I've got an idea for a "me" Awesome Squad character. Expand on and use it if you want.
Name: RAM.EXE - "CPU Ninja"
Gender: Male
Element: Elec
Type: Break
Appearance: At first glance, RAM appears completely human, a boy in his late teens. His skin is rather pale, he always wears a dark shirt, navy pants, and a black "windbreaker" jacket. Finally, his hair is a light brown, short, and overly messy. At closer glance, however, his eyes and outfit are streaming with data, which always concentrates on the attacking arm when he fights. RAM is always seen carrying two bronze computer chips that he uses as weapons. The chips bear a striking resemblance to RAM chips in older computers, which many believe is the reason he got his name.
Personality: RAM is a firm believer in information warefare, his definition of which consists of two parts. The first of which is exploiting the enemy's weaknesses. The second, simply using "hi-tech weapons". By which he usually means computer-themed attacks. The nickname of "CPU Ninja" comes much more from his fighting style than his personality, and for good reason. RAM is unnaturally quick-tempered, likes fighting more than accomplishing the tasks set for him (which is why he was fired as the guardian of a big Netopian computer company's mother computer), and will play heavy metal music (Especially if it's by Megadeth or Mastodon) at high volumes whenever anyone will let him.
Custom Weapons: A pair of bronze computer chips. Though he uses them as blades, RAM has been known to smash through many an obstacle with a simple straight thrust while wielding them.
Signature Attacks (none of these are really planned out yet):
-Floppy Shuriken (also CD, flash drive, and hard disk shuriken)
-Lens Flare
-Sprite Barrage
-Mastermind (The obligatory song-inspired attack)
-the Internet (oh yeah, I went there)
-System Crash
FREE Villians
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Awesome Squad #2!
Name: English.EXE
Gender: Female
Elem/Type: Fire/Sword
Appearance: English seems to be a rather unkempt-looking teenage human. Her shoulderblade-length brown-blond hair doesn't seem to be maintained in any particular style. She wears a rather ninja-esque voice changer-like facemask across the bottom of her face that blocks out her mouth and nose. She wears a blue short-sleeved shirt underneath an oversized sports jersey, the Roman numerals IV on the front and back. The brightness of her wardrobe selections are further reinforced by the knee-length red shorts she wears. Completing the ensemble are heavy-looking steel-toed hiking boots, a watch on one wrist, a wristband of varying degrees of blue on the other, and a popsicle around her neck with the word "Pyromaniac" burnt into it by means of a magnifying glass.
Personality: English is fiery in the most extreme aspect, and is quick to both jump to conclusions and lose her temper. She is seemingly receptive of everyone, but other people don't have to do much to make her wig out. She is especially cold to supposed chauvinists and womanizers. Sometimes she'll just lay a beating down on someone for no apparently reason other than to cheer herself up. She can also fly into spontaneous fits of angst or depression at the slightest provocation.
Custom Weapon: English fights with what appears to be a rather dented and bloodstained aluminium baseball bat. A cigarette lighter is lashed to the handle, which is heavily wrapped in extra grip.
Charged Attack: English slams the bat down onto the enemy and flicks the lighter wheel. A small explosion issues from the place where the bat made contact with the enemy.
Signature Attacks:
Perv Hammer
English steps up to the enemy and proceeds to ram her baseball bat right into the foe's groin.
-deals 60 damage + 1 turn of stun to male Navis/obviously male viruses.
-deals 15 damage to female and genderless Navis/genderless or female viruses.
Charismiasma
English uses her charm and feminine wiles to convince an enemy that they should be fighting on her side instead.
-enemy must spend mod's decision of turns attacking own side (or healing Awesome Squad)
-no dodging
Thousand Louisville Smash
English takes off at such a high speed that the network is unable to keep up with her visual files. She essentially disappears into the ether. The only remnants of her passing are rogue sparks in the air. In a neat programming trick, a certain subroutine causes her image, while invisible, to be recorded into certain places on the network. Then, suddenly, English reappears—along with several dozen copies of herself that were carved into the network, in the action of running, jumping or swinging her baseball bat toward the enemy. These recorded pictures only hang in the air for a second, though, because then they disappear, leaving only the real English to slam her bat—charged with 1 effect (Break, Recover, or Wind)—into the enemy.
-50 damage, unavoidable
-Break: pierce shields, Guards, etc.
-Recover: hit another Awesome Squad member to recover 25 HP
-Wind: knock enemy backward
Prehistoric Monster Syndrome
An explosion of coding and smoke bursts upward around English, completely shrouding her from view. When it clears, something completely different is standing in her place. This move unleashes the beast of hormonal imbalance that rears its head once every month. She becomes a creature of knotted and gnarled grey flesh with terrible proportioning; its torso is far too short and thin, while its arms and legs are far too long and wide. Its eyes are reduced to narrow red points, while lethal tusks stick upward from its bottom jaw. It retains English's jersey and lengthy shorts, although both look much smaller in this larger form. The facemask hangs around its neck.
-Becomes Normal/N/A
-+10 to all attacks
-10-point damage reduction to all elemental attacks
-gains 50 temp HP; lost at end of attack duration (can result in death)
Name: English.EXE
Gender: Female
Elem/Type: Fire/Sword
Appearance: English seems to be a rather unkempt-looking teenage human. Her shoulderblade-length brown-blond hair doesn't seem to be maintained in any particular style. She wears a rather ninja-esque voice changer-like facemask across the bottom of her face that blocks out her mouth and nose. She wears a blue short-sleeved shirt underneath an oversized sports jersey, the Roman numerals IV on the front and back. The brightness of her wardrobe selections are further reinforced by the knee-length red shorts she wears. Completing the ensemble are heavy-looking steel-toed hiking boots, a watch on one wrist, a wristband of varying degrees of blue on the other, and a popsicle around her neck with the word "Pyromaniac" burnt into it by means of a magnifying glass.
Personality: English is fiery in the most extreme aspect, and is quick to both jump to conclusions and lose her temper. She is seemingly receptive of everyone, but other people don't have to do much to make her wig out. She is especially cold to supposed chauvinists and womanizers. Sometimes she'll just lay a beating down on someone for no apparently reason other than to cheer herself up. She can also fly into spontaneous fits of angst or depression at the slightest provocation.
Custom Weapon: English fights with what appears to be a rather dented and bloodstained aluminium baseball bat. A cigarette lighter is lashed to the handle, which is heavily wrapped in extra grip.
Charged Attack: English slams the bat down onto the enemy and flicks the lighter wheel. A small explosion issues from the place where the bat made contact with the enemy.
Signature Attacks:
Perv Hammer
English steps up to the enemy and proceeds to ram her baseball bat right into the foe's groin.
-deals 60 damage + 1 turn of stun to male Navis/obviously male viruses.
-deals 15 damage to female and genderless Navis/genderless or female viruses.
Charismiasma
English uses her charm and feminine wiles to convince an enemy that they should be fighting on her side instead.
-enemy must spend mod's decision of turns attacking own side (or healing Awesome Squad)
-no dodging
Thousand Louisville Smash
English takes off at such a high speed that the network is unable to keep up with her visual files. She essentially disappears into the ether. The only remnants of her passing are rogue sparks in the air. In a neat programming trick, a certain subroutine causes her image, while invisible, to be recorded into certain places on the network. Then, suddenly, English reappears—along with several dozen copies of herself that were carved into the network, in the action of running, jumping or swinging her baseball bat toward the enemy. These recorded pictures only hang in the air for a second, though, because then they disappear, leaving only the real English to slam her bat—charged with 1 effect (Break, Recover, or Wind)—into the enemy.
-50 damage, unavoidable
-Break: pierce shields, Guards, etc.
-Recover: hit another Awesome Squad member to recover 25 HP
-Wind: knock enemy backward
Prehistoric Monster Syndrome
An explosion of coding and smoke bursts upward around English, completely shrouding her from view. When it clears, something completely different is standing in her place. This move unleashes the beast of hormonal imbalance that rears its head once every month. She becomes a creature of knotted and gnarled grey flesh with terrible proportioning; its torso is far too short and thin, while its arms and legs are far too long and wide. Its eyes are reduced to narrow red points, while lethal tusks stick upward from its bottom jaw. It retains English's jersey and lengthy shorts, although both look much smaller in this larger form. The facemask hangs around its neck.
-Becomes Normal/N/A
-+10 to all attacks
-10-point damage reduction to all elemental attacks
-gains 50 temp HP; lost at end of attack duration (can result in death)
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Hmm. I had thought you were going t use PMSOut, but still...
Awesome! XD I'll get to work on Sh -- Maa -- Shury, unless he decides to make his own.
And yeah, Hotti, I guess you're in. Good job with the thing, I guess I should finish my own.
I suppose I should say this now, though, before everyone and their grandmother starts lining up.
Awesome Squad registration is now closed. You don't have to go home, but you can't stay here.
Anyway, second draft of Savage.
Name: Savage.EXE - "The Flying Man"
Gender: Male
Element: None
Type: Wind
Appearance: Savage appears to be nothing more than a human boy in his teens. He wears simple jeans held up with a square steel buckle. A black long-sleeved shirt with the white insignia of a winged crown rests underneath a high-collared jacket, from which he can withdraw the weapon of his choice. Oddly designed red shoes and a jaunty black fedora complete the image. Under the fedora rests brown hair that could be considered jaw-length if it wasn't so curly. It sticks out at random angles in wavy locks or unruly bunches, reaching down to partially cover one eye. His eyes are an odd shade of light hazel bordered in blue, which can appear to be most colors anywhere from brown to orange to yellow depending on the cirumstances. He is constantly floating a foot or so in the air, because he considers walking to be "too boring."
Personality: Savage is, well... Odd. He has a very strange viewpoint on the world around him, and seems resigned to his role as a wandering fighter. In fact, he regards it all as great fun, and enters battle with a mad grin across his face. If he loses, he merely smiles and congratulates his foe. He is a bit of a showoff, and is inclined to perform very showy attacks even at the expense of accuracy or practicality. He absolutely loves his power of flight, and is prone to use it at every opportunity.
Custom Weapon: Savage attacks with anything he can get his hands on (for instance, if someone breaks a sword he will pick it up and use it. However, it will still deal the same damage as his normal attacks.) If there is nothing at hand, his weaponry usually amounts to bare fists, and he's become quite adept at punching, kicking, and biting (!?) his way to victory. However, he also possesses a large assortment of absurd ranged weapons, ranging from a gun that shoots chainsaws to a tommy gun that shoots knives.
Signature Attacks:
Regal Rampage! - Savage throws his arms wide and shouts a wordless battle cry. An orb of white energy engulfs him momentarily, sending out little solar flares before it dissapears. The fedora is gone now, replaced by a slowly rotating crown floating inches above his head. Angelic wings unfold from his back, lending him greater maneuverability. Both the crown and the wings appear to be made from pure congealed light, temporarily blinding his foes as they appear. On top of this, he unlocks a pool of pure energy within him, to be used as he pleases. (20 damage + blind to all, greater chance to hit, 100 free points that can be used to add damage to attacks and heal him or his allies. However, points spent for healing only heal half the number used, and Savage will never use more than 20 points a turn.)
Soul of the Guitar Hero - Savage is suddenly struck by a pillar of lightning which completely obscures him. When it clears, an electric guitar of black, blue, and white is held in his outstretched hand. He can use the guitar to attack by hitting his foes with it, and can spend a turn to stun an enemy with an incredibly loud guitar riff ending in an upward slide. (Element changes to Elec/Wind, small bonus (mod's choice) to all attacks, but doesn't stack for multi-hits. Can use a turn to stun one or two enemies. Stacks with Regal Rampage.)
PSI Bearshield - Savage casts a barrier of light around himself. This barrier is meant to repel bears, but it works on regular attacks to a certain extent. (Creates a 3-hit barrier. If anything bear-esque attacks Savage (i.e. a Rageclaw,) the attack is repelled and is not counted against the barrier's total remaining hits.)
Throw-a-Knife-At-You Attack! - Swift withdraws from his jacket an assortment of small machetes and flings them at his foes. (5 20-damage knives, can be split so long as the damage for each target is divisible by 20)
Awesome! XD I'll get to work on Sh -- Maa -- Shury, unless he decides to make his own.
And yeah, Hotti, I guess you're in. Good job with the thing, I guess I should finish my own.
I suppose I should say this now, though, before everyone and their grandmother starts lining up.
Awesome Squad registration is now closed. You don't have to go home, but you can't stay here.
Anyway, second draft of Savage.
Name: Savage.EXE - "The Flying Man"
Gender: Male
Element: None
Type: Wind
Appearance: Savage appears to be nothing more than a human boy in his teens. He wears simple jeans held up with a square steel buckle. A black long-sleeved shirt with the white insignia of a winged crown rests underneath a high-collared jacket, from which he can withdraw the weapon of his choice. Oddly designed red shoes and a jaunty black fedora complete the image. Under the fedora rests brown hair that could be considered jaw-length if it wasn't so curly. It sticks out at random angles in wavy locks or unruly bunches, reaching down to partially cover one eye. His eyes are an odd shade of light hazel bordered in blue, which can appear to be most colors anywhere from brown to orange to yellow depending on the cirumstances. He is constantly floating a foot or so in the air, because he considers walking to be "too boring."
Personality: Savage is, well... Odd. He has a very strange viewpoint on the world around him, and seems resigned to his role as a wandering fighter. In fact, he regards it all as great fun, and enters battle with a mad grin across his face. If he loses, he merely smiles and congratulates his foe. He is a bit of a showoff, and is inclined to perform very showy attacks even at the expense of accuracy or practicality. He absolutely loves his power of flight, and is prone to use it at every opportunity.
Custom Weapon: Savage attacks with anything he can get his hands on (for instance, if someone breaks a sword he will pick it up and use it. However, it will still deal the same damage as his normal attacks.) If there is nothing at hand, his weaponry usually amounts to bare fists, and he's become quite adept at punching, kicking, and biting (!?) his way to victory. However, he also possesses a large assortment of absurd ranged weapons, ranging from a gun that shoots chainsaws to a tommy gun that shoots knives.
Signature Attacks:
Regal Rampage! - Savage throws his arms wide and shouts a wordless battle cry. An orb of white energy engulfs him momentarily, sending out little solar flares before it dissapears. The fedora is gone now, replaced by a slowly rotating crown floating inches above his head. Angelic wings unfold from his back, lending him greater maneuverability. Both the crown and the wings appear to be made from pure congealed light, temporarily blinding his foes as they appear. On top of this, he unlocks a pool of pure energy within him, to be used as he pleases. (20 damage + blind to all, greater chance to hit, 100 free points that can be used to add damage to attacks and heal him or his allies. However, points spent for healing only heal half the number used, and Savage will never use more than 20 points a turn.)
Soul of the Guitar Hero - Savage is suddenly struck by a pillar of lightning which completely obscures him. When it clears, an electric guitar of black, blue, and white is held in his outstretched hand. He can use the guitar to attack by hitting his foes with it, and can spend a turn to stun an enemy with an incredibly loud guitar riff ending in an upward slide. (Element changes to Elec/Wind, small bonus (mod's choice) to all attacks, but doesn't stack for multi-hits. Can use a turn to stun one or two enemies. Stacks with Regal Rampage.)
PSI Bearshield - Savage casts a barrier of light around himself. This barrier is meant to repel bears, but it works on regular attacks to a certain extent. (Creates a 3-hit barrier. If anything bear-esque attacks Savage (i.e. a Rageclaw,) the attack is repelled and is not counted against the barrier's total remaining hits.)
Throw-a-Knife-At-You Attack! - Swift withdraws from his jacket an assortment of small machetes and flings them at his foes. (5 20-damage knives, can be split so long as the damage for each target is divisible by 20)
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Heh, I was going to try and find a use for this guy even if I wasn't accepted.
But anyway, I've filled in a few attacks.
Name: RAM.EXE - "CPU Ninja"
Gender: Male
Element: Elec
Type: Break
Appearance: At first glance, RAM appears completely human, a boy in his late teens. His skin is rather pale, he always wears a dark shirt, navy pants, and a black "windbreaker" jacket. Finally, his hair is a light brown, short, and overly messy. At closer glance, however, his eyes and outfit are streaming with data, which always concentrates on the attacking arm when he fights. RAM is always seen carrying two bronze computer chips that he uses as weapons. The chips bear a striking resemblance to RAM chips in older computers, which many believe is the reason he got his name.
Personality: RAM is a firm believer in information warefare, his definition of which consists of two parts. The first of which is exploiting the enemy's weaknesses. The second, simply using "hi-tech weapons". By which he usually means computer-themed attacks. The nickname of "CPU Ninja" comes much more from his fighting style than his personality, and for good reason. RAM is unnaturally quick-tempered, likes fighting more than accomplishing the tasks set for him (which is why he was fired as the guardian of a big Netopian computer company's mother computer), and will play heavy metal music (Especially if it's by Megadeth or Mastodon) at high volumes whenever anyone will let him.
Custom Weapons: A pair of bronze computer chips. Though he uses them as blades, RAM has been known to smash through many an obstacle with a simple straight thrust while wielding them.
Signature Attacks (only a few of these are really planned out yet):
-Floppy Shuriken (also CD, flash drive, and hard disk shuriken): RAM throws an assortment of floppies, CDs, flash drives, and other memory storage devices at the opponent. Each projectile does 10 damage, with up to 7 being thrown.
-Lens Flare: RAM lets off a brilliant flash of light, blinding all opponents (accuracy dramatically reduced. Can affect allies if they're not warned ahead of time).
-Sprite Barrage
-Mastermind (The obligatory song-inspired attack)
-the Internet (oh yeah, I went there)
-System Crash
Sprite Barrage and Mastermind coming when I have more time.
But anyway, I've filled in a few attacks.
Name: RAM.EXE - "CPU Ninja"
Gender: Male
Element: Elec
Type: Break
Appearance: At first glance, RAM appears completely human, a boy in his late teens. His skin is rather pale, he always wears a dark shirt, navy pants, and a black "windbreaker" jacket. Finally, his hair is a light brown, short, and overly messy. At closer glance, however, his eyes and outfit are streaming with data, which always concentrates on the attacking arm when he fights. RAM is always seen carrying two bronze computer chips that he uses as weapons. The chips bear a striking resemblance to RAM chips in older computers, which many believe is the reason he got his name.
Personality: RAM is a firm believer in information warefare, his definition of which consists of two parts. The first of which is exploiting the enemy's weaknesses. The second, simply using "hi-tech weapons". By which he usually means computer-themed attacks. The nickname of "CPU Ninja" comes much more from his fighting style than his personality, and for good reason. RAM is unnaturally quick-tempered, likes fighting more than accomplishing the tasks set for him (which is why he was fired as the guardian of a big Netopian computer company's mother computer), and will play heavy metal music (Especially if it's by Megadeth or Mastodon) at high volumes whenever anyone will let him.
Custom Weapons: A pair of bronze computer chips. Though he uses them as blades, RAM has been known to smash through many an obstacle with a simple straight thrust while wielding them.
Signature Attacks (only a few of these are really planned out yet):
-Floppy Shuriken (also CD, flash drive, and hard disk shuriken): RAM throws an assortment of floppies, CDs, flash drives, and other memory storage devices at the opponent. Each projectile does 10 damage, with up to 7 being thrown.
-Lens Flare: RAM lets off a brilliant flash of light, blinding all opponents (accuracy dramatically reduced. Can affect allies if they're not warned ahead of time).
-Sprite Barrage
-Mastermind (The obligatory song-inspired attack)
-the Internet (oh yeah, I went there)
-System Crash
Sprite Barrage and Mastermind coming when I have more time.
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OMG!
The awesomeness rating is off the charts!
It's Over NINE-THOOOOOOOOOOOOOOOOOUUUUUUUUUUUUUUUUSSSSSSSAAAAAAAAAAAAAANNNNNNNNNNNNNNNNNNNNNNDDDDDDDDDDDDD!!!!!!!!!!!!!!
Seriously,
the awesomeness is killing me.
The awesomeness rating is off the charts!
It's Over NINE-THOOOOOOOOOOOOOOOOOUUUUUUUUUUUUUUUUSSSSSSSAAAAAAAAAAAAAANNNNNNNNNNNNNNNNNNNNNNDDDDDDDDDDDDD!!!!!!!!!!!!!!
Seriously,
the awesomeness is killing me.
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...and now, the thrilling conclusion! (not really!)
Name: MegaMet
"I call on the power of the MegaMet!"
Gender: Male?
Element: None
Subtype: Normal
Appearance: Simply put, a large humanoid Mecha with a met hat. Assuming the average navi is about five feet tall, MegaMet would stand roughly 50 feet tall from the base of his robotic boots to the tip of his golden met helmet. MegaMet's face is pure black, with a pair of glowing yellow eyes that brighten when charging a powerful attack. When MegaMet is summoned, he descends from the heavens and his chest cavity opens up, revealing five seats that the Metool Rangers hop into in preparation for combat.
Background: Nobody knows where the imposing MegaMet came from. Some say he's a defender of the weak, lauding the efforts of the Metool Rangers and supporting them in their quest to protect the Mets of the world. Others say he is another failed creation of the enigmatic Virus Otaku, protecting the Metool Rangers from their vengeful creator. Others say that he is an otherworldly being — not of this earth. Whatever his past may be, however, nobody can deny the raw power that the MegaMet brings to the battlefield. Few navis have seen him and lived to tell the tale...
Custom weapon: Laser Pickaxe - In times of great need, a large pole, roughly 30 feet in height, appears in MegaMet's hand and two giant laser blades appear at the tip.
Special: MegaMet can fly and is unaffected by panels due to his special plating and large size.
Attacks:
Metool Alloy: MegaMet is constructed entirely of Metool Alloy, one of the most powerful substances in existence — real or virtual. This reduces the damage of all non-breaking attacks to ¼ their original damage and reduces the damage of breaking attacks to ½ their original values. Passive.
Hand-to-Hand: MegaMet can attempt to punch and kick opponents for 40 damage per hit. If the Laser Pickaxe is used, it deals 70 damage per hit.
Justice Stomp: MegaMet leaps into the air and crashes into the ground, sending shockwaves along the ground. Deals 75 damage to all ground-based opponents and knocks them down, stunning them for one action. Also cracks all panels on the field. 4TC
Justice Reflect: MegaMet's met hat expands and he hides beneath it, reflecting all attacks back on their users this turn. Reflected attacks have their accuracy reduced by 2 ranks, but nothing is immune to this reflection effect. 2TC
Self-Repair: MegaMet constantly regenerates 20 HP per turn. This can be overclocked to increase the healing amount, by 20x, where x is the number of turns after this one that Self-Repair must cool down.
Power Pickaxe, Awaken!: MegaMet charges his laser pickaxe in a brilliant display of visual effects and shining lights. He then swings the blade around in a swirl of energy, slicing through the air with power and speed. 150 Damage, LifeSword range, 5 turn cooldown.
Power Pickaxe, Final Strike!: MegaMet's pickaxe begins to draw power from the Metool Rangers inside, charging the pickaxe with all seven colors of the rainbow. The shimmering blade is brought around in a deadly arc, crashing into the ground and sending devastating waves of energy radiating in all directions. 250 to All, OPB, must be used after Power Pickaxe, Awaken!
Name: White SpikeyZord
"I'll show you Metool Rangers what a real virus can do!"
Gender: Male?
Type: None
Subtype: None
Appearance: A large, white mechanical beast that appears to be designed with a Spikey in mind. By the command of the White Metool Ranger, the beast's back legs unfold into clawed robot boots, the front paws become fierce clawed hands, and the White SpikeyZord reveals its true humanoid battle mode. The White SpikeyZord stands a full 45 feet tall, and while physically weaker than MegaMet, is far more agile, capable of pulling off a long string of hits with his clawed arms. When called upon by the White Metool Ranger, the White SpikeyZord pounces, a hatch in its head opening up and allowing the pilot entry. Constructed from Metool Alloy and designed with enhanced AI, the ultimate weapon of the White Metool Ranger represents the greatest enemy of the defenders of viruskind.
Special 1: White SpikeyZord can fly and is unaffected by panels due to his special plating and large size.
Special 2: White SpikeyZord can use any battlechips or signature attacks that the White Metool Ranger possesses.
Attacks:
Metool Alloy: White SpikeyZord is constructed entirely of Metool Alloy, one of the most powerful substances in existence — real or virtual. This reduces the damage of all non-breaking attacks to ¼ their original damage and reduces the damage of breaking attacks to ½ their original values. Passive.
Hand-to-Hand: White SpikeyZord's claws strike with speed and accuracy, dealing 60 damage per strike.
Spiral Claw Vortex: Spinning around at a high rate, the White SpikeyZord becomes a dervish of energy, his scything claws tearing and rending any nearby opponents. 90 damage in melee range + knockback, 3 turn cooldown.
Savage Skyward Swipe: An upward slice with the SpikeyZord's claws sends one opponent rocketing skyward, unable to participate in combat. 40 damage to one, removes that combatant from combat for one turn. The landing deals 40 more damage and stuns for the next turn. 4 turn cooldown.
Main Cannon Activate! Supreme SpikeyZord Crusher!: White SpikeyZord crouches down as its Spikey head begins to glow with a brilliant white light. Charging energy directly from the White Metool Ranger's central power core, a dazzling display of destructive force erupts from the SpikeyZord's "mouth." Due to the scrambling effects of the White Metool Ranger's viral energies, those hit not only suffer a large amount of damage, but are stuck with several bugs as well. 1 turn charge time, 200 Damage to all + 2 random glitches that persist till the end of battle.
And finally, because SK went and closed the Awesome Squad, Sky, Heat, and Aim were forced to relocate to the less amazing and outlandish "Unassuming Brigade"
Unassuming Brigade 1: Sky, the Androgynous Observer
Name: Sky
Gender: ...?
Element: Aqua
Subtype: Recovery
Personality: Sky insists that gender is unimportant to defining identity on the internet, and as such, refuses to acknowledge or even hint at his/her own gender. Instead, Sky merely speaks in often elaborate, detailed, and insightful tones that are ultimately and paradoxically meaningless in their content. Sky approaches problems in life not through confrontation, but adaptation, preferring to compensate by redoubling his/her own efforts rather than blaming those responsible. Just as the river flows around rocks dropped in its path, Sky shifts his/her style and skills to adapt to the changing times. Consequentially, Sky is extremely passive, observant, and slow to anger. While this passivity most certainly gathers it few enemies, it is one of the qualities that caused Sky to be barred from the elite team of humanoid navis known as the Awesome Squad.
Appearance: Sky appears to be a normal human being of ambiguous gender at first glance, with silky, shoulder length black hair hanging loosely on his/her head and brown eyes shining through a pair of frameless glasses. Sky's clothing is generally pretty unassuming as well, consisting primarily of a pair of dusty khakis, a loose-fitted long-sleeve green shirt (preventing any attempts at physiological clues as to gender), and a met hat that seems a few sizes too large. Sky's shirt has a breast pocket that contains a small packet of trading cards, and when nothing appears to be happening, he/she will take out the cards and shuffle through them, staring at them and making small adjustments with his/her pen.
Custom Weapon: Toolbar cards — While far from being a master at spriting or art, Sky is able to utilize computer graphic manipulation programs to a decent effect. Each of Sky's cards correspond to a different tool in MS paint, and depending on which on he/she chooses, a different effect is added.
Signature Attacks:
Pointer: Sky holds up his/her pointer card and jabs an opponent with the little arrow cursor, dealing 20 damage.
Copy: Two strings shoot out from the "dotted line box" card, forming two boxes. Everything that is in one box is copied into the second box. Since AI cannot be copied in this way, however, navis in the first box become objects with HP equal to the amount they had when they were copied. Primarily used as a defensive maneuver. 2TC
Paint Tool: A burst of color erupts from the "paint bucket" card and covers one opponent, blinding them for one turn. 3TC
Square Tool: A giant 25 HP colored block erupts from the ground. Once per turn.
Frankenstein Sprite: Sky extends his/her palm forward, releasing several small, transparent strings that burrow into the network, reaching across the entire world. Upon finding a navi, the strings become dotted lines that surround and take a virtual snapshot of the navi's data, transmitting it back to Sky. A few moments later, a being that takes properties from any four registered navis is summoned to the field. This creature has the navis' combined HP total and access to any signature attacks or battlechips that the navis possesses. Can be used twice per battle, only one Frankenstein allowed on the field at once.
Essay Post: Sky spends an entire turn thinking, cancelling any other duration techniques. Next turn, Sky matches an opponent's RP, nullifying any advantages conferred by good RP. Bad RP is still punished accordingly. 2TC
Name: MegaMet
"I call on the power of the MegaMet!"
Gender: Male?
Element: None
Subtype: Normal
Appearance: Simply put, a large humanoid Mecha with a met hat. Assuming the average navi is about five feet tall, MegaMet would stand roughly 50 feet tall from the base of his robotic boots to the tip of his golden met helmet. MegaMet's face is pure black, with a pair of glowing yellow eyes that brighten when charging a powerful attack. When MegaMet is summoned, he descends from the heavens and his chest cavity opens up, revealing five seats that the Metool Rangers hop into in preparation for combat.
Background: Nobody knows where the imposing MegaMet came from. Some say he's a defender of the weak, lauding the efforts of the Metool Rangers and supporting them in their quest to protect the Mets of the world. Others say he is another failed creation of the enigmatic Virus Otaku, protecting the Metool Rangers from their vengeful creator. Others say that he is an otherworldly being — not of this earth. Whatever his past may be, however, nobody can deny the raw power that the MegaMet brings to the battlefield. Few navis have seen him and lived to tell the tale...
Custom weapon: Laser Pickaxe - In times of great need, a large pole, roughly 30 feet in height, appears in MegaMet's hand and two giant laser blades appear at the tip.
Special: MegaMet can fly and is unaffected by panels due to his special plating and large size.
Attacks:
Metool Alloy: MegaMet is constructed entirely of Metool Alloy, one of the most powerful substances in existence — real or virtual. This reduces the damage of all non-breaking attacks to ¼ their original damage and reduces the damage of breaking attacks to ½ their original values. Passive.
Hand-to-Hand: MegaMet can attempt to punch and kick opponents for 40 damage per hit. If the Laser Pickaxe is used, it deals 70 damage per hit.
Justice Stomp: MegaMet leaps into the air and crashes into the ground, sending shockwaves along the ground. Deals 75 damage to all ground-based opponents and knocks them down, stunning them for one action. Also cracks all panels on the field. 4TC
Justice Reflect: MegaMet's met hat expands and he hides beneath it, reflecting all attacks back on their users this turn. Reflected attacks have their accuracy reduced by 2 ranks, but nothing is immune to this reflection effect. 2TC
Self-Repair: MegaMet constantly regenerates 20 HP per turn. This can be overclocked to increase the healing amount, by 20x, where x is the number of turns after this one that Self-Repair must cool down.
Power Pickaxe, Awaken!: MegaMet charges his laser pickaxe in a brilliant display of visual effects and shining lights. He then swings the blade around in a swirl of energy, slicing through the air with power and speed. 150 Damage, LifeSword range, 5 turn cooldown.
Power Pickaxe, Final Strike!: MegaMet's pickaxe begins to draw power from the Metool Rangers inside, charging the pickaxe with all seven colors of the rainbow. The shimmering blade is brought around in a deadly arc, crashing into the ground and sending devastating waves of energy radiating in all directions. 250 to All, OPB, must be used after Power Pickaxe, Awaken!
Name: White SpikeyZord
"I'll show you Metool Rangers what a real virus can do!"
Gender: Male?
Type: None
Subtype: None
Appearance: A large, white mechanical beast that appears to be designed with a Spikey in mind. By the command of the White Metool Ranger, the beast's back legs unfold into clawed robot boots, the front paws become fierce clawed hands, and the White SpikeyZord reveals its true humanoid battle mode. The White SpikeyZord stands a full 45 feet tall, and while physically weaker than MegaMet, is far more agile, capable of pulling off a long string of hits with his clawed arms. When called upon by the White Metool Ranger, the White SpikeyZord pounces, a hatch in its head opening up and allowing the pilot entry. Constructed from Metool Alloy and designed with enhanced AI, the ultimate weapon of the White Metool Ranger represents the greatest enemy of the defenders of viruskind.
Special 1: White SpikeyZord can fly and is unaffected by panels due to his special plating and large size.
Special 2: White SpikeyZord can use any battlechips or signature attacks that the White Metool Ranger possesses.
Attacks:
Metool Alloy: White SpikeyZord is constructed entirely of Metool Alloy, one of the most powerful substances in existence — real or virtual. This reduces the damage of all non-breaking attacks to ¼ their original damage and reduces the damage of breaking attacks to ½ their original values. Passive.
Hand-to-Hand: White SpikeyZord's claws strike with speed and accuracy, dealing 60 damage per strike.
Spiral Claw Vortex: Spinning around at a high rate, the White SpikeyZord becomes a dervish of energy, his scything claws tearing and rending any nearby opponents. 90 damage in melee range + knockback, 3 turn cooldown.
Savage Skyward Swipe: An upward slice with the SpikeyZord's claws sends one opponent rocketing skyward, unable to participate in combat. 40 damage to one, removes that combatant from combat for one turn. The landing deals 40 more damage and stuns for the next turn. 4 turn cooldown.
Main Cannon Activate! Supreme SpikeyZord Crusher!: White SpikeyZord crouches down as its Spikey head begins to glow with a brilliant white light. Charging energy directly from the White Metool Ranger's central power core, a dazzling display of destructive force erupts from the SpikeyZord's "mouth." Due to the scrambling effects of the White Metool Ranger's viral energies, those hit not only suffer a large amount of damage, but are stuck with several bugs as well. 1 turn charge time, 200 Damage to all + 2 random glitches that persist till the end of battle.
And finally, because SK went and closed the Awesome Squad, Sky, Heat, and Aim were forced to relocate to the less amazing and outlandish "Unassuming Brigade"
Unassuming Brigade 1: Sky, the Androgynous Observer
Name: Sky
Gender: ...?
Element: Aqua
Subtype: Recovery
Personality: Sky insists that gender is unimportant to defining identity on the internet, and as such, refuses to acknowledge or even hint at his/her own gender. Instead, Sky merely speaks in often elaborate, detailed, and insightful tones that are ultimately and paradoxically meaningless in their content. Sky approaches problems in life not through confrontation, but adaptation, preferring to compensate by redoubling his/her own efforts rather than blaming those responsible. Just as the river flows around rocks dropped in its path, Sky shifts his/her style and skills to adapt to the changing times. Consequentially, Sky is extremely passive, observant, and slow to anger. While this passivity most certainly gathers it few enemies, it is one of the qualities that caused Sky to be barred from the elite team of humanoid navis known as the Awesome Squad.
Appearance: Sky appears to be a normal human being of ambiguous gender at first glance, with silky, shoulder length black hair hanging loosely on his/her head and brown eyes shining through a pair of frameless glasses. Sky's clothing is generally pretty unassuming as well, consisting primarily of a pair of dusty khakis, a loose-fitted long-sleeve green shirt (preventing any attempts at physiological clues as to gender), and a met hat that seems a few sizes too large. Sky's shirt has a breast pocket that contains a small packet of trading cards, and when nothing appears to be happening, he/she will take out the cards and shuffle through them, staring at them and making small adjustments with his/her pen.
Custom Weapon: Toolbar cards — While far from being a master at spriting or art, Sky is able to utilize computer graphic manipulation programs to a decent effect. Each of Sky's cards correspond to a different tool in MS paint, and depending on which on he/she chooses, a different effect is added.
Signature Attacks:
Pointer: Sky holds up his/her pointer card and jabs an opponent with the little arrow cursor, dealing 20 damage.
Copy: Two strings shoot out from the "dotted line box" card, forming two boxes. Everything that is in one box is copied into the second box. Since AI cannot be copied in this way, however, navis in the first box become objects with HP equal to the amount they had when they were copied. Primarily used as a defensive maneuver. 2TC
Paint Tool: A burst of color erupts from the "paint bucket" card and covers one opponent, blinding them for one turn. 3TC
Square Tool: A giant 25 HP colored block erupts from the ground. Once per turn.
Frankenstein Sprite: Sky extends his/her palm forward, releasing several small, transparent strings that burrow into the network, reaching across the entire world. Upon finding a navi, the strings become dotted lines that surround and take a virtual snapshot of the navi's data, transmitting it back to Sky. A few moments later, a being that takes properties from any four registered navis is summoned to the field. This creature has the navis' combined HP total and access to any signature attacks or battlechips that the navis possesses. Can be used twice per battle, only one Frankenstein allowed on the field at once.
Essay Post: Sky spends an entire turn thinking, cancelling any other duration techniques. Next turn, Sky matches an opponent's RP, nullifying any advantages conferred by good RP. Bad RP is still punished accordingly. 2TC
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Hey, hey, I need to keep the number of team members down or we'll end up as an encounter only for the fabulously rich(?) and powerful. Besides, everyone and their grandmother would eventually show up with a character if I hadn't.
Of course, it's fine if it's well-made. I don't have a copyright or anything on the entire member-as-villian team thing.
Of course, it's fine if it's well-made. I don't have a copyright or anything on the entire member-as-villian team thing.
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Sky, Heat, perhaps Zal... maybe Valis... yeah, we're all uniting to form...
THE UNASSUMING BRIGADE
All the cool kids are in the Unassuming Brigade :'D
Unassuming Brigade 2: Aim, the Dimension Hopping Vagabond
Name: Aim, Twinja #1
Gender: Male
Element: None
Subtype: Cursor
Personality: Aim is an outcast due to his unwillingness to use foul language without censorship and his strange habit of telling "Yo mama" jokes. He always seems to be laughing at the wrong times. He can be very critical of things, and far too often his criticisms have landed him in a state of distrust and suspicion with others. He prefers to stay at a distance in combat, mostly because he lacks the physical strength to fight hand to hand. He is a very artistic fellow with good creativity, but he lacks common sense in many situations. He shares a psychic link with his brother, Heat. Quite often he nearly saves the day with his powers, but he is usually thrown through dimensions right as he is about to make the finishing strike. He speaks in outdated or otherwise uninterpretable slang at times.
Appearance: Aim is a tall, slouching navi with a large nose and a constant, unconcious grin on his face, almost dull-witted. His dirty blonde hair is usually combed over. Aim wears a dark brown coat with light blue and white paint splattered across the pockets and sleaves; the pockets contain useless old slips of paper and tissues. He has a green navi-suit under his jacket and brown slacks, usually worn too high with a dark brown belt. He is always carrying one or two pens or pencils in each pocket, as well as a card with a blue tag and his identity; this device allows him to jump through dimensions. His silver pistol is linked up to a set of small earphones which constantly played heated battle music.
Custom Weapon: Esoteric Wit - Using knowledge unbeknownst to any navis other than Aim and Heat, Aim fires translucent gold energy from his pistol to injure enemy navis.
Charge Attack: Burning Heart - By singing along with the lyrics of Survivor's "Burning Heart," Aim boosts the power of his weapon and fires off a pulsing gold beam.
Signature Attacks:
Level 1.0 -Perplexing Favor-: Aim uses a psychic ability to transmit his thoughts directly into his enemy's mind. These thoughts are exceedingly esoteric; the combined power of this baffling eccentricy and the persistance with which Aim pushes the idea overwhelms his opponent, causing mental damage. [40 damage +confusion]
Level 1.5a -Twin Link-: Aim uses a psychic link to communicate with Heat and orchestrate silent attacks. This can aid him in the relay of information otherwise known to only one or the other, and also allows him to hear the enemy's comments on him when he's not around. [+25 damage, non-stackable, given to all attacks used by both Aim and Heat on the same action each turn]
Level 1.5b -Dimensional Shift-: Aim temporarily ejects himself from the dimension; only Heat can keep up contact with him then. He claims that many times this happens entirely on accident. [3 dodges given, cannot attack enemies following the use of the attack]
Level 2.0 -Faith of our Fathers-: Aim expresses his belief in ideas thought so naive by the general populus (Religion, not punishing a member of the board, the idea that EN's not evil, the idea that Wrestle Angels isn't a hentai game, etc.) that it can often stun the enemy, then cause them to retaliate in focused anger at his ignorance. [+1 stun to one enemy, all enemies forced to focus attacks on Aim for this turn]
Level 2.5 -Unrequested Artwork-: Aim quickly sketches a portrait shot of one of the enemy navis and gives it to them as a present. While this wins over the navi, it also causes other navis who had been waiting on a picture to feel disgruntled. [-20 damage to all attacks from one enemy for 2 turns, +20 to all other enemy attacks for 2 turns]
Level 3.0 -Ultimate Laimzer-: Aim charges his weapon using an excess dose of music from the Rocky soundtrack, then releases the power it in a concentrated blast. He finds the attack completely awesome (like loincloths or eyepatches or bald people), but others think it looks purely ridiculous. [120 damage, innacurate]
Level 4.0 -Scathing Maternal Remark-: Aim manages to finally pull of a witty "Yo Mama" joke. That, in itself, is a miracle. [150 damage, confusion, inaccurate]
Level 5.0 -Self Inflicted Injury-: Reaching into the deepest corridors of his soul, Aim brings out what he thinks is a startlingly profound and witty statement, building energy around himself in a glowing mass. One of his teammates, however, reveals that he has made a critical error, causing a core eruption. He ends up accidentally throwing himself through dimensions, thereby missing out on the chance to deal the final blow. [100% chance to dodge all enemy attacks, no other actions can be made by Aim this turn]
THE UNASSUMING BRIGADE
All the cool kids are in the Unassuming Brigade :'D
Unassuming Brigade 2: Aim, the Dimension Hopping Vagabond
Name: Aim, Twinja #1
Gender: Male
Element: None
Subtype: Cursor
Personality: Aim is an outcast due to his unwillingness to use foul language without censorship and his strange habit of telling "Yo mama" jokes. He always seems to be laughing at the wrong times. He can be very critical of things, and far too often his criticisms have landed him in a state of distrust and suspicion with others. He prefers to stay at a distance in combat, mostly because he lacks the physical strength to fight hand to hand. He is a very artistic fellow with good creativity, but he lacks common sense in many situations. He shares a psychic link with his brother, Heat. Quite often he nearly saves the day with his powers, but he is usually thrown through dimensions right as he is about to make the finishing strike. He speaks in outdated or otherwise uninterpretable slang at times.
Appearance: Aim is a tall, slouching navi with a large nose and a constant, unconcious grin on his face, almost dull-witted. His dirty blonde hair is usually combed over. Aim wears a dark brown coat with light blue and white paint splattered across the pockets and sleaves; the pockets contain useless old slips of paper and tissues. He has a green navi-suit under his jacket and brown slacks, usually worn too high with a dark brown belt. He is always carrying one or two pens or pencils in each pocket, as well as a card with a blue tag and his identity; this device allows him to jump through dimensions. His silver pistol is linked up to a set of small earphones which constantly played heated battle music.
Custom Weapon: Esoteric Wit - Using knowledge unbeknownst to any navis other than Aim and Heat, Aim fires translucent gold energy from his pistol to injure enemy navis.
Charge Attack: Burning Heart - By singing along with the lyrics of Survivor's "Burning Heart," Aim boosts the power of his weapon and fires off a pulsing gold beam.
Signature Attacks:
Level 1.0 -Perplexing Favor-: Aim uses a psychic ability to transmit his thoughts directly into his enemy's mind. These thoughts are exceedingly esoteric; the combined power of this baffling eccentricy and the persistance with which Aim pushes the idea overwhelms his opponent, causing mental damage. [40 damage +confusion]
Level 1.5a -Twin Link-: Aim uses a psychic link to communicate with Heat and orchestrate silent attacks. This can aid him in the relay of information otherwise known to only one or the other, and also allows him to hear the enemy's comments on him when he's not around. [+25 damage, non-stackable, given to all attacks used by both Aim and Heat on the same action each turn]
Level 1.5b -Dimensional Shift-: Aim temporarily ejects himself from the dimension; only Heat can keep up contact with him then. He claims that many times this happens entirely on accident. [3 dodges given, cannot attack enemies following the use of the attack]
Level 2.0 -Faith of our Fathers-: Aim expresses his belief in ideas thought so naive by the general populus (Religion, not punishing a member of the board, the idea that EN's not evil, the idea that Wrestle Angels isn't a hentai game, etc.) that it can often stun the enemy, then cause them to retaliate in focused anger at his ignorance. [+1 stun to one enemy, all enemies forced to focus attacks on Aim for this turn]
Level 2.5 -Unrequested Artwork-: Aim quickly sketches a portrait shot of one of the enemy navis and gives it to them as a present. While this wins over the navi, it also causes other navis who had been waiting on a picture to feel disgruntled. [-20 damage to all attacks from one enemy for 2 turns, +20 to all other enemy attacks for 2 turns]
Level 3.0 -Ultimate Laimzer-: Aim charges his weapon using an excess dose of music from the Rocky soundtrack, then releases the power it in a concentrated blast. He finds the attack completely awesome (like loincloths or eyepatches or bald people), but others think it looks purely ridiculous. [120 damage, innacurate]
Level 4.0 -Scathing Maternal Remark-: Aim manages to finally pull of a witty "Yo Mama" joke. That, in itself, is a miracle. [150 damage, confusion, inaccurate]
Level 5.0 -Self Inflicted Injury-: Reaching into the deepest corridors of his soul, Aim brings out what he thinks is a startlingly profound and witty statement, building energy around himself in a glowing mass. One of his teammates, however, reveals that he has made a critical error, causing a core eruption. He ends up accidentally throwing himself through dimensions, thereby missing out on the chance to deal the final blow. [100% chance to dodge all enemy attacks, no other actions can be made by Aim this turn]
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Quote (Skyrender)
My only request is that these guys don't go down in a single battle...
Name: The Metool Rangers
Go, go Metool Rangers!
Your powers shine so bright!
Go, go Metool Rangers!
Let the crystals glow with might!
Your super-sentai style shows,
When you swiftly save the day,
With crystal power that endows,
Ranger power all the waaaay!
Go, go Metool Rangers!
Red, Black, Green, Pink, and Blue!
Go, go Metool Rangers!
They fight for me and you!
And when the rangers all unite
MegaMet they do release!
And they will always win the fight
For everlasting peeeeeeaaaace!
Go, go Metool Rangers!
You Mighty Sentai Metool Rangers!
Common Appearance: Five ordinary mets that, mysteriously enough, appear to be wearing bracelets on their legs that are each inlaid with a different gemstone. When transformed, their helmets become their respective color and each gains a visor that obscures their eyes, preventing any other Metools from knowing their secret identities.
Background: Seven years ago, the Legendary "Metool Hero" engaged in a fierce battle against the equally renowned Militiaman.exe. While the Hero barely escaped with his life, the grievous wounds he had incurred would ultimately play a role in his untimely deletion. Swearing revenge, five of the Metool Hero's biggest fans tracked down the enigmatic "Virus Otaku" and volunteered themselves as test experiments, hoping that the Otaku's enhancements would grant them the edge they would need in battle. They succeeded — perhaps all too well. As five of the only viruses to escape the Virus Otaku's control, they now run rampant throughout the network, challenging those who would oppress their helmeted brethren...
Note that the combination techniques all can only be used once per battle.
*Snip for shortness*
Oh. My. Fucking. Goodness.
/lol
WIN. WIN BEYOND REASON. I shall be using these... as soon as I get a chance. Yes. >>
-Twi
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THIEVES
YOU DARE STEAL THE CONCEPT?
That's it, we're having a big Operator gang-fight in some random back alley.
YOU DARE STEAL THE CONCEPT?
That's it, we're having a big Operator gang-fight in some random back alley.
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Careful, we still have Spelly on our side.
EN tamed him with uber-literacy or something like that.
EN tamed him with uber-literacy or something like that.
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Quote (AimMan)
Sky, Heat, perhaps Zal... maybe Valis... yeah, we're all uniting to form...
THE UNASSUMING BRIGADE
Stop trying to steal members from the Z Force! Zal is a charter member and Valis is an honorary member, going by the name of Zalis.
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Quote (Kazuhiro)
So, what sort of Player-As-A-Character would I be? :3
Well...
Expect disturbing attacks not unlike Shury's. You wouldn't be quite so lewd on the battlefield, though.
Ooh, and for one of your higher sigs, you would summon the entire cast of Cats to attack your enemies. Or maybe just one for each sig, where you wear that Cat's costume and it grants you a certain power.
McAvity or however its spelt would get you increased accuracy and dodge, for instance.
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Ooooo. Yeah, that's good. Actually, I think I have some other rl friends that would make good sigatks.
The Navi form would have a rapier... and theater-geeky sigatks.
The Navi form would have a rapier... and theater-geeky sigatks.
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This guy's back, and one step closer to the level of some of Twi's creations *coughDrakkascough*. Though this is the FREE villains thread, I'd like anyone using him to ask before doing so. There are only two instances I'm guaranteed to say no to, though.
-subplots, since by his very nature he would have to be a recurring character
-anything that puts him as the LEADER of a Rogues-esque organization
Optimally, he'd either be a recurring boss or one of the more powerful bosses of a Rogues-esque organization (or the Rogues themselves if Twi ever brings him back, the idea being that either Drakkas or <insert organization leader> managed to defeat him, resulting in his allegiance (at his deafeator's request) until said organization is defeated or until an agreed-upon duration of this allegiance is met.
Name: Ayere
HP: 5000
Actions: 5
Gender: Male
Element/Type: Normal/Wind
Appearance: Tall, but heavily built. Wears armor that appears to have formed from dust accumulated over centuries, compressed into solid rock. Brown breastplate, black leggings. Spiked shoulders and armlets. Wears a helmet that is spiked in the back in a way that gives the impression of having been half blown away. The helmet only partially conceals sleek, silver hair that falls just past the shoulder. It always seems to blow out behind him, as though it is creating it's own wind when there is none naturally. Ayere's face is pale, and yet at the same time seems full of life. His eyes have no pupils, but rather seem to be swirling with some unknown force. This is because the power of wind itself grants him sight. Even if there is no obvious wind blowing, Ayere sees via the constant movement of data on the net, which create an air current of sorts. A tattered cape always blows out behind him, even in the absense of wind. In fact, it appears to be made of the wind itself. Ayere carries a long staff, about the same height as him, that looks to be made of petrified wood. Ayere calls this staff "Asta di Tiempo", or Rod of Time.
(See "Paradox" under "Attacks/Techniques" for appearance after using it.)
Personality: Speaks as though he's been alive for centuries. Will often mention past events, such as the incidents involving Dr. Infernos and the Rogues, as though he was there. Ayere is always looking for a worthy opponent to fight, and will sometimes even reward those he defeats if they put up enough resistance against him. Ayere's only ambition is to find the strongest warrior on the net and defeat him, though he will grant favors or even his allegiance to those who can defeat him. After using "Paradox", he doesn't "lose himself", but becomes a bit more feral.
Attacks:
-Regular attack: Bashes the opponent with his staff - 40 damage
-Gust Front: 1st turn: Creates a shearing wind that does 30 damage to all opponents in front of him, and has same effect on enemy attacks as a windbox. 2nd turn (Calm before the storm): All attacks (Ayere's AND opponents) are reduced by 30 damage, gun/wind-based attacks are nullified completely.
-Sands of Time: Turns field to desert, sends a "tidal wave" of sand at a group of opponents - 40 damage and paralysis each to up to 4 opponents.
-Winds of Change: 1st turn: Creates a barrier of wind around Ayere that only close-range attacks can pierce (Said attacks have damage reduced by 20, or reduced to 1 damage if originally less than 20). 2nd turn: Sends whirlwind at a group of opponents, dealing 40 damage and breaking guards/multi-use weapons (*coughswordscough*) to up to 3 opponents. 3rd turn: Ayere recalls the whirlwind, damaging anyone between it (now somewhere beyond the opponent farthest from him) and him, before dissipating as it reaches him. 50 damage to multiple opponents (approximately flameline range).
-The Storm: Massive elemental attack. Heavy winds, smothering rain, hail (including fiery hail), trees being ripped out and hurled around, and of course, lightning. Lasts for three turns, with various possibilities for damage each turn. Ayere will use this attack the turn after the effects from Gust Front vanish (2nd turn after activating).
--Wind: passive, same effect as Windbox/Fan (mostly just blows stuff around).
--Rain: passive, 5 aqua damage to all per turn (15 to fire navis, rather than 10)
--Hail: 1 action, 10 aqua damage to all (20 to fire)
--Fiery Hail: 1 action, 15 fire damage to all (30 to wood)
--Tree-projectiles: 1 action to create tornado (no effect on battle), another action per tree/chunk of wood thrown. Each tree/wood thing does 50 wood damage to one opponent.
--Lightning strike: 1 action per bolt of lightning, 60 elec damage to one opponent each.
-Paradox: When Ayere drops below 500 HP, he will say, "What would happen if evolution favored reptiles rather than mammals? Let me show you," and reluctantly use this technique. When he does, his eyes glow red, his skin becomes callous and his armor scaley. His armlets and boots disappear with a shattering effect, leaving clawed hands and feet that resemble those of a raptor, with massive talons. A large horn appears on the forehead area of his helmet, though whether or not it is just on the helmet is unknown. The cape vanishes with the effect of winds dying, and massive reptilian wings burst from his back. Though the Asta Di Tiempo remains, it becomes covered and thorns, with a massive spike on both ends. After this transformation is complete, Ayere lets out a thunderous roar, recovering 2500 HP, giving him one more action, and boosting all his attacks by 30 (includiing each individual element of "The Storm"). This transformation lasts the remainder of the battle.
((Note: This move is supposed to resemble the result of dinosaurs and such were they to have survived and overtaken mammals. It is purely one of a few of my ideas of what would happen, that they would eventually become somewhat humanoid, though maintaining many reptilian characteristics. As far as designing something like this went, I absolutely refused to have raptors with baboon heads, like in that one time travel movie I forgot the name of.))
((Again, more to come. I may never be done designing this guy.))
-subplots, since by his very nature he would have to be a recurring character
-anything that puts him as the LEADER of a Rogues-esque organization
Optimally, he'd either be a recurring boss or one of the more powerful bosses of a Rogues-esque organization (or the Rogues themselves if Twi ever brings him back, the idea being that either Drakkas or <insert organization leader> managed to defeat him, resulting in his allegiance (at his deafeator's request) until said organization is defeated or until an agreed-upon duration of this allegiance is met.
Name: Ayere
HP: 5000
Actions: 5
Gender: Male
Element/Type: Normal/Wind
Appearance: Tall, but heavily built. Wears armor that appears to have formed from dust accumulated over centuries, compressed into solid rock. Brown breastplate, black leggings. Spiked shoulders and armlets. Wears a helmet that is spiked in the back in a way that gives the impression of having been half blown away. The helmet only partially conceals sleek, silver hair that falls just past the shoulder. It always seems to blow out behind him, as though it is creating it's own wind when there is none naturally. Ayere's face is pale, and yet at the same time seems full of life. His eyes have no pupils, but rather seem to be swirling with some unknown force. This is because the power of wind itself grants him sight. Even if there is no obvious wind blowing, Ayere sees via the constant movement of data on the net, which create an air current of sorts. A tattered cape always blows out behind him, even in the absense of wind. In fact, it appears to be made of the wind itself. Ayere carries a long staff, about the same height as him, that looks to be made of petrified wood. Ayere calls this staff "Asta di Tiempo", or Rod of Time.
(See "Paradox" under "Attacks/Techniques" for appearance after using it.)
Personality: Speaks as though he's been alive for centuries. Will often mention past events, such as the incidents involving Dr. Infernos and the Rogues, as though he was there. Ayere is always looking for a worthy opponent to fight, and will sometimes even reward those he defeats if they put up enough resistance against him. Ayere's only ambition is to find the strongest warrior on the net and defeat him, though he will grant favors or even his allegiance to those who can defeat him. After using "Paradox", he doesn't "lose himself", but becomes a bit more feral.
Attacks:
-Regular attack: Bashes the opponent with his staff - 40 damage
-Gust Front: 1st turn: Creates a shearing wind that does 30 damage to all opponents in front of him, and has same effect on enemy attacks as a windbox. 2nd turn (Calm before the storm): All attacks (Ayere's AND opponents) are reduced by 30 damage, gun/wind-based attacks are nullified completely.
-Sands of Time: Turns field to desert, sends a "tidal wave" of sand at a group of opponents - 40 damage and paralysis each to up to 4 opponents.
-Winds of Change: 1st turn: Creates a barrier of wind around Ayere that only close-range attacks can pierce (Said attacks have damage reduced by 20, or reduced to 1 damage if originally less than 20). 2nd turn: Sends whirlwind at a group of opponents, dealing 40 damage and breaking guards/multi-use weapons (*coughswordscough*) to up to 3 opponents. 3rd turn: Ayere recalls the whirlwind, damaging anyone between it (now somewhere beyond the opponent farthest from him) and him, before dissipating as it reaches him. 50 damage to multiple opponents (approximately flameline range).
-The Storm: Massive elemental attack. Heavy winds, smothering rain, hail (including fiery hail), trees being ripped out and hurled around, and of course, lightning. Lasts for three turns, with various possibilities for damage each turn. Ayere will use this attack the turn after the effects from Gust Front vanish (2nd turn after activating).
--Wind: passive, same effect as Windbox/Fan (mostly just blows stuff around).
--Rain: passive, 5 aqua damage to all per turn (15 to fire navis, rather than 10)
--Hail: 1 action, 10 aqua damage to all (20 to fire)
--Fiery Hail: 1 action, 15 fire damage to all (30 to wood)
--Tree-projectiles: 1 action to create tornado (no effect on battle), another action per tree/chunk of wood thrown. Each tree/wood thing does 50 wood damage to one opponent.
--Lightning strike: 1 action per bolt of lightning, 60 elec damage to one opponent each.
-Paradox: When Ayere drops below 500 HP, he will say, "What would happen if evolution favored reptiles rather than mammals? Let me show you," and reluctantly use this technique. When he does, his eyes glow red, his skin becomes callous and his armor scaley. His armlets and boots disappear with a shattering effect, leaving clawed hands and feet that resemble those of a raptor, with massive talons. A large horn appears on the forehead area of his helmet, though whether or not it is just on the helmet is unknown. The cape vanishes with the effect of winds dying, and massive reptilian wings burst from his back. Though the Asta Di Tiempo remains, it becomes covered and thorns, with a massive spike on both ends. After this transformation is complete, Ayere lets out a thunderous roar, recovering 2500 HP, giving him one more action, and boosting all his attacks by 30 (includiing each individual element of "The Storm"). This transformation lasts the remainder of the battle.
((Note: This move is supposed to resemble the result of dinosaurs and such were they to have survived and overtaken mammals. It is purely one of a few of my ideas of what would happen, that they would eventually become somewhat humanoid, though maintaining many reptilian characteristics. As far as designing something like this went, I absolutely refused to have raptors with baboon heads, like in that one time travel movie I forgot the name of.))
((Again, more to come. I may never be done designing this guy.))
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Excuse me while I make the most peculiar Awesome Squad. Every team needs an idiot. This idiot... Is me. And with an idiot comes a new status ailment. Naked.
Name:
Shuryou.EXE
Gender:
Male
Element/Type:
Normal/Cursor
Appearance:
Shuryou looks, like his companions, humanoid but is the only one who wears a bodysuit. This bodysuit is white, tight and covers his entire body besides his head. He has dark gray hair that comes to his shoulders. He has a monocle covering his right eye with a futuristic look to it. Upon his ears are black round objects like all Navis have. The symbol of men, the round one with a pointy line diagonally, is within it colored black on a white background.
He wears a dark gray opened sleeveless jacket that reaches to his ankles. On the bottom of the jacket are images of white flames. On the back of the jacket is the same symbol as on his ear protectors.
He wears long dark gray pants, coming down to his ankles. A rather large bulge is visible at his crotch. At the sides are holsters for Shuryou's white handguns.
He has shoes that are formed into small metallic black boots.
He wears black metallic gloves on his hands with his emblem on the upper side of them.
Personality:
Shuryou is a true pervert, but with style. He doesn't just go for his target like a blind fool, but smoothly approaches his target. He loves to talk in the language of Fads and using quotes of the Transformers movie. Usually he just laughs at pain as he's used to it, mostly pain caused by English.EXE. Shuryou is a great fan of making awful, yet heroic, poses and flexing his body with bizarre movements. He tends to think he is the leader of the Awesome Squad, but never gets his mood ruined by the other members saying it isn't so. He has a secret crush on English.EXE and usually tries to get close to her, while this usually ends in disaster and pain.
Custom Weapon:
Monocle eye beam and guns attached to his hands.
WELCOME TO THE AWESOME SQUAD, I AM GOING TO TOUCH YOU NOW. *poses*
I might change this later on if necessary.
Name:
Shuryou.EXE
Gender:
Male
Element/Type:
Normal/Cursor
Appearance:
Shuryou looks, like his companions, humanoid but is the only one who wears a bodysuit. This bodysuit is white, tight and covers his entire body besides his head. He has dark gray hair that comes to his shoulders. He has a monocle covering his right eye with a futuristic look to it. Upon his ears are black round objects like all Navis have. The symbol of men, the round one with a pointy line diagonally, is within it colored black on a white background.
He wears a dark gray opened sleeveless jacket that reaches to his ankles. On the bottom of the jacket are images of white flames. On the back of the jacket is the same symbol as on his ear protectors.
He wears long dark gray pants, coming down to his ankles. A rather large bulge is visible at his crotch. At the sides are holsters for Shuryou's white handguns.
He has shoes that are formed into small metallic black boots.
He wears black metallic gloves on his hands with his emblem on the upper side of them.
Personality:
Shuryou is a true pervert, but with style. He doesn't just go for his target like a blind fool, but smoothly approaches his target. He loves to talk in the language of Fads and using quotes of the Transformers movie. Usually he just laughs at pain as he's used to it, mostly pain caused by English.EXE. Shuryou is a great fan of making awful, yet heroic, poses and flexing his body with bizarre movements. He tends to think he is the leader of the Awesome Squad, but never gets his mood ruined by the other members saying it isn't so. He has a secret crush on English.EXE and usually tries to get close to her, while this usually ends in disaster and pain.
Custom Weapon:
Monocle eye beam and guns attached to his hands.
Quote (Techniques)
Rapid Shot:
An attack with one of the three weapons.
Charge Shot:
A tri-attack with all weapons on Shuryou's body, being his monocle and his handguns.
Quote (Signature Program #1)
Name:
Intimate Affection.
Description:
Shuryou gets overthrown by the insatiable desire to hug, pounce and cuddle with the first target in view. He clamps tight to an ally or enemy while smothering the target with much love. Reactions may vary.
Summary:
- Depending on target:
- Enemy Navi: 40 damage to target, +20 if naked.
- Ally Navi: 40 heal to target, +20 if naked.
- English.EXE: Both must use an action to do this and Shuryou has to be naked, 100 damage to target enemy.
- 3 TCD
Quote (Signature Program #2)
Name:
Spandex Defense.
Description:
Shuryou makes all of his clothes disappear, except for his cyber monocle and bodysuit. He starts flexing and posing awfully exaggerated and flashes around so he's sure people will see him completely. The tight and flexible surface of Shuryou's bodysuit and body can reflect all attacks he receives.
Summary:
- Receives no damage for 1 turn.
- Reflects damage to user, reflected attacks do 50% damage of their original total damage.
- If 2 or more attacks are reflected this turn, Shuryou becomes 'naked' for 2 turns after the turn of the Signature Program activation.
- 5 TCD
Quote (Signature Program #3)
Name:
Fad Whoring.
Description:
Accessing the databases of sites such as 4Chan and YTMND, Shuryou uses these popular fads and memes to attack his opponent(s). The graphical effect differs with each fad. He can pick one when using this Signature Program.
- Shoop Da Woop: Shuryou's face turns completely back, gets white eyes with pupils looking to the sides and large red lips. He gathers energy within his new mouth and then fires it at the enemy.
- Pokeyman: Shuryou jumps into a ball and then rolls in it towards the enemy. He then crashes out of the shell to attack the enemy with his body.
- No Style: Shuryou stares at the boobs, for women, or crotch, for men, of the target Navi in an awkward way. He then flashes forward in an invisible dash and grabs said part passionately. Afterwards, he returns to his normal spot.
- Epic Maneuver: Shuryou jumps in the air and does a barrel roll, while dodging all to almost all attacks coming for him.
- A Trap: Shuryou creates three barriers in front of him, each with an image on it. One of the images is of a naked woman while the others are of a naked she-male.
- ZA WARUDO: Shuryou summons the Stand known as 'The World' and freezes time completely for the enemy Navis and himself, giving his allies a chance to strike.
Summary:
- Shoop Da Woop: Needs one turn to charge, attack executed next turn for 1 action, 100 damage, 1 target.
- Pokeyman: Guards 1 attack, 40 damage, 1 target.
- No Style: 1 action stun to target, 20 damage, 1 target.
- Epic Maneuver: Dodges 2 attacks.
- A Trap: Signature Program nullified if good barrier is hit. Deals 40 damage to attacker if a trap barrier is hit.
- Za Warudo: Decreases enemies' speed and dodge a lot. All enemies.
- All versions are OPB, but multiple can be used in 1 battle. Turn cooldown 3+amount of versions used.
Quote (Signature Program #4)
Name:
March of the Yaoi.
Description:
A bright light shone from Shuryou's crotch as he slowly zipped his pants open. The light was so blinding it was impossible what lay behind it, but something was visible in the depth. It moved. Suddenly, a small Navi with a bright pink bodysuit jumped out of Shuryou's crotch and ran to a side. More little Navis appeared, forming a line before Shuryou. They then attacked with rainbow colored lazors that looked fabulous.
Summary:
- 50 damage to all enemies. +20 for men.
- 50 heal to all allies, including self. +20 for men.
- 5 TCD
Quote (NOTE)
Naked:
- Unable to use March of the Yaoi.
- Cannot use normal/charge attacks.
- Receives +20 damage from each attack on him while Naked.
WELCOME TO THE AWESOME SQUAD, I AM GOING TO TOUCH YOU NOW. *poses*
I might change this later on if necessary.