It didn't take too long before SplashMan's venture into the worst Net of all resulted in some fruit, in the form of three gray viruses. A lot of Navis would flee immediately, or cower in fear...but he wasn't most Navis. He casually looked them over, and perhaps just as importantly, note the red burst of color in the middle of it all. "Oh, wow! I've never seen a Mystery Data of that color!"
"Oh man, could you even imagine how awesome the stuff in a Mystery Data from the Undernet could be? We've gotta try to get that!""Wow, you guys are...really nonchalant about this." "Of course! We've got nothing to be scared of!""Maybe not nothing..." SplashMan leaned over to get a better glimpse of the virus behind the MD, and recognized its unique appearance. "That EleOgre's gonna hurt if it gets an attack off. Maybe we should handle it first?"
"Sounds like a good idea to me. Don't worry, I'll get you out of the way of the Mystery Data, so just focus on building up that water power!"It was faint, but if anyone happened to be right next to SplashMan, they'd hear a faint sound of running water. A lot of it, like a waterfall or something. "Uh-oh...this is gonna take longer than usual. That doesn't make sense, I'm at full power..."
"That's an effect of the adjustments I had to make. Your charge time is slower, but...heh heh!""Heh heh...? I hope that's a good sign..." There wasn't much else to do, as his cannons were now filled with pressurized water. "All ready!"
"Get ready! BattleChip, AreaGrab! Slot in!"The aquatic Navi vanished from where he stood, and equally instantly arrived at a new spot. From where he previously stood, he was now in front of the right Slimey, though with a bit of distance between them. Not that he particularly cared, as he locked eyes on the more electrical of the foes. His cannons lowered, built up that extra bit of water pressure, and launched his trademark attack. ...Though, launch would be a poor word choice, as it nearly looked like he shot twin blue lasers out of his cannons. Not much would be able to withstand that level of force, even in a place like this. "H-Holy cow! What happened?!"
"That's the tradeoff for your slower charge time! Before, you hit like a truck. Now, you hit like a truck full of other trucks moving at light speed!""Wow...who knew I could pull of that kind of water power?" He was still shocked, but in the back of SplashMan's mind, he knew he couldn't spend much time thinking about it. He shifted his focus to the nearby Slimey, whose very presence was making him feel a little more sluggish than usual. "I'm guessing I can't just fire that Water Splash any time, can I?"
"I mean, if you charge up, you kinda could? I don't really wanna overstrain you, though, so we'll just focus on using chips to attack for now. Although, first..." Sabrina kinda liked the chip she grabbed in order to use. It wasn't an attack, but the Navi on it was kinda wide, and didn't have much in the way of a face aside from eyes. Kinda like her own Navi.
"This'll cushion whatever you might get hit by for a while! BattleChip, StoneBody! Slot in!"Starting from his feet, the water tank Navi began to take on a gray, grainy texture, until he looked like a life-size statue. Luckily, there were no bird viruses nearby.
"Well, this feels...weird.""Weird, maybe, but it'll make even the strongest attack feel like a light punch!""Neat! Although I feel really heavy right now. I can barely walk, much less run over and attack something!"
"That's the price you pay for 99% damage reduction, I guess. Besides, we can just use chips that you don't need to move those feet to use!" And that was something they had no shortage of. A couple, in particular, randomly appealed to the operator, who grabbed them, and stuck one into her PET in short order.
"Let's go ahead and use the one I got here before! BattleChip, BigWave! Slot in!"A pickaxe appeared in SplashMan's hand, which he quickly raised over his head. Good thing that even though he was basically a living rock right now, his arms felt mostly unaffected. He then crashed it down onto the ground, and sent a shock wave traveling forward. It wasn't the fastest, but it had quite the trail; a Slimey hop probably wouldn't be enough to jump over it if it tried. It also had abnormal power, a level a Mettaur could only dream of. But, using the attack, the Navi noticed something he hadn't before. "Hey, Sabrina? I didn't notice it earlier, but isn't the ground over here kinda...weird looking?"
"I guess, yeah. But can it really be worse than that Furnace area? ...Don't answer that, famous last words, I know...""It's too late to do anything about it now, anyway. All we can do now is press on!"
"Right! Okay, I hope having stone for arms helps keep your aim steady!" Click! Another chip entered the appropriate slot.
"BattleChip, MachineGun2! Slot in!"The pickaxe vanished, and the Navi's right arm was replaced with an odd, double barreled gun. It wasn't necessarily hard to aim and fire, but...as soon as he activated the firing mechanism, the recoil struck. Using his free hand, he tried to steady it as he kept firing shot after shot at the Slimey. But once the ninth shot was set loose, it stopped, as though it'd never fired to begin with, and SplashMan ended up pointing it right at his foot from downward force. Fortunately, there was no need for it to exist at that point, and he just let it fade back into his hand.
Now, it was time for Navi and operator alike to survey the situation, to see what was there, and what wasn't...
[Order of Turn:
1-Stream Charge on SplashMan (Buster Charge x 2)
2-
AreaGrabEffect: Teleport + Accuracy UP
Accuracy: S
Description: Allows the user to teleport to any spot on the field, and raises the accuracy of the next attack by 1 Rank.
Duration: Once
Element: Null
Special: Accuracy UP: This effect raises the accuracy of the next attack by 10%, and is stackable with all other Accuracy buffs. In the case of AreaGrab, this replaces Teleport's RP-based accuracy bonus.
Trader Rank: D to a bit in front of SlimeyΩB
3-Water Splash charge attack on EleOgreSP (600, Aqua, Break)
4-
StoneBodyEffect: StoneBody
Accuracy: S
Description: Turns the user to Stone, which reduces Non-Break damage to 1 point per hit, but also prevents them from Dodging.
Duration: 2 turns
Element: Null
Trader Rank: B on SplashMan
5-
GigaWaveDamage: 160 + Line Attack + Ground Attack
Accuracy: C
Description: Sends a narrow, but long, shock wave rolling in front of an enemy. Slow, but difficult to jump over due to its length. Rare
Duration: Once
Element: Null
Trader Rank: A on SlimeyΩB (+1 accuracy rank; Pathfinder)
6-
MachineGun2Damage: (50 x 9 Shots) + Spray Fire
Accuracy: D
Description: Creates a machine gun that fires 9 shots at a single enemy. While inaccurate, its missed shots are capable of hitting others.
Duration: Once
Element: Null
Special: Spray Fire: If a shot from this attack misses its primary target, it has a chance to hit something near the enemy instead of completely missing. Good RP increases the chance of triggering this effect.
Trader Rank: C on SlimeyΩB]