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    Delta.exe

    @Delta.exe

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    Delta.exe Follow
    Henry & Delta.exe - 1850 Zenny - 183 BugFrags - Bounty: Skeeter (5 deleted)
    NetOp: Henry Chronosky
    Key Items: PET.
    Profile
    Email
    NetNavi: Delta.exe
    MaxHP: 180
    Element: Null
    Type: Variable
    Level:13
    Attack:3 Rapid:2 Charge:2
    Custom Weapon: Just a Regular buster.
    Abilities:
    Buff (Active): Level+10 extra damage to one attack once per turn.
    Debuff (Passive): Turn strengthen, buff, and atk+ chips into attack reduction for an enemy.
    Profile
    Signature Attacks

    Rocket Launcher: 100 Null + Break (Acc A) - 3 TCD, 120 pts
    Combat Medikit: 60 Heal - 2 TCD, 80 pts
    200/200 Points Used
    Battle Chips
    Folder(26/30):
    3x CannonDamage: 60 + Knockback
    Accuracy: A
    Description: A decent sized cannon with a single shot.
    Duration: Once
    Element: Null
    Trader Rank: E

    1x RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
    Accuracy: B / B then B
    Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
    Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
    Element: Null
    Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
    Trader Rank: D

    1x ShotgunDamage: 50 + Spread 1
    Accuracy: A
    Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
    Duration: Once
    Element: Null
    Trader Rank: E

    2x FireHit1Damage: 60 + Impact + Double Attack
    Accuracy: A
    Description: Throws a blazing punch from a distance, Hadoken style.
    Duration: Up to 2 uses before the end of the turn
    Element: Fire
    Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
    Trader Rank: D

    2x ZapRing1Damage: 40 + Stun 1
    Accuracy: A
    Description: Shoots electricity in a ring shape to stun an enemy in their tracks.
    Duration: Once
    Element: Elec
    Trader Rank: D

    1x Recover10Recovery: 10 HP
    Accuracy: S
    Description: Heals 10 HP.
    Duration: Once
    Element: Null
    Trader Rank: E

    1x MiniBombDamage: 90 + Blast1
    Accuracy: C
    Description: A Multi-use bomb.
    Duration: Once
    Element: Null
    Trader Rank: E

    1x Ratton1Damage: 40 + Blast1 + Ground Attack + Homing
    Accuracy: C
    Description: Sends a rat shaped homing bomb scurrying after an enemy. Will attack again on the following turn if it misses once.
    Duration: Once
    Element: Null
    Special: Can be intercepted and destroyed by a break attack.
    Trader Rank: D

    1x BubblerDamage: 40 + Spread 1
    Accuracy: A
    Description: Shoots a bubble blast whose explosion penetrates an enemy to hit another one directly behind it.
    Duration: Once
    Element: Aqua
    Trader Rank: D

    1x WideShot1Damage: 70 + Wide Attack
    Accuracy: A
    Description: Fires a wide wave of water that can hit up to three enemies, depending on circumstances.
    Duration: Once
    Element: Aqua
    Special: Wide Attack: This attack hits a line of targets perpendicular to the direction the attack is launched in. Unless otherwise specified, a wide attack can hit up to 3 targets, max. Once a target is hit, the attack ends, thus all targets must be hit at roughly the same time.
    Trader Rank: D

    1x TwinFang1Damage: 70 x 2 targets
    Accuracy: A
    Description: Launches two fangs. Hits cannot be stacked on one opponent.
    Duration: Once
    Element: Null
    Trader Rank: D

    1x Plasma1Effect: Adds +20 Elec and Impacting to Buster Shot Attack
    Accuracy: Buster Accuracy = B
    Description: Allows the user to strike with electrically charged punches from buster.
    Duration: 6 Uses.
    Element: Elec
    Special: Overrides Buster. Disables Charged Shot.
    Trader Rank: D

    1x Candle1HP: 100
    Properties: Anchored, HeatBody
    Object Damage: 100 Fire + Impact
    Damage Method: Telekinesis
    Healing Effect: Regen 5 + To-All-Clause (Allies)
    Accuracy: S
    Description: Creates a healing candle in your area.
    Duration: 3 turns or until destroyed.
    Element: Fire
    Special: HeatBody: Immune to Fire damage.
    Trader Rank: D

    1x SwordDamage: 80 + Slashing
    Accuracy: B
    Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Null
    Trader Rank: D

    1x WindHP: 100
    Properties: Anchored
    Object Damage: 100 + Impact
    Damage Method: Telekinesis
    Status Effect: Wind Effect + To-All-Clause (Enemies)
    Accuracy: S
    Description: Creates a WindBox to push enemies back and reduce their accuracy.
    Duration: 3 turns or until destroyed.
    Element: Null
    Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
    Trader Rank: D

    1x Needler1HP: 60
    Properties: Normal, Mobile
    Object Damage: 60 Null + Impact + Break
    Damage Method: Ramming attack, Telekinesis, Throw
    Attack Damage: 30 Null x 2 hits x 3 Targets
    Accuracy: A
    Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
    Duration: Until destroyed.
    Element: Null
    Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
    - This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
    - This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
    Trader Rank: D

    1x Fire+30Status: Fire Element UP 30, Stackable
    Accuracy: S
    Description: Adds 30 Damage to all hits of a Fire Element attack chip, before any external environment-related or target-related damage modifiers apply.
    Duration: Once
    Element: Fire
    Trader Rank: C

    1x MagBomb1Damage: 30 + Blast 2 + Stun
    Accuracy: C
    Description: Magnetic bomb pins target
    Duration: Once
    Element: Elec
    Trader Rank: D

    1x ElementalRage1Damage: 60 + LineAttack3
    Accuracy: A
    Description: Fires a ray of energy in front of the player. If the user is standing on an elemental terrain, the blast gains that power. Can target up to three enemies.
    Duration: Once
    Element: Depends on Terrain
    Trader Rank: D

    1x MudFlop1Damage: 60 + Impact + Slow + Medium Mud Terrain
    Accuracy: B
    Description: The user strikes at a target with their whole body, blasting them with mud.
    Duration: Once
    Element: Wood
    Trader Rank: D

    1x WoodTower1Damage: 100 + Piercing + Ground Attack + Line-Chain
    Accuracy: D
    Description: Spires of wood march across the field.
    Duration: Once
    Element: Wood
    Special: Line-Chain: This attack moves forward in a rough line, but may shift side to side slightly as it advances to engage more targets in its general path. The attack cannot ever stray more than 45 degrees from its original path, and cannot make greater than a 45 degree turn at any given time.
    Trader Rank: D

    1x Spice1Damage: 80 + Confusion + Ground Attack + To-All (Others) (Grass)
    Accuracy: A
    Description: Hazardous powder rolls over all grass terrain on the battlefield. Damages and confuses anyone on contact, except the user. This includes allies.
    Duration: Once
    Element: Wood
    Special: Only affects targets on Grass Terrain, excluding the User.
    Trader Rank: D

    Storage: No Chips
    Subchips (Cap 4):
    4x MiniEnergyPack
    1x Untrap
    Navicust & Upgrades
    Navicust points available: 0/40
    Navicust Contents:
    Undershirt (10:Lethal hits only reduce to 1HP)
    2x Shield (15x2:Form a 2-hit shield once per turn)
    Unused Parts:
    None
    Upgrades:
    Buster PowerUP x4 (+2Atk, +1Rpd, +1Chrg)
    HPMemory x4
    Process Upgrade x3
    FXP and SoulCrosses
    Musou: 10
    Riderman: 6
    Honoo: 4
    Coral & Seafoam.exe - 2220 Zenny - 26 Bugfrags
    Coral Bowgren
    Key Items: PET
    Profile
    Seafoam.exe
    MaxHP: 100 (+50 from NC)
    Aqua/Ground
    Level 1
    Attack 1/Rapid 1/Charge 1
    +5 to Aqua battlechips
    Pathfinder (Passive): All Ground attacks gain an additional Accuracy rank. Accuracy with Ground attribute attacks cannot surpass A rank.
    Geomancer (Active): As a free action, imbue to a non-elemental chip attack to have it take on the element of the terrain you are standing on. Converts 10% of the used terrain to Normal per target of the attack. This ability fails and converts all applicable terrain if there is not enough convertable terrain for the imbued attack. (Once Per Turn)
    Profile
    Key Items: Statuette of the Metool Protector
    Signature Attacks
    Wave Strike: 40 Aqua, Ground (Acc B/D) - 1 TCD, 40 points
    High Tide: Large Sea Terrain Change - 1 TCD, 40 points
    Battlechips
    Folder (6/30):
    1x CannonDamage: 60 + Knockback
    Accuracy: A
    Description: A decent sized cannon with a single shot.
    Duration: Once
    Element: Null
    Trader Rank: E

    1x ShotgunDamage: 50 + Spread 1
    Accuracy: A
    Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
    Duration: Once
    Element: Null
    Trader Rank: E

    1x RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
    Accuracy: B / B then B
    Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
    Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
    Element: Null
    Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
    Trader Rank: D

    1x AquaNeedle1Damage: 20 x 3 Needles + Variable Targeting + Drop Attack
    Accuracy: B
    Description: Three needles drop on enemies
    Duration: Once
    Element: Aqua
    Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: D

    1x ShockWaveDamage: 40 + Line Attack + Ground Attack
    Accuracy: C
    Description: Sends a narrow, but long, shock wave rolling in front of an enemy. Slow, but difficult to jump over due to its length.
    Duration: Once
    Element: Null
    Trader Rank: E

    1x RingZap1Damage: 30
    Accuracy: B
    Description: Two sparks spin around the user, which damages anything foolish enough to draw near.
    Duration: One turn
    Element: Elec
    Special: Damages anyone that gets within melee range of the user, regardless of why they're that close.
    Special: This chip automatically attacks every action, starting with the action the user first uses it.
    Trader Rank: D

    1x GolemHit1Damage: 140 + Break + Panel Crack + Wide Attack
    Accuracy: C
    Description: A fist of stone falls from the sky to smash an enemy, and create a shock wave that hits two nearby enemies. The area affected by the fist becomes Cracked terrain.
    Duration: Once
    Element: Null
    Trader Rank: D

    Subchips (Cap 4):
    2x MiniEnergy
    NaviCust & Upgrades
    NaviCust
    20/40 Remaining Capacity
    Undershirt (10:Lethal hits only reduce to 1 HP)
    HP+50 (10:Maximum HP up by 50)
    Unused Parts: None
    Upgrades: None

    Posts made by Delta.exe

    RE: Suburban Surfing
    Seafoam glared up at the pulsebat, "Carol, send me the AquaNeedle chip that we have?"

    "AquaNeedle in."

    The netnavi raised her arm, hand glowing blue. Above the Pulsebat, needles appeared, falling straight at the evasive virus. Seafoam dropped her arm with a satisfied look on her face.

    She didn't leave it at that though. Should the bat have survived her strike, Seafoam stepped in and too the side as it descended to unleash its sonic attack, pivoting to strike it with her claw.

    And once more, turning her hand to slash back in the reverse of her previous strike.

    And a final strike for good measure, bringing her hand around to realign the claws and slashing horizontally at the virus. A moment later, Seafoam stepped back from the virus (or what was left of it).

    Turn Summary
    1) AquaNeedle1Damage: 20 x 3 Needles + Variable Targeting + Drop Attack
    Accuracy: B
    Description: Three needles drop on enemies
    Duration: Once
    Element: Aqua
    Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: D
    : 20 x 3 Needles + Variable Targeting + Drop Attack (Acc: B) @ PulseBatC
    [i]*) Same Element Bonux: +5 Aqua to each hit of AquaNeedle1, for a total of 15 extra damage.
    2) Dodge
    3-5) RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
    Accuracy: B / B then B
    Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
    Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
    Element: Null
    Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
    Trader Rank: D
    : 40 + Slashing (Attack) OR 20 + Impacting (Throw) (Acc: B / B then B) @ PulseBatC
    6) Dodge
    Status:
    80/150 HP (Left Arm: RageClaw {%%____})
    Wave Strike Ready
    High Tide Ready
    Chips used: Cannon, Shotgun, RageClaw1, AquaNeedle1
    posted in ACDC Net •
    RE: Network Hike
    "Oof...okay, note to self: IronBody does NOT prevent one from attacking." Still, despite the miscalculation, Delta's barrage had mostly had the intended effect, deleting the mosquitoes and damaging the hives. Now though? It was time to see if the netnavi could end this fight. He gauged the distance to his foe, carefully planning his next strike.

    Then, he charged. Delta swung as he approached, aiming to cut down the tree. However...just in case the tree were to switch itself with one of the remaining inanimate trees, Delta prepared himself to charge in with his blade a second time. Bringing the shield navicust back into operation as his sword vanished, spent, against the possibility of the tree having survived.

    Finally, Delta raised his buster and fired twice at each of the remaining hives. More Skeeters might mean more of a bounty, but the navi wanted to be done with this fight.

    Turn Summary
    1)Take Aim @ GloomScythe.Tree
    2) SwordDamage: 80 + Slashing
    Accuracy: B
    Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Null
    Trader Rank: D
    : 80 + Slashing (Acc: B) @ GloomScythe.Tree
    3) SwordDamage: 80 + Slashing
    Accuracy: B
    Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Null
    Trader Rank: D
    : 80 + Slashing (Acc: B) @ GloomScythe.Tree
    4) 2-hit Shield
    5) Buster Shot: 20 Null x 2 hits @ Ancient Beehive B
    6) Buster Shot: 20 Null x 2 hits @ Ancient Beehive C
    Status:
    155/180 HP (Right Arm: Shield [%%])
    {30 Heal from Candle}
    Rocket Launcher [##>]
    Combat Medkit [Ready]
    Objects: Candle {5 heal/action, 60 HP} [<__]
    Chips used: FireHit1, Fire+30, WoodTower1, Candle1, Sword
    posted in Okuden Net •
    RE: [QUESTION] -- Sig Concepts
    Okay, yeah, the potential of having passive status guard would definitely be a reason to NOT have status guard be an option for signatures. I saw a similar argument about a Necromancy sig effect, and they specifically said that they didn't want to have some effects barred from being part of passive sigs. And yeah, passives apparently badly messed up the action economy.
    posted in Suggestions and Questions •
    RE: [QUESTION] -- Sig Concepts
    Huh...I didn't realize that Status Guard was completely unavailable to signatures. That actually does seem like an oversight.
    That said, it makes some sense for chips to be stronger, since they only refresh after the battle ends, wheras signatures can potentially be used multiple times in a fight. It's possible that chips get status guard and signatures don't because you can run out of chips and can't run out of signatures. It does still feel like an oversight though: a trap with status clear triggered by recieving a status effect does something very similar for only 30 points, albiet at the cost of taking up the source's trap.
    It might actually be worth having a discussion about whether status guard should be an option for signatures.
    I checked, and navicust programs don't have any status guard either. It may be that the effect is intended to only be available via chips to prevent navis from being made effectively immune to status effects.
    posted in Suggestions and Questions •
    RE: [QUESTION] -- Sig Concepts
    Ah, okay, I see where the confusion is coming from. I was comparing sword chips to signature attacks, not shot type chips. A melee signature attack has a BASE accuracy of B, and then slashing further reduces accuracy by one rank to C. Compare this to a shot type attack without slashing; it simply has an accuracy of A, the same accuracy as most shot type attacks. And finally, most Sword chips have B accuracy and slashing. The closest analogues to sword chips are the fist series, which also have B accuracy (without slashing).
    I'm just confused here; there's two ranks of accuracy drop for creating a melee sig with slashing, but melee chips with slashing only have one rank of accuracy drop.
    posted in Suggestions and Questions •
    RE: [QUESTION] -- Sig Concepts
    Thank you. That's mostly what I expected. I was thinking that the fog being dissappated by wind effects would be a WEAKNESS, given that the illusion's creator can move it around. It'll still be useful for crowd control, by reducing the accuracy of enemies that I don't want to engage.

    (I still feel a little like melee signatures shouldn't get the penalty from slashing: swords don't have an inherent accuracy penalty, and shadow has a somilar disadvantage that applies specifically to ranged attacks. But it's minor.)
    posted in Suggestions and Questions •
    RE: Network Hike
    Delta was concerned when the metavirus activated what appeared to be ironbody - he didn't have any break chips, and his rocket was on cooldown - but that was shortly replaced with the realization that the monsterous tree couldn't ATTACK in such a state. And there was more than one target he could take down while it was out stuck.

    Turning on his heel, the navi sprinted towards one of the remaining trees, slashing at it with his sword as he reached it. Cutting down the trees would limit the monster's abilty to use them to avoid hits...at least, Delta hoped that that was the case.

    The warrior had more pressing concerns than the trees though. The hives were not limited to a single swarm of skeeters like he had thought, and three of them could easily overwhelm him if he didn't keep on top of them. So he formed his buster over his other arm, holding his sword arm underneath the weapon to stabilize it, and opened fire on the swarms.

    The swarms were not the only target of this barrage, however. A keen observer would notice some shots going lower, aimed not towards the bloodsucking insect viruses but towards the hives they had spawned from.

    Turn Summary
    1) SwordDamage: 80 + Slashing
    Accuracy: B
    Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Null
    Trader Rank: D
    : 80 + Slashing (Acc: B) @ Twisted Tree NE
    2) Buster Shot: 20 Null x 2 hits @ SkeeterA2
    3) Buster Shot: 20 Null x 2 hits @ Ancient Beehive A
    4) Buster Shot: 20 Null x 2 hits @ SkeeterB2
    5) Buster Shot: 20 Null x 2 hits @ Ancient Beehive B
    6) Buster Shot: 20 Null x 2 hits @ SkeeterC
    Status:
    180/180 HP (Left Arm: Sword [%%____])
    {30 Heal from Candle}
    Rocket Launcher [#>_]
    Combat Medkit [Ready]
    Objects: Candle {5 heal/action, 100 HP} [%<_]
    Chips used: FireHit1, Fire+30, WoodTower1, Candle1, Sword
    posted in Okuden Net •
    RE: Suburban Surfing
    Seafoam dashed to the side, circling the bats until they were lined up. Seeing her navi change position, Carol pulled out one of the duos battlechips. "Shotgun, slot in!"

    Seafoam raised the blunderbuss as it formed, the recoil shoving the weapon back into her arms as she fired a shot aimed to strike both of the remaining viruses. A moment later, she was moving again, zigzagging in evasive movement.

    A moment after that, however, her nails on one hand transformed into claws, and she charged, swinging the now weaponized hand at the remaining bat.

    With that, Seafoam danced away from her opponent, then towards the Mets.

    Turn Summary
    1) Movement to put Pulsebat C behind Pulsebat A.
    2) ShotgunDamage: 50 + Spread 1
    Accuracy: A
    Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
    Duration: Once
    Element: Null
    Trader Rank: E
    : 50 + Spread 1 (Acc: A) @ Pulsebat A + Pulsebat C
    3) Dodge.
    4) RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
    Accuracy: B / B then B
    Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
    Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
    Element: Null
    Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
    Trader Rank: D
    : 40 + Slashing (Attack) OR 20 + Impacting (Throw) (Acc: B / B then B) @ PulsebatC
    5) Dodge (away from PulsebatC)
    6) Dodge (towards mets)
    Status:
    80/150 HP (Left Arm: Rageclaw {%%%%%_})
    Wave Strike on Cooldown 0/1
    High Tide Ready
    Chips used: Cannon, Shotgun, Rageclaw1
    posted in ACDC Net •
    RE: [QUESTION] -- Sig Concepts
    Quick question for a potential future sig: say that I use small area illusion to make a 'smokescreen' type signature that obstructs vision? Cab I make that illusion in any way selective? Ie. Allies see a light fog that allows then to see, enemies see a thick fog that blocks vision. Or the illusion appear different on the inside than it does on the outside. I'm guessing that the former is excessively powerful, but the latter is potentially feasible.
    A good second question would be if I can have illusions dispersed by fan/wind effects.
    I also had a question about slashing melee sig attacks, but adding take aim to a signature is only 10 points.
    posted in Suggestions and Questions •
    RE: Suburban Surfing
    Unhindered by confusing body language (and let's be real, at least one inflicted illusion), Seafoam didn't hesitate to respond to the sonic blast by returning the favor. Crouching down, the aqua element navi swept one hand forward along the ground, water rising from the panel to follow her fingers. As the hand lifted from the panel it had been brushing, the water kept moving, growing swiftly until it was a wave the reached the netnavi's knees. As the wave approached the bat that had swooped down to attack, it grew further, until it towered over the virus for a moment before breaking and crashing down upon the nautical navi's foe. "Looks like we have a welcoming party! Bring out the chips!"

    "Cannon incoming."

    Hoisting the newly-formed weapon, Seafoam wasted no time following up her previous attack by pointing it at the unlucky bat and firing, the recoil of the blast shoving the weapon back for a moment before it vanished, it's power spent.

    For a moment, the netnavi stood ready to sidestep any further sonic attacks, before pulling out a harpoon and allowing energy to flow into the weapon. After a few moments, the now glowing spear was hurled at another of the shrieking viruses, exploding into a blast of water upon impact.

    Turn Summary
    1) Wave Strike: 40 Aqua, Ground (Acc B/D) @ PulseBat B
    2) CannonDamage: 60 + Knockback
    Accuracy: A
    Description: A decent sized cannon with a single shot.
    Duration: Once
    Element: Null
    Trader Rank: E
    : 60 + Knockback (Acc: A) @ PulseBat B
    3) Dodge
    4) Charge
    5) Charge
    6) Full Charged Attack: 40 Aqua (Acc A) @ PulseBat A
    Status:
    110/180 HP
    Wave Strike On Cooldown 1/1
    High Tide Ready
    Chips used: Cannon
    posted in ACDC Net •