As soon as Sylk unpacked the compressed files, the batch program started running. A window appeared:
The new folder proceeded to load itself directly into Sylk's memory, which was not something a Navi was designed to deal with. Put simply, most Navis had a memory buffer just large enough for five, maybe six chips, with some specialist models being to load as many as 8 at a time.... But this was 30. No Navigator was designed to buffer load 30 battlechips at once. However, how they had planned to make this possible became apparent when the chip data started loading itself into the space normally reserved for Sylk's signature abilities. When it was done overwriting that, it started loading into the space she normally kept her GMO data, and even into the memory buffer reserved for Cross data. When it overrode all of that, and still needed more space, it just filled most of her nearly empty Navi Customizer with the rest. Luckily, there was enough room, and it didn't overwrite that, too. She was going to need to load backups of all this data when she got back to the PET.
The viruses hiding out amid the mess of jumbled terrain, rocks, and radiator controllers suddenly got bolder as they realized something was wrong with the Navi. Three red metools popped out of hiding, and started moving toward Sylk.... They stopped short as the small network platform rumbled, and the terrain shifted. Panels shuffled about, flipped over, of even slid aside to allow objects to fall away or rise into place. When it was over, a 12x12 quadrilaterally symmetrical arena had formed with a 2 rockcube high wall surrounding it on all sides. Each quadrant featured a 3x3 raised area of grass panels in the outer corner, and the surrounding inner area meeting to form a giant plus sign. The central 6x6 area was a checker pattern of grass and cracked panels with four big rocks at the center of each of the 3x3 areas it was composed of. The side areas were pairs of 3x3 panel zones centered made of radiator panels around a 5 rockcube tall radiator tower that stretched off into the sky above. There were 8 towers in all, four rocks in the middle, and four rocks on the raised grass platforms.
The viruses had all panicked, and stood perfectly still while their little world had gone mad around them. Luckily, that had saved their little lives from being dropped into the abyss, crushed, launched into the sky, burned to death, or any one of a number of other things the massive terrain makeover had threatened to do to them... and failed to follow up on. They snapped out of it, and bolted for cover immediately.
Sylk was, likewise, spared, if having your innards replaced with other things could be considered spared. Regardless, she found herself on one of the raised grass plateaus in a corner. The table was still nearby when all the shuffling about was over... it had ended up crushed under a boulder that had rolled over on it. That boulder now rested atop its mangled remains.
--Battle Start!--
posted in Kotobuki Rogue Net •
Quote (System Notice)
- Signatures Locked
- GMOs Locked
- Crosses Locked
- Chip Data Input Locked
- Support Programs Locked
- Folder Preset Loaded
- Manual JackOut Locked
----
Greetings. Here is a selection of free chips for you to enjoy, and a selection of viruses for you to test them out on. Should anything unfortunate occur, we will of course take care of your old chips for you.
Have fun with your free chips.
-- Anonymous
Preset Folder
Cannon
Cannon
Cannon
Shotgun
Shotgun
V-Gun
MiniBomb
MiniBomb
MiniBomb
LilBomb
LilBomb
Wrecker
Wrecker
Wrecker
DashAttack1
DaskAttack1
GutPunch
Kunai1
Kunai1
Sword
ShockWave
ShockWave
RockCube
RockCube
WhiteCapsule
WhiteCapsule
DoubleJump
Recover50
Recover50
Recover50
Cannon
Cannon
Shotgun
Shotgun
V-Gun
MiniBomb
MiniBomb
MiniBomb
LilBomb
LilBomb
Wrecker
Wrecker
Wrecker
DashAttack1
DaskAttack1
GutPunch
Kunai1
Kunai1
Sword
ShockWave
ShockWave
RockCube
RockCube
WhiteCapsule
WhiteCapsule
DoubleJump
Recover50
Recover50
Recover50
The new folder proceeded to load itself directly into Sylk's memory, which was not something a Navi was designed to deal with. Put simply, most Navis had a memory buffer just large enough for five, maybe six chips, with some specialist models being to load as many as 8 at a time.... But this was 30. No Navigator was designed to buffer load 30 battlechips at once. However, how they had planned to make this possible became apparent when the chip data started loading itself into the space normally reserved for Sylk's signature abilities. When it was done overwriting that, it started loading into the space she normally kept her GMO data, and even into the memory buffer reserved for Cross data. When it overrode all of that, and still needed more space, it just filled most of her nearly empty Navi Customizer with the rest. Luckily, there was enough room, and it didn't overwrite that, too. She was going to need to load backups of all this data when she got back to the PET.
The viruses hiding out amid the mess of jumbled terrain, rocks, and radiator controllers suddenly got bolder as they realized something was wrong with the Navi. Three red metools popped out of hiding, and started moving toward Sylk.... They stopped short as the small network platform rumbled, and the terrain shifted. Panels shuffled about, flipped over, of even slid aside to allow objects to fall away or rise into place. When it was over, a 12x12 quadrilaterally symmetrical arena had formed with a 2 rockcube high wall surrounding it on all sides. Each quadrant featured a 3x3 raised area of grass panels in the outer corner, and the surrounding inner area meeting to form a giant plus sign. The central 6x6 area was a checker pattern of grass and cracked panels with four big rocks at the center of each of the 3x3 areas it was composed of. The side areas were pairs of 3x3 panel zones centered made of radiator panels around a 5 rockcube tall radiator tower that stretched off into the sky above. There were 8 towers in all, four rocks in the middle, and four rocks on the raised grass platforms.
The viruses had all panicked, and stood perfectly still while their little world had gone mad around them. Luckily, that had saved their little lives from being dropped into the abyss, crushed, launched into the sky, burned to death, or any one of a number of other things the massive terrain makeover had threatened to do to them... and failed to follow up on. They snapped out of it, and bolted for cover immediately.
Sylk was, likewise, spared, if having your innards replaced with other things could be considered spared. Regardless, she found herself on one of the raised grass plateaus in a corner. The table was still nearby when all the shuffling about was over... it had ended up crushed under a boulder that had rolled over on it. That boulder now rested atop its mangled remains.
--Battle Start!--
Battle Summary
--The Residents--
Metool2-A: 100 HP [Active] (Grass, Next to a Rock, H7)
Metool2-B: 100 HP [Guard] (Grass, Behind a Rock, J3)
Metool2-C: 100 HP [Guard] (Radiator, E12)
--The Spider--
Sylk: 200 HP (Grass, raised area, B2)
--The Obstacles--
Rock-A: 200 HP (Grass, raised area, C3)
Rock-B: 200 HP (Grass, raised area, I3)
Rock-C: 200 HP (Grass, lower area, E5)
Rock-D: 200 HP (Grass, lower area, H5)
Rock-E: 200 HP (Grass, lower area, E8)
Rock-F: 200 HP (Grass, lower area, H8)
Rock-G: 200 HP (Grass, raised area, C10)
Rock-H: 200 HP (Grass, raised area, I10)
Radiator Tower-A: 400 HP (Radiator, lower area, E2)
Radiator Tower-B: 400 HP (Radiator, lower area, H2)
Radiator Tower-C: 400 HP (Radiator, lower area, B5)
Radiator Tower-D: 400 HP (Radiator, lower area, B8)
Radiator Tower-E: 400 HP (Radiator, lower area, K5)
Radiator Tower-F: 400 HP (Radiator, lower area, K8)
Radiator Tower-G: 400 HP (Radiator, lower area, E11)
Radiator Tower-H: 400 HP (Radiator, lower area, H11)
Metool2-A: 100 HP [Active] (Grass, Next to a Rock, H7)
Metool2-B: 100 HP [Guard] (Grass, Behind a Rock, J3)
Metool2-C: 100 HP [Guard] (Radiator, E12)
--The Spider--
Sylk: 200 HP (Grass, raised area, B2)
--The Obstacles--
Rock-A: 200 HP (Grass, raised area, C3)
Rock-B: 200 HP (Grass, raised area, I3)
Rock-C: 200 HP (Grass, lower area, E5)
Rock-D: 200 HP (Grass, lower area, H5)
Rock-E: 200 HP (Grass, lower area, E8)
Rock-F: 200 HP (Grass, lower area, H8)
Rock-G: 200 HP (Grass, raised area, C10)
Rock-H: 200 HP (Grass, raised area, I10)
Radiator Tower-A: 400 HP (Radiator, lower area, E2)
Radiator Tower-B: 400 HP (Radiator, lower area, H2)
Radiator Tower-C: 400 HP (Radiator, lower area, B5)
Radiator Tower-D: 400 HP (Radiator, lower area, B8)
Radiator Tower-E: 400 HP (Radiator, lower area, K5)
Radiator Tower-F: 400 HP (Radiator, lower area, K8)
Radiator Tower-G: 400 HP (Radiator, lower area, E11)
Radiator Tower-H: 400 HP (Radiator, lower area, H11)