The opening moments of the battle favored the navis this time. As the battle unfolded into an evasive brawl, several of the viruses were hunted down and deleted without them scoring any significant blows on their opponents. Refreshing their passive defenses, the dragoniers continued to push their momentum. First, they had to deal with the blindness that effected everything. Their allies were not capable of removing their debilitation, so the dragoniers opted for two of their number to remain blind for the moment to give their allies a fighting chance. DragonierMan and Magistrate continued the pursuit of the only airborne target, the Megalian-E2, curing their own blindness in the process; while Suzume and Aya took to the air and cured the blindness from Sparks and Lucky.
As Suzu and Aya were blind, they would not be that effective in combat until the status faded. In the meantime they decided to at least be somewhat productive and cast some protections upon the field. Suzu, not trusting that dangerous device that held the Blue Mystery Data, tapped into their folder and activated the
battlechip. A strong barrier would form a tight seal around the BMD, hopefully protecting it from any harm until they could clean up the remaining enemy force. Aya, already using her own shadows to remove the darkness from Lucky's eyes, tapped into the folder and drew out the
battlechip to wrap the large dog in a hazy mist. The enemy didn't use any swords or other cleaving weapons, so Lucky would be difficult to hit for some time, allowing him to concentrate on combat. Having finished their job, the twins made evasive maneuvers around in the sky, attempting to avoid any attacks from the blinded enemy below.
Meanwhile, Drago and Magi flew after the Megalian-E2. Drago threw a wooden boomerang at the electrical virus as a beam of light came from Magi's hand to tag the evasive virus and guide her strike. The earthen blade spun like a buzzsaw, slicing through the air in a whirling arc toward the Megalian, before a bolt of energy shot out of Magi's hand. Her attack was similar to the one she used against the BlueUFO (V2). The cannon shell screamed across the sky behind the twirling, sharp airfoil. Neither had the power to delete the heavy-headed virus, but either could cause some damage.
Magi broke off to evade a counter attack, while Drago pressed on. His fists became enlarged with destructive fury as he rushed down the airborne virus. He then attempted to lay hands on it, beating against the virus' body and head with several powerful punches. Each successful impact to the gut would tear right through the Megalian's aura like tissue paper and cause heavy damage to the body of the virus, assuming the dragonier could hit it. He wailed at the virus until it was deleted or he ran out of energy. If the virus succumbed to his earlier assault or this new one and he still had energy in his fists, he would switch targets and dive upon the CirCrush below. His bounty target had been pretty much left alone in the opening salvo, and now he set his sights on finishing it off while it was blinded. Any remaining energy in his fists would be set upon the body of the speedy CirCrush, punching it until it too succumbed to Drago's strength. He even caused a massive fist of stone to fall upon the CirCrush after, attempting to crush it and anyone unfortunate enough to be near it, under a meteoric fist.
Meanwhile, the pilot of the P-47D Thunderbolt set its sights upon the evasive Maru-10. With Drago spotting for the pilot above and feeding it targeting data, the pilot took hold of the yoke and veered toward the Maru, opening up on it with the plane's machine guns. The
of its guns howled as the bullets tore through the space between them. The plane pitched and yawed as it chased the virus through the air, riddling the ground below with brass casings, and tiny holes and pockmarks where it missed. The indicators blared that the fighter had enough ammunition and fuel for one more pass after this before the pilot would have to return home, and it would make the best of what it had for the moment. Hopefully, the help from Drago's enhanced accuracy would compensate for some of the lowered accuracy suffered in trying to fight the evasive Maru-10.
~Actions Summary~*
Dragon's Sureness [Signature]: Passive Accuracy Enhancement (+10% Acc; max A Rank).
*
Dragon's Swiftness [Signature]: Passive Haste (+10% Eva; max A Rank).
*
Dragon's Barrier [Signature]: Passive 20HP Barrier.
*
Dragon's Scales [Signature]: Passive 20HP Casing.
*
Bastion of Prominence [Signature]: Passive 20HP Barrier.
*
Fortress Palisade [Signature]: Passive 20HP Casing.
*
Sphere of Light [Signature]: Passive 20HP Barrier.
*
Scales of Light [Signature]: Passive 20HP Casing.
*
Sphere of Darkness [Signature]: Passive 20HP Barrier.
*
Scales of Darkness [Signature]: Passive 20HP Casing.
Action Count 1Ability: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
*
Dragon's Wings [Signature]: Passive Movement (Eva: 5% --> 50%+High Gear+Haste; 70%). Continue pursuit of Megalian-E2.
D1: Dragon's Resilience [Signature]: 30 Healing + Status Cure [2 TCD]. Status Cure: Blind1.
*
Tyrant's Wings [Signature]: Passive Movement (Eva: 5%). Join pursuit of Megalian-E2.
M1: Command Word - Refresh [Signature]: 30 Healing + Status Cure [2 TCD]. Status Cure: Blind1.
*
Wings of Light [Signature]: Passive Movement (Eva: 5%). Move to High Altitude.
S1: Renewal of Light [Signature]: 30 Healing + Status Cure [2 TCD]. Target: Sparks. Status Cure: Blind1.
*
Wings of Darkness [Signature]: Passive Movement (Eva: 5%). Move to High Altitude.
A1: Renewal of Darkness [Signature]: 30 Healing + Status Cure [2 TCD]. Target: Lucky. Status Cure: Blind1.
Action Count 2D2: Boomerang2Damage: 90 + Group Attack (Arc)
Accuracy: B
Description: Throws a boomerang at enemies
Duration: Once
Element: Wood
Special: Group Attack (Arc): This attack may hit between 1 and 4 enemies on average, perhaps more depending on the situation. This version of Group Attack hits in an arc that loops back to the attacker. If attempting to hit too many targets with poor RP, you may also hit yourself, so be careful.
Trader Rank: C [Battlechip]: Acc:
A (B+AccEnh; 70%); 90
Wood Damage + Group Attack(Arc). Target: Megalian-E2.
Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
M2: MarkCannon2Damage: 100 + Seeking + Lock-on
Accuracy: A
Description: A highly accurate cannon whose automatic aiming system locks onto heat signatures and fires.
Duration: Once
Element: Null
Special: Lock-on: Same effect as an automatic Take Aim.
Trader Rank: C #2 [Battlechip]: Acc:
A (A+Lock-on; 70%); 100
Null Damage + Seeking + Lock-on. Target: Megalian-E2.
Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
S2: Barrier100Protection: Combined Damage of 100 HP
Accuracy: S
Description: Defensive field that prevents damage up to 100HP.
Duration: Until Destroyed
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C [Battlechip]: Acc: S; Protection: Combined Damage of 100 HP. Target: BMD.
Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
A2: Shadow2Effect: Shadow
Accuracy: S
Description: Grants the user Shadow. This reduces all incoming non-Slashing attacks to 0 damage, and reduces accuracy on ranged attacks by 20%.
Duration: 2 turns
Element: Null
Trader Rank: C [Battlechip]: Acc: S; Shadow. Duration: 2 Turns. Target: Lucky. Ends on Turn 4, after Action Count 2.
Action Count 3D3: GutImpactDamage: 160 + Impact + Knockback + Break
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B [Battlechip]: Acc:
A (B+AccEnh; 70%); 160
Null Damage + Impact + Knockback + Break; Until Overridden/Broken. Breaks after 3 uses. Target: Megalian-E2. If Megalian-E2 is deleted, target is CirCrush. 2/3 Uses Remaining.
M3: Dodge (Eva: 50%).
S3: Dodge (Eva: 50%).
A3: Dodge (Eva: 50%).
Action Count 4D4: GutImpactDamage: 160 + Impact + Knockback + Break
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B [Battlechip]: Acc:
A (B+AccEnh; 70%); 160
Null Damage + Impact + Knockback + Break. Target: Megalian-E2. If Megalian-E2 is deleted, target is CirCrush. 1/3 Uses Remaining.
Action Count 5D5: GutImpactDamage: 160 + Impact + Knockback + Break
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B [Battlechip]: Acc:
A (B+AccEnh; 70%); 160
Null Damage + Impact + Knockback + Break. Target: Megalian-E2. If Megalian-E2 is deleted, target is CirCrush. 0/3 Uses Remaining. Broken!
Action Count 6D6: GolemHit2Damage: 190 + Break + Panel Crack + Wide Attack
Accuracy: C
Description: A fist of stone falls from the sky to smash an enemy, and create a shock wave that hits two nearby enemies. The area affected by the fist becomes Cracked terrain.
Duration: Once
Element: Null
Trader Rank: C [Battlechip]: Acc:
B (C+AccEnh; 60%); 190
Null Damage + Break + Panel Crack + Wide Attack. Target: CirCrush, any other viruses in Wide Attack range.
AirRaid1HP: 100
Properties: Normal, Omnishoes, Mobile
Object Damage: 50 + Impact
Damage Method: Telekinesis
Gun Attack Damage: 10 x 10 Shots
Accuracy: A
Description: Summons a fighter plane to strafe your enemies.
Duration: 3 turns or Until destroyed
Element: Null
Trader Rank: D: Acc:
A (A+AccEnh); 10
Null Damage x 10 Shots. Target: Maru-10.
~Other Effects Summary~DragonierManNull/Speed
HP: 300/300
1.
Dragon's Barrier [Signature]: 20HP Barrier.
2.
Dragon's Scales [Signature]: 20HP Casing.
3.
Blind1 Status Cured.
4.
Dragon's Resilience [Signature]: 2 TCD.
5.
GutImpactDamage: 160 + Impact + Knockback + Break
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Breaks shields.
Duration: Until Overridden/Broken. Breaks after 3 swings.
Element: Null
Trader Rank: B [Battlechip]: 0/3 Uses Remaining. Broken!
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.
AirRaid1Null/Object
HP: 100/100
Properties: Normal, Omnishoes, Mobile.
Duration: 1/3 Turns Remaining. Will leave at the end of Turn 3.
MagistrateNull/Team
HP: 100/100
1.
Bastion of Prominence [Signature]: 20HP Barrier.
2.
Fortress Palisade [Signature]: 20HP Casing.
3.
Blind1 Status Cured.
4.
Command Word - Refresh [Signature]: 2 TCD.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
SuzumeNull/Team
HP: 100/100
1.
Sphere of Light [Signature]: 20HP Barrier.
2.
Scales of Light [Signature]: 20HP Casing.
3.
Blind1. Ends at end of Turn 2.
4.
Renewal of Light [Signature]: 2 TCD.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
AyaNull/Team
HP: 100/100
1.
Sphere of Darkness [Signature]: 20HP Barrier.
2.
Scales of Darkness [Signature]: 20HP Casing.
3.
Blind1. Ends at end of Turn 2.
4.
Renewal of Darkness [Signature]: 2 TCD.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.