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    Goroke

    @Goroke

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    Location In your Kitchen Age 35

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    Goroke Follow
    Voulge.EXE & Marius Eirenikos
    Operator
    Marius Eirenikos
    SubChips:
    1x EnergyPack
    2x Escape
    Key Items:
    - PET
    - Guisarme Bracelet
    - Holy Symbol.CRST
    - NeoShogunBanner.DAT
    NetNavi
    Voulge.EXE [NetPolice - Public Safety]
    Level: 46
    Type: Fire | Guts
    HP: 500
    Actions: 6
    Buster: 5 | 5 | 1 [Impact]
    Sig Points: 0 | 1,300
    GMOs
    Upgrades
    HP Memories: Level 8
    Speed Upgrades: Level 3
    Navicust Memories: Level 2
    Sub Memory Expansion: Level 0
    Process Upgrades: Level 31
    PowerUPs: Level 8
    Navicust: 50/50
    Undershirt [10] {O}
    HP+200 [20] {O}
    JungleLand [20] {O}
    FloatShoes [30] {X}
    Support Programs
    Ignis.SP
    Level: 41
    Type: Fire | Guts
    HP: 180
    Attack: 60 [Spread]
    Actions: 3
    Functions:
    -Chip Preset
    -Second Chance
    -Planeswalker
    Signature Attacks:
    Tough Ego [Hardbody (2 Turns) | 2TCD]

    Licht.SP
    Level: 41
    Type: Normal | Wind
    HP: 150
    Attack: 25 [Knockback]
    Actions: 3
    Functions:
    -Chip Preset
    -Second Chance
    -Flight
    -Brace
    Signature Attacks:
    Vel Drive [Movement | Passive]
    Crosses
    SplashCross [Level 3: Aqua/Guts]
    +20 to Aqua Chips | +40 Max HP | +1 Action
    -----
    Current Control
    [Imbue Aqua x4 | 2TCD]
    Swirl Lock
    [Hold | Freeze | 3TCD]
    Aqua Glide
    [Movement 2 | Medium Sea | 2TCD]

    RedCross [Level 2: Wood/Ground]
    +15 to Wood Chips | -20 Max HP
    ----
    Food Prep: Organic Patch
    [Large Grass | 1TCD]
    Food Prep: Tenderizer
    [Large Magnet | 1TCD]
    Food Prep: Soup Stock
    [Large Sea | 1TCD]
    Food Prep: Chocolate Lava
    [Large Lava | 1TCD]
    Friendships
    Viral: 2 FXP
    Djinni: 3 FXP
    Broadside: 3 FXP
    Summon: 3 FXP
    Eternalis: 4 FXP
    SplashLady: 150 FXP
    Red: 71 FXP
    Yasu (NPC): 5 FXP
    Vee (NPC): 1 FXP
    Lee (NPC): 1 FXP
    Garde (NPC): 10 FXP
    Formula (NPC): 4 FXP
    Brimstone (NPC): 5 FXP
    Ofuro (NPC): 3 FXP
    Signature Attacks
    Terra Telum:
    [1st Stage: Movement x3 | 2nd Stage: 300 + Break + Impact + Phasing + Seeking
    | Self-Slow1 + Recovery Time1 | 11TCD]
    Grandis Invado (x2):
    [Buster Shot x4 | 3TCD]
    Phalanx Aspis:
    [3-hit Shield | Passive]
    Tempero Flamma:
    [Strengthen 50 | Passive]
    Actus Flamma:
    [Strengthen 30 | Passive]
    Chip Folder
    2x AirStorm2Damage: 60 x3 shots + Variable Targeting
    Accuracy: B
    Description: Pulls three enemies towards user, than fires three tornadoes at them, may be divided however user wants.
    Duration: Once
    Element: Null
    Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
    Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
    Special: Pull: Brings a target one movement space closer to the source. Use of this effect on anchored objects may move the user instead of the target.
    Trader Rank: C
    : 60 x3 shots + Pull + Variable Targeting + Wind Type (Acc: B)
    1x PanelShotDamage: 100 + Small Broken Terrain Change + Terrain Effect Bonus
    Accuracy: B
    Description: Rips up 1 panel and sends it flying at the designated target.
    Duration: Once
    Element: Depends on Terrain
    Special: Terrain Effect Bonus: Adds an additional effect to an attack where applicable, depending on the type of terrain used.
    Trader Rank: D
    : 100 + Small Broken Terrain Change + Terrain Effect Bonus (Acc: B) [Chip Set: Licht]
    1x [chip= DrillArm2]
    2x BigHammer1Damage: 160 + Impact + Break
    Accuracy: B
    Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
    Duration: Once
    Element: Null
    Trader Rank: D
    : 160 + Impact + Break (Acc: B)
    1x GolemHit1Damage: 140 + Break + Panel Crack + Wide Attack
    Accuracy: C
    Description: A fist of stone falls from the sky to smash an enemy, and create a shock wave that hits two nearby enemies. The area affected by the fist becomes Cracked terrain.
    Duration: Once
    Element: Null
    Trader Rank: D
    : 140 + Break + Panel Crack + Wide Attack (Acc: C)
    1x SummonBlack2Damage: 200 + Slashing + Wide Attack
    Accuracy: A
    Description: Can only be activated if there is a broken or missing panel on the field. Summons one Blackmare virus to teleport up and slash an enemy. Can hit up to two additional nearby enemies.
    Duration: Once
    Element: Null
    Trader Rank: C
    : 200 + Slashing + Wide Attack (Acc: A)
    1x Drain2Damage: Drain 70
    Accuracy: C
    Description: Summons a cloud of Skeeto viruses, and sends them flying at one enemy. They surround the target, proceed to drain HP from it, and send the stolen energy back to their summoner before vanishing. This attack has a slow travel speed.
    Duration: Once
    Element: Null
    Trader Rank: C
    : Drain 70 (Acc: C)
    1x Lock-On2HP: 80
    Properties: Omnishoes, Mobile
    Object Damage: Not Applicable
    Damage Method: Not Applicable
    Attack Damage: 15 Null + Lock-On x 6 shots
    Accuracy: A
    Description: Summons an auto-targeting satellite cannon that fires a volley of 6 shots.
    Duration: Until destroyed.
    Element: Null
    Special: RP quality does not boost or reduce this chip's accuracy. - This chip's accuracy cannot be boosted or reduced by any means.
    Trader Rank: C
    : 80HP Mobile Flying Object: 15 + Lock-On x 6 Hits (Acc: A)
    1x [chip=Timpany]
    1x Shadow2Effect: Shadow
    Accuracy: S
    Description: Grants the user Shadow. This reduces all incoming non-Slashing attacks to 0 damage, and reduces accuracy on ranged attacks by 20%.
    Duration: 2 turns
    Element: Null
    Trader Rank: C
    : Shadow + 2-Turn (Acc: S)
    1x AreaGrabEffect: Teleport + Accuracy UP
    Accuracy: S
    Description: Allows the user to teleport to any spot on the field, and raises the accuracy of the next attack by 1 Rank.
    Duration: Once
    Element: Null
    Special: Accuracy UP: This effect raises the accuracy of the next attack by 10%, and is stackable with all other Accuracy buffs. In the case of AreaGrab, this replaces Teleport's RP-based accuracy bonus.
    Trader Rank: D
    : Teleport + Accuracy UP (Acc: S)
    1x HeatSpreader1Damage: 30 + Spread 8
    Accuracy: A
    Description: Shoots a fireball that explodes on impact to hit nearby enemies.
    Duration: Once
    Element: Fire
    Trader Rank: D
    : 30 + Spread 8 (Acc: A)
    1x PhoenixShot2Damage: 90 + Wide Attack
    Accuracy: A
    Description: Fires a wide wave of fire resembling a phoenix that can hit up to three enemies, depending on circumstances.
    Duration: Once
    Element: Fire
    Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
    Trader Rank: C
    : 90 + Wide Attack (Acc: A)
    1x FireSwordDamage: 80 + Slashing + Wide Attack
    Accuracy: B
    Description: Creates a sword imbued with flame energy, and capable of effective wide slashes. Can hit up to 3 targets per slash with good RP.
    Duration: Until Overridden/Broken. Breaks automatically after 3 swings.
    Element: Fire
    Trader Rank: C
    : 80 + Slashing + Wide Attack (Acc: B)
    1x FlameLine2Damage: 120 + Ground Attack + Wide Attack
    Accuracy: B
    Description: A wall of fire erupts from the ground, burning up to 3 targets.
    Duration: Once
    Element: Fire
    Trader Rank: C
    : 120 + Ground Attack + Wide Attack (Acc: B)[Chip Set: Ignis]
    1x Totem2HP: 100
    Properties: Anchored, Element Shift
    Object Damage: 100 + Impact
    Damage Method: Telekinesis
    Attack Damage: 140 Fire + Line Attack (3) / Healing 70
    Accuracy: A / S
    Description: Summons a Totem to breath fire and heal you. Attacks once per turn, and switches faces when hit.
    Duration: 3 turns, or until destroyed.
    Element: Fire / Wood
    Special: Element Shift: This Object alternates between Fire element when Attacking and Wood element when Healing.
    Trader Rank: C
    : 100HP Anchored Element-Shift Object, 3-Turn: 140 + Line Attack (3) / Recover 70 (Acc: A / S)
    1x [chip=FlameScale]
    1x WoodPowder3Damage: 120 + Medium Grass Terrain Change + Confusion + Cone Attack
    Accuracy: C
    Description: Blast up to 4 enemies with a cone of miasma breath. Changes terrain to Grass and causes confusion on contact.
    Duration: Once
    Element: Wood
    Trader Rank: B
    : 120 + Medium Grass Terrain Change + Confusion + Cone Attack (Acc: C)
    1x Boomerang3Damage: 120 + Group Attack (Arc)
    Accuracy: B
    Description: Throws a boomerang at enemies
    Duration: Once
    Element: Wood
    Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
    Trader Rank: B
    : 120 + Group Attack (Arc) (Acc: B)
    1x Rope2Damage: 70 + Hold + Ground Attack
    Accuracy: A
    Description: A vine sprouts from the ground to grab and damage an enemy for three turns. Can be destroyed with Slashing or Fire attacks, or other RP-based solutions. Destroying the vine instantly ends its effects.
    Duration: Three turns
    Element: Wood
    Trader Rank: C
    : 70 + Hold + Ground Attack (Acc: A)
    1x WoodDragon2Damage: 150 + Ground Attack + Medium Area Grass Terrain Change + Terrain Changer
    Accuracy: C
    Description: Summons a WoodDragon that attacks enemies as it glides across the ground. Changes terrain to Grass as it passes.
    Duration: Once
    Element: Wood
    Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
    Trader Rank: C
    : 150 + Ground Attack + 25% Grass Terrain Change + Terrain Changer (Acc: C)
    1x DollThunder2Damage: 100 + Line-Attack5
    Accuracy: B
    Description: Fires a powerful bolt of lightning that pierces through objects and enemies alike.
    Duration: Once
    Element: Elec
    Trader Rank: C
    : 100 + Line-Attack5 (Acc: B)
    1x CobraEgg2Damage: 130 + Ground Attack + Phasing + Homing
    Accuracy: C
    Description: A lightning-attuned snake slithers across the field, hunting for an enemy.
    Duration: Once
    Element: Elec
    Trader Rank: C
    : 130 + Ground Attack + Phasing + Homing (Acc: C)
    1x Sensor1HP: 100
    Properties: Anchored, ElecBody
    Object Damage: 100 + Impact
    Damage Method: Telekinesis
    Attack Damage: 100 Elec + Beam Attack + Stun 1
    Accuracy: S
    Description: Summons a Killereye to search for enemies. Fires an eye-beam when it detects them. It can see through invisibility.
    Duration: Until destroyed or until it attacks.
    Element: Elec
    Special: ElecBody: Immune to Elec damage. Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.
    Trader Rank: D
    : 100HP Anchored ElecBody Object: (100 + Beam Attack + Stun + Self-Destruct): Laser TAG (Acc: S)
    2x Arrow2Damage: 130 + Homing
    Accuracy: B
    Description: Summons an Elewasp virus, and sends it flying at an enemy. The Elewasp is tenacious, and will hunt down its prey. It vanishes after stinging it's target, or after two turns.
    Duration: Once
    Element: Elec
    Trader Rank: C
    : 130 + Homing (Acc: B)
    1x AquaDragon2Damage: 150 + Ground Attack + Medium Area Sea Terrain Change + Terrain Changer
    Accuracy: C
    Description: Summons a WaterDragon that attacks enemies as it glides across the ground. Changes terrain to Sea as it passes.
    Duration: Once
    Element: Aqua
    Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
    Trader Rank: C
    : 150 + Ground Attack + 25% Sea Terrain Change + Terrain Changer (Acc: C)
    2x TrainArrow1Effect: Adds +30 Aqua to Buster Shot Attack
    Accuracy: Buster Accuracy = A
    Description: Allows the user to fire Aqua Spears from buster.
    Duration: 6 Uses.
    Element: Aqua
    Special: Overrides Buster. Disables Charged Shot.
    Trader Rank: D
    : Buster Attack +30 Aqua (6 Use) + No-Charge (Acc: Buster Accuracy = A)
    2x Pulsar2Damage: 90 + Object Triggered Blast 2
    Accuracy: A (Primary) / B (Blast)
    Description: Fires a sound wave. If it hits an object, its range is amplified, hitting anything near that object in a blast of noise.
    Duration: Once
    Element: Null
    Special: Object Triggered Blast: Blast effect that only works if the attack hits an Object, such as a RockCube.
    Trader Rank: C
    : 90 + Object Triggered Blast 2 (Acc: A (Primary) / B (Blast))
    1x PoisonSeedDamage: 10 + Small Poison Terrain Change / Medium Poison Terrain Change
    Accuracy: A
    Description: Lob a seed that create a medium Poison area. Only a small area if it hits an opponent.
    Duration: Once
    Element: Null
    Trader Rank: D
    : 10 + Small Poison Terrain Change / Medium Poison Terrain Change (Acc: A)
    1x PanelGrabEffect: Accuracy Enhancement
    Accuracy: S
    Description: Increases the accuracy of all other attacks this turn by 1 Rank.
    Duration: Until end of turn.
    Element: Null
    Trader Rank: D
    : Accuracy Enhancement (Acc: S)
    1x AirRaid1HP: 100
    Properties: Normal, Omnishoes, Mobile
    Object Damage: 50 + Impact
    Damage Method: Telekinesis
    Gun Attack Damage: 10 x 10 Shots
    Accuracy: A
    Description: Summons a fighter plane to strafe your enemies.
    Duration: 3 turns or Until destroyed
    Element: Null
    Trader Rank: D
    : 100HP Mobile Flying Object, 3-Turn: 10 x 10 Shots (Acc: A)
    1x LavaCannon1Damage: 90 + Lava Panel Boost(+40)
    Accuracy: B
    Description: Fires a blast of magma from a cannon. If the user is standing on Lava terrain at the time of use, this chip's power is boosted by 40.
    Duration: Once
    Element: Fire
    Trader Rank: D
    : 90 + Lava Panel Boost(+40) (Acc: B)
    1x CornShot2Damage: 90 + Trick-Shot Spread 1
    Accuracy: A / A
    Description: Fires a smart-bomb tipped bullet that explodes and fires a second shot that auto-targets the nearest enemy.
    Duration: Once
    Element: Wood
    Special: Trick Shot Spread: Automatically aims and spreads damage at one enemy nearest the point of impact. Can shoot around corners and bank off walls, floors, etc.
    Trader Rank: C
    : 90 + Trick-Shot Spread 1 (Acc: A / A)
    1x WoodTower2Damage: 140 + Piercing + Ground Attack + Line-Chain
    Accuracy: D
    Description: Spires of wood march across the field.
    Duration: Once
    Element: Wood
    Special: Line-Chain: This attack moves forward in a rough line, but may shift side to side slightly as it advances to engage more targets in its general path. The attack cannot ever stray more than 45 degrees from its original path, and cannot make greater than a 45 degree turn at any given time.
    Trader Rank: C
    : 140 + Piercing + Ground Attack + Line-Chain (Acc: D)
    1x Thunder2Damage: 80 + Stun 1 + Homing
    Accuracy: C
    Description: Shoots a slow moving ball of electricity that homes in on its target.
    Duration: Once
    Element: Elec
    Trader Rank: C
    : 80 + Stun 1 + Homing (Acc: C)
    1x ElecBalloonHP: 200
    Properties: Light, Omnishoes, ElecBody
    Attack Damage: (10 + Damage absorbed) Elec + Blast 3
    Accuracy: A
    Description: Creates a balloon that absorbs all damage but Wood. It explodes after 3 turns, or it floats into something. Rare
    Duration: 3 turns or Until destroyed
    Element: Elec
    Special: ElecBody: Immune to Elec damage.
    Special: While Elec attacks do no damage to this object, it will still absorb the damage value that would be normally dealt to it.
    Special: Wood attacks instantly destroy this object, regardless of HP.
    Special: Non-Elec Impact and Slashing attacks instantly set off this attack's explosion. Other types of attacks do not.
    Special: Gust Guided: The accuracy and targeting parameters of this attack are affected by Wind. (Not Northwind.)
    Trader Rank: B
    : 200HP ElecBody Flying Object, 3-Turn: 10 + Damage-Absorb + Blast3 (Acc: A)
    1x AquaBalloonHP: 200
    Properties: Light, Omnishoes, AquaBody
    Attack Damage: (10 + Damage absorbed) Aqua + Blast 3
    Accuracy: A
    Description: Creates a balloon that absorbs all damage but Elec. It explodes after 3 turns, or it floats into something. Rare
    Duration: 3 turns or Until destroyed
    Element: Aqua
    Special: AquaBody: Immune to Aqua damage.
    Special: While Aqua attacks do no damage to this object, it will still absorb the damage value that would be normally dealt to it.
    Special: Elec attacks instantly destroy this object, regardless of HP.
    Special: Non-Aqua Impact and Slashing attacks instantly set off this attack's explosion. Other types of attacks do not.
    Special: Gust Guided: The accuracy and targeting parameters of this attack are affected by Wind. (Not Northwind.)
    Trader Rank: B
    : 200HP AquaBody Flying Object, 3-Turn: 10 + Damage-Absorb + Blast3 (Acc: A)
    [/spoiler]Zenny: 19,504z | BugFrags: 506 | Faction: 100 FP
    -----
    Cambiare.EXE & Finny Haydn
    Operator
    Fiona "Finny" Haydn
    Subchips:
    1x Minienergy
    Key Items:
    - P.E.T.
    - "Brio" P.D.
    - "Tenuto" P.D.
    - "Grazioso" P.D.
    NetNavi
    Cambiare.EXE
    Level: 7
    Type: Normal | Variable
    HP: 140
    Actions: 4
    Buster: 1 | 1 | 1
    Sig Points: 0 | 260
    GMOs
    Upgrades
    HP Memories: Level 2
    Speed Upgrades: Level 1
    Navicust Memories: Level 0
    Sub Memory Expansion: Level 0
    Process Upgrades: Level 5
    PowerUPs: Level 0
    Navicust: 25/40
    Undershirt [10] {O}
    Shield [15] {O}
    Support Programs
    None
    Crosses
    None
    Friendships
    Cheshire: 17 FXP
    DubloonMan: 14 FXP
    Signature Attacks
    Brio Form
    Crescendo:
    [Strengthen 80 | 2 TCD]
    Staccato:
    [Accuracy Enhancement | 1 TCD]

    Tenuto Form
    Andante:
    [30 HP Barrier | 30 HP Casing | 2 TCD]

    Grazioso Form
    Allegro:
    [Movement | Passive]
    Chip Folder
    1x CannonDamage: 60 + Knockback
    Accuracy: A
    Description: A decent sized cannon with a single shot.
    Duration: Once
    Element: Null
    Trader Rank: E
    : 60 + Knockback (Acc: A)
    1x ShotgunDamage: 50 + Spread 1
    Accuracy: A
    Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
    Duration: Once
    Element: Null
    Trader Rank: E
    : 50 + Spread 1 (Acc: A)
    1x AirShot1Damage: 40 + Microburst
    Accuracy: A
    Description: A buster-like gun that shoots a bullet of compressed air, sending whatever it hits flying.
    Duration: Once
    Element: Null
    Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
    Trader Rank: D
    : 40 + Microburst (Acc: A)
    1x TankCannon1Damage: 80 / 80 + Blast 2
    Accuracy: A / C
    Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
    Duration: Once
    Element: Null
    Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
    Trader Rank: D
    : 80 / 80 + Blast 2 (Acc: A / C)
    1x MachineGun1Damage: (30 x 9 Shots) + Spray Fire
    Accuracy: D
    Description: Creates a machine gun that fires 9 shots at a single enemy. While inaccurate, its missed shots are capable of hitting others.
    Duration: Once
    Element: Null
    Special: Spray Fire: If a shot from this attack misses its primary target, it has a chance to hit something near the enemy instead of completely missing. Good RP increases the chance of triggering this effect.
    Trader Rank: D
    : (30 x 9 Shots) + Spray Fire (Acc: D)
    1x MarkCannon1Damage: 70 + Seeking + Lock-on
    Accuracy: A
    Description: A highly accurate cannon whose automatic aiming system locks onto heat signatures and fires.
    Duration: Once
    Element: Null
    Special: Lock-on: Same effect as an automatic Take Aim.
    Trader Rank: D
    : 70 + Seeking + Lock-on (Acc: A)
    1x RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
    Accuracy: B / B then B
    Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
    Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
    Element: Null
    Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
    Trader Rank: D
    : 40 + Slashing (Attack) OR 20 + Impacting (Throw) (Acc: B / B then B)
    1x SwordDamage: 80 + Slashing
    Accuracy: B
    Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Null
    Trader Rank: D
    : 80 + Slashing (Acc: B)
    1x DrillArm1Damage: 60 + Break + Knockback + Long Attack
    Accuracy: B
    Description: A long drill is created to bore through enemies. It can hit one enemy twice, and a second enemy once.
    Duration: Once
    Element: Null
    Special: Knockback paired with Long Attack causes the drill to hit close ranged targets twice, instead of once. This is because it pushes the closest target through both hit zones. Knockback only triggers once.
    Trader Rank: D
    : 60 + Break + Knockback + Long Attack (Acc: B)
    1x WindHP: 100
    Properties: Anchored
    Object Damage: 100 + Impact
    Damage Method: Telekinesis
    Status Effect: Wind Effect + To-All-Clause (Enemies)
    Accuracy: S
    Description: Creates a WindBox to push enemies back and reduce their accuracy.
    Duration: 3 turns or until destroyed.
    Element: Null
    Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
    Trader Rank: D
    : 100HP Anchored Object, 3-Turn: Wind + To-All-Enemy (Acc: S)
    1x [chip=Recovery30]
    1x Attack+20Status: Attack UP 20, Stackable
    Accuracy: S
    Description: Adds 20 Damage to all hits of a selected attack chip, before any external environment-related or target-related damage modifiers apply.
    Duration: Once
    Element: Null
    Trader Rank: C
    : Attack UP 20, Stackable (Acc: S)
    1x FireHit1Damage: 60 + Impact + Double Attack
    Accuracy: A
    Description: Throws a blazing punch from a distance, Hadoken style.
    Duration: Up to 2 uses before the end of the turn
    Element: Fire
    Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
    Trader Rank: D
    : 60 + Impact + Double Attack (Acc: A)
    1x WyrmEgg1Damage: 110 + Ground Attack + Phasing + Homing
    Accuracy: C
    Description: A fire-attuned snake slithers across the field, hunting for an enemy.
    Duration: Once
    Element: Fire
    Trader Rank: D
    : 110 + Ground Attack + Phasing + Homing (Acc: C)
    1x [chip=CactBall1]
    1x Thunder1Damage: 40 + Stun 1 + Homing
    Accuracy: C
    Description: Shoots a slow moving ball of electricity that homes in on its target.
    Duration: Once
    Element: Elec
    Trader Rank: D
    : 40 + Stun 1 + Homing (Acc: C)
    1x AquaWhirl1Damage: 70 + Small Sea Terrain Change (on-hit) + Gust Guided
    Accuracy: C for the first target, then Random
    Description: Summons a water spout, and sends it towards the designated target. The tornado then veers towards a second random target the following turn, and yet another the turn after until it has attacked every enemy on the field, encountered an object, or been blown off of the field by a Wind effect. Beware: it can turn on you.... It leaves Sea Terrain behind whenever it strikes something.
    Duration: Once
    Element: Aqua
    Special: Gust Guided: The accuracy and targeting parameters of this attack are affected by Wind. (Not Northwind.)
    Trader Rank: D
    : 70 + Small Sea Terrain Change (on-hit) + Gust Guided (Acc: C for the first target, then Random)
    Extra Folder
    None
    Zenny: 7,625z | BugFrags: 0
    -----
    Mata.EXE & Oliver Celle
    Operator
    Oliver "Owl" Celle
    Subchips:
    2x Minienergy
    Key Items:
    - P.E.T.
    - Janitor Keys
    NetNavi
    Mata.EXE
    Level: 0
    Type: Elec | Shadow
    HP: 150
    Actions: 3
    Buster: 1 | 1 | 1
    Sig Points: 0 | 60
    GMO
    Upgrades
    HP Memories: Level 0
    Speed Upgrades: Level 0
    Navicust Memories: Level 0
    Sub Memory Expansion: Level 0
    Process Upgrades: Level 0
    PowerUPs: Level 0
    Navicust: 30/40
    Undershirt [10] {O}
    HP+50 [10] {O}
    Shadowshoes [5] {O}
    First Barrier [5] {O}
    Support Programs
    None
    Crosses
    None
    Friendships
    Sleuth: 23 FXP
    Signature Attacks
    Shock Spike:
    [Stun | 1 TCD]
    Laser Trip Grid:
    [Small Terrain: Magnet | Centered | 1TCD]
    Concussion Mines (x2):
    [Knockback | Trap: Enemy Movement towards Mata and her allies | Only one trap at a time | 1 TCD]
    Chip Folder
    1x BubblerDamage: 40 + Spread 1
    Accuracy: A
    Description: Shoots a bubble blast whose explosion penetrates an enemy to hit another one directly behind it.
    Duration: Once
    Element: Aqua
    Trader Rank: D
    : 40 + Spread 1 (Acc: A)
    1x ShotgunDamage: 50 + Spread 1
    Accuracy: A
    Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
    Duration: Once
    Element: Null
    Trader Rank: E
    : 50 + Spread 1 (Acc: A)
    1x MaruBlaster1Damage: 60 + Glitch
    Accuracy: B (Special)
    Description: A taser shot that bugs the enemy's coding.
    Duration: Once
    Element: Elec
    Special: If the user used a Melee or Sword chip immediately prior to MaruBlaster, this attack's accuracy is raised to A.
    Trader Rank: D
    : 60 + Glitch + Melee Accuracy+ (Acc: B (Special))
    1x RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
    Accuracy: B / B then B
    Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
    Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
    Element: Null
    Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
    Trader Rank: D
    : 40 + Slashing (Attack) OR 20 + Impacting (Throw) (Acc: B / B then B)
    1x Attack+10Status: Attack UP 10, Stackable
    Accuracy: S
    Description: Adds 10 Damage to all hits of a selected attack chip, before any external environment-related or target-related damage modifiers apply.
    Duration: Once
    Element: Null
    Trader Rank: D
    : Attack UP 10, Stackable (Acc: S)
    Extra Folder
    None
    Zenny: 0z | BugFrags: 0

    Posts made by Goroke

    RE: Mystic Mansion
    Mata stared at the table for a moment longer before she stood back up, only to take a peek once more. "Are you sure there's a ghost in this room?" said the navi as she checked the third time. Except for their first encounter, the ghost searching has been fruitless. The spy sighed and turned towards Sleuth, who seemed to be enjoying the not-so-spoiled turkey. "Oh lord, you were serious about eating that."

    The spy searched the room once more and the chandelier caught her attention. Unless Mata and Sleuth decided to overturn every chair and candles in this room and ignore the rest of the mansion, the chandelier or the cabinet on the side were the only viable choice. "I'll take this one." With a simple hop, she stood ontop of the table and tippie-toed to at least touch the tip of the chandelier...But before she did so, she stopped and looked down at the Mr. Prog.

    "...I should've asked you before I dirtied your table...My bad." Mata shrugged and proceeded to search the chandelier.
    posted in NPC Homepages •
    RE: Mission: Climate Change
    With the safe assurance that the Twisty virus wouldn't dodge her attack, Nimbus unleashed her ratton and her rageclaw on the virus with ease and deleted it on the spot. However, even as she jumped away from where she was, the last remaining Twisty had carefully positioned its RemoteBit and landed a thunderous blow on the navi!!

    "Ahh! A-Are you alright!!" Mr. Prog screamed in panic. "Don't push yourself too hard! Slow and steady, slow and steady!!"

    Cloudy: DELETED
    TwistyA: DELETED
    TwistyB: 80 HP [Sea]

    Terrain:
    60% Sea
    39% Normal
    2% Broken (Near Sea)

    Nimbus.EXE: 130 HP [Normal, one action from melee range]
    Mr. Prog: 75 HP [Normal, one action away from battle]
    posted in ACDC Net •
    RE: Mystic Mansion
    "Are you...serious?"

    Mata stared at Sleuth as she began to tear through the turkey, ready for consumption, but...Even though food isn't programmed to rot or go bad, a month long turkey was still a month long turkey. "You have fun with that, I'm good with not eating anything here...Ever." Sticking her tongue out in disgust, Mata took a quick look at the long table that stretched through the room. "Nothing ventured, nothing gained. Now bend down like some french maid and look it up!" Oliver laughed. "You know, a french maid costume would be better than this horrid leather suit you gave me!"

    After taking a big breath in, she bent down to investigate underneath the table.
    posted in NPC Homepages •
    RE: Mystic Mansion
    "..."

    Standing silently as she stared at the blue coats swaying side to side, Mata slowly lowered her hands to find that there was nothing to find. "...That was uncalled for." The spy whispered to herself, shaking her head in disappointment. "All those unnecessary build ups for nothing, these ghosts suck at their job..." As Mata mumbled and grumbled, she made her way to the door, but Sleuth was already standing and ready right next to it. "Dining room?...Yea, sure...Hmmph."

    Mata looked down at the two umbrella stand by the door, but before she thought twice, simply kicked one of the stand in frustration!
    posted in NPC Homepages •
    RE: Mystic Mansion
    Listening to what Sleuth had to say to the Mr. Prog, Mata's face frowned and stuck her tongue out in disgust. "...A soup with flies, few or many or completely free of flies, is still a soup that had flies in it. Yuuuk." The spy seemed very particular about the bugs, even if it was just a example, and shuddered with both hands clamping around her own arms. "The greatest spy in the net: Mata, fearless in her missions, relentless against her foes, and can't stand flies whatsoever! She does it all, folks!" Oliver laughed as he flailed his arm up like a silly 5 year old, finding time to poke fun at his own navi without fault.

    As the navi's brown cheeks blushed slightly, she turned silent as she made her way to the end of the room as soon as she finished searching her side of the coat hangers. But as it happened, Sleuth was there first and already seemed set on checking the coats herself. "You sure you want to do this alone? I mean, not to be cocky or anything, but you got licked because you insisted on doing this alone and ignoring wha- H-Hey!!" Just like how Mata ignored the underwear color, it seemed like Sleuth chose to ignore the spy's suggestions and flapped through the last coat hanger without warning.

    Taken by surprise, Mata instinctively raised both her hands up as if she was ready to fight something, but she seemed to be more on the edge compare to the big, burly, half naked navis she had to confront before. "Y-You idiot! Let me prepare myself first!!"
    posted in NPC Homepages •
    RE: Dragon Quest I
    "Wha-?! Jesus, what the flipping hell, man! I thought your plan was gonna work! Fool-proof! Invincible! Instead, it backfired right in my face!!!!"

    Despite the fact that he was instantly wiped out by the Red Garrison's devastating missiles, Ignis couldn't keep his mouth shut, even in "death." But before he spoke again, Marius quickly muted the SP and turned his focus on the battle. "He does have a point. The plan didn't go well as we hoped. Ignis and the Lock-On were wiped out, and we weren't able to deal as much damage as we hoped...However." While leaning his chin against his fist, the operator stared at the discarded armor plate on the side with the gaping hole in the center. "We were able to found out bit more about the enemy. We have the advantage now; let's use it to the fullest." Voulge nodded his head as he changed the Lancea back to its normal form with a quick twirl. "But we also need to keep its defense system in mind. A self-adjusting armor on a tank...It really makes me wonder who made this in the first place."

    Voulge forged another shield out from the mud he stood, shortly imagining how dangerous it would have been if he didn't have this to fend off the tank's previous attack and shuddered. "What would be the preferred method of approaching this?" said the navi as his trident began to glow in a dim blue light as it gathered energy. "How about an all out attack like before? Because that worked PERFECTLY, YOU DIPSHIT." Ignis screamed. "Sarcasm aside, It would be idiotic to attack straight up...We need to bait him out a bit." Marius slid two battlechips into the PET one at a time, loading it up for Voulge to use. "You think a pair of wasps would be enough of a distraction when an attack from four sides wasn't able to do the job?" Voulge smirked despite his sarcastic remark.

    "Bait, Voulge. Not a distraction." said Marius with the similar smirk.

    It didn't take long for the spearman to realize what his operator had in mind and nodded his head. He swiped his trident-Lancea in the air, leaving behind a wall of thin bubble that was shortly popped to reveal a pair of Elebees like some magic trick, appearing beside Voulge out of thin air. Voulge gripped his spear tightly and clenched his other hand into a fist, taking one big breath into his lung and letting it all out with a sigh. "...Let's begin!"

    Pointing the Lancea forward, the first of the Elebee shot forward like a rifle fire as it headed directly at the Red Garrison. But that wasn't all that happened. The mud, broken pieces of trees, logs and whatever that was available, began to gather around the spear to slowly form a giant mass. As the process continued, Voulge quickly moved away from current position and launched another Elebee from a different angle. "One more!" The navi was keen about keep himself mobile to evade any unpleasant attacks from the Red Garrison and moved away once more, all the while kicking the ground, which in turn stirred up Licht's power to launch a sizable square panel right at the tank at a terrifying speed.

    Voulge skidded to a halt and stared down at his Avaria-Lancea, which transformed completely into a gigantic lance that towered over him in height. Built entirely out of materials surrounding him, the newly formed lance was also covered in a dim blue aura and gave off a powerful presence. "Engrave this to your eye!!" The navi shouted as he slowly raised the lance up to the sky. "This lance will be your end as it pierces through your crimson steel!!" The aura around the lance began to flare and brightened in intensity, molding the lance from a giant mass into sleeker, extremely compacted version that seemed much more believable for Voulge to handle. Its blue aura was still burning with passionately and covered the navi's entire arm, but Voulge paid no attention to it as he intensely stared down at the Red Garrison before him.

    "This will all be over in one blow!! Prepare yourself, tank, for your annihilation!!"

    Shifting his body into a lower stance, the navi began to approach to the Red Garrison with a slow walk and quickly began to pick up speed. It didn't take long before Voulge was sprinting with everything he had, treading through the muddy panels with no problem what so ever. He was running with the intention of piercing straight through the tank with his lance, ignoring every possible repercussion of this attack failing as he was putting everything behind his spear. "Lancea, stay true and fierce! For there is none that you cannot pierce!" As soon as the spear made contact with whatever it may have come across, it released a powerful tremor that shook the battlefield.

    The attack left Voulge terribly exhausted, leaving him falling on his knees as his lance crumbled to reveal his spear in its original form. Licht used every ounce of its strength to pull his master away from the tank as green flame enveloped the navi's leg, lifting up Voulge and drifted off. As the spearman recovered bit of his strength, he was focused in evading any more attacks that could come from the Red Garrison, even if he was being sluggish in his movement from his own attack.

    * Phalanx Aspis [3-hit Shield]
    * Actus Flamma [Strengthen 30]
    * Tempero Flamma [Strengthen 50] (Total: 240)
    * JungleLand: Grass-type Affinity w/ Terrains
    1. Arrow2 [130 | Homing] {B} @ Red Garrison
    2. Dodge
    3. Arrow2 [130 | Homing] {B} @ Red Garrison
    4. Dodge
    Licht: PanelShot [100 | Terrain | 5% Broken | [b]Slow (Mud)[/b]] {B} [Chip Set: Licht] @ Red Garrison
    5. Terra Telum: [1st Stage: Movement x3 | 2nd Stage: 300 + 200 + Break + Impact + Phasing + Seeking | Self-Slow1 + Recovery Time1 | 11TCD] @ Red Garrison
    Licht: Dodge w/ Voulge
    6. Recovering
    Licht: Dodge w/ Voulge
    7. Dodge [[b]Slow[/b]]

    Cooldown:
    Aqua Glide: 1 TCD
    Grandis Invado: 3 TCD
    Terra Telum: USED
    posted in Yumland Chaos Net •
    RE: Mystic Mansion
    Mata wasn't as surprised as Sleuth when they saw the rows of blue coats, merely sighing and shrugging. "This...looks familiar to your collection, Oliver." Mata whispered as Oliver appeared with his usual smile. "Oh please. this is nothing compare to my wardrobe of my janitor suits! All of these may be matching COLORS, but you can't beat 31 identical clothes nicely hung and creased and in the perfect shade of gray~. PLUS, that's all that blue coats are digital, it literally is nothing compare to mine!" As the operator started to become more and more passionate about his collection, Mata closed the connection quickly and began her search on the rack of coats opposite of the one Sleuth was checking out.

    "...Are we gonna find one of those special notes in here as well?" said the navi as she flipped through the coats one by one, occasionally stopping to stare at strangely designed ones. "What's it gonna say next? EYES, TONGUE, FEET? I'm getting pretty curious here." As interested as she was, Mata wasn't going through the coats as thoroughly as Sleuth was and already made it pass half way through the rack...
    posted in NPC Homepages •
    RE: Mystic Mansion
    "Yeah yeah. Quit your yapping, we already know how much of an awesome private eye, detective, or whatever...Hey look, I found something over...Here?"

    Mata turned towards Sleuth when there was an awkward pause in the detective's talking, but the spy found nothing out of place...except maybe the slime dripping down her face. "...Oh...Oooh...Not good." The navi turned silent as well, maybe out of sympathy towards Sleuth, or maybe out of the fact that there were actual ghosts in the house. Either way, she was quiet till Sleuth broke the silence with her rant...Her desperate rant. S-stay strong, Sleuth! said Mata in her thought as she instinctively clenched her fist.

    As things calmed down, the two navis investigated the paper with "Teeth" written on it. "'Brush your teeth'? That's gonna be the biggest let down in the history of riddle...I think I may have an id-" Before Mata could properly speak, Oliver intervened once more as the holographic screen appeared between the two girls. "Why teeth out of all things to write? If this was a dying message, or even a suicide note, it doesn't make a lick of sense!...Unless...It's the name of the organization that was behind the death of the owner?!...N-no, that's not it, No right-minded organization would ever call themselves TEETH......Yeah, I got nothing. Back to square one, sorry for the intrusion~" With a big smile, Oliver left as quick as he appeared, leaving Mata blushing completely red while her jaw dropped open. After all this time to conceal her operator's erratic behavior, Oliver just revealed his love of conspiracy theories out in the open to Sleuth and Jocelyn.

    "Aha...Hahah...T-that operator of mine...Always j-joking..."

    For what it was worth, Mata had to try to salvage her image from Sleuth as best as she could. The mere thought of being constantly teased by the detective, especially about Oliver, was unbearable. "ANYHOW!" The spy suddenly screamed. "...Anyhow, I think there's more to this message than we think." Pointing at the paper with her lean finger, she finally talked about her own theory about the message. "Obviously, we need to find other parts to get the full message. But I doubt that its simply going to spell something out and that'll be it. If anything, I would have to say that this is a series of code that needs to be used somewhere in the mansion." All the secrecy and espionage that Mata...lacked, due to not being a real, true spy in a sense, made her want her theory to be true in a way. But nonetheless, there was no doubt that she was interested in what the message had in store.

    When the choice was given whether or not the two should split, Mata obviously had no objection about sticking together. "Pleasure of one another's company?" said the spy in a sarcastic tone. "I think you need me to stick around the next time you get licked up by another ghost!" And when Sleuth pointed towards the Coat Room, the spy shrugged and nodded her head. "I guess I don't mind...But wouldn't it be too cramped for the both of us??" Nonetheless, Mata gave Sleuth a small thumbs up. "Right or wrong, lets just find the ghosts already!"

    [To the Coat Room]
    posted in NPC Homepages •
    RE: Mystic Mansion
    "Cobweb, shmobweb. I say it's still impressive!" Oliver yelled in childlike glee. Mata sighed when she found nothing from the potted plant, possibly in relief or frustration, and made her way to the next plant to the right of her...Before Sleuth intervened. "...Why? The plant is right here. It's closer, and if a ghost comes out from either of the two middle pots, we can both deal with it!" said the spy as she tried to reason with her partner. "Oh, just do it, 'little creature.' It looks like she knows what she's dealing with!"

    Mata fell silent and quickly turned towards Oliver, immediately pointing her finger straight at his holographic face. "Are you implying that I don't know what I'm doing? You think I'm just doing this because I don't know any better?? All this time I did things for you, I just did everything halfcooked?!?" She lashed at her operator, gritting her teeth like some rabid dog. "Hush hush now." said Oliver as he simply smiled. "You sure look super angry for a super cool spy, y'know?" Mata snapped out of her little anger fit, all the while clamping her mouth shut. She turned silent once more while her dark cheeks blushed slightly.

    "...Just...Just be quiet for now." Closing the holographic window, she faced Sleuth and raised her index finger. "This one time, okay? I still think this isn't really smart for us to do, but just this one time..." Mata turned and headed towards the desk next to the entrance, slowly slugging across the marble floor. The navi placed her hand over the papers, but delayed a bit before she actually did anything. "Scared??" Oliver's voice rung in Mata's ear. "Shush!" Taking a deep breath in, Mata slowly exhaled and began to rummage and look through the papers.
    posted in NPC Homepages •
    RE: MELEEBROS

    Quote (Azureink)

    I think I need context for this one. Why are they groping plants?

    Also, yay new MeleeBros!
    http://s10.zetaboards.com/RockmanChaosNetwork/topic/7442428/1/#new
    posted in Fanart and FanFiction •