Druidman came crashing towards the ground, as Sim burst into embers raining down around him. Tucking and rolling into the fall, he managed to luckily remain mostly unhurt, but he was in dangerous proximity of the dark tree. Anger flushed through him, the loss of Simurgh, though reparable, was no less painful; she was innocent, after all.
"Okay, dude, give me some firepower." Druidman asked Steve tersely.
"I'm not sure that's a good idea, Druidman, I'd feel more comfortable if you backed off and regrouped with Sylk." Steve replied, trying to come up with a new tactic. This tree was proving to be a tough nut to crack.
"No way, man! I'm here, no fear, let it deal with it!" Druidman insisted. "I'll get clear after."
Though he had his doubts, Steve couldn't deny the tactical advantage of being right next to the target, so he slotted in some powerful melee range chips. "Okay Druidman, but don't linger. Remember; if you're in range, Sylk most likely can't unleash her full arsenal."
Druidman nodded and began to channel the earthen energy of the first chip into his fist. It began to glow, and debris and dust began to swirl around it, amplifying it's size by several degrees. With a slight hop forward, snapping his forearm into the direction of the tree, slightly bummed that the stone covering would mean he wouldn't have the satisfaction of feeling his fist sink into the wood.
As the pieces of broken stone fell away, Druidman held his arms down, elbows in towards his hips, puffed out his chest, and focused his anger outwards. His torso began to shudder slightly as the ground around him began to heat up, even the very air swirling around him began to shimmer, as if it were a summer horizon. With one last moment of focus, everything around him exploded into a fireball of rage.
But that was enough for Druidman. Now that he had blown some steam, he was ready to get outta dodge. As he began to run around the tree and towards his spider siren partner, he had to quickly alter his path, Sylk looked like she was firing something big at the tree, and Druidman did a quick twirl and spiral on his route to get out of her way.
Now closer to Sylk, Druidman squatted down and studied his opponent for a moment. If this next assault didn't work, they would need to seriously rethink their strategy.
Not wanting to remain idle for too long, however, Druidman pulled up his gauntlet and saw the familiar twist of leaves that could only mean that another salvo of fiery projectiles weren't far behind. He gave his arm an almost casual sweep, hoping that the extra rockets might take out anything that he had missed emerge from nearby.
"Okay, I'm not too sure about this last chip, Druidman." Steve began to explain. "It seems powerful, but I think it can whiff big time, too. Be careful."
"Got it, duder." Druidman said, channeling this new chip. He paused. "Far out, man, it DOES feel weird!" he said, holding up the palm of his hand, he looked as the space around his fingers began to fade, light itself seemed to be collapsing inward onto itself, forming a blob of, not so much darkness, but more of the lack of light. Shrugging, he threw it with all his might back at the tree he had just ran from.
Chucking slightly, Steve added. "This is the second time you've come falling out of the sky with Sylk nearby. She might think you have a problem, Druidman."
Druidman simply shrugged. The first time hadn't been all that bad, after all.
1.)
GolemHit2Damage: 190 + Break + Panel Crack + Wide Attack
Accuracy: C
Description: A fist of stone falls from the sky to smash an enemy, and create a shock wave that hits two nearby enemies. The area affected by the fist becomes Cracked terrain.
Duration: Once
Element: Null
Trader Rank: C: 190 + Break + Panel Crack + Wide Attack (Acc: C) to Blood Root.
2.)
Burner2Damage: 130 + Nova 2
Accuracy: B
Description: The area around the user spontaneously combusts, causing anything nearby to be scorched with fire.
Duration: Once
Element: Fire
Trader Rank: C: 130 + Nova 2 (Acc: B) to Blood Root.
3.)Dodge away/move towards Sylk.
4.)Learn/Study? Blood Root.
5.)
Magnum1Damage: 120 + Break + Panel Break x 3 Targets
Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Trader Rank: C: 120 + Break + Panel Break x 3 Targets (Acc: A) to Blood Root/whatever else/whatever else.
6.)
VortexDamage: 10 + Blast 1 + Gravity Crush 200 + Object Erasure
Accuracy: C
Description: Throws a gravity bomb that crushes weak enemies, and deals a small amount of damage to stronger enemies. Rare
Duration: Once
Element: Aqua
Special: Gravity Crush: Instantly defeats any target with HP at or below the numeric value. Undershirt will not prevent this effect from working. If the target would survive Gravity Crush damage, they instead only take the base 10 Aqua damage.
Special: Object Erasure: Instantly destroys Objects on contact.
Trader Rank: B: 10 + Blast 1 + Gravity Crush 200 + Object Erasure (Acc: C) to Blood Root.