To register, make a post with the following information. This will also serve as a profile that you can update as the game progresses. Please reference this thread here for anything you need so far as info.
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Name: Your character's full name.
Related Characters: Any characters that are related to your own and the manner in which they are related. To make the whole experience more gripping, I would highly advise that you correlate with others before-hand and make characters related to one another.
Appearance: The look of your character, even the clothes they are wearing at the time. It may be a while before they get to change...
Personality: Your character's attitude, beliefs, etc.
History: Anything you want to expound upon about your character's life before they came to the island. As little or as much as you want is fine. You can even update it as a log while you go along if you like.
Character type: Either small, mid-size, or large. Check character types in reference for more details.
Traits: Pick 2 traits, chosen from the given list below this form.
Starting Area: Where you would like your character to start out. Choose from the list of operating areas given below this form.
Weapon Equipped: Starts out as none. Put something here once you get a weapon.
Inventory: Nothing here to start. Put things here as you pick them up. Holds up to six items or weapons (cannot include long-barreled firearms or heavy weapons).
Modifiers: Leave this section blank. A moderator will add in a simple account of all modifiers later.
Traits List:
- Skilled: +1 damage from light or average weapon attacks.
- Bruiser: +2 damage from heavy weapon attacks
- Marksman: Roll to graze opponent with a ranged weapon changed to 3-4, regular 5-7, critical 8-10.
- Steady: Roll to miss changed to 1 only, graze 2-3, regular 4-10 (cannot critical). Cannot be used with Daredevil or Marksman.
- Daredevil: Roll to miss changed to 1-3, graze 4-5, critical 6-10 (cannot regular). Cannot be used with Steady or Marksman.
- Unreserved: Attack staggers on a roll of 9 or 10.
- Observant: +2 to spot checks.
- Compact: +1 to hide checks
- Fleet: +1 to pursuit checks
- Buff: +1 to strength checks
- Wary: -1 to enemy detection checks
- Fit: Vitality set to 12
- Resilient: Can erase one negative trait per objective area.
- Chicken: -1 to all attack rolls but ½ chance to avoid enemy attack when fleeing combat
- Cocky: Cannot flee combat but +1 to all attack rolls
- Combat Pro: +1 to all attack damage (counts as 2 traits)
- Determined: Cannot incur negative traits. (counts as 2 traits)
- Lucky: +4 to all spot checks (counts as 2 traits)
* Traumatized: -1 to spot checks, +1 to enemy detection checks. May occur after a particularly gruesome event, such as meeting a shibito of someone you recognize.
* Limp: -1 to pursuit checks. May occur after incurring a leg wound or a long fall.
* Fatigue: -1 to pursuit checks, -1 to strength checks, cannot use heavy weapons. May occur after extensive time fighting or running.
* Partial Blindness: -3 to spot checks, cannot hit with weapons at a range. May occur after incurring eye injury.
* Crippled: Cannot use weapons. May occur after incurring extensive arm injury.
* Paranoid: Other humans seen as shibito. May occur after extensive contact with familiar shibito.
* Overwhelmed: -3 to spot checks. Occurs after excessive consecutive spot checks. Vanishes with time spent without spot checking.
* Hopeful: Can erase one negative trait on others per objective area. Gained after exiting any operating area successfully. Disappears when used.
* Experienced: +2 to all spot checks, +1 to all attack rolls. Gained after exiting two operating areas successfully.
* Blessed: Character may revive after death with partial amnesia. But who can gain it...?
*- Indicates traits that cannot be picked but may be added to your character if they become affected in certain ways.
Objective Areas List:
Beach to Convenience Store: On the sandy beach, lapped by the tide, several survivors of a boat crash washed up in a state of unconsciousness. The boat was originally inbound for the island itself. Following a boardwalk up from the beach, one reaches a parking lot leading into a paved two-lane road that extends far into the distance, dotted on each side by beach houses. A convenience store lies shortly down this road, one of a chain of "SunStop" establishments.
Difficulty: Relatively Low
Characters in Area: [CLOSED]
Forest to Lighthouse: A plane intended for a different destination ended up conducting a forced landing due to a fierce storm in the area. Luckily, the plane has crashed near a path through the forest, marked with signs pointing towards a lighthouse and port. The path leading to the lighthouse is long and winding... A public rest stop lies somewhere between the crash site and the lighthouse.
Difficulty: Relatively Low
Characters in Area: [CLOSED]
Abandoned Park: A park for children that has long been abandoned due to some safety issues. The park has also been known as a stay for the homeless. Those that were sleeping there awaken to high alarm as a fire truck barrels across the street, tearing through the fence and coming to a stop inside the park...
Difficulty: Relatively Low
Characters in Area: [CLOSED]
Motel: A homely but cheap motel where travelers often stay to cut down on their expenses. There are only two floors circling a pool at its center, although the pool is never in any condition that anyone would want to use since the manager fails to take care of it. A street leads out to a market district from the front and there is no yard. A small handful of visitors now awaken to a crash in a nearby room...
Difficulty: Relatively Low
Characters in Area: [CLOSED]
Lighthouse: A large lighthouse at the end of the forest path. Its large and distinct appearance, consisting of old but sturdy brick and twisting iron, might make it a rallying point for survivors. A strange blue light now shines out of its open top...
Difficulty: Average
Size: 4/4
Conspirator's House: Strange, small-looking house with an iron gate at its front. It is nestled between two much larger houses at its left and right. The lightpost outside the house is unfortunately no longer working and the place seems eerily quiet.
Difficulty: Average
Size: 4/4