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    Sage

    Sage

    @Sage

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    Sage Follow
    Hexadecimal - Zenny: 2305 - Bugfrags: 26
    Operator & Navi
    Navi Name: Hexadecimal ['Hex']
    Level: 13
    HP: 180
    Element/Subtype: Null/Bug
    -Passive: Contagious
    -Active: Glitch Eater
    Operator Name: Archibald Voldt ['Arch']
    E-mail: Arch-V@SciLabs.net
    Key Items: Old PET
    Subchips: Minienergy x2
    Attack: 2
    Charge: 2
    Rapid: 1
    Buster Attack: 15/60/120
    Buster Upgrade: N/A
    GMOs: N/A
    SP - Egomorph
    Name: Egomorph.SP ['Ego']
    Level: 8
    Element/Type: Elec/Team
    -Passive: One for All
    -Active: All for One
    HP: 90 [V5]
    Attack: 10 [V0]
    SP Upgrades: Second Chance
    GMOs: N/A
    Upgrades and NaviCust
    HP Memories: 4
    NaviCust Expansions: 1
    Process Upgrades: 12
    PowerUPs: 2
    Sub-Mem Expansions: 0
    NaviCust Pts: 45/45
    NaviCustomizer contents: Undershirt [10], FastArmour [15], FirstArmour x4 [20]
    Unused NaviCust Programs: FirstBarrier
    Battlechips
    HexFolder (28/30)
    Yo-Yo1Damage: 40 x 2-3 + Slashing
    Accuracy: C
    Description: Yo-yo hits up to three enemies, two twice and one three times at max, and blocks frontal projectile attacks. User is immobile during usage and lowers their dodge for the turn. This chip counts as a Sword Chip.
    Duration: Once
    Element: Null
    Special: Yo-Yo can be destroyed by Break attacks with 40 or greater power.
    Special: If two yo-yos collide with each other, both are destroyed at the same time.
    Trader Rank: D

    SwordDamage: 80 + Slashing
    Accuracy: B
    Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Null
    Trader Rank: D

    MachineSwordDamage: (60 + Slashing + Wide Attack) x2 Hits to each Stunned Target
    Accuracy: B
    Description: Summons a squad of DarkMech viruses that appear next to any stunned enemies on the field, attacks them with twin wideswords, and then vanishes. Their wide blades may hit adjacent foes as well.
    Duration: Once
    Element: Null
    Special: Only targets enemies that are currently stunned during the action this chip is activated. Does not target enemies who have just exited the stunned state or who become stunned after the execution of this chip attack. Only targets enemies afflicted with the Stun status ailment, and only Stun. Cancels Stun on-hit.
    Trader Rank: D

    BigHammer3Damage: 280 + Impact + Break
    Accuracy: B
    Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
    Duration: Once
    Element: Null
    Trader Rank: B

    EnergyBombDamage: 40 x 3 + Blast1
    Accuracy: C
    Description: A powerful bomb that hits three times.
    Duration: Once
    Element: Null
    Trader Rank: D

    Quake1Damage: 100 + Impact + Medium Area Cracked Terrain
    Accuracy: C
    Description: Drops a ton on one enemy.
    Duration: Once
    Element: Null
    Trader Rank: D

    WreckerDamage: 80 + Break + Panel Break
    Accuracy: C
    Description: A bomb that breaks the ground it lands on
    Duration: Once
    Element: Null
    Trader Rank: D

    CandyBomb1Damage: 50 + Slow + Blast2 / (50 Recovery + Blast1) then (10 + Slow + Blast1)
    Accuracy: C / S
    Description: Creates a piece of candy with a lit fuse that can be thrown like a grenade that coats everything in super sticky sugar. When eaten, heals the user immediately for 50, then deals the user 10 damage at the end of the battle. The user starts the next battle or thread Slowed.
    Duration: Once
    Element: Null
    Trader Rank: D

    TimeBomb1HP: 100
    Properties: Anchored
    Object Damage: 50 + Impact
    Damage Method: Telekinesis
    Attack Damage: 100 + To-All-Clause (Enemies)
    Accuracy: S
    Description: Places a bomb on the field that will explode after two turns, damaging all enemies.
    Duration: 2 turns or until destroyed.
    Element: Null
    Trader Rank: D

    BoyBomb1HP: 100
    Properties: Normal
    Object Damage: 220 + Blast3
    Damage Method: Throw, Knockback, Microburst, Pull, Gravity, Telekinesis
    Attack Damage: 220 + Blast3
    Accuracy: Not Applicable
    Description: Creates a BoyBomb1 on the field directly before you. The bomb may be pushed around until the end of the turn. The bomb will explode at the beginning of the following turn, dealing extremely heavy damage to anything nearby. Be somewhere else when that happens....
    Duration: Until destroyed or the beginning of next turn.
    Element: Null
    Special: If enough damage is dealt to this object to destroy it, it will immediately explode instead.
    Trader Rank: D

    DBLBeam1Damage: Special
    Accuracy: S
    Description: Summons a DoubleCube that fires either a Red Beam or a Blue Beam, then vanishes.
    Duration: Once
    Element: Null
    Special: Randomly uses one of the below effects...
    - 40 Null to all Enemies (Red Beam)
    - 30 Heal to all Allies. Random (Blue Beam)
    Trader Rank: D

    DBLBeam1Damage: Special
    Accuracy: S
    Description: Summons a DoubleCube that fires either a Red Beam or a Blue Beam, then vanishes.
    Duration: Once
    Element: Null
    Special: Randomly uses one of the below effects...
    - 40 Null to all Enemies (Red Beam)
    - 30 Heal to all Allies. Random (Blue Beam)
    Trader Rank: D

    PanelShotDamage: 100 + Small Broken Terrain Change + Terrain Effect Bonus
    Accuracy: B
    Description: Rips up 1 panel and sends it flying at the designated target.
    Duration: Once
    Element: Depends on Terrain
    Special: Terrain Effect Bonus: Adds an additional effect to an attack where applicable, depending on the type of terrain used.
    Trader Rank: D

    CannonModeEffect: Adds +20 Null and Knockback to your Buster Shot Attack.
    Accuracy: Buster Accuracy = A
    Description: Your Custom Weapon vanishes, and is replaced with a Cannon. Your buster returns to normal when the chip effect ends.
    Duration: Number of Uses equal to double your Rapid stat. Cannot be Broken.
    Element: Null
    Special: Overrides Buster. Disables Charged Shot.
    Trader Rank: D

    IronShield1Effect: 2-Hit Shield
    Accuracy: S
    Description: Block 2 attacks with Tower Shield, then breaks. Break attacks destroy the Shield.
    Duration: Until broken or overridden.
    Element: Null
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: D

    HeatShotDamage: 40 + Spread 1
    Accuracy: A
    Description: Shoots a fireball whose explosion penetrates an enemy to hit another one directly behind it.
    Duration: Once
    Element: Fire
    Trader Rank: D

    FireHit1Damage: 60 + Impact + Double Attack
    Accuracy: A
    Description: Throws a blazing punch from a distance, Hadoken style.
    Duration: Up to 2 uses before the end of the turn
    Element: Fire
    Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
    Trader Rank: D

    IceSlasher1Damage: 100 + Slashing
    Accuracy: B
    Description: Shoots a short ranged ice blade at an enemy.
    Duration: Once
    Element: Aqua
    Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
    Trader Rank: D

    WideShot1Damage: 70 + Wide Attack
    Accuracy: A
    Description: Fires a wide wave of water that can hit up to three enemies, depending on circumstances.
    Duration: Once
    Element: Aqua
    Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
    Trader Rank: D

    MetaGel1Damage: 90 + Slow + Drop Attack x 3 Targets
    Accuracy: B
    Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.
    Duration: Once
    Element: Aqua
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: D

    AquaWhirl1Damage: 70 + Small Sea Terrain Change (on-hit) + Gust Guided
    Accuracy: C for the first target, then Random
    Description: Summons a water spout, and sends it towards the designated target. The tornado then veers towards a second random target the following turn, and yet another the turn after until it has attacked every enemy on the field, encountered an object, or been blown off of the field by a Wind effect. Beware: it can turn on you.... It leaves Sea Terrain behind whenever it strikes something.
    Duration: Once
    Element: Aqua
    Special: Gust Guided: The accuracy and targeting parameters of this attack are affected by Wind. (Not Northwind.)
    Trader Rank: D

    TrainArrow1Effect: Adds +30 Aqua to Buster Shot Attack
    Accuracy: Buster Accuracy = A
    Description: Allows the user to fire Aqua Spears from buster.
    Duration: 6 Uses.
    Element: Aqua
    Special: Overrides Buster. Disables Charged Shot.
    Trader Rank: D

    MegaBunnyHP: 200
    Damage: 50 Elec + Stun 1
    Accuracy: A
    Description: Creates a MegaBunny virus to aid you. Attacks with ZapRing, and has Auto-Haste (+10% to dodge rate).
    Duration: Until defeated
    Element: Elec
    Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
    Trader Rank: A

    FlashBomb2HP: 100
    Properties: Light
    Object Damage: 70 + Stun
    Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
    Attack Damage: 70 + Seeking + Stun + Blind + Blast 4
    Accuracy: D (thrown) / A (trigger)
    Description: Throws a small flashbang 3 panels ahead. at the end of the second turn after it is thrown, it will detonate, dealing damage, stunning, blinding, and canceling invisibility for everything caught in the blast radius.
    Duration: 2 turns or until destroyed.
    Element: Elec
    Trader Rank: C

    ElecReel1Damage: 80 + Spread 3 (Side + Behind)
    Accuracy: B
    Description: A small bolt of lightning that spreads sideways and behind the target upon impact.
    Duration: Once
    Element: Elec
    Trader Rank: D

    ElecReel1Damage: 80 + Spread 3 (Side + Behind)
    Accuracy: B
    Description: A small bolt of lightning that spreads sideways and behind the target upon impact.
    Duration: Once
    Element: Elec
    Trader Rank: D

    CornShot1Damage: 50 + Trick-Shot Spread 1
    Accuracy: A / A
    Description: Fires a smart-bomb tipped bullet that explodes and fires a second shot that auto-targets the nearest enemy.
    Duration: Once
    Element: Wood
    Special: Trick Shot Spread: Automatically aims and spreads damage at one enemy nearest the point of impact. Can shoot around corners and bank off walls, floors, etc.
    Trader Rank: D

    Boomerang1Damage: 60 + Group Attack (Arc)
    Accuracy: B
    Description: Throws a boomerang at enemies
    Duration: Once
    Element: Wood
    Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
    Trader Rank: D
    Extras (0)
    Empty
    Signature Attacks

    Signature Pool: (560/560)
    Caps: 140 (210)

    Extended Descriptions

    Attachment (100 pts; 40 npts)
    Effects: Gravity, Freeze, Turn Delay (1 Turn): Hold, Self-Slow; 4TCD

    Entry (120 pts)
    Effects: 80 Null {A}. Break, Glitch; 3TCD

    Synthesis (140 pts; 60 npts)
    Effects: Glitch 10, Charge Burner 2; 5TCD

    Assembly (80 pts; 40 npts)
    Effects: Large Broken Terrain, Buster Charge x2; Self Slow; 3TCD

    -----------------------------------------
    Ego Sigs:

    Command: Replicate (80 pts)
    Effects: 30 Healing, 2 Targets; 2TCD

    Command: Activate (40 pts)
    Effects: Random Effect (Mod rolls d10, resulting attack in table); 1TCD
    Possible Activations
    1 - Hollow bodies rise from the pool, to be grifted on as disposable armour.
    Effects: 2-Hit Shield (random ally)

    2 - A cloud of crackling static bursts from the pool and settles over its creator.
    Effects: 40 HP Barrier (random ally)

    3 - Hex's pool is churned and agitated, seething with aggression.
    Effects: Sig Chill (random ally)

    4 - The pool directs its code to gather, corrupt, and rupture into a toxic haze of static that befouls all it settles over - even Hex itself.
    Effects: Glitch 2 (indiscriminate target)

    5 - Ego is pulled under. The pool lurks underfoot, feeling out its next target.
    Effects: Burrow, Take Aim (Egomorph only)

    6 - Hex or Ego begin moving erratically.
    Effects: Haste (random ally)

    7 - Tentacles rise from the pool, sensing, reaching out from every angle.
    Effects: Accuracy Enhancement (random ally)

    8 - A misshapen pile of sewn-together bodies is raised for cover. Upon its destruction, it bursts into a noxious slurry of energized matter, which is consumed by the white as fuel.
    Effects: Summon 20 HP CorpseHeap (in front of random ally), Trap (When Destroyed): (15 Healing, random ally)

    9 - The pool reaches out to eat at the terrain, growing stronger for the added mass.
    Effects: Medium Cracked Terrain (random location), Strengthen 20 (random ally)

    10 - Red light bleeds from the Conduit and surrounds Ego in a searing aura, damaging her but increasing her strength several-fold.
    Effects: 60 Strengthen, Sacrifice 15 (Egomorph only)
    FXP and SoulCrosses
    Vasilia: [32/70]
    Method: [26/30]
    Madness: [23/30]
    AlchemyMan: [CONSUMED]
    TrapMan: [CONSUMED]
    Downpour: [CONSUMED]
    ScorchMan.EXE - Zenny: 0 - Bugfrags: 0
    Operator & Navi
    Navi Name: ScorchMan.EXE
    Level: 5
    Element/Subtype: Fire/Break
    -Passive: Mass Destruction
    -Active: Smash
    HP: 120
    Operator Name: Griffin Reim
    E-mail: ScorchBros@kotomail.net
    Key Items: Fireproof PET, Seeker Fragment
    Subchips: MiniEnergyPack [x2]
    Attack: 1
    Charge: 1
    Rapid: 2
    Buster Attack: 10/20/40
    Buster Upgrades: Element Shot
    GMOs: ScorchLady.GMO
    Upgrades and NaviCust
    HP Memories: 1
    Custom Expansions: 0
    Process Upgrades: 5
    PowerUPs: 1
    Sub-Mem Expansions: 0
    NaviCust Pts: 25/40
    NaviCustomizer contents: Undershirt, SetLava
    Battlechips
    ScorchFolder (15/30)
    CannonDamage: 60 + Knockback
    Accuracy: A
    Description: A decent sized cannon with a single shot.
    Duration: Once
    Element: Null
    Trader Rank: E

    ShotgunDamage: 50 + Spread 1
    Accuracy: A
    Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
    Duration: Once
    Element: Null
    Trader Rank: E

    HammerToss1Damage: 40 + Break + Spin Attack / 80 + Break
    Accuracy: Depends on number of targets. / C
    Description: The user swings a track and field hammer around, then throws it at an enemy.
    Duration: Once
    Element: Null
    Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.
    Trader Rank: D

    IronShell1Damage: 70 x 1-2 + Break
    Accuracy: C
    Description: IronShell hits up to four enemies, three once and the last one twice at max, and blocks frontal projectile attacks. User is immobile during usage and lowers their dodge for the turn. This chip counts as a Melee Chip.
    Duration: Once
    Element: Null
    Special: Accuracy drops 1 rank for each enemy hit, making it harder to strike larger groups.
    Special: IronShell can be destroyed by Break attacks with 40 or greater power.
    Special: If two IronShells collide with each other, both are destroyed at the same time.
    Trader Rank: D

    PileDriver1Damage: 40 x 2 Melee Attack + Impact + Break + Knockback + Piledriver
    Accuracy: B
    Description: The Navi summons a rapidly pumping jackhammer that occupies one of their appendages. Bearing down on an immobile target will deal greater damage.
    Duration: Once
    Element: Null
    Special: Piledriver: If the first hit connects with Knockback and the second hit also connects, the second hit deals double damage.
    Trader Rank: D

    RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
    Accuracy: B / B then B
    Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
    Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
    Element: Null
    Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
    Trader Rank: D

    Guard2Effect: (1 Hit Shield) + (Reflect(up to 120 + Piercing + Line Attack): On Hit)
    Accuracy: S
    Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
    Duration: Until broken or overridden.
    Element: Null
    Special: Negated by Break. Ignores Impact.
    Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: C

    SkyShoesEffect: High-Alt Flight
    Accuracy: S
    Description: Grants the user the ability to freely fly at high altitude. Initial takeoff is considered a dodge. If shot down, user may take off again until effect ends.
    Duration: 1 turn
    Element: Null
    Special: Beware of fall damage.
    Trader Rank: D

    HeatShotDamage: 40 + Spread 1
    Accuracy: A
    Description: Shoots a fireball whose explosion penetrates an enemy to hit another one directly behind it.
    Duration: Once
    Element: Fire
    Trader Rank: D

    FireArm1Damage: 20 x 3 hits + Fighter Range
    Accuracy: B
    Description: Unleashes a long lasting flamethrower with decent range.
    Duration: Once
    Element: Fire
    Trader Rank: D

    FlameLine1Damage: 70 + Ground Attack + Wide Attack
    Accuracy: B
    Description: A wall of fire erupts from the ground, burning up to 3 targets.
    Duration: Once
    Element: Fire
    Trader Rank: D

    HeatDragon1Damage: 100 + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer
    Accuracy: C
    Description: Summons an EarthDragon that attacks enemies as it glides across the ground. Changes terrain to Lava as it passes.
    Duration: Once
    Element: Fire
    Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
    Trader Rank: D

    Fire+20Status: Fire Element UP 20, Stackable
    Accuracy: S
    Description: Adds 20 Damage to all hits of a Fire Element attack chip, before any external environment-related or target-related damage modifiers apply.
    Duration: Once
    Element: Fire
    Trader Rank: D

    AquaDragon2Damage: 150 + Ground Attack + Medium Area Sea Terrain Change + Terrain Changer
    Accuracy: C
    Description: Summons a WaterDragon that attacks enemies as it glides across the ground. Changes terrain to Sea as it passes.
    Duration: Once
    Element: Aqua
    Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
    Trader Rank: C

    DollThunder1Damage: 80 + Line-Attack5
    Accuracy: B
    Description: Fires a powerful bolt of lightning that pierces through objects and enemies alike.
    Duration: Once
    Element: Elec
    Trader Rank: D
    Extras (0)
    Empty
    Signature Attacks

    Signature Pool: (280/280)
    Caps: 100 (150)

    Conflagration [80 pts]
    Effects: [50 Fire {A}, 30-HP Barrier]; 2TCD

    Smokejumper [80 pts]
    Effects: [Microburst, Disarm]; 2TCD

    Scorched Earth [60 pts]
    Effects: [Medium Coal Terrain, Imbue Fire, Take Aim x2]; 2TCD

    Stoke [60 pts, 30 npts]
    Effects: [30 Healing, 1-Hit Planar Shield, Charge Burner]; 1TCD
    FXP and SoulCrosses
    Empty
    Phase.EXE - Zenny: 0 - Bugfrags: 0
    Operator & Navi

    Navi Name: Phase.EXE & Dignity.CMD
    Level: 2
    HP: 100
    Element/Subtype: Aqua/Shield
    -Passive: Sturdy Defence
    -Active: Overcoat
    Operator Name: Vincent Miles
    E-mail: VMiles@SD25.ET.net
    Key Items: Steampunk PET, Gambit Games Access Card, Junk x20
    Subchips: Minienergy x2
    Attack: 1
    Charge: 1
    Rapid: 1
    Buster Attack: 10/20/40
    Buster Upgrade: N/A
    Speed: 3
    GMOs: N/A

    Upgrades
    HP Memories: 0
    Process Upgrades: 1
    Custom Expansions: 0
    PowerUPs: 0
    Speed Upgrades: 0
    Sub-Mem Expansions: 0
    NaviCust Pts: 35/40
    NaviCustomizer contents: Undershirt [10], SetIce [15], Press [10]
    PhaseFolder
    (Chip Folder: 11/30)

    CannonDamage: 60 + Knockback
    Accuracy: A
    Description: A decent sized cannon with a single shot.
    Duration: Once
    Element: Null
    Trader Rank: E

    ShotgunDamage: 50 + Spread 1
    Accuracy: A
    Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
    Duration: Once
    Element: Null
    Trader Rank: E

    RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
    Accuracy: B / B then B
    Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
    Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
    Element: Null
    Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
    Trader Rank: D

    BoyBomb1HP: 100
    Properties: Normal
    Object Damage: 220 + Blast3
    Damage Method: Throw, Knockback, Microburst, Pull, Gravity, Telekinesis
    Attack Damage: 220 + Blast3
    Accuracy: Not Applicable
    Description: Creates a BoyBomb1 on the field directly before you. The bomb may be pushed around until the end of the turn. The bomb will explode at the beginning of the following turn, dealing extremely heavy damage to anything nearby. Be somewhere else when that happens....
    Duration: Until destroyed or the beginning of next turn.
    Element: Null
    Special: If enough damage is dealt to this object to destroy it, it will immediately explode instead.
    Trader Rank: D

    WindHP: 100
    Properties: Anchored
    Object Damage: 100 + Impact
    Damage Method: Telekinesis
    Status Effect: Wind Effect + To-All-Clause (Enemies)
    Accuracy: S
    Description: Creates a WindBox to push enemies back and reduce their accuracy.
    Duration: 3 turns or until destroyed.
    Element: Null
    Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
    Trader Rank: D

    UnderGuard1Protection: Damage Reduction 20
    Accuracy: S
    Description: Reduces the damage of all non-Impact attacks taken by 20. Impact ignores the effect and deals double damage.
    Duration: 2 turns
    Element: Null
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: D

    LavaCannon2Damage: 120 + Lava Panel Boost(+40)
    Accuracy: B
    Description: Fires a blast of magma from a cannon. If the user is standing on Lava terrain at the time of use, this chip's power is boosted by 40.
    Duration: Once
    Element: Fire
    Trader Rank: C

    AquaNeedle1Damage: 20 x 3 Needles + Variable Targeting + Drop Attack
    Accuracy: B
    Description: Three needles drop on enemies
    Duration: Once
    Element: Aqua
    Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: D

    DollThunder2Damage: 100 + Line-Attack5
    Accuracy: B
    Description: Fires a powerful bolt of lightning that pierces through objects and enemies alike.
    Duration: Once
    Element: Elec
    Trader Rank: C

    Thunder1Damage: 40 + Stun 1 + Homing
    Accuracy: C
    Description: Shoots a slow moving ball of electricity that homes in on its target.
    Duration: Once
    Element: Elec
    Trader Rank: D

    Wood+20Status: Wood Element UP 20, Stackable
    Accuracy: S
    Description: Adds 20 Damage to all hits of a Wood Element attack chip, before any external environment-related or target-related damage modifiers apply.
    Duration: Once
    Element: Wood
    Trader Rank: D
    Signatures

    Signature Pool: (120/120)
    Caps: 60 (90) / 15


    Phase Engine: Setup [40 pts]
    Effects: [Take Aim, Strengthen 30]; 1TCD

    Phase Engine: Solid [40 pts]
    Effects: [40HP Casing]; 1TCD

    Phase Engine: Liquid [40 pts]
    Effects: [40 Aqua]; 1TCD
    FXP & Crosses
    Critias: [33/70 FXP]; CritCross: Level 1

    Posts made by Sage

    RE: From Beyond {lurking;grasping}
    [Resources detected]

    Hex's feelers tasted life in the air, and eagerly stretched out in search of it. A tide began to rise, dragging itself into the Net as a snakes-nest of crawling protrusions. From its depths rose a murky silhouette, soon spat out on the surface and clattering against the solar panels. A headless husk; once a Navi, now a hollow shell barely inches thick, carved of all vitality. White flooded the body, crumpling legs and torso into a segmented carapace. Its stiff arms snicked together, torn around and sewed into mandibles. The neck grew teeth out of splinters, and a long white tongue.

    For a moment, it was still. Dim red light shone from a half-submerged metal ring, casting strange bloody shadows into its depths: the Manifest Conduit was active. As it processed and calculated, there was a sound, like static, mixed with someone moaning low.

    Then, as suddenly as it stilled, all at once the white burst into motion. The crafted body jerked and swayed forward, while around it tentacles whipped and tore at the air. The tumour from which the glowing ring protruded, twitched at odds with the greater whole. Every motion was arrhythmic, uncanny. Organic, but not the slightest bit human.

    Amidst the chaos, a growth of foul mass came to a head. The surface bloated, and squeezed out an oozing rope. Arms, bound to arms bound to arms, some human, some just veiny black ooze, crawling over the dingy panels. The white knew Mr. Progs well, nearly as well as Navis. The processors behind that vapid grin were always worth collecting, even pre-seasoned with decay. While the body distracted, the wretched braid snaked low across the field, rearing back to lash and snare with its many gripping hands. More matter, more white.

    The Conduit pulsed, irregular and bloody. What thoughts were gleaned from intelligence begat of Hex? What did it perceive of the world around it? How did it decide the Megalian posed the greatest threat, and know to advance on the floating head? Only Ego might have known, and she - it, really - was not there. The thing called Egomorph was one projection of the white among many, defined only by the Manifest Conduit that served as Hex's brain - and when it was in use, there was no room in the tiny being for anything but Hex.

    The mandibles snapped off at the shoulders, propelled forward on whipping tentacles. The tongue followed suit in lunging at the Megalian's head, hungry and devoid of thought. Whatever thoughts might have passed through the Conduit, in the end it amounted to nothing more than the drive to consume, to drag the world into its maw, and whatever approach was needed to take the next bite. Viruses, Navis, ground, space - more matter, more white, always more, more, more.

    Curious palpi rose from the base of Ego's stalk. Razor-fine, they flowed liquid around the Megalian's barrier, testing it in small, probing bites. Ego swayed overhead, its little form stretched into a snapping sort of hinge. Where once there might have been a face, an obscene tentacle hung, thick at its root and bladed all down its length, little reaching feelers capping a barbed spearhead. There was a distressing sort of mimicry in the physics of its carapace: a heron's neck, a mantis' foreleg, a snake reared back to strike. Too organic to be the product of a thoughtless ooze.

    The tendril hacked down, seeking a way in. It was more sharp enough to split a virus' carapace in a couple of bites, but some wretched logic instructed the white to find and follow the path of least resistance. Eyes, mouths, soft tissue; these were its favourite targets, where the Egomorph sought to bury home their cruel proboscis. he white looked at the Megalian's head, and saw only the resources of its matter, and a husk ripe for the taking.

    Surrounded on all sides by a tide of dragging, biting ooze, it would not take long if even a few feelers took hold.

    The tide was rising again, oozing into the Net from some unseen shore. The solar arrays creaked and groaned.

    -WARNING: FOREIGN CONTAMINANT-

    *FastArmour [40 HP Casing, Hex]
    *All For One [Link Ego's HP to Hex]
    1. Buster Charge
    2. Dodge
    3. Half Charge Shot: DarkProg [60 Null {A}]
    4. Attachment: Megalian-E [Gravity, Freeze, Turn Delay (1 Turn): Hold, Self-Slow; 4TCD]
    5. Buster Shot: Megalian-E [15 Null {A}]
    E1. SwordDamage: 80 + Slashing
    Accuracy: B
    Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Null
    Trader Rank: D
    : Megalian-E [80 Null {B}, Slashing, 5/6 uses]
    E2. SwordDamage: 80 + Slashing
    Accuracy: B
    Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Null
    Trader Rank: D
    : Megalian-E [80 Null {B}, Slashing, 4/6 uses]
    6. Buster Charge
    posted in SciLab Net •
    RE: Myriad Hunters [Mission for ScorchMan]
    "Here!" Griffin's return was punctuated with the of a PET being jostled about, the man having crashed into the room at a dead sprint, dove for his PET, and slammed a chip home like he was scoring a touchdown. The workout had primed the pump of his adrenaline, so his grin had a bit of a wild edge to it. "Defences up and get ready to dive in!" Griffin called, Battlechips clattering between his fingers. The gym had no table, so he just knelt on the mats and spread his chip folder across the floor, squinting at the tiny printed names.

    The Guard was a welcome weight on ScorchMan's arm, comfortably large and reassuring in its heft. It would give him enough room for what came next: a flash of fluorescent light more felt than processed, a second Battlechip slotted in seconds after the first. Griffin was barking in his ear, "Quick, get a clear shot at the tunnel!" The skittering was getting louder.

    A quick pulse of heat sent hot air buffeting through the far room. Keeping the far room from being overrun was sure to be a battle decided in seconds; ScorchMan used one of the few left to scan the heat as it rushed against the walls, feeling for where it caught at the tunnel's mouth, and then it was time to run.

    With a dark grey Guard held high like a tower shield, ScorchMan took one, two, three bounding strides into the room. His free gauntlet unfolded a set of long metal rods, already crackling; at the back of his throat, the pungent sharpness of ozone. Trying to track just one Mite was the wrong play - better to light up the tunnel and catch the swarm in the bottleneck, and clean up the stragglers. Only thing was, he was blind - but, thankfully, not helpless. The bore was a heat source all on its own, tangible even across the room. It was just a matter of reaching out to feel for the hottest point in the room, and letting loose the DollThunder.

    For a moment Griffin was flash-blind, staring as he was into a screen full of lightning. He took a moment to blink away the worst of the glare, and returned to planking (it was still core hour). His chip-trading spree during ScorchMan's aborted busting run had landed them with almost more options than Griffin knew what to do with - it took a few moments just to remember what they all did. "Gotta keep throwing em out big, catch em while they're still grouped close," he thought aloud, mostly focused on his Navi (though, it must be said, his eyes couldn't quite stay off the other screen that had popped up, and the way Prose's, ah, dimensions were so perfectly framed as she clambered over the console). ScorchMan, for his part, leaned into his Guard and grunted his assent. Where was he again? Right, Battlechips. He shifted to take his bodyweight on one arm, freeing the other to pluck one from the lot and slap it into the PET. "Alright, Scorch, got a nice big bum - boom, big boom for you here," Griffin said. Unseen by his Navi, he brought a hand to his lips and blew his eyes wide for the camera for a playful, wordless 'oops!'

    "So glad you're taking this seriously," ScorchMan snarked. Seemed Griffin was taking cues from Prose as far as the level of danger was concerned. It might have felt reassuring, but the arrhythmic skittering was loud enough to drown out any peace of mind. Still, the FlameLine was hot in his chest, and that was something. Feeling for the far wall was as much aiming as ScorchMan allowed himself, still facing the borehole, before stomping a boot down. A wave of heat sent embers scattering off the coal bed, breaking in a curling wall of fire against the lava's shore. "Alright!" ScorchMan huffed once the rush of burning died down, "What else have we got, Griffin?"

    For a few seconds the Navi heard only a low hum of thought. ScorchMan thought his Operator was trying to choose another chips. He was incorrect; the chips lay momentarily forgotten, in favour of the much more engaging thought of 'what business does a Navi have going around with a butt like that?' For a guy whose definition of Navi had previously stopped at ScorchMan, it was a hell of a thing to contemplate. Griffin adjusted his shorts and resumed the thought: what else did they have? "We have options," he started, "but most of em aren't quite enough on their own. Either we start a daisy chain, or get more oomph from somewhere else..."

    "On it." ScorchMan was moving before Griffin finished. The far side of the room was a swirling red glow, tangibly full of latent heat. His furnace, that inner welter of heat that defined his virtual makeup, longed to bask in that heat, knew in some wordless, instinctual sense that he could channel the energy seeping from the coalbed. He could even make more if he chose, immolate the room at his leisure, but for the sake of keeping Prose's console from taking any further damage, best to avoid damaging the facility if he could help it.

    So, ScorchMan crouched low and felt for the Mites, listening for their scrabbling legs and keeping his Guard facing the worst of the noise. All the while he waited for one to commit to a lunge, and took the opportunity to dash past them, closer to the bore. Griffin would warn him if any started making for the breach, and he'd do his best to keep the Mites' attention on him. The thought made his teeth grind - he leaned into the feeling, let it fuel him as he roared out, "That lightning taste good? You want more? Well, go ahead and try me!" Heat swirled tantalizing just a little further, just one more leap and roll deeper into the fray, one more and you're there, just don't let them catch you.

    -Turn Summary-
    1. Guard2Effect: (1 Hit Shield) + (Reflect(up to 120 + Piercing + Line Attack): On Hit)
    Accuracy: S
    Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
    Duration: Until broken or overridden.
    Element: Null
    Special: Negated by Break. Ignores Impact.
    Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: C
    [1-Hit Shield, Reflect [≤120, Piercing, Line Attack]
    2. Feint: dash towards bore-tunnel
    3. DollThunder1Damage: 80 + Line-Attack5
    Accuracy: B
    Description: Fires a powerful bolt of lightning that pierces through objects and enemies alike.
    Duration: Once
    Element: Elec
    Trader Rank: D
    : Mite A [80 Elec {B}, Line Attack 5 aimed down bore-tunnel]
    4. FlameLine1Damage: 70 + Ground Attack + Wide Attack
    Accuracy: B
    Description: A wall of fire erupts from the ground, burning up to 3 targets.
    Duration: Once
    Element: Fire
    Trader Rank: D
    : Mite Swarm [70 Fire {B}, Ground Attack, Wide Attack, aimed at back of Coal terrain]
    5. Dodge towards Coal
    6. Dodge further towards Coal
    posted in Electown Net •
    From Beyond {lurking;grasping}
    For a time, a major thoroughfare of SciLabs was blocked off by a quarantine barrier. What the glowing wall's purpose was, few could say; no matter how long one spent devoting their craft to the scientific cathedral, there would always be clearance levels never breached, some never discovered. So it was that most who'd seen the barrier, or even been present when the evacuation alarms had blared their chilling tolls - had simply rerouted their travels, and asked no questions. It was the way of things, in their world of secrets.

    Those few who had overseen the barrier, whatever their intentions, had found nothing. The cause of the incident had fled - disappeared, really. There had been something like a jack-out's digital signature, but the language was indecipherable static, and the PET address had tried very hard to convince SciLabs' computers that the assailant had gone everywhere. There was undoubtedly at least a couple angry mutters about unstable glitch-junkies, or something to that tune. Of the quarantine target, though, there could be no sign.

    And when it returned, seeping into a forgotten corner of the Net far from its early exit point, so too did nobody notice, at least not immediately. Oh, they would soon enough, no doubt; the foreign contaminant had been anything but subtle on its rampage. For now, it oozed through quiet nooks, casting little feelers up from its surface. The air shuddered at their touch as they sucked at it, tasting for life.

    In time, a thin sort of protrusion grew on its surface. Its shape was an abstract of a body: shoulders, the suggestion of limbs, the back of a head where it drifted face-down. It did not move. It made no noise, save a faint creaking groan that echoed from the whole pooling white, like metal or wood under immense strain. Or was it the Net making the noise, in response to this trespasser? Whatever the source, noise traveled far in quiet places. Any listeners would hear it well before the creeping white sprawl came into view.

    [Searching for first meal {Hex: 180 HP, Ego: 90 HP}]
    posted in SciLab Net •
    RE: Myriad Hunters [Mission for ScorchMan]
    Upon leaving Prose to her own devices, ScorchMan found himself immersed in the deep sort of quiet that only large empty spaces could contain. Finding a window confirmed the theory, a resounding lack of noise a telltale sign of abandoned wildspace. Even the atmosphere felt stagnant; had there been any wind, the rush of air through the industrial corridors might have hinted at their elevation. Griffin might have said something, but occupied as he was with his workout, ScorchMan's perception stayed limited to his own senses.

    Metal gave way to brittle gravel underfoot, and very soon to an altogether new texture. Curious, ScorchMan kneeled to run a glove through the cooled stone. The sensation felt oddly moist, comparable to a fresh-baked loaf of bread: solid on top, but soft enough to give if pressed. He inched a little closer, reached a little further out to the residual warmth - and all at once his senses came alive. Smoky tang of melting rock and skittering scrabbling tapping crawling all along a tunnel wall filled to bursting with tiny moving starbursts of heat heat heat and the deeper he felt the more the plug of the tunnel began to feel very, very thin.

    A vision only for the sighted: Griffin rolling his shoulders, PET in hand, setting it down in front of him as he knelt on the gym mats. It was time for the Griffin Reim Abdominal Power Hour (GRAPH for short) that had landed the fireman the December page three years in a row, and a few interviews in fitness magazines besides which. "Dude, save some for the rest of us!" Mr. April cried out in dismay as Griffin arched his spine in a yoga-inspired stretch that highlighted just a couple of things. To Prose's viewscreen, positioned on the floor just in front of Griffin, he almost looked to be crawling towards the camera.
    {some thoughts}
    A confession not to leave Griffin's head: he didn't really know what he was doing, this particular moment. His tastes in women had never strayed far from what was physically there in front of him, and most all of the Navis he'd actually interacted with had been purpose-built, virtual creatures content without, shall it be said, any organic proclivity, ScorchMan included. Indeed, a Navi had never before appeared to Griffin as any sort of sexual being, let alone one compatible with him.

    These were not the thoughts predominant in Griffin's head, true enough they might have been. At the end of the day, he was young, straight, and had been single awhile, and here was a girl who clearly liked what she saw and wasn't shy about saying so. Where Griffin was concerned, it didn't need to be any more complicated than that.

    With the PET on the floor, Leo and Mr. April were out of frame, their voices fading to background noise with the microphone pointed away. Griffin's face looked just as good wearing mirthful humour as it did when the laughter died off, and what was left seemed considering. A world away, this close to a viewscreen, Prose had a solid chance of feeling strongly and distinctly eyed up and down. He opened his mouth, ready to say or do something that would no doubt escalate things further, when the other screen on his end lit up yellow-orange.

    "Griffin, I'm gonna need chips very soon!" ScorchMan shouted. His Operator didn't reply verbally, but the ensuing scrabble and receding pound of footsteps as Griffin booked it out the room told him enough. A blast of flame propelled ScorchMan back through the bottleneck between rooms, busters trained on the growing sensation of heat. "Prose, we've got incoming," he turned partially towards the other Navi, too aware of how little time he had. All in a rush he called out, "Keep doing your thing, I'll try to hold them off!"
    posted in Electown Net •
    RE: Myriad Hunters [Mission for ScorchMan]
    Bit by bit, the subterranean room revealed itself. Following behind Prose, ScorchMan's map of the room started with a rough outline traced in heat: in smooth walls gleaned from his flames brushing at even planes; in the gusts of thick hot air above the lava floes, how high they rose and where the heat settled in the room. All of this, ScorchMan learned as it intersected his own sphere of influence, which he drove around the room one careful step at a time. Clearly in no hurry, he seemed content to run careful hands over console banks and guardrails, feet shuffling unconcerned over bits of melted terrain.

    The accidental streaming service floated along beside ScorchMan - the two men had begun squatting with every catch of the medicine ball. "You ever skip a leg day in your life, Leo?" he called over to the titanic Mr. August, and received a cheerful finger with the next toss. At the bottom of his squat, rugby shorts rode high, Griffin glanced aside to the camera just in time to catch the affronted look on Prose's face. Already grinning from the exertion and bro-time, his handsome mug flashed for just a moment a wordless, coquettish 'who, me?'. "So!" he summed up, addressing the PET while still facing Leo, "We know, or at least we're pretty sure the Myriad came from this place, on account of him digging up into ScorchMan's hot tub. Why..." he popped a squat, sank a second one even lower, and sent the ball back with a deep, emphatic thrust of his hips, "...would it have been in here?"

    "It feeds off corruption...stored energy going stagnant?" ScorchMan mused, tracing a guardrail through the living quarters. At this point the Navi was more or less a walking torch for Prose and Griffin's benefit: from his back and shoulders, a crackling yellow bonfire swayed around his head. The shadows he cast seemed almost alive in the forgotten room, jumping like ghosts between the banks of consoles. "If you think you can get something from these, go ahead," he motioned towards the console banks, indecipherable without Griffin's assistance. He could call his Operator - but any danger seemed far off yet, and anyway the grunts of exertion were starting to sound...involved. Better leave the man's gym time be. Instead he called behind him, "I'm going further in, yell if you find anything," and proceeded further through the bored tunnel.

    Somewhere in Kotobuki, the squat-off of Mr. August and Mr. December had ceased to involve anything resembling actual squats. Each pass of the medicine ball now prompted a quick dance, albeit typically involving enough gyrating and thrusting to still count as exercise. Griffin made a loop of his arms and basketball-hooped the ball before winging it to Leo, who flipped an arm around to swing the ball between his legs for a teabag fit to crush a lesser man's pelvis. It was truly impossible to tell whether the show was explicitly done for the PET's camera, an unconscious reaction to simply having a camera present, or completely natural behaviour for the two men.

    Finally, Griffin began to flag. Ruddy-faced and wearing the beginnings of a good sweat, he tossed the ball back and stepped back, splashing a proffered water bottle over his head before downing the rest. "Alright, whatcha got bud?" he ambled over to the PET, peering into the darkness at the back of the structure. "Still dark as hell back there. ScorchMan, while Prose does her thing, can you check the back of the room behind you? Just uh, maybe cool your jets, it looks a little flammable in there." Watching as his Navi dimmed his burn to a cool red glow before heading in, Griffin stepped back towards the mats for another round. Onscreen, it looked almost as though ScorchMan were falling into a dark hole; hands outstretched, a dim outline in a lightless metal cavern, his blindness lent experience to his careful footsteps.
    posted in Electown Net •
    RE: The Hunt Renewed
    There was no knowing what drove the white, or how it perceived the world beyond itself. Whatever sensory input it gleaned, it knew there was nothing left in the quarantine to chase. Branches rose up to catch against the tracer beams. What were they learning from the contact? It was impossible to say.

    Perhaps it was something like tasting scents in the virtual atmosphere. Perhaps a little wooden doll, taken like a cutting from an old root, would have a signature unique to her that felt like fractals, heartwood, and known-before. Maybe the intelligence guiding the quarantine would learn something to that effect, or maybe they would be distracted by the faint vacuum pull the white exuded. Foundation, atmosphere, even light seeped into the liquid mass, caught in Hex's forest in a process not unlike trees absorbing carbon dioxide.

    From beneath the waves, a high-pitched keening peaked and cut out. No barrier could keep Hex from its Administrator, for they were one being, one body. Metal skin shredded to nothing, Ego's halos vanished under the surface with one last spattering of red sparks. All was silent, save for a low groaning that could only be the Net itself.

    Egomorph was a lump of Hex in stolen skin. Without a mouth, she could not scream. Without arms, she could not fight. Without a body, she was lost in Hex's undertow. Helpless, bodiless, denied the most basic of agency, it would be so easy to succumb to despair. Would, if not for the endless reminder that the undead world in her head would never rest. There would be no peace, no last rites for them or for her, until the white was destroyed.

    All that passed for the white's thoughts were in her head. Realization began to take hold: it had not forgotten its brain, merely decided thought was unnecessary for the moment. The moment Egomorph became an uncooperative variable, the white understood the directives governing its behaviour needed rectifying. It had left the freedom of thought as Ego's last refuge. It would not make the same mistake twice.

    White flooded the Conduit. Red light bleeding from the borehole depths, Egomorph the Administrator reactivated, and Ego the consciousness winked out. No longer mindless, the sprawling white paused its advance in favour of looping tentacles over themselves, building a structure of veins and intertwined bodies that brought to mind a network of roots (or, perhaps, neurons).

    For a time, the processor simply pulsed. Though every byte of Hex's mass was identical in structure, a scan of the light, depending on what they were looking for, might have come out looking remarkably like the data patterns of a Navi's central cortex. Before long, from deep below came a static drone, [system threat neutralized > Administrator updated > [heartwood/fractal/familiar] not found > data profile saved

    Somewhere in the Net's internal framework, a burrowed root began to retract. Oozing white swirled into a whirlpool as Hex drew in all of its newly-acquired mass: what internal goal had been met to merit halting its advance, nobody was left to say. Only Hex's crafted processor was left, still burning with noxious light even as it slid towards the borehole. From out its depths came one more batch of ominous words, [processing > ERROR: insufficient resources > processing > data recovery incomplete > scanning], and then it was gone, vanished into itself.

    The Net fell silent, the dust of Hex's wreckage settling. The window was finally closed.

    <{RETURN TO OPERATOR}>
    posted in SciLab Net •
    RE: Myriad Hunters [Mission for ScorchMan]
    There wasn't much time for Griffin and ScorchMan to ponder the implications of the rogues and the recall point. Perhaps there could have been, had the Navi not chosen to silently nod his understanding and skip to the action, making his way to the Myriad's point of entrance. As ScorchMan walked, a burst of yellow-white flame erupted from one boot and curled itself into a tight sheathe around his cuisses. Stamping the ground and pushing his weight down on his burning limb, a glowing red patch bloomed across the Net's checkerboard floor, radiant with heat. In seconds, a swimming pool's worth of molten metal bubbled and shimmered before ScorchMan and Prose. The hot air buffeted ScorchMan's armour and sent ribbons of fire fluttering from his vents, while over his boots lapped the consistent pull of a current, suggesting a shoreline to a nearby river.

    The living furnace waded into the lava like a hot bath, with all the sighing and languidity that entailed. Though he couldn't see his feet, ScorchMan's head still tipped down as though considering them, then kicked off into a slow backstroke. He shrugged an arm out to wave to Prose before arching back and diving, surrendering to the pull of the current. "Yell if you need me," Griffin called out just as his viewscreen sank into a glowing red blur. ScorchMan was the barest hint of a silhouette, kicking to keep the current at his back, arms out for when he inevitably found a wall.

    A muffled 'oof' - and there was a wall. 'Brrf' - and there was another. Swimming blind was one thing, and as ScorchMan quickly discovered, swimming blind down a twisting chute added a whole new dimension of awful. There was nothing for it but to stay braced for impact, keep kicking, and occasionally scrabble along the walls when the magma pushed him into a corner. As first impressions went, it was hardly the most flattering display Prose had likely seen, if she was indeed following close enough to catch ScorchMan's fumbling.

    One more curve made its presence known to ScorchMan's senses, namely the tactile subset. Gauntlets and helmet met wall with a muffled clong of metal on metal, and then he was shooting upward: strange, but now was not the time to be asking questions. Now he was - falling falling oh jiminy what the f- - splashing down into a lava pool, and finally ScorchMan felt level ground. "Well," he grunted, chest-deep and slowly wading out, "that went well. Still there, Griffin?"

    "You know it," came Griffin's voice between grunts of exertion. The window floated obediently behind ScorchMan as he pulled himself free, now displaying a full quarter of the Charity Calender. If Prose had made any close study of its contents, she might have recognized the fridge-like proportions of Mr. August, leaned up against the squat rack and shooting the breeze with Mr. April, who was nothing resembling small but still appeared dwarfed by the giant man. Hair and beard both shaved to the skin, the giant man's outfit matched his calendar getup, namely a pair of tiny scrum shorts, a sweatband on his forehead, and absolutely nothing else but a thick coating of wiry brown body hair. Mr. April, built like a runner, was in somewhat more conservative jogging getup, but clearly thought nothing of playfully swooning into his coworker's naked chest as he cheered Griffin on.

    Griffin was the middle ground of the three men, both in proportions and dress. He was also the only one actually working out so far, pumping himself on the pullup bar like he weighed nothing. "Light up a little, ScorchMan? It's pretty dark wherever you landed," he paused midway to peer at the PET-projected screen. His Navi obliged by venting fire until he'd made himself into a walking torch. Flickering light bounced across the metal cavern, Griffin's brow furrowing as he took in what he could from ScorchMan's position. "Well, big ugly didn't make this space by itself, that's for sure. Probably found this space and set up camp? Check that back corner, can you tell where it got all melted? Yeah, that way, maybe that's its way in and out."

    "Copy that." Feeling his way in, ScorchMan felt for the lava's heat, bouncing his own fire off it to feel where the walls were resistant, where they'd weakened. "Say, Griffin?" ScorchMan called out, while it was still just the two of them. His Operator grunted in reply; a little hesitant, ScorchMan asked, "Did Prose seem alright to you, while she was explaining the Rogue Networks? She sounded a little, uh, off." He stopped at the end of the room, illuminating as much as he could for when the other Navi rejoined them. He got the feeling fumbling around blind wouldn't end well, not when they were presumably right in the predator's den.

    "No clue, bud. Maybe she was thinking about something else?" Butter wouldn't melt in Griffin's mouth. He finished his pullups, clapping Mr. April on the shoulder while the slighter man made to take his place. If the camera feed still pointed at the cage, and if Griffin sidled right into frame to start throwing a weighted medicine ball back and forth with Mr. August, that was clearly just coincidence.
    posted in Electown Net •
    RE: The Hunt Renewed
    A carpet of white ate into the ground. Steel and glass were dragged into Hex's borehole, broken under boughs that chewed as they pulled, every pulse of digestion pushing up more, more, more. A forest of writhing tendrils overgrew the quarantined space, radiating from the leftovers of the white's feeding frenzy. Leavings of metallic slurry spread across the surface like liquid armour, blossoming with faces.

    Arrhythmic contractions grew the pit wider, deeper. More mass, more Hex, more for the white horizon beyond its depths. Ego could feel it suck down the fresh matter; it might as well have been her own throat. The bolus of fresh growth was large enough to scrape a sliver off for Vasilia without being noticed, small enough to look like a drop as it reached the ocean.

    It would never stop, if nothing was done.

    Somehow, even full of the feeling of chewing, her mind was still hers. Perhaps she'd finally numbed to it. Perhaps amidst its gorging, Ego thought, the white had forgotten she existed at all. It wouldn't surprise her; no matter how many voices cried out in her head, Ego could still reach down and feel Hex's shores underfoot, and understand how very, very small she was. Still, if she could just slow it down a few seconds more...

    A murmur, a mantra, "I am you, I am you, I am you-" Glaring through the silvery eyes of a metal woman (̷̢̛D̵̨́r͢͢͝҉e͠͏͠ì̷̛s̶̕͢͟ş̸k̡͝ŕ͘͘͜,͏́͘ ̸̸̢́͘m̕͟͠y͠͏͟ ̸̡̧͟ņ̵̀͜͟a̷̷̢m̧̢͘͢͡ę̧ ̛͞i͡s̨͏̶͟͞ ̸́͜҉͠D̡͠r̵̛e͜͢͢͞҉i҉͟҉́͡s͝͡͏ķ͜k̶̷r̢͝)̶̸̧, Ego stood at the white's edge, brawny arms stretched wide and thinking desperately of oneness. Bloody red light crackled and made a beacon of her silhouette, some sparking against the encroaching sprawl, the rest circulating back into the Conduit's engine. Once a doorway Vasilia had fled through, the space on which she stood was only distinguished by the white's path forward, and the ruins left behind. However futile the gesture, the meaning was universal: you shall not pass.

    Alas, all meaning in the universe was lost on Hex, for it had no brain. All the white registered was resistance, and thus a direction to advance its grotesque waves. Horror after horror rose before the Administrator: teeth, hands, tentacles, knit with oozing black veins into a formless melange. The curl of its crash downward might have resembled waves in an ocean, lent a predatory gravity.

    The white wall pounced.

    Oh, to be the one piece of Hex cognizant of pain! To be the one thing standing between the Net and a slavering maw that knew nothing of hurt or fear - all the Support Program could do was scream. The cacophony had died down to a groaning scrape. Finally audible and unheeded by any need for breath, all Ego's rage and despair split the air in an unceasing wail.

    She felt its grip fill her, for Egomorph was nothing but white wearing a dead woman's skin. Ego's body was the white's body: moving her was moving itself, consuming her was consuming itself.

    Hex eats everything. Consumption of self was intrinsic to the white. The wall of gnashing buried Egomorph -

    - only to collapse, flailing, as the woman scythed through its tendrils with sweeps of her silver arms. Fuelling her, reaching from the Manifest Conduit through her was a world devoured, its remnants maddened beyond words. In undead perdition they had screamed, in undying defiance they now roared.

    Hex's jaws closed over its own Support Program, pulling her in. Egomorph refused.

    Hex ripped and tore at the column holding up her body. Egomorph refused.

    Mouths all over her. Mouths inside her body, a mouth that was her body. Gibbering, feasting on itself, consuming more, more, always more.

    Egomorph let it, even encouraged it, arms stretched wide to embrace the storm of teeth. A little more, just a little more, and it would chew right through her to its own connection. The window would break, the severed sprawl of white would rot into static, the little fractal-born witch with the pretty name would be safe. It would be enough. It had to be enough.

    FastArmour [40 HP Casing, Hex]
    E1. Distracted by visions
    Warding Touch [15 Healing, Vasilia]
    1. Pull the walls in
    One For All [Link Hex & Ego's HP]
    Crimson Cascade: Hex [10 Null x 2 hits {A}]
    E2. Block Hex's path
    E3. Command: Activate [Random effect, allies = Ego, Vasilia; 1TCD]
    2. Entry: Vasilia [80 Null {A}, Break, Glitch]
    3. Return Egomorph
    E4. Resist
    4. Movement: pursue Vasilia
    Glitch Eater [50% chance to target Vasilia or Egomorph. If Vasilia, targets Routine Override; if Egomorph, targets Fissured Growth]
    posted in SciLab Net •
    RE: The Sagely Quarantine
    Requesting permission to unshelf Phase, to use as my third active pair.
    posted in Shelving/Extra Pairs Registration •
    RE: Myriad Hunters [Mission for ScorchMan]
    Speaking in relative terms, ScorchMan was young and untested for a Navi. As with many of his kind, he was built for specialized job support, with his daily life a regimented, routine closed circuit that neatly separated everything he knew from everything he didn't. Only rarely did ScorchMan's world expand to fit a new depth in his understanding, each instance a milestone - and this conversation seemed like it was going to be another one. Several times, Prose's explanation used terms the Navi had no context for, and his face made no secret of the fact from 'rogues' onward, but he could piece enough dots together to make a game attempt at nodding along. "I think I get it," he said cautiously, once Prose finished her outline, "at any rate, seems like I'll be doing the Net a favour by getting rid of it."

    "Too right," Griffin nodded his agreement. Finishing off his stretches, he segued into squats without missing a beat, first on bodyweight, then with a loaded barbell across his shoulders. Even with the weight, he didn't sound the least bit breathless when he spoke up, "So assuming big ugly didn't get chased up here by something bigger and uglier, there must be something screwed up underground, right? Something that drew it up to the...normals, right?" A slight adjustment of stance put Griffin in profile; the smooth glide of quads and hamstrings resumed. "It couldn't have been that far away, if it noticed ScorchMan's bathtub and came to see what's up. Dive down there, and you'll probably find both your bogie and whatever's distracting it from heading home," the firefighter continued, casually putting lie to the notion that more brawn equalled less brains.

    The slighter half of the Beefcake Duo had gone quiet, mulling over Prose's words. A small shard of shiny black carapace blinked into ScorchMan's glove, who didn't seem to notice he was fidgeting with it until he pricked his thumb by accident. "I think you're right," he started, facing a point between Griffin and Prose's voices and addressing both at once. To Prose he nodded, gesturing down to the fragment, "It's not exactly closure I'm after. Yeah, I could've just pointed the authorities at the problem and washed my hands, but if it's something I can do something about..." the words fled him.

    Hesitant, ScorchMan tried again, "I guess I don't like the thought of giving the Myriad a chance to find someone unprepared for it. That's just, no. Not happening, not on...heh! Not on my watch." The Navi's jaw curled into a rueful smirk, and let the fragment blip away. From beside him came a very Griffin-y 'eyyyyyy', but ScorchMan paid it no mind, choosing instead to reach down for those deep parts in his core that governed fire and heat, and pull. "Yeah," the burning man said, his body awash with curling flames, "I'm ready. If you've got a plan, then just tell me what you need and I'll do what I can. Oh, and uh, maybe stand back."
    posted in Electown Net •