Name: Sylk MachCross (Level 2) (Normal/Speed, +15dmg to normal Chips, + 20HP, + 1 action, 160 sigpoints)
Element: Normal
Subtype: Speed
Appearance:

Since sylk's original structer was more organic then most, The main changes which she adopted from Machman was a more technological aspect then anything else. the biggest difference is that she is now equiped with armor. Shedding her old outfit, Sylk now wheres an emerald green chest plate, segmented (insect like) boots and a waist guard, and 6 gauntlets of a similar color on each of sylk's hands. Each glove is adorned with a red gem on the back of the hand, and the claws on each hand are a metalic grey.
Another major change to Sylk's appearance is the additions of two new flight based mechanics. The first part is a set of 4 white wings, resembling that of a dragonfly's with the patterns and edgings glowing in a light blue, each detached from the body where the base of the wing resembles a mechanical guard which is linked electronically to her armor. The wings respond to her body's movements and thoughts, and is transmitted through her new attire. The second piece is an extension which travels from the back/bottom of the armor, lined up along her back ending just past her waist and resembles the tail of a dragonfly. used in conjunction with the wings, the tail is actually a mini jet propulsion system, allowing her to achieve speeds that Machman is capable of.
The next set of the new additions to Sylk's body are in the face. A large red visor now covers her eyes, with a cros hatch pattern similar to that of the eye's of a dragonfly, which can be moved to be infront of her eyes or resting on her forhead. The visor is attached at the jawline below her ears where a metalic guard starts, which traces her whole jawline from one side to the other. Where the guard and the visor meet on the right side, a single antenna extends diagonally back which aid's in the transmitting of data to her wings.
Lastly are the changes to Sylk's color scheme. Mixing her normal hair color with that of Mach's, her usually blue and white hair is now that of a light green with yellow highlights. Instead of her usually crimson eyes, they have taken on a cross of the two navi's colors and have now become that of an indigo color.
Weapons: Sylk's normal weapon is still using her steel sylk needles to attack, how ever when she charges up she summons a MachBuster in each of her arms to fire a larger scale attack
SIGNATURE MOVES:
Carapace Defense System - ( 20 hp casing + 20 hp barrier + 1 hit shield + 15 heal + take aim + self slow, 3 tcd — 60 sig points , 30 nerf)
Using the technology of Sylk's new attire, the spider navi developes a three part barrier protecting herself. Each set of gaunlets emits a different form of barrier, harnessed and amplified by the red gem-like objects on the back of each. The first layer of defense covers her body in an energy enhanced spider silk acting like a natural armor, the second layer emits an eletromagnetic barrier around sylk and the third layer forms a shield of plasma to block an incoming attack. Once the defensive measures are set in place, sylk's new armor begins a regeneration phase, restoring both it and her body by a small amount. While in defense mode, Sylk's sensors go on full alert. In doing so, the targeting systems in her visor detect any nearby threats, and locks on for an assault.
Carapace Assault System - Anax Bomber V1 - (90 dmg + Break + homing + Busterlock, 4 tcd - 100 sig points, 50 nerf )
The jet booster that is mounted on ylk's back has now been outfitted with an additional feature, making it capable of storing and launching homing missiles. The missiles themselves look like hand-sized dragonflies, and once fired they lock on to an opponent and chase them at high speed. Dispite it's size, the speed and blast of the missile is strong enough to break most heavy defenses.