The Sagely Quarantine

It's approved. Until you get enough levels for three navis, this navi will have to be shelved. Please reply if you'd like to shelve another navi for this navi.

GET CHIP: Cannon x1, Shotgun x1, RageClaw1 x1, AquaNeedle1 x1
GET SUBCHIP: MiniEnergy x2
GET NCP: Undershirt, SetIce
Herp derp, could've sworn I wrote a message regarding that. I'll be shelving Griffin and ScorchMan for these two goofs.
Alright. Be sure to update your signature and the appropriate pages I'm information databases. Thanks.
Would you kindly grant me permission to shelf HandyMan and Phase for Hex and ScorchMan?
Get 'em outta here.

Approved.
Permission to shelf Grifffin and ScorchMan in favour of Vincent & Phase?
Permission granted.
Requesting permission to shelf Yan and SandMan for Arch and Hex. Phreeze has okayed it given SandMan's in a thread with him.
Approved. Be sure to update your signature and the appropriate pages I'm information databases. Thanks.
Requesting permission to shelf Vincent & Phase for Griffin & ScorchMan. Twi has been notified re: Phase's modlock, and has agreed to freeze the topic for the time being.

Phase's stuff:
Phase.EXE - Zenny: 0 - Bugfrags: 0
Operator & Navi

Navi Name: Phase.EXE & Dignity.CMD
Level: 2
HP: 100
Element/Subtype: Aqua/Shield
-Passive: Sturdy Defence
-Active: Overcoat
Operator Name: Vincent Miles
E-mail: VMiles@SD25.ET.net
Key Items: Steampunk PET, Gambit Games Access Card, Junk x20
Subchips: Minienergy x2
Attack: 1
Charge: 1
Rapid: 1
Buster Attack: 10/20/40
Buster Upgrade: N/A
Speed: 3
GMOs: N/A

Upgrades
HP Memories: 0
Process Upgrades: 1
Custom Expansions: 0
PowerUPs: 0
Speed Upgrades: 0
Sub-Mem Expansions: 0
NaviCust Pts: 35/40
NaviCustomizer contents: Undershirt [10], SetIce [15], Press [10]
PhaseFolder
(Chip Folder: 11/30)

CannonDamage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: E

ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E

RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D

BoyBomb1HP: 100
Properties: Normal
Object Damage: 220 + Blast3
Damage Method: Throw, Knockback, Microburst, Pull, Gravity, Telekinesis
Attack Damage: 220 + Blast3
Accuracy: Not Applicable
Description: Creates a BoyBomb1 on the field directly before you. The bomb may be pushed around until the end of the turn. The bomb will explode at the beginning of the following turn, dealing extremely heavy damage to anything nearby. Be somewhere else when that happens....
Duration: Until destroyed or the beginning of next turn.
Element: Null
Special: If enough damage is dealt to this object to destroy it, it will immediately explode instead.
Trader Rank: D

WindHP: 100
Properties: Anchored
Object Damage: 100 + Impact
Damage Method: Telekinesis
Status Effect: Wind Effect + To-All-Clause (Enemies)
Accuracy: S
Description: Creates a WindBox to push enemies back and reduce their accuracy.
Duration: 3 turns or until destroyed.
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: D

UnderGuard1Protection: Damage Reduction 20
Accuracy: S
Description: Reduces the damage of all non-Impact attacks taken by 20. Impact ignores the effect and deals double damage.
Duration: 2 turns
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: D

LavaCannon2Damage: 120 + Lava Panel Boost(+40)
Accuracy: B
Description: Fires a blast of magma from a cannon. If the user is standing on Lava terrain at the time of use, this chip's power is boosted by 40.
Duration: Once
Element: Fire
Trader Rank: C

AquaNeedle1Damage: 20 x 3 Needles + Variable Targeting + Drop Attack
Accuracy: B
Description: Three needles drop on enemies
Duration: Once
Element: Aqua
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: D

DollThunder2Damage: 100 + Line-Attack5
Accuracy: B
Description: Fires a powerful bolt of lightning that pierces through objects and enemies alike.
Duration: Once
Element: Elec
Trader Rank: C

Thunder1Damage: 40 + Stun 1 + Homing
Accuracy: C
Description: Shoots a slow moving ball of electricity that homes in on its target.
Duration: Once
Element: Elec
Trader Rank: D

Wood+20Status: Wood Element UP 20, Stackable
Accuracy: S
Description: Adds 20 Damage to all hits of a Wood Element attack chip, before any external environment-related or target-related damage modifiers apply.
Duration: Once
Element: Wood
Trader Rank: D
Signatures

Signature Pool: (120/120)
Caps: 60 (90) / 15


Phase Engine: Setup [40 pts]
Effects: [Take Aim, Strengthen 30]; 1TCD

Phase Engine: Solid [40 pts]
Effects: [40HP Casing]; 1TCD

Phase Engine: Liquid [40 pts]
Effects: [40 Aqua]; 1TCD
FXP & Crosses
Critias: [33/70 FXP]; CritCross: Level 1


ScorchMan's stuff (WARNING: MAY CONTAIN TAPATALK LINKS):
ScorchMan.EXE - Zenny: 1000 - Bugfrags: 0
Operator & Navi
Navi Name: ScorchMan.EXE
Level: 2
Element/Subtype: Fire/Break
-Passive: Mass Destruction
-Active: Smash
HP: 100
Operator Name: Griffin Reim
E-mail: ScorchBros@KotoMail.net
Key Items: Fireproof PET
Subchips: Minienergy x2
Attack: 1
Charge: 1
Rapid: 1
Buster Attack: 10/20/40
Buster Upgrade: N/A
Speed: 3
GMOs: ScorchLady.GMO
Upgrades and NaviCust
HP Memories: 0
Process Upgrades: 0
Custom Expansions: 0
PowerUPs: 0
Speed Upgrades: 0
Sub-Mem Expansions: 0
NaviCust Pts: 25/40
NaviCustomizer contents: Undershirt, SetLava
Battlechips
ScorchFolder (13/30)
CannonDamage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: E

ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E

HammerToss1Damage: 40 + Break + Spin Attack / 80 + Break
Accuracy: Depends on number of targets. / C
Description: The user swings a track and field hammer around, then throws it at an enemy.
Duration: Once
Element: Null
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.
Trader Rank: D

IronShell1Damage: 70 x 1-2 + Break
Accuracy: C
Description: IronShell hits up to four enemies, three once and the last one twice at max, and blocks frontal projectile attacks. User is immobile during usage and lowers their dodge for the turn. This chip counts as a Melee Chip.
Duration: Once
Element: Null
Special: Accuracy drops 1 rank for each enemy hit, making it harder to strike larger groups.
Special: IronShell can be destroyed by Break attacks with 40 or greater power.
Special: If two IronShells collide with each other, both are destroyed at the same time.
Trader Rank: D

PileDriver1Damage: 40 x 2 Melee Attack + Impact + Break + Knockback + Piledriver
Accuracy: B
Description: The Navi summons a rapidly pumping jackhammer that occupies one of their appendages. Bearing down on an immobile target will deal greater damage.
Duration: Once
Element: Null
Special: Piledriver: If the first hit connects with Knockback and the second hit also connects, the second hit deals double damage.
Trader Rank: D

RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D

Guard2Effect: (1 Hit Shield) + (Reflect(up to 120 + Piercing + Line Attack): On Hit)
Accuracy: S
Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
Duration: Until broken or overridden.
Element: Null
Special: Negated by Break. Ignores Impact.
Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C

SkyShoesEffect: High-Alt Flight
Accuracy: S
Description: Grants the user the ability to freely fly at high altitude. Initial takeoff is considered a dodge. If shot down, user may take off again until effect ends.
Duration: 1 turn
Element: Null
Special: Beware of fall damage.
Trader Rank: D

HeatShotDamage: 40 + Spread 1
Accuracy: A
Description: Shoots a fireball whose explosion penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Fire
Trader Rank: D

FlameLine1Damage: 70 + Ground Attack + Wide Attack
Accuracy: B
Description: A wall of fire erupts from the ground, burning up to 3 targets.
Duration: Once
Element: Fire
Trader Rank: D

HeatDragon1Damage: 100 + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer
Accuracy: C
Description: Summons an EarthDragon that attacks enemies as it glides across the ground. Changes terrain to Lava as it passes.
Duration: Once
Element: Fire
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: D

Fire+20Status: Fire Element UP 20, Stackable
Accuracy: S
Description: Adds 20 Damage to all hits of a Fire Element attack chip, before any external environment-related or target-related damage modifiers apply.
Duration: Once
Element: Fire
Trader Rank: D

AquaDragon2Damage: 150 + Ground Attack + Medium Area Sea Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a WaterDragon that attacks enemies as it glides across the ground. Changes terrain to Sea as it passes.
Duration: Once
Element: Aqua
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C
Extras (0)
Empty
Signature Attacks

Signature Pool: (60/60)
Caps: 60 (90) / 15

Name: Conflagration [60 pts]
Effects: [40 [color=red]Fire[/color] {A}, 20-HP Barrier]; 2TCD
FXP and SoulCrosses
Empty
I can approve that, but try to get your links forwarded to the current pages when you can ^.^