((From NetSquare))
RiderMan rolled through the portal in the NetSquare, and emerged from the other side in Dentech Net. He continued to roll a few feet past the portal before he spun around to face the portal and await his allies. Once they safely arrived, he'd gesture out to the vast network before asking "Shall we get started?"
((Ready for Battle 1 once all others are ready))
Red Team: Go!
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Honoo was the next Navi to step out of the portal after Riderman. She swung her arm as if warming up for the next exercise, keeping her eyes focused on Riderman. She nodded in agreement to Riderman's question as she double checked the equipment on her gauntlets to make sure everything was working as they should. "You lead, we'll follow." She added, once she was satisfied with her inspections.
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Delta came through the portal last, checking his chips and programs over as he did so.
After a moment, the navi finished his checks, and looked around the area he had arrived in.
((Requesting Battle))
After a moment, the navi finished his checks, and looked around the area he had arrived in.
((Requesting Battle))
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The three navis arrived in Dentech. As they looked around, they noticed that they had appeared in the middle of a large group of viruses at play. A bug-like virus with a large boomerang-shaped shield and an mobile turret with a rectangular shield stood to the north. Both of their defenses looked like it would be hard to take out from the front. It also looked like the IronShield's shield was attached to some robotic arms, allowing it to raise above itself. It was actually more like a mobile gun tank than a turret.
To the east, a school of fish swam around. It seemed like a fast and nimble Fishy virus was leading around a pair of Piranha, that moved together like they were of one mind.
To the south, three cubes of circuitry sat in a triangle around a large electronic eyeball. The KillerEye emitted a beam of light from its eye as it rotated around inside of its cube fortress. The beam would sweep from one cube to the next, making them light up as it passed. When the beam moved on, the glowing stopped. Basically one could learn where its trip beam was from which cube lit up, and the person would be safe on the other side of the cube from where the beam went (as the beam didn't penetrate through the cube). A small man, with a paintbrush as big as he is, was painting on the ground in front of one of the three cubes. The normal terrain gave way to a magnetized panel before the three navis' eyes. Using that cube for cover against the KillerEye would be a lot harder now for a non-Elec navi. Possibly gluing their feet to the ground. However, that didn't seem to stop a Bunny virus from hopping around from one block to the next, as it was an Elec-type.
Finally, to the west, a pair of giant ears of corn were also hopping around. They moved at an average pace, but they seemed to be on the move a lot more than the average virus. They were happily chucking exploding corn at the general vicinity for no reason other to see the destruction wrought. Which wasn't much considering the panels around them weren't damaged by the explosions. However, a second Brushman virus was painting a swirling purple pattern on one tile between him and the three navis. It gave off a sickly bubbling. Normally Brushman were known to paint holy panels under their allies in battle. Perhaps a lot of the more exotic terrain was landscaped by hordes of Brushman when navis weren't looking.
-- Viruses --
North
BoomerBoomer (Boomer)
Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.
Area: SciLab, Okuden Valley, Dentech
HP: 60
Primary Attack Damage/Effect: 15 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 5 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang1, QuickBoomerang1 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking.: 60 HP [AirShoes; ShadowShoes; Rang-Guard: Front Hemisphere] [Normal]
IronShieldIronShield (IronShield)
Area: SciLab, Dentech, Sharo, Netfrica, NetVegas
HP: 120
Primary Attack Damage/Effect: 10 Null + Blast2 x 3 Hts @ 2 Targets
Primary Attack Accuracy: C
Primary Attack Description: When the shield is lowered, it fires EnergyBombs from its twin mortars.
Secondary Attack Damage/Effect: 15 Null + Break
Secondary Attack Accuracy: B
Secondary Attack Description: When the shield is raised, it fires a wrecker from it's main gun.
Element: None
Possible Rewards (Per Virus): IronShield1, EnergyBomb, Zenny
Special: IronShield can defend against all non-Break attacks from the front or above.
- The virus may turn towards an attacker to keep itself defended.
- The virus may raise its shield over it's body to ward off aerial attacks as a free action. However, once the shield is raised, it must remain raised for 1 turn.
- The virus may lower its shield from the raised position to guard against frontal attacks as a free action. However, once the shield is lowered, it must remain lowered for 1 turn.
- This virus can move, but it's size and slow pace makes dodging impossible. It can turn quickly, however.: 120 HP [Shield: Facing Front] [Normal]
East
FishyFishy (Fishy)
Area: ACDC, Okuden Valley, Dentech, Beach, NetVegas
HP: 90
Attack Damage/Effect: 15 + Line Attack(5) + Impact + Piercing
Attack Accuracy: C
Attack Description: Flies into a group of enemies.
Element: Normal
Possible Rewards (Per Virus): DashAttack1, Zenny
Special: Omnishoes: 90 HP [Omnishoes] [Normal]
PiranhaPiranha (Piranha)
Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.
Area: Yoka, Dentech, Beach
HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group. A: 60 HP [Floating; Schooling] [Normal]
PiranhaPiranha (Piranha)
Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.
Area: Yoka, Dentech, Beach
HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group. B: 60 HP [Floating; Schooling] [Normal]
TrumpyTrumpy (Trumpy)
Area: Dentech
HP: 90
Attack: Invincibility + To-All-Clause (Allies)
Attack Accuracy: S
Attack Description: Plays a tune that grants invulnerability to all of its allies, except other Trumpy. Does not affect itself.
Element: Null
Possible Rewards (Per Virus): Fanfare (Super Rare), Zenny
Special: Attacks every other turn.: 90 HP [Normal]
South
BunnyBunny (Bunny)
Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.
Area: ACDC, SciLab, Electown, Dentech
HP: 50
Attack Damage/Effect: 10 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing1, Zenny
Special: Slightly better dodges.: 50 HP [Normal]
KillerEyeKillerEye (KillerEye)
KillerEyes do not move or dodge during battle, though they can move under their own power between battles. They can, however, turn in place. KillerEyes are a passive threat, not an active one. They direct their sensor eye in the general direction of a sensed threat, and emit a laser trip beam for the enemy to run across. If the enemy does run into the beam, they fire their Sensor Beam attack at the speed of light, which is practically guaranteed to hit, before recharging for an action.
Area: NAXA, NetVegas
HP: 100
Attack Damage/Effect: Trap(Movement In Laser Beam's Path) + Seeking: (25 + Stun 1 + Beam Attack + Recovery Time 1)
Attack Accuracy: S
Attack Description: The KillerEye emits a visible Sensor Laser beam from its eye. The Sensor Laser ignores all forms of stealth, but cannot see through or be triggered by stationary objects. Any object or creature that actively moves through the Sensor Laser breaks it, where there is a fraction of a second time delay before the KillerEye responds with a plasma beam that zaps everything along the path the Sensor Laser occupied previously. The KillerEye must recharge for an action after firing its plasma beam before creating another Sensor Laser.
Element: Elec
Possible Rewards (Per Virus): Sensor1, Zenny
Special: Immobile.
Special: KillerEyes cannot beam sweep with either the Sensor Laser or the plasma beam attack. Every time it is moved, whether by its own rotating to direct its beam, by outside force, or by any other means, the beam it emits deactivates until it is stationary again.: 100 HP [Immobile] [Normal]
BrushmanBrushman (Brushman)
Area: Netopia, Dentech, NetVegas
HP: 100
Attack Damage/Effect: Small Holy Terrain Change under one ally virus
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, Zenny
Special: Can use effect multiple times a turn. One free dodge. A: 100 HP [Normal]
West
BombCornBombCorn (BombCorn)
BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.
Area: Okuden Valley, Dentech, Yumland
HP: 70
Attack Damage/Effect: 10 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot1, Zenny A: 70 HP [Normal]
BombCornBombCorn (BombCorn)
BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.
Area: Okuden Valley, Dentech, Yumland
HP: 70
Attack Damage/Effect: 10 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot1, Zenny B: 70 HP [Normal]
BrushmanBrushman (Brushman)
Area: Netopia, Dentech, NetVegas
HP: 100
Attack Damage/Effect: Small Holy Terrain Change under one ally virus
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, Zenny
Special: Can use effect multiple times a turn. One free dodge. B: 100 HP [Normal]
-- Navis --
Delta.EXE: 140 HP [Normal]
Honoo.EXE: 120 HP [Normal]
RiderMan.EXE: 170 HP [Normal]
-- Terrain --
90% Normal
5% Magnet [South; In front of CircuitCube A]
5% Cursed [West; In front of Brushman B]
-- Objects --
CircuitCube A: 40 HP [Normal] [South-East]
CircuitCube B: 40 HP [Normal] [South-South] [Glowing]
CircuitCube C: 40 HP [Normal] [South-West]
-- Battle 1 Ready? Start!! --
To the east, a school of fish swam around. It seemed like a fast and nimble Fishy virus was leading around a pair of Piranha, that moved together like they were of one mind.
To the south, three cubes of circuitry sat in a triangle around a large electronic eyeball. The KillerEye emitted a beam of light from its eye as it rotated around inside of its cube fortress. The beam would sweep from one cube to the next, making them light up as it passed. When the beam moved on, the glowing stopped. Basically one could learn where its trip beam was from which cube lit up, and the person would be safe on the other side of the cube from where the beam went (as the beam didn't penetrate through the cube). A small man, with a paintbrush as big as he is, was painting on the ground in front of one of the three cubes. The normal terrain gave way to a magnetized panel before the three navis' eyes. Using that cube for cover against the KillerEye would be a lot harder now for a non-Elec navi. Possibly gluing their feet to the ground. However, that didn't seem to stop a Bunny virus from hopping around from one block to the next, as it was an Elec-type.
Finally, to the west, a pair of giant ears of corn were also hopping around. They moved at an average pace, but they seemed to be on the move a lot more than the average virus. They were happily chucking exploding corn at the general vicinity for no reason other to see the destruction wrought. Which wasn't much considering the panels around them weren't damaged by the explosions. However, a second Brushman virus was painting a swirling purple pattern on one tile between him and the three navis. It gave off a sickly bubbling. Normally Brushman were known to paint holy panels under their allies in battle. Perhaps a lot of the more exotic terrain was landscaped by hordes of Brushman when navis weren't looking.
-- Viruses --
North
BoomerBoomer (Boomer)
Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.
Area: SciLab, Okuden Valley, Dentech
HP: 60
Primary Attack Damage/Effect: 15 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 5 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang1, QuickBoomerang1 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking.: 60 HP [AirShoes; ShadowShoes; Rang-Guard: Front Hemisphere] [Normal]
IronShieldIronShield (IronShield)
Area: SciLab, Dentech, Sharo, Netfrica, NetVegas
HP: 120
Primary Attack Damage/Effect: 10 Null + Blast2 x 3 Hts @ 2 Targets
Primary Attack Accuracy: C
Primary Attack Description: When the shield is lowered, it fires EnergyBombs from its twin mortars.
Secondary Attack Damage/Effect: 15 Null + Break
Secondary Attack Accuracy: B
Secondary Attack Description: When the shield is raised, it fires a wrecker from it's main gun.
Element: None
Possible Rewards (Per Virus): IronShield1, EnergyBomb, Zenny
Special: IronShield can defend against all non-Break attacks from the front or above.
- The virus may turn towards an attacker to keep itself defended.
- The virus may raise its shield over it's body to ward off aerial attacks as a free action. However, once the shield is raised, it must remain raised for 1 turn.
- The virus may lower its shield from the raised position to guard against frontal attacks as a free action. However, once the shield is lowered, it must remain lowered for 1 turn.
- This virus can move, but it's size and slow pace makes dodging impossible. It can turn quickly, however.: 120 HP [Shield: Facing Front] [Normal]
East
FishyFishy (Fishy)
Area: ACDC, Okuden Valley, Dentech, Beach, NetVegas
HP: 90
Attack Damage/Effect: 15 + Line Attack(5) + Impact + Piercing
Attack Accuracy: C
Attack Description: Flies into a group of enemies.
Element: Normal
Possible Rewards (Per Virus): DashAttack1, Zenny
Special: Omnishoes: 90 HP [Omnishoes] [Normal]
PiranhaPiranha (Piranha)
Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.
Area: Yoka, Dentech, Beach
HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group. A: 60 HP [Floating; Schooling] [Normal]
PiranhaPiranha (Piranha)
Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.
Area: Yoka, Dentech, Beach
HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group. B: 60 HP [Floating; Schooling] [Normal]
TrumpyTrumpy (Trumpy)
Area: Dentech
HP: 90
Attack: Invincibility + To-All-Clause (Allies)
Attack Accuracy: S
Attack Description: Plays a tune that grants invulnerability to all of its allies, except other Trumpy. Does not affect itself.
Element: Null
Possible Rewards (Per Virus): Fanfare (Super Rare), Zenny
Special: Attacks every other turn.: 90 HP [Normal]
South
BunnyBunny (Bunny)
Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.
Area: ACDC, SciLab, Electown, Dentech
HP: 50
Attack Damage/Effect: 10 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing1, Zenny
Special: Slightly better dodges.: 50 HP [Normal]
KillerEyeKillerEye (KillerEye)
KillerEyes do not move or dodge during battle, though they can move under their own power between battles. They can, however, turn in place. KillerEyes are a passive threat, not an active one. They direct their sensor eye in the general direction of a sensed threat, and emit a laser trip beam for the enemy to run across. If the enemy does run into the beam, they fire their Sensor Beam attack at the speed of light, which is practically guaranteed to hit, before recharging for an action.
Area: NAXA, NetVegas
HP: 100
Attack Damage/Effect: Trap(Movement In Laser Beam's Path) + Seeking: (25 + Stun 1 + Beam Attack + Recovery Time 1)
Attack Accuracy: S
Attack Description: The KillerEye emits a visible Sensor Laser beam from its eye. The Sensor Laser ignores all forms of stealth, but cannot see through or be triggered by stationary objects. Any object or creature that actively moves through the Sensor Laser breaks it, where there is a fraction of a second time delay before the KillerEye responds with a plasma beam that zaps everything along the path the Sensor Laser occupied previously. The KillerEye must recharge for an action after firing its plasma beam before creating another Sensor Laser.
Element: Elec
Possible Rewards (Per Virus): Sensor1, Zenny
Special: Immobile.
Special: KillerEyes cannot beam sweep with either the Sensor Laser or the plasma beam attack. Every time it is moved, whether by its own rotating to direct its beam, by outside force, or by any other means, the beam it emits deactivates until it is stationary again.: 100 HP [Immobile] [Normal]
BrushmanBrushman (Brushman)
Area: Netopia, Dentech, NetVegas
HP: 100
Attack Damage/Effect: Small Holy Terrain Change under one ally virus
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, Zenny
Special: Can use effect multiple times a turn. One free dodge. A: 100 HP [Normal]
West
BombCornBombCorn (BombCorn)
BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.
Area: Okuden Valley, Dentech, Yumland
HP: 70
Attack Damage/Effect: 10 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot1, Zenny A: 70 HP [Normal]
BombCornBombCorn (BombCorn)
BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.
Area: Okuden Valley, Dentech, Yumland
HP: 70
Attack Damage/Effect: 10 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot1, Zenny B: 70 HP [Normal]
BrushmanBrushman (Brushman)
Area: Netopia, Dentech, NetVegas
HP: 100
Attack Damage/Effect: Small Holy Terrain Change under one ally virus
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, Zenny
Special: Can use effect multiple times a turn. One free dodge. B: 100 HP [Normal]
-- Navis --
Delta.EXE: 140 HP [Normal]
Honoo.EXE: 120 HP [Normal]
RiderMan.EXE: 170 HP [Normal]
-- Terrain --
90% Normal
5% Magnet [South; In front of CircuitCube A]
5% Cursed [West; In front of Brushman B]
-- Objects --
CircuitCube A: 40 HP [Normal] [South-East]
CircuitCube B: 40 HP [Normal] [South-South] [Glowing]
CircuitCube C: 40 HP [Normal] [South-West]
-- Battle 1 Ready? Start!! --
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"Okay, that's a lot of viruses," Delta said, looking over the battlefield. Pausing for a moment, the red navi examined his newly changed abilities, before selecting two for use. Almost immediately, the unadorned tube of a rocket launcher formed attached to his shoulder, Delta grabbing the forward grip of the weapon as it did so. The navi fired a shot at the Boomer, the tube vanishing a moment later.
As a tower shield formed in front of him, Delta reached forward and grabbed the slab of armor, slipping his right arm through the loops to hold it. He prepared himself to turn the defensive implement towards any virus that sent an attack his way.
"Delta, minibomb incoming." Henry's voice came through loud and clear, with the battlechip data arriving almost before it did.
"Acknowledged." Delta allow the explosive sphere to form in his left hand, and lobbed it at the Trumpy.
As a tower shield formed in front of him, Delta reached forward and grabbed the slab of armor, slipping his right arm through the loops to hold it. He prepared himself to turn the defensive implement towards any virus that sent an attack his way.
"Delta, minibomb incoming." Henry's voice came through loud and clear, with the battlechip data arriving almost before it did.
"Acknowledged." Delta allow the explosive sphere to form in his left hand, and lobbed it at the Trumpy.
Turn Summary
Actions:
[1]Rocket Launcher (100 Damage Shot {A;Break}) @ Boomer
[2]Shield NCP (1-hit shield, right hand)
[3] MiniBombDamage: 90 + Blast1
Accuracy: C
Description: A Multi-use bomb.
Duration: Once
Element: Null
Trader Rank: E @ Trumpy
Status:
HP: 140/140
Signatures: Rocket Launcher[Fired], Combat Repair and Healing System [Standby]
Battlechips used: MiniBomb x1
[1]Rocket Launcher (100 Damage Shot {A;Break}) @ Boomer
[2]Shield NCP (1-hit shield, right hand)
[3] MiniBombDamage: 90 + Blast1
Accuracy: C
Description: A Multi-use bomb.
Duration: Once
Element: Null
Trader Rank: E @ Trumpy
Status:
HP: 140/140
Signatures: Rocket Launcher[Fired], Combat Repair and Healing System [Standby]
Battlechips used: MiniBomb x1
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"Indeed, looks like we have our work cut out for us!" RiderMan commented on Delta's reference to the impressive number of viruses around them. Though vastly outnumbered, RiderMan showed no apprehension in his posture, nor fear in his voice. "Alright Charles, mind sending the Firehit chip my way?" the Navi asked, sounding amped up and excited to get into the thick of it, and prompted small glowing orange wireframe armor plates to materialize over his chest, thighs, and forearms. ["Okay, I'll send it to you,"] Chuck responded from his hospital bed, then carefully reached to the small stack of chips next to the PET. As he got his fingers on the chip, he heard RiderMan's engine roar, and a quick glance would reveal the Navi had started booking it towards the group of viruses to the East.
RiderMan dashed forward on his wheeled feet in a stationary sprinter's stride, with his right foot in front of the left and his left shoulder and arm led while his right trailed behind. His aim was focused on the Fishy virus, and once he deemed himself close enough, he kicked off to leap into the air. His body twisted in the air and shifted into a heroic-looking jump kick that he attempted to aim directly at the Fishy's body. Though the move didn't have much power behind it, he hoped the sudden attack would leave the virus dazed for a moment or two. After touching down, RiderMan received the notification of the chip's successful upload. An unseen smile grew on RiderMan's fully masked face and he pivoted in place to square up on the pair of Piranha viruses nearby.
His right arm was drawn back, and his large clenched fist burst into red and orange flames. A split-second later, RiderMan threw a blazingly fast right hook, which left horizontal trail of fire and launched a fiery wave of flames towards the Piranhas. He used the momentum of the punch to rotate and turn back to the Fishy virus. His right arm and still immolated fist cocked back again, then rocketed forwards to deliver a right straight punch, to either bash the Fishy directly with his fist, or scorch it with the fiery afterimage that launched forward from his fist.
The flames from his wheel-shaped hand and tire slat fingers finally went out, and RiderMan began to search for more targets.
ACTIONS:
-FirstArmor (10HP Casing)-
1. Wheel Bash: Fishy (Movement + 10dmg + Stun + 2TCD)
-Movement: Get into melee range of Trumpy-
2. Firehit1 FireHit1Damage: 60 + Impact + Double Attack
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Trader Rank: D: PiranhaA&B (Element Bonus [+5dmg], Roundhouse [+WideAttack(2)])
3. Firehit1 FireHit1Damage: 60 + Impact + Double Attack
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Trader Rank: D: Fishy (Element Bonus [+5dmg])
RiderMan dashed forward on his wheeled feet in a stationary sprinter's stride, with his right foot in front of the left and his left shoulder and arm led while his right trailed behind. His aim was focused on the Fishy virus, and once he deemed himself close enough, he kicked off to leap into the air. His body twisted in the air and shifted into a heroic-looking jump kick that he attempted to aim directly at the Fishy's body. Though the move didn't have much power behind it, he hoped the sudden attack would leave the virus dazed for a moment or two. After touching down, RiderMan received the notification of the chip's successful upload. An unseen smile grew on RiderMan's fully masked face and he pivoted in place to square up on the pair of Piranha viruses nearby.
His right arm was drawn back, and his large clenched fist burst into red and orange flames. A split-second later, RiderMan threw a blazingly fast right hook, which left horizontal trail of fire and launched a fiery wave of flames towards the Piranhas. He used the momentum of the punch to rotate and turn back to the Fishy virus. His right arm and still immolated fist cocked back again, then rocketed forwards to deliver a right straight punch, to either bash the Fishy directly with his fist, or scorch it with the fiery afterimage that launched forward from his fist.
The flames from his wheel-shaped hand and tire slat fingers finally went out, and RiderMan began to search for more targets.
ACTIONS:
-FirstArmor (10HP Casing)-
1. Wheel Bash: Fishy (Movement + 10dmg + Stun + 2TCD)
-Movement: Get into melee range of Trumpy-
2. Firehit1 FireHit1Damage: 60 + Impact + Double Attack
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Trader Rank: D: PiranhaA&B (Element Bonus [+5dmg], Roundhouse [+WideAttack(2)])
3. Firehit1 FireHit1Damage: 60 + Impact + Double Attack
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Trader Rank: D: Fishy (Element Bonus [+5dmg])
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It didn't take long for trouble to start seeking the trio out, as Honoo found out from the appearance of a large number of Viruses that surrounded them. The other two Navis had already jumped into action, Delta taking the North and East while RiderMan focused on the eastern side. She wheeled about and decided to focus down on the Virus group in the south, and identified the bunny-looking Virus as an immediate threat... along with what appeared to be a floating eye. "Those certainly don't look pleased to see us. I'll take care of those then," Honoo remarked as she brought her gauntlets up into a ready position. "Very well, sending battlechip data," Kiri remarked, as if in clockwork as she slotted in two battlechips into her PET.
The vents on Honoo's Gauntlets hissed as her fists erupted with fire. With a bounding step, she sprinted into action and began closing the distance between her and the group of viruses. Her eyes trained on the Bunny, and with a roar, she swung her right fist forwards into a punch. A fist-shaped flame projectile seemed to launch from her gauntlets as she did so, flying straight for the bunny-like virus. She followed up her attack as she continued her sprint towards the south, her body seemingly dissipating into flames, before materializing a good distance closer to the eye-like Virus, and she swung her other blazing gauntlet straight into it.
SUMMARY OF ACTIONS:
1. FireHit1Damage: 60 + Impact + Double Attack
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Trader Rank: D: 60 + Impact + Double Attack (Acc: A) - Bunny
2. Signature - Haki-Matagu - Dodge-move towards KillerEye position
3. FireHit1Damage: 60 + Impact + Double Attack
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Trader Rank: D: 60 + Impact + Double Attack (Acc: A) - 2nd Use - KillerEye
The vents on Honoo's Gauntlets hissed as her fists erupted with fire. With a bounding step, she sprinted into action and began closing the distance between her and the group of viruses. Her eyes trained on the Bunny, and with a roar, she swung her right fist forwards into a punch. A fist-shaped flame projectile seemed to launch from her gauntlets as she did so, flying straight for the bunny-like virus. She followed up her attack as she continued her sprint towards the south, her body seemingly dissipating into flames, before materializing a good distance closer to the eye-like Virus, and she swung her other blazing gauntlet straight into it.
SUMMARY OF ACTIONS:
1. FireHit1Damage: 60 + Impact + Double Attack
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Trader Rank: D: 60 + Impact + Double Attack (Acc: A) - Bunny
2. Signature - Haki-Matagu - Dodge-move towards KillerEye position
3. FireHit1Damage: 60 + Impact + Double Attack
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Trader Rank: D: 60 + Impact + Double Attack (Acc: A) - 2nd Use - KillerEye
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With three unexpected navis showing up right in the middle of their various viral activities, Delta was quick to offer his most cordial of greetings, in the form of a highly destructive rocket launcher. The explosive wavered in flight, but stayed on track and the Boomer's defending boomerang wasn't sturdy enough to keep both it, and the virus behind, from being swiftly deleted. the sudden hostility led the Trumpy, off to one side, to begin blaring a loud warning to the other viruses, and continuing to keep up the pervasive series of notes as the others readied themselves to fight. More worrisome, of course, was the faint glow that suffused the viruses while the instrumental virus was playing.
While the KillerEye at the back merely repositioned its laser, lighting up the cube just to the east of it this time, RiderMan was quick off the mark to dash into the fray. He rushed out to meet the Fishy virus that was preparing a dash of its own, and managed to strike before the virus could get going. Irksomely, he didn't appear to do any damage to the virus, but it did wobbly erratically as the blow dazed it. When it did right itself enough to continue its dashing attack, it managed to clip RiderMan's first line of defence, close as he was, but veered badly in its disoriented state and missed Delta, the target it had actually been lining up with, by a mile. Rider man continued to use his momentum to pull alongside the playing virus — the racket really was quite invasive this close, and not remotely as helpful for him as it seemed to be for the viruses.
Towards the south, Honoo was occupying herself with the nimble bunny. It taunted her and hopped about, but she still manged to nail it squarely with her first attack. It reeled over, kicking its feet in the air for a moment, but then popped up and made further taunting sounds at her, unharmed, before winging a ring of electrical static back towards her. It missed, thankfully — perhaps the blow had thrown it off, even if it hadn't done any damage.
Elsewhere, RiderMan and the two piranhas were eyes each other off. the two fish virus had both settled on him as their target, just as RiderMan himself unleashed a broad-striking attack on the pair, which, rather like several other attacks that were going on, washed over the viruses accurately, but ineffectively. These two seemed less aware of the soft glow protecting them, and were just focused on aiming up and opening their mouths, preparing to volley their attacks on the navi that had attacked them.
Trying her luck elsewhere, Honoo made a bee-line for the KillerEye while it was still mostly not looking her way. As she crossed the gap, the two Brushmen had set aside their more leisurely activities and focused on their usual combat role, at least as long as there were navis around to see them. The first made a small dabbing motion, creating a patch of Holy terrain underneath the IronShield virus, while the other decided to do the same for the KillerEye just as Honoo reached it. In reality, it was more a case of adding insult to injury; she pummelled the eyeball thoroughly, but it barely reacted, just turning to look at her with its massive eye blinking once slowly.
Presumably aware of the real problem by this point, Delta pitched his next attack at the Trumpy virus, still blasting away its protective song. The small explosive was a hard one to throw accurately at the best of times, however, and in the midst of the melee going on, he wasn't able to land it near enough to destroy the virus and end its song early. the two corn cobs, merrily bouncing away unattended, chose this moment to mock the trio's difficulty with a broad spread of exploding corn bombs. they were quite wide and spaced, but a couple of them were accurate enough to cause concern for the navis. Delta caught on on his shield and was spared from any real harm, and Honoo managed to dodge another before it could hurt her. Rider, meanwhile, had another go at the dazed fishy, again hitting it to no effect. This was probably feeling a bit frustrating, though it seemed the Trumpy was finally beginning to run out of puff.
The slower, ehavier Ironshield virus had been meaning to launch the spread of its mortars across th middle of hte field where the three navis had arrived, but by the time it got around to firing, Delta was the only one still in that rough area. He wasn't able to avoid the shelling, but it was only a very minor scorch in reality. Seeing that the trio were more spread out, however, the IronShield raised its guard to the upright position, exposing its main gun so that it could aim for specific targets next time. The last notes of the Trumpy's song faded and the glow of protection around the other viruses died away at last. The noise one seemed thoroughly puffed out now, panting and wheezing a little as it recovered. It would probably be a while before it could start its song again.
-=Viruses=-
North
BoomerBoomer (Boomer)
Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.
Area: SciLab, Okuden Valley, Dentech
HP: 60
Primary Attack Damage/Effect: 15 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 5 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang1, QuickBoomerang1 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking.: DELETED
IronShieldIronShield (IronShield)
Area: SciLab, Dentech, Sharo, Netfrica, NetVegas
HP: 120
Primary Attack Damage/Effect: 10 Null + Blast2 x 3 Hts @ 2 Targets
Primary Attack Accuracy: C
Primary Attack Description: When the shield is lowered, it fires EnergyBombs from its twin mortars.
Secondary Attack Damage/Effect: 15 Null + Break
Secondary Attack Accuracy: B
Secondary Attack Description: When the shield is raised, it fires a wrecker from it's main gun.
Element: None
Possible Rewards (Per Virus): IronShield1, EnergyBomb, Zenny
Special: IronShield can defend against all non-Break attacks from the front or above.
- The virus may turn towards an attacker to keep itself defended.
- The virus may raise its shield over it's body to ward off aerial attacks as a free action. However, once the shield is raised, it must remain raised for 1 turn.
- The virus may lower its shield from the raised position to guard against frontal attacks as a free action. However, once the shield is lowered, it must remain lowered for 1 turn.
- This virus can move, but it's size and slow pace makes dodging impossible. It can turn quickly, however.: 120Hp [Shield Raised][Holy]
East
PiranhaPiranha (Piranha)
Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.
Area: Yoka, Dentech, Beach
HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.A: 60Hp [Floating; Schooling][Focused on RiderMan][Normal]
PiranhaPiranha (Piranha)
Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.
Area: Yoka, Dentech, Beach
HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.B: 60Hp [Floating; Schooling][Focused on RiderMan][Normal]
TrumpyTrumpy (Trumpy)
Area: Dentech
HP: 90
Attack: Invincibility + To-All-Clause (Allies)
Attack Accuracy: S
Attack Description: Plays a tune that grants invulnerability to all of its allies, except other Trumpy. Does not affect itself.
Element: Null
Possible Rewards (Per Virus): Fanfare (Super Rare), Zenny
Special: Attacks every other turn.: 90Hp [Normal]
South
BunnyBunny (Bunny)
Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.
Area: ACDC, SciLab, Electown, Dentech
HP: 50
Attack Damage/Effect: 10 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing1, Zenny
Special: Slightly better dodges.: 50Hp [Magnet]
KillerEyeKillerEye (KillerEye)
KillerEyes do not move or dodge during battle, though they can move under their own power between battles. They can, however, turn in place. KillerEyes are a passive threat, not an active one. They direct their sensor eye in the general direction of a sensed threat, and emit a laser trip beam for the enemy to run across. If the enemy does run into the beam, they fire their Sensor Beam attack at the speed of light, which is practically guaranteed to hit, before recharging for an action.
Area: NAXA, NetVegas
HP: 100
Attack Damage/Effect: Trap(Movement In Laser Beam's Path) + Seeking: (25 + Stun 1 + Beam Attack + Recovery Time 1)
Attack Accuracy: S
Attack Description: The KillerEye emits a visible Sensor Laser beam from its eye. The Sensor Laser ignores all forms of stealth, but cannot see through or be triggered by stationary objects. Any object or creature that actively moves through the Sensor Laser breaks it, where there is a fraction of a second time delay before the KillerEye responds with a plasma beam that zaps everything along the path the Sensor Laser occupied previously. The KillerEye must recharge for an action after firing its plasma beam before creating another Sensor Laser.
Element: Elec
Possible Rewards (Per Virus): Sensor1, Zenny
Special: Immobile.
Special: KillerEyes cannot beam sweep with either the Sensor Laser or the plasma beam attack. Every time it is moved, whether by its own rotating to direct its beam, by outside force, or by any other means, the beam it emits deactivates until it is stationary again.: 100Hp [Immobile][Holy]
BrushmanBrushman (Brushman)
Area: Netopia, Dentech, NetVegas
HP: 100
Attack Damage/Effect: Small Holy Terrain Change under one ally virus
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, Zenny
Special: Can use effect multiple times a turn. One free dodge.A: 100Hp [Normal]
West
BombCornBombCorn (BombCorn)
BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.
Area: Okuden Valley, Dentech, Yumland
HP: 70
Attack Damage/Effect: 10 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot1, ZennyA: 70Hp [Normal]
BombCornBombCorn (BombCorn)
BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.
Area: Okuden Valley, Dentech, Yumland
HP: 70
Attack Damage/Effect: 10 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot1, ZennyB: 70Hp [Normal]
BrushmanBrushman (Brushman)
Area: Netopia, Dentech, NetVegas
HP: 100
Attack Damage/Effect: Small Holy Terrain Change under one ally virus
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, Zenny
Special: Can use effect multiple times a turn. One free dodge.B: 100Hp [Normal]
Central
FishyFishy (Fishy)
Area: ACDC, Okuden Valley, Dentech, Beach, NetVegas
HP: 90
Attack Damage/Effect: 15 + Line Attack(5) + Impact + Piercing
Attack Accuracy: C
Attack Description: Flies into a group of enemies.
Element: Normal
Possible Rewards (Per Virus): DashAttack1, Zenny
Special: Omnishoes: 90 HP [Omnishoes][Stunned!][Normal]
-=Navis=-
Delta.EXE: 130Hp [Shield Broken!][Central][Normal]
Honoo.EXE: 120Hp [South][Holy]
RiderMan.EXE: 170Hp [Casing Broken!][East][Normal]
-=Terrain=-
80% Normal
10% Holy [Patches underneath IronShield and KillerEye]
5% Magnet [South; In front of CircuitCube A]
5% Cursed [West; In front of Brushman B]
-=Objects=-
CircuitCube A: 40 HP [Normal] [South-East][Glowing]
CircuitCube B: 40 HP [Normal] [South-South]
CircuitCube C: 40 HP [Normal] [South-West]
((Could Honoo please mention which subtype bonuses she's using for this jack-in? It didn't become necessary to know this time, but I'll probably need to know for future turns))
While the KillerEye at the back merely repositioned its laser, lighting up the cube just to the east of it this time, RiderMan was quick off the mark to dash into the fray. He rushed out to meet the Fishy virus that was preparing a dash of its own, and managed to strike before the virus could get going. Irksomely, he didn't appear to do any damage to the virus, but it did wobbly erratically as the blow dazed it. When it did right itself enough to continue its dashing attack, it managed to clip RiderMan's first line of defence, close as he was, but veered badly in its disoriented state and missed Delta, the target it had actually been lining up with, by a mile. Rider man continued to use his momentum to pull alongside the playing virus — the racket really was quite invasive this close, and not remotely as helpful for him as it seemed to be for the viruses.
Towards the south, Honoo was occupying herself with the nimble bunny. It taunted her and hopped about, but she still manged to nail it squarely with her first attack. It reeled over, kicking its feet in the air for a moment, but then popped up and made further taunting sounds at her, unharmed, before winging a ring of electrical static back towards her. It missed, thankfully — perhaps the blow had thrown it off, even if it hadn't done any damage.
Elsewhere, RiderMan and the two piranhas were eyes each other off. the two fish virus had both settled on him as their target, just as RiderMan himself unleashed a broad-striking attack on the pair, which, rather like several other attacks that were going on, washed over the viruses accurately, but ineffectively. These two seemed less aware of the soft glow protecting them, and were just focused on aiming up and opening their mouths, preparing to volley their attacks on the navi that had attacked them.
Trying her luck elsewhere, Honoo made a bee-line for the KillerEye while it was still mostly not looking her way. As she crossed the gap, the two Brushmen had set aside their more leisurely activities and focused on their usual combat role, at least as long as there were navis around to see them. The first made a small dabbing motion, creating a patch of Holy terrain underneath the IronShield virus, while the other decided to do the same for the KillerEye just as Honoo reached it. In reality, it was more a case of adding insult to injury; she pummelled the eyeball thoroughly, but it barely reacted, just turning to look at her with its massive eye blinking once slowly.
Presumably aware of the real problem by this point, Delta pitched his next attack at the Trumpy virus, still blasting away its protective song. The small explosive was a hard one to throw accurately at the best of times, however, and in the midst of the melee going on, he wasn't able to land it near enough to destroy the virus and end its song early. the two corn cobs, merrily bouncing away unattended, chose this moment to mock the trio's difficulty with a broad spread of exploding corn bombs. they were quite wide and spaced, but a couple of them were accurate enough to cause concern for the navis. Delta caught on on his shield and was spared from any real harm, and Honoo managed to dodge another before it could hurt her. Rider, meanwhile, had another go at the dazed fishy, again hitting it to no effect. This was probably feeling a bit frustrating, though it seemed the Trumpy was finally beginning to run out of puff.
The slower, ehavier Ironshield virus had been meaning to launch the spread of its mortars across th middle of hte field where the three navis had arrived, but by the time it got around to firing, Delta was the only one still in that rough area. He wasn't able to avoid the shelling, but it was only a very minor scorch in reality. Seeing that the trio were more spread out, however, the IronShield raised its guard to the upright position, exposing its main gun so that it could aim for specific targets next time. The last notes of the Trumpy's song faded and the glow of protection around the other viruses died away at last. The noise one seemed thoroughly puffed out now, panting and wheezing a little as it recovered. It would probably be a while before it could start its song again.
-=Viruses=-
North
BoomerBoomer (Boomer)
Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.
Area: SciLab, Okuden Valley, Dentech
HP: 60
Primary Attack Damage/Effect: 15 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 5 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang1, QuickBoomerang1 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking.: DELETED
IronShieldIronShield (IronShield)
Area: SciLab, Dentech, Sharo, Netfrica, NetVegas
HP: 120
Primary Attack Damage/Effect: 10 Null + Blast2 x 3 Hts @ 2 Targets
Primary Attack Accuracy: C
Primary Attack Description: When the shield is lowered, it fires EnergyBombs from its twin mortars.
Secondary Attack Damage/Effect: 15 Null + Break
Secondary Attack Accuracy: B
Secondary Attack Description: When the shield is raised, it fires a wrecker from it's main gun.
Element: None
Possible Rewards (Per Virus): IronShield1, EnergyBomb, Zenny
Special: IronShield can defend against all non-Break attacks from the front or above.
- The virus may turn towards an attacker to keep itself defended.
- The virus may raise its shield over it's body to ward off aerial attacks as a free action. However, once the shield is raised, it must remain raised for 1 turn.
- The virus may lower its shield from the raised position to guard against frontal attacks as a free action. However, once the shield is lowered, it must remain lowered for 1 turn.
- This virus can move, but it's size and slow pace makes dodging impossible. It can turn quickly, however.: 120Hp [Shield Raised][Holy]
East
PiranhaPiranha (Piranha)
Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.
Area: Yoka, Dentech, Beach
HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.A: 60Hp [Floating; Schooling][Focused on RiderMan][Normal]
PiranhaPiranha (Piranha)
Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.
Area: Yoka, Dentech, Beach
HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.B: 60Hp [Floating; Schooling][Focused on RiderMan][Normal]
TrumpyTrumpy (Trumpy)
Area: Dentech
HP: 90
Attack: Invincibility + To-All-Clause (Allies)
Attack Accuracy: S
Attack Description: Plays a tune that grants invulnerability to all of its allies, except other Trumpy. Does not affect itself.
Element: Null
Possible Rewards (Per Virus): Fanfare (Super Rare), Zenny
Special: Attacks every other turn.: 90Hp [Normal]
South
BunnyBunny (Bunny)
Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.
Area: ACDC, SciLab, Electown, Dentech
HP: 50
Attack Damage/Effect: 10 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing1, Zenny
Special: Slightly better dodges.: 50Hp [Magnet]
KillerEyeKillerEye (KillerEye)
KillerEyes do not move or dodge during battle, though they can move under their own power between battles. They can, however, turn in place. KillerEyes are a passive threat, not an active one. They direct their sensor eye in the general direction of a sensed threat, and emit a laser trip beam for the enemy to run across. If the enemy does run into the beam, they fire their Sensor Beam attack at the speed of light, which is practically guaranteed to hit, before recharging for an action.
Area: NAXA, NetVegas
HP: 100
Attack Damage/Effect: Trap(Movement In Laser Beam's Path) + Seeking: (25 + Stun 1 + Beam Attack + Recovery Time 1)
Attack Accuracy: S
Attack Description: The KillerEye emits a visible Sensor Laser beam from its eye. The Sensor Laser ignores all forms of stealth, but cannot see through or be triggered by stationary objects. Any object or creature that actively moves through the Sensor Laser breaks it, where there is a fraction of a second time delay before the KillerEye responds with a plasma beam that zaps everything along the path the Sensor Laser occupied previously. The KillerEye must recharge for an action after firing its plasma beam before creating another Sensor Laser.
Element: Elec
Possible Rewards (Per Virus): Sensor1, Zenny
Special: Immobile.
Special: KillerEyes cannot beam sweep with either the Sensor Laser or the plasma beam attack. Every time it is moved, whether by its own rotating to direct its beam, by outside force, or by any other means, the beam it emits deactivates until it is stationary again.: 100Hp [Immobile][Holy]
BrushmanBrushman (Brushman)
Area: Netopia, Dentech, NetVegas
HP: 100
Attack Damage/Effect: Small Holy Terrain Change under one ally virus
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, Zenny
Special: Can use effect multiple times a turn. One free dodge.A: 100Hp [Normal]
West
BombCornBombCorn (BombCorn)
BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.
Area: Okuden Valley, Dentech, Yumland
HP: 70
Attack Damage/Effect: 10 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot1, ZennyA: 70Hp [Normal]
BombCornBombCorn (BombCorn)
BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.
Area: Okuden Valley, Dentech, Yumland
HP: 70
Attack Damage/Effect: 10 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot1, ZennyB: 70Hp [Normal]
BrushmanBrushman (Brushman)
Area: Netopia, Dentech, NetVegas
HP: 100
Attack Damage/Effect: Small Holy Terrain Change under one ally virus
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, Zenny
Special: Can use effect multiple times a turn. One free dodge.B: 100Hp [Normal]
Central
FishyFishy (Fishy)
Area: ACDC, Okuden Valley, Dentech, Beach, NetVegas
HP: 90
Attack Damage/Effect: 15 + Line Attack(5) + Impact + Piercing
Attack Accuracy: C
Attack Description: Flies into a group of enemies.
Element: Normal
Possible Rewards (Per Virus): DashAttack1, Zenny
Special: Omnishoes: 90 HP [Omnishoes][Stunned!][Normal]
-=Navis=-
Delta.EXE: 130Hp [Shield Broken!][Central][Normal]
Honoo.EXE: 120Hp [South][Holy]
RiderMan.EXE: 170Hp [Casing Broken!][East][Normal]
-=Terrain=-
80% Normal
10% Holy [Patches underneath IronShield and KillerEye]
5% Magnet [South; In front of CircuitCube A]
5% Cursed [West; In front of Brushman B]
-=Objects=-
CircuitCube A: 40 HP [Normal] [South-East][Glowing]
CircuitCube B: 40 HP [Normal] [South-South]
CircuitCube C: 40 HP [Normal] [South-West]
((Could Honoo please mention which subtype bonuses she's using for this jack-in? It didn't become necessary to know this time, but I'll probably need to know for future turns))
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RiderMan's attacks hit as he hoped, but the viruses shrugged off the damage while the Trumpy played its blaring battle anthem. Several metallic panels materialized over his left hand, to form a red rectangular shield with a single black and white highlighted stripe going straight down the middle. "Charles, could you send me the HeatBreath and FireKnife chips, please?" he asked with a slightly out-of-place politeness considering he was in the midst of battle and huddled behind his shield.
Chuck was smart enough to move the pile of chips slightly closer to him on the fold-out table, so retrieving the two requested chips required much less movement (and less chance of pain). He gingerly slotted the first chip through the PET, which prompted RiderMan to again square up on the Piranha viruses, as well as the Trumpy. He stretched both of his arms outwards with open hands, then swung them forward and brought the palms of his hands together pointing towards his targets. As soon as they slammed together, a torrent of flames burst from his hands and sprayed outwards as he attempted to bathe the viruses in heat and flames. The cone-shaped blast of fire even caused the floor panels to bubble and glow as they melted from the heat, but RiderMan himself was unaffected, though he did look pretty cool with his polished armor glinting in the light of the flames.
Soon enough the flames died down, but they appeared to leave a crimson-glowing blade in its place. The HeatKnife was "wielded" by his right hand, though it jutted forward from his wheel-shaped "wrist" as if it was bolted in place. RiderMan hoped the Piranha viruses were burned away by the previous torrent of flame, and left a thoroughly toasted Trumpy behind for him to finish off. He brought his RiderShield up to cover his upper torso as he drew his knife-wielding right arm back, then shot said arm forward with a stabbing straight directly towards the Trumpy virus.
ACTIONS:
1. RiderShield: RiderMan (1-hit Shield + 1TCD)
2. HeatBreath1Damage: 80 + Medium Lava Terrain Change + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of fiery breath. Changes terrain to Lava.
Duration: Once
Element: Fire
Trader Rank: D: PiranhaA,B, Trumpy (Element Bonus [+5dmg])
3. FireKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword imbued with flame energy, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Fire
Trader Rank: D: Trumpy (Element Bonus [+5dmg])
Chuck was smart enough to move the pile of chips slightly closer to him on the fold-out table, so retrieving the two requested chips required much less movement (and less chance of pain). He gingerly slotted the first chip through the PET, which prompted RiderMan to again square up on the Piranha viruses, as well as the Trumpy. He stretched both of his arms outwards with open hands, then swung them forward and brought the palms of his hands together pointing towards his targets. As soon as they slammed together, a torrent of flames burst from his hands and sprayed outwards as he attempted to bathe the viruses in heat and flames. The cone-shaped blast of fire even caused the floor panels to bubble and glow as they melted from the heat, but RiderMan himself was unaffected, though he did look pretty cool with his polished armor glinting in the light of the flames.
Soon enough the flames died down, but they appeared to leave a crimson-glowing blade in its place. The HeatKnife was "wielded" by his right hand, though it jutted forward from his wheel-shaped "wrist" as if it was bolted in place. RiderMan hoped the Piranha viruses were burned away by the previous torrent of flame, and left a thoroughly toasted Trumpy behind for him to finish off. He brought his RiderShield up to cover his upper torso as he drew his knife-wielding right arm back, then shot said arm forward with a stabbing straight directly towards the Trumpy virus.
ACTIONS:
1. RiderShield: RiderMan (1-hit Shield + 1TCD)
2. HeatBreath1Damage: 80 + Medium Lava Terrain Change + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of fiery breath. Changes terrain to Lava.
Duration: Once
Element: Fire
Trader Rank: D: PiranhaA,B, Trumpy (Element Bonus [+5dmg])
3. FireKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword imbued with flame energy, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Fire
Trader Rank: D: Trumpy (Element Bonus [+5dmg])
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((Wait has been over-long, so moderation will move forward a round at this point))
Momentarily pole-axed by the poor effectiveness of their efforts, in light of the Trumpy's song, Honoo and Delta both took a moment to be wary of their situation and wait for the right moment to strike. They might have ended up waiting a bit longer for the opportune moment that was necessary, but at the least they were cautious of their respective surroundings while doing so.
The viruses weren't waiting, and the Ironshield lined up a shot to try and pin delta more accurately wit its main gun. Despite this, however, the shot still managed to go wide, ineffectively. Across the way, the two Piranha's were focused on RiderMan and rushed him for biting, just as the navi released a torrent of flame back towards them. His focus was the Trumpy, but the biting fish were well in the line of fire as he attacked. the horn-playing virus, still catching its breath, couldn't do much to avoid the flame, and one school of fish was swiftly roasted from the net before it reached RiderMan. The other came in for a series of quick, sharp nibbles, but between a slightly inaccurate frenzy and managing to get his shield in the way of others, only one minor bite managed to connect with him. It probably didn't help them that the faint smells of cooking fish rose from where the freshly bubbling lava seared at them. Rider finished off the musical virus a moment later without trouble.
Elsewhere on the battlefield, one brush virus painted a dab of holy light underneath the currently stunned Fishy, though this might have seemed like a wasted effort, considering the virus was likely to charge away swiftly once it recovered from its daze. The other painted a Holy panel beneath the Bunny, just as it launched an electrical ring towards Honoo, but in her cautious state she was able to dodge the crackling energy just in time to save herself a nasty stun.
The two bouncing corn viruses, still largely uninterested in the battle, launched a few more wild and largely undirected corn blasts across the field. They exploded in small showers of popcorn and little other effect; one landed close enough to Delta to be a threat, but he was able to move out of the way before it harmed him, even as his repair system fixed up the minor scrapes he'd taken so far.
-=Viruses=-
North
BoomerBoomer (Boomer)
Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.
Area: SciLab, Okuden Valley, Dentech
HP: 60
Primary Attack Damage/Effect: 15 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 5 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang1, QuickBoomerang1 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking.: DELETED
IronShieldIronShield (IronShield)
Area: SciLab, Dentech, Sharo, Netfrica, NetVegas
HP: 120
Primary Attack Damage/Effect: 10 Null + Blast2 x 3 Hts @ 2 Targets
Primary Attack Accuracy: C
Primary Attack Description: When the shield is lowered, it fires EnergyBombs from its twin mortars.
Secondary Attack Damage/Effect: 15 Null + Break
Secondary Attack Accuracy: B
Secondary Attack Description: When the shield is raised, it fires a wrecker from it's main gun.
Element: None
Possible Rewards (Per Virus): IronShield1, EnergyBomb, Zenny
Special: IronShield can defend against all non-Break attacks from the front or above.
- The virus may turn towards an attacker to keep itself defended.
- The virus may raise its shield over it's body to ward off aerial attacks as a free action. However, once the shield is raised, it must remain raised for 1 turn.
- The virus may lower its shield from the raised position to guard against frontal attacks as a free action. However, once the shield is lowered, it must remain lowered for 1 turn.
- This virus can move, but it's size and slow pace makes dodging impossible. It can turn quickly, however.: 120Hp [Shield Raised][Holy]
East
PiranhaPiranha (Piranha)
Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.
Area: Yoka, Dentech, Beach
HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.A: DELETED
PiranhaPiranha (Piranha)
Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.
Area: Yoka, Dentech, Beach
HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.B: 50Hp [Focused on RiderMan][Lava]
TrumpyTrumpy (Trumpy)
Area: Dentech
HP: 90
Attack: Invincibility + To-All-Clause (Allies)
Attack Accuracy: S
Attack Description: Plays a tune that grants invulnerability to all of its allies, except other Trumpy. Does not affect itself.
Element: Null
Possible Rewards (Per Virus): Fanfare (Super Rare), Zenny
Special: Attacks every other turn.: DELETED
South
BunnyBunny (Bunny)
Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.
Area: ACDC, SciLab, Electown, Dentech
HP: 50
Attack Damage/Effect: 10 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing1, Zenny
Special: Slightly better dodges.: 50Hp [Holy]
KillerEyeKillerEye (KillerEye)
KillerEyes do not move or dodge during battle, though they can move under their own power between battles. They can, however, turn in place. KillerEyes are a passive threat, not an active one. They direct their sensor eye in the general direction of a sensed threat, and emit a laser trip beam for the enemy to run across. If the enemy does run into the beam, they fire their Sensor Beam attack at the speed of light, which is practically guaranteed to hit, before recharging for an action.
Area: NAXA, NetVegas
HP: 100
Attack Damage/Effect: Trap(Movement In Laser Beam's Path) + Seeking: (25 + Stun 1 + Beam Attack + Recovery Time 1)
Attack Accuracy: S
Attack Description: The KillerEye emits a visible Sensor Laser beam from its eye. The Sensor Laser ignores all forms of stealth, but cannot see through or be triggered by stationary objects. Any object or creature that actively moves through the Sensor Laser breaks it, where there is a fraction of a second time delay before the KillerEye responds with a plasma beam that zaps everything along the path the Sensor Laser occupied previously. The KillerEye must recharge for an action after firing its plasma beam before creating another Sensor Laser.
Element: Elec
Possible Rewards (Per Virus): Sensor1, Zenny
Special: Immobile.
Special: KillerEyes cannot beam sweep with either the Sensor Laser or the plasma beam attack. Every time it is moved, whether by its own rotating to direct its beam, by outside force, or by any other means, the beam it emits deactivates until it is stationary again.: 100Hp [Immobile][Holy]
BrushmanBrushman (Brushman)
Area: Netopia, Dentech, NetVegas
HP: 100
Attack Damage/Effect: Small Holy Terrain Change under one ally virus
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, Zenny
Special: Can use effect multiple times a turn. One free dodge.A: 100Hp [Normal]
West
BombCornBombCorn (BombCorn)
BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.
Area: Okuden Valley, Dentech, Yumland
HP: 70
Attack Damage/Effect: 10 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot1, ZennyA: 70Hp [Normal]
BombCornBombCorn (BombCorn)
BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.
Area: Okuden Valley, Dentech, Yumland
HP: 70
Attack Damage/Effect: 10 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot1, ZennyB: 70Hp [Normal]
BrushmanBrushman (Brushman)
Area: Netopia, Dentech, NetVegas
HP: 100
Attack Damage/Effect: Small Holy Terrain Change under one ally virus
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, Zenny
Special: Can use effect multiple times a turn. One free dodge.B: 100Hp [Normal]
Central
FishyFishy (Fishy)
Area: ACDC, Okuden Valley, Dentech, Beach, NetVegas
HP: 90
Attack Damage/Effect: 15 + Line Attack(5) + Impact + Piercing
Attack Accuracy: C
Attack Description: Flies into a group of enemies.
Element: Normal
Possible Rewards (Per Virus): DashAttack1, Zenny
Special: Omnishoes: 90 HP [Omnishoes][Holy]
-=Navis=-
Delta.EXE: 140Hp [Central][Normal]
Honoo.EXE: 120Hp [South][Holy]
RiderMan.EXE: 170Hp [Shield Broken!][East][Normal]
-=Terrain=-
50% Normal
20% Holy [Patches underneath IronShield, KillerEye, Bunny and Fishy]
20% Lava [Cone shape on the East side]
5% Magnet [South; In front of CircuitCube A]
5% Cursed [West; In front of Brushman B]
-=Objects=-
CircuitCube A: 40 HP [Normal] [South-East]
CircuitCube B: 40 HP [Normal] [South-South][Glowing]
CircuitCube C: 40 HP [Normal] [South-West]
Momentarily pole-axed by the poor effectiveness of their efforts, in light of the Trumpy's song, Honoo and Delta both took a moment to be wary of their situation and wait for the right moment to strike. They might have ended up waiting a bit longer for the opportune moment that was necessary, but at the least they were cautious of their respective surroundings while doing so.
The viruses weren't waiting, and the Ironshield lined up a shot to try and pin delta more accurately wit its main gun. Despite this, however, the shot still managed to go wide, ineffectively. Across the way, the two Piranha's were focused on RiderMan and rushed him for biting, just as the navi released a torrent of flame back towards them. His focus was the Trumpy, but the biting fish were well in the line of fire as he attacked. the horn-playing virus, still catching its breath, couldn't do much to avoid the flame, and one school of fish was swiftly roasted from the net before it reached RiderMan. The other came in for a series of quick, sharp nibbles, but between a slightly inaccurate frenzy and managing to get his shield in the way of others, only one minor bite managed to connect with him. It probably didn't help them that the faint smells of cooking fish rose from where the freshly bubbling lava seared at them. Rider finished off the musical virus a moment later without trouble.
Elsewhere on the battlefield, one brush virus painted a dab of holy light underneath the currently stunned Fishy, though this might have seemed like a wasted effort, considering the virus was likely to charge away swiftly once it recovered from its daze. The other painted a Holy panel beneath the Bunny, just as it launched an electrical ring towards Honoo, but in her cautious state she was able to dodge the crackling energy just in time to save herself a nasty stun.
The two bouncing corn viruses, still largely uninterested in the battle, launched a few more wild and largely undirected corn blasts across the field. They exploded in small showers of popcorn and little other effect; one landed close enough to Delta to be a threat, but he was able to move out of the way before it harmed him, even as his repair system fixed up the minor scrapes he'd taken so far.
-=Viruses=-
North
BoomerBoomer (Boomer)
Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.
Area: SciLab, Okuden Valley, Dentech
HP: 60
Primary Attack Damage/Effect: 15 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 5 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang1, QuickBoomerang1 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking.: DELETED
IronShieldIronShield (IronShield)
Area: SciLab, Dentech, Sharo, Netfrica, NetVegas
HP: 120
Primary Attack Damage/Effect: 10 Null + Blast2 x 3 Hts @ 2 Targets
Primary Attack Accuracy: C
Primary Attack Description: When the shield is lowered, it fires EnergyBombs from its twin mortars.
Secondary Attack Damage/Effect: 15 Null + Break
Secondary Attack Accuracy: B
Secondary Attack Description: When the shield is raised, it fires a wrecker from it's main gun.
Element: None
Possible Rewards (Per Virus): IronShield1, EnergyBomb, Zenny
Special: IronShield can defend against all non-Break attacks from the front or above.
- The virus may turn towards an attacker to keep itself defended.
- The virus may raise its shield over it's body to ward off aerial attacks as a free action. However, once the shield is raised, it must remain raised for 1 turn.
- The virus may lower its shield from the raised position to guard against frontal attacks as a free action. However, once the shield is lowered, it must remain lowered for 1 turn.
- This virus can move, but it's size and slow pace makes dodging impossible. It can turn quickly, however.: 120Hp [Shield Raised][Holy]
East
PiranhaPiranha (Piranha)
Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.
Area: Yoka, Dentech, Beach
HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.A: DELETED
PiranhaPiranha (Piranha)
Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.
Area: Yoka, Dentech, Beach
HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.B: 50Hp [Focused on RiderMan][Lava]
TrumpyTrumpy (Trumpy)
Area: Dentech
HP: 90
Attack: Invincibility + To-All-Clause (Allies)
Attack Accuracy: S
Attack Description: Plays a tune that grants invulnerability to all of its allies, except other Trumpy. Does not affect itself.
Element: Null
Possible Rewards (Per Virus): Fanfare (Super Rare), Zenny
Special: Attacks every other turn.: DELETED
South
BunnyBunny (Bunny)
Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.
Area: ACDC, SciLab, Electown, Dentech
HP: 50
Attack Damage/Effect: 10 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing1, Zenny
Special: Slightly better dodges.: 50Hp [Holy]
KillerEyeKillerEye (KillerEye)
KillerEyes do not move or dodge during battle, though they can move under their own power between battles. They can, however, turn in place. KillerEyes are a passive threat, not an active one. They direct their sensor eye in the general direction of a sensed threat, and emit a laser trip beam for the enemy to run across. If the enemy does run into the beam, they fire their Sensor Beam attack at the speed of light, which is practically guaranteed to hit, before recharging for an action.
Area: NAXA, NetVegas
HP: 100
Attack Damage/Effect: Trap(Movement In Laser Beam's Path) + Seeking: (25 + Stun 1 + Beam Attack + Recovery Time 1)
Attack Accuracy: S
Attack Description: The KillerEye emits a visible Sensor Laser beam from its eye. The Sensor Laser ignores all forms of stealth, but cannot see through or be triggered by stationary objects. Any object or creature that actively moves through the Sensor Laser breaks it, where there is a fraction of a second time delay before the KillerEye responds with a plasma beam that zaps everything along the path the Sensor Laser occupied previously. The KillerEye must recharge for an action after firing its plasma beam before creating another Sensor Laser.
Element: Elec
Possible Rewards (Per Virus): Sensor1, Zenny
Special: Immobile.
Special: KillerEyes cannot beam sweep with either the Sensor Laser or the plasma beam attack. Every time it is moved, whether by its own rotating to direct its beam, by outside force, or by any other means, the beam it emits deactivates until it is stationary again.: 100Hp [Immobile][Holy]
BrushmanBrushman (Brushman)
Area: Netopia, Dentech, NetVegas
HP: 100
Attack Damage/Effect: Small Holy Terrain Change under one ally virus
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, Zenny
Special: Can use effect multiple times a turn. One free dodge.A: 100Hp [Normal]
West
BombCornBombCorn (BombCorn)
BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.
Area: Okuden Valley, Dentech, Yumland
HP: 70
Attack Damage/Effect: 10 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot1, ZennyA: 70Hp [Normal]
BombCornBombCorn (BombCorn)
BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.
Area: Okuden Valley, Dentech, Yumland
HP: 70
Attack Damage/Effect: 10 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot1, ZennyB: 70Hp [Normal]
BrushmanBrushman (Brushman)
Area: Netopia, Dentech, NetVegas
HP: 100
Attack Damage/Effect: Small Holy Terrain Change under one ally virus
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, Zenny
Special: Can use effect multiple times a turn. One free dodge.B: 100Hp [Normal]
Central
FishyFishy (Fishy)
Area: ACDC, Okuden Valley, Dentech, Beach, NetVegas
HP: 90
Attack Damage/Effect: 15 + Line Attack(5) + Impact + Piercing
Attack Accuracy: C
Attack Description: Flies into a group of enemies.
Element: Normal
Possible Rewards (Per Virus): DashAttack1, Zenny
Special: Omnishoes: 90 HP [Omnishoes][Holy]
-=Navis=-
Delta.EXE: 140Hp [Central][Normal]
Honoo.EXE: 120Hp [South][Holy]
RiderMan.EXE: 170Hp [Shield Broken!][East][Normal]
-=Terrain=-
50% Normal
20% Holy [Patches underneath IronShield, KillerEye, Bunny and Fishy]
20% Lava [Cone shape on the East side]
5% Magnet [South; In front of CircuitCube A]
5% Cursed [West; In front of Brushman B]
-=Objects=-
CircuitCube A: 40 HP [Normal] [South-East]
CircuitCube B: 40 HP [Normal] [South-South][Glowing]
CircuitCube C: 40 HP [Normal] [South-West]
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((Delta is AWOL and AR has been inactive, so I'm fine with another Auto-Dodge mod for Delta and Honoo))
His attacks brought the annoying Trumpy down, but its compatriots kept up the assault and destroyed his shield. Undeterred, RiderMan's visored gaze was focused on the attacking Piranha as he brought his glowing FireKnife to bear, and delivered a horizontal slash with the hope to simultaneously fillet and grill the virus. "Charles, could you upload the FireAura chip as well? We may still be outnumbered, but we can still break through!" RiderMan announced to his NetOp. His situation was a bit dire with the significant number of viruses gunning for him while his allies were hesitating/biding their time, but there was no fear or doubt heard in his voice.
RiderMan brought his knife up defensively while his left hand was open at the ready while Chuck carefully slotted the chip into the PET and pressed the "upload" button. As soon as the chip was successfully uploaded, RiderMan's body briefly shined bright red before a crimson outline of flames burst forth from his body. Said flames silently burned around him like a semi-transparent veil. Chuck was enthralled with their newest chip, it looked like his Navi had a "power up" like the costumed heroes on the TV shows he used to watch as a kid.
"Alright! Time to turn the tables!" he shouted as he shifted his stance to something akin to a runner on the starting line. His declaration was punctuated by the roar of his engine, which caused the six chromed exhaust pipes that sprouted from his abs to faintly glow red from the heat. He then launched forward with a shriek from his tires as they clawed for traction. He tried to beeline across the field and ignore the Fishy in the center while he tried to close the distance between him and the BombCorn viruses.
He picked out the closest BombCorn and slightly adjusted his route in an attempt to line the BombCorn up directly in front of its twin and BrushMan counterpart, and continued to pour on the speed. Once he felt he was close enough, he leapt forward and twisted his body in the air and kicked both feet directly forward in an attempt to hit the BombCorn a crushing, dual-footed drop kick. RiderMan hopefully built up enough momentum that his strike, if it connected, would've sent the virus flying.
His attacks brought the annoying Trumpy down, but its compatriots kept up the assault and destroyed his shield. Undeterred, RiderMan's visored gaze was focused on the attacking Piranha as he brought his glowing FireKnife to bear, and delivered a horizontal slash with the hope to simultaneously fillet and grill the virus. "Charles, could you upload the FireAura chip as well? We may still be outnumbered, but we can still break through!" RiderMan announced to his NetOp. His situation was a bit dire with the significant number of viruses gunning for him while his allies were hesitating/biding their time, but there was no fear or doubt heard in his voice.
RiderMan brought his knife up defensively while his left hand was open at the ready while Chuck carefully slotted the chip into the PET and pressed the "upload" button. As soon as the chip was successfully uploaded, RiderMan's body briefly shined bright red before a crimson outline of flames burst forth from his body. Said flames silently burned around him like a semi-transparent veil. Chuck was enthralled with their newest chip, it looked like his Navi had a "power up" like the costumed heroes on the TV shows he used to watch as a kid.
"Alright! Time to turn the tables!" he shouted as he shifted his stance to something akin to a runner on the starting line. His declaration was punctuated by the roar of his engine, which caused the six chromed exhaust pipes that sprouted from his abs to faintly glow red from the heat. He then launched forward with a shriek from his tires as they clawed for traction. He tried to beeline across the field and ignore the Fishy in the center while he tried to close the distance between him and the BombCorn viruses.
He picked out the closest BombCorn and slightly adjusted his route in an attempt to line the BombCorn up directly in front of its twin and BrushMan counterpart, and continued to pour on the speed. Once he felt he was close enough, he leapt forward and twisted his body in the air and kicked both feet directly forward in an attempt to hit the BombCorn a crushing, dual-footed drop kick. RiderMan hopefully built up enough momentum that his strike, if it connected, would've sent the virus flying.
ACTIONS
1. FireKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword imbued with flame energy, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Fire
Trader Rank: D: PiranhaB (swing #2)
2. FireAura1Protection: Any Non-Aqua attack lower than 40 HP
Accuracy: S
Description: Negates any Non-Aqua attack less than 40HP
Duration: Three turns, or until destroyed
Element: Fire
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C: RiderMan
3. Slide Tackle: BombCornA to BombCornB & BrushManB (Movement + Microburst + 2TCD)
-Movement: Dash to BombCornA-
Accuracy: B
Description: Creates a sword imbued with flame energy, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Fire
Trader Rank: D: PiranhaB (swing #2)
2. FireAura1Protection: Any Non-Aqua attack lower than 40 HP
Accuracy: S
Description: Negates any Non-Aqua attack less than 40HP
Duration: Three turns, or until destroyed
Element: Fire
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C: RiderMan
3. Slide Tackle: BombCornA to BombCornB & BrushManB (Movement + Microburst + 2TCD)
-Movement: Dash to BombCornA-
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RiderMan was quick to continue pushing the initiative with decisive action; his quick cut eliminated the remaining Piranha before it could strike, removing the last thing that would be able to get through the flaming field that surrounded him a moment later, and leaving the navi free to focus on offence with absolute impunity after this point. This was illustrated as the IronShield launched a heavy round from its main gun, only to have it dissipate without effect as it struck the flaming aura.
The bunny continued trying to nail Honoo down with electrical rings, but despite her indecision, the virus ended up flinging the ring wide. Behind its small collection of circuit cubes, the KillerEye seemed content to continue switching its gaze around and lighting up different ones — maybe the process amused it? Either way, the two Brush viruses waved to one another and dabbed their bristles in each other's directions, changing their own panels to Holy light as well.
The Fishy made a dash for Delta, who dodged out of the way and let it sail past again, but before the two corn viruses could launch their own attacks, RiderMan bore down on the western group with enough speed to slam one into the other. both of their bursting cornshots went off in the confusion of colliding with each other, and between that and the concussive impact of their collision, both viruses went down ina pile of partially popped corn. The brush nearby caught some of the flak as well, though it seemed less affected overall.
-=Viruses=-
North
BoomerBoomer (Boomer)
Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.
Area: SciLab, Okuden Valley, Dentech
HP: 60
Primary Attack Damage/Effect: 15 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 5 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang1, QuickBoomerang1 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking.: DELETED
IronShieldIronShield (IronShield)
Area: SciLab, Dentech, Sharo, Netfrica, NetVegas
HP: 120
Primary Attack Damage/Effect: 10 Null + Blast2 x 3 Hts @ 2 Targets
Primary Attack Accuracy: C
Primary Attack Description: When the shield is lowered, it fires EnergyBombs from its twin mortars.
Secondary Attack Damage/Effect: 15 Null + Break
Secondary Attack Accuracy: B
Secondary Attack Description: When the shield is raised, it fires a wrecker from it's main gun.
Element: None
Possible Rewards (Per Virus): IronShield1, EnergyBomb, Zenny
Special: IronShield can defend against all non-Break attacks from the front or above.
- The virus may turn towards an attacker to keep itself defended.
- The virus may raise its shield over it's body to ward off aerial attacks as a free action. However, once the shield is raised, it must remain raised for 1 turn.
- The virus may lower its shield from the raised position to guard against frontal attacks as a free action. However, once the shield is lowered, it must remain lowered for 1 turn.
- This virus can move, but it's size and slow pace makes dodging impossible. It can turn quickly, however.: 120Hp [Shield Raised][Holy]
FishyFishy (Fishy)
Area: ACDC, Okuden Valley, Dentech, Beach, NetVegas
HP: 90
Attack Damage/Effect: 15 + Line Attack(5) + Impact + Piercing
Attack Accuracy: C
Attack Description: Flies into a group of enemies.
Element: Normal
Possible Rewards (Per Virus): DashAttack1, Zenny
Special: Omnishoes: 90 HP [Omnishoes][Normal]
East
PiranhaPiranha (Piranha)
Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.
Area: Yoka, Dentech, Beach
HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.A: DELETED
PiranhaPiranha (Piranha)
Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.
Area: Yoka, Dentech, Beach
HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.B: DELETED
TrumpyTrumpy (Trumpy)
Area: Dentech
HP: 90
Attack: Invincibility + To-All-Clause (Allies)
Attack Accuracy: S
Attack Description: Plays a tune that grants invulnerability to all of its allies, except other Trumpy. Does not affect itself.
Element: Null
Possible Rewards (Per Virus): Fanfare (Super Rare), Zenny
Special: Attacks every other turn.: DELETED
South
BunnyBunny (Bunny)
Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.
Area: ACDC, SciLab, Electown, Dentech
HP: 50
Attack Damage/Effect: 10 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing1, Zenny
Special: Slightly better dodges.: 50Hp [Holy]
KillerEyeKillerEye (KillerEye)
KillerEyes do not move or dodge during battle, though they can move under their own power between battles. They can, however, turn in place. KillerEyes are a passive threat, not an active one. They direct their sensor eye in the general direction of a sensed threat, and emit a laser trip beam for the enemy to run across. If the enemy does run into the beam, they fire their Sensor Beam attack at the speed of light, which is practically guaranteed to hit, before recharging for an action.
Area: NAXA, NetVegas
HP: 100
Attack Damage/Effect: Trap(Movement In Laser Beam's Path) + Seeking: (25 + Stun 1 + Beam Attack + Recovery Time 1)
Attack Accuracy: S
Attack Description: The KillerEye emits a visible Sensor Laser beam from its eye. The Sensor Laser ignores all forms of stealth, but cannot see through or be triggered by stationary objects. Any object or creature that actively moves through the Sensor Laser breaks it, where there is a fraction of a second time delay before the KillerEye responds with a plasma beam that zaps everything along the path the Sensor Laser occupied previously. The KillerEye must recharge for an action after firing its plasma beam before creating another Sensor Laser.
Element: Elec
Possible Rewards (Per Virus): Sensor1, Zenny
Special: Immobile.
Special: KillerEyes cannot beam sweep with either the Sensor Laser or the plasma beam attack. Every time it is moved, whether by its own rotating to direct its beam, by outside force, or by any other means, the beam it emits deactivates until it is stationary again.: 100Hp [Immobile][Holy]
BrushmanBrushman (Brushman)
Area: Netopia, Dentech, NetVegas
HP: 100
Attack Damage/Effect: Small Holy Terrain Change under one ally virus
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, Zenny
Special: Can use effect multiple times a turn. One free dodge.A: 100Hp [Holy]
West
BombCornBombCorn (BombCorn)
BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.
Area: Okuden Valley, Dentech, Yumland
HP: 70
Attack Damage/Effect: 10 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot1, ZennyA: DELETED
BombCornBombCorn (BombCorn)
BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.
Area: Okuden Valley, Dentech, Yumland
HP: 70
Attack Damage/Effect: 10 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot1, ZennyB: DELETED
BrushmanBrushman (Brushman)
Area: Netopia, Dentech, NetVegas
HP: 100
Attack Damage/Effect: Small Holy Terrain Change under one ally virus
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, Zenny
Special: Can use effect multiple times a turn. One free dodge.B: 80Hp [Holy]
-=Navis=-
Delta.EXE: 140Hp [Central][Normal]
Honoo.EXE: 120Hp [South][Holy]
RiderMan.EXE: 170Hp [40Hp Flame Aura][West][Normal]
-=Terrain=-
40% Normal
30% Holy [Patches underneath IronShield, KillerEye, Bunny, Brushes, and a spot or two that viruses have moved away from]
20% Lava [Cone shape on the East side]
5% Magnet [South; In front of CircuitCube A]
5% Cursed [West; In front of Brushman B]
-=Objects=-
CircuitCube A: 40 HP [Normal] [South-East]
CircuitCube B: 40 HP [Normal] [South-South]
CircuitCube C: 40 HP [Normal] [South-West][Glowing]
The bunny continued trying to nail Honoo down with electrical rings, but despite her indecision, the virus ended up flinging the ring wide. Behind its small collection of circuit cubes, the KillerEye seemed content to continue switching its gaze around and lighting up different ones — maybe the process amused it? Either way, the two Brush viruses waved to one another and dabbed their bristles in each other's directions, changing their own panels to Holy light as well.
The Fishy made a dash for Delta, who dodged out of the way and let it sail past again, but before the two corn viruses could launch their own attacks, RiderMan bore down on the western group with enough speed to slam one into the other. both of their bursting cornshots went off in the confusion of colliding with each other, and between that and the concussive impact of their collision, both viruses went down ina pile of partially popped corn. The brush nearby caught some of the flak as well, though it seemed less affected overall.
-=Viruses=-
North
BoomerBoomer (Boomer)
Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.
Area: SciLab, Okuden Valley, Dentech
HP: 60
Primary Attack Damage/Effect: 15 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 5 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang1, QuickBoomerang1 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking.: DELETED
IronShieldIronShield (IronShield)
Area: SciLab, Dentech, Sharo, Netfrica, NetVegas
HP: 120
Primary Attack Damage/Effect: 10 Null + Blast2 x 3 Hts @ 2 Targets
Primary Attack Accuracy: C
Primary Attack Description: When the shield is lowered, it fires EnergyBombs from its twin mortars.
Secondary Attack Damage/Effect: 15 Null + Break
Secondary Attack Accuracy: B
Secondary Attack Description: When the shield is raised, it fires a wrecker from it's main gun.
Element: None
Possible Rewards (Per Virus): IronShield1, EnergyBomb, Zenny
Special: IronShield can defend against all non-Break attacks from the front or above.
- The virus may turn towards an attacker to keep itself defended.
- The virus may raise its shield over it's body to ward off aerial attacks as a free action. However, once the shield is raised, it must remain raised for 1 turn.
- The virus may lower its shield from the raised position to guard against frontal attacks as a free action. However, once the shield is lowered, it must remain lowered for 1 turn.
- This virus can move, but it's size and slow pace makes dodging impossible. It can turn quickly, however.: 120Hp [Shield Raised][Holy]
FishyFishy (Fishy)
Area: ACDC, Okuden Valley, Dentech, Beach, NetVegas
HP: 90
Attack Damage/Effect: 15 + Line Attack(5) + Impact + Piercing
Attack Accuracy: C
Attack Description: Flies into a group of enemies.
Element: Normal
Possible Rewards (Per Virus): DashAttack1, Zenny
Special: Omnishoes: 90 HP [Omnishoes][Normal]
East
PiranhaPiranha (Piranha)
Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.
Area: Yoka, Dentech, Beach
HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.A: DELETED
PiranhaPiranha (Piranha)
Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.
Area: Yoka, Dentech, Beach
HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.B: DELETED
TrumpyTrumpy (Trumpy)
Area: Dentech
HP: 90
Attack: Invincibility + To-All-Clause (Allies)
Attack Accuracy: S
Attack Description: Plays a tune that grants invulnerability to all of its allies, except other Trumpy. Does not affect itself.
Element: Null
Possible Rewards (Per Virus): Fanfare (Super Rare), Zenny
Special: Attacks every other turn.: DELETED
South
BunnyBunny (Bunny)
Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.
Area: ACDC, SciLab, Electown, Dentech
HP: 50
Attack Damage/Effect: 10 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing1, Zenny
Special: Slightly better dodges.: 50Hp [Holy]
KillerEyeKillerEye (KillerEye)
KillerEyes do not move or dodge during battle, though they can move under their own power between battles. They can, however, turn in place. KillerEyes are a passive threat, not an active one. They direct their sensor eye in the general direction of a sensed threat, and emit a laser trip beam for the enemy to run across. If the enemy does run into the beam, they fire their Sensor Beam attack at the speed of light, which is practically guaranteed to hit, before recharging for an action.
Area: NAXA, NetVegas
HP: 100
Attack Damage/Effect: Trap(Movement In Laser Beam's Path) + Seeking: (25 + Stun 1 + Beam Attack + Recovery Time 1)
Attack Accuracy: S
Attack Description: The KillerEye emits a visible Sensor Laser beam from its eye. The Sensor Laser ignores all forms of stealth, but cannot see through or be triggered by stationary objects. Any object or creature that actively moves through the Sensor Laser breaks it, where there is a fraction of a second time delay before the KillerEye responds with a plasma beam that zaps everything along the path the Sensor Laser occupied previously. The KillerEye must recharge for an action after firing its plasma beam before creating another Sensor Laser.
Element: Elec
Possible Rewards (Per Virus): Sensor1, Zenny
Special: Immobile.
Special: KillerEyes cannot beam sweep with either the Sensor Laser or the plasma beam attack. Every time it is moved, whether by its own rotating to direct its beam, by outside force, or by any other means, the beam it emits deactivates until it is stationary again.: 100Hp [Immobile][Holy]
BrushmanBrushman (Brushman)
Area: Netopia, Dentech, NetVegas
HP: 100
Attack Damage/Effect: Small Holy Terrain Change under one ally virus
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, Zenny
Special: Can use effect multiple times a turn. One free dodge.A: 100Hp [Holy]
West
BombCornBombCorn (BombCorn)
BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.
Area: Okuden Valley, Dentech, Yumland
HP: 70
Attack Damage/Effect: 10 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot1, ZennyA: DELETED
BombCornBombCorn (BombCorn)
BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.
Area: Okuden Valley, Dentech, Yumland
HP: 70
Attack Damage/Effect: 10 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot1, ZennyB: DELETED
BrushmanBrushman (Brushman)
Area: Netopia, Dentech, NetVegas
HP: 100
Attack Damage/Effect: Small Holy Terrain Change under one ally virus
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, Zenny
Special: Can use effect multiple times a turn. One free dodge.B: 80Hp [Holy]
-=Navis=-
Delta.EXE: 140Hp [Central][Normal]
Honoo.EXE: 120Hp [South][Holy]
RiderMan.EXE: 170Hp [40Hp Flame Aura][West][Normal]
-=Terrain=-
40% Normal
30% Holy [Patches underneath IronShield, KillerEye, Bunny, Brushes, and a spot or two that viruses have moved away from]
20% Lava [Cone shape on the East side]
5% Magnet [South; In front of CircuitCube A]
5% Cursed [West; In front of Brushman B]
-=Objects=-
CircuitCube A: 40 HP [Normal] [South-East]
CircuitCube B: 40 HP [Normal] [South-South]
CircuitCube C: 40 HP [Normal] [South-West][Glowing]
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((Sorry, I had classes to deal with until recently.))
Delta sidestepped the piscene virus, turning to keep it in front of him. "Send me some chips- we need to try and keep up with Rider."
Henry selected two battlechips before responding, "Got it, Cannon and Shotgun coming your way."
Delta smiled, forming his blaster and raising it to point towards the virus that had failed to strike him. After a moment's pause, the navi fired at the virus, before quickly following the cannon blast with the other chip that he had been sent.
A moment later, Delta activated his shield program again, hopefully ready to intercept any attacks.
[1] CannonDamage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: E: 60 + Knockback (Acc: A) @ Fishy
[2] ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E: 50 + Spread 1 (Acc: A) @ Fishy (no attempt to aim at secondary target)
[3] Dodge
Status:
HP: 140/140
Signatures: Rocket Launcher[##_], Combat Repair and Healing System [Standby]
Battlechips used: MiniBomb x1, Cannon x1, Shotgun x1
((I believe that it's been about two full rounds since I used my signature- if I'm wrong, could a mod please correct me on this.))
Delta sidestepped the piscene virus, turning to keep it in front of him. "Send me some chips- we need to try and keep up with Rider."
Henry selected two battlechips before responding, "Got it, Cannon and Shotgun coming your way."
Delta smiled, forming his blaster and raising it to point towards the virus that had failed to strike him. After a moment's pause, the navi fired at the virus, before quickly following the cannon blast with the other chip that he had been sent.
A moment later, Delta activated his shield program again, hopefully ready to intercept any attacks.
Turn Summary
[1] CannonDamage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: E: 60 + Knockback (Acc: A) @ Fishy
[2] ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E: 50 + Spread 1 (Acc: A) @ Fishy (no attempt to aim at secondary target)
[3] Dodge
Status:
HP: 140/140
Signatures: Rocket Launcher[##_], Combat Repair and Healing System [Standby]
Battlechips used: MiniBomb x1, Cannon x1, Shotgun x1
((I believe that it's been about two full rounds since I used my signature- if I'm wrong, could a mod please correct me on this.))
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Shortly after RiderMan activated the fiery aura, the largest of the viruses provided a nice demonstration of the chip's capabilities. Though it appeared the IronShield scored a direct hit, the solid projectile crashed and fragmented over the aura without causing a scratch or skip in RiderMan's step.
His diving dropkick reached its mark, and allowed RiderMan a moment to roll his body slightly to extend his left arm to the ground to keep from unceremoniously flopping to the floor. His left elbow bent to cushion the fall, then he roughly pushed himself back upright and turned to face the BrushMan virus nearby. Said virus was over a shimmering Holy panel, which while rare, was included in the basic information file of his BustingSuite upgrades. Anything, friendly or not, was somehow protected by standing upon them.
However, he also knew while it provided some protections, it didn't make them invulnerable. He quickly drew his FireKnife-wielding right hand back as his engine began to rev up, then delivered a diving slash diagonally over the Brushy's position, then almost immediately followed up with a horizontal slash. Both slashes were punctuated by the tenor vroom of his engine, as if each of his quick, glowing slashes were driven by the increased engine RPM. He paused only a beat or so to bring the red-hot blade over his head, then brought the knife down with a plunging vertical arc in an attempt to deliver the final blow to overcome the Holy Panel's protection and vanquish the BrushMan.
After he delivered his quick one-two-three combo, one could see a faint crimson glow from the exhaust pipes over his abdomen. RiderMan brought his weapon back up, and regained his bearings to hopefully pick out his next target.
His diving dropkick reached its mark, and allowed RiderMan a moment to roll his body slightly to extend his left arm to the ground to keep from unceremoniously flopping to the floor. His left elbow bent to cushion the fall, then he roughly pushed himself back upright and turned to face the BrushMan virus nearby. Said virus was over a shimmering Holy panel, which while rare, was included in the basic information file of his BustingSuite upgrades. Anything, friendly or not, was somehow protected by standing upon them.
However, he also knew while it provided some protections, it didn't make them invulnerable. He quickly drew his FireKnife-wielding right hand back as his engine began to rev up, then delivered a diving slash diagonally over the Brushy's position, then almost immediately followed up with a horizontal slash. Both slashes were punctuated by the tenor vroom of his engine, as if each of his quick, glowing slashes were driven by the increased engine RPM. He paused only a beat or so to bring the red-hot blade over his head, then brought the knife down with a plunging vertical arc in an attempt to deliver the final blow to overcome the Holy Panel's protection and vanquish the BrushMan.
After he delivered his quick one-two-three combo, one could see a faint crimson glow from the exhaust pipes over his abdomen. RiderMan brought his weapon back up, and regained his bearings to hopefully pick out his next target.
ACTIONS:
1. FireKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword imbued with flame energy, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Fire
Trader Rank: D BrushManB (+5dmg Same Element Bonus)
2. FireKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword imbued with flame energy, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Fire
Trader Rank: D BrushManB (+5dmg Same Element Bonus)
3. FireKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword imbued with flame energy, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Fire
Trader Rank: D BrushManB (+5dmg Same Element Bonus)
Accuracy: B
Description: Creates a sword imbued with flame energy, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Fire
Trader Rank: D BrushManB (+5dmg Same Element Bonus)
2. FireKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword imbued with flame energy, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Fire
Trader Rank: D BrushManB (+5dmg Same Element Bonus)
3. FireKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword imbued with flame energy, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Fire
Trader Rank: D BrushManB (+5dmg Same Element Bonus)
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Having decided to join back in the offense with his attacks, Delta went back to attacking the Fishy that had just missed him with a double whammy of Cannon and Shotgun chips, deleting it as the second shot connected satisfactorily. Meanwhile, the IronShield was dissatisfied with its lack of impact on RiderMan, and swiveled its main gun to Delta instead, firing a powerful cannonball from the barrel. Fortunately, he managed to evade it without much event.
Meanwhile, satisfied with the protective qualities of his flaming aura, RiderMan took to focusing his offenses on the BrushMan viruses instead, which had resorted to lounging around, after painting their panels under every virus still present. True to RiderMan's info, even with the relentless assault from his fiery knife, the BrushMan barely clung on to life thanks to the HolyPanel's protective qualities. It attempted to flee from his last strike, which would be its folly, as it would leave the panel's protection, leaving it to suffer a fatal strike.
Honoo seemed to be content playing dodge-ring with the Bunny for the moment, while the KillerEye was still playing eeny-meeny-miney-moe with the cubes, apparently having a grand old time by itself.
-=Viruses=-
North
BoomerBoomer (Boomer)
Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.
Area: SciLab, Okuden Valley, Dentech
HP: 60
Primary Attack Damage/Effect: 15 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 5 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang1, QuickBoomerang1 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking.: DELETED
IronShieldIronShield (IronShield)
Area: SciLab, Dentech, Sharo, Netfrica, NetVegas
HP: 120
Primary Attack Damage/Effect: 10 Null + Blast2 x 3 Hts @ 2 Targets
Primary Attack Accuracy: C
Primary Attack Description: When the shield is lowered, it fires EnergyBombs from its twin mortars.
Secondary Attack Damage/Effect: 15 Null + Break
Secondary Attack Accuracy: B
Secondary Attack Description: When the shield is raised, it fires a wrecker from it's main gun.
Element: None
Possible Rewards (Per Virus): IronShield1, EnergyBomb, Zenny
Special: IronShield can defend against all non-Break attacks from the front or above.
- The virus may turn towards an attacker to keep itself defended.
- The virus may raise its shield over it's body to ward off aerial attacks as a free action. However, once the shield is raised, it must remain raised for 1 turn.
- The virus may lower its shield from the raised position to guard against frontal attacks as a free action. However, once the shield is lowered, it must remain lowered for 1 turn.
- This virus can move, but it's size and slow pace makes dodging impossible. It can turn quickly, however.: 120Hp [Shield Raised][Holy]
FishyFishy (Fishy)
Area: ACDC, Okuden Valley, Dentech, Beach, NetVegas
HP: 90
Attack Damage/Effect: 15 + Line Attack(5) + Impact + Piercing
Attack Accuracy: C
Attack Description: Flies into a group of enemies.
Element: Normal
Possible Rewards (Per Virus): DashAttack1, Zenny
Special: Omnishoes: DELETED
East
PiranhaPiranha (Piranha)
Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.
Area: Yoka, Dentech, Beach
HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.A: DELETED
PiranhaPiranha (Piranha)
Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.
Area: Yoka, Dentech, Beach
HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.B: DELETED
TrumpyTrumpy (Trumpy)
Area: Dentech
HP: 90
Attack: Invincibility + To-All-Clause (Allies)
Attack Accuracy: S
Attack Description: Plays a tune that grants invulnerability to all of its allies, except other Trumpy. Does not affect itself.
Element: Null
Possible Rewards (Per Virus): Fanfare (Super Rare), Zenny
Special: Attacks every other turn.: DELETED
South
BunnyBunny (Bunny)
Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.
Area: ACDC, SciLab, Electown, Dentech
HP: 50
Attack Damage/Effect: 10 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing1, Zenny
Special: Slightly better dodges.: 50Hp [Holy]
KillerEyeKillerEye (KillerEye)
KillerEyes do not move or dodge during battle, though they can move under their own power between battles. They can, however, turn in place. KillerEyes are a passive threat, not an active one. They direct their sensor eye in the general direction of a sensed threat, and emit a laser trip beam for the enemy to run across. If the enemy does run into the beam, they fire their Sensor Beam attack at the speed of light, which is practically guaranteed to hit, before recharging for an action.
Area: NAXA, NetVegas
HP: 100
Attack Damage/Effect: Trap(Movement In Laser Beam's Path) + Seeking: (25 + Stun 1 + Beam Attack + Recovery Time 1)
Attack Accuracy: S
Attack Description: The KillerEye emits a visible Sensor Laser beam from its eye. The Sensor Laser ignores all forms of stealth, but cannot see through or be triggered by stationary objects. Any object or creature that actively moves through the Sensor Laser breaks it, where there is a fraction of a second time delay before the KillerEye responds with a plasma beam that zaps everything along the path the Sensor Laser occupied previously. The KillerEye must recharge for an action after firing its plasma beam before creating another Sensor Laser.
Element: Elec
Possible Rewards (Per Virus): Sensor1, Zenny
Special: Immobile.
Special: KillerEyes cannot beam sweep with either the Sensor Laser or the plasma beam attack. Every time it is moved, whether by its own rotating to direct its beam, by outside force, or by any other means, the beam it emits deactivates until it is stationary again.: 100Hp [Immobile][Holy]
BrushmanBrushman (Brushman)
Area: Netopia, Dentech, NetVegas
HP: 100
Attack Damage/Effect: Small Holy Terrain Change under one ally virus
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, Zenny
Special: Can use effect multiple times a turn. One free dodge.A: 100Hp [Holy]
West
BombCornBombCorn (BombCorn)
BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.
Area: Okuden Valley, Dentech, Yumland
HP: 70
Attack Damage/Effect: 10 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot1, ZennyA: DELETED
BombCornBombCorn (BombCorn)
BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.
Area: Okuden Valley, Dentech, Yumland
HP: 70
Attack Damage/Effect: 10 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot1, ZennyB: DELETED
BrushmanBrushman (Brushman)
Area: Netopia, Dentech, NetVegas
HP: 100
Attack Damage/Effect: Small Holy Terrain Change under one ally virus
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, Zenny
Special: Can use effect multiple times a turn. One free dodge.B: DELETED
-=Navis=-
Delta.EXE: 140Hp [Central][Normal]
Honoo.EXE: 120Hp [South][Holy]
RiderMan.EXE: 170Hp [40Hp Flame Aura - Expires Next Turn!][West][Normal][FireKnife 1/6]
-=Terrain=-
40% Normal
30% Holy [Patches underneath IronShield, KillerEye, Bunny, Brushes, and a spot or two that viruses have moved away from]
20% Lava [Cone shape on the East side]
5% Magnet [South; In front of CircuitCube A]
5% Cursed [West; In front of Brushman B]
-=Objects=-
CircuitCube A: 40 HP [Normal] [South-East]
CircuitCube B: 40 HP [Normal] [South-South][Glowing]
CircuitCube C: 40 HP [Normal] [South-West]
Meanwhile, satisfied with the protective qualities of his flaming aura, RiderMan took to focusing his offenses on the BrushMan viruses instead, which had resorted to lounging around, after painting their panels under every virus still present. True to RiderMan's info, even with the relentless assault from his fiery knife, the BrushMan barely clung on to life thanks to the HolyPanel's protective qualities. It attempted to flee from his last strike, which would be its folly, as it would leave the panel's protection, leaving it to suffer a fatal strike.
Honoo seemed to be content playing dodge-ring with the Bunny for the moment, while the KillerEye was still playing eeny-meeny-miney-moe with the cubes, apparently having a grand old time by itself.
-=Viruses=-
North
BoomerBoomer (Boomer)
Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.
Area: SciLab, Okuden Valley, Dentech
HP: 60
Primary Attack Damage/Effect: 15 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 5 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang1, QuickBoomerang1 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking.: DELETED
IronShieldIronShield (IronShield)
Area: SciLab, Dentech, Sharo, Netfrica, NetVegas
HP: 120
Primary Attack Damage/Effect: 10 Null + Blast2 x 3 Hts @ 2 Targets
Primary Attack Accuracy: C
Primary Attack Description: When the shield is lowered, it fires EnergyBombs from its twin mortars.
Secondary Attack Damage/Effect: 15 Null + Break
Secondary Attack Accuracy: B
Secondary Attack Description: When the shield is raised, it fires a wrecker from it's main gun.
Element: None
Possible Rewards (Per Virus): IronShield1, EnergyBomb, Zenny
Special: IronShield can defend against all non-Break attacks from the front or above.
- The virus may turn towards an attacker to keep itself defended.
- The virus may raise its shield over it's body to ward off aerial attacks as a free action. However, once the shield is raised, it must remain raised for 1 turn.
- The virus may lower its shield from the raised position to guard against frontal attacks as a free action. However, once the shield is lowered, it must remain lowered for 1 turn.
- This virus can move, but it's size and slow pace makes dodging impossible. It can turn quickly, however.: 120Hp [Shield Raised][Holy]
FishyFishy (Fishy)
Area: ACDC, Okuden Valley, Dentech, Beach, NetVegas
HP: 90
Attack Damage/Effect: 15 + Line Attack(5) + Impact + Piercing
Attack Accuracy: C
Attack Description: Flies into a group of enemies.
Element: Normal
Possible Rewards (Per Virus): DashAttack1, Zenny
Special: Omnishoes: DELETED
East
PiranhaPiranha (Piranha)
Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.
Area: Yoka, Dentech, Beach
HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.A: DELETED
PiranhaPiranha (Piranha)
Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.
Area: Yoka, Dentech, Beach
HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.B: DELETED
TrumpyTrumpy (Trumpy)
Area: Dentech
HP: 90
Attack: Invincibility + To-All-Clause (Allies)
Attack Accuracy: S
Attack Description: Plays a tune that grants invulnerability to all of its allies, except other Trumpy. Does not affect itself.
Element: Null
Possible Rewards (Per Virus): Fanfare (Super Rare), Zenny
Special: Attacks every other turn.: DELETED
South
BunnyBunny (Bunny)
Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.
Area: ACDC, SciLab, Electown, Dentech
HP: 50
Attack Damage/Effect: 10 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing1, Zenny
Special: Slightly better dodges.: 50Hp [Holy]
KillerEyeKillerEye (KillerEye)
KillerEyes do not move or dodge during battle, though they can move under their own power between battles. They can, however, turn in place. KillerEyes are a passive threat, not an active one. They direct their sensor eye in the general direction of a sensed threat, and emit a laser trip beam for the enemy to run across. If the enemy does run into the beam, they fire their Sensor Beam attack at the speed of light, which is practically guaranteed to hit, before recharging for an action.
Area: NAXA, NetVegas
HP: 100
Attack Damage/Effect: Trap(Movement In Laser Beam's Path) + Seeking: (25 + Stun 1 + Beam Attack + Recovery Time 1)
Attack Accuracy: S
Attack Description: The KillerEye emits a visible Sensor Laser beam from its eye. The Sensor Laser ignores all forms of stealth, but cannot see through or be triggered by stationary objects. Any object or creature that actively moves through the Sensor Laser breaks it, where there is a fraction of a second time delay before the KillerEye responds with a plasma beam that zaps everything along the path the Sensor Laser occupied previously. The KillerEye must recharge for an action after firing its plasma beam before creating another Sensor Laser.
Element: Elec
Possible Rewards (Per Virus): Sensor1, Zenny
Special: Immobile.
Special: KillerEyes cannot beam sweep with either the Sensor Laser or the plasma beam attack. Every time it is moved, whether by its own rotating to direct its beam, by outside force, or by any other means, the beam it emits deactivates until it is stationary again.: 100Hp [Immobile][Holy]
BrushmanBrushman (Brushman)
Area: Netopia, Dentech, NetVegas
HP: 100
Attack Damage/Effect: Small Holy Terrain Change under one ally virus
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, Zenny
Special: Can use effect multiple times a turn. One free dodge.A: 100Hp [Holy]
West
BombCornBombCorn (BombCorn)
BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.
Area: Okuden Valley, Dentech, Yumland
HP: 70
Attack Damage/Effect: 10 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot1, ZennyA: DELETED
BombCornBombCorn (BombCorn)
BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.
Area: Okuden Valley, Dentech, Yumland
HP: 70
Attack Damage/Effect: 10 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot1, ZennyB: DELETED
BrushmanBrushman (Brushman)
Area: Netopia, Dentech, NetVegas
HP: 100
Attack Damage/Effect: Small Holy Terrain Change under one ally virus
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, Zenny
Special: Can use effect multiple times a turn. One free dodge.B: DELETED
-=Navis=-
Delta.EXE: 140Hp [Central][Normal]
Honoo.EXE: 120Hp [South][Holy]
RiderMan.EXE: 170Hp [40Hp Flame Aura - Expires Next Turn!][West][Normal][FireKnife 1/6]
-=Terrain=-
40% Normal
30% Holy [Patches underneath IronShield, KillerEye, Bunny, Brushes, and a spot or two that viruses have moved away from]
20% Lava [Cone shape on the East side]
5% Magnet [South; In front of CircuitCube A]
5% Cursed [West; In front of Brushman B]
-=Objects=-
CircuitCube A: 40 HP [Normal] [South-East]
CircuitCube B: 40 HP [Normal] [South-South][Glowing]
CircuitCube C: 40 HP [Normal] [South-West]
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With his target felled by the rapid trifecta of slashes, RiderMan was able to focus on his next targets. The IronShield was yet too strong of a foe to face head on, but he had a plan to deal with it once he'd further mopped up the field. The last grouping of viruses was South-East of his position, and he planned to use what power he had left in his glowing knife and aura. "Alright Charles, how about the RageClaw chip next?" he suggested to his NetOp.
While Chuck moved slowly to retrieve the requested chip, RiderMan's engine howled and his tires screeched before he rocketed off the line and careened towards the last-remaining BrushMan. Milky wisps of pale smoke curled around the edges of his wheel-shaped feet but were quickly dissipated as he gained speed. Though his glowing blade remained ready "in" his hand, his first strike came from another direction. If one of the cubes lay in the way of his straight path, RiderMan made a slight hop and used his free left hand to "side vault" over the cube and get up in the BrushMan's face. If said BrushMan was close enough to the CircuitCube, RiderMan would've elected to use the momentum of his legs to kick out and bash the virus in the chest. Even if he fully touched down and wound up to deliver a rolling chest kick, the sudden, albeit light strike would've given the virus quite a shock if it connected.
After he eventually got both "feet" on solid ground, the wheels of said feet chirped as they clawed for traction to bring RiderMan's body to a halt, for he still had more righteous violence to enact upon the broom-shaped virus. He stabbed forward with his well-used HeatKnife, while the slat-like fingers of his open left hand curved and narrowed into a set of curved claws. RiderMan expected the glowing knife to run out of heat or break, so he tried to follow up by swiping his claws over the BrushMan's position in an attempt to snatch it up in his claws.
If he was successful, he aimed to fling the virus almost like a throwing axe towards the Bunny virus. He didn't expect the assault to bring down either virus due to the protection afforded by the protection of their respective Holy Panels, but hopefully they'd be move enough to fall out of said protection. "Delta!" RiderMan called out. "Try to move them from where they stand, those shining panels protect them!"
While Chuck moved slowly to retrieve the requested chip, RiderMan's engine howled and his tires screeched before he rocketed off the line and careened towards the last-remaining BrushMan. Milky wisps of pale smoke curled around the edges of his wheel-shaped feet but were quickly dissipated as he gained speed. Though his glowing blade remained ready "in" his hand, his first strike came from another direction. If one of the cubes lay in the way of his straight path, RiderMan made a slight hop and used his free left hand to "side vault" over the cube and get up in the BrushMan's face. If said BrushMan was close enough to the CircuitCube, RiderMan would've elected to use the momentum of his legs to kick out and bash the virus in the chest. Even if he fully touched down and wound up to deliver a rolling chest kick, the sudden, albeit light strike would've given the virus quite a shock if it connected.
After he eventually got both "feet" on solid ground, the wheels of said feet chirped as they clawed for traction to bring RiderMan's body to a halt, for he still had more righteous violence to enact upon the broom-shaped virus. He stabbed forward with his well-used HeatKnife, while the slat-like fingers of his open left hand curved and narrowed into a set of curved claws. RiderMan expected the glowing knife to run out of heat or break, so he tried to follow up by swiping his claws over the BrushMan's position in an attempt to snatch it up in his claws.
If he was successful, he aimed to fling the virus almost like a throwing axe towards the Bunny virus. He didn't expect the assault to bring down either virus due to the protection afforded by the protection of their respective Holy Panels, but hopefully they'd be move enough to fall out of said protection. "Delta!" RiderMan called out. "Try to move them from where they stand, those shining panels protect them!"
ACTIONS:
1. WheelBash: BrushMan (Movement + 10dmg + Stun + 2TCD)
-Movement: dash up and over BrushMan-
2. FireKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword imbued with flame energy, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Fire
Trader Rank: D BrushMan
3. RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D BrushMan to Bunny
-Movement: dash up and over BrushMan-
2. FireKnifeDamage: 60 + Slashing
Accuracy: B
Description: Creates a sword imbued with flame energy, with a blade comparible to a large knife. Hits one target per slash.
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Fire
Trader Rank: D BrushMan
3. RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D BrushMan to Bunny
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"Got it. Henry, could you send me our two remaining cannons?" As he responds, Delta examines the battlefield, attempting to discern which of the viruses to the south would be best to target with the chips.
Making his decision, the netnavi forms and raises his buster, taking only a moment to aim before sending his first shot at the remaining Brushman virus, in the hopes of dislodging it from the panel. His second shot is aimed at the disembodied eyeball, similarly aiming to remove it from its protective terrain.
Finally, Delta activates his shield program once more. "I only have one more chip that can move targets. Do you have anything in reserve?"
Making his decision, the netnavi forms and raises his buster, taking only a moment to aim before sending his first shot at the remaining Brushman virus, in the hopes of dislodging it from the panel. His second shot is aimed at the disembodied eyeball, similarly aiming to remove it from its protective terrain.
Finally, Delta activates his shield program once more. "I only have one more chip that can move targets. Do you have anything in reserve?"
Turn Summary
Actions:
1. CannonDamage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: E: 60 + Knockback (Acc: A) @ BrushmanA (Aiming to use knockback to dislodge from holy panel)
2. CannonDamage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: E: 60 + Knockback (Acc: A) @ KillerEye (Ditto)
3. Shield navicust program
Status:
HP: 140/140
Signatures: Rocket Launcher [Ready], Combat Repair and Healing System [Standby]
Battlechips used: MiniBomb x1, Cannon x3, Shotgun x1
1. CannonDamage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: E: 60 + Knockback (Acc: A) @ BrushmanA (Aiming to use knockback to dislodge from holy panel)
2. CannonDamage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: E: 60 + Knockback (Acc: A) @ KillerEye (Ditto)
3. Shield navicust program
Status:
HP: 140/140
Signatures: Rocket Launcher [Ready], Combat Repair and Healing System [Standby]
Battlechips used: MiniBomb x1, Cannon x3, Shotgun x1
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With the shining tiles' properties confirmed, RiderMan enlisted Delta's jolly cooperation in eliminating the viruses' foothold. The first virus on the receiving end of the strategy was the BrushMan, which was summarily extracted from its Holy panel and smacked in the face with RiderMan's powerful charge, before being eviscerated by his FireKnife. Unfortunately, Delta's aim was slightly off from the KillerEye, and his shot went wide. The robotic eye virus was not oblivious to this, and pointed its red aiming laser towards him, just as he raised his gleaming Shield program.
The Bunny and IronShield weren't about to be left out, either, releasing an electrically-charged ring and a mortar shell at RiderMan and Delta respectively, both of which were absorbed quite readily by their defenses.
-=Viruses=-
North
BoomerBoomer (Boomer)
Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.
Area: SciLab, Okuden Valley, Dentech
HP: 60
Primary Attack Damage/Effect: 15 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 5 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang1, QuickBoomerang1 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking.: DELETED
IronShieldIronShield (IronShield)
Area: SciLab, Dentech, Sharo, Netfrica, NetVegas
HP: 120
Primary Attack Damage/Effect: 10 Null + Blast2 x 3 Hts @ 2 Targets
Primary Attack Accuracy: C
Primary Attack Description: When the shield is lowered, it fires EnergyBombs from its twin mortars.
Secondary Attack Damage/Effect: 15 Null + Break
Secondary Attack Accuracy: B
Secondary Attack Description: When the shield is raised, it fires a wrecker from it's main gun.
Element: None
Possible Rewards (Per Virus): IronShield1, EnergyBomb, Zenny
Special: IronShield can defend against all non-Break attacks from the front or above.
- The virus may turn towards an attacker to keep itself defended.
- The virus may raise its shield over it's body to ward off aerial attacks as a free action. However, once the shield is raised, it must remain raised for 1 turn.
- The virus may lower its shield from the raised position to guard against frontal attacks as a free action. However, once the shield is lowered, it must remain lowered for 1 turn.
- This virus can move, but it's size and slow pace makes dodging impossible. It can turn quickly, however.: 120Hp [Shield Raised][Holy]
FishyFishy (Fishy)
Area: ACDC, Okuden Valley, Dentech, Beach, NetVegas
HP: 90
Attack Damage/Effect: 15 + Line Attack(5) + Impact + Piercing
Attack Accuracy: C
Attack Description: Flies into a group of enemies.
Element: Normal
Possible Rewards (Per Virus): DashAttack1, Zenny
Special: Omnishoes: DELETED
East
PiranhaPiranha (Piranha)
Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.
Area: Yoka, Dentech, Beach
HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.A: DELETED
PiranhaPiranha (Piranha)
Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.
Area: Yoka, Dentech, Beach
HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.B: DELETED
TrumpyTrumpy (Trumpy)
Area: Dentech
HP: 90
Attack: Invincibility + To-All-Clause (Allies)
Attack Accuracy: S
Attack Description: Plays a tune that grants invulnerability to all of its allies, except other Trumpy. Does not affect itself.
Element: Null
Possible Rewards (Per Virus): Fanfare (Super Rare), Zenny
Special: Attacks every other turn.: DELETED
South
BunnyBunny (Bunny)
Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.
Area: ACDC, SciLab, Electown, Dentech
HP: 50
Attack Damage/Effect: 10 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing1, Zenny
Special: Slightly better dodges.: 50Hp [Holy]
KillerEyeKillerEye (KillerEye)
KillerEyes do not move or dodge during battle, though they can move under their own power between battles. They can, however, turn in place. KillerEyes are a passive threat, not an active one. They direct their sensor eye in the general direction of a sensed threat, and emit a laser trip beam for the enemy to run across. If the enemy does run into the beam, they fire their Sensor Beam attack at the speed of light, which is practically guaranteed to hit, before recharging for an action.
Area: NAXA, NetVegas
HP: 100
Attack Damage/Effect: Trap(Movement In Laser Beam's Path) + Seeking: (25 + Stun 1 + Beam Attack + Recovery Time 1)
Attack Accuracy: S
Attack Description: The KillerEye emits a visible Sensor Laser beam from its eye. The Sensor Laser ignores all forms of stealth, but cannot see through or be triggered by stationary objects. Any object or creature that actively moves through the Sensor Laser breaks it, where there is a fraction of a second time delay before the KillerEye responds with a plasma beam that zaps everything along the path the Sensor Laser occupied previously. The KillerEye must recharge for an action after firing its plasma beam before creating another Sensor Laser.
Element: Elec
Possible Rewards (Per Virus): Sensor1, Zenny
Special: Immobile.
Special: KillerEyes cannot beam sweep with either the Sensor Laser or the plasma beam attack. Every time it is moved, whether by its own rotating to direct its beam, by outside force, or by any other means, the beam it emits deactivates until it is stationary again.: 100Hp [Immobile][Holy]
BrushmanBrushman (Brushman)
Area: Netopia, Dentech, NetVegas
HP: 100
Attack Damage/Effect: Small Holy Terrain Change under one ally virus
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, Zenny
Special: Can use effect multiple times a turn. One free dodge.A: DELETED
West
BombCornBombCorn (BombCorn)
BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.
Area: Okuden Valley, Dentech, Yumland
HP: 70
Attack Damage/Effect: 10 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot1, ZennyA: DELETED
BombCornBombCorn (BombCorn)
BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.
Area: Okuden Valley, Dentech, Yumland
HP: 70
Attack Damage/Effect: 10 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot1, ZennyB: DELETED
BrushmanBrushman (Brushman)
Area: Netopia, Dentech, NetVegas
HP: 100
Attack Damage/Effect: Small Holy Terrain Change under one ally virus
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, Zenny
Special: Can use effect multiple times a turn. One free dodge.B: DELETED
-=Navis=-
Delta.EXE: 140Hp [Central][Normal][Shield Broken][Glowing]
Honoo.EXE: 120Hp [South][Holy]
RiderMan.EXE: 170Hp [South][Holy][RageClaw1 5/6]
-=Terrain=-
40% Normal
30% Holy [Patches underneath IronShield, KillerEye, Bunny, Brushes, and a spot or two that viruses have moved away from]
20% Lava [Cone shape on the East side]
5% Magnet [South; In front of CircuitCube A]
5% Cursed [West; In front of Brushman B]
-=Objects=-
CircuitCube A: 40 HP [Normal] [South-East]
CircuitCube B: 40 HP [Normal] [South-South]
CircuitCube C: 40 HP [Normal] [South-West]
The Bunny and IronShield weren't about to be left out, either, releasing an electrically-charged ring and a mortar shell at RiderMan and Delta respectively, both of which were absorbed quite readily by their defenses.
-=Viruses=-
North
BoomerBoomer (Boomer)
Boomers cannot be damaged from any direction in the forward hemisphere so long as they carry their boomerang. Any attacks from the rear hemisphere or Break attacks hit normally. Boomers launch their boomerang when they attack, leaving themselves open to counter attacks. Boomers move by floating through the air, and are immune to the effects of Anchor. They are, however, still subject to the effects of terrain. They cannot be forced to submerge into liquid terrain, nor can they be buried in solid terrain. Boomers are horrible at dodging, as they generally rely on their Rang-Guard ability.
Area: SciLab, Okuden Valley, Dentech
HP: 60
Primary Attack Damage/Effect: 15 Wood + Piercing(Arc) + Group Attack
Primary Attack Accuracy: C
Primary Attack Description: Fires a wooden boomerang that travels in a wide arc, striking all who stand in its path. The boomerang passes through everything it hits.
Secondary Attack Damage/Effect: 5 Wood + Slashing x3 Hits
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a boomerang directly ahead at high speed, creating a pair of damaging afterimages that fly in its wake. The attack is such that if the first hit connects, the second and third will connect as well.
Element: Wood
Possible Rewards (Per Virus): Boomerang1, QuickBoomerang1 (Rare), Zenny
Special: AirShoes, ShadowShoes.
Special: Rang-Guard: Blocks frontal attacks when not attacking.: DELETED
IronShieldIronShield (IronShield)
Area: SciLab, Dentech, Sharo, Netfrica, NetVegas
HP: 120
Primary Attack Damage/Effect: 10 Null + Blast2 x 3 Hts @ 2 Targets
Primary Attack Accuracy: C
Primary Attack Description: When the shield is lowered, it fires EnergyBombs from its twin mortars.
Secondary Attack Damage/Effect: 15 Null + Break
Secondary Attack Accuracy: B
Secondary Attack Description: When the shield is raised, it fires a wrecker from it's main gun.
Element: None
Possible Rewards (Per Virus): IronShield1, EnergyBomb, Zenny
Special: IronShield can defend against all non-Break attacks from the front or above.
- The virus may turn towards an attacker to keep itself defended.
- The virus may raise its shield over it's body to ward off aerial attacks as a free action. However, once the shield is raised, it must remain raised for 1 turn.
- The virus may lower its shield from the raised position to guard against frontal attacks as a free action. However, once the shield is lowered, it must remain lowered for 1 turn.
- This virus can move, but it's size and slow pace makes dodging impossible. It can turn quickly, however.: 120Hp [Shield Raised][Holy]
FishyFishy (Fishy)
Area: ACDC, Okuden Valley, Dentech, Beach, NetVegas
HP: 90
Attack Damage/Effect: 15 + Line Attack(5) + Impact + Piercing
Attack Accuracy: C
Attack Description: Flies into a group of enemies.
Element: Normal
Possible Rewards (Per Virus): DashAttack1, Zenny
Special: Omnishoes: DELETED
East
PiranhaPiranha (Piranha)
Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.
Area: Yoka, Dentech, Beach
HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.A: DELETED
PiranhaPiranha (Piranha)
Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.
Area: Yoka, Dentech, Beach
HP: 60
Attack Damage/Effect: 5 Aqua x 3 Shots
Attack Accuracy: A
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriArrow, TrainArrow1, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.B: DELETED
TrumpyTrumpy (Trumpy)
Area: Dentech
HP: 90
Attack: Invincibility + To-All-Clause (Allies)
Attack Accuracy: S
Attack Description: Plays a tune that grants invulnerability to all of its allies, except other Trumpy. Does not affect itself.
Element: Null
Possible Rewards (Per Virus): Fanfare (Super Rare), Zenny
Special: Attacks every other turn.: DELETED
South
BunnyBunny (Bunny)
Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.
Area: ACDC, SciLab, Electown, Dentech
HP: 50
Attack Damage/Effect: 10 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing1, Zenny
Special: Slightly better dodges.: 50Hp [Holy]
KillerEyeKillerEye (KillerEye)
KillerEyes do not move or dodge during battle, though they can move under their own power between battles. They can, however, turn in place. KillerEyes are a passive threat, not an active one. They direct their sensor eye in the general direction of a sensed threat, and emit a laser trip beam for the enemy to run across. If the enemy does run into the beam, they fire their Sensor Beam attack at the speed of light, which is practically guaranteed to hit, before recharging for an action.
Area: NAXA, NetVegas
HP: 100
Attack Damage/Effect: Trap(Movement In Laser Beam's Path) + Seeking: (25 + Stun 1 + Beam Attack + Recovery Time 1)
Attack Accuracy: S
Attack Description: The KillerEye emits a visible Sensor Laser beam from its eye. The Sensor Laser ignores all forms of stealth, but cannot see through or be triggered by stationary objects. Any object or creature that actively moves through the Sensor Laser breaks it, where there is a fraction of a second time delay before the KillerEye responds with a plasma beam that zaps everything along the path the Sensor Laser occupied previously. The KillerEye must recharge for an action after firing its plasma beam before creating another Sensor Laser.
Element: Elec
Possible Rewards (Per Virus): Sensor1, Zenny
Special: Immobile.
Special: KillerEyes cannot beam sweep with either the Sensor Laser or the plasma beam attack. Every time it is moved, whether by its own rotating to direct its beam, by outside force, or by any other means, the beam it emits deactivates until it is stationary again.: 100Hp [Immobile][Holy]
BrushmanBrushman (Brushman)
Area: Netopia, Dentech, NetVegas
HP: 100
Attack Damage/Effect: Small Holy Terrain Change under one ally virus
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, Zenny
Special: Can use effect multiple times a turn. One free dodge.A: DELETED
West
BombCornBombCorn (BombCorn)
BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.
Area: Okuden Valley, Dentech, Yumland
HP: 70
Attack Damage/Effect: 10 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot1, ZennyA: DELETED
BombCornBombCorn (BombCorn)
BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.
Area: Okuden Valley, Dentech, Yumland
HP: 70
Attack Damage/Effect: 10 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot1, ZennyB: DELETED
BrushmanBrushman (Brushman)
Area: Netopia, Dentech, NetVegas
HP: 100
Attack Damage/Effect: Small Holy Terrain Change under one ally virus
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, Zenny
Special: Can use effect multiple times a turn. One free dodge.B: DELETED
-=Navis=-
Delta.EXE: 140Hp [Central][Normal][Shield Broken][Glowing]
Honoo.EXE: 120Hp [South][Holy]
RiderMan.EXE: 170Hp [South][Holy][RageClaw1 5/6]
-=Terrain=-
40% Normal
30% Holy [Patches underneath IronShield, KillerEye, Bunny, Brushes, and a spot or two that viruses have moved away from]
20% Lava [Cone shape on the East side]
5% Magnet [South; In front of CircuitCube A]
5% Cursed [West; In front of Brushman B]
-=Objects=-
CircuitCube A: 40 HP [Normal] [South-East]
CircuitCube B: 40 HP [Normal] [South-South]
CircuitCube C: 40 HP [Normal] [South-West]
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Unfortunately RiderMan's fiery aura started to dissipate like a dying flame, but he thankfully still had some defenses left to use. "Charles, could you send the SolarShield next?" the Navi requested of his NetOp, who had appeared to have learned a thing or two from their previous battles. Since the Aura was timing out, he expected RiderMan to want something else in its place, so he already had his chips at the ready.
Within moments, a series of metal frames protruded from the hub of RiderMan's right hand, then folded outwards and drew out sheets of gold foil-like material into a rectangular shield. With his shield at the ready, he looked to move against the Bunny virus. When he tried to get eyes on his target, he noticed the KillerEye had "painted" a laser on his ally. He originally planned to focus entirely on the Bunny, but it looked like the KillerEye needed to be distracted as well.
He brought the shimmering gold shield vertically in front of him and faced the Bunny virus before his wheeled feet began to spin and shriek for grip. He then bolted off the line and tried to make a beeline towards the Bunny virus. He purposefully kept his shield pointed towards the Bunny; he expected the Bunny to either attack or flee, and the former would result in a beam-like counter due to the special heat/electricity-absorbing properties of his shield.
Once he felt he was close enough, RiderMan reached out with his left hand, his fingers were still pointed and curved like a set of obsidian bear claws. He tried to seize the small virus in his claw, and if he was successful he would've then attempted to shuck the bunny into the back of the KillerEye's spherical body. He hoped the sudden, albeit low-damage, strike would distract the KillerEye enough to turn its gaze away from his ally. Maybe then Delta could get the drop on the virus and fell it himself, so they can then both team up to take down the lumbering IronShield.
Within moments, a series of metal frames protruded from the hub of RiderMan's right hand, then folded outwards and drew out sheets of gold foil-like material into a rectangular shield. With his shield at the ready, he looked to move against the Bunny virus. When he tried to get eyes on his target, he noticed the KillerEye had "painted" a laser on his ally. He originally planned to focus entirely on the Bunny, but it looked like the KillerEye needed to be distracted as well.
He brought the shimmering gold shield vertically in front of him and faced the Bunny virus before his wheeled feet began to spin and shriek for grip. He then bolted off the line and tried to make a beeline towards the Bunny virus. He purposefully kept his shield pointed towards the Bunny; he expected the Bunny to either attack or flee, and the former would result in a beam-like counter due to the special heat/electricity-absorbing properties of his shield.
Once he felt he was close enough, RiderMan reached out with his left hand, his fingers were still pointed and curved like a set of obsidian bear claws. He tried to seize the small virus in his claw, and if he was successful he would've then attempted to shuck the bunny into the back of the KillerEye's spherical body. He hoped the sudden, albeit low-damage, strike would distract the KillerEye enough to turn its gaze away from his ally. Maybe then Delta could get the drop on the virus and fell it himself, so they can then both team up to take down the lumbering IronShield.
ACTIONS:
1. SolarShield1Effect: (1 Hit Shield) + (Counter Fire/Elec (50 Fire Shot + Piercing + Solar Terrain Boost 50): On-Hit)
Accuracy: A
Description: Creates a solid solar panel shield. When hit by an attack that produces light, the shield will reflect back the attack with a powerful solar beam. The effect is powered up if standing on solar panels. Impact will stop the counter.
Duration: Once
Element: Elec
Special: Status Guard: This chip blocks debuffs.
Trader Rank: D: RiderMan
2. Movement: Charge Bunny
3. RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D: Bunny to KillerEye
Accuracy: A
Description: Creates a solid solar panel shield. When hit by an attack that produces light, the shield will reflect back the attack with a powerful solar beam. The effect is powered up if standing on solar panels. Impact will stop the counter.
Duration: Once
Element: Elec
Special: Status Guard: This chip blocks debuffs.
Trader Rank: D: RiderMan
2. Movement: Charge Bunny
3. RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D: Bunny to KillerEye