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    The Annoying Reaper

    The Annoying Reaper

    @The Annoying Reaper

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    The Annoying Reaper Follow
    Honoo.EXE Combat Data
    Operator: Kiri Kisaragi
    Kiri Kisaragi
    Items in possession: PET
    Subchips:1 x Minienergypack
    Navigator: Honoo.exe

    Honoo.exe
    HP: 120
    Level: 2
    Element: Fire
    Subtype: Break
    Navi Customizer contents: Undershirt, Set Lava
    Navicust points: 25/40
    Speed: 3
    Buster stats:
    Attack: 1
    Rapid: 1
    Charge: 1
    Signature Attacks
    Fire Blossom = 40 damage + splash 2. (2 turn cooldown)
    Pulling her goggles down to cover her eyes, her Gauntlets release a tongue of searing flame in a horizontal 45 degree arc around her front, burning her targets.

    Technique: Haki-Matagu (Fire Step) = Dodge + Move (2 turn cooldown)
    Taking advantage of an enemy attack, she flash-steps forwards towards her target, as if her entire body turns into fire before reappearing closer towards her target.
    Remaining Sig Points: 20/140
    Battlechips
    8/30 Battlechips


    1 x CannonDamage: 60 + Knockback
    Accuracy: A
    Description: A decent sized cannon with a single shot.
    Duration: Once
    Element: Null
    Trader Rank: E

    1 x RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
    Accuracy: B / B then B
    Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
    Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
    Element: Null
    Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
    Trader Rank: D

    2 x FireHit1Damage: 60 + Impact + Double Attack
    Accuracy: A
    Description: Throws a blazing punch from a distance, Hadoken style.
    Duration: Up to 2 uses before the end of the turn
    Element: Fire
    Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
    Trader Rank: D

    1 x Heat-VDamage: 70 + Spread 2
    Accuracy: A
    Description: Shoots a fireball whose explosion penetrates enemies to hit up to two other enemies behind and to the side of it, as if forming a V shape.
    Duration: Once
    Element: Fire
    Trader Rank: C

    1 x DBLBeam1Damage: Special
    Accuracy: S
    Description: Summons a DoubleCube that fires either a Red Beam or a Blue Beam, then vanishes.
    Duration: Once
    Element: Null
    Special: Randomly uses one of the below effects...
    - 40 Null to all Enemies (Red Beam)
    - 30 Heal to all Allies. Random (Blue Beam)
    Trader Rank: D

    1 x GreenWood1Damage: 120 + To-All (Others) (Grass)
    Accuracy: A
    Description: Causes wooden spikes to rise from all Grass panels, skewering everyone but the user...even their allies.
    Duration: Once
    Element: Wood
    Special: Only affects targets on Grass Terrain, excluding the User.
    Trader Rank: D

    1 x FireBurner1Damage: 50 + Line Attack(3)
    Accuracy: A
    Description: Looses a stream of fire that can penetrate enemies and keep going.
    Duration: Once
    Element: Fire
    Special: Line Attack(3): Attacks up to 3 targets in a straight line.
    Trader Rank: D

    Upgrades
    3 x Process Upgrades (2 installed, 1 pending)
    1 x HP Memory
    FXP

    Venusman - 10 FXP
    Kirlian - 10 FXP
    Soul Crosses
    None lol
    Support Programs
    None lol


    Zenny - 1336z
    Bugfrags - 0

    Quote ()

    (Aug 22-14:26) Mog: AR IS SO ASIAN
    (Aug 22-14:27) Mog: SO ASIAN THAT HE'S ABOVE THE AVERAGE ASIAN

    Posts made by The Annoying Reaper

    RE: Red Team: Go!
    It didn't take long for trouble to start seeking the trio out, as Honoo found out from the appearance of a large number of Viruses that surrounded them. The other two Navis had already jumped into action, Delta taking the North and East while RiderMan focused on the eastern side. She wheeled about and decided to focus down on the Virus group in the south, and identified the bunny-looking Virus as an immediate threat... along with what appeared to be a floating eye. "Those certainly don't look pleased to see us. I'll take care of those then," Honoo remarked as she brought her gauntlets up into a ready position. "Very well, sending battlechip data," Kiri remarked, as if in clockwork as she slotted in two battlechips into her PET.

    The vents on Honoo's Gauntlets hissed as her fists erupted with fire. With a bounding step, she sprinted into action and began closing the distance between her and the group of viruses. Her eyes trained on the Bunny, and with a roar, she swung her right fist forwards into a punch. A fist-shaped flame projectile seemed to launch from her gauntlets as she did so, flying straight for the bunny-like virus. She followed up her attack as she continued her sprint towards the south, her body seemingly dissipating into flames, before materializing a good distance closer to the eye-like Virus, and she swung her other blazing gauntlet straight into it.

    SUMMARY OF ACTIONS:
    1. FireHit1Damage: 60 + Impact + Double Attack
    Accuracy: A
    Description: Throws a blazing punch from a distance, Hadoken style.
    Duration: Up to 2 uses before the end of the turn
    Element: Fire
    Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
    Trader Rank: D
    : 60 + Impact + Double Attack (Acc: A) - Bunny
    2. Signature - Haki-Matagu - Dodge-move towards KillerEye position
    3. FireHit1Damage: 60 + Impact + Double Attack
    Accuracy: A
    Description: Throws a blazing punch from a distance, Hadoken style.
    Duration: Up to 2 uses before the end of the turn
    Element: Fire
    Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
    Trader Rank: D
    : 60 + Impact + Double Attack (Acc: A) - 2nd Use - KillerEye
    posted in Dentech Net •
    RE: Red Team: Go!
    Honoo was the next Navi to step out of the portal after Riderman. She swung her arm as if warming up for the next exercise, keeping her eyes focused on Riderman. She nodded in agreement to Riderman's question as she double checked the equipment on her gauntlets to make sure everything was working as they should. "You lead, we'll follow." She added, once she was satisfied with her inspections.
    posted in Dentech Net •
    RE: Road to Adventure
    It wasn't long after Riderman chose to head towards Dentech that Kiri returned. "I'm back, Honoo. I hope you weren't too bored while we were gone?" The operator chimed in. Honoo shrugged and looked at her with a wolfish grin, causing Kiri to put on somewhat of a worried look on her face. "...you didn't cause any trouble, did you?" Kiri asked warily.

    "Quite the opposite, really... someone nearly bumped into me, things happened, and we're going on a busting run together somehow." Honoo responded with a cheeky expression on her face. Kiri simply sighed and shook her head. "So we'll be busting then? I suppose more training wouldn't hurt you... Which area in particular?"

    "Dentech." Honoo answered, as she began walking towards the portal to that area together with the Navi named Delta and Riderman.
    posted in NetSquare •
    RE: Road to Adventure
    Honoo nodded in approval to Riderman's enthusiasm to keeping himself active and dedication to self-improvement. She still disapproved of his rather reckless way of navigating through pedestrians, but perhaps he would learn to keep the safety of others in mind in the future, and that was enough to assuage her rage regarding the incident. "Both of those locations sound good for training," She added, before suddenly realizing what Riderman had just exactly said, "...Though I must admit, I am somewhat wary of travelling around Beachnet."

    posted in NetSquare •
    RE: Road to Adventure
    "I'd accept the handshake but I'm afraid I'll accidentally break your arms in the process, no offense," Honoo replied to the Navi who introduced himself as Riderman, while raising her gauntlet hands to accentuate the fact that her hands weren't exactly the most delicate. Her interest, however, was piqued when the navi mentioned the word busting. Though she was still annoyed at the fall earlier, she thought that perhaps a busting partner would allow her to make further progress in her training later.

    "Busting, you say? Where would you happen to be heading to for this?"
    posted in NetSquare •
    RE: Road to Adventure
    Lifting the bucket over her head, Honoo glared at the Navigator that had just barely crashed into her, but was interrupted by another Navi who suddenly appeared in front of her to render assistance. "No, it's... fine. Just my pride's wounded, that's all." She replied to him as she lifted herself up, dusting herself off in the process. The navi who had been weaving and dodging had apparently taken pause, and turned around to apologize about his behaviour. Honoo simply scowled at him as she started picking up the tools littered all over the place.

    "Yes, well, watch where you're going the next time, would you? What are you in such a hurry for anyway?" She inquired as she returned the smaller tool implements back into the bucket.
    posted in NetSquare •
    RE: Road to Adventure
    With a haphazard slapping on the side of a wall, Honoo dusted her hands as she finished putting up the last advertising poster for the Crimson Blossom Inn on the Netsquare. "There's the last one, now I guess I can take a break until Kiri comes back..." She said to herself as she stepped back to admire her "handiwork". Satisfied, she brought her tools and the bucket used to carry the "glue" to paste the posters up to a nearby washing area. While cleaning her tools, she glanced around the netsquare, observing the hustle and bustle of the netsquare from the many navigators that occupied the space. It wasn't long before she noticed a commotion in the distance. She heard a few gasps and yelling going on in the distance, and wondered what the noise was about.

    It wasn't long before she found out exactly what the commotion was, as a Navigator suddenly on what looked like a pair of skates suddenly whizzed past her just as she was about to leave. Caught by surprise, Honoo lost her footing as she started falling backwards. She flailed her arms wildly in a desperate bid to maintain her footing but it was too late, and almost like a scene from a comedy show, she found herself crashing to the ground. The bucket she had been using to store the glue that was used to paste up the posters ended up landing on her head while her brush-like tools clattered all over.
    posted in NetSquare •
    RE: Resolutions 14: Honoo and Kabuki
    Hey, it's another fellow Yokan! It's always great to see folks from my own local areas. I'm afraid I've not actually heard of the Burnt-Gold Hanamichi, and I wouldn't be surprised if they're not aware of our inn, the Crimson Blossom Ryokan. We're located somewhere in the central district. We're not exactly close to -the- Yoka Inn, but I'd say we're good enough for people looking for a budget place to stay for the night or two.

    I am, in fact, a Fire navi, actually! I'm aware of Kabuki performances, but I've not partaken nor have had the fortune of watching a scene in person. I also highly doubt that I'm your sister, but the fact that we share the same goals in protecting the less fortunate is certainly something that warms the heart. Er, no pun intended, of course.

    Being sparring partners would probably be ideal! It might give both of us the edge we need to sharpen our fighting skills and strength. Heck, maybe perhaps we could be drinking buddies! Just kidding. [A cheeky face is scribbled on the side of the message here.]

    -Honoo.exe
    posted in Current Events BBS •
    RE: Resolutions 14: Honoo and Kabuki
    Never really done one of these since ever... so I guess there's a first time for everything. So greetings everyone, I'm Honoo, navigator to Kiri Kisaragi, my operator who currently resides in Yoka.

    I don't really have much of a resolution to make, though I suppose resolving to make sure our Inn still continues to stay well off. I think it would do her well to meet some more people too. She's only had the company of some staff in the Inn, and even then it's only on a professional level. Some companions would be nice.

    Maybe a resolution to make myself stronger too. Internet's getting slightly dangerous these days. Gotta keep myself strong so no one gets bullied if I can help it! *fistpump*

    - Honoo.exe
    posted in Current Events BBS •
    Honoo's Signature registration
    Registering these so Honoo has more utility out of her signatures.

    Quote (Technique: Haki-Matagu (Fire step))

    (60 pts) [2 Turn Cooldown]
    Effects: Dodge, Move
    Taking advantage of an enemy attack, she flash-steps forwards towards her target, almost as if her entire body turns into fire before reappearing closer towards her target.
    posted in Signature Attack Registration •