Hexadecimal.EXE - Zenny: 8355 - Bugfrags: 46
Operator & Navi
Navi Name: Hexadecimal.EXE ['Hex'] Level: 10 Element/Subtype: Null/Bug -Passive: Contagious -Active: Glitch Eater HP: 160 | Operator Name: Archibald Voldt ['Arch'] E-mail: Arch-V@SciLabs.net Key Items: Old PET Subchips: Minienergy x2 |
Attack: 1 Charge: 1 Rapid: 1 Buster Attack: 10/20/40 Buster Upgrade: N/A Speed: 4 GMOs: Conclusion.GMO |
SP - Egomorph
Name: Egomorph.SP ['Ego']
Level: 7
Element/Subtype: Elec/Team
-Passive: One for All
-Active: All for One
HP: 60 [V2]
Attack: 10 [V0]
Actions: 2 [V1]
SP Upgrades: N/A
GMOs: N/A
Level: 7
Element/Subtype: Elec/Team
-Passive: One for All
-Active: All for One
HP: 60 [V2]
Attack: 10 [V0]
Actions: 2 [V1]
SP Upgrades: N/A
GMOs: N/A
Upgrades and NaviCust
HP Memories: 3
Process Upgrades: 9
Custom Expansions: 0
PowerUPs: 0
Speed Upgrades: 1
Sub-Mem Expansions: 0
NaviCust Pts: 15/40
NaviCustomizer contents: Undershirt, FirstBarrier
Process Upgrades: 9
Custom Expansions: 0
PowerUPs: 0
Speed Upgrades: 1
Sub-Mem Expansions: 0
NaviCust Pts: 15/40
NaviCustomizer contents: Undershirt, FirstBarrier
Battlechips
HexFolder (24/30)
Yo-Yo1 [40x2-3 Null {C}, Slashing]
Sword [80 Null {B}, Slashing, 6 uses]
MachineSword [60x2 Null {B}, Slashing, Wide Attack, To-All Stunned Targets]
BigHammer3 [280 Null {B}, Break, Impact]
EnergyBomb [40x3 Null {C}, Blast1]
Quake1 [100 Null {C}, Impact, Medium Cracked Terrain]
Wrecker [80 Null {C}, Break, Panel Break]
CandyBomb1 [50 Null, Slow, Blast2 OR 50 Healing {S}, then 10 [color=grey]Null[/color], Slow, Blast1]
Countbomb1 [100 HP Object (Anchored), explodes after two turns for 100 Null {S}, To-All]
BoyBomb1 [100 HP Object, summoned directly before user, can be moved until end of turn, explodes for 220 Null, Blast3 at start of next turn]
DBLBeam1 [40 Null {S}, To-All Enemies OR 30 Healing {S}, To-All Allies]
DBLBeam1 [40 Null {S}, To-All Enemies OR 30 Healing {S}, To-All Allies]
PanelShot [100 [Terrain-Dependant Element] {B}]
IronShield1 [2 Hit Shield {S}, Status Guard]
Heatshot [40 [color=red]Fire[/color] {A}, Spread1]
Firehit1 [60 [color=red]Fire[/color] {A}, Impact, Double Attack]
Candle2 [100 HP [color=red]Fire[/color] Object (Anchored, HeatBody), Regen10 {S} To-All Allies (3 turns)]
IceSlasher1 [100 [color=blue]Aqua[/color] {B}, Slashing, Ice Type]
WideShot1 [70 [color=blue]Aqua[/color] {A}, Wide Attack]
TrainArrow1 [Adds 30 [color=blue]Aqua[/color] to Buster Shot {A}, 6 uses]
ElecReel1 [80 [color=orange]Elec[/color] {B}, Spread3 (Side & Behind)]
ElecReel1 [80 [color=orange]Elec[/color] {B}, Spread3 (Side & Behind)]
CornShot1 [50 [color=green]Wood[/color] {A}, Trick Shot Spread1 {A}]
Boomerang1 [60 [color=green]Wood[/color] {B}, Group Attack (Arc)]
Sword [80 Null {B}, Slashing, 6 uses]
MachineSword [60x2 Null {B}, Slashing, Wide Attack, To-All Stunned Targets]
BigHammer3 [280 Null {B}, Break, Impact]
EnergyBomb [40x3 Null {C}, Blast1]
Quake1 [100 Null {C}, Impact, Medium Cracked Terrain]
Wrecker [80 Null {C}, Break, Panel Break]
CandyBomb1 [50 Null, Slow, Blast2 OR 50 Healing {S}, then 10 [color=grey]Null[/color], Slow, Blast1]
Countbomb1 [100 HP Object (Anchored), explodes after two turns for 100 Null {S}, To-All]
BoyBomb1 [100 HP Object, summoned directly before user, can be moved until end of turn, explodes for 220 Null, Blast3 at start of next turn]
DBLBeam1 [40 Null {S}, To-All Enemies OR 30 Healing {S}, To-All Allies]
DBLBeam1 [40 Null {S}, To-All Enemies OR 30 Healing {S}, To-All Allies]
PanelShot [100 [Terrain-Dependant Element] {B}]
IronShield1 [2 Hit Shield {S}, Status Guard]
Heatshot [40 [color=red]Fire[/color] {A}, Spread1]
Firehit1 [60 [color=red]Fire[/color] {A}, Impact, Double Attack]
Candle2 [100 HP [color=red]Fire[/color] Object (Anchored, HeatBody), Regen10 {S} To-All Allies (3 turns)]
IceSlasher1 [100 [color=blue]Aqua[/color] {B}, Slashing, Ice Type]
WideShot1 [70 [color=blue]Aqua[/color] {A}, Wide Attack]
TrainArrow1 [Adds 30 [color=blue]Aqua[/color] to Buster Shot {A}, 6 uses]
ElecReel1 [80 [color=orange]Elec[/color] {B}, Spread3 (Side & Behind)]
ElecReel1 [80 [color=orange]Elec[/color] {B}, Spread3 (Side & Behind)]
CornShot1 [50 [color=green]Wood[/color] {A}, Trick Shot Spread1 {A}]
Boomerang1 [60 [color=green]Wood[/color] {B}, Group Attack (Arc)]
Extras (0)
Empty
Signature Attacks
[center]Signature Pool: (440/440)
Caps: 140 (210) / 25
---------------Hexadecimal Signatures---------------
Name: Infect [20x4 ppts]
Effects: [Glitch]
Name: Consume [120 pts]
Effects: [30 Lifedrain {A}, Nova2]; 3tcd
Name: Breed [140 pts + 60 npts = 200 pts]
Effects: [Glitch10 {A}, Charge Burner 2]; 5tcd
Name: Overwhelm [60 pts]
Effects: [Stun, Blast2]; 2TCD
---------------Egomorph Signatures---------------
Name: Manifest [40 pts]
Effects: Random Attribute; 1TCD [Mod rolls a d10, results determined as follows:]
Caps: 140 (210) / 25
---------------Hexadecimal Signatures---------------
Name: Infect [20x4 ppts]
Effects: [Glitch]
Name: Consume [120 pts]
Effects: [30 Lifedrain {A}, Nova2]; 3tcd
Name: Breed [140 pts + 60 npts = 200 pts]
Effects: [Glitch10 {A}, Charge Burner 2]; 5tcd
Name: Overwhelm [60 pts]
Effects: [Stun, Blast2]; 2TCD
---------------Egomorph Signatures---------------
Name: Manifest [40 pts]
Effects: Random Attribute; 1TCD [Mod rolls a d10, results determined as follows:]
Spoiler
1: A crack of red lightning sears forth from the Conduit. [40 Elec {A}, random target]
2. A scattershot of thunderbolts bears down on a random enemy. [20 Elec {B}, Drop Attack, Blast2 around random target]
3. The pool beneath Ego's feet lashes a tentacle crackling with red lightning. [20 Elec {A}, Glitch, random target]
4. A more sizeable attack of Hex's pool is channelled through Ego's extension. [Glitch2, random target]
5. A wound somewhere between their shared body is glitched out of existence, like watching a wound caused in reverse. [30 Healing, random ally]
6. Space red-shifts and distorts in non-Euclidean directions, impossible to predict but always resulting in a gross violation of physics. [Microburst, indiscrimate, random direction]
7. The pool seizes something and does everything in its many-armed power to bring an opponent within arm's reach. [Gravity, indiscriminate target]
8. Ego's positioning within the landscape glitches, resulting in an uncontrolled flicker between two spots. [Dodge]
9. Hex spreads and eats into the landscape itself. [Large Broken Terrain, random location]
10. Ego lights up in a crackle of malevolent red light, searing herself but increasing her strength several-fold.[Strengthen 60, Sacrifice 15]
2. A scattershot of thunderbolts bears down on a random enemy. [20 Elec {B}, Drop Attack, Blast2 around random target]
3. The pool beneath Ego's feet lashes a tentacle crackling with red lightning. [20 Elec {A}, Glitch, random target]
4. A more sizeable attack of Hex's pool is channelled through Ego's extension. [Glitch2, random target]
5. A wound somewhere between their shared body is glitched out of existence, like watching a wound caused in reverse. [30 Healing, random ally]
6. Space red-shifts and distorts in non-Euclidean directions, impossible to predict but always resulting in a gross violation of physics. [Microburst, indiscrimate, random direction]
7. The pool seizes something and does everything in its many-armed power to bring an opponent within arm's reach. [Gravity, indiscriminate target]
8. Ego's positioning within the landscape glitches, resulting in an uncontrolled flicker between two spots. [Dodge]
9. Hex spreads and eats into the landscape itself. [Large Broken Terrain, random location]
10. Ego lights up in a crackle of malevolent red light, searing herself but increasing her strength several-fold.[Strengthen 60, Sacrifice 15]
FXP and SoulCrosses
Method: [26/30]
Madness: [23/30]
AlchemyMan: [4/30]
TrapMan: [4/30]
Downpour: [4/30]
Madness: [23/30]
AlchemyMan: [4/30]
TrapMan: [4/30]
Downpour: [4/30]
Quote ()
Name: Eoghan O'Seachnasaigh [pronounced 'Owen O'Shaughnessy']
Gender: Male
Age: 22
Appearance: As though his impossible-to-spell name isn't enough, the flame-red hair and raucous accent ensures there's no mistaking that Eoghan is a through-and-through West Creamlander. Standing a fair 5'8 and weighing roundabout 180 pounds, Eoghan is a stocky young man, a tad paunchy from his deep love of food and drink, but strongly muscled from his landscaping work. His features are characteristic of his breeding: a slightly hooked nose, half-squinted bright blue eyes with the beginnings of smile lines already forming, a prominent brow, and of course the semi-long, curly red hair. His curls flow down into an extremely well-grown chinstrap beard, somewhat concealing a mouth well-shaped for laughing and smiling. Beneath his clothes, he carries a few tattoos: a bear wearing boxing gloves on his hip, a skull with a tongue and skeletal hand making an extremely rude gesture on his left bicep, and most embarrassingly (or proudly, depending on the story), a lovingly-detailed phallus with rainbow butterfly wings on his right buttock.
Eoghan's attire never seems to change whether he's on or off the clock. He seems to own an endless supply of dirt-crusted work jeans, and hand-silkscreened T-shirts courtesy of his brother; generally, the shirts will display some moldy old West Creamlandish joke, as befitting the lad's tendency to self-parody. Occasionally a pair of work gloves will turn up somewhere on his person, either on his hands as they're supposed to be, or shoved into a back pocket and forgotten about; Eoghan tends to forget about them over the course of a day. Giant, blocky work boots are the only footwear he'll permit on his feet, just like his Navi. Said Navi's PET is either kept on a belt holster when he remembers to clip said holster on, or shoved in a pocket when he doesn't.
Personality/Background: Just as his appearance is in near-perfect alignment to any given man's mental image of a West Creamlander (because hey, someone had to start the idea), Eoghan acts much the same. An enterprising young man, his boyhood was largely spent as a fairly successful child actor with his brother Derry, developing all the storytelling and acting talents of a thespian. As he matured and exited the world of film, he went straight out of high school into starting himself a landscaping business, and did well enough that four years later, he's got a loyal staff and enough big contracts to call the whole lot a moderately successful business venture. He's a boisterous, loud-mouthed youth wherever he goes, at work or at the pub, and when his big mouth gets him into trouble, he's perfectly happy to put up his dukes and have a good-natured throwdown to sort things out.
Eoghan is a consummate storyteller, always there to chime in with an anecdote from his life; the veracity of many of his stories, especially the ones about his tattoos (which tend to change with the week, the weather, and the drink of the night), are debatable at best, but he never seems to run out of grand old yarns. He's a warm-hearted soul, always happy to bolster spirits and keep the mood up in any given room. Consequently, his love of drink leads him to believe that most any problem can be sorted with a few rounds at the nearest pub, and a hot meal while he's at it. The mixture of generosity and mischief can lead to interesting results and reactions, but he owns it and always loves to play up his own culture for a laugh. How much of his personality is genuine and how much is him living up to his heritage is anyone's guess...including his!
PET Upgrades: HandyMan's PET is a heavy-duty model in forest green, reinforced seams keeping any dirt or detritus from Eoghan's work from slipping through. At HandyMan's request, the PET is hooked up to a massive playlist organized by time of day and their work schedule; at the touch of an outside button, Eoghan can garnish his life with a quiet backing soundtrack of mostly traditional Creamlandish music, whether via earbud or an external speaker.
Quote ()
Name: HandyMan.EXE
Gender: Male
Element: Wood
Subtype: Ground
Appearance:
As his name implies, HandyMan embodies the quintessence of the blue-collar, multitalented tradesman. Standing at just about seven feet tall, his build is reminiscent of a cartoon boxer, with a massively-built torso and arms held up by comparatively skinny legs. A baby blue polo shirt is stretched across his chest, with the buttons undone to reveal an impressive carpet of chest hair. His emblem, a three-way cross of hammer, shovel, and monkey wrench, sits proudly on his shirt pocket. Beyond the short sleeves, his gigantic arms are bare, with his hands sheathed in brown work gloves.
A simple brown cap, identical in colour to HandyMan's gloves, rests upon his head, long brim jutting out over a dark, curly fringe; another instance of his emblem appears on the front of his hat like a sports logo. His face is handsome enough, with warm brown eyes, a stalwart chin, and a perpetual smile...though, the latter must be assumed, for much of his face is obscured by a magnificent handlebar mustache, curled at the tips and prone to changing shapes with HandyMan's mood.
For pants, HandyMan dons a pair of sturdy denim jeans, with reinforced seams running up the sides resembling the 'racing stripe' patterns many Navis favour. His feet are protected by a thick pair of boots, the same brown as his cap and gloves, and are otherwise unremarkable but for the unmistakable clinking of a steel toe when he walks. The most immediately distinguishing feature to HandyMan is the belt holding his jeans up: the HandyBelt. Made of brown leather polished 'til it shines, it has more holsters and pockets than can easily be counted, and positively bristles with an inordinate number of workman's tools; hammers, wrenches, screwdrivers, pliers - you name it, he's got it.
Helping hold his belt up are a pair of suspenders, which loop around his broad shoulders, and themselves bear HandyMan's second toolkit. The HandyPack looks rather like a giant steel backpack covered with compartments and widgets, and holds all of his larger tools in flagrant defiance of any manner of conventional physics. The exact number of tools HandyMan carries with him is a secret known only to him, and he proves exceptionally tight-lipped to the number.
Personality:
HandyMan is, more or less, the end result of a standard Net Maintenance NormalNavi that was subject to a ridiculous amount of aftermarket tuning. As a result, his personality could be called eccentric at best and outright insane at worst. He perceives himself as a noble knight, on a lifelong quest to bring order and cleanliness to the Net. Further colouring his demeanor is a rather antiquated lexicon, combined with his rich, booming basso voice to ensure he not only acts, but sounds the part. He is kind but firm in his dealings with others, bringing to mind fairy-tales of pure-hearted knights of the people. He has an unyielding respect for his Operator, for bringing him into the world and giving him his purpose in life.
In combat, HandyMan plays straight as the crow flies; his sense of honour forbids trickery or treachery, and he has no patience for whatever he perceives as underhanded tactics. He is quick to stand up for the underdog, and more than happy to work together...though his knightly mannerisms can result in being rather quick to assume command, and more to the point, engaging in acts of stupidity under the guise of bravery. Thankfully, Eoghan is around to rein him in if he goes too far...though, the cheeky youth is usually too amused to bring the fun to an end.
Custom Weapon: The HandyBelt and HandyPack
Just as many workman's tools have potential to injure if improperly used, HandyMan's veritable arsenal of equipment can invariably be used for battle. Melee attacks are fairly obvious, given the variety of hammers, saws, shovels, and God only knows what else he totes around; ranged attacks are possible as well through nail guns, weed-whacker shrapnel...though he's just as likely to simply throw one of his trusty tools and call it a day. The HandyPack tends to be reserved for Charge Shots, as it holds the larger and more immediately dangerous of HandyMan's arsenal. All chips are automatically rerouted to manifest through the two toolkits as well.
Signature Attack: Cleaning Arts: Purifying Surge
In a classic example of cartoon hammerspace, HandyMan slings the HandyPack off his shoulders onto the ground, opens a compartment, and somehow pulls out an entire pull-start pressure washer. Though he has to take a moment to fire the engine up, the washer is capable of firing a pressurized stream of water with enough force to knock the unfortunate recipient for a loop.
(40 Aqua, Stun, Charge Burner {A}, 3TCD) [60/60, 30 Nerf]
Starter Pack choices:
[li] NaviCust: SetGrass- Chip: RollingLog1