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    Posts made by Delta.exe

    RE: Suburban Surfing
    Seafoam glared up at the pulsebat, "Carol, send me the AquaNeedle chip that we have?"

    "AquaNeedle in."

    The netnavi raised her arm, hand glowing blue. Above the Pulsebat, needles appeared, falling straight at the evasive virus. Seafoam dropped her arm with a satisfied look on her face.

    She didn't leave it at that though. Should the bat have survived her strike, Seafoam stepped in and too the side as it descended to unleash its sonic attack, pivoting to strike it with her claw.

    And once more, turning her hand to slash back in the reverse of her previous strike.

    And a final strike for good measure, bringing her hand around to realign the claws and slashing horizontally at the virus. A moment later, Seafoam stepped back from the virus (or what was left of it).

    Turn Summary
    1) AquaNeedle1Damage: 20 x 3 Needles + Variable Targeting + Drop Attack
    Accuracy: B
    Description: Three needles drop on enemies
    Duration: Once
    Element: Aqua
    Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
    Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
    Trader Rank: D
    : 20 x 3 Needles + Variable Targeting + Drop Attack (Acc: B) @ PulseBatC
    [i]*) Same Element Bonux: +5 Aqua to each hit of AquaNeedle1, for a total of 15 extra damage.
    2) Dodge
    3-5) RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
    Accuracy: B / B then B
    Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
    Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
    Element: Null
    Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
    Trader Rank: D
    : 40 + Slashing (Attack) OR 20 + Impacting (Throw) (Acc: B / B then B) @ PulseBatC
    6) Dodge
    Status:
    80/150 HP (Left Arm: RageClaw {%%____})
    Wave Strike Ready
    High Tide Ready
    Chips used: Cannon, Shotgun, RageClaw1, AquaNeedle1
    posted in ACDC Net •
    RE: Network Hike
    "Oof...okay, note to self: IronBody does NOT prevent one from attacking." Still, despite the miscalculation, Delta's barrage had mostly had the intended effect, deleting the mosquitoes and damaging the hives. Now though? It was time to see if the netnavi could end this fight. He gauged the distance to his foe, carefully planning his next strike.

    Then, he charged. Delta swung as he approached, aiming to cut down the tree. However...just in case the tree were to switch itself with one of the remaining inanimate trees, Delta prepared himself to charge in with his blade a second time. Bringing the shield navicust back into operation as his sword vanished, spent, against the possibility of the tree having survived.

    Finally, Delta raised his buster and fired twice at each of the remaining hives. More Skeeters might mean more of a bounty, but the navi wanted to be done with this fight.

    Turn Summary
    1)Take Aim @ GloomScythe.Tree
    2) SwordDamage: 80 + Slashing
    Accuracy: B
    Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Null
    Trader Rank: D
    : 80 + Slashing (Acc: B) @ GloomScythe.Tree
    3) SwordDamage: 80 + Slashing
    Accuracy: B
    Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Null
    Trader Rank: D
    : 80 + Slashing (Acc: B) @ GloomScythe.Tree
    4) 2-hit Shield
    5) Buster Shot: 20 Null x 2 hits @ Ancient Beehive B
    6) Buster Shot: 20 Null x 2 hits @ Ancient Beehive C
    Status:
    155/180 HP (Right Arm: Shield [%%])
    {30 Heal from Candle}
    Rocket Launcher [##>]
    Combat Medkit [Ready]
    Objects: Candle {5 heal/action, 60 HP} [<__]
    Chips used: FireHit1, Fire+30, WoodTower1, Candle1, Sword
    posted in Okuden Net •
    RE: [QUESTION] -- Sig Concepts
    Okay, yeah, the potential of having passive status guard would definitely be a reason to NOT have status guard be an option for signatures. I saw a similar argument about a Necromancy sig effect, and they specifically said that they didn't want to have some effects barred from being part of passive sigs. And yeah, passives apparently badly messed up the action economy.
    posted in Suggestions and Questions •
    RE: [QUESTION] -- Sig Concepts
    Huh...I didn't realize that Status Guard was completely unavailable to signatures. That actually does seem like an oversight.
    That said, it makes some sense for chips to be stronger, since they only refresh after the battle ends, wheras signatures can potentially be used multiple times in a fight. It's possible that chips get status guard and signatures don't because you can run out of chips and can't run out of signatures. It does still feel like an oversight though: a trap with status clear triggered by recieving a status effect does something very similar for only 30 points, albiet at the cost of taking up the source's trap.
    It might actually be worth having a discussion about whether status guard should be an option for signatures.
    I checked, and navicust programs don't have any status guard either. It may be that the effect is intended to only be available via chips to prevent navis from being made effectively immune to status effects.
    posted in Suggestions and Questions •
    RE: [QUESTION] -- Sig Concepts
    Ah, okay, I see where the confusion is coming from. I was comparing sword chips to signature attacks, not shot type chips. A melee signature attack has a BASE accuracy of B, and then slashing further reduces accuracy by one rank to C. Compare this to a shot type attack without slashing; it simply has an accuracy of A, the same accuracy as most shot type attacks. And finally, most Sword chips have B accuracy and slashing. The closest analogues to sword chips are the fist series, which also have B accuracy (without slashing).
    I'm just confused here; there's two ranks of accuracy drop for creating a melee sig with slashing, but melee chips with slashing only have one rank of accuracy drop.
    posted in Suggestions and Questions •
    RE: [QUESTION] -- Sig Concepts
    Thank you. That's mostly what I expected. I was thinking that the fog being dissappated by wind effects would be a WEAKNESS, given that the illusion's creator can move it around. It'll still be useful for crowd control, by reducing the accuracy of enemies that I don't want to engage.

    (I still feel a little like melee signatures shouldn't get the penalty from slashing: swords don't have an inherent accuracy penalty, and shadow has a somilar disadvantage that applies specifically to ranged attacks. But it's minor.)
    posted in Suggestions and Questions •
    RE: Network Hike
    Delta was concerned when the metavirus activated what appeared to be ironbody - he didn't have any break chips, and his rocket was on cooldown - but that was shortly replaced with the realization that the monsterous tree couldn't ATTACK in such a state. And there was more than one target he could take down while it was out stuck.

    Turning on his heel, the navi sprinted towards one of the remaining trees, slashing at it with his sword as he reached it. Cutting down the trees would limit the monster's abilty to use them to avoid hits...at least, Delta hoped that that was the case.

    The warrior had more pressing concerns than the trees though. The hives were not limited to a single swarm of skeeters like he had thought, and three of them could easily overwhelm him if he didn't keep on top of them. So he formed his buster over his other arm, holding his sword arm underneath the weapon to stabilize it, and opened fire on the swarms.

    The swarms were not the only target of this barrage, however. A keen observer would notice some shots going lower, aimed not towards the bloodsucking insect viruses but towards the hives they had spawned from.

    Turn Summary
    1) SwordDamage: 80 + Slashing
    Accuracy: B
    Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Null
    Trader Rank: D
    : 80 + Slashing (Acc: B) @ Twisted Tree NE
    2) Buster Shot: 20 Null x 2 hits @ SkeeterA2
    3) Buster Shot: 20 Null x 2 hits @ Ancient Beehive A
    4) Buster Shot: 20 Null x 2 hits @ SkeeterB2
    5) Buster Shot: 20 Null x 2 hits @ Ancient Beehive B
    6) Buster Shot: 20 Null x 2 hits @ SkeeterC
    Status:
    180/180 HP (Left Arm: Sword [%%____])
    {30 Heal from Candle}
    Rocket Launcher [#>_]
    Combat Medkit [Ready]
    Objects: Candle {5 heal/action, 100 HP} [%<_]
    Chips used: FireHit1, Fire+30, WoodTower1, Candle1, Sword
    posted in Okuden Net •
    RE: Suburban Surfing
    Seafoam dashed to the side, circling the bats until they were lined up. Seeing her navi change position, Carol pulled out one of the duos battlechips. "Shotgun, slot in!"

    Seafoam raised the blunderbuss as it formed, the recoil shoving the weapon back into her arms as she fired a shot aimed to strike both of the remaining viruses. A moment later, she was moving again, zigzagging in evasive movement.

    A moment after that, however, her nails on one hand transformed into claws, and she charged, swinging the now weaponized hand at the remaining bat.

    With that, Seafoam danced away from her opponent, then towards the Mets.

    Turn Summary
    1) Movement to put Pulsebat C behind Pulsebat A.
    2) ShotgunDamage: 50 + Spread 1
    Accuracy: A
    Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
    Duration: Once
    Element: Null
    Trader Rank: E
    : 50 + Spread 1 (Acc: A) @ Pulsebat A + Pulsebat C
    3) Dodge.
    4) RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
    Accuracy: B / B then B
    Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
    Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
    Element: Null
    Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
    Trader Rank: D
    : 40 + Slashing (Attack) OR 20 + Impacting (Throw) (Acc: B / B then B) @ PulsebatC
    5) Dodge (away from PulsebatC)
    6) Dodge (towards mets)
    Status:
    80/150 HP (Left Arm: Rageclaw {%%%%%_})
    Wave Strike on Cooldown 0/1
    High Tide Ready
    Chips used: Cannon, Shotgun, Rageclaw1
    posted in ACDC Net •
    RE: [QUESTION] -- Sig Concepts
    Quick question for a potential future sig: say that I use small area illusion to make a 'smokescreen' type signature that obstructs vision? Cab I make that illusion in any way selective? Ie. Allies see a light fog that allows then to see, enemies see a thick fog that blocks vision. Or the illusion appear different on the inside than it does on the outside. I'm guessing that the former is excessively powerful, but the latter is potentially feasible.
    A good second question would be if I can have illusions dispersed by fan/wind effects.
    I also had a question about slashing melee sig attacks, but adding take aim to a signature is only 10 points.
    posted in Suggestions and Questions •
    RE: Suburban Surfing
    Unhindered by confusing body language (and let's be real, at least one inflicted illusion), Seafoam didn't hesitate to respond to the sonic blast by returning the favor. Crouching down, the aqua element navi swept one hand forward along the ground, water rising from the panel to follow her fingers. As the hand lifted from the panel it had been brushing, the water kept moving, growing swiftly until it was a wave the reached the netnavi's knees. As the wave approached the bat that had swooped down to attack, it grew further, until it towered over the virus for a moment before breaking and crashing down upon the nautical navi's foe. "Looks like we have a welcoming party! Bring out the chips!"

    "Cannon incoming."

    Hoisting the newly-formed weapon, Seafoam wasted no time following up her previous attack by pointing it at the unlucky bat and firing, the recoil of the blast shoving the weapon back for a moment before it vanished, it's power spent.

    For a moment, the netnavi stood ready to sidestep any further sonic attacks, before pulling out a harpoon and allowing energy to flow into the weapon. After a few moments, the now glowing spear was hurled at another of the shrieking viruses, exploding into a blast of water upon impact.

    Turn Summary
    1) Wave Strike: 40 Aqua, Ground (Acc B/D) @ PulseBat B
    2) CannonDamage: 60 + Knockback
    Accuracy: A
    Description: A decent sized cannon with a single shot.
    Duration: Once
    Element: Null
    Trader Rank: E
    : 60 + Knockback (Acc: A) @ PulseBat B
    3) Dodge
    4) Charge
    5) Charge
    6) Full Charged Attack: 40 Aqua (Acc A) @ PulseBat A
    Status:
    110/180 HP
    Wave Strike On Cooldown 1/1
    High Tide Ready
    Chips used: Cannon
    posted in ACDC Net •
    RE: Network Hike
    Feeling the soothing glow of the candle he had just put down, Delta nevertheless frowned as he spotted more Skeeters emerging from the hives. "It looks like those hives aren't empty just yet..." With that, the netnavi returned his attention to the massive, monstrous tree. "Shadow effect, send me a sword."

    Henry's response was immediate, "Sword, battlechip in."

    As the weapon materialized, Delta raised his shield and charged his scythe-wielding foe, bringing the blade around to slash at the metavirus as he approached. Hopping back in an evasive maneuver, Delta examined his opponent for a moment before stepping back in to bring the blade down in the an overhead cut aimed at the creature, before slashing a third time at his foe. Finally, the netnavi backed away and prepared himself to avoid any further attacks from either enemy.

    Turn Summary
    1) SwordDamage: 80 + Slashing
    Accuracy: B
    Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Null
    Trader Rank: D
    : 80 + Slashing (Acc: B) @ GloomScythe.Tree
    2) Dodge
    3) SwordDamage: 80 + Slashing
    Accuracy: B
    Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Null
    Trader Rank: D
    : 80 + Slashing (Acc: B) @ GloomScythe.Tree
    4) SwordDamage: 80 + Slashing
    Accuracy: B
    Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
    Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
    Element: Null
    Trader Rank: D
    : 80 + Slashing (Acc: B) @ GloomScythe.Tree
    5) Dodge
    6) Dodge
    Status:
    170/170 HP (Right Arm: Shield [%_]) {Healed by Candle for 30}
    Rocket Launcher [>__]
    Combat Medkit [READY]
    Objects: Candle {5 heal/action, 100 HP} [%%<]
    Chips used: FireHit1, Fire+30, WoodTower1, Candle1, Sword
    posted in Okuden Net •
    RE: Network Hike
    Delta was quick, bringing the rocket launcher up on his left shoulder and firing at the monstrous tree, the rocket screaming downrange even as the netnavi who had fired it rebooted his shield program. The rocket launcher disappeared as Delta dropped the forward grip to bring his buster to bear on the swarm of insects that had just emerged from the dropped hive. "Send me the WoodTower and the Candle, I think that I might have this thing's measure."

    "Can do. Two chips, coming right up."

    Ducking to avoid potential attacks, Delta hurled the seed that had manifested in his hand to the ground in front of him, an enormous wooden spike emerging a moment later...and then another, and another, slowly moving towards the monster as the spikes at the back of the line began to retract. Delta used the cover of the wooden towers to set up a candle, which quickly grew to enormous proportions as it ignited itself.


    Turn Summary
    1) Rocket Launcher: 100 Null + Break (Acc A) @ GloomScythe.Tree
    2) 2-Hit Shield
    3) Buster Shot: 20 dmg x 2 shots (Acc A) @ SkeeterB
    4) Dodge
    5) WoodTower1Damage: 100 + Piercing + Ground Attack + Line-Chain
    Accuracy: D
    Description: Spires of wood march across the field.
    Duration: Once
    Element: Wood
    Special: Line-Chain: This attack moves forward in a rough line, but may shift side to side slightly as it advances to engage more targets in its general path. The attack cannot ever stray more than 45 degrees from its original path, and cannot make greater than a 45 degree turn at any given time.
    Trader Rank: D
    : 100 + Piercing + Ground Attack + Line-Chain (Acc: D) @ GloomScythe.Tree
    6) Candle1HP: 100
    Properties: Anchored, HeatBody
    Object Damage: 100 Fire + Impact
    Damage Method: Telekinesis
    Healing Effect: Regen 5 + To-All-Clause (Allies)
    Accuracy: S
    Description: Creates a healing candle in your area.
    Duration: 3 turns or until destroyed.
    Element: Fire
    Special: HeatBody: Immune to Fire damage.
    Trader Rank: D
    : 100HP Anchored HeatBody Object, 3-Turn: Regen5 + To-All-Ally (Acc: S)
    Status:
    155/170 HP (Right Arm: Shield [##])
    Rocket Launcher [___]
    Combat Medkit [READY]
    Chips used: FireHit1, Fire+30, WoodTower1, Candle1
    posted in Okuden Net •
    Suburban Surfing
    ((From Netopia Net: Shakedown One))

    Popping out of the portal, Seafoam gave her surroundings a quick once-over; this did indeed seem to be a much different network than the one that she had been exploring. She couldn't...well okay, she COULD wait, for the mets that she had been escorting to get back to their home network.

    ((Wait for mets to come through to ACDC; Ready for battle one))
    posted in ACDC Net •
    RE: Shakedown One
    ((Thank you. In that case, I think that I'll pick this back up in the ACDC net.))

    While the confusion cleared up quickly after the group's retreat, Seafoam found herself in no mood for further combat. Thankfully, the more circuitous route to ACDC seemed to be empty of viruses for the moment.

    By the time the party reached the network transition, the netnavi seemed to be feeling better: she hopped through without a moment's pause, presumably expecting that the mets would follow of their own accord.

    ((Moving to ACDC Net: Suburban Surfing))
    posted in Netopia Net •
    RE: Network Hike
    Delta opened fire on the Skeeter and scythe-bearing tree, sweeping his buster fire across the two. Even as he did, his netop was slotting in two battlechips, "FireHit in, Fire plus thirty in."

    Delta's buster was replaced with a flaming aura around his fist as he drew his arm back, before punching forward at the scythe tree, sending a fist shaped flaming aura towards the metavirus. Moments later, he punched forward with his other arm, sending a second fireball at the same target. "I don't think that I'm seeing all of the enemies yet. I definitely hear more than one swarm..."

    Activating his shield navicust and placing the defensive program between himself and the moving tree, he took a moment to examine some of the other trees in the area. "Yeah, it looks like there are more hives still up in the trees." Falling silent, Delta pondered the situation. On the one hand, more viruses coming from the hives would mean dealing with more incoming attacks. On the other... "Those hives likely contain additional Skeeters. We could get a better bounty if we knock some down."

    Turn Summary
    1) Buster Shot: 20 dmg x 2 shots (Acc A) @ GloomScythe.Tree
    2) Buster Shot: 20 dmg x 2 shots (Acc A) @ Skeeter
    3) FireHit1Damage: 60 + Impact + Double Attack
    Accuracy: A
    Description: Throws a blazing punch from a distance, Hadoken style.
    Duration: Up to 2 uses before the end of the turn
    Element: Fire
    Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
    Trader Rank: D
    : 60 + Impact + Double Attack (Acc: A) @ GloomScythe.Tree
    4) Fire+30Status: Fire Element UP 30, Stackable
    Accuracy: S
    Description: Adds 30 Damage to all hits of a Fire Element attack chip, before any external environment-related or target-related damage modifiers apply.
    Duration: Once
    Element: Fire
    Trader Rank: C
    : Fire Element UP 30, Stackable (Acc: S) on FireHit1
    5) FireHit1Damage: 60 + Impact + Double Attack
    Accuracy: A
    Description: Throws a blazing punch from a distance, Hadoken style.
    Duration: Up to 2 uses before the end of the turn
    Element: Fire
    Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
    Trader Rank: D
    : 60 + Impact + Double Attack (Acc: A) @ GloomScythe.Tree
    6) Shield Navicust (2-hit) @ self
    Status:
    170/170 HP (Right Arm: Shield [##])
    Rocket Launcher [READY]
    Combat Medkit [READY]
    Chips used: FireHit1, Fire+30
    posted in Okuden Net •
    RE: Shakedown One
    Seafoam wobbled for a moment, glaring at the worm. "I might be able to beat this thing...but I don't think I can keep the mets safe at the same time..." the netnavi said, backing away.

    "Better part of valor?"

    "For the moment," Seafoam said as she motioned for the mets to move away from the worm with her.

    ((Yeah, might be able to win...but the confusion effect means that I'd be risking hitting one or more of the mets. Attempting to flee with all actions, will be moving to ACDC instead of seeking another battle.))
    posted in Netopia Net •
    RE: Network Hike
    ((Bump))
    posted in Okuden Net •
    RE: Shakedown One
    It didn't take long for the jostling to become painful enough to overcome any inclination Seafoam had to stay close to the...dancers? Even hallucinating, the navi wasn't oblivious to the fact that those blows had stung. "...Okay guys, maybe tone it down a little?" she said even as she attempted to extricate herself from the crowd/cactus/worm, unconsciously swaying to the rhythm as she did so.

    Coral wasn't going to sit idly by and let her netnavi be battered though. "RingZap, battlechip in!" With the first chip sent, the netop started examing the pair's admittedly meagre folder to try and decide their next course of action.

    For the moment, Seafoam ignored the chip, choosing instead to try and keep away from the worm (or was it a crowd?) obstructing the group's path towards ACDC. Once again attempting to communicate, "Hey, could you guys...move out of our way? These mets do need to get back to ACDC net... Still...the crowd (or was it a worm?) hadn't seemed like they were being particularly cooperative...even if that music was nice.

    ((Attempt to extricate self from CactoCongo, if successful hang back and make an attempt at diplomacy.))
    posted in Netopia Net •
    RE: Network Hike
    With no remaining hostiles, Delta scooped up the reward data, then turned his attention towards navigating the terrain once more.

    1350 Z -> 1850 Z
    171 BugFrags -> 183 BugFrags
    Get Chip Spice1Damage: 80 + Confusion + Ground Attack + To-All (Others) (Grass)
    Accuracy: A
    Description: Hazardous powder rolls over all grass terrain on the battlefield. Damages and confuses anyone on contact, except the user. This includes allies.
    Duration: Once
    Element: Wood
    Special: Only affects targets on Grass Terrain, excluding the User.
    Trader Rank: D
    : 80 + Confusion + Ground Attack + To-All (Others) (Grass) (Acc: A)!
    Skeeter Bounty 4 -> Skeeter Bounty 5

    ((Ready for battle 5))
    posted in Okuden Net •
    RE: Shakedown One
    Seafoam stepped forward, reaching out towards the dancing...cactus worm with both hands, "Catchy beat there! Are you holding a shindig?"

    At this point, Coral spoke up for the first time in a while, "Seafoam...this feels like a trap. As...festive as that thing looks, there's something offputting about it."

    Seafoam's enthusiasm wasn't deterred in the slightest by her NetOp's caution. Still, the warning did remind the NetNavi that she was on a mission. "Oh don't worry about it...Mister Cacty, I can stay and dance for a bit, but I do have to get these mets back to ACDC net...I can't stay too long," she said, trying to reason with the eerily grinning virus.

    ((Attempt to join the festivities for a bit.))
    posted in Netopia Net •