FREE Villians

The spandex defense reminds me of Papillion when he went Homunculus in Buso Renkin. XD
Hmm. I'll work on this in my spare time (assuming I have any).

Name: DemonTeddy.EXE
Gender: N/A
Element/Type: None/None
Appearance:
A monstrous yet strangely cuddly andromorph, made of plush, buttons, and pure unadulterated WIN. He wears a variety of outfits, including Gangster, Ninja, Pirate (to come), and even future robot. In every form, there's a wind-up cord attached to his back--to initiate his higher Signature Attacks, he tugs the string. Normally, he communicates through hand gestures and placard signs.
Personality:
He's just the usual Teddy bear. Loves hugs. Hates washing machines. Also tends to gnaw on random things.
Custom Weapon: (Care) Bear Stare: DemonTeddy gazes at an opponent. The sheer power behind the stare burns on contact.

Signature Attacks:

1.x "Hug!"
Using his considerable girth, DemonTeddy leaps at a target, opponent or ally, and gives them a crushing Bear Hug.
Ally: Damage that would go to Ally is taken by DemonTeddy instead.
Enemy: -1 action, 30 damage, breaking.

1.x "Cookie!"
Using some arcane method, DemonTeddy crafts an irresistable Cookie from nothing. This is no ordinary Cookie--the mere sight and smell drives all but DemonTeddy mad with desire. He then proceeds to throw the Cookie with all his might at a target, opponent or ally.
Ally: Straight in the mouth! Heals for 50 HP
Enemy: Straight in the kidneys! 20 damage, and all nearby enemies are driven mad by envy, directing all attacks on target!

1.x "Theme Song!"
DemonTeddy really likes grooving to music. With this command, he creates a giant furry boombox out of midair, which proceeds to pump DemonTeddy up--and annoy the hell out of everyone else. Who knew that DemonTeddys liked... Linkin Park?
Creates 100 HP BoomBox.
Self: "YOU DON'T UNDERSTAND MY PAAAAAIN!!" All attacks directed at DemonTeddy lose 30 damage.
All others: "CRAAAAAAAAWWWWWWWWWWLLLLLLLIIIIIINNNNGGGG IIIIIIIIIIIINNNNNN MMMMMMMYYYYYYYYYYYYYYYYY--" Deafen and severely damage ears. 20 damage a turn.

2.x "Re-Balance!"
DemonTeddy has a strange connection to the powers of the Network, able to alter the very attacks that other Navis have at their disposal. With a simple command, he can make an attack utterly useless--or the next Divine Comedy.
Choose one Signature Attack, whether own, ally, or opponent. Add/Subtract up to 100 damage/5 turn CD to said attack.

2.x "(Registration) Lock!"
Another strange quirk of the DemonTeddy--placing parts of his code in other Navis, he can render other Signature Attacks completely unusable. How he does this? Who knows?
For this turn, all Signature Attacks that have the picture of a Teddy in their registration thread cannot be used.

3.x "Poll!"
Random ideas spout in DemonTeddy's mind all the time. With this command, he creates a giant poll, which he then proceeds to distribute to everyone on the field. They could choose not to take the poll--but it's sticky and wired with explosives!
All except DemonTeddy must spend an action to take poll or take 50 damage.

4.x "PG13 Ruling!"
Laced with powerful Firewall technologies from SciLabs, DemonTeddy can unleash the imbedded programming to create a safe zone from whatever "unclean" entities lurk on the Networks, negating all "inappropriate" materials for a brief period of time. This includes, but is not limited to, gratuitous violence, sexual displays, discriminatory comments/actions, etc, etc...
Among other things, all attacks that would do damage are nullified this turn. Existing effects still occur.

5.x "(System) RESET!"
DemonTeddy's ultimate technique--through multiple backups, he can release a wave of restructuring power, effectively making it as if he was just entering the battle.
Refreshes DemonTeddy's Chips, HP, Signature Attacks.

Yes. It's a mess of HAX. But also of WIN. XD
His last technique reminds me of the ever-cheap FolderBack. That thing's bloody hax.
Alright...I can't tell if this is HAX or Nerfed...Anyway, behold!

Z Force Assemble!

Name: Zanallen.Exe, Z Force Warrior of the Strata!

Gender: Male

Element: Normal

Subtype: Normal

Personality: Zanallen is a very complexing figure. His personality seems to shift depending on the situation that he is confronted with. On normal terms, Zanallen is quite cocky and arrogant. He has developed a strong sense of self and he believes that he is far more skilled than most others. However, he realizes that some are stronger than him and he admires their power, attempting to emulate their skills so that he can one day rise above him. He has a soft spot for women, especially cute ones, and attempts to aid them and protect them. However, he holds a slight bend towards the perverse and long exposure to cute girls eventually causes him to put his foot in his mouth. This doesn't dismay him for long though, as his indomitable ego boosts his confidence quite quickly.

Appearance: Zanallen is a tall Navi, the Net equivalent of 6'2. He is overweight, but designed in such a way that he carries it well. He has pale skin and dark brown hair which is generally wind-swept. He also has a finely trimmed brown goatee. His eyes are a bright blue and they convey a sense of intelligence and constant mirth. He can usually be seen with a slight smirk that shows his cocky attitude. Zanallen is normally dressed in a pair of black slacks and a dark blue t-shirt. The shirt is usually tucked in and he wears a black, long sleeved shirt, untucked and unbuttoned, over the t-shirt. He wears a pair of black sneakers and black socks. Strapped to his waist by a black leather belt is his sword, the sheathe made of black leather with a silver casing at the bottom. He wears reading glasses with black rims. The glasses serve as scanners, providing him information on his enemies and BattleChip data.

Persona Shift: Knight ~ Using this SigAttk, Zanallen's form shifts to incorporate a breastplate of blackened steel inlaid with silver. He gains a long black cape and blackened steel armlets and shin guards. His sword remains the same, but he does gain a large shield that he can use to defend himself. He looses the goatee, but gains light stubble across his face. His glasses fade into a strangely designed black visor that only covers his eyes and ears. His speech gains a Medieval flair and he does his best to aid damsels in distress. He becomes quite protective of his allies, using defensive tactics along with quick, retaliatory strikes.

Persona Shift: Wiseman ~ In this form, Zanallen's appearance shifts to allow for a long, black robe inlaid with designs of silver thread. His sword reforms into a silver bracelet inlaid with a blue crystal. The hood of his robe covers his eyes. His goatee lengthens to a long brown beard. This personality is more reserved, more concerned with himself than his allies. He speaks in a strange tongue, using esoteric references that few would understand. This persona is a testament to Zanallen's extensive knowledge and experience.

Persona Shift: Bringer of Chaos ~ In this form, Zanallen's outfit changes to a blood red and sapphire blue, garish concoction that is quite painful to look at. He has blue slacks and a blue, long sleeved shirt with a red vest. Over this he wears a long, blood red cloak. He has black boots and gloves, along with a ridiculously large red hat with a blue feather in the band. This persona is, quite obviously, chaotic. He cares even less about his allies, sometimes attacking them instead of his opponents. His sword reforms into long, silver claws encase his fingertips.. The Chaos causes him to despise those that he considers weak and worthless and he takes a considerable amount of joy in destroying such individuals.

Custom Weapon: Trinity Blade ~ A sword crafted from an ancient, crystal harder than steel. The hilt is silver with the grip wrapped in black leather and a simple T-shaped cross guard. The blade is crafted from a blue crystal that glows with an inner light. The pommel of the hilt is set with a similar blue crystal. The Trinity Blade is designed to change shape with the activation of Zanallen's various Persona SigAttks.

Charge Attack: Zan Missile ~ Zanallen raises his hand, palm toward his foes, and fires off blasts sapphire energy at a rapid pace.

Signature Attacks:
Level 1.0 - Persona Shift: Knight ~ This SigAttk causes Zanallen to adopt his Knight Persona. His appearance and personality change in accordance to the above specifications. This SigAttk causes Zanallen to change to a "Sword" subtype, gaining the benefits of such a Navi. Once per turn, he can use his shield to defend against an attack and counter attack as a free action. If a female Navi is in his party, all damage directed at said Navi hits Zanallen instead. If an opponent is female, Zanallen cannot attack them while in this form. (Lasts 3 turns. OPB)

Level 1.5a - Persona Shift: Wiseman ~ This SigAttk causes Zanallen to adopt his Wiseman persona. Once per turn, Zanallen can cause confusion or stun to one opponent. His extensive knowledge grant him immunity to status ailments and he has an increased chance to dodge. However, is unable to use any beneficial abilities on himself or Allies. (Lasts 3 turns. OPB)

Level 1.5b - Persona Shift: Bringer of Chaos ~ Zanallen adopts his Chaotic Persona. All of Zanallen's attacks gain +20 damage and inflict the bleed status. However, Zanallen himself is inflicted with the confusion status, gaining a chance for one of his attacks per turn to hit an ally instead of an opponent. Zanallen also gains an increased dodge ability, the equivalent 2 normal Navi dodges. (Lasts 3 turns, OPB.)

Level 2.0 - Body and Soul ~ This SigAttk is altered depending on the Persona that Zanallen is currently using. Normal: Deals a straight 75 DMG to one enemy. Knight: Creates a 1 hit shield for each ally that lasts until it is destroyed. Wiseman: Induces the confusion status to all opponents. Bringer of Chaos: Deals 30 DMG to everyone. All opponents, all allies, Zanallen...Everything. (6 TCD, Once per persona used in battle)

Level 2.5 - Random Perversion ~ Zanallen is overcome by his hidden perverted tendencies. (Deals 75 dmg divided amongst all enemies. Deals 100 and heals Zanallen by 20 if female Navi is present. OPB)

Level 3.0 - Aura of Sheer Awesome ~ Creates an aura that negates all attacks for one turn. OPB

Level 4.0 - Control Unit Is Undamaged! ~ Zanallen heals for 50% of total HP. OPB

Level 5.0 - Ego Overload: Pure Awesome Unleashed! ~ All of Zanallen's Personas fuse into one. The ensuing wave of awesome energy deals 150 damage to one enemy, causes the confusion status to all enemies and allies, creates a barrier that prevents all damage to Zanallen for 1 turn and boosts all of his attacks by +25.

Note: Confusion status works like it does in most RPGs. Those affected are unable to control themselves, attacking foes at random. However, for intents and purposes of the SigAttks, those affected are less likely to attack Zanallen while more likely to attack their allies.
I need two more members for a third squad, dammit!
Zan stole my aura. D'=

Well, since this thing has been recieved so well, I might as well flesh it out...

As well as finish my goddamn character, but that can wait.[/procrastination]

Behold, the history of the Awesome Squad, Z Force, Poser Partol, and whatever the hell else there might be!

History: In an obscure, under-funded portion of the Scilab Net Research Lab Division Two, A small group of underpaid scientists were struggling to bring forth something they thought of as a breakthrough; Copycat Units, they called them. These special navis were completely blank, bearing the appearance of a plain wooden doll painted a serile white. They had the rough form of humanity, but little else. These navis, at least in theory, would be able to take in a concept, idea, literary work, or persona, perferrably in writing, and change bodily to fit it. Their attacks, their appearance; everything would reflect this ideal. The diligent scientists worked hard, living on bad food and little sleep, until finally, weeks later, the fateful day came. The Copycat Units were to be released into a controlled area of the Net for a final testing stage before presentation to the superiors of the somewhat proud men and women who had worked on them. However, something went very wrong. They had planted trackers on each one, of course, which allowed them to view their actions and jack them out if something happened. However, when the navis began to gather around a library's database, the screen went blank. The scientists determined with heavy sigh that the Copycats must have autodeleted from data overload or something similar. Their big break was over and done for. In reality, the navis had turned into a horde of Don Quixotes and galloped off in search of knightly deeds to perform. However, this change had changed their data signature as well; changed it into a brief synopsis of the book Don Quixote, strangely enough. The trackers were unable to cope with this shift, deciding that the navis they were following had just up and dissareared, as navis do not do all that often. The dutiful trackers themselves began to blink out of existence, determined to folllow their charges no matter what. Needless to say, they didn't find the Copycats again. Death is a very inconvenient handicap when it comes to finding things other than worms in the ground, or maybe a diety of some sort.

The Copycats galloped about for a while, but soon tired of the life of noble knights. They had found no righteous duties to perform, so they shed their personas. Their next great find was a store's website prudly declaring itself the Wizard's Apothecary. Thus, they transformed themselves into various medieval fighters, depressed heroes bearing large swords and absurd hair, and three or four Captain Americas. This went on for a while, but they couldn't seem to find anything that fit. That is, until they stumbled upon a simple forum. They gathered around, and decided to trry something new. Rather than absorbing the premise, they singled out ther personas of various members that fit their fancy; One became an egotistical man in a fedora, one became a tomboyish pyromaniac, and yet another became a murderous teddy bear; now this was great. They were finally real people, of a sort. Following their new personas, they decided to break into groups and fight across the Net for "awesome's sake." After some final parting words, they took off in random directions, always finding themselves in new and exciting areas. THey fought viruses, navis and everything in between, amassing power as they went... Thus, Savage, English, Maarten, the Demon Teddy, Atrus, and the myriad others were unleashed upon the Net. God help us all.
ROFLMAO!
THAT is genius.
Awesome backstory King.
You have now received an infinite number of WOWNESS.
XD
Thanks, I'm glad you like it. It was just an idea I was playing with over the weekend.

Quote (SpaceMonkeySteve)

You'd have to set it up really nice, otherwise, any noob could cite you and say, 'I want a 27 1/2 navi team, but they'll all share HP, so it'll be okay.'

BY INSPIRATION I WAS STRUCK!

AND THUS, I BRING YOU......

27 AND 1/2 NAVIS.

THE SYSTEM.

A grand total of twenty-seven Navis, plus a chopped-up half-Navi, are joined together by a very long piece of red thread called the "Connection". Each of the Legion, as the group calls itself, has a part of the Connection tied around one or more body parts. These Navis are all deleted; however, the Connection latched onto their core data upon destruction, and revived them as shadows of their former selves. The Connection keeps them alive through a very powerful set of esoteric programs, and through the Connection, HP is shared. The Legion has very high collective stamina, but because there are so many Navis involved, almost every attack launched in their general vicinity is a hit. However, just attacking the Navis themselves is pointless, for 2 turns after a Navi's death, the Connection automatically revives it. In order to defeat the Legion, Navis must be cut off from the Connection in order to be kept from rezzing constantly. Only the largest number of Connected Navis still benefit from the Connection. Example:

Connected Group A:
LegionA
LegionB
LegionC

Connected Group B:
LegionD
LegionE
LegionF
LegioG
[CONNECTION EFFECTS ACTIVE]

Connected Group C:
LegionH
LegionI

The Connection only affects the largest group of Navis that are still linked together. In event of a tie, both groups benefit from the Connection's effects.

THE SPOKESNAVIS.

Although most of the Legion are resurrected Navis that have very little personality or soul, there are certain ones who managed to retain more of their past selves than others. Although the actions of the Connected Navis are controlled by the Connection, their thoughts belong to themselves. There are four of these upper-echelon Legion Navis, and they have elected themselves the spokespeople of the entire group.

Gieuseppe (Aqua/Wind)
Gieuseppe is the smoothest talker of the spokesNavis. He is overflowing with charisma, and has a tongue made of platinum rather than silver. He was the first of the coherent Navis to be assimilated by the Connection, and therefore regards himself as the ultimate leader. In his past life, he was constantly picking up girls, but his inability to do so whilst Connected—for obvious reasons—sometimes leaves him rather miserable. The red Connection thread is wrapped around his right wrist several times.
-Driving Hail: A dark cloud forms above all enemies, and rains hail down upon them.

Diurney (Wood/Sword)
Diurney is the second-oldest of the spokesNavis, but she has very low self-confidence. It comes largely from the fact that her name is pronounced "journey" rather than "durney", and everyone seems to get it wrong. She fights with a sharpened stick, which also doesn't help her self-esteem much, either. The red Connection thread is wrapped around all of the fingers on her left hand.
-Chlorophyll Blade: Stab an enemy with the sharpened stick, which grows into a full-length tree branch, spearing through the enemy.

Tsira (Fire/None)
Tsira is the second youngest. She is a very quiet, shy Navi around strangers. However, once she came to know the other Connected Navis well enough, she immediately started on a rampage of teasing. She is ruthless in her words, but clams up and seems to trade personalities as soon as someone she doesn't know comes near. The red Connection thread is wrapped around her neck several times.
-Radiant Flare: Conjure bright white flames from several areas on the battlefield, blinding opponents.

Carlos (Normal/Break)
Carlos is the half-Navi of the group. He was deleted and infected by a very powerful bug that was so strong and resilient that the Connection could not rid his core data of it. Because of this corruption, only half of Carlos's body could be regenerated by the Connection. His left arm and left leg are entirely missing, and the stumps are covered in some kind of disgusting, festering blackness. Carlos is still trying to find his place amongst the other spokesNavis. He possesses rather severe ADD, and can jump between topics faster than anything. He rarely likes to dwell on one subject for more than a few sentences. The red Connection thread is wrapped around his waist several times.
-Slamfist: Slams knuckles, charged with bright energy, into the enemy.

Gieuseppe—Aqua, Wind
Diurney—Wood, Sword
Carlos—Normal, Break
Tsira—Fire, None
Normal/None:
LegionA
LegionB
LegionC
Normal/Break:
LegionD
LegionE
LegionF
Fire/Cursor:
LegionG
LegionH
LegionI
Fire/Sword:
LegionJ
LegionK
Aqua/None:
LegionL
LegionM
LegionN
Aqua/Cursor:
LegionO
LegionP
Elec/None:
LegionQ
LegionR
Elec/Break:
LegionS
Wood/None:
LegionT
LegionU
Wood/Wind:
LegionV
LegionW

And next up are a pile of generic attacks for the none-spokesNavis to use. Generic names for generic attacks.

Normals:
Normal Blast
(15 damage, B accuracy)
Break Hit
(20 damage, pierce guards, C accuracy)
Fires:
Fire Shot
(15 damage, A accuracy)
Fire Slash
(20 damage, sword-level accuracy)
Aquas:
Water Blast
(15 damage, B accuracy)
Water Shot
(15 damage, A accuracy)
Elecs:
Lightning Blast
(15 damage, B accuracy)
Lightning Hit
(20 damage, pierce guards, C accuracy)
Woods:
Wood Blast
(15 damage, B accuracy)
Wood Gust
(15 damage, push energy into path of another Legion attack, B accuracy)

Thank you for reading all of that, if you actually did.
*snrk*

Win. Win, EN.

EN has also receivd an infinite amount of WOWNESS.
Good god.

*Runs to Registration area*

Oh yeah, since I started this new Awesomer OOC Currency thing, You get, like, 10000 SpaceMonkianCredits.
However, with the market as it is, 10,000 SpaceMonkianCredits aren't worth even 1 Zanny. Such a sad state of affairs. Nice idea though...*Waits for Sky to steal his 100 Navi idea*
Name: Luke.EXE

Gender: Male

Type: Normal/Wind

Appearance: Luke is a bit of a puzzle. It is difficult to figure out his gender; although he is male, he has a slim frame, long fingers, and a face with a feminine curve. He has dirty blond hair atop his head, and his eyes are a disturbingly bright yellow. He wears a standard trenchcoat belted tightly shut at the waist. The few inches between the bottom of the trenchcoat and his shoes make it seem as though he isn't wearing anything under the overcoat. A voice changer is strapped over his face. Small fragments of paper often drop from his pockets in the middle of a battle. The most noticeable part of him, though, is the pair of wings that seemed to be made entirely of flame. They switch through the spectrum of colours so quickly that it makes one's eyes hurt.

Personality: Luke is cheeky and excessively mischeivous. He knows his job in life, but doesn't have any qualms about having a little bit of fun with people. He would much rather annoy somebody than help than out. However, he's quick to realize when he's gone too far, and will immediately get back to work when he does.

Custom Weapon: Luke calls a storm of small birds out of nowhere. These birds peck and scratch at the enemy.

Charged Attack: Luke calls a convoy of hawks, eagles and owls to rend and tear at the enemy.

SigAtks will come later, when I get less lazy.
Name: Storyteller.EXE
HP: 7000
Gender: Female
Element: Normal
Subtype: Normal

Appearance: At first glance, she appears to be a kindly old grandmother. She wears a plain, light blue dress that sweeps the floor, and a navy blue blouse. Her Navi emblem is an open book with a star in the middle of the pages, and appears as a stitching on the front of her blouse. Her silver-grey hair is set in a neat bun, and her face is wrinkled with age. A pair of half-moon spectacles are on her face, and without them, she can hardly see a thing. Under her arm at all times is a huge, unmarked leather-bound book. Despite its size and weight, she is able to carry it quite easily. The book is marked on the spine with her emblem.

Personality: Very motherly. She is widely known among child Navis for being a storyteller to the young and even old. Young Navis often come to her home to listen to her stories, and she never tells the same story twice, unless asked. However, when children are in danger, she is sure to come to his or her aid.

Attacks:

The Holy Bible: Storyteller runs a finger down the spine, and the book changes form. The front now reads "The Holy Bible," and the book changes from handsome leather to a very old, yellowed book. Storyteller reads a passage from the Holy Book, and depending on the passage read, a different attack is summoned. (60 random-element. If attack is Normal-element, then total damage is raised to 70. If attack is Fire-element, enemy is burnt for 5 damage a turn for three turns. If attack is Water-element, enemy's movements are restricted (can't dodge easily) If attack is Elec-element, enemy is stunned for one action. If move is Wood-element, Storyteller gains 10 HP.)

Dr. Seuss: Storyteller strokes the spine, and the book changes. It is now brightly coloured, with childish illustrations on the front and back. She recites a few pages, and summons a cartoon cat with a tall red and white hat. (Summons 100 HP Cat in the Hat, does 30 damage to 1 each turn with wacky antics)

The Night Before Christmas: Storyteller strokes the spine, and the cover changes. It is now a hardcover with a scene of a moonlight sky embrazoned on the front. Storyteller opens the book, and recites the story. A fat man dressed in red and white appears on a reindeer-pulled sleigh, and delivers cunningly-disguised attacks to the enemies. (random bug to all)

1001 Nights: Storyteller strokes the spine, and the book changes. It transforms into a giant, thick scroll of parchment. Storyteller unravels the scroll, and a genie appears. (100 damage to one, lasts two turns)

Alf Layla-wa Layla: Storyteller rapidly recites a story in Arabic, and the genie changes. It now is more fearsome, with six arms, a rounder body, and one thousand eyes all over its deep purple skin. (200 to three, must be used the turn after 1001 nights is used)

Happily ever after: Storyteller regains 200 HP (can be used 5 times)

Once upon a time...: Storyteller opens the book without changing it, and begins to retell a magnificent story of a brave knight going through a hundred fearsome trials to save a beautiful princess from a dark and evil wizard. This story may vary. (300 to all, low chance of Undershirt bypass, must have used all other attacks at least once, OPB)


Battlechips: Fireburn3x3 (takes form of a dragon), Mokorush3x3 (take form of handsome horses), Varitailsx2, Aurax2, Dream Aurax1

Yay, storyteller.
You spelled "Seuss" wrong.

I, as an aspiring author, am offended.

Quote (English Ninja)

You spelled "Seuss" wrong.

I, as an aspiring author, am offended.

Whoops. Then again, I don't read Dr. Seuss.
I'll beat up that man Honey. If he shoots down you dream of being a author.
REPLACING SHURYOU.EXE COMES MAARTEN.EXE!

Name:
Maarten.EXE
Gender:
Male
Element/Type:
Aqua/Recovery
Appearance:
Maarten is a slim white humanoid Navi of 6'1" feet and 155 lbs. He has dark sleek hair that comes down to his shoulders and a small beard and moustache on his face. He wears regular glasses, gray and black design, and has gray eyes.
He wears a silver sleeveless armor with a black angelic pattern on it. Underneath this armor is a white shirt that sticks out from the sides so only the sleeves are visible. On his hands are heavy gauntlets that cover everything up to just below his elbow. These gauntlets are silver with a similar black angelic pattern on it. From the chest armor hang metallic silver pads that cover Maarten's hips. On these pads is a black striped pattern. Maarten wears large silver metallic boots on his feet with black wings painted on it that are on the outward sides. Below the boots and hip pads he wears regular black pants.
Maarten calls his armor 'Shurmor'.
Personality:
Maarten is a true pervert, but with style. He doesn't just go for his target like a blind fool, but smoothly approaches his target. He loves to talk in the language of Fads and using quotes of the Transformers movie. Usually he just laughs at pain as he's used to it, mostly pain caused by English.EXE. Maarten is a great fan of making awful, yet heroic, poses and flexing his body with bizarre movements. He tends to think he is the leader of the Awesome Squad and never gets his mood ruined by the other members saying it isn't so. He has a secret crush on English.EXE and usually tries to get close to her, which usually ends in disaster and pain.
Custom Weapon:
A bow known as 'the Shurbow' which can shoot 'Shurrows'. The Shurbow is silver with black wings on the points. The Shurrows are silver with black on the end. He keeps his Shurbow and Shurrows within his armor and it's made of the same material. You could see it as a dimensional storage.

Quote (Techniques)

Rapid Shot:
A quick shot with the Shurbow, sending a Shurrow towards the enemy.
Charge Shot:
Maarten shoots four Shurrows at a single enemy, each loaded with energy.

Quote (Signature Program #1)

Name:
Intimate Affection.
Description:
Maarten gets overthrown by the insatiable desire to hug, pounce and cuddle with the first target in view. He clamps tight to an ally or enemy while smothering the target with much love. Reactions may vary.
Summary:
- Depending on target:
  - Enemy Navi: 60 damage to target.
  - Ally Navi: 40 heal to target.
  - English.EXE: Both must use an action to do this, 100 damage to random enemy or ally.
- 3 TCD

Quote (Signature Program #2)

Name:
Celestial Shurmor
Description:
Maarten's armor known as Shurmor gives him infinite protection from all kinds of attacks, may they be from allies or enemies. Sometimes this armor can reflect attacks towards the user.
Summary:
- Passive: Receives 10 less damage from all attacks.
- Active: Reflect 1 attack back to user for 40 damage and element of the original attack, 2 TCD.
- Passive ability is still in effect when Active is activated.

Quote (Signature Program #3)

Name:
Ascension.
Description:
Maarten screams out as a hidden power gets accessed within his programming. Turning his hands into fists, he continues to scream out loud and drag the power to the surface to use it. Slowly, but surely, his hair starts to stand straight up in a spikey way and turns completely golden while his eyes get a beautiful green color. As the power has completely surfaced, he stops screaming and becomes more serious towards the battle all of a sudden. A golden aura of power surrounds him at all times, rising from the ground and ending at the top of his hair. The power remains for a little while until it completely disappears and leaves Maarten exhausted for a bit.
Summary:
- 4 turn duration.
- Can use an AreaGrab-like ability once per turn to avoid or have a better attack chance.
- Each normal or charged attack Maarten does has its power doubled.
- Maarten receives 10 less damage from all attacks, this stacks with Celestial Shurmor.
- Has increased chance to dodge when using a dodge action.
- Needs a full turn to rest after Ascension has ended.
6 TCD starts after end of the Signature Attack, excluding the turn to rest.

Quote (Signature Program #4)

Name:
Nostalgia.
Description:
In a sudden flash of a memory, Maarten remembers three of the best cartoons he has ever seen in the past. 'Gold Wing', 'Transformers' and 'Pokemon'. He then emulates one of these shows in an awesome attack.
- Gold Wing: The color of his armor changes from silver to red and black to gold while a robotic black panther arrives next to Maarten. Grabbing his Shurbow from his chest, he changes it into a staff with two axe-formed blades on the end. Holding this staff out towards his enemy he fires a beam of energy at that enemy, while the robotic panther shoots a beam of energy at another enemy. "Gold Wing! Gold Wing! Supah powah! And fast as lightning in the sky!"
- Transformers: Opening his chest as if he were a robot, he takes an encased orb with a handle on each side out of this space in his chest. He puts his fingers through the handles and slowly pulls the case open to unleash the power of the orb that resides within it. "Now... Light our darkest hour...!"
- Pokemon: Creating three Pokeballs in his hand, he immediately tosses them down on the ground to unleash three Pokemon. Bulbasaur, Squirtle and Charmander. Maarten then points at the enemies and shouts the attacks they have to do. "Razor Leaf! Water Gun! Flamethrower!"
Summary:
- Gold Wing: 70 DMG to two enemies; Must be different targets.
- Transformers: 40 DMG to all enemies; +10 DMG to all attacks performed by allies.
- Pokemon: 40 Fire DMG to one enemy; 40 Aqua DMG to one enemy; 40 Wood DMG to one enemy; Can be used on same target.
6 TCD.

Quote (Signature Program #5)

Name:
Fake Immortality.
Description:
Being used to death so terribly much, Maarten has received the ability to revive himself after getting thrown into the pits of death.
Summary:
- Passive; Returns back to life after being deleted.
- Receives 20% of total HP as HP.
no more...Fad Whoring?