The "Everything you ever wanted to know" Thread

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Question to answer:

While netbattling in an area, is it possible to join another player's battling thread in the same area for impromptu tandem busting? With PM notification to the other player, of course.

YES, but the battle count resets to 1.
As far as I know, there is no full limit for Elecreel and is completely up to the moderator's discretion. If the group was very tight knit, the RP was excellent and the conditions were optimal, it could probably hit a group of 8?

Quote (Fera)

Question to answer:

While netbattling in an area, is it possible to join another player's battling thread in the same area for impromptu tandem busting? With PM notification to the other player, of course.

Yes, you can enter another player's battle thread, but you may only do so between battles. Also, the battle counter resets, so you cannot enter someone's battle thread just before their #5 battle and expect a mini boss.
'Nuther question.

Is it possible to post on a BBS as the Operator while the Navi is battling?
Yes.

And if the Navi has the 'Multi Tasking' feat, he or she can also post while fighting.
That is to say, sometimes people post with their Navi while busting inexplicably, since there really isn't a way to punish for it.
I thought the policy was for every post out-of-thread, that's one post your navi has to go without chips?

Quote (Hiko)

I thought the policy was for every post out-of-thread, that's one post your navi has to go without chips?

That's if your Netop goes to the store or leaves the PET for whatever reason. Posting on a BBS can still be done from a PET, kinda like opening another browser window.
Oh, alright. Just making sure.
Is it possible for a SP to perform "friendship actions" or somehow assist in the acquisition of bonus FXP?

(ACTIONS:
Machman
-insert virus pwning here-
Aera: -more virus pwning-
Aera: Cheer partner / Defend partner / Use Elec Element to combo off partner's attack, etc.)
Are you asking if an SP can do support for a different Navi to get FXP for it's master? Yes. Druidman has worn Seraphim's armor before, so I'd assume it's allowed. XD
How will taunt work on a regular player navi? I know it's something like berserk, but what will the exact effect be? One action forced attack with buster?
I imagine that it just raises your aggro while teamed, making you more likely to be hit, kinda the opposite of the shadow subtype passive...

Quote (Niax)

I imagine that it just raises your aggro while teamed, making you more likely to be hit, kinda the opposite of the shadow subtype passive...

That doesn't sound too useful at all. Especially since it's one vs one, there really isn't too much use if you were to pull an aggro on a single player. Since berserk forces the player to use Busters through out the entire turn, maybe it can force the player to attack with a buster (or any Melee/Sword/Etc Equipped) on that action.

This is the example that I'm thinking of.

PlayerA:
1. Dodge
2. Taunt
3. Heatshot

PlayerB:
1. Shotgun
2. Firetower
3. Dodge


When the mod goes through this action, the Player B's 2nd action (Firetower) will be overridden to a buster attack or a sword if the player equipped it before.
Round 2 is starting up, and I need to know the answer for this.

Friendly Bump!
Taunt doesn't grant berserk or whatever. Basically, at least what I think was the original intent, is that you force things to target you instead of something else. It's similar to abilities in video games where the big tank guys draw the fire onto their bolstered defenses or increased health, so that the smaller, weaker guys don't get hit. That's my interpretation, of course, and if it was decided to make it some totally different effect entirely and I missed it, I apologize.

I can tell you that the Berserk effect is currently unusable and under review, so regardless, in a one on one fight, Taunt won't likely help you much. (Though, I suppose under my interpretation you stop the terrain getting damaged or something.)
In one vs one, it doesn't sound too useful...Also, as MagicCereal stated many times: Why doesn't the Guts type have anything Buster Related? Since Guts type originally had both SuperArmor and Rapid Busters.
I think that these subtypes are going for theme and/or function. The original guts didn't have either, or rather it had two. They could have went for the "buster" theme or the "sturdy"-ness. I'm guessing they chose to go for the sturdyness because it fills a team role, while the buster can be enhanced by sigs and stuff anyway. This is just a wild guess though... It's possible that they just didn't want to touch the balance of busters as they are.
Question.

My friend, here as notlimah (and not very active) wasn't able to have his operator be obsessed with Pokemon, and had to do some stupid name so that it WASN'T Pokemon.

And yet, Goroke gets an entire mission devoted to Pokemon moves? -__-
Well, it didn't say they were Pokemon outright in that thread.

...wait, did it?

EDIT: After looking, the folder is PKMN folder, but I think that's the only place it mentions Pokemon.