-=Viruses=-
DemonEyeDemonEye (KillerEye)
KillerEyes do not move or dodge during battle, though they can move under their own power between battles. They can, however, turn in place. KillerEyes are a passive threat, not an active one. They direct their sensor eye in the general direction of a sensed threat, and emit a laser trip beam for the enemy to run across. If the enemy does run into the beam, they fire their Sensor Beam attack at the speed of light, which is practically guaranteed to hit, before recharging for an action.
Area: NAXA, NetVegas
HP: 180
Attack Damage/Effect: Trap(Movement In Laser Beam's Path) + Seeking: (75 Elec + Stun 1 + Beam Attack + Recovery Time 1)
Attack Accuracy: S
Attack Description: The KillerEye emits a visible Sensor Laser beam from its eye. The Sensor Laser ignores all forms of stealth, but cannot see through or be triggered by stationary objects. Any object or creature that actively moves through the Sensor Laser breaks it, where there is a fraction of a second time delay before the KillerEye responds with a plasma beam that zaps everything along the path the Sensor Laser occupied previously. The KillerEye must recharge for an action after firing its plasma beam before creating another Sensor Laser.
Element: Elec
Possible Rewards (Per Virus): Sensor2, Zenny
Special: Immobile. Can use Barrier on itself once.
Special: KillerEyes cannot beam sweep with either the Sensor Laser or the plasma beam attack. Every time it is moved, whether by its own rotating to direct its beam, by outside force, or by any other means, the beam it emits deactivates until it is stationary again.: DELETED
Invader2Invader2 (Invader)
Flying about with its eyes bloodshot, its lips permanently scowling, and its comically tiny arms folded, the Invader is a mostly humanoid-shaped virus, about 5 feet tall, wearing a tight bodysuit that covers its body from neck to toe. It is much shorter in reality, however, if you look past the gigantic cranium it has on its head, which easily takes up a third of its total size. Bulging with folds and creases, it seems to pulse every few moments with electrical arcs running over its surface. With intelligence up and above most viruses (and some Navis), they will not hesitate to use more complex tactics than normal viruses. The V1, V2, and V3 versions have blue, purple and red skin respectively. Normal versions wear a white bodysuit with black trim, while EX versions wear a black bodysuit with white trim. The Z version has light green skin with purple bodysuit and black trim, and its eyes are entirely purple.
Area: NAXA
HP: 190
Primary Attack Damage/Effect: 50 Elec + Piercing + Chain 3
Primary Attack Accuracy: B
Primary Attack Description: Generates a powerful ray from its massive brain, which can arc towards nearby targets when it hits.
Element: Elec
Possible Rewards (Per Virus): Synapse2, Mindbender (Rare), Zenny
Special: Omnishoes
Special: Chain 2: This attack, upon striking a target, may change directions towards a new target. This may be done up to 2 times in one attack.
Special: Can use Mindbender once as a free action.: DELETED
Scarecrow2Scarecrow2 (Scarecrow)
Scarecrow attack every action, if able. Every time they attack, they recover HP equal to their attack power regardless of whether or not they hit anything. This virus type also has the rare ability to absorb Elec element damage as healing for the same amount. They are immune to any status effects associated with Elec element damage/attacks. Scarecrows are anchored to the ground, and thus enjoy the effects of SuperArmor. Scarecrow are never encountered underground or indoors.
Area: Electown, Dentech, NAXA
HP: 180
Attack Damage/Effect: 60 Elec + Piercing + Recover60
Attack Accuracy: A
Attack Description: Conducts thunder, healing itself.
Element: Elec
Possible Rewards (Per Virus): DollThunder2, Zenny
Special: Immobile.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Lightning Rod: This virus absorbs Elec attacks as Healing.: DELETED
TRICUBETRICUBE (DBLCUBE)
This virus is essentially a flying, color changing RockCube. It flips between Red (attack mode) and blue (recovery mode) every time it takes a hit.
Area: SciLab, NAXA
HP: 220
Primary Attack Damage/Effect: 60 Null x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: The virus turns red, and fires red colored energy beams at three enemies that inflict damage.
Secondary Attack Damage/Effect: 45 Healing x 3 Targets
Secondary Attack Accuracy: S
Secondary Attack Description: The virus turns blue, and fires blue colored energy beams at three allies that recover HP.
Element: Null
Possible Rewards (Per Virus): DBLBeam2, Zenny
Special: Getting hit changes it's color.
Special: Omnishoes: DELETED
CirCrushCirCrush (Cirkill)
Cirkill viruses are top-tier mobile gunnery viruses, and thus should never be seen be seen until battle 6 or later in any given thread. Cirkills are extremely fast, and move in a circle-strafing motion around their chosen target. This makes them harder to hit normally, but they don't really bother with added evasive moves beyond veering around obstacles and adverse terrain. They attack while moving, and attack every action they are able to. They may suddenly switch targets without warning if they feel threatened or see an opening. If they plan to shoot at the same target consecutively, they will swerve to travel in a circle around that target, which can be counted as a dodge. They may still attack when they do this. They can target objects. They can see through Invis and other forms of stealth.
Area: Hades Isle, NAXA, NetVegas
HP: 180
Attack Damage/Effect: 60 Null + Seeking
Attack Accuracy: B
Attack Description: Brings gun to bear, and fires slow moving energy blasts opportunistically.
Element: None
Possible Rewards (Per virus): CircleGun2 (rare), Zenny
Special: This virus can and will attack any time it is physically able to do so.
Special: This virus may attack while moving or dodging.
Special: Haste: DELETED
Megalian-E2Megalian-E2 (Megalian-E)
All Megalian-E viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).
Area: NAXA, SciLab
HP: 190
Attack Damage/Effect: 80 Elec + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Elec
Possible Rewards (Per Virus): AuraHead2, Barrier100, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 80HP Elec Aura (Pierced and destroyed by Wood attacks).
- Can be attacked while head is extended.: DELETED
ByteMaster V3ByteMaster V3 (ByteMaster)
ByteMasters are a combination of the Twisty, ScareCrow, and KillerEye viruses. A ByteMaster's body consists of a glowing sphere floating between two tesla coils above and below; all of which floats in the air. The Remote Bits associated with a ByteMaster look like the standard models normally paired with a Twisty virus.
Area: All
HP: 520
Element: Elec
Primary Attack Damage/Effect: Laser Trip Beam + Seeking x4 (one from each Remote Bit)
Primary Attack Accuracy: Not Applicable, but avoidable.
Primary Attack Description: The four ByteMaster Remote Bits constantly scan for enemies with sweeps of their laser trip beams. The path they sweep along coincides with the position of other nearby bits, and always ends up forming geometric shapes consisting of four lines. The targeting laser ignores all forms of stealth, but cannot see through objects. The Remote Bits are always stationary when scanning. If any of the beams are crossed by an enemy, all beams are shut off. Friendlies do not trip the beams.
Secondary Attack Damage/Effect: 30 Elec + Beam Attack x 4 Beams
Secondary Attack Accuracy: A
Secondary Attack Description: If an enemy trips just one laser trip beam, the ByteMaster zaps all four Remote Bits with an electrical discharge. The Remote Bits then all fire a low power Sensor Beam at the detected target at the same time. All Remote Bits gain a free movement following this attack, which they immediately use to reposition themselves.
Tertiary Attack Damage/Effect: 90 Elec + Beam Attack + Drop Attack + Panel Break x 4 targeted panels
Tertiary Attack Accuracy: Not Applicable, but avoidable.
Tertiary Attack Description: If no enemies are detected by the end of a turn, the Remote Bits stop scanning for enemies and blast the panels they are floating over with a powerful thunderbeam. This attack may damage friend or foe alike, it does not matter. All Remote Bits gain a free movement following this attack, which they immediately use to reposition themselves.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Remote Bits are immune to damage, status effects, glitches, and effects that would move them. Remote Bits cannot cause damage from physical contact.
Special: LightningRod: This virus absorbs elec attacks as healing.
Possible Rewards (Per Virus): Elec+30, RemoteBit2, ThunderBeam2, DollThunder2, Sensor2, Zenny A: DELETED
ByteMaster V3ByteMaster V3 (ByteMaster)
ByteMasters are a combination of the Twisty, ScareCrow, and KillerEye viruses. A ByteMaster's body consists of a glowing sphere floating between two tesla coils above and below; all of which floats in the air. The Remote Bits associated with a ByteMaster look like the standard models normally paired with a Twisty virus.
Area: All
HP: 520
Element: Elec
Primary Attack Damage/Effect: Laser Trip Beam + Seeking x4 (one from each Remote Bit)
Primary Attack Accuracy: Not Applicable, but avoidable.
Primary Attack Description: The four ByteMaster Remote Bits constantly scan for enemies with sweeps of their laser trip beams. The path they sweep along coincides with the position of other nearby bits, and always ends up forming geometric shapes consisting of four lines. The targeting laser ignores all forms of stealth, but cannot see through objects. The Remote Bits are always stationary when scanning. If any of the beams are crossed by an enemy, all beams are shut off. Friendlies do not trip the beams.
Secondary Attack Damage/Effect: 30 Elec + Beam Attack x 4 Beams
Secondary Attack Accuracy: A
Secondary Attack Description: If an enemy trips just one laser trip beam, the ByteMaster zaps all four Remote Bits with an electrical discharge. The Remote Bits then all fire a low power Sensor Beam at the detected target at the same time. All Remote Bits gain a free movement following this attack, which they immediately use to reposition themselves.
Tertiary Attack Damage/Effect: 90 Elec + Beam Attack + Drop Attack + Panel Break x 4 targeted panels
Tertiary Attack Accuracy: Not Applicable, but avoidable.
Tertiary Attack Description: If no enemies are detected by the end of a turn, the Remote Bits stop scanning for enemies and blast the panels they are floating over with a powerful thunderbeam. This attack may damage friend or foe alike, it does not matter. All Remote Bits gain a free movement following this attack, which they immediately use to reposition themselves.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Remote Bits are immune to damage, status effects, glitches, and effects that would move them. Remote Bits cannot cause damage from physical contact.
Special: LightningRod: This virus absorbs elec attacks as healing.
Possible Rewards (Per Virus): Elec+30, RemoteBit2, ThunderBeam2, DollThunder2, Sensor2, Zenny B: DELETED
-=Navis=-
DragonierMan.Exe: 260Hp [High ledge, west][Barrier20/Casing20]
Magistrate.SP: 60Hp [High Altitude][North Edge, Centre][Barrier20/Casing20]
Suzume.SP: 60Hp [High Altitude][East Edge, Centre][Barrier20/Casing20]
Aya.SP: 31Hp [High Altitude][West Edge, Centre][Barrier20/Casing20]
Sparks.Exe: 140Hp [Metal][High ledge, west]
Lucky.SP: EJO
-=Terrain=-
25% Sea
- Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
- Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
- Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
- Elec attacks: +100% Source Damage.
- PanelShot: Imbue Aqua.
25% Normal
- No effects.
25% Solar
- Elec Elementals get +5 HP/action.
- Wood attacks: +100% Source Damage, change terrain hit to Cracked.
- PanelShot: Imbue Elec + Stun1.
15% Magnet
- Non-Elec Elementals get -30% Evasion, and 50% (+/- 25% RP) chance to fail movement off the panel.
- Only Elec Elementals can burrow.
- Wood attacks: Change terrain hit to Normal.
- PanelShot: Imbue Elec + Seeking.
10% Metal
- Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
- Elec attacks: +100% Source Damage.
- 100 Damage Aqua attacks: Change terrain hit to Cracked.
- 100 Damage Fire attacks: Change terrain hit to Furnace.
- PanelShot: Imbue Elec + Break.
-=Objects=-
Byte...Master...? (BMD): 40Hp [Solar][High up and back, central north]
Fighter Plane: 100Hp [High Altitude, North-ish]
-=Rogue Battle 2, Victory!!=-
Rewards:
DragonierMan: DollThunder2Damage: 100 + Line-Attack5
Accuracy: B
Description: Fires a powerful bolt of lightning that pierces through objects and enemies alike.
Duration: Once
Element: Elec
Trader Rank: C Battlechip, 4320z, 1 CirCrush Bounty, 55 BugFrags, 11 FXP
Sparks: CircleGun2Damage: 120 + Seeking
Accuracy: A
Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
Duration: 4 Uses
Element: Null
Trader Rank: B Battlechip, 4320z, 1 Megalian-E2 Bounty, 55 BugFrags, 11 FXP
Open BMD? (Y/N)