Soryu's Custom Chip Trader

"Not bad, I guess," mused Scarlet, as she pocketed the chips that she obtained, and slotted in three more chips.

Insert:
- IceZoneEffect: Large Ice Terrain Change
Accuracy: S
Description: Creates a large zone of Ice Terrain, centered on you.
Duration: Once
Element: Aqua
Trader Rank: D
ElementalRage1Damage: 60 + LineAttack3
Accuracy: A
Description: Fires a ray of energy in front of the player. If the user is standing on an elemental terrain, the blast gains that power. Can target up to three enemies.
Duration: Once
Element: Depends on Terrain
Trader Rank: D
WaveArm1Damage: 80 + Piercing + Ground Attack + Chain(2)
Accuracy: B
Description: A special shock wave that can automatically adjust its path to hit up to three enemies.
Duration: Once
Element: Null
Special: Chain: This attack will adjust it's path to hit multiple enemies, but it cannot chain-target a previously struck target. If a target manages to get hit more than once by this effect, it is not because the attack targeted it more than once, but due to some other series of events.
Trader Rank: D
And lo and behold, after a new attempt of bold, a new chip did unfold! Its power untold, but would the lady's heart be sold? Or would it simply go cold?

Scarlet LOSE: IceZone, ElementalRage1, WaveArm1
Scarlet GET: Shadow2
With her final trade more than secured, Scarlet left the shop at long last, thoroughly satisfied with the day's haul as she prepared to move forward with her previous project.

[>> Second Home - Yoka.]
Joseph had taken the bus to get to ACDC town. He ran inside without really speaking, as he didn't really have much money, he wanted to avoid eye contact with the shop owner. Walked over to the newer, fancier chip trader model. Slotted in two of his duplicate cannons and the previously acquired Wrecker battlechips, in hopes of getting something a little more useful.

Insert
Wrecker, Cannon, Cannon
The trader machine rattled about as it accepted the three chips, before dropping its end result into the pickup tray. Looks like this wasn't Joseph's lucky day...

Joseph LOSE: WreckerDamage: 80 + Break + Panel Break
Accuracy: C
Description: A bomb that breaks the ground it lands on
Duration: Once
Element: Null
Trader Rank: D
, CannonDamage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: E
, CannonDamage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: E

Joseph GET: PanelReturnEffect: Large Normal Terrain Change
Accuracy: S
Description: Creates a large zone of Normal Terrain, centered on you.
Duration: Once
Element: Null
Trader Rank: D
Joseph slid the new chip into his folder. His face said everything there was to say. He was now broke, and down two chips that were better then what he got. It would be okay though, because it was time to get to business. "Thanks!" He waved bye on his way out. He headed to a calm little coffee house down the street.
Walking up to the chip trader with three chips that his teacher sent him in an attempt to do the trader, the youth slots the three in and turns the handle to start the trade process.

Joseph's Student puts in: HeatShotDamage: 40 + Spread 1
Accuracy: A
Description: Shoots a fireball whose explosion penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Fire
Trader Rank: D
, BarrierProtection: Combined Damage up to 10HP
Accuracy: S
Description: Defensive field that prevents damage up to 10HP.
Duration: Until Destroyed
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: E
, BarrierProtection: Combined Damage up to 10HP
Accuracy: S
Description: Defensive field that prevents damage up to 10HP.
Duration: Until Destroyed
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: E
The machine swallowed the three chips, returning on of slightly less appealing. Maybe the child would have better luck next time, or Joseph might as well come himself.

Joseph gets: ShockWaveDamage: 40 + Line Attack + Ground Attack
Accuracy: C
Description: Sends a narrow, but long, shock wave rolling in front of an enemy. Slow, but difficult to jump over due to its length.
Duration: Once
Element: Null
Trader Rank: E

Joseph loses: HeatShotDamage: 40 + Spread 1
Accuracy: A
Description: Shoots a fireball whose explosion penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Fire
Trader Rank: D
, BarrierProtection: Combined Damage up to 10HP
Accuracy: S
Description: Defensive field that prevents damage up to 10HP.
Duration: Until Destroyed
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: E
, BarrierProtection: Combined Damage up to 10HP
Accuracy: S
Description: Defensive field that prevents damage up to 10HP.
Duration: Until Destroyed
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: E
Frowning on the return, he pocketed the chip and beelined for the cash register so he could pick a few subchips up for his teacher
((From ACDC Town))
Mazer walked up to the seldom-visited Chip Shop, and adjusted his glasses before he walked in. His eye was initially caught by the new chip trader machine sitting beside a visibly older, and apparently out of order per the sign, model. If Soryu was present and acknowledged Mazer's presence, he responded in kind with a polite smile and a "hello," before he approached the machine.

Throughout their adventures, Mach had accumulated a significant number of chips. Though they'd set up a trader service on the BBS, it'd been a while since they'd seen any sales, so he didn't feel too guilty in giving the chip trader a few spins.

Insert:
BubbleSideDamage: 100 + Spread 2
Accuracy: A
Description: Shoots a bubble blast whose explosion penetrates enemies to hit an enemy on each side of it, as if forming a line shape.
Duration: Once
Element: Aqua
Trader Rank: B
ShockWaveDamage: 40 + Line Attack + Ground Attack
Accuracy: C
Description: Sends a narrow, but long, shock wave rolling in front of an enemy. Slow, but difficult to jump over due to its length.
Duration: Once
Element: Null
Trader Rank: E
ShockWaveDamage: 40 + Line Attack + Ground Attack
Accuracy: C
Description: Sends a narrow, but long, shock wave rolling in front of an enemy. Slow, but difficult to jump over due to its length.
Duration: Once
Element: Null
Trader Rank: E

TriLanceDamage: 30 x 3 shots x 3 targets
Accuracy: B
Description: Launches volleys of three steel needles at up to three targets.
Duration: Once
Element: Null
Trader Rank: B
FireHit1Damage: 60 + Impact + Double Attack
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Trader Rank: D
FireHit1Damage: 60 + Impact + Double Attack
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Trader Rank: D

MetaGel2Damage: 130 + Slow + Drop Attack x 3 Targets
Accuracy: B
Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.
Duration: Once
Element: Aqua
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: C
FireHit1Damage: 60 + Impact + Double Attack
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Trader Rank: D
AirHockey1Damage: 50 + Break + Ground Attack + Rebound(4)
Accuracy: B
Description: Throws a hockey puck at the enemy. The puck will bounce off of anything it hits (objects, viruses, Navis, etc.) in the field, dealing damage to them, up to 5 times. The attack stops immediately if it encounters a broken or missing panel, or the initial attack misses.
Duration: Once
Element: Null
Special: Rebound(4): This effect allows an attack to ricochet around the field. It will attempt to bounce off of enemies or objects until it has attacked four additional times, with the damage of the chip reducing by 10 for each attempted attack. Each attack against a given target lowers the chip's accuracy by 2 ranks against that target.
Trader Rank: D
Behind the counter, Soryu glanced up from his PET, which was displaying a readout that he was scrolling through leisurely. "Morning," the shopkeeper responded, before his eyes went back to reading. The real focus at the moment was the machine sitting in the corner, waiting for chips to devour. And devour it did, as Mazer fed a set of nine into the machine, causing it to shudder and whir briefly, before spitting out a set of three chips.

Mazer LOSE:
BubbleSideDamage: 100 + Spread 2
Accuracy: A
Description: Shoots a bubble blast whose explosion penetrates enemies to hit an enemy on each side of it, as if forming a line shape.
Duration: Once
Element: Aqua
Trader Rank: B

ShockWaveDamage: 40 + Line Attack + Ground Attack
Accuracy: C
Description: Sends a narrow, but long, shock wave rolling in front of an enemy. Slow, but difficult to jump over due to its length.
Duration: Once
Element: Null
Trader Rank: E

ShockWaveDamage: 40 + Line Attack + Ground Attack
Accuracy: C
Description: Sends a narrow, but long, shock wave rolling in front of an enemy. Slow, but difficult to jump over due to its length.
Duration: Once
Element: Null
Trader Rank: E

TriLanceDamage: 30 x 3 shots x 3 targets
Accuracy: B
Description: Launches volleys of three steel needles at up to three targets.
Duration: Once
Element: Null
Trader Rank: B

FireHit1Damage: 60 + Impact + Double Attack
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Trader Rank: D

FireHit1Damage: 60 + Impact + Double Attack
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Trader Rank: D

MetaGel2Damage: 130 + Slow + Drop Attack x 3 Targets
Accuracy: B
Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.
Duration: Once
Element: Aqua
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: C

FireHit1Damage: 60 + Impact + Double Attack
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Trader Rank: D

AirHockey1Damage: 50 + Break + Ground Attack + Rebound(4)
Accuracy: B
Description: Throws a hockey puck at the enemy. The puck will bounce off of anything it hits (objects, viruses, Navis, etc.) in the field, dealing damage to them, up to 5 times. The attack stops immediately if it encounters a broken or missing panel, or the initial attack misses.
Duration: Once
Element: Null
Special: Rebound(4): This effect allows an attack to ricochet around the field. It will attempt to bounce off of enemies or objects until it has attacked four additional times, with the damage of the chip reducing by 10 for each attempted attack. Each attack against a given target lowers the chip's accuracy by 2 ranks against that target.
Trader Rank: D


Mazer GET:
BronzeFistDamage: 100 + Impact + Knockback
Accuracy: B
Description: Creates a large fist of bronze for the user to punch with. Anything it hits is knocked back a sizable distance, even objects. The user can sacrifice an action before a use to send the fist rocketing forward, to make it a long range attack. Rare
Duration: Until Overridden/Broken. Breaks after 2 swings.
Element: Null
Trader Rank: C

Ratton3Damage: 120 + Blast1 + Ground Attack + Homing
Accuracy: C
Description: Sends a rat shaped homing bomb scurrying after an enemy. Will attack again on the following turn if it misses once.
Duration: Once
Element: Null
Special: Can be intercepted and destroyed by a break attack.
Trader Rank: B

MetoolHP: 40
Damage: 10 + Piercing + Ground Attack
Accuracy: C
Description: Creates a Metool virus to aid you. In addition to creating ShockWaves, it can also hide underneath its helmet to negate damage.
Duration: Until defeated
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: C
The door to the sleepy ACDC chip store opened quickly, as a stumpy young man rushed into the store space, heading immediately for the chip trader. Muttering something about a "stupid broken trader in the hall", he quickly extracted a few chips from his pockets, and loaded them all into the trader.

Insert:
AntiFireDamage: Trap((Negate Attack) Then (200)): Damaging Fire Element Attack
Accuracy: A
Description: Negates one Fire-element attack and counters with a Fire blast.
Duration: One Attack
Element: Fire
Special: (Trap(Effect): Trigger): Trap effects are sprung when Trigger conditions are met. Traps do not trigger and cannot be triggered by other Traps. Traps are negated on contact by the Nullify effect, and do not trigger against attacks that include the Nullify effect. Traps do not trigger against Allies. Only one Trap may be set by an individual at a time, and setting a second will overwrite the first regardless of type. Traps remain in place until triggered, overwritten, or destroyed.
Trader Rank: B
DBLBeam1Damage: Special
Accuracy: S
Description: Summons a DoubleCube that fires either a Red Beam or a Blue Beam, then vanishes.
Duration: Once
Element: Null
Special: Randomly uses one of the below effects...
- 40 Null to all Enemies (Red Beam)
- 30 Heal to all Allies. Random (Blue Beam)
Trader Rank: D
Recover30Recovery: 30 HP
Accuracy: S
Description: Heals 30 HP.
Duration: Once
Element: Null
Trader Rank: D

Lock-On2HP: 80
Properties: Omnishoes, Mobile
Object Damage: Not Applicable
Damage Method: Not Applicable
Attack Damage: 15 Null + Lock-On x 6 shots
Accuracy: A
Description: Summons an auto-targeting satellite cannon that fires a volley of 6 shots.
Duration: Until destroyed.
Element: Null
Special: RP quality does not boost or reduce this chip's accuracy. - This chip's accuracy cannot be boosted or reduced by any means.
Trader Rank: C
IronShell1Damage: 70 x 1-2 + Break
Accuracy: C
Description: IronShell hits up to four enemies, three once and the last one twice at max, and blocks frontal projectile attacks. User is immobile during usage and lowers their dodge for the turn. This chip counts as a Melee Chip.
Duration: Once
Element: Null
Special: Accuracy drops 1 rank for each enemy hit, making it harder to strike larger groups.
Special: IronShell can be destroyed by Break attacks with 40 or greater power.
Special: If two IronShells collide with each other, both are destroyed at the same time.
Trader Rank: D
RemotePlug1Damage: 80 + Homing + Phasing
Accuracy: C
Description: Fires an obstacle penetrating plug that moves forward. Its path can be adjusted by the user.
Duration: Once
Element: Elec
Trader Rank: D

Lock-On2HP: 80
Properties: Omnishoes, Mobile
Object Damage: Not Applicable
Damage Method: Not Applicable
Attack Damage: 15 Null + Lock-On x 6 shots
Accuracy: A
Description: Summons an auto-targeting satellite cannon that fires a volley of 6 shots.
Duration: Until destroyed.
Element: Null
Special: RP quality does not boost or reduce this chip's accuracy. - This chip's accuracy cannot be boosted or reduced by any means.
Trader Rank: C
IronShield1Effect: 2-Hit Shield
Accuracy: S
Description: Block 2 attacks with Tower Shield, then breaks. Break attacks destroy the Shield.
Duration: Until broken or overridden.
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: D
TankCannon1Damage: 80 / 80 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: D
The chips dissappeared one after another. A whirr could briefly be heard from it's inner workings as it processed it's prizes.

Click. Thunk, Thunk, Thunk.

Scarlet LOSES:
AntiFireDamage: Trap((Negate Attack) Then (200)): Damaging Fire Element Attack
Accuracy: A
Description: Negates one Fire-element attack and counters with a Fire blast.
Duration: One Attack
Element: Fire
Special: (Trap(Effect): Trigger): Trap effects are sprung when Trigger conditions are met. Traps do not trigger and cannot be triggered by other Traps. Traps are negated on contact by the Nullify effect, and do not trigger against attacks that include the Nullify effect. Traps do not trigger against Allies. Only one Trap may be set by an individual at a time, and setting a second will overwrite the first regardless of type. Traps remain in place until triggered, overwritten, or destroyed.
Trader Rank: B

DBLBeam1Damage: Special
Accuracy: S
Description: Summons a DoubleCube that fires either a Red Beam or a Blue Beam, then vanishes.
Duration: Once
Element: Null
Special: Randomly uses one of the below effects...
- 40 Null to all Enemies (Red Beam)
- 30 Heal to all Allies. Random (Blue Beam)
Trader Rank: D

Recover30Recovery: 30 HP
Accuracy: S
Description: Heals 30 HP.
Duration: Once
Element: Null
Trader Rank: D

Lock-On2HP: 80
Properties: Omnishoes, Mobile
Object Damage: Not Applicable
Damage Method: Not Applicable
Attack Damage: 15 Null + Lock-On x 6 shots
Accuracy: A
Description: Summons an auto-targeting satellite cannon that fires a volley of 6 shots.
Duration: Until destroyed.
Element: Null
Special: RP quality does not boost or reduce this chip's accuracy. - This chip's accuracy cannot be boosted or reduced by any means.
Trader Rank: C

IronShell1Damage: 70 x 1-2 + Break
Accuracy: C
Description: IronShell hits up to four enemies, three once and the last one twice at max, and blocks frontal projectile attacks. User is immobile during usage and lowers their dodge for the turn. This chip counts as a Melee Chip.
Duration: Once
Element: Null
Special: Accuracy drops 1 rank for each enemy hit, making it harder to strike larger groups.
Special: IronShell can be destroyed by Break attacks with 40 or greater power.
Special: If two IronShells collide with each other, both are destroyed at the same time.
Trader Rank: D

RemotePlug1Damage: 80 + Homing + Phasing
Accuracy: C
Description: Fires an obstacle penetrating plug that moves forward. Its path can be adjusted by the user.
Duration: Once
Element: Elec
Trader Rank: D

Lock-On2HP: 80
Properties: Omnishoes, Mobile
Object Damage: Not Applicable
Damage Method: Not Applicable
Attack Damage: 15 Null + Lock-On x 6 shots
Accuracy: A
Description: Summons an auto-targeting satellite cannon that fires a volley of 6 shots.
Duration: Until destroyed.
Element: Null
Special: RP quality does not boost or reduce this chip's accuracy. - This chip's accuracy cannot be boosted or reduced by any means.
Trader Rank: C

IronShield1Effect: 2-Hit Shield
Accuracy: S
Description: Block 2 attacks with Tower Shield, then breaks. Break attacks destroy the Shield.
Duration: Until broken or overridden.
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: D

TankCannon1Damage: 80 / 80 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: D


GET:
SilverFistDamage: 140 + Impact + Knockback
Accuracy: B
Description: Punch forward with large fist. Invokes knockback. Can knock objects into enemies. Use two actions to charge to fire off four rocket fists, each hitting a different target. Rare
Duration: Until Overridden/Broken. Breaks after 2 swings.
Element: Null
Trader Rank: B

ShootingStar2Damage: 50 x 5 + Drop Attack
Accuracy: E
Description: Fires 5 extremely inaccurate meteors at a single enemy.
Duration: Once
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: C

MarkCannon1Damage: 70 + Seeking + Lock-on
Accuracy: A
Description: A highly accurate cannon whose automatic aiming system locks onto heat signatures and fires.
Duration: Once
Element: Null
Special: Lock-on: Same effect as an automatic Take Aim.
Trader Rank: D
Picking up the chips, the runner looked them up curiously, then fished out a few more from his pocket and continued to feed the chips into the trader.

Insert:
ShootingStar2Damage: 50 x 5 + Drop Attack
Accuracy: E
Description: Fires 5 extremely inaccurate meteors at a single enemy.
Duration: Once
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: C
MarkCannon1Damage: 70 + Seeking + Lock-on
Accuracy: A
Description: A highly accurate cannon whose automatic aiming system locks onto heat signatures and fires.
Duration: Once
Element: Null
Special: Lock-on: Same effect as an automatic Take Aim.
Trader Rank: D
MarkCannon1Damage: 70 + Seeking + Lock-on
Accuracy: A
Description: A highly accurate cannon whose automatic aiming system locks onto heat signatures and fires.
Duration: Once
Element: Null
Special: Lock-on: Same effect as an automatic Take Aim.
Trader Rank: D
The machine hungrily ate the new chips, the whirr starting up once more as it generated a return. A moment later...

Click. Thunk!

LOSE
:
ShootingStar2Damage: 50 x 5 + Drop Attack
Accuracy: E
Description: Fires 5 extremely inaccurate meteors at a single enemy.
Duration: Once
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: C

MarkCannon1Damage: 70 + Seeking + Lock-on
Accuracy: A
Description: A highly accurate cannon whose automatic aiming system locks onto heat signatures and fires.
Duration: Once
Element: Null
Special: Lock-on: Same effect as an automatic Take Aim.
Trader Rank: D

MarkCannon1Damage: 70 + Seeking + Lock-on
Accuracy: A
Description: A highly accurate cannon whose automatic aiming system locks onto heat signatures and fires.
Duration: Once
Element: Null
Special: Lock-on: Same effect as an automatic Take Aim.
Trader Rank: D


GET:
AquaKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword imbued with water energy, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Aqua
Trader Rank: D
Grunting at the chip that it expelled, the man turned out the entirety of his pockets' contents and went for one last shot.

Insert:
AquaKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword imbued with water energy, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Aqua
Trader Rank: D
WindHP: 100
Properties: Anchored
Object Damage: 100 + Impact
Damage Method: Telekinesis
Status Effect: Wind Effect + To-All-Clause (Enemies)
Accuracy: S
Description: Creates a WindBox to push enemies back and reduce their accuracy.
Duration: 3 turns or until destroyed.
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: D
BusterSwordEffect: Adds +40 Null and Slashing to your Buster Shot Attack.
Accuracy: Buster Accuracy = B
Description: Your Custom Weapon vanishes, and is replaced with a Buster Sword. Your buster returns to normal when the chip effect ends.
Duration: Number of Uses equal to double your Rapid stat. Cannot be Broken.
Element: Null
Special: Overrides Buster. Disables Charged Shot.
Trader Rank: D

WoodTower1Damage: 100 + Piercing + Ground Attack + Line-Chain
Accuracy: D
Description: Spires of wood march across the field.
Duration: Once
Element: Wood
Special: Line-Chain: This attack moves forward in a rough line, but may shift side to side slightly as it advances to engage more targets in its general path. The attack cannot ever stray more than 45 degrees from its original path, and cannot make greater than a 45 degree turn at any given time.
Trader Rank: D
Candle1HP: 100
Properties: Anchored, HeatBody
Object Damage: 100 Fire + Impact
Damage Method: Telekinesis
Healing Effect: Regen 5 + To-All-Clause (Allies)
Accuracy: S
Description: Creates a healing candle in your area.
Duration: 3 turns or until destroyed.
Element: Fire
Special: HeatBody: Immune to Fire damage.
Trader Rank: D
Drain1Damage: Drain 50
Accuracy: C
Description: Summons a cloud of Skeeter viruses, and sends them flying at one enemy. They surround the target, proceed to drain HP from it, and send the stolen energy back to their summoner before vanishing. This attack has a slow travel speed.
Duration: Once
Element: Null
Trader Rank: D
Once more the machine eagerly takes the chips. It sputters for a moment, perhaps choking on the huge meal today. Suddenly...

Click. THUNK!Thunk!

Lose:
AquaKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword imbued with water energy, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Aqua
Trader Rank: D
WindHP: 100
Properties: Anchored
Object Damage: 100 + Impact
Damage Method: Telekinesis
Status Effect: Wind Effect + To-All-Clause (Enemies)
Accuracy: S
Description: Creates a WindBox to push enemies back and reduce their accuracy.
Duration: 3 turns or until destroyed.
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: D
BusterSwordEffect: Adds +40 Null and Slashing to your Buster Shot Attack.
Accuracy: Buster Accuracy = B
Description: Your Custom Weapon vanishes, and is replaced with a Buster Sword. Your buster returns to normal when the chip effect ends.
Duration: Number of Uses equal to double your Rapid stat. Cannot be Broken.
Element: Null
Special: Overrides Buster. Disables Charged Shot.
Trader Rank: D

WoodTower1Damage: 100 + Piercing + Ground Attack + Line-Chain
Accuracy: D
Description: Spires of wood march across the field.
Duration: Once
Element: Wood
Special: Line-Chain: This attack moves forward in a rough line, but may shift side to side slightly as it advances to engage more targets in its general path. The attack cannot ever stray more than 45 degrees from its original path, and cannot make greater than a 45 degree turn at any given time.
Trader Rank: D
Candle1HP: 100
Properties: Anchored, HeatBody
Object Damage: 100 Fire + Impact
Damage Method: Telekinesis
Healing Effect: Regen 5 + To-All-Clause (Allies)
Accuracy: S
Description: Creates a healing candle in your area.
Duration: 3 turns or until destroyed.
Element: Fire
Special: HeatBody: Immune to Fire damage.
Trader Rank: D
Drain1Damage: Drain 50
Accuracy: C
Description: Summons a cloud of Skeeter viruses, and sends them flying at one enemy. They surround the target, proceed to drain HP from it, and send the stolen energy back to their summoner before vanishing. This attack has a slow travel speed.
Duration: Once
Element: Null
Trader Rank: D


Get:

GodHammer2Damage: 140 + Break + Impact / 70 + Drop Attack
Accuracy: C / D
Description: A hammer strike with immense force, that disquiets nearby earth, sends it skyward, and down upon another target.
Duration: Once
Element: Null
Special: The second part of this attack does not trigger if the hammer's target is not grounded. It also must hit a different target from the hammer. For clarity's sake, it may hit nothing if the user chooses.
Trader Rank: C

SummonBlack1Damage: 160 + Slashing + Wide Attack
Accuracy: A
Description: Can only be activated if there is a broken or missing panel on the field. Summons one Nightmare virus to teleport up and slash an enemy. Can hit up to two additional nearby enemies.
Duration: Once
Element: Null
Trader Rank: D

[ExF > 10.]

The chips quickly disappeared into the runner's pockets as he took out a zenny card and headed towards the store counter.
With one chip already in his hand, the stumpy man wandered over from the counter towards the trader and dropped it into the slot, before fishing out a couple more to feed into it.

Insert:
DollThunder2Damage: 100 + Line-Attack5
Accuracy: B
Description: Fires a powerful bolt of lightning that pierces through objects and enemies alike.
Duration: Once
Element: Elec
Trader Rank: C
BadSpice1Effect: Adds +30 Wood and Nova2 to Charged Buster Attack
Accuracy: Buster Accuracy = C
Description: Blasts the surrounding area with an explosion of spores from your Charged Buster attacks.
Duration: 6 Uses.
Element: Wood
Special: Overrides Buster. Disables Buster Shot.
Trader Rank: D
WoodTower1Damage: 100 + Piercing + Ground Attack + Line-Chain
Accuracy: D
Description: Spires of wood march across the field.
Duration: Once
Element: Wood
Special: Line-Chain: This attack moves forward in a rough line, but may shift side to side slightly as it advances to engage more targets in its general path. The attack cannot ever stray more than 45 degrees from its original path, and cannot make greater than a 45 degree turn at any given time.
Trader Rank: D
The machine soullessly ate the chips that the man had given up and happily spit out one one in return. Maybe if the man were to try once more, he would face better luck.

Scarlett Lose: DollThunder2, BadSpice1, WoodTower1.
Scarlett Get: EnergyBombDamage: 40 x 3 + Blast1
Accuracy: C
Description: A powerful bomb that hits three times.
Duration: Once
Element: Null
Trader Rank: D