FREE Villians

It's yours to take now as 'The Internet', Hottie. XD
SUPER SAIYAN HAAAAAAAAAAAAAAAHHHHHHH!!!!!!!!!!!!
Even I myself laughed at me when I said there would one day be a FIFTH awesome Squad member. I guess I showed myself wrong!

Name:
Marco.EXE

Gender:
Male

Type/Suptype:
Aqua/Cursor

Apperance: Standing at 5 feet, nine and a half inches, he wears a dark blue suit with aquamarine tie. A blue cape shows on his back with black holes forming the border of it. His skin is tanned brown with short black hair, but with the exception of his face, is not shown by his brown boots and gloves. If he were to take off his boots and suits, he would have a purple jumpsuit.


Personality: Marco is the basic Mad Genius thrown into a stupid situation. He'll do the typical hand gestures associated to an evil genius, the Bwuahahahah or even the Ohohohoh. He will also be the kind to ramble on into insane plans that well are impossible to do. Thought out all of this, he's kind of a nice person to his fellow squad members, thought it will take a while to be trusted by them. He sees Lori as his mentor in battle techniques and such and will plead for her to be one. No matter the sweet-talking he says to Maarten.EXE or the fact he's referred to his "Latino Lover," he's a full-blooded pedophilliac.

Custom weapon: He has a shiny slivery blue Wand with a crystalloid star on top of it. He likes to call it his "Big, Shiny Wood Stick" for obvious reasons though. A simple, Icy shot will act as his Butster (No its not an element, so no effects apply)

Charged attack: He shoots a jet stream with the power of the Ocean currents.

Signiature Attacks:

1.Aye Aye Aye Numero Uno!
Marco.exe throws his staff up into the sky and it splits, saying "Es tiempo para la fiesta! ARRRRRRRRRRRIBA!" turning into two maracas. He shakes them while making a wierd dance. he stops and says "Aye aye aye!" This Aye Aye Aye move gives a powerful virus towards the enemy that makes them forced to complete a sentence he gives in spanish. These words makes their body twitch in electrical impulses. (This depends on the mod: DMG: Normal and 10 times the number of words said. Theres a cap at 7 words.)

2.Aye Aye Aye Numero Dos!
He repeats the above with a few differences. A. He says " Bandidos del Asono! Bailamos!" before turning his wand into a maraca. B. If any A.S members are nearby and Chant his "Aye Aye Aye" Phrase, they are granted one Extra Dodge their next turn.

3.Retro Villains Galore
Accessing the biggest database in the world, Wikipedia, Marco fashions a graphical effect based on evil villains he admires.
I am the Eggwily!: He calls up a Spaceship with the letter W on it in slivery blue paint. He jumps onto the cockpit and presses a shiny red button while laughing "Gackakakakakakakakakakka." The spaceship fires a plasma bullet towards the unsuspecting navi or virus. (1 Attack, stuns, 90 DMG)
Super Ultra Glorious Laser Beam of the Rose!: He calls up a flying, very comfortable armchair. He sprouts off a long speech that goes: "Behold this arte of the Rose! You will rue this day! D-Buster!" Then presses a button on the armchair. Instead of shooting a Buster, thanks to Wikipedia's reliance, it only makes the flying chair zoom forward. He still takes advantage to it though and extends his right foot, saying " Super Ultra Glorious Rose Kick!." (One non-elemental attack, 70 damage)
Supernova: He raises his wand up high as a vid screen shows up besides him, showing a giant meteor zooming to the sun, making it explode and releasing a supernova of destruction. Apparently it seems a reality as the resulting explosion bellows forth from the viewscreen and hits all enemies. (Fire attack, AOE, 80 to all navis )

4. A penny for your thoughts?: Using his wand again, he summons up an empty fishtank full of water. He goes into his pockets and finds a penny and dumps it into the water, when it hits the bottom, all of the water inside rises up, forming a water dragon that attacks the enemy. ( Water type attack, Hits four times for 30 DMG and adds an extra dodge to self)
You're official now. : D

Oh, damn, I just remembered, I have to revise Savage. D:

<ka-procastinate!>
Awesome Squad Character "CPU Ninja" has just undergone a partial redesign.

Name: Randomly Argling Metalhead (RAM).EXE - "CPU Ninja"
Gender: Male
Element: Elec
Type: Break
Actions: 4

Appearance: At first glance, RAM appears completely human, a boy in his late teens. His skin is rather pale, he always wears a dark shirt, navy pants, and a black "windbreaker" jacket. Finally, his hair is a light brown, short, and overly messy. At closer glance, however, his eyes and outfit are streaming with data, which always concentrates on the attacking arm when he fights. RAM is always seen carrying two bronze computer chips that he uses as weapons. The chips bear a striking resemblance to RAM chips in older computers, which many believe is the reason he got his name.

Personality: RAM is a firm believer in information warefare, his definition of which consists of two parts. The first of which is exploiting the enemy's weaknesses. The second, simply using "hi-tech weapons". By which he usually means computer-themed attacks. The nickname of "CPU Ninja" comes much more from his fighting style than his personality, and for good reason. RAM is unnaturally quick-tempered, likes fighting more than accomplishing the tasks set for him (which is why he was fired as the guardian of a big Netopian computer company's mother computer), when not angry is in a rather playful mood and will make (questionably) humorous cracks at almost anything, and will play heavy metal music (Especially thrash or melodic death metal) at high volumes whenever anyone will let him.

Custom Weapons: A pair of bronze computer chips. Though he uses them as blades, RAM has been known to smash through many an obstacle with a simple straight thrust while wielding them.

Signature Attacks:

-Memory Device Projectiles - RAM throws an array of deadly memory storage devices, including Floppies, Memory Sticks, DVDs, and even harddrives. Damages are 10 per projectile (except harddrives, which are 20 but less accurate). RAM can throw one projectile per action.

-Photoshop - RAM opens up photoshop and uses various filters to deal damage and overall mess up the battle.
--Lens Flare - Lets off a huge flash of light that blinds all opponents.
--Lighting Effects - Different color lights are different elements (Red=fire, blue=aqua, green=wood, yellow=elec, white=no element), different patterns are different attack styles (spotlight=frontal attack, five lights up creates five pillars of element, etc). 50 damage of element of choice per light, 150 to one for spotlight, 150 splittable for omni.
--Crosshatch - Invisible blades cut opponent in an X pattern. 70 each to two opponents.
--Plastic Wrap - Creates a one-hit barrier.
--Stained Glass - Creates a barrier that absorbs one hit and pelts the opponent with 12 5-damage stained glass tiles.
Photoshop takes an entire turn. Each element has a 4-turn cooldown.

-The Internet - Through his travels in the vast world known as the internet, RAM has come across a variety of phrases and memes that have degraded the intelligence of the community at large. Seeking that power for himself, RAM turned these phrases into a series of attacks collectively known as "The Internet"
--JESUS CHRIST IT'S A LION, GET IN THE CAR (4chan) - One opponent is run over by a car (50 damage). Another (or the same one) is mauled by a lion with a >:3 face (60 damage).
-- Za Warudo (4chan, direct from Shuryou's old character): Decreases enemies' speed and dodge a lot. All enemies.
--Derp (4chan, by a Project Jenova member): Summons a beaver (more specifically the Pokemon Bidoof) that guards one attack, then counters for 50 damage, all the while making an annoying "derp" sound.
--Viva La Benolution (Project Jenova): Summons a squad of random revolutionaries to charge at the opponent. (6 hits, 15 per hit, can hit multiple opponents)
--Spelly the Spelling Bear (RERN) - Summons a giant bear with the sound of a roaring grizzly bear. The bear, christened "Spelly", mauls one opponent for 80 damage. Damage is doubled if the target made a significant typo in their latest post.
--That was LAIM! (RERN) - RAM can only use this on an opponent who's latest turn was largely ineffectual. When he does, that opponent takes 20 damage and can do nothing for their next turn.
All versions take two actions and can only be used once per battle (though multiple versions can be used in a battle).

-METALHEAD MAYHEM!! - RAM starts playing a CD by one of many random heavy metal bands. Okay, not so much random. He usually plays something by Megadeth, Mastodon, or Amon Amarth. When he plays this music, he turns the volume up to earth-shaking levels. Surprisingly, the Awesome Squad is used to this practice by now, and Savage is actually empowered by it. Unfortunately, playing this music at such extreme volumes tends to damage hearing, so RAM can't maintain it for long.
--Lasts three turns
--RAM gains +10 damage to all attacks. Savage gets the same bonus when using Soul of the Guitar Hero.
--All opponents take 15 damage when this technique is activated.
--All opponents lose one action while this is in effect.
--Can only be used once per battle.
English just got rewrote.

Name: "Lawr"

Gender: Female

Elem/Type: Fire/Sword

Appearance: Lawr isn't overly tall. In fact, many people regard her as being rather short. Standing at a modest five foot five, she can be quite minute in comparison to select others, but she isn't about to let such a meaningless detail bring her down. She is built heavily, like someone who should be playing contact sports.

Lawr's hair is a dull brown that is compromised by bronze streaks that appear in strong light. It falls to the bottom of her shoulderblades. Most of the time, she keeps it tied up on the back of her head, shooting bits of hair everywhere from a hairtie the colour of blood. Her bangs are just a bit too short to include in the tail, and they are doomed to forever hang down on either side of her face. Lor has a very stern glare, although her eyes are a fairly common brown that leans closer to hazel.

She wears a long black fleece-lined coat that comes close to reaching her knees. The sleeves of the jacket are rolled up above her elbows to keep her arms free. The long coat possesses a rather high collar. Something went wrong during the construction of the collar, though; one side stands up, rising above her chin, but the other constantly droops lazily to one side. On the back of the coat, in between the shoulderblades, is a circular pattern that can make one go cross-eyed if they attempt to look for the end of one line and the beginning of another. A number of white wings are stitched into the back of the coat as well, radiating outward in all directions from the pattern.

Underneath the long coat, Lawr wears a white shirt. The full sleeves of this cover her arms in the place of the coat's sleeves. Any peeks through the white shirt are foiled by a black one she wears underneath to ensure against pervs.

As if determined to cover every inch of skin, Lawr hides her hands underneath red gloves. Metal studs cap the knuckles, and veins of steel run down from the studs to the tips of the fingers.

Although there is no trace of a single belt anywhere on Lawr's person, she is equipped with a pair of very loose olive-green cargo pants. Pockets run rampant down the sides. The bottom hem is stitched with patterns of flame. The fires run up the insides of the legs to the knee, but all the way up to the belt loops on the outsides of the pants.

Lawr runs around on a pair of combat boots complete with steel toes and cleats on the underside. The left is black, while the right is an odd green. They tend to make rather ominous click-clacking noises on most surfaces she walks on to signify her approach like a harbinger of doom.

Personality: Lawr is fiery in the most extreme aspect, and is quick to both jump to conclusions and lose her temper. She is seemingly receptive of everyone, but other people don't have to do much to make her wig out. She is especially cold to supposed chauvinists and womanizers. Sometimes she'll just lay a beating down on someone for no apparently reason other than to cheer herself up. She can also fly into spontaneous fits of angst or depression at the slightest provocation.

Custom Weapon: Lawr fights with what appears to be a rather dented and bloodstained aluminium baseball bat. A cigarette lighter is lashed to the handle, which is heavily wrapped in extra grip. She keeps the bat stuffed through something that looks like an oversized belt loop that's sewn to the side of her pants when she's not using the weapon, much a knight would his sword.

Charged Attack: Lawr slams the bat down onto the enemy and flicks the lighter wheel. A small explosion issues from the place where the bat made contact with the enemy.

Signature Attacks:

Perv Hammer
Lawr steps up to the enemy and proceeds to ram her baseball bat right into the foe's groin.

    [li]deals 60 damage + 1 turn of stun to male Navis/obviously male viruses.
  • deals 15 damage to female and genderless Navis/genderless or female viruses.
Charismiasma
Lawr uses her "charm" and "feminine wiles" to convince an enemy that they should be fighting on her side instead.

    [li]enemy must spend mod's decision of turns attacking own side (or healing Awesome Squad)
  • no dodging is allowed to the target during any of the turns afflicted
Thousand Louisville Smash
Lawr takes off at such a high speed that the network is unable to keep up with her visual files. She essentially disappears into the ether. The only remnants of her passing are rogue sparks in the air. In a neat programming trick, a certain subroutine causes her image, while invisible, to be recorded into certain places on the network. Then, suddenly, Lawr reappears—along with several dozen copies of herself that were carved into the network. Each is in the action of running, jumping or swinging her baseball bat toward the enemy. These recorded pictures only hang in the air for a second, though, because then they disappear, leaving only the real Lor to slam her bat—charged with 1 effect (Break, Recover, or Wind)—into the enemy.

    [li]50 damage, unavoidable
    [li]Break: pierce shields, Guards, etc.
    [li]Recover: hit another Awesome Squad member to recover 25 HP
  • Wind: knock enemy backward
Prehistoric Monster Syndrome
An explosion of coding and smoke bursts upward around Lawr, completely shrouding her from view. When it clears, something completely different is standing in her place. This move unleashes the beast of hormonal imbalance that rears its head once every month. She becomes a creature of knotted and gnarled grey flesh with terrible proportioning; its torso is far too short and thin, while its arms and legs are far too long and wide. Its eyes are reduced to narrow red points, while lethal tusks stick upward from its bottom jaw. Flame constantly spouts from its mouth whenever it is opened. It retains Lawr's long coat and loose pants, although both look much smaller in this larger form.

    [li]Becomes Normal / None
    [li]+10 to all attacks
    [li]10-point damage reduction to all elemental attacks
  • gains 50 temp HP; lost at end of attack duration (can result in deletion)
Did the name "Lor" change to "English" in the personality category?
Yes.

No.

Shut up.

[fixes]
This isn't supposed to be awesome or funny or anything like that. It's just mindless self-indulgence. I got the idea from the navi bodysuits argument.

Name: CORE.EXE
Gender: None
Element: Normal
Type: None

Appearance: Being a navi program without a shell, CORE is a glowing ball of energy and nothing more. The color and size varies, and it can alter its shape, but that's about it. It flashes slightly brighter as it talks and attacks.

Personality: CORE has no personality of its own. It can take any personality, but isn't very creative, so it just copies the personality of whoever or whatever is talking to it.

Attacks: CORE attacks by firing random, uncontrolled blasts of energy at the opponent. The damage is completely random and ranges anywhere between 10 and 100 per hit.
NetNavi
Name:Anaak
Gender:Male
Element: Fire
Type: Cursor
Appearance:Very tall, he has a large black plate in front of his legs, arms, chest, and he wears a large black helmet. A flame arises from the top of his head and sends a light orange glow on his black helmet. His face is bleak and he does not have a mouth nor anything that would suggest such. A single flame shoots out of his eyes and his elbem (a flame surrounded by black) is mounted on his left breast. He has really shiny boots and a large barrel on top of his left shoulder. A tube connects this to a container on the back of his torso and also connects to his right arm.
Personality:Pure EVIL.
Custom Weapon: Magulator. The barrel on his left shoulder glows and unleashes a 3 shot burst off pure magma that burns the enemy. Can be charged to fire a large blast of solidifying magma that is very useful against auras.
Signature Attack: Magma Gerkil: Magma spew out of his right arm and stops all incoming attacks under 100 for one turn.
So this was the idea for the op/navi combo for my bro. But he is a wuss and backed out. I'm posting it regardless. Numbers need to be hammered out.

Suzy and Pimpman.exe

Operator
Name: Suzanne „Suzy" Steiner
Age: 12
Gender: Female
Appearance: Small, blonde girl, with semi long hair, large blue eyes, always having an innocent, cheerful expression on her face. She loves all that is pink or shiny, and that is also reflected on her clothing, which consists of nothing but pink and shiny.
Personality: She was pretty much brought up in a shell, closed away from the outer world by her parents who are super rich, and have super no time for her. Her favorite word is super. She is childish even for her age. Innocent and cherful beyond all belief, but always super lonely, only Pimpman keeps her company. Usually addresses Pimpman as Mister Pinkie.
PET Modifications: The pet is covered with pink fur and some sparkling stones.

NetNavi
Name: Pimpman
Gender: Male
Element: Normal
Type: Recover
Appearance: The pimpsuit consists of a white-pink furcoat, a fitting hat with large brim and a white feather in it, and some (still pink) leather-like pants. Yep, he is not wearing any shirt or anything, so the fur coat being wide open, it lets anyone see his well developed looking muscles. In his hands, he is always holding the PimpStick, a white sparkling cane with a rather large diamond (with a pinkish tint in it) on the end.
Personality: The original operator of Pimp was the kind of „gangsta" that really only did one crime in his life, and got caught instantly. His personality reflects that too. Macho beyond belief, using „slang", and thinking he is some „hot stuff". However, unlike his master, he did have affinity for illegal busyness, and he should have had a bright career of crime, zenny and cyber ahead of him. However, his deactivated PET was thrown away as a last attempt by his original creator to get rid of evidence when he got backtracked to him. Suzy found it by chance, while she was on a walk with one of her nannies. She fell in love with the PET and took it home, hiding it from the watchful eye of her caretaker. „Who are you, sista'?" saying these first words, he instantly made Suzy believe that she had found her soulmate. The little girl being his savior, he tries to keep her away from the harsh reality of the world he lives in. He even convinced her that „PIMP" means „Pink Is Manly Power". However, no matter how hard he tried, as soon as he ventured to the net again, his old „friends" found him, and dragged him back to the bottom. Now he is going for the „last work bust", to tie up all the ends then quit.
Custom Weapon: For buster attacks, he is using the pimpstick. The charged buster attack is a pimplaser. Strangely enough he uses the same methods for healing.

Signature attacks:
Lvl1a : Bitchslap
A punch in the face with such power, that it rips time itself, trapping the target in stasis.

Lvl1b : Summon: Hoes
Summons some hoes that aid Pimpman and allies They are female bnorm/recov navis, with 30 hp, and an attack that deals 10 dmg.

Lvl1c : Magic Stick
Creates an X hit barrier around the target.

Lvl2a : Summon: Pimp mobile
Summons the Pimpmobile. Its pretty much a useless piece of pink trash, but can be used for cover.

Lvl2b : Pimp My Ride
Melts every terrain object into the pimp mobile. The girls also board the now pimped car. Their health points are merged, counting as one from now on.

Lvl3 : Road Kill
Grabs a an object on the field and throws it on an enemy, dealing the hp of the object in dmg, and destroying it in an explosion.

Battle tactic:

Pimpman opens by summoning the hoes, then starts scattering objects around the field. In the following turns, he summons the pimpmobile. If things are going bad, as a last resort, he uses his ultimate combination. He bitchslaps the target, freezing him in time, followed by the hoes, who start firing their guns, while he pimps the ride. They then all board the improved pimp mobile, does a roadkill (while shouting MUDDA, as part of mudda fucka, but he doesn't finish the sentence, saving the innocent ears of Suzy), staying atop of the target, and demonstrating his "low rider" (during this the girls are giggling "muddamuddamuddamuddamuddamudda", laughing at the self censorship of their boss). Finaly, he pushes the horn that goes WRYYYYYYYYYYYYY, and the whole thing blows up. He survives, thanks to his barrier.
Oh the pain that is a lame villain.

Name: Cornman

Gender: Male

Element: Grass

Type: Cursor

Apearance: A middleaged fat man, dressed in a green superhero style costume of tights, boots, utility-belt, gloves, cape, and domino mask (all in various shades of green), he also has a symbol of Corn on his chest.

Personality: Compleatly insane, he is convinced that he is a superhero and anybody he's fighting is a super villain. He also beleives that tinfoil is the most valuable substance in the universe. He is increadibly gullible, and as such can be turned on heroic navis by a crafty trickster. He also talks like a bad comic-based-tv-show from the 70s, saying things such as 'Zounds!' 'Sweet Buttered Popcorn!', or his personal favorite 'In the name of all that is Corn, I demand you cease you activities, or prepare to feel the high fiber wrath of, CORNMAN!'

Custom Weapon: Cornmans custom weapons are his Corn-erangs (boomerangs shaped like two ears of corn stuck together). He also poseses a number of a smalll variety of grass type chips, esentialy two each of Cornsht1,2,&3 plus a couple others.

Signiture attacks:

Level1a: Pow!
A punch, compleat with cheesy pop up sound effect, of surprising power. 90 normal

Level 1b: Bam!
A punch with sound efect that stuns the target. 50 normal + Stun2

Level1c: Socko!
He knocks his target into anyother nearby targets, damaging them all. 60 normal + Spreading 3

Level2a: Cornerang Barage!
Throwing a series of cornerangs, Cornman hits multiple targets with his high starch furry. 110 Normal devided as desired among targets.

Level2B: The Corn Signal
His best attack for now, the Corn Signal is lit up in the sky, granting Cornman +30 damage to all his attacks for the next three rounds. He can only use it one per battle, as his flashlight batteries die out too quickly.
I believe you may be missing something from him, Zolem.

GENTLEMEN, BEHOLD! CORN!

Quote (LordHothead)

I believe you may be missing something from him, Zolem.

GENTLEMEN, BEHOLD! CORN!

*Goes insane from freind always quoting that* ENOUGH ALREADY COREY! *STABES LORDHOTHEAD TO DEATH*
I was going to say what LHH said, but he beat me to it.
BTW, LHH, but I'm gonna be using your CORE.EXE idea for one of my subplot bosses, with some modifications. That all right?

I'll assume it is, because after all, this is for Free Villians.
Yeah, that one was mindless self-indulgence. Go ahead.