While the Broadcast Bot commented on the "bird" that faced it, Shrike got to work on further thinning the field of its comrades. Its cycloptic gaze focused on the minigun-wielding program, then shot a searing glare in its direction with a flash of red from its glowing mechanical pupil. The air was briefly lanced with a crimson ray of heat, which lasted little more than a second.
Mach also kept up the assault; he lunged towards the speaking camera bot with his clawed left hand splayed open. Mach's right hand was still laying in a crumpled heap near where the war hammer had exploded against the floor, so he had little more than a torn stump at the end of his right arm. That "disability" seemed to do little to affect his ability as he whipped his left arm and hand forward in a climbing diagonal swipe through the program's position, attempting to cleave into the program's surprisingly stalwart armor a second time.
" FlameLine3Damage: 170 + Ground Attack + Wide Attack
Accuracy: B
Description: A wall of fire erupts from the ground, burning up to 3 targets.
Duration: Once
Element: Fire
Trader Rank: B, StepCrossDamage: 120 + Slashing + X-Range Attack + Teleport
Accuracy: S for primary target, B for additional targets.
Description: The user warps in front of an enemy, then quickly performs two sword slashes to create an X shape. Can hit up to 5 targets with good RP. Rare
Duration: Once.
Element: Null
Special: Teleport: When RP Quality is excellent, this attack also counts as a free dodge.
Trader Rank: B, HawkCut3Damage: 50 + Consecutive Strike + Slashing x 3 hits
Accuracy: B
Description: Performs a flashy 3-hit sword strike. Gets stronger with each hit, but it's very easy for the timing to be thrown off and fail.
Duration: Once
Element: Null
Special: Consecutive Strike: This attack's power increases by 10 with each consecutive successful hit. This stacks with other HawkCut series chips, including DeltaRayEdge. This chip immediately ends upon missing, and the power boost is reset to 0.
Trader Rank: B, and AuraHead3Damage: 150 + Break + Line Attack3 + Aura Boost
Accuracy: B / C / D
Description: Launches a Megallian Aura Head that smashes through up to 3 targets/objects in a straight line. Accuracy decreases with each hit.
Duration: Once
Element: Null
Special: Aura Boost: +20 Attack Damage when user of this chip is protected by a Barrier. +50 Attack Damage when user of this chip is protected by an Aura.
Trader Rank: B" Mach commanded with a grunt after he recovered from the clawed swipe, then tapped his throttles to jet himself near and around the camera-laden program. His movements were slightly erratic in hopes of making himself harder to hit, but had enough force to propel him a significant distance if his foe tried to fall back to a better position or turn tail and run. With the assist of his thrust vectoring paddles, control surfaces, and various vents, he tried his best to keep the Bot within arm's length, at least long enough for him to strike.
He punched his left arm forward and drove his open left hand palm-first towards his foe. Though his prosthetic arms were longer than his original limbs, he'd had plenty of time with them to become used to his extended reach, and had the added bonus of looking almost akin to the long, slender leg and talons of a bird of prey. He continued to use his engines and control surfaces to assist in his own aim, as his strategy was riding on the success of this attack. He tried to clasp his sharpened fingers around any limb he could grab, or dig his claws in like five simplistic can openers. If Mach had a choice, he'd go for the neck.
If he managed to snare the bot in his claw, he wasted no time to give his foe the temporary extra title of "projectile." He 'looked' to his left using his onboard sensors to confirm the bit-user hadn't moved from its impromptu foxhole, then slammed his left throttle forward. The engine roared and spewed a cone of flame before whipping his body, arm, and snared enemy in a clockwise rotation in the air. Mach's goal was to gain enough momentum to only require one full rotation before hurling the broadcast bot towards its huddled ally. He snapped his hand open as quickly as he could to ensure a "clean" throw, but he really just wanted the program to land in the vicinity of its comrade.
Regardless of the foe's status and position, Shrike followed up by engaging as well with its immolating glare. Its large eye had little trouble tracking the target, then tightened its iris as its pupil changed from green to red. A split second later, a perfectly straight line from Shrike (and hopefully ending at the Broadcast Bot) of glowing red light and heat flickered in the air. The beam briefly pulsed as Shrike devoted more time and power into the attack, and attempted to carve into the program with the beam of heat.
Meanwhile, Mach's first chip had been uploaded by Mazer, and his right arm rapidly began to take shape of the manifestation of said chip. A more astute observer would also notice Mach's discarded hand fragmented and disappeared as well, as part of the reformatting of the limb. It quickly took the form of a single, long barrel with four cylindrical fixtures splayed outwards at the "breech" of the weapon. Said cylinders suddenly began to glow a vibrant orange and become hot to the touch, but then seemed to drain into the barrel.
Mach aimed the weapon towards his primary target, whom he hoped was still near its subterranian comrade. He still fired the weapon either way; a single rocket burst forth from the barrel of the weapon and streaked down towards the ground, leaving behind a white trail of smoke from its solid fuel motor. The rocket impacted the ground with an initially anticlimactic *thud*, but immediately afterwards the ground seemed to crack like a pane of glass, but instead of dark fissures or holes, the cracks were glowing in a rapidly intensifying orange light. A split-second later, a vast swath of ground erupted in a jagged wall of flame and heat, bathing a significant portion of the battlefield in fire.
Mach didn't pause to admire his fiery handiwork, he instead abandoned his firing position in the air by cartwheeling to his right. He anticipated the explosion of flame wouldn't keep the enemy from firing back, pun not intended, so he had no intention of being caught unaware. The wall of flame died down and disappeared rather quickly, then Mach himself disappeared even faster.
He reappeared directly behind the main camera program, and his left hand had reformatted to its default manipulator, but was then clutching the rectangular hilt of his energy sword. Though it initially appeared as if his arm just appeared to slightly blur, as if it went out of focus, the sudden appearance of two bright, intersecting cyan crescents in the air through the target's position showed Mach actually delivered an incredibly fast pair of slashes as soon as he appeared.
Though the initial assault was impressive to see, Mach wasn't finished; he continued to press on, using his engines to keep his prey in range. He continued to wield his energy sword and swung the thin cyan blade straight up in a vertical, rising slash aimed up the camera bot's mechanical spine. As soon as his arm brought the weapon pointing directly above his head, he then traced a semi-circle above and to the left of his head to "turn" the blade in the air while keeping as much momentum as possible. With that, was able to smoothly swing his arm down and to the right, whipping a diving diagonal slash with the energy blade. After delivering the second slash, his right engine barked and coughed flame to abruptly stop Mach's upper torso at the end of the swing.
If his two swings managed to hit, he then added a bit of flair by switching off the beam emitter in the hilt. The blade disappeared in a whisp of cyan energy as he twirled the hilt in his fingers, then clamped his grip down with the hilt now facing upside down. He then flicked the emitter back on as he drove the bottom of his fist up and forward, aiming towards the underside of the target's chest in one last attempt to skewer the program on his blade.
Mach then let go of the sword, keeping it active and hopefully embedded in the camera program, and "stood" upright to face his target. Then the large, bust statue-like form of a Megalian materialized directly ahead of the angular, armored Navi. The violet and tan virus's eyes and mouth were initially just dark pits of shadow, but a second later they flickered and burned with cyan light as its expression shifted to a silent battle cry. The virus's head launched forward like a cannonball, aimed towards the Broadcast Bot. It attempted to deliver a crushing, ballistic headbutt in the hopes of smashing through its armor, or possibly more.
ACTIONS: Passive Haste, Accuracy Enhancement, Status Cure, Dodge x2, Decoy x2
S1. Attack: Broadcast Bot Collective K (30dmg
Fire + Disarm)
M1.
RageClaw3Damage: 100 + Slashing (Attack) OR 50 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: B Broadcast Bot Collective B
-Scramble Movement: Keep BBC B in melee range-
M2.
RageClaw3Damage: 100 + Slashing (Attack) OR 50 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: B Throw Broadcast Bot Collective B to I
S2. Attack: Broadcast Bot Collective B (30dmg
Fire + Disarm)
S3. Attack: Broadcast Bot Collective B (30dmg
Fire + Disarm)
M3.
FlameLine3Damage: 170 + Ground Attack + Wide Attack
Accuracy: B
Description: A wall of fire erupts from the ground, burning up to 3 targets.
Duration: Once
Element: Fire
Trader Rank: B Broadcast Bot Collective B & I
-Passive Dodge- [+Scramble]
M4.
StepCrossDamage: 120 + Slashing + X-Range Attack + Teleport
Accuracy: S for primary target, B for additional targets.
Description: The user warps in front of an enemy, then quickly performs two sword slashes to create an X shape. Can hit up to 5 targets with good RP. Rare
Duration: Once.
Element: Null
Special: Teleport: When RP Quality is excellent, this attack also counts as a free dodge.
Trader Rank: B Broadcast Bot Collective B
-Scramble Movement: Keep BBC B in melee range-
M5.
HawkCut3Damage: 50 + Consecutive Strike + Slashing x 3 hits
Accuracy: B
Description: Performs a flashy 3-hit sword strike. Gets stronger with each hit, but it's very easy for the timing to be thrown off and fail.
Duration: Once
Element: Null
Special: Consecutive Strike: This attack's power increases by 10 with each consecutive successful hit. This stacks with other HawkCut series chips, including DeltaRayEdge. This chip immediately ends upon missing, and the power boost is reset to 0.
Trader Rank: B Broadcast Bot Collective B
-Passive Dodge- [+Scramble]
M6.
AuraHead3Damage: 150 + Break + Line Attack3 + Aura Boost
Accuracy: B / C / D
Description: Launches a Megallian Aura Head that smashes through up to 3 targets/objects in a straight line. Accuracy decreases with each hit.
Duration: Once
Element: Null
Special: Aura Boost: +20 Attack Damage when user of this chip is protected by a Barrier. +50 Attack Damage when user of this chip is protected by an Aura.
Trader Rank: B Broadcast Bot Collective B
DecoyA: Inactive
DecoyB: Inactive