The Sagely Quarantine

Hex needs a break from devouring viruses and being creepy, so I'm shelving him and Arch for these goofs.

Hexadecimal.EXE - Zenny: 8355 - Bugfrags: 46
Operator & Navi
Navi Name: Hexadecimal.EXE ['Hex']
Level: 10
Element/Subtype: Null/Bug
-Passive: Contagious
-Active: Glitch Eater
HP: 160
Operator Name: Archibald Voldt ['Arch']
E-mail: Arch-V@SciLabs.net
Key Items: Old PET
Subchips: Minienergy x2
Attack: 1
Charge: 1
Rapid: 1
Buster Attack: 10/20/40
Buster Upgrade: N/A
Speed: 4
GMOs: Conclusion.GMO
SP - Egomorph
Name: Egomorph.SP ['Ego']
Level: 7
Element/Subtype: Elec/Team
-Passive: One for All
-Active: All for One
HP: 60 [V2]
Attack: 10 [V0]
Actions: 2 [V1]
SP Upgrades: N/A
GMOs: N/A
Upgrades and NaviCust
HP Memories: 3
Process Upgrades: 9
Custom Expansions: 0
PowerUPs: 0
Speed Upgrades: 1
Sub-Mem Expansions: 0
NaviCust Pts: 15/40
NaviCustomizer contents: Undershirt, FirstBarrier
Battlechips
HexFolder (24/30)
Yo-Yo1 [40x2-3 Null {C}, Slashing]
Sword [80 Null {B}, Slashing, 6 uses]
MachineSword [60x2 Null {B}, Slashing, Wide Attack, To-All Stunned Targets]
BigHammer3 [280 Null {B}, Break, Impact]
EnergyBomb [40x3 Null {C}, Blast1]
Quake1 [100 Null {C}, Impact, Medium Cracked Terrain]
Wrecker [80 Null {C}, Break, Panel Break]
CandyBomb1 [50 Null, Slow, Blast2 OR 50 Healing {S}, then 10 [color=grey]Null[/color], Slow, Blast1]
Countbomb1 [100 HP Object (Anchored), explodes after two turns for 100 Null {S}, To-All]
BoyBomb1 [100 HP Object, summoned directly before user, can be moved until end of turn, explodes for 220 Null, Blast3 at start of next turn]
DBLBeam1 [40 Null {S}, To-All Enemies OR 30 Healing {S}, To-All Allies]
DBLBeam1 [40 Null {S}, To-All Enemies OR 30 Healing {S}, To-All Allies]
PanelShot [100 [Terrain-Dependant Element] {B}]
IronShield1 [2 Hit Shield {S}, Status Guard]
Heatshot [40 [color=red]Fire[/color] {A}, Spread1]
Firehit1 [60 [color=red]Fire[/color] {A}, Impact, Double Attack]
Candle2 [100 HP [color=red]Fire[/color] Object (Anchored, HeatBody), Regen10 {S} To-All Allies (3 turns)]
IceSlasher1 [100 [color=blue]Aqua[/color] {B}, Slashing, Ice Type]
WideShot1 [70 [color=blue]Aqua[/color] {A}, Wide Attack]
TrainArrow1 [Adds 30 [color=blue]Aqua[/color] to Buster Shot {A}, 6 uses]
ElecReel1 [80 [color=orange]Elec[/color] {B}, Spread3 (Side & Behind)]
ElecReel1 [80 [color=orange]Elec[/color] {B}, Spread3 (Side & Behind)]
CornShot1 [50 [color=green]Wood[/color] {A}, Trick Shot Spread1 {A}]
Boomerang1 [60 [color=green]Wood[/color] {B}, Group Attack (Arc)]
Extras (0)
Empty
Signature Attacks
[center]Signature Pool: (440/440)
Caps: 140 (210) / 25


---------------Hexadecimal Signatures---------------

Name: Infect [20x4 ppts]
Effects: [Glitch]

Name: Consume [120 pts]
Effects: [30 Lifedrain {A}, Nova2]; 3tcd

Name: Breed [140 pts + 60 npts = 200 pts]
Effects: [Glitch10 {A}, Charge Burner 2]; 5tcd

Name: Overwhelm [60 pts]
Effects: [Stun, Blast2]; 2TCD

---------------Egomorph Signatures---------------

Name: Manifest [40 pts]
Effects: Random Attribute; 1TCD [Mod rolls a d10, results determined as follows:]
Spoiler
1: A crack of red lightning sears forth from the Conduit. [40 Elec {A}, random target]
2. A scattershot of thunderbolts bears down on a random enemy. [20 Elec {B}, Drop Attack, Blast2 around random target]
3. The pool beneath Ego's feet lashes a tentacle crackling with red lightning. [20 Elec {A}, Glitch, random target]
4. A more sizeable attack of Hex's pool is channelled through Ego's extension. [Glitch2, random target]
5. A wound somewhere between their shared body is glitched out of existence, like watching a wound caused in reverse. [30 Healing, random ally]
6. Space red-shifts and distorts in non-Euclidean directions, impossible to predict but always resulting in a gross violation of physics. [Microburst, indiscrimate, random direction]
7. The pool seizes something and does everything in its many-armed power to bring an opponent within arm's reach. [Gravity, indiscriminate target]
8. Ego's positioning within the landscape glitches, resulting in an uncontrolled flicker between two spots. [Dodge]
9. Hex spreads and eats into the landscape itself. [Large Broken Terrain, random location]
10. Ego lights up in a crackle of malevolent red light, searing herself but increasing her strength several-fold.[Strengthen 60, Sacrifice 15]
FXP and SoulCrosses
Method: [26/30]
Madness: [23/30]
AlchemyMan: [4/30]
TrapMan: [4/30]
Downpour: [4/30]


Quote ()

Name: Eoghan O'Seachnasaigh [pronounced 'Owen O'Shaughnessy']
Gender: Male
Age: 22
Appearance: As though his impossible-to-spell name isn't enough, the flame-red hair and raucous accent ensures there's no mistaking that Eoghan is a through-and-through West Creamlander. Standing a fair 5'8 and weighing roundabout 180 pounds, Eoghan is a stocky young man, a tad paunchy from his deep love of food and drink, but strongly muscled from his landscaping work. His features are characteristic of his breeding: a slightly hooked nose, half-squinted bright blue eyes with the beginnings of smile lines already forming, a prominent brow, and of course the semi-long, curly red hair. His curls flow down into an extremely well-grown chinstrap beard, somewhat concealing a mouth well-shaped for laughing and smiling. Beneath his clothes, he carries a few tattoos: a bear wearing boxing gloves on his hip, a skull with a tongue and skeletal hand making an extremely rude gesture on his left bicep, and most embarrassingly (or proudly, depending on the story), a lovingly-detailed phallus with rainbow butterfly wings on his right buttock.

Eoghan's attire never seems to change whether he's on or off the clock. He seems to own an endless supply of dirt-crusted work jeans, and hand-silkscreened T-shirts courtesy of his brother; generally, the shirts will display some moldy old West Creamlandish joke, as befitting the lad's tendency to self-parody. Occasionally a pair of work gloves will turn up somewhere on his person, either on his hands as they're supposed to be, or shoved into a back pocket and forgotten about; Eoghan tends to forget about them over the course of a day. Giant, blocky work boots are the only footwear he'll permit on his feet, just like his Navi. Said Navi's PET is either kept on a belt holster when he remembers to clip said holster on, or shoved in a pocket when he doesn't.

Personality/Background: Just as his appearance is in near-perfect alignment to any given man's mental image of a West Creamlander (because hey, someone had to start the idea), Eoghan acts much the same. An enterprising young man, his boyhood was largely spent as a fairly successful child actor with his brother Derry, developing all the storytelling and acting talents of a thespian. As he matured and exited the world of film, he went straight out of high school into starting himself a landscaping business, and did well enough that four years later, he's got a loyal staff and enough big contracts to call the whole lot a moderately successful business venture. He's a boisterous, loud-mouthed youth wherever he goes, at work or at the pub, and when his big mouth gets him into trouble, he's perfectly happy to put up his dukes and have a good-natured throwdown to sort things out.

Eoghan is a consummate storyteller, always there to chime in with an anecdote from his life; the veracity of many of his stories, especially the ones about his tattoos (which tend to change with the week, the weather, and the drink of the night), are debatable at best, but he never seems to run out of grand old yarns. He's a warm-hearted soul, always happy to bolster spirits and keep the mood up in any given room. Consequently, his love of drink leads him to believe that most any problem can be sorted with a few rounds at the nearest pub, and a hot meal while he's at it. The mixture of generosity and mischief can lead to interesting results and reactions, but he owns it and always loves to play up his own culture for a laugh. How much of his personality is genuine and how much is him living up to his heritage is anyone's guess...including his!

PET Upgrades: HandyMan's PET is a heavy-duty model in forest green, reinforced seams keeping any dirt or detritus from Eoghan's work from slipping through. At HandyMan's request, the PET is hooked up to a massive playlist organized by time of day and their work schedule; at the touch of an outside button, Eoghan can garnish his life with a quiet backing soundtrack of mostly traditional Creamlandish music, whether via earbud or an external speaker.

Quote ()

Name: HandyMan.EXE
Gender: Male
Element: Wood
Subtype: Ground
Appearance:
As his name implies, HandyMan embodies the quintessence of the blue-collar, multitalented tradesman. Standing at just about seven feet tall, his build is reminiscent of a cartoon boxer, with a massively-built torso and arms held up by comparatively skinny legs. A baby blue polo shirt is stretched across his chest, with the buttons undone to reveal an impressive carpet of chest hair. His emblem, a three-way cross of hammer, shovel, and monkey wrench, sits proudly on his shirt pocket. Beyond the short sleeves, his gigantic arms are bare, with his hands sheathed in brown work gloves.

A simple brown cap, identical in colour to HandyMan's gloves, rests upon his head, long brim jutting out over a dark, curly fringe; another instance of his emblem appears on the front of his hat like a sports logo. His face is handsome enough, with warm brown eyes, a stalwart chin, and a perpetual smile...though, the latter must be assumed, for much of his face is obscured by a magnificent handlebar mustache, curled at the tips and prone to changing shapes with HandyMan's mood.

For pants, HandyMan dons a pair of sturdy denim jeans, with reinforced seams running up the sides resembling the 'racing stripe' patterns many Navis favour. His feet are protected by a thick pair of boots, the same brown as his cap and gloves, and are otherwise unremarkable but for the unmistakable clinking of a steel toe when he walks. The most immediately distinguishing feature to HandyMan is the belt holding his jeans up: the HandyBelt. Made of brown leather polished 'til it shines, it has more holsters and pockets than can easily be counted, and positively bristles with an inordinate number of workman's tools; hammers, wrenches, screwdrivers, pliers - you name it, he's got it.

Helping hold his belt up are a pair of suspenders, which loop around his broad shoulders, and themselves bear HandyMan's second toolkit. The HandyPack looks rather like a giant steel backpack covered with compartments and widgets, and holds all of his larger tools in flagrant defiance of any manner of conventional physics. The exact number of tools HandyMan carries with him is a secret known only to him, and he proves exceptionally tight-lipped to the number.

Personality:
HandyMan is, more or less, the end result of a standard Net Maintenance NormalNavi that was subject to a ridiculous amount of aftermarket tuning. As a result, his personality could be called eccentric at best and outright insane at worst. He perceives himself as a noble knight, on a lifelong quest to bring order and cleanliness to the Net. Further colouring his demeanor is a rather antiquated lexicon, combined with his rich, booming basso voice to ensure he not only acts, but sounds the part. He is kind but firm in his dealings with others, bringing to mind fairy-tales of pure-hearted knights of the people. He has an unyielding respect for his Operator, for bringing him into the world and giving him his purpose in life.

In combat, HandyMan plays straight as the crow flies; his sense of honour forbids trickery or treachery, and he has no patience for whatever he perceives as underhanded tactics. He is quick to stand up for the underdog, and more than happy to work together...though his knightly mannerisms can result in being rather quick to assume command, and more to the point, engaging in acts of stupidity under the guise of bravery. Thankfully, Eoghan is around to rein him in if he goes too far...though, the cheeky youth is usually too amused to bring the fun to an end.

Custom Weapon: The HandyBelt and HandyPack
Just as many workman's tools have potential to injure if improperly used, HandyMan's veritable arsenal of equipment can invariably be used for battle. Melee attacks are fairly obvious, given the variety of hammers, saws, shovels, and God only knows what else he totes around; ranged attacks are possible as well through nail guns, weed-whacker shrapnel...though he's just as likely to simply throw one of his trusty tools and call it a day. The HandyPack tends to be reserved for Charge Shots, as it holds the larger and more immediately dangerous of HandyMan's arsenal. All chips are automatically rerouted to manifest through the two toolkits as well.

Signature Attack: Cleaning Arts: Purifying Surge
In a classic example of cartoon hammerspace, HandyMan slings the HandyPack off his shoulders onto the ground, opens a compartment, and somehow pulls out an entire pull-start pressure washer. Though he has to take a moment to fire the engine up, the washer is capable of firing a pressurized stream of water with enough force to knock the unfortunate recipient for a loop.

(40 Aqua, Stun, Charge Burner {A}, 3TCD) [60/60, 30 Nerf]

Starter Pack choices:

    [li] NaviCust: SetGrass
  • Chip: RollingLog1
I don't see any issues, approved

Quote (Operator)


Name: Vincent Miles
Age: 34
Gender: Male
Appearance:
The first thing immediately noticeable about Vincent is his height. Born with a hyperactive pituitary gland that scaled up his body beyond all norms, Vincent stands a true giant at a whopping 7'8". His body almost looks as though someone took a picture of a normally-proportioned man, and stretched the whole photo vertically; the man is thin almost to the point of skeletal, and his limbs seem even longer than should necessarily fit his already prodigal height. Though he has little muscle to speak of, sheer force of leverage gives him a surprising amount of strength on its own. His face is long and angular, with a prominent brow shading ice-blue eyes. On his thin nose rests a pair of half-moon glasses, which combine with his naturally shadowed eyes to create a gaze far more piercing than he'd really prefer. His hair is blonde and as neatly combed-back as he can manage it, his receding hairline highlighting his broad forehead, with the sideburns already starting to grey.

Attached to Vincent's person at all times are a handsome wooden cane sized up for his height, and a complex series of leg braces worn beneath his clothes; as is the case with most giants, Vincent suffers from skeletal problems, and requires the braces to take some of the strain of holding his weight up. Every last scrap of clothing he owns, he himself sewed, both to avoid having to have everything custom-made for his size... and to facilitate his extreme penchant for steampunk.

While his home clothes are comparatively shabby, generally little more than simple slacks and T-shirts, Vincent is a man that enjoys looking good, especially when it involves his steampunk fixation. Nearly everywhere he goes, he prefers to don an anachronistic top hat, sporting a large gear with a blue-dyed feather tucked through the gaps on one side. He's sewn many an outfit over the years, but his favourite outfit, which he enjoys wearing out and sometimes even to work, consists of a painstakingly crafted navy tailcoat, overtop a dark teal vest with an inordinate number of little chains and metal doodads looping the brass buttons together. All this rests atop a simple white collared shirt and a black cravat. Navy slacks of the same cloth as his tailcoat adorn his long legs, with his feet wrapped in long leather boots that appear to have been plated with shiny brass. Completing the ensemble is a pair of gear-rimmed goggles, which can either clip onto his glasses or simply stay perched on his top hat; to the man's glee, the goggles can interface with his PET to allow him a view straight into the Net, ending his years-long despair of the goggles doing nothing.

Personality/Background:
Vincent's psyche is in a state of flux, caught somewhere between the man he wants to be, and the man he really is. The persona he envisions in his steampunk garb almost resembles a classic mad inventor; he is (or at least tries to be) loud and bombastic, unafraid of anything and anyone. He's prone to gesticulating when he gets worked up into a tizzy, which can be fairly dangerous when one considers the man's ridiculous wingspan. He is fierce to defend the honour of his fashion of choice, and will wax poetic about steampunk at the drop of a gear-spangled top hat if one gives him the chance. He is gallant and gregarious, bold and bursting with bravado...or at least, that's what he wishes he were.

In reality, Vincent is mild-mannered and gentle almost to the point of meek. Coming from a lifetime's worth of points and stares, the giant is rather shy about his height (and most things in general), and prefers that it go unspoken if possible. His speech is halted and eccentric; rather than speckle his dialogue with 'umm's and other such thought-noises, he has the strange tendency to repeat himself while he formulates his words. He can come off as bumbling, given he is somehow extremely dextrous with tasks like writing or coding, and yet a chronic butterfingers elsewhere. While he does enjoy meeting new people, he's somewhat nervous about the prospect in spite of himself. He enjoys the company of children and youth, despite an inability to father any of his own, and sees Phase almost as a surrogate daughter - their relationship is far more complex than that might suggest, but it's the best he can ever come up with in explanation.

Vincent is of mixed heritage, getting his hair and eyes from his Sharoan father, and his genteel nature from his Creamlandian mother. Raised in Netopia, he lacks the accent of either, save a touch of slang and colloquialisms from each culture. He studied up to a Master's degree at a small college in his hometown, double-majoring in real-world and virtual physics, and moved to Electopia shortly thereafter to teach high school physics; it was here that he purchased, and came to meet the Navi that would become Phase.

PET Modifications:
Vincent's Link-II PET bears the marks of extensive and expensive customization. The whole case has been refurbished in shiny brass, with a faux-leather grip around the bottom for holding. Near the chip slot are two small, meshed gears that serve absolutely no purpose but to spin whenever the PET is processing; Vincent thought the idea genius when he came up with it, but after a great many pinched fingers, their novelty has worn quite thin.

Quote (NetNavi)


Name: Phase.EXE
Gender: Female
Appearance:
Phase resembles a young lady right at the end of her teens. Her all of 5'6" body is slender and lithe of build, with modest curves leading down to well-toned legs. Her features are similarly delicate: an elfin jaw, high cheekbones, and heart-shaped lips usually stretched into an excited smile. Her eyes are a curious shade of bright turquoise, with her hair just the slightest bit darker in colour, and styled into a face-framing pageboy cut.

On a normal day, Phase wears a simple Electopian school uniform, only slightly modified for her design. The skirt and collar are both a handsome shade of navy, with a classic bright red ribbon to top off the design; Phase's emblem, a chemical diagram of a water molecule, adorns one end of her ribbon. Her legs are sheathed in black stockings, and her feet are protected by blue-and-white 'uwabaki' indoor shoes.

Upon boarding Dignity's cockpit, Phase automatically undergoes a full cosmetic costume change; the change will persist even if she leaves the cockpit afterwards, and takes a conscious refresh on her part to revert back to her usual outfit. The schoolgirl uniform disappears, in favour of what somewhat resembles a steampunk-ified old pilot's uniform. The navy-dyed top, high-collared and bearing shiny brass buckles on the shoulders, more resembles a very closely fitting jacket than a shirt in its cut, meant to fit snugly without impeding movement; beneath it, she dons a simple white wifebeater, though given the lack of many reasons to adjust her pilot suit, the garment is rarely visible. Brass D-shaped loops are sewn onto the garment atop each pocket flap, and at the border where sleeve meets cuff; they have no real purpose but to look shiny and snappy, or so says Vincent. The shirt tucks into trousers of the same colour, separated by a brown leather belt with a burnished metal buckle bearing Phase's emblem, though the design itself changes upon boarding Dignity: a solid black gear is added around the H2O diagram, signifying that the mecha's combat routines are being successfully run through her coding. Lastly, Phase dons a simple brown pilot's cap, bearing a set of goggles (that, unlike Vincent's, do nothing), and one more instance of her emblem stitched onto the right temple.

Personality/Background:
Phase's origins more or less line up with Vincent moving to Electopia. She was purchased as a simple NormalNavi, with the purpose of helping Vincent run his classrooms; the then-new teacher's Electopian was a tad rusty, and his control over the scads of teenagers he was in charge of was slipshod at best. His new Navi helped tremendously on both fronts, darting around the classroom in her hologram to watch for cheaters, giving extra help to those having trouble, and correcting Vincent's vocabulary. As the months turned into years, the pair grew closer, going from coworkers into a curious, almost familial relationship. The NormalNavi, at that point still nameless, began identifying her kindly, hapless Operator as less of an owner and more of a father figure, eagerly learning everything he had to offer about science. Vincent noticed this childlike drive to learn and grow, finally realizing that he'd effectively brought a whole sentient being in and of itself into the world; such as it was that one year, he surprised her with a CustomNavi base, and coded her a body that was hers and hers alone. Along with the new body came the freedom of having her own, unique designation: Phase, chosen out of respect for her Operator and their shared love of science.

As an individual grown and raised by a...unique psyche like Vincent, Phase is every bit as eccentric as her Operator. From her lifelong job helping in a science classroom, she's garnered an extreme love for all things SCIENCE!! (as she is wont to put it). She has the tendency to propose experiments at the drop of a hat, usually related in some way to what's going on around her; the actual potential of any of her many, many hypotheses being correct is debatable, but Vincent enjoys her enthusiasm, and will occasionally even take her up on her ideas, however wacky. Besides her enthusiasm for science, she is an innocent, carefree soul, kind-hearted to most everyone she meets, and always eager to meet new friends. It was this drive to meet others that found her under the wing of a kindly Navi by name of Calcinatio, in charge of a small, independently-run virtual laboratory called Vaccine Antiviral.

Prior to a certain mission Calcinatio had posted to assist one of the company's longtime clients, Phase had never had any interest in virus-busting, or combat in general; the CustomNavi frame Vincent had gifted her was hardcoded as a social model, unsuitable for combat. Unfortunately for her, this came back to bite her hard when she attempted to shadow Cal's chosen delivery Navi through an unsavoury sector of Netopia Net, and wound up abducted by a mafia organization. Were it not for the new hire's timely intervention, things could have gone very badly for the girl; even though she was rescued before they could make it back into their HQ, she'd suffered enough at the hands of her kidnappers to give her a slice of very raw, very real trauma. She has zero trust in HeelNavis, and reacts badly to anything or anyone touching her without her knowledge or permission. As a result of both the event itself, and a very inspirational speech from her rescuer, Vincent got the request to code her something she could use to fight with. After weeks of hard work coding, working to find an interface that could work with Phase's strictly non-combat code, Dignity was born.

Name: Dignity.BAT
Element: Aqua
Subtype: Shield

Appearance: Picture
Dignity is borne straight from the mind of one of the hugest steampunk enthusiasts ever to grace Electopian soil, and certainly looks the part. The mecha stands approximately 27 feet tall from the ground to the tip of its smokestack, plated head to toe in burnished, gleaming bronze and copper. The cockpit is analogue to the head, and greatly resembles an old diver's helmet from the outside; in reality, the five portholes are actually full-scale floodlights, meant to illuminate for the benefit of the multitude of cameras strategically laid out around Dignity's frame. These cameras are blown up into a series of screens on the inside of the 'helmet', all arrayed around a saddle-like flight seat and a full wrap-around control bank; movement is keyed to a pair of butterfly grips connected to the seat, with a couple of auxiliary joysticks and levers for fine-tune movements in case the butterflies are damaged or insufficient.

The cockpit rests in a swivel pivot atop a large, blocky torso. The front is dominated by a giant 'moose-catcher'-style grill not unlike those seen on old trains, with Phase's gear-and-H2O emblem proudly displayed on the left 'breast' just above it. The torso extends down behind the grill, most of the more delicate parts vital to Dignity's operation concealed beneath copper plating. Two long arms extend down from each side of the cockpit, guarded by massive shoulder-plates; the left arm is capped off by a massive cannon and bayonet, fed via a thick hose from the reservoir atop the shoulder. The right arm, by contrary, features a mortar-style turret atop the shoulder, and has much more precise motion possible from the elbow down. Rather than another cannon, Dignity is equipped with a five-fingered hand with full range of mobility, with a massive retractable shield stored on the back of the palm - when deployed, the 'petals' unfold into a full circle, and can cover most angles given the arm's tremendous reach.

Dignity's legs extend from behind its torso, giving the mech an almost hunched-over appearance with the chest and arms jutted out in front. The legs are a solid array of pistons and gears, arranged into a digitigrade structure to maximize mobility; its feet are wide and shaped rather like a bird's, with three front-facing 'toes' and one rear-facing for stability, each capable of deploying an anchoring claw into the ground if the mech's sheer mass isn't enough to keep from budging. Dignity can reposition its legs to straighten out directly beneath the torso, standing the mech up directly straight and adding a solid few feet to its height, but given the sheer height of the bronze titan in relation to most denizens of the Net, this is rarely necessary. Dignity's back is covered in a dizzying series of gears, cogs, and smokestacks, which constantly spin and grind to perpetuate the machine's motion; chief among the organized chaos is the main smokestack, also featuring a classic steamship's whistle that Phase loves to toot with impunity.

Custom Weapons: Dignity features a wide array of options in its virus-busting arsenal, including:

    [li]Main Multi-State Water Cannon
    [li]Mag-Lock Retractable Shield (Hand-Mounted)
    [li]Auxiliary Mortar Cannon
    [li]Main Cannon-Mounted Bayonet
  • Phase Transition Engine
Signature Attacks:
-Phase Shield: Setup-
Phase deploys Dignity's arm-mounted shield, resulting in a gargantuan buckler well-suited to diverting attacks; hitting it results in the magnetic locks between petals destabilizing, automatically retracting the shield until the mech builds up enough charge to re-deploy it.

Effects: [1-Hit Shield; 1TCD]

-Phase Transition Engine: Liquid-
Dignity's main cannon is primed, and blasts a stream of water several inches thick, powerful enough to leave a sizable dent in whatever it impacts.

Effects: [40 [color=blue]Aqua[/color] {A}; 1TCD]

Starter Pack:
NaviCust: SetIce
Battlechip: AquaNeedle1

It's approved. Until you get enough levels for three navis, this navi will have to be shelved. Please reply if you'd like to shelve another navi for this navi.

GET CHIP: Cannon x1, Shotgun x1, RageClaw1 x1, AquaNeedle1 x1
GET SUBCHIP: MiniEnergy x2
GET NCP: Undershirt, SetIce
Herp derp, could've sworn I wrote a message regarding that. I'll be shelving Griffin and ScorchMan for these two goofs.
Alright. Be sure to update your signature and the appropriate pages I'm information databases. Thanks.
Would you kindly grant me permission to shelf HandyMan and Phase for Hex and ScorchMan?
Get 'em outta here.

Approved.
Permission to shelf Grifffin and ScorchMan in favour of Vincent & Phase?
Permission granted.
Requesting permission to shelf Yan and SandMan for Arch and Hex. Phreeze has okayed it given SandMan's in a thread with him.
Approved. Be sure to update your signature and the appropriate pages I'm information databases. Thanks.
Requesting permission to shelf Vincent & Phase for Griffin & ScorchMan. Twi has been notified re: Phase's modlock, and has agreed to freeze the topic for the time being.

Phase's stuff:
Phase.EXE - Zenny: 0 - Bugfrags: 0
Operator & Navi

Navi Name: Phase.EXE & Dignity.CMD
Level: 2
HP: 100
Element/Subtype: Aqua/Shield
-Passive: Sturdy Defence
-Active: Overcoat
Operator Name: Vincent Miles
E-mail: VMiles@SD25.ET.net
Key Items: Steampunk PET, Gambit Games Access Card, Junk x20
Subchips: Minienergy x2
Attack: 1
Charge: 1
Rapid: 1
Buster Attack: 10/20/40
Buster Upgrade: N/A
Speed: 3
GMOs: N/A

Upgrades
HP Memories: 0
Process Upgrades: 1
Custom Expansions: 0
PowerUPs: 0
Speed Upgrades: 0
Sub-Mem Expansions: 0
NaviCust Pts: 35/40
NaviCustomizer contents: Undershirt [10], SetIce [15], Press [10]
PhaseFolder
(Chip Folder: 11/30)

CannonDamage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: E

ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E

RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D

BoyBomb1HP: 100
Properties: Normal
Object Damage: 220 + Blast3
Damage Method: Throw, Knockback, Microburst, Pull, Gravity, Telekinesis
Attack Damage: 220 + Blast3
Accuracy: Not Applicable
Description: Creates a BoyBomb1 on the field directly before you. The bomb may be pushed around until the end of the turn. The bomb will explode at the beginning of the following turn, dealing extremely heavy damage to anything nearby. Be somewhere else when that happens....
Duration: Until destroyed or the beginning of next turn.
Element: Null
Special: If enough damage is dealt to this object to destroy it, it will immediately explode instead.
Trader Rank: D

WindHP: 100
Properties: Anchored
Object Damage: 100 + Impact
Damage Method: Telekinesis
Status Effect: Wind Effect + To-All-Clause (Enemies)
Accuracy: S
Description: Creates a WindBox to push enemies back and reduce their accuracy.
Duration: 3 turns or until destroyed.
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: D

UnderGuard1Protection: Damage Reduction 20
Accuracy: S
Description: Reduces the damage of all non-Impact attacks taken by 20. Impact ignores the effect and deals double damage.
Duration: 2 turns
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: D

LavaCannon2Damage: 120 + Lava Panel Boost(+40)
Accuracy: B
Description: Fires a blast of magma from a cannon. If the user is standing on Lava terrain at the time of use, this chip's power is boosted by 40.
Duration: Once
Element: Fire
Trader Rank: C

AquaNeedle1Damage: 20 x 3 Needles + Variable Targeting + Drop Attack
Accuracy: B
Description: Three needles drop on enemies
Duration: Once
Element: Aqua
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: D

DollThunder2Damage: 100 + Line-Attack5
Accuracy: B
Description: Fires a powerful bolt of lightning that pierces through objects and enemies alike.
Duration: Once
Element: Elec
Trader Rank: C

Thunder1Damage: 40 + Stun 1 + Homing
Accuracy: C
Description: Shoots a slow moving ball of electricity that homes in on its target.
Duration: Once
Element: Elec
Trader Rank: D

Wood+20Status: Wood Element UP 20, Stackable
Accuracy: S
Description: Adds 20 Damage to all hits of a Wood Element attack chip, before any external environment-related or target-related damage modifiers apply.
Duration: Once
Element: Wood
Trader Rank: D
Signatures

Signature Pool: (120/120)
Caps: 60 (90) / 15


Phase Engine: Setup [40 pts]
Effects: [Take Aim, Strengthen 30]; 1TCD

Phase Engine: Solid [40 pts]
Effects: [40HP Casing]; 1TCD

Phase Engine: Liquid [40 pts]
Effects: [40 Aqua]; 1TCD
FXP & Crosses
Critias: [33/70 FXP]; CritCross: Level 1


ScorchMan's stuff (WARNING: MAY CONTAIN TAPATALK LINKS):
ScorchMan.EXE - Zenny: 1000 - Bugfrags: 0
Operator & Navi
Navi Name: ScorchMan.EXE
Level: 2
Element/Subtype: Fire/Break
-Passive: Mass Destruction
-Active: Smash
HP: 100
Operator Name: Griffin Reim
E-mail: ScorchBros@KotoMail.net
Key Items: Fireproof PET
Subchips: Minienergy x2
Attack: 1
Charge: 1
Rapid: 1
Buster Attack: 10/20/40
Buster Upgrade: N/A
Speed: 3
GMOs: ScorchLady.GMO
Upgrades and NaviCust
HP Memories: 0
Process Upgrades: 0
Custom Expansions: 0
PowerUPs: 0
Speed Upgrades: 0
Sub-Mem Expansions: 0
NaviCust Pts: 25/40
NaviCustomizer contents: Undershirt, SetLava
Battlechips
ScorchFolder (13/30)
CannonDamage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: E

ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E

HammerToss1Damage: 40 + Break + Spin Attack / 80 + Break
Accuracy: Depends on number of targets. / C
Description: The user swings a track and field hammer around, then throws it at an enemy.
Duration: Once
Element: Null
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.
Trader Rank: D

IronShell1Damage: 70 x 1-2 + Break
Accuracy: C
Description: IronShell hits up to four enemies, three once and the last one twice at max, and blocks frontal projectile attacks. User is immobile during usage and lowers their dodge for the turn. This chip counts as a Melee Chip.
Duration: Once
Element: Null
Special: Accuracy drops 1 rank for each enemy hit, making it harder to strike larger groups.
Special: IronShell can be destroyed by Break attacks with 40 or greater power.
Special: If two IronShells collide with each other, both are destroyed at the same time.
Trader Rank: D

PileDriver1Damage: 40 x 2 Melee Attack + Impact + Break + Knockback + Piledriver
Accuracy: B
Description: The Navi summons a rapidly pumping jackhammer that occupies one of their appendages. Bearing down on an immobile target will deal greater damage.
Duration: Once
Element: Null
Special: Piledriver: If the first hit connects with Knockback and the second hit also connects, the second hit deals double damage.
Trader Rank: D

RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D

Guard2Effect: (1 Hit Shield) + (Reflect(up to 120 + Piercing + Line Attack): On Hit)
Accuracy: S
Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
Duration: Until broken or overridden.
Element: Null
Special: Negated by Break. Ignores Impact.
Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C

SkyShoesEffect: High-Alt Flight
Accuracy: S
Description: Grants the user the ability to freely fly at high altitude. Initial takeoff is considered a dodge. If shot down, user may take off again until effect ends.
Duration: 1 turn
Element: Null
Special: Beware of fall damage.
Trader Rank: D

HeatShotDamage: 40 + Spread 1
Accuracy: A
Description: Shoots a fireball whose explosion penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Fire
Trader Rank: D

FlameLine1Damage: 70 + Ground Attack + Wide Attack
Accuracy: B
Description: A wall of fire erupts from the ground, burning up to 3 targets.
Duration: Once
Element: Fire
Trader Rank: D

HeatDragon1Damage: 100 + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer
Accuracy: C
Description: Summons an EarthDragon that attacks enemies as it glides across the ground. Changes terrain to Lava as it passes.
Duration: Once
Element: Fire
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: D

Fire+20Status: Fire Element UP 20, Stackable
Accuracy: S
Description: Adds 20 Damage to all hits of a Fire Element attack chip, before any external environment-related or target-related damage modifiers apply.
Duration: Once
Element: Fire
Trader Rank: D

AquaDragon2Damage: 150 + Ground Attack + Medium Area Sea Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a WaterDragon that attacks enemies as it glides across the ground. Changes terrain to Sea as it passes.
Duration: Once
Element: Aqua
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C
Extras (0)
Empty
Signature Attacks

Signature Pool: (60/60)
Caps: 60 (90) / 15

Name: Conflagration [60 pts]
Effects: [40 [color=red]Fire[/color] {A}, 20-HP Barrier]; 2TCD
FXP and SoulCrosses
Empty
I can approve that, but try to get your links forwarded to the current pages when you can ^.^
-CURRENT PAIRS-

Hexadecimal - Zenny: 305 - Bugfrags: 26
Operator & Navi
Navi Name: Hexadecimal ['Hex']
Level: 13
HP: 180
Element/Subtype: Null/Bug
-Passive: Contagious
-Active: Glitch Eater
Operator Name: Archibald Voldt ['Arch']
E-mail: Arch-V@SciLabs.net
Key Items: Old PET
Subchips: Minienergy x2
Attack: 2
Charge: 2
Rapid: 1
Buster Attack: 15/60/120
Buster Upgrade: N/A
GMOs: N/A
SP - Egomorph
Name: Egomorph.SP ['Ego']
Level: 8
Element/Type: Elec/Team
-Passive: One for All
-Active: All for One
HP: 90 [V5]
Attack: 10 [V0]
SP Upgrades: Second Chance
GMOs: N/A
Upgrades and NaviCust
HP Memories: 4
NaviCust Expansions: 1
Process Upgrades: 12
PowerUPs: 2
Sub-Mem Expansions: 0
NaviCust Pts: 45/45
NaviCustomizer contents: Undershirt [10], FastArmour [15], FirstArmour x4 [20]
Unused NaviCust Programs: FirstBarrier
Battlechips
HexFolder (27/30)
Yo-Yo1Damage: 40 x 2-3 + Slashing
Accuracy: C
Description: Yo-yo hits up to three enemies, two twice and one three times at max, and blocks frontal projectile attacks. User is immobile during usage and lowers their dodge for the turn. This chip counts as a Sword Chip.
Duration: Once
Element: Null
Special: Yo-Yo can be destroyed by Break attacks with 40 or greater power.
Special: If two yo-yos collide with each other, both are destroyed at the same time.
Trader Rank: D

SwordDamage: 80 + Slashing
Accuracy: B
Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
Trader Rank: D

MachineSwordDamage: (60 + Slashing + Wide Attack) x2 Hits to each Stunned Target
Accuracy: B
Description: Summons a squad of DarkMech viruses that appear next to any stunned enemies on the field, attacks them with twin wideswords, and then vanishes. Their wide blades may hit adjacent foes as well.
Duration: Once
Element: Null
Special: Only targets enemies that are currently stunned during the action this chip is activated. Does not target enemies who have just exited the stunned state or who become stunned after the execution of this chip attack. Only targets enemies afflicted with the Stun status ailment, and only Stun. Cancels Stun on-hit.
Trader Rank: D

BigHammer3Damage: 280 + Impact + Break
Accuracy: B
Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
Duration: Once
Element: Null
Trader Rank: B

EnergyBombDamage: 40 x 3 + Blast1
Accuracy: C
Description: A powerful bomb that hits three times.
Duration: Once
Element: Null
Trader Rank: D

Quake1Damage: 100 + Impact + Medium Area Cracked Terrain
Accuracy: C
Description: Drops a ton on one enemy.
Duration: Once
Element: Null
Trader Rank: D

WreckerDamage: 80 + Break + Panel Break
Accuracy: C
Description: A bomb that breaks the ground it lands on
Duration: Once
Element: Null
Trader Rank: D

CandyBomb1Damage: 50 + Slow + Blast2 / (50 Recovery + Blast1) then (10 + Slow + Blast1)
Accuracy: C / S
Description: Creates a piece of candy with a lit fuse that can be thrown like a grenade that coats everything in super sticky sugar. When eaten, heals the user immediately for 50, then deals the user 10 damage at the end of the battle. The user starts the next battle or thread Slowed.
Duration: Once
Element: Null
Trader Rank: D

TimeBomb1HP: 100
Properties: Anchored
Object Damage: 50 + Impact
Damage Method: Telekinesis
Attack Damage: 100 + To-All-Clause (Enemies)
Accuracy: S
Description: Places a bomb on the field that will explode after two turns, damaging all enemies.
Duration: 2 turns or until destroyed.
Element: Null
Trader Rank: D

BoyBomb1HP: 100
Properties: Normal
Object Damage: 220 + Blast3
Damage Method: Throw, Knockback, Microburst, Pull, Gravity, Telekinesis
Attack Damage: 220 + Blast3
Accuracy: Not Applicable
Description: Creates a BoyBomb1 on the field directly before you. The bomb may be pushed around until the end of the turn. The bomb will explode at the beginning of the following turn, dealing extremely heavy damage to anything nearby. Be somewhere else when that happens....
Duration: Until destroyed or the beginning of next turn.
Element: Null
Special: If enough damage is dealt to this object to destroy it, it will immediately explode instead.
Trader Rank: D

DBLBeam1Damage: Special
Accuracy: S
Description: Summons a DoubleCube that fires either a Red Beam or a Blue Beam, then vanishes.
Duration: Once
Element: Null
Special: Randomly uses one of the below effects...
- 40 Null to all Enemies (Red Beam)
- 30 Heal to all Allies. Random (Blue Beam)
Trader Rank: D

DBLBeam1Damage: Special
Accuracy: S
Description: Summons a DoubleCube that fires either a Red Beam or a Blue Beam, then vanishes.
Duration: Once
Element: Null
Special: Randomly uses one of the below effects...
- 40 Null to all Enemies (Red Beam)
- 30 Heal to all Allies. Random (Blue Beam)
Trader Rank: D

PanelShotDamage: 100 + Small Broken Terrain Change + Terrain Effect Bonus
Accuracy: B
Description: Rips up 1 panel and sends it flying at the designated target.
Duration: Once
Element: Depends on Terrain
Special: Terrain Effect Bonus: Adds an additional effect to an attack where applicable, depending on the type of terrain used.
Trader Rank: D

IronShield1Effect: 2-Hit Shield
Accuracy: S
Description: Block 2 attacks with Tower Shield, then breaks. Break attacks destroy the Shield.
Duration: Until broken or overridden.
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: D

HeatShotDamage: 40 + Spread 1
Accuracy: A
Description: Shoots a fireball whose explosion penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Fire
Trader Rank: D

FireHit1Damage: 60 + Impact + Double Attack
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Trader Rank: D

IceSlasher1Damage: 100 + Slashing
Accuracy: B
Description: Shoots a short ranged ice blade at an enemy.
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: D

WideShot1Damage: 70 + Wide Attack
Accuracy: A
Description: Fires a wide wave of water that can hit up to three enemies, depending on circumstances.
Duration: Once
Element: Aqua
Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
Trader Rank: D

MetaGel1Damage: 90 + Slow + Drop Attack x 3 Targets
Accuracy: B
Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.
Duration: Once
Element: Aqua
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: D

AquaWhirl1Damage: 70 + Small Sea Terrain Change (on-hit) + Gust Guided
Accuracy: C for the first target, then Random
Description: Summons a water spout, and sends it towards the designated target. The tornado then veers towards a second random target the following turn, and yet another the turn after until it has attacked every enemy on the field, encountered an object, or been blown off of the field by a Wind effect. Beware: it can turn on you.... It leaves Sea Terrain behind whenever it strikes something.
Duration: Once
Element: Aqua
Special: Gust Guided: The accuracy and targeting parameters of this attack are affected by Wind. (Not Northwind.)
Trader Rank: D

TrainArrow1Effect: Adds +30 Aqua to Buster Shot Attack
Accuracy: Buster Accuracy = A
Description: Allows the user to fire Aqua Spears from buster.
Duration: 6 Uses.
Element: Aqua
Special: Overrides Buster. Disables Charged Shot.
Trader Rank: D

MegaBunnyHP: 200
Damage: 50 Elec + Stun 1
Accuracy: A
Description: Creates a MegaBunny virus to aid you. Attacks with ZapRing, and has Auto-Haste (+10% to dodge rate).
Duration: Until defeated
Element: Elec
Special: Allied Virus: This virus has three actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A

FlashBomb2HP: 100
Properties: Light
Object Damage: 70 + Stun
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: 70 + Seeking + Stun + Blind + Blast 4
Accuracy: D (thrown) / A (trigger)
Description: Throws a small flashbang 3 panels ahead. at the end of the second turn after it is thrown, it will detonate, dealing damage, stunning, blinding, and canceling invisibility for everything caught in the blast radius.
Duration: 2 turns or until destroyed.
Element: Elec
Trader Rank: C

ElecReel1Damage: 80 + Spread 3 (Side + Behind)
Accuracy: B
Description: A small bolt of lightning that spreads sideways and behind the target upon impact.
Duration: Once
Element: Elec
Trader Rank: D

ElecReel1Damage: 80 + Spread 3 (Side + Behind)
Accuracy: B
Description: A small bolt of lightning that spreads sideways and behind the target upon impact.
Duration: Once
Element: Elec
Trader Rank: D

CornShot1Damage: 50 + Trick-Shot Spread 1
Accuracy: A / A
Description: Fires a smart-bomb tipped bullet that explodes and fires a second shot that auto-targets the nearest enemy.
Duration: Once
Element: Wood
Special: Trick Shot Spread: Automatically aims and spreads damage at one enemy nearest the point of impact. Can shoot around corners and bank off walls, floors, etc.
Trader Rank: D

Boomerang1Damage: 60 + Group Attack (Arc)
Accuracy: B
Description: Throws a boomerang at enemies
Duration: Once
Element: Wood
Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
Trader Rank: D
Extras (0)
Empty
Signature Attacks

Signature Pool: (560/560)
Caps: 140 (210)

Extended Descriptions

Attachment (100 pts; 40 npts)
Effects: Gravity, Freeze, Turn Delay (1 Turn): Hold, Self-Slow; 4TCD

Entry (120 pts)
Effects: 80 Null {A}. Break, Glitch; 3TCD

Synthesis (140 pts; 60 npts)
Effects: Glitch 10, Charge Burner 2; 5TCD

Assembly (80 pts; 40 npts)
Effects: Large Broken Terrain, Buster Charge x2; Self Slow; 3TCD

-----------------------------------------
Ego Sigs:

Command: Replicate (80 pts)
Effects: 30 Healing, 2 Targets; 2TCD

Command: Activate (40 pts)
Effects: Random Effect (Mod rolls d10, resulting attack in table); 1TCD
Possible Activations
1 - Hollow bodies rise from the pool, to be grifted on as disposable armour.
Effects: 2-Hit Shield (random ally)

2 - A cloud of crackling static bursts from the pool and settles over its creator.
Effects: 40 HP Barrier (random ally)

3 - Hex's pool is churned and agitated, seething with aggression.
Effects: Sig Chill (random ally)

4 - The pool directs its code to gather, corrupt, and rupture into a toxic haze of static that befouls all it settles over - even Hex itself.
Effects: Glitch 2 (indiscriminate target)

5 - Ego is pulled under. The pool lurks underfoot, feeling out its next target.
Effects: Burrow, Take Aim (Egomorph only)

6 - Hex or Ego begin moving erratically.
Effects: Haste (random ally)

7 - Tentacles rise from the pool, sensing, reaching out from every angle.
Effects: Accuracy Enhancement (random ally)

8 - A misshapen pile of sewn-together bodies is raised for cover. Upon its destruction, it bursts into a noxious slurry of energized matter, which is consumed by the white as fuel.
Effects: Summon 20 HP CorpseHeap (in front of random ally), Trap (When Destroyed): (15 Healing, random ally)

9 - The pool reaches out to eat at the terrain, growing stronger for the added mass.
Effects: Medium Cracked Terrain (random location), Strengthen 20 (random ally)

10 - Red light bleeds from the Conduit and surrounds Ego in a searing aura, damaging her but increasing her strength several-fold.
Effects: 60 Strengthen, Sacrifice 15 (Egomorph only)
FXP and SoulCrosses
Method: [26/30]
Madness: [23/30]
AlchemyMan: [CONSUMED]
TrapMan: [CONSUMED]
Downpour: [CONSUMED]
ScorchMan.EXE - Zenny: 0 - Bugfrags: 0
Operator & Navi
Navi Name: ScorchMan.EXE
Level: 5
Element/Subtype: Fire/Break
-Passive: Mass Destruction
-Active: Smash
HP: 120
Operator Name: Griffin Reim
E-mail: ScorchBros@kotomail.net
Key Items: Fireproof PET
Subchips: MiniEnergyPack [X2]
Attack: 1
Charge: 1
Rapid: 2
Buster Attack: 10/20/40
Buster Upgrades: Element Shot
GMOs: ScorchLady.GMO
Upgrades and NaviCust
HP Memories: 1
Custom Expansions: 0
Process Upgrades: 5
PowerUPs: 1
Sub-Mem Expansions: 0
NaviCust Pts: 25/40
NaviCustomizer contents: Undershirt, SetLava
Battlechips
ScorchFolder (15/30)
CannonDamage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: E

ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E

HammerToss1Damage: 40 + Break + Spin Attack / 80 + Break
Accuracy: Depends on number of targets. / C
Description: The user swings a track and field hammer around, then throws it at an enemy.
Duration: Once
Element: Null
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.
Trader Rank: D

IronShell1Damage: 70 x 1-2 + Break
Accuracy: C
Description: IronShell hits up to four enemies, three once and the last one twice at max, and blocks frontal projectile attacks. User is immobile during usage and lowers their dodge for the turn. This chip counts as a Melee Chip.
Duration: Once
Element: Null
Special: Accuracy drops 1 rank for each enemy hit, making it harder to strike larger groups.
Special: IronShell can be destroyed by Break attacks with 40 or greater power.
Special: If two IronShells collide with each other, both are destroyed at the same time.
Trader Rank: D

PileDriver1Damage: 40 x 2 Melee Attack + Impact + Break + Knockback + Piledriver
Accuracy: B
Description: The Navi summons a rapidly pumping jackhammer that occupies one of their appendages. Bearing down on an immobile target will deal greater damage.
Duration: Once
Element: Null
Special: Piledriver: If the first hit connects with Knockback and the second hit also connects, the second hit deals double damage.
Trader Rank: D

RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D

Guard2Effect: (1 Hit Shield) + (Reflect(up to 120 + Piercing + Line Attack): On Hit)
Accuracy: S
Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
Duration: Until broken or overridden.
Element: Null
Special: Negated by Break. Ignores Impact.
Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C

SkyShoesEffect: High-Alt Flight
Accuracy: S
Description: Grants the user the ability to freely fly at high altitude. Initial takeoff is considered a dodge. If shot down, user may take off again until effect ends.
Duration: 1 turn
Element: Null
Special: Beware of fall damage.
Trader Rank: D

HeatShotDamage: 40 + Spread 1
Accuracy: A
Description: Shoots a fireball whose explosion penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Fire
Trader Rank: D

FireArm1Damage: 20 x 3 hits + Fighter Range
Accuracy: B
Description: Unleashes a long lasting flamethrower with decent range.
Duration: Once
Element: Fire
Trader Rank: D

FlameLine1Damage: 70 + Ground Attack + Wide Attack
Accuracy: B
Description: A wall of fire erupts from the ground, burning up to 3 targets.
Duration: Once
Element: Fire
Trader Rank: D

HeatDragon1Damage: 100 + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer
Accuracy: C
Description: Summons an EarthDragon that attacks enemies as it glides across the ground. Changes terrain to Lava as it passes.
Duration: Once
Element: Fire
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: D

Fire+20Status: Fire Element UP 20, Stackable
Accuracy: S
Description: Adds 20 Damage to all hits of a Fire Element attack chip, before any external environment-related or target-related damage modifiers apply.
Duration: Once
Element: Fire
Trader Rank: D

AquaDragon2Damage: 150 + Ground Attack + Medium Area Sea Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a WaterDragon that attacks enemies as it glides across the ground. Changes terrain to Sea as it passes.
Duration: Once
Element: Aqua
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C

DollThunder1Damage: 80 + Line-Attack5
Accuracy: B
Description: Fires a powerful bolt of lightning that pierces through objects and enemies alike.
Duration: Once
Element: Elec
Trader Rank: D
Extras (0)
Empty
Signature Attacks

Signature Pool: (60/280)
Caps: 60 (90)

Name: Conflagration [60 pts]
Effects: [40 Fire {A}, 20-HP Barrier]; 2TCD
FXP and SoulCrosses
Empty
Phase.EXE - Zenny: 0 - Bugfrags: 0
Operator & Navi

Navi Name: Phase.EXE & Dignity.CMD
Level: 2
HP: 100
Element/Subtype: Aqua/Shield
-Passive: Sturdy Defence
-Active: Overcoat
Operator Name: Vincent Miles
E-mail: VMiles@SD25.ET.net
Key Items: Steampunk PET, Gambit Games Access Card, Junk x20
Subchips: Minienergy x2
Attack: 1
Charge: 1
Rapid: 1
Buster Attack: 10/20/40
Buster Upgrade: N/A
Speed: 3
GMOs: N/A

Upgrades
HP Memories: 0
Process Upgrades: 1
Custom Expansions: 0
PowerUPs: 0
Speed Upgrades: 0
Sub-Mem Expansions: 0
NaviCust Pts: 35/40
NaviCustomizer contents: Undershirt [10], SetIce [15], Press [10]
PhaseFolder
(Chip Folder: 11/30)

CannonDamage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: E

ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E

RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D

BoyBomb1HP: 100
Properties: Normal
Object Damage: 220 + Blast3
Damage Method: Throw, Knockback, Microburst, Pull, Gravity, Telekinesis
Attack Damage: 220 + Blast3
Accuracy: Not Applicable
Description: Creates a BoyBomb1 on the field directly before you. The bomb may be pushed around until the end of the turn. The bomb will explode at the beginning of the following turn, dealing extremely heavy damage to anything nearby. Be somewhere else when that happens....
Duration: Until destroyed or the beginning of next turn.
Element: Null
Special: If enough damage is dealt to this object to destroy it, it will immediately explode instead.
Trader Rank: D

WindHP: 100
Properties: Anchored
Object Damage: 100 + Impact
Damage Method: Telekinesis
Status Effect: Wind Effect + To-All-Clause (Enemies)
Accuracy: S
Description: Creates a WindBox to push enemies back and reduce their accuracy.
Duration: 3 turns or until destroyed.
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: D

UnderGuard1Protection: Damage Reduction 20
Accuracy: S
Description: Reduces the damage of all non-Impact attacks taken by 20. Impact ignores the effect and deals double damage.
Duration: 2 turns
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: D

LavaCannon2Damage: 120 + Lava Panel Boost(+40)
Accuracy: B
Description: Fires a blast of magma from a cannon. If the user is standing on Lava terrain at the time of use, this chip's power is boosted by 40.
Duration: Once
Element: Fire
Trader Rank: C

AquaNeedle1Damage: 20 x 3 Needles + Variable Targeting + Drop Attack
Accuracy: B
Description: Three needles drop on enemies
Duration: Once
Element: Aqua
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: D

DollThunder2Damage: 100 + Line-Attack5
Accuracy: B
Description: Fires a powerful bolt of lightning that pierces through objects and enemies alike.
Duration: Once
Element: Elec
Trader Rank: C

Thunder1Damage: 40 + Stun 1 + Homing
Accuracy: C
Description: Shoots a slow moving ball of electricity that homes in on its target.
Duration: Once
Element: Elec
Trader Rank: D

Wood+20Status: Wood Element UP 20, Stackable
Accuracy: S
Description: Adds 20 Damage to all hits of a Wood Element attack chip, before any external environment-related or target-related damage modifiers apply.
Duration: Once
Element: Wood
Trader Rank: D
Signatures

Signature Pool: (120/120)
Caps: 60 (90) / 15


Phase Engine: Setup [40 pts]
Effects: [Take Aim, Strengthen 30]; 1TCD

Phase Engine: Solid [40 pts]
Effects: [40HP Casing]; 1TCD

Phase Engine: Liquid [40 pts]
Effects: [40 Aqua]; 1TCD
FXP & Crosses
Critias: [33/70 FXP]; CritCross: Level 1
SandMan.EXE - Zenny: 2100 - Bugfrags: 0
Operator & Navi
Navi Name: SandMan.EXE
Level: 1
Element/Subtype: Elec/Wind
-Passive: Gust
-Active: Turbulance
HP: 150
Operator Name: Lei Yan
E-mail: N/A
Key Items: Sleepy PET
Subchips: Minienergy x1
Attack: 1
Charge: 1
Rapid: 1
Buster Attack: 10/20/40
Buster Upgrade: N/A
Speed: 3
GMOs: N/A
Upgrades and NaviCust
HP Memories: 0
Process Upgrades: 0
Custom Expansions: 0
PowerUPs: 0
Speed Upgrades: 0
Sub-Mem Expansions: 0
NaviCust Pts: 20/40
NaviCustomizer contents: Undershirt, HP+50
SandFolder
(Chip Folder: 6/30)
CannonDamage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: E

ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E

RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D

AirShot1Damage: 40 + Microburst
Accuracy: A
Description: A buster-like gun that shoots a bullet of compressed air, sending whatever it hits flying.
Duration: Once
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: D

Meteor9HP: 100
Properties: Anchored
Object damage: 10 Fire
Damage method: Telekinesis
Attack Damage: 30 Fire x3 + Drop Attack
Accuracy: D
Description: Summons a staff that floats in place. The staff causes 3 meteors to rain from the sky each turn upon random enemies for 3 turns.
Duration: 3 turns or Until destroyed
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: D

Asteroid3Damage: 40 x 6 + Drop Attack + Blast Zone
Accuracy: D
Description: The user selects a target, then flaming meteors crash down onto and around them.
Duration: Once
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Special: Blast Zone: The area this chip can target in is the equivalent of a Blast 3 area, centered on the chosen target. It will randomly target anything within this area, including the user if they are in that area. Mass Destruction does not affect Blast Zone's size.
Trader Rank: B
Signature Attacks

Signature Pool: (80/80)
Caps: 60 (90) / 15



Name: Spillage [20 pts; 1tcd]
Effect: Medium Sand Terrain

Name: Billow [60 pts; 2tcd]
Effect: 50 Elec {A}, Knockback
FXP and SoulCrosses
PurgeMan: [11/30 FXP]


Hexadecimal: Level 13
ScorchMan.EXE: Level 5
Phase.EXE: Level 2
SandMan.EXE: Level 1

TOTAL LEVELS: 21

As follows, I'm applying for my third simultaneous pair. SandMan and Phase will remain shelved for now; stay tuned for a new pair to round off my elemental set, coming soon to New Users/Rebirths.