Navigation

    Rockman EXE: Rogue Network
    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    1. Home
    2. Delta.exe
    D

    Delta.exe

    @Delta.exe

    Chat Follow Unfollow
    534
    Posts
    2196
    Profile views
    0
    Followers
    0
    Following
    Joined Last Online

    • Profile
    • More
      • Continue chat with Delta.exe
      • Flag Profile
      • block_user
      • Following
      • Followers
      • Topics
      • Posts
      • Groups
    Delta.exe Follow
    Henry & Delta.exe - 750 Zenny - 198 BugFrags - Bounty: Starfish (0 deleted)
    NetOp: Henry Chronosky
    Key Items: PET.
    Profile
    Email
    NetNavi: Delta.exe
    MaxHP: 200
    Element: Null
    Type: Variable
    Level:14
    Attack:3 Rapid:2 Charge:2
    Custom Weapon: Just a Regular buster.
    Abilities:
    Buff (Active): Level+10 extra damage to one attack once per turn.
    Debuff (Passive): Turn strengthen, buff, and atk+ chips into attack reduction for an enemy.
    Profile
    Signature Attacks

    Rocket Launcher: 100 Null + Break (Acc A) - 3 TCD, 120 pts
    Combat Medikit: 60 Heal - 2 TCD, 80 pts
    Wave Bolt: 60 Null + Phasing (Acc A) - 2 TCD, 80 pts
    280/360 Points Used
    Battle Chips
    Folder(28/30):
    3x CannonDamage: 60 + Knockback
    Accuracy: A
    Description: A decent sized cannon with a single shot.
    Duration: Once
    Element: Null
    Trader Rank: E

    1x RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
    Accuracy: B / B then B
    Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
    Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
    Element: Null
    Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
    Trader Rank: D

    1x ShotgunDamage: 50 + Spread 1
    Accuracy: A
    Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
    Duration: Once
    Element: Null
    Trader Rank: E

    2x FireHit1Damage: 60 + Impact + Double Attack
    Accuracy: A
    Description: Throws a blazing punch from a distance, Hadoken style.
    Duration: Up to 2 uses before the end of the turn
    Element: Fire
    Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
    Trader Rank: D

    2x ZapRing1Damage: 40 + Stun 1
    Accuracy: A
    Description: Shoots electricity in a ring shape to stun an enemy in their tracks.
    Duration: Once
    Element: Elec
    Trader Rank: D

    1x Recover10Recovery: 10 HP
    Accuracy: S
    Description: Heals 10 HP.
    Duration: Once
    Element: Null
    Trader Rank: E

    1x MiniBombDamage: 90 + Blast1
    Accuracy: C
    Description: A Multi-use bomb.
    Duration: Once
    Element: Null
    Trader Rank: E

    1x Ratton1Damage: 40 + Blast1 + Ground Attack + Homing
    Accuracy: C
    Description: Sends a rat shaped homing bomb scurrying after an enemy. Will attack again on the following turn if it misses once.
    Duration: Once
    Element: Null
    Special: Can be intercepted and destroyed by a break attack.
    Trader Rank: D

    1x BubblerDamage: 40 + Spread 1
    Accuracy: A
    Description: Shoots a bubble blast whose explosion penetrates an enemy to hit another one directly behind it.
    Duration: Once
    Element: Aqua
    Trader Rank: D

    1x WideShot1Damage: 70 + Wide Attack
    Accuracy: A
    Description: Fires a wide wave of water that can hit up to three enemies, depending on circumstances.
    Duration: Once
    Element: Aqua
    Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
    Trader Rank: D

    1x TwinFang1Damage: 70 x 2 targets
    Accuracy: A
    Description: Launches two fangs. Hits cannot be stacked on one opponent.
    Duration: Once
    Element: Null
    Trader Rank: D

    1x Plasma1Effect: Adds +20 Elec and Impacting to Buster Shot Attack
    Accuracy: Buster Accuracy = B
    Description: Allows the user to strike with electrically charged punches from buster.
    Duration: 6 Uses.
    Element: Elec
    Special: Overrides Buster. Disables Charged Shot.
    Trader Rank: D

    1x Candle1HP: 100
    Properties: Anchored, HeatBody
    Object Damage: 100 Fire + Impact
    Damage Method: Telekinesis
    Healing Effect: Regen 5 + To-All-Clause (Allies)
    Accuracy: S
    Description: Creates a healing candle in your area.
    Duration: 3 turns or until destroyed.
    Element: Fire
    Special: HeatBody: Immune to Fire damage.
    Trader Rank: D

    1x SwordDamage: 80 + Slashing
    Accuracy: B
    Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Null
    Trader Rank: D

    1x WindHP: 100
    Properties: Anchored
    Object Damage: 100 + Impact
    Damage Method: Telekinesis
    Status Effect: Wind Effect + To-All-Clause (Enemies)
    Accuracy: S
    Description: Creates a WindBox to push enemies back and reduce their accuracy.
    Duration: 3 turns or until destroyed.
    Element: Null
    Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
    Trader Rank: D

    1x Needler1HP: 60
    Properties: Normal, Mobile
    Object Damage: 60 Null + Impact + Break
    Damage Method: Ramming attack, Telekinesis, Throw
    Attack Damage: 30 Null x 2 hits x 3 Targets
    Accuracy: A
    Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
    Duration: Until destroyed.
    Element: Null
    Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
    - This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
    - This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
    Trader Rank: D

    1x Fire+30Status: Fire Element UP 30, Stackable
    Accuracy: S
    Description: Adds 30 Damage to all hits of a Fire Element attack chip, before any external environment-related or target-related damage modifiers apply.
    Duration: Once
    Element: Fire
    Trader Rank: C

    1x MagBomb1Damage: 30 + Blast 2 + Stun
    Accuracy: C
    Description: Magnetic bomb pins target
    Duration: Once
    Element: Elec
    Trader Rank: D

    1x ElementalRage1Damage: 60 + LineAttack3
    Accuracy: A
    Description: Fires a ray of energy in front of the player. If the user is standing on an elemental terrain, the blast gains that power. Can target up to three enemies.
    Duration: Once
    Element: Depends on Terrain
    Trader Rank: D

    1x MudFlop1Damage: 60 + Impact + Slow + Medium Mud Terrain
    Accuracy: B
    Description: The user strikes at a target with their whole body, blasting them with mud.
    Duration: Once
    Element: Wood
    Trader Rank: D

    1x WoodTower1Damage: 100 + Piercing + Ground Attack + Line-Chain
    Accuracy: D
    Description: Spires of wood march across the field.
    Duration: Once
    Element: Wood
    Special: Line-Chain: This attack moves forward in a rough line, but may shift side to side slightly as it advances to engage more targets in its general path. The attack cannot ever stray more than 45 degrees from its original path, and cannot make greater than a 45 degree turn at any given time.
    Trader Rank: D

    1x Spice1Damage: 80 + Confusion + Ground Attack + To-All (Others) (Grass)
    Accuracy: A
    Description: Hazardous powder rolls over all grass terrain on the battlefield. Damages and confuses anyone on contact, except the user. This includes allies.
    Duration: Once
    Element: Wood
    Special: Only affects targets on Grass Terrain, excluding the User.
    Trader Rank: D

    1x Shadow1Effect: Shadow
    Accuracy: S
    Description: Grants the user Shadow. This reduces all incoming non-Slashing attacks to 0 damage, and reduces accuracy on ranged attacks by 20%.
    Duration: One turn
    Element: Null
    Trader Rank: D

    1x Drain1Damage: Drain 50
    Accuracy: C
    Description: Summons a cloud of Skeeter viruses, and sends them flying at one enemy. They surround the target, proceed to drain HP from it, and send the stolen energy back to their summoner before vanishing. This attack has a slow travel speed.
    Duration: Once
    Element: Null
    Trader Rank: D

    Storage: No Chips
    Subchips (Cap 4):
    4x MiniEnergyPack
    1x Untrap
    Navicust & Upgrades
    Navicust points available: 0/40
    Navicust Contents:
    Undershirt (10:Lethal hits only reduce to 1HP)
    2x Shield (15x2:Form a 2-hit shield once per turn)
    Unused Parts:
    None
    Upgrades:
    Buster PowerUP x4 (+2Atk, +1Rpd, +1Chrg)
    HPMemory x5
    Process Upgrade x7
    FXP and SoulCrosses
    Musou: 10
    Riderman: 6
    Honoo: 4
    Coral & Seafoam.exe - 2670 Zenny - 26 Bugfrags
    Coral Bowgren
    Key Items: PET
    Profile
    Seafoam.exe
    MaxHP: 100 (+50 from NC)
    Aqua/Ground
    Level 1
    Attack 1/Rapid 1/Charge 1
    +5 to Aqua battlechips
    Pathfinder (Passive): All Ground attacks gain an additional Accuracy rank. Accuracy with Ground attribute attacks cannot surpass A rank.
    Geomancer (Active): As a free action, imbue to a non-elemental chip attack to have it take on the element of the terrain you are standing on. Converts 10% of the used terrain to Normal per target of the attack. This ability fails and converts all applicable terrain if there is not enough convertable terrain for the imbued attack. (Once Per Turn)
    Profile
    Key Items: Statuette of the Metool Protector, Map of the Metools' Journey
    Signature Attacks
    Wave Strike: 40 Aqua, Ground (Acc B/D) - 1 TCD, 40 points
    High Tide: Large Sea Terrain Change - 1 TCD, 40 points
    Battlechips
    Folder (7/30):
    1x CannonDamage: 60 + Knockback
    Accuracy: A
    Description: A decent sized cannon with a single shot.
    Duration: Once
    Element: Null
    Trader Rank: E

    1x ShotgunDamage: 50 + Spread 1
    Accuracy: A
    Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
    Duration: Once
    Element: Null
    Trader Rank: E

    1x RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
    Accuracy: B / B then B
    Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
    Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
    Element: Null
    Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
    Trader Rank: D

    1x AquaNeedle1Damage: 20 x 3 Needles + Variable Targeting + Drop Attack
    Accuracy: B
    Description: Three needles drop on enemies
    Duration: Once
    Element: Aqua
    Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: D

    1x ShockWaveDamage: 40 + Line Attack + Ground Attack
    Accuracy: C
    Description: Sends a narrow, but long, shock wave rolling in front of an enemy. Slow, but difficult to jump over due to its length.
    Duration: Once
    Element: Null
    Trader Rank: E

    1x RingZap1Damage: 30
    Accuracy: B
    Description: Two sparks spin around the user, which damages anything foolish enough to draw near.
    Duration: One turn
    Element: Elec
    Special: Damages anyone that gets within melee range of the user, regardless of why they're that close.
    Special: This chip automatically attacks every action, starting with the action the user first uses it.
    Trader Rank: D

    1x GolemHit1Damage: 140 + Break + Panel Crack + Wide Attack
    Accuracy: C
    Description: A fist of stone falls from the sky to smash an enemy, and create a shock wave that hits two nearby enemies. The area affected by the fist becomes Cracked terrain.
    Duration: Once
    Element: Null
    Trader Rank: D

    Subchips (Cap 4):
    2x MiniEnergy
    NaviCust & Upgrades
    NaviCust
    20/40 Remaining Capacity
    Undershirt (10:Lethal hits only reduce to 1 HP)
    HP+50 (10:Maximum HP up by 50)
    Unused Parts: None
    Upgrades: None

    Posts made by Delta.exe

    RE: Suburban Surfing
    Seafoam ignored the Shrub in favor of the irritatingly evasive electrical virus. Fortunately, her netop wasn't sitting idle, having picked a chip to follow up with, "Cannon, battlechip in."

    "Thanks Carol." Even as she responded, the netnavi was raising the cannon to point at the dangerously high voltage rabbit. Leaping sideways to throw off any more incoming projectiles and dropping to one knee, Seafoam pressed her thumb to the touchhole. The roar of gunpowder as the cannon went off in a cloud of smoke was invigorating, but Seafoam was already moving again.

    Circling the remaining Shrubby and its cover so that she had a clear shot at it, Seafoam threw a harpoon at the cowering virus.

    The netnavi wasn't finished. A stomp sent a wave of blue outward from her foot as the terrain was converted to water. A moment passed, and the aqua-element navi disappeared beneath the water.

    Turn Summary
    1) Dodge
    2) CannonDamage: 60 + Knockback
    Accuracy: A
    Description: A decent sized cannon with a single shot.
    Duration: Once
    Element: Null
    Trader Rank: E
    : 60 + Knockback (Acc: A) @ Bunny
    3) Feint: Maneuver around Shrubby to get a clear shot
    4) Buster Shot: 10 Null @ Shrubby A
    5) High Tide: Large Sea Terrain Change
    6) Dive
    Status:
    110/150 HP
    Wave Strike on Cooldown 0/1
    High Tide on Cooldown 1/1
    Chips used: Shockwave, Shotgun, Cannon
    posted in ACDC Net •
    RE: The WineGlass Private Beach Resort
    ((I think that I'll go more for combat than roleplay here.))

    "...The profile brief mentioned scouting and viral containment. I should be able to handle myself well enough for either task, but containment sounds more interesting at the moment." Delta chose to remain standing; after all, it seemed that he was about to have work to do.

    Continuing on the subject of containment, "Any sign that the viruses are part of a coordinated effort?" Delta doubted that this was the case if the containment work was centered on an operating resort, but it was possible. Either way, Delta had no problems helping to get and keep the situation under control.

    ((Mods call on whether this is coordinated, whether Prose thinks that this is coordinated, and what exactly attackers would be trying to do.))
    posted in Beach Net •
    RE: Suburban Surfing
    Seafoam turned, tucking away the map into storage as she did so. Almost lazily, she swung one of her arms, forward, sending a wave rushing across the panels towards the virus that had fired at her. "Carol, send me a ShockWave and a Shotgun." Though Seafoam was speaking calmly, it was clear that Bunny's attack had put a rest to any attempts at resolving things peacefully.

    "Chips sent."

    Readjusting her aim, Seafoam thrust out her other hand in a palm strike towards the panel in front of her. The results were immediate, a shockwave appearing on the panel and blasting forward towards one of the viruses taking cover behind a shrub. The other such virus was no luckier: the blunderbuss that had appeared in Seafoam's hands after she unleashed the shockwave was discharged towards it.

    For the moment, Seafoam focused on moving to avoid any retaliatory attacks. Mostly, this consisted of being ready to sidestep incoming projectiles before they reached her.

    Turn Summary
    1) Wave Strike: 40 Aqua, Ground (Acc B/D) @ Bunny
    *) Passive: Pathfinder; Additional rank of Accuracy to Ground attacks.
    2) ShockWaveDamage: 40 + Line Attack + Ground Attack
    Accuracy: C
    Description: Sends a narrow, but long, shock wave rolling in front of an enemy. Slow, but difficult to jump over due to its length.
    Duration: Once
    Element: Null
    Trader Rank: E
    : 40 + Line Attack + Ground Attack (Acc: C) @ ShrubbyA
    *) Passive: Pathfinder; Additional rank of Accuracy to Ground attacks.
    3) ShotgunDamage: 50 + Spread 1
    Accuracy: A
    Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
    Duration: Once
    Element: Null
    Trader Rank: E
    : 50 + Spread 1 (Acc: A) @ ShrubbyB
    4-6) Dodge.
    Status:
    110/150 HP
    Wave Strike on Cooldown 1/1
    High Tide Ready
    Chips used: Shockwave, Shotgun
    posted in ACDC Net •
    RE: The WineGlass Private Beach Resort
    ((Log in from Electown))

    Jogging to the meeting co-ordinates, Delta spotted the resort long before he reached it. As he entered the resort proper he couldn't help but note that things seemed quiet to himself. Coming to a stop just outside a cafe, Delta looked around. And then, as if not believing what he was seeing, looked around again. "Uh...Henry, this is supposed to be a resort, right?"

    "I believe so, why?"

    "This place is empty. Is it closed or something?" Delta happened to turn as he spoke, looking into the cafe for the first time, "Correction, there is one navi here. Might be our contact."

    Delta stepped into the cafe, speaking up to catch the other navi's attention as he did so, "Hello?"

    ((Contacting unknown navi))
    posted in Beach Net •
    RE: Delta.exe signature attacks.
    New signature attack:
    Wave Bolt - 60 Null Shot + Phasing, 2 Turn Cool Down (80 pts)

    Delta fires a specialized bolt that phases through obstacles to strike a target.
    posted in Signature Attack Registration •
    RE: New Apartment
    ((From Navi Shop))

    Henry set the packages down on his kitchen counter, having just returned from the navi shop at scilabs, "Alright...I'm going to save two of the process upgrades for use with the Support Program...but I want to start configuring before we start the mission. Any ideas?"

    -----

    A little while later, the pair was ready to head for their mission in Beach net. With the PET already connected Delta headed into the network.

    ((Jack in to Beach Net: Private Resort))
    posted in Electown •
    RE: Inside the shop
    ((That would be correct. sorry for the confusion.))
    ((4950z -> 750z))

    "Thank you!" Henry collected the packages, then strode out the shop door.

    ((To Apartment))
    posted in Navi Shop •
    RE: Suburban Surfing
    Seafoam smiled as she took the map, "Thank you!" Opening it up, the netnavi started the process of figuring out where on the map she was.
    ((Take map, and attempt to place where Seafoam is on it.))
    ((Ready for battle 2))
    posted in ACDC Net •
    RE: Inside the shop
    ((From apartment))
    Henry pushed open the shop's door and walked up to the counter. After a few moments to consider his options, he spoke, "One HPMemory, and four process expansions please."

    ((HPMemory #5: 2000z))
    ((Process upgrades 5-8: 2200z))
    ((4200z total))
    posted in Navi Shop •
    RE: New Apartment
    ((Jack out from: Bounty Shop))

    Henry disconnected his PET from the computer, then headed out.

    ((To Navi Shop))
    posted in Electown •