Operator: Desmond (
E-mail) (
Homepage)
Items: MiniEnergyPack(4), SmallEnergyPack(4), EnergyPack(2), Escape, SPRevive
BattlechipsFolder(30)
Pickpocket1 - steal zenny/chip {B}
Airstorm1 - 3 x 50 + pull {B}
Katana1 - 2 x 60 [2 uses] {B}
(2)Binder1 - 4 x 60 + random {D}
Binder2 - 4 x 80 + random {D}
DashAttack - 90 + impact + line {C}
Moonblade1 - 90 {1-3=B | 4-6=C | 7-8=D}
AuraHead - 90 + break + line attack + aura boost {B,C,D}
(3)Windracket - 100 + northwind, microburst, gust {A}
Fightersword - 100 [2 uses] {B}
TankCannon2 - 120 {A} / 120 + Blast 2 {C}
MarkCannon3 - 130 + seeking + lockon {A}
N.O.Beam1 - 200 + beam (needs object behind) {A}
SummonBlack2 - 200 + wide {A}
BoyBomb2 - 100 HP + 250 + blast 3 {n/a}
ElecShock - 80 + panel break + cone {B}
Elecpulse1 - 100 + seeking + glitch + cone {C}
Remotebit1 - 100 HP + 80 + panel break {B}
Flameline1 - 70 + ground attack + wide attack {B}
HeatBreath - 90 + small lava terrain + cone {C}
Flameline2 - 120 + ground attack + wide attack {B}
(2)Magnum - 120 + break + panel break + action charge {A}
Rope2 - 70 + Hold [3 turns] {A}
Spice1 - 80 + ground + confusion + to-all (on grass) {A}
WoodTower - 100 + pierce + ground + line-chain {D}
HolyPanel - 5% holy {S}
Extra(39)
Fireburn1 - 50 + line {A}
Zapring1 - 40 + stun {A}
Zapring2 - 80 + stun {A}
Energybomb - 3 x 40 + blast 1 {C}
Shockwave - 40 + pierce {C}
DoubleBomb - 2 x 30 + blast 2 {C}
Heatshot - 40 + spread 1 {A}
Shotgun - 50 + spread 1 {A}
LilBomb - 50 + blast 2 {C}
Firehit - 60 + impact + double attack {A}
Ironshell1 - (1-2) x 70 + break, immobilzes user + slow + block front {C}
Quake1 - 100 + impact + 15-25% cracked {C}
Wind - 100 HP + wind {n/a}
Countbomb1 - 50 HP + 100 to all after 2 turns {S}
(2)Guard1 - reflect 60 {S}
BodyBurn1 - charge shot + 20 fire + blast 3 {C}
V-Gun - 50 + spread 2 {A}
Cactball2 - (2-4) x 30
Drain1 - 50 drain {C}
Panelshot - 100 + 5% broken {B}
Boomerang1 - 60 {B}
AquaNeedle2 - 3 x 30 {B}
Avalanche1 - 3 x 50, 10% freeze, 100% freeze on snow {C}
Wideshot1 - 60 + wide attack {A}
(4)Kunai1 - 3 x 30 {B}
Hi-Cannon - 80 + knockback {A}
Bubblestar - 3 x 20 + trap {D}
TwinFang1 - 70 to 2 {A}
Markcannon1 - 70 + seeking + lockon {A}
Attack+20 - +20 damage to all hits {S}
Needler2 - 80 HP + 40 x 3 / 80 + impact + break {A}
Catcher - Steal attack {B}
Dollthunder1 - 80 + Line-Attack 5 {B}
Binder2 - 4 x 80 + random {D}
Machinegun2 - 9 x 50 + Spray Fire {D}
[Removed icons to accommodate for Zetaboards signature limit. Original images have been PM'd.]
NetNavi
Tennisman.EXELevel: 45
HP: 500
Buster: 5 Attack | 2 Rapid | 1 Charge
Upgrades: HP Memory(10), Navi Customizer Expansion(4), Speed Upgrade(3), Process Upgrade(19), PowerUP(5)
Navicust (60/60): Undershirt(10), HP +200(20), Floatshoes(30)
(Unused: HP +50(10))Signature Attacks:820/820
[1] Ace Serve - (4 x 30 damage) {3TCD}
[2] Court Change (clay/grass) - (sand or grass zone) {1TCD}
[3] Netplay - (20 HP object + 1-hit shield + 60 heal) {3TCD}
[4] OUT! - (Microburst) {1 TCD}
[5] Reflex Volley - (80 HP barrier) {2 TCD}
[6] Rally Defense - (4-hit shield) {2 TCD}
[7] Split Step - (Teleport) {2 TCD}
Support Program:Deuce
Level: 40
Subtype: Team
HP: 200
Attack: 30
Actions: 4
Abilities: Brace, Second Chance
Signature Attacks
[1] Overwrap - (40 HP barrier) {1TCD}
[2] Restring - (Heal 30) {1TCD}
[3] RestringEX - (Heal 45) {2TCD}
[4] Split Step - (Teleport) {2TCD}
Fifteen
Level: 32
Subtype: Variable
HP: 100
Attack: 30
Actions: 3
Abilities: Second Chance, Flight: Planeswalking, Flight: Fly, Disarm Attack
BeastOUT
Squalo
[1] Flood Court - (Sea Stage + 3 Movement + 4 Take Aim) {200 BSP}
[2] Streamlined - (Extra Action) {300 BSP}
Operator: Roger Goldman (
E-mail)
Items: MiniEnergyPack(1), Untrap(1)
Battlechips
Shotgun - 50 + Spread 1 {A}
Shotgun - 50 + Spread 1 {A}
Rageclaw - 40 / 20 + 20 [6 uses] {B}
Firehit - 60 + Impact + Double Attack {B}
Seazone - Large sea terrain {S}
MachineGun - 30 x 9 + Spray Fire {D}
MachineGun - 30 x 9 + Spray Fire {D}
MachineGun - 30 x 9 + Spray Fire {D}
CrackerBomb - 80 + Panel Crack + Blast 2 {D}
CrackerBomb - 80 + Panel Crack + Blast 2 {D}
Fireburn2 - 90 + Line(3) {A}
Magbolt2 - 110 + Stun + Magnetic Pull {B}
BubbleSpreader - 50 + Spread 8 {A}
Rope1 - 50 + Hold [3 turns] {A}
DashAttack - 90 + Impact + LineAttack(5) {C}
Sword - 80 damage + Slashing [6 uses] {B}
MudFlop1 - 60 + Impact + Slow + Medium Mud Terrain {B}
Dynamite1 - 100 HP + [100 + Blast 2 {D}] / [100 + Blast 2 + Line Attack + Seeking {A}]
Varitails - 10 x 9 [2 uses] {D}
Panelshot - 100 + 5% broken {B}
Elecknife - 60 [6 uses] {B}
Cannonball - 150 + break + panel break {C}
NetNavi
DubloonMan.EXELevel: 11
HP: 170
Buster: 1 Attack | 1 Rapid | 1 Charge
Upgrades: HP Memory(1), Speed Upgrade(2), Process Upgrade(10)
Navicust (20/40): Undershirt(10), HP +50(10)
(Unused: None)Signature Attacks: [1] Anchors Aweigh! - (Nova2 stun OR knockback) {B} + (Gravity) {A} {2TCD}
[2] Groggy Grog - (Heal 150 + Strengthen 10) {S} + Off-Target Nerf + Action Recovery {6TCD}
[3] Panic Attack - (Nova4 Stun) {B} + Self-Slow {3TCD}
[4] Plunder - (Disarm + Strengthen 40) {B} {2TCD}
Crosses/FXP[1] WokouMan - 4 FXP
[2] Magnete - 3 FXP
[3] SurfBro - 10 FXP
[3] Cambiare - 8 FXP
Support Programs
CannonballLevel: 10
Element: Null
Subtype: Guts
HP: 80
Attack: 20
Actions: 2
Signature Attacks:
[1] Dig In - (Drain 40) {2TCD}
Operator: Gale Beaufort (
E-mail)
Items: None
Battlechips
Shotgun - 50 + Spread 1 {A}
Rageclaw - 40 / 20 + 20 [6 uses] {B}
Magbomb - 30 + Blast 2 + Stun {D}
Magbomb - 30 + Blast 2 + Stun {D}
Magbomb - 30 + Blast 2 + Stun {D}
Zapring - 40 + Stun {A}
Thunder - 40 + Homing + Stun {C}
Wideshot - 60 + Wide Attack {A}
Aurahead - 90 + Break + Line3 + Aura Boost (+20/+50) {B/C/D}
DoubleJump - +1 Aerial movement per jump
NetNavi
Tempest.EXELevel: 3
HP: 120
Buster: 1 Attack | 1 Rapid | 1 Charge
Upgrades: Hp Memory(1), Process Upgrade(2)
Navicust (20/40): Undershirt(10), SetSea(10)
(Unused: None)Signature Attacks: 140/140
[1] Cloud Cover - (90 HP barrier) + Self-Slow Nerf {3TCD}
[2] Zap - (40 Elec damage) {A} {1 TCD}
[3] Charge Burst - (Nova4 10 Elec damage) {A} {1TCD}
Crosses/FXP: None
Support Programs: None