Group Details Private

Official

 
RE: Special Chip Nominations
My nominations:
MeleeMan - obvious reasons
RedRidingHood - winner of the Net Tournament

Other possible contenders:
TennisMan - first to get a BeastOut
SplashMan - first successful UnderNet exploration
Broadside - because mecha
posted in Suggestions and Questions
RE: Precarious Poaching
Mach's furious assault was ultimately successful, with the added bonus of removing the reinforcements as their master laid slain (in two, rapidly derezzing pieces). With the sounds of torn metal, explosions, and searing flames finally gone, the torn battlefield was quiet again, save for the sputtering growl of Shrike's bullet-riddled engines.

The squat SP's wobbling descent was punctuated with a dull thud when the program clattered to the ground. Its large, mechanical eye briefly struggled to move in the soot-dusted ground, then shakily panned to its Navi's much more gradual and controlled landing. "R-Radar Cl-ear. Damage Cri-i-i-i-itical," the SP dutifully reported in its monotone, androgynous voice.

Though Mach couldn't physically see the debris field of scattered zenny, bugfrags, and battlechip data, his sensors allowed him to at least "detect" their presence around him. He could also, from the HP read-out, tell his SP was in no shape to continue, or even help gather up the spoils. ["Good work, Shrike. I'm bringing you back for repairs, stand by,"] Mazer's now rarely-heard voice came in through both Program's internal comms. A second later, the heavily-damaged SP disappeared in a flash of cyan light, leaving Mach alone in the clearing, surrounded by ominous-looking woods.

Seemingly undeterred, the Navi silently got to work. It took a few minutes, but when all was said and done he'd collected a sizeable amount of zenny, bugfrags, and two fairly impressive battlechips; a good haul, and a decent place to call it quits... for now. With his SP out for repairs for a while, Mach decided to utilize a seldom-used subchip. After selecting the subchip, a green wireframe (obviously unseen by Mach) materialized in the air about a meter in front of him. The wireframe eventually formed the shape of a long rectangle, standing vertically, with a slightly curled bit protruding from the top, like a bit of string, then disappeared with a little chime indicating the BookMark subchip had been successfully "placed."

Mazer minimized Shrike's repair window upon hearing the chime, and saw a little message scroll across the top of his screen. ["Good call, let's take a break,"] Mazer remarked, and let Shrike's repair program run on its own, as now he didn't have a tight deadline. ["If you want, I can send you by the shops on your way back,"] he continued with a suggestion. The Navi stood up straight as the last of the collected data disappeared from the download, then replied with a brief "Sure."

A few seconds later, Mach was enveloped in a cyan glow, then rocketed straight up as a beam of light and disappeared.

((Used: BookMark))
((To InternetCity))
posted in Okuden Chaos Net
RE: RERN Battle Rework 2019 Refund Thread
MachMan: Speed Upgrade 1-3 (30000z, -6 levels)
Shrike: Speed+V1,V2 (300 Bugfrags, -10 levels)
KaijuMan: Speed Upgrade 1 (5000z, -2 levels)
HangMan: Speed Upgrade 1 (5000z, -2 levels)
posted in Profile Edits/Appearance Changes
RE: Precarious Poaching
While the Broadcast Bot commented on the "bird" that faced it, Shrike got to work on further thinning the field of its comrades. Its cycloptic gaze focused on the minigun-wielding program, then shot a searing glare in its direction with a flash of red from its glowing mechanical pupil. The air was briefly lanced with a crimson ray of heat, which lasted little more than a second.

Mach also kept up the assault; he lunged towards the speaking camera bot with his clawed left hand splayed open. Mach's right hand was still laying in a crumpled heap near where the war hammer had exploded against the floor, so he had little more than a torn stump at the end of his right arm. That "disability" seemed to do little to affect his ability as he whipped his left arm and hand forward in a climbing diagonal swipe through the program's position, attempting to cleave into the program's surprisingly stalwart armor a second time.

" FlameLine3Damage: 170 + Ground Attack + Wide Attack
Accuracy: B
Description: A wall of fire erupts from the ground, burning up to 3 targets.
Duration: Once
Element: Fire
Trader Rank: B
, StepCrossDamage: 120 + Slashing + X-Range Attack + Teleport
Accuracy: S for primary target, B for additional targets.
Description: The user warps in front of an enemy, then quickly performs two sword slashes to create an X shape. Can hit up to 5 targets with good RP. Rare
Duration: Once.
Element: Null
Special: Teleport: When RP Quality is excellent, this attack also counts as a free dodge.
Trader Rank: B
, HawkCut3Damage: 50 + Consecutive Strike + Slashing x 3 hits
Accuracy: B
Description: Performs a flashy 3-hit sword strike. Gets stronger with each hit, but it's very easy for the timing to be thrown off and fail.
Duration: Once
Element: Null
Special: Consecutive Strike: This attack's power increases by 10 with each consecutive successful hit. This stacks with other HawkCut series chips, including DeltaRayEdge. This chip immediately ends upon missing, and the power boost is reset to 0.
Trader Rank: B
, and AuraHead3Damage: 150 + Break + Line Attack3 + Aura Boost
Accuracy: B / C / D
Description: Launches a Megallian Aura Head that smashes through up to 3 targets/objects in a straight line. Accuracy decreases with each hit.
Duration: Once
Element: Null
Special: Aura Boost: +20 Attack Damage when user of this chip is protected by a Barrier. +50 Attack Damage when user of this chip is protected by an Aura.
Trader Rank: B
"
Mach commanded with a grunt after he recovered from the clawed swipe, then tapped his throttles to jet himself near and around the camera-laden program. His movements were slightly erratic in hopes of making himself harder to hit, but had enough force to propel him a significant distance if his foe tried to fall back to a better position or turn tail and run. With the assist of his thrust vectoring paddles, control surfaces, and various vents, he tried his best to keep the Bot within arm's length, at least long enough for him to strike.

He punched his left arm forward and drove his open left hand palm-first towards his foe. Though his prosthetic arms were longer than his original limbs, he'd had plenty of time with them to become used to his extended reach, and had the added bonus of looking almost akin to the long, slender leg and talons of a bird of prey. He continued to use his engines and control surfaces to assist in his own aim, as his strategy was riding on the success of this attack. He tried to clasp his sharpened fingers around any limb he could grab, or dig his claws in like five simplistic can openers. If Mach had a choice, he'd go for the neck.

If he managed to snare the bot in his claw, he wasted no time to give his foe the temporary extra title of "projectile." He 'looked' to his left using his onboard sensors to confirm the bit-user hadn't moved from its impromptu foxhole, then slammed his left throttle forward. The engine roared and spewed a cone of flame before whipping his body, arm, and snared enemy in a clockwise rotation in the air. Mach's goal was to gain enough momentum to only require one full rotation before hurling the broadcast bot towards its huddled ally. He snapped his hand open as quickly as he could to ensure a "clean" throw, but he really just wanted the program to land in the vicinity of its comrade.

Regardless of the foe's status and position, Shrike followed up by engaging as well with its immolating glare. Its large eye had little trouble tracking the target, then tightened its iris as its pupil changed from green to red. A split second later, a perfectly straight line from Shrike (and hopefully ending at the Broadcast Bot) of glowing red light and heat flickered in the air. The beam briefly pulsed as Shrike devoted more time and power into the attack, and attempted to carve into the program with the beam of heat.

Meanwhile, Mach's first chip had been uploaded by Mazer, and his right arm rapidly began to take shape of the manifestation of said chip. A more astute observer would also notice Mach's discarded hand fragmented and disappeared as well, as part of the reformatting of the limb. It quickly took the form of a single, long barrel with four cylindrical fixtures splayed outwards at the "breech" of the weapon. Said cylinders suddenly began to glow a vibrant orange and become hot to the touch, but then seemed to drain into the barrel.

Mach aimed the weapon towards his primary target, whom he hoped was still near its subterranian comrade. He still fired the weapon either way; a single rocket burst forth from the barrel of the weapon and streaked down towards the ground, leaving behind a white trail of smoke from its solid fuel motor. The rocket impacted the ground with an initially anticlimactic *thud*, but immediately afterwards the ground seemed to crack like a pane of glass, but instead of dark fissures or holes, the cracks were glowing in a rapidly intensifying orange light. A split-second later, a vast swath of ground erupted in a jagged wall of flame and heat, bathing a significant portion of the battlefield in fire.

Mach didn't pause to admire his fiery handiwork, he instead abandoned his firing position in the air by cartwheeling to his right. He anticipated the explosion of flame wouldn't keep the enemy from firing back, pun not intended, so he had no intention of being caught unaware. The wall of flame died down and disappeared rather quickly, then Mach himself disappeared even faster.

He reappeared directly behind the main camera program, and his left hand had reformatted to its default manipulator, but was then clutching the rectangular hilt of his energy sword. Though it initially appeared as if his arm just appeared to slightly blur, as if it went out of focus, the sudden appearance of two bright, intersecting cyan crescents in the air through the target's position showed Mach actually delivered an incredibly fast pair of slashes as soon as he appeared.

Though the initial assault was impressive to see, Mach wasn't finished; he continued to press on, using his engines to keep his prey in range. He continued to wield his energy sword and swung the thin cyan blade straight up in a vertical, rising slash aimed up the camera bot's mechanical spine. As soon as his arm brought the weapon pointing directly above his head, he then traced a semi-circle above and to the left of his head to "turn" the blade in the air while keeping as much momentum as possible. With that, was able to smoothly swing his arm down and to the right, whipping a diving diagonal slash with the energy blade. After delivering the second slash, his right engine barked and coughed flame to abruptly stop Mach's upper torso at the end of the swing.

If his two swings managed to hit, he then added a bit of flair by switching off the beam emitter in the hilt. The blade disappeared in a whisp of cyan energy as he twirled the hilt in his fingers, then clamped his grip down with the hilt now facing upside down. He then flicked the emitter back on as he drove the bottom of his fist up and forward, aiming towards the underside of the target's chest in one last attempt to skewer the program on his blade.

Mach then let go of the sword, keeping it active and hopefully embedded in the camera program, and "stood" upright to face his target. Then the large, bust statue-like form of a Megalian materialized directly ahead of the angular, armored Navi. The violet and tan virus's eyes and mouth were initially just dark pits of shadow, but a second later they flickered and burned with cyan light as its expression shifted to a silent battle cry. The virus's head launched forward like a cannonball, aimed towards the Broadcast Bot. It attempted to deliver a crushing, ballistic headbutt in the hopes of smashing through its armor, or possibly more.



ACTIONS: Passive Haste, Accuracy Enhancement, Status Cure, Dodge x2, Decoy x2
S1. Attack: Broadcast Bot Collective K (30dmgFire + Disarm)
M1. RageClaw3Damage: 100 + Slashing (Attack) OR 50 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: B
Broadcast Bot Collective B
-Scramble Movement: Keep BBC B in melee range-
M2. RageClaw3Damage: 100 + Slashing (Attack) OR 50 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: B
Throw Broadcast Bot Collective B to I
S2. Attack: Broadcast Bot Collective B (30dmgFire + Disarm)
S3. Attack: Broadcast Bot Collective B (30dmgFire + Disarm)
M3. FlameLine3Damage: 170 + Ground Attack + Wide Attack
Accuracy: B
Description: A wall of fire erupts from the ground, burning up to 3 targets.
Duration: Once
Element: Fire
Trader Rank: B
Broadcast Bot Collective B & I
-Passive Dodge- [+Scramble]
M4. StepCrossDamage: 120 + Slashing + X-Range Attack + Teleport
Accuracy: S for primary target, B for additional targets.
Description: The user warps in front of an enemy, then quickly performs two sword slashes to create an X shape. Can hit up to 5 targets with good RP. Rare
Duration: Once.
Element: Null
Special: Teleport: When RP Quality is excellent, this attack also counts as a free dodge.
Trader Rank: B
Broadcast Bot Collective B
-Scramble Movement: Keep BBC B in melee range-
M5. HawkCut3Damage: 50 + Consecutive Strike + Slashing x 3 hits
Accuracy: B
Description: Performs a flashy 3-hit sword strike. Gets stronger with each hit, but it's very easy for the timing to be thrown off and fail.
Duration: Once
Element: Null
Special: Consecutive Strike: This attack's power increases by 10 with each consecutive successful hit. This stacks with other HawkCut series chips, including DeltaRayEdge. This chip immediately ends upon missing, and the power boost is reset to 0.
Trader Rank: B
Broadcast Bot Collective B
-Passive Dodge- [+Scramble]
M6. AuraHead3Damage: 150 + Break + Line Attack3 + Aura Boost
Accuracy: B / C / D
Description: Launches a Megallian Aura Head that smashes through up to 3 targets/objects in a straight line. Accuracy decreases with each hit.
Duration: Once
Element: Null
Special: Aura Boost: +20 Attack Damage when user of this chip is protected by a Barrier. +50 Attack Damage when user of this chip is protected by an Aura.
Trader Rank: B
Broadcast Bot Collective B


DecoyA: Inactive
DecoyB: Inactive
posted in Okuden Chaos Net
RE: Precarious Poaching
After the chaos wrought by the angular Navi, the veil had lifted, and all pretense dropped. Mach's enemy became clear, even amongst two minor wingmen. The Navi felt a fleeting, sick pleasure in permanently disrupting the broadcast of this hostile collective, with an equally strong desire to cut the entire feed for good. Upon completing is upward spiral, he demanded a "full house" of battlechips; " Counter2Damage: (1-Hit I-Field) + (Counter(110 + Impact + Break): On-Hit)
Accuracy: S Block, A Return
Description: Defends against one attack, teleports to enemy, and strikes with Gutpunch. Impacting. Breaking.
Duration: Once
Element: Null
Special: I-Field is pierced by Impact, Counter is negated by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C
, MoonRay1Damage: 80 + Lunar Drain
Accuracy: A
Description: Fires a ray of lunar energy at an enemy.
Duration: Once
Element: Null
Special: Lunar Drain: Removes the target's outermost defense layer, even if it wouldn't normally be removed by this attack. Nullifies any counterattacks from that defense. Still triggers other defenses' counterattacks, if applicable.
Trader Rank: D
, DashAttack2Damage: 120 + Impact + LineAttack(5) + Movement
Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.
Trader Rank: C
, BigHammer2Damage: 220 + Impact + Break
Accuracy: B
Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
Duration: Once
Element: Null
Trader Rank: C
, DashAttack1Damage: 90 + Impact + LineAttack(5) + Movement
Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.
Trader Rank: D
, RageClaw3Damage: 100 + Slashing (Attack) OR 50 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: B
."


As soon as the first chip was frantically uploaded by the moderately fatigued Mazer, Mazer's left arm briefly became a storm of data; its flurries eventually formed into a highly bulked-up arm to an even larger forearm and fist. Said fist was cocked and ready to deliver a crushing haymaker at the enemy, and remained at the ready position throughout the assault to come.

The dulled yellow limb was in stark contrast to the rest of his dark, angular frame, but it appeared its bulk did little to hinder the aerobatic Navi's nimbleness in the air; in fact, Mach used the weight to his advantage. He hurled the limb up and over his body as he rolled hard to the right. Normally the Navi would simply rotate around his roll axis, an imaginary line piercing through his chest from the tip of his fuselage-shaped chest armor to the midpoint between his massive engine nacelle, performing a quick "aileron roll." Instead, the heavy left arm caused his entire body be slightly dragged behind; as he rolled, the centerpoint of his body traced a near perfect circle in the air: a true "barrel roll."

While its master maneuvered to avoid fire from any of the three remaining hostiles on the field, Shrike moved to even the teams. The SP's large eye smoothly and silently gimballed back and stopped with a direct, cycloptic glare towards the small satellite behind. Shrike's mechanical iris tightened and its then pin-point pupil changed from a vibrant green to a foreboding red. Less than a moment later, a single ray of air started to ripple from the extreme heat, then actually begin to slowly combust, tracing a perfectly straight beam across the field. The heat laser continued to burn for several seconds, much longer than normal, as Shrike attempted to keep the Satellite's own optic and cannon in its proverbial crosshairs throughout the attack. A few seconds later, the beam finally dissipated into a thin, fleeting trail of embers. Shrike's pupil changed back to green, and the camera shutter-esque iris, now trimmed in red from the heat, eased open.

With the second chip uploaded, Mach moved to unleash a beam of his own. However, instead of a crimson beam of heat, Mach's entire frame seemed to flicker as if reflecting off an unseen moon. The pale reflection seemed to move across his frame from back to front, till it eventually concentrated itself at the tip of his nosecone-inspired chest armor. A split second later, a pale white beam blasted forth from his fuselage without making so much as a sound. The ghastly, powerful beam sliced through the air towards the lone Broadcast Bot, with the aim to deliver a surprisingly harsh moonlight treatment that pierces barrier or armor as if it were made only of shadow.

The eerily quiet beam didn't last long, but its existence was punctuated by the shrill whine of turbines spinning up, followed by the deep, frenzied roar of afterburners lighting up. The beam barely had the chance to dissipate before Mach barreled behind, "riding" twin twenty-foot cones of orange and bright indigo flame. Though the bone-white beam would even briefly white out a normal navi's vision, his handicap temporarily became a gift; he could still plainly perceive the enemy ahead, though he couldn't tell what shape or even how many limbs the program had, let alone the color.

Regardless, Mach moved to brutalize his enemy with a rapidly super-sonic tackle. The air over his leading edges struggled to get out of the way in time, forming a very thin but almost steel-durable veil of hyper-compressed air like an impossibly light and flexible battering ram. If he somehow got aimed in a wrong direction, his broad ruddervators and even his legs twisted and contorted in the air to slam his vector to an intercept course. Previously unseen unless focused on, two dark objects that seemed to have shorn off his frame began to take shape, specifically into a pair of perfect copies of the Navi that left them behind.

The holographic clones careened forward, twisting and crossing paths as they made a beeline towards the beam-crashing Broadcast Bot. Upon reaching the foe, they swarmed around the progam like a pair of wasps looking and prodding for a weakness to exploit. Meanwhile, just as Mach believed he was about to reach his target, a long, handle-like cylinder started to form against the palm of his mechanical right hand. This flurry of rapidly-forming data remained anchored to his hand even as he passed through the bot's position, and the thoroughly violent maneuver to follow.

Without warning, his left engine nacelle slammed into full thrust reversers, causing the ring of vents to open and produce small spines of flame akin to a gas stove spiked with nitrous oxide. This sudden reversal on one side caused his frame to whip around just as the massive head of the hammer began to form, and its full weight came to bear. His right arm strained to remain attached to his body as it maintained its deathgrip on the warhammer while Mach's body twisted in the air to again face the enemy at close range. The thrust vectoring paddles of his right engine frenetically tilted the large flame cone to push his right shoulder down, making his body's spin to whip the hammer up and over in the hopes of bringing the hammer directly down upon the bot's camera-laden head.

The swing was so fast, the flattened edges of the hammer's face caused vapor trails to trace its near-perfect semi-circular path in the air, and so violent that after the swing, the hammer broke free and hurtled to the ground, with his mechanical hand still gripping the blunt weapon's long handle. The hammer impacted the ground with an explosion of rapidly fragmenting data before disappearing without a trace. Undeterred by his own hand being wrenched off by the attack, the Navi jetted backwards for half a second at full power, full thrust reversers to avoid a possible melee counter, then closed the reversers to send the Navi careening towards the bot for a second time. A cone of white vapor flashed in the air around him just prior to the Navi breaking the sound barrier, and continued to barrel towards the program in his relentless assault.

After hopefully delivering a second, albeit less powerful tackle due to a lack of room to accelerate, Mach again changed his course to put his crosshairs back on his target. Thankfully for his limbs, he had no more warhammers to produce, and instead threw himself into a hair-pin turn to reverse course. The Navi audibly groaned from the rapid increase in positive G, but now he couldn't even perceive the "tunnel vision" one would see when beginning to black out.

If his left arm hadn't yet delivered a crushing counter by this point, the bulky limb rapidly began to fragment and reformat; the data fragments swarmed over and around his fingers for a second or two, then disappeared to reveal the curved, sharpened talons that took their place. He opened his hand and let it trail slightly behind with claws splayed outwards, so he could attempt to rake said claws over the program's hull with one quick, savage swipe.

ACTIONS: Passive Haste, Accuracy Enhancement, Status Cure, Dodge x2, Decoy x2
M1. Counter2Damage: (1-Hit I-Field) + (Counter(110 + Impact + Break): On-Hit)
Accuracy: S Block, A Return
Description: Defends against one attack, teleports to enemy, and strikes with Gutpunch. Impacting. Breaking.
Duration: Once
Element: Null
Special: I-Field is pierced by Impact, Counter is negated by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C

-[Passive Dodge]- [+Scramble]
S1-3. Attack: Broadcast Collective J (30dmgFire + Disarm)
M2. MoonRay1Damage: 80 + Lunar Drain
Accuracy: A
Description: Fires a ray of lunar energy at an enemy.
Duration: Once
Element: Null
Special: Lunar Drain: Removes the target's outermost defense layer, even if it wouldn't normally be removed by this attack. Nullifies any counterattacks from that defense. Still triggers other defenses' counterattacks, if applicable.
Trader Rank: D
: Broadcast Bot Collective B
M3. DashAttack2Damage: 120 + Impact + LineAttack(5) + Movement
Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.
Trader Rank: C
: Broadcast Bot Collective B[+Overclock]
-Scramble Movement: Keep BBCB in melee range-
M4. BigHammer2Damage: 220 + Impact + Break
Accuracy: B
Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
Duration: Once
Element: Null
Trader Rank: C
: Broadcast Bot Collective B
-[Passive Dodge]- [+Scramble]
M5. DashAttack1Damage: 90 + Impact + LineAttack(5) + Movement
Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.
Trader Rank: D
: Broadcast Bot Collective B
-Scramble Movement: Keep BBCB in melee range-
M6. RageClaw3Damage: 100 + Slashing (Attack) OR 50 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: B
: Broadcast Bot Collective B ((Deactivate Counter2Damage: (1-Hit I-Field) + (Counter(110 + Impact + Break): On-Hit)
Accuracy: S Block, A Return
Description: Defends against one attack, teleports to enemy, and strikes with Gutpunch. Impacting. Breaking.
Duration: Once
Element: Null
Special: I-Field is pierced by Impact, Counter is negated by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C
if it hasn't been triggered by this point))


DecoyA: Swarm Broadcast Bot Collective I
DecoyB: Swarm Broadcast Bot Collective I
posted in Okuden Chaos Net
RE: What's Your Best Topic?
It was from a while ago, but Mach/Aera/Vector's encounter with a flying battleship was definitely one of the highlights of their adventures.
posted in General-la-de-da
RE: Precarious Poaching

While Mazer was more cognizant of the strange documentary-esque narration, both Mach and Shrike seemed deaf to the old man's ominously smooth play-by-play of the battle. It didn't take long for Mach to realize the camera bots were using a similar strategy to his own; though unable to physically observe the decoys/illusions flicker and disappear, HP numbers were one of the few tidbits of information he could 'see,' and he knew his chips well enough to know none of them could drop these targets in one hit. That combined with the lack of a jolt from his supersonic tackle as he passed through one of his target's positions made it clear he was up against a significant number of decoys.

Unlike the last major opponent he faced, he had a counter in ready supply in addition to some of his battle chips: his buster. [Decoys,] he declared over his voice-only link with Mazer, followed by a list of chips. [ CrossGunDamage: 140 + Spread 4
Accuracy: A
Description: A gun whose shot penetrates enemies to hit up to four enemies diagonally from it, as if forming a X shape.
Duration: Once
Element: Null
Trader Rank: A
, AirShot3Damage: 120 + Microburst
Accuracy: A
Description: A buster-like gun that shoots a bullet of compressed air, sending whatever it hits flying.
Duration: Once
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: B
, ElecPulse1Damage: 100 + Seeking + Glitch + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of electromagnetic waves that disrupts invisibility and causes glitches.
Duration: Once
Element: Elec
Special: Close range only.
Trader Rank: D
, FirePlusStatus: Fire Element UP x2, Not Stackable
Accuracy: S
Description: Adds +100% Source damage to all hits of a Fire Element attack chip, before any external environment-related or target-related damage modifiers apply. Not compatible with any other source modifiers, except innate elemental bonus. Rare
Duration: Once
Element: Fire
Trader Rank: A
, and WindDragon2Damage: 220 + Confusion + Homing x 3 Targets
Accuracy: B
Description: Summons a Greengon from broken or missing terrain to breathe whirlwinds on up to three enemies, knocking them for a loop. Rare
Duration: Once
Element: Wood
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: B
]


The mechanical fingers of his right hand folded away from his palm at his major knuckles, then slid back so his fingertips rested against the back of his own hand and left the rectangular buster barrel unobstructed. In addition, a rectangular targeting optic slid up from his forearm. Normally this would prompt a slightly zoomed "gunsight" reticle to appear in his vision, but with his recent blindness, it was replaced with a more rudimentary square grid that would theoretically erase any enemy signals that aren't legitimate programs, and reveal any hidden targets.

While it wasn't easy to track due to the speed and chaos of the fight, he had an idea of which of his targets were real, and which had revealed themselves to be decoys. Like the predator the voice proclaimed him to be, Mach focused first on the weakest of the pack. He swung the buster towards the twin heavily-damaged bots, hopefully their relatively close proximity to one another would make it easy to pick out the fake. Assuming at least one of the two had to be the real one, he initially targeted the one he guessed to be the real deal, but would easily shift to the other if revealed to be fake by his buster sight. Said buster went off with a subdued pop and a faint flicker of muzzle flash as it sent a solid dart-like flechette towards his target.

While Mazer worked to upload the requested chips, Shrike moved to engage another bot MachMan guessed to be real. Its large mechanical eye smoothly and silently moved in its housing to point its pupil directly towards one of the two the camera-headed programs ahead and to the right. Once it locked on to its target, its gaze turned to a superheated glare; its viridian pupil rapidly changed to a vibrant crimson and sent an equally crimson beam of heat towards the program. Said beam lasted for less than a second, but it was aimed directly towards the bot's own eye-like lens, in an attempt to disable its weaponry.

With the first two chips loaded, Mach followed up with a much more explosive volley towards that same pair of programs. His buster changed slightly to sport a more reinforced, circular barrel, and was quickly maneuvered to point towards his targets. Once he picked out his target, he fired off the weapon with a much louder bang and brighter muzzle flash. The high-explosive round careened through the air before eventually hitting something, whether it be one of the bots or the ground below, and detonated a significant outwards in four cardinal directions in an outlandishly specialized explosion. Anything caught in the "+" of fire and shrapnel was in for a difficult time.

Mach believed he had been in one place for far too long, even though it was likely only for handful of seconds, and briefly put his engines to idle cycled his antigrav drive to cause him to suddenly plummet downwards several feet as if the invisible floor upon which he stood suddenly dropped out beneath him. His drive kicked back on and fairly roughly stopped his fall, while his left forearm and hand transformed into a compressor tank-lined cannon barrel. The bulbous and poorly fitted weapon to his overall angular design contained an odd set of compressors and valves to fire a tightly-packed projectile made entirely of compressed air and concussive force instead of a solid or plasma-based projectile. This weapon was quickly trained on camera bot sporting a propeller and minigun. The weapon went off with a sharp *POW* and sent the barely-visible projectile rocketing towards the target, packing enough kinetic force to scatter anything in its path like leaves in the wind.

While he engaged with his left, his right forearm and hand more-or-less reverted to its default form, but his fingers were left unnaturally splayed outwards. Seemingly undeterred, Mach pushed his throttles forward and tried to rapidly close the gap between him and the two programs ahead and to his right with a howling, rumbling roar from his twin jet engines. Meanwhile, Shrike used its much smaller engines in its stumpy legs to carve a climbing spiral path in the sky in an attempt to even briefly shake off the gaze of the cameras. Thanks to its "floating" frame design, while Shrike's limbs twisted around, the large, mechanical eye that made up the majority of its bulk shifted its gaze towards the myriad of targets around it, unhindered by the rest of its body twisting around its core.

Mach closed the distance with a quickness appropriate to his name, but needed to slow down or risk simply zooming past his targets. Twin rings of thrust-reverser vents opened near the intakes of his engines, then erupted with heat and flame when his thrust vectoring paddles at the exhaust sections clamped shut. This caused the Navi to proverbially screech to a halt as he punched his right arm and hand forward. As soon as he did so, a torrent of electricity and plasma erupted out from his hand, his unnaturally splayed fingers acted like a cone to direct the rings of plasma towards his two targets to bathe the area in volatile electrical power.

The light display didn't flicker much over his dark, matte-finished armor, though it did briefly help to highlight the memorial insignias painted/etched into his ruddervators. The geyser of energy was short lived, it fizzled out to a few electrical arcs among his fingers, then disappeared completely; Mach hoped the one-two punch of artillery and mass electrocution would also make both of his targets (permanently) disappear as well. Since his thrust reversers were still active, he kicked his throttles up again and angled his ruddervators downwards to send him back and skyward in an attempt to gain much-desired altitude and possibly avoid incoming fire. If his surprisingly useful barrier failed and he began to feel the entropic effects of the cameras' gaze, he activated his debug program to at least briefly stave off the inevitable.

The last of his chips were uploaded thanks to Mazer's well-practiced technique, and activated one of his newer chips, but with his own SP as the target. The SP didn't respond, but the triple launcher over its shoulder became abuzz with bits of data before reformatting into a much heavier, larger weapon array. With much larger launch tubes, the rockets inside carried double the standard-weight warhead. With its heavy ordinance loaded, the ocular SP selected its targets. It had its own idea of which targets were legitimate and which were spoofed, and its comparison with Mach's commanded targeting priority matched.

It brought its launcher to bear and targeted the two high-altitude programs up and to the right. As soon as it did so, two rockets burst from their launchers in a half-second staggered launch, sending both heavy rockets streaking across the sky. Its much larger, billowing white trails of smoke denoted its larger motors to propel the heavier warheads at the same speed as their standard variants, which briefly connected the launcher with the point of impact, which was declared with a large fireball followed by a pillar of black smoke, much larger than those seen mere minutes ago. After launching the first two rockets, Shrike's engine-laden legs twisted its frame nearly 180 degrees to lock on to its third target. With another flash of fire and billowing smoke, the third and final rocket was sent streaking towards the camera bot, in an attempt to give it a heavy dose of firepower.

Unseen by those focused on the battle above, a brief flash of green flickered in crater in the soil clearing, followed by what looked to be a wide, stunted dust devil that announced the arrival of a never before seen ally of MachMan: a GreenGon. The virus's snake-like spine was topped with a simplistic dragon-shaped head, with a single white spear-like horn protruding from its skull. Further down was a roughly cylindrical chest, which sprouted two large green wings, and two smaller three-fingered claws with no arms to speak of. One could assume another set of claws were further down, but its serpentine body extended down into the hole from which it emerged, obscuring the rest of its body.

The loyal virus appeared ambivalent to its relatively familiar surroundings, but it was all-too-happy to declare this little clearing in the forest as its territory, and would purge all trespassers with a righteous cyclone of fury. It threw open its jagged maw and let loose a roar like that of a howling gale; the leaves of the surrounding trees shuddered and dust lept into the air as a trio of green-tinged mini tornadoes materialized in the air and began to rip their way towards the members of the Broadcast Bot Collective previously targeted by Shrike's heavy rockets.

Mach didn't think the bots would be distracted enough by the GreenGon to not continue firing his direction, so he closed his thrust reversers and opened his vectoring paddles to send himself in a climbing spiral similar to the one Shrike performed seconds earlier.


ACTIONS: Passive Haste, Accuracy Enhancement, Status Cure, Dodge x2, Decoy x2
M1. Buster Attack: Broadcast Bot Collective C (50dmg + Seeking)
S1. Attack: Broadcast Bot Collective F (30dmg Fire + Disarm)
M2. CrossGunDamage: 140 + Spread 4
Accuracy: A
Description: A gun whose shot penetrates enemies to hit up to four enemies diagonally from it, as if forming a X shape.
Duration: Once
Element: Null
Trader Rank: A
: Broadcast Bot Collective F, E
-Passive Dodge- [+Scramble]
M3. AirShot3Damage: 120 + Microburst
Accuracy: A
Description: A buster-like gun that shoots a bullet of compressed air, sending whatever it hits flying.
Duration: Once
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: B
: Broadcast Bot Collective H
-Scramble Movement: Move into close range of Broadcast Bot Collective E, F- [+Overclock]
S2. Dodge
M4. ElecPulse1Damage: 100 + Seeking + Glitch + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of electromagnetic waves that disrupts invisibility and causes glitches.
Duration: Once
Element: Elec
Special: Close range only.
Trader Rank: D
: Broadcast Bot Collective F, E
-Scramble Feint: Fall back and gain altitude-
-Passive Status Cure-
M5. FirePlusStatus: Fire Element UP x2, Not Stackable
Accuracy: S
Description: Adds +100% Source damage to all hits of a Fire Element attack chip, before any external environment-related or target-related damage modifiers apply. Not compatible with any other source modifiers, except innate elemental bonus. Rare
Duration: Once
Element: Fire
Trader Rank: A
: Shrike.SP
S3. Magnum1Damage: 120 + Break + Panel Break x 3 Targets
Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Trader Rank: C
: Broadcast Bot Collective A, G, B [+Marksmanship][+ FirePlusStatus: Fire Element UP x2, Not Stackable
Accuracy: S
Description: Adds +100% Source damage to all hits of a Fire Element attack chip, before any external environment-related or target-related damage modifiers apply. Not compatible with any other source modifiers, except innate elemental bonus. Rare
Duration: Once
Element: Fire
Trader Rank: A
][+15dmg Element Bonus]
M6. WindDragon2Damage: 220 + Confusion + Homing x 3 Targets
Accuracy: B
Description: Summons a Greengon from broken or missing terrain to breathe whirlwinds on up to three enemies, knocking them for a loop. Rare
Duration: Once
Element: Wood
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: B
: Broadcast Bot Collective A, G, B
-Passive Dodge- [+Scramble]



DecoyA: Inactive
DecoyB: Inactive
posted in Okuden Chaos Net