A large metal device descended into the Net. It's main door opened, and a large crane arm reached inside, pulling out limbs, constructing itself into FactoryMan.
"Alright boys, get these lines movin'! We've got a quota to hit!" he called.
Robert was used to his strange Navi. "WHOA, NOW." he yelled into his microphone.
"Oi! Turn that volume down, boss! You'll totally wreck my PA system!" FactoryMan called back.
"Oh, sorry." Robert replied, obliging. "Listen, today's contract is virus dismantlement." It was usually easiest to talk to FactoryMan on his own terms, Robert had long since discovered.
"That's a rather odd line of production, but rest assured, boss, I'll keep this factory working at 100% efficiency, with an acceptable amount of workplace injury and/or deaths!" FactoryMan replied enthusiastically.
((Battle 1, please.))
FactoryMan: Production Begins!
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The little commotion from FactoryMan's entrance to the network didn't go unnoticed, and a trio of metools arrived to investigate. Though these viruses resembled construction workers, complete with hard hats, they were the perfect viruses to begin "production" with.
Viruses Identified!
MetoolA: 40HP
MetoolB: 40HP
MetoolC: 40HP
Terrain: 90% Normal, 10% Cracked (located ahead of FactoryMan, beyond the Mets)
FactoryMan.EXE: 150HP
-(Battle #1, Constructive Deconstruction! Ready, start production!)-
Viruses Identified!
MetoolA: 40HP
MetoolB: 40HP
MetoolC: 40HP
Terrain: 90% Normal, 10% Cracked (located ahead of FactoryMan, beyond the Mets)
FactoryMan.EXE: 150HP
-(Battle #1, Constructive Deconstruction! Ready, start production!)-
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"Okay, FactoryMan, start production lines!" Robert said punching the air, and then punching a nearby living creature.
"No can do, boss." FactoryMan replied, "Insufficient raw material."
"Oh." Robert stated dumbfoundedly. Then he noticed that the thing he had punched earlier had dropped three small gray squares. Chips! He quickly snatched them up and popped a couple into his PET.
"Better! Start the assembly lines!" FactoryMan called. a strange, banging whir of sound began to echo from deep inside his main chassis. "Ready!" he called, and the large door on his chest began to creak open, revealing the hollow micro-factory inside. Rolling off the line was a large green boxlike contraption, with a thin cylinder sticking out it's front.
"Cannon Battlechip, go!" Robert commanded, and with a deafening bang, a blast of concussive energy ripped through the air, throwing the device back into FactoryMan as his door slammed shut. The energy blast, however, streaked through the sky towards the nearby viruses.
FactoryMan was already producing a new weapon, however. He reached inside himself and pulled free another sort of projectile weapon, something that looked more like a traditional gun. Gripping it in his 'normal' hand, he pointed it in the rough area of the viruses, and squeezed off a shell of energy pellets.
"Oh yeah, FactoryMan." Robert suddenly added, "You can build some stuff that isn't a weapon, correct?"
"Sure, boss. I can build just about anything I have the blueprints for! Look, I can make toys." FactoryMan replied, and off of the conveyor belt came a miniature toy monkey, which began to dance.
"Whoa! Hey, that's cool." Robert said, clearly impressed.
Then the little monkey began to spark violently and fell over. "Er." FactoryMan murmured. "Well, uh, HEY WHAT'S THAT!?" he yelled as he quickly snatched the broken monkey and threw it away as hard as he could, which, to his surprise, exploded violently.
"What's what?" Robert asked, searching behind himself frantically. "I don't see anything!"
1.)Cannon Battlechip to MetoolC. (40Norm+Knockback)
2.)Shotgun Battlechip to MetoolA. (50Norm+Spread1, to MetoolB?)
3.)Microfactory: Zappo the Monkey to MetoolB. (30Elec, 10HP Burnt Monkey created.)
"No can do, boss." FactoryMan replied, "Insufficient raw material."
"Oh." Robert stated dumbfoundedly. Then he noticed that the thing he had punched earlier had dropped three small gray squares. Chips! He quickly snatched them up and popped a couple into his PET.
"Better! Start the assembly lines!" FactoryMan called. a strange, banging whir of sound began to echo from deep inside his main chassis. "Ready!" he called, and the large door on his chest began to creak open, revealing the hollow micro-factory inside. Rolling off the line was a large green boxlike contraption, with a thin cylinder sticking out it's front.
"Cannon Battlechip, go!" Robert commanded, and with a deafening bang, a blast of concussive energy ripped through the air, throwing the device back into FactoryMan as his door slammed shut. The energy blast, however, streaked through the sky towards the nearby viruses.
FactoryMan was already producing a new weapon, however. He reached inside himself and pulled free another sort of projectile weapon, something that looked more like a traditional gun. Gripping it in his 'normal' hand, he pointed it in the rough area of the viruses, and squeezed off a shell of energy pellets.
"Oh yeah, FactoryMan." Robert suddenly added, "You can build some stuff that isn't a weapon, correct?"
"Sure, boss. I can build just about anything I have the blueprints for! Look, I can make toys." FactoryMan replied, and off of the conveyor belt came a miniature toy monkey, which began to dance.
"Whoa! Hey, that's cool." Robert said, clearly impressed.
Then the little monkey began to spark violently and fell over. "Er." FactoryMan murmured. "Well, uh, HEY WHAT'S THAT!?" he yelled as he quickly snatched the broken monkey and threw it away as hard as he could, which, to his surprise, exploded violently.
"What's what?" Robert asked, searching behind himself frantically. "I don't see anything!"
1.)Cannon Battlechip to MetoolC. (40Norm+Knockback)
2.)Shotgun Battlechip to MetoolA. (50Norm+Spread1, to MetoolB?)
3.)Microfactory: Zappo the Monkey to MetoolB. (30Elec, 10HP Burnt Monkey created.)
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Production began swiftly as FactoryMan started off with a small green box with a Cannon battlechip. Activating the box, FactoryMan made it shoot a nice blast of energy, which hit one of the viruses and deleted it. The Metools, dumbfounded by this spectacularly ridiculous phenomenon, started to panic and run around. Then, the walking production line drew out a 'normal' gun, and shot one of the lil' buggers dead. The last item to come out of the Navi was a faulty monkey toy, which came out to be a little more useful than FactoryMan thought, clocking the frantic Metool in the head. Hey, looks like it could still be comical, too.
MetoolA: 10HP
MetoolB: DELETED
MetoolC: DELETED
Burnt Monkey: 10HP
Terrain: 90% Normal, 10% Cracked (located ahead of FactoryMan, beyond the Mets)
FactoryMan.EXE: 150HP
MetoolA: 10HP
MetoolB: DELETED
MetoolC: DELETED
Burnt Monkey: 10HP
Terrain: 90% Normal, 10% Cracked (located ahead of FactoryMan, beyond the Mets)
FactoryMan.EXE: 150HP
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FactoryMan's eyes faded as a marquee flashed and scrolled across his visor: "LAST ROUND'S EFFICIENCY RATING: 91.6%"
"That's acceptable. Now let's finish the quota, boss!" FactoryMan said as he took a more aggressive posture and whirled his claw around violently.
"I still don't see it." Robert replied, now under his desk, and, strangely, without pants on.
"Just give me that last chip thing, boss!" FactoryMan howled as steam billowed up out of his smokestack.
After getting Robert to oblige, FactoryMan started in a clumsy run towards the remaining virus. His claw, now reinforced, stooped low and scooped up the remains of the 'evidence' and lobbed it ahead of himself, before he dove inwards with the clamped shut pincer itself, and then rolling away.
1.) Rageclaw1 Battlechip: Throw Burnt Monkey at MetoolA. (??)
2.) Rageclaw1 attack to MetoolA. (40Norm)
3.) Dodge.
"That's acceptable. Now let's finish the quota, boss!" FactoryMan said as he took a more aggressive posture and whirled his claw around violently.
"I still don't see it." Robert replied, now under his desk, and, strangely, without pants on.
"Just give me that last chip thing, boss!" FactoryMan howled as steam billowed up out of his smokestack.
After getting Robert to oblige, FactoryMan started in a clumsy run towards the remaining virus. His claw, now reinforced, stooped low and scooped up the remains of the 'evidence' and lobbed it ahead of himself, before he dove inwards with the clamped shut pincer itself, and then rolling away.
1.) Rageclaw1 Battlechip: Throw Burnt Monkey at MetoolA. (??)
2.) Rageclaw1 attack to MetoolA. (40Norm)
3.) Dodge.
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The burnt-out monkey was put to good use as it was hurled decisively towards the Metool, deleting it before it could get in a counterattack.
MetoolA: DELETED
MetoolB: DELETED
MetoolC: DELETED
Burnt Monkey: VALIANTLY UTILIZED
Terrain: 90% Normal, 10% Cracked (located ahead of FactoryMan, beyond the Mets)
FactoryMan.EXE: 150HP
-- BATTLE 01, VICTORY!! --
-- REWARDS --
[Guard1] Battlechip
180z
MetoolA: DELETED
MetoolB: DELETED
MetoolC: DELETED
Burnt Monkey: VALIANTLY UTILIZED
Terrain: 90% Normal, 10% Cracked (located ahead of FactoryMan, beyond the Mets)
FactoryMan.EXE: 150HP
-- BATTLE 01, VICTORY!! --
-- REWARDS --
[Guard1] Battlechip
180z
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"Awwight! Let's keep the lines, rolling, boss!" FactoryMan exalted as the words "VICTORY!!" scrolled around his screen.
Robert didn't answer, because he was busy outside punching an old woman while reciting Macbeth.
((Battle 2))
Robert didn't answer, because he was busy outside punching an old woman while reciting Macbeth.
((Battle 2))
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As FactoryMan celebrated without the input of his Operator, he neglected to actually go anywhere. However, as luck would have it, trouble happened to find him all on its own. The sound of metal clattering and clanking from somewhere behind FactoryMan heralded the approach of a pair of OldStoves, while a pair of PulseBats flapped in the air just above them.
The OldStoves advanced as smoke rose from their chimneys....
--The Enemy--
PulseBat A: 80 HP (Flying, low alt, back row)
PulseBat B: 80 HP (Flying, low alt, back row)
OldStove A: 50 HP (front row)
OldStove B: 50 HP (front row)
--The Hero--
FactoryMan.EXE: 150HP
--The Place--
90% Normal (Everyone is on or over this.)
10% Cracked (In a line 2 moves behind FactoryMan)
-- Battle 2, BEGIN !! --
The OldStoves advanced as smoke rose from their chimneys....
--The Enemy--
PulseBat A: 80 HP (Flying, low alt, back row)
PulseBat B: 80 HP (Flying, low alt, back row)
OldStove A: 50 HP (front row)
OldStove B: 50 HP (front row)
--The Hero--
FactoryMan.EXE: 150HP
--The Place--
90% Normal (Everyone is on or over this.)
10% Cracked (In a line 2 moves behind FactoryMan)
-- Battle 2, BEGIN !! --
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"Uh oh, boss. Looks like some rival factories have gone up wit out us noticin'." FactoryMan said darkly.
"Are they samurai?" Robert asked fearfully.
"What? Uh, no, they're little factory lookin' things. Ya know?" FactoryMan supplied helpfully.
"Oh, well, in that case, I guess we better LEVEL THEM TO THE GROUND." Robert squealed with glee as he inserted several chips into his PET.
"Yeah, that's what I'm talkin' about boss! Get ridda the competition, then you can not hafta worry about unions or anythin' slowin' down ya production! Maximum efficiency!" FactoryMan began to emit smoke of from his own stack as his internal machinery sprang to life.
With a slight hiss and hum, FactoryMan's main door opened, and a gun rolled down the line. Grabbing it quickly with his right hand, he swung it down to bear on the rival factories and squeezed off a round.
"Gotta keep up with my quotas just the same, though!" FactoryMan boomed as he began to produce one of his blueprinted devices. With a violent clang, an air conditioning coil just barely cleared the opening chestdoor as it heaved outwards at astonishing speeds. "Uh..." FactoryMan began to sweat a little.
Finally, FactoryMan felt his insides grind to a halt as the last object came rolling off the line: a hardhat.
"Dis some kinda joke, boss?" FactoryMan asked angrily, "I always work with safety first and foremost on my mind! It's been at LEAST a week since our last accident! You gotta be kiddin'... WHOA." his rant cut short by the hat's rapid expansion to cover his entire front.
1.)Shotgun Battlechip to OldStoveA. [50Norm+Spread (PulseBatA?)]
2.)Microfactory: AC Coil to OldStoveB. [30Aqua(x2), 10HP Broken Coil created]
3.)Guard1 Battlechip to Self. [60Reflect]
"Are they samurai?" Robert asked fearfully.
"What? Uh, no, they're little factory lookin' things. Ya know?" FactoryMan supplied helpfully.
"Oh, well, in that case, I guess we better LEVEL THEM TO THE GROUND." Robert squealed with glee as he inserted several chips into his PET.
"Yeah, that's what I'm talkin' about boss! Get ridda the competition, then you can not hafta worry about unions or anythin' slowin' down ya production! Maximum efficiency!" FactoryMan began to emit smoke of from his own stack as his internal machinery sprang to life.
With a slight hiss and hum, FactoryMan's main door opened, and a gun rolled down the line. Grabbing it quickly with his right hand, he swung it down to bear on the rival factories and squeezed off a round.
"Gotta keep up with my quotas just the same, though!" FactoryMan boomed as he began to produce one of his blueprinted devices. With a violent clang, an air conditioning coil just barely cleared the opening chestdoor as it heaved outwards at astonishing speeds. "Uh..." FactoryMan began to sweat a little.
Finally, FactoryMan felt his insides grind to a halt as the last object came rolling off the line: a hardhat.
"Dis some kinda joke, boss?" FactoryMan asked angrily, "I always work with safety first and foremost on my mind! It's been at LEAST a week since our last accident! You gotta be kiddin'... WHOA." his rant cut short by the hat's rapid expansion to cover his entire front.
1.)Shotgun Battlechip to OldStoveA. [50Norm+Spread (PulseBatA?)]
2.)Microfactory: AC Coil to OldStoveB. [30Aqua(x2), 10HP Broken Coil created]
3.)Guard1 Battlechip to Self. [60Reflect]
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The sound of a gun going off signaled the start of the battle, as FactoryMan showed skill in both production and usage of it by sniping an OldStove, and managing to hit the bat behind it in the process. Not happy about that, the PulseBat launched sonic waves at the Navi, though in its fury managed to miss horrendously. The cooling unit produced soon afterward blew some cold air at the remaining red hot virus, but it showed as much care in the attack as the bat. The OldStove responded by destroying the coil with a stream of flames, though they stopped short of hitting FactoryMan, who had put up a Guard by then anyway. The remaining PulseBat looked closely at the Navi, and, after much careful consideration, decided to fly high into the air to get a better view of things as a whole. Or something. But one couldn't put that rationale past it.
--The Enemy--
PulseBatPulseBat (PulseBat)
Area: ACDC, Okuden Valley, Kotobuki Town, Sharo, NetVegas
HP: 80
Attack Damage/Effect: 30 + Seeking
Attack Accuracy: A
Attack Description: Uses a sonic screech to damage its opponents.
Secondary Attack Effect: EchoLocation
Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
Element: None
Possible Rewards (Per Virus): Pulsar1, EchoLocation, Zenny.
Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.A: 30 HP (Flying, low alt, back row)
PulseBatPulseBat (PulseBat)
Area: ACDC, Okuden Valley, Kotobuki Town, Sharo, NetVegas
HP: 80
Attack Damage/Effect: 30 + Seeking
Attack Accuracy: A
Attack Description: Uses a sonic screech to damage its opponents.
Secondary Attack Effect: EchoLocation
Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
Element: None
Possible Rewards (Per Virus): Pulsar1, EchoLocation, Zenny.
Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.B: 80 HP (Flying, high alt, back row)
OldstoveOldstove (Oldstove)
Oldstove viruses move and dodge at a very slow pace.
Area: ACDC, Kotobuki Town, Netfrica, Hades Isle
HP: 50
Attack Damage/Effect: 15 Fire + Line Attack(3) + Panel Crack
Attack Accuracy: B
Attack Description: Flamethrower to one enemy.
Element: Fire
Possible Rewards (Per Virus): FireBurner1, Zenny
Special: Slow Movement. Cracks Terrain.A: DELETED
OldstoveOldstove (Oldstove)
Oldstove viruses move and dodge at a very slow pace.
Area: ACDC, Kotobuki Town, Netfrica, Hades Isle
HP: 50
Attack Damage/Effect: 15 Fire + Line Attack(3) + Panel Crack
Attack Accuracy: B
Attack Description: Flamethrower to one enemy.
Element: Fire
Possible Rewards (Per Virus): FireBurner1, Zenny
Special: Slow Movement. Cracks Terrain.B: 50 HP (front row)
--The Hero--
FactoryMan.EXE: 150 HP (Guard1)
AC Coil: DELETED
--The Place--
90% Normal (Everyone is on or over this.)
10% Cracked (In a line 2 moves behind FactoryMan)
--The Enemy--
PulseBatPulseBat (PulseBat)
Area: ACDC, Okuden Valley, Kotobuki Town, Sharo, NetVegas
HP: 80
Attack Damage/Effect: 30 + Seeking
Attack Accuracy: A
Attack Description: Uses a sonic screech to damage its opponents.
Secondary Attack Effect: EchoLocation
Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
Element: None
Possible Rewards (Per Virus): Pulsar1, EchoLocation, Zenny.
Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.A: 30 HP (Flying, low alt, back row)
PulseBatPulseBat (PulseBat)
Area: ACDC, Okuden Valley, Kotobuki Town, Sharo, NetVegas
HP: 80
Attack Damage/Effect: 30 + Seeking
Attack Accuracy: A
Attack Description: Uses a sonic screech to damage its opponents.
Secondary Attack Effect: EchoLocation
Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
Element: None
Possible Rewards (Per Virus): Pulsar1, EchoLocation, Zenny.
Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.B: 80 HP (Flying, high alt, back row)
OldstoveOldstove (Oldstove)
Oldstove viruses move and dodge at a very slow pace.
Area: ACDC, Kotobuki Town, Netfrica, Hades Isle
HP: 50
Attack Damage/Effect: 15 Fire + Line Attack(3) + Panel Crack
Attack Accuracy: B
Attack Description: Flamethrower to one enemy.
Element: Fire
Possible Rewards (Per Virus): FireBurner1, Zenny
Special: Slow Movement. Cracks Terrain.A: DELETED
OldstoveOldstove (Oldstove)
Oldstove viruses move and dodge at a very slow pace.
Area: ACDC, Kotobuki Town, Netfrica, Hades Isle
HP: 50
Attack Damage/Effect: 15 Fire + Line Attack(3) + Panel Crack
Attack Accuracy: B
Attack Description: Flamethrower to one enemy.
Element: Fire
Possible Rewards (Per Virus): FireBurner1, Zenny
Special: Slow Movement. Cracks Terrain.B: 50 HP (front row)
--The Hero--
FactoryMan.EXE: 150 HP (Guard1)
AC Coil: DELETED
--The Place--
90% Normal (Everyone is on or over this.)
10% Cracked (In a line 2 moves behind FactoryMan)
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"Awight! Break time's OVER, boss!" FactoryMan bellowed.
Robert burst out of the shallow grave he was in and immediately drop kicked the raccoon that peeing on his corpse. "THROW ALL THE THINGS!" he yelled tearfully, throwing his remaining chips into his PET, which somehow was still working. And nearby. And in his apartment. With him.
Dark smoke began to belch out of FactoryMan's smokestack, and a loud clanging and grinding sound could be heard. "Uh, guess things might have rusted up a little in there, boss." he said slightly nervously. What if there was a safety inspector around? Thinking fast, he ran and swung his crane arm at the nearest opponent to buy himself some time.
At last, with a terrible screech, his main bay door began to open, and the production line squealed to life. However, nothing rolled out the main compartment. Instead, a horrible bang echoed inside his chest, and a sudden, violent arc of electricity burst outwards, sending sparks and tiny screws and bolts skyward.
"Boss... I might be in trouble here." FactoryMan moaned. "How can I meet the deadline like this?"
But then, as if to answer his plea, the conveyor belt began to move, and production continued. Out rolled a small hand cannon. FactoryMan picked it up with both hands and cradled it near him. "I'm not broken." he whispered to himself. With newfound confidence, he aimed the cannon forward and fired on his rivals.
Robert, meanwhile, had retrieved his pants from the museum and began eating a pack of ramen like a cracker.
1.)Rageclaw Battlechip to OldStoveB, throwing into PulseBatB. [20Norm+Slash+Impact]
2.)Marublaster1 to PulseBatB. [60+5Elec+Glitch]
3.)Cannon to PulseBatA. [40Norm+Knockback]
Robert burst out of the shallow grave he was in and immediately drop kicked the raccoon that peeing on his corpse. "THROW ALL THE THINGS!" he yelled tearfully, throwing his remaining chips into his PET, which somehow was still working. And nearby. And in his apartment. With him.
Dark smoke began to belch out of FactoryMan's smokestack, and a loud clanging and grinding sound could be heard. "Uh, guess things might have rusted up a little in there, boss." he said slightly nervously. What if there was a safety inspector around? Thinking fast, he ran and swung his crane arm at the nearest opponent to buy himself some time.
At last, with a terrible screech, his main bay door began to open, and the production line squealed to life. However, nothing rolled out the main compartment. Instead, a horrible bang echoed inside his chest, and a sudden, violent arc of electricity burst outwards, sending sparks and tiny screws and bolts skyward.
"Boss... I might be in trouble here." FactoryMan moaned. "How can I meet the deadline like this?"
But then, as if to answer his plea, the conveyor belt began to move, and production continued. Out rolled a small hand cannon. FactoryMan picked it up with both hands and cradled it near him. "I'm not broken." he whispered to himself. With newfound confidence, he aimed the cannon forward and fired on his rivals.
Robert, meanwhile, had retrieved his pants from the museum and began eating a pack of ramen like a cracker.
1.)Rageclaw Battlechip to OldStoveB, throwing into PulseBatB. [20Norm+Slash+Impact]
2.)Marublaster1 to PulseBatB. [60+5Elec+Glitch]
3.)Cannon to PulseBatA. [40Norm+Knockback]
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In order to meet his quotas for the past six years seconds, FactoryMan switched to a different production line and pulled out all the stops, courtesy of his operator's manic operation procedure--or at least, would have, if the chip lines didn't jam up his insides for the moment. Swinging at the nearby chimney-sporting virus granted him no real reprieve either, with the Stove belching out a plume of fire towards him. Fortunately, it didn't do much either, as his erratic crane swing caused him to veer off course from the fire's path. After a few moments, however, the production line went online, and spat out an errant bolt of electricity at one of the bats, before blasting another one clear out of the sky. The one that had received the shock survived, but seemed to be glowing an odd shade of blue, with its body transformed entirely into metal.
--The Enemy--
PulseBatPulseBat (PulseBat)
Area: ACDC, Okuden Valley, Kotobuki Town, Sharo, NetVegas
HP: 80
Attack Damage/Effect: 30 + Seeking
Attack Accuracy: A
Attack Description: Uses a sonic screech to damage its opponents.
Secondary Attack Effect: EchoLocation
Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
Element: None
Possible Rewards (Per Virus): Pulsar1, EchoLocation, Zenny.
Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.A: DELETED
PulseBatPulseBat (PulseBat)
Area: ACDC, Okuden Valley, Kotobuki Town, Sharo, NetVegas
HP: 80
Attack Damage/Effect: 30 + Seeking
Attack Accuracy: A
Attack Description: Uses a sonic screech to damage its opponents.
Secondary Attack Effect: EchoLocation
Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
Element: None
Possible Rewards (Per Virus): Pulsar1, EchoLocation, Zenny.
Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.B: 15 HP (Flying, a little ways back) (Machine Form: Element changes to Elec, Imbue Elec to all attacks)
OldstoveOldstove (Oldstove)
Oldstove viruses move and dodge at a very slow pace.
Area: ACDC, Kotobuki Town, Netfrica, Hades Isle
HP: 50
Attack Damage/Effect: 15 Fire + Line Attack(3) + Panel Crack
Attack Accuracy: B
Attack Description: Flamethrower to one enemy.
Element: Fire
Possible Rewards (Per Virus): FireBurner1, Zenny
Special: Slow Movement. Cracks Terrain.A: DELETED
OldstoveOldstove (Oldstove)
Oldstove viruses move and dodge at a very slow pace.
Area: ACDC, Kotobuki Town, Netfrica, Hades Isle
HP: 50
Attack Damage/Effect: 15 Fire + Line Attack(3) + Panel Crack
Attack Accuracy: B
Attack Description: Flamethrower to one enemy.
Element: Fire
Possible Rewards (Per Virus): FireBurner1, Zenny
Special: Slow Movement. Cracks Terrain.B: 50 HP (Directly adjacent to FactoryMan)
--The Hero--
FactoryMan.EXE: 150 HP (Guard1)
--The Place--
80% Normal (Everyone is on or over this.)
20% Cracked (In a line 2 moves behind FactoryMan, and a line directly adjacent to him)
--The Enemy--
PulseBatPulseBat (PulseBat)
Area: ACDC, Okuden Valley, Kotobuki Town, Sharo, NetVegas
HP: 80
Attack Damage/Effect: 30 + Seeking
Attack Accuracy: A
Attack Description: Uses a sonic screech to damage its opponents.
Secondary Attack Effect: EchoLocation
Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
Element: None
Possible Rewards (Per Virus): Pulsar1, EchoLocation, Zenny.
Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.A: DELETED
PulseBatPulseBat (PulseBat)
Area: ACDC, Okuden Valley, Kotobuki Town, Sharo, NetVegas
HP: 80
Attack Damage/Effect: 30 + Seeking
Attack Accuracy: A
Attack Description: Uses a sonic screech to damage its opponents.
Secondary Attack Effect: EchoLocation
Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
Element: None
Possible Rewards (Per Virus): Pulsar1, EchoLocation, Zenny.
Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.B: 15 HP (Flying, a little ways back) (Machine Form: Element changes to Elec, Imbue Elec to all attacks)
OldstoveOldstove (Oldstove)
Oldstove viruses move and dodge at a very slow pace.
Area: ACDC, Kotobuki Town, Netfrica, Hades Isle
HP: 50
Attack Damage/Effect: 15 Fire + Line Attack(3) + Panel Crack
Attack Accuracy: B
Attack Description: Flamethrower to one enemy.
Element: Fire
Possible Rewards (Per Virus): FireBurner1, Zenny
Special: Slow Movement. Cracks Terrain.A: DELETED
OldstoveOldstove (Oldstove)
Oldstove viruses move and dodge at a very slow pace.
Area: ACDC, Kotobuki Town, Netfrica, Hades Isle
HP: 50
Attack Damage/Effect: 15 Fire + Line Attack(3) + Panel Crack
Attack Accuracy: B
Attack Description: Flamethrower to one enemy.
Element: Fire
Possible Rewards (Per Virus): FireBurner1, Zenny
Special: Slow Movement. Cracks Terrain.B: 50 HP (Directly adjacent to FactoryMan)
--The Hero--
FactoryMan.EXE: 150 HP (Guard1)
--The Place--
80% Normal (Everyone is on or over this.)
20% Cracked (In a line 2 moves behind FactoryMan, and a line directly adjacent to him)
last edited by
His internal workings in chaos, FactoryMan frantically was trying to reboot. He needed to jack out for diagnostics, but he'd never walked away from a job site, and he was not about to start now.
"Boss! What should I do?" he hollered skyward.
"I... I don't know!" Robert shrieked. 'I'M ALL OUT OF CHIPS." he bellowed, and began to drink the salsa he found directly from the jar.
"Uhh..." FactoryMan was at a loss. Overwhelmed, he simply swung his massive crane arm around, throwing his considerable weight behind it, towards the closest thing he could see.
1.)Charge.
2.)Charge.
3.)Charged Buster attack to OldstoveB. [(1+1)*20=40Elec]
"Boss! What should I do?" he hollered skyward.
"I... I don't know!" Robert shrieked. 'I'M ALL OUT OF CHIPS." he bellowed, and began to drink the salsa he found directly from the jar.
"Uhh..." FactoryMan was at a loss. Overwhelmed, he simply swung his massive crane arm around, throwing his considerable weight behind it, towards the closest thing he could see.
1.)Charge.
2.)Charge.
3.)Charged Buster attack to OldstoveB. [(1+1)*20=40Elec]
last edited by
Panicked and flailing, FactoryMan still managed to clock the remaining OldStove with his crane arm and deal it a staggering blow. the screech of metal that accompanied the stove crumpling sideways was both loud and potentially satisfying. The virus wasn't deleted quite yet, but the impact set it off target enough that the answering gout of flame blew past to FactoryMan's side harmlessly. It didn't really look like the stove could release the fire straight any more anyway.
From above, the strangely metallised PulseBat winged down again, emitting another piercing sonic screech, but the sound was first muffled by his handy hard hat, and then returned back at the infected virus with enough of a reverberation to shake its mechanical body apart completely, scattering the area with clock-work bat parts.
-=The Enemy=-
PulseBatPulseBat (PulseBat)
Area: ACDC, Okuden Valley, Kotobuki Town, Sharo, NetVegas
HP: 80
Attack Damage/Effect: 30 + Seeking
Attack Accuracy: A
Attack Description: Uses a sonic screech to damage its opponents.
Secondary Attack Effect: EchoLocation
Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
Element: None
Possible Rewards (Per Virus): Pulsar1, EchoLocation, Zenny.
Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.A: DELETED
PulseBatPulseBat (PulseBat)
Area: ACDC, Okuden Valley, Kotobuki Town, Sharo, NetVegas
HP: 80
Attack Damage/Effect: 30 + Seeking
Attack Accuracy: A
Attack Description: Uses a sonic screech to damage its opponents.
Secondary Attack Effect: EchoLocation
Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
Element: None
Possible Rewards (Per Virus): Pulsar1, EchoLocation, Zenny.
Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.B: DELETED
OldstoveOldstove (Oldstove)
Oldstove viruses move and dodge at a very slow pace.
Area: ACDC, Kotobuki Town, Netfrica, Hades Isle
HP: 50
Attack Damage/Effect: 15 Fire + Line Attack(3) + Panel Crack
Attack Accuracy: B
Attack Description: Flamethrower to one enemy.
Element: Fire
Possible Rewards (Per Virus): FireBurner1, Zenny
Special: Slow Movement. Cracks Terrain.A: DELETED
OldstoveOldstove (Oldstove)
Oldstove viruses move and dodge at a very slow pace.
Area: ACDC, Kotobuki Town, Netfrica, Hades Isle
HP: 50
Attack Damage/Effect: 15 Fire + Line Attack(3) + Panel Crack
Attack Accuracy: B
Attack Description: Flamethrower to one enemy.
Element: Fire
Possible Rewards (Per Virus): FireBurner1, Zenny
Special: Slow Movement. Cracks Terrain.B: 10Hp [Normal][Directly adjacent to FactoryMan]
-=The Hero=-
FactoryMan.EXE: 150Hp [Normal][RageClaw 5/6]
-=The Place=-
70% Normal [Majority of area]
30% Cracked [Several strips of damaged panels, one behind and two to either side]
From above, the strangely metallised PulseBat winged down again, emitting another piercing sonic screech, but the sound was first muffled by his handy hard hat, and then returned back at the infected virus with enough of a reverberation to shake its mechanical body apart completely, scattering the area with clock-work bat parts.
-=The Enemy=-
PulseBatPulseBat (PulseBat)
Area: ACDC, Okuden Valley, Kotobuki Town, Sharo, NetVegas
HP: 80
Attack Damage/Effect: 30 + Seeking
Attack Accuracy: A
Attack Description: Uses a sonic screech to damage its opponents.
Secondary Attack Effect: EchoLocation
Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
Element: None
Possible Rewards (Per Virus): Pulsar1, EchoLocation, Zenny.
Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.A: DELETED
PulseBatPulseBat (PulseBat)
Area: ACDC, Okuden Valley, Kotobuki Town, Sharo, NetVegas
HP: 80
Attack Damage/Effect: 30 + Seeking
Attack Accuracy: A
Attack Description: Uses a sonic screech to damage its opponents.
Secondary Attack Effect: EchoLocation
Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
Element: None
Possible Rewards (Per Virus): Pulsar1, EchoLocation, Zenny.
Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.B: DELETED
OldstoveOldstove (Oldstove)
Oldstove viruses move and dodge at a very slow pace.
Area: ACDC, Kotobuki Town, Netfrica, Hades Isle
HP: 50
Attack Damage/Effect: 15 Fire + Line Attack(3) + Panel Crack
Attack Accuracy: B
Attack Description: Flamethrower to one enemy.
Element: Fire
Possible Rewards (Per Virus): FireBurner1, Zenny
Special: Slow Movement. Cracks Terrain.A: DELETED
OldstoveOldstove (Oldstove)
Oldstove viruses move and dodge at a very slow pace.
Area: ACDC, Kotobuki Town, Netfrica, Hades Isle
HP: 50
Attack Damage/Effect: 15 Fire + Line Attack(3) + Panel Crack
Attack Accuracy: B
Attack Description: Flamethrower to one enemy.
Element: Fire
Possible Rewards (Per Virus): FireBurner1, Zenny
Special: Slow Movement. Cracks Terrain.B: 10Hp [Normal][Directly adjacent to FactoryMan]
-=The Hero=-
FactoryMan.EXE: 150Hp [Normal][RageClaw 5/6]
-=The Place=-
70% Normal [Majority of area]
30% Cracked [Several strips of damaged panels, one behind and two to either side]
last edited by
"STOP MOVING STOP MOVING STOP MOVING"
FactoryMan, all inhibitors down, flailed his crane around wildly, swinging at anything that moved.
Robert, in a show of moral support, started wildly swinging at his mailman, who suspiciously looked like Richard Simmons.
1.)Buster attack to OldstoveB. [(1+1)*5=10Norm]
2.)Buster attack to OldstoveB. [(1+1)*5=10Norm]
3.)Buster attack to OldstoveB. [(1+1)*5=10Norm]
FactoryMan, all inhibitors down, flailed his crane around wildly, swinging at anything that moved.
Robert, in a show of moral support, started wildly swinging at his mailman, who suspiciously looked like Richard Simmons.
1.)Buster attack to OldstoveB. [(1+1)*5=10Norm]
2.)Buster attack to OldstoveB. [(1+1)*5=10Norm]
3.)Buster attack to OldstoveB. [(1+1)*5=10Norm]
last edited by
It stopped moving. The mailman, too. Robert would likely have to pray that he didn't get any lawsuits incoming, though FactoryMan would not have the same concerns; he got paid instead.
-=The Enemy=-
PulseBatPulseBat (PulseBat)
Area: ACDC, Okuden Valley, Kotobuki Town, Sharo, NetVegas
HP: 80
Attack Damage/Effect: 30 + Seeking
Attack Accuracy: A
Attack Description: Uses a sonic screech to damage its opponents.
Secondary Attack Effect: EchoLocation
Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
Element: None
Possible Rewards (Per Virus): Pulsar1, EchoLocation, Zenny.
Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.A: DELETED
PulseBatPulseBat (PulseBat)
Area: ACDC, Okuden Valley, Kotobuki Town, Sharo, NetVegas
HP: 80
Attack Damage/Effect: 30 + Seeking
Attack Accuracy: A
Attack Description: Uses a sonic screech to damage its opponents.
Secondary Attack Effect: EchoLocation
Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
Element: None
Possible Rewards (Per Virus): Pulsar1, EchoLocation, Zenny.
Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.B: DELETED
OldstoveOldstove (Oldstove)
Oldstove viruses move and dodge at a very slow pace.
Area: ACDC, Kotobuki Town, Netfrica, Hades Isle
HP: 50
Attack Damage/Effect: 15 Fire + Line Attack(3) + Panel Crack
Attack Accuracy: B
Attack Description: Flamethrower to one enemy.
Element: Fire
Possible Rewards (Per Virus): FireBurner1, Zenny
Special: Slow Movement. Cracks Terrain.A: DELETED
OldstoveOldstove (Oldstove)
Oldstove viruses move and dodge at a very slow pace.
Area: ACDC, Kotobuki Town, Netfrica, Hades Isle
HP: 50
Attack Damage/Effect: 15 Fire + Line Attack(3) + Panel Crack
Attack Accuracy: B
Attack Description: Flamethrower to one enemy.
Element: Fire
Possible Rewards (Per Virus): FireBurner1, Zenny
Special: Slow Movement. Cracks Terrain.B: DELETED
-=The Hero=-
FactoryMan.EXE: 150Hp [Normal][RageClaw 5/6]
-=The Place=-
70% Normal [Majority of area]
30% Cracked [Several strips of damaged panels, one behind and two to either side]
-=Battle 2, Victory!!=-
Rewards: 320z
-=The Enemy=-
PulseBatPulseBat (PulseBat)
Area: ACDC, Okuden Valley, Kotobuki Town, Sharo, NetVegas
HP: 80
Attack Damage/Effect: 30 + Seeking
Attack Accuracy: A
Attack Description: Uses a sonic screech to damage its opponents.
Secondary Attack Effect: EchoLocation
Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
Element: None
Possible Rewards (Per Virus): Pulsar1, EchoLocation, Zenny.
Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.A: DELETED
PulseBatPulseBat (PulseBat)
Area: ACDC, Okuden Valley, Kotobuki Town, Sharo, NetVegas
HP: 80
Attack Damage/Effect: 30 + Seeking
Attack Accuracy: A
Attack Description: Uses a sonic screech to damage its opponents.
Secondary Attack Effect: EchoLocation
Secondary Attack Description: Launches a sonic pulse to reveal hidden or illusory targets.
Element: None
Possible Rewards (Per Virus): Pulsar1, EchoLocation, Zenny.
Special: Airshoes. If PulseBat hits an object, its attack spreads to up to 8 other targets at half damage while dealing full damage to that object. Every other turn, this virus enters High Altitude (dropdown) status and does not attack.B: DELETED
OldstoveOldstove (Oldstove)
Oldstove viruses move and dodge at a very slow pace.
Area: ACDC, Kotobuki Town, Netfrica, Hades Isle
HP: 50
Attack Damage/Effect: 15 Fire + Line Attack(3) + Panel Crack
Attack Accuracy: B
Attack Description: Flamethrower to one enemy.
Element: Fire
Possible Rewards (Per Virus): FireBurner1, Zenny
Special: Slow Movement. Cracks Terrain.A: DELETED
OldstoveOldstove (Oldstove)
Oldstove viruses move and dodge at a very slow pace.
Area: ACDC, Kotobuki Town, Netfrica, Hades Isle
HP: 50
Attack Damage/Effect: 15 Fire + Line Attack(3) + Panel Crack
Attack Accuracy: B
Attack Description: Flamethrower to one enemy.
Element: Fire
Possible Rewards (Per Virus): FireBurner1, Zenny
Special: Slow Movement. Cracks Terrain.B: DELETED
-=The Hero=-
FactoryMan.EXE: 150Hp [Normal][RageClaw 5/6]
-=The Place=-
70% Normal [Majority of area]
30% Cracked [Several strips of damaged panels, one behind and two to either side]
-=Battle 2, Victory!!=-
Rewards: 320z
last edited by
"Hurrgh, still, not... right..." FactoryMan moaned, before suddenly collapsing and breaking apart into a junkheap on the ground.
Robert, who was reaching for his ramen cracker again, accidentally picked up his PET and bit furiously into it, and, by sheer chance, his canine hit the 'reboot' button.
The bay door on FactoryMan's chest opened, and the assembly line sprang to life. His crane arm began to move about, picking up discarded parts and newly minted parts alike, rapidly reassembling his imposing figure. "Woooow. Feel like a million bucks, boss! Thanks!"
"Huh?" Robert replied, dropping the PET. "You say something, FactoryMan?"
"No more time to jabber over the water cooler! Back to work!" FactoryMan announced as he tromped forwards again.
((Battle 3, please))
Robert, who was reaching for his ramen cracker again, accidentally picked up his PET and bit furiously into it, and, by sheer chance, his canine hit the 'reboot' button.
The bay door on FactoryMan's chest opened, and the assembly line sprang to life. His crane arm began to move about, picking up discarded parts and newly minted parts alike, rapidly reassembling his imposing figure. "Woooow. Feel like a million bucks, boss! Thanks!"
"Huh?" Robert replied, dropping the PET. "You say something, FactoryMan?"
"No more time to jabber over the water cooler! Back to work!" FactoryMan announced as he tromped forwards again.
((Battle 3, please))
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I'm wouldn't take long for FactoryMan to come across some more competition. Like literally competition. The navi stepped into an open area, that had a boxing ring. It was a old dusty looking ring that had two Champu sparring it out, while a powie hopped back and forth around the ring watching them. He had a black and White stripped shirt atop his slender body, and a small whistle strung from his neck.
A third Champu was hanging out behind the ring. A gold crown rested atop his head. Thb crown and confident expression on the a Champu's face is gave the impression that he was the one to beat around these parts, though in reality he was just another regular old boxing virus. On top of the southwest and northeast ring post, sat a viscous looking cactus virus.
Scattered around the ring there were small areas of missing, maybe one-two panels every ten feetx. A billboard about a movement away from FactoryMan on the opposite side of the boxing ring the looked over the soon to be battlefield. It read the words "ACDC Annual Champu Box Out!". A ladder was attached to the wooden sign post, and there was a little platform available for someone to stand on atop if they so chose
-- Viruses --
ChampuChampu (Champy)
Champy viruses teleport when they attack.
Area: ACDC, SciLab, Electown, Kotobuki Town, Hades Isle
HP: 60
Attack Damage/Effect: 10 Fire + Impact x 2 Punches
Attack Accuracy: B
Attack Description: Punches twice with fire.
Element: Fire
Possible Rewards (Per Virus): FireHit1, Zenny A: 60 HP [Normal] [In the ring on the left]
ChampuChampu (Champy)
Champy viruses teleport when they attack.
Area: ACDC, SciLab, Electown, Kotobuki Town, Hades Isle
HP: 60
Attack Damage/Effect: 10 Fire + Impact x 2 Punches
Attack Accuracy: B
Attack Description: Punches twice with fire.
Element: Fire
Possible Rewards (Per Virus): FireHit1, Zenny B: 60 HP [Normal] [In the ring on the right]
ChampuChampu (Champy)
Champy viruses teleport when they attack.
Area: ACDC, SciLab, Electown, Kotobuki Town, Hades Isle
HP: 60
Attack Damage/Effect: 10 Fire + Impact x 2 Punches
Attack Accuracy: B
Attack Description: Punches twice with fire.
Element: Fire
Possible Rewards (Per Virus): FireHit1, Zenny C: 60 HP [Normal] [Outside the boxing ring, on the north side]
PowiePowie (Powie)
Powies are never encountered in confined spaces, like a low ceilinged cave and such (for obvious reasons). Powies also never intentionally jump to broken or missing terrain. They will, however, attempt attacks over broken or missing terrain if they see an enemy there. Powies will not attempt to attack the same target on two consecutive actions.
Area: ACDC, Electown, Netopia, Beach
HP: 60
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (20 + Break + PanelCrack + Nova1)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake1, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.: 60 HP [Normal] [Center of the ring]
CactyCacty (Cacty)
When a Cacty virus attacks, it creates two damage zones: the body and the head. Touching either the body or the head will cause damage to the player, but only the head is used as an actual attack. Cacty virus bodies are 50% resistant to all forms of damage except Fire. There is no defense piercing that bypasses this effect except the Fire Element. This effect applies only to the body of the virus, as the head of the virus sustains full damage as normal.
Area: ACDC, Electown, Okuden Valley
HP: 70
Attack Damage/Effect: 10 Wood per hit + Act-Shot + Ground Attack
Attack Accuracy: C
Attack Description: Throws its head at opponents. When it hits something, it bounces backwards one space, then tried to bounce forward again. When the cactus ball reaches the edge of the field, it appears again on the virus. This attack is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): CactusBall1, Zenny
Special: Act-Shot: This attack may hit each target a number of times equal to the virus' max actions per turn, but the virus may only attack once per turn.
Special: Divided: This virus has two Hit Zones when attacking. Both may sustain damage from a single attack as if they were separate targets. Damage is cumulative. A: 70 HP [Normal] [Planted atop SouthWest RingPost]
CactyCacty (Cacty)
When a Cacty virus attacks, it creates two damage zones: the body and the head. Touching either the body or the head will cause damage to the player, but only the head is used as an actual attack. Cacty virus bodies are 50% resistant to all forms of damage except Fire. There is no defense piercing that bypasses this effect except the Fire Element. This effect applies only to the body of the virus, as the head of the virus sustains full damage as normal.
Area: ACDC, Electown, Okuden Valley
HP: 70
Attack Damage/Effect: 10 Wood per hit + Act-Shot + Ground Attack
Attack Accuracy: C
Attack Description: Throws its head at opponents. When it hits something, it bounces backwards one space, then tried to bounce forward again. When the cactus ball reaches the edge of the field, it appears again on the virus. This attack is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): CactusBall1, Zenny
Special: Act-Shot: This attack may hit each target a number of times equal to the virus' max actions per turn, but the virus may only attack once per turn.
Special: Divided: This virus has two Hit Zones when attacking. Both may sustain damage from a single attack as if they were separate targets. Damage is cumulative. B: 70 HP [Normal] [Planted atop NorthEast RingPost]
-- Navis --
FactoryMan.EXE: 150 HP [Normal] [Outside the boxing ring, on the South Side]
-- Terrain --
80% Normal
20% Missing
-- Objects --
-Obviously on each corner of boxing ring-
SouthEast RingPost: 40 HP [Counts as Normal Terrain]
SouthWest RingPost: 40 HP [Counts as Normal Terrain]
NorthEast RingPost: 40 HP [Counts as Normal Terrain]
NorthWest RingPost: 40 HP [Counts as Normal Terrain]
Towering Bilboard: 40 HP [[Counts as Normal Terrain] [An action away from FactoryMan, outside the ring on the Notth side.]
-- Battle 3 Ready? Start!! --
A third Champu was hanging out behind the ring. A gold crown rested atop his head. Thb crown and confident expression on the a Champu's face is gave the impression that he was the one to beat around these parts, though in reality he was just another regular old boxing virus. On top of the southwest and northeast ring post, sat a viscous looking cactus virus.
Scattered around the ring there were small areas of missing, maybe one-two panels every ten feetx. A billboard about a movement away from FactoryMan on the opposite side of the boxing ring the looked over the soon to be battlefield. It read the words "ACDC Annual Champu Box Out!". A ladder was attached to the wooden sign post, and there was a little platform available for someone to stand on atop if they so chose
-- Viruses --
ChampuChampu (Champy)
Champy viruses teleport when they attack.
Area: ACDC, SciLab, Electown, Kotobuki Town, Hades Isle
HP: 60
Attack Damage/Effect: 10 Fire + Impact x 2 Punches
Attack Accuracy: B
Attack Description: Punches twice with fire.
Element: Fire
Possible Rewards (Per Virus): FireHit1, Zenny A: 60 HP [Normal] [In the ring on the left]
ChampuChampu (Champy)
Champy viruses teleport when they attack.
Area: ACDC, SciLab, Electown, Kotobuki Town, Hades Isle
HP: 60
Attack Damage/Effect: 10 Fire + Impact x 2 Punches
Attack Accuracy: B
Attack Description: Punches twice with fire.
Element: Fire
Possible Rewards (Per Virus): FireHit1, Zenny B: 60 HP [Normal] [In the ring on the right]
ChampuChampu (Champy)
Champy viruses teleport when they attack.
Area: ACDC, SciLab, Electown, Kotobuki Town, Hades Isle
HP: 60
Attack Damage/Effect: 10 Fire + Impact x 2 Punches
Attack Accuracy: B
Attack Description: Punches twice with fire.
Element: Fire
Possible Rewards (Per Virus): FireHit1, Zenny C: 60 HP [Normal] [Outside the boxing ring, on the north side]
PowiePowie (Powie)
Powies are never encountered in confined spaces, like a low ceilinged cave and such (for obvious reasons). Powies also never intentionally jump to broken or missing terrain. They will, however, attempt attacks over broken or missing terrain if they see an enemy there. Powies will not attempt to attack the same target on two consecutive actions.
Area: ACDC, Electown, Netopia, Beach
HP: 60
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (20 + Break + PanelCrack + Nova1)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake1, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.: 60 HP [Normal] [Center of the ring]
CactyCacty (Cacty)
When a Cacty virus attacks, it creates two damage zones: the body and the head. Touching either the body or the head will cause damage to the player, but only the head is used as an actual attack. Cacty virus bodies are 50% resistant to all forms of damage except Fire. There is no defense piercing that bypasses this effect except the Fire Element. This effect applies only to the body of the virus, as the head of the virus sustains full damage as normal.
Area: ACDC, Electown, Okuden Valley
HP: 70
Attack Damage/Effect: 10 Wood per hit + Act-Shot + Ground Attack
Attack Accuracy: C
Attack Description: Throws its head at opponents. When it hits something, it bounces backwards one space, then tried to bounce forward again. When the cactus ball reaches the edge of the field, it appears again on the virus. This attack is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): CactusBall1, Zenny
Special: Act-Shot: This attack may hit each target a number of times equal to the virus' max actions per turn, but the virus may only attack once per turn.
Special: Divided: This virus has two Hit Zones when attacking. Both may sustain damage from a single attack as if they were separate targets. Damage is cumulative. A: 70 HP [Normal] [Planted atop SouthWest RingPost]
CactyCacty (Cacty)
When a Cacty virus attacks, it creates two damage zones: the body and the head. Touching either the body or the head will cause damage to the player, but only the head is used as an actual attack. Cacty virus bodies are 50% resistant to all forms of damage except Fire. There is no defense piercing that bypasses this effect except the Fire Element. This effect applies only to the body of the virus, as the head of the virus sustains full damage as normal.
Area: ACDC, Electown, Okuden Valley
HP: 70
Attack Damage/Effect: 10 Wood per hit + Act-Shot + Ground Attack
Attack Accuracy: C
Attack Description: Throws its head at opponents. When it hits something, it bounces backwards one space, then tried to bounce forward again. When the cactus ball reaches the edge of the field, it appears again on the virus. This attack is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): CactusBall1, Zenny
Special: Act-Shot: This attack may hit each target a number of times equal to the virus' max actions per turn, but the virus may only attack once per turn.
Special: Divided: This virus has two Hit Zones when attacking. Both may sustain damage from a single attack as if they were separate targets. Damage is cumulative. B: 70 HP [Normal] [Planted atop NorthEast RingPost]
-- Navis --
FactoryMan.EXE: 150 HP [Normal] [Outside the boxing ring, on the South Side]
-- Terrain --
80% Normal
- No effects.
20% Missing
- Permanent bottomless hole.
- Doubles dodge penalties for bad RP.
- EJO if you fall in.
-- Objects --
-Obviously on each corner of boxing ring-
SouthEast RingPost: 40 HP [Counts as Normal Terrain]
SouthWest RingPost: 40 HP [Counts as Normal Terrain]
NorthEast RingPost: 40 HP [Counts as Normal Terrain]
NorthWest RingPost: 40 HP [Counts as Normal Terrain]
Towering Bilboard: 40 HP [[Counts as Normal Terrain] [An action away from FactoryMan, outside the ring on the Notth side.]
-- Battle 3 Ready? Start!! --
last edited by
Robert looked baffled at his screen. "What is this, some kind of computor invasion?"
"Heh heh, no way, boss!" was FactoryMan's enthusiastic reply. "This is good ole pugilism!"
"Gesundheit."
"No, no, boss! These guys are pouring 100% of themselves to get results. It's the kind of competition I can get behind!" FactoryMan said as he tromped over to the ladder. "But, uh, you gotta play dis kinda thing up a bit. Watch." and he began to ascend.
Once he had reached the top platform, FactoryMan cupped his normal hand to his mouth and yelled into the melee, "Hey! Youse boys think you can produce anything with such weak motivation? Your pap must be ashamed! I'll take you on, for all the marbles!"
1.)Dodge/Move to ladder.
2.)Dodge/Climb ladder.
3.)Taunt/challenge.
"Heh heh, no way, boss!" was FactoryMan's enthusiastic reply. "This is good ole pugilism!"
"Gesundheit."
"No, no, boss! These guys are pouring 100% of themselves to get results. It's the kind of competition I can get behind!" FactoryMan said as he tromped over to the ladder. "But, uh, you gotta play dis kinda thing up a bit. Watch." and he began to ascend.
Once he had reached the top platform, FactoryMan cupped his normal hand to his mouth and yelled into the melee, "Hey! Youse boys think you can produce anything with such weak motivation? Your pap must be ashamed! I'll take you on, for all the marbles!"
1.)Dodge/Move to ladder.
2.)Dodge/Climb ladder.
3.)Taunt/challenge.
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As FactoryMan got up atop the Billboard and began to taunt the viruses inside and outside of the boxed in area, the viruses stopped dead in their tracks as they looked upwards at the voice. Quickly taking advantage of the situation, a normal navi in the generic green/white coloration set up a table, a chair and mic. Sitting down and planting a bell far outside of the effective battlefield, a loud ringing noise would be sent out. AAAAAAAAND LET'S GIVE IT UP FOR THE NEW CHALLENGER! CAN THIS NAVI DEFEAT HIS OPPONENTS IN THE RING?! OR WILL HE FALL, CRASH AND BURN BY GETTING IN OVER HIS HEAD?! LET'S FIND OUT! The normal navi shouted into the mic, voice booming about around the area. The viruses, for whatever reason, had a sense of fair play and would let the offending navi join in on their combat...though it was unsure if they knew it was Mortal Kombat or not. But how would FactoryMan get down? I suppose if he jumped down and landed right, he might be able to negate any fall damage, or he could just simply leap into the fray and get down to murder. Or would be simply snipe these melee viruses from above? So many decisions, so little time before the viruses would try to knock him from his perch.
-- Viruses --
ChampuChampu (Champy)
Champy viruses teleport when they attack.
Area: ACDC, SciLab, Electown, Kotobuki Town, Hades Isle
HP: 60
Attack Damage/Effect: 10 Fire + Impact x 2 Punches
Attack Accuracy: B
Attack Description: Punches twice with fire.
Element: Fire
Possible Rewards (Per Virus): FireHit1, Zenny A: 60 HP [Normal] [In the ring on the left]
ChampuChampu (Champy)
Champy viruses teleport when they attack.
Area: ACDC, SciLab, Electown, Kotobuki Town, Hades Isle
HP: 60
Attack Damage/Effect: 10 Fire + Impact x 2 Punches
Attack Accuracy: B
Attack Description: Punches twice with fire.
Element: Fire
Possible Rewards (Per Virus): FireHit1, Zenny B: 60 HP [Normal] [In the ring on the right]
ChampuChampu (Champy)
Champy viruses teleport when they attack.
Area: ACDC, SciLab, Electown, Kotobuki Town, Hades Isle
HP: 60
Attack Damage/Effect: 10 Fire + Impact x 2 Punches
Attack Accuracy: B
Attack Description: Punches twice with fire.
Element: Fire
Possible Rewards (Per Virus): FireHit1, Zenny C: 60 HP [Normal] [Outside the boxing ring, on the north side]
PowiePowie (Powie)
Powies are never encountered in confined spaces, like a low ceilinged cave and such (for obvious reasons). Powies also never intentionally jump to broken or missing terrain. They will, however, attempt attacks over broken or missing terrain if they see an enemy there. Powies will not attempt to attack the same target on two consecutive actions.
Area: ACDC, Electown, Netopia, Beach
HP: 60
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (20 + Break + PanelCrack + Nova1)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake1, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.: 60 HP [Normal] [Center of the ring]
CactyCacty (Cacty)
When a Cacty virus attacks, it creates two damage zones: the body and the head. Touching either the body or the head will cause damage to the player, but only the head is used as an actual attack. Cacty virus bodies are 50% resistant to all forms of damage except Fire. There is no defense piercing that bypasses this effect except the Fire Element. This effect applies only to the body of the virus, as the head of the virus sustains full damage as normal.
Area: ACDC, Electown, Okuden Valley
HP: 70
Attack Damage/Effect: 10 Wood per hit + Act-Shot + Ground Attack
Attack Accuracy: C
Attack Description: Throws its head at opponents. When it hits something, it bounces backwards one space, then tried to bounce forward again. When the cactus ball reaches the edge of the field, it appears again on the virus. This attack is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): CactusBall1, Zenny
Special: Act-Shot: This attack may hit each target a number of times equal to the virus' max actions per turn, but the virus may only attack once per turn.
Special: Divided: This virus has two Hit Zones when attacking. Both may sustain damage from a single attack as if they were separate targets. Damage is cumulative. A: 70 HP [Normal] [Planted atop SouthWest RingPost]
CactyCacty (Cacty)
When a Cacty virus attacks, it creates two damage zones: the body and the head. Touching either the body or the head will cause damage to the player, but only the head is used as an actual attack. Cacty virus bodies are 50% resistant to all forms of damage except Fire. There is no defense piercing that bypasses this effect except the Fire Element. This effect applies only to the body of the virus, as the head of the virus sustains full damage as normal.
Area: ACDC, Electown, Okuden Valley
HP: 70
Attack Damage/Effect: 10 Wood per hit + Act-Shot + Ground Attack
Attack Accuracy: C
Attack Description: Throws its head at opponents. When it hits something, it bounces backwards one space, then tried to bounce forward again. When the cactus ball reaches the edge of the field, it appears again on the virus. This attack is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): CactusBall1, Zenny
Special: Act-Shot: This attack may hit each target a number of times equal to the virus' max actions per turn, but the virus may only attack once per turn.
Special: Divided: This virus has two Hit Zones when attacking. Both may sustain damage from a single attack as if they were separate targets. Damage is cumulative. B: 70 HP [Normal] [Planted atop NorthEast RingPost]
-- Navis --
FactoryMan.EXE: 150 HP [Normal] [On top of the towering billboard]
-- Terrain --
80% Normal
20% Missing
-- Objects --
-Obviously on each corner of boxing ring-
SouthEast RingPost: 40 HP [Counts as Normal Terrain]
SouthWest RingPost: 40 HP [Counts as Normal Terrain]
NorthEast RingPost: 40 HP [Counts as Normal Terrain]
NorthWest RingPost: 40 HP [Counts as Normal Terrain]
Towering Bilboard: 40 HP [[Counts as Normal Terrain] [You are standing on top of this...]
-- Viruses --
ChampuChampu (Champy)
Champy viruses teleport when they attack.
Area: ACDC, SciLab, Electown, Kotobuki Town, Hades Isle
HP: 60
Attack Damage/Effect: 10 Fire + Impact x 2 Punches
Attack Accuracy: B
Attack Description: Punches twice with fire.
Element: Fire
Possible Rewards (Per Virus): FireHit1, Zenny A: 60 HP [Normal] [In the ring on the left]
ChampuChampu (Champy)
Champy viruses teleport when they attack.
Area: ACDC, SciLab, Electown, Kotobuki Town, Hades Isle
HP: 60
Attack Damage/Effect: 10 Fire + Impact x 2 Punches
Attack Accuracy: B
Attack Description: Punches twice with fire.
Element: Fire
Possible Rewards (Per Virus): FireHit1, Zenny B: 60 HP [Normal] [In the ring on the right]
ChampuChampu (Champy)
Champy viruses teleport when they attack.
Area: ACDC, SciLab, Electown, Kotobuki Town, Hades Isle
HP: 60
Attack Damage/Effect: 10 Fire + Impact x 2 Punches
Attack Accuracy: B
Attack Description: Punches twice with fire.
Element: Fire
Possible Rewards (Per Virus): FireHit1, Zenny C: 60 HP [Normal] [Outside the boxing ring, on the north side]
PowiePowie (Powie)
Powies are never encountered in confined spaces, like a low ceilinged cave and such (for obvious reasons). Powies also never intentionally jump to broken or missing terrain. They will, however, attempt attacks over broken or missing terrain if they see an enemy there. Powies will not attempt to attack the same target on two consecutive actions.
Area: ACDC, Electown, Netopia, Beach
HP: 60
Attack Damage/Effect: (Movement(High-Alt) + Knockback) Then (20 + Break + PanelCrack + Nova1)
Attack Accuracy: C
Attack Description: Leaps quickly into the air, knocking away anything it collides with, before stopping directly above an enemy. They will then immediately change into a 10-ton press and fall down. The impact of the fall creates an explosion.
Element: None
Possible Rewards (Per Virus): Quake1, Zenny
Special: AirShoes.
Special: The explosion does not trigger if the virus attacks a target on Broken/Missing terrain and misses. It will not fall into Broken/Missing terrain with its attacks unless forcefully pushed in.: 60 HP [Normal] [Center of the ring]
CactyCacty (Cacty)
When a Cacty virus attacks, it creates two damage zones: the body and the head. Touching either the body or the head will cause damage to the player, but only the head is used as an actual attack. Cacty virus bodies are 50% resistant to all forms of damage except Fire. There is no defense piercing that bypasses this effect except the Fire Element. This effect applies only to the body of the virus, as the head of the virus sustains full damage as normal.
Area: ACDC, Electown, Okuden Valley
HP: 70
Attack Damage/Effect: 10 Wood per hit + Act-Shot + Ground Attack
Attack Accuracy: C
Attack Description: Throws its head at opponents. When it hits something, it bounces backwards one space, then tried to bounce forward again. When the cactus ball reaches the edge of the field, it appears again on the virus. This attack is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): CactusBall1, Zenny
Special: Act-Shot: This attack may hit each target a number of times equal to the virus' max actions per turn, but the virus may only attack once per turn.
Special: Divided: This virus has two Hit Zones when attacking. Both may sustain damage from a single attack as if they were separate targets. Damage is cumulative. A: 70 HP [Normal] [Planted atop SouthWest RingPost]
CactyCacty (Cacty)
When a Cacty virus attacks, it creates two damage zones: the body and the head. Touching either the body or the head will cause damage to the player, but only the head is used as an actual attack. Cacty virus bodies are 50% resistant to all forms of damage except Fire. There is no defense piercing that bypasses this effect except the Fire Element. This effect applies only to the body of the virus, as the head of the virus sustains full damage as normal.
Area: ACDC, Electown, Okuden Valley
HP: 70
Attack Damage/Effect: 10 Wood per hit + Act-Shot + Ground Attack
Attack Accuracy: C
Attack Description: Throws its head at opponents. When it hits something, it bounces backwards one space, then tried to bounce forward again. When the cactus ball reaches the edge of the field, it appears again on the virus. This attack is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): CactusBall1, Zenny
Special: Act-Shot: This attack may hit each target a number of times equal to the virus' max actions per turn, but the virus may only attack once per turn.
Special: Divided: This virus has two Hit Zones when attacking. Both may sustain damage from a single attack as if they were separate targets. Damage is cumulative. B: 70 HP [Normal] [Planted atop NorthEast RingPost]
-- Navis --
FactoryMan.EXE: 150 HP [Normal] [On top of the towering billboard]
-- Terrain --
80% Normal
- No effects.
20% Missing
- Permanent bottomless hole.
- Doubles dodge penalties for bad RP.
- EJO if you fall in.
-- Objects --
-Obviously on each corner of boxing ring-
SouthEast RingPost: 40 HP [Counts as Normal Terrain]
SouthWest RingPost: 40 HP [Counts as Normal Terrain]
NorthEast RingPost: 40 HP [Counts as Normal Terrain]
NorthWest RingPost: 40 HP [Counts as Normal Terrain]
Towering Bilboard: 40 HP [[Counts as Normal Terrain] [You are standing on top of this...]