New Subtype Change Registration
last edited by
heh, I'm kinda changing my mind. Can I take a mulligan?
Previous: Normal/(wind/Summon)
Change to: Normal/Shadow
Previous: Normal/(wind/Summon)
Change to: Normal/Shadow
last edited by
No mulligans. Justify it in a new topic as you normally would, which shouldn't be hard, since Shadow makes far more sense for Void in the first place. <__<
last edited by
SummonerMan:
From: Normal/Normal
To: Normal/Summon
Card:
From: Normal/Wind
To: Normal/Speed
From: Normal/Normal
To: Normal/Summon
Card:
From: Normal/Wind
To: Normal/Speed
last edited by
Huh... I totally missed that you hadn't already done this. Well, whatever, approved. Go live up to your name, SummonerMan.
last edited by
Navi: Meltdown.EXE
Element: Fire
Old Subtype: Ground
New Subtype: Break
I'd like to change my subtype from Ground to Break. The reason I want to do this is because Meltdown is a navi aimed at causing widespread damage, not necessarily powerful damage. I thought Ground would best suit this, but thanks to the advice of a few members, I've come to realise that Break does this much more effectively and therefore makes so much more sense. But, is it okay, and do I do that here?
Element: Fire
Old Subtype: Ground
New Subtype: Break
I'd like to change my subtype from Ground to Break. The reason I want to do this is because Meltdown is a navi aimed at causing widespread damage, not necessarily powerful damage. I thought Ground would best suit this, but thanks to the advice of a few members, I've come to realise that Break does this much more effectively and therefore makes so much more sense. But, is it okay, and do I do that here?
last edited by
Sure. Approved. You explained it well, and there isn't really a need for a new topic, honestly.
last edited by
Navi/SP name: Validus.Exe
Element: Normal
Previous Subtype: Normal
Changing Subtype: Cursor
(Change from Norm to Cursor Subtype)
Element: Normal
Previous Subtype: Normal
Changing Subtype: Cursor
(Change from Norm to Cursor Subtype)
last edited by
Quote (The Annoying Reaper)
Navi/SP name: Validus.Exe
Element: Normal
Previous Subtype: Normal
Changing Subtype: Cursor
(Change from Norm to Cursor Subtype)
Apparently I can approve this.
APPROVED.
last edited by
Navi/SP Name: Ignis.SP
Element: Fire
Previous Subtype: Shadow
Changing Subtype: Guts
HP Change:
70 HP = 80 HP
Element: Fire
Previous Subtype: Shadow
Changing Subtype: Guts
HP Change:
70 HP = 80 HP
last edited by
Always with the subtype changing...
Navi/SP Name: SplashMan.EXE
Element: Aqua
Previous Subtype: Ground
New Subtype: Guts
HP Change: 240 -> 275
I'M COMING FOR YOUR HP TOTAL DRUIDMAN >:0
Navi/SP Name: SplashMan.EXE
Element: Aqua
Previous Subtype: Ground
New Subtype: Guts
HP Change: 240 -> 275
I'M COMING FOR YOUR HP TOTAL DRUIDMAN >:0
last edited by
Quote (MagicCereal)
I'M COMING FOR YOUR HP TOTAL DRUIDMAN >:0
lolol. I should change to guts as an even further boost. XD
But I won't, as I'll still have 175 more HP than you. XDXDXD
last edited by
Because I totally forgot to do this, ah ha ha!
I'd like to change Soundman's subtype to Break, plz.
I'd like to change Soundman's subtype to Break, plz.
last edited by
Normal/Variable >> Normal/Break
[APPROVED]
Takes effect after this battle though. Kill'em HauntedCandles and Skeeters dead first, dude.
[APPROVED]
Takes effect after this battle though. Kill'em HauntedCandles and Skeeters dead first, dude.