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    Posts made by SpaceMonkeySteve

    RE: RERN Battle Rework 2019 Refund Thread
    *grumble grumble*

    DruidMan has 3 speed upgrades, so 30k refund, minus 6 levels. Sim never got a speed up, so she's the same. FactoryMan and LanternMan are also unchanged, because they exist for no reason.
    posted in Profile Edits/Appearance Changes •
    RE: Spider & Dragon
    Steve finished winding his watch. "Okay, Druidman, you can move again." he said, slotting in a few chips. "I guess you can finish up, now."

    "Uh... okay, dude." Druidman replied groggily, he had been lounging around like a slack-jawed yokel. He began to chant, feeling pure healing energy flow through his body, the aches and pains (and chills!) of the last few moments began to slip away from him, and Druidman pushed his hands on the ground and shouted "SANCTIFIED RECOVERY FORCE!!!" Draining vines began to burst from the ground, whipping around, searching for unwary prey.

    Still stooped on the ground, Druidman's continued to chant, but this time, the cadence slowed down somewhat, and the sounds of the words began to sound more robust. Green energy channeled it's way through his arms and into the ground near him, extending a small piece of his own essence outwards. "RAMPANT GROWTH FORCE!!!"

    "Druidman, I'm sending you something new. But, I think it's something you can work with." Steve said. "In fact, someone might get jealous of it?" he Really Anxiously Intoned.

    "Wha?" Druidman looked visibly confused, and looked towards his partner. "Sylk, I guess check this thing out?" he shrugged as he channeled the new chip. Nearby, there was a flicker of embers, and a heat haze forming from nothingness, and, as the shimmering faded, a Spikey virus came into being, like a strange reverse-mirage. "Uh, sic'em, boy?" he said, pointing at his remaining foes. "Protect her, dude!" he added, gesturing to his comrade-in-many-arms. The Spikey complied, leaping about and spouting flame around at the viral survivors.

    Loading the remaining chip data, Druidman sent a pulse of electrical energy through his forearms, giving him a strange, numb sort of tingling sensation. The energy coalesced into several orbs, which Druidman flung about the area.

    Still channeling electricity, Druidman drew his scimitar, and with a slight grunt, grabbed the tip of the blade and began to bend the weapon into a "U" shape, charged with electricity, the sword became like a magnet, eager to launch out his his grip. Druidman held it back long enough to wait for the perfect angle to strike at the circling plane virus, and then let his fingers slack, launching the magnetized metal skyward.

    "Uh, this one is new too, huh, man?" he asked, as a strange sort of feeling spread through his body. Slight shifts in the air around him made it seem as it the very wind itself was shielding him from harm. If he squinted, he could almost swear he saw a shimmer of metal dancing around him, ready to intercept anything foolish enough to get close. "Sylk-Lady, the rest is up to you, dudette!"




    *.)ShotMeteor attack to FighterBomberV4.
    *.)Resolute Steel Force: Passive Hardbody
    1.)Sanctified Recovery Force: 60Wood+Drain to Lunaroid2.
    2.)Rampant Growth Force: Medium Grass Terrain.
    3.) Spikey3HP: 280
    Damage: 75 Fire + Spread 2 (Line shape)
    Accuracy: A
    Description: Creates a Spikey3 virus to aid you. Attacks by firing a HeatSide.
    Duration: Until defeated
    Element: Fire
    Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
    Trader Rank: A
    : 280HP Virus: 75 + Spread 1 / 3 Action (Acc: A)
    4.) ClusterShot2Damage: 10 x 8 Shots + Variable Targeting
    Accuracy: B
    Description: Launches a volley of eight plasma spheres at targets designated by the user.
    Duration: Once
    Element: Elec
    Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
    Trader Rank: C
    : 10 x 8 Shots + Variable Targeting (Acc: B) to Lunaroid2/FighterBomberV4.
    5.) MagBolt2Damage: 110 + Stun + Magnetic Pull
    Accuracy: B
    Description: Uses an electromagnet to pull the target into range, then stuns them with a close range electrical shock.
    Duration: Once
    Element: Elec
    Special: Magnetic Pull: A stronger version of the Pull effect that either pulls the target towards you, or you towards the target over a greater distance than normal.
    Trader Rank: C
    : 110 + Stun + Magnetic Pull (Acc: B) to FighterBomberV4.
    6.) AntiDamageDamage: Trap((Negate Attack) Then (100 Slashing x 3 Shots)): Damaging Null Element Attack
    Accuracy: B
    Description: Negates one Non-Elemental attack and counters with 3 Shuriken.
    Duration: One Attack
    Element: Null
    Special: (Trap(Effect): Trigger): Trap effects are sprung when Trigger conditions are met. Traps do not trigger and cannot be triggered by other Traps. Traps are negated on contact by the Nullify effect, and do not trigger against attacks that include the Nullify effect. Traps do not trigger against Allies. Only one Trap may be set by an individual at a time, and setting a second will overwrite the first regardless of type. Traps remain in place until triggered, overwritten, or destroyed.
    Trader Rank: B
    : Trap((Negate Attack) Then (100 Slashing x 3 Shots)): Damaging Null Element Attack (Acc: B) to DruidMan.

    s1.)Attack Lunaroid2.
    s2.)Attack FighterBomberV4.
    s3.)Attack FighterBomberV4.
    posted in Sharo Rogue Net •
    RE: Spider & Dragon
    "Well, bogus, we've got ourselves an airstrike, I guess." Druidman said with a shrug.

    "Druidman, only you could make something so serious sound like it's a trip to the dentist or something. Way to undersell it." Steve replied. "What do you think? Take out the small fry first? Or their aerial support?"

    "Let's worry about the supports, man." Druidman decided, rubbing his chin. "I don't dig the idea of trying to wade through this snow dodging bullets, dude. I'm gonna speed things up a little, send me some good long range chips, dude." and he began to rush out a chant, howling "AGELESS TIME FORCE!!!" into the bitter winds. Immediately, it seemed like things around him slowed down a bit, giving him better reaction time.

    Druidman brought his gauntlet to bear as he called over to his companion. "Sylk-lady, I'm gonna try to knock these dudes out of the sky, you fry 'em up with whatever else is down here!" While Druidman was confident in his abilities, he wasn't foolish enough to think that he could do this without Sylk's formidable assistance. A trio of rockets spiraled upwards towards the incoming aircraft.

    Druidman then pulled free his scimitar from it's bonding, and brought it in front of his chest, forcing the next chip into it, making it wobble and vibrate wildly as it's steel began to lose cohesion. with a looping swing of his arm, the metal slopped around in great chunks upwards and outward like a thin silver lasso, raining a gooey metallic mess downwards.

    "Huh, this one is new." Druidman commented as the next chip formed a stave in his hand. "Do I throw this or what?" he asked.

    "Uh, I guess point it upwards, it's supposed to shoot on it's own, I think." Steve replied dubiously. He must have grabbed that one by mistake.

    Shrugging, Druidman pointed the head of the staff upwards to the lead plane. "Hope this works, man!"

    As the meteor blasted outwards from end of the staff to careen back down to the enemy, the violent kickback of the improper usage of the object flung the base of the staff down into the ground... through the outer folds of Druidman's armor, pinning him down on his back.

    "Shit, dude!" Druidman cried. "I'm stuck! This thing won't budge!" he gave a somewhat useless shake to the staff. "And it's cold."

    "Dammit!" Steve slammed his fist on his desk. "Get out of there, Druidman!" he swept through his pile of chips, "Here, this should get rid of that thing." he said.

    Dark energy coursed through Druidman's hands, forming a blob of darkness in his palm. One touch would destroy anything with a weak will, including the inanimate staff. "That seems like such a waste, though, man." Druidman complained. "I'd rather do... THIS!" he shouted as he lobbed the ball up and away from himself. "Hopefully that will his something useful. Heads up, Sylk!" he called. He still had a decent view of the valley they were in.



    *.)Resolute Steel Force: Passive Hardbody
    1.)Ageless Time Force: Haste+Accuracy Enhancement to DruidMan
    2.) Magnum1Damage: 120 + Break + Panel Break x 3 Targets
    Accuracy: A
    Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
    Duration: Once
    Element: Fire
    Trader Rank: C
    : 120 + Break + Panel Break x 3 Targets (Acc: A) to FighterBomberV4/FighterBomberV3/Snowmed.
    3.) MetaGel2Damage: 130 + Slow + Drop Attack x 3 Targets
    Accuracy: B
    Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.
    Duration: Once
    Element: Aqua
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: C
    : 130 + Slow + Drop Attack x 3 Targets (Acc: B) to Solarite2/Solarite2EX/FighterBomberV4.
    4.) ShotMeteorHP: 100
    Properties: Anchored
    Object damage: 10 Fire
    Damage method: Telekinesis
    Attack Damage: 100 Fire + Blast 2 + Drop Attack
    Accuracy: A
    Description: SSummons a staff that floats in place. Drops an explosive meteor that's very easy to aim for 3 turns.
    Duration: 3 turns or Until destroyed
    Element: Fire
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: B
    : 100HP Anchored Object, 3-Turn: 100 + Blast2 + Drop Attack (Acc: A): Meteor attack to FighterBomberV4.
    5.)Get stuck/anchored by ShotMeteor.
    6.) VortexDamage: 10 + Blast 1 + Gravity Crush 200 + Object Erasure
    Accuracy: C
    Description: Throws a gravity bomb that crushes weak enemies, and deals a small amount of damage to stronger enemies. Rare
    Duration: Once
    Element: Aqua
    Special: Gravity Crush: Instantly defeats any target with HP at or below the numeric value. Undershirt will not prevent this effect from working. If the target would survive Gravity Crush damage, they instead only take the base 10 Aqua damage.
    Special: Object Erasure: Instantly destroys Objects on contact.
    Trader Rank: B
    : 10 + Blast 1 + Gravity Crush 200 + Object Erasure (Acc: C) to Void.
    posted in Sharo Rogue Net •
    RE: Spider & Dragon
    Shrugging, Druidman started to grab hold of the webs. "You got it, dudette." he said, trusting that Sylk's knowledge of her abilities was enough.

    He kept mostly to following the path Sylk was taking, watching her carefully as she climbed above him, not wanting to venture into a possibly less structurally sound area and fall, but he was struggling a good deal more than Sylk, possibly due to having half of her appendages. Plus, the occasional rock would shift as he put weight on the surrounding webs, forcing him to alter his path slightly.

    By the time Druidman heaved himself over the ledge, Sylk had already been clear for about four days minutes. Druidman was panting and doubled over slightly, the climb had almost been worse than the battles!

    Recovering somewhat quickly, Druidman walked over to where Sylk was waiting. "Well, I guess I can add spelunker to my skillset, now, man." he joked with a slight shiver, as now the cold winds were whipping around them. Then he noticed something. "I think there's more icy dragon dudes upwind, Sylk-lady. Want to check it out?"

    ((Battle 6, if Rai is ready))
    posted in Sharo Rogue Net •
    RE: Spider & Dragon
    "Webs? Oh, yeah, dude!" Druidman cried as he popped his forehead with the palm of his hand as he jogged along the tunnel. "I forgot you put those there, ha ha!"

    As the duo hustled along the tunnel, a noticeable chill began to sweep through them, they were definitely getting closer to the end. "I think it's just around this corner, dudette. I think most of the cavern has finished collapsing, I'm not noticing as much shaking, anyway."

    Turning the last bend, and Druidman skidded to an abrupt halt. Large chunks of ice and stone had came loose from the wall, ripping sections of Sylk's web away from the surface, with other chunks straining against it in others. "Whoa! That's seen better days. If not for the web the whole opening might have been sealed, man. Do you think it can hold us to climb out though? Sim's sleeping, I can't have her fly us out."
    posted in Sharo Rogue Net •
    RE: Spider & Dragon
    "Whew." Druidman panted as he wiped his brow with the back of his hand. "What a weird tree, man." he started to casually gather up his goodies before he quickly realized something was rumbling in the distance.

    "Oh. No way, dude!" he yelled as he shoveled the loot into his bag.

    "Yes way, Druidman." Steve replied gravely. "Flee, dipshit, flee!"

    "BOGUS." Druidman bluntly responded. "Sylk, back the way we came in, you think?" he asked as he started to jog that way. At least that way had no viruses and would theoretically be more structurally safe without the roots, as there were less and less of them the further from the main cavern. The climb back up the chasm wall might suck, though....
    posted in Sharo Rogue Net •
    RE: Spider & Dragon
    "Nnurrghhh..." Druidman lay prone on the ground, reeling and wincing from the latest bout of sickly miasma. His eyes drifted over to his shoulder, still with the branch protruding from it. Strangely, a smile broke across his face and a low chuckle began to escape him.

    "Uh, Druidman, are you alright?" Steve said worriedly "Have you been knocked even sillier than usual?"

    "No way, dude. I've got this, man." Druidman said "Watch!" and, with a strained groan, reached up and wrapped his hand around the branch and began to chant serenely, his body began to loosen and relax as a wave of calm warmth washed over him, and his eyes started to glow in a pale pink hue. "Time for a switchback, dude." Druidman said as small roots began to flow outwards from his hand and around the branch, "SANCTIFIED RECOVERY FORCE!!" and began to reverse the draining forces in the branch, pulling strength back into Druidman.

    Breathing heavily, Druidman prepared himself, and, with a grit of teeth and a mighty heave, wrenched the branch free "DUDE." he sputtered as he got himself up off the ground and dusted himself off. He began to chant again, and as he did so, he stomped on the end of the branch, breaking off a portion of it, and, eyes cooling to a shade of palest blue, charged the newfound 'club' with chilling, icy mist. "SHIVERING FROST FORCE!!!" he screamed as he hurled the icy branch back at corrupt central mass, blasting an arctic coating all over.

    "I've think I've got it, Sylk-lady" Druidman panted. "Let's keep changing the ground, keep it preoccupied with corrupting the terrain, rather than corrupting US. Watch!" he said as he began to chant once more, allowing his eyes to shift back to their original green as the graceful words escaped his lips, "RAMPANT GROWTH FORCE!" he barked, and a new wave of fresh greenery swept outwards from him, determined to replace the rapidly decaying surrounding no matter the cost.

    Druidman now began to run clear of the battle, knowing full well by now how destructive his partner was, and not wanting to be caught in the cross fire again, he positioned himself behind and to the side of Sylk, so that she could fire on the gnarled black mass with impunity.

    "Don't let it react! PULSING FLOOD FORCE!!!" he shouted, chanting only the absolute bare minimum as he stomped his foot onto the ground, causing a wellspring to form, sweeping a new torrential tide of water forwards, clearing away the loose debris and branches of the battle with it, and carving a new stream into the ground behind it. "Suck on that, blood-dude." he defiantly bellowed.



    *.)Resolute Steel Force: Passive HardBody
    1.)Sanctified Recovery Force: 60WoodDrain to Twisted-Heart, Status Cure to DruidMan.(Freeze)
    2.)Break branch thingy. (Break Hold)
    3.)Shivering Frost Force: 45Wood + 45Aqua + Freeze to Twisted-Heart. Small Ice Terrain Change
    4.)Rampant Growth Force: Medium Grass Terrain Change
    5.)Move away from Twisted-Heart.
    6.)Pulsing Flood Force: (10Aqua + 5Wood)x6, Medium Sea Terrain Change (Line configuration, intersecting Twisted-Heart)
    posted in Sharo Rogue Net •
    RE: VenusMan's Subtype Change
    Go ahead
    posted in Profile Edits/Appearance Changes •
    RE: The Netiday Netvegas Raffle, 2018!
    "Whoa, far out! Another waffle? I love those things, man!"
    -DruidMan.EXE (AuctionMan Tier: MarkCannon3Damage: 130 + Seeking + Lock-on
    Accuracy: A
    Description: A highly accurate cannon whose automatic aiming system locks onto heat signatures and fires.
    Duration: Once
    Element: Null
    Special: Lock-on: Same effect as an automatic Take Aim.
    Trader Rank: B
    : 130 + Seeking + Lock-on (Acc: A))

    -----

    "What's dis, boss, a bonus? Shucks, you shouldn't have! Ta make up for it, extra shifts fer everyone!"
    -FactoryMan.EXE (Metool Tier)

    -----

    "Oh! For upon my path, through this valley in the shadow of doubt and shattered dreams, do I find a moment's reprieve, a gift from the hereafter to aid in my eternal quest!"
    -LanternMan.EXE (Metool Tier)
    posted in Casino Net •
    RE: Spider & Dragon
    Druidman came crashing towards the ground, as Sim burst into embers raining down around him. Tucking and rolling into the fall, he managed to luckily remain mostly unhurt, but he was in dangerous proximity of the dark tree. Anger flushed through him, the loss of Simurgh, though reparable, was no less painful; she was innocent, after all.

    "Okay, dude, give me some firepower." Druidman asked Steve tersely.

    "I'm not sure that's a good idea, Druidman, I'd feel more comfortable if you backed off and regrouped with Sylk." Steve replied, trying to come up with a new tactic. This tree was proving to be a tough nut to crack.

    "No way, man! I'm here, no fear, let it deal with it!" Druidman insisted. "I'll get clear after."

    Though he had his doubts, Steve couldn't deny the tactical advantage of being right next to the target, so he slotted in some powerful melee range chips. "Okay Druidman, but don't linger. Remember; if you're in range, Sylk most likely can't unleash her full arsenal."

    Druidman nodded and began to channel the earthen energy of the first chip into his fist. It began to glow, and debris and dust began to swirl around it, amplifying it's size by several degrees. With a slight hop forward, snapping his forearm into the direction of the tree, slightly bummed that the stone covering would mean he wouldn't have the satisfaction of feeling his fist sink into the wood.

    As the pieces of broken stone fell away, Druidman held his arms down, elbows in towards his hips, puffed out his chest, and focused his anger outwards. His torso began to shudder slightly as the ground around him began to heat up, even the very air swirling around him began to shimmer, as if it were a summer horizon. With one last moment of focus, everything around him exploded into a fireball of rage.

    But that was enough for Druidman. Now that he had blown some steam, he was ready to get outta dodge. As he began to run around the tree and towards his spider siren partner, he had to quickly alter his path, Sylk looked like she was firing something big at the tree, and Druidman did a quick twirl and spiral on his route to get out of her way.

    Now closer to Sylk, Druidman squatted down and studied his opponent for a moment. If this next assault didn't work, they would need to seriously rethink their strategy.

    Not wanting to remain idle for too long, however, Druidman pulled up his gauntlet and saw the familiar twist of leaves that could only mean that another salvo of fiery projectiles weren't far behind. He gave his arm an almost casual sweep, hoping that the extra rockets might take out anything that he had missed emerge from nearby.

    "Okay, I'm not too sure about this last chip, Druidman." Steve began to explain. "It seems powerful, but I think it can whiff big time, too. Be careful."

    "Got it, duder." Druidman said, channeling this new chip. He paused. "Far out, man, it DOES feel weird!" he said, holding up the palm of his hand, he looked as the space around his fingers began to fade, light itself seemed to be collapsing inward onto itself, forming a blob of, not so much darkness, but more of the lack of light. Shrugging, he threw it with all his might back at the tree he had just ran from.

    Chucking slightly, Steve added. "This is the second time you've come falling out of the sky with Sylk nearby. She might think you have a problem, Druidman."

    Druidman simply shrugged. The first time hadn't been all that bad, after all.



    1.) GolemHit2Damage: 190 + Break + Panel Crack + Wide Attack
    Accuracy: C
    Description: A fist of stone falls from the sky to smash an enemy, and create a shock wave that hits two nearby enemies. The area affected by the fist becomes Cracked terrain.
    Duration: Once
    Element: Null
    Trader Rank: C
    : 190 + Break + Panel Crack + Wide Attack (Acc: C) to Blood Root.
    2.) Burner2Damage: 130 + Nova 2
    Accuracy: B
    Description: The area around the user spontaneously combusts, causing anything nearby to be scorched with fire.
    Duration: Once
    Element: Fire
    Trader Rank: C
    : 130 + Nova 2 (Acc: B) to Blood Root.
    3.)Dodge away/move towards Sylk.
    4.)Learn/Study? Blood Root.
    5.) Magnum1Damage: 120 + Break + Panel Break x 3 Targets
    Accuracy: A
    Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
    Duration: Once
    Element: Fire
    Trader Rank: C
    : 120 + Break + Panel Break x 3 Targets (Acc: A) to Blood Root/whatever else/whatever else.
    6.) VortexDamage: 10 + Blast 1 + Gravity Crush 200 + Object Erasure
    Accuracy: C
    Description: Throws a gravity bomb that crushes weak enemies, and deals a small amount of damage to stronger enemies. Rare
    Duration: Once
    Element: Aqua
    Special: Gravity Crush: Instantly defeats any target with HP at or below the numeric value. Undershirt will not prevent this effect from working. If the target would survive Gravity Crush damage, they instead only take the base 10 Aqua damage.
    Special: Object Erasure: Instantly destroys Objects on contact.
    Trader Rank: B
    : 10 + Blast 1 + Gravity Crush 200 + Object Erasure (Acc: C) to Blood Root.
    posted in Sharo Rogue Net •
    RE: The Monthly Netvegas Raffle, 2!
    "I'll take one, duder."

    -DruidMan.EXE

    ((1000z))
    posted in Casino Net •
    RE: SylkCross/MachCross
    Holy shit, that's badass. Approved
    posted in Cross Registration •
    RE: Spider & Dragon
    "Hrm. I don't like this gnarly thing, man." Druidman remarked sideways to his arachnid companion. "It's no sort of tree that I recognize, and frankly, I'm not even sure it's a tree." he rubbed his chin thoughtfully.

    "How about we play it safe this time around?" he said, both to Sylk and Steve.

    Steve nodded to himself slightly. He thumbed through some of his support chips and pulled out a few promising candidates. "Okay Druidman, I think we should go about this two ways. First, we'll beef up your defenses, and then try to soften theirs. I don't particularly like all this negative terrain around you guys, so you should try summoning Sim to carry you above it. Her power has been growing, just as yours has." he concluded.

    Druidman nodded with a slight smirk. "Got it, dude." he breathed in a deep breath to clear his mind, then, feeling a flush of warmth spread through him, called out, "Simurgh!" he held out his arms as a shower of embers burst around him and, with a single, graceful note of song, Sim's magnificent avian form came into being from the dying lights.

    Sim began to flap away from Druidman, but spiraled and banked into a quick u-turn, gliding over his head, she gracefully reached down with her talons and gently sunk them into the leather armor on Druidman's shoulders, and, with a great flap and a great gust of wind, lifted Druidman off of the ground and began to carry him away. "Go crazy, Sylk-lady, I'll try to figure out exactly what we're dealing with, here." he said as he was pulled upwards and towards the sickly tree.

    As Sylk carried Druidman to make a pass by the strange foliage, Steve sent Druidman some chip data. "Try to clear out the underbrush, Druidman." he said. Druidman reached into his pouch and pulled out a glass orb, with a strange red liquid sloshing around in it. His eyes widened slightly as he realized what it was, then narrowed as he understood the plan. He wheeled his arm back, and hurled it down towards the base of the tree, the orb shattering and splashing it's contents everywhere, spreading a new terrain outwards.

    Druidman held his left forearm outwards, and tendrills of wood grew outwards and wove themselves together into a medium sized sheild, which Druidman tried to keep angled towards this dark heart of the forest in front of him.



    *.)Resolute Steel Force: Passive Hardbody
    1.)Summon Support Program: Simurgh.SP
    2.)Equip SP
    ---
    S1.)Arial movement towards Blood Root.
    ---
    3.) LavaSeedDamage: 10 + Small Lava Terrain Change / Medium Lava Terrain Change
    Accuracy: A
    Description: Lob a seed that create a medium Lava area. Only a small area if it hits an opponent.
    Duration: Once
    Element: Fire
    Trader Rank: E
    : 10 + Small Lava Terrain Change / Medium Lava Terrain Change (Acc: A) to Blood Root.
    ---
    S*.)Gust LavaSeed to base of Blood Root.
    ---
    4.) Guard2Effect: (1 Hit Shield) + (Reflect(up to 120 + Piercing + Line Attack): On Hit)
    Accuracy: S
    Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
    Duration: Until broken or overridden.
    Element: Null
    Special: Negated by Break. Ignores Impact.
    Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: C
    : (1 Hit Shield) + (Reflect(up to 120 + Piercing + Line Attack): On Hit) (Acc: S) to self.
    5.)Prepped Dodge.
    6.)Prepped Dodge.
    posted in Sharo Rogue Net •
    RE: Spider & Dragon
    Druidman rubbed his hands together, "Well, with all the dragons we've been dealing with in this dungeon, there's bound to be some gnarly baddie and big ole treasure ahead, man!" he said somewhat giddily.

    "Pretty sure we were heading this way, SylkLady." he said, pointing ahead and starting to explore the dark path.

    ((Battle 5))
    posted in Sharo Rogue Net •