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    SpaceMonkeySteve

    @SpaceMonkeySteve

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    DruidMan.EXE/Steve Furok (Z:10125/F:84) Bounty: Void: 5
    Navi
    Name: DruidMan.EXE
    Level: 33
    Hp:470/Type:Wood/Ground Pathfinder/Geomancer
    Atk:5/Chg:1/Rpd:4/Spd:6/Sht:Slsh
    Virus Deletion: 300
    Mystery Data: 4G/2B/0P/0R/0Y
    Signature Attacks (1240/1280 Mana)
    Scorching Bramble Force - Does [(Atk+Rpd)*5] Wood damage with brambles, followed by [(Atk+Rpd)*5] Fire damage with fire. Causes Hold. Shot-Type (4TC)
    Razor Tornado Force - Does [(Atk+Rpd)*5] Wood damage with leaves, then [(Atk+Rpd)*5] Wind damage with tornado. Causes Microburst. Shot-Type (4TC)
    Crushing Earth Force - Does [(Atk+Rpd)*5] Earth damage with boulder, then [(Atk+Rpd)*5] Wood damage with roots. Causes Break. Throw-Type (3TC)
    Driving Storm Force - Does [(Atk+Rpd)*5] Elec damage with lightning, then [(Atk+Rpd)*5] Wood damage with pikes. Causes Stun. Drop-Type (3TC)
    Sanctified Recovery Force - Does 60 Wood damage with roots, then Recovery for damage dealt. Causes Status Heal. Ground-Type (4TC)
    Shivering Frost Force - Does [(Atk+Rpd)*5] Wood damage with branch, then [(Atk+Rpd)*5] Ice damage with ice. Causes Freeze. Causes Small Ice Terrain Change. Melee-Type (5TC)
    Pulsing Flood Force - Does 6 hits of 10 Aqua and 5 Wood with floodwater and driftwood. Causes Medium Sea Terrain Change. Ground-Type (4TC)
    Rampant Growth Force - Causes Medium Grass Terrain Change. (1TC)
    Resolute Steel Force - Causes passive Hardbody with Ironwood. (P)
    Ageless Time Force - Causes Haste and Accuracy Enhancement with altered time flow. (2TC)
    Operator
    Name: Steve Furok (E-Mail)
    Chip Folders: DruidFolder (30/30)
    Chips in Pack: 6
    Key Items/Subchips
    Support Programs
    Name: Simurgh.SP
    Level: 16
    HP:80/Type:Fire/Wind Slipstream/Turbulence
    Atk:30/Spd:1
    Abilities: Attack, Dodge, Defend, Planeswalking, Fly
    Navi/PET Upgrades
    NaviCust (40/60) - Undershirt (10), HP+200 (20), HP+50 (10)
    HP Memory (x6), NCP Expansion (x4), PowerUP (x7), SpeedUP (x3)
    Processor Level: 30GHz
    Rogue Navi
    SoulCrosses
    Seraphim(150FXP): Lvl3 SeraphCross:
    Type:Normal/Ground Preserver/Tectonic Shift
    +20 Normal, +40 HP, +1 Speed
    Cross Signature Attacks (240/240 XP)
    Complicated Math Force - Does 30 Normal with numbers. Causes Stun. Causes Free Tactical Movement. Causes Free Take Aim. Shot-Type (3TC)
    Random Luck Force - Three instances of Heat Sink with luck. (3TC)
    Inexplicable Logic Force - Causes Large Glass Terrain Change. (1TC)
    ---
    Sylk(73FXP): Lvl1 SylkCross:
    Type:Elec/Ground Pathfinder/Geomancer
    +10 Elec
    Cross Signature Attacks (80/80 Points)
    Metallic Web Force - Grants a 60 HP Casing with metal webs. Causes Medium Metal Terrain Change. (2TC)
    ---
    Divinity(35FXP): Lvl1 DivineCross:
    Type:Normal/Recov Medical Mastery/IV
    +10 Normal
    Cross Signature Attacks (80/80 Points)
    Holy Protection Force - Grants a 2 Hit Sheild with wings, and does 20 Recovery to self with holy light. Causes Medium Solar Terrain Change. (2TC)
    ---
    SplashLady(10FXP)
    BeastOUT
    Type: Drauchen
    Beast Signature Attacks
    Draconic Nesting Force - Boosts Fire attacks by 15. Causes Stage Furnace Terrain Change. (250BSP)
    Thundering Inferno Force - Does 100 Elec damage with lightning, then five hits of 20 Fire damage with rain of fire. Causes Stun. Drop-Type (250BSP)
    Flowing Flame Force - Does 75 Aqua damage with river, then 75 Fire damage with lava, then 40 Earth damage with spire. Causes Impact. Causes Break. Ground-Type (250BSP)
    FactoryMan.EXE/Robert Vanpille (Z:700/F:0)
    Navi
    Name: FactoryMan.EXE
    Level: 1
    Hp:150/Type:Elec/Summon Self-Destruct/Crafting
    Atk:1/Chg:1/Rpd:1/Spd:3/Sht:Null
    Virus Deletion: 7
    Mystery Data: 0G/0B/0P/0R/0Y
    Signature Attacks (60/80 Points Used)
    Microfactory: AC Coil - Does 30 Aqua damage with coil, leaving a 10HP Broken Coil on the field. Shot Type (2TC)
    Operator
    Name: Robert Vanpille (E-Mail)
    Chip Folders: FactoryFolder (5/30)
    Chips in Pack: 0
    Key Items/Subchips
    Navi/PET Upgrades
    NaviCust (20/40) - Undershirt (10), HP+50 (10)
    Processor Level: 0GHz
    LanternMan.EXE/Trevor Treniter (Z:270/F:0)
    Navi
    Name: LanternMan.EXE
    Level: 1
    Hp:150/Type:Fire/Bug Contagious/Glitch Eater
    Atk:1/Chg:1/Rpd:1/Spd:3/Sht:Null
    Virus Deletion: 3
    Mystery Data: 1G/0B/0P/0R/0Y
    Signature Attacks (80/80 Points)
    Soulscorch - Does 30 Fire damage with flames, then 15 damage to self. Blast2 radius. Shot Type (2TC)
    Pureflame - Does 15 damage to self, then causes 2 Status Cures. (2TC)
    Operator
    Name: Trevor Treniter (E-Mail)
    Chip Folders: LanternFolder (5/30)
    Chips in Pack: 0
    Key Items/Subchips
    Navi/PET Upgrades
    NaviCust (20/40) - Undershirt (10), HP+50 (10)
    Processor Level: 0GHz

    Posts made by SpaceMonkeySteve

    RE: RERN Battle Rework 2019 Refund Thread
    *grumble grumble*

    DruidMan has 3 speed upgrades, so 30k refund, minus 6 levels. Sim never got a speed up, so she's the same. FactoryMan and LanternMan are also unchanged, because they exist for no reason.
    posted in Profile Edits/Appearance Changes •
    RE: Spider & Dragon
    Steve finished winding his watch. "Okay, Druidman, you can move again." he said, slotting in a few chips. "I guess you can finish up, now."

    "Uh... okay, dude." Druidman replied groggily, he had been lounging around like a slack-jawed yokel. He began to chant, feeling pure healing energy flow through his body, the aches and pains (and chills!) of the last few moments began to slip away from him, and Druidman pushed his hands on the ground and shouted "SANCTIFIED RECOVERY FORCE!!!" Draining vines began to burst from the ground, whipping around, searching for unwary prey.

    Still stooped on the ground, Druidman's continued to chant, but this time, the cadence slowed down somewhat, and the sounds of the words began to sound more robust. Green energy channeled it's way through his arms and into the ground near him, extending a small piece of his own essence outwards. "RAMPANT GROWTH FORCE!!!"

    "Druidman, I'm sending you something new. But, I think it's something you can work with." Steve said. "In fact, someone might get jealous of it?" he Really Anxiously Intoned.

    "Wha?" Druidman looked visibly confused, and looked towards his partner. "Sylk, I guess check this thing out?" he shrugged as he channeled the new chip. Nearby, there was a flicker of embers, and a heat haze forming from nothingness, and, as the shimmering faded, a Spikey virus came into being, like a strange reverse-mirage. "Uh, sic'em, boy?" he said, pointing at his remaining foes. "Protect her, dude!" he added, gesturing to his comrade-in-many-arms. The Spikey complied, leaping about and spouting flame around at the viral survivors.

    Loading the remaining chip data, Druidman sent a pulse of electrical energy through his forearms, giving him a strange, numb sort of tingling sensation. The energy coalesced into several orbs, which Druidman flung about the area.

    Still channeling electricity, Druidman drew his scimitar, and with a slight grunt, grabbed the tip of the blade and began to bend the weapon into a "U" shape, charged with electricity, the sword became like a magnet, eager to launch out his his grip. Druidman held it back long enough to wait for the perfect angle to strike at the circling plane virus, and then let his fingers slack, launching the magnetized metal skyward.

    "Uh, this one is new too, huh, man?" he asked, as a strange sort of feeling spread through his body. Slight shifts in the air around him made it seem as it the very wind itself was shielding him from harm. If he squinted, he could almost swear he saw a shimmer of metal dancing around him, ready to intercept anything foolish enough to get close. "Sylk-Lady, the rest is up to you, dudette!"




    *.)ShotMeteor attack to FighterBomberV4.
    *.)Resolute Steel Force: Passive Hardbody
    1.)Sanctified Recovery Force: 60Wood+Drain to Lunaroid2.
    2.)Rampant Growth Force: Medium Grass Terrain.
    3.) Spikey3HP: 280
    Damage: 75 Fire + Spread 2 (Line shape)
    Accuracy: A
    Description: Creates a Spikey3 virus to aid you. Attacks by firing a HeatSide.
    Duration: Until defeated
    Element: Fire
    Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
    Trader Rank: A
    : 280HP Virus: 75 + Spread 1 / 3 Action (Acc: A)
    4.) ClusterShot2Damage: 10 x 8 Shots + Variable Targeting
    Accuracy: B
    Description: Launches a volley of eight plasma spheres at targets designated by the user.
    Duration: Once
    Element: Elec
    Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
    Trader Rank: C
    : 10 x 8 Shots + Variable Targeting (Acc: B) to Lunaroid2/FighterBomberV4.
    5.) MagBolt2Damage: 110 + Stun + Magnetic Pull
    Accuracy: B
    Description: Uses an electromagnet to pull the target into range, then stuns them with a close range electrical shock.
    Duration: Once
    Element: Elec
    Special: Magnetic Pull: A stronger version of the Pull effect that either pulls the target towards you, or you towards the target over a greater distance than normal.
    Trader Rank: C
    : 110 + Stun + Magnetic Pull (Acc: B) to FighterBomberV4.
    6.) AntiDamageDamage: Trap((Negate Attack) Then (100 Slashing x 3 Shots)): Damaging Null Element Attack
    Accuracy: B
    Description: Negates one Non-Elemental attack and counters with 3 Shuriken.
    Duration: One Attack
    Element: Null
    Special: (Trap(Effect): Trigger): Trap effects are sprung when Trigger conditions are met. Traps do not trigger and cannot be triggered by other Traps. Traps are negated on contact by the Nullify effect, and do not trigger against attacks that include the Nullify effect. Traps do not trigger against Allies. Only one Trap may be set by an individual at a time, and setting a second will overwrite the first regardless of type. Traps remain in place until triggered, overwritten, or destroyed.
    Trader Rank: B
    : Trap((Negate Attack) Then (100 Slashing x 3 Shots)): Damaging Null Element Attack (Acc: B) to DruidMan.

    s1.)Attack Lunaroid2.
    s2.)Attack FighterBomberV4.
    s3.)Attack FighterBomberV4.
    posted in Sharo Rogue Net •
    RE: Spider & Dragon
    "Well, bogus, we've got ourselves an airstrike, I guess." Druidman said with a shrug.

    "Druidman, only you could make something so serious sound like it's a trip to the dentist or something. Way to undersell it." Steve replied. "What do you think? Take out the small fry first? Or their aerial support?"

    "Let's worry about the supports, man." Druidman decided, rubbing his chin. "I don't dig the idea of trying to wade through this snow dodging bullets, dude. I'm gonna speed things up a little, send me some good long range chips, dude." and he began to rush out a chant, howling "AGELESS TIME FORCE!!!" into the bitter winds. Immediately, it seemed like things around him slowed down a bit, giving him better reaction time.

    Druidman brought his gauntlet to bear as he called over to his companion. "Sylk-lady, I'm gonna try to knock these dudes out of the sky, you fry 'em up with whatever else is down here!" While Druidman was confident in his abilities, he wasn't foolish enough to think that he could do this without Sylk's formidable assistance. A trio of rockets spiraled upwards towards the incoming aircraft.

    Druidman then pulled free his scimitar from it's bonding, and brought it in front of his chest, forcing the next chip into it, making it wobble and vibrate wildly as it's steel began to lose cohesion. with a looping swing of his arm, the metal slopped around in great chunks upwards and outward like a thin silver lasso, raining a gooey metallic mess downwards.

    "Huh, this one is new." Druidman commented as the next chip formed a stave in his hand. "Do I throw this or what?" he asked.

    "Uh, I guess point it upwards, it's supposed to shoot on it's own, I think." Steve replied dubiously. He must have grabbed that one by mistake.

    Shrugging, Druidman pointed the head of the staff upwards to the lead plane. "Hope this works, man!"

    As the meteor blasted outwards from end of the staff to careen back down to the enemy, the violent kickback of the improper usage of the object flung the base of the staff down into the ground... through the outer folds of Druidman's armor, pinning him down on his back.

    "Shit, dude!" Druidman cried. "I'm stuck! This thing won't budge!" he gave a somewhat useless shake to the staff. "And it's cold."

    "Dammit!" Steve slammed his fist on his desk. "Get out of there, Druidman!" he swept through his pile of chips, "Here, this should get rid of that thing." he said.

    Dark energy coursed through Druidman's hands, forming a blob of darkness in his palm. One touch would destroy anything with a weak will, including the inanimate staff. "That seems like such a waste, though, man." Druidman complained. "I'd rather do... THIS!" he shouted as he lobbed the ball up and away from himself. "Hopefully that will his something useful. Heads up, Sylk!" he called. He still had a decent view of the valley they were in.



    *.)Resolute Steel Force: Passive Hardbody
    1.)Ageless Time Force: Haste+Accuracy Enhancement to DruidMan
    2.) Magnum1Damage: 120 + Break + Panel Break x 3 Targets
    Accuracy: A
    Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
    Duration: Once
    Element: Fire
    Trader Rank: C
    : 120 + Break + Panel Break x 3 Targets (Acc: A) to FighterBomberV4/FighterBomberV3/Snowmed.
    3.) MetaGel2Damage: 130 + Slow + Drop Attack x 3 Targets
    Accuracy: B
    Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.
    Duration: Once
    Element: Aqua
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: C
    : 130 + Slow + Drop Attack x 3 Targets (Acc: B) to Solarite2/Solarite2EX/FighterBomberV4.
    4.) ShotMeteorHP: 100
    Properties: Anchored
    Object damage: 10 Fire
    Damage method: Telekinesis
    Attack Damage: 100 Fire + Blast 2 + Drop Attack
    Accuracy: A
    Description: SSummons a staff that floats in place. Drops an explosive meteor that's very easy to aim for 3 turns.
    Duration: 3 turns or Until destroyed
    Element: Fire
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: B
    : 100HP Anchored Object, 3-Turn: 100 + Blast2 + Drop Attack (Acc: A): Meteor attack to FighterBomberV4.
    5.)Get stuck/anchored by ShotMeteor.
    6.) VortexDamage: 10 + Blast 1 + Gravity Crush 200 + Object Erasure
    Accuracy: C
    Description: Throws a gravity bomb that crushes weak enemies, and deals a small amount of damage to stronger enemies. Rare
    Duration: Once
    Element: Aqua
    Special: Gravity Crush: Instantly defeats any target with HP at or below the numeric value. Undershirt will not prevent this effect from working. If the target would survive Gravity Crush damage, they instead only take the base 10 Aqua damage.
    Special: Object Erasure: Instantly destroys Objects on contact.
    Trader Rank: B
    : 10 + Blast 1 + Gravity Crush 200 + Object Erasure (Acc: C) to Void.
    posted in Sharo Rogue Net •
    RE: Spider & Dragon
    Shrugging, Druidman started to grab hold of the webs. "You got it, dudette." he said, trusting that Sylk's knowledge of her abilities was enough.

    He kept mostly to following the path Sylk was taking, watching her carefully as she climbed above him, not wanting to venture into a possibly less structurally sound area and fall, but he was struggling a good deal more than Sylk, possibly due to having half of her appendages. Plus, the occasional rock would shift as he put weight on the surrounding webs, forcing him to alter his path slightly.

    By the time Druidman heaved himself over the ledge, Sylk had already been clear for about four days minutes. Druidman was panting and doubled over slightly, the climb had almost been worse than the battles!

    Recovering somewhat quickly, Druidman walked over to where Sylk was waiting. "Well, I guess I can add spelunker to my skillset, now, man." he joked with a slight shiver, as now the cold winds were whipping around them. Then he noticed something. "I think there's more icy dragon dudes upwind, Sylk-lady. Want to check it out?"

    ((Battle 6, if Rai is ready))
    posted in Sharo Rogue Net •
    RE: Spider & Dragon
    "Webs? Oh, yeah, dude!" Druidman cried as he popped his forehead with the palm of his hand as he jogged along the tunnel. "I forgot you put those there, ha ha!"

    As the duo hustled along the tunnel, a noticeable chill began to sweep through them, they were definitely getting closer to the end. "I think it's just around this corner, dudette. I think most of the cavern has finished collapsing, I'm not noticing as much shaking, anyway."

    Turning the last bend, and Druidman skidded to an abrupt halt. Large chunks of ice and stone had came loose from the wall, ripping sections of Sylk's web away from the surface, with other chunks straining against it in others. "Whoa! That's seen better days. If not for the web the whole opening might have been sealed, man. Do you think it can hold us to climb out though? Sim's sleeping, I can't have her fly us out."
    posted in Sharo Rogue Net •
    RE: Spider & Dragon
    "Whew." Druidman panted as he wiped his brow with the back of his hand. "What a weird tree, man." he started to casually gather up his goodies before he quickly realized something was rumbling in the distance.

    "Oh. No way, dude!" he yelled as he shoveled the loot into his bag.

    "Yes way, Druidman." Steve replied gravely. "Flee, dipshit, flee!"

    "BOGUS." Druidman bluntly responded. "Sylk, back the way we came in, you think?" he asked as he started to jog that way. At least that way had no viruses and would theoretically be more structurally safe without the roots, as there were less and less of them the further from the main cavern. The climb back up the chasm wall might suck, though....
    posted in Sharo Rogue Net •
    RE: Spider & Dragon
    "Nnurrghhh..." Druidman lay prone on the ground, reeling and wincing from the latest bout of sickly miasma. His eyes drifted over to his shoulder, still with the branch protruding from it. Strangely, a smile broke across his face and a low chuckle began to escape him.

    "Uh, Druidman, are you alright?" Steve said worriedly "Have you been knocked even sillier than usual?"

    "No way, dude. I've got this, man." Druidman said "Watch!" and, with a strained groan, reached up and wrapped his hand around the branch and began to chant serenely, his body began to loosen and relax as a wave of calm warmth washed over him, and his eyes started to glow in a pale pink hue. "Time for a switchback, dude." Druidman said as small roots began to flow outwards from his hand and around the branch, "SANCTIFIED RECOVERY FORCE!!" and began to reverse the draining forces in the branch, pulling strength back into Druidman.

    Breathing heavily, Druidman prepared himself, and, with a grit of teeth and a mighty heave, wrenched the branch free "DUDE." he sputtered as he got himself up off the ground and dusted himself off. He began to chant again, and as he did so, he stomped on the end of the branch, breaking off a portion of it, and, eyes cooling to a shade of palest blue, charged the newfound 'club' with chilling, icy mist. "SHIVERING FROST FORCE!!!" he screamed as he hurled the icy branch back at corrupt central mass, blasting an arctic coating all over.

    "I've think I've got it, Sylk-lady" Druidman panted. "Let's keep changing the ground, keep it preoccupied with corrupting the terrain, rather than corrupting US. Watch!" he said as he began to chant once more, allowing his eyes to shift back to their original green as the graceful words escaped his lips, "RAMPANT GROWTH FORCE!" he barked, and a new wave of fresh greenery swept outwards from him, determined to replace the rapidly decaying surrounding no matter the cost.

    Druidman now began to run clear of the battle, knowing full well by now how destructive his partner was, and not wanting to be caught in the cross fire again, he positioned himself behind and to the side of Sylk, so that she could fire on the gnarled black mass with impunity.

    "Don't let it react! PULSING FLOOD FORCE!!!" he shouted, chanting only the absolute bare minimum as he stomped his foot onto the ground, causing a wellspring to form, sweeping a new torrential tide of water forwards, clearing away the loose debris and branches of the battle with it, and carving a new stream into the ground behind it. "Suck on that, blood-dude." he defiantly bellowed.



    *.)Resolute Steel Force: Passive HardBody
    1.)Sanctified Recovery Force: 60WoodDrain to Twisted-Heart, Status Cure to DruidMan.(Freeze)
    2.)Break branch thingy. (Break Hold)
    3.)Shivering Frost Force: 45Wood + 45Aqua + Freeze to Twisted-Heart. Small Ice Terrain Change
    4.)Rampant Growth Force: Medium Grass Terrain Change
    5.)Move away from Twisted-Heart.
    6.)Pulsing Flood Force: (10Aqua + 5Wood)x6, Medium Sea Terrain Change (Line configuration, intersecting Twisted-Heart)
    posted in Sharo Rogue Net •
    RE: VenusMan's Subtype Change
    Go ahead
    posted in Profile Edits/Appearance Changes •