Their bond continues to grow! Into the Rogue. EXECUTE!

As the blinding flash faded, the dragoniers started clearing up the darkness in their programming with their healing signatures. Aya gasped as she stitched herself up, muttering something akin to 'Not again' as she had been tagged by yet another beam attack. No matter how much preparation was done, they would still be vulnerable to beams. Sparks!Drago rushed toward the Megalian-E2 as he cured his blindness. It had seemed like the Megalian had been picking him specifically for a mono-on-mono match up from the start. And Sparks!Drago would not back off from a challenge like that.

He rushed forward and spat a cone of Wood energy at the Megalian. The blast of wind and blunt clumps of grass would blow away the Megalian's aura if it hit and cause considerable damage to the virus. He followed it up by smashing it with two giant hammers. He swung one down upon the head from above. Then as the hammer smashed to pieces in his hands, he brought his arms around from left to right, clobbering at the virus' body with a second sledgehammer. That one also shattered into pieces upon impact.

Magistrate led the twins in a cannon assault on the viruses. She took two potshots at Solarite2 B, the virus nearest her with their new CircleGun2. Her cannon rumbled with each shot as she launched seeking projectiles at the sun-like virus. As Magi was firing her cannon at the West-end virus, the twins flew over and began shooting up the East-end Solarite2 A. They also had highly-accurate cannon shots. Laser-pointer beams swept over both Solarites as the three women flew around them. Shooting at them with cannons.

With his friendship-powered speed, Sparks!Drago dodged away from the Megalian and headed straight for CannonGuard2 B and its CrazyRazy2 B platform. Sparks leapt about him moments before his katana swept out of its sheath. Several spheres of lightning rode the electrical ripples, as waves of energy crashed through the viral presence. Ball lightning struck at the CannonGuard over and over again, attempting to penetrate its hard shuttered shell and blast through to the CrazyRazy beneath. One of the waves of electrical energy even tried to stun the motor systems of the CrazyRazy platform.

Summary (Turn 2)
~Actions Summary~

*Dragon's Sureness [Signature]: Passive Accuracy Enhancement (+10% Acc; max A Rank).
*Dragon's Swiftness [Signature]: Passive Haste (+10% Eva; max A Rank).
*Dragon's Barrier [Signature]: Passive 20HP Barrier.
*Dragon's Scales [Signature]: Passive 20HP Casing.

*Bastion of Prominence [Signature]: Passive 20HP Barrier.
*Fortress Palisade [Signature]: Passive 20HP Casing.

*Sphere of Light [Signature]: Passive 20HP Barrier.
*Scales of Light [Signature]: Passive 20HP Casing.

*Sphere of Darkness [Signature]: Passive 20HP Barrier.
*Scales of Darkness [Signature]: Passive 20HP Casing.



Action Count 1

Ability: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
*Dragon's Wings [Signature]: Passive Movement (Eva: 5% --> 50%+High Gear+Haste; 70%). Move to engage Megalian-E2.
D1: Dragon's Resilience [Signature]: 30 Healing + Status Cure [2 TCD]. Status Cure: Blind1.

*Tyrant's Wings [Signature]: Passive Movement (Eva: 5%). Move to High Altitude.
M1: Command Word - Refresh [Signature]: 30 Healing + Status Cure [2 TCD]. Status Cure: Blind1.

*Wings of Light [Signature]: Passive Movement (Eva: 5%). Move to High Altitude.
S1: Renewal of Light [Signature]: 30 Healing + Status Cure [2 TCD]. Status Cure: Blind1.

*Wings of Darkness [Signature]: Passive Movement (Eva: 5%). Move to High Altitude.
A1: Renewal of Darkness [Signature]: 30 Healing + Status Cure [2 TCD]. Status Cure: Blind1.



Action Count 2

D2: WoodPowder2Damage: 90 + Medium Grass Terrain Change + Confusion + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of miasma breath. Changes terrain to Grass and causes confusion on contact.
Duration: Once
Element: Wood
Trader Rank: C
[Battlechip]: Acc: B (C+AccEnh; 60%); 90 Wood Damage + Grass Terrain Change + Confusion + Cone Attack. Target: Megalian-E2. If any other viruses are within the cone then target them as well.

Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
*Light of Judgment [Signature]: Passive Take Aim (+10% Acc; max A Rank).
M2: CircleGun2Damage: 120 + Seeking
Accuracy: A
Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
Duration: 4 Uses
Element: Null
Trader Rank: B
[Battlechip]: Acc: A (A+Take Aim; 70%); 120 Null Damage + Seeking; Until Overridden/Broken. Breaks after 4 uses. Target: Solarite2 B. (3/4 Uses Remaining).

S2: Dodge (Eva: 50%).

A2: Dodge (Eva: 50%).



Action Count 3

D3: BigHammer1Damage: 160 + Impact + Break
Accuracy: B
Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
Duration: Once
Element: Null
Trader Rank: D
#1 [Battlechip]: Acc: A (B+AccEnh; 70%); 160 Null Damage + Impact + Break. Target: Megalian-E2.

M3: CircleGun2Damage: 120 + Seeking
Accuracy: A
Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
Duration: 4 Uses
Element: Null
Trader Rank: B
[Battlechip]: Acc: A (70%); 120 Null Damage + Seeking. Target: Solarite2 B. (2/4 Uses Remaining).

Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
*Targeting Light [Signature]: Passive Take Aim (+10% Acc; max A Rank).
S3: MarkCannon2Damage: 100 + Seeking + Lock-on
Accuracy: A
Description: A highly accurate cannon whose automatic aiming system locks onto heat signatures and fires.
Duration: Once
Element: Null
Special: Lock-on: Same effect as an automatic Take Aim.
Trader Rank: C
#1 [Battlechip]: Acc: A (A+Take Aim+Lock-on; 70%); 100 Null Damage + Seeking + Lock-on. Target: Solarite2 A.

Ability: All for One [Team Subtype]: The SP may transfer a Battlechip from the Navi's folder to herself or any allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
*Targeting Darklight [Signature]: Passive Take Aim (+10% Acc; max A Rank).
A3: MarkCannon2Damage: 100 + Seeking + Lock-on
Accuracy: A
Description: A highly accurate cannon whose automatic aiming system locks onto heat signatures and fires.
Duration: Once
Element: Null
Special: Lock-on: Same effect as an automatic Take Aim.
Trader Rank: C
#2 [Battlechip]: Acc: A (A+Take Aim+Lock-on; 70%); 100 Null Damage + Seeking + Lock-on. Target: Solarite2 A.



Action Count 4

D4: BigHammer1Damage: 160 + Impact + Break
Accuracy: B
Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
Duration: Once
Element: Null
Trader Rank: D
#2 [Battlechip]: Acc: A (B+AccEnh; 70%); 160 Null Damage + Impact + Break. Target: Megalian-E2.



Action Count 5

D5: Dodge (50%+High Gear+Haste; 70%).



Action Count 6

*Zap Infusion [Signature]: Imbue Element: Elec.
D6: MeteorKnuckle3Damage: 50 + Impact + Break + Knockback + Variable Targeting x 3 Fists
Accuracy: B
Description: Launches a triple rocket punch. Each fist targets separately.
Duration: Once
Element: Null
Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Trader Rank: B
[Battlechip]: Acc: A (B+AccEnh; 70%); 50 Elec Damage + Impact + Break + Knockback + Variable Targeting x 3 Fists. Target: All 3 Fists to CannonGuard2 B unless the virus is deleted. In which case the target for any remaining Fists is CrazyRazy2 B.
*Zap Slash Wave [Signature]: Shot-Type Attack - Acc: A (B+AccEnh; 70%); 10 Elec Damage + Slashing + Stun1. Target: CrazyRazy2 B.



Action Count 7

D7: ElecReel2Damage: 100 + Spread 3 (Side + Behind)
Accuracy: B
Description: A small bolt of lightning that spreads sideways and behind the target upon impact.
Duration: Once
Element: Elec
Trader Rank: C
[Battlechip]: Acc: A (B+AccEnh; 70%); 120 (100+20 SparksCross V3) Elec Damage + Spread3 (Side + Behind). Target: CannonGuard2 B, CrazyRazy2 B.



~Other Effects Summary~

DragonierMan
Elec/Speed
HP: 340/340
1. Dragon's Barrier [Signature]: 20HP Barrier.
2. Dragon's Scales [Signature]: 20HP Casing.
3. Blind1 on Turn 2. --> Status Cured.
4. SparksCross(LVL3) [SoulCross]: +20 to all chips of the Elec element.
5. Dragon's Resilience [Signature]: 2 TCD.
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Magistrate
Null/Team
HP: 100/100
1. Bastion of Prominence [Signature]: 20HP Barrier.
2. Fortress Palisade [Signature]: 20HP Casing.
3. Blind1 on Turn 2. --> Status Cured.
4. Command Word - Refresh [Signature]: 2 TCD.
5. CircleGun2Damage: 120 + Seeking
Accuracy: A
Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
Duration: 4 Uses
Element: Null
Trader Rank: B
[Battlechip]: 2/4 Uses Remaining.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Suzume
Null/Team
HP: 100/100
1. Sphere of Light [Signature]: 20HP Barrier.
2. Scales of Light [Signature]: 20HP Casing.
3. Blind1 on Turn 2. --> Status Cured.
4. Renewal of Light [Signature]: 2 TCD.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Aya
Null/Team
HP: 80/100 --> 100/100
1. Sphere of Darkness [Signature]: 20HP Barrier.
2. Scales of Darkness [Signature]: 20HP Casing.
3. Blind1 on Turn 2. --> Status Cured.
4. Renewal of Darkness [Signature]: 2 TCD.
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.


DragoSparks unsheathed his newly fashioned knight's sword, and activated the sword battlechip. There wouldn't be anything fancy about this next string of attacks. Though his swordsmanship wasn't as keen as it normally is when he's in his normal form, he still possesed enough skill to make due. He swung the blade diagonally, starting high finishing low he attempted to slice the CrazyRay that had previously carried the deleted the CannonGuard.

lucky fired off a ball of fire hoping to catch the Megalian's head while it was out the aura and help Sparks!Drago with his one on one, while the former samurai dashed off towards the closer Solarite. Once again he attacked with a clean slice from his blade. With each stroke he could feel his attachment to the chips power wavier, but that didn't hold him back. DragoSparks sheathed his blade for the moment and activted two more chips consisting of the MeteorKnuckle, and his Magnum. With an open palm three flying rocket fist blasted off towards the other CannonGuard.

The tri-barrel cannon appeared over Sparks shoulder. Three rockets launched, one from each cannon. The first one whizzed in behind the flying fist serving as clean up duty if it was still standing. One tracked down the Megalian virus and further assist with it's demise. While the final projectile hoped to squash the CrazyRay that was on the other side.

DragoSparks sprinted across the station, unsheathed his sword once more, and sliced at the CrazyRay assuming it was still afloat, as well as the second Solarite. The blade started showing signs of wear and tear, as small cracks started appearing in the metal's surface. DragoSparks seemed to ignore all signs of defense, but Lucky had been keeping his eyes up, and attempting to dodge accordingly.



Summary

S1: SwordDamage: 80 + Slashing
Accuracy: B
Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
Trader Rank: D
: 80 + Slashing (Acc: B) +15 Dmg Cross Bonus, at CrazyRay2 A.
L1: [Flame Burst] - [Shot Type] 20 Dmg + Fire.[1 TCD] at Megalian-E2 when it's head leaves the aura.
S2: SwordDamage: 80 + Slashing
Accuracy: B
Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
Trader Rank: D
: 80 + Slashing (Acc: B) +15 Dmg Cross Bonus, at Solarite2 B.
Sparks Passive: [Samurai's Focus] - [Take Aim] [Passive] at MeteorKnuckle.
S3: MeteorKnuckle1Damage: 30 + Impact + Break + Knockback + Variable Targeting x 3 Fists
Accuracy: B
Description: Launches a triple rocket punch. Each fist targets separately.
Duration: Once
Element: Null
Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Trader Rank: D
: 30 + Impact + Break + Knockback + Variable Targeting x 3 Fists (Acc: B) +Acc B -> A, all three at CannonGuard2 B.
S4: Magnum1Damage: 120 + Break + Panel Break x 3 Targets
Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Trader Rank: C
: 120 + Break + Panel Break x 3 Targets (Acc: A) at CannonGuard2 B, Megalian-E2, and CrazyRay2 B.
S5: SwordDamage: 80 + Slashing
Accuracy: B
Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
Trader Rank: D
: 80 + Slashing (Acc: B) +20 Dmg Cross Bonus, at CrazyRay2 B.
S6: SwordDamage: 80 + Slashing
Accuracy: B
Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
Trader Rank: D
: 80 + Slashing (Acc: B) +20 Dmg Cross Bonus, at Solarite2 A.
L2: Dodge.
L3: Dodge.


As DragonierMan and company restored themselves to working order (+30) (+20) from the Blinder that he had used shortly before, as the nearby Megalian attempted to retaliate against him in its confusion. Of course, with how impaired its vision was, it had no real chance at striking him or his allies. The nearby Solarite had no luck either, its energy blasts wildly spraying all over the area. The Megalian received a fireball in return, courtesy of one plucky canine SP, causing it to recoil back into its aura, while his master struck down the carrier virus that had housed the CannonGuard from earlier with his sword.

The group continued to focus their fire on the distraught fliers, with DragonierMan breathing out a plume of violently natural energy towards the Megalian. Unfortunately, with its earlier attack rebuffed, it had resorted to evasive maneuvers, and was quite difficult to pin down, with even his hammer swings only connecting once. His supporting allies' efforts against the lone Solarites were more effective, as they shot them down easily. Sparks took to throwing out a few fists towards the remaining CannonGuard atop the 'Razy, but he was unable to hit anything due to the turret's mount going haywire with its movements. Thankfully, the Magnum rounds thereafter managed to clip the CrazyRazy itself, along with destroying the Megalian for his ally.

As the remaining turret fell unceremoniously to the ground onto its side, it was assaulted from all sides by meteoric fists and electrical assaults like, such that when the fight was over, it was nothing more than a crispy shell of its former self.

-=Station Squatters=-
CrazyRazy2CrazyRazy2 (CrazyRazy)

Unlike the original, this form of CrazyRazy completely forgoes legs, existing solely as its top half. It is capable of carrying one other virus on top of itself without penalty, aside from either it or the other virus using an action to board it.

Area: Okuden Valley, Kotobuki Town, Yumland, NAXA

HP: 140
Primary Attack Damage/Effect: 30 Null x 3 targets
Primary Attack Accuracy: B
Primary Attack Description: Shoots a 3-Way from its arm at enemies.
Secondary Attack Damage/Effect: 30 Strengthen x 3 targets
Secondary Attack Accuracy: S
Secondary Attack Description: Fires energy spheres from its arms at allies to give them a boost.
Element: Null
Possible Rewards (Per Virus): 3-Way, Navi+20 (Rare), Zenny
Special: OmniShoes
Special: Lift: This virus is capable of carrying one passenger without problem or penalty. It may begin the battle in this state, or it may pick up an ally at the cost of one action from either this virus, or the desired passenger.
A: DELETED
CrazyRazy2CrazyRazy2 (CrazyRazy)

Unlike the original, this form of CrazyRazy completely forgoes legs, existing solely as its top half. It is capable of carrying one other virus on top of itself without penalty, aside from either it or the other virus using an action to board it.

Area: Okuden Valley, Kotobuki Town, Yumland, NAXA

HP: 140
Primary Attack Damage/Effect: 30 Null x 3 targets
Primary Attack Accuracy: B
Primary Attack Description: Shoots a 3-Way from its arm at enemies.
Secondary Attack Damage/Effect: 30 Strengthen x 3 targets
Secondary Attack Accuracy: S
Secondary Attack Description: Fires energy spheres from its arms at allies to give them a boost.
Element: Null
Possible Rewards (Per Virus): 3-Way, Navi+20 (Rare), Zenny
Special: OmniShoes
Special: Lift: This virus is capable of carrying one passenger without problem or penalty. It may begin the battle in this state, or it may pick up an ally at the cost of one action from either this virus, or the desired passenger.
B: DELETED
Lunaroid2Lunaroid2 (Lunaroid)

A bluish space rock with a diameter of around two feet, that is always giving off a soft glow. Lunaroid NEVER appears without an accompanying Solarite. Multiple Lunaroid may appear, but there will also be multiple Solarite with them. Each pair operates in a set pattern; one dodges by orbiting the other, while the other attacks, then vice versa on their next actions. Which attacks first is random, but they never deviate from the pattern.

Area: Sharo, NAXA

HP: 140
Attack Damage/Effect: 40 Null + Beam Attack
Attack Accuracy: A
Attack Description: Launches lunar energy at a target with laser intensity.
Element: Aqua
Possible Rewards (Per Virus): MoonRay2, Zenny
Special: OmniShoes
Special: Codependent: If its paired Solarite is deleted, it will check for any unpaired Solarite. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.
A: DELETED
Lunaroid2Lunaroid2 (Lunaroid)

A bluish space rock with a diameter of around two feet, that is always giving off a soft glow. Lunaroid NEVER appears without an accompanying Solarite. Multiple Lunaroid may appear, but there will also be multiple Solarite with them. Each pair operates in a set pattern; one dodges by orbiting the other, while the other attacks, then vice versa on their next actions. Which attacks first is random, but they never deviate from the pattern.

Area: Sharo, NAXA

HP: 140
Attack Damage/Effect: 40 Null + Beam Attack
Attack Accuracy: A
Attack Description: Launches lunar energy at a target with laser intensity.
Element: Aqua
Possible Rewards (Per Virus): MoonRay2, Zenny
Special: OmniShoes
Special: Codependent: If its paired Solarite is deleted, it will check for any unpaired Solarite. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.
B: DELETED
Solarite2Solarite2 (Solarite)

A reddish space rock with a diameter of around two feet, that is always giving off a soft glow. Solarite NEVER appears without an accompanying Lunaroid. Multiple Solarite may appear, but there will also be multiple Lunaroid with them. Each pair operates in a set pattern; one dodges by orbiting the other, while the other attacks, then vice versa on their next actions. Which attacks first is random, but they never deviate from the pattern.

Area: Sharo, NAXA

HP: 140
Attack Damage/Effect: 40 Null + Recover 20 x 3 Targets
Attack Accuracy: A
Attack Description: Launches solar energy at 3 targets. For every non-object target it successfully hits, it heals 20 HP.
Element: Fire
Possible Rewards (Per Virus): SunFlare2, Zenny
Special: OmniShoes
Special: Codependent: If its paired Lunaroid is deleted, it will check for any unpaired Lunaroid. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.
A: DELETED
Solarite2Solarite2 (Solarite)

A reddish space rock with a diameter of around two feet, that is always giving off a soft glow. Solarite NEVER appears without an accompanying Lunaroid. Multiple Solarite may appear, but there will also be multiple Lunaroid with them. Each pair operates in a set pattern; one dodges by orbiting the other, while the other attacks, then vice versa on their next actions. Which attacks first is random, but they never deviate from the pattern.

Area: Sharo, NAXA

HP: 140
Attack Damage/Effect: 40 Null + Recover 20 x 3 Targets
Attack Accuracy: A
Attack Description: Launches solar energy at 3 targets. For every non-object target it successfully hits, it heals 20 HP.
Element: Fire
Possible Rewards (Per Virus): SunFlare2, Zenny
Special: OmniShoes
Special: Codependent: If its paired Lunaroid is deleted, it will check for any unpaired Lunaroid. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.
B: DELETED
DarkProg2DarkProg2 (DarkProg)

DarkProgs are Mr. Progs cruelly corrupted and warped to become expendable soldiers. They appear mostly as normal Mr. Progs, but their face is much more darkly colored, and have glowing white eyes, as well as missing their left arm. They attack by emitting static around themselves. While they are fairly strong attackers, especially in groups, they have poor endurance, which is only exacerbated by the fact their attacks harm themselves. They very rarely dodge, but will often try to move close to the enemy before attacking.

Area: SciLab, Netopia, NAXA

HP: 120
Primary Attack Damage/Effect: 50 Elec + Nova 2
Primary Attack Accuracy: C
Primary Attack Description: Emits some of its life energy as a static field.
Secondary Attack Damage/Effect: Damage x 2, Self-Sacrifice x 2
Secondary Attack Accuracy: S
Secondary Attack Description: Charges up energy within itself. On its next turn, all of this virus's attacks deal +100% Source Damage, and deal twice as much damage to itself. This effect does not stack with itself.
Element: Elec
Possible Rewards (Per Virus): RingZap2 (Rare), Zenny
Special: ElecBody: This virus takes no damage from Elec elemental attacks.
Special: Self-Sacrifice: Every time this virus uses its Primary Attack, it loses 10 HP.
Special: Can use AreaGrab once.
A: DELETED
DarkProg2DarkProg2 (DarkProg)

DarkProgs are Mr. Progs cruelly corrupted and warped to become expendable soldiers. They appear mostly as normal Mr. Progs, but their face is much more darkly colored, and have glowing white eyes, as well as missing their left arm. They attack by emitting static around themselves. While they are fairly strong attackers, especially in groups, they have poor endurance, which is only exacerbated by the fact their attacks harm themselves. They very rarely dodge, but will often try to move close to the enemy before attacking.

Area: SciLab, Netopia, NAXA

HP: 120
Primary Attack Damage/Effect: 50 Elec + Nova 2
Primary Attack Accuracy: C
Primary Attack Description: Emits some of its life energy as a static field.
Secondary Attack Damage/Effect: Damage x 2, Self-Sacrifice x 2
Secondary Attack Accuracy: S
Secondary Attack Description: Charges up energy within itself. On its next turn, all of this virus's attacks deal +100% Source Damage, and deal twice as much damage to itself. This effect does not stack with itself.
Element: Elec
Possible Rewards (Per Virus): RingZap2 (Rare), Zenny
Special: ElecBody: This virus takes no damage from Elec elemental attacks.
Special: Self-Sacrifice: Every time this virus uses its Primary Attack, it loses 10 HP.
Special: Can use AreaGrab once.
B: DELETED
Megalian-E2Megalian-E2 (Megalian-E)

All Megalian-E viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).

Area: NAXA, SciLab

HP: 190
Attack Damage/Effect: 80 Elec + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Elec
Possible Rewards (Per Virus): AuraHead2, Barrier100, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 80HP Elec Aura (Pierced and destroyed by Wood attacks).
- Can be attacked while head is extended.
: DELETED
CannonGuard2CannonGuard2 (CannonGuard)

CannonGuards are automatically in guard mode unless they are attacking. When guarding, the turret is protected by a shutter that will stop any and all non-breaking attacks from the front. This shutter cannot be destroyed, even by a breaking attack, so long as the virus exists. The shutter does not protect the turret portion of the virus against attacks from the back or sides. The base of the virus is also immune to non-breaking damage.

Area: SciLab, Kotobuki Town, Netopia, NAXA

HP: 150
Attack Damage/Effect: 45 Null + Lockon
Accuracy: A
Attack Description: Locks on and attacks
Element: None
Possible Rewards (Per Virus): MarkCannon2, Zenny
Special: Immobile.
Special: Target's evasion counts less against this virus.
Special: Can guard against attacks.
A: DELETED
CannonGuard2CannonGuard2 (CannonGuard)

CannonGuards are automatically in guard mode unless they are attacking. When guarding, the turret is protected by a shutter that will stop any and all non-breaking attacks from the front. This shutter cannot be destroyed, even by a breaking attack, so long as the virus exists. The shutter does not protect the turret portion of the virus against attacks from the back or sides. The base of the virus is also immune to non-breaking damage.

Area: SciLab, Kotobuki Town, Netopia, NAXA

HP: 150
Attack Damage/Effect: 45 Null + Lockon
Accuracy: A
Attack Description: Locks on and attacks
Element: None
Possible Rewards (Per Virus): MarkCannon2, Zenny
Special: Immobile.
Special: Target's evasion counts less against this virus.
Special: Can guard against attacks.
B: DELETED
CirCrushCirCrush (Cirkill)

Cirkill viruses are top-tier mobile gunnery viruses, and thus should never be seen be seen until battle 6 or later in any given thread. Cirkills are extremely fast, and move in a circle-strafing motion around their chosen target. This makes them harder to hit normally, but they don't really bother with added evasive moves beyond veering around obstacles and adverse terrain. They attack while moving, and attack every action they are able to. They may suddenly switch targets without warning if they feel threatened or see an opening. If they plan to shoot at the same target consecutively, they will swerve to travel in a circle around that target, which can be counted as a dodge. They may still attack when they do this. They can target objects. They can see through Invis and other forms of stealth.

Area: Hades Isle, NAXA, NetVegas

HP: 180
Attack Damage/Effect: 60 Null + Seeking
Attack Accuracy: B
Attack Description: Brings gun to bear, and fires slow moving energy blasts opportunistically.
Element: None
Possible Rewards (Per virus): CircleGun2 (rare), Zenny
Special: This virus can and will attack any time it is physically able to do so.
Special: This virus may attack while moving or dodging.
Special: Haste
: DELETED

-=Eviction Specialists=-
DragonierMan.EXE: 330Hp [Flying over Solar] [SparksCross v3 Elec/Speed] [Casing20/Barrier20]
Magistrate.SP: 100Hp [Flying over Solar] [Casing20/Barrier20]
Suzume.SP: 100Hp [Flying over Solar] [Casing20/Barrier20]
Aya.SP: 100Hp [Flying over Solar] [Casing20/Barrier20]

Sparks.EXE: 250Hp [Magnet] [DragoCross v2 Null/Speed] [Barrier20]
Lucky.SP: 90Hp [Normal] [Casing20/ Barrier100Protection: Combined Damage of 100 HP
Accuracy: S
Description: Defensive field that prevents damage up to 100HP.
Duration: Until Destroyed
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C
:100]

-=Private Property?=-
20% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
[Roof of the station]
20% Magnet
  • Non-Elec Elementals get -30% Evasion, and 50% (+/- 25% RP) chance to fail movement off the panel.
  • Only Elec Elementals can burrow.
  • Wood attacks: Change terrain hit to Normal.
  • PanelShot: Imbue Elec + Seeking.
[Slim strip running in a circle around the station perimeter]
25% Lava
  • Non-Fire Elementals lose 5 HP/action standing, 10 HP/action submerged. Doubled for Wood Elementals, nullified for Fire Elementals.
  • Aqua attacks: Panel explodes, +100% Source Aqua Damage, change terrain hit to Normal.
  • PanelShot: Imbue Fire.
[Area directly around the station]
15% Grass
  • Wood Elementals get +5 HP/action.
  • Fire attacks: +100% Source Damage, change terrain hit to Soil.
  • PanelShot: Imbue Wood.
[Directly behind (former) station door]
20% Normal
  • No effects.
[Rest of the planet]

-=Structures=-
Transit Sub-Station: 100Hp [HardBody] A square frustrum-shaped building, the base is about double the size of the top. The top panels are all solar, with a bright transit beam emitting from a gap in the very centre.
Sub-Station Door: 20Hp [HardBody] the door is set in a vertical inset in the front face of the station.

-=Rogue Battle 2, Victory!!=-
Rewards:
DragonierMan: 3800z, 45 BugFrags, +1 CirCrush Bounty, +8 FXP
Sparks: 3800z, 45 BugFrags, +1 Megalian Bounty, +8 FXP
Sparks!DragonierMan reverted back into normal DragonierMan after the battle concluded and he drifted down to the ground. Suzume flew down to hug and pat Sparky, while Magistrate and Aya took stock of the gains from the fifth battle. Thankfully there was plenty money and bugfrags to go around and they collected them evenly into two bags, handing one to Sparks. "Here is your half of the rewards of this battle," Magistrate said as she handed over his gains to him. Drago gave him a friendly slap on the back. "Whew boy was it great to cut loose and not be blown to pieces this time!"

"Yeah, and our cuddly widdle bitty doggy didn't get ejected. Yes you didn't, yes you didn't!" Suzume said as she lavished attention on the large dog. "Suzume, please contain your enthusiasm a little," Aya groaned. "That Lucky might get spoiled if you keep it up. Think about what 'Sir' Sparks will have to deal with later because of that," she admonished her sister. Suzume rolled her eyes, "Ugh, fine!" she said, as she pried herself away from Lucky reluctantly. She gave a few more pats on the head before breaking away from Lucky and walked over to where the rest were gathering.

Drago clasped arms with Sparks in a warrior's handshake before stepping back. Energy began swirling around them as the jack-out beam formed. "Well it's been fun. I'm gonna turn in these bounties, maybe do some shopping, and then check on the Neo-Shoguns. We'll be in touch my brother." And with a flash of light, the four dragoniers disappeared into the sky.

[DRAGONIERMAN JACKED-OUT!!]
Sparks also reversed back into his normal form and appearance upon finishing the battle. There was a short moment where he and Lucky searched the field for their rewards, but it seemed it was time to finish things up. Lucky accepted the praise that Suzume showered with him, and happily ignored Aya's warning. As did Sparks, because he walked over to Suzume and patted her on the head in a familiar fashion. "Don't worry, he's my friend and companion, he deserves to be spoiled. Isn't that right boy."

"Couldn't be more right boss." Lucky collapsed and rolled onto his back bathing in the remaining pets, when Drago came and and engaged Sparks with his farewell.

"Ah, it was a good day. We will link up again soon, join forces to show our might. Until then." Sparks bowed his head bringing a respectful end to their party. Followed by his, and lucky's exit in a rising lighting bolt.

Sparks and Lucky headed to turn in their bounty.