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    Eric Bauersox & Amy (Amity.EXE) | 4420 | 26

    In-Depth Party Information
    Party Breakdown: Amy (Amity.EXE)

    Specifications
    Chosen Name: Amy | Level: 12 | HP: 230
    Element: Aqua | Subtype: Recovery
    Attack: 2 | Rapid: 2 | Charge: 1
    Subtype Abilities
    Passive: Medical Mastery (All healing actions gain {+20%} HP healing) | Overhealer
    Active: IV | Panacea (One free instance of Status Cure per turn)
    Battlechip Modifiers
    Single Hit Bonus: +15 to Aqua Chips | Multi Hit Bonus: +10 to Aqua Chips
    Buster Attacks
    Seamshot (2x 15 DMG) | Seamed Shot (30 DMG) | Seam Stress (60 DMG)
    Upgrades
    4x HP Memory, 2x PowerUP
    Battlechips Bonus: 4x
    SP 5 Level Bonuses: 2x Lily
    GMOs
    Regular | [HD1] Spring | [HD3] Autumn

    Party Breakdown: Lily (Liliana.SP)

    Specifications
    Chosen Name: Lily | Level: 11 | HP: 80
    Element: Elec | Subtype: Wind
    Buster Attack: Ion Wave (30 DMG)
    Subtype Abilities
    Passive: Gust (x2 effect to Knockback/Pull when used, risk of self-injury to Microburst/Gravity negated, all four abilities get Wind imbued when used) | Slipstream
    Active: Airstep | Turbulence (Create one hands-free frontal defense per turn, can repel first Shot/Lobbed attack with random direction, D-rank aim for repel. Nullified/bypassed by Seeking, and will repel all hits if repelling a multi-hit attack.)
    Battlechip Modifiers
    Single Hit Bonus: +15 to Elec Chips | Multi Hit Bonus: +10 to Elec Chips
    Upgrades
    4x HP Memory, 4x PowerUP, [Second Chance]
    GMOs
    Regular

    Party Signature Attacks

    Signature Attack Pool
    Process Upgrades Purchased: 11
    Points Used/Total: 520/520
    ----------
    Signature Attacks for Amity.EXE
    THAW [30 HEAL, S/A : 1 TCD : 40 SP]
    FAIR [30 HEAL + 40 HP Barrier, S/A : 2 TCD : 80 SP] [x2 Uses : 160 SP Total]
    Calming Spray [40 Aqua DMG, A : 1 TCD : 40 SP] [x2 Uses : 80 SP Total]
    Fancy Reception [Large Terrain Change - Normal : S : 1 TCD : 40 SP]
    Frosty Reception [Large Terrain Change - Snow : S : 1 TCD : 40 SP]
    ----------
    Signature Attacks for Liliana.SP
    Spring Breeze [Gravity, A : 1 TCD : 40 SP]
    Summer Heat [60 Elec DMG + Phasing, A : 2 TCD : 80 SP]
    Autumn Leaves [40 HP Casing, S : 1 TCD : 40 SP]

    Battlechip Folder (22/30)
    CannonDamage: 60 + Knockback
    Accuracy: A
    Description: A decent sized cannon with a single shot.
    Duration: Once
    Element: Null
    Trader Rank: E

    DBLBeam1Damage: Special
    Accuracy: S
    Description: Summons a DoubleCube that fires either a Red Beam or a Blue Beam, then vanishes.
    Duration: Once
    Element: Null
    Special: Randomly uses one of the below effects...
    - 40 Null to all Enemies (Red Beam)
    - 30 Heal to all Allies. Random (Blue Beam)
    Trader Rank: D

    DrillArm1Damage: 60 + Break + Knockback + Long Attack
    Accuracy: B
    Description: A long drill is created to bore through enemies. It can hit one enemy twice, and a second enemy once.
    Duration: Once
    Element: Null
    Special: Knockback paired with Long Attack causes the drill to hit close ranged targets twice, instead of once. This is because it pushes the closest target through both hit zones. Knockback only triggers once.
    Trader Rank: D

    Guard1Effect: (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit)
    Accuracy: S
    Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
    Duration: Until broken or overridden.
    Element: Null
    Special: Negated by Break. Ignores Impact.
    Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: E

    PoisonBall1Damage: 50 + Break + Small Poison Terrain Change + Poison(10)
    Accuracy: C
    Description: A bomb that poisons all it touches, including the ground and other Navis.
    Duration: Once
    Element: Null
    Special: Poison(10): Deals 10 poison damage per action to the victim starting the turn after this attack hits. This effect stacks with other timed damage effects, including other Poison effects. Can be cured with Status Cure.
    Trader Rank: D

    Pulsar1Damage: 70 + Object Triggered Blast 2
    Accuracy: A (Primary) / B (Blast)
    Description: Fires a sound wave. If it hits an object, its range is amplified, hitting anything near that object in a blast of noise.
    Duration: Once
    Element: Null
    Special: Object Triggered Blast: Blast effect that only works if the attack hits an Object, such as a RockCube.
    Trader Rank: D

    RollArrow1Damage: 40 + Chip Break
    Accuracy: B
    Description: Launches an arrow tipped with a pink heart. If a virus is hit, they lose the ability to attack once. If a Navi is hit, they lose their first selected chip for that turn.
    Duration: Once
    Element: Null
    Trader Rank: D

    SandRingEffect: Small Quicksand Terrain Change
    Accuracy: S
    Description: Creates a small patch of QuickSand panels.
    Duration: Once
    Element: Null
    Trader Rank: D

    SeekerBomb1Damage: 80 + Seeking + Homing + Blast 1
    Accuracy: C
    Description: Throws a grenade that automatically seeks out the enemy it's intended for.
    Duration: Once
    Element: Null
    Trader Rank: D

    ShockWaveDamage: 40 + Line Attack + Ground Attack
    Accuracy: C
    Description: Sends a narrow, but long, shock wave rolling in front of an enemy. Slow, but difficult to jump over due to its length.
    Duration: Once
    Element: Null
    Trader Rank: E
    ShotgunDamage: 50 + Spread 1
    Accuracy: A
    Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
    Duration: Once
    Element: Null
    Trader Rank: E

    SkyShoesEffect: High-Alt Flight
    Accuracy: S
    Description: Grants the user the ability to freely fly at high altitude. Initial takeoff is considered a dodge. If shot down, user may take off again until effect ends.
    Duration: 1 turn
    Element: Null
    Special: Beware of fall damage.
    Trader Rank: D

    RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
    Accuracy: B / B then B
    Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
    Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
    Element: Null
    Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
    Trader Rank: D

    SwordDamage: 80 + Slashing
    Accuracy: B
    Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Null
    Trader Rank: D

    FireHit1Damage: 60 + Impact + Double Attack
    Accuracy: A
    Description: Throws a blazing punch from a distance, Hadoken style.
    Duration: Up to 2 uses before the end of the turn
    Element: Fire
    Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
    Trader Rank: D

    FurnaceZoneEffect: Large Furnace Terrain Change
    Accuracy: S
    Description: Creates a large zone of Furnace Terrain, centered on you.
    Duration: Once
    Element: Fire
    Trader Rank: D

    HeatShotDamage: 40 + Spread 1
    Accuracy: A
    Description: Shoots a fireball whose explosion penetrates an enemy to hit another one directly behind it.
    Duration: Once
    Element: Fire
    Trader Rank: D

    SolarShield1Effect: (1 Hit Shield) + (Counter Fire/Elec (50 Fire Shot + Piercing + Solar Terrain Boost 50): On-Hit)
    Accuracy: A
    Description: Creates a solid solar panel shield. When hit by an attack that produces light, the shield will reflect back the attack with a powerful solar beam. The effect is powered up if standing on solar panels. Impact will stop the counter.
    Duration: Once
    Element: Elec
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: D

    ZapRing1Damage: 40 + Stun 1
    Accuracy: A
    Description: Shoots electricity in a ring shape to stun an enemy in their tracks.
    Duration: Once
    Element: Elec
    Trader Rank: D

    MushyHP: 80
    Damage: 15 Wood + Confusion + Nova 2
    Accuracy: A
    Description: Creates a Mushy virus to aid you. Attacks with BadSpice, and unlike normal Mushy, can move over non-Wood elemental terrain at a penalty of halving movement distance/dodge rate.
    Element: Wood
    Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
    Trader Rank: C
    AquaAura1Protection: Any Non-Elec attack lower than 40 HP
    Accuracy: S
    Description: Negates any Non-Elec attack less than 40HP
    Duration: Three turns, or until destroyed
    Element: Aqua
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: C

    Recover30Recovery: 30 HP
    Accuracy: S
    Description: Heals 30 HP.
    Duration: Once
    Element: Null
    Trader Rank: D

    -
    -
    -
    -
    -
    -
    -
    -
    NaviCust (20/40)

    [#][#][#][#][_][_][_][_]
    ----------
    [10] Undershirt (Prevents fatal hit when health above 1 HP)
    [10] HP+50 (Raises max HP by 50)

    Backpack

    Key Items
    NetPendium
    Subchips
    2 x MiniEnergy (Heals 50 HP)
    Unused Battlechips
    None
    Unused Programs
    None

    FXP / Crosses

    Friendships
    [Lv0] 'Reti' (ScyliorhinusRetifer): 9 FXP
    [Lv0] CrypticMan: 7 FXP
    [Lv0] Hoodwink: 2 FXP
    [Lv0] Antipatharia: 1 FXP
    Crosses
    None

    Important Links

    Registration Links
    Operator: Eric Bauersox
    Navi: Amity.EXE (Amy)
    SP: Liliana.SP (Lily)
    Key Plotline Posts
    (The Story Starts Here)
    Virus EJO (SRVR) Explanation | Hatred of Sword Chips | Acquiring the NetPendium

    Current Directives

    Directives
    None


    Posts made by Sj

    RE: ACT 1, FINAL CHAPTER: Old Habits, New Realities
    Thank you, and understood - all going well, it’ll be in the very near future.

    The % was a necessary part to allow for system progression - it took waaaaay too long to finally get to this stage, but back when I first floated the idea, Amy’s story was a five act arc that always ended with these ‘bosses’, and naturally things had to get much harder for Eric as well as Amy. The idea was to give Amy more problems to deal with by making Eric a softer target each time these events occurred. If I do eventually get far enough, the % parts will scale, with the only possible aid to soften these blows being discussed in Arc 4.

    Alpha / Beta fields: 2%
    Gamma / Delta fields: 5%
    Omega field: 10%

    These were necessary for scaling the virus fights later on - the operator taking 200HP of damage in a single turn in an Alpha field is only 4%, which isn’t a dealbreaker in itself as the next turn 1.5% is mitigated by default, but a single attack of 150HP in a Delta field is a heftier 7.5%, almost a third towards the first penalty tier. 2 to 3 hits of that, which is quite likely if chips are being fed by the operator to the navi, and you’ll be in trouble quickly…

    Your point about battlechips is 100% on the mark, and this is why it’s critical to not let the operator become a punching bag. Eric may get 6 actions to start, but 25% disappears very quickly if the RPer is not careful, and the added dodge penalty and lack of time to heal/hide makes the Distracted condition more of a challenge, and Unstable even more so - at that point, the navi has to essentially step up and become a defence as the operator has to make some very careful choices on how to use their limited time. If the operator rests, no battlechips - if the operator sends battlechips, they’re a sitting duck with -2 evasion.

    (I had a lot of fun running mock battles with these stats.)

    One thing I do need to call out that I only just thought of today is the multi-hit aspect - the conversion back to a % for the operator needs to happen AFTER all hits have been taken into account, not before. This will prevent the abuse of a low-powered multi-hitter that would otherwise gain increased damaged from the rounding aspect. I’ll go back and add this little addendum to the above spiel.

    And finally, if you feel inclined to use any or all of this system, be my guest - more users means more refinements. ;)
    posted in Subplot Registration •
    ACT 1, FINAL CHAPTER: Old Habits, New Realities
    So. It's finally come to this. Took me long enough. ':)

    ----------

    In the far reaches of the ACDC district lies Asher Airport, an abandoned airfield.

    Once upon a time it was the pride and joy of an up-and-coming billionaire and her family, but airplanes became an unnecessary commodity with the advancement of net society and the rapid spread of cheaper methods of transport that increasingly closed the gap in time differentials. The airport was closed off over 30 years ago, and all the fittings and fixtures of the surrounding buildings continued to rust and decay under an unforgiving sun, heavy rain and even the occasional snowstorm.

    In recent years a gang of teenagers had made it their mission to use the tarmac as their hoverskate raceway, but even they knew to steer clear of one of the buildings. There were two hangars on the property, a larger main hangar for servicing and a smaller hangar for storage. While the larger one had its doors wide open, exposing its vast emptiness, the smaller hangar was shut up and inaccessible. Although the locks might have seemed old at first glance, a closer look would reveal they were in fact more modern that the external fixtures of the hangar itself. Additionally, although the rest of the property was only lit by security lights during the night, if one stared hard enough they could potentially make out a dim glow coming out from underneath a very subtle tinting on the windows of the smaller hangar.

    It is in this hangar that Eric, Amy and Lily are going to make a disturbing discovery, one that involves both their past and their future. Both human and navi are going to have to overcome old habits and face a new reality.


    {{{ ACT 1, FINAL CHAPTER: Old Habits, New Realities }}}

    Inside the hangar will be the first Artificial Augmentation Field that our team will encounter. It is only an alpha version, but they don't know that... yet.

    Artificial Augmentation Field - Explanation/Breakdown
    Background Meta - Skip if uninterested
    The mixed result of a desire to introduce the world to net-navis in complete safety and another desire to create digital soldiers, Artificial Augmentation Fields (or 'AAFs' for short) were created using experimental technology and are still being developed and tested.

    AAFs are created when eight AAF projection terminals are arranged over a large area in a cube-shape and then activated together to establish an electrical field. The eight cubes do not need to have line-of-sight to establish a field, but the further apart the terminals are, and the more solid objects they have to pass through to establish a perimeter, the more electricity is required to power them. Inside an established field, digital entities can manifest as physical entities, able to interact with the real world. This is done by the use of electrical currents that simulate the surfaces of those entities, to purvey their realism if touched.

    By those programmed boundaries, it also allows spawned entities to create and use their normal battle weapons. In the case of net navis, if an AAF transmission backplate is attached to a compatible PET, that PET can send out its navi into the AAF arena and send battlechips to said navi while they exist within the AAF. Doing so brings its own risks, however, as the operator too need to remain in the same AAF to use these functions. The electrical field itself is not powerful enough to bring harm to an operator, even over long periods of time, however as the manifestation of attacks are actually just bursts of electricity, operators in the field are exposed to the risk of electrocution if their body connects with one of these attacks in its raw form.

    The limitation of these fields is that the electrical pulses of attacks are just that: electrical pulses. While a navi may simulate a Bubbler chip or a Heatshot chip, the aqueous and heat properties are only simulated with other digital entities; their cooling and heating properties do not transmit to the real world. What is important to remember, however, is that while their elemental properties will not transfer, kinetic energy is still kinetic energy; a Heatshot may not cause a cold box to thaw, but the force of the shot will still send the box flying across the room if it isn't heavy enough to resist the force of the shot.

    It is extremly difficult to disrupt an AAF from within it; as any attacks can only travel as far as the electrical field's boundaries, it is not possible for any digital entity to directly attack any of the eight projection terminals in order to take it offline. However, as stated before, kinetic energy is kinetic energy. If used correctly, a physical object inside the field could be propulsed in such a manner that, with repetitive force, a projection terminal could be taken offline by objects launched from within the AAF, however doing so would leave the instigator exposed to attacks from other forces if present. With this in mind, the projection terminals are often placed at a minor distance from the edge of a planned AAF, to avoid this outcome.

    How It Works (Rule Changes): In Artificial Augmentation Fields (or 'AAFs' for short), there are no changes to existing rules; no changes to navi HP, turns, effects, etc. The only addition is that the player will now control an extra charater in battle: the operator.

    Upon entering an AAF a human operator will normally have 100% health, although this may change due to RP reasons if the operator is already injured.

    A human's health (perhaps vitality is a more accurate word) is always viewed as a percentage, and cannot exceed 100%. In the first prototype field, attacks that would deal damage to a navi only deal 2% of their original damage to a human, but that value will increase as the story continues and further Acts come to a finish. Any damage incurred is represented as a percentage rather than a HP value, and are always rounded up to the nearest 0.1% if required. For example, if a 17 HP attack landed on an operator, 2% of 17 is 0.34, which would be rounded up to become 0.4% damage. If a multi-hit attack lands on an operator, the percentage calculation is based on the total damage dealt, not per hit.

    A human cannot be healed by recovery methods used by navis, instead needing to rely on their own stamina to recover. They can still use network defenses created for them (eg. shields, barriers, casings), however attacks that cause negative effects can (and will) affect humans in the same manner as their navi counterparts (eg. stun, blind).

    A human's health directly affects their ability to assist, evade and recover, classified into three separate conditions:
    Alert (75.01%-100% at turn start): 6 actions, normal evasion ability, +1.5% stamina added to current health
    Distracted (50.01%-75% at turn start): 4 actions, evasion ability -1 rank, +1% stamina added to current health
    Unstable (25.01%-50% at turn start): 2 actions, evasion ability -2 ranks, +0.5% stamina added to current health

    If a human's health reaches 25% or lower, they will fall into an unconscious state, or 'pass out' (the final result of sustained electrocution). This is an unacceptable outcome as a navi needs its operator to be able to protect its PET, and is the equivalent of a human EJO.

    A human's actions can be used for (but are not necessarily limited to):
    * attempting evasion
    * interacting with the environment
    * transmitting a battlechip to their navi
    * using a weapon provided to them (if possible)
    * resting (which restores health, calculated by their condition at the start of the round)
    --- Alert: 1% / Distracted: 2% / Unstable: 5%

    The only other notable callout is that, while elemental attacks will still retain their strengths and weaknesses, their ability to affect the physical world does not carry over. For example, ice attacks do not actually freeze real-world objects, nor do fire attacks set items on fire. The field will simulate normal network effects but the underlying objects will remain unchanged (for example, a navi can fall into a simulated Broken panel, but a human cannot - the real-world terrain stays the same). HOWEVER, any explosive properties are still retained - kinetic energy will still interact with all objects in the same manner regardless of whether the entity is real or digital. The important thing to remember is that the kinetic energy itself cannot leave the AAF; it will simply dissipate to nothing once it reaches the simulation edge. This does not mean that any object propelled by an AAF attack will stop at the edge of the field - it will continue through with the given force applied to it. Any digital entity will get a sharp shock if they try to leave an AAF's boundaries (think of it as your body being disintegrated into nothing; you'd have the same painful reaction).

    Spoiler warnings from here on out.

    Prelude
    Eric and Amy proceed to Asher Airport on bike in the dead of night. There are signs on the gate indicating it is private property, but rust is the only thing holding the gate against its latch, which becomes evident when Eric's contact with the sign pushes the gate inward and open.

    Eric and Amy are confused at first by their surroundings, as a search of the terminal reveals nothing but graffiti. It's Lily that notices the small hangar is out of character with the rest of the property, having no visible grafiti from a distance. They approach the building, and despite there being no visible handle or keylock to the door, Eric recognises the symbol on an 'old' panel next to the door as being the same symbol on Amy's server at home. He places the PET against the panel, and Amy is given a prompt to open the door, which she engages.

    They sneak through the door, feeling as if they must have had permission if she could gain access, but were not sure what to expect inside. Their first surroundings are boxes upon boxes - it seemed like the area they entered had been converted into storage. As they walked down one of the various makeshift pathways formed by the rows of boxes, the same symbol could be seen plastered faintly on all the boxes, only confusing Amy and worrying Eric more. As they pass by one of the open crates, they see a large pile of metal plates that again bore this symbol, but these ones were small, about the size of a PET. Their marvel at the discovery causes them to temporarily forget their surroundings, a mistake they quickly realise as they turned to face a sudden sound.

    A Metool of the most bizzare design stares at Eric, initially with a look of curiousity but gradually shifting towards aggression. Its pickaxe appears, and even though he can't believe what he is seeing, Eric knew what would come next. Boxed into the aisle, Eric's only option was to attempt to dive over the open box as a shockwave flew down the pathway he'd been occupying seconds ago. His landing was not graceful, and Amy's PET flew out of his hand as a result. Classic Eric clumsiness follows, and the PET lands on top of one of the plates that had scattered from the fallen box, a forceful CLANG as it cements itself into place on the back of the PET. Amy knew the menu option that appeared, and immediately selected the 'Augment' button to manifest in the real world, just in time to save her operator from wearing a Shockwave to the face. Just as they were about to flee, Amy notices that things feel different this time; Amy had never felt the buzz of her gel systems in Eric's room, but now they were charging up and preparing for battle. Lily detects Sakura's tracking gel, and Amy confirms Lily's discovery. Amy feels an unknown sensation give her a new burning power as she and Lily prepare to face this hangar and get their friend back.

    Battle #1: The Basics, But With A Twist
    The Rundown: Eric and Amy will face off against the first wave of viruses in an AAP. It's an opportunity for Eric to understand just how deep in the mess he really is, while giving Amy and Lily a chance to come to terms with this new power and battling dynamic. Its origin is still not understood at this point, but at the very least they recognise that this new power has something to do with the panel attached to Amy's PET. Eric will need to think on his feet, as he will have neither the time nor the opportunity to consult the NetPendium in this or any of the following battles.

    The Field: Think overstocked storage warehouse. The party stepped through the access door to find six distinct pathways lined with boxes stacked on top of each other, as we as larger wooden crates; the length of the pathways would take two standard movements to go from one end to another. Although the boxes aren't stacked particularly tall, the narrower walkways make for awkward dodging, requiring a more concerted effort and perhaps a hefty jump rather than just a passive step to the left or right. No elemental terrain changes in this room (to begin, anyway), 100% normal panels.

    The Enemies: 3x Metools. Boring, right? Well, not exactly. At the mod's discretion, they may give the Metools elemental features or abilites not normally found in a Metool (after all, this is an experimentation field) however their health and power should still scale to the typical 'first-battle' encounter. Perhaps they have teleport abilities, perhaps they have a beard - it's all up to the mod on this one.

    Directives:
    PASS: Defeat the Metools. Mission continues to the second battle. Rewards at moderator's discretion.

    FAIL BY EJO: Eric retreats back to safety and returns the next day with Matt to find the entire airport property barricaded by police. The group returns home without being noticed and begin their search of the internet to find the cloak and attempt to negotiate for Sakura's release. Penalty at moderator's discretion.

    FAIL BY PASS OUT: Eric awakens the next day on a bed in a prison cell with Stacey seated outside the cell bars. Eric slowly tries to comprehend what's happening, but Stacey doesn't help by going nuclear and demanding an explanation of what Eric was doing in the middle of the night in a warehouse filled with stolen goods. To make matters worse, Stacey tells Eric that his PET has been confiscated from them, but neither Amy nor Lily were in it. As Stacey tries to work out how to prove Eric's innocence, an unknown man enters the room and ends up offering them a most unusual offer in exchange for Eric's release. Penalty at moderator's discretion.

    Battle #2: Things Get A Little Weird
    The Rundown: Our party ventures through another door at the other end of the storage area to find a much more open room with many moving robotic installations building advanced gadgetry, although they can't recognise any of it. A trio of viruses burst through another door on the opposing side of the room, and battling resumes.

    The Field: This one is much more open to the moderator's interpretation and imagination. As long as there's a door on the side our party came through, and a door on the opposing side, everything in the middle is up to you. Ideally there would be a central workstation upon which other smaller stations spread out from, but again, the field is yours. Elemental changes are on the table, but are only realised once the new viruses enter, further showing that the viruses are the ones causing these changes, they weren't naturally occurring.

    The Enemies: 3 to 5 standard ACDC viruses at the moderator's discretion. In the same manner as the first battle, feel free to add any changes/abilities/features to the standard viruses if you wish, but please try not to drastically overpower their overall health and power as a result.

    Directives:
    PASS: Defeat all three viruses with a running total of 20 turns or less across both battle #1 and #2. Mission continues to the third and final battle. Rewards at moderator's discretion.

    STALEMATE: Defeat all three viruses, but not within a running total of 20 turns or less across both battles #1 and #2. The party will proceed to the final room and find Sakura tied to a railing on the wall, but no other entities await their arrival. They inspect the next room (see its description in Battle #3) but find nothing of interest. They leave without having met the party that instigated battles #1 and #2. Sakura is downloaded back into Amy's PET and the party retreats. They leave the property and head home, oblivious to a fourth car that wasn't there earlier as another somewhat familiar duo discuss their next move. As Eric rides home, he hears multiple police sirens in the distance, as several squad cars fly past him presumably heading towards the airport. Rewards at moderator's discretion.

    FAIL BY EJO: Eric retreats back to safety and returns the next day with Matt to find the entire airport property barricaded by police. The group returns home without being noticed and begin their search of the internet to find the cloak and attempt to negotiate for Sakura's release. Penalty at moderator's discretion.

    FAIL BY PASS OUT: Eric awakens the next day on a bed in a prison cell with Stacey seated outside the cell bars. Eric slowly tries to comprehend what's happening, but Stacey doesn't help by going nuclear and demanding an explanation of what Eric was doing in the middle of the night in a warehouse filled with stolen goods. To make matters worse, Stacey tells Eric that his PET has been confiscated from them, but neither Amy nor Lily were in it. As Stacey tries to work out how to prove Eric's innocence, an unknown man enters the room and ends up offering them a most unusual offer in exchange for Eric's release. Penalty at moderator's discretion.

    Battle #3: Things Get VERY Weird
    The Rundown: Sensing that Sakura must be in the next room, the party navigates to the back room where an office layout awaits them. Amy and Lily immediately recognise the cloak from the net, still weakened from their previous encounter as a crackling sound indicates his emblem is still damaged. He is doing his best to not be a hindrance to the older gentleman tapping away at a keyboard, who welcomes them to their base of operations. The party hears a banging sound coming from a corner of the room - they turn to see Sakura tied to a railing on the wall. Amy takes a step forward but is warned about taking action by the older man. He explains that they had no other choice to bring her here, given her resistance to their earlier requests, and that the viruses were simply a means to weaken then so that they'd be able to talk as equals. Amy is defiant, commenting that they beat his navi once before, and they'll do it again. The cloak acknowledges his weak state and urges the man to leave while they still can; he can convince Amy about their cause another time without risking their safety. The man monologues about this research being too valuable to leave behind, and that is why it was supposed to be the navi's job to watch out for intruders, a job he'd failed today. The computers still needed time to finish backing up their latest progress, and the man ordered that if his 'son' wasn't in a state to fight, send 'them' out to buy him more time. Obediently, three flashes emitted from underneath the cloak as three birds fly out of it, our trio recognising the trio of birds from the onsen earlier. They take their position above their partner in mid-air, and after issuing warnings intended to intimidate, they begin their assault.

    The Field:A long table is placed across the centre of the room, and a table along the far side wall houses multiple computers and a server connected to all the hardware in the prior room, its cables routing up to the ceiling and running along the rafters back towards the direction our team came from. In the right-hand corner closest to Eric's party, Sakura is tied to a railing by a strange cabled gadget that also loops into the external wall panels. As the old man quips, the gadget on the rope prevents Sakura from withdrawing from the network and mutes her voice program. Theoretically it could be undone (3 uninterrupted actions in a row to undo) but it doesn't seem like the opposing team is interested in harming the little girl. A similar door to the one Eric used to enter the hangar is located very close to the server, where the old man is currently seated with his navi kneeling in front of him, strategically placing himself between our protagonists and his master. The rest is up the moderator's discretion.

    The Enemies:
    (You will get an introduction to the three SP personalities during the final posts of Chapter 7, the precursor to these events.)

    Tyto.SP
    HP: 70
    Level: 10 [3x HP, 3x Attack, Planeswalking, Slashing Strike]
    Element: Elec
    Subtype: Shadow
    Actions: 2
    Abilities:
    Assassin: First attack against an enemy that didn't attack you last gain +20% damage, resets if enemy attacks others again
    Clone Technique: One free instance of Decoy per turn
    Upgrades: Planeswalking (negates terrain buffs/debuffs)
    Appearance: Taking the appearance of a well-stocked bird, Tyto's head and body run together with no visible neck connecting the two. Make no mistake though - that head can orbit almost 270 degrees in each direction almost instantly without any difficulty. Short feathers run across his entire body, not quite establishing a furry look from a distance but also not far off it either. Two wings are very well hidden around his chest, deceptively hiding the enormity of their size. At full extension, Tyto's wingspan is almost twenty widths of his body, however the wings can fold down into themselves to reduce that size considerably (down to a mere tripling of his body's width) while still being able to maintain flight. Tyto's tail feathers are short in comparison to the rest of his body, only extending out a quarter of his body's length. Two somewhat stubby legs end at not-so-stubby talon hooks of claws that seem to have two modes - claw-in and claw-out. Claw-in turns the appendage into a sort of three-toed foot with a back toe, however claw-out reveals a fierce weapon. The feathers on and around his head are all white, whereas the remainder of his body's feathers are mostly bright yellow with a slight mottling of white mixed in. Like his brothers, yellow is only Tyto's default polarity colour, and his feathers will change and match the primary colour of his navigator's ride once connected. Two small round eyes of the darkest complexion sit close to the centre of his head, with a small white beak positioned just a narrow distance below the bridge between both eyes. The talons are also almost pitch black, but similarly to the eyes they seem to reflect the ever-so-slight hint of a yellow sheen under the brightest of lights.
    Personality: Tyto considers himself a silent but effective leader, the glue that holds the team together. He feels he needs to watch over everybody, sometimes at his own expense by putting the needs of the team ahead of his own. Unlike his hot-headed partner, Tyto is more level-headed and doesn't get distracted easily by the actions of others - that's not to say though that Tyto doesn't overreact if triggered correctly. Tyto prefers to stay silent and watch others before committing to a course of action, but once a decision is made, it is very hard to get Tyto to change his mind.

    --Buster--
    Name: Silent Slice
    Attack: 25 DMG + Slashing, Shot Attack
    Effect Upgrade: Slashing Strike
    Description: Tyto's wings are extended outward and flat to become perpendicular to the intended target. With one flap, those sharpened wings cut through the air, creating a shrill sonic boom that quickly closes the gap between attacker and foe without losing its cutting edge. Despite emitting a sound, the target only hears it once the damage has already been done.

    --Folder--
    Unable to use battlechips

    --Signature Attacks--
    Cap: 140 SP
    Points: 80 / 640 SP

    Name: Golden Mask
    Description: Tyto energies his body's feathers to such a degree that they begin to glow and grow in size. The swollen padding created by them creates an extra layer of protection that helps mitigate attacks if they were to connect.
    Effects: 40 HP Casing
    Cost: 40 SP
    Cooldown: 1

    Name: Buttery Smooth
    Description: Tyto loosens a few wing feathers before darting his wings through the air. The offending feathers ride the wind that follows, but their uniquely activated polarity allows them to curve and slide around any object in their way as they head towards their intended target.
    Effects: 20 Elec DMG + Phasing, Shot-type Attack
    Cost: 40 SP
    Cooldown: 1
    Amazo.SP
    HP: 80
    Level: 10 [3x HP, 3x Attack, Second Chance, Spread Strike]
    Element: Wood
    Subtype: Guts
    Actions: 2
    Abilities:
    Vigor: Additional +5 max HP for every odd-numbered HP upgrade.
    Intimidation: Ability to deploy a Stun1 with Nova(1 + Level/20) range per turn (caps at Nova4) - free action, base B accuracy
    Upgrades: Second Chance (survive a killing hit at 1 HP)
    Appearance: Amazo is a smaller bird with a bright green plumage that covers his entire body. Two small black eyes are positioned close to the centre of his head, with a small beak protruding a little further down from the centre of the face. Two small legs connect rather unintimidating talons to his body, only useful for perching and standing, not for attacking. Instead, his standard-size wings are extremely rigid and well-built - Amazo is able to use his wings as steel batons to beat off any enemies game enough to move into his personal space. That isn't necessary however, as the feathers on his wings are not only deployable in an instant, but regrow momentarily - the new growth is always as thick and plump as the originals. Amazo's tail feathers are almost as long as his body length, and they too are heavily reinforced and able to smack a target mid-air if required. Like his brothers, green is only Amazo's default polarity colour, and his feathers will change and match the secondary colour of his navigator's ride once connected. Three short crest feathers extending from his forehead are the only ones differing in colour - the centre feather is red, and the left and right feathers are yellow. These do not change colour while mounted to a ride. His talons always maintain a snow white appearance, as does his beak.
    Personality: Amazo is a program of little words. Unless necessary, Amazo is happy to let others do the talking as he silently does whatever is needed to maintain the status quo. Amazo's demeanour rarely changes, leading many to think of him as a dull and unintelligent bird. That would be a mistake, as the small and unassuming parrot rarely makes the first strike in a battle, but it's almost guaranteed he'll make the second one, as long as doing so doesn't expose his friends to unnecessary danger. Amazo never gets angry, and is often the one to break up in-fighting in the group, usually between Tyto and Cardino.

    --Buster--
    Name: Feather Down The Road
    Attack: 25 DMG + Spread1, Shot-type
    Effect Upgrade: Spread Strike
    Description: Amazo plumps up his wings and beats them vigorously to deploy a barrage of thick feathers. The result is a gale of heavy objects that don't just stop at the first target they hit, but continue to ride the wind as they seek new targets to injure.

    --Folder--
    Unable to use battlechips

    --Signature Attacks--
    Cap: 140 SP
    Points: 80 / 640 SP

    Name: Overcrest
    Description: In a pinch, Amazo can deploy multiple feathers from his body's pores in order to give him even more bulk to swing at his enemies. The added advantage is an addition protection should those enemies swing back.
    Effects: 40 HP Casing
    Cost: 40 SP
    Cooldown: 1

    Name: Overquill
    Description: Amazo's wing feathers moult at his command, growing moss and leaves where feather fibers used to protrude. Once ready, a powerful wave of his wings causes the mess of nature to lurch forward into the wild and towards its target.
    Effects: 40 Wood DMG, Shot-type Attack
    Cost: 40 SP
    Cooldown: 1
    Cardino.SP
    HP: 90
    Level: 10 [5x HP, 4x Attack, Break Strike]
    Element: Fire
    Subtype: Melee
    Actions: 2
    Abilities:
    Melee Mastery: Melee attacks gain +1 accuracy rank (does not apply to slashing attacks) - boosted attacks can surpass A rank
    Bash: One free instance of Impact per turn
    Upgrades: None
    Appearance: Cardino is a smaller bird with a bright red plumage that covers his entire body. Two small black eyes are positioned close to the centre of his head, with a small beak protruding a little further down from the centre of the face. Two small legs connect rather unintimidating talons to his body, only useful for perching and standing, not for attacking. Instead, his standard-size wings are extremely flexible and sturdy, allowing Cardino to curl them into human-like fists that he is all too happy to swing in a battle. His flight ability is only marginally hampered by said fists, meaning the bird can both punch and fly at the same time. Cardino's tail feathers are almost as long as his body length, but unlike his brothers they are soft and not capable of being useful for battle. Like his brothers, red is only Amazo's default polarity colour, and his feathers will change and match the secondary colour of his navigator's ride once connected. Cardino has a multitude of crest feathers that rise and flutter in the wind, like the wisps of a burning fire. His talons always maintain a jet black appearance, as does his beak.
    Personality: If Tyto is the natural leader of the group, then Cardino is the self-elected boss, always ready to spout his opinions. Quick-witted, loose-tongued and unreserved, nothing is sacred in his eyes. He's not intentionally rude, but the hot-tongued bird doesn't believe in holding back the truth in any conversation, no matter how much it might hurt those who have to hear it. Such speech comes from Cardino's desire for all to be true to themselves and be the best person they can possibly be. Cardino hates deception, false speech, and ones who can't make quick decisions. That attitude often leads to the bird making rash and quick decisions, which, to be fair, ties in well to his in-your-face fighting style. Cardino's attitude often causes him to fight with Tyto, but the two still have a (thin) respect for the other's way of thinking.

    --Buster--
    Name: First Strike
    Attack: 30 DMG + Break, Melee-type Attack
    Effect Upgrade: Break Strike
    Description: Cardino's standard fare of attack, he quickly swoops into his enemy's face and lets his wings do the talking. His fist of feathers are deliberately pointed forward to pierce the target and ensure the first strike does the most damage possible.

    --Folder--
    Unable to use battlechips

    --Signature Attacks--
    Cap: 140 SP
    Points: 80 / 640 SP

    Name: Flashbang
    Description: Cardino closes the distance between his target and beats them with wings filled with embers designed to incapacitate their senses rather than cause damage (although it still does a little bit of this as well.)
    Effects: 10 Fire DMG, Stun; Melee-type Attack
    Cost: 40 SP
    Cooldown: 1

    Name: Charging Ram
    Description: Cardino charges in with his feathers flattened to be perpendicular to the enemy, maximising the surface area to deliver as much of a burning shock to its defenses as possible.
    Effects: 20 Fire DMG, Impact; Melee-type Attack
    Cost: 40 SP
    Cooldown: 1
    Cloaked Navi
    HP: ???
    Level: ??? (not revealed in-story, but is currently 16)
    Element: ??? (not revealed in-story... yet)
    Subtype: ??? (not revealed in-story... yet)
    Appearance: A dark grey sheet hides most of this navi's features, however what can be seen when the navi moves is edges of what appears to be a cyan trenchcoat layered underneath the cloak. Purple boots also peek out from underneath the cloak. Two holes cut into the face reveal large blue eyes but not much else.
    Personality: Injured by their earlier scuffle, this navi seems conflicted in its decisions. Although it respects its operator and does what it is told, there is a considerable resistance towards attacking the protagonist team. Its words and actions portray a closeness to Amy in particular that can't quite be explained at this time, as he tries to plead with everybody that fighting isn't the answer. Refers to Amy as his 'sister', and the old man as his 'father'.
    'Older Man'
    Appearance: A caucasian man of average build likely in his mid-40s, with blue eyes, untamed medium-length dark blonde hair and a poorly-trimmed short beard that covers most of his face. His facial expression seems to be stuck in a permanent state of half-squinting with a matching frown. A dirty (formerly) white lab coat covered with small tears extends down to his knees, where a pair of tan shorts take over and extend halfway down his calves. A black PET sits in the lower right pocket of the lab coat.
    Personality: His cold and calculated manner of speaking indicates a firm determination to succeed. Not rude or argumentative, but short and direct (even while monologuing). No sudden movements or distractions, no humourous banter or puns, just an intimidating aura of boldness that emanates from him like a parent talking down to a child. Refers to Lily as 'child', Amy as his 'daughter', the cloaked navi as his 'son', and Eric as an 'outsider'.

    Directives:
    MISSION UPDATE: If the party has survived until now, it is revealed that these servers have been backing up to an external drive since the party was first detected in the warehouse, hence the waves of viruses to buy them time. (Each turn is essentially a 5% back-up, but that tally won't be visible until Battle #3 starts.)

    PASS: Defeat all three SPs with a final total of 20 turns or less across all three battles. With all obstacles cleared, Amy attempts to decloak the navi as it continues to ignore her questions. Eric follows behind Amy as she easily overpowers the navi. The old man attempts to stop Amy from hurting him, grabbing the briefcase with the backup drive as the only object in his reach capable of acting as a weapon. The navi deploys a Blinder chip in the same moment, which blinds not only Amy and Lily but the old man as well, causing Amy to fall forward and strip the navi of its cloak as she hits the ground, and the old man launches the briefcase forwards towards Eric as he too falls over in confusion. Shielded from the flash by Lily's wings, Eric gets a full look at the opposing navi and is astounded by what he sees, but takes the opportunity to grab the briefcase that has landed near his feet. The male navi quickly realises what he's done has doomed the old man's mission, but with Amy and Lily quickly recovering from their blindness the navi reads the room and accepts the inevitable. He awkwardly helps the old man to his feet despite being in a bad state himself, and they both make their getaway out the back door. Amy wants to chase after them, but Eric and Lily are more concerned about Sakura's well-being. Amy reluctantly puts aside her burning desire for knowledge in order to protect her friend. Sakura is downloaded back into Amy's PET and the party retreats. As they retreat from the warehouse, Eric explains his revelation as Amy realises now why the navi knew so much about her. With the back-up briefcase in their possession, they leave the property and head home to understand what they just acquired, oblivious to a fourth car that wasn't there earlier as another somewhat familiar duo discuss their next move. As Eric rides home, he hears multiple police sirens in the distance, as several squad cars fly past him presumably heading towards the airport. Rewards at moderator's discretion (zenny probably makes the most sense), key item 'AugPlateBeta blueprint' also acquired.

    STALEMATE: Survive 20 turns across all three battles without defeating all three SPs. With all of the data backed up, the old man demands the SPs return to their navi as they use one final diversion to make their getaway out the back door. Amy wants to chase after them, but Eric and Lily are more concerned about Sakura's well-being. Amy reluctantly puts aside her burning desire for knowledge in order to protect her friend. Sakura is downloaded back into Amy's PET, but as they attempt to leave Lily notices a folder on a desk near their entrance door that the old man and navi weren't able to secure due to their own interference. They choose to take it with them and study its contents to gain a better understanding of the situation. They leave the property and head home, oblivious to a fourth car that wasn't there earlier as another somewhat familiar duo discuss their next move. As Eric rides home, he hears multiple police sirens in the distance, as several squad cars fly past him presumably heading towards the airport. Rewards at moderator's discretion (zenny probably makes the most sense), key item 'AugPlateAlpha blueprint' also acquired.

    FAIL BY EJO: Eric will be forced to abandon Sakura as he cannot fight without his partners. This will lead to some heated arguments once they are back home, as they will feel like they have failed their friend. They return the next day with Matt to find the entire airport property barricaded by police. The group returns home without being noticed and begin their search of the internet to find the cloak and attempt to negotiate for Sakura's release. Penalty at moderator's discretion.

    FAIL BY PASS OUT: With Eric incapacitated and vulnerable, Amy and Lily stop fighting and attempt to desperately bargain with the old man and his navi, promising that they will not try to escape as long as the duo guarantee Eric's safety, to which the old man initially refuses. It is the male navi's request for him to accept their terms of surrender that causes the man to reconsider and accept the offer. The old man tells our protagonists that alerting the police to their presence will cost them greatly, to which Amy advises that no-one even knew they were here. Lily respectfully argues that if the police are on their way, somebody else knows about this place. With the warehouse compromised, Eric is tied up and placed into an old van as both parties motor off with a selection of gear from the warehouse to an undisclosed location. Penalty at moderator's discretion.

    Sorry if this is too much information, but as you can see, this could go one of several ways, each of which will affect Act 2 drastically. I'm not sure if I'm taking too much control away from the moderator by being this detailed, so please call that out if it's a problem as well. No matter the final pathway, key item 'AugPlateAlpha' will be retained from this storyline by Eric, as well as any rewards/penalties gained.
    posted in Subplot Registration •
    RE: Pools of Information
    A small money chest. Two hands eagerly brushed aside the hair from her face as the navi knelt down to further inspect the crystal's contents. A quick glance left and right satisfied the lady that all was well, and the credits were absorbed into her wallet hastefully.

    With the alleged threat of another attack gone, Amy could finally head back to the group, the slightest hint of a smug smile creeping on to her face.

    It didn't go unnoticed by her teammate. "Oh whatever. I still stand by my choice," she remarked before floating through the air towards her ride.

    Sakura was only a step behind, eager to grab a hold of her friend-turned-bodyguard. Both hands gripped the dress tightly as Amy had to fight the pull of their tugging.

    "Yes, I know," she finally chuckled as she finally lowered herself down to get a better grip on the girl. Picking up the small figure in her arms, Amy walked back over to the caretaker as Lily continued to fly alongside the blue-flowered head.

    The caretaker took an extended bow as the group approached her. "You have my gratitude for dealing with that disturbance. I cannot reward you with anything of value, but please know that you have helped ensure the safety of the visitors of this establishment."

    The commendation made Eric's navi feel a little uncomfortable. "Pl-please, don't think anything of it. We just did what any good person would do."

    "We're just glad nobody got hurt."

    The caretaker rose back to a standing position as she gestured back toward the onsen. "If you wish to resume your bathing activities, please feel free to do so."

    Lily expected her partner to decide that they'd seen enough excitement for one day, but was surprised and somewhat elated when purple hair shimmered in the air as Amy did a small bow of her own and then walked back towards the entrance to the hot pools. Not quite yet ready to retake her usual post, the butterfly once again landed on the child's head as her eyes looked ahead to the onsen facility. "I think we should skip the back pools. Agreed?"

    Very much so, acknowledged with an earnest nod from the lady in cyan. The caretaker gave a small wave to Sakura as the trio departed - to Amy's surprise, Sakura reciprocated the gesture with a small wave of her own.

    As they one again headed down the pathway leading to the right, the same scenery spread out in front of them - pools to the west, the north and the east.

    "Maybe try the western pools again. Maybe one became free," Lily wondered out loud.

    Sure enough, one had indeed become empty - the third pool was now vacant and ripe for the taking. This section was the third of four rounded pools, connecting at their base to look similar to a dog's paw. This one was a tad longer than the ones surrounding it, that same half-wall giving a small air of seclusion. It didn't stop the sound of children laughing in the adjacent pool from entering their area, but perhaps that was more tolerable that their previous company.

    Amy placed down the small child at the pool's edge as she once again dismissed her boots. One step after another, both females slowly submersed themselves into the healing aura of the onsen pool in front of them as they half swam, half floated to the far edge of the puddle's domain. The heat Amy had experienced earlier began to grip at her sides again, willing her limbs into a numb submission as she surrendered herself to the water's energy. With one hand holding on to Sakura's, the two began to doze off as Lily once again used her wings as makeshift submersibles to float effortlessly on the water's surface.

    ----------

    A few hours passed, with navi, support program and child remaining motionless and silent, until Amy heard a noise at the entrance to their area. Two voices seemed to be getting louder in intensity.

    "I hardly think that your reaction to my observations required such an enthusiastic response. You asked for my opinion, and I provided it to you."

    "And it was incorrect, my good friend. I am simply asking you to acknowledge your error and give me that upon which we agreed."

    "...Why Cedric, I do believe that this onsen has been claimed."

    Blue eyes opened to observe two average height but thinly built male navis wearing overly fashionable tuxedos enter their onsen's enclosure. One navi was wearing a well-fitted tuxedo with a deep red jacket, trousers, vest, and dress shoes, but the shirt was black and the tie was white. The navi next to him, referred to by his companion as 'Cedric' was dressed in the exact same manner, however his jacket, trousers, vest and dress shoes were black in colour, his shirt was white, and his tie was a shade of red that matched his companion's tuxedo.

    "Dear me Howard, you would appear to be correct."

    The manner in which they spoke was unusual to Amy - they shared a common accent, implying they were possibly from the same region.

    Lily's gentle movements back toward her operator caused the two male navis to take a step backward. "Please, do not be alarmed. We have no intention of disrupting your enjoyment of this facility. If you will allow me and my friend to stay at this end of the water, we will do our best not to disturb you," he added while gesturing to the end they were already standing at.

    When Amy and Lily presented no rebuttal, the two gentlemen slid into the water, not removing a single article of clothing from their bodies. Such behaviour amused the navi as she shuffled a little closer to Sakura, keeping a close eye on the both of them as the new party continued conversing at a distance.

    "Do not think that I have forgotten our little wager, my friend."

    "Oh dear. I had rather hoped that little distraction had diverted your attention to other matters."

    "Not at all. In fact, I am still surprised you would even wager a bet against our good friend Reginald. That navigator has twice the resources and thrice the willpower of the pair of us combined. Something as unimpressive as a... a... what did that lady call it...?"

    "I do believe she called it a 'fetch quest'."

    "Ah yes. I cannot keep up with the youths of these days and their... cultural references."

    "I know what you mean."

    "But yes, one of these 'fetch quests' in a Beach Net rogue network would be no challenge for such a distinguished netbattler like Reginald."

    "'Fetch quests'? 'Rogue network'?"

    Amy recognised the voice and turned towards the source. She hadn't noticed Lily take flight from the water's surface, instead heading towards the pair and now hovering at an arm's length away from them.

    "Dear me, I do believe we have piqued the curiousity of this lady," 'Howard' responded while turning to his friend with a smile.

    "Sorry; I didn't mean to interrupt you, but..."

    "One should never apologise for wishing to pursue knowledge," 'Cedric' rebuffed while turning towards Lily. "I would never mock another for a lack of understanding of the cultures of our modern day, but surely a creature such as yourself has heard about the rogue networks."

    When Lily shook her head, Howard chuckled and grinned further as he began to explain. "Simply put, rogue networks are layers of our common network that sit far below the normal server activity of layers like this one," he explained while gesturing to the area around them. "Rogue networks are, in effect, another layer of the internet, as the new is built on top of the old."

    "Layers...?"

    "That is correct," Cedric confirmed as he joined in. "We are currently at the highest level of the network... hierarchy, for lack of a better word." Cedric gestured with his right hand by closing the gaps between its fingers and flattening his palm, then raising it in front of him to create a floating platform. "Below the standard network domains are what the humans refer to as... chaos networks." His left hand became flat as well, being moved to sit below the right hand. "If you were to venture down to these areas, you would find yourself surrounded by a world that humans forgot, where viruses roam free and are able to grow and mutate without limitation."

    "That sounds dangerous."

    "Very much so. In fact, most navigators do not wander down to the chaos networks unless they have a need to do so."

    Howard now moved forward and, using the same gesture, moved his own flattened hand underneath Cedric's left hand. "Rogue networks are one more layer down, one more step towards the unknown. Only the bravest and most resourceful of programs dare travel to such unrefined locations."

    "So... your friend went to the worst place possible to prove his strength...?"

    Both navis chuckled and looked to each other upon hearing the butterfly's enquiry.

    "It is true, the Rogue networks are in fact a harsh and unforgiving environment."

    "But make no mistake our fluttery friend, the Rogue networks are not the most dangerous place for a network navigator to find themselves in."

    "There you are!"

    Amy's gaze wandered past the conversing group to notice a familar deep blue yukata and its wearer waving her down.

    "I do apologise ma'am, but... could I please request your help once more...?"

    The navi had almost convinced herself to join in this conversation of minds, as it was already exposing truths and understandings of her world that nobody had discussed with her before. These two navis didn't seem as intimidating as they had originally appeared, but just as she was about to introduce herself, it would appear that the internet had other plans.

    "Is something wrong?"

    The caretaker bowed again to the group as her head seemed to stare at the ground. "I am deeply sorry, but another situation has occurred in one of the traditional pool areas. May I please borrow your expertise in solving problems like these...?"

    That word - 'traditional'. Amy was about to offer a gentle rejection, deeply desiring not to head to that side of the onsen park, but her companion's words echoed first.

    "We'll help, not a problem at all," Lily replied before turning to her ride. "Come on Amity, let's go."

    Hearing her full name was always a little jarring, but even more so when it came from Lily's mouth. It was perhaps that show of impersonal separation that led Amy to utter the next words. "Alright then Liliana, let's go." Still holding Sakura's hands, the two females waded across the pool to meet with the two gentlemen sitting at its edge, along with the yukata-wearing assistant.

    "It was a pleasure meeting you," Lily complemented whilst doing her own mid-air bow to the suit-wearing navis.

    "The pleasure was indeed all ours," Howard reciprocated whilst bowing himself.

    "We intend to be here for a little longer yet," Cedric affirmed. "Once you have finished assisting this fine shopkeep here, we would be happy to continue this conversation further."

    "We'll be quick then," the butterfly assured them as her navi counterpart shook out the final waves of water from the lower dress region and resummoned her navi boots. Sakura tried to replicate the same gesture but with little success. Floating back into the back seam of Amy's dress, Lily's body disappeared and wings of yellow turned back to wings of cyan.

    "That is a rather fascinating trick," Howard marvelled. "Be sure to come back quickly."

    "We will," Amy confirmed, turning her back to the pool and moving quickly to meet up with the caretaker. "Where's the battle?" she asked as they climbed the stairs leading back to the main entrance.

    Sakura squeezed Amy's hand as the pair of them followed behind a clearly flustered navi. Once reaching the entrance courtyard, the group now headed down the left pathway. "To be honest, I'm not sure a battle is necessary," the caretaker quipped nervously as they moved down the path.

    "What makes you say that?"

    "You'll... understand in a minute. I don't know if this situation is the fault of viruses," she clarified as they reached the edge of the tiled platform that ended with sets of stairs leading down towards the western, southern and the eastern pools.

    ----------

    GMD Rewards:
    Zenny: +2500 (1920 >>> 4420)

    Party:
    Amity.EXE: 230 / 230 HP
    Liliana.SP: 80 / 80 HP [Equipped to Amity]

    {{{ Battle #2 - you must be =this tall= to enter }}}
    posted in Yoka Net •
    RE: Pools of Information
    ((All good - I had no idea so I just went with it.))

    Amy was surprised to see that this unusual monstrosity did not break down to the typical composition she'd encountered time and time again. Instead of the outer layer breaking down to expose the vulnerable inner core, something far more sinister lay waiting inside. With its prison bonds unshackled, it leapt at the navi, its claws aiming to finish what its full form couldn't.

    Amy hesitated long enough for the energy form to surround her being, but by the time she'd had the thought to react, the moment was over. Whatever lingering data remained of the creature had gone - not floated away, not retreated into the distance, just... gone. Blue eyes searched for the MonoSword, but it too was nowhere to be found. The Teddy was still lingering in the onsen pool a few steps away, but its attempt to hide behind a newspaper of unknown origin was perhaps a signal that it wanted nothing to do with our team.

    Without a target worthy of wearing its wrath, Amy dismissed the Seekerbomb in her hand, its assistance no longer required. Some lingering data held its form two steps away from her, so after closing the gap she analysed the information, pretty certain of what was to follow. "Eric, new battlechip data," she reported while assimilating it into her being.

    A blank chip went into the reader, shortly followed by a new chip being ejected. Eric looked at the readout of the chip programming before running his finger through the battlechip index. The resulting information brought a smile to the man's face. "I think this is a good one Amy. AquaAura - for 3 battle cycles, this chip creates an aura that nullifies any non-Elec attack with a damaging power of less than 40 hitpoints."

    "Wow." Amy was indeed impressed. "We'll have to make sure we take advantage of that chip."

    Her next thought was to retreat back to her younger companion, who had broken away from its caretaker's side now that the danger had subsided, but as quickly as Amy moved to turn towards her friend, a shrill voice halted her steps.

    "Sakura, stay back!"

    Amy could feel Lily's appendages detach from her back as the wings grew in size. Cyan wings returned to golden yellow as the butterfly flew towards the child in a pink and white dress. Those same wings grew again as the support program and child met, as if it was shielding her from an unknown threat.

    "Lily, what are you doing?" the navi asked with a raised eyebrow. The battle was over, there was no thr-

    Oh.

    Eyes rolled as her hand slid through the back seam and pulled out the mystery data.

    "Lily, this isn't a threat. They help us," she assured the pair as she held up the green crystal.

    "The first one buried me in sand, and the second one attacked us."

    The navi sighed. This was true, but only from a very limited perspective. "Okay, okay, I get it. You haven't had good experiences with these. But they're not all bad - I got a lot of money out of one, and the one that attacked us ended up becoming the SeekerBomb chip."

    Lily pondered on that information for a moment, but it didn't seem to change her resolve. "Fine then - if you want to open it, do it over there." Her upper right wing gestured to the area behind her as the butterfly's body hovered backwards, forcing Sakura to take a few steps back as well. Once the girl had been repositioned to stand beside the onsen caretaker once again, Lily's feet landed on Sakura's head, partially hidden by the large bow.

    Amy was the navi of this team - SHE was supposed to be the boss. A disgruntled scowl was thrown towards the support program in protest, but looking slightly southward to see the child's uncertain gaze, it was quickly decided that this was a battle not worth fighting. A final sigh as she turned around and took a few more steps away from the group.

    The caretaker had been watching this event in a stoic silence, but this ended with a simple, quiet question. "Forgive my impudence, but if you're afraid of the crystal being a threat, why not have your operator activate an Untrap subchip...?"

    The butterfly's eyes orbited upward to meet the lady's. "Untrap... subchip?"

    The lady nodded in confirmation. "Yes. One subchip has the power to neutralise any threats in a single crystal."

    This information was music to the program's ears (or at least Lily's equivalent of ears). "Eric, do you have any Untrap subchips?"

    A pause followed. "...No. I have... two MiniEnergy subchips, but that's it."

    "Never mind then." Lily's attention turned back to the caretaker. "I don't suppose you have any we could buy? Or even trade for?"

    The navi gently shook her head. "Unfortunately I am not equipped with battle systems, so such equipment is not entrusted to me. I only know of such information because of various conversations I've had with clientele, but not from my own personal experience."

    "I understand. I had to ask though."

    Satisfied she'd put enough distance between herself and her defiant assistant, Amy placed the crystal down on the ground and took one step back. Lily's negativity had rubbed off a little on the navi, but her mind played back to the rest of the mystery data crystals she'd opened until now. One out of four. That's the number of bad results she'd encountered. Now that Eric had properly explained the features of each battlechip in their folder, she could reliably say that of the three good crystals, the two battlechips provided by mystery data had been mostly junk, but the money bestowed upon them by the third had been handy.

    All in all, it was worth the gamble - that's the mindset our lady in cyan decided upon as she crouched down and tapped the top of the crystal three times.

    ----------

    Battle #1 Complete!

    Rewards:
    Zenny: +750 (1170 >>> 1920)
    Bugfrags: +15 (11 >>> 26)
    New Battlechip: AquaAura1Protection: Any Non-Elec attack lower than 40 HP
    Accuracy: S
    Description: Negates any Non-Elec attack less than 40HP
    Duration: Three turns, or until destroyed
    Element: Aqua
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: C

    Battlechips: 21 >>> 22

    ((Poor Amy - having to face the crystal on her own. [Open GMD] ))
    posted in Yoka Net •
    RE: Pools of Information
    ((Thank you, always good to be back. And no worries, I get it - I turned my back momentarily and two years passed...))

    The frail stems bouncing around on the girl's head were giving their owner a constant reminder of their perilous situation. A frequent buzzing kept Amy reminded that they had a will of their own, and right now, they wanted to hide. Ignoring their urges, a scan of the lobby area showed that Sakura was safe and sound next to the navi in navy blue.

    I know, I know. Bear with it a little longer.

    The burning sensation under her feet hadn't gone away, even though the party had moved to the leftside onsen. Its healing properties should have rendered the burn mute, but it still persisted. It was at this point that Amy could feel a new channel of gel sliding down her legs, promptly moving to the areas in pain and applying what had to be some form of numbing agent, as the feeling slowly began to dissipate.

    Her own insect-like companion had successfully deflected what had appeared to be some kind of explosive water bomb - perhaps she should have asked Eric to repeat what she'd missed, but after looking at the current state of their enemies and the success of their first assault, her mind turned from protection to clean-up.

    The actions of the Teddy only further reinforced in both navi and support program's mind that, like them, it wanted no part in this battle. Both Amy and Lily were happy to leave it be and try to work around it as best as possible. But Amy only noticed now the jewel that lay in the middle of the arena.

    "Hey, mystery data!" she exclaimed. Her first instinct was to reach out and grab it, but doing so with the MonoSword in such close proximity was likely to invite danger with her back turned toward it.

    Instead, a memory sprung up in her mind. "Lily, grab the crystal!"

    "Are you crazy?! I'm not touching that thing!" Lily's wings began to reverberate as the repulsion field began to regenerate around her, but no twitch implied that she had the inclination to move from her post.

    "Just do it! They're useful to us in the long term!"

    "They cause more trouble than they're worth! You grab it!"

    No time for an argument. "Fine! Do that thing you did last time with the DrillArm then!"

    It took Lily a second to understand what Amy was talking about, but when the memory came back Lily just laughed, perhaps a little sinisterly.

    "Fine, your problem then." It took no time to charge her wings with the magnetic energy required, the bottom layer charging negative energy whilst the top layer prepared positive energy to send through the air. "You'd better to be ready to catch it."

    One earnest flap of the top leaves sent microabrasive winds charged with positive energy towards the mystery data crystal. A roar from their enemy distracted Amy as something lifted off the ground from the centre, giving her only a fraction of a second to catch whatever had flown their way. No time to inspect it as the purple-haired lady stuffed it through the back seam of her dress, to the complete ire of her riding companion.

    "HEY! GET THAT THING AWAY FROM ME!"

    "I'm putting it on my hip! Don't touch it and you'll be fine." A sigh followed as Amy allowed her body to conjure up some ionised aloe gel. Ideally it would be enough for both of them, but her systems weren't capable of metering out that much healing power at once.

    "Meanwhile..." Lily trailed off as her wings buzzed with new energy. The Scuttle was her target, and she wasn't having the sword wielder get in her way. The slippery-like state of her own ionised energy radiated from her wings long enough to lock a path to the insect-like creature that had generated itself another aquatic shield, and a strong flap of her wings sent the energy on its way - hopefully it was enough. As the heat separated from her body, Lily could feel a new heat coming up through Amy's chest - a welcome relief as always.

    "Eric, that SeekerBomb chip we talked about, send it through please!" The pair had decided this morning to take a moment and properly research each of the chips they'd acquired over the last week - not knowing what they were capable of had probably put their team in needlessly precarious situations. At this moment, Amy wanted to ensure that this MonoSword wasn't a nuisance for much longer, and an attack that had homing abilities sounded like the right choice, now that it had been given a fiery punch to the face. Or, whatever you called the front of that thing.

    Amy tried to keep her wits about her as the chip data arrived in her hand. Most of the chips she'd used until now had changed her arm completely, so it was always reassuring when chip data only added to her hand, not replacing it. A sudden movement reminded the girl to stop dawdling - with the bomb in her hand and activated, she took aim at the sword-wielding virus and threw the bomb into the air.

    The remaining portion of aloe gel was now complete, and it wasted no time in bestowing its effects onto the navi. Some restoration work and a little glow emanated from her dress as it created a helpful barrier of sorts to dampen whatever further animosity was heading her way. The refreshing feeling working through her body could have been the work of the onsen pool or the aloe gel - it was hard to tell. Either way, as if responding to her hesistancy to calm down, a final serving of aid came forth to her other hand in the form of cleansing gel. This too was carressed in her hand before taking aim towards the Scuttle and launching the gel blob with a small thrust from her palm.

    ----------

    Actions:
    [LA] Turbulence >>> Protect Amity/Liliana (shot/lob potential only)
    [AA] Status Cure >>> Amity (Remove Burn)
    [L1] Spring Breeze [Gravity] >>> GMD (protected against damage with Gust ability)
    [A1] Catch GMD(...?), attach to hip under dress
    [A2] FAIR {A} (30+6 HEAL + 40 HP Barrier) >>> Liliana
    [L2] Summer Heat (60 Elec DMG + Phasing) >>> Scuttle-
    [A3] Dodge anticipation
    [A4] [Disruptor] SeekerBomb1 (80 DMG + Seeking + Homing + Blast1) >>> MonoSword
    [A5] FAIR {B} (30+6 HEAL + 40 HP Barrier) >>> Amity
    [A6] Calming Spray {A} (40 Aqua DMG) >>> Scuttle-

    Cooldowns:
    Spring Breeze [Used; 0/1 TCD; Recharging]
    FAIR {A} [Used; 0/2 TCD; Recharging]
    Summer Heat [Used; 0/2 TCD; Recharging]
    FAIR {B} [Used; 0/2 TCD; Recharging]
    Calming Spray {A} [Used; 0/1 TCD; Recharging]

    Party:
    Amity.EXE: 230 / 230 HP [Onsen] [40 HP Barrier] [Holding GMD(...?)] [Turbulence active, Hypersensitivity]
    Liliana.SP: 80 / 80 HP [Onsen] [40 HP Barrier] [Equipped to Amity]

    Battlechip Folder
    Cannon
    DBLBeam1Damage: Special
    Accuracy: S
    Description: Summons a DoubleCube that fires either a Red Beam or a Blue Beam, then vanishes.
    Duration: Once
    Element: Null
    Special: Randomly uses one of the below effects...
    - 40 Null to all Enemies (Red Beam)
    - 30 Heal to all Allies. Random (Blue Beam)
    Trader Rank: D

    DrillArm1Damage: 60 + Break + Knockback + Long Attack
    Accuracy: B
    Description: A long drill is created to bore through enemies. It can hit one enemy twice, and a second enemy once.
    Duration: Once
    Element: Null
    Special: Knockback paired with Long Attack causes the drill to hit close ranged targets twice, instead of once. This is because it pushes the closest target through both hit zones. Knockback only triggers once.
    Trader Rank: D

    Guard1Effect: (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit)
    Accuracy: S
    Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
    Duration: Until broken or overridden.
    Element: Null
    Special: Negated by Break. Ignores Impact.
    Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: E

    PoisonBall1Damage: 50 + Break + Small Poison Terrain Change + Poison(10)
    Accuracy: C
    Description: A bomb that poisons all it touches, including the ground and other Navis.
    Duration: Once
    Element: Null
    Special: Poison(10): Deals 10 poison damage per action to the victim starting the turn after this attack hits. This effect stacks with other timed damage effects, including other Poison effects. Can be cured with Status Cure.
    Trader Rank: D

    Pulsar1Damage: 70 + Object Triggered Blast 2
    Accuracy: A (Primary) / B (Blast)
    Description: Fires a sound wave. If it hits an object, its range is amplified, hitting anything near that object in a blast of noise.
    Duration: Once
    Element: Null
    Special: Object Triggered Blast: Blast effect that only works if the attack hits an Object, such as a RockCube.
    Trader Rank: D

    RollArrow1Damage: 40 + Chip Break
    Accuracy: B
    Description: Launches an arrow tipped with a pink heart. If a virus is hit, they lose the ability to attack once. If a Navi is hit, they lose their first selected chip for that turn.
    Duration: Once
    Element: Null
    Trader Rank: D

    SandRingEffect: Small Quicksand Terrain Change
    Accuracy: S
    Description: Creates a small patch of QuickSand panels.
    Duration: Once
    Element: Null
    Trader Rank: D

    <<< SeekerBomb1 >>>
    ShockWaveDamage: 40 + Line Attack + Ground Attack
    Accuracy: C
    Description: Sends a narrow, but long, shock wave rolling in front of an enemy. Slow, but difficult to jump over due to its length.
    Duration: Once
    Element: Null
    Trader Rank: E
    ShotgunDamage: 50 + Spread 1
    Accuracy: A
    Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
    Duration: Once
    Element: Null
    Trader Rank: E

    SkyShoesEffect: High-Alt Flight
    Accuracy: S
    Description: Grants the user the ability to freely fly at high altitude. Initial takeoff is considered a dodge. If shot down, user may take off again until effect ends.
    Duration: 1 turn
    Element: Null
    Special: Beware of fall damage.
    Trader Rank: D

    RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
    Accuracy: B / B then B
    Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
    Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
    Element: Null
    Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
    Trader Rank: D

    SwordDamage: 80 + Slashing
    Accuracy: B
    Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Null
    Trader Rank: D

    FireHit1
    FurnaceZoneEffect: Large Furnace Terrain Change
    Accuracy: S
    Description: Creates a large zone of Furnace Terrain, centered on you.
    Duration: Once
    Element: Fire
    Trader Rank: D

    HeatShotDamage: 40 + Spread 1
    Accuracy: A
    Description: Shoots a fireball whose explosion penetrates an enemy to hit another one directly behind it.
    Duration: Once
    Element: Fire
    Trader Rank: D

    SolarShield1Effect: (1 Hit Shield) + (Counter Fire/Elec (50 Fire Shot + Piercing + Solar Terrain Boost 50): On-Hit)
    Accuracy: A
    Description: Creates a solid solar panel shield. When hit by an attack that produces light, the shield will reflect back the attack with a powerful solar beam. The effect is powered up if standing on solar panels. Impact will stop the counter.
    Duration: Once
    Element: Elec
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: D

    ZapRing1
    MushyHP: 80
    Damage: 15 Wood + Confusion + Nova 2
    Accuracy: A
    Description: Creates a Mushy virus to aid you. Attacks with BadSpice, and unlike normal Mushy, can move over non-Wood elemental terrain at a penalty of halving movement distance/dodge rate.
    Element: Wood
    Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
    Trader Rank: C
    Recover30Recovery: 30 HP
    Accuracy: S
    Description: Heals 30 HP.
    Duration: Once
    Element: Null
    Trader Rank: D

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    Status: Hypersensitivity
    (Meta)
    Whilst raised, Amy's team's antennae give them increased sensitivity to changes in the surrounding environment and act as an enhanced motion and radar tracker (in the case of Lily, her natural abilities are heightened further). The downside, however, is that their antennae are more fragile than any other part of their bodies, and will cause increased harm to their senses if they are attacked.
    Any member of Amy's party is vulnerable to hypersensitivity whilst battling with their pedicels deployed.

    When triggered, hypersensitivity will cause a -1 action stun (a temporary incapacitation of the victim's senses).

    Hypersensitivity may be triggered by any attack that bypasses all defense layers to make direct contact with the target (10% odds of triggering). These odds will increase if the attack is also:
    * Fire-based or Ice-based (increases to 20%),
    * sound-based (increases to 50%), or
    * Elec-based (increases to 100%)

    Hypersensitivity-induced stuns will stack across multiple attacks, but will not cause a program to lose more than half of their allowable actions per turn; this calculation includes other instances of stun or similar effects incurred the same turn.

    (This is purely RP-based; I will do the necessary calculations.)
    posted in Yoka Net •
    RE: Pools of Information
    A disturbance indeed. Bodies of water had moved, terrain had terraformed underneath them, and three viruses had taken centre-stage to ruin the fun for all those daring to walk near.

    Well, technically two. Amy recognised the figure of the Teddy instantly, but this one seemed like it wasn't even interested in battling. Its unusual choice of clothing was either unsettling or unexpected (or possibly both), but it caused the girl to chuckle regardless.

    "Amy, we're got a bigger problem." The butterfly's wings had already begun to reverberate in response to the perceived threat as one of the fronds pointed forward.

    "I can see that." The Teddy was quickly dismissed in Amy's mind as a non-threat, but the two other viruses were a different tale, particularly the one whose aura seemed much more intimidating than anything she'd encountered to date. "Eric, got a minute?" she mused, as if he had a choice.

    "Something wrong?" a somewhat muted voice echoed back.

    "Busting time, Eric! What are Scuttles and MonoSwords?"

    A loud knock vibrated through the intercom, no doubt the result of their distracted operator getting the message, but it wasn't long before the pages of paper scuffing paper transferred through their channel.

    "Monosword. Attacks by teleporting in front of their target temporarily to conduct a widesweeping defense-breaking sword attack before returning to its original state. Rarely moves or dodges, except when attacking. Weak to breaking-style attacks."

    Defense-breaking. Not ideal - her shields were going to be useless in this battle.

    "Excellent," she sighed as the MonoSword became her first target. "Send me the FireHit chip and look up the Scuttle as well." It wasn't a harsh order, just hurried. Thinning out the number of enemies was the first priority.

    The sleeve of her right arm fluttered as the end began to glow with blue light. Flickers of embers started poking out the end and sparkled against the white frills as the inferno reached full intensity - an aqua navi with a fireball for a sleeve would have been a nice party trick, but Amy was quick to discharge the flame once its potency was at full charge. Her first swing was hurled forward with such force that her whole body orbited in place. That same momentum meant that a second swing wasn't needed, her centripetal action was enough to launch the second orb the same path as the first, but it didn't stop her spinning a third time from the remaining movement.

    "-piercing bubble attack that will affect multiple targets. Weak to Elec-style attacks."

    Amy had been so distracted by the quasi-pirouette that she hadn't noticed Eric had been talking, nor that Lily's wings had come to full charge. The four leaves unleashed an ion wave towards the Scuttle, as she tried to see if the Teddy had reacted to their engagement but to no avail.

    The navi was about to ask for a repeat of Eric's explanation when she noticed that the ground beneath her was beginning to cause a searing pain in her feet, an achievement for a self-healing aquatic program. The pain continued to grow, necessitating a change of scenery. Her first instinct was to cast down a wall of snow to the panels beneath her, but the surrounding pools of onsen water seemed like a much better option as she kept her eyes forward whilst shimmying towards the pool on her left flank as fast as she dared move.

    "Cannon and ZapRing, Eric!" With little delay the fatter hub of the Cannon grew out of her right arm as the electrical rod burst forth from the left arm. The projectile of the cannon was traditionally her heavy-hitter, but if this virus was weak to Elec-based attacks and the ZapRing connected, it was going to score a little bonus of its own.

    Her focus locked on to the awkward looking creature as the two weapons were pointed forward. Its multitude of legs were further agitating the poor girl as she heard buzzing of a non-insect variety, the glow on her shoulders indicating that Lily too was ready to launch a second attack.

    "What do you suppose that thing's supposed to look like...?" her partner asked.

    "No idea. None at all."

    A trio of hardened steel, pulsating energy and electrified wind surged forth to fill the void towards their foe.

    ----------

    Actions:
    [LA] Turbulence >>> Protect Amity/Liliana (shot/lob potential only)
    [A1] [Disruptor] FireHit1 [60 Fire DMG] >>> MonoSword [1/2]
    [A2] [Disruptor] FireHit1 [60 Fire DMG] >>> MonoSword [2/2]
    [L1] Ion Wave [30 Elec DMG] >>> Scuttle-
    [A3] Move/back up towards south-west onsen pool
    [A4] + Dodge
    [A5] [Disruptor] Cannon [60 DMG + Knockback] >>> Scuttle-
    [L2] Ion Wave [30 Elec DMG] >>> Scuttle-
    [A6] [Disruptor] ZapRing1 [40 Elec DMG + Stun1] >>> Scuttle-

    Cooldowns:
    None

    Party:
    Amity.EXE: 230 / 230 HP [Onsen][Turbulence active, Hypersensitivity]
    Liliana.SP: 80 / 80 HP [Equipped to Amity]

    Battlechip Folder
    <<< Cannon >>>
    DBLBeam1Damage: Special
    Accuracy: S
    Description: Summons a DoubleCube that fires either a Red Beam or a Blue Beam, then vanishes.
    Duration: Once
    Element: Null
    Special: Randomly uses one of the below effects...
    - 40 Null to all Enemies (Red Beam)
    - 30 Heal to all Allies. Random (Blue Beam)
    Trader Rank: D

    DrillArm1Damage: 60 + Break + Knockback + Long Attack
    Accuracy: B
    Description: A long drill is created to bore through enemies. It can hit one enemy twice, and a second enemy once.
    Duration: Once
    Element: Null
    Special: Knockback paired with Long Attack causes the drill to hit close ranged targets twice, instead of once. This is because it pushes the closest target through both hit zones. Knockback only triggers once.
    Trader Rank: D

    Guard1Effect: (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit)
    Accuracy: S
    Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
    Duration: Until broken or overridden.
    Element: Null
    Special: Negated by Break. Ignores Impact.
    Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: E

    PoisonBall1Damage: 50 + Break + Small Poison Terrain Change + Poison(10)
    Accuracy: C
    Description: A bomb that poisons all it touches, including the ground and other Navis.
    Duration: Once
    Element: Null
    Special: Poison(10): Deals 10 poison damage per action to the victim starting the turn after this attack hits. This effect stacks with other timed damage effects, including other Poison effects. Can be cured with Status Cure.
    Trader Rank: D

    Pulsar1Damage: 70 + Object Triggered Blast 2
    Accuracy: A (Primary) / B (Blast)
    Description: Fires a sound wave. If it hits an object, its range is amplified, hitting anything near that object in a blast of noise.
    Duration: Once
    Element: Null
    Special: Object Triggered Blast: Blast effect that only works if the attack hits an Object, such as a RockCube.
    Trader Rank: D

    RollArrow1Damage: 40 + Chip Break
    Accuracy: B
    Description: Launches an arrow tipped with a pink heart. If a virus is hit, they lose the ability to attack once. If a Navi is hit, they lose their first selected chip for that turn.
    Duration: Once
    Element: Null
    Trader Rank: D

    SandRingEffect: Small Quicksand Terrain Change
    Accuracy: S
    Description: Creates a small patch of QuickSand panels.
    Duration: Once
    Element: Null
    Trader Rank: D

    SeekerBomb1Damage: 80 + Seeking + Homing + Blast 1
    Accuracy: C
    Description: Throws a grenade that automatically seeks out the enemy it's intended for.
    Duration: Once
    Element: Null
    Trader Rank: D

    ShockWaveDamage: 40 + Line Attack + Ground Attack
    Accuracy: C
    Description: Sends a narrow, but long, shock wave rolling in front of an enemy. Slow, but difficult to jump over due to its length.
    Duration: Once
    Element: Null
    Trader Rank: E
    ShotgunDamage: 50 + Spread 1
    Accuracy: A
    Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
    Duration: Once
    Element: Null
    Trader Rank: E

    SkyShoesEffect: High-Alt Flight
    Accuracy: S
    Description: Grants the user the ability to freely fly at high altitude. Initial takeoff is considered a dodge. If shot down, user may take off again until effect ends.
    Duration: 1 turn
    Element: Null
    Special: Beware of fall damage.
    Trader Rank: D

    RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
    Accuracy: B / B then B
    Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
    Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
    Element: Null
    Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
    Trader Rank: D

    SwordDamage: 80 + Slashing
    Accuracy: B
    Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Null
    Trader Rank: D

    <<< FireHit1 >>>
    FurnaceZoneEffect: Large Furnace Terrain Change
    Accuracy: S
    Description: Creates a large zone of Furnace Terrain, centered on you.
    Duration: Once
    Element: Fire
    Trader Rank: D

    HeatShotDamage: 40 + Spread 1
    Accuracy: A
    Description: Shoots a fireball whose explosion penetrates an enemy to hit another one directly behind it.
    Duration: Once
    Element: Fire
    Trader Rank: D

    SolarShield1Effect: (1 Hit Shield) + (Counter Fire/Elec (50 Fire Shot + Piercing + Solar Terrain Boost 50): On-Hit)
    Accuracy: A
    Description: Creates a solid solar panel shield. When hit by an attack that produces light, the shield will reflect back the attack with a powerful solar beam. The effect is powered up if standing on solar panels. Impact will stop the counter.
    Duration: Once
    Element: Elec
    Special: Status Guard: This chip blocks debuffs.
    Trader Rank: D

    <<< ZapRing1 >>>
    MushyHP: 80
    Damage: 15 Wood + Confusion + Nova 2
    Accuracy: A
    Description: Creates a Mushy virus to aid you. Attacks with BadSpice, and unlike normal Mushy, can move over non-Wood elemental terrain at a penalty of halving movement distance/dodge rate.
    Element: Wood
    Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
    Trader Rank: C
    Recover30Recovery: 30 HP
    Accuracy: S
    Description: Heals 30 HP.
    Duration: Once
    Element: Null
    Trader Rank: D

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    Status: Hypersensitivity
    (Meta)
    Whilst raised, Amy's team's antennae give them increased sensitivity to changes in the surrounding environment and act as an enhanced motion and radar tracker (in the case of Lily, her natural abilities are heightened further). The downside, however, is that their antennae are more fragile than any other part of their bodies, and will cause increased harm to their senses if they are attacked.
    Any member of Amy's party is vulnerable to hypersensitivity whilst battling with their pedicels deployed.

    When triggered, hypersensitivity will cause a -1 action stun (a temporary incapacitation of the victim's senses).

    Hypersensitivity may be triggered by any attack that bypasses all defense layers to make direct contact with the target (10% odds of triggering). These odds will increase if the attack is also:
    * Fire-based or Ice-based (increases to 20%),
    * sound-based (increases to 50%), or
    * Elec-based (increases to 100%)

    Hypersensitivity-induced stuns will stack across multiple attacks, but will not cause a program to lose more than half of their allowable actions per turn; this calculation includes other instances of stun or similar effects incurred the same turn.

    (This is purely RP-based; I will do the necessary calculations.)
    posted in Yoka Net •
    RE: Pools of Information
    "Tell me you're joking. Surely he's not that stupid."

    "I'm not, and he is. Idiot deserved what came to him."

    Amy's eyes opened to the sound of two voices broadcasted her direction as they searched for the source. At the entry end of the pool were three humanoid female navis dressed in matching bikinis, making their way into the onsen's water. The tallest navi wearing a shade of pink had her orange hair pulled up into a bun that rested on her head as she conversed with the smalled navi wearing a shade of gold, her long brown hair pulled into a ponytail. The final navi was following behind them, her red bikini almost a match to her own bold red hair, its length down to her ankles and not tied up in any manner; it floated on the water as the trio waded further in.

    "Hold up, looks like we have company."

    Amy maintained her focus as the three sets of eyes locked first onto her, then onto Sakura, and finally to Lily, whose position hadn't changed at all since she'd deployed her wings as a raft.

    "Great. That's just great," the navi in red complained. "I swear, they'll let just about anybody in here these days."

    Excuuuse me...?

    "Just tell them to move. We have seniority here, and this is OUR area."

    "Time to clear off kids, the adults want to relax."

    Her fists were tightening with each word that came out of their pretentious mouths, but with Sakura fast asleep in lap the navi didn't want to cause a scene. Thankfully she didn't need to, as Lily's wings made ripples in their miniature pond as she took to the air. Hovering a small distance above the water, her wings rippled with the faintest crackles of electricity as she placed herself between both Amy and this new party.

    "Oh I'm sorry, I didn't realise we were in the presence of royalty," she gasped, sarcasm dripping from her voice. "Please, tell us the names of the ladies with which we have been given the privilege- no, the HONOUR of making acquaintances with," she continued, her body bowing down whilst still hovering mid-air.

    "Do you think that's funny?" the navi in pink growled, taking her own step forward to position herself in front of her friends.

    "Oh, I know my humour is awful. In fact, I'd say it's rather shocking." Her wings lit up with a flare of yellow light, to further drive home the cringeworthy pun wasn't just a pun.

    "Stupid program, you'd be hitting your own friends in the process."

    "My friends are more than capable of insulating themselves from a little electricity. What about you?"

    The tall one moved her arms into a ready stance, but the navi in gold stopped her.

    "Don't. She's not worth it."

    Finally, some reason.

    "Just let the silly delinquents have their fun, we'll stay down this end."

    ...Nevermind.

    The pink bathing suit returned to its friends as Lily floated back towards its operator. Sakura had awakened during the stand-off, and was now watching the three with an intense stare.

    "Ignore them Sakura, they're just rude people," she reassured the girl whilst stroking her hair.

    The navis proceeded to forget about our group and returned to their previous conversation as if the encounter had never happened.

    "So what happened?"

    "Obviously he was wiped out; sent back to his PET in a fragmented mess. Operator was furious; PMDs aren't easy to come by. Probably won't see him for a while."

    PMDs...?

    "I still can't believe he didn't bring an Untrap subchip with him. The damn things aren't that expensive, especially when you consider the potential rewards. Mimics are a stain on the network, I tell you; getting a ride out of the suffering of unsuspecting navis just looking for a quick buck."

    Mimics...?"

    "Forget subchips, they're only good for one use."

    "Hey," Lily whispered into Amy's ears. "You don't suppose they're talking about mystery data, do you?"

    "I was just thinking the same thing," she whispered back.

    "Not everybody can afford expensive NaviCust upgrades and expansions like us, you know."

    "What's that supposed to mean...?" Lily kept repeating Amy's thoughts as they crossed her mind.

    "Oh give me a break. The parts are only 2,500 zenny each, and expansions are cheap enough. If you can't afford something that basic, you shouldn't be navigating those sections of the internet anyway."

    "You're only saying that because you HAVE all the programs. I only have the Millions and Bugger programs; my operator doesn't care about battlechips so he won't shell out for the Collector program. 'I'm strong enough to defeat anything the internet throws at me'. She damn-well knows that's a lie."

    "That's too bad," her friend replied without a hint of sincerity. "With these three programs in place, I never have to worry about encountering a Mimic... ever. I'll open every mystery crystal I can get my hands on."

    Those words were music to Lily's ears. "Millions, Bugger, Collector," she repeated.

    "What?"

    "We're finding out what those are later," she chuckled.

    All three navis suddenly turned towards the entranceway, their focus seeming to be in unison. Amy couldn't make out what was worth their attention until the blue dress came to their water's edge.

    "I beg your pardons, but may I humbly request the assistance of any navis trained to deal with virus problems...?"

    "Sorry, no operated navis here," the navi floating in a puddle of red hair fired back.

    What, you're speaking on my behalf now...?

    "What's the problem, anyway?" the gold navi asked, her back already facing the attendant.

    "A group of the region's viruses are harrassing the clientele as they try to enter our establishment. I do apologise for the interruption," she finished with a bow as she turned and headed out of the area, presumably to the next pool.

    "Amy."

    A pause. "..........do we have to...?"

    "Well, no... and I know we have to look after Sakura, but..."

    "...But if we were the ones in need, you'd hope someone would help you...?"

    "See? This is why we work well together."

    Amy placed her arms underneath the child's legs and against her back, allowing her to cradle the pink dress and bowtie as she crossed the deep of the onsen. The trio of ladies noticed their approach and moved aside, as if the girls were somehow diseased.

    "That spot won't be there when you get back," the navi in pink sneered as they made it to the pool's edge.

    "Good riddance," the red navi added.

    The butterfly paused as Amy continued back towards the north sector's communal area. "Thank you," Lily replied whilst doing a mid-air bow with her wings.

    The orange navi scoffed. "Whatever for?"

    "For reminding me what kind of navi I never want this lady to become, someone who thinks only of themselves."

    Violet hair was already vibrating the remaining water off Amy's head while Lily's body slid into the seam of her dress, her wings expanding once again to navi size while shifting from yellow to cyan. The navi's boots reappeared as they sealed her feet back up into a combination of purple leather and reinforced rubber. The lady gave both boots a light tap with her feet, as if she needed proof they were assembled correctly before rushing forward, looking for the attendant.

    She found the lady in blue as she entered the main entranceway, her concerned expression suggesting she hadn't found anybody to assist her.

    "Hey!" Amy called out, surprising the attendant as she whirled around to the source of the call. "What's the problem?"

    "Oh, thank you very much!" the lady bowed low before running up to Amy. "Please, please, let me take your child and I'll show you the way!"

    "She's... she's not... my..." Amy stammered, but it made little difference as the delicate hands removed Sakura from Amy's arms.

    "Can we trust you?" Lily perked up from behind.

    "I will treat her like she were my own daughter. Now please, hurry!" she stressed whilst running towards the stone wall that led back to the entrance. Amy and Lily followed closely behind her, unsure what to expect and hoping they hadn't just signed up for a fatal encounter, but as they passed by the desk at the entrance way, the navi nodded towards the area of concern, a few paces ahead of them, as if Amy and Lily hadn't already noticed.

    "I don't know if that's a problem or not, but I'm not equipped to deal with viruses. Please, protect our clientele," she urged.

    Amy wasn't about to let Sakura out of her sight, but once again her desire to remain safe was being overrun by her desire to help.

    What to do, what to do...

    In reality though, there was only one thing she could do to ensure she could watch over the child in their care whilst entering a potentially hostile situation. Amy's pedicels poked out of her hair as the pair began moving towards the disturbance.

    "Uhh, are your antenna stronger than mine...?" the butterfly questioned.

    "Nope," she replied through gritted teeth.

    "Then..."

    "Can't be helped. Not if I want to keep an eye on Sakura. Let's just get this done."

    ----------

    Party:
    Amity.EXE: 230 / 230 HP [Hypersensitivity]
    Liliana.SP: 80 / 80 HP [Equipped to Amity]

    {{{ Battle #1, let's do this. }}}

    Status: Hypersensitivity
    (Meta)
    Whilst raised, Amy's team's antennae give them increased sensitivity to changes in the surrounding environment and act as an enhanced motion and radar tracker (in the case of Lily, her natural abilities are heightened further). The downside, however, is that their antennae are more fragile than any other part of their bodies, and will cause increased harm to their senses if they are attacked.
    Any member of Amy's party is vulnerable to hypersensitivity whilst battling with their pedicels deployed.

    When triggered, hypersensitivity will cause a -1 action stun (a temporary incapacitation of the victim's senses).

    Hypersensitivity may be triggered by any attack that bypasses all defense layers to make direct contact with the target (10% odds of triggering). These odds will increase if the attack is also:
    * Fire-based or Ice-based (increases to 20%),
    * sound-based (increases to 50%), or
    * Elec-based (increases to 100%)

    Hypersensitivity-induced stuns will stack across multiple attacks, but will not cause a program to lose more than half of their allowable actions per turn; this calculation includes other instances of stun or similar effects incurred the same turn.

    (This is purely RP-based; I will do the necessary calculations.)
    posted in Yoka Net •
    Pools of Information
    {EAX034}

    {<<< From Internet City: Commercial Area: Navi-Net Shop <<<}

    === CHAPTER 7: In Too Deep ===

    Blue navi and pink associate landed on a teleportation pad very close to their desired destination; in fact, the venue's business billboard was visible as they took their first steps forward. As they walked down a neatly-assembled tile path, passing the occasional navi and Prog in the process, Amy was able to make out the finer text underneath the two larger words that had been emboldened in a cursive font.

    [Seisen Onsen]

    [Be comfortable in your own shell]

    "What's that supposed to mean...?" the butterfly enquired.

    "Errr, I don't know. I thought the whole point of this is that it's a pool, no?" Amy had half-expected Eric to offer some advice, but when the commlink remained silent both ladies shrugged it off and continued walking towards the front gate, where a female navi in a long, narrow patterned dress rose up from her seat when she realised that the duo was heading her direction. Amy was intrigued by the style of the dress and did a visual search on it, but the only word that came up in the results was 'yukata' as they stepped up to a service desk.

    "Welcome to Seisen Onsen. Is this your first time here?" the lady asked. Her gentle tone and small bow during this question caused Amy to hesitate before responding; it didn't feel right to respond casually to such a person.

    "...Yes."

    "Is it just the two of you?"

    "Yes. Wait, no. My friend as well."

    Lily fluttered her wings in response to the statement, which the lady observed and understood.

    "Excellent. Do you wish to bathe in one of the traditional onsens or a modern one?"

    The question brought a brief silence, both girls hoping the other would answer.

    Lily was the one to finally take the initiative. "Forgive our ignorance, but what's the difference?"

    "My apologies, I shouldn't have assumed you knew." The assistant stepped out from behind the desk, her navy blue dress becoming more visible as the gold and white flower pattern became fully visible. She walked to the two pathways in front of them, each one bordered off by large dome-shaped rocks that stacked upon each other to make walls. One pathway led off to the left, while the other led off to the right.

    "The pathway on my left will take you to a selection of the 'traditional' onsens, where one can bathe as did our ancestors. It is requested that all personal possessions and clothing be removed before entering these bodies of water."

    "That makes sense; you don't want anything contaminating the water, right?"

    "...That is one aspect of it, yes."

    Amy looked shocked as she looked down to Sakura first, and then back to the attendant. "So... everybody in there will be... naked...?"

    "That is correct, but nobody will be able to see your figure once you are submerged."

    "What about the other one?" Amy inserted rather bluntly, all of her earlier manners lost in a moment of concern.

    "The 'modern' onsens allow for those who are unable to remove their outer garments or do not wish to do so to experience a taste of the 'traditional' onsens. It is said though by many of our clientele that the experience in a modern onsen is not as... refreshing... as the traditional ones."

    I'll take my chances, thank you.

    "I think my friends would like to try a modern onsen first," Lily suggested, correctly reading her navi's trepidation.

    "As you wish. Several of our regular clientele first started as regulars in the modern onsen before trialling a traditional experience. This way please," she finished by directing Amy and Sakura down the pathway on the right. After a few minutes of walking, the pathway's stone-dome walls opened out to a tiled platform that oversaw a number of pools of water in front of them, to the west, the north, and the east. Most of the onsen were large enough to house several dozen navis of larger builds, but half walls of the same stone-domes meant that each of the onsen appeared to have a somewhat secluded, private setting once you descended down the stone staircase in front of them.

    "Whichever onsen you choose is up to you. However, if you may allow me to say so, the onsen toward the back are often selected by some of our... more opinionated clientele."

    "Understood. Thank you for your help."

    "It is my pleasure." The assistant bowed once more before returning down the pathway they had entered from.

    After walking down the staircase, Amy's first instinct was to head towards one of the pools furtherest to the west of the entrance zone, however as they walked past each secluded semi-circle the first, second and third pools were all already occupied by a number of navis, and the final pool contained one rather large boulder-shaped creature that reminded the pair of the rock that had tried to eat Meep the day before.

    "Hard pass on that one. The fact he's alone could be a sign not to risk it."

    "Agreed."

    The same situation was true when they navigated towards the east; the first and second pool were reasonably occupied, but the third pool was swarming with child-like navis, similar in size and shape to Sakura.

    "It's perfect! She'll have plenty of navis to play with!"

    That is, of course, if the little princess hadn't moved behind the navi's purple hair, trying to hide herself from the hysterical laughter and squealing taking place.

    "Let's... just keep moving."

    Resigned to the area that they'd been warned to avoid, Amy and party headed down to the northern section to find five pools arranged in a formation resembling a hand's fingers. The thumb was occupied with a number of navis wearing business-like attire, as a few of the occupants took note of the party's entrance. A few of the females gave the navi a dismissive sneer before returning to their conversations.

    The pools that resembled an index finger and middle finger were both occupied by creatures that, while technically wearing clothing, were very much unconcerned about how much of their features were on display for others to see. Amy felt no consideration to such a display, but for reasons she couldn't explain her hand instinctively moved across the eyes of the child in tow as she too turned away.

    "Prude much?" the butterfly mocked.

    Amy remained silent as her eyes passed over the onsen resembling a ring finger containing six navis that were styled as mermaids and mermen. They were too busy talking amongst themselves to even notice the group that walked past their area.

    Amy was ready to give up on the whole idea when the last onsen surprised her. Granted, it was a tad smaller than its surrounding brethren, perhaps able to house only 20 navis before things became a little crowded, but its main selling feature was... it was unoccupied.

    "Ours?"

    "Ours."

    Amy's outer clothing was no stranger to water, but it didn't seem right to keep her boots on when the pebbles that lined the water's edge looked comfortable, almost calling out to her feet to experience their texture. The boots were dismissed, allowing her toes the rare opportunity to sense something other than a snug shoe. The navi continued holding Sakura's hand as the pair waded into the water.

    The water was nothing like what Amy had experienced before. The heat was the first thing she noticed; it wasn't scorching hot, but it also wasn't the typical mild sensation she felt when stepping into any body of water. Initially her muscles responded to the heat with resistance, as if they were coming into contact with a threat, but as the seconds passed by and the two waded deeper and deeper, a calm began to shut down that hesitation. Something was in the onsen's water that made every gentle current rub against her body feel like the onsen was massaging her extremities. It was as if her dress wasn't even there, although she knew full well that it was, as she would occasionally pass her remaining hand over her body, just to be sure it hadn't in fact melted away. The aroma that wafted off the surface of the water further added to their serenity.

    "Amy."

    "I know."

    "This is amazing."

    "I know."

    The group slowly drifted across the pool to the opposing edge, where the onsen's floor slowly raised back up, allowing one to sit down in the water if they so desired. Amy took the invitation and propped her head up against the dome-stones, allowing all but her head, shoulders and chest to remain submerged. Lily's wings disappeared as she crawled out of the dress' back seam and into the water. Her wings reappeared momentarily as her miniaturised yellow wings created a semi-buoyant raft of sorts, acting as makeshift floaties for Lily's body as she bobbed up and down on the water's surface. Sakura, noticing an opportunity of her own, spun around in front of Amy and sat down, using the navi's lap as a smaller bench, taking up a similar position to her big sister.

    As the girl's head came to rest on her chest, a warm feeling blossomed from within her. A week ago... she would never have imagined such a situation would be possible for her. And yet... here she was.

    "Eric?"

    "Yes?"

    "...Nothing. Just making sure you're there."

    The navi's eyes closed as she continued to absorb the warmth of the onsen.
    posted in Yoka Net •
    RE: Navi Net-Shop
    The upgrades were uploaded into her mainframe as she thanked the shopkeep before turning back towards her partners. Amy couldn't help but smile as she watched the little program in a dress try to match the on-screen navi's dance moves; a lack of dexterity didn't stop Sakura from trying to match the fighter's moves, even if she didn't need to dodge imaginary viruses in the process.

    "Be honest," Lily commented as Amy drew near. "She's got talent for such a small frame, wouldn't you agree...?"

    "Oh absolutely. They wouldn't be putting her on TV if she wasn't."

    A groan followed. "I was talking about Sakura, you dummy."

    "Oh." In the navi's mind, Sakura's dancing was cute, for sure, but... was it skilled...?

    "Come on you, let's keep moving," she directed whilst placing her hand on the girl's head, careful not to mess up the giant bowtie still tied around her fringe.

    The girl's attention was immediately drawn away from the screen at being summoned, as her right hand found Amy's left. They proceeded towards the shop's front as Lily slid into Amy's hair and her arms and legs found contact with her back.

    ----------

    Upgrades Acquired!
    Process Upgrade x2
    Zenny: -2100 (3270 >>> 1170)

    Process Upgrades: 9 >>> 11
    Signature Pool: 440 >>> 520

    {>>> To Yoka Net: Pools of Information >>>}
    posted in Commercial Area •
    RE: Amity.EXE and Party's Signature Attacks Thread
    As always, sorry for littering the boards. :/

    Assuming Process Upgrades 10 and 11 go ahead with no issues, can I please do another upgrade to the below (changes highlighted in green.)

    Available Points: 520 (80 Base + 40x11 Process Upgrades)

    === Amity.EXE ===

    Points Used: 360/520
    Running Total: 0+360=360/520


    THAW (Time Heals All Wounds) (Downgrading to one use only)
    [30 Healing (40 SP) = 40 SP]
    1 TCD - Healing/Shot-type - Heals 30 HP
    Amity’s dress is not for show. It contains an outer and inner layer; the inner layer is made up of a polymer designed specifically to assist in the repair of damaged cells by producing aloe gel. While it is by no means a defense against large attacks, it does assist with the gradual recovery of its wearer. It causes the dress frills to glow as it completes this medical function.

    FAIR (First Aid Immediately Required) [x2 Uses]
    [30 Healing (40 SP) + 40 HP Barrier (40 SP) = 80 SP, x2 Instances = 160 SP]
    2 TCD - Healing/Shot-type - Heals 30 HP, creates a 40 HP Barrier
    An upgraded form of THAW, the aloe gel generated in this instance has an additional ability. As well as enacting minor repairs on the attached subject, the gel also ionises a small pocket of air surrounding the subject to help mitigate further harm as the repairs are completed. A tell-tale sign of the aloe gel's aura effect is that whilst it remain in effect, the subject will emit a mild glow that matches the colour of the aloe gel itself.

    Calming Spray [x2 Uses]
    [40 Damage (40 SP), Aqua element free = 40 SP, x2 Instances = 80 SP]
    1 TCD - Shot-type - 40 Damage + Aqua Element
    Amity causes dense cleansing gel to form in her hand from within the dress, which is then ejected at high velocity. This gel collides with the target and immediately absorbs itself into their inner core. This does not cause immediate damage upon impact, but rather the gel integrates itself into a target with the sole purpose of causing a stability degradation error, which would simply decompile the target and send it back to the source.

    Fancy Reception
    [Large Terrain Change to Normal (40 SP) = 40 SP]
    1 TCD - Ground-type - Large Terrain Change to Normal
    Amity's lower dress fringes are capable of emitting restorative gel mists to heal and recover damaged network components. In this instance, if Amity summons forth a cloud of purity gel from her lower garments, the immediate surrounding area should return to normal (emphasis on 'should').

    Frosty Reception
    [Large Terrain Change to Snow (40 SP) = 40 SP]
    1 TCD - Ground-type - Large Terrain Change to Snow
    Amity's lower dress fringes are capable of emitting restorative gel mists to heal and recover damaged network components. In this instance, if Amity summons forth a cloud of glacier gel from her lower garments, what should happen is that the immediate surrounding area should return to a normal standard with a cool breeze, but what usually happens instead is the intensity of the gel causes rapid condensation, leaving the same healed area covered in a thick layer of snow.

    === Liliana.SP ===

    Points Used: 160/520
    Running Total: 360+160=520/520


    Spring Breeze
    [Gravity (40 SP) = 40 SP]
    1 TCD - Shot-type - Gravity (No risk of injury to Liliana if 'Gust' subtype ability is active)
    Lily's wings don't just dispel electricity. They are capable of causing micro-abrasions against the air itself to generate an unusual static cling to the limbs in question. If Lily generates an electrical charge within the wings whilst they are causing the micro-abrasions, a heightened energy field of magnetism generates onto her body that attracts objects of a similar electrical polarity to the support program with a fierce bond. On its own this would only bind electrical entities with the same polarity, but if Liliana were to discharge the same stored energy at another object, its own electrical polarity would become temporarily altered to match the new energy. Such an alteration would cause a supercharged magnetic bond to be established, even over a large distance, which could then result in said objects being drawn to the butterfly against their will, like a creature drawn in by the smell of a spring breeze.

    Summer Heat
    [60 Damage (60 SP), Elec element free, Phasing (20 SP) = 80 SP]
    2 TCD - Shot-type - 60 Damage + Elec Element + Phasing

    In their natural state, Liliana's wings will discharge electrical energy when attacking. However, if focused correctly, the electrical properties of ionised energy bursts can be altered to suit various purposes. If the positrons and negatrons are disrupted in such a way that the entire digital nucleus of the atoms are temporarily in a disassociated state, they obtains a free-form property that can allow them to bump into solid-form atoms and pass on the continuing kinetic energy to push the attack forward. In short, a 'Newton's-cradle'-style particle wave allows the atoms to continue forward through most forms of solid matter until it is ready to manifest again as a damaging entity in front of (and sometimes inside) its intended target, as unforgiving as a scorching summer heat.

    Autumn Leaves
    [40 HP Casing = 40 SP]
    1 TCD - Defence-type - Creates a 40 HP Casing
    Static electricity is a fickle thing. Lily's ability to remain suspended mid-air is granted through skillful use and monitoring of such energy. However, if this electrical energy is left unchecked, or worse, not given an outlet in which to make itself useful, it will build in her body until a distinct signature will begin to emanate from her. This signature is not harmful in itself, however over time it can cause the errant cyberdust from fragmented viruses and panel remnants in the surrounding network to seek out the butterfly's body, pulled to it like iron dust being attracted to a magnet. Such attraction creates a thickening of the outer layer of Liliana's core, both her main body and her wings. Whilst thought to be an unfortunate glitch at first, it was then tempered to act as a defensive measure, given the program's somewhat frail stature in comparison to its chosen navi. The additional weight of the cyberdust coating is negligible, however it does have an odd effect in that it always seems to arrange itself over her body in a peculiar pattern. To an outside observer, it is as if the program has been covered with autumn leaves, a decayed reminder of a season's end.
    posted in Signature Attack Registration •