(I Got another one!)
Name: Tyrant Big Core
Gender: -
Element: Ice
Type: Target
Appearance: He is at Medium Size only.
Personality: A Tyrant Big Core, he only wakes on Saturdays and goes Sieging on the ACDC Network. The Tyrant Big Core also hides somewhere.
Custom Weapon: Quad Lasers(5 damage each, aiming at the foe)
Signature Attack:
Frost Beam(Inflicting 30 Ice Damage when the Beam hits, but requires 1 turn to charge before using Frost Beam)
Cluster Missiles(The Big Core Launches 6 Missiles, each inflicts 10 Damage to any or same foe)
Metool Deployment(Summons 2 Weak Metools to the battlefield with 40 hitpoints, and this Signature has a 2 Turn Cooldown)
FREE Villians
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...no.
Name: Ayere
HP: 5000
Gender: Male
Element/Type: Normal/Wind
Appearance: Tall, but heavily built. Wears armor that appears to have formed from dust accumulated over centuries, compressed into solid rock. Brown breastplate, black leggings. Spiked shoulders and armlets. Wears a helmet that is spiked in the back in a way that gives the impression of having been half blown away. A tattered cape always blows out behind him, even in the absense of wind. In fact, it appears to be made of the wind itself. Ayere carries a long staff, about the same height as him, that looks to be made of petrified wood.
Personality: Speaks as though he's been alive for centuries. Will often mention past events, such as the incidents involving Dr. Infernos and the Rogues, as though he was there. Ayere is always looking for a worthy opponent to fight, and will sometimes even reward those he defeats if they put up enough resistance against him.
Attacks:
-Regular attack: Bashes the opponent with his staff - 50 damage
-Gust Front: 1st turn: Creates a shearing wind that does 30 damage to all opponents in front of him, and has same effect on enemy attacks as a windbox. 2nd turn (Calm before the storm): All attacks (Ayere's AND opponents) are reduced by 30 damage, gun/wind-based attacks are nullified completely.
-Sands of Time: Turns field to desert, sends a "tidal wave" of sand at a group of opponents - 40 damage and paralysis each to up to 4 opponents.
-Winds of Change: 1st turn: Creates a barrier of wind around Ayere that only close-range attacks can pierce (Said attacks have damage reduced by 20, or reduced to 1 damage if originally less than 20). 2nd turn: Sends whirlwind at a group of opponents, dealing 40 damage and breaking guards/multi-use weapons (*coughswordscough*) to up to 3 opponents. 3rd turn: Ayere recalls the whirlwind, damaging anyone between it (now somewhere beyond the opponent farthest from him) and him, before dissipating as it reaches him. 50 damage to multiple opponents (approximately flameline range).
Will add more attacks later on. Man, but actually writing up a villain's profile really stifles their conceptual awesomeness.
Name: Ayere
HP: 5000
Gender: Male
Element/Type: Normal/Wind
Appearance: Tall, but heavily built. Wears armor that appears to have formed from dust accumulated over centuries, compressed into solid rock. Brown breastplate, black leggings. Spiked shoulders and armlets. Wears a helmet that is spiked in the back in a way that gives the impression of having been half blown away. A tattered cape always blows out behind him, even in the absense of wind. In fact, it appears to be made of the wind itself. Ayere carries a long staff, about the same height as him, that looks to be made of petrified wood.
Personality: Speaks as though he's been alive for centuries. Will often mention past events, such as the incidents involving Dr. Infernos and the Rogues, as though he was there. Ayere is always looking for a worthy opponent to fight, and will sometimes even reward those he defeats if they put up enough resistance against him.
Attacks:
-Regular attack: Bashes the opponent with his staff - 50 damage
-Gust Front: 1st turn: Creates a shearing wind that does 30 damage to all opponents in front of him, and has same effect on enemy attacks as a windbox. 2nd turn (Calm before the storm): All attacks (Ayere's AND opponents) are reduced by 30 damage, gun/wind-based attacks are nullified completely.
-Sands of Time: Turns field to desert, sends a "tidal wave" of sand at a group of opponents - 40 damage and paralysis each to up to 4 opponents.
-Winds of Change: 1st turn: Creates a barrier of wind around Ayere that only close-range attacks can pierce (Said attacks have damage reduced by 20, or reduced to 1 damage if originally less than 20). 2nd turn: Sends whirlwind at a group of opponents, dealing 40 damage and breaking guards/multi-use weapons (*coughswordscough*) to up to 3 opponents. 3rd turn: Ayere recalls the whirlwind, damaging anyone between it (now somewhere beyond the opponent farthest from him) and him, before dissipating as it reaches him. 50 damage to multiple opponents (approximately flameline range).
Will add more attacks later on. Man, but actually writing up a villain's profile really stifles their conceptual awesomeness.
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Name: The Nameless Swordsmet
Gender: Male
Element: Normal
Type: Sword
Appearance: Appears like a standard Metool with a straw hat instead of the usual construction helmet. Carries a simple but sharp metal blade with him at all times.
Background: A Wandering Metool whose life has been dedicated to understanding the "Way of the Swordy" — an ambiguous set of paradigms detailing discipline, honor, and self-improvement. While he never expects to attain true mastery, however, he is cognizant of the widely-held ideology that the journey is more important than the end itself. The end result of this, however, is that he is never able to fully explain why he is wandering in the first place. His peerless technique, however, needs no explanation, and he seems to indiscriminately attack navis and viruses alike in his self-given quest.
Personality: Philosophical and aloof, but not to the point of arrogance. Nameless will often respond to questions with other questions, and justify everything he does by simply saying that it "is the way of the swordy."
Custom Weapon: Sacred Sword Metamune — A blade that Nameless claims was constructed by the legendary viral swordsmith Metamune Okazaki back in the early days of the internet. Curiously enough, no record of such a swordsmith exists.
Attacks:
Normal attacks do anywhere between 30 and 50 damage. Be creative with sword attacks.
Way of the Swordy — Nameless' ability in close-quarters is unparalleled, and will parry blows with uncanny speed and technique. (Passive, Nameless gains 2 free dodges per turn and has his accuracy boosted when fighting in "close quarters")
Spirit of Swordy — Nameless' legendary blade will never dull, due to superb construction, care, and an unknown force of some sort. (Passive, Nameless' swords cannot be broken)
Sakura Matsuri — Cherry Blossom Festival: A gust of wind blows in several cherry blossoms from an unknown source toward an opponent or group of opponents. Unsheathing Metamune in a flash of silvery light, Nameless dashes forward and slices through the blossoms in a whirlwind of deadly grace and agility. (Deals 15 hits of 5 damage, distributed any way among a small group, 3TC)
Densetsu no Kusanagi — Legendary Grasscutter Sword: Metamune glows a bright green color as Nameless plunges it into the ground. Instantly, tall grass covers the entire battlefield. Then, in a swift motion befitting of the legendary grasscutter name, he slices a clean arc through the grass, eliminating all of it in the immediate area. Finally, Nameless sets fire to the grassy field which continues to burn for another 4 turns. (Creates grass field and deals 50 damage to all in melee range. Each turn afterwards for the next 4 turns, any opponent not within melee range takes 100 Fire Damage. OPB)
Gender: Male
Element: Normal
Type: Sword
Appearance: Appears like a standard Metool with a straw hat instead of the usual construction helmet. Carries a simple but sharp metal blade with him at all times.
Background: A Wandering Metool whose life has been dedicated to understanding the "Way of the Swordy" — an ambiguous set of paradigms detailing discipline, honor, and self-improvement. While he never expects to attain true mastery, however, he is cognizant of the widely-held ideology that the journey is more important than the end itself. The end result of this, however, is that he is never able to fully explain why he is wandering in the first place. His peerless technique, however, needs no explanation, and he seems to indiscriminately attack navis and viruses alike in his self-given quest.
Personality: Philosophical and aloof, but not to the point of arrogance. Nameless will often respond to questions with other questions, and justify everything he does by simply saying that it "is the way of the swordy."
Custom Weapon: Sacred Sword Metamune — A blade that Nameless claims was constructed by the legendary viral swordsmith Metamune Okazaki back in the early days of the internet. Curiously enough, no record of such a swordsmith exists.
Attacks:
Normal attacks do anywhere between 30 and 50 damage. Be creative with sword attacks.
Way of the Swordy — Nameless' ability in close-quarters is unparalleled, and will parry blows with uncanny speed and technique. (Passive, Nameless gains 2 free dodges per turn and has his accuracy boosted when fighting in "close quarters")
Spirit of Swordy — Nameless' legendary blade will never dull, due to superb construction, care, and an unknown force of some sort. (Passive, Nameless' swords cannot be broken)
Sakura Matsuri — Cherry Blossom Festival: A gust of wind blows in several cherry blossoms from an unknown source toward an opponent or group of opponents. Unsheathing Metamune in a flash of silvery light, Nameless dashes forward and slices through the blossoms in a whirlwind of deadly grace and agility. (Deals 15 hits of 5 damage, distributed any way among a small group, 3TC)
Densetsu no Kusanagi — Legendary Grasscutter Sword: Metamune glows a bright green color as Nameless plunges it into the ground. Instantly, tall grass covers the entire battlefield. Then, in a swift motion befitting of the legendary grasscutter name, he slices a clean arc through the grass, eliminating all of it in the immediate area. Finally, Nameless sets fire to the grassy field which continues to burn for another 4 turns. (Creates grass field and deals 50 damage to all in melee range. Each turn afterwards for the next 4 turns, any opponent not within melee range takes 100 Fire Damage. OPB)
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You never ceased to amuse me with your uber ideas....
Way of a 'swordy'.....I dunno what to say....
Way of a 'swordy'.....I dunno what to say....
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God...
Skyrender is a god...
<bows down to Skyrender and gives him 1 quadrillion WOWNESS>
He has now influenced the creation of my new navi.
Skyrender is a god...
<bows down to Skyrender and gives him 1 quadrillion WOWNESS>
He has now influenced the creation of my new navi.
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While I'll never reach the level of awesomeness that Skyrender has achieved (It's over nine-thousaaaaaaaand! :lol:), I've thought up a new villian, so here we go.
Name: Clericman
Gender: Male
Element: Normal
Type: Recover
Appearance: Clericman is about 6 feet of lanky goodness. His faces is gaunt, his eyes icy blue, and he has lank, shoulder length hair of a silvery-white hue. He wears white priest's vestments with a black sash haning over each shoulder. In his right hand is a simple mace, and his left carries a tome of indistinct religious origin.
Personality: He's not your friendly neighborhood "God bless you, my child" kind of priest. No, he's more of the fire-and-brimstone, "You're all demons and you're going to Hell!" type of priest. He sees all but a select few as condemned to eternal damnation or demons, and is more than eager to send them on their way
to the lake of fire.
Custom Weapon: Mace and "Bible" combo.
Signature Attacks:
-Holy Flames: Clericman flips to a page in his "Bible", reads a passage from it, then summons a pilliar of white flames to strike the opponent from above. (Damage)
-Zealotry: Clericman's eyes begin burning with holy energy and his attacks become strenghted with divine strength. (Boosts attack power and reduces damage taken)
-Purge: Reads a passage from his "Bible", which causes his opponent to explode in white energy. No damage is caused to the body, however;
the target's "soul" is assaulted by the attack. (Greater Damage. Also cancels out Demonic Possession, but I'll get to that in a moment.)
-Ashes to Ashes: Clericman spreads his arms wide, scattering what appears to be just plain ashes. Upon contact with any data construct, however, the ashes rapidly multiply until the construct is buried. Avoidance of this attack is highly warned, for once the second stage of the attack is complete, the dust will burn again, returning to ash and dealing massive damage to any construct caught in the blaze. (Entrapment for one turn. Failure to escape, after using another turn to try and claw your way out, will result in God knows how much damage.)
Now, I plan on this guy being tough. Really tough. So, to even things out a bit, you get a little buddy to help you out.
Name: Razakel
Gender: Male
Element: Fire
Type: Wind
Appearance: Razakel is a demonic Navi. You know: horns, wings, the whole shebang. He has a blood red jumpsuit, his gloves end with claws and his boots are cleft like hooves. Aside from red eyes and pointed teeth, however, his countenance is rather kindly.
Personality: Despite his outward appearance and the history of the Razakel demon, Raz is actually a kind person. He doesn't eat babies, he doesn't make sock puppets out of other's souls. In fact, he's been known to help any and all who ask for it. Recently been hunted down by Clericman and is constantly on the run just to stay alive.
Custom Weapon: An elaborate sword wreathed in hellfire.
Signature Attack:
-Hell Fire: Razakel slashes his sword, sending a blast wave that hits the ground in front of the enemy and engulfs them in flame. (Damage)
-Curse: Places a curse upon the target, dealing damage over several turns. (Damage over time)
-Demonic Possession: Razakel possesses a friendly target, boosting their strength and defense by an amount equal to his own. Possessed Navi sprouts both Razakel's horns and wings, but is otherwise unchanged physically. A Navi cannot Cross while possessed, and will remain this way until either 3 turns are over or he/she is hit with a Purge attack.
-Fist of Hades: A gaping hole opens below the target and a great skeletal fist explodes upwards. As it takes hold of it's victim, it sinks its claws into him/her, damaging the target. (Damage and hold)
Name: Clericman
Gender: Male
Element: Normal
Type: Recover
Appearance: Clericman is about 6 feet of lanky goodness. His faces is gaunt, his eyes icy blue, and he has lank, shoulder length hair of a silvery-white hue. He wears white priest's vestments with a black sash haning over each shoulder. In his right hand is a simple mace, and his left carries a tome of indistinct religious origin.
Personality: He's not your friendly neighborhood "God bless you, my child" kind of priest. No, he's more of the fire-and-brimstone, "You're all demons and you're going to Hell!" type of priest. He sees all but a select few as condemned to eternal damnation or demons, and is more than eager to send them on their way
to the lake of fire.
Custom Weapon: Mace and "Bible" combo.
Signature Attacks:
-Holy Flames: Clericman flips to a page in his "Bible", reads a passage from it, then summons a pilliar of white flames to strike the opponent from above. (Damage)
-Zealotry: Clericman's eyes begin burning with holy energy and his attacks become strenghted with divine strength. (Boosts attack power and reduces damage taken)
-Purge: Reads a passage from his "Bible", which causes his opponent to explode in white energy. No damage is caused to the body, however;
the target's "soul" is assaulted by the attack. (Greater Damage. Also cancels out Demonic Possession, but I'll get to that in a moment.)
-Ashes to Ashes: Clericman spreads his arms wide, scattering what appears to be just plain ashes. Upon contact with any data construct, however, the ashes rapidly multiply until the construct is buried. Avoidance of this attack is highly warned, for once the second stage of the attack is complete, the dust will burn again, returning to ash and dealing massive damage to any construct caught in the blaze. (Entrapment for one turn. Failure to escape, after using another turn to try and claw your way out, will result in God knows how much damage.)
Now, I plan on this guy being tough. Really tough. So, to even things out a bit, you get a little buddy to help you out.
Name: Razakel
Gender: Male
Element: Fire
Type: Wind
Appearance: Razakel is a demonic Navi. You know: horns, wings, the whole shebang. He has a blood red jumpsuit, his gloves end with claws and his boots are cleft like hooves. Aside from red eyes and pointed teeth, however, his countenance is rather kindly.
Personality: Despite his outward appearance and the history of the Razakel demon, Raz is actually a kind person. He doesn't eat babies, he doesn't make sock puppets out of other's souls. In fact, he's been known to help any and all who ask for it. Recently been hunted down by Clericman and is constantly on the run just to stay alive.
Custom Weapon: An elaborate sword wreathed in hellfire.
Signature Attack:
-Hell Fire: Razakel slashes his sword, sending a blast wave that hits the ground in front of the enemy and engulfs them in flame. (Damage)
-Curse: Places a curse upon the target, dealing damage over several turns. (Damage over time)
-Demonic Possession: Razakel possesses a friendly target, boosting their strength and defense by an amount equal to his own. Possessed Navi sprouts both Razakel's horns and wings, but is otherwise unchanged physically. A Navi cannot Cross while possessed, and will remain this way until either 3 turns are over or he/she is hit with a Purge attack.
-Fist of Hades: A gaping hole opens below the target and a great skeletal fist explodes upwards. As it takes hold of it's victim, it sinks its claws into him/her, damaging the target. (Damage and hold)
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Lol, another thing like that, but much more stupid to put IC I guess.
YOUR ENEMY
Name: GrANDoaliFred.EXE (Grand-oh-lie-fred-E-X-E)
Gender: Male
Element: Normal
Type: Wind
Apperance: GrANDolaiFred is tall/slender but he has the look of a walking factory. He has smokestack shoulders and his eyes are dancing lights. He gives off sound of work being done as well as smoke from the "work". He has no hair, just peculiar helmet. His arms/legs/optional wings can change to any type as they go inside little slots and come out chaged. It is to this day unknown why he was not named Factoryman.
Personality: He is as sly and cunning as the evil buisness agents working for the most evil money making company in the world (Yes, he is as sly and cunning as the people at microsoft). He doesn't like anything that resembles nature and calls any nature looking navis "Tree hugging hippies".
Custom weapon: His smokestacks turn down and expand to make cannons.
Signature attacks:
Noise pollution: GrANDolaiFred shoots a sonic blast from his smokestack cannons, making any enemyi in the blast have to stop to shake the noise (stun on up to 3 enemys)
Acid rain: He shoots pufss of green smoke into the air, and they form clouds from which rain falls. It does extra damage to wood based enemys. (dmg to all enemys, double to wood types)
Enviornmental controls: Here it becomes the opposite, he caps his smokestacks and fires a ray on sunshine into the area. It does damage to all but wood types, which it heals. (damage to all but wood types, which are healed)
------------------------------------------------------------------------------------------------
Now, for his pray:
Name: Areeo counter-virus
Gender: none
Element: none
Type: none
Apperance: Areeo is made to look like a cross between a netpolic navi and a metool. He is navi sized, and has a blue met helmet. However he has a slightly miss-made netpolice uniform. His eyes are a burning orange.
Personality: Areeo doesn;t like navis, yet he also doesn't like other virii. To this extent he travels alone, destroying virii and combating navis that realize his nature.
Background: Areeo was made by some hotshot programming n00b as a "counter virus" of sorts. He was the only made of his type, and heres the reason: He was made too smart. He realized what he was made for, and made a break for it during field testing. He only took 2 things with him: other virii that the "programmer" happened to create in his spare time. He is being chased by his old master's navi (we already know his weird name).
Cutsom weapon: Psionic blasts of energy. Very hard to predict.
Special attack: Meta-rearrange - Areeo can either speed himself up to have an extra attack, but also does fire damage in the process. OR he can slow himself down, making his attacks water type and adding a slow effect, in the meaning reducing his actions by one.
Pet virus (NON-COMBATANT):
Name: Met pet
Gender: N/A
type: none
Subtype: none
Apperance: A cross between a spikey and a met, cuteness maximized
Personality: A tame virus
Custom weapon: none
Special attacks: Booster shot - fully heals any ally outside of battle.
AND THAT IS IT :3
YOUR ENEMY
Name: GrANDoaliFred.EXE (Grand-oh-lie-fred-E-X-E)
Gender: Male
Element: Normal
Type: Wind
Apperance: GrANDolaiFred is tall/slender but he has the look of a walking factory. He has smokestack shoulders and his eyes are dancing lights. He gives off sound of work being done as well as smoke from the "work". He has no hair, just peculiar helmet. His arms/legs/optional wings can change to any type as they go inside little slots and come out chaged. It is to this day unknown why he was not named Factoryman.
Personality: He is as sly and cunning as the evil buisness agents working for the most evil money making company in the world (Yes, he is as sly and cunning as the people at microsoft). He doesn't like anything that resembles nature and calls any nature looking navis "Tree hugging hippies".
Custom weapon: His smokestacks turn down and expand to make cannons.
Signature attacks:
Noise pollution: GrANDolaiFred shoots a sonic blast from his smokestack cannons, making any enemyi in the blast have to stop to shake the noise (stun on up to 3 enemys)
Acid rain: He shoots pufss of green smoke into the air, and they form clouds from which rain falls. It does extra damage to wood based enemys. (dmg to all enemys, double to wood types)
Enviornmental controls: Here it becomes the opposite, he caps his smokestacks and fires a ray on sunshine into the area. It does damage to all but wood types, which it heals. (damage to all but wood types, which are healed)
------------------------------------------------------------------------------------------------
Now, for his pray:
Name: Areeo counter-virus
Gender: none
Element: none
Type: none
Apperance: Areeo is made to look like a cross between a netpolic navi and a metool. He is navi sized, and has a blue met helmet. However he has a slightly miss-made netpolice uniform. His eyes are a burning orange.
Personality: Areeo doesn;t like navis, yet he also doesn't like other virii. To this extent he travels alone, destroying virii and combating navis that realize his nature.
Background: Areeo was made by some hotshot programming n00b as a "counter virus" of sorts. He was the only made of his type, and heres the reason: He was made too smart. He realized what he was made for, and made a break for it during field testing. He only took 2 things with him: other virii that the "programmer" happened to create in his spare time. He is being chased by his old master's navi (we already know his weird name).
Cutsom weapon: Psionic blasts of energy. Very hard to predict.
Special attack: Meta-rearrange - Areeo can either speed himself up to have an extra attack, but also does fire damage in the process. OR he can slow himself down, making his attacks water type and adding a slow effect, in the meaning reducing his actions by one.
Pet virus (NON-COMBATANT):
Name: Met pet
Gender: N/A
type: none
Subtype: none
Apperance: A cross between a spikey and a met, cuteness maximized
Personality: A tame virus
Custom weapon: none
Special attacks: Booster shot - fully heals any ally outside of battle.
AND THAT IS IT :3
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Adding another attack
Name: Ayere
HP: 5000
Actions: 5
Gender: Male
Element/Type: Normal/Wind
Appearance: Tall, but heavily built. Wears armor that appears to have formed from dust accumulated over centuries, compressed into solid rock. Brown breastplate, black leggings. Spiked shoulders and armlets. Wears a helmet that is spiked in the back in a way that gives the impression of having been half blown away. A tattered cape always blows out behind him, even in the absense of wind. In fact, it appears to be made of the wind itself. Ayere carries a long staff, about the same height as him, that looks to be made of petrified wood.
Personality: Speaks as though he's been alive for centuries. Will often mention past events, such as the incidents involving Dr. Infernos and the Rogues, as though he was there. Ayere is always looking for a worthy opponent to fight, and will sometimes even reward those he defeats if they put up enough resistance against him.
Attacks:
-Regular attack: Bashes the opponent with his staff - 40 damage
-Gust Front: 1st turn: Creates a shearing wind that does 30 damage to all opponents in front of him, and has same effect on enemy attacks as a windbox. 2nd turn (Calm before the storm): All attacks (Ayere's AND opponents) are reduced by 30 damage, gun/wind-based attacks are nullified completely.
-Sands of Time: Turns field to desert, sends a "tidal wave" of sand at a group of opponents - 40 damage and paralysis each to up to 4 opponents.
-Winds of Change: 1st turn: Creates a barrier of wind around Ayere that only close-range attacks can pierce (Said attacks have damage reduced by 20, or reduced to 1 damage if originally less than 20). 2nd turn: Sends whirlwind at a group of opponents, dealing 40 damage and breaking guards/multi-use weapons (*coughswordscough*) to up to 3 opponents. 3rd turn: Ayere recalls the whirlwind, damaging anyone between it (now somewhere beyond the opponent farthest from him) and him, before dissipating as it reaches him. 50 damage to multiple opponents (approximately flameline range).
NEW:
-The Storm: Massive elemental attack. Heavy winds, smothering rain, hail (including fiery hail), trees being ripped out and hurled around, and of course, lightning. Lasts for three turns, with various possibilities for damage each turn. Ayere will use this attack the turn after the effects from Gust Front vanish (2nd turn after activating).
--Wind: passive, same effect as Windbox/Fan (mostly just blows stuff around).
--Rain: passive, 5 aqua damage to all per turn (15 to fire navis, rather than 10)
--Hail: 1 action, 10 aqua damage to all (20 to fire)
--Fiery Hail: 1 action, 15 fire damage to all (30 to wood)
--Tree-projectiles: 1 action to create tornado (no effect on battle), another action per tree/chunk of wood thrown. Each tree/wood thing does 50 wood damage to one opponent.
--Lightning strike: 1 action per bolt of lightning, 60 elec damage to one opponent each.
Name: Ayere
HP: 5000
Actions: 5
Gender: Male
Element/Type: Normal/Wind
Appearance: Tall, but heavily built. Wears armor that appears to have formed from dust accumulated over centuries, compressed into solid rock. Brown breastplate, black leggings. Spiked shoulders and armlets. Wears a helmet that is spiked in the back in a way that gives the impression of having been half blown away. A tattered cape always blows out behind him, even in the absense of wind. In fact, it appears to be made of the wind itself. Ayere carries a long staff, about the same height as him, that looks to be made of petrified wood.
Personality: Speaks as though he's been alive for centuries. Will often mention past events, such as the incidents involving Dr. Infernos and the Rogues, as though he was there. Ayere is always looking for a worthy opponent to fight, and will sometimes even reward those he defeats if they put up enough resistance against him.
Attacks:
-Regular attack: Bashes the opponent with his staff - 40 damage
-Gust Front: 1st turn: Creates a shearing wind that does 30 damage to all opponents in front of him, and has same effect on enemy attacks as a windbox. 2nd turn (Calm before the storm): All attacks (Ayere's AND opponents) are reduced by 30 damage, gun/wind-based attacks are nullified completely.
-Sands of Time: Turns field to desert, sends a "tidal wave" of sand at a group of opponents - 40 damage and paralysis each to up to 4 opponents.
-Winds of Change: 1st turn: Creates a barrier of wind around Ayere that only close-range attacks can pierce (Said attacks have damage reduced by 20, or reduced to 1 damage if originally less than 20). 2nd turn: Sends whirlwind at a group of opponents, dealing 40 damage and breaking guards/multi-use weapons (*coughswordscough*) to up to 3 opponents. 3rd turn: Ayere recalls the whirlwind, damaging anyone between it (now somewhere beyond the opponent farthest from him) and him, before dissipating as it reaches him. 50 damage to multiple opponents (approximately flameline range).
NEW:
-The Storm: Massive elemental attack. Heavy winds, smothering rain, hail (including fiery hail), trees being ripped out and hurled around, and of course, lightning. Lasts for three turns, with various possibilities for damage each turn. Ayere will use this attack the turn after the effects from Gust Front vanish (2nd turn after activating).
--Wind: passive, same effect as Windbox/Fan (mostly just blows stuff around).
--Rain: passive, 5 aqua damage to all per turn (15 to fire navis, rather than 10)
--Hail: 1 action, 10 aqua damage to all (20 to fire)
--Fiery Hail: 1 action, 15 fire damage to all (30 to wood)
--Tree-projectiles: 1 action to create tornado (no effect on battle), another action per tree/chunk of wood thrown. Each tree/wood thing does 50 wood damage to one opponent.
--Lightning strike: 1 action per bolt of lightning, 60 elec damage to one opponent each.
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Name: ArcadeMan
Gender: Male
Element: Normal
Type: Normal
Appearance: ArcadeMan is a rather small Navi with a green bodysuit. He has a green pointy cap on his hat that slumps against the back of his head. On the front of the cap is a circle with a large 'A' on it. He wears a visor that's on the top red and below it black. It doesn't have any openings, but he can look through it and sees everything in 3D.
He wears a white sleeveless karate outfit over his bodysuit with four leaves on his back coming from his shoulder blades as if they were wings. On his right lower arm he wears a black glove with buttons on top of it, similar to a controller. Around his left arm he wears three golden rings on top of his bodysuit. Around his neck he wears a red tie with the initials 'AM'. He wears a gray belt with a classic Controller on it. As shoes he has very pointy boots that are blue with a yellow stripe. These shoes give him, somehow, a lot of speed in his movement.
Personality: A true computer nerd. A fanboy to his favourite system (Nintendo) and also curses at all other systems. Does not know of women. Usually talks in game quotes, ranging from anything to whatever.
Custom Weapon: Power Glove on his right arm shoots rays.
Signature Attacks:
- Hadouken. Thrusting both hands forwards, the palms against each other, he shoots a ball of blue fire at the enemy. [60 DMG, 1 Enemy]
- Song of Storms. Taking an ocarina out of nowhere, he plays a song from a well-known game and makes it rain. The rain then pounds on the enemy, causing damage. [40 Aqua DMG, All Enemies]
- Fire Flower. ArcadeMan imbues the power of the Fire Flower within his Power Glove and shoots off 5 fireballs at enemies. [40 Fire DMG, All Enemies]
- Arwing. A hidden microphone appears from ArcadeMan's visor and he shouts in it with cliche quotes from a game. An Arwing appears, shouting cliche quotes back and shoots the enemies with lasers. [40 Elec DMG, All Enemies]
- Petal Dance. ArcadeMan starts to dance like a geek/nerd fusion and petals appear that thwack against the enemies. ArcadeMan then shakes away the petals since they might seem too girly. [40 Wood DMG, All Enemies]
- Balloon Life Support System. ArcadeMan blows up 5 balloons and lets them float through the air while having them attached to him with wires. Every time he gets attacked and it hits, a balloon disappears. [5 1-hit Barriers]
- Chaos Control. ArcadeMan tosses up a crystal while catching it again a few times, then holds it out towards the enemies and shouts 'CHAOS CONTROL!' Time freezes temporarily and ArcadeMan runs around while damaging the enemies with anything at his disposal. This also causes all attacks flung at him to miss. [No DMG For AM, Perfect Hits]
- Gameshark. This Signature Attack has three options which ArcadeMan can choose from.
1. Infinite Money. ArcadeMan inputs this code and makes large amounts of money fall on one opponent. [200 DMG, 1 Hit, 1 Target]
2. Godmode. ArcadeMan gets all HP back and gains immortality for that turn. [Full HP, No DMG For AM]
3. Hidden Characters. ArcadeMan opens a portal and summons forth several random viruses from all over the Net, ranging from 4 to 8 viruses.
Gender: Male
Element: Normal
Type: Normal
Appearance: ArcadeMan is a rather small Navi with a green bodysuit. He has a green pointy cap on his hat that slumps against the back of his head. On the front of the cap is a circle with a large 'A' on it. He wears a visor that's on the top red and below it black. It doesn't have any openings, but he can look through it and sees everything in 3D.
He wears a white sleeveless karate outfit over his bodysuit with four leaves on his back coming from his shoulder blades as if they were wings. On his right lower arm he wears a black glove with buttons on top of it, similar to a controller. Around his left arm he wears three golden rings on top of his bodysuit. Around his neck he wears a red tie with the initials 'AM'. He wears a gray belt with a classic Controller on it. As shoes he has very pointy boots that are blue with a yellow stripe. These shoes give him, somehow, a lot of speed in his movement.
Personality: A true computer nerd. A fanboy to his favourite system (Nintendo) and also curses at all other systems. Does not know of women. Usually talks in game quotes, ranging from anything to whatever.
Custom Weapon: Power Glove on his right arm shoots rays.
Signature Attacks:
- Hadouken. Thrusting both hands forwards, the palms against each other, he shoots a ball of blue fire at the enemy. [60 DMG, 1 Enemy]
- Song of Storms. Taking an ocarina out of nowhere, he plays a song from a well-known game and makes it rain. The rain then pounds on the enemy, causing damage. [40 Aqua DMG, All Enemies]
- Fire Flower. ArcadeMan imbues the power of the Fire Flower within his Power Glove and shoots off 5 fireballs at enemies. [40 Fire DMG, All Enemies]
- Arwing. A hidden microphone appears from ArcadeMan's visor and he shouts in it with cliche quotes from a game. An Arwing appears, shouting cliche quotes back and shoots the enemies with lasers. [40 Elec DMG, All Enemies]
- Petal Dance. ArcadeMan starts to dance like a geek/nerd fusion and petals appear that thwack against the enemies. ArcadeMan then shakes away the petals since they might seem too girly. [40 Wood DMG, All Enemies]
- Balloon Life Support System. ArcadeMan blows up 5 balloons and lets them float through the air while having them attached to him with wires. Every time he gets attacked and it hits, a balloon disappears. [5 1-hit Barriers]
- Chaos Control. ArcadeMan tosses up a crystal while catching it again a few times, then holds it out towards the enemies and shouts 'CHAOS CONTROL!' Time freezes temporarily and ArcadeMan runs around while damaging the enemies with anything at his disposal. This also causes all attacks flung at him to miss. [No DMG For AM, Perfect Hits]
- Gameshark. This Signature Attack has three options which ArcadeMan can choose from.
1. Infinite Money. ArcadeMan inputs this code and makes large amounts of money fall on one opponent. [200 DMG, 1 Hit, 1 Target]
2. Godmode. ArcadeMan gets all HP back and gains immortality for that turn. [Full HP, No DMG For AM]
3. Hidden Characters. ArcadeMan opens a portal and summons forth several random viruses from all over the Net, ranging from 4 to 8 viruses.
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That's just freakin' genius. SOMEONE USE HIM!!!
I have another idea for an attack for him:
Swallow: Arcademan's mouth suddenly expands to enormous sizes, sucking in one enemy of his choice. He can then copy up to three of that Navi's attacks. (takes one Navi out of play for three turns, can use one of his/her sig attacks each turn)
I have another idea for an attack for him:
Swallow: Arcademan's mouth suddenly expands to enormous sizes, sucking in one enemy of his choice. He can then copy up to three of that Navi's attacks. (takes one Navi out of play for three turns, can use one of his/her sig attacks each turn)
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All of these villain ideas... are so close to things I was thinking of using for my subplot... There was going to be a sort of evil, deluded priest character, and apparently everyone else has priest ideas, even one evil one. I was going to use a navi that had different video game genre based powers, and now ArcadeMan has that too.
Aaaaaaw. XD
I'll have to either think up new ideas or be very original with mine...
Aaaaaaw. XD
I'll have to either think up new ideas or be very original with mine...
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Gee, who could these guys be?
You don't have to implement them, I just thought they'd be cool.
The Awesome Squad
First installment, more to come.
Name: Savage.EXE - "The Flying Man"
Gender: Male
Element: None
Type: Wind
Appearance: Savage appears to be nothing more than a human boy in his teens. He wears simple jeans held up with a square steel buckle. A black long-sleeved shirt with the white insignia of a winged crown rests underneath a high-collared jacket, from which he can withdraw the weapon of his choice. Oddly designed red shoes and a jaunty black fedora complete the image. He is constantly floating a foot or so in the air, because he considers walking to be "too boring."
Personality: Savage is, well... Odd. He has a very strange viewpoint on the world around him, and seems resigned to his role as a wandering fighter. In fact, he regards it all as great fun, and enters battle with a mad grin across his face. If he loses, he merely smiles and congratulates his foe. He is a bit of a showoff, and is inclined to perform very showy attacks even at the expense of accuracy or practicality. He absolutely loves his power of flight, and is prone to use it at every opportunity.
Custom Weapon: Savage attacks with anything he can get his hands on (for instance, if someone breaks a sword he will pick it up and use it. However, it will still deal the same damage as his normal attacks.) If there is nothing at hand, his weaponry usually amounts to bare fists, and he's become quite adept at punching, kicking, and biting (!?) his way to victory. However, he also possesses a large assortment of absurd ranged weapons, ranging from a gun that shoots chainsaws to a tommy gun that shoots knives.
Signature Attacks: Regal Rampage! - Savage throws his arms wide and shouts a wordless battle cry. An orb of white energy engulfs him momentarily, sending out little solar flares before it dissapears. The fedora is gone now, replaced by a slowly rotating crown floating inches above his head. Angelic wings unfold from his back, lending him greater maneuverability. Both the crown and the wings appear to be made from pure congealed light, temporarily blinding his foes as they appear. On top of this, he unlocks a pool of pure energy within him, to be used as he pleases. (20 damage + blind to all, greater chance to hit, 100 free points that can be used to add damage to attacks and heal him or his allies. However, points spent for healing only heal half the number used, and Savage will never use more than 20 points a turn.)
Soul of the Guitar Hero - ((Incomplete.))
PSI Bearshield - ((This too.))
Throw-a-Knife-At-You Attack! - ((Take a wild guess.))
--------------------
Name: English.EXE - "Lady Lori"
Gender: Female
Element: Fire
Type: Sword
--------------------
Name: Maarty.EXE - "Perversion Lord"
Gender: Male
Element: Wood
Type: Cursor
You don't have to implement them, I just thought they'd be cool.
The Awesome Squad
First installment, more to come.
Name: Savage.EXE - "The Flying Man"
Gender: Male
Element: None
Type: Wind
Appearance: Savage appears to be nothing more than a human boy in his teens. He wears simple jeans held up with a square steel buckle. A black long-sleeved shirt with the white insignia of a winged crown rests underneath a high-collared jacket, from which he can withdraw the weapon of his choice. Oddly designed red shoes and a jaunty black fedora complete the image. He is constantly floating a foot or so in the air, because he considers walking to be "too boring."
Personality: Savage is, well... Odd. He has a very strange viewpoint on the world around him, and seems resigned to his role as a wandering fighter. In fact, he regards it all as great fun, and enters battle with a mad grin across his face. If he loses, he merely smiles and congratulates his foe. He is a bit of a showoff, and is inclined to perform very showy attacks even at the expense of accuracy or practicality. He absolutely loves his power of flight, and is prone to use it at every opportunity.
Custom Weapon: Savage attacks with anything he can get his hands on (for instance, if someone breaks a sword he will pick it up and use it. However, it will still deal the same damage as his normal attacks.) If there is nothing at hand, his weaponry usually amounts to bare fists, and he's become quite adept at punching, kicking, and biting (!?) his way to victory. However, he also possesses a large assortment of absurd ranged weapons, ranging from a gun that shoots chainsaws to a tommy gun that shoots knives.
Signature Attacks: Regal Rampage! - Savage throws his arms wide and shouts a wordless battle cry. An orb of white energy engulfs him momentarily, sending out little solar flares before it dissapears. The fedora is gone now, replaced by a slowly rotating crown floating inches above his head. Angelic wings unfold from his back, lending him greater maneuverability. Both the crown and the wings appear to be made from pure congealed light, temporarily blinding his foes as they appear. On top of this, he unlocks a pool of pure energy within him, to be used as he pleases. (20 damage + blind to all, greater chance to hit, 100 free points that can be used to add damage to attacks and heal him or his allies. However, points spent for healing only heal half the number used, and Savage will never use more than 20 points a turn.)
Soul of the Guitar Hero - ((Incomplete.))
PSI Bearshield - ((This too.))
Throw-a-Knife-At-You Attack! - ((Take a wild guess.))
--------------------
Name: English.EXE - "Lady Lori"
Gender: Female
Element: Fire
Type: Sword
--------------------
Name: Maarty.EXE - "Perversion Lord"
Gender: Male
Element: Wood
Type: Cursor
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Savage is a godmoder. Hax attack. >__>;
Watch somebody use you in their subplot now. XD
Watch somebody use you in their subplot now. XD
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Just you wait until I finish PSI Bearshield and Soul of the Guitar Hero. ;D
I'll add some less powerful sigs, too. I just wanted it to measure up to ArcadeMan's level of difficulty. Might cut it down to 150 points, though.
But the Twinjas are soon to come, once I have time to sit down and type it up. I'll finish my team first, though.
EDIT: Updated with Maarty and English.
I'll add some less powerful sigs, too. I just wanted it to measure up to ArcadeMan's level of difficulty. Might cut it down to 150 points, though.
But the Twinjas are soon to come, once I have time to sit down and type it up. I'll finish my team first, though.
EDIT: Updated with Maarty and English.
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Savage's sig reminds me of Seraph X for some reason, what with the crown and the wings. Don't ask why.