The Candevil beginning to flare out a blast of fire in a straight line, as the Windbox was summoned and pushed the Devil away just before the flames could connect, causing a roar of rage against the navi as the attack petered out harmlessly against them and, in return, Phase had summoned a Boybomb in turn, hefting the massive bomb up with the mech's powerful arms, tossing the explosive in an arc at the CanDevil. The virus making an attempt to evade the bomb, but promptly getting clocked with it on the head, leading to the bomb skirting just behind it and ready to blow (20/20). As this happened, the Viney was prompt in getting another attack off, shuffling back into the ground and sending it's thorned vines through the field in short order, an attempt to grab at Dignity's kneecaps again...only for the navi to slice through it in short order, deleting the virus entirely (40, PING!). At that point, the bomb would promptly explode in short order, wiping the CanDevil off the face of the earth totally not to drag this out another post or anything. Zenny and bugfrags...and those bees at the feet of Dignity could probably be scooped up and converted to chip data. Now, how would Phase go about getting that GMD in the trees?
-=Breakable Things=-
VineyViney (Viney)
Viney viruses do not move or dodge. Viney viruses require the presence of Grass, Soil, or Mud terrain in order to appear in battle, and they always appear on these terrain types. Vineys are rooted in place, and cannot be moved. The main body of a Viney is immune to any and all forms of attack except fire element damage, but the vines the viruses uses to attack with are vulnerable to all attacks. The virus attacks by using a group of thorny vines to creep up out of a nearby panel, then move towards the victim in hopes of capturing them. Once the vines make contact, they wrap around the victim, and hold them in place while causing damage. The vines can only be escaped from by the target if the target dedicates an action with decent roleplay attempting to escape. The vines may also be cut or burned in order to allow the target to escape, but in the case of fire, the target sustains double the fire damage of the attack used to burn the vines. Summoning the group of vines requires an action, moving the vines requires an action, and damage is dealt to a captured target for each action the Viney spends trying to hold the target in place. Both the vines and the virus itself are damage zones. Any damage either one sustains counts against the virus' HP. Both are subject to terrain effects and those effects stack as if the virus were in two places at the same time (because it basically is).
Area: Okuden Valley, Yumland, Netfrica, Dentech
HP: 80
Attack Damage/Effect: 10 Wood + Bind
Attack Accuracy: A
Attack Description: Seeks and wraps enemies by sticking writhing vines through the ground.
Element: Wood
Possible Rewards (Per Virus): Rope1, Zenny
Special: Bind: This is a virus-only form of instantly-activating Hold that does not count as a status effect (thus cannot be removed with status cure). Bind works on a per-action basis, instead of per-turn, and is maintained by physical contact with the source. A target suffering the effects of Bind also becomes weak to Fire. Bind is canceled by attacking the source with Fire or Slashing damage, or spending one or more actions to escape with good RP quality. Using Fire to remove the Bind source also damages the trapped victim.
Special: Immobile.
- Vines can be attacked for damage.: I think they got the POINT! (ping!)
CanDevilCanDevil (CanDevil)
CanDevils will always try to position themselves to block direct attacks made against their candles.
Area: Yumland, Hades Isle, NetVegas
HP: 120
Primary Attack Damage/Effects: 40 Fire + Piercing
Primary Attack Accuracy: B
Primary Attack Description: Attacks with bursts of hellfire.
Secondary Attack Damage/Effects: 15 Fire x 3 hits + Fighter Range
Secondary Attack Accuracy: C
Secondary Attack Description: Exhales a stream of fire that lasts enough to hit multiple times.
Element: Fire
Possible Rewards (Per Virus): Candle1, FireArm1, Zenny
Special: HeatBody
- Regen 60 when Candle is present.
- Candle has 60 HP and HeatBody. A: BOOM BABEH!
CanDevilCanDevil (CanDevil)
CanDevils will always try to position themselves to block direct attacks made against their candles.
Area: Yumland, Hades Isle, NetVegas
HP: 120
Primary Attack Damage/Effects: 40 Fire + Piercing
Primary Attack Accuracy: B
Primary Attack Description: Attacks with bursts of hellfire.
Secondary Attack Damage/Effects: 15 Fire x 3 hits + Fighter Range
Secondary Attack Accuracy: C
Secondary Attack Description: Exhales a stream of fire that lasts enough to hit multiple times.
Element: Fire
Possible Rewards (Per Virus): Candle1, FireArm1, Zenny
Special: HeatBody
- Regen 60 when Candle is present.
- Candle has 60 HP and HeatBody. B: DELETED!
HoneybomberHoneybomber (Honeybomber)
Honeybomber viruses do not dodge, as they instead counter attack against hits taken. They are actually capable of moving from place to place with great speed, but rarely chose to do so. When they do move, it is always to interpose themselves between an opponent and one of their allies, although this doesn't always happen. Honeybombers only attack when struck by an attack, and even then, only if they survive the hit. This counter attack is not prevented by Impact, and may execute the same number of times as a Honeybomber has actions in one turn. The Honeybomber may elect to target different enemies for follow-up swarm launches after the first target has been attacked once that turn. While Honeybombers do have OmniShoes, and are constantly flying above the ground, they still enjoy the benefits of wood-based terrain regardless of altitude.
Area: Dentech, Yumland
HP: 110
Attack Damage/Effect: 5 Wood x 5 Hits + Homing x 1 Swarm
Attack Accuracy: B
Attack Description: Attack with swarms of bees. Each swarm has 50 HP, and can be shot down.
Element: Wood
Possible Rewards (Per Virus): RiskyHoney1, Zenny
Special: OmniShoes
Special: Ignore Height: This virus enjoys the benefits of same-element terrain, regardless of altitude.: DELETED (Ping!)
-=Undirected Frustration=-
Phase & Dignity.CMD: 100Hp [Soil][Underguard: DR20, 1 Turn][Bind: Fire-vulnerable, unable to move or dodge, Slashing or fire damage will remove, but fire damage will damage the bound target as well. Escape through role-played action is also possible] (Roughly in the middle of an open area)
-=Also Breakable!=-
Devil's Candle A: 60Hp [HeatBody] (Behind CanDevil A)
Devil's Candle B: 60Hp [HeatBody] (Beside Candle A)
Green Mystery Data: 20Hp (Wedged in a knot hole of the large tree, about six feet off the ground)
Bee Swarm: 50hp (Homing on Dignity)
-=Yumland Jungle Wilderness=-
35% Soil
- Wood Elementals get +10% Evasion.
- Wood attacks: +100% Source Damage, change terrain hit to Grass.
- 100 Damage Aqua attacks: Change terrain hit to Mud.
- 100 Damage Fire attacks: change terrain hit to Coal.
- PanelShot: Imbue Wood.
30% Grass
- Wood Elementals get +5 HP/action.
- Fire attacks: +100% Source Damage, change terrain hit to Soil.
- PanelShot: Imbue Wood.
20% Normal
- No effects.
10% Mud
- Non-Wood Elementals get -10% Evasion penalty and reduced movement speed, 25% (+/-25% RP) chance to fall or get stuck (1 action to get free).
- Automatically triggers Aqua Boost for appropriate chip attacks.
- Wood attacks: Change terrain hit to Soil.
- PanelShot: Imbue Wood + Slow1.
5% Coal
- Fire Elementals gain +20 Strengthen/turn, but must be allocated to Fire Element attacks only. Any Coal Strengthen vanishes after moving off of it.
- Non-Fire Elementals get Burn (5 Fire/action for 1 turn or until cured) the turn after they come into contact with Coal Terrain.
- 100 Damage Aqua attacks: Change terrain hit to Soil.
- 100 Damage Fire attacks: Change terrain hit to to Lava.
- PanelShot: Imbue Fire.
Battle 1 WIN!
Phase Get: 1050z, 16 Bugfrags, RiskyHoney1Damage: (1-Hit Wood Element Shield) + (Elemental Counter(10 damage x 5 hits + Homing): On Hit)
Accuracy: A
Description: Block with Hive & Bees swarm the enemy.
Duration: Once
Element: Wood
Special: Element Defense: In addition to the defense's normal weakness, it is also weak against an Element. If struck by this element, the defense is instantly destroyed, and the user sustains double or more the elemental damage of the attack. In this case, the weakness is Fire.
Special: Elemental Counter: Counter attack is launched if the parent defense was not hit with an effect it is weak against. In this case, Fire and Break are weaknesses.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: D
Open GMD?