 + Piercing + Ground Attack + Line-Chain
    Accuracy: D
    Description: Geysers of water march across the field.
    Duration: Once
    Element: Aqua
    Special: Line-Chain: This attack moves forward in a rough line, but may shift side to side slightly as it advances to engage more targets in its general path. The attack cannot ever stray more than 45 degrees from its original path, and cannot make greater than a 45 degree turn at any given time.
    Trader Rank: C
    []
    [] [] []
    AquaWhirl1Damage: 70 + Small Sea Terrain Change (on-hit) + Gust Guided
    Accuracy: C for the first target, then Random
    Description: Summons a water spout, and sends it towards the designated target. The tornado then veers towards a second random target the following turn, and yet another the turn after until it has attacked every enemy on the field, encountered an object, or been blown off of the field by a Wind effect. Beware: it can turn on you.... It leaves Sea Terrain behind whenever it strikes something.
    Duration: Once
    Element: Aqua
    Special: Gust Guided: The accuracy and targeting parameters of this attack are affected by Wind. (Not Northwind.)
    Trader Rank: D
    AquaWhirl2Damage: 100 + Small Sea Terrain Change (on-hit) + Gust Guided
    Accuracy: C for the first target, then Random
    Description: Summons a water spout, and sends it towards the designated target. The tornado then veers towards a second random target the following turn, and yet another the turn after until it has attacked every enemy on the field, encountered an object, or been blown off of the field by a Wind effect. Beware: it can turn on you.... It leaves Sea Terrain behind whenever it strikes something.
    Duration: Once
    Element: Aqua
    Special: Gust Guided: The accuracy and targeting parameters of this attack are affected by Wind. (Not Northwind.)
    Trader Rank: C
    []
    PanelGrabEffect: Accuracy Enhancement
    Accuracy: S
    Description: Increases the accuracy of all other attacks this turn by 1 Rank.
    Duration: Until end of turn.
    Element: Null
    Trader Rank: D
    AreaGrabEffect: Teleport + Accuracy UP
    Accuracy: S
    Description: Allows the user to teleport to any spot on the field, and raises the accuracy of the next attack by 1 Rank.
    Duration: Once
    Element: Null
    Special: Accuracy UP: This effect raises the accuracy of the next attack by 10%, and is stackable with all other Accuracy buffs. In the case of AreaGrab, this replaces Teleport's RP-based accuracy bonus.
    Trader Rank: D

    Arrow1Damage: 100 + Homing
    Accuracy: B
    Description: Summons an Elebee virus, and sends it flying at an enemy. The Elebee is tenacious, and will hunt down its prey. It vanishes after stinging it's target, or after two turns.
    Duration: Once
    Element: Elec
    Trader Rank: D
    Arrow2Damage: 130 + Homing
    Accuracy: B
    Description: Summons an Elewasp virus, and sends it flying at an enemy. The Elewasp is tenacious, and will hunt down its prey. It vanishes after stinging it's target, or after two turns.
    Duration: Once
    Element: Elec
    Trader Rank: C
    []
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    Attack+10Status: Attack UP 10, Stackable
    Accuracy: S
    Description: Adds 10 Damage to all hits of a selected attack chip, before any external environment-related or target-related damage modifiers apply.
    Duration: Once
    Element: Null
    Trader Rank: D
    Attack+20Status: Attack UP 20, Stackable
    Accuracy: S
    Description: Adds 20 Damage to all hits of a selected attack chip, before any external environment-related or target-related damage modifiers apply.
    Duration: Once
    Element: Null
    Trader Rank: C
    []
    AuraHead1Damage: 90 + Break + Line Attack3 + Aura Boost
    Accuracy: B / C / D
    Description: Launches a Megallian Aura Head that smashes through up to 3 targets/objects in a straight line. Accuracy decreases with each hit.
    Duration: Once
    Element: Null
    Special: Aura Boost: +20 Attack Damage when user of this chip is protected by a Barrier. +50 Attack Damage when user of this chip is protected by an Aura.
    Trader Rank: D
    AuraHead2Damage: 120 + Break + Line Attack3 + Aura Boost
    Accuracy: B / C / D
    Description: Launches a Megallian Aura Head that smashes through up to 3 targets/objects in a straight line. Accuracy decreases with each hit.
    Duration: Once
    Element: Null
    Special: Aura Boost: +20 Attack Damage when user of this chip is protected by a Barrier. +50 Attack Damage when user of this chip is protected by an Aura.
    Trader Rank: C
    []
    Avalanche1Damage: 50 x 3 Targets + Drop Attack + Freeze 10%
    Accuracy: C
    Description: The navi slams their fists together to make a loud noise. A shower of snow drops down on up to 3 targets. There's normally a 10% chance of freezing a target on-hit, but a guarantee if the target is on Snow Terrain.
    Duration: Once
    Element: Aqua
    Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: D
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    BambooKnifeDamage: 60 + Slashing
    Accuracy: B
    Description: Creates a sword made of solid wood, with a blade comparible to a large knife. Hits one target per slash.
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Wood
    Trader Rank: D
    BambooSwordDamage: 80 + Slashing + Wide Attack
    Accuracy: B
    Description: Creates a sword made of solid wood, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
    Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
    Element: Wood
    Trader Rank: C
    []
    BarrierProtection: Combined Damage up to 10HP
    Accuracy: S
    Description: Defensive field that prevents damage up to 10HP.
    Duration: Until Destroyed
    Element: Null
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: E
    [] []
    BigHammer1Damage: 160 + Impact + Break
    Accuracy: B
    Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
    Duration: Once
    Element: Null
    Trader Rank: D
    [] []
    []
    Binder1Damage: 60 x 4 possible hits.
    Accuracy: D
    Description: Summons a Melody virus to stomp on random enemies. After the first target is attacked, the virus will bounce around the field randomly, possibly hitting other enemies or the same enemy again, up to 4 times total.
    Duration: Once
    Element: Null
    Special: Though the user has no control over the virus beyond the first attack, this chip cannot harm the user.
    Trader Rank: D
    [] []
    []
    BlackBomb1HP: 50
    Properties: Heavy, StoneBody
    Object Damage: 10 + Impact + Break
    Damage Method: Throw, Telekinesis
    Attack Damage: 120 Fire + Blast 4
    Accuracy: S
    Description: Throws a bomb that detonates if hit with fire, damaging a large area. Rare
    Duration: Until hit with fire, destroyed, or end of battle
    Element: Fire
    Trader Rank: C
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    []
    []
    []
    [] Blizzard2Damage: 100 + Medium Ice Terrain Change + Cone Attack
    Accuracy: C
    Description: Blast up to 4 enemies with a cone of freezing breath. Changes terrain to Ice and has an increased chance to Freeze targets on all forms of Aqua Terrain.
    Duration: Once
    Element: Aqua.
    Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
    Trader Rank: C
    [] MightyBlizzardDamage: 160 + Large Ice Terrain Change + Extended Cone Attack
    Accuracy: C
    Description: Blast up to 9 enemies with a cone of freezing breath. Changes terrain to Ice and has an increased chance to Freeze targets on all forms of Aqua Terrain. Rare
    Duration: Once
    Element: Aqua
    Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
    Trader Rank: A

    [] [] BlizzardBall3Damage: 120 + Line Attack + Ground Attack + Object Absorption
    Accuracy: C
    Description: Rolls a giant snowball at enemies that absorbs obstacles. Rare
    Duration: Once
    Element: Aqua
    Special: Object Absorption: If this attack hits an object, it adds half of that object's HP to its damage.
    Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
    Trader Rank: A

    [] [] [] []
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    MiniBombDamage: 90 + Blast1
    Accuracy: C
    Description: A Multi-use bomb.
    Duration: Once
    Element: Null
    Trader Rank: E
    LilBombDamage: 80 + Blast 2
    Accuracy: C
    Description: Lobs a bomb that deals damage in a moderate range.
    Duration: Once
    Element: Null
    Trader Rank: D
    CrossBombDamage: 100 + Blast 3
    Accuracy: C
    Description: Lobs a bomb that deals damage in a large range.
    Duration: Once
    Element: Null
    Trader Rank: C
    []
    Boomerang1Damage: 60 + Group Attack (Arc)
    Accuracy: B
    Description: Throws a boomerang at enemies
    Duration: Once
    Element: Wood
    Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
    Trader Rank: D
    Boomerang2Damage: 90 + Group Attack (Arc)
    Accuracy: B
    Description: Throws a boomerang at enemies
    Duration: Once
    Element: Wood
    Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
    Trader Rank: C
    []
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    BubbleStar1Damage: 20 + Bubble Trap x 3 targets
    Accuracy: D
    Description: Three Bubbles trap enemies
    Duration: Once, Trap for 1 turn
    Element: Aqua
    Special: Bubble Trap: Encases the target in a bubble for 1 turn that makes them vulnerable to Elec Damage. Trapped targets suffer from Hold, and their attacks cannot penetrate the bubble from the inside. Any attack that hits the bubble from the outside instantly breaks it, freeing the victim.
    Trader Rank: D
    [] []
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    BubblerDamage: 40 + Spread 1
    Accuracy: A
    Description: Shoots a bubble blast whose explosion penetrates an enemy to hit another one directly behind it.
    Duration: Once
    Element: Aqua
    Trader Rank: D
    Bubble-VDamage: 70 + Spread 2
    Accuracy: A
    Description: Shoots a bubble blast whose explosion penetrates enemies to hit up to two other enemies behind and to the side of it, as if forming a V shape.
    Duration: Once
    Element: Aqua
    Trader Rank: C
    [] []
    []
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    []
    BugChargeDamage: 0 + Break + Bug Share + Spread 5 (Shotgun + V-Gun + SideGun range) + Bug Double Attack + Delayed Use Boost 40
    Accuracy: B
    Description: An unusual gun that utilizes bugs to attack at max potential. It begins at 0 damage, but gains 40 damage for every turn that has passed in battle. It possesses a fairly large blast, capable of hitting up to 6 targets with a single shot. Rare
    Duration: Once / Up to 2 uses before the end of the turn
    Element: Null
    Special: Bug Share: Inflicts enemies hit by this attack with all bugs and glitches the user is currently inflicted with.
    Special: Bug Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn. This effect only triggers if the user is glitched at the time of the first attack.
    Special: Delayed Use Boost 40: Gains 40 damage for every previous turn in battle that has passed, stacking.
    Trader Rank: S

    []
    []
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    BurnSquare1Damage: 60 + Blast 2 + Ground Attack
    Accuracy: B
    Description: Creates a small, square shaped explosion of will-o-wisps that erupt from the ground, scorching the very soul of whatever is occupying that space.
    Duration: Once
    Element: Fire
    Trader Rank: D
    [] BurnSquare3Damage: 120 + Blast 2 + Ground Attack
    Accuracy: B
    Description: Creates a small, square shaped explosion of will-o-wisps that erupt from the ground, scorching the very soul of whatever is occupying that space.
    Duration: Once
    Element: Fire
    Trader Rank: B

    [] [] [] []
    [] [] BusterBombEffect: Adds +30 Null and Blast1 to your Buster Shot Attack.
    Accuracy: Buster Accuracy = C
    Description: Your Custom Weapon vanishes, and is replaced with the ability to generate and throw Buster Bombs. Your buster returns to normal when the chip effect ends.
    Duration: Number of Uses equal to double your Rapid stat. Cannot be Broken.
    Element: Null
    Special: Overrides Buster. Disables Charged Shot.
    Trader Rank: D
    []
    [] []
    CactusBall1Damage: 30 x 4 Hits + Ground Attack
    Accuracy: C
    Description: Rolls a spiked ball at an enemy, but if it ceases hitting its target, it will harmlessly roll off into the distance.
    Duration: Once
    Element: Wood
    Special: Attacks the same target up to four times, but the attack will end immediately if it misses at any point.
    Trader Rank: D
    [] []
    Candle1HP: 100
    Properties: Anchored, HeatBody
    Object Damage: 100 Fire + Impact
    Damage Method: Telekinesis
    Healing Effect: Regen 5 + To-All-Clause (Allies)
    Accuracy: S
    Description: Creates a healing candle in your area.
    Duration: 3 turns or until destroyed.
    Element: Fire
    Special: HeatBody: Immune to Fire damage.
    Trader Rank: D
    [] []
    CandyBomb1Damage: 50 + Slow + Blast2 / (50 Recovery + Blast1) then (10 + Slow + Blast1)
    Accuracy: C / S
    Description: Creates a piece of candy with a lit fuse that can be thrown like a grenade that coats everything in super sticky sugar. When eaten, heals the user immediately for 50, then deals the user 10 damage at the end of the battle. The user starts the next battle or thread Slowed.
    Duration: Once
    Element: Null
    Trader Rank: D
    [] []
    CannonDamage: 60 + Knockback
    Accuracy: A
    Description: A decent sized cannon with a single shot.
    Duration: Once
    Element: Null
    Trader Rank: E
    HiCannonDamage: 120 + Knockback
    Accuracy: A
    Description: A decent sized cannon with a single shot.
    Duration: Once
    Element: Null
    Trader Rank: C
    [] []
    WreckerDamage: 80 + Break + Panel Break
    Accuracy: C
    Description: A bomb that breaks the ground it lands on
    Duration: Once
    Element: Null
    Trader Rank: D
    [] []
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    []
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    [] CircleGun2Damage: 120 + Seeking
    Accuracy: A
    Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
    Duration: 4 Uses
    Element: Null
    Trader Rank: B
    []
    ClusterShot1Damage: 10 x 4 Shots + Variable Targeting
    Accuracy: B
    Description: Launches a volley of four plasma spheres at targets designated by the user.
    Duration: Once
    Element: Elec
    Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
    Trader Rank: D
    ClusterShot2Damage: 10 x 8 Shots + Variable Targeting
    Accuracy: B
    Description: Launches a volley of eight plasma spheres at targets designated by the user.
    Duration: Once
    Element: Elec
    Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
    Trader Rank: C
    ClusterShot3Damage: 10 x 12 Shots + Variable Targeting
    Accuracy: B
    Description: Launches a volley of twelve plasma spheres at targets designated by the user.
    Duration: Once
    Element: Elec
    Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
    Trader Rank: B

    [] [] []
    [] CobraEgg2Damage: 130 + Ground Attack + Phasing + Homing
    Accuracy: C
    Description: A lightning-attuned snake slithers across the field, hunting for an enemy.
    Duration: Once
    Element: Elec
    Trader Rank: C
    []
    ColdPunchDamage: 70 + Impact + Knockback
    Accuracy: B
    Description: Creates a large icy fist for the user to punch with. Anything it hits is knocked back a sizable distance, even objects.
    Duration: Until Overridden/Broken. Breaks after 6 swings.
    Element: Aqua
    Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
    Trader Rank: D
    [] []
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    []
    CornShot1Damage: 50 + Trick-Shot Spread 1
    Accuracy: A / A
    Description: Fires a smart-bomb tipped bullet that explodes and fires a second shot that auto-targets the nearest enemy.
    Duration: Once
    Element: Wood
    Special: Trick Shot Spread: Automatically aims and spreads damage at one enemy nearest the point of impact. Can shoot around corners and bank off walls, floors, etc.
    Trader Rank: D
    CornShot2Damage: 90 + Trick-Shot Spread 1
    Accuracy: A / A
    Description: Fires a smart-bomb tipped bullet that explodes and fires a second shot that auto-targets the nearest enemy.
    Duration: Once
    Element: Wood
    Special: Trick Shot Spread: Automatically aims and spreads damage at one enemy nearest the point of impact. Can shoot around corners and bank off walls, floors, etc.
    Trader Rank: C
    []
    Counter1Damage: (1-Hit I-Field) + (Counter(70 + Impact + Break): On-Hit)
    Accuracy: S Block, A Return
    Description: Defends against one attack, teleports to enemy, and strikes with Gutpunch. Impacting. Breaking.
    Duration: Once
    Element: Null
    Special: I-Field is pierced by Impact, Counter is negated by Impact.
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: D
    [] []
    CrackerBombDamage: 70 + Panel Crack + Blast 2
    Accuracy: C
    Description: Throw a bomb that damages or breaks panels in a small area.
    Duration: Once
    Element: Null
    Trader Rank: D
    [] []
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    CurseShield1Damage: (1 Hit Shield) + (Counter(160): On-Hit)
    Accuracy: A
    Description: Blocks one attack, teleports to face the attacker, and then charges the target to deliver a crushing bite attack. Break attacks will pierce the defense, but only Impact will stop the Dominerd's Counter.
    Duration: Once
    Element: Null
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: D
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    []
    []
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    []
    DashAttack1Damage: 90 + Impact + LineAttack(5) + Movement
    Accuracy: C
    Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
    Duration: Once
    Element: Null
    Special: Direction of travel may be altered with chip, terrain, and sig use.
    Trader Rank: D
    [] [] []
    DBLBeam1Damage: Special
    Accuracy: S
    Description: Summons a DoubleCube that fires either a Red Beam or a Blue Beam, then vanishes.
    Duration: Once
    Element: Null
    Special: Randomly uses one of the below effects...
    - 40 Null to all Enemies (Red Beam)
    - 30 Heal to all Allies. Random (Blue Beam)
    Trader Rank: D
    DBLBeam2Damage: Special
    Accuracy: S
    Description: Summons a DoubleCube that fires either a Yellow Beam or a Green Beam, then vanishes.
    Duration: Once
    Element: Null
    Special: Randomly uses one of the below effects...
    - 10 Null + Stun to all Enemies (Yellow Beam)
    - Status Cure to all Allies (Green Beam)
    Trader Rank: C
    []
    DollThunder1Damage: 80 + Line-Attack5
    Accuracy: B
    Description: Fires a powerful bolt of lightning that pierces through objects and enemies alike.
    Duration: Once
    Element: Elec
    Trader Rank: D
    DollThunder2Damage: 100 + Line-Attack5
    Accuracy: B
    Description: Fires a powerful bolt of lightning that pierces through objects and enemies alike.
    Duration: Once
    Element: Elec
    Trader Rank: C
    []
    DoubleBombDamage: 30 + Blast 2 x 2 Bombs
    Accuracy: C
    Description: Throws two bombs with a wide range blast at an enemy.
    Duration: Once
    Element: Null
    Trader Rank: D
    TripleBombDamage: 30 + Blast 2 x 3 Bombs
    Accuracy: C
    Description: Throws three bombs with a wide range blast at an enemy.
    Duration: Once
    Element: Null
    Trader Rank: C
    []
    DoubleJumpEffect: Double Jump
    Accuracy: S
    Description: Grants the user the ability to perform a mid-air jump as a free action after making an initial jump. Making an initial jump is required to activate the effect, and the effect can only trigger once at a time while in the air. The user must land and make another jump in order to use the effect again. A double jump counts as a Movement and a Dodge at the same time.
    Duration: 6 Uses or until end of battle.
    Element: Null
    Note: The user may change direction when making the second jump. This includes towards the ground. This chip also works in conjunction with Airstep, taking off with OmniShoes, or usage of the DropDown battlechip. The user may also use the double jump effect after being sent flying by an attack, be it from the enemy, an ally, or themselves.
    Trader Rank: D

    DoubleNeedleDamage: 50 x 2 Shots
    Accuracy: B
    Description: Fires two sharp spears at the same target.
    Duration: Once
    Element: Null
    Trader Rank: D
    [] QuadNeedleDamage: 50 x 4 Shots
    Accuracy: B
    Description: Fires four sharp spears at the same target.
    Duration: Once
    Element: Null
    Trader Rank: B

    Drain1Damage: Drain 50
    Accuracy: C
    Description: Summons a cloud of Skeeter viruses, and sends them flying at one enemy. They surround the target, proceed to drain HP from it, and send the stolen energy back to their summoner before vanishing. This attack has a slow travel speed.
    Duration: Once
    Element: Null
    Trader Rank: D
    [] []
    DrillArm1Damage: 60 + Break + Knockback + Long Attack
    Accuracy: B
    Description: A long drill is created to bore through enemies. It can hit one enemy twice, and a second enemy once.
    Duration: Once
    Element: Null
    Special: Knockback paired with Long Attack causes the drill to hit close ranged targets twice, instead of once. This is because it pushes the closest target through both hit zones. Knockback only triggers once.
    Trader Rank: D
    [] [] []
    [] [] []
    [] [] [] [] []
    EchoLocationEffect: Nullifies Invis on all Enemies and Objects, and dispels illusion effects.
    Accuracy: S
    Description: Sends out a sonic wave to bounce off of objects, revealing hidden things and illusory targets as what they truly are.
    Duration: Once
    Element: Null
    Trader Rank: C

    [] Elec+30Status: Elec Element UP 30, Stackable
    Accuracy: S
    Description: Adds 30 Damage to all hits of an Elec Element attack chip, before any external environment-related or target-related damage modifiers apply.
    Duration: Once
    Element: Elec
    Trader Rank: C
    [] []
    [] [] ElecAura3Protection: Any Non-Wood attack lower than 120 HP
    Accuracy: S
    Description: Negates any Non-Wood attack less than 120HP
    Duration: Three turns, or until destroyed
    Element: Elec
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: A

    ElecDragon1Damage: 100 + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer
    Accuracy: C
    Description: Summons a ThunderDragon that attacks enemies as it glides across the ground. Changes terrain to Magnet as it passes.
    Duration: Once
    Element: Elec
    Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
    Trader Rank: D
    [] []
    ElecPulse1Damage: 100 + Seeking + Glitch + Cone Attack
    Accuracy: C
    Description: Blast up to 4 enemies with a cone of electromagnetic waves that disrupts invisibility and causes glitches.
    Duration: Once
    Element: Elec
    Special: Close range only.
    Trader Rank: D
    [] []
    ElecReel1Damage: 80 + Spread 3 (Side + Behind)
    Accuracy: B
    Description: A small bolt of lightning that spreads sideways and behind the target upon impact.
    Duration: Once
    Element: Elec
    Trader Rank: D
    ElecReel2Damage: 100 + Spread 3 (Side + Behind)
    Accuracy: B
    Description: A small bolt of lightning that spreads sideways and behind the target upon impact.
    Duration: Once
    Element: Elec
    Trader Rank: C
    []
    ElecShock1Damage: 70 + Medium Solar Terrain Change + Stun + Cone Attack
    Accuracy: C
    Description: Blast up to 4 enemies with a cone of lightning breath that stuns. Changes terrain to Solar.
    Duration: Once
    Element: Elec
    Trader Rank: D
    ElecShock2Damage: 100 + Medium Solar Terrain Change + Stun + Cone Attack
    Accuracy: C
    Description: Blast up to 4 enemies with a cone of lightning breath that stuns. Changes terrain to Solar.
    Duration: Once
    Element: Elec
    Trader Rank: C
    [] []
    ElecKnifeDamage: 60 + Slashing
    Accuracy: B
    Description: Creates a sword made of electrical energy, with a blade comparible to a large knife. Hits one target per slash.
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Elec
    Trader Rank: D
    ElecSwordDamage: 80 + Slashing + Wide Attack
    Accuracy: B
    Description: Creates a sword made of electrical energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
    Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
    Element: Elec
    Trader Rank: C
    []
    ElementFlareDamage: 40 + Line Attack(3) + Fire Terrain Boost 60
    Accuracy: B
    Description: Shoots a wave of fire energy along a straight line, and grows stronger when on blazing terrain.
    Duration: Once
    Element: Fire
    Special: If the user is on Lava, Coal, or Furnace terrain, this attack's power is increased by 60, and acquires unlimited Line Attack for the duration of the attack.
    Special: StageReset: If the Fire Terrain Boost for this attack is triggered, a zone of Normal panels is created around the user.
    Trader Rank: D
    [] ElementLeafDamage: 40 + Line Attack(3) + Wood Terrain Boost 60
    Accuracy: B
    Description: Shoots a wave of plant energy along a straight line, and grows stronger when on earthy terrain.
    Duration: Once
    Element: Wood
    Special: If the user is on Grass, Soil, or Mud terrain, this attack's power is increased by 60, and acquires unlimited Line Attack for the duration of the attack.
    Special: StageReset: If the Wood Terrain Boost for this attack is triggered, a zone of Normal panels is created around the user.
    Trader Rank: C
    [] [] [] []
    ElementalRage1Damage: 60 + LineAttack3
    Accuracy: A
    Description: Fires a ray of energy in front of the player. If the user is standing on an elemental terrain, the blast gains that power. Can target up to three enemies.
    Duration: Once
    Element: Depends on Terrain
    Trader Rank: D
    ElementalRage2Damage: 90 + LineAttack3
    Accuracy: A
    Description: Fires a ray of energy in front of the player. If the user is standing on an elemental terrain, the blast gains that power. Can target up to three enemies.
    Duration: Once
    Element: Depends on Terrain
    Trader Rank: C
    []
    EnergyBombDamage: 40 x 3 + Blast1
    Accuracy: C
    Description: A powerful bomb that hits three times.
    Duration: Once
    Element: Null
    Trader Rank: D
    MegaEnergyBombDamage: 60 x 3 + Blast1
    Accuracy: C
    Description: A powerful bomb that hits three times
    Duration: Once
    Element: Null
    Trader Rank: C
    []
    [] [] TimpaniHP: 50
    Properties: Heavy
    Object Damage: 50 + Impact
    Damage Method: Throw, Telekinesis
    Status Effect: Hold + To-All-Clause(Enemies)
    Accuracy: S
    Description: Stops all enemies from moving with a powerful sonic wave.
    Duration: 1 turn or until destroyed.
    Element: Null
    Trader Rank: C
    SilenceHP: 50
    Properties: Heavy
    Object Damage: 50 + Impact
    Damage Method: Throw, Telekinesis
    Status Effect: Silence + To-All-Clause (Enemies)
    Accuracy: S
    Description: Prevents enemies from using chips.
    Duration: 1 turn or until destroyed.
    Element: Null
    Trader Rank: C

    []
    [] [] []
    []
    Fire+20Status: Fire Element UP 20, Stackable
    Accuracy: S
    Description: Adds 20 Damage to all hits of a Fire Element attack chip, before any external environment-related or target-related damage modifiers apply.
    Duration: Once
    Element: Fire
    Trader Rank: D
    [] [] []
    [] [] []
    [] [] []
    FireBomb1Damage: 60 + Burn(10) + Blast2
    Accuracy: C
    Description: A bomb that bursts into intense flames on impact.
    Duration: Once
    Element: Fire
    Special: Burn(10): Deals 10 Fire damage per action to the victim starting the turn after this attack hits. This effect stacks with other timed damage effects, including other Burn effects. Can be cured with Status Cure.
    Trader Rank: D
    FireBomb2Damage: 90 + Burn(10) + Blast2
    Accuracy: C
    Description: A bomb that bursts into intense flames on impact.
    Duration: Once
    Element: Fire
    Special: Burn(10): Deals 10 Fire damage per action to the victim starting the turn after this attack hits. This effect stacks with other timed damage effects, including other Burn effects. Can be cured with Status Cure.
    Trader Rank: C
    []
    FireBurner1Damage: 50 + Line Attack(3)
    Accuracy: A
    Description: Looses a stream of fire that can penetrate enemies and keep going.
    Duration: Once
    Element: Fire
    Special: Line Attack(3): Attacks up to 3 targets in a straight line.
    Trader Rank: D
    [] []
    FireHit1Damage: 60 + Impact + Double Attack
    Accuracy: A
    Description: Throws a blazing punch from a distance, Hadoken style.
    Duration: Up to 2 uses before the end of the turn
    Element: Fire
    Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
    Trader Rank: D
    FireHit2Damage: 90 + Impact + Double Attack
    Accuracy: A
    Description: Throws a blazing punch from a distance, Hadoken style.
    Duration: Up to 2 uses before the end of the turn
    Element: Fire
    Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
    Trader Rank: C
    []
    FireKnifeDamage: 60 + Slashing
    Accuracy: B
    Description: Creates a sword imbued with flame energy, with a blade comparible to a large knife. Hits one target per slash.
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Fire
    Trader Rank: D
    [] []
    [] [] FireTower3Damage: 180 + Piercing + Ground Attack + Line-Chain
    Accuracy: D
    Description: Pillars of fire march across the field.
    Duration: Once
    Element: Fire
    Special: Line-Chain: This attack moves forward in a rough line, but may shift side to side slightly as it advances to engage more targets in its general path. The attack cannot ever stray more than 45 degrees from its original path, and cannot make greater than a 45 degree turn at any given time.
    Trader Rank: B

    BronzeFistDamage: 100 + Impact + Knockback
    Accuracy: B
    Description: Creates a large fist of bronze for the user to punch with. Anything it hits is knocked back a sizable distance, even objects. The user can sacrifice an action before a use to send the fist rocketing forward, to make it a long range attack. Rare
    Duration: Until Overridden/Broken. Breaks after 2 swings.
    Element: Null
    Trader Rank: C
    [] []
    [] FlameScales2Effect: 10 HP Fire Element StoneBody Casing, Slow + Mobility Down.
    Accuracy: S.
    Description: Armors the user in a layer of diamond-hard Salamander's scales. The scales sustain only 1 damage per hit from non-aqua/non-break attacks, but their extreme weight decreases evasion capability by 1 rank and reduces overall movement ability while worn.
    Duration: Until destroyed.
    Element: Fire.
    Special: Status Guard: This chip blocks debuffs.
    Special: Casing is instantly destroyed by Aqua and/or Break attacks.
    Trader Rank: C
    []
    FlameLine1Damage: 70 + Ground Attack + Wide Attack
    Accuracy: B
    Description: A wall of fire erupts from the ground, burning up to 3 targets.
    Duration: Once
    Element: Fire
    Trader Rank: D
    FlameLine2Damage: 120 + Ground Attack + Wide Attack
    Accuracy: B
    Description: A wall of fire erupts from the ground, burning up to 3 targets.
    Duration: Once
    Element: Fire
    Trader Rank: C
    []
    FlashBomb1HP: 100
    Properties: Light
    Object Damage: 40 + Stun
    Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
    Attack Damage: 40 + Seeking + Stun + Blind + Blast 4
    Accuracy: D (thrown) / A (trigger)
    Description: Throws a small flashbang 3 panels ahead. at the end of the second turn after it is thrown, it will detonate, dealing damage, stunning, blinding, and canceling invisibility for everything caught in the blast radius.
    Duration: 2 turns or until destroyed.
    Element: Elec
    Trader Rank: D
    [] []
    []
    [] [] []
    [] [] []
    []
    []
    [] [] []
    [] [] []
    Gaia1Damage: 100 + Ground Attack + To-All-Clause (Others)
    Accuracy: C
    Description: Creates a massive shock wave that devastates all battle participants except the user, including their own allies. Due to its lack of width, it can be leaped over with great timing. Rare
    Duration: Once
    Element: Null
    Trader Rank: C
    Gaia2Damage: 130 + Ground Attack + To-All-Clause (Others)
    Accuracy: C
    Description: Creates a massive shock wave that devastates all battle participants except the user, including their own allies. Due to its lack of width, it can be leaped over with great timing. Rare
    Duration: Once
    Element: Null
    Trader Rank: B
    []
    [] [] []
    SlowGaugeEffect: Slow
    Accuracy: S
    Description: Dodge rate down 10% for 3 turns for one enemy.
    Duration: 3 turns
    Element: Null
    Trader Rank: C
    FastGaugeEffect: Haste
    Accuracy: S
    Description: Dodge rate up 10% for 3 turns for one ally.
    Duration: 3 turns
    Element: Null
    Trader Rank: C
    FullCustomEffect: Refresh
    Accuracy: S
    Description: Lowers the cooldown of all of your sigs by 2. Rare
    Duration: Once
    Element: Null
    Trader Rank: A

    Geddon1Effect: Full Stage Cracked Terrain Change
    Accuracy: S
    Description: Cracks the field. Even Metal Terrain.
    Duration: Once
    Element: Null
    Trader Rank: C
    [] []
    []
    [] [] []
    [] [] []
    [] [] []
    []
    GolemHit1Damage: 140 + Break + Panel Crack + Wide Attack
    Accuracy: C
    Description: A fist of stone falls from the sky to smash an enemy, and create a shock wave that hits two nearby enemies. The area affected by the fist becomes Cracked terrain.
    Duration: Once
    Element: Null
    Trader Rank: D
    [] []
    GrabStopDamage: Trap(Stun + To-All-Clause (Enemies)): Teleport
    Accuracy: S
    Description: Upon activation, remains dormant until an opponent uses a teleportation ability, at which time it triggers and stuns all enemies. This trap does not prevent successful teleportation.
    Duration: Once
    Element: Null
    Special: (Trap(Effect): Trigger): Trap effects are sprung when Trigger conditions are met. Traps do not trigger and cannot be triggered by other Traps. Traps are negated on contact by the Nullify effect, and do not trigger against attacks that include the Nullify effect. Traps do not trigger against Allies. Only one Trap may be set by an individual at a time, and setting a second will overwrite the first regardless of type. Traps remain in place until triggered, overwritten, or destroyed.
    Trader Rank: D
    [] []
    [] [] []
    GravityHold1Damage: 50 + Piercing + Altitude Change
    Accuracy: D
    Description: Creates a gravity well that penetrates obstacles. There is no limit to how many enemies this attack can hit, but as it moves very slowly and in a straight line, it is easily dodged.
    Duration: Once
    Element: Null
    Special: Altitude Change: Forces all battle participants out of High Altitude or Submerged status, regardless of whether or not it hits them. This effect cannot be avoided.
    Trader Rank: D
    [] []
    [] [] []
    Guard1Effect: (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit)
    Accuracy: S
    Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
    Duration: Until broken or overridden.
    Element: Null
    Special: Negated by Break. Ignores Impact.
    Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: E
    Guard2Effect: (1 Hit Shield) + (Reflect(up to 120 + Piercing + Line Attack): On Hit)
    Accuracy: S
    Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
    Duration: Until broken or overridden.
    Element: Null
    Special: Negated by Break. Ignores Impact.
    Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: C
    Guard3Effect: (1 Hit Shield) + (Reflect(up to 200 + Piercing + Line Attack): On Hit)
    Accuracy: S
    Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
    Duration: Until broken or overridden.
    Element: Null
    Special: Negated by Break. Ignores Impact.
    Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: B

    []
    [] [] [] []
    GutsPunchDamage: 70 + Impact + Knockback
    Accuracy: A
    Description: Creates a large fist for the user to punch with. Anything it hits is knocked back a sizable distance, even objects.
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Null
    Trader Rank: D
    [] GutsImpactDamage: 160 + Impact + Knockback + Break
    Accuracy: B
    Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
    Duration: Until Overridden/Broken. Breaks after 3 swings.
    Element: Null
    Trader Rank: B

    []
    HammerToss1Damage: 40 + Break + Spin Attack / 80 + Break
    Accuracy: Depends on number of targets. / C
    Description: The user swings a track and field hammer around, then throws it at an enemy.
    Duration: Once
    Element: Null
    Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.
    Trader Rank: D
    [] []
    [] [] []
    HeatBreath1Damage: 80 + Medium Lava Terrain Change + Cone Attack
    Accuracy: C
    Description: Blast up to 4 enemies with a cone of fiery breath. Changes terrain to Lava.
    Duration: Once
    Element: Fire
    Trader Rank: D
    HeatBreath2Damage: 110 + Medium Lava Terrain Change + Cone Attack
    Accuracy: C
    Description: Blast up to 4 enemies with a cone of fiery breath. Changes terrain to Lava.
    Duration: Once
    Element: Fire
    Trader Rank: C
    HeatBreath3Damage: 140 + Medium Lava Terrain Change + Cone Attack
    Accuracy: C
    Description: Blast up to 4 enemies with a cone of fiery breath. Changes terrain to Lava.
    Duration: Once
    Element: Fire
    Trader Rank: B
    []
    HeatDragon1Damage: 100 + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer
    Accuracy: C
    Description: Summons an EarthDragon that attacks enemies as it glides across the ground. Changes terrain to Lava as it passes.
    Duration: Once
    Element: Fire
    Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
    Trader Rank: D
    HeatDragon2Damage: 150 + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer
    Accuracy: C
    Description: Summons an EarthDragon that attacks enemies as it glides across the ground. Changes terrain to Lava as it passes.
    Duration: Once
    Element: Fire
    Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
    Trader Rank: C
    []
    HeatShotDamage: 40 + Spread 1
    Accuracy: A
    Description: Shoots a fireball whose explosion penetrates an enemy to hit another one directly behind it.
    Duration: Once
    Element: Fire
    Trader Rank: D
    Heat-VDamage: 70 + Spread 2
    Accuracy: A
    Description: Shoots a fireball whose explosion penetrates enemies to hit up to two other enemies behind and to the side of it, as if forming a V shape.
    Duration: Once
    Element: Fire
    Trader Rank: C
    [] HeatCrossDamage: 130 + Spread 4
    Accuracy: A
    Description: Shoots a fireball whose explosion penetrates enemies to hit up to four enemies diagonally from it, as if forming a X shape.
    Duration: Once
    Element: Fire
    Trader Rank: A

    HeatSpreader1Damage: 30 + Spread 8
    Accuracy: A
    Description: Shoots a fireball that explodes on impact to hit nearby enemies.
    Duration: Once
    Element: Fire
    Trader Rank: D
    [] []
    [] []
    []
    HolyPanelEffect: Small Holy Terrain Change
    Accuracy: S
    Description: Creates a small area of Holy Terrain beneath you.
    Duration: Once
    Element: Null
    Trader Rank: C
    []
    HotBody1Effect: Adds +20 Fire and Nova3 to Charged Buster Attack
    Accuracy: Buster Accuracy = C
    Description: Blasts the surrounding area with a nova-like explosion from your Charged Buster attacks.
    Duration: 6 Uses.
    Element: Fire
    Special: Overrides Buster. Disables Buster Shot.
    Trader Rank: D
    [] []
    []
    IceBall1Damage: 120 + Break + Small Ice Terrain Change
    Accuracy: C
    Description: A bomb that changes the ground it lands on to Ice
    Duration: Once
    Element: Aqua
    Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
    Trader Rank: D
    IceBall2Damage: 160 + Break + Small Ice Terrain Change
    Accuracy: C
    Description: A bomb that changes the ground it lands on to Ice
    Duration: Once
    Element: Aqua
    Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
    Trader Rank: C
    []
    IceCubeHP: 100
    Properties: Normal, AquaBody, Buoyant
    Object Damage: 100 + Impact
    Damage Method: Telekinesis, knockback, Throw
    Accuracy: Special
    Description: Summons a large ice cube.
    Duration: Until destroyed.
    Element: Aqua
    Special: AquaBody: Immune to Aqua damage.
    Special: Buoyant: Object floats on liquid terrain.
    Special: Ice Property: This object is weak against Fire instead of Elec.
    Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
    Trader Rank: D
    [] []
    [] [] []
    IceSlasher1Damage: 100 + Slashing
    Accuracy: B
    Description: Shoots a short ranged ice blade at an enemy.
    Duration: Once
    Element: Aqua
    Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
    Trader Rank: D
    [] []
    [] IceZoneEffect: Large Ice Terrain Change
    Accuracy: S
    Description: Creates a large zone of Ice Terrain, centered on you.
    Duration: Once
    Element: Aqua
    Trader Rank: D
    []
    IceWave1Damage: 80 + Freeze
    Accuracy: A
    Description: Sends a wave of ice at one enemy
    Duration: Once
    Element: Aqua
    Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
    Trader Rank: D
    [] []
    []
    [] [] []
    IronShell1Damage: 70 x 1-2 + Break
    Accuracy: C
    Description: IronShell hits up to four enemies, three once and the last one twice at max, and blocks frontal projectile attacks. User is immobile during usage and lowers their dodge for the turn. This chip counts as a Melee Chip.
    Duration: Once
    Element: Null
    Special: Accuracy drops 1 rank for each enemy hit, making it harder to strike larger groups.
    Special: IronShell can be destroyed by Break attacks with 40 or greater power.
    Special: If two IronShells collide with each other, both are destroyed at the same time.
    Trader Rank: D
    IronShell2Damage: 100 x 1-2 + Break
    Accuracy: C
    Description: IronShell hits up to four enemies, three once and the last one twice at max, and blocks frontal projectile attacks. User is immobile during usage and lowers their dodge for the turn. This chip counts as a Melee Chip.
    Duration: Once
    Element: Null
    Special: Accuracy drops 1 rank for each enemy hit, making it harder to strike larger groups.
    Special: IronShell can be destroyed by Break attacks with 40 or greater power.
    Special: If two IronShells collide with each other, both are destroyed at the same time.
    Trader Rank: C
    []
    IronShield1Effect: 2-Hit Shield
    Accuracy: S
    Description: Block 2 attacks with Tower Shield, then breaks. Break attacks destroy the Shield.
    Duration: Until broken or overridden.
    Element: Null
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: D
    IronShield2Effect: 4-Hit Shield
    Accuracy: S
    Description: Block 4 attacks with Tower Shield, then breaks. Break attacks destroy the Shield.
    Duration: Until broken or overridden.
    Element: Null
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: C
    []
    JealousyEffect: Chips used this turn x 50
    Accuracy: A
    Description: Add up the number of chips used by your enemies in one turn, and deal 50 times that much damage to a single foe in one angst-filled blast. Rare
    Duration: Once
    Element: Null
    Special: The resulting attack must target an enemy capable of using Battlechips (meaning it will not work on Objects, for example).
    Trader Rank: A

    []
    [] Katana2Damage: (80 + Slashing + Wide Attack) Then (80 + Slashing + Long Attack)
    Accuracy: B
    Description: Creates a long metal blade with exceptional cutting speed. Hits with a wide slash, then a long slash in the span of a single action, hitting 3 and 2 targets, respectively. Only one target can be hit with both slashes. Rare
    Duration: Until Overridden/Broken. Breaks automatically after 2 uses.
    Element: Null
    Trader Rank: B
    []
    Kunai1Damage: 30 + Slashing x 3 Kunai + Variable Targeting
    Accuracy: B
    Description: Summons 3 Kunai to throw at selected targets.
    Duration: Once.
    Element: Null
    Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
    Trader Rank: D
    [] []
    [] [] []
    [] LavaCannon2Damage: 120 + Lava Panel Boost(+40)
    Accuracy: B
    Description: Fires a blast of magma from a cannon. If the user is standing on Lava terrain at the time of use, this chip's power is boosted by 40.
    Duration: Once
    Element: Fire
    Trader Rank: C
    [] []
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    LavaSeedDamage: 10 + Small Lava Terrain Change / Medium Lava Terrain Change
    Accuracy: A
    Description: Lob a seed that create a medium Lava area. Only a small area if it hits an opponent.
    Duration: Once
    Element: Fire
    Trader Rank: E
    [] []
    []
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    []
    LilBoiler1HP: 1
    Properties: Light
    Object Damage: (100 Aqua + Damage Absorbed) + Blast 3
    Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
    Attack Damage: (100 Aqua + Damage Absorbed) + Blast 3
    Accuracy: E (thrown) / B (trigger)
    Description: Throws a boiling kettle 3 panels ahead that boils over when hit once, dealing aqua damage to everything around it without regard to who or what that may be. The damage of the attack that strikes it is added to the blast.
    Duration: Until destroyed.
    Element: Wood
    Special: Time Delay: Upon taking damage, there is a 2 action time delay before the attack triggers.
    Special: For the purposes of Elemental Bonuses, this chip is counts as Aqua Element.
    Trader Rank: D
    [] LilBoiler3HP: 1
    Properties: Light
    Object Damage: (160 Aqua + Damage Absorbed) + Blast 3
    Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
    Attack Damage: (160 Aqua + Damage Absorbed) + Blast 3
    Accuracy: E (thrown) / B (trigger)
    Description: Throws a boiling kettle 3 panels ahead that boils over when hit once, dealing aqua damage to everything around it without regard to who or what that may be. The damage of the attack that strikes it is added to the blast.
    Duration: Until destroyed.
    Element: Wood
    Special: Time Delay: Upon taking damage, there is a 2 action time delay before the attack triggers.
    Special: For the purposes of Elemental Bonuses, this chip is counts as Aqua Element.
    Trader Rank: B

    LilCloudDamage: 70 + Wide Attack + Drop Attack
    Accuracy: C
    Description: Cloud moves up and down three enemies, raining on them for two turns. Enemies can move out from under it if possible.
    Duration: Two turns
    Element: Aqua
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: D
    MediumCloudDamage: 90 + Wide Attack + Drop Attack
    Accuracy: C
    Description: Cloud moves up and down three enemies, raining on them for two turns. Enemies can move out from under it if possible.
    Duration: Two turns
    Element: Aqua
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: C
    []
    LineOut1Damage: 40 + Break + Medium Broken Terrain Change + Line Attack
    Accuracy: C
    Description: Summons a Flamey to smash panels in a line, and anything on them.
    Duration: Once
    Element: Fire
    Trader Rank: D
    LineOut2Damage: 80 + Break + Medium Broken Terrain Change + Line Attack
    Accuracy: C
    Description: Summons a Flamey to smash panels in a line, and anything on them.
    Duration: Once
    Element: Fire
    Trader Rank: C
    []
    Lock-On1HP: 80
    Properties: Omnishoes, Mobile
    Object Damage: Not Applicable
    Damage Method: Not Applicable
    Attack Damage: 10 Null + Lock-On x 6 shots
    Accuracy: A
    Description: Summons an auto-targeting satellite cannon that fires a volley of 6 shots.
    Duration: Until destroyed.
    Element: Null
    Special: RP quality does not boost or reduce this chip's accuracy. - This chip's accuracy cannot be boosted or reduced by any means.
    Trader Rank: D
    Lock-On2HP: 80
    Properties: Omnishoes, Mobile
    Object Damage: Not Applicable
    Damage Method: Not Applicable
    Attack Damage: 15 Null + Lock-On x 6 shots
    Accuracy: A
    Description: Summons an auto-targeting satellite cannon that fires a volley of 6 shots.
    Duration: Until destroyed.
    Element: Null
    Special: RP quality does not boost or reduce this chip's accuracy. - This chip's accuracy cannot be boosted or reduced by any means.
    Trader Rank: C
    []
    MachineGun1Damage: (30 x 9 Shots) + Spray Fire
    Accuracy: D
    Description: Creates a machine gun that fires 9 shots at a single enemy. While inaccurate, its missed shots are capable of hitting others.
    Duration: Once
    Element: Null
    Special: Spray Fire: If a shot from this attack misses its primary target, it has a chance to hit something near the enemy instead of completely missing. Good RP increases the chance of triggering this effect.
    Trader Rank: D
    MachineGun2Damage: (50 x 9 Shots) + Spray Fire
    Accuracy: D
    Description: Creates a machine gun that fires 9 shots at a single enemy. While inaccurate, its missed shots are capable of hitting others.
    Duration: Once
    Element: Null
    Special: Spray Fire: If a shot from this attack misses its primary target, it has a chance to hit something near the enemy instead of completely missing. Good RP increases the chance of triggering this effect.
    Trader Rank: C
    []
    MachineSwordDamage: (60 + Slashing + Wide Attack) x2 Hits to each Stunned Target
    Accuracy: B
    Description: Summons a squad of DarkMech viruses that appear next to any stunned enemies on the field, attacks them with twin wideswords, and then vanishes. Their wide blades may hit adjacent foes as well.
    Duration: Once
    Element: Null
    Special: Only targets enemies that are currently stunned during the action this chip is activated. Does not target enemies who have just exited the stunned state or who become stunned after the execution of this chip attack. Only targets enemies afflicted with the Stun status ailment, and only Stun. Cancels Stun on-hit.
    Trader Rank: D
    [] []
    MagBolt1Damage: 90 + Stun + Magnetic Pull
    Accuracy: B
    Description: Uses an electromagnet to pull the target into range, then stuns them with a close range electrical shock.
    Duration: Once
    Element: Elec
    Special: Magnetic Pull: A stronger version of the Pull effect that either pulls the target towards you, or you towards the target over a greater distance than normal.
    Trader Rank: D
    [] []
    MagBomb1Damage: 30 + Blast 2 + Stun
    Accuracy: C
    Description: Magnetic bomb pins target
    Duration: Once
    Element: Elec
    Trader Rank: D
    [] []
    []
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    MagnetSeedDamage: 10 + Small Magnet Terrain Change / Medium Magnet Terrain Change
    Accuracy: A
    Description: Lob a seed that create a medium Magnet area. Only a small area if it hits an opponent.
    Duration: Once
    Element: Elec
    Trader Rank: E
    [] []
    Magnum1Damage: 120 + Break + Panel Break x 3 Targets
    Accuracy: A
    Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
    Duration: Once
    Element: Fire
    Trader Rank: C
    Magnum2Damage: 150 + Break + Panel Break x 3 Targets
    Accuracy: A
    Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
    Duration: Once
    Element: Fire
    Trader Rank: B
    []
    MarkCannon1Damage: 70 + Seeking + Lock-on
    Accuracy: A
    Description: A highly accurate cannon whose automatic aiming system locks onto heat signatures and fires.
    Duration: Once
    Element: Null
    Special: Lock-on: Same effect as an automatic Take Aim.
    Trader Rank: D
    MarkCannon2Damage: 100 + Seeking + Lock-on
    Accuracy: A
    Description: A highly accurate cannon whose automatic aiming system locks onto heat signatures and fires.
    Duration: Once
    Element: Null
    Special: Lock-on: Same effect as an automatic Take Aim.
    Trader Rank: C
    []
    []
    MaruBlaster1Damage: 60 + Glitch
    Accuracy: B (Special)
    Description: A taser shot that bugs the enemy's coding.
    Duration: Once
    Element: Elec
    Special: If the user used a Melee or Sword chip immediately prior to MaruBlaster, this attack's accuracy is raised to A.
    Trader Rank: D
    MaruBlaster2Damage: 100 + Glitch
    Accuracy: B (Special)
    Description: A taser shot that bugs the enemy's coding.
    Duration: Once
    Element: Elec
    Special: If the user used a Melee or Sword chip immediately prior to MaruBlaster, this attack's accuracy is raised to A.
    Trader Rank: C
    []
    MetaGel1Damage: 90 + Slow + Drop Attack x 3 Targets
    Accuracy: B
    Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.
    Duration: Once
    Element: Aqua
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: D
    [] MetaGel3Damage: 170 + Slow + Drop Attack x 3 Targets
    Accuracy: B
    Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.
    Duration: Once
    Element: Aqua
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: B

    MetalGear1HP: 100
    Properties: Mobile, Anchored, IronBody
    Object Damage: 50 Null + Break
    Damage Method: Telekinesis
    Attack Damage: 50 Null + Break + Ground Attack
    Accuracy: E
    Description: Creates a metal gear that slowly grinds it's way across the battlefield, crushing everything in its path. It will change direction upon reaching the edge of the battlefield or encountering Missing or Broken terrain. Caution is advised, as it can attack the user and allies if careless.
    Duration: 3 turns or until destroyed.
    Element: Null
    Special: Due to it's movement speed, it cannot attack more than 3 targets per turn.
    Trader Rank: D
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    Meteor9HP: 100
    Properties: Anchored
    Object damage: 10 Fire
    Damage method: Telekinesis
    Attack Damage: 30 Fire x3 + Drop Attack
    Accuracy: D
    Description: Summons a staff that floats in place. The staff causes 3 meteors to rain from the sky each turn upon random enemies for 3 turns.
    Duration: 3 turns or Until destroyed
    Element: Fire
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: D
    Meteor12HP: 100
    Properties: Anchored
    Object damage: 10 Fire
    Damage method: Telekinesis
    Attack Damage: 30 Fire x4 + Drop Attack
    Accuracy: D
    Description: Summons a staff that floats in place. The staff causes 4 meteors to rain from the sky each turn upon random enemies for 3 turns.
    Duration: 3 turns or Until destroyed
    Element: Fire
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: C
    [] []
    []
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    []
    Mine1Damage: 180 + Ground Attack
    Accuracy: S
    Description: Lays a field of small chain mines in a location, unknown to everyone, on the battlefield. The minefield covers 10% of the battlefield, giving anyone who takes a move action a 10% chance of detonating it with every move and dodge they make. The individual who set the mines cannot set them off just by walking on them. Mines cannot be placed on Broken, Trap, or Missing terrain. Up to 90% of the field may be covered in mines.
    Duration: Once
    Element: Null
    Special: +10% Mined Terrain
    Trader Rank: D
    Mine2Damage: 240 + Ground Attack
    Accuracy: S
    Description: Lays a field of small chain mines in a location, unknown to everyone, on the battlefield. The minefield covers 10% of the battlefield, giving anyone who takes a move action a 10% chance of detonating it with every move and dodge they make. The individual who set the mines cannot set them off just by walking on them. Mines cannot be placed on Broken, Trap, or Missing terrain. Up to 90% of the field may be covered in mines.
    Duration: Once
    Element: Null
    Special: +10% Mined Terrain
    Trader Rank: C
    [] []
    MistConvergence1Damage: 100 + Impact
    Accuracy: B
    Description: Summons a steaming hot hand of mist to crush an enemy.
    Duration: Once
    Element: Aqua
    Trader Rank: D
    [] []
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    MokoRush1Damage: 60 + Ground Attack x 3 targets
    Accuracy: C
    Description: Summons 3 Mokolo viruses to charge at the enemy. Only broken or missing terrain can stop their charge.
    Duration: Once
    Element: Null
    Trader Rank: D
    [] []
    Mole1Effect: Conditional Burrow / Submerge
    Accuracy: S
    Description: Allows the user to hide underground or under a liquid surface when not executing an attack. User may heal, though. User may choose to attack as they exit the burrowed or submerged state if the situation allows.
    Duration: 1 turn
    Element: Null
    Trader Rank: D
    Mole2Effect: Conditional Burrow / Submerge
    Accuracy: S
    Description: Allows the user to hide underground or under a liquid surface when not executing an attack. User may heal, though. User may choose to attack as they exit the burrowed or submerged state if the situation allows.
    Duration: 2 turns
    Element: Null
    Trader Rank: C
    []
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    MoonBlade1Damage: 90 + Slashing + Spin Attack
    Accuracy: Depends on number of targets.
    Description: Executes a spin cut with a Kunai.
    Duration: Once.
    Element: Null
    Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.
    Trader Rank: D
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    MudFlop1Damage: 60 + Impact + Slow + Medium Mud Terrain
    Accuracy: B
    Description: The user strikes at a target with their whole body, blasting them with mud.
    Duration: Once
    Element: Wood
    Trader Rank: D
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    []
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    [] Navi+20Status: Buster Attack +20
    Accuracy: S
    Description: Adds 20 Damage to all Buster Shots for 1 use, and 80 to all Charged Shots for 3 uses.
    Duration: 18 Uses or until overridden.
    Element: Null
    Trader Rank: C
    [] []
    []
    [] NeedleCannon2Damage: 15 x 8 Shots
    Accuracy: B
    Description: Shoots eight wooden needles at an enemy.
    Duration: Once
    Element: Wood
    Trader Rank: C
    []
    Needler1HP: 60
    Properties: Normal, Mobile
    Object Damage: 60 Null + Impact + Break
    Damage Method: Ramming attack, Telekinesis, Throw
    Attack Damage: 30 Null x 2 hits x 3 Targets
    Accuracy: A
    Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
    Duration: Until destroyed.
    Element: Null
    Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
    - This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
    - This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
    Trader Rank: D
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    []
    NumberBall1Damage: ?? x 3 Targets
    Accuracy: C
    Description: Player rolls out three balls towards the enemies, each one with an attack power equal to the players last two HP digits when they were launched (I.E. 1940HP = 40dmg balls)
    Duration: Once
    Element: Null
    Trader Rank: D
    [] []
    []
    []
    PanelReturnEffect: Large Normal Terrain Change
    Accuracy: S
    Description: Creates a large zone of Normal Terrain, centered on you.
    Duration: Once
    Element: Null
    Trader Rank: D

    [] [] []
    PanicEffect: Trap((Negate Confusion) Then (Confuse + To-All-Clause (Enemies))): When targeted by a Confusion Attack.
    Accuracy: S
    Description: Negates the Confusion effect of an attack, then counters by confusing all enemies. All other effects of the attack still occur normally.
    Duration: One Attack
    Element: Null
    Special: (Trap(Effect): Trigger): Trap effects are sprung when Trigger conditions are met. Traps do not trigger and cannot be triggered by other Traps. Traps are negated on contact by the Nullify effect, and do not trigger against attacks that include the Nullify effect. Traps do not trigger against Allies. Only one Trap may be set by an individual at a time, and setting a second will overwrite the first regardless of type. Traps remain in place until triggered, overwritten, or destroyed.
    Special: Confusion Guard: This chip blocks Confusion.
    Trader Rank: C

    PhoenixShot1Damage: 70 + Wide Attack
    Accuracy: A
    Description: Fires a wide wave of fire resembling a phoenix that can hit up to three enemies, depending on circumstances.
    Duration: Once
    Element: Fire
    Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
    Trader Rank: D
    PhoenixShot2Damage: 90 + Wide Attack
    Accuracy: A
    Description: Fires a wide wave of fire resembling a phoenix that can hit up to three enemies, depending on circumstances.
    Duration: Once
    Element: Fire
    Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
    Trader Rank: C
    []
    PickpocketDamage: 0
    Accuracy: B
    Description: Summons a Bandcoon to steal from opponents before vanishing.
    Duration: Once
    Element: Null
    Special: Success and quality of theft affected by RP quality and luck.
    Trader Rank: C

    PileDriver1Damage: 40 x 2 Melee Attack + Impact + Break + Knockback + Piledriver
    Accuracy: B
    Description: The Navi summons a rapidly pumping jackhammer that occupies one of their appendages. Bearing down on an immobile target will deal greater damage.
    Duration: Once
    Element: Null
    Special: Piledriver: If the first hit connects with Knockback and the second hit also connects, the second hit deals double damage.
    Trader Rank: D
    [] []
    Pillow1Damage: 30 + Sleep
    Accuracy: B
    Description: A fluffy pillow that will make anyone drowsy when it hits.
    Duration: Until Overridden/Broken. Breaks after 3 swings.
    Element: Null
    Trader Rank: D
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    PoisonSeedDamage: 10 + Small Poison Terrain Change / Medium Poison Terrain Change
    Accuracy: A
    Description: Lob a seed that create a medium Poison area. Only a small area if it hits an opponent.
    Duration: Once
    Element: Null
    Trader Rank: D

    PoltergeistEffect: Telekinesis 3
    Accuracy: B
    Description: Calls upon ethereal forces to move or launch objects at targets as the user desires. Rare
    Duration: Until all 3 free action uses of Telekinesis are used up.
    Element: Null
    Special: The accuracy of this chip cannot be affected by other effects. - The accuracy of this chip cannot be boosted or decreased by RP. - The power of this chip depends on the objects being hurled.
    Trader Rank: A

    []
    PowerBolt1Damage: 60 + Drop Attack
    Accuracy: A
    Description: A kinetic energy strike from space.
    Duration: Once
    Element: Null
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: D
    [] []
    []
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    Pulsar1Damage: 70 + Object Triggered Blast 2
    Accuracy: A (Primary) / B (Blast)
    Description: Fires a sound wave. If it hits an object, its range is amplified, hitting anything near that object in a blast of noise.
    Duration: Once
    Element: Null
    Special: Object Triggered Blast: Blast effect that only works if the attack hits an Object, such as a RockCube.
    Trader Rank: D
    Pulsar2Damage: 90 + Object Triggered Blast 2
    Accuracy: A (Primary) / B (Blast)
    Description: Fires a sound wave. If it hits an object, its range is amplified, hitting anything near that object in a blast of noise.
    Duration: Once
    Element: Null
    Special: Object Triggered Blast: Blast effect that only works if the attack hits an Object, such as a RockCube.
    Trader Rank: C
    []
    Quake1Damage: 100 + Impact + Medium Area Cracked Terrain
    Accuracy: C
    Description: Drops a ton on one enemy.
    Duration: Once
    Element: Null
    Trader Rank: D
    [] []
    QuickBoomerang1Damage: 10 + Slashing + Group Attack (Arc) x 3 Boomerangs
    Accuracy: C
    Description: Throws a series of razor sharp boomerangs at the enemy in rapid succession.
    Element: Null
    Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
    Trader Rank: D
    [] []
    RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
    Accuracy: B / B then B
    Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
    Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
    Element: Null
    Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
    Trader Rank: D
    RageClaw2Damage: 70 + Slashing (Attack) OR 35 + Impacting (Throw)
    Accuracy: B / B then B
    Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
    Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
    Element: Null
    Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
    Trader Rank: C
    []
    []
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    Ratton1Damage: 40 + Blast1 + Ground Attack + Homing
    Accuracy: C
    Description: Sends a rat shaped homing bomb scurrying after an enemy. Will attack again on the following turn if it misses once.
    Duration: Once
    Element: Null
    Special: Can be intercepted and destroyed by a break attack.
    Trader Rank: D
    [] [] []
    Recover10Recovery: 10 HP
    Accuracy: S
    Description: Heals 10 HP.
    Duration: Once
    Element: Null
    Trader Rank: E
    Recover30Recovery: 30 HP
    Accuracy: S
    Description: Heals 30 HP.
    Duration: Once
    Element: Null
    Trader Rank: D
    Recover50Recovery: 50 HP
    Accuracy: S
    Description: Heals 50 HP.
    Duration: Once
    Element: Null
    Trader Rank: D
    Recover80Recovery: 80 HP
    Accuracy: S
    Description: Heals 80 HP.
    Duration: Once
    Element: Null
    Trader Rank: C
    Recover120Recovery: 120 HP
    Accuracy: S
    Description: Heals 120 HP.
    Duration: Once
    Element: Null
    Trader Rank: C
    Recover150Recovery: 150 HP
    Accuracy: S
    Description: Heals 150 HP.
    Duration: Once
    Element: Null
    Trader Rank: B
    [] []
    RedFruit1Recovery: 80 HP
    Accuracy: S
    Description: Places a large red apple at a random spot on the field. The first person to attack the apple (enemy or ally) will recover 80 HP.
    Duration: Once
    Element: Null
    Trader Rank: D
    [] []
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    RedWave1Damage: 50 + Ground Attack + To-All-Clause (Others) + Lava Terrain Boost 50
    Accuracy: B
    Description: Creates a wave of lava to burn everything and everyone other than the user, even their allies. Can be jumped over, but requires perfect timing. More effective if there is lava in the vicinity to fuel it.
    Duration: Once
    Element: Fire
    Trader Rank: D
    RedWave2Damage: 70 + Ground Attack + To-All-Clause (Others) + Lava Terrain Boost 50
    Accuracy: B
    Description: Creates a wave of lava to burn everything and everyone other than the user, even their allies. Can be jumped over, but requires perfect timing. More effective if there is lava in the vicinity to fuel it.
    Duration: Once
    Element: Fire
    Trader Rank: C
    [] []
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    [] [] RemotePlug3Damage: 140 + Homing + Phasing
    Accuracy: C
    Description: Fires an obstacle penetrating plug that moves forward. Its path can be adjusted by the user.
    Duration: Once
    Element: Elec
    Trader Rank: B

    []
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    RiskyHoney1Damage: (1-Hit Wood Element Shield) + (Elemental Counter(10 damage x 5 hits + Homing): On Hit)
    Accuracy: A
    Description: Block with Hive & Bees swarm the enemy.
    Duration: Once
    Element: Wood
    Special: Element Defense: In addition to the defense's normal weakness, it is also weak against an Element. If struck by this element, the defense is instantly destroyed, and the user sustains double or more the elemental damage of the attack. In this case, the weakness is Fire.
    Special: Elemental Counter: Counter attack is launched if the parent defense was not hit with an effect it is weak against. In this case, Fire and Break are weaknesses.
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: D
    RiskyHoney2Damage: (1-Hit Wood Element Shield) + (Elemental Counter(20 damage x 5 hits + Homing): On Hit)
    Accuracy: A
    Description: Block with Hive & Bees swarm the enemy.
    Duration: Once
    Element: Wood
    Special: Element Defense: In addition to the defense's normal weakness, it is also weak against an Element. If struck by this element, the defense is instantly destroyed, and the user sustains double or more the elemental damage of the attack. In this case, the weakness is Fire.
    Special: Elemental Counter: Counter attack is launched if the parent defense was not hit with an effect it is weak against. In this case, Fire and Break are weaknesses.
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: C
    []
    [] []
    RockArm1HP: 50
    Properties: Normal, Mobile
    Damage: 100 + Stun
    Accuracy: C
    Description: Summons a Crasher to the field. The following turn, it will leap and crash, causing a massive stunning earthquake for all ground-bound enemies, and send a shockwave towards a line of targets.
    Duration: Two turns
    Element: Null
    Special: Attacks the turn after summoning only.
    Trader Rank: D
    RockArm2HP: 75
    Properties: Normal, Mobile
    Damage: 150 + Stun
    Accuracy: C
    Description: Summons a Crasher to the field. The following turn, it will leap and crash, causing a massive stunning earthquake for all ground-bound enemies, and send a shockwave towards a line of targets.
    Duration: Two turns
    Element: Null
    Special: Attacks the turn after summoning only.
    Trader Rank: C
    []
    RockCubeHP: 200
    Properties: Normal
    Object Damage: 200 + Impact
    Damage Method: Throw, Knockback, Microburst, Pull, Gravity, Telekinesis
    Accuracy: Special
    Description: Creates a RockCube on the field directly before you.
    Duration: Until end of battle or destroyed.
    Element: Null
    Trader Rank: D
    []
    [] [] []
    RollingLog1Damage: 50 + Ground Attack + Wide Attack (2) + Double Attack
    Accuracy: C
    Description: Rolls a log at enemies. Can hit up to two enemies at once per log.
    Duration: Up to 2 uses before the end of the turn.
    Element: Wood
    Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
    Note: This chip used to be known as RingLog1
    Trader Rank: D
    [] []
    Rope1Damage: 50 + Hold + Ground Attack
    Accuracy: A
    Description: A vine sprouts from the ground to grab and damage an enemy for three turns. Can be destroyed with Slashing or Fire attacks, or other RP-based solutions. Destroying the vine instantly ends its effects.
    Duration: Three turns
    Element: Wood
    Trader Rank: D
    Rope2Damage: 70 + Hold + Ground Attack
    Accuracy: A
    Description: A vine sprouts from the ground to grab and damage an enemy for three turns. Can be destroyed with Slashing or Fire attacks, or other RP-based solutions. Destroying the vine instantly ends its effects.
    Duration: Three turns
    Element: Wood
    Trader Rank: C
    []
    [] [] []
    SandRingEffect: Small Quicksand Terrain Change
    Accuracy: S
    Description: Creates a small patch of QuickSand panels.
    Duration: Once
    Element: Null
    Trader Rank: D

    [] [] []
    [] [] []
    Satellite1Damage: 60 + Impact + Object Orbit
    Accuracy: B
    Description: Summons a Sparky virus and sends it across the field on a hard-to-avoid zig-zagging path. If it hits an enemy, it explodes into a ball of plasma. If it hits an object, it begins circling around the object and can damage near by enemies repeatedly.
    Duration: Once, or up to 2 turns, if orbiting.
    Element: Elec
    Special: Object Orbit: The Satellite will orbit any object it comes into contact with. This chip cannot damage Objects, including Casings.
    Trader Rank: D
    [] []
    SeaSeedDamage: 10 + Small Sea Terrain Change / Medium Sea Terrain Change
    Accuracy: A
    Description: Lob a seed that create a medium Sea area. Only a small area if it hits an opponent.
    Duration: Once
    Element: Aqua
    Special: Creates Onsen terrain instead of Sea if used in YokaNet.
    Trader Rank: E
    [] []
    SeekerBomb1Damage: 80 + Seeking + Homing + Blast 1
    Accuracy: C
    Description: Throws a grenade that automatically seeks out the enemy it's intended for.
    Duration: Once
    Element: Null
    Trader Rank: D
    SeekerBomb2Damage: 110 + Seeking + Homing + Blast 1
    Accuracy: C
    Description: Throws a grenade that automatically seeks out the enemy it's intended for.
    Duration: Once
    Element: Null
    Trader Rank: C
    []
    [] Sensor2HP: 100
    Properties: Anchored, ElecBody
    Object Damage: 100 + Impact
    Damage Method: Telekinesis
    Attack Damage: 130 Elec + Beam Attack + Stun 1
    Accuracy: S
    Description: Summons a Killereye to search for enemies. Fires an eye-beam when it detects them. It can see through invisibility.
    Duration: Until destroyed or until it attacks.
    Element: Elec
    Special: ElecBody: Immune to Elec damage. Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.
    Trader Rank: C
    []
    []
    [] [] []
    Shake1Damage: 90 + Wide Attack + Break
    Accuracy: C
    Description: Throws a dumbbell that slides through enemy lines for two turns. Can hit up to three enemies twice, second time having a 50% chance of hitting.
    Duration: Two turns
    Element: Null
    Trader Rank: D
    Shake2Damage: 110 + Wide Attack + Break
    Accuracy: C
    Description: Throws a dumbbell that slides through enemy lines for two turns. Can hit up to three enemies twice, second time having a 50% chance of hitting.
    Duration: Two turns
    Element: Null
    Trader Rank: C
    Shake3Damage: 130 + Wide Attack + Break
    Accuracy: C
    Description: Throws a dumbbell that slides through enemy lines for two turns. Can hit up to three enemies twice, second time having a 50% chance of hitting.
    Duration: Two turns
    Element: Null
    Trader Rank: B

    [] [] []
    ShockWaveDamage: 40 + Line Attack + Ground Attack
    Accuracy: C
    Description: Sends a narrow, but long, shock wave rolling in front of an enemy. Slow, but difficult to jump over due to its length.
    Duration: Once
    Element: Null
    Trader Rank: E
    SonicWaveDamage: 80 + Line Attack + Ground Attack
    Accuracy: C
    Description: Sends a narrow, but long, shock wave rolling in front of an enemy. Slow, but difficult to jump over due to its length.
    Duration: Once
    Element: Null
    Trader Rank: C
    DynaWaveDamage: 120 + Line Attack + Ground Attack
    Accuracy: C
    Description: Sends a narrow, but long, shock wave rolling in front of an enemy. Slow, but difficult to jump over due to its length.
    Duration: Once
    Element: Null
    Trader Rank: B
    GigaWaveDamage: 160 + Line Attack + Ground Attack
    Accuracy: C
    Description: Sends a narrow, but long, shock wave rolling in front of an enemy. Slow, but difficult to jump over due to its length. Rare
    Duration: Once
    Element: Null
    Trader Rank: A

    ShootingStar1Damage: 40 x 5 + Drop Attack
    Accuracy: E
    Description: Fires 5 extremely inaccurate meteors at a single enemy.
    Duration: Once
    Element: Fire
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: D
    [] []
    ShotgunDamage: 50 + Spread 1
    Accuracy: A
    Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
    Duration: Once
    Element: Null
    Trader Rank: E
    V-GunDamage: 80 + Spread 2
    Accuracy: A
    Description: A gun whose shot penetrates enemies to hit up to two other enemies behind and to the side of it, as if forming a V shape.
    Duration: Once
    Element: Null
    Trader Rank: C
    SideGunDamage: 110 + Spread 2
    Accuracy: A
    Description: A gun whose shot penetrates enemies to hit an enemy on each side of it, as if forming a line shape.
    Duration: Once
    Element: Null
    Trader Rank: B
    []
    [] [] []
    SideBamboo1Damage: 80 + Long Attack
    Accuracy: B
    Description: Summons a Kilby virus to the field that stabs the enemy from the side with a long lance, then silently vanishes. Can hit up to 2 targets.
    Duration: Once
    Element: Wood
    Trader Rank: D
    [] SideBamboo3Damage: 140 + Long Attack
    Accuracy: B
    Description: Summons a Kilbo virus to the field that stabs the enemy from the side with a long lance, then silently vanishes. Can hit up to 2 targets.
    Duration: Once
    Element: Wood
    Trader Rank: B
    []
    [] [] []
    []
    Skully1Damage: 100 + Homing + Confusion
    Accuracy: C
    Description: Throws a spinning bone at an enemy, if it misses it will swing back around. Confuses enemy on contact.
    Duration: Once
    Element: Null
    Trader Rank: D
    Skully2Damage: 120 + Homing + Confusion
    Accuracy: C
    Description: Throws a spinning bone at an enemy, if it misses it will swing back around. Confuses enemy on contact.
    Duration: Once
    Element: Null
    Trader Rank: C
    []
    []
    []
    [] [] []
    SnowFort1Effect: Stand Alone 1-Hit Ice Shield + Snow&Ice Terrain Boost(+1 Hit) each turn.
    Accuracy: S
    Description: Creates a 1-Hit Snow Wall one panel in front of the user at the time of activation, and at the beginning of each turn while this chip is in effect. If the panel the wall would be summoned on is Ice or Snow, a 2-Hit Ice Wall is summoned instead. Melts when exposed to Fire.
    Duration: Activation + 1 Turn
    Element: Aqua
    Special: Status Guard: This chip blocks debuffs.
    Special: Ice Property: This Aqua Elemental defense is weak to Fire instead of Elec. It is thus negated and pierced by Fire attacks, and is unable to function on Fire Element terrain types.
    Special: Stand Alone Defense: This defense spawns upon the field like an object, and remains in place until destroyed. It cannot be equipped.
    Trader Rank: D
    SnowFort2Effect: Stand Alone 1-Hit Ice Shield + Snow&Ice Terrain Boost(+1 Hit) each turn.
    Accuracy: S
    Description: Creates a 1-Hit Snow Wall one panel in front of the user at the time of activation, and at the beginning of each turn while this chip is in effect. If the panel the wall would be summoned on is Ice or Snow, a 2-Hit Ice Wall is summoned instead. Melts when exposed to Fire.
    Duration: Activation + 2 Turns
    Element: Aqua
    Special: Status Guard: This chip blocks debuffs.
    Special: Ice Property: This Aqua Elemental defense is weak to Fire instead of Elec. It is thus negated and pierced by Fire attacks, and is unable to function on Fire Element terrain types.
    Special: Stand Alone Defense: This defense spawns upon the field like an object, and remains in place until destroyed. It cannot be equipped.
    Trader Rank: C
    []
    [] [] []
    [] [] []
    [] [] []
    SolarSeedDamage: 10 + Small Solar Terrain Change / Medium Solar Terrain Change
    Accuracy: A
    Description: Lob a seed that create a medium Solar area. Only a small area if it hits an opponent.
    Duration: Once
    Element: Elec
    Trader Rank: E
    [] []
    [] [] []
    []
    [] [] []
    []
    Spice1Damage: 80 + Confusion + Ground Attack + To-All (Others) (Grass)
    Accuracy: A
    Description: Hazardous powder rolls over all grass terrain on the battlefield. Damages and confuses anyone on contact, except the user. This includes allies.
    Duration: Once
    Element: Wood
    Special: Only affects targets on Grass Terrain, excluding the User.
    Trader Rank: D
    [] []
    [] [] []
    Spreader1Damage: 40 + Spread 8
    Accuracy: A
    Description: A gun whose shot explodes on impact to hit nearby enemies.
    Duration: Once
    Element: Null
    Trader Rank: D
    Spreader2Damage: 70 + Spread 8
    Accuracy: A
    Description: A gun whose shot explodes on impact to hit nearby enemies.
    Duration: Once
    Element: Null
    Trader Rank: C
    []
    [] [] [] []
    StarArrow1Damage: 50 + Carry
    Accuracy: B
    Description: Fires an arrow that hovers still in the air for a moment before rocketing forward. If anyone grabs the arrow at any point before it hits something, they are sent flying along with the arrow.
    Duration: Once
    Element: Null
    Special: Carry: If anyone, user, ally, or foe, grabs the arrow at any point before it hits something, they are pulled along by it until it either hits something or they let go. This does not affect the arrow in any way.
    Trader Rank: D
    [] []
    [] []
    HardBodyEffect: HardBody
    Accuracy: S
    Description: Toughens the user to withstand damage. Reduces all Non-Break damage by half.
    Duration: 2 turns
    Element: Null
    Trader Rank: B
    StoneBodyEffect: StoneBody
    Accuracy: S
    Description: Turns the user to Stone, which reduces Non-Break damage to 1 point per hit, but also prevents them from Dodging.
    Duration: 2 turns
    Element: Null
    Trader Rank: B

    [] SummonBlack2Damage: 200 + Slashing + Wide Attack
    Accuracy: A
    Description: Can only be activated if there is a broken or missing panel on the field. Summons one Blackmare virus to teleport up and slash an enemy. Can hit up to two additional nearby enemies.
    Duration: Once
    Element: Null
    Trader Rank: C
    []
    Sunshine80 + Blind + Beam Attack +80 damage to Non-Elemental targets
    Accuracy: A
    Description: A sphere resembling the sun appears high above the user, then releases a ray of sun light at a target designated by the user. The beam passes through everything in its path, causing great damage and blinding all it hits as it smashes through everything in a straight line. Rare
    Duration: Once
    Element: Null
    Trader Rank: C
    [] []
    SwordDamage: 80 + Slashing
    Accuracy: B
    Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Null
    Trader Rank: D
    WideSwordDamage: 80 + Slashing + Wide Attack
    Accuracy: B
    Description: Creates a sword made of solidified energy, with a thick blade perfect for wide slashes. Can hit up to 3 targets per slash with good RP.
    Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
    Element: Null
    Trader Rank: C
    [] [] []
    [] [] []
    Synapse1Damage: 80 + Piercing + Chain 2
    Accuracy: B
    Description: Produces a powerful ray through sheer force of thought, which arcs towards nearby enemies when it hits a target.
    Duration: Once
    Element: Elec
    Special: Chain 2: This attack, upon striking a target, may change directions towards a new target. This may be done up to 2 times in one attack.
    Trader Rank: D
    [] []
    TankCannon1Damage: 80 / 80 + Blast 2
    Accuracy: A / C
    Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
    Duration: Once
    Element: Null
    Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
    Trader Rank: D
    TankCannon2Damage: 120 / 120 + Blast 2
    Accuracy: A / C
    Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
    Duration: Once
    Element: Null
    Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
    Trader Rank: C
    []
    Team1HP: 200
    Properties: Light
    Object damage: 10
    Damage method: Telekinesis
    Attack Damage: 10 + Seeking
    Accuracy: A
    Description: Summons a Twin virus, that shoots a strange ball at an enemy each time the user is hit by an enemy.
    Duration: 3 turns or Until destroyed
    Element: Null
    Trader Rank: D
    [] []
    Thunder1Damage: 40 + Stun 1 + Homing
    Accuracy: C
    Description: Shoots a slow moving ball of electricity that homes in on its target.
    Duration: Once
    Element: Elec
    Trader Rank: D
    Thunder2Damage: 80 + Stun 1 + Homing
    Accuracy: C
    Description: Shoots a slow moving ball of electricity that homes in on its target.
    Duration: Once
    Element: Elec
    Trader Rank: C
    []
    [] [] []
    [] [] []
    TimeBomb1HP: 100
    Properties: Anchored
    Object Damage: 50 + Impact
    Damage Method: Telekinesis
    Attack Damage: 100 + To-All-Clause (Enemies)
    Accuracy: S
    Description: Places a bomb on the field that will explode after two turns, damaging all enemies.
    Duration: 2 turns or until destroyed.
    Element: Null
    Trader Rank: D
    TimeBomb2HP: 100
    Properties: Anchored
    Object Damage: 50 + Impact
    Damage Method: Telekinesis
    Attack Damage: 150 + To-All-Clause (Enemies)
    Accuracy: S
    Description: Places a bomb on the field that will explode after two turns, damaging all enemies.
    Duration: 2 turns or until destroyed.
    Element: Null
    Trader Rank: C
    []
    TyphoonDamage: 30 x 3 Hits
    Accuracy: (Special)
    Description: Drops a tornado upon the target.
    Duration: Once
    Element: Null
    Special: The accuracy of this attack is entirely dependent upon RP quality and current battle conditions, and it cannot be affected by stats boosts and nerfs.
    Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
    Trader Rank: D
    [] [] [] [] [] StaticDamage: 20 x 8 Hits + Bug Spreader
    Accuracy: (Special)
    Description: Attacks the enemy with a whirlwind of noise. Its range is improved by glitches. Rare
    Duration: Once
    Element: Null
    Special: The accuracy of this attack is entirely dependent upon RP quality and current batle conditions, and it cannot be affected by stats boosts and nerfs.
    Special: Bug Spreader: The number of targets this attack hits is increased by 1 for each bug or glitch the user has.
    Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
    Trader Rank: S

    Totem1HP: 100
    Properties: Anchored, Element Shift
    Object Damage: 100 + Impact
    Damage Method: Telekinesis
    Attack Damage: 100 Fire + Line Attack (3) / Healing 50
    Accuracy: A / S
    Description: Summons a Totem to breath fire and heal you. Attacks once per turn, and switches faces when hit.
    Duration: 3 turns, or until destroyed.
    Element: Fire / Wood
    Special: Element Shift: This Object alternates between Fire element when Attacking and Wood element when Healing.
    Trader Rank: D
    Totem2HP: 100
    Properties: Anchored, Element Shift
    Object Damage: 100 + Impact
    Damage Method: Telekinesis
    Attack Damage: 140 Fire + Line Attack (3) / Healing 70
    Accuracy: A / S
    Description: Summons a Totem to breath fire and heal you. Attacks once per turn, and switches faces when hit.
    Duration: 3 turns, or until destroyed.
    Element: Fire / Wood
    Special: Element Shift: This Object alternates between Fire element when Attacking and Wood element when Healing.
    Trader Rank: C
    []
    TrainArrow1Effect: Adds +30 Aqua to Buster Shot Attack
    Accuracy: Buster Accuracy = A
    Description: Allows the user to fire Aqua Spears from buster.
    Duration: 6 Uses.
    Element: Aqua
    Special: Overrides Buster. Disables Charged Shot.
    Trader Rank: D
    [] []
    [] []
    TreeBomb1Damage: 60 / 60 + Group Attack + Ground Attack (next turn) / 60 + Group Attack + Ground Attack + Aqua Boost 30
    Accuracy: C / D / C
    Description: Throws a tree seed that powers up when hit with Aqua.
    Duration: Varies
    Element: Wood
    Special: Throws a seed at one enemy. If the seed misses, it will remain on the field until next turn. If the seed is untouched, it will execute a Wood Tower attack on a random group of enemies. If the seed is hit with an Aqua Attack, by anyone, while it is on the field, it will explode into a deadly Wood Tower attack on a random group of enemies. (Aqua Boosted damage is 90 Wood.)
    Trader Rank: D
    [] []
    [] [] [] []
    TwinFang1Damage: 70 x 2 targets
    Accuracy: A
    Description: Launches two fangs. Hits cannot be stacked on one opponent.
    Duration: Once
    Element: Null
    Trader Rank: D
    [] TwinFang3Damage: 130 x 2 targets
    Accuracy: A
    Description: Launches two fangs. Hits cannot be stacked on one opponent.
    Duration: Once
    Element: Null
    Trader Rank: B

    [] [] []
    []
    [] []
    Varitails1Damage: 10 x 9 hits + Slashing
    Accuracy: D
    Description: Summons a complex whip-like weapon to attack enemies with.
    Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
    Element: Null
    Special: Has multiple applications.
    Trader Rank: D
    [] []
    [] [] []
    [] [] []
    Vulcan1Damage: 10 + Spread 1 x 3 Shots
    Accuracy: A
    Description: Attacks with a 3-shot minigun.
    Duration: Once
    Element: Null
    Trader Rank: E
    Vulcan2Damage: 10 + Spread 1 x 5 Shots
    Accuracy: A
    Description: Attacks with a 5-shot minigun.
    Duration: Once
    Element: Null
    Trader Rank: C
    []
    WaterLine1Damage: 80 + Ground Attack + Wide Attack
    Accuracy: B
    Description: A wall of water gushes from the ground, drowning up to 3 targets.
    Duration: Once
    Element: Aqua
    Trader Rank: D
    WaterLine2Damage: 130 + Ground Attack + Wide Attack
    Accuracy: B
    Description: A wall of water gushes from the ground, drowning up to 3 targets.
    Duration: Once
    Element: Aqua
    Trader Rank: C
    []
    Wave1Damage: 50 + Ground Attack + To-All(Others) + Sea/Onsen Terrain Boost 50
    Accuracy: B
    Description: Creates a tsunami to drown everything and everyone other than the user, even their allies. Can be jumped over, but requires perfect timing. More effective if there is already water in the vicinity to fuel it.
    Duration: Once
    Element: Aqua
    Trader Rank: D
    [] [] []
    WaveArm1Damage: 80 + Piercing + Ground Attack + Chain(2)
    Accuracy: B
    Description: A special shock wave that can automatically adjust its path to hit up to three enemies.
    Duration: Once
    Element: Null
    Special: Chain: This attack will adjust it's path to hit multiple enemies, but it cannot chain-target a previously struck target. If a target manages to get hit more than once by this effect, it is not because the attack targeted it more than once, but due to some other series of events.
    Trader Rank: D
    [] []
    [] VortexDamage: 10 + Blast 1 + Gravity Crush 200 + Object Erasure
    Accuracy: C
    Description: Throws a gravity bomb that crushes weak enemies, and deals a small amount of damage to stronger enemies. Rare
    Duration: Once
    Element: Aqua
    Special: Gravity Crush: Instantly defeats any target with HP at or below the numeric value. Undershirt will not prevent this effect from working. If the target would survive Gravity Crush damage, they instead only take the base 10 Aqua damage.
    Special: Object Erasure: Instantly destroys Objects on contact.
    Trader Rank: B
    []
    WhiteWeb1Damage: 40 + Snare x 3 targets
    Accuracy: C
    Description: Casts three spider webs on the ground as a snare or a net to capture, damage, or otherwise hinder your enemies. Can be destroyed with Slashing or Fire attacks, or other RP solutions. Destroying the webbing instantly ends its effects.
    Duration: One turn
    Element: Wood
    Special: Snare: A combination of Hold, Grapple, and Trap effects. However, in exchange for RP versatility, the chip can backfire depending upon RP. Nullify cancels Snare. Snared targets can be set on fire for an extra 1x base fire damage, though the target will be free of Snare the following turn.
    Trader Rank: D
    [] []
    WideShot1Damage: 70 + Wide Attack
    Accuracy: A
    Description: Fires a wide wave of water that can hit up to three enemies, depending on circumstances.
    Duration: Once
    Element: Aqua
    Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
    Trader Rank: D
    WideShot2Damage: 90 + Wide Attack
    Accuracy: A
    Description: Fires a wide wave of water that can hit up to three enemies, depending on circumstances.
    Duration: Once
    Element: Aqua
    Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
    Trader Rank: C
    WideShot3Damage: 110 + Wide Attack
    Accuracy: A
    Description: Fires a wide wave of water that can hit up to three enemies, depending on circumstances.
    Duration: Once
    Element: Aqua
    Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
    Trader Rank: B

    WindHP: 100
    Properties: Anchored
    Object Damage: 100 + Impact
    Damage Method: Telekinesis
    Status Effect: Wind Effect + To-All-Clause (Enemies)
    Accuracy: S
    Description: Creates a WindBox to push enemies back and reduce their accuracy.
    Duration: 3 turns or until destroyed.
    Element: Null
    Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
    Trader Rank: D
    FanHP: 100
    Properties: Anchored
    Object Damage: 100 + Impact
    Damage Method: Telekinesis
    Status Effect: Fan Effect + To-All-Clause (Enemies)
    Accuracy: S
    Description: Creates a VacuumFan to pull enemies closer and reduce their evasion.
    Duration: 3 turns or until destroyed.
    Element: Null
    Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
    Trader Rank: D

    [] [] []
    WindRacketDamage: 100 + Northwind (On-Hit Only) + Microburst (On-Hit Only) + Gust + Wide Attack
    Accuracy: A
    Description: Description: Creates a fan to smack enemies with the power of wind. Destroys barriers and auras and sends enemies flying on contact, or just to manipulate their position. Hits up to 3 enemies with good RP.
    Duration: Once
    Element: Null
    Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
    Trader Rank: C

    [] [] [] []
    [] [] []
    [] [] []
    [] [] []
    [] WoodPowder1Damage: 60 + Medium Grass Terrain Change + Confusion + Cone Attack
    Accuracy: C
    Description: Blast up to 4 enemies with a cone of miasma breath. Changes terrain to Grass and causes confusion on contact.
    Duration: Once
    Element: Wood
    Trader Rank: D
    [] []
    WoodTower1Damage: 100 + Piercing + Ground Attack + Line-Chain
    Accuracy: D
    Description: Spires of wood march across the field.
    Duration: Once
    Element: Wood
    Special: Line-Chain: This attack moves forward in a rough line, but may shift side to side slightly as it advances to engage more targets in its general path. The attack cannot ever stray more than 45 degrees from its original path, and cannot make greater than a 45 degree turn at any given time.
    Trader Rank: D
    WoodTower2Damage: 140 + Piercing + Ground Attack + Line-Chain
    Accuracy: D
    Description: Spires of wood march across the field.
    Duration: Once
    Element: Wood
    Special: Line-Chain: This attack moves forward in a rough line, but may shift side to side slightly as it advances to engage more targets in its general path. The attack cannot ever stray more than 45 degrees from its original path, and cannot make greater than a 45 degree turn at any given time.
    Trader Rank: C
    []
    [] [] []
    Yo-Yo1Damage: 40 x 2-3 + Slashing
    Accuracy: C
    Description: Yo-yo hits up to three enemies, two twice and one three times at max, and blocks frontal projectile attacks. User is immobile during usage and lowers their dodge for the turn. This chip counts as a Sword Chip.
    Duration: Once
    Element: Null
    Special: Yo-Yo can be destroyed by Break attacks with 40 or greater power.
    Special: If two yo-yos collide with each other, both are destroyed at the same time.
    Trader Rank: D
    [] []
    ZapRing1Damage: 40 + Stun 1
    Accuracy: A
    Description: Shoots electricity in a ring shape to stun an enemy in their tracks.
    Duration: Once
    Element: Elec
    Trader Rank: D
    ZapRing2Damage: 80 + Stun 1
    Accuracy: A
    Description: Shoots electricity in a ring shape to stun an enemy in their tracks.
    Duration: Once
    Element: Elec
    Trader Rank: C
    ZapRing3Damage: 120 + Stun 1
    Accuracy: A
    Description: Shoots electricity in a ring shape to stun an enemy in their tracks.
    Duration: Once
    Element: Elec
    Trader Rank: B

    []
    []
    SplashMan
    Basic Information
    LV 49
    Element: Aqua
    Subtype: Ground

    Subtype Passive: Pathfinder
    Subtype Active: Geomancer

    -Attack LV 5
    -Rapid LV 5
    -Charge LV 5

    -Buster Damage: 30 x 5 shots
    -Charge Damage: 600, Aqua element
    -Buster Effect: Break
    NaviCust
    - UnderShirt (10)
    - MegaFolder2 (25)
    - MegaFolder2 (25)
    - HP+200 (20)
    Total: 80/80
    Spare NaviCust Programs
    (none)
    Signature System 3.5
    Buster Shot: Splash Buster
    - SplashMan: SplashMan's right hand becomes a generic Navi buster, and fires an ordinary energy shot.
    - SplashLady: SplashLady's left hand becomes a generic Navi buster, and fires an ordinary energy shot.
    = 50 damage
    Charge Shot: Water Splash
    -SplashMan: SplashMan charges some of his internal water into his back cannons, then releases it in a single, potent blast.
    -SplashLady: SplashLady summons water from the air, then fires it as a single, potent blast.
    = 200 Aqua Damage + Break

    Stream Charge (3 copies)
    - SplashMan: SplashMan takes a moment to charge up his water cannons faster than usual. Being a high level Aqua elemental Navi, he's better at it than most.
    - SplashLady: SplashLady takes a moment to gather water energy from the environment faster than usual. Being a high level Aqua elemental Navi, she's better at it than most.
    = Buster Charge x 2
    + 2 TCD
    Flood Cannon
    - SplashMan: SplashMan places water in his cannons under high pressure, then fires it, creating a small explosion once it touches something. After the attack, the remaining water pools and creates a terrain change.
    - SplashLady: SplashLady condenses water in the air to create a tight blob of water, then shoots it, creating a small explosion once it touches something. After the attack, the remaining water pools and creates a terrain change.
    = 110 Aqua damage x Blast 3 + Large Area Sea Terrain Change
    + 10 TCD
    Hydro Tackle
    - SplashMan: The bottom parts of SplashMan's cannons begin to blast water, propelling him forward for a water powered tackle attack.
    - SplashLady: SplashLady cannot use this sig move, as she lacks the bulky physique needed for the attack.
    = 170 Aqua damage + Break + Impact + Microburst
    + 7 TCD
    Ocean Lance
    - SplashMan: SplashMan cannot use this sig move, as he cannot focus his water shots well enough.
    - SplashLady: SplashLady stabs the air with her trident, causing a nearly laser intense beam of water to shoot forward. Few defenses can properly defend against it.
    = 100 Aqua damage + Slashing + Break + Impact + Phasing
    + 4 TCD
    Sig Points
    - Total Points Available: 1220/1660 (points acquired/max points possible)
    - Spare Points Available: 0
    - Stream Charge: 80
    - Stream Charge = 80
    - Stream Charge: 80
    - Flood Cannon: 110 x 3 + 40 = 370
    - Aqua Ram: 170 + 20 + 20 + 40 = 250
    - Ocean Lance: 100 + 0 + 20 + 20 + 20 = 160
    = Total: 80 + 80 + 80 + 370 + 250 + 160 = 1020/1220
    Crosses
    VoulgeCross (LV 3) (Fire/Guts)
    +20 to Fire Chips
    +40 HP
    +1 Action
    Subtype Passive: Resilient
    Subtype Active: Gatling Attack
    Buster Shot: Voulge Buster
    Charge Shot: Burning Javelin
    Signature Attacks:
    - Macula Fervens (80, Fire, Large Area Lava Terrain where it hits)
    - Effluo Incendia (60, Fire, Break, Imbue Fire x 2)
    Total: 240/240
    EternalisCross (LV 1) (Aqua/Recovery)
    +10 to Aqua Chips
    Subtype Passive: Medical Mastery
    Subtype Active: Panacea
    Buster Shot: Eternalis Buster
    Charge Shot: Goo Shot
    Signature Attacks:
    - Healing Gel (Recover 60)
    Total: 80/80
    VoltCross (LV 1) (Elec/Sword)
    +10 to Elec Chips
    Subtype Passive: Sword Mastery
    Subtype Active: Riposte
    Buster Shot: Volt Buster
    Charge Shot: Spark Cannon
    Signature Attacks:
    - Thunder Spear (20, Elec, Slashing, hits 4 times)
    Total: 80/80
    ---
    ---
    ---
    ---
    PhotoCross (LV 2) (Normal/Cursor)
    +15 to Non-elemental Cursor Chips
    +20 HP
    Subtype Passive: Marksmanship
    Subtype Active: Snipe
    Buster Shot: Photo Buster
    Charge Shot: Snap Shot
    Signature Attacks:
    - Lens Flare (50, Stun, Nullify, Slashing, Self Slow)
    - Tri Precision (Accuracy Enhancement, 2 turns)
    Total: 160/160
    SummonerCross (LV 1) (Normal/Summon)
    +10 to Non-elemental Object Chips
    Subtype Passive: Self-Destruct
    Subtype Active: Crafting
    Buster Shot: Summoner Buster
    Charge Shot: Summon: Heavy Object
    Signature Attacks:
    - Summon: Great Wall (120 HP Object, Self Slow)
    Total: 80/80
    BinaryCross (LV 1) (Normal/Variable)
    +10 to Non-elemental Chips
    Subtype Passive: Debuff
    Subtype Active: Buff
    Buster Shot: Binary Buster
    Charge Shot: 100 Strike
    Signature Attacks:
    - Data Flow (Strengthen 80)
    Total: 80/80
    ---
    ---
    Friends
    Voulge: 150 FXP (LV 3 Cross)
    PhotoMan: 87 FXP (LV 2 Cross)
    ViralMan: 49 FXP
    SummonerMan: 46 FXP (LV 1 Cross)
    Eternalis: 40 FXP (LV 1 Cross)
    VoltMan: 33 FXP (LV 1 Cross)
    Binary: 31 FXP (LV 1 Cross)
    DNR: 12 FXP
    DruidMan: 10 FXP
    Armor: 7 FXP
    FeilongMan: 6 FXP
    Enigma: 5 FXP
    Anyis: 4 FXP
    Strum: 4 FXP
    Jury: 3 FXP
    Holoβ: 3 FXP
    Djinni: 2 FXP
    SoundMan: 2 FXP
    Cuffs: 2 FXP
    Washburn: 2 FXP
    Exorcist: 1 FXP
    Skins: 1 FXP
    Upgrade List
    HPMemory: 20
    PowerUP: 12/12
    NaviCust Expansion: 8
    Process Upgrade: 29/49
    SubMemory: 1/4
    Support Programs
    Blub.SP - 140/140 HP
    Stats
    LV 12
    Element: Aqua
    Subtype: Guts
    Subtype Passive: Vigor
    Subtype Active: Intimidation
    - Attack Damage: 30
    - Buster Effect: (none)
    Special Abilities: (none)
    Upgrades
    Hit Point +: 8
    Damage +: 4/18
    E-Mail
    Sabrina's E-Mail Address
    Address Book:
    - PhotoVarcee@SBS.mailserver.net (PhotoMan)
    Key Items
    - PET (Sabrina's PET. SplashMan is currently installed as its NetNavi.)
    - Pearl (A beautiful pearl whose shine gives off the colors of the rainbow. Acquired deep in Yoka Net's waters.)
    - PhotoKey (A cyberkey that permits access to PhotoMan's homepage.)
    - SkarabBone (A finger bone from a Skarab. The exact use for it is unknown.)
    - Turban (A turban swiped from an Elemperor2. Why SplashMan kept it is a mystery.)
    Comm.
    PvP Win/Loss Record: 0-1
    Navis Defeated: (none)
    Navis Defeated By: MachMan
    Save
    Operator: Sabrina Jetto
    Navi: SplashMan.EXE

    Martia - 250/250 HP - 23000z - 90 BugFrags

    BattleChips
    MartiaFolder
    GolemHit1Damage: 140 + Break + Panel Crack + Wide Attack
    Accuracy: C
    Description: A fist of stone falls from the sky to smash an enemy, and create a shock wave that hits two nearby enemies. The area affected by the fist becomes Cracked terrain.
    Duration: Once
    Element: Null
    Trader Rank: D

    GolemHit1Damage: 140 + Break + Panel Crack + Wide Attack
    Accuracy: C
    Description: A fist of stone falls from the sky to smash an enemy, and create a shock wave that hits two nearby enemies. The area affected by the fist becomes Cracked terrain.
    Duration: Once
    Element: Null
    Trader Rank: D

    FireHit1Damage: 60 + Impact + Double Attack
    Accuracy: A
    Description: Throws a blazing punch from a distance, Hadoken style.
    Duration: Up to 2 uses before the end of the turn
    Element: Fire
    Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
    Trader Rank: D

    FireHit1Damage: 60 + Impact + Double Attack
    Accuracy: A
    Description: Throws a blazing punch from a distance, Hadoken style.
    Duration: Up to 2 uses before the end of the turn
    Element: Fire
    Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
    Trader Rank: D

    FootStompDamage: 180 + Impact
    Accuracy: D
    Description: The user jumps into the air, acquiring High Altitude status for one action. Then, on the next action, they land on an enemy. Rare
    Duration: Two actions
    Element: Null
    Special: Attacking with this chip counts as a dodge, and quite a lot of movement.
    Trader Rank: B
    Rare
    Counter1Damage: (1-Hit I-Field) + (Counter(70 + Impact + Break): On-Hit)
    Accuracy: S Block, A Return
    Description: Defends against one attack, teleports to enemy, and strikes with Gutpunch. Impacting. Breaking.
    Duration: Once
    Element: Null
    Special: I-Field is pierced by Impact, Counter is negated by Impact.
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: D

    GutsPunchDamage: 70 + Impact + Knockback
    Accuracy: A
    Description: Creates a large fist for the user to punch with. Anything it hits is knocked back a sizable distance, even objects.
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Null
    Trader Rank: D

    MeteorKnuckle1Damage: 30 + Impact + Break + Knockback + Variable Targeting x 3 Fists
    Accuracy: B
    Description: Launches a triple rocket punch. Each fist targets separately.
    Duration: Once
    Element: Null
    Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
    Trader Rank: D

    DrillArm1Damage: 60 + Break + Knockback + Long Attack
    Accuracy: B
    Description: A long drill is created to bore through enemies. It can hit one enemy twice, and a second enemy once.
    Duration: Once
    Element: Null
    Special: Knockback paired with Long Attack causes the drill to hit close ranged targets twice, instead of once. This is because it pushes the closest target through both hit zones. Knockback only triggers once.
    Trader Rank: D

    MistConvergence1Damage: 100 + Impact
    Accuracy: B
    Description: Summons a steaming hot hand of mist to crush an enemy.
    Duration: Once
    Element: Aqua
    Trader Rank: D

    HotBody1Effect: Adds +20 Fire and Nova3 to Charged Buster Attack
    Accuracy: Buster Accuracy = C
    Description: Blasts the surrounding area with a nova-like explosion from your Charged Buster attacks.
    Duration: 6 Uses.
    Element: Fire
    Special: Overrides Buster. Disables Buster Shot.
    Trader Rank: D

    WoodDragon3Damage: 200 + Ground Attack + Medium Area Grass Terrain Change + Terrain Changer
    Accuracy: C
    Description: Summons a WoodDragon that attacks enemies as it glides across the ground. Changes terrain to Grass as it passes.
    Duration: Once
    Element: Wood
    Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
    Trader Rank: B

    ElecDragon1Damage: 100 + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer
    Accuracy: C
    Description: Summons a ThunderDragon that attacks enemies as it glides across the ground. Changes terrain to Magnet as it passes.
    Duration: Once
    Element: Elec
    Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
    Trader Rank: D

    Avalanche1Damage: 50 x 3 Targets + Drop Attack + Freeze 10%
    Accuracy: C
    Description: The navi slams their fists together to make a loud noise. A shower of snow drops down on up to 3 targets. There's normally a 10% chance of freezing a target on-hit, but a guarantee if the target is on Snow Terrain.
    Duration: Once
    Element: Aqua
    Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: D

    NumberBall1Damage: ?? x 3 Targets
    Accuracy: C
    Description: Player rolls out three balls towards the enemies, each one with an attack power equal to the players last two HP digits when they were launched (I.E. 1940HP = 40dmg balls)
    Duration: Once
    Element: Null
    Trader Rank: D

    LilBoiler1HP: 1
    Properties: Light
    Object Damage: (100 Aqua + Damage Absorbed) + Blast 3
    Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
    Attack Damage: (100 Aqua + Damage Absorbed) + Blast 3
    Accuracy: E (thrown) / B (trigger)
    Description: Throws a boiling kettle 3 panels ahead that boils over when hit once, dealing aqua damage to everything around it without regard to who or what that may be. The damage of the attack that strikes it is added to the blast.
    Duration: Until destroyed.
    Element: Wood
    Special: Time Delay: Upon taking damage, there is a 2 action time delay before the attack triggers.
    Special: For the purposes of Elemental Bonuses, this chip is counts as Aqua Element.
    Trader Rank: D

    CobraEgg1Damage: 110 + Ground Attack + Phasing + Homing
    Accuracy: C
    Description: A lightning-attuned snake slithers across the field, hunting for an enemy.
    Duration: Once
    Element: Elec
    Trader Rank: D

    Barrier200Protection: Combined Damage of 200 HP
    Accuracy: S
    Description: Defensive field that prevents damage up to 200HP.
    Duration: Until Destroyed
    Element: Null
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: B

    BarrierProtection: Combined Damage up to 10HP
    Accuracy: S
    Description: Defensive field that prevents damage up to 10HP.
    Duration: Until Destroyed
    Element: Null
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: E

    Recover80Recovery: 80 HP
    Accuracy: S
    Description: Heals 80 HP.
    Duration: Once
    Element: Null
    Trader Rank: C

    CurseShield1Damage: (1 Hit Shield) + (Counter(160): On-Hit)
    Accuracy: A
    Description: Blocks one attack, teleports to face the attacker, and then charges the target to deliver a crushing bite attack. Break attacks will pierce the defense, but only Impact will stop the Dominerd's Counter.
    Duration: Once
    Element: Null
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: D

    BubbleWrap1Protection: 1-hit Aqua element barrier, per turn, for 3 turns
    Accuracy: S
    Description: Encases the user in a protective bubble, which can take a single hit before bursting. The bubble reforms at the beginning of each turn. Elec attacks completely destroy the bubble and damage the user.
    Duration: Until end of battle, hit with an Elec attack, or overridden.
    Element: Aqua
    Special: Status Guard: This chip blocks debuffs.
    Special: If an Elec element attack hits BubbleWrap, it is destroyed, and will no longer regenerate. The user will also take full damage from the attack.
    Special: The bubble regeneration stops after 3 turns. An existing bubble will remain in place until broken, however.
    Trader Rank: D

    Folder Count: 22/30

    Extra Chips
    (none)

    SubChips
    -MiniEnergyPack: 2/4
    -SmallEnergyPack: 0/4
    -EnergyPack: 0/4
    -LargeEnergyPack: 0/4
    -FullEnergyPack: 0/4
    -SneakRun: 0/4
    -Escape: 0/4
    -Untrap: 0/4
    -Unlocker: 0/4
    -SPRevive: 0/4

    Library
    AirRaid1
    Avalanche1
    Barrier / ??? / Barrier200
    Binder1
    BoyBomb1
    Bubbler
    BubbleWrap1
    Cannon
    ColorBall1
    Counter1
    CurseShield1
    DrillArm1
    ElecDragon1
    FireHit1
    FootStomp
    GolemHit1
    GutPunch
    HotBody1
    LilBoiler1
    ??? / LockOn2
    MeteorKnuckle1
    MistConvergence1
    NumberBall1
    RageClaw1
    ??? / ??? / ??? / Recover80
    ShockWave
    Shotgun
    ??? / ??? / SolarStage
    Thunder1
    TriArrow
    Wood+20
    ??? / ??? / WoodDragon3
    - Total: 29

    Martia
    Basic Information
    LV 9
    Element: Normal
    Subtype: Melee

    Subtype Passive: Melee Mastery
    Subtype Active: Roundhouse

    -Attack LV 1
    -Rapid LV 1
    -Charge LV 1

    -Buster Damage: 10
    -Charge Damage: 40
    -Buster Effect: None

    NaviCust
    -UnderShirt (10)
    -HP+50 (10)
    Total: 20/40

    Spare NaviCust Programs
    (none)

    Signature System 3.5
    Submission Grapple
    - Martia powerfully grabs an enemy, inflicting pain and preventing them from escaping her reach.
    = 40 damage + Pull + Hold
    + 3 TCD

    Shock Kick
    - Martia takes a moment to charge up and electrify the aura around her legs, then performs a double kick attack on an enemy.
    = 40 Elec damage + Impact x 2 hits, 1 action charge required
    + 3 TCD

    Melting Flame
    - Martia launches a superheated ki shock wave at an enemy, capable of liquefying almost anything from its heat, including equipment.
    = 20 Fire damage + Break + Disarm
    + 3 TCD

    Whirlpool Upper
    - Martia delivers a spinning uppercut infused with water energy. If it hits, the foe is trapped in a short lasting vortex.
    = 40 Aqua damage + Stun 1
    + 3 TCD

    Sig Points
    - Total Points Available: 380/600 (points acquired/max points possible)
    - Submission Grapple: 100
    - Shock Kick: 90
    - Melting Flame: 100
    - Whirlpool Upper: 90
    - Spare Points Available: 0
    =Total: 380/380



    Crosses
    LyntaelCross (LV 2) (Elec/Wind)
    +15 to Elec chips
    +20 HP
    +1 Action
    Buster Shot: Single Strike (10)
    Charge Shot: Lightning Chop (40, Elec)
    Signature Attacks:
    - Heavenly Heart (40 HP Elec Barrier, 30 Elec + Nova 2 when destroyed) (3 CD)
    - Aether Charge (20, Elec, Imbue Elec x 2) (2 CD)
    Total: 160/160
    ScourgeCross (LV 2) (Normal/Variable)
    +15 to Non-elemental Chips
    +20 HP
    +1 Action
    Buster Shot: Scourge Buster (10)
    Charge Shot: Wrap Whip (40)
    Signature Attacks:
    - Hand of Death (Zombie, Self-Slow) (3 CD)
    - Dark Grip (20, Freeze, Hold, Self-Slow) (3 CD)
    Total: 160/160
    WarpCross (LV 1) (Normal/Speed)
    +10 to Non-elemental Chips
    Buster Shot: Warp Buster (10)
    Charge Shot: Black Hole Burst (40)
    Signature Attacks:
    - Space-Time Shift (Teleport, Self-Slow) (1 CD)
    Total: 80/80

    Friendships
    - Lyntael: 93 FXP (LV 2 Cross)
    - Scourge: 83 FXP (LV 2 Cross)
    - Incognito: 48 FXP
    - Warp: 37 FXP (LV 1 Cross)
    - Swat: 23 FXP
    - PhotoMan: 21 FXP
    - Escort: 10 FXP
    - Kevari: 5 FXP
    - Showbizz: 5 FXP
    - Utopia: 4 FXP

    Upgrade List
    HPMemory: 5
    PowerUP: 0/12
    NaviCust Expansion: 0
    Process Upgrade: 8/9
    SubMemory: 0

    E-Mail
    Leslie's E-Mail Address
    Address Book:
    - (PhotoVarcee@SBS.mailserver.net) PhotoMan
    - (???@???.???) Rogan
    - (reverie.langley@skymail.co.et) Sofia Langley / Scourge

    Key Items
    - PET: Leslie's PET. Martia is currently installed.

    Comm.
    Win-Loss Record: 0-0
    Wins: (none)
    Losses: (none)

    Save
    Operator: Leslie Battle
    Navi: Martia.EXE

    Skye - 100/100 HP -7990z - 29 BugFrags
    Chips
    SkyeFolder
    SideGunDamage: 110 + Spread 2
    Accuracy: A
    Description: A gun whose shot penetrates enemies to hit an enemy on each side of it, as if forming a line shape.
    Duration: Once
    Element: Null
    Trader Rank: B

    ShotgunDamage: 50 + Spread 1
    Accuracy: A
    Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
    Duration: Once
    Element: Null
    Trader Rank: E

    ShotgunDamage: 50 + Spread 1
    Accuracy: A
    Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
    Duration: Once
    Element: Null
    Trader Rank: E

    HurricaneDamage: 30 x 5 Hits
    Accuracy: (Special)
    Description: Drops a tornado upon the target.
    Duration: Once
    Element: Null
    Special: The accuracy of this attack is entirely dependent upon RP quality and current battle conditions, and it cannot be affected by stats boosts and nerfs.
    Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
    Trader Rank: C

    TyphoonDamage: 30 x 3 Hits
    Accuracy: (Special)
    Description: Drops a tornado upon the target.
    Duration: Once
    Element: Null
    Special: The accuracy of this attack is entirely dependent upon RP quality and current battle conditions, and it cannot be affected by stats boosts and nerfs.
    Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
    Trader Rank: D

    AquaBladeDamage: 100 + Slashing + Long Attack
    Accuracy: B
    Description: Creates a twin bladed sword imbued with a storming, aquatic aura, long enough to effectively use long slashes. Can hit up to 2 targets per slash with good RP.
    Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
    Element: Aqua
    Trader Rank: B

    MetaGel2Damage: 130 + Slow + Drop Attack x 3 Targets
    Accuracy: B
    Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.
    Duration: Once
    Element: Aqua
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: C

    WindRacketDamage: 100 + Northwind (On-Hit Only) + Microburst (On-Hit Only) + Gust + Wide Attack
    Accuracy: A
    Description: Description: Creates a fan to smack enemies with the power of wind. Destroys barriers and auras and sends enemies flying on contact, or just to manipulate their position. Hits up to 3 enemies with good RP.
    Duration: Once
    Element: Null
    Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
    Trader Rank: C

    RingZap2Damage: 40
    Accuracy: B
    Description: Two sparks spin around the user, which damages anything foolish enough to draw near.
    Duration: One turn
    Element: Elec
    Special: Damages anyone that gets within melee range of the user, regardless of why they're that close.
    Special: This chip automatically attacks every action, starting with the action the user first uses it.
    Trader Rank: C

    DashAttack1Damage: 90 + Impact + LineAttack(5) + Movement
    Accuracy: C
    Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
    Duration: Once
    Element: Null
    Special: Direction of travel may be altered with chip, terrain, and sig use.
    Trader Rank: D

    Burner1Damage: 110 + Nova 2
    Accuracy: B
    Description: The area around the user spontaneously combusts, causing anything nearby to be scorched with fire.
    Duration: Once
    Element: Fire
    Trader Rank: D

    DoubleNeedleDamage: 50 x 2 Shots
    Accuracy: B
    Description: Fires two sharp spears at the same target.
    Duration: Once
    Element: Null
    Trader Rank: D

    LavaCannon1Damage: 90 + Lava Panel Boost(+40)
    Accuracy: B
    Description: Fires a blast of magma from a cannon. If the user is standing on Lava terrain at the time of use, this chip's power is boosted by 40.
    Duration: Once
    Element: Fire
    Trader Rank: D

    FireBurner1Damage: 50 + Line Attack(3)
    Accuracy: A
    Description: Looses a stream of fire that can penetrate enemies and keep going.
    Duration: Once
    Element: Fire
    Special: Line Attack(3): Attacks up to 3 targets in a straight line.
    Trader Rank: D

    LilBombDamage: 80 + Blast 2
    Accuracy: C
    Description: Lobs a bomb that deals damage in a moderate range.
    Duration: Once
    Element: Null
    Trader Rank: D

    G-Force1Damage: (Gravity + Blast 3) + (40 damage + Microburst + Blast 1)
    Accuracy: C
    Description: A bomb that pulls everything into range before exploding violently.
    Duration: Once
    Element: Null
    Trader Rank: D

    AirShot1Damage: 40 + Microburst
    Accuracy: A
    Description: A buster-like gun that shoots a bullet of compressed air, sending whatever it hits flying.
    Duration: Once
    Element: Null
    Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
    Trader Rank: D

    Thunder1Damage: 40 + Stun 1 + Homing
    Accuracy: C
    Description: Shoots a slow moving ball of electricity that homes in on its target.
    Duration: Once
    Element: Elec
    Trader Rank: D

    HeatShotDamage: 40 + Spread 1
    Accuracy: A
    Description: Shoots a fireball whose explosion penetrates an enemy to hit another one directly behind it.
    Duration: Once
    Element: Fire
    Trader Rank: D

    DBLBeam1Damage: Special
    Accuracy: S
    Description: Summons a DoubleCube that fires either a Red Beam or a Blue Beam, then vanishes.
    Duration: Once
    Element: Null
    Special: Randomly uses one of the below effects...
    - 40 Null to all Enemies (Red Beam)
    - 30 Heal to all Allies. Random (Blue Beam)
    Trader Rank: D

    Binder1Damage: 60 x 4 possible hits.
    Accuracy: D
    Description: Summons a Melody virus to stomp on random enemies. After the first target is attacked, the virus will bounce around the field randomly, possibly hitting other enemies or the same enemy again, up to 4 times total.
    Duration: Once
    Element: Null
    Special: Though the user has no control over the virus beyond the first attack, this chip cannot harm the user.
    Trader Rank: D

    CobraEgg1Damage: 110 + Ground Attack + Phasing + Homing
    Accuracy: C
    Description: A lightning-attuned snake slithers across the field, hunting for an enemy.
    Duration: Once
    Element: Elec
    Trader Rank: D

    FanHP: 100
    Properties: Anchored
    Object Damage: 100 + Impact
    Damage Method: Telekinesis
    Status Effect: Fan Effect + To-All-Clause (Enemies)
    Accuracy: S
    Description: Creates a VacuumFan to pull enemies closer and reduce their evasion.
    Duration: 3 turns or until destroyed.
    Element: Null
    Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
    Trader Rank: D

    IronShield1Effect: 2-Hit Shield
    Accuracy: S
    Description: Block 2 attacks with Tower Shield, then breaks. Break attacks destroy the Shield.
    Duration: Until broken or overridden.
    Element: Null
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: D

    Recover50Recovery: 50 HP
    Accuracy: S
    Description: Heals 50 HP.
    Duration: Once
    Element: Null
    Trader Rank: D

    Attack+10Status: Attack UP 10, Stackable
    Accuracy: S
    Description: Adds 10 Damage to all hits of a selected attack chip, before any external environment-related or target-related damage modifiers apply.
    Duration: Once
    Element: Null
    Trader Rank: D

    Folder Count: 26/30
    Extra Chips
    (none)
    SubChips
    -MiniEnergyPack: 1/4
    -SmallEnergyPack: 0/4
    -EnergyPack: 0/4
    -LargeEnergyPack: 0/4
    -FullEnergyPack: 0/4
    -SneakRun: 0/4
    -Escape: 0/4
    -Untrap: 0/4
    -Unlocker: 0/4
    -SPRevive: 0/4
    Library
    ??? / ??? / AquaBlade
    Attack+10
    Binder1
    Burner1
    ??? / Candle2
    DashAttack1
    DBLBeam1
    DoubleNeedle
    ??? / Dynamite2
    FireBurner1
    G-Force1
    HeatShot
    IronShield1
    LavaCannon1
    ??? / LilBomb
    ??? / MetaGel2
    ??? / ??? / Recover50
    ??? / RollingLog2
    ??? / RingZap2
    Shotgun / ??? / SideGun
    Thunder1
    Typhoon / Hurricane
    ??? / Fan
    WindRacket
    - Total: 26
    Skye
    Basic Information
    LV 10
    Element: Normal
    Subtype: Speed
    Subtype Passive: High Gear
    Subtype Active: Overclock

    -Attack LV 1
    -Rapid LV 1
    -Charge LV 1
    -Speed LV 4 (4 actions)

    -Buster Damage: 10
    -Charge Damage: 40
    -Buster Effect: None
    NaviCust
    -FloatShoes (30)
    -AirShoes (30)
    -ShadowShoes (5)
    Total: 65/65
    Spare NaviCust Programs
    -HP+50 (10)
    -UnderShirt (10)
    Signature System 3.5
    Buster Shot: Spear Blow
    - Skye strikes with her lance.
    = 10 damage
    Charge Shot: Sky Charge
    - Ray charges to an enemy, as Skye stabs at them with her lance.
    = 40 damage
    Heavenly Pierce
    - Skye rides Ray at high speeds up to an enemy, and thrusts with her lance as her mount simultaneously rams the foes. The technique is specifically made to shatter armor and other defenses.
    = 60 + Break + Impact + Slashing (Melee Type)
    + 3 TCD
    Storm Javelin
    - Ray spins in place, generating an air vortex. Skye then absorbs the wind energy in her spear, and throws it at a target. She can reclaim her spear from any location afterward by warping it back to her.
    = 60 + Slashing + Wind Type (Shot Type)
    + 2 TCD
    Feather Dance
    - Skye rides Ray over to an enemy, zigging and zagging, and lightly pokes them. Afterward, their bodies temporarily feel lighter, making it even easier to evade attacks.
    = 20 + Slashing (on enemy) then Haste (on self) (Melee Type)
    + 2 TCD
    Sig Points
    - Total Points Available: 240/560 (points acquired/max points possible)
    - Spare Points Available: 0
    - Heavenly Pierce: 100
    - Storm Javelin: 80
    - Feather Dance: 60
    =Total: 240/240
    Crosses
    (none)
    Friends
    (none)
    Upgrades
    HPMemory: 0
    PowerUP: 0/12
    NaviCust Expansion: 5
    Process Upgrade: 4/10
    SubMemory: 0/4
    E-Mail
    Mei's E-Mail: LikeAMeichine@DenMail.net
    Address Book:
    (none)
    Key Items
    - PET: Mei's PET. Skye is currently installed.
    - RiderDataA (Fire-like data left behind by WyvernMan to test Skye.)
    Comm.
    Win-Loss Record: 0-0
    Wins: (none)
    Losses: (none)
    Save
    Operator: Mei Fuujimoto
    Navi: Skye.EXE

    Rose - 150/150 HP - 485z
    BattleChips
    RoseFolder
    CactusBall1Damage: 30 x 4 Hits + Ground Attack
    Accuracy: C
    Description: Rolls a spiked ball at an enemy, but if it ceases hitting its target, it will harmlessly roll off into the distance.
    Duration: Once
    Element: Wood
    Special: Attacks the same target up to four times, but the attack will end immediately if it misses at any point.
    Trader Rank: D

    CornShot1Damage: 50 + Trick-Shot Spread 1
    Accuracy: A / A
    Description: Fires a smart-bomb tipped bullet that explodes and fires a second shot that auto-targets the nearest enemy.
    Duration: Once
    Element: Wood
    Special: Trick Shot Spread: Automatically aims and spreads damage at one enemy nearest the point of impact. Can shoot around corners and bank off walls, floors, etc.
    Trader Rank: D

    DoubleNeedleDamage: 50 x 2 Shots
    Accuracy: B
    Description: Fires two sharp spears at the same target.
    Duration: Once
    Element: Null
    Trader Rank: D

    CannonDamage: 60 + Knockback
    Accuracy: A
    Description: A decent sized cannon with a single shot.
    Duration: Once
    Element: Null
    Trader Rank: E

    ShotgunDamage: 50 + Spread 1
    Accuracy: A
    Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
    Duration: Once
    Element: Null
    Trader Rank: E

    RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
    Accuracy: B / B then B
    Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
    Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
    Element: Null
    Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
    Trader Rank: D

    JumpStompDamage: 120 + Impact
    Accuracy: D
    Description: The user jumps into the air, acquiring High Altitude status for one action. Then, on the next action, they land on an enemy. Rare
    Duration: Two actions
    Element: Null
    Special: Attacking with this chip counts as a dodge, and quite a lot of movement.
    Trader Rank: C

    Folder Count: 7/30
    Extra Chips
    (none)
    SubChips
    -MiniEnergyPack: 2/4
    -SmallEnergyPack: 0/4
    -EnergyPack: 0/4
    -LargeEnergyPack: 0/4
    -FullEnergyPack: 0/4
    -SneakRun: 0/4
    -Escape: 0/4
    -Untrap: 0/4
    -Unlocker: 0/4
    -SPRevive: 0/4
    Library
    CactusBall1
    Cannon
    CornShot1
    DoubleNeedle
    EchoLocation
    JumpStomp
    RageClaw1
    Shotgun
    - Total: 8
    Rose
    Stats
    LV 1
    Element: Wood
    Subtype: Guts

    Subtype Passive: Resilient
    Subtype Active: Intimidation

    -Attack LV 1
    -Rapid LV 1
    -Charge LV 1

    -Buster Damage: 10
    -Charge Damage: 40 Wood
    -Buster Effect: None
    NaviCust
    - UnderShirt (10)
    - HP+50 (10)
    Total: 20/40
    Spare NaviCust Parts
    (none)
    Sig System 3.5
    Rose Buster
    - Rose has her flower launch a thorn at an enemy from one of its vines.
    = 10 damage
    Vine Whip
    Rose has her flower strike an enemy with a thorny whip.
    = 40 Wood damage
    Petal Storm
    Rose causes some of the petals from her flower to scatter and slice up a foe. Afterward, they circle her as protection. Since they're flower petals, they're still susectible to being burned. In order to use this move, the flower has to plant its roots down, making it even harder than usual for it to move mid-battle.
    - 10 Wood x 3 hits, then 30 HP Wood elemental Barrier; Self-Slow (Shot type)
    = 2 TCD
    Leech Thorn
    Rose launches a vine tipped with a special thorn to stab an enemy. If it hits, it absorbs some of the enemy's life force.
    - 20 Wood + Life Drain
    = 1 TCD
    Sig Points
    - Total Points Available: 80/120 (points acquired/max points possible)
    - Spare Points Available: 0
    - Petal Storm: 40
    - Leech Thorn: 40
    =Total: 80/80
    Crosses
    (none)
    Friends
    (none)
    Upgrades
    HPMemory: 0
    PowerUP: 0/12
    Speed Upgrade: 0/3
    NaviCust Expansion: 0
    Process Upgrade: 0/0
    SubMemory: 0
    E-mail
    LaniLaniFeelinBonnie@DenMail.net
    Address Book:
    (none)
    Key Items
    - LinkPET: Leilani's PET. Rose is currently installed.
    Network
    Win-Loss Record: 0-0
    Wins: (none)
    Losses: (none)
    Save
    Operator: Leilani Ka'ana'ana
    Navi: Rose.EXE

    OpticWoman - 90/150 HP - 2060z - 27 BugFrags - Bounty: Billy (2 kills)
    Chips
    OpticFolder

    ZapRing1Damage: 40 + Stun 1
    Accuracy: A
    Description: Shoots electricity in a ring shape to stun an enemy in their tracks.
    Duration: Once
    Element: Elec
    Trader Rank: D

    ZapRing1Damage: 40 + Stun 1
    Accuracy: A
    Description: Shoots electricity in a ring shape to stun an enemy in their tracks.
    Duration: Once
    Element: Elec
    Trader Rank: D

    ElecPulse2Damage: 120 + Seeking + Glitch + Cone Attack
    Accuracy: C
    Description: Blast up to 4 enemies with a cone of electromagnetic waves that disrupts invisibility and causes glitches.
    Duration: Once
    Element: Elec
    Special: Close range only.
    Trader Rank: C

    StrikeDamage: 240 + Seeking + Drop Attack
    Accuracy: B
    Description: Utilizing a target as a lightning rod, the user drops a powerful thunderbolt on it. Rare
    Duration: Once
    Element: Elec
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: B
    Rare
    ThunderBeam1Damage: 60 + Seeking x 3 Targets
    Accuracy: A
    Description: Shoots three beams of electricity at three different enemies. Pierces Invis.
    Duration: Once
    Element: Elec
    Trader Rank: D

    Synapse1Damage: 80 + Piercing + Chain 2
    Accuracy: B
    Description: Produces a powerful ray through sheer force of thought, which arcs towards nearby enemies when it hits a target.
    Duration: Once
    Element: Elec
    Special: Chain 2: This attack, upon striking a target, may change directions towards a new target. This may be done up to 2 times in one attack.
    Trader Rank: D

    Thunder1Damage: 40 + Stun 1 + Homing
    Accuracy: C
    Description: Shoots a slow moving ball of electricity that homes in on its target.
    Duration: Once
    Element: Elec
    Trader Rank: D

    ClusterShot1Damage: 10 x 4 Shots + Variable Targeting
    Accuracy: B
    Description: Launches a volley of four plasma spheres at targets designated by the user.
    Duration: Once
    Element: Elec
    Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
    Trader Rank: D

    MaruBlaster1Damage: 60 + Glitch
    Accuracy: B (Special)
    Description: A taser shot that bugs the enemy's coding.
    Duration: Once
    Element: Elec
    Special: If the user used a Melee or Sword chip immediately prior to MaruBlaster, this attack's accuracy is raised to A.
    Trader Rank: D

    Arrow1Damage: 100 + Homing
    Accuracy: B
    Description: Summons an Elebee virus, and sends it flying at an enemy. The Elebee is tenacious, and will hunt down its prey. It vanishes after stinging it's target, or after two turns.
    Duration: Once
    Element: Elec
    Trader Rank: D

    RemotePlug1Damage: 80 + Homing + Phasing
    Accuracy: C
    Description: Fires an obstacle penetrating plug that moves forward. Its path can be adjusted by the user.
    Duration: Once
    Element: Elec
    Trader Rank: D

    CurseShield2Damage: (1 Hit Shield) + (Counter(210): On-Hit)
    Accuracy: A
    Description: Blocks one attack, teleports to face the attacker, and then charges the target to deliver a crushing bite attack. Break attacks will pierce the defense, but only Impact will stop the Dominerd's Counter.
    Duration: Once
    Element: Null
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: C

    RollArrow1Damage: 40 + Chip Break
    Accuracy: B
    Description: Launches an arrow tipped with a pink heart. If a virus is hit, they lose the ability to attack once. If a Navi is hit, they lose their first selected chip for that turn.
    Duration: Once
    Element: Null
    Trader Rank: D

    ShootingStar1Damage: 40 x 5 + Drop Attack
    Accuracy: E
    Description: Fires 5 extremely inaccurate meteors at a single enemy.
    Duration: Once
    Element: Fire
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: D

    Ratton1Damage: 40 + Blast1 + Ground Attack + Homing
    Accuracy: C
    Description: Sends a rat shaped homing bomb scurrying after an enemy. Will attack again on the following turn if it misses once.
    Duration: Once
    Element: Null
    Special: Can be intercepted and destroyed by a break attack.
    Trader Rank: D

    IceCubeHP: 100
    Properties: Normal, AquaBody, Buoyant
    Object Damage: 100 + Impact
    Damage Method: Telekinesis, knockback, Throw
    Accuracy: Special
    Description: Summons a large ice cube.
    Duration: Until destroyed.
    Element: Aqua
    Special: AquaBody: Immune to Aqua damage.
    Special: Buoyant: Object floats on liquid terrain.
    Special: Ice Property: This object is weak against Fire instead of Elec.
    Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
    Trader Rank: D

    Attack+10Status: Attack UP 10, Stackable
    Accuracy: S
    Description: Adds 10 Damage to all hits of a selected attack chip, before any external environment-related or target-related damage modifiers apply.
    Duration: Once
    Element: Null
    Trader Rank: D

    Folder Count: 17/30
    Extra Chips
    (none)
    SubChips
    - MiniEnergyPack: 2/4
    - SmallEnergyPack: 0/4
    - EnergyPack: 0/4
    - LargeEnergyPack: 0/4
    - FullEnergyPack: 0/4
    - SneakRun: 0/4
    - Escape: 0/4
    - Untrap: 0/4
    - Bookmark: 0/4
    - SPRevive: 0/4
    Library
    Arrow1
    Attack+10
    ClusterShot1
    ??? / CurseShield2
    ??? / ElecPulse2
    GlassSeed
    IceCube
    ??? / Strike
    MaruBlaster1
    Ratton1
    RemotePlug1
    RollArrow1
    ShootingStar1
    Synapse1
    Thunder1
    ThunderBeam1
    ZapRing1
    - Total: 17
    OpticWoman
    Basic Information
    LV 5
    Element: Elec
    Subtype: Shadow

    -Attack LV 1
    -Rapid LV 1
    -Charge LV 1

    -Buster Damage: 10
    -Charge Damage: 40, Elec element
    -Buster Effect: None
    NaviCust
    - UnderShirt (10)
    - HP+50 (10)
    Total: 20/50
    Spare NaviCust Programs
    (none)
    Signature System 3.5
    Buster Shot: Optic Buster
    - OpticWoman's right hand becomes a generic Navi buster, and fires an ordinary energy shot.
    = 10 damage
    Charge Shot: Optic Blast
    - OpticWoman fires a bullet of light from her fingertips.
    = 40 Elec Damage
    Flash Bang
    - OpticWoman fires a special light bullet at an enemy, that impairs the ability to sense beyond oneself.
    = 20 Elec damage + Blind 1
    + 2 TCD
    Sig Points
    - Total Points Available: 80/280 (points acquired/max points possible)
    - Spare Points Available: 0
    - Flash Bang: 20 + 60 = 80
    = Total: 80/80
    Crosses
    (none)
    Friends
    (none)
    Upgrade List
    HPMemory: 0
    PowerUP: 0/12
    NaviCust Expansion: 2
    Process Upgrade: 0/5
    SubMemory: 0/4
    Support Programs
    (none)
    E-Mail
    Hina's E-Mail Address
    Address Book:
    (none)
    Key Items
    - PET (Hina's PET. OpticWoman is currently installed as its NetNavi.)
    Comm.
    PvP Win/Loss Record: 0-0
    Navis Defeated: (none)
    Navis Defeated By: (none)
    Save
    Operator: Hina Rakurai
    Navi: OpticWoman.EXE

    Posts made by MagicCereal

    The End
    So, the thing in the chat yesterday with me and Rogan showed me a few things. The most important one being, things are never going to change between the two of us. Which would be rough, but whatever, if it was just between us. But it isn't. We're not above bringing the drama into the main chat, which is unacceptable. And yet, unless one of us has a total personality switch, it's probably not changing.

    Another less important, but still relevant thing is that I'm going to have to change my entire battle style, RP wise. Up until now, I thought when you used dodges didn't matter, they just happened. But nope, apparently not, it just seldom mattered/I never noticed even when it did until now. Sure, in theory, I could just keep doing what I'm doing, but when I know that actually matters, how can I?

    Well, both of these sorta point towards one thing, which is pretty obvious from the post title: I'm done. Done with RERN, done with the chat, done with arguing with Rogan, done with being made to feel like the bad guy after the arguments, earned or not, done with everything. As long as I'm here, the arguments will continue, and I'm kinda afraid that one of these days, there's going to be a big one right in the middle of everything, and that's not fair to anyone. I've tried the gentle approach, I've tried the tough approach, nothing works. The only solution I see is one of us leaving, and it's definitely not going to be her. I barely post anymore anyway, so I'm no huge loss.

    If you want to chat with me for whatever reason, you can always PM me on Steam (username is RandomMan802).

    ...I had more to say, but I'm tired after a long day of work, and I still got the essentials out, I think. So, farewell, everyone. You will be missed.

    D:
    posted in Welcome Center •
    RE: The Showbizz Rival Survival Island
    A waterfall, or a jungle...well, that was an easy decision. "Then it's settled. We go right. And, flamethrowers off for this part, please. We can't win this if everyone's burnt to a crisp, and, and I really want to emphasize this, I really, REALLY don't want to be burnt to a crisp." Zombies and vampires and the like tended to do poorly with fire. And since she sorta fell into that realm...oh, and that wasn't even considering the fact she was Wood elemental anyway.

    "Lassoing? That sounds pretty handy for this part. And the flower I summon can create vines with pretty good reach...although while the vines are pretty quick, the flower itself moves really slow." It was probably at best a backup option to Rodeo's abilities, or for temporarily disabling someone.

    The sound of a shot made Rose freeze in place, slightly relieved upon noting that not only was it meant for her, it didn't really harm her intended target, either. This was followed by...a scene that kinda looked like that action movie Leilani had watched not too long ago. But this time, she needed to root for the giant.

    Root...hmm. An idea was forming in her head. "Quick change of plans! Wasteland, keep an eye out for anyone else! Rodeo, we need to get over there!" She motioned for her to follow, forgetting that the other Navi had a faster method of transportation. She'd accept any ride offers if that was pointed out, though.

    Eventually, they'd reach the giant ninja, and the not-so-giant Navi attacking her. "Okay, Rodeo, I'm going to snatch that weapon from that red Navi. Once I have it, lasso her good!" Rose summoned her flower next to her, and pointed. A thorny vine extended from beneath it, though it seemed to stay close to the ground at first. Once it was underneath her target, it shot upward, until it got close. It began to wrap around the weapon, quickly rising up until it engulfed the whole thing. The other Navi tried to pull it away, but the tip of the vine responded by smacking her with a razor sharp spike, making her recoil in pain and let go of the weapon. As she lowered it down to the ground, Rodeo prepared for her role, flinging her rope forward with a hearty "YEEHAW!"...

    ...At least, that's how it went in her head. As the flower Navi's flower began to extend its vine upward, she could only hope that it'd go half as well in reality.
    posted in Beach Net •
    RE: Optical Non-Illusions
    As she kept moving, OpticWoman couldn't help but notice the increasing amount of junk on the sides of the path as she proceeded. If nothing else, it made it pretty clear that she was entering seldom used territory.

    "Stop for a moment."

    Despite the suddenness of the order, the secret agent Navi came to a screeching, yet quiet, halt. "Hmm? Dis we miss an exit?"

    "No, I just want you to quickly scan the clutter. See if there's any remnants that may be useful."

    "I suppose SciLab isn't above throwing out things a civilian might be able to use...all right. Scanning now." OpticWoman's visor went fully opaque as she looked over the various garbage...for a moment. It quickly went back to normal as she noticed something moving to her left. She immediately pointed at it, ready to fire if needed, only to shift her focus straight ahead as a virus fell from above. "Incoming viruses! I can't risk being vulnerable long enough to scan until they're gone."

    "True enough. And where there's one, there's bound to be others, so watch it."

    As if on cue, a couple of Ratty appeared where she'd seen earlier movement, and she could make out what were clearly some Bunny ears at the edge of a wall. "I'm not short on company, it seems. What say we have them join the rest of the garbage?"

    "I already have a plan on how to approach this. We'll start with this."

    "...Ahem."

    "What?

    "Mind saying what the chip or chips are beforehand? Even a brief moment before helps me out."

    "...Oh. Fine. I'm sending...Synapse first. After that, you'll be receiving a ThunderBeam." As soon as she finished saying ThunderBeam, Hina immediately inserted the other chip.

    "See, that's very helpful. Thank you." Based on that order, it was pretty clear what she needed to hit with what. OpticWoman readied her not-quite-a-gun hand, aiming it straight ahead at the Billy before her. As she readied the chip data, she could feel her mind focusing, then felt a jolt move from her brain to her arm. Shortly afterward, her fingers sparked, and fired off a wave of electricity. If and when it hit the Billy, it'd use its body to quickly alter its direction, and fire itself at the semi-hidden Bunny, and the process would repeat with it to hit its partner in fighting.

    "Good, you understood. Here's the other chip."

    The electrical Navi widened her hand positioning, such that she was using an additional finger to mimic a gun. She aimed sideways, which would have been bad form for a real gun, but for something like a ThunderBeam chip, it'd actually be easier to aim this way. Soon enough, a bolt of lightning shot out from each of the three fingers. Two were shot out at each mouse-based virus, with the third veering off towards where the Billy had been. Even if it was still there, it wouldn't get away that easily.

    "...Hmm. Perhaps we shouldn't press the offensive."

    "Why not? Unlike that last fight, none of these can block my attacks."

    "More haste, less speed. I think we can afford to be cautious here. But, if you insist on an extra attack, I think I have just the thing. Here, have CurseShield."

    A Dominerd2 formed in front of OpticWoman, who shook her head, but wasn't exactly displeased to have protection with sharp, pointy fangs. The next thing that tried to hit her, was in all likelihood dead. Figuring the chip selection and lack of further instruction for clues that she wasn't going to get anything else, she readied herself for evasive action, just in case she had had horrible aim. ...Nope, nothing but silence. She was on her own for a few moments, until they could properly reassess the situation.

    [Order of Turn:
    1- Synapse1Damage: 80 + Piercing + Chain 2
    Accuracy: B
    Description: Produces a powerful ray through sheer force of thought, which arcs towards nearby enemies when it hits a target.
    Duration: Once
    Element: Elec
    Special: Chain 2: This attack, upon striking a target, may change directions towards a new target. This may be done up to 2 times in one attack.
    Trader Rank: D
    on Billy, BunnyA, and BunnyB (+5 same element bonus)
    2- ThunderBeam1Damage: 60 + Seeking x 3 Targets
    Accuracy: A
    Description: Shoots three beams of electricity at three different enemies. Pierces Invis.
    Duration: Once
    Element: Elec
    Trader Rank: D
    on RattyA, RattyB, and Billy (+5 same element bonus)
    3- CurseShield2Damage: (1 Hit Shield) + (Counter(210): On-Hit)
    Accuracy: A
    Description: Blocks one attack, teleports to face the attacker, and then charges the target to deliver a crushing bite attack. Break attacks will pierce the defense, but only Impact will stop the Dominerd's Counter.
    Duration: Once
    Element: Null
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: C
    on OpticWoman
    4-Dodge
    5-Dodge
    6-Dodge]
    posted in SciLab Net •
    RE: Inside the shop
    Any and all peace and quiet in the shop would be immediately disrupted, as two Netopian high schoolers walked in, one of which would look familiar to Suitachi. "Welcome to Suitachi's!"

    "So this is the shop you go to? It's a lot...er...plainer than I was expecting."

    "Yeah, the layout's kinda boring. But he's got pretty good stock, and the prices aren't bad, either!"

    "Is that so? Maybe I'll grab something for CourtMan, then. But how do you check his inventory? Do I need to download a list?"

    "Nah, it's a little lower tech than that." Sabrina grabbed the binder from the counter, and carried it over to one of the tables. "Here it is!"

    "A binder? Rather simple."

    "Yeah, but it gets the job done. Check it out." The blue shirted girl opened it up to the first page. "See? Nice, big picture, and it even has customer reviews!"

    "I'm not gonna lie. I'm surprised you come here, if you have to do so much reading."

    "And just what is THAT supposed to mean?"

    "Oh, don't worry about it, hee hee!"

    Over the next 30 minutes, the two girls gave the various pages a good look, chatting about them, with their Navis playing the role of basic calculators. Eventually, they were satisfied with their decisions, and Sabrina returned the binder to its original spot. "Okay, we're ready!"

    "You can go first. You're going to be the big spender, after all."

    "That...may be a first for us. Me spending a ton, and you just getting a couple of small things."

    "I know, right?"

    "Ahem! All right Suitachi, prepare to be rich! I'll take 8 HPMemories, and 5 Process Upgrades!" She readied her PET for payment, as well as allowing the shopkeeper to see her already obtained upgrades...which were already numerous enough that her order would be quite expensive, indeed.

    [Order of Purchase
    1-HPMemory #13 - 6000z (8 NC Upgrades also owned)
    2-HPMemory #14 - 6250z (8 NC Upgrades also owned)
    3-HPMemory #15 - 6500z (8 NC Upgrades also owned)
    4-HPMemory #16 - 6750z (8 NC Upgrades also owned)
    5-HPMemory #17 - 7000z (8 NC Upgrades also owned)
    6-HPMemory #18 - 7250z (8 NC Upgrades also owned)
    7-HPMemory #19 - 7500z (8 NC Upgrades also owned)
    8-HPMemory #20 - 7750z (8 NC Upgrades also owned)
    9-Process Upgrade #25 - 2500z
    10-Process Upgrade #26 - 2600z
    11-Process Upgrade #27 - 2700z
    12-Process Upgrade #28 - 2800z
    13-Process Upgrade #29 - 2900z

    Total Spent - 68500z
    Money Before Purchase - 73860z
    Money After Purchase - 5360z]
    posted in Navi Shop •
    RE: Springs have sprung!
    "Well, that's that." Her Navi now safely within the confines of her PET, Sabrina slumped in her chair a bit, though mostly out of relaxation more than relief that she didn't have to worry about any more Omega viruses. "So, when you get back, make sure everyone knows that I've got a Navi strong enough to go toe to toe in the Undernet!"

    "Oh, trust me, I will! I don't think I'm going to forget that for a long time..."

    "..." As she sat, the young Netopian woman quick realized something. "...So, what do you wanna do now?"

    "Hmm...I dunno...oh, we can always do our nails!"

    "Pass. I did my toes the other day."

    "Really? Without me? I'm surprised AND proud! What color?"

    "Uh...I forgot what it's called, but it's kind of a cobalt blue?"

    "Yep, that sure sounds like the Sabrina I know."

    "What can I say? I like blue." ...Hmm. What to do...

    "Oh! I know what we can do!"

    "What's that?"

    "Electopia's considered the gold standard for NetBattling, right?"

    "Well, yeah-"

    "So, what do their Navi shops look like? What do their chip shops look like? How are they different from Netopian shops? I'm kinda curious, especially after seeing you and SplashMan battle."

    "...Uh, I don't think they're really all that different?"

    "Did you ever really pay attention before coming here?"

    "Uh...not really."

    "Then I wanna find out for myself!"

    "All right, all right. We'll do it. Just, lemme get my pack on, and we'll go."

    "Great! So, where's a good one we can visit?"

    "The one I check out is at SciLab."

    "You mean THE SciLab? Wow, we should check that out afterward!"

    "I'm starting to feel like a tour guide..."

    "Can you blame me? I get to check some some of DenCity's sights, and I don't have to worry about my translator program messing up, or getting lost, because the person I'm with is my best friend in the whole world!"

    "True, I guess it'll be cool to check stuff out with MY best friend in the whole world. So, first off, SciLab."

    "We'll check it out, and be back in time for supper cooked by your mom!"

    "Isn't your dad going to be worried that you'll be gone for so long?"

    "I told him what I was going to do beforehand. I'm pretty sure he suspected it, since he just said to make sure I'm back before he flies back."

    "At least he trusts you."

    "Yeah. ...Either that, or he figures he has seven other daughters, and can afford to miss one..."

    "...Let's just go. And leave your paranoia at the door." Sabrina was ready to go, so she opened up the door and looked back. "Next stop, SciLab!"

    (TO SCILAB)
    posted in Yoka •
    RE: Destin's Chips
    Ooh, a YoYo2 would be pretty sweet to have. How about, uh...3600z for it? That seems pretty fair.

    - Sabrina Jetto
    ATTACHMENT: 3600z
    posted in Chip-Trader BBS •
    RE: Hey look a serious Undernet topic
    "Other work, huh...?" It usually wasn't the easiest task in the world to figure out how SplashMan was feeling by looks alone, considering his lack of face, but between his eye language and tone, it was fairly obvious he wasn't thrilled at the idea of Prose continuing on alone. "I can't imagine who else is strong and/or crazy enough to hang out down here, but be careful! Although I guess I don't really need to tell you that."

    Sabrina didn't seem to love the response aimed at her, either, but she was more a combination of puzzled and suspicious. "So what, this is just charity work? Awful lot of charity to be handing out rare chips, don't you think? ...Or was it the money that was in yours? I lost track of which is which...either way, it's a lot. I mean, don't get me wrong, it's appreciated no matter which one I got in your Mystery Data, but..." She trailed off as Prose finished, which softened her gaze a bit. "So, there's a whole group behind this? I guess that makes some sense." If nothing else, she got more of an answer than she expected, so she was content.

    But with that, Prose was off. SplashMan stood still for a moment, but eventually raised an arm to wave at her. "Bye! See you around!"

    "Huh. A group dedicated to watching over Navis, and rewarding them for their sacrifices. If that group really exists, I kinda wanna know more about them."

    "Same here. If they're that selfless, I wouldn't mind helping to fund them a little!"

    "Says the girl that gave me 30000 zenny like it was nothing."

    "Hey, I had to save that up. By setting it aside from my last allowance, but still..."

    "Well, she's out of sight. You don't need me to stay here any longer, right?"

    "Nope, I think we proved our point. Come on back!"

    "On it!" With that, the watery Navi became a blue beam of light, and vanished from the Undernet.

    (JACKING OUT)
    posted in Undernet •
    RE: Optical Non-Illusions
    Much to OpticWoman's surprise, the decoding process took no effort on her part beyond the tap, though as it proceeded, she gave it a more and more puzzled look. "Correct me if I'm wrong, but that isn't typical of mystery data, is it?"

    "No. No it is not."

    "Well, at least we know it's chip data. Checking the ID...RollArrow. ...So it's an arrow that rolls?"

    "BattleChips aren't exactly my forte, but it sounds like it. Send it over, and I'll check the defaults." A few moments later, some new chip data entered the PET. "Checking them now...well that's weird. The chip image appears to be some girl Navi with a bow for an arm. The actual attack has you gain that bow, and shooting an arrow with a heart shaped head."

    "So it's not like Arrow, where I get a giant wasp to sting things to death. I basically become Ye Olde Secret Agent?"

    "A bit. For what it's worth, the attack does disrupt selected enemy chip data."

    "This is 20XX, what kind of moron just shoots a bow in the internet?"

    "To be fair, that's just the default. After it's interacted with your systems, who knows how it'll manifest?"

    "That's...marginally comforting. But who EVER thought that was a good idea to begin with? ...Don't answer, it's rhetorical."

    "Then I'll just inform you how to proceed. Keep going straight for a while. The center of that wall should be able to be passed through."

    "Should?" The secret agent Navi drew near the wall, picked up a nearby piece of debris data, and threw it at the wall. It went through without issue, answering that particular question. She nodded, and went through it to the other side, where thankfully there weren't any viruses for a potential ambush. "Odd that they'd take the false wall approach, instead of something like a password."

    "In my experience, that means they're trying to not make it look too hush-hush. If you can go through without any effort, clearly it isn't hiding anything major. Of course, if my intel is right, that's far from the case here."

    "Still seems odd for the likes of SciLab to rely on something so...crude. Ah well, it makes our job that much easier, since we're not fooled."

    "Indeed. Now, keep going. It's even more important now to not get yourself caught."

    "Noted." And so, OpticWoman raced forward, towards the goal of...well, she didn't know what the goal was yet. But she'd find out soon enough, she figured.

    "Oh, and by the way...I doubt I need to say it, but let's not have a repeat of those lead feet, shall we?"

    "...No, that's definitely not happening again." She kinda wanted to say something else, but that was probably a bad idea right now, with the increasing danger and said operator being the source of her chips.

    (Searching for Battle #2)
    posted in SciLab Net •
    RE: Optical Non-Illusions
    It wasn't exactly the smoothest of battles, but OpticWoman had done it. "I suppose that was thrilling, but I think I'd prefer stealthily picking them off one by one, instead of running around, guns blazing."

    "As would I, but unfortunately our means of doing so are...currently severely limited. With luck, over time we'll be able to change that. Now, as for your first battle...you have a lot of room for improvement, that's for sure. Your accuracy was quite good, actually, but when it comes to avoiding attacks, you...well, you sucked. No other way to put it. I suppose I should grade on a curve, though, since you had no prior practical experience."

    "I should get better at that over time. And, I must say, this visor is excellent for locking on and targeting enemies."

    "Good, I actually spent quite a bit of time programming some custom routines into it. If they prove useful, then it wasn't a waste of time."

    "Now, as for the spoils..." With one more finger point, the remaining data was decoded and transferred over to the PET. "No chip data, just money and BugFrags. But perhaps more importantly..." She walked over to the translucent green crystal, and got down on one knee to take a better look at it. "What, exactly, should we do about this?"

    "Do YOU trust a random rabbit creature allegedly leaving uncorrupted mystery data?"

    "Of course not. But...by all outward appearances, it's a genuine Mystery Data. What's the worst that could happen, even if she gave us a trapped one for a prank?"

    "...IF it's a geniune mystery data, that would be true. But if it's not? What if it's a virus that sends data on our activites?"

    "You're the one that's proud about your untracable tech. If this managed to track that data, isn't that somewhat on you?"

    "...You're not exactly wrong, but...hmph. Whatever. Go ahead, if you want. Should a problem arise, we'll take care of it then."

    "Like I said, I don't see much of a downside here. Should something bad happen, I take full responsibility." With that, OpticWoman poked the data, and began the decoding process.

    (Opening GMD)
    posted in SciLab Net •
    RE: Optical Non-Illusions
    "Tch." In the real word, Hina shook her head in disappointment. She made her Navi to be stealthy, but she took not one, but two hits that quickly? Maybe she wasn't as skilled at Navi customizing as she'd thought. "Disappointing."

    "Disappointing?! This is my first ever battle, and-" OpticWoman went silent as she realized she wasn't alone with the virus. She pointed with two fingers at her immediately, though a bit confused at the fact she was now looking at some sort of rabbit. "Identify yourself!"

    Instead, she reached into a basket...filled with mystery data? She flung it onto the field, though it seemed slightly less solid than it should've. By the time the secret agent Navi had looked back, the mysterious rabbit had already started to make her escape. She considered taking a shot or two...but eventually lowered her arm. "Damn, she's quick!"

    "Are you insane? You just allowed a witness to escape!"

    "Stay calm, she won't snitch. If she reports me to SciLab, I can easily report her for suspicious activity. And if she has half a brain, she'll realize that."

    "..."

    "In the meantime, send me something else that'll take out this Grinner in one shot. I'll leave the details to you."

    Hina scowled at her PET screen, half-tempted to do otherwise...but doing so would be cutting her nose to spite her face. Instead, she sent over a chip. "Fine. Take this ElecPulse, and don't allow any more mistakes."

    "...Understood." Though she felt the chip data enter her immediately, OpticWoman knew enough to not immediately fire. Instead, she'd run over to the other set of Solar panels, feeling a bit better once they were under foot. Then, she'd simply point at the remaining virus, and wait for it to get the bright idea to attack. Just like with the CannonGuard, once its defenses were down...bzzt! Except instead of a close range shock, she'd just shower it with powerful electromagnetic waves, strong enough to instantly erase it from the net forever.

    Afterward, she'd be ready to avoid an attack if she somehow managed to miss at point blank range, and then ponder how to respond. But at that point, the bigger problem might be how her operator would respond to another failure of that level...

    [Order of Turn:
    1-Ensure GrinnerB is within melee range (Movement)
    2-Wait for GrinnerB to drop its defense
    3- ElecPulse2Damage: 120 + Seeking + Glitch + Cone Attack
    Accuracy: C
    Description: Blast up to 4 enemies with a cone of electromagnetic waves that disrupts invisibility and causes glitches.
    Duration: Once
    Element: Elec
    Special: Close range only.
    Trader Rank: C
    on GrinnerB
    4-Dodge
    ---TURN SPLICE---
    posted in SciLab Net •