Their bond continues to grow! Into the Rogue. EXECUTE!

Pooling their efforts towards destroying the final virus on the field turned out to be quite successful, and the DemonEye finally fell, leaving only the spoils of battle on the field. The blue crystal prism suspended between the two Tesla coils to the north slowly began to lower itself onto the ground as the coils deactivated.

-=Viruses=-
DemonEyeDemonEye (KillerEye)

KillerEyes do not move or dodge during battle, though they can move under their own power between battles. They can, however, turn in place. KillerEyes are a passive threat, not an active one. They direct their sensor eye in the general direction of a sensed threat, and emit a laser trip beam for the enemy to run across. If the enemy does run into the beam, they fire their Sensor Beam attack at the speed of light, which is practically guaranteed to hit, before recharging for an action.

Area: NAXA, NetVegas

HP: 180
Attack Damage/Effect: Trap(Movement In Laser Beam's Path) + Seeking: (75 Elec + Stun 1 + Beam Attack + Recovery Time 1)
Attack Accuracy: S
Attack Description: The KillerEye emits a visible Sensor Laser beam from its eye. The Sensor Laser ignores all forms of stealth, but cannot see through or be triggered by stationary objects. Any object or creature that actively moves through the Sensor Laser breaks it, where there is a fraction of a second time delay before the KillerEye responds with a plasma beam that zaps everything along the path the Sensor Laser occupied previously. The KillerEye must recharge for an action after firing its plasma beam before creating another Sensor Laser.
Element: Elec
Possible Rewards (Per Virus): Sensor2, Zenny
Special: Immobile. Can use Barrier on itself once.
Special: KillerEyes cannot beam sweep with either the Sensor Laser or the plasma beam attack. Every time it is moved, whether by its own rotating to direct its beam, by outside force, or by any other means, the beam it emits deactivates until it is stationary again.
: DELETED
Invader2Invader2 (Invader)

Flying about with its eyes bloodshot, its lips permanently scowling, and its comically tiny arms folded, the Invader is a mostly humanoid-shaped virus, about 5 feet tall, wearing a tight bodysuit that covers its body from neck to toe. It is much shorter in reality, however, if you look past the gigantic cranium it has on its head, which easily takes up a third of its total size. Bulging with folds and creases, it seems to pulse every few moments with electrical arcs running over its surface. With intelligence up and above most viruses (and some Navis), they will not hesitate to use more complex tactics than normal viruses. The V1, V2, and V3 versions have blue, purple and red skin respectively. Normal versions wear a white bodysuit with black trim, while EX versions wear a black bodysuit with white trim. The Z version has light green skin with purple bodysuit and black trim, and its eyes are entirely purple.

Area: NAXA

HP: 190
Primary Attack Damage/Effect: 50 Elec + Piercing + Chain 3
Primary Attack Accuracy: B
Primary Attack Description: Generates a powerful ray from its massive brain, which can arc towards nearby targets when it hits.
Element: Elec
Possible Rewards (Per Virus): Synapse2, Mindbender (Rare), Zenny
Special: Omnishoes
Special: Chain 2: This attack, upon striking a target, may change directions towards a new target. This may be done up to 2 times in one attack.
Special: Can use Mindbender once as a free action.
: DELETED
Scarecrow2Scarecrow2 (Scarecrow)

Scarecrow attack every action, if able. Every time they attack, they recover HP equal to their attack power regardless of whether or not they hit anything. This virus type also has the rare ability to absorb Elec element damage as healing for the same amount. They are immune to any status effects associated with Elec element damage/attacks. Scarecrows are anchored to the ground, and thus enjoy the effects of SuperArmor. Scarecrow are never encountered underground or indoors.

Area: Electown, Dentech, NAXA

HP: 180
Attack Damage/Effect: 60 Elec + Piercing + Recover60
Attack Accuracy: A
Attack Description: Conducts thunder, healing itself.
Element: Elec
Possible Rewards (Per Virus): DollThunder2, Zenny
Special: Immobile.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Lightning Rod: This virus absorbs Elec attacks as Healing.
: DELETED
TRICUBETRICUBE (DBLCUBE)

This virus is essentially a flying, color changing RockCube. It flips between Red (attack mode) and blue (recovery mode) every time it takes a hit.

Area: SciLab, NAXA

HP: 220
Primary Attack Damage/Effect: 60 Null x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: The virus turns red, and fires red colored energy beams at three enemies that inflict damage.
Secondary Attack Damage/Effect: 45 Healing x 3 Targets
Secondary Attack Accuracy: S
Secondary Attack Description: The virus turns blue, and fires blue colored energy beams at three allies that recover HP.
Element: Null
Possible Rewards (Per Virus): DBLBeam2, Zenny
Special: Getting hit changes it's color.
Special: Omnishoes
: DELETED
CirCrushCirCrush (Cirkill)

Cirkill viruses are top-tier mobile gunnery viruses, and thus should never be seen be seen until battle 6 or later in any given thread. Cirkills are extremely fast, and move in a circle-strafing motion around their chosen target. This makes them harder to hit normally, but they don't really bother with added evasive moves beyond veering around obstacles and adverse terrain. They attack while moving, and attack every action they are able to. They may suddenly switch targets without warning if they feel threatened or see an opening. If they plan to shoot at the same target consecutively, they will swerve to travel in a circle around that target, which can be counted as a dodge. They may still attack when they do this. They can target objects. They can see through Invis and other forms of stealth.

Area: Hades Isle, NAXA, NetVegas

HP: 180
Attack Damage/Effect: 60 Null + Seeking
Attack Accuracy: B
Attack Description: Brings gun to bear, and fires slow moving energy blasts opportunistically.
Element: None
Possible Rewards (Per virus): CircleGun2 (rare), Zenny
Special: This virus can and will attack any time it is physically able to do so.
Special: This virus may attack while moving or dodging.
Special: Haste
: DELETED
Megalian-E2Megalian-E2 (Megalian-E)

All Megalian-E viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).

Area: NAXA, SciLab

HP: 190
Attack Damage/Effect: 80 Elec + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Elec
Possible Rewards (Per Virus): AuraHead2, Barrier100, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 80HP Elec Aura (Pierced and destroyed by Wood attacks).
- Can be attacked while head is extended.
: DELETED

ByteMaster V3ByteMaster V3 (ByteMaster)

ByteMasters are a combination of the Twisty, ScareCrow, and KillerEye viruses. A ByteMaster's body consists of a glowing sphere floating between two tesla coils above and below; all of which floats in the air. The Remote Bits associated with a ByteMaster look like the standard models normally paired with a Twisty virus.

Area: All

HP: 520
Element: Elec

Primary Attack Damage/Effect: Laser Trip Beam + Seeking x4 (one from each Remote Bit)
Primary Attack Accuracy: Not Applicable, but avoidable.
Primary Attack Description: The four ByteMaster Remote Bits constantly scan for enemies with sweeps of their laser trip beams. The path they sweep along coincides with the position of other nearby bits, and always ends up forming geometric shapes consisting of four lines. The targeting laser ignores all forms of stealth, but cannot see through objects. The Remote Bits are always stationary when scanning. If any of the beams are crossed by an enemy, all beams are shut off. Friendlies do not trip the beams.

Secondary Attack Damage/Effect: 30 Elec + Beam Attack x 4 Beams
Secondary Attack Accuracy: A
Secondary Attack Description: If an enemy trips just one laser trip beam, the ByteMaster zaps all four Remote Bits with an electrical discharge. The Remote Bits then all fire a low power Sensor Beam at the detected target at the same time. All Remote Bits gain a free movement following this attack, which they immediately use to reposition themselves.

Tertiary Attack Damage/Effect: 90 Elec + Beam Attack + Drop Attack + Panel Break x 4 targeted panels
Tertiary Attack Accuracy: Not Applicable, but avoidable.
Tertiary Attack Description: If no enemies are detected by the end of a turn, the Remote Bits stop scanning for enemies and blast the panels they are floating over with a powerful thunderbeam. This attack may damage friend or foe alike, it does not matter. All Remote Bits gain a free movement following this attack, which they immediately use to reposition themselves.

Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Remote Bits are immune to damage, status effects, glitches, and effects that would move them. Remote Bits cannot cause damage from physical contact.
Special: LightningRod: This virus absorbs elec attacks as healing.

Possible Rewards (Per Virus): Elec+30, RemoteBit2, ThunderBeam2, DollThunder2, Sensor2, Zenny
A: DELETED
ByteMaster V3ByteMaster V3 (ByteMaster)

ByteMasters are a combination of the Twisty, ScareCrow, and KillerEye viruses. A ByteMaster's body consists of a glowing sphere floating between two tesla coils above and below; all of which floats in the air. The Remote Bits associated with a ByteMaster look like the standard models normally paired with a Twisty virus.

Area: All

HP: 520
Element: Elec

Primary Attack Damage/Effect: Laser Trip Beam + Seeking x4 (one from each Remote Bit)
Primary Attack Accuracy: Not Applicable, but avoidable.
Primary Attack Description: The four ByteMaster Remote Bits constantly scan for enemies with sweeps of their laser trip beams. The path they sweep along coincides with the position of other nearby bits, and always ends up forming geometric shapes consisting of four lines. The targeting laser ignores all forms of stealth, but cannot see through objects. The Remote Bits are always stationary when scanning. If any of the beams are crossed by an enemy, all beams are shut off. Friendlies do not trip the beams.

Secondary Attack Damage/Effect: 30 Elec + Beam Attack x 4 Beams
Secondary Attack Accuracy: A
Secondary Attack Description: If an enemy trips just one laser trip beam, the ByteMaster zaps all four Remote Bits with an electrical discharge. The Remote Bits then all fire a low power Sensor Beam at the detected target at the same time. All Remote Bits gain a free movement following this attack, which they immediately use to reposition themselves.

Tertiary Attack Damage/Effect: 90 Elec + Beam Attack + Drop Attack + Panel Break x 4 targeted panels
Tertiary Attack Accuracy: Not Applicable, but avoidable.
Tertiary Attack Description: If no enemies are detected by the end of a turn, the Remote Bits stop scanning for enemies and blast the panels they are floating over with a powerful thunderbeam. This attack may damage friend or foe alike, it does not matter. All Remote Bits gain a free movement following this attack, which they immediately use to reposition themselves.

Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Remote Bits are immune to damage, status effects, glitches, and effects that would move them. Remote Bits cannot cause damage from physical contact.
Special: LightningRod: This virus absorbs elec attacks as healing.

Possible Rewards (Per Virus): Elec+30, RemoteBit2, ThunderBeam2, DollThunder2, Sensor2, Zenny
B: DELETED

-=Navis=-
DragonierMan.Exe: 260Hp [High ledge, west][Barrier20/Casing20]
Magistrate.SP: 60Hp [High Altitude][North Edge, Centre][Barrier20/Casing20]
Suzume.SP: 60Hp [High Altitude][East Edge, Centre][Barrier20/Casing20]
Aya.SP: 31Hp [High Altitude][West Edge, Centre][Barrier20/Casing20]

Sparks.Exe: 140Hp [Metal][High ledge, west]
Lucky.SP: EJO

-=Terrain=-
25% Sea
  • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
  • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
  • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
  • Elec attacks: +100% Source Damage.
  • PanelShot: Imbue Aqua.
[Much of the North/eastern ground area and lower ledges]
25% Normal
  • No effects.
[Edges of the area]
25% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
[Scattered platforms]
15% Magnet
  • Non-Elec Elementals get -30% Evasion, and 50% (+/- 25% RP) chance to fail movement off the panel.
  • Only Elec Elementals can burrow.
  • Wood attacks: Change terrain hit to Normal.
  • PanelShot: Imbue Elec + Seeking.
[Much of the ground level]
10% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[The remainder]

-=Objects=-

Byte...Master...? (BMD): 40Hp [Solar][High up and back, central north]

Fighter Plane: 100Hp [High Altitude, North-ish]

-=Rogue Battle 2, Victory!!=-
Rewards:
DragonierMan: DollThunder2Damage: 100 + Line-Attack5
Accuracy: B
Description: Fires a powerful bolt of lightning that pierces through objects and enemies alike.
Duration: Once
Element: Elec
Trader Rank: C
Battlechip, 4320z, 1 CirCrush Bounty, 55 BugFrags, 11 FXP
Sparks: CircleGun2Damage: 120 + Seeking
Accuracy: A
Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
Duration: 4 Uses
Element: Null
Trader Rank: B
Battlechip, 4320z, 1 Megalian-E2 Bounty, 55 BugFrags, 11 FXP

Open BMD? (Y/N)
DragonierMan came down to earth after the battle ended. He brought forth an Untrap subchip, slotting it into the BMD.

Currently available Untraps: 4.

Use an Untrap on the BMD and open it (currently available Untraps: 3).

NaviCust: Millions activates. BMD provides only zenny to DragonierMan.




He then turned to Sparks as they all noticed what each other got. "Hey it is obvious that we picked up what the other wants. So here's the deal. I'll give you this DollThunder2 chip and an additional ElecDragon1 as well, since I knew you had your eye on it, for that CircleGun2. What do you say?"

[TRADE REQUESTED!!]

[Attached: DollThunder2Damage: 100 + Line-Attack5
Accuracy: B
Description: Fires a powerful bolt of lightning that pierces through objects and enemies alike.
Duration: Once
Element: Elec
Trader Rank: C
, ElecDragon1Damage: 100 + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a ThunderDragon that attacks enemies as it glides across the ground. Changes terrain to Magnet as it passes.
Duration: Once
Element: Elec
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: D
.]


After a burst of energy exploded into junkdata and harmless fell to the ground, Sparks allowed the.bladeless katana handle to float back to his side. Then traversed the field of battle looking for any goodies. Stumbling across a powerful looking gun he picked it up and surveyed Drago's offer. "Hmmm that's a good sounding trade to me." Sparks walked towards his comrade, gun in tow. "A good trade as token of our friendship." He presented the weapon so that DragoneirMan could grip the handle and examine it.

Trade Requested
[Attached: CircleGun2Damage: 120 + Seeking
Accuracy: A
Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
Duration: 4 Uses
Element: Null
Trader Rank: B
: 120 + Seeking (4 Uses) (Acc: A)

((Yea to BMD))
As the two guys continued to bond, and Aya and Magistrate continued to loot the area, Suzume floated down to the ground silently. A smoldering scorch mark was all there was left of Lucky. She sat down on her knees and ran her hands through the soot and cried a little, mourning the loss of her canine companion. Even though he had safely returned to his PET, the loss was still fresh and painful. And Suzume just needed a moment to come to terms with the fact that her doggy friend wasn't immediately by her side at all times, giving and receiving attention. Damn those viruses. Damn them!


With the Untrap subchip inserted into the Mystery Data, the crystal spun around momentarily before decrypting into a cache of Zenny data. Looks like this one didn't quite need it. Their exchange of goods emitted a cry from a mysterious trade board moderator Navi somewhere, though they weren't around to hear it.

(BMD: 7200z x2, +1 FXP, trade approved)
Sparks walked over to where Suzume was grieving. "Don't be upset young one. The pup put up a good fight. He is getting stronger every battle." Sparks pulled out the small container of sake and poured the remaining alcohol over the spot Lucky had been EJO'd from. The Navi patted her on the head gently. "Come, lets go meet back up with the others."

If she followed Sparks and her would take a few steps to link back up with DragoneirMan. "That was a tough fight, those big guys were immune to my electric attacks, I wouldn't have thought such a creature would really exist. The Rouge Nets are dangerous indeed. How about we jack out for a quick recovery and come right back to finish hunting?"

((Sparks.EXE Jackout))
Suzume sniffed and nodded her head. She wiped the tears out of her eyes as she stood up, trying to put it behind her. DragonierMan nodded to Sparks' suggestion. "Yeah, it might be a good idea to get out of here for a moment and regroup. We'll see you in an hour for another shot." And with that, the four dragoniers disappeared in beams of light.

[DRAGONIERMAN JACKED-OUT!!]
It was a little later that Sparks dropped back down in a crack of lighting, and summoned his refreshed pup to his side. In a poof or smoke the armor clad fluffy chow chow made his appearance. He yawned, then lowered his head. "I apologize for my shameful defeat..."

"Shameful? You fought brave in the face of powerful enemies, no shame in that. Just face our next foe with that much more aggression."

He seemed to cheer up at these words. His ears perked up and his tail wagged quickly back and forth. He laid down as they duo waited for their friends to show back up.
*Poof.*

The four dragoniers appeared for a third time in a row, in Rogue NAXA. Suzume squeeled and ran up to Lucky to lavish it in pets. "Round 3," DragonierMan stated as he slammed his fists together, armored knuckles first.

Status
DragonierMan.EXE: 300/300 HP [Null/Speed: High Gear/Overclock; OmniShoes/Millions/Undershirt]
Magistrate.SP: 100/100 HP [Null/Team: Tag Along/All for One; Fly/Second Chance]
Suzume.SP: 100/100 HP [Null/Team: Tag Along/All for One; Fly/Second Chance]
Aya.SP: 100/100 HP [Null/Team: Tag Along/All for One; Fly/Second Chance]

[Bounty: CirCrush: 3 Kills.]



[Requesting Battle 1.]


Once the party was grouped together it was time to continue their journey into this net's dangerous rouge area. Sparks and lucky followed in line behind the Dragoneir group. "Our enemies shall fall to our blades once again!" Sparks cheered as they went forward.

((Requesting Rogue Battle 1))

Sparks.EXE 250/250 HP
Elec
Sword
Sword Mastery
Swordplay
Undershirt, HP+50

Lucky.SP 90/90 HP
Fire
Ground
Pathfinder
Tectonic Shift
PresetChip has been changed to: HeatDragon1
Flight:Planswalker
The group's third excursion into the NAXA network set them on a glowing red planet, with craters dotting the surface here and there. The planet's surface seemed to radiate energy as it resonated with a pair of rocky spheres high in the sky. Colored red and blue, they seemed to be orbited by a gleaming yellow head, which revolved slowly around the pair. On the ground a little ways out in front, a pair of Satellites were being tended to by a CirCrush virus and a Winger doll, with both of them chattering to each other as they tinkered with the Satellite viruses. Before DragonierMan and Sparks were able to do much in the way of reacting to them, however, they would hear a deep rumbling sound from above them. It seemed like the Megalian had spotted them pretty quickly, and so alerted all of the viruses on the field towards the group--even the planetoid-like rocks seemed to be viruses!

-- Viruses --
Megalian-E2Megalian-E2 (Megalian-E)

All Megalian-E viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).

Area: NAXA, SciLab

HP: 190
Attack Damage/Effect: 80 Elec + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Elec
Possible Rewards (Per Virus): AuraHead2, Barrier100, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 80HP Elec Aura (Pierced and destroyed by Wood attacks).
- Can be attacked while head is extended.
: 190 HP [High Altitude, directly above] [80HP ElecAura]
Solarite2Solarite2 (Solarite)

A reddish space rock with a diameter of around two feet, that is always giving off a soft glow. Solarite NEVER appears without an accompanying Lunaroid. Multiple Solarite may appear, but there will also be multiple Lunaroid with them. Each pair operates in a set pattern; one dodges by orbiting the other, while the other attacks, then vice versa on their next actions. Which attacks first is random, but they never deviate from the pattern.

Area: Sharo, NAXA

HP: 140
Attack Damage/Effect: 40 Null + Recover 20 x 3 Targets
Attack Accuracy: A
Attack Description: Launches solar energy at 3 targets. For every non-object target it successfully hits, it heals 20 HP.
Element: Fire
Possible Rewards (Per Virus): SunFlare2, Zenny
Special: OmniShoes
Special: Codependent: If its paired Lunaroid is deleted, it will check for any unpaired Lunaroid. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.
: 140 HP [High Altitude, directly above]
Lunaroid2Lunaroid2 (Lunaroid)

A bluish space rock with a diameter of around two feet, that is always giving off a soft glow. Lunaroid NEVER appears without an accompanying Solarite. Multiple Lunaroid may appear, but there will also be multiple Solarite with them. Each pair operates in a set pattern; one dodges by orbiting the other, while the other attacks, then vice versa on their next actions. Which attacks first is random, but they never deviate from the pattern.

Area: Sharo, NAXA

HP: 140
Attack Damage/Effect: 40 Null + Beam Attack
Attack Accuracy: A
Attack Description: Launches lunar energy at a target with laser intensity.
Element: Aqua
Possible Rewards (Per Virus): MoonRay2, Zenny
Special: OmniShoes
Special: Codependent: If its paired Solarite is deleted, it will check for any unpaired Solarite. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.
: 140 HP [High Altitude, directly above]

Satellite2Satellite2 (Satellite)

Area: Netopia, Sharo, NAXA

HP: 200
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (9 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On2, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.
A: 200 HP [Solar, next to a crater]
Satellite2Satellite2 (Satellite)

Area: Netopia, Sharo, NAXA

HP: 200
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (9 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On2, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.
B: 200 HP [Solar, next to a crater]
CirCrushCirCrush (Cirkill)

Cirkill viruses are top-tier mobile gunnery viruses, and thus should never be seen be seen until battle 6 or later in any given thread. Cirkills are extremely fast, and move in a circle-strafing motion around their chosen target. This makes them harder to hit normally, but they don't really bother with added evasive moves beyond veering around obstacles and adverse terrain. They attack while moving, and attack every action they are able to. They may suddenly switch targets without warning if they feel threatened or see an opening. If they plan to shoot at the same target consecutively, they will swerve to travel in a circle around that target, which can be counted as a dodge. They may still attack when they do this. They can target objects. They can see through Invis and other forms of stealth.

Area: Hades Isle, NAXA, NetVegas

HP: 180
Attack Damage/Effect: 60 Null + Seeking
Attack Accuracy: B
Attack Description: Brings gun to bear, and fires slow moving energy blasts opportunistically.
Element: None
Possible Rewards (Per virus): CircleGun2 (rare), Zenny
Special: This virus can and will attack any time it is physically able to do so.
Special: This virus may attack while moving or dodging.
Special: Haste
: 180 HP [Solar, next to a crater]
Winger2Winger2 (Winger)

Winger viruses drop down from way up high, execute a breath attack, and rise back up. Dropping and attacking is an action, while moving back upward is a second action. They may also adjust where on the battlefield they drop next while in High Altitude as a free action. These are the only actions this virus family performs.

Area: Netopia, NAXA

HP: 180
Attack Damage/Effect: 60 Elec + Small Solar Terrain Change + Cone Attack
Attack Accuracy: C
Attack Description: Uses a plasma breath weapon to give the enemy and the ground an unhealthy glow.
Element: Elec
Possible Rewards (Per Virus): ElecShock2, Zenny
Special: Has High Altitude every other action. This virus cannot attack while in High Altitude, but may adjust its positioning as a free action.
: 180 HP [Solar, next to a crater]

-- Navis --
DragonierMan.EXE: 300HP
Magistrate.SP: 100HP
Suzume.SP: 100HP
Aya.SP: 100HP

Sparks.EXE: 140HP
Lucky.SP: 90HP

-- Terrain --
85% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
(Everywhere else)
15% Missing
  • Permanent bottomless hole.
  • Doubles dodge penalties for bad RP.
  • EJO if you fall in.
(Three small craters spaced around them in a triangle)

-- Rogue Battle 1 Ready? Start!! --
"Looks like we are in SPAAACE!" DragonierMan roared excitedly as he looked out into the vast expanse around him. "But first," he added as he materialized a PotDragon pot and tipped it over with one swift kick. "Devour the enemy my EarthDragon! I claim this planetoid in the name of the Neo-Shoguns... And there is no place for evil SPAAAACE viruses here!" The dragon, who smelled like fertile soil, roared as well and rushed forward to destroy the enemy viruses. It's rampage brought sweet life to the red planetoid's dusty and charged surface. Grass and flower seeds stirred up in its wake.

"Now to claim the surrounding SPAAAAACE!" Drago shouted as he lifted up from the ground and shot off into orbit. The three other dragoniers followed in a snaking, weaving path. They were trying to approach the orbiting viruses in an evasive manner so as not to get struck down, as their defenses hardened around them. Drago rocketed towards the trio of orbiting viruses, like some sort of rocket. He broke the sound barrier, as much as their was in SPAAAAAACE, and shot through the various layers of the atmosphere. He smashed through the enemy orbital line in a blaze of energy, overclocking his systems to hurtle himself at almost light speed.

His wings unfurled like a parachute and broke his speed in an instant, subjecting himself to immense gravimetric pressure. But he was a computer program and basically shrugged it off. He spun around and hurled a large boomerang at the orbiting group just as Magistrate, Suzume, and Aya closed. The boomerang spun around in the vacuum somehow, maybe it was equipped with tiny thrusters. Regardless it cut an arcing path through the virus group moments before the three women got within melee range. The three of them breathed out gouts of pollen, ice, and fire (again, computer programs) at the orbiting viral squadron. The overlapping cones of various elemental energies caused an explosion of light and color, as well as an actual explosion from mixing together various volatile and combustible energies. It was a spectacular sight.

The four dragoniers flapped their wings in SPAAAAAAACE and somehow were able to fly away from the explosions (again, computer programs). The four dodged and weaved away in various directions, but didn't get that far due to the gravity pulling on them from the planetoid below. Drago was a little more nimble in the "air" and got a little further away then the rest. He also lobbed a sphere of protective energies at Lucky, enhancing the puppy's own protective energy barrier and protecting him from what Drago attempted next. With a flash and a noiseless bang (because SPAAAAAAAACE is a vacuum), Drago flash banged the whole area of SPAAAAAAAAACE with the might of a solar flare. This would blind everyone but Lucky, probably. Drago then continued to fly evasively as everyone's perceptions darkened (because SPAAAAAAAAAACE is dark).

Summary (Turn 1)
~Actions Summary~

*Dragon's Sureness [Signature]: Passive Accuracy Enhancement (+10% Acc; max A Rank).
*Dragon's Swiftness [Signature]: Passive Haste (+10% Eva; max A Rank).
*Dragon's Barrier [Signature]: Passive 20HP Barrier.
*Dragon's Scales [Signature]: Passive 20HP Casing.

*Bastion of Prominence [Signature]: Passive 20HP Barrier.
*Fortress Palisade [Signature]: Passive 20HP Casing.

*Sphere of Light [Signature]: Passive 20HP Barrier.
*Scales of Light [Signature]: Passive 20HP Casing.

*Sphere of Darkness [Signature]: Passive 20HP Barrier.
*Scales of Darkness [Signature]: Passive 20HP Casing.



Action Count 1

D1: WoodDragon2Damage: 150 + Ground Attack + Medium Area Grass Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a WoodDragon that attacks enemies as it glides across the ground. Changes terrain to Grass as it passes.
Duration: Once
Element: Wood
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C
[Battlechip]: Acc: B (C+AccEnh; 60%); 150 Wood Damage + Ground Attack + Medium Area Grass Terrain Change + Terrain Changer. Target: Satellite2 A, Satellite2 B, CirCrush, Winger2.



Action Count 2

Ability: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
D2: DashAttack1Damage: 90 + Impact + LineAttack(5) + Movement
Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.
Trader Rank: D
[Battlechip]: Acc: B (C+AccEnh; 60%); 90 Null Damage + Impact + LineAttack(5) + Movement (Eva: 5% --> 50%+High Gear+Haste; 70%). Target: Megalian-E2, Solarite2, Lunaroid2.

*Tyrant's Wings [Signature]: Passive Movement (Eva: 5%). Move to High Altitude toward orbiting viruses.
M1: Dodge (Eva: 50%).

*Wings of Light [Signature]: Passive Movement (Eva: 5%). Move to High Altitude toward orbiting viruses.
S1: Dodge (Eva: 50%).

*Wings of Darkness [Signature]: Passive Movement (Eva: 5%). Move to High Altitude toward orbiting viruses.
A1: Dodge (Eva: 50%).



Action Count 3

D3: Boomerang2Damage: 90 + Group Attack (Arc)
Accuracy: B
Description: Throws a boomerang at enemies
Duration: Once
Element: Wood
Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
Trader Rank: C
[Battlechip]: Acc: A (B+AccEnh; 70%); 90 Wood Damage + Group Attack(Arc). Target: Megalian-E2, Solarite2, Lunaroid2.

Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
*Light of Judgment [Signature]: Passive Take Aim (+10% Acc; max A Rank).
M2: WoodPowder2Damage: 90 + Medium Grass Terrain Change + Confusion + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of miasma breath. Changes terrain to Grass and causes confusion on contact.
Duration: Once
Element: Wood
Trader Rank: C
[Battlechip]: Acc: B (C+Take Aim; 60%); 90 Wood Damage + Grass Terrain Change + Confusion + Cone Attack. Target: Megalian-E2, Solarite2, Lunaroid2.

Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
*Targeting Light [Signature]: Passive Take Aim (+10% Acc; max A Rank).
S2: Blizzard2Damage: 100 + Medium Ice Terrain Change + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of freezing breath. Changes terrain to Ice and has an increased chance to Freeze targets on all forms of Aqua Terrain.
Duration: Once
Element: Aqua.
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: C
[Battlechip]: Acc: B (C+Take Aim; 60%); 100 Aqua Damage + Ice Panel Change + Cone Attack. Target: Megalian-E2, Solarite2, Lunaroid2.

Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
*Targeting Darklight [Signature]: Passive Take Aim (+10% Acc; max A Rank).
A2: HeatBreath2Damage: 110 + Medium Lava Terrain Change + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of fiery breath. Changes terrain to Lava.
Duration: Once
Element: Fire
Trader Rank: C
[Battlechip]: Acc: B (C+Take Aim; 60%); 110 Fire Damage + Lava Panel Change + Cone Attack. Target: Megalian-E2, Solarite2, Lunaroid2.



Action Count 4

*Dragon's Wings [Signature]: Passive Movement (Eva: 5%+High Gear+Haste; 25%). Move away from any flying viruses.
D4: Barrier100Protection: Combined Damage of 100 HP
Accuracy: S
Description: Defensive field that prevents damage up to 100HP.
Duration: Until Destroyed
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C
[Battlechip]: Acc: S; Protection: Combined Damage of 100 HP. Target: Lucky.

M3: Dodge (Eva: 50%).

S3: Dodge (Eva: 50%).

A3: Dodge (Eva: 50%).



Action Count 5

D5: BlinderEffect: Blind 1 + To-All-Clause
Accuracy: S
Description: A flash of light blinds all, even you. This reduces all affected character's accuracy by 50%.
Duration: Once
Element: Null
Special: Affects entire field.
Trader Rank: C
[Battlechip]: Acc: S; Blind1 + To-All-Clause.



Action Count 6

D6: Dodge: (50%+High Gear+Haste; 70%).



~Other Effects Summary~

DragonierMan
Null/Speed
HP: 300/300
1. Dragon's Barrier [Signature]: 20HP Barrier.
2. Dragon's Scales [Signature]: 20HP Casing.
3. Blind1 on Turn 2.
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Magistrate
Null/Team
HP: 100/100
1. Bastion of Prominence [Signature]: 20HP Barrier.
2. Fortress Palisade [Signature]: 20HP Casing.
3. Blind1 on Turn 2.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Suzume
Null/Team
HP: 100/100
1. Sphere of Light [Signature]: 20HP Barrier.
2. Scales of Light [Signature]: 20HP Casing.
3. Blind1 on Turn 2.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Aya
Null/Team
HP: 100/100
1. Sphere of Darkness [Signature]: 20HP Barrier.
2. Scales of Darkness [Signature]: 20HP Casing.
3. Blind1 on Turn 2.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.


"I'm going to battle with yall for now, keep focused and lets eliminate our enemies." Joseph's voice rang through his PET to Sparks and Lucky. Perhaps the previous battle had him in a sour mood, and he wished to provide more insight moving forward. "Defenses up."

Sparks created his cloud barrier, while Lucky's body became metal, followed by a barrier of his own. "Where should we strike first master?"

"Send a clone to draw some attention, then use this, Magnum1 battlechip slot in, download!."

Sparks created a double that rushed towards the center of the triangle that was created by the three craters. It waived a fake sword around in a challenging manner hoping to force the enemies to attack him. The triple barreled launcher that Sparks summoned for his Magnum attack appeared and rested over his left shoulder. He pulled the trigger three times, firing off a powerful projectiles towards multiple enemies. Two rockets went low one each targeted a Satellite virus, while the third went high looking to chase down and break the Megalian's aura, or do damage had it already been destroyed.

Sparks and Lucky both dodged in unison, figuring it was only right that the viruses realized the decoy was a fake by now. "Lucky fire off your dragon!" Joseph commanded keeping his eyes locked on the screen. The pup did as he was told, opend his mouth and released a blazing ember that took the shape of a HeatDragon. The fiery embers looked to follow a similar path as Drago's WoodDragon from earlier, looking to eliminate any that had escaped the first set of offense.

"I'm sending you the Arrow2, send it at something in the sky." Joseph slotted in another chip.

Sparks took a moment to concentrate knowing that the distance between him and a virus in high altitude could make hitting the target a little harder. The Elewasp appeared in his hand, and he tossed it into the sky. "Hit the moon looking rock!" The buzzing bee sped towards the Lunaroid ready to strike with an attack strong enough to delete it.

If the Megalian was still hanging around, Joseph slotted in the MeteorKnuckle1 chip and directed his navi to fire off more defense breaking attacks. Sparks held an open palm towards the floating virus, and fired off three rocket fist, each trailed a slight distance behind the other, all seeking the same enemy.



Summary

Sparks Passive: [Cloud Barrier] - [20 HP barrier] [Passive]
Lucky Passive: [Puppy Protection] - [20 HP barrier] [Passive]
Lucky Passive: [Metal Puppy Armor] - [20 HP Casing] [Passive]
Sparks Passive: [Elec clone] - [Decoy type] [Passive] Clone runs to the center of the triangle.
S1: Magnum1Damage: 120 + Break + Panel Break x 3 Targets
Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Trader Rank: C
: 120 + Break + Panel Break x 3 Targets (Acc: A) at Satellite A, Satellite B, and Megalian-E2
S2: Dodge
L1: Dodge
L2: HeatDragon1Damage: 100 + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer
Accuracy: C
Description: Summons an EarthDragon that attacks enemies as it glides across the ground. Changes terrain to Lava as it passes.
Duration: Once
Element: Fire
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: D
: 100 + Ground Attack + 25% Lava Terrain Change + Terrain Changer (Acc: C) +Acc C -> B with Pathfinder, +10 Dmg type bonus at Satellite A, Satellite B, Winger, CirCrush.
L3: Dodge
Sparks Passive: [Samurai's Focus] - [Take Aim] [Passive] at Arrow2.
S3: Arrow2Damage: 130 + Homing
Accuracy: B
Description: Summons an Elewasp virus, and sends it flying at an enemy. The Elewasp is tenacious, and will hunt down its prey. It vanishes after stinging it's target, or after two turns.
Duration: Once
Element: Elec
Trader Rank: C
: 130 + Homing (Acc: B) +Acc B -> A with Take Aim, +25 dmg type bonus, at Lunaroid2
S4: Dodge
S5: MeteorKnuckle1Damage: 30 + Impact + Break + Knockback + Variable Targeting x 3 Fists
Accuracy: B
Description: Launches a triple rocket punch. Each fist targets separately.
Duration: Once
Element: Null
Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Trader Rank: D
: 30 + Impact + Break + Knockback + Variable Targeting x 3 Fists (Acc: B) all three at Megalian-E2.
S6: Dodge
The small red planet was about to become very war-torn very suddenly as the team of rogue-level busters engaged the viruses they found there. They may have been spotted, but none of the navis on the offence seemed to mind, and Sparks still managed to get the first draw against the viral threats, his magnum burst hammering both Satellites and the Megalian that had warned everyone else. The megalian had just been about to swoop down to launch its head at Sparks, but the shot blasted into its forehead as it lunged out, and sent the attack far off course, as well a scoring a telling blow on the virus while it was exposed. It wobbled back behind its aura with an injured garble of viral sounds.

Drago wasn't far behind in aggression, targeting the grounded viruses alongside Spark's decoy. Unlike the decoy, of course, DragonierMan had a potent attack up his sleeve, or rather, in his jar, as the case happened to be, with his life-bringing wood-dragon surging across the barren planet and chewing through most of the ground viruses viciously before any of them could react. Only the CirCrush endured this attack, but Drago left it to be handled by his allies and moved skywards at pace. Up above, the twin sun and moon viruses orbited each other, with the sun sliding aside to allow the moon an attempt at blasting the approaching Dragon out of space before he arrived. Drago was able to manoeuvre as he came on, however, deftly dodging the powerful beam attack before slamming into the floating collection of foes.

The megalian tried to swerve away, but it didn't make it. Similarly, the sun virus wasn't evasive enough to escape the sudden rushing attack. The Megalian survived, shuddering and beginning to lose altitude in its damaged state; the attack had stripped off its aura and dealt further damage to the virus. The other two shrugged off the assault, continuing their orbit as the Sun now came around to the front at a measured pace.

Below, Lucky Took advantage of the freshly grown turf to release his own signature dragon, successfully cleaning up the remaining grounded virus, despite the CirCush's efforts to strafe away; the fire chased it down and consumed it. The other support programs were all airborne, flying up to join their master, but found themselves all rapidly weaving in the sky as the sun virus launched a trio of slim laser bolts at each of them. Two of the girls dodged around the shots, and Aya took one on her barrier without a fuss, just before Drago released his boomerang. The sun virus was cleft in two easily enough and the beleaguered Megalian was finally put out of its suffering, but the arcing shot passed by the moon virus as it swung about, laving it as the only virus on the field.

The dodge had been fortunate for it. Less fortunate was its position as sole survivor as the three girls drew up to its position and unleashed their violent array of colours and energy at it from every direction. No amount of good chance could save the virus from the resulting explosion of elements that left a scattering trail of hues through the night sky as they cleared. The assault team had other plans ready still, and other chips ready to use, but for now, the scene had been swiftly and efficiently cleared, leaving them with no need for any further expenditure of energy.

-=Viruses=-
Megalian-E2Megalian-E2 (Megalian-E)

All Megalian-E viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).

Area: NAXA, SciLab

HP: 190
Attack Damage/Effect: 80 Elec + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Elec
Possible Rewards (Per Virus): AuraHead2, Barrier100, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 80HP Elec Aura (Pierced and destroyed by Wood attacks).
- Can be attacked while head is extended.
: DELETED
Solarite2Solarite2 (Solarite)

A reddish space rock with a diameter of around two feet, that is always giving off a soft glow. Solarite NEVER appears without an accompanying Lunaroid. Multiple Solarite may appear, but there will also be multiple Lunaroid with them. Each pair operates in a set pattern; one dodges by orbiting the other, while the other attacks, then vice versa on their next actions. Which attacks first is random, but they never deviate from the pattern.

Area: Sharo, NAXA

HP: 140
Attack Damage/Effect: 40 Null + Recover 20 x 3 Targets
Attack Accuracy: A
Attack Description: Launches solar energy at 3 targets. For every non-object target it successfully hits, it heals 20 HP.
Element: Fire
Possible Rewards (Per Virus): SunFlare2, Zenny
Special: OmniShoes
Special: Codependent: If its paired Lunaroid is deleted, it will check for any unpaired Lunaroid. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.
: DELETED
Lunaroid2Lunaroid2 (Lunaroid)

A bluish space rock with a diameter of around two feet, that is always giving off a soft glow. Lunaroid NEVER appears without an accompanying Solarite. Multiple Lunaroid may appear, but there will also be multiple Solarite with them. Each pair operates in a set pattern; one dodges by orbiting the other, while the other attacks, then vice versa on their next actions. Which attacks first is random, but they never deviate from the pattern.

Area: Sharo, NAXA

HP: 140
Attack Damage/Effect: 40 Null + Beam Attack
Attack Accuracy: A
Attack Description: Launches lunar energy at a target with laser intensity.
Element: Aqua
Possible Rewards (Per Virus): MoonRay2, Zenny
Special: OmniShoes
Special: Codependent: If its paired Solarite is deleted, it will check for any unpaired Solarite. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.
: DELETED

Satellite2Satellite2 (Satellite)

Area: Netopia, Sharo, NAXA

HP: 200
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (9 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On2, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.
A: DELETED
Satellite2Satellite2 (Satellite)

Area: Netopia, Sharo, NAXA

HP: 200
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (9 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On2, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.
B: DELETED
CirCrushCirCrush (Cirkill)

Cirkill viruses are top-tier mobile gunnery viruses, and thus should never be seen be seen until battle 6 or later in any given thread. Cirkills are extremely fast, and move in a circle-strafing motion around their chosen target. This makes them harder to hit normally, but they don't really bother with added evasive moves beyond veering around obstacles and adverse terrain. They attack while moving, and attack every action they are able to. They may suddenly switch targets without warning if they feel threatened or see an opening. If they plan to shoot at the same target consecutively, they will swerve to travel in a circle around that target, which can be counted as a dodge. They may still attack when they do this. They can target objects. They can see through Invis and other forms of stealth.

Area: Hades Isle, NAXA, NetVegas

HP: 180
Attack Damage/Effect: 60 Null + Seeking
Attack Accuracy: B
Attack Description: Brings gun to bear, and fires slow moving energy blasts opportunistically.
Element: None
Possible Rewards (Per virus): CircleGun2 (rare), Zenny
Special: This virus can and will attack any time it is physically able to do so.
Special: This virus may attack while moving or dodging.
Special: Haste
: DELETED
Winger2Winger2 (Winger)

Winger viruses drop down from way up high, execute a breath attack, and rise back up. Dropping and attacking is an action, while moving back upward is a second action. They may also adjust where on the battlefield they drop next while in High Altitude as a free action. These are the only actions this virus family performs.

Area: Netopia, NAXA

HP: 180
Attack Damage/Effect: 60 Elec + Small Solar Terrain Change + Cone Attack
Attack Accuracy: C
Attack Description: Uses a plasma breath weapon to give the enemy and the ground an unhealthy glow.
Element: Elec
Possible Rewards (Per Virus): ElecShock2, Zenny
Special: Has High Altitude every other action. This virus cannot attack while in High Altitude, but may adjust its positioning as a free action.
: DELETED

-=Navis=-
DragonierMan.EXE: 300HP
Magistrate.SP: 100HP
Suzume.SP: 100HP
Aya.SP: 100HP

Sparks.EXE: 250HP
Lucky.SP: 90HP

-=Battle 1, Victory!=-
Spoils:
Drago: 2900z, 31 BugFrags, CirCrush bounty +1
Sparks: 2100z, ElecShock2Damage: 100 + Medium Solar Terrain Change + Stun + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of lightning breath that stuns. Changes terrain to Solar.
Duration: Once
Element: Elec
Trader Rank: C
, 31 BugFrags, Megalian Bounty +1
Both get 8 mutual FXP (7 Base + 1 For co-ordination)


DragonierMan howled a victorious cry at the swift deletion of all the enemy units on the battlefield. Suzume took up the call as well, looking down at Lucky to see if he would join in. Magistrate and Aya didn't participate in the celebration, and instead spent a few minutes gathering up the bits and pieces, placing the rewards in their bags. When they were all done, Drago and Suzu landed with the others near to Sparks and Lucky. Drago pulled out a bounty sheet and took a look at his tally, scratching another tick with a clawed finger. "Looks like I need one more to get five." He turned to Sparks as he put away the stained paper, "Let's get one more done and leave this accursed network for the final time. I'm getting sick of being shot up around here!"

He waited for Sparks and Lucky to be ready, and then he set off into the deep end for a third time.

Status
DragonierMan.EXE: 300/300 HP [Null/Speed: High Gear/Overclock; OmniShoes/Millions/Undershirt]
Magistrate.SP: 100/100 HP [Null/Team: Tag Along/All for One; Fly/Second Chance]
Suzume.SP: 100/100 HP [Null/Team: Tag Along/All for One; Fly/Second Chance]
Aya.SP: 100/100 HP [Null/Team: Tag Along/All for One; Fly/Second Chance]

[Bounty: CirCrush: 4 Kills.]



[Requesting Battle 2.]


Lucky echoed the celebratiatory yells with a very loud echoing howl that was sure to brush against everyone's ears. Sparks and his pup walked in line behind them after collecting their spoils. "I agree, it has been a long day of battle. I believe we could all use a little rest." Sparks responded.

"Yea it is getting late, this next area will be a good stopping point for today." Joseph chimed in.

((Requesting Rogue Battle 2))

Sparks.EXE 250/250 HP
Elec
Sword
Sword Mastery
Swordplay
Undershirt, HP+50

Lucky.SP 90/90 HP
Fire
Ground
Pathfinder
Tectonic Shift
PresetChip has been changed to: HeatDragon1
Flight:Planswalker







The red planetoid that they'd found themselves on this entry to the network didn't seem to be too terribly large, and for a little while it looked like the question of how Sparks and Lucky might get off it would become a pressing question. By the time the group had moved around to what was roughly the far side of the rocky red sphere, however, a sub-station of some description came into sight, which seemed to have a transit beam pulsing up from it, and leading away into space, presumably towards another planet further off.

An obvious viral presence swarmed around the outside of the station, though for whatever reason they seemed to be behaving more like guards than destructive creatures. A pair of hovering platforms floated in broad circles round the angular structure, and each seemed to be sporting a gun turret on its flat top. On the top of the station's flat roof, lit up by glowing solar panels, two pairs of sun and moon viruses orbited each other in perfect sync.

By coincidence, Drago, Sparks and their allies were approaching around the planetoid from what seemed to be the sub-station's front — or at least, there looked to be a low rectangular doorway in the slanted wall panel closest to them. Two progs waited patiently on either side of the door, like greeters, except that both looked to be in very bad states of damage and disrepair; one of them had an arm off, and the other only had one functioning eye. Both sparked and twitched occasionally.

Directly between them, obscuring the door entirely, a single CirCrush virus stood its ground, but it perked up as the navis came into view. The scanner on its faceplate pinged with all six of them as targets and its weapon rose. The other viruses all took note as it made a sound that could only be an alert of some kind, though they seemed mostly to be continuing their holding patterns for now. Far above, another wandering megalian, drifting through the stars on its own, noticed this scene, and with the fairly reliable curiosity of its kind, swung down to investigate.

-=Station Squatters=-
CrazyRazy2CrazyRazy2 (CrazyRazy)

Unlike the original, this form of CrazyRazy completely forgoes legs, existing solely as its top half. It is capable of carrying one other virus on top of itself without penalty, aside from either it or the other virus using an action to board it.

Area: Okuden Valley, Kotobuki Town, Yumland, NAXA

HP: 140
Primary Attack Damage/Effect: 30 Null x 3 targets
Primary Attack Accuracy: B
Primary Attack Description: Shoots a 3-Way from its arm at enemies.
Secondary Attack Damage/Effect: 30 Strengthen x 3 targets
Secondary Attack Accuracy: S
Secondary Attack Description: Fires energy spheres from its arms at allies to give them a boost.
Element: Null
Possible Rewards (Per Virus): 3-Way, Navi+20 (Rare), Zenny
Special: OmniShoes
Special: Lift: This virus is capable of carrying one passenger without problem or penalty. It may begin the battle in this state, or it may pick up an ally at the cost of one action from either this virus, or the desired passenger.
A: 140Hp [Flying over Magnet][West of Station]
CrazyRazy2CrazyRazy2 (CrazyRazy)

Unlike the original, this form of CrazyRazy completely forgoes legs, existing solely as its top half. It is capable of carrying one other virus on top of itself without penalty, aside from either it or the other virus using an action to board it.

Area: Okuden Valley, Kotobuki Town, Yumland, NAXA

HP: 140
Primary Attack Damage/Effect: 30 Null x 3 targets
Primary Attack Accuracy: B
Primary Attack Description: Shoots a 3-Way from its arm at enemies.
Secondary Attack Damage/Effect: 30 Strengthen x 3 targets
Secondary Attack Accuracy: S
Secondary Attack Description: Fires energy spheres from its arms at allies to give them a boost.
Element: Null
Possible Rewards (Per Virus): 3-Way, Navi+20 (Rare), Zenny
Special: OmniShoes
Special: Lift: This virus is capable of carrying one passenger without problem or penalty. It may begin the battle in this state, or it may pick up an ally at the cost of one action from either this virus, or the desired passenger.
B: 140Hp [Flying over Magnet][East of Station]
Lunaroid2Lunaroid2 (Lunaroid)

A bluish space rock with a diameter of around two feet, that is always giving off a soft glow. Lunaroid NEVER appears without an accompanying Solarite. Multiple Lunaroid may appear, but there will also be multiple Solarite with them. Each pair operates in a set pattern; one dodges by orbiting the other, while the other attacks, then vice versa on their next actions. Which attacks first is random, but they never deviate from the pattern.

Area: Sharo, NAXA

HP: 140
Attack Damage/Effect: 40 Null + Beam Attack
Attack Accuracy: A
Attack Description: Launches lunar energy at a target with laser intensity.
Element: Aqua
Possible Rewards (Per Virus): MoonRay2, Zenny
Special: OmniShoes
Special: Codependent: If its paired Solarite is deleted, it will check for any unpaired Solarite. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.
A: 140Hp [Solar][Orbiting Solarite A][East side of sub-station roof]
Lunaroid2Lunaroid2 (Lunaroid)

A bluish space rock with a diameter of around two feet, that is always giving off a soft glow. Lunaroid NEVER appears without an accompanying Solarite. Multiple Lunaroid may appear, but there will also be multiple Solarite with them. Each pair operates in a set pattern; one dodges by orbiting the other, while the other attacks, then vice versa on their next actions. Which attacks first is random, but they never deviate from the pattern.

Area: Sharo, NAXA

HP: 140
Attack Damage/Effect: 40 Null + Beam Attack
Attack Accuracy: A
Attack Description: Launches lunar energy at a target with laser intensity.
Element: Aqua
Possible Rewards (Per Virus): MoonRay2, Zenny
Special: OmniShoes
Special: Codependent: If its paired Solarite is deleted, it will check for any unpaired Solarite. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.
B: 140Hp [Solar][Orbiting Solarite B][West side of sub-station roof]
Solarite2Solarite2 (Solarite)

A reddish space rock with a diameter of around two feet, that is always giving off a soft glow. Solarite NEVER appears without an accompanying Lunaroid. Multiple Solarite may appear, but there will also be multiple Lunaroid with them. Each pair operates in a set pattern; one dodges by orbiting the other, while the other attacks, then vice versa on their next actions. Which attacks first is random, but they never deviate from the pattern.

Area: Sharo, NAXA

HP: 140
Attack Damage/Effect: 40 Null + Recover 20 x 3 Targets
Attack Accuracy: A
Attack Description: Launches solar energy at 3 targets. For every non-object target it successfully hits, it heals 20 HP.
Element: Fire
Possible Rewards (Per Virus): SunFlare2, Zenny
Special: OmniShoes
Special: Codependent: If its paired Lunaroid is deleted, it will check for any unpaired Lunaroid. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.
A: 140Hp [Solar][Orbiting Lunaroid A][East side of sub-station roof]
Solarite2Solarite2 (Solarite)

A reddish space rock with a diameter of around two feet, that is always giving off a soft glow. Solarite NEVER appears without an accompanying Lunaroid. Multiple Solarite may appear, but there will also be multiple Lunaroid with them. Each pair operates in a set pattern; one dodges by orbiting the other, while the other attacks, then vice versa on their next actions. Which attacks first is random, but they never deviate from the pattern.

Area: Sharo, NAXA

HP: 140
Attack Damage/Effect: 40 Null + Recover 20 x 3 Targets
Attack Accuracy: A
Attack Description: Launches solar energy at 3 targets. For every non-object target it successfully hits, it heals 20 HP.
Element: Fire
Possible Rewards (Per Virus): SunFlare2, Zenny
Special: OmniShoes
Special: Codependent: If its paired Lunaroid is deleted, it will check for any unpaired Lunaroid. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.
B: 140Hp [Solar][Orbiting Lunaroid B][West side of sub-station roof]
DarkProg2DarkProg2 (DarkProg)

DarkProgs are Mr. Progs cruelly corrupted and warped to become expendable soldiers. They appear mostly as normal Mr. Progs, but their face is much more darkly colored, and have glowing white eyes, as well as missing their left arm. They attack by emitting static around themselves. While they are fairly strong attackers, especially in groups, they have poor endurance, which is only exacerbated by the fact their attacks harm themselves. They very rarely dodge, but will often try to move close to the enemy before attacking.

Area: SciLab, Netopia, NAXA

HP: 120
Primary Attack Damage/Effect: 50 Elec + Nova 2
Primary Attack Accuracy: C
Primary Attack Description: Emits some of its life energy as a static field.
Secondary Attack Damage/Effect: Damage x 2, Self-Sacrifice x 2
Secondary Attack Accuracy: S
Secondary Attack Description: Charges up energy within itself. On its next turn, all of this virus's attacks deal +100% Source Damage, and deal twice as much damage to itself. This effect does not stack with itself.
Element: Elec
Possible Rewards (Per Virus): RingZap2 (Rare), Zenny
Special: ElecBody: This virus takes no damage from Elec elemental attacks.
Special: Self-Sacrifice: Every time this virus uses its Primary Attack, it loses 10 HP.
Special: Can use AreaGrab once.
A: 120Hp [Metal][East of doorway]
DarkProg2DarkProg2 (DarkProg)

DarkProgs are Mr. Progs cruelly corrupted and warped to become expendable soldiers. They appear mostly as normal Mr. Progs, but their face is much more darkly colored, and have glowing white eyes, as well as missing their left arm. They attack by emitting static around themselves. While they are fairly strong attackers, especially in groups, they have poor endurance, which is only exacerbated by the fact their attacks harm themselves. They very rarely dodge, but will often try to move close to the enemy before attacking.

Area: SciLab, Netopia, NAXA

HP: 120
Primary Attack Damage/Effect: 50 Elec + Nova 2
Primary Attack Accuracy: C
Primary Attack Description: Emits some of its life energy as a static field.
Secondary Attack Damage/Effect: Damage x 2, Self-Sacrifice x 2
Secondary Attack Accuracy: S
Secondary Attack Description: Charges up energy within itself. On its next turn, all of this virus's attacks deal +100% Source Damage, and deal twice as much damage to itself. This effect does not stack with itself.
Element: Elec
Possible Rewards (Per Virus): RingZap2 (Rare), Zenny
Special: ElecBody: This virus takes no damage from Elec elemental attacks.
Special: Self-Sacrifice: Every time this virus uses its Primary Attack, it loses 10 HP.
Special: Can use AreaGrab once.
B: 120Hp [Metal][West of doorway]
Megalian-E2Megalian-E2 (Megalian-E)

All Megalian-E viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).

Area: NAXA, SciLab

HP: 190
Attack Damage/Effect: 80 Elec + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Elec
Possible Rewards (Per Virus): AuraHead2, Barrier100, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 80HP Elec Aura (Pierced and destroyed by Wood attacks).
- Can be attacked while head is extended.
: 190Hp [High Altitude][Near East][80Hp Elec Aura]
CannonGuard2CannonGuard2 (CannonGuard)

CannonGuards are automatically in guard mode unless they are attacking. When guarding, the turret is protected by a shutter that will stop any and all non-breaking attacks from the front. This shutter cannot be destroyed, even by a breaking attack, so long as the virus exists. The shutter does not protect the turret portion of the virus against attacks from the back or sides. The base of the virus is also immune to non-breaking damage.

Area: SciLab, Kotobuki Town, Netopia, NAXA

HP: 150
Attack Damage/Effect: 45 Null + Lockon
Accuracy: A
Attack Description: Locks on and attacks
Element: None
Possible Rewards (Per Virus): MarkCannon2, Zenny
Special: Immobile.
Special: Target's evasion counts less against this virus.
Special: Can guard against attacks.
A: 150Hp [Mounted on CrazyRazy A][Shutter closed]
CannonGuard2CannonGuard2 (CannonGuard)

CannonGuards are automatically in guard mode unless they are attacking. When guarding, the turret is protected by a shutter that will stop any and all non-breaking attacks from the front. This shutter cannot be destroyed, even by a breaking attack, so long as the virus exists. The shutter does not protect the turret portion of the virus against attacks from the back or sides. The base of the virus is also immune to non-breaking damage.

Area: SciLab, Kotobuki Town, Netopia, NAXA

HP: 150
Attack Damage/Effect: 45 Null + Lockon
Accuracy: A
Attack Description: Locks on and attacks
Element: None
Possible Rewards (Per Virus): MarkCannon2, Zenny
Special: Immobile.
Special: Target's evasion counts less against this virus.
Special: Can guard against attacks.
B: 150Hp [Mounted on CrazyRazy B][Shutter closed]
CirCrushCirCrush (Cirkill)

Cirkill viruses are top-tier mobile gunnery viruses, and thus should never be seen be seen until battle 6 or later in any given thread. Cirkills are extremely fast, and move in a circle-strafing motion around their chosen target. This makes them harder to hit normally, but they don't really bother with added evasive moves beyond veering around obstacles and adverse terrain. They attack while moving, and attack every action they are able to. They may suddenly switch targets without warning if they feel threatened or see an opening. If they plan to shoot at the same target consecutively, they will swerve to travel in a circle around that target, which can be counted as a dodge. They may still attack when they do this. They can target objects. They can see through Invis and other forms of stealth.

Area: Hades Isle, NAXA, NetVegas

HP: 180
Attack Damage/Effect: 60 Null + Seeking
Attack Accuracy: B
Attack Description: Brings gun to bear, and fires slow moving energy blasts opportunistically.
Element: None
Possible Rewards (Per virus): CircleGun2 (rare), Zenny
Special: This virus can and will attack any time it is physically able to do so.
Special: This virus may attack while moving or dodging.
Special: Haste
: 180Hp [Metal][Directly in front of station door]

-=Eviction Specialists=-
DragonierMan.EXE: 300Hp [Normal]
Magistrate.SP: 100Hp [Normal]
Suzume.SP: 100Hp [Normal]
Aya.SP: 100Hp [Normal]

Sparks.EXE: 250Hp [Normal]
Lucky.SP: 90Hp [Normal]

-=Private Property?=-
20% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
[Roof of the station]
20% Magnet
  • Non-Elec Elementals get -30% Evasion, and 50% (+/- 25% RP) chance to fail movement off the panel.
  • Only Elec Elementals can burrow.
  • Wood attacks: Change terrain hit to Normal.
  • PanelShot: Imbue Elec + Seeking.
[Slim strip running in a circle around the station perimeter]
30% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Area directly around the station]
30% Normal
  • No effects.
[Rest of the planet]

-=Structures=-
Transit Sub-Station: 100Hp [HardBody] A square frustrum-shaped building, the base is about double the size of the top. The top panels are all solar, with a bright transit beam emitting from a gap in the very centre.
Sub-Station Door: 20Hp [HardBody] the door is set in a vertical inset in the front face of the station.

-=Battle 2, Start!=-
DragonierMan looked over the opposition. "Looks like the main battle will be in the air. Let's deal with these grounders quickly then. We can take cover in the building if we need to while we fight." He said as he summoned another EarthDragon pot and tipped it over, sending another rampaging Wood dragon to tear up the DarkProgs and CirCrush, while the rest of his party got ready. The roar of the dragon, the scrabbling sounds of hurried movement, and the screams of the viruses were all backdrop music as various passive defenses initialized themselves. Though, given the track record of those defenses in NAXA, it was a stumbling block at best, wet tissue paper at worst.

"We'll take the roof and draw their attention!" Drago shouted out as he flapped his wings and zoomed off towards the East end of the sub-station roof. His system overclocked itself and he sped from the Eastern end of the roof to the Western side, DashAttacking the four Lunaroid/Solarites. The energy swirled around him as he plowed through the orbiting viruses on the sub-station roof, trying to injure them enough to finish off on the next attack. Magistrate evasively flew up on the Western side where Drago ended, while Suzume and Aya came up from the Eastern side. As Drago winged away and threw a large Boomerang at the enemies, tracing a pathway back across all four, the three women warriors unleashed a torrent of elemental energies from their mouths. Magi spat forth a blast of icy cold, freezing the roof where it reached. Suzu breathed a gout of burning lava, melting the roof where it reached. And Aya shot bolts of lightning across the roof, magnetizing the parts that weren't frozen or reduced to melted slag. If the four mini-planetoids were close enough together, the three of them would try to catch them all within their multi-colored cones, but their main concern was each individual grouping closest to their side of the roof.

The four dragoniers then broke off and evaded away, heading more East or more West. Drago's form then lit up. It seemed like he was doing his little Blinder trick but this was a little different. His hair changed from Gray to Blonde, grew a few inches longer, and became spikey. His eye-color changed from Gray to Greenish-Yellow. His Netopian-style plate armor changed to an Electopian-style version. The armor then turned dark green, trimmed in yellow. His helmet changed to a green kabuto-style helmet with a crest of two long, yellow thunderbolt-like horns, and a yellow mempo mask. His cloak turns green on the inside, yellow on the outside. And his navi symbol bared the normal stone tower with the addition of a dark green circle with crossing thunderbolts. Electricity coursed through the air as Sparks!Drago took to the scene. "LOOK UPON ME MORTALS AND DESPAIR!" he roared through the thunder and lightning.

He reached down to a sheathed katana on his left side and drew out the hilt a little. Turning in the air he pointed himself down towards the CirCrush virus. A blade of solidified electricity sprung out of the handle for just a moment as he quickly unsheathed his weapon in a practiced motion. A wave of lightning flashed down towards the nimble weapons platform as the samurai re-sheathed his sword in the same movement. If the wave of electrical energy struck, it would cause only minor damage, but the malfunctions that the virus would experience would delay its actions slightly.

Thunder roared and lightning struck again as Sparks!Drago pointed towards Lucky with one hand, and Sparks with another. A barrier of crackling energy tried to form around Lucky, while electrical energy tried to course through Sparks. Now, given the enemy's penchant to absorb electricity in NAXA, the extra Imbue: Elec might not be useful for Sparks. But Sparks!Drago's ally was resourceful, he would figure out what to do. And so to end the Turn, Sparks!Drago clapped his hands together, creating a bright flash of light that would envelop the battlefield, blinding everyone (except Lucky if he was still under the Barrier100).

Summary (Turn 1)
~Actions Summary~

*Dragon's Sureness [Signature]: Passive Accuracy Enhancement (+10% Acc; max A Rank).
*Dragon's Swiftness [Signature]: Passive Haste (+10% Eva; max A Rank).
*Dragon's Barrier [Signature]: Passive 20HP Barrier.
*Dragon's Scales [Signature]: Passive 20HP Casing.

*Bastion of Prominence [Signature]: Passive 20HP Barrier.
*Fortress Palisade [Signature]: Passive 20HP Casing.

*Sphere of Light [Signature]: Passive 20HP Barrier.
*Scales of Light [Signature]: Passive 20HP Casing.

*Sphere of Darkness [Signature]: Passive 20HP Barrier.
*Scales of Darkness [Signature]: Passive 20HP Casing.



Action Count 1

D1: WoodDragon2Damage: 150 + Ground Attack + Medium Area Grass Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a WoodDragon that attacks enemies as it glides across the ground. Changes terrain to Grass as it passes.
Duration: Once
Element: Wood
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C
[Battlechip]: Acc: B (C+AccEnh; 60%); 150 Wood Damage + Ground Attack + Medium Area Grass Terrain Change + Terrain Changer. Target: DarkProg2 A, DarkProg2 B, CirCrush.



Action Count 2

*Dragon's Wings [Signature]: Passive Movement (Eva: 5%+High Gear+Haste; 25%). Move to East side of sub-station roof.
Ability: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
D2: DashAttack1Damage: 90 + Impact + LineAttack(5) + Movement
Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.
Trader Rank: D
[Battlechip]: Acc: B (C+AccEnh; 60%); 90 Null Damage + Impact + LineAttack(5) + Movement (Eva: 5% --> 50%+High Gear+Haste; 70%). Target: Lunaroid2 A, Solarite2 A, Lunaroid2 B, Solarite2 B.

*Tyrant's Wings [Signature]: Passive Movement (Eva: 5%). Move to West side of sub-station roof.
M1: Dodge (Eva: 50%).

*Wings of Light [Signature]: Passive Movement (Eva: 5%). Move to East side of sub-station roof.
S1: Dodge (Eva: 50%).

*Wings of Darkness [Signature]: Passive Movement (Eva: 5%). Move to East side of sub-station roof.
A1: Dodge (Eva: 50%).



Action Count 3

D3: Boomerang2Damage: 90 + Group Attack (Arc)
Accuracy: B
Description: Throws a boomerang at enemies
Duration: Once
Element: Wood
Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
Trader Rank: C
[Battlechip]: Acc: A (B+AccEnh; 70%); 90 Wood Damage + Group Attack(Arc). Target: Lunaroid2 B, Solarite2 B, Lunaroid2 A, Solarite2 A.

Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
*Light of Judgment [Signature]: Passive Take Aim (+10% Acc; max A Rank).
M2: Blizzard2Damage: 100 + Medium Ice Terrain Change + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of freezing breath. Changes terrain to Ice and has an increased chance to Freeze targets on all forms of Aqua Terrain.
Duration: Once
Element: Aqua.
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: C
[Battlechip]: Acc: B (C+Take Aim; 60%); 100 Aqua Damage + Ice Panel Change + Cone Attack. Target: Lunaroid2 B, Solarite2 B. And Lunaroid2 A, Solarite2 A if the Cone Attack reaches.

Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
*Targeting Light [Signature]: Passive Take Aim (+10% Acc; max A Rank).
S2: HeatBreath2Damage: 110 + Medium Lava Terrain Change + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of fiery breath. Changes terrain to Lava.
Duration: Once
Element: Fire
Trader Rank: C
[Battlechip]: Acc: B (C+Take Aim; 60%); 110 Fire Damage + Lava Panel Change + Cone Attack. Target: Lunaroid2 A, Solarite2 A. And Lunaroid2 B, Solarite2 B if the Cone Attack reaches.

Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
*Targeting Darklight [Signature]: Passive Take Aim (+10% Acc; max A Rank).
A2: ElecShock2Damage: 100 + Medium Solar Terrain Change + Stun + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of lightning breath that stuns. Changes terrain to Solar.
Duration: Once
Element: Elec
Trader Rank: C
[Battlechip]: Acc: B (C+Take Aim; 60%); 100 Elec Damage + Solar Panel Change + Stun + Cone Attack. Target: Lunaroid2 A, Solarite2 A. And Lunaroid2 B, Solarite2 B if the Cone Attack reaches.



Action Count 4

D4: Dodge: (50%+High Gear+Haste; 70%).

M3: Dodge (Eva: 50%).

S3: Dodge (Eva: 50%).

A3: Dodge (Eva: 50%).



Action Count 5

D5: Activate SparksCross(LVL3) [SoulCross]: Element: Elec; Subtype: Speed (High Gear/Overclock); Bonuses: +20 to all chips of the Elec element, +40 HP while crossed, and a Speed Upgrade (caps at 7 unless otherwise mentioned). [Brings DragonierMan to 340 HP and Speed 7].
*Zap Slash Wave [Signature]: Shot-Type Attack - Acc: A (B+AccEnh; 70%); 10 Elec Damage + Slashing + Stun1. Target: CirCrush.



Action Count 6

D6: Barrier100Protection: Combined Damage of 100 HP
Accuracy: S
Description: Defensive field that prevents damage up to 100HP.
Duration: Until Destroyed
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C
[Battlechip]: Acc: S; Protection: Combined Damage of 100 HP. Target: Lucky.
*Zap Infusion [Signature]: Imbue Element: Elec. Target: Sparks.



Action Count 7

D7: BlinderEffect: Blind 1 + To-All-Clause
Accuracy: S
Description: A flash of light blinds all, even you. This reduces all affected character's accuracy by 50%.
Duration: Once
Element: Null
Special: Affects entire field.
Trader Rank: C
[Battlechip]: Acc: S; Blind1 + To-All-Clause.



~Other Effects Summary~

DragonierMan
Null/Speed --> Elec/Speed
HP: 300/300 --> 340/340
1. Dragon's Barrier [Signature]: 20HP Barrier.
2. Dragon's Scales [Signature]: 20HP Casing.
3. Blind1 on Turn 2.
4. SparksCross(LVL3) [SoulCross]: +20 to all chips of the Elec element.
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Magistrate
Null/Team
HP: 100/100
1. Bastion of Prominence [Signature]: 20HP Barrier.
2. Fortress Palisade [Signature]: 20HP Casing.
3. Blind1 on Turn 2.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Suzume
Null/Team
HP: 100/100
1. Sphere of Light [Signature]: 20HP Barrier.
2. Scales of Light [Signature]: 20HP Casing.
3. Blind1 on Turn 2.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Aya
Null/Team
HP: 100/100
1. Sphere of Darkness [Signature]: 20HP Barrier.
2. Scales of Darkness [Signature]: 20HP Casing.
3. Blind1 on Turn 2.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.


Drago started off the battle with a powerful wood element lap dragon that slithered across the ground looking to swallow up any enemies in its path. Sparks stepped over Lucky and positioned himself self into the saddle on the oversized dog's back. He could feel the power of various chips coming available to him. The first being his powerful Gaia attack. He activated said chip and imbued his own electoral prowess with it. Small sparks of electricity began bouncing all around the samurai's left hand. He lunged his hand towards the ground in the image of throwing the current of energy. As soon as the energy made contact with the panel below it's stirred and blasted in all directions seeking to damage or destroy any ground ridden enemies.

Lucky fired off a dragon of his on. The flaming serphant like beast followed the same path it's WoodDragon predecessor had taken, in the hopes of getting a terrain boost after making contact with a virus that was unfortunate enough to be in its path. A quick hop to Lucky's left would hopefully protect him and his master from a counter offensive.

Sparks vanished from the back of Lucky, though he left a clone sitting in his place to hopefully confuse the enemies. The samurai Navi appeared behind one of the CrazyRay viruses. He mimiced DragonierMan's action of activating a cross. His body glowed with a while light, so bright that his body seemingly vanished, only to appear in a different form once the light had faded. DragoSparks had joined the battlefield once again.

A large hammer appeared in the newly knighted samurai. He heaved the heavy weapon above his head, and attempted to slam it down on on top of the hopefully unsuspecting CannonGuard, resulting in its demise if that attack landed. He jumped backwards, giving him a chance to avoid any retaliation. Lucky remained focused even he was under a stronger barrier now, he jumped backwards to try an avoid another attack.



Summary

Sparks Passive: [Cloud Barrier] - [20 HP barrier] [Passive]
Lucky Passive: [Puppy Protection] - [20 HP barrier] [Passive]
Lucky Passive: [Metal Puppy Armor] - [20 HP Casing] [Passive]
S1: Equip to Lucky
Sparks Passive: [Samurai's Focus] - [Take Aim] [Passive] at Gaia1.
Sparks Passive: [[Sparking Delicacy] - [Imbue Element] [Passive] at Gaia1.
S2: Gaia1Damage: 100 + Ground Attack + To-All-Clause (Others)
Accuracy: C
Description: Creates a massive shock wave that devastates all battle participants except the user, including their own allies. Due to its lack of width, it can be leaped over with great timing. Rare
Duration: Once
Element: Null
Trader Rank: C
: 100 + Ground Attack + To-All-Others (Acc: C) +Acc C -> A with Take Aim, and Lucky's pathfinder, To All.
L1: HeatDragon1Damage: 100 + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer
Accuracy: C
Description: Summons an EarthDragon that attacks enemies as it glides across the ground. Changes terrain to Lava as it passes.
Duration: Once
Element: Fire
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: D
: 100 + Ground Attack + 25% Lava Terrain Change + Terrain Changer (Acc: C) +Acc C -> B with pathfinder, at DarkProg2 A, DarkProg2 B, CirCrush.
L2: Dodge
S3: [God Speed] - [Teleport] [2 TCD] Behind CrazyRazy2A
S4: Activated DragoCrossV2 (+20 hp, +15 Dmg to Null Chips.)
S5: BigHammer1Damage: 160 + Impact + Break
Accuracy: B
Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
Duration: Once
Element: Null
Trader Rank: D
: 160 + Impact + Break (Acc: B) at CannonGuard2 A.
S6: Dodge
L3: Dodge
While everyone prepared themselves to head to the skies, DragonierMan took the initiative with the WoodDragon, the serpentine foe it summoned swarming over the two Progs before they had a chance to react. Sparks, meanwhile, mounted his good friend and got ready to team up on the threats. The PotDragon's wrath was good enough to alert the viruses to offensive patterns, starting with one of the CannonGuards taking a potshot at DragonierMan, while one of the Lunaroids fired a large beam towards Aya.

Both of them were able to avoid the attacks successfully as the attacks continued, with DragonierMan unleashing a kinetic attack on one of the Lunaroid/Solarite pairs, managing to damage them quite heavily in the process. The Lunaroid retaliated by firing another beam that veered away from him and towards Aya, who was unable to anticipate the attack as it tore through her defenses. (-20) On the ground, Sparks and Lucky unleashed a devastating combination of their Gaia and HeatDragon chips, managing to cleanse both the CirCrush bot as well as heavily damaging both of the CrazyRazy duo.

The Megalian dashed out towards DragonierMan to attempt to contain him with an attack, but its headbutt missed squarely, while the earlier CannonGuard took the chance to shutter itself back up. The four-man team led by DragonierMan then took a massive all-encompassing attack to the planetoid viruses above the station, destroying both the Lunaroids as well as critically damaging the remaining Solarites, causing them to vibrate about in a frenzy.

Sparks warped over to one of the CrazyRazy viruses, as he and his comrade Crossed over into the other's forms. DragonierMan chose to infuse his comrades with energy, while Sparks took the more direct approach and sent a large hammer crashing down onto one of the CannonGuards, instantly deleting it. The battle came to a crescendo with DragonierMan unleashing a bright flash of light that caused all of the combatants' visuals to go haywire, save for Sparks and Lucky, the former of which was fortuitous enough to leap back and shield his eyes from the light, and the latter of which was protected by his Barrier.

-=Station Squatters=-
CrazyRazy2CrazyRazy2 (CrazyRazy)

Unlike the original, this form of CrazyRazy completely forgoes legs, existing solely as its top half. It is capable of carrying one other virus on top of itself without penalty, aside from either it or the other virus using an action to board it.

Area: Okuden Valley, Kotobuki Town, Yumland, NAXA

HP: 140
Primary Attack Damage/Effect: 30 Null x 3 targets
Primary Attack Accuracy: B
Primary Attack Description: Shoots a 3-Way from its arm at enemies.
Secondary Attack Damage/Effect: 30 Strengthen x 3 targets
Secondary Attack Accuracy: S
Secondary Attack Description: Fires energy spheres from its arms at allies to give them a boost.
Element: Null
Possible Rewards (Per Virus): 3-Way, Navi+20 (Rare), Zenny
Special: OmniShoes
Special: Lift: This virus is capable of carrying one passenger without problem or penalty. It may begin the battle in this state, or it may pick up an ally at the cost of one action from either this virus, or the desired passenger.
A: 40Hp [Flying over Magnet][West of Station][Blinded!]
CrazyRazy2CrazyRazy2 (CrazyRazy)

Unlike the original, this form of CrazyRazy completely forgoes legs, existing solely as its top half. It is capable of carrying one other virus on top of itself without penalty, aside from either it or the other virus using an action to board it.

Area: Okuden Valley, Kotobuki Town, Yumland, NAXA

HP: 140
Primary Attack Damage/Effect: 30 Null x 3 targets
Primary Attack Accuracy: B
Primary Attack Description: Shoots a 3-Way from its arm at enemies.
Secondary Attack Damage/Effect: 30 Strengthen x 3 targets
Secondary Attack Accuracy: S
Secondary Attack Description: Fires energy spheres from its arms at allies to give them a boost.
Element: Null
Possible Rewards (Per Virus): 3-Way, Navi+20 (Rare), Zenny
Special: OmniShoes
Special: Lift: This virus is capable of carrying one passenger without problem or penalty. It may begin the battle in this state, or it may pick up an ally at the cost of one action from either this virus, or the desired passenger.
B: 40Hp [Flying over Magnet][East of Station][Blinded!]
Lunaroid2Lunaroid2 (Lunaroid)

A bluish space rock with a diameter of around two feet, that is always giving off a soft glow. Lunaroid NEVER appears without an accompanying Solarite. Multiple Lunaroid may appear, but there will also be multiple Solarite with them. Each pair operates in a set pattern; one dodges by orbiting the other, while the other attacks, then vice versa on their next actions. Which attacks first is random, but they never deviate from the pattern.

Area: Sharo, NAXA

HP: 140
Attack Damage/Effect: 40 Null + Beam Attack
Attack Accuracy: A
Attack Description: Launches lunar energy at a target with laser intensity.
Element: Aqua
Possible Rewards (Per Virus): MoonRay2, Zenny
Special: OmniShoes
Special: Codependent: If its paired Solarite is deleted, it will check for any unpaired Solarite. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.
A: DELETED
Lunaroid2Lunaroid2 (Lunaroid)

A bluish space rock with a diameter of around two feet, that is always giving off a soft glow. Lunaroid NEVER appears without an accompanying Solarite. Multiple Lunaroid may appear, but there will also be multiple Solarite with them. Each pair operates in a set pattern; one dodges by orbiting the other, while the other attacks, then vice versa on their next actions. Which attacks first is random, but they never deviate from the pattern.

Area: Sharo, NAXA

HP: 140
Attack Damage/Effect: 40 Null + Beam Attack
Attack Accuracy: A
Attack Description: Launches lunar energy at a target with laser intensity.
Element: Aqua
Possible Rewards (Per Virus): MoonRay2, Zenny
Special: OmniShoes
Special: Codependent: If its paired Solarite is deleted, it will check for any unpaired Solarite. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.
B: DELETED
Solarite2Solarite2 (Solarite)

A reddish space rock with a diameter of around two feet, that is always giving off a soft glow. Solarite NEVER appears without an accompanying Lunaroid. Multiple Solarite may appear, but there will also be multiple Lunaroid with them. Each pair operates in a set pattern; one dodges by orbiting the other, while the other attacks, then vice versa on their next actions. Which attacks first is random, but they never deviate from the pattern.

Area: Sharo, NAXA

HP: 140
Attack Damage/Effect: 40 Null + Recover 20 x 3 Targets
Attack Accuracy: A
Attack Description: Launches solar energy at 3 targets. For every non-object target it successfully hits, it heals 20 HP.
Element: Fire
Possible Rewards (Per Virus): SunFlare2, Zenny
Special: OmniShoes
Special: Codependent: If its paired Lunaroid is deleted, it will check for any unpaired Lunaroid. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.
A: 50Hp [Solar][East side of sub-station roof][Blinded!]
Solarite2Solarite2 (Solarite)

A reddish space rock with a diameter of around two feet, that is always giving off a soft glow. Solarite NEVER appears without an accompanying Lunaroid. Multiple Solarite may appear, but there will also be multiple Lunaroid with them. Each pair operates in a set pattern; one dodges by orbiting the other, while the other attacks, then vice versa on their next actions. Which attacks first is random, but they never deviate from the pattern.

Area: Sharo, NAXA

HP: 140
Attack Damage/Effect: 40 Null + Recover 20 x 3 Targets
Attack Accuracy: A
Attack Description: Launches solar energy at 3 targets. For every non-object target it successfully hits, it heals 20 HP.
Element: Fire
Possible Rewards (Per Virus): SunFlare2, Zenny
Special: OmniShoes
Special: Codependent: If its paired Lunaroid is deleted, it will check for any unpaired Lunaroid. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.
B: 50Hp [Solar][West side of sub-station roof][Blinded!]
DarkProg2DarkProg2 (DarkProg)

DarkProgs are Mr. Progs cruelly corrupted and warped to become expendable soldiers. They appear mostly as normal Mr. Progs, but their face is much more darkly colored, and have glowing white eyes, as well as missing their left arm. They attack by emitting static around themselves. While they are fairly strong attackers, especially in groups, they have poor endurance, which is only exacerbated by the fact their attacks harm themselves. They very rarely dodge, but will often try to move close to the enemy before attacking.

Area: SciLab, Netopia, NAXA

HP: 120
Primary Attack Damage/Effect: 50 Elec + Nova 2
Primary Attack Accuracy: C
Primary Attack Description: Emits some of its life energy as a static field.
Secondary Attack Damage/Effect: Damage x 2, Self-Sacrifice x 2
Secondary Attack Accuracy: S
Secondary Attack Description: Charges up energy within itself. On its next turn, all of this virus's attacks deal +100% Source Damage, and deal twice as much damage to itself. This effect does not stack with itself.
Element: Elec
Possible Rewards (Per Virus): RingZap2 (Rare), Zenny
Special: ElecBody: This virus takes no damage from Elec elemental attacks.
Special: Self-Sacrifice: Every time this virus uses its Primary Attack, it loses 10 HP.
Special: Can use AreaGrab once.
A: DELETED
DarkProg2DarkProg2 (DarkProg)

DarkProgs are Mr. Progs cruelly corrupted and warped to become expendable soldiers. They appear mostly as normal Mr. Progs, but their face is much more darkly colored, and have glowing white eyes, as well as missing their left arm. They attack by emitting static around themselves. While they are fairly strong attackers, especially in groups, they have poor endurance, which is only exacerbated by the fact their attacks harm themselves. They very rarely dodge, but will often try to move close to the enemy before attacking.

Area: SciLab, Netopia, NAXA

HP: 120
Primary Attack Damage/Effect: 50 Elec + Nova 2
Primary Attack Accuracy: C
Primary Attack Description: Emits some of its life energy as a static field.
Secondary Attack Damage/Effect: Damage x 2, Self-Sacrifice x 2
Secondary Attack Accuracy: S
Secondary Attack Description: Charges up energy within itself. On its next turn, all of this virus's attacks deal +100% Source Damage, and deal twice as much damage to itself. This effect does not stack with itself.
Element: Elec
Possible Rewards (Per Virus): RingZap2 (Rare), Zenny
Special: ElecBody: This virus takes no damage from Elec elemental attacks.
Special: Self-Sacrifice: Every time this virus uses its Primary Attack, it loses 10 HP.
Special: Can use AreaGrab once.
B: DELETED
Megalian-E2Megalian-E2 (Megalian-E)

All Megalian-E viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).

Area: NAXA, SciLab

HP: 190
Attack Damage/Effect: 80 Elec + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Elec
Possible Rewards (Per Virus): AuraHead2, Barrier100, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 80HP Elec Aura (Pierced and destroyed by Wood attacks).
- Can be attacked while head is extended.
: 190Hp [Flying over Solar near DragonierMan][80Hp Elec Aura][Blinded!]
CannonGuard2CannonGuard2 (CannonGuard)

CannonGuards are automatically in guard mode unless they are attacking. When guarding, the turret is protected by a shutter that will stop any and all non-breaking attacks from the front. This shutter cannot be destroyed, even by a breaking attack, so long as the virus exists. The shutter does not protect the turret portion of the virus against attacks from the back or sides. The base of the virus is also immune to non-breaking damage.

Area: SciLab, Kotobuki Town, Netopia, NAXA

HP: 150
Attack Damage/Effect: 45 Null + Lockon
Accuracy: A
Attack Description: Locks on and attacks
Element: None
Possible Rewards (Per Virus): MarkCannon2, Zenny
Special: Immobile.
Special: Target's evasion counts less against this virus.
Special: Can guard against attacks.
A: DELETED
CannonGuard2CannonGuard2 (CannonGuard)

CannonGuards are automatically in guard mode unless they are attacking. When guarding, the turret is protected by a shutter that will stop any and all non-breaking attacks from the front. This shutter cannot be destroyed, even by a breaking attack, so long as the virus exists. The shutter does not protect the turret portion of the virus against attacks from the back or sides. The base of the virus is also immune to non-breaking damage.

Area: SciLab, Kotobuki Town, Netopia, NAXA

HP: 150
Attack Damage/Effect: 45 Null + Lockon
Accuracy: A
Attack Description: Locks on and attacks
Element: None
Possible Rewards (Per Virus): MarkCannon2, Zenny
Special: Immobile.
Special: Target's evasion counts less against this virus.
Special: Can guard against attacks.
B: 150Hp [Mounted on CrazyRazy B][Shutter closed][Blinded!]
CirCrushCirCrush (Cirkill)

Cirkill viruses are top-tier mobile gunnery viruses, and thus should never be seen be seen until battle 6 or later in any given thread. Cirkills are extremely fast, and move in a circle-strafing motion around their chosen target. This makes them harder to hit normally, but they don't really bother with added evasive moves beyond veering around obstacles and adverse terrain. They attack while moving, and attack every action they are able to. They may suddenly switch targets without warning if they feel threatened or see an opening. If they plan to shoot at the same target consecutively, they will swerve to travel in a circle around that target, which can be counted as a dodge. They may still attack when they do this. They can target objects. They can see through Invis and other forms of stealth.

Area: Hades Isle, NAXA, NetVegas

HP: 180
Attack Damage/Effect: 60 Null + Seeking
Attack Accuracy: B
Attack Description: Brings gun to bear, and fires slow moving energy blasts opportunistically.
Element: None
Possible Rewards (Per virus): CircleGun2 (rare), Zenny
Special: This virus can and will attack any time it is physically able to do so.
Special: This virus may attack while moving or dodging.
Special: Haste
: DELETED

-=Eviction Specialists=-
DragonierMan.EXE: 300Hp [Flying over Solar] [SparksCross v3 Elec/Speed] [Casing20/Barrier20][Blinded!]
Magistrate.SP: 100Hp [Flying over Solar] [Casing20/Barrier20][Blinded!]
Suzume.SP: 100Hp [Flying over Solar] [Casing20/Barrier20][Blinded!]
Aya.SP: 80Hp [Flying over Solar] [Casing/Barrier Broken!][Blinded!]

Sparks.EXE: 250Hp [Magnet] [DragoCross v2 Null/Speed] [Barrier20]
Lucky.SP: 90Hp [Normal] [Casing20/ Barrier100Protection: Combined Damage of 100 HP
Accuracy: S
Description: Defensive field that prevents damage up to 100HP.
Duration: Until Destroyed
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C
:100]

-=Private Property?=-
20% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
[Roof of the station]
20% Magnet
  • Non-Elec Elementals get -30% Evasion, and 50% (+/- 25% RP) chance to fail movement off the panel.
  • Only Elec Elementals can burrow.
  • Wood attacks: Change terrain hit to Normal.
  • PanelShot: Imbue Elec + Seeking.
[Slim strip running in a circle around the station perimeter]
25% Lava
  • Non-Fire Elementals lose 5 HP/action standing, 10 HP/action submerged. Doubled for Wood Elementals, nullified for Fire Elementals.
  • Aqua attacks: Panel explodes, +100% Source Aqua Damage, change terrain hit to Normal.
  • PanelShot: Imbue Fire.
[Area directly around the station]
15% Grass
  • Wood Elementals get +5 HP/action.
  • Fire attacks: +100% Source Damage, change terrain hit to Soil.
  • PanelShot: Imbue Wood.
[Directly behind (former) station door]
20% Normal
  • No effects.
[Rest of the planet]

-=Structures=-
Transit Sub-Station: 100Hp [HardBody] A square frustrum-shaped building, the base is about double the size of the top. The top panels are all solar, with a bright transit beam emitting from a gap in the very centre.
Sub-Station Door: 20Hp [HardBody] the door is set in a vertical inset in the front face of the station.