ScorchMan got his defences ready and charged in, moving towards the focus point of the swarms, crossing the uneven terrain of the room more easily than he might have at other times; the radiant heat flooding through the baked coal layer as the burning swarms moved across it gave him a fairly clear view of what he was working with. The movement of each stream of mites came on to meet him, though, growing as the five individual tendrils filled more of the room. Just as they were about too meet, however, ScorchMan opened up with his first attack, sending a blast of lighting through the room and directly towards the bore itself, where the swarms were pouring from.
The heads of the two swarms nearest ScorchMan were obliterated just as they reared up in his senses, leaving the remainder of the mite column to collapse back to the ground, while the blast of electricity seared onward to tear through several more chunks of mites near to the bore; three of the tendrils seemed to be severed at their source, destroying enough of the mite columns there to leave the snaking segments formerly attached to them bereft of connection. Masses of ember mites bubbled at the bore's plug, but those sections didn't seem to be stretching out into the room again right away – at least for now.
Unfortunately, ScorchMan had other problems, and he was now quite surrounded by the heated steams of tiny entities, many of which seemed to have focused on his presence as the threat they were here to address. Even the ones he'd cut off continued to shift and circle, turning back on themselves to angle towards ScorchMan now. Cutting them off at their entry point might stall the swarms, it seemed, but he'd still need to exterminate every segment that remained in the room, too, if he wanted them to give him any respite.
He managed to dodge and move amongst the writhing heat points, avoiding attempts by some of the mites to lunge at him en masse, but as he did, the two sections he'd destroyed the heads of continued to push forward from the bore, extending back outward and beginning to surround him as, beneath the trails, more of the floor became lava... that that was a game ScorchMan was particularly well suited to playing regardless.
His second attack, as he moved closer to the source of the heat, erupted in heat and fire around the bore itself, melting the rest of the plug even as it scorched more of the surging trailed of mites – fire they might be, but the navi might be relieved to see that too much fire was still bad for them. Two more of the tendrils were interrupted by the attack, leaving the remainder of their trails to turn back on ScorchMan with increased focus. Near him, the edge of the bore dropped away into a heat-blasted tunnel that went down, and from it, the spiralling streams of mites continued to rise. For now, only one line of them continued to feed out into the room, while the rest massed at the lip, preparing themselves to surge out again.
In the room with him, however, the remaining sections of mite swarm sought to purge the threat. ScorchMan dodged again as another swarm attempted to rush him, but barely got his guard up as another disconnected mass dashed itself against him; a near overwhelming storm of tiny heat pinpricks hailed across the surface of the shield before it recoiled with a blast that eliminated the attacking swarm entirely, and chewed a clean line through the middle of the one that was still connected to the bore. The longest swarm had been heading past him towards the tunnel, but now its 'head', cut off from the tail, as well as the new head that remained connected to the bore writhed and twisted, turning back to identify ScorchMan as the biggest problem. The severed section pulsed briefly, before the end nearest ScorchMan lifted up instead, acting as the new head of the segment, and attempted to swarm over him. This time a large volume of the tiny mites managed to wash over his form, scrambling across his exterior as micro-fine razors of heat that weren't at all like the friendly, welcoming fires he knew – as with the myriad he had fought before, this fire was searing hot, invasive and hostile towards his own system.
Out in the far room, Griffin could see Prose glance into the tunnel again and grit her teeth before looking back to the console. After another moment of tapping she darted to the entrance of the tunnel and called out.
“Just keep them away from you, and keep their attention on you! Kite if you have to! It won't be able to keep the mite swarm this aggressive for long, and if you destroy enough of them before that, it might pull back sooner!” She watched the fight for another couple of moments, anxiously bouncing on her toes as she took the measure of how ScorchMan was faring. If he was paying close attention, griffin might see her force herself to relax and step with more purpose back to the console and continue her work – sadly, for now, it seemed that the time for playful teasing was on hold.
-=Ember-Mite Pests=-
Mite.F.swrm A: [severed at bore – no segments visible]
Mite.F.swrm B [severed at bore – no segments visible]
Mite.F.swrm C [severed at bore – no segments visible]
Mite.F.swrm D: [severed at bore – no segments visible]
Mite.F.swrm E: [severed at bore – no segments visible]
Mite.F.swrm F: 30Hp [1 Segment] [Lava]
Severed Swarm A: 60Hp [2 segments][Middle of second room][Coal, Lava]
Severed Swarm B: 60Hp [2 segments][Middle of second room][Coal, Lava]
Severed Swarm C: 60Hp [2 segments][Close to the breach tunnel][Coal, Normal]
Severed Swarm D: 60Hp [2 segments][Close to the breach tunnel][Coal, Normal]
Severed Swarm F: 30Hp [1 segment][Next to ScorchMan][Lava]
Mite Tally: 11 Segments Destroyed
- Mite swarms move by extending, and grow by two segments each turn.
- Each segment can be destroy separately.
- Segments cut off from their source (the bore) will continue to move and attack but will not grow
- Swarms cut off at the source will not grow further for that turn.
- Swarms can turn the tiles they are on to lava, with enough exposure; this happens faster on coal.
-=Scorching Exterminator=-
ScorchMan.Exe: 90Hp [Lava][Close to the bore]
Prosopoppoeia.lapin: [Integrity Masked][Normal][In the first room]
-=Potential Collateral=-
Access Terminals (4): 40Hp each [left side of the first room]
Lava Tanks (6): 60Hp each [HeatBody][MetalBody][two lines of three, the length of the first room The right three seem empty, the left three are full of black rock, the middle one is already ruptured]
-=Battle Space=-
30% Lava
- Non-Fire Elementals lose 5 HP/action standing, 10 HP/action submerged. Doubled for Wood Elementals, nullified for Fire Elementals.
- Aqua attacks: Panel explodes, +100% Source Aqua Damage, change terrain hit to Normal.
- PanelShot: Imbue Fire.
10% Coal
- Fire Elementals gain +20 Strengthen/turn, but must be allocated to Fire Element attacks only. Any Coal Strengthen vanishes after moving off of it.
- Non-Fire Elementals get Burn (5 Fire/action for 1 turn or until cured) the turn after they come into contact with Coal Terrain.
- 100 Damage Aqua attacks: Change terrain hit to Soil.
- 100 Damage Fire attacks: Change terrain hit to to Lava.
- PanelShot: Imbue Fire.
40% Normal
- No effects.
20% Metal
- Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
- Elec attacks: +100% Source Damage.
- 100 Damage Aqua attacks: Change terrain hit to Cracked.
- 100 Damage Fire attacks: Change terrain hit to Furnace.
- PanelShot: Imbue Elec + Break.
Area is two large chambers conjoined by a melted breach between them. The near room contains numerous lava storage tanks, with climbable gantry surrounding them, all empty or hardened (will count as coal if broken open). The far room is littered with ruined furniture and other structures, that have become an uneven landscape of small hills and obstructions, as they were covered in now-dried lava. At the back of the far room, the dark bore is still blocked by a molten magma plug, from which the swarms are emerging. At the back of the near room, a broad pool of magma remains, where SorchMan entered the area.
-=Battle Mode: Survival=-
- The swarms seem to keep coming in vast numbers.
- Endure the swarms until they stop coming without being overwhelmed.
- There may be ways to break the assault early.